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authorTiger Wang <ziwei.tiger@outlook.com>2015-12-19 22:20:56 +0100
committerTiger Wang <ziwei.tiger@outlook.com>2015-12-19 22:20:56 +0100
commitb8752bb26e91bcdcebfb8dd43e5794251ff70a89 (patch)
tree95048f5a2a833c1d43785f6eaea070627c2b9ebe /src/UI
parentMerge pull request #2776 from cuberite/AtomicBoolIsthread (diff)
parentReorganised the redstone simulator (diff)
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Diffstat (limited to 'src/UI')
-rw-r--r--src/UI/ChestWindow.cpp16
1 files changed, 4 insertions, 12 deletions
diff --git a/src/UI/ChestWindow.cpp b/src/UI/ChestWindow.cpp
index 44992453e..8c9f33045 100644
--- a/src/UI/ChestWindow.cpp
+++ b/src/UI/ChestWindow.cpp
@@ -74,17 +74,13 @@ cChestWindow::~cChestWindow()
bool cChestWindow::ClosedByPlayer(cPlayer & a_Player, bool a_CanRefuse)
{
- int ChunkX, ChunkZ;
-
m_PrimaryChest->SetNumberOfPlayers(m_PrimaryChest->GetNumberOfPlayers() - 1);
- cChunkDef::BlockToChunk(m_PrimaryChest->GetPosX(), m_PrimaryChest->GetPosZ(), ChunkX, ChunkZ);
- m_PrimaryChest->GetWorld()->MarkRedstoneDirty(ChunkX, ChunkZ);
+ m_PrimaryChest->GetWorld()->WakeUpSimulators(m_PrimaryChest->GetPosX(), m_PrimaryChest->GetPosY(), m_PrimaryChest->GetPosZ());
if (m_SecondaryChest != nullptr)
{
m_SecondaryChest->SetNumberOfPlayers(m_SecondaryChest->GetNumberOfPlayers() - 1);
- cChunkDef::BlockToChunk(m_SecondaryChest->GetPosX(), m_SecondaryChest->GetPosZ(), ChunkX, ChunkZ);
- m_SecondaryChest->GetWorld()->MarkRedstoneDirty(ChunkX, ChunkZ);
+ m_SecondaryChest->GetWorld()->WakeUpSimulators(m_SecondaryChest->GetPosX(), m_SecondaryChest->GetPosY(), m_SecondaryChest->GetPosZ());
}
cWindow::ClosedByPlayer(a_Player, a_CanRefuse);
@@ -97,17 +93,13 @@ bool cChestWindow::ClosedByPlayer(cPlayer & a_Player, bool a_CanRefuse)
void cChestWindow::OpenedByPlayer(cPlayer & a_Player)
{
- int ChunkX, ChunkZ;
-
m_PrimaryChest->SetNumberOfPlayers(m_PrimaryChest->GetNumberOfPlayers() + 1);
- cChunkDef::BlockToChunk(m_PrimaryChest->GetPosX(), m_PrimaryChest->GetPosZ(), ChunkX, ChunkZ);
- m_PrimaryChest->GetWorld()->MarkRedstoneDirty(ChunkX, ChunkZ);
+ m_PrimaryChest->GetWorld()->WakeUpSimulators(m_PrimaryChest->GetPosX(), m_PrimaryChest->GetPosY(), m_PrimaryChest->GetPosZ());
if (m_SecondaryChest != nullptr)
{
m_SecondaryChest->SetNumberOfPlayers(m_SecondaryChest->GetNumberOfPlayers() + 1);
- cChunkDef::BlockToChunk(m_SecondaryChest->GetPosX(), m_SecondaryChest->GetPosZ(), ChunkX, ChunkZ);
- m_SecondaryChest->GetWorld()->MarkRedstoneDirty(ChunkX, ChunkZ);
+ m_SecondaryChest->GetWorld()->WakeUpSimulators(m_SecondaryChest->GetPosX(), m_SecondaryChest->GetPosY(), m_SecondaryChest->GetPosZ());
}
cWindow::OpenedByPlayer(a_Player);