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author | Julian Laubstein <julianlaubstein@yahoo.de> | 2015-07-16 23:07:24 +0200 |
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committer | Julian Laubstein <julianlaubstein@yahoo.de> | 2015-07-16 23:07:24 +0200 |
commit | 29d1f372588d0b8f517093dbde33f66b7db0ea37 (patch) | |
tree | 282ac7e200302240b20df90e75264d9b3790e4b3 /src/Simulator | |
parent | Merge pull request #2348 from bibo38/customname (diff) | |
parent | Now Water sources will also be created on top of existing water sources. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Simulator/FloodyFluidSimulator.cpp | 9 |
1 files changed, 6 insertions, 3 deletions
diff --git a/src/Simulator/FloodyFluidSimulator.cpp b/src/Simulator/FloodyFluidSimulator.cpp index 69c46f090..1e56f9528 100644 --- a/src/Simulator/FloodyFluidSimulator.cpp +++ b/src/Simulator/FloodyFluidSimulator.cpp @@ -111,9 +111,12 @@ void cFloodyFluidSimulator::SimulateBlock(cChunk * a_Chunk, int a_RelX, int a_Re // If source creation is on, check for it here: if ( - (m_NumNeighborsForSource > 0) && // Source creation is on - (MyMeta == m_Falloff) && // Only exactly one block away from a source (fast bail-out) - !IsPassableForFluid(Below) && // Only exactly 1 block deep + (m_NumNeighborsForSource > 0) && // Source creation is on + (MyMeta == m_Falloff) && // Only exactly one block away from a source (fast bail-out) + ( + !IsPassableForFluid(Below) || // Only exactly 1 block deep + (Below == m_StationaryFluidBlock) // Or a source block underneath + ) && CheckNeighborsForSource(a_Chunk, a_RelX, a_RelY, a_RelZ) // Did we create a source? ) { |