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author | peterbell10 <peterbell10@live.co.uk> | 2017-08-25 14:43:18 +0200 |
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committer | Alexander Harkness <me@bearbin.net> | 2017-08-25 14:43:18 +0200 |
commit | f4f2fc7c3d76eb3dc5a91c5eefb36c10597d6cb7 (patch) | |
tree | 70139b1ad7ed221e4b75c3a9e247b337de68eb07 /src/World.h | |
parent | compile.sh update. Fixed -d and -n, intelligent thread choice (#3960) (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/World.h | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/World.h b/src/World.h index 451462582..cbaf9cb95 100644 --- a/src/World.h +++ b/src/World.h @@ -50,6 +50,7 @@ class cCompositeChat; class cSetChunkData; class cBroadcaster; class cDeadlockDetect; +class cUUID; typedef std::list< cPlayer * > cPlayerList; typedef std::list< std::pair< std::unique_ptr<cPlayer>, cWorld * > > cAwaitingPlayerList; @@ -287,8 +288,8 @@ public: cPlayer * FindClosestPlayer(Vector3d a_Pos, float a_SightLimit, bool a_CheckLineOfSight = true); /** Finds the player over his uuid and calls the callback */ - bool DoWithPlayerByUUID(const AString & a_PlayerUUID, cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS << - bool DoWithPlayerByUUID(const AString & a_PlayerUUID, cLambdaPlayerCallback a_Callback); // Lambda version + bool DoWithPlayerByUUID(const cUUID & a_PlayerUUID, cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS << + bool DoWithPlayerByUUID(const cUUID & a_PlayerUUID, cLambdaPlayerCallback a_Callback); // Lambda version void SendPlayerList(cPlayer * a_DestPlayer); // Sends playerlist to the player |