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author | Howaner <franzi.moos@googlemail.com> | 2014-03-02 21:04:01 +0100 |
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committer | Howaner <franzi.moos@googlemail.com> | 2014-03-02 21:04:01 +0100 |
commit | 1d67345989ac1e55bd0ed18baaf80becfbf37e74 (patch) | |
tree | aee52d974ab83b0394e7acf130a6ce215fb25599 /src/World.h | |
parent | More documentation (thanks to madmaxoft) and use GetBlockTypeMeta (diff) | |
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Diffstat (limited to 'src/World.h')
-rw-r--r-- | src/World.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/World.h b/src/World.h index 25b42888c..27f1482e5 100644 --- a/src/World.h +++ b/src/World.h @@ -139,6 +139,9 @@ public: BroadcastTimeUpdate(); } + /** Returns the default weather interval for the specific weather type */ + int GetDefaultWeatherInterval(eWeather a_Weather); + /** Returns the current game mode. Partly OBSOLETE, you should use IsGameModeXXX() functions wherever applicable */ eGameMode GetGameMode(void) const { return m_GameMode; } |