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author | STRWarrior <niels.breuker@hotmail.nl> | 2014-11-13 10:44:36 +0100 |
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committer | STRWarrior <niels.breuker@hotmail.nl> | 2014-11-13 10:44:36 +0100 |
commit | 5584144be2f0747d35f0828413d5441af4a277ee (patch) | |
tree | 4285cf2153074a1a46b74ce9032dd038b9948332 /src/Vector3.h | |
parent | BiomalNoise3D: Added a few biomes. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Vector3.h | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/src/Vector3.h b/src/Vector3.h index 1854e42e3..1e4a1f5d9 100644 --- a/src/Vector3.h +++ b/src/Vector3.h @@ -93,6 +93,21 @@ public: return x * a_Rhs.x + y * a_Rhs.y + z * a_Rhs.z; } + inline void abs() + { + x = (x < 0) ? -x : x; + y = (y < 0) ? -y : y; + z = (z < 0) ? -z : z; + } + + // We can't use a capital letter, because we wouldn't be able to call the normal Clamp function. + inline void clamp(T a_Min, T a_Max) + { + x = Clamp(x, a_Min, a_Max); + y = Clamp(y, a_Min, a_Max); + z = Clamp(z, a_Min, a_Max); + } + inline Vector3<T> Cross(const Vector3<T> & a_Rhs) const { return Vector3<T>( |