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author | peterbell10 <peterbell10@live.co.uk> | 2018-01-15 12:35:27 +0100 |
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committer | GitHub <noreply@github.com> | 2018-01-15 12:35:27 +0100 |
commit | a72891fbb091440711cbbf95db7a433d641fcc6c (patch) | |
tree | 79fb7a31350ff1f8a491be2b4adcc5d7231996dd /src/UI/Window.h | |
parent | Rename cEntity swim states (#3996) (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/UI/Window.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/UI/Window.h b/src/UI/Window.h index bdd489d32..65fbc3756 100644 --- a/src/UI/Window.h +++ b/src/UI/Window.h @@ -169,7 +169,7 @@ public: If a_BackFill is true, the areas will be filled from the back (right side). (Example: Empty Hotbar -> Item get in slot 8, not slot 0) */ void DistributeStackToAreas(cItem & a_ItemStack, cPlayer & a_Player, cSlotAreas & a_AreasInOrder, bool a_ShouldApply, bool a_BackFill); - /** Called on DblClicking to collect all stackable items from all areas into hand, starting with the specified area. + /** Called on DblClicking to collect all stackable items from all areas into hand. The items are accumulated in a_Dragging and removed from the SlotAreas immediately. If a_CollectFullStacks is false, slots with full stacks in the area are skipped while collecting. Returns true if full stack has been collected, false if there's space remaining to fill. */ |