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authorJulian Laubstein <julianlaubstein@yahoo.de>2015-11-03 22:06:43 +0100
committerJulian Laubstein <julianlaubstein@yahoo.de>2015-11-03 22:06:43 +0100
commit1bc145ff44bee52d3b71812cc06ffe214f4ac216 (patch)
tree7ea9f3b0029bbf5041c2f05c7d3f3e156c3e6186 /src/World.h
parentMerge pull request #2595 from cengizIO/master (diff)
parentImplemented brewing (diff)
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Diffstat (limited to 'src/World.h')
-rw-r--r--src/World.h8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/World.h b/src/World.h
index 8529ffb4d..30ac52763 100644
--- a/src/World.h
+++ b/src/World.h
@@ -46,6 +46,7 @@ class cBlockEntity;
class cWorldGenerator; // The generator that actually generates the chunks for a single world
class cChunkGenerator; // The thread responsible for generating chunks
class cBeaconEntity;
+class cBrewingstandEntity;
class cChestEntity;
class cDispenserEntity;
class cFlowerPotEntity;
@@ -66,6 +67,7 @@ typedef std::vector<cSetChunkDataPtr> cSetChunkDataPtrs;
typedef cItemCallback<cPlayer> cPlayerListCallback;
typedef cItemCallback<cEntity> cEntityCallback;
typedef cItemCallback<cBeaconEntity> cBeaconCallback;
+typedef cItemCallback<cBrewingstandEntity> cBrewingstandCallback;
typedef cItemCallback<cChestEntity> cChestCallback;
typedef cItemCallback<cDispenserEntity> cDispenserCallback;
typedef cItemCallback<cFurnaceEntity> cFurnaceCallback;
@@ -496,6 +498,9 @@ public:
/** Calls the callback for each block entity in the specified chunk; returns true if all block entities processed, false if the callback aborted by returning true */
bool ForEachBlockEntityInChunk(int a_ChunkX, int a_ChunkZ, cBlockEntityCallback & a_Callback); // Exported in ManualBindings.cpp
+ /** Calls the callback for each brewingstand in the specified chunk; returns true if all brewingstands processed, false if the callback aborted by returning true */
+ bool ForEachBrewingstandInChunk(int a_ChunkX, int a_ChunkZ, cBrewingstandCallback & a_Callback); // Exported in ManualBindings.cpp
+
/** Calls the callback for each chest in the specified chunk; returns true if all chests processed, false if the callback aborted by returning true */
bool ForEachChestInChunk(int a_ChunkX, int a_ChunkZ, cChestCallback & a_Callback); // Exported in ManualBindings.cpp
@@ -532,6 +537,9 @@ public:
/** Calls the callback for the beacon at the specified coords; returns false if there's no beacon at those coords, true if found */
bool DoWithBeaconAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBeaconCallback & a_Callback); // Exported in ManualBindings.cpp
+ /** Calls the callback for the brewingstand at the specified coords; returns false if there's no brewingstand at those coords, true if found */
+ bool DoWithBrewingstandAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBrewingstandCallback & a_Callback); // Lua-acessible
+
/** Calls the callback for the chest at the specified coords; returns false if there's no chest at those coords, true if found */
bool DoWithChestAt(int a_BlockX, int a_BlockY, int a_BlockZ, cChestCallback & a_Callback); // Exported in ManualBindings.cpp