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author | 12xx12 <44411062+12xx12@users.noreply.github.com> | 2020-08-12 10:54:36 +0200 |
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committer | Tiger Wang <ziwei.tiger@outlook.com> | 2020-08-19 21:45:27 +0200 |
commit | 7d0813ce8c1be14bc1b9b706644bd4aa797244ee (patch) | |
tree | 6d026a11be6db2da3d60b94b4f4a442460253e1d /src/Statistics.cpp | |
parent | Add enhanced Gold generation in Mesa-Type Biomes (#4821) (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Statistics.cpp | 213 |
1 files changed, 46 insertions, 167 deletions
diff --git a/src/Statistics.cpp b/src/Statistics.cpp index 5eabe9b69..55bca5095 100644 --- a/src/Statistics.cpp +++ b/src/Statistics.cpp @@ -6,199 +6,78 @@ #include "Statistics.h" -#ifdef __clang__ - #pragma clang diagnostic push - #pragma clang diagnostic ignored "-Wglobal-constructors" -#endif - -cStatInfo cStatInfo::ms_Info[statCount] = -{ - // The order must match the order of enum eStatistic - - // https://minecraft.gamepedia.com/Achievements - - /* Type | Name | Prerequisite */ - cStatInfo(achOpenInv, "achievement.openInventory"), - cStatInfo(achMineWood, "achievement.mineWood", achOpenInv), - cStatInfo(achCraftWorkbench, "achievement.buildWorkBench", achMineWood), - cStatInfo(achCraftPickaxe, "achievement.buildPickaxe", achCraftWorkbench), - cStatInfo(achCraftFurnace, "achievement.buildFurnace", achCraftPickaxe), - cStatInfo(achAcquireIron, "achievement.acquireIron", achCraftFurnace), - cStatInfo(achCraftHoe, "achievement.buildHoe", achCraftWorkbench), - cStatInfo(achMakeBread, "achievement.makeBread", achCraftHoe), - cStatInfo(achBakeCake, "achievement.bakeCake", achCraftHoe), - cStatInfo(achCraftBetterPick, "achievement.buildBetterPickaxe", achCraftPickaxe), - cStatInfo(achCookFish, "achievement.cookFish", achAcquireIron), - cStatInfo(achOnARail, "achievement.onARail", achAcquireIron), - cStatInfo(achCraftSword, "achievement.buildSword", achCraftWorkbench), - cStatInfo(achKillMonster, "achievement.killEnemy", achCraftSword), - cStatInfo(achKillCow, "achievement.killCow", achCraftSword), - cStatInfo(achFlyPig, "achievement.flyPig", achKillCow), - cStatInfo(achSnipeSkeleton, "achievement.snipeSkeleton", achKillMonster), - cStatInfo(achDiamonds, "achievement.diamonds", achAcquireIron), - cStatInfo(achEnterPortal, "achievement.portal", achDiamonds), - cStatInfo(achReturnToSender, "achievement.ghast", achEnterPortal), - cStatInfo(achBlazeRod, "achievement.blazeRod", achEnterPortal), - cStatInfo(achBrewPotion, "achievement.potion", achBlazeRod), - cStatInfo(achEnterTheEnd, "achievement.theEnd", achBlazeRod), - cStatInfo(achDefeatDragon, "achievement.theEnd2", achEnterTheEnd), - cStatInfo(achCraftEnchantTable, "achievement.enchantments", achDiamonds), - cStatInfo(achOverkill, "achievement.overkill", achCraftEnchantTable), - cStatInfo(achBookshelf, "achievement.bookcase", achCraftEnchantTable), - cStatInfo(achExploreAllBiomes, "achievement.exploreAllBiomes", achEnterTheEnd), - cStatInfo(achSpawnWither, "achievement.spawnWither", achDefeatDragon), - cStatInfo(achKillWither, "achievement.killWither", achSpawnWither), - cStatInfo(achFullBeacon, "achievement.fullBeacon", achKillWither), - cStatInfo(achBreedCow, "achievement.breedCow", achKillCow), - cStatInfo(achThrowDiamonds, "achievement.diamondsToYou", achDiamonds), - - // https://minecraft.gamepedia.com/Statistics - - /* Type | Name */ - cStatInfo(statGamesQuit, "stat.leaveGame"), - cStatInfo(statMinutesPlayed, "stat.playOneMinute"), - cStatInfo(statDistWalked, "stat.walkOneCm"), - cStatInfo(statDistSwum, "stat.swimOneCm"), - cStatInfo(statDistFallen, "stat.fallOneCm"), - cStatInfo(statDistClimbed, "stat.climbOneCm"), - cStatInfo(statDistFlown, "stat.flyOneCm"), - cStatInfo(statDistDove, "stat.diveOneCm"), - cStatInfo(statDistMinecart, "stat.minecartOneCm"), - cStatInfo(statDistBoat, "stat.boatOneCm"), - cStatInfo(statDistPig, "stat.pigOneCm"), - cStatInfo(statDistHorse, "stat.horseOneCm"), - cStatInfo(statJumps, "stat.jump"), - cStatInfo(statItemsDropped, "stat.drop"), - cStatInfo(statDamageDealt, "stat.damageDealt"), - cStatInfo(statDamageTaken, "stat.damageTaken"), - cStatInfo(statDeaths, "stat.deaths"), - cStatInfo(statMobKills, "stat.mobKills"), - cStatInfo(statAnimalsBred, "stat.animalsBred"), - cStatInfo(statPlayerKills, "stat.playerKills"), - cStatInfo(statFishCaught, "stat.fishCaught"), - cStatInfo(statJunkFished, "stat.junkFished"), - cStatInfo(statTreasureFished, "stat.treasureFished") -}; - -#ifdef __clang__ - #pragma clang diagnostic pop -#endif - - - - - -cStatInfo::cStatInfo() - : m_Type(statInvalid) - , m_Depends(statInvalid) -{} - - - - - -cStatInfo::cStatInfo(const eStatistic a_Type, const AString & a_Name, const eStatistic a_Depends) - : m_Type(a_Type) - , m_Name(a_Name) - , m_Depends(a_Depends) -{} - - - - - -const AString & cStatInfo::GetName(const eStatistic a_Type) -{ - ASSERT((a_Type > statInvalid) && (a_Type < statCount)); - - return ms_Info[a_Type].m_Name; -} - - - - - -eStatistic cStatInfo::GetType(const AString & a_Name) -{ - for (unsigned int i = 0; i < ARRAYCOUNT(ms_Info); ++i) - { - if (NoCaseCompare(ms_Info[i].m_Name, a_Name) == 0) - { - return ms_Info[i].m_Type; - } - } - - return statInvalid; -} - - - - - -eStatistic cStatInfo::GetPrerequisite(const eStatistic a_Type) -{ - ASSERT((a_Type > statInvalid) && (a_Type < statCount)); - - return ms_Info[a_Type].m_Depends; -} - - -cStatManager::cStatManager() +void cStatManager::SetValue(const Statistic a_Stat, const StatValue a_Value) { - Reset(); + m_CustomStatistics[a_Stat] = a_Value; } -StatValue cStatManager::GetValue(const eStatistic a_Stat) const +cStatManager::StatValue cStatManager::AddValue(const Statistic a_Stat, const StatValue a_Delta) { - ASSERT((a_Stat > statInvalid) && (a_Stat < statCount)); - - return m_MainStats[a_Stat]; + return m_CustomStatistics[a_Stat] += a_Delta; } -void cStatManager::SetValue(const eStatistic a_Stat, const StatValue a_Value) +bool cStatManager::SatisfiesPrerequisite(const Statistic a_Stat) { - ASSERT((a_Stat > statInvalid) && (a_Stat < statCount)); - - m_MainStats[a_Stat] = a_Value; -} - - - - - -StatValue cStatManager::AddValue(const eStatistic a_Stat, const StatValue a_Delta) -{ - ASSERT((a_Stat > statInvalid) && (a_Stat < statCount)); - - m_MainStats[a_Stat] += a_Delta; + switch (a_Stat) + { + case Statistic::AchMineWood: return IsStatisticPresent(Statistic::AchOpenInventory); + case Statistic::AchBuildWorkBench: return IsStatisticPresent(Statistic::AchMineWood); + case Statistic::AchBuildHoe: return IsStatisticPresent(Statistic::AchBuildWorkBench); + case Statistic::AchBakeCake: return IsStatisticPresent(Statistic::AchBuildHoe); + case Statistic::AchMakeBread: return IsStatisticPresent(Statistic::AchBuildHoe); + case Statistic::AchBuildSword: return IsStatisticPresent(Statistic::AchBuildWorkBench); + case Statistic::AchKillCow: return IsStatisticPresent(Statistic::AchBuildSword); + case Statistic::AchFlyPig: return IsStatisticPresent(Statistic::AchKillCow); + case Statistic::AchBreedCow: return IsStatisticPresent(Statistic::AchKillCow); + case Statistic::AchKillEnemy: return IsStatisticPresent(Statistic::AchBuildSword); + case Statistic::AchSnipeSkeleton: return IsStatisticPresent(Statistic::AchKillEnemy); + case Statistic::AchBuildPickaxe: return IsStatisticPresent(Statistic::AchBuildWorkBench); + case Statistic::AchBuildBetterPickaxe: return IsStatisticPresent(Statistic::AchBuildPickaxe); + case Statistic::AchBuildFurnace: return IsStatisticPresent(Statistic::AchBuildWorkBench); + case Statistic::AchCookFish: return IsStatisticPresent(Statistic::AchBuildFurnace); + case Statistic::AchAcquireIron: return IsStatisticPresent(Statistic::AchBuildFurnace); + case Statistic::AchOnARail: return IsStatisticPresent(Statistic::AchAcquireIron); + case Statistic::AchDiamonds: return IsStatisticPresent(Statistic::AchAcquireIron); + case Statistic::AchPortal: return IsStatisticPresent(Statistic::AchDiamonds); + case Statistic::AchGhast: return IsStatisticPresent(Statistic::AchPortal); + case Statistic::AchBlazeRod: return IsStatisticPresent(Statistic::AchPortal); + case Statistic::AchPotion: return IsStatisticPresent(Statistic::AchBlazeRod); + case Statistic::AchTheEnd: return IsStatisticPresent(Statistic::AchBlazeRod); + case Statistic::AchTheEnd2: return IsStatisticPresent(Statistic::AchTheEnd); + case Statistic::AchEnchantments: return IsStatisticPresent(Statistic::AchDiamonds); + case Statistic::AchOverkill: return IsStatisticPresent(Statistic::AchEnchantments); + case Statistic::AchBookcase: return IsStatisticPresent(Statistic::AchEnchantments); + case Statistic::AchExploreAllBiomes: return IsStatisticPresent(Statistic::AchTheEnd); + case Statistic::AchSpawnWither: return IsStatisticPresent(Statistic::AchTheEnd2); + case Statistic::AchKillWither: return IsStatisticPresent(Statistic::AchSpawnWither); + case Statistic::AchFullBeacon: return IsStatisticPresent(Statistic::AchKillWither); + case Statistic::AchDiamondsToYou: return IsStatisticPresent(Statistic::AchDiamonds); + } - return m_MainStats[a_Stat]; + return true; } -void cStatManager::Reset(void) +bool cStatManager::IsStatisticPresent(const Statistic a_Stat) const { - for (unsigned int i = 0; i < static_cast<unsigned int>(statCount); ++i) + const auto Result = m_CustomStatistics.find(a_Stat); + if (Result != m_CustomStatistics.end()) { - m_MainStats[i] = 0; + return Result->second > 0; } + return false; } - - - - - |