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author | mjagdis <mjagdis@eris-associates.co.uk> | 2024-07-02 23:51:03 +0200 |
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committer | GitHub <noreply@github.com> | 2024-07-02 23:51:03 +0200 |
commit | 5f4d2f004bc41bc44d0df7376e48cbb5567db1be (patch) | |
tree | 04af00aa1fd57448464739899ca86d36a62799bc /src/WorldStorage/WSSAnvil.cpp | |
parent | Preserve banner names across place and pick up (#5565) (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/WorldStorage/WSSAnvil.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp index 5a5a94d4e..6b425c4dc 100644 --- a/src/WorldStorage/WSSAnvil.cpp +++ b/src/WorldStorage/WSSAnvil.cpp @@ -3648,7 +3648,7 @@ bool cWSSAnvil::LoadEntityBaseFromNBT(cEntity & a_Entity, const cParsedNBT & a_N Rotation[1] = 0; } a_Entity.SetYaw(Rotation[0]); - a_Entity.SetRoll(Rotation[1]); + a_Entity.SetPitch(Rotation[1]); // Depending on the Minecraft version, the entity's health is // stored either as a float Health tag (HealF prior to 1.9) or |