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author | x12xx12x <44411062+12xx12@users.noreply.github.com> | 2022-04-20 08:21:41 +0200 |
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committer | Alexander Harkness <me@bearbin.net> | 2022-04-20 09:41:02 +0200 |
commit | 5261e316c52b214dd4602397f4a620e5cee0d132 (patch) | |
tree | 18fb6e072d82871b7d1becac7d6744b5fccec686 /src/World.cpp | |
parent | Valid Height is now checked by vector. (diff) | |
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Diffstat (limited to 'src/World.cpp')
-rw-r--r-- | src/World.cpp | 22 |
1 files changed, 12 insertions, 10 deletions
diff --git a/src/World.cpp b/src/World.cpp index 77230e5b8..65908ed9d 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -860,16 +860,18 @@ bool cWorld::CheckPlayerSpawnPoint(Vector3i a_Pos) // Check that surrounding blocks are neither solid or liquid constexpr std::array<Vector3i, 8> SurroundingCoords = - {{ - {0, 0, 1}, - {1, 0, 1}, - {1, 0, 0}, - {1, 0, -1}, - {0, 0, -1}, - {-1, 0, -1}, - {-1, 0, 0}, - {-1, 0, 1}, - }}; + { + { + {0, 0, 1}, + {1, 0, 1}, + {1, 0, 0}, + {1, 0, -1}, + {0, 0, -1}, + {-1, 0, -1}, + {-1, 0, 0}, + {-1, 0, 1}, + } + }; for (const auto & Offset : SurroundingCoords) { |