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author | Mattes D <github@xoft.cz> | 2014-12-21 22:37:48 +0100 |
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committer | Mattes D <github@xoft.cz> | 2014-12-21 22:37:48 +0100 |
commit | f2327042037383abc2773710dac78af527bc5500 (patch) | |
tree | 09f02326e334f4874866cc47f531fe66d5a4b385 /src/WorldStorage/WSSAnvil.cpp | |
parent | FastNBT: Added a sanity check for number of list items. (diff) | |
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Diffstat (limited to 'src/WorldStorage/WSSAnvil.cpp')
-rwxr-xr-x | src/WorldStorage/WSSAnvil.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp index cf51ab19c..a76e9461a 100755 --- a/src/WorldStorage/WSSAnvil.cpp +++ b/src/WorldStorage/WSSAnvil.cpp @@ -2945,9 +2945,9 @@ bool cWSSAnvil::GetBlockEntityNBTPos(const cParsedNBT & a_NBT, int a_TagIdx, int { return false; } - a_X = a_NBT.GetInt(x); - a_Y = a_NBT.GetInt(y); - a_Z = a_NBT.GetInt(z); + a_X = Clamp(a_NBT.GetInt(x), -40000000, 40000000); // World is limited to 30M blocks in XZ, we clamp to 40M + a_Y = Clamp(a_NBT.GetInt(y), -10000, 10000); // Y is limited to 0 .. 255, we clamp to 10K + a_Z = Clamp(a_NBT.GetInt(z), -40000000, 40000000); return true; } |