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author | 12xx12 <44411062+12xx12@users.noreply.github.com> | 2020-08-12 10:54:36 +0200 |
---|---|---|
committer | Tiger Wang <ziwei.tiger@outlook.com> | 2020-08-19 21:45:27 +0200 |
commit | 7d0813ce8c1be14bc1b9b706644bd4aa797244ee (patch) | |
tree | 6d026a11be6db2da3d60b94b4f4a442460253e1d /src | |
parent | Add enhanced Gold generation in Mesa-Type Biomes (#4821) (diff) | |
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Diffstat (limited to '')
31 files changed, 1047 insertions, 507 deletions
diff --git a/src/BlockEntities/BeaconEntity.cpp b/src/BlockEntities/BeaconEntity.cpp index 3964d2445..9923be749 100644 --- a/src/BlockEntities/BeaconEntity.cpp +++ b/src/BlockEntities/BeaconEntity.cpp @@ -206,7 +206,7 @@ void cBeaconEntity::UpdateBeacon(void) (std::abs(Distance.z) <= 20) ) { - a_Player.AwardAchievement(eStatistic::achFullBeacon); + a_Player.AwardAchievement(Statistic::AchFullBeacon); } return false; } diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp index ae468d25c..b8d17aaa3 100644 --- a/src/Entities/Entity.cpp +++ b/src/Entities/Entity.cpp @@ -544,7 +544,7 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI) } } - Player->GetStatManager().AddValue(statDamageDealt, static_cast<StatValue>(floor(a_TDI.FinalDamage * 10 + 0.5))); + Player->GetStatManager().AddValue(Statistic::DamageDealt, FloorC<cStatManager::StatValue>(a_TDI.FinalDamage * 10 + 0.5)); } m_Health -= a_TDI.FinalDamage; @@ -1426,7 +1426,7 @@ bool cEntity::DetectPortal() { if (DestionationDim == dimNether) { - static_cast<cPlayer *>(this)->AwardAchievement(achEnterPortal); + static_cast<cPlayer *>(this)->AwardAchievement(Statistic::AchPortal); } static_cast<cPlayer *>(this)->GetClientHandle()->SendRespawn(DestionationDim); @@ -1505,7 +1505,7 @@ bool cEntity::DetectPortal() { if (DestionationDim == dimEnd) { - static_cast<cPlayer *>(this)->AwardAchievement(achEnterTheEnd); + static_cast<cPlayer *>(this)->AwardAchievement(Statistic::AchTheEnd); } static_cast<cPlayer *>(this)->GetClientHandle()->SendRespawn(DestionationDim); } diff --git a/src/Entities/Pickup.cpp b/src/Entities/Pickup.cpp index 1faeadaa7..4b05c2b9b 100644 --- a/src/Entities/Pickup.cpp +++ b/src/Entities/Pickup.cpp @@ -242,10 +242,10 @@ bool cPickup::CollectedBy(cPlayer & a_Dest) // Check achievements switch (m_Item.m_ItemType) { - case E_BLOCK_LOG: a_Dest.AwardAchievement(achMineWood); break; - case E_ITEM_LEATHER: a_Dest.AwardAchievement(achKillCow); break; - case E_ITEM_DIAMOND: a_Dest.AwardAchievement(achDiamonds); break; - case E_ITEM_BLAZE_ROD: a_Dest.AwardAchievement(achBlazeRod); break; + case E_BLOCK_LOG: a_Dest.AwardAchievement(Statistic::AchMineWood); break; + case E_ITEM_LEATHER: a_Dest.AwardAchievement(Statistic::AchKillCow); break; + case E_ITEM_DIAMOND: a_Dest.AwardAchievement(Statistic::AchDiamonds); break; + case E_ITEM_BLAZE_ROD: a_Dest.AwardAchievement(Statistic::AchBlazeRod); break; default: break; } diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index 3bfcb4039..764bd7500 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -334,7 +334,7 @@ void cPlayer::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) } - m_Stats.AddValue(statMinutesPlayed, 1); + m_Stats.AddValue(Statistic::PlayOneMinute, 1); // Handle the player detach, when the player is in spectator mode if ( @@ -742,7 +742,7 @@ void cPlayer::TossItems(const cItems & a_Items) return; } - m_Stats.AddValue(statItemsDropped, static_cast<StatValue>(a_Items.Size())); + m_Stats.AddValue(Statistic::Drop, static_cast<cStatManager::StatValue>(a_Items.Size())); const auto Speed = (GetLookVector() + Vector3d(0, 0.2, 0)) * 6; // A dash of height and a dollop of speed const auto Position = GetEyePosition() - Vector3d(0, 0.2, 0); // Correct for eye-height weirdness @@ -1110,7 +1110,7 @@ bool cPlayer::DoTakeDamage(TakeDamageInfo & a_TDI) NotifyNearbyWolves(static_cast<cPawn*>(a_TDI.Attacker), true); } } - m_Stats.AddValue(statDamageTaken, FloorC<StatValue>(a_TDI.FinalDamage * 10 + 0.5)); + m_Stats.AddValue(Statistic::DamageTaken, FloorC<cStatManager::StatValue>(a_TDI.FinalDamage * 10 + 0.5)); return true; } return false; @@ -1168,7 +1168,7 @@ void cPlayer::KilledBy(TakeDamageInfo & a_TDI) { Pickups.Add(cItem(E_ITEM_RED_APPLE)); } - m_Stats.AddValue(statItemsDropped, static_cast<StatValue>(Pickups.Size())); + m_Stats.AddValue(Statistic::Drop, static_cast<cStatManager::StatValue>(Pickups.Size())); m_World->SpawnItemPickups(Pickups, GetPosX(), GetPosY(), GetPosZ(), 10); SaveToDisk(); // Save it, yeah the world is a tough place ! @@ -1234,7 +1234,7 @@ void cPlayer::KilledBy(TakeDamageInfo & a_TDI) } } - m_Stats.AddValue(statDeaths); + m_Stats.AddValue(Statistic::Deaths); m_World->GetScoreBoard().AddPlayerScore(GetName(), cObjective::otDeathCount, 1); } @@ -1249,7 +1249,7 @@ void cPlayer::Killed(cEntity * a_Victim) if (a_Victim->IsPlayer()) { - m_Stats.AddValue(statPlayerKills); + m_Stats.AddValue(Statistic::PlayerKills); ScoreBoard.AddPlayerScore(GetName(), cObjective::otPlayerKillCount, 1); } @@ -1257,10 +1257,10 @@ void cPlayer::Killed(cEntity * a_Victim) { if (static_cast<cMonster *>(a_Victim)->GetMobFamily() == cMonster::mfHostile) { - AwardAchievement(achKillMonster); + AwardAchievement(Statistic::AchKillEnemy); } - m_Stats.AddValue(statMobKills); + m_Stats.AddValue(Statistic::MobKills); } ScoreBoard.AddPlayerScore(GetName(), cObjective::otTotalKillCount, 1); @@ -1671,43 +1671,32 @@ void cPlayer::SetIP(const AString & a_IP) -unsigned int cPlayer::AwardAchievement(const eStatistic a_Ach) +void cPlayer::AwardAchievement(const Statistic a_Ach) { - eStatistic Prerequisite = cStatInfo::GetPrerequisite(a_Ach); - - // Check if the prerequisites are met - if (Prerequisite != statInvalid) + // Check if the prerequisites are met: + if (!m_Stats.SatisfiesPrerequisite(a_Ach)) { - if (m_Stats.GetValue(Prerequisite) == 0) - { - return 0; - } + return; } - StatValue Old = m_Stats.GetValue(a_Ach); - - if (Old > 0) + // Increment the statistic and check if we already have it: + if (m_Stats.AddValue(a_Ach) != 1) { - return static_cast<unsigned int>(m_Stats.AddValue(a_Ach)); + return; } - else - { - if (m_World->ShouldBroadcastAchievementMessages()) - { - cCompositeChat Msg; - Msg.SetMessageType(mtSuccess); - Msg.AddShowAchievementPart(GetName(), cStatInfo::GetName(a_Ach)); - m_World->BroadcastChat(Msg); - } - // Increment the statistic - StatValue New = m_Stats.AddValue(a_Ach); - - // Achievement Get! - m_ClientHandle->SendStatistics(m_Stats); - - return static_cast<unsigned int>(New); + if (m_World->ShouldBroadcastAchievementMessages()) + { + cCompositeChat Msg; + Msg.SetMessageType(mtSuccess); + // TODO: cCompositeChat should not use protocol-specific strings + // Msg.AddShowAchievementPart(GetName(), nameNew); + Msg.AddTextPart("Achivement get!"); + m_World->BroadcastChat(Msg); } + + // Achievement Get! + m_ClientHandle->SendStatistics(m_Stats); } @@ -2334,10 +2323,17 @@ bool cPlayer::LoadFromFile(const AString & a_FileName, cWorldPtr & a_World) m_SpawnWorld = cRoot::Get()->GetDefaultWorld(); } - // Load the player stats. - // We use the default world name (like bukkit) because stats are shared between dimensions / worlds. - cStatSerializer StatSerializer(cRoot::Get()->GetDefaultWorld()->GetDataPath(), GetName(), GetUUID().ToLongString(), &m_Stats); - StatSerializer.Load(); + try + { + // Load the player stats. + // We use the default world name (like bukkit) because stats are shared between dimensions / worlds. + cStatSerializer StatSerializer(m_Stats, cRoot::Get()->GetDefaultWorld()->GetDataPath(), GetUUID().ToLongString()); + StatSerializer.Load(); + } + catch (...) + { + LOGWARNING("Failed loading player statistics"); + } FLOGD("Player {0} was read from file \"{1}\", spawning at {2:.2f} in world \"{3}\"", GetName(), a_FileName, GetPosition(), a_World->GetName() @@ -2476,10 +2472,14 @@ bool cPlayer::SaveToDisk() return false; } - // Save the player stats. - // We use the default world name (like bukkit) because stats are shared between dimensions / worlds. - cStatSerializer StatSerializer(cRoot::Get()->GetDefaultWorld()->GetDataPath(), GetName(), GetUUID().ToLongString(), &m_Stats); - if (!StatSerializer.Save()) + try + { + // Save the player stats. + // We use the default world name (like bukkit) because stats are shared between dimensions / worlds. + cStatSerializer StatSerializer(m_Stats, cRoot::Get()->GetDefaultWorld()->GetDataPath(), GetUUID().ToLongString()); + StatSerializer.Save(); + } + catch (...) { LOGWARNING("Could not save stats for player %s", GetName().c_str()); return false; @@ -2659,12 +2659,12 @@ void cPlayer::UpdateMovementStats(const Vector3d & a_DeltaPos, bool a_PreviousIs return; } - StatValue Value = FloorC<StatValue>(a_DeltaPos.Length() * 100 + 0.5); + const auto Value = FloorC<cStatManager::StatValue>(a_DeltaPos.Length() * 100 + 0.5); if (m_AttachedTo == nullptr) { if (IsFlying()) { - m_Stats.AddValue(statDistFlown, Value); + m_Stats.AddValue(Statistic::FlyOneCm, Value); // May be flying and doing any of the following: } @@ -2672,17 +2672,18 @@ void cPlayer::UpdateMovementStats(const Vector3d & a_DeltaPos, bool a_PreviousIs { if (a_DeltaPos.y > 0.0) // Going up { - m_Stats.AddValue(statDistClimbed, FloorC<StatValue>(a_DeltaPos.y * 100 + 0.5)); + m_Stats.AddValue(Statistic::ClimbOneCm, FloorC<cStatManager::StatValue>(a_DeltaPos.y * 100 + 0.5)); } } else if (IsInWater()) { - m_Stats.AddValue(statDistSwum, Value); + // TODO: implement differentiation between diving and swimming + m_Stats.AddValue(Statistic::WalkUnderWaterOneCm, Value); AddFoodExhaustion(0.00015 * static_cast<double>(Value)); } else if (IsOnGround()) { - m_Stats.AddValue(statDistWalked, Value); + m_Stats.AddValue(Statistic::WalkOneCm, Value); AddFoodExhaustion((IsSprinting() ? 0.001 : 0.0001) * static_cast<double>(Value)); } else @@ -2690,13 +2691,13 @@ void cPlayer::UpdateMovementStats(const Vector3d & a_DeltaPos, bool a_PreviousIs // If a jump just started, process food exhaustion: if ((a_DeltaPos.y > 0.0) && a_PreviousIsOnGround) { - m_Stats.AddValue(statJumps, 1); + m_Stats.AddValue(Statistic::Jump, 1); AddFoodExhaustion((IsSprinting() ? 0.008 : 0.002) * static_cast<double>(Value)); } else if (a_DeltaPos.y < 0.0) { // Increment statistic - m_Stats.AddValue(statDistFallen, static_cast<StatValue>(std::abs(a_DeltaPos.y) * 100 + 0.5)); + m_Stats.AddValue(Statistic::FallOneCm, static_cast<cStatManager::StatValue>(std::abs(a_DeltaPos.y) * 100 + 0.5)); } // TODO: good opportunity to detect illegal flight (check for falling tho) } @@ -2705,15 +2706,15 @@ void cPlayer::UpdateMovementStats(const Vector3d & a_DeltaPos, bool a_PreviousIs { switch (m_AttachedTo->GetEntityType()) { - case cEntity::etMinecart: m_Stats.AddValue(statDistMinecart, Value); break; - case cEntity::etBoat: m_Stats.AddValue(statDistBoat, Value); break; + case cEntity::etMinecart: m_Stats.AddValue(Statistic::MinecartOneCm, Value); break; + case cEntity::etBoat: m_Stats.AddValue(Statistic::BoatOneCm, Value); break; case cEntity::etMonster: { cMonster * Monster = static_cast<cMonster *>(m_AttachedTo); switch (Monster->GetMobType()) { - case mtPig: m_Stats.AddValue(statDistPig, Value); break; - case mtHorse: m_Stats.AddValue(statDistHorse, Value); break; + case mtPig: m_Stats.AddValue(Statistic::PigOneCm, Value); break; + case mtHorse: m_Stats.AddValue(Statistic::HorseOneCm, Value); break; default: break; } break; diff --git a/src/Entities/Player.h b/src/Entities/Player.h index c52d6bbdc..6297ddcbc 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -235,9 +235,8 @@ public: /** Awards the player an achievement. If all prerequisites are met, this method will award the achievement and will broadcast a chat message. - If the achievement has been already awarded to the player, this method will just increment the stat counter. - Returns the _new_ stat value. (0 = Could not award achievement) */ - unsigned int AwardAchievement(const eStatistic a_Ach); + If the achievement has been already awarded to the player, this method will just increment the stat counter. */ + void AwardAchievement(Statistic a_Ach); void SetIP(const AString & a_IP); diff --git a/src/Items/ItemFishingRod.h b/src/Items/ItemFishingRod.h index 008ecd01e..5878890ef 100644 --- a/src/Items/ItemFishingRod.h +++ b/src/Items/ItemFishingRod.h @@ -210,7 +210,7 @@ public: } } - a_Player.GetStatManager().AddValue(statTreasureFished, 1); + a_Player.GetStatManager().AddValue(Statistic::TreasureFished, 1); } else if (ItemCategory < JunkChances[LotSLevel]) { @@ -262,7 +262,7 @@ public: Drops.Add(cItem(E_BLOCK_TRIPWIRE_HOOK)); } - a_Player.GetStatManager().AddValue(statJunkFished, 1); + a_Player.GetStatManager().AddValue(Statistic::JunkFished, 1); } else { @@ -284,7 +284,7 @@ public: Drops.Add(cItem(E_ITEM_RAW_FISH, 1, E_META_RAW_FISH_FISH)); } - a_Player.GetStatManager().AddValue(statFishCaught, 1); + a_Player.GetStatManager().AddValue(Statistic::FishCaught, 1); } // Check with plugins if this loot is acceptable: diff --git a/src/Items/ItemMobHead.h b/src/Items/ItemMobHead.h index 036893c15..dc6db6d8b 100644 --- a/src/Items/ItemMobHead.h +++ b/src/Items/ItemMobHead.h @@ -292,7 +292,7 @@ public: double Dist = (a_Player.GetPosition() - Pos).Length(); if (Dist < 50.0) { - a_Player.AwardAchievement(achSpawnWither); + a_Player.AwardAchievement(Statistic::AchSpawnWither); } return false; } diff --git a/src/Mobs/Wither.cpp b/src/Mobs/Wither.cpp index 2b84cb142..fc02b2971 100644 --- a/src/Mobs/Wither.cpp +++ b/src/Mobs/Wither.cpp @@ -109,7 +109,7 @@ void cWither::KilledBy(TakeDamageInfo & a_TDI) if (Dist < 50.0) { // If player is close, award achievement - a_Player.AwardAchievement(achKillWither); + a_Player.AwardAchievement(Statistic::AchKillWither); } return false; } diff --git a/src/Protocol/Palettes/Palette_1_13.cpp b/src/Protocol/Palettes/Palette_1_13.cpp index d04bc3180..7950ee72e 100644 --- a/src/Protocol/Palettes/Palette_1_13.cpp +++ b/src/Protocol/Palettes/Palette_1_13.cpp @@ -5,7 +5,7 @@ namespace Palette_1_13 { - UInt32 FromBlock(short ID) + UInt32 FromBlock(const short ID) { using namespace Block; @@ -7067,7 +7067,7 @@ namespace Palette_1_13 } } - UInt32 FromItem(Item ID) + UInt32 FromItem(const Item ID) { switch (ID) { @@ -7860,7 +7860,67 @@ namespace Palette_1_13 } } - Item ToItem(UInt32 ID) + UInt32 From(const Statistic ID) + { + switch (ID) + { + case Statistic::AnimalsBred: return 25; + case Statistic::AviateOneCm: return 17; + case Statistic::BoatOneCm: return 14; + case Statistic::CleanArmor: return 33; + case Statistic::CleanBanner: return 34; + case Statistic::ClimbOneCm: return 10; + case Statistic::CrouchOneCm: return 6; + case Statistic::DamageDealt: return 21; + case Statistic::DamageTaken: return 22; + case Statistic::Deaths: return 23; + case Statistic::Drop: return 20; + case Statistic::EatCakeSlice: return 30; + case Statistic::EnchantItem: return 45; + case Statistic::FallOneCm: return 9; + case Statistic::FillCauldron: return 31; + case Statistic::FishCaught: return 27; + case Statistic::FlyOneCm: return 11; + case Statistic::HorseOneCm: return 16; + case Statistic::InspectDispenser: return 39; + case Statistic::InspectDropper: return 37; + case Statistic::InspectHopper: return 38; + case Statistic::InteractWithBeacon: return 36; + case Statistic::InteractWithBrewingstand: return 35; + case Statistic::InteractWithCraftingTable: return 48; + case Statistic::InteractWithFurnace: return 47; + case Statistic::Jump: return 19; + case Statistic::LeaveGame: return 0; + case Statistic::MinecartOneCm: return 13; + case Statistic::MobKills: return 24; + case Statistic::OpenChest: return 49; + case Statistic::OpenEnderchest: return 44; + case Statistic::OpenShulkerBox: return 51; + case Statistic::PigOneCm: return 15; + case Statistic::PlayerKills: return 26; + case Statistic::PlayNoteblock: return 40; + case Statistic::PlayOneMinute: return 1; + case Statistic::PlayRecord: return 46; + case Statistic::PotFlower: return 42; + case Statistic::SleepInBed: return 50; + case Statistic::SneakTime: return 4; + case Statistic::SprintOneCm: return 7; + case Statistic::SwimOneCm: return 8; + case Statistic::TalkedToVillager: return 28; + case Statistic::TimeSinceDeath: return 2; + case Statistic::TimeSinceRest: return 3; + case Statistic::TradedWithVillager: return 29; + case Statistic::TriggerTrappedChest: return 43; + case Statistic::TuneNoteblock: return 41; + case Statistic::UseCauldron: return 32; + case Statistic::WalkOneCm: return 5; + case Statistic::WalkOnWaterOneCm: return 18; + case Statistic::WalkUnderWaterOneCm: return 12; + default: return -1; + } + } + + Item ToItem(const UInt32 ID) { switch (ID) { diff --git a/src/Protocol/Palettes/Palette_1_13.h b/src/Protocol/Palettes/Palette_1_13.h index eade92688..3f72e0277 100644 --- a/src/Protocol/Palettes/Palette_1_13.h +++ b/src/Protocol/Palettes/Palette_1_13.h @@ -1,10 +1,12 @@ #pragma once #include "../../Registries/Items.h" +#include "../../Registries/Statistics.h" namespace Palette_1_13 { UInt32 FromBlock(short ID); UInt32 FromItem(Item ID); + UInt32 From(Statistic ID); Item ToItem(UInt32 ID); } diff --git a/src/Protocol/Palettes/Palette_1_13_1.cpp b/src/Protocol/Palettes/Palette_1_13_1.cpp index f8cddcaed..25f02e47b 100644 --- a/src/Protocol/Palettes/Palette_1_13_1.cpp +++ b/src/Protocol/Palettes/Palette_1_13_1.cpp @@ -5,7 +5,7 @@ namespace Palette_1_13_1 { - UInt32 FromBlock(short ID) + UInt32 FromBlock(const short ID) { using namespace Block; @@ -7072,7 +7072,7 @@ namespace Palette_1_13_1 } } - UInt32 FromItem(Item ID) + UInt32 FromItem(const Item ID) { switch (ID) { @@ -7870,7 +7870,73 @@ namespace Palette_1_13_1 } } - Item ToItem(UInt32 ID) + UInt32 From(const Statistic ID) + { + switch (ID) + { + case Statistic::AnimalsBred: return 30; + case Statistic::AviateOneCm: return 17; + case Statistic::BoatOneCm: return 14; + case Statistic::CleanArmor: return 38; + case Statistic::CleanBanner: return 39; + case Statistic::CleanShulkerBox: return 40; + case Statistic::ClimbOneCm: return 10; + case Statistic::CrouchOneCm: return 6; + case Statistic::DamageAbsorbed: return 26; + case Statistic::DamageBlockedByShield: return 25; + case Statistic::DamageDealt: return 21; + case Statistic::DamageDealtAbsorbed: return 22; + case Statistic::DamageDealtResisted: return 23; + case Statistic::DamageResisted: return 27; + case Statistic::DamageTaken: return 24; + case Statistic::Deaths: return 28; + case Statistic::Drop: return 20; + case Statistic::EatCakeSlice: return 35; + case Statistic::EnchantItem: return 51; + case Statistic::FallOneCm: return 9; + case Statistic::FillCauldron: return 36; + case Statistic::FishCaught: return 32; + case Statistic::FlyOneCm: return 11; + case Statistic::HorseOneCm: return 16; + case Statistic::InspectDispenser: return 45; + case Statistic::InspectDropper: return 43; + case Statistic::InspectHopper: return 44; + case Statistic::InteractWithBeacon: return 42; + case Statistic::InteractWithBrewingstand: return 41; + case Statistic::InteractWithCraftingTable: return 54; + case Statistic::InteractWithFurnace: return 53; + case Statistic::Jump: return 19; + case Statistic::LeaveGame: return 0; + case Statistic::MinecartOneCm: return 13; + case Statistic::MobKills: return 29; + case Statistic::OpenChest: return 55; + case Statistic::OpenEnderchest: return 50; + case Statistic::OpenShulkerBox: return 57; + case Statistic::PigOneCm: return 15; + case Statistic::PlayerKills: return 31; + case Statistic::PlayNoteblock: return 46; + case Statistic::PlayOneMinute: return 1; + case Statistic::PlayRecord: return 52; + case Statistic::PotFlower: return 48; + case Statistic::SleepInBed: return 56; + case Statistic::SneakTime: return 4; + case Statistic::SprintOneCm: return 7; + case Statistic::SwimOneCm: return 8; + case Statistic::TalkedToVillager: return 33; + case Statistic::TimeSinceDeath: return 2; + case Statistic::TimeSinceRest: return 3; + case Statistic::TradedWithVillager: return 34; + case Statistic::TriggerTrappedChest: return 49; + case Statistic::TuneNoteblock: return 47; + case Statistic::UseCauldron: return 37; + case Statistic::WalkOneCm: return 5; + case Statistic::WalkOnWaterOneCm: return 18; + case Statistic::WalkUnderWaterOneCm: return 12; + default: return -1; + } + } + + Item ToItem(const UInt32 ID) { switch (ID) { diff --git a/src/Protocol/Palettes/Palette_1_13_1.h b/src/Protocol/Palettes/Palette_1_13_1.h index a973b0f5d..2e01fef49 100644 --- a/src/Protocol/Palettes/Palette_1_13_1.h +++ b/src/Protocol/Palettes/Palette_1_13_1.h @@ -1,10 +1,12 @@ #pragma once #include "../../Registries/Items.h" +#include "../../Registries/Statistics.h" namespace Palette_1_13_1 { UInt32 FromBlock(short ID); UInt32 FromItem(Item ID); + UInt32 From(Statistic ID); Item ToItem(UInt32 ID); } diff --git a/src/Protocol/Palettes/Palette_1_14.cpp b/src/Protocol/Palettes/Palette_1_14.cpp index d03ae7982..e98234ff2 100644 --- a/src/Protocol/Palettes/Palette_1_14.cpp +++ b/src/Protocol/Palettes/Palette_1_14.cpp @@ -5,7 +5,7 @@ namespace Palette_1_14 { - UInt32 FromBlock(short ID) + UInt32 FromBlock(const short ID) { using namespace Block; @@ -8620,7 +8620,7 @@ namespace Palette_1_14 } } - UInt32 FromItem(Item ID) + UInt32 FromItem(const Item ID) { switch (ID) { @@ -9505,7 +9505,84 @@ namespace Palette_1_14 } } - Item ToItem(UInt32 ID) + UInt32 From(const Statistic ID) + { + switch (ID) + { + case Statistic::AnimalsBred: return 30; + case Statistic::AviateOneCm: return 17; + case Statistic::BellRing: return 66; + case Statistic::BoatOneCm: return 14; + case Statistic::CleanArmor: return 38; + case Statistic::CleanBanner: return 39; + case Statistic::CleanShulkerBox: return 40; + case Statistic::ClimbOneCm: return 10; + case Statistic::CrouchOneCm: return 6; + case Statistic::DamageAbsorbed: return 26; + case Statistic::DamageBlockedByShield: return 25; + case Statistic::DamageDealt: return 21; + case Statistic::DamageDealtAbsorbed: return 22; + case Statistic::DamageDealtResisted: return 23; + case Statistic::DamageResisted: return 27; + case Statistic::DamageTaken: return 24; + case Statistic::Deaths: return 28; + case Statistic::Drop: return 20; + case Statistic::EatCakeSlice: return 35; + case Statistic::EnchantItem: return 51; + case Statistic::FallOneCm: return 9; + case Statistic::FillCauldron: return 36; + case Statistic::FishCaught: return 32; + case Statistic::FlyOneCm: return 11; + case Statistic::HorseOneCm: return 16; + case Statistic::InspectDispenser: return 45; + case Statistic::InspectDropper: return 43; + case Statistic::InspectHopper: return 44; + case Statistic::InteractWithBeacon: return 42; + case Statistic::InteractWithBlastFurnace: return 59; + case Statistic::InteractWithBrewingstand: return 41; + case Statistic::InteractWithCampfire: return 62; + case Statistic::InteractWithCartographyTable: return 63; + case Statistic::InteractWithCraftingTable: return 54; + case Statistic::InteractWithFurnace: return 53; + case Statistic::InteractWithLectern: return 61; + case Statistic::InteractWithLoom: return 64; + case Statistic::InteractWithSmoker: return 60; + case Statistic::InteractWithStonecutter: return 65; + case Statistic::Jump: return 19; + case Statistic::LeaveGame: return 0; + case Statistic::MinecartOneCm: return 13; + case Statistic::MobKills: return 29; + case Statistic::OpenBarrel: return 58; + case Statistic::OpenChest: return 55; + case Statistic::OpenEnderchest: return 50; + case Statistic::OpenShulkerBox: return 57; + case Statistic::PigOneCm: return 15; + case Statistic::PlayerKills: return 31; + case Statistic::PlayNoteblock: return 46; + case Statistic::PlayOneMinute: return 1; + case Statistic::PlayRecord: return 52; + case Statistic::PotFlower: return 48; + case Statistic::RaidTrigger: return 67; + case Statistic::RaidWin: return 68; + case Statistic::SleepInBed: return 56; + case Statistic::SneakTime: return 4; + case Statistic::SprintOneCm: return 7; + case Statistic::SwimOneCm: return 18; + case Statistic::TalkedToVillager: return 33; + case Statistic::TimeSinceDeath: return 2; + case Statistic::TimeSinceRest: return 3; + case Statistic::TradedWithVillager: return 34; + case Statistic::TriggerTrappedChest: return 49; + case Statistic::TuneNoteblock: return 47; + case Statistic::UseCauldron: return 37; + case Statistic::WalkOneCm: return 5; + case Statistic::WalkOnWaterOneCm: return 8; + case Statistic::WalkUnderWaterOneCm: return 12; + default: return -1; + } + } + + Item ToItem(const UInt32 ID) { switch (ID) { diff --git a/src/Protocol/Palettes/Palette_1_14.h b/src/Protocol/Palettes/Palette_1_14.h index 852dce6bd..1bb5ffa85 100644 --- a/src/Protocol/Palettes/Palette_1_14.h +++ b/src/Protocol/Palettes/Palette_1_14.h @@ -1,10 +1,12 @@ #pragma once #include "../../Registries/Items.h" +#include "../../Registries/Statistics.h" namespace Palette_1_14 { UInt32 FromBlock(short ID); UInt32 FromItem(Item ID); + UInt32 From(Statistic ID); Item ToItem(UInt32 ID); } diff --git a/src/Protocol/Protocol_1_13.cpp b/src/Protocol/Protocol_1_13.cpp index 94dc39ea9..f0f2312d2 100644 --- a/src/Protocol/Protocol_1_13.cpp +++ b/src/Protocol/Protocol_1_13.cpp @@ -155,7 +155,45 @@ void cProtocol_1_13::SendScoreboardObjective(const AString & a_Name, const AStri void cProtocol_1_13::SendStatistics(const cStatManager & a_Manager) { - // TODO + ASSERT(m_State == 3); // In game mode? + + UInt32 Size = 0; + a_Manager.ForEachStatisticType([this, &Size](const auto & Store) + { + for (const auto & Item : Store) + { + // Client balks at out-of-range values so there is no good default value + // We're forced to not send the statistics this protocol version doesn't support + + if (GetProtocolStatisticType(Item.first) != static_cast<UInt32>(-1)) + { + Size++; + } + } + }); + + // No need to check Size != 0 + // Assume that the vast majority of the time there's at least one statistic to send + + cPacketizer Pkt(*this, pktStatistics); + Pkt.WriteVarInt32(Size); + + a_Manager.ForEachStatisticType([this, &Pkt](const cStatManager::CustomStore & Store) + { + for (const auto & Item : Store) + { + const auto ID = GetProtocolStatisticType(Item.first); + if (ID == static_cast<UInt32>(-1)) + { + // Unsupported, don't send: + continue; + } + + Pkt.WriteVarInt32(8); // "Custom" category + Pkt.WriteVarInt32(ID); + Pkt.WriteVarInt32(static_cast<UInt32>(Item.second)); + } + }); } @@ -563,6 +601,15 @@ UInt32 cProtocol_1_13::GetProtocolIDFromItem(short a_ItemID, short a_ItemDamage) +UInt32 cProtocol_1_13::GetProtocolStatisticType(Statistic a_Statistic) +{ + return Palette_1_13::From(a_Statistic); +} + + + + + bool cProtocol_1_13::ReadItem(cByteBuffer & a_ByteBuffer, cItem & a_Item, size_t a_KeepRemainingBytes) { HANDLE_PACKET_READ(a_ByteBuffer, ReadBEInt16, Int16, ItemID); @@ -1210,6 +1257,15 @@ UInt32 cProtocol_1_13_1::GetProtocolIDFromItem(short a_ItemID, short a_ItemDamag +UInt32 cProtocol_1_13_1::GetProtocolStatisticType(Statistic a_Statistic) +{ + return Palette_1_13_1::From(a_Statistic); +} + + + + + //////////////////////////////////////////////////////////////////////////////// // cProtocol_1_13_2: diff --git a/src/Protocol/Protocol_1_13.h b/src/Protocol/Protocol_1_13.h index bdc8bb33a..a15b359cc 100644 --- a/src/Protocol/Protocol_1_13.h +++ b/src/Protocol/Protocol_1_13.h @@ -79,6 +79,7 @@ protected: virtual UInt8 GetEntityMetadataID(eEntityMetadataType a_FieldType); virtual std::pair<short, short> GetItemFromProtocolID(UInt32 a_ProtocolID); virtual UInt32 GetProtocolIDFromItem(short a_ItemID, short a_ItemDamage); + virtual UInt32 GetProtocolStatisticType(Statistic a_Statistic); virtual bool HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType) override; virtual void HandlePacketPluginMessage(cByteBuffer & a_ByteBuffer) override; @@ -111,6 +112,7 @@ protected: virtual Version GetProtocolVersion() override; virtual std::pair<short, short> GetItemFromProtocolID(UInt32 a_ProtocolID) override; virtual UInt32 GetProtocolIDFromItem(short a_ItemID, short a_ItemDamage) override; + virtual UInt32 GetProtocolStatisticType(Statistic a_Statistic) override; }; diff --git a/src/Protocol/Protocol_1_14.cpp b/src/Protocol/Protocol_1_14.cpp index d6751c6b1..3222e7fe2 100644 --- a/src/Protocol/Protocol_1_14.cpp +++ b/src/Protocol/Protocol_1_14.cpp @@ -303,3 +303,12 @@ UInt32 cProtocol_1_14::GetProtocolIDFromItem(short a_ItemID, short a_ItemDamage) { return Palette_1_14::FromItem(PaletteUpgrade::FromItem(a_ItemID, a_ItemDamage)); } + + + + + +UInt32 cProtocol_1_14::GetProtocolStatisticType(Statistic a_Statistic) +{ + return Palette_1_14::From(a_Statistic); +} diff --git a/src/Protocol/Protocol_1_14.h b/src/Protocol/Protocol_1_14.h index 2b21246e5..8a80d0bee 100644 --- a/src/Protocol/Protocol_1_14.h +++ b/src/Protocol/Protocol_1_14.h @@ -53,6 +53,7 @@ protected: virtual std::pair<short, short> GetItemFromProtocolID(UInt32 a_ProtocolID) override; virtual UInt32 GetProtocolIDFromItem(short a_ItemID, short a_ItemDamage) override; + virtual UInt32 GetProtocolStatisticType(Statistic a_Statistic) override; virtual void WriteEntityMetadata(cPacketizer & a_Pkt, const cEntity & a_Entity) override {} virtual void WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_Mob) override {} diff --git a/src/Protocol/Protocol_1_8.cpp b/src/Protocol/Protocol_1_8.cpp index e865725ea..3474ed718 100644 --- a/src/Protocol/Protocol_1_8.cpp +++ b/src/Protocol/Protocol_1_8.cpp @@ -19,7 +19,6 @@ Implements the 1.8 protocol classes: #include "../EffectID.h" #include "../StringCompression.h" #include "../CompositeChat.h" -#include "../Statistics.h" #include "../UUID.h" #include "../World.h" #include "../JsonUtils.h" @@ -1421,18 +1420,26 @@ void cProtocol_1_8_0::SendStatistics(const cStatManager & a_Manager) { ASSERT(m_State == 3); // In game mode? + UInt32 Size = 0; + a_Manager.ForEachStatisticType([&Size](const auto & Store) + { + Size += static_cast<UInt32>(Store.size()); + }); + + // No need to check Size != 0 + // Assume that the vast majority of the time there's at least one statistic to send + cPacketizer Pkt(*this, pktStatistics); - Pkt.WriteVarInt32(statCount); // TODO 2014-05-11 xdot: Optimization: Send "dirty" statistics only + Pkt.WriteVarInt32(Size); - size_t Count = static_cast<size_t>(statCount); - for (size_t i = 0; i < Count; ++i) + a_Manager.ForEachStatisticType([&Pkt](const cStatManager::CustomStore & Store) { - StatValue Value = a_Manager.GetValue(static_cast<eStatistic>(i)); - const AString & StatName = cStatInfo::GetName(static_cast<eStatistic>(i)); - - Pkt.WriteString(StatName); - Pkt.WriteVarInt32(static_cast<UInt32>(Value)); - } + for (const auto & Item : Store) + { + Pkt.WriteString(GetProtocolStatisticName(Item.first)); + Pkt.WriteVarInt32(static_cast<UInt32>(Item.second)); + } + }); } @@ -2565,7 +2572,7 @@ void cProtocol_1_8_0::HandlePacketClientStatus(cByteBuffer & a_ByteBuffer) case 2: { // Open Inventory achievement - m_Client->GetPlayer()->AwardAchievement(achOpenInv); + m_Client->GetPlayer()->AwardAchievement(Statistic::AchOpenInventory); break; } } @@ -3968,3 +3975,104 @@ UInt8 cProtocol_1_8_0::GetProtocolEntityType(const cEntity & a_Entity) } UNREACHABLE("Unhandled entity kind"); } + + + + + +const char * cProtocol_1_8_0::GetProtocolStatisticName(Statistic a_Statistic) +{ + switch (a_Statistic) + { + // V1.8 Achievements + case Statistic::AchOpenInventory: return "achievement.openInventory"; + case Statistic::AchMineWood: return "achievement.mineWood"; + case Statistic::AchBuildWorkBench: return "achievement.buildWorkBench"; + case Statistic::AchBuildPickaxe: return "achievement.buildPickaxe"; + case Statistic::AchBuildFurnace: return "achievement.buildFurnace"; + case Statistic::AchAcquireIron: return "achievement.acquireIron"; + case Statistic::AchBuildHoe: return "achievement.buildHoe"; + case Statistic::AchMakeBread: return "achievement.makeBread"; + case Statistic::AchBakeCake: return "achievement.bakeCake"; + case Statistic::AchBuildBetterPickaxe: return "achievement.buildBetterPickaxe"; + case Statistic::AchCookFish: return "achievement.cookFish"; + case Statistic::AchOnARail: return "achievement.onARail"; + case Statistic::AchBuildSword: return "achievement.buildSword"; + case Statistic::AchKillEnemy: return "achievement.killEnemy"; + case Statistic::AchKillCow: return "achievement.killCow"; + case Statistic::AchFlyPig: return "achievement.flyPig"; + case Statistic::AchSnipeSkeleton: return "achievement.snipeSkeleton"; + case Statistic::AchDiamonds: return "achievement.diamonds"; + case Statistic::AchPortal: return "achievement.portal"; + case Statistic::AchGhast: return "achievement.ghast"; + case Statistic::AchBlazeRod: return "achievement.blazeRod"; + case Statistic::AchPotion: return "achievement.potion"; + case Statistic::AchTheEnd: return "achievement.theEnd"; + case Statistic::AchTheEnd2: return "achievement.theEnd2"; + case Statistic::AchEnchantments: return "achievement.enchantments"; + case Statistic::AchOverkill: return "achievement.overkill"; + case Statistic::AchBookcase: return "achievement.bookcase"; + case Statistic::AchExploreAllBiomes: return "achievement.exploreAllBiomes"; + case Statistic::AchSpawnWither: return "achievement.spawnWither"; + case Statistic::AchKillWither: return "achievement.killWither"; + case Statistic::AchFullBeacon: return "achievement.fullBeacon"; + case Statistic::AchBreedCow: return "achievement.breedCow"; + case Statistic::AchDiamondsToYou: return "achievement.diamondsToYou"; + + // V1.8 stats + case Statistic::AnimalsBred: return "stat.animalsBred"; + case Statistic::BoatOneCm: return "stat.boatOneCm"; + case Statistic::ClimbOneCm: return "stat.climbOneCm"; + case Statistic::CrouchOneCm: return "stat.crouchOneCm"; + case Statistic::DamageDealt: return "stat.damageDealt"; + case Statistic::DamageTaken: return "stat.damageTaken"; + case Statistic::Deaths: return "stat.deaths"; + case Statistic::Drop: return "stat.drop"; + case Statistic::FallOneCm: return "stat.fallOneCm"; + case Statistic::FishCaught: return "stat.fishCaught"; + case Statistic::FlyOneCm: return "stat.flyOneCm"; + case Statistic::HorseOneCm: return "stat.horseOneCm"; + case Statistic::Jump: return "stat.jump"; + case Statistic::LeaveGame: return "stat.leaveGame"; + case Statistic::MinecartOneCm: return "stat.minecartOneCm"; + case Statistic::MobKills: return "stat.mobKills"; + case Statistic::PigOneCm: return "stat.pigOneCm"; + case Statistic::PlayerKills: return "stat.playerKills"; + case Statistic::PlayOneMinute: return "stat.playOneMinute"; + case Statistic::SprintOneCm: return "stat.sprintOneCm"; + case Statistic::SwimOneCm: return "stat.swimOneCm"; + case Statistic::TalkedToVillager: return "stat.talkedToVillager"; + case Statistic::TimeSinceDeath: return "stat.timeSinceDeath"; + case Statistic::TradedWithVillager: return "stat.tradedWithVillager"; + case Statistic::WalkOneCm: return "stat.walkOneCm"; + case Statistic::WalkUnderWaterOneCm: return "stat.diveOneCm"; + + // V1.8.2 stats + case Statistic::CleanArmor: return "stat.armorCleaned"; + case Statistic::CleanBanner: return "stat.bannerCleaned"; + case Statistic::EatCakeSlice: return "stat.cakeSlicesEaten"; + case Statistic::EnchantItem: return "stat.itemEnchanted"; + case Statistic::FillCauldron: return "stat.cauldronFilled"; + case Statistic::InspectDispenser: return "stat.dispenserInspected"; + case Statistic::InspectDropper: return "stat.dropperInspected"; + case Statistic::InspectHopper: return "stat.hopperInspected"; + case Statistic::InteractWithBeacon: return "stat.beaconInteraction"; + case Statistic::InteractWithBrewingstand: return "stat.brewingstandInteraction"; + case Statistic::InteractWithCraftingTable: return "stat.craftingTableInteraction"; + case Statistic::InteractWithFurnace: return "stat.furnaceInteraction"; + case Statistic::OpenChest: return "stat.chestOpened"; + case Statistic::OpenEnderchest: return "stat.enderchestOpened"; + case Statistic::PlayNoteblock: return "stat.noteblockPlayed"; + case Statistic::PlayRecord: return "stat.recordPlayed"; + case Statistic::PotFlower: return "stat.flowerPotted"; + case Statistic::TriggerTrappedChest: return "stat.trappedChestTriggered"; + case Statistic::TuneNoteblock: return "stat.noteblockTuned"; + case Statistic::UseCauldron: return "stat.cauldronUsed"; + + // V1.9 stats + case Statistic::AviateOneCm: return "stat.aviateOneCm"; + case Statistic::SleepInBed: return "stat.sleepInBed"; + case Statistic::SneakTime: return "stat.sneakTime"; + default: return ""; + } +} diff --git a/src/Protocol/Protocol_1_8.h b/src/Protocol/Protocol_1_8.h index aec9e2e57..b813b16bf 100644 --- a/src/Protocol/Protocol_1_8.h +++ b/src/Protocol/Protocol_1_8.h @@ -15,6 +15,7 @@ Declares the 1.8 protocol classes: #include "Protocol.h" #include "../ByteBuffer.h" +#include "../Registries/Statistics.h" #include "../mbedTLS++/AesCfb128Decryptor.h" #include "../mbedTLS++/AesCfb128Encryptor.h" @@ -254,5 +255,10 @@ private: /** Converts an entity to a protocol-specific entity type. Only entities that the Send Spawn Entity packet supports are valid inputs to this method */ - UInt8 GetProtocolEntityType(const cEntity & a_Entity); + static UInt8 GetProtocolEntityType(const cEntity & a_Entity); + + /** Converts a statistic to a protocol-specific string. + Protocols <= 1.12 use strings, hence this is a static as the string-mapping was append-only for the versions that used it. + Returns an empty string, handled correctly by the client, for newer, unsupported statistics. */ + static const char * GetProtocolStatisticName(Statistic a_Statistic); } ; diff --git a/src/Protocol/Protocol_1_9.cpp b/src/Protocol/Protocol_1_9.cpp index 5c5227b5f..533b15e1a 100644 --- a/src/Protocol/Protocol_1_9.cpp +++ b/src/Protocol/Protocol_1_9.cpp @@ -24,7 +24,6 @@ Implements the 1.9 protocol classes: #include "../World.h" #include "../StringCompression.h" #include "../CompositeChat.h" -#include "../Statistics.h" #include "../JsonUtils.h" #include "../WorldStorage/FastNBT.h" diff --git a/src/Registries/CMakeLists.txt b/src/Registries/CMakeLists.txt index 7c6d2d618..906433f76 100644 --- a/src/Registries/CMakeLists.txt +++ b/src/Registries/CMakeLists.txt @@ -5,4 +5,5 @@ target_sources( Blocks.h Items.h + Statistics.h )
\ No newline at end of file diff --git a/src/Registries/Statistics.h b/src/Registries/Statistics.h new file mode 100644 index 000000000..d1de992c6 --- /dev/null +++ b/src/Registries/Statistics.h @@ -0,0 +1,120 @@ + +#pragma once + +enum class Statistic +{ + /* Achievements */ + AchOpenInventory, /* Taking Inventory */ + AchMineWood, /* Getting Wood */ + AchBuildWorkBench, /* Benchmarking */ + AchBuildPickaxe, /* Time to Mine! */ + AchBuildFurnace, /* Hot Topic */ + AchAcquireIron, /* Acquire Hardware */ + AchBuildHoe, /* Time to Farm! */ + AchMakeBread, /* Bake Bread */ + AchBakeCake, /* The Lie */ + AchBuildBetterPickaxe, /* Getting an Upgrade */ + AchCookFish, /* Delicious Fish */ + AchOnARail, /* On A Rail */ + AchBuildSword, /* Time to Strike! */ + AchKillEnemy, /* Monster Hunter */ + AchKillCow, /* Cow Tipper */ + AchFlyPig, /* When Pigs Fly */ + AchSnipeSkeleton, /* Sniper Duel */ + AchDiamonds, /* DIAMONDS! */ + AchPortal, /* We Need to Go Deeper */ + AchGhast, /* Return to Sender */ + AchBlazeRod, /* Into Fire */ + AchPotion, /* Local Brewery */ + AchTheEnd, /* The End? */ + AchTheEnd2, /* The End. */ + AchEnchantments, /* Enchanter */ + AchOverkill, /* Overkill */ + AchBookcase, /* Librarian */ + AchExploreAllBiomes, /* Adventuring Time */ + AchSpawnWither, /* The Beginning? */ + AchKillWither, /* The Beginning. */ + AchFullBeacon, /* Beaconator */ + AchBreedCow, /* Repopulation */ + AchDiamondsToYou, /* Diamonds to you! */ + + /* Statistics */ + AnimalsBred, + AviateOneCm, + BellRing, + BoatOneCm, + CleanArmor, + CleanBanner, + CleanShulkerBox, + ClimbOneCm, + CrouchOneCm, + DamageAbsorbed, + DamageBlockedByShield, + DamageDealt, + DamageDealtAbsorbed, + DamageDealtResisted, + DamageResisted, + DamageTaken, + Deaths, + Drop, + EatCakeSlice, + EnchantItem, + FallOneCm, + FillCauldron, + FishCaught, + FlyOneCm, + HorseOneCm, + InspectDispenser, + InspectDropper, + InspectHopper, + InteractWithAnvil, + InteractWithBeacon, + InteractWithBlastFurnace, + InteractWithBrewingstand, + InteractWithCampfire, + InteractWithCartographyTable, + InteractWithCraftingTable, + InteractWithFurnace, + InteractWithGrindstone, + InteractWithLectern, + InteractWithLoom, + InteractWithSmithingTable, + InteractWithSmoker, + InteractWithStonecutter, + Jump, + LeaveGame, + MinecartOneCm, + MobKills, + OpenBarrel, + OpenChest, + OpenEnderchest, + OpenShulkerBox, + PigOneCm, + PlayNoteblock, + PlayOneMinute, + PlayRecord, + PlayerKills, + PotFlower, + RaidTrigger, + RaidWin, + SleepInBed, + SneakTime, + SprintOneCm, + StriderOneCm, + SwimOneCm, + TalkedToVillager, + TargetHit, + TimeSinceDeath, + TimeSinceRest, + TradedWithVillager, + TriggerTrappedChest, + TuneNoteblock, + UseCauldron, + WalkOnWaterOneCm, + WalkOneCm, + WalkUnderWaterOneCm, + + // Old ones just for compatibility + JunkFished, + TreasureFished, +}; diff --git a/src/Statistics.cpp b/src/Statistics.cpp index 5eabe9b69..55bca5095 100644 --- a/src/Statistics.cpp +++ b/src/Statistics.cpp @@ -6,199 +6,78 @@ #include "Statistics.h" -#ifdef __clang__ - #pragma clang diagnostic push - #pragma clang diagnostic ignored "-Wglobal-constructors" -#endif - -cStatInfo cStatInfo::ms_Info[statCount] = -{ - // The order must match the order of enum eStatistic - - // https://minecraft.gamepedia.com/Achievements - - /* Type | Name | Prerequisite */ - cStatInfo(achOpenInv, "achievement.openInventory"), - cStatInfo(achMineWood, "achievement.mineWood", achOpenInv), - cStatInfo(achCraftWorkbench, "achievement.buildWorkBench", achMineWood), - cStatInfo(achCraftPickaxe, "achievement.buildPickaxe", achCraftWorkbench), - cStatInfo(achCraftFurnace, "achievement.buildFurnace", achCraftPickaxe), - cStatInfo(achAcquireIron, "achievement.acquireIron", achCraftFurnace), - cStatInfo(achCraftHoe, "achievement.buildHoe", achCraftWorkbench), - cStatInfo(achMakeBread, "achievement.makeBread", achCraftHoe), - cStatInfo(achBakeCake, "achievement.bakeCake", achCraftHoe), - cStatInfo(achCraftBetterPick, "achievement.buildBetterPickaxe", achCraftPickaxe), - cStatInfo(achCookFish, "achievement.cookFish", achAcquireIron), - cStatInfo(achOnARail, "achievement.onARail", achAcquireIron), - cStatInfo(achCraftSword, "achievement.buildSword", achCraftWorkbench), - cStatInfo(achKillMonster, "achievement.killEnemy", achCraftSword), - cStatInfo(achKillCow, "achievement.killCow", achCraftSword), - cStatInfo(achFlyPig, "achievement.flyPig", achKillCow), - cStatInfo(achSnipeSkeleton, "achievement.snipeSkeleton", achKillMonster), - cStatInfo(achDiamonds, "achievement.diamonds", achAcquireIron), - cStatInfo(achEnterPortal, "achievement.portal", achDiamonds), - cStatInfo(achReturnToSender, "achievement.ghast", achEnterPortal), - cStatInfo(achBlazeRod, "achievement.blazeRod", achEnterPortal), - cStatInfo(achBrewPotion, "achievement.potion", achBlazeRod), - cStatInfo(achEnterTheEnd, "achievement.theEnd", achBlazeRod), - cStatInfo(achDefeatDragon, "achievement.theEnd2", achEnterTheEnd), - cStatInfo(achCraftEnchantTable, "achievement.enchantments", achDiamonds), - cStatInfo(achOverkill, "achievement.overkill", achCraftEnchantTable), - cStatInfo(achBookshelf, "achievement.bookcase", achCraftEnchantTable), - cStatInfo(achExploreAllBiomes, "achievement.exploreAllBiomes", achEnterTheEnd), - cStatInfo(achSpawnWither, "achievement.spawnWither", achDefeatDragon), - cStatInfo(achKillWither, "achievement.killWither", achSpawnWither), - cStatInfo(achFullBeacon, "achievement.fullBeacon", achKillWither), - cStatInfo(achBreedCow, "achievement.breedCow", achKillCow), - cStatInfo(achThrowDiamonds, "achievement.diamondsToYou", achDiamonds), - - // https://minecraft.gamepedia.com/Statistics - - /* Type | Name */ - cStatInfo(statGamesQuit, "stat.leaveGame"), - cStatInfo(statMinutesPlayed, "stat.playOneMinute"), - cStatInfo(statDistWalked, "stat.walkOneCm"), - cStatInfo(statDistSwum, "stat.swimOneCm"), - cStatInfo(statDistFallen, "stat.fallOneCm"), - cStatInfo(statDistClimbed, "stat.climbOneCm"), - cStatInfo(statDistFlown, "stat.flyOneCm"), - cStatInfo(statDistDove, "stat.diveOneCm"), - cStatInfo(statDistMinecart, "stat.minecartOneCm"), - cStatInfo(statDistBoat, "stat.boatOneCm"), - cStatInfo(statDistPig, "stat.pigOneCm"), - cStatInfo(statDistHorse, "stat.horseOneCm"), - cStatInfo(statJumps, "stat.jump"), - cStatInfo(statItemsDropped, "stat.drop"), - cStatInfo(statDamageDealt, "stat.damageDealt"), - cStatInfo(statDamageTaken, "stat.damageTaken"), - cStatInfo(statDeaths, "stat.deaths"), - cStatInfo(statMobKills, "stat.mobKills"), - cStatInfo(statAnimalsBred, "stat.animalsBred"), - cStatInfo(statPlayerKills, "stat.playerKills"), - cStatInfo(statFishCaught, "stat.fishCaught"), - cStatInfo(statJunkFished, "stat.junkFished"), - cStatInfo(statTreasureFished, "stat.treasureFished") -}; - -#ifdef __clang__ - #pragma clang diagnostic pop -#endif - - - - - -cStatInfo::cStatInfo() - : m_Type(statInvalid) - , m_Depends(statInvalid) -{} - - - - - -cStatInfo::cStatInfo(const eStatistic a_Type, const AString & a_Name, const eStatistic a_Depends) - : m_Type(a_Type) - , m_Name(a_Name) - , m_Depends(a_Depends) -{} - - - - - -const AString & cStatInfo::GetName(const eStatistic a_Type) -{ - ASSERT((a_Type > statInvalid) && (a_Type < statCount)); - - return ms_Info[a_Type].m_Name; -} - - - - - -eStatistic cStatInfo::GetType(const AString & a_Name) -{ - for (unsigned int i = 0; i < ARRAYCOUNT(ms_Info); ++i) - { - if (NoCaseCompare(ms_Info[i].m_Name, a_Name) == 0) - { - return ms_Info[i].m_Type; - } - } - - return statInvalid; -} - - - - - -eStatistic cStatInfo::GetPrerequisite(const eStatistic a_Type) -{ - ASSERT((a_Type > statInvalid) && (a_Type < statCount)); - - return ms_Info[a_Type].m_Depends; -} - - -cStatManager::cStatManager() +void cStatManager::SetValue(const Statistic a_Stat, const StatValue a_Value) { - Reset(); + m_CustomStatistics[a_Stat] = a_Value; } -StatValue cStatManager::GetValue(const eStatistic a_Stat) const +cStatManager::StatValue cStatManager::AddValue(const Statistic a_Stat, const StatValue a_Delta) { - ASSERT((a_Stat > statInvalid) && (a_Stat < statCount)); - - return m_MainStats[a_Stat]; + return m_CustomStatistics[a_Stat] += a_Delta; } -void cStatManager::SetValue(const eStatistic a_Stat, const StatValue a_Value) +bool cStatManager::SatisfiesPrerequisite(const Statistic a_Stat) { - ASSERT((a_Stat > statInvalid) && (a_Stat < statCount)); - - m_MainStats[a_Stat] = a_Value; -} - - - - - -StatValue cStatManager::AddValue(const eStatistic a_Stat, const StatValue a_Delta) -{ - ASSERT((a_Stat > statInvalid) && (a_Stat < statCount)); - - m_MainStats[a_Stat] += a_Delta; + switch (a_Stat) + { + case Statistic::AchMineWood: return IsStatisticPresent(Statistic::AchOpenInventory); + case Statistic::AchBuildWorkBench: return IsStatisticPresent(Statistic::AchMineWood); + case Statistic::AchBuildHoe: return IsStatisticPresent(Statistic::AchBuildWorkBench); + case Statistic::AchBakeCake: return IsStatisticPresent(Statistic::AchBuildHoe); + case Statistic::AchMakeBread: return IsStatisticPresent(Statistic::AchBuildHoe); + case Statistic::AchBuildSword: return IsStatisticPresent(Statistic::AchBuildWorkBench); + case Statistic::AchKillCow: return IsStatisticPresent(Statistic::AchBuildSword); + case Statistic::AchFlyPig: return IsStatisticPresent(Statistic::AchKillCow); + case Statistic::AchBreedCow: return IsStatisticPresent(Statistic::AchKillCow); + case Statistic::AchKillEnemy: return IsStatisticPresent(Statistic::AchBuildSword); + case Statistic::AchSnipeSkeleton: return IsStatisticPresent(Statistic::AchKillEnemy); + case Statistic::AchBuildPickaxe: return IsStatisticPresent(Statistic::AchBuildWorkBench); + case Statistic::AchBuildBetterPickaxe: return IsStatisticPresent(Statistic::AchBuildPickaxe); + case Statistic::AchBuildFurnace: return IsStatisticPresent(Statistic::AchBuildWorkBench); + case Statistic::AchCookFish: return IsStatisticPresent(Statistic::AchBuildFurnace); + case Statistic::AchAcquireIron: return IsStatisticPresent(Statistic::AchBuildFurnace); + case Statistic::AchOnARail: return IsStatisticPresent(Statistic::AchAcquireIron); + case Statistic::AchDiamonds: return IsStatisticPresent(Statistic::AchAcquireIron); + case Statistic::AchPortal: return IsStatisticPresent(Statistic::AchDiamonds); + case Statistic::AchGhast: return IsStatisticPresent(Statistic::AchPortal); + case Statistic::AchBlazeRod: return IsStatisticPresent(Statistic::AchPortal); + case Statistic::AchPotion: return IsStatisticPresent(Statistic::AchBlazeRod); + case Statistic::AchTheEnd: return IsStatisticPresent(Statistic::AchBlazeRod); + case Statistic::AchTheEnd2: return IsStatisticPresent(Statistic::AchTheEnd); + case Statistic::AchEnchantments: return IsStatisticPresent(Statistic::AchDiamonds); + case Statistic::AchOverkill: return IsStatisticPresent(Statistic::AchEnchantments); + case Statistic::AchBookcase: return IsStatisticPresent(Statistic::AchEnchantments); + case Statistic::AchExploreAllBiomes: return IsStatisticPresent(Statistic::AchTheEnd); + case Statistic::AchSpawnWither: return IsStatisticPresent(Statistic::AchTheEnd2); + case Statistic::AchKillWither: return IsStatisticPresent(Statistic::AchSpawnWither); + case Statistic::AchFullBeacon: return IsStatisticPresent(Statistic::AchKillWither); + case Statistic::AchDiamondsToYou: return IsStatisticPresent(Statistic::AchDiamonds); + } - return m_MainStats[a_Stat]; + return true; } -void cStatManager::Reset(void) +bool cStatManager::IsStatisticPresent(const Statistic a_Stat) const { - for (unsigned int i = 0; i < static_cast<unsigned int>(statCount); ++i) + const auto Result = m_CustomStatistics.find(a_Stat); + if (Result != m_CustomStatistics.end()) { - m_MainStats[i] = 0; + return Result->second > 0; } + return false; } - - - - - diff --git a/src/Statistics.h b/src/Statistics.h index 675c7fcfe..5944ba8fa 100644 --- a/src/Statistics.h +++ b/src/Statistics.h @@ -1,162 +1,59 @@ // Statistics.h - - - #pragma once +#include "Registries/Statistics.h" +/* Hello fellow developer ! +In case you are trying to add new statistics to Cuberite you need to do a few things: +--------------------------------------------------------------------------- +1. add a new entry to the enum class Statistic in Registries\Statistics.h file +2. add this to serialization functions in WorldStorage\NamespaceSerializer.cpp + The String in the above is used for saving on disk! + so use the same string! +In case you want to add a mapping of network IDs to the used stats +you will find a lua script in ../Tools/BlockTypePaletteGenerator/ExportStatMapping.lua +it will provide you with information how to use it. you need a registries.json +exported from the server https://wiki.vg/Data_Generators -// tolua_begin -enum eStatistic -{ - // The order must match the order of cStatInfo::ms_Info - - statInvalid = -1, - - /* Achievements */ - achOpenInv, /* Taking Inventory */ - achMineWood, /* Getting Wood */ - achCraftWorkbench, /* Benchmarking */ - achCraftPickaxe, /* Time to Mine! */ - achCraftFurnace, /* Hot Topic */ - achAcquireIron, /* Acquire Hardware */ - achCraftHoe, /* Time to Farm! */ - achMakeBread, /* Bake Bread */ - achBakeCake, /* The Lie */ - achCraftBetterPick, /* Getting an Upgrade */ - achCookFish, /* Delicious Fish */ - achOnARail, /* On A Rail */ - achCraftSword, /* Time to Strike! */ - achKillMonster, /* Monster Hunter */ - achKillCow, /* Cow Tipper */ - achFlyPig, /* When Pigs Fly */ - achSnipeSkeleton, /* Sniper Duel */ - achDiamonds, /* DIAMONDS! */ - achEnterPortal, /* We Need to Go Deeper */ - achReturnToSender, /* Return to Sender */ - achBlazeRod, /* Into Fire */ - achBrewPotion, /* Local Brewery */ - achEnterTheEnd, /* The End? */ - achDefeatDragon, /* The End. */ - achCraftEnchantTable, /* Enchanter */ - achOverkill, /* Overkill */ - achBookshelf, /* Librarian */ - achExploreAllBiomes, /* Adventuring Time */ - achSpawnWither, /* The Beginning? */ - achKillWither, /* The Beginning. */ - achFullBeacon, /* Beaconator */ - achBreedCow, /* Repopulation */ - achThrowDiamonds, /* Diamonds to you! */ - - /* Statistics */ - statGamesQuit, - statMinutesPlayed, - statDistWalked, - statDistSwum, - statDistFallen, - statDistClimbed, - statDistFlown, - statDistDove, - statDistMinecart, - statDistBoat, - statDistPig, - statDistHorse, - statJumps, - statItemsDropped, - statDamageDealt, - statDamageTaken, - statDeaths, - statMobKills, - statAnimalsBred, - statPlayerKills, - statFishCaught, - statJunkFished, - statTreasureFished, - - statCount -}; -// tolua_end - - - - - -/** Class used to store and query statistic-related information. */ -class cStatInfo -{ -public: - - cStatInfo(); - - cStatInfo(const eStatistic a_Type, const AString & a_Name, const eStatistic a_Depends = statInvalid); - - /** Type -> Name */ - static const AString & GetName(const eStatistic a_Type); - - /** Name -> Type */ - static eStatistic GetType(const AString & a_Name); - - /** Returns stat prerequisite. (Used for achievements) */ - static eStatistic GetPrerequisite(const eStatistic a_Type); - -private: - - eStatistic m_Type; - - AString m_Name; - - eStatistic m_Depends; - - static cStatInfo ms_Info[statCount]; -}; - - + Greetings 12xx12 */ -/* Signed (?) integral value. */ -typedef int StatValue; // tolua_export - /** Class that manages the statistics and achievements of a single player. */ -// tolua_begin class cStatManager { public: - // tolua_end - - cStatManager(); - // tolua_begin + typedef unsigned StatValue; + typedef std::unordered_map<Statistic, StatValue> CustomStore; - /** Return the value of the specified stat. */ - StatValue GetValue(const eStatistic a_Stat) const; + /** Set the value of the specified statistic. */ + void SetValue(Statistic a_Stat, StatValue a_Value); - /** Set the value of the specified stat. */ - void SetValue(const eStatistic a_Stat, const StatValue a_Value); + /** Increments the specified statistic. Returns the new value. */ + StatValue AddValue(Statistic a_Stat, StatValue a_Delta = 1); - /** Reset everything. */ - void Reset(); + /** Returns whether the prerequisite for awarding an achievement are satisfied. */ + bool SatisfiesPrerequisite(Statistic a_Stat); - /** Increments the specified stat. - Returns the new value. - */ - StatValue AddValue(const eStatistic a_Stat, const StatValue a_Delta = 1); - - // tolua_end + /** Invokes the given callbacks for each category of tracked statistics. */ + template <class CustomCallback> + void ForEachStatisticType(CustomCallback a_Custom) const + { + a_Custom(m_CustomStatistics); + } private: - StatValue m_MainStats[statCount]; - - // TODO 10-05-2014 xdot: Use, mine, craft statistics - - -}; // tolua_export - + /** Returns if a statistic is both present and has nonzero value. */ + bool IsStatisticPresent(Statistic a_Stat) const; + // TODO: Block tallies, entities killed, all the others + CustomStore m_CustomStatistics; +}; diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp index 7279e9931..1450294a4 100644 --- a/src/UI/SlotArea.cpp +++ b/src/UI/SlotArea.cpp @@ -766,16 +766,16 @@ void cSlotAreaCrafting::HandleCraftItem(const cItem & a_Result, cPlayer & a_Play { switch (a_Result.m_ItemType) { - case E_BLOCK_WORKBENCH: a_Player.AwardAchievement(achCraftWorkbench); break; - case E_BLOCK_FURNACE: a_Player.AwardAchievement(achCraftFurnace); break; - case E_BLOCK_CAKE: a_Player.AwardAchievement(achBakeCake); break; - case E_BLOCK_ENCHANTMENT_TABLE: a_Player.AwardAchievement(achCraftEnchantTable); break; - case E_BLOCK_BOOKCASE: a_Player.AwardAchievement(achBookshelf); break; - case E_ITEM_WOODEN_PICKAXE: a_Player.AwardAchievement(achCraftPickaxe); break; - case E_ITEM_WOODEN_SWORD: a_Player.AwardAchievement(achCraftSword); break; - case E_ITEM_STONE_PICKAXE: a_Player.AwardAchievement(achCraftBetterPick); break; - case E_ITEM_WOODEN_HOE: a_Player.AwardAchievement(achCraftHoe); break; - case E_ITEM_BREAD: a_Player.AwardAchievement(achMakeBread); break; + case E_BLOCK_WORKBENCH: a_Player.AwardAchievement(Statistic::AchBuildWorkBench); break; + case E_BLOCK_FURNACE: a_Player.AwardAchievement(Statistic::AchBuildFurnace); break; + case E_BLOCK_CAKE: a_Player.AwardAchievement(Statistic::AchBakeCake); break; + case E_BLOCK_ENCHANTMENT_TABLE: a_Player.AwardAchievement(Statistic::AchEnchantments); break; + case E_BLOCK_BOOKCASE: a_Player.AwardAchievement(Statistic::AchBookcase); break; + case E_ITEM_WOODEN_PICKAXE: a_Player.AwardAchievement(Statistic::AchBuildPickaxe); break; + case E_ITEM_WOODEN_SWORD: a_Player.AwardAchievement(Statistic::AchBuildSword); break; + case E_ITEM_STONE_PICKAXE: a_Player.AwardAchievement(Statistic::AchBuildBetterPickaxe); break; + case E_ITEM_WOODEN_HOE: a_Player.AwardAchievement(Statistic::AchBuildHoe); break; + case E_ITEM_BREAD: a_Player.AwardAchievement(Statistic::AchMakeBread); break; default: break; } } @@ -2043,8 +2043,8 @@ void cSlotAreaFurnace::HandleSmeltItem(const cItem & a_Result, cPlayer & a_Playe /** TODO 2014-05-12 xdot: Figure out when to call this method. */ switch (a_Result.m_ItemType) { - case E_ITEM_IRON: a_Player.AwardAchievement(achAcquireIron); break; - case E_ITEM_COOKED_FISH: a_Player.AwardAchievement(achCookFish); break; + case E_ITEM_IRON: a_Player.AwardAchievement(Statistic::AchAcquireIron); break; + case E_ITEM_COOKED_FISH: a_Player.AwardAchievement(Statistic::AchCookFish); break; default: break; } } @@ -2193,7 +2193,7 @@ void cSlotAreaBrewingstand::HandleBrewedItem(cPlayer & a_Player, const cItem & a // Award an achievement if the item is not a water bottle (is a real brewed potion) if (a_ClickedItem.m_ItemDamage > 0) { - a_Player.AwardAchievement(achBrewPotion); + a_Player.AwardAchievement(Statistic::AchPotion); } } diff --git a/src/WorldStorage/CMakeLists.txt b/src/WorldStorage/CMakeLists.txt index 68fdd31bc..af363c97f 100644 --- a/src/WorldStorage/CMakeLists.txt +++ b/src/WorldStorage/CMakeLists.txt @@ -5,6 +5,7 @@ target_sources( FastNBT.cpp FireworksSerializer.cpp MapSerializer.cpp + NamespaceSerializer.cpp NBTChunkSerializer.cpp SchematicFileSerializer.cpp ScoreboardSerializer.cpp @@ -16,6 +17,7 @@ target_sources( FastNBT.h FireworksSerializer.h MapSerializer.h + NamespaceSerializer.h NBTChunkSerializer.h SchematicFileSerializer.h ScoreboardSerializer.h diff --git a/src/WorldStorage/NamespaceSerializer.cpp b/src/WorldStorage/NamespaceSerializer.cpp new file mode 100644 index 000000000..ee2f07dfd --- /dev/null +++ b/src/WorldStorage/NamespaceSerializer.cpp @@ -0,0 +1,281 @@ +#include "Globals.h" + +#include "NamespaceSerializer.h" + +namespace NamespaceSerializer +{ + unsigned DataVersion() + { + return 2566; + } + + const char * From(const Statistic ID) + { + switch (ID) + { + case Statistic::AnimalsBred: return "animals_bred"; + case Statistic::AviateOneCm: return "aviate_one_cm"; + case Statistic::BellRing: return "bell_ring"; + case Statistic::BoatOneCm: return "boat_one_cm"; + case Statistic::CleanArmor: return "clean_armor"; + case Statistic::CleanBanner: return "clean_banner"; + case Statistic::CleanShulkerBox: return "clean_shulker_box"; + case Statistic::ClimbOneCm: return "climb_one_cm"; + case Statistic::CrouchOneCm: return "crouch_one_cm"; + case Statistic::DamageAbsorbed: return "damage_absorbed"; + case Statistic::DamageBlockedByShield: return "damage_blocked_by_shield"; + case Statistic::DamageDealt: return "damage_dealt"; + case Statistic::DamageDealtAbsorbed: return "damage_dealt_absorbed"; + case Statistic::DamageDealtResisted: return "damage_dealt_resisted"; + case Statistic::DamageResisted: return "damage_resisted"; + case Statistic::DamageTaken: return "damage_taken"; + case Statistic::Deaths: return "deaths"; + case Statistic::Drop: return "drop"; + case Statistic::EatCakeSlice: return "eat_cake_slice"; + case Statistic::EnchantItem: return "enchant_item"; + case Statistic::FallOneCm: return "fall_one_cm"; + case Statistic::FillCauldron: return "fill_cauldron"; + case Statistic::FishCaught: return "fish_caught"; + case Statistic::FlyOneCm: return "fly_one_cm"; + case Statistic::HorseOneCm: return "horse_one_cm"; + case Statistic::InspectDispenser: return "inspect_dispenser"; + case Statistic::InspectDropper: return "inspect_dropper"; + case Statistic::InspectHopper: return "inspect_hopper"; + case Statistic::InteractWithAnvil: return "interact_with_anvil"; + case Statistic::InteractWithBeacon: return "interact_with_beacon"; + case Statistic::InteractWithBlastFurnace: return "interact_with_blast_furnace"; + case Statistic::InteractWithBrewingstand: return "interact_with_brewingstand"; + case Statistic::InteractWithCampfire: return "interact_with_campfire"; + case Statistic::InteractWithCartographyTable: return "interact_with_cartography_table"; + case Statistic::InteractWithCraftingTable: return "interact_with_crafting_table"; + case Statistic::InteractWithFurnace: return "interact_with_furnace"; + case Statistic::InteractWithGrindstone: return "interact_with_grindstone"; + case Statistic::InteractWithLectern: return "interact_with_lectern"; + case Statistic::InteractWithLoom: return "interact_with_loom"; + case Statistic::InteractWithSmithingTable: return "interact_with_smithing_table"; + case Statistic::InteractWithSmoker: return "interact_with_smoker"; + case Statistic::InteractWithStonecutter: return "interact_with_stonecutter"; + case Statistic::Jump: return "jump"; + case Statistic::LeaveGame: return "leave_game"; + case Statistic::MinecartOneCm: return "minecart_one_cm"; + case Statistic::MobKills: return "mob_kills"; + case Statistic::OpenBarrel: return "open_barrel"; + case Statistic::OpenChest: return "open_chest"; + case Statistic::OpenEnderchest: return "open_enderchest"; + case Statistic::OpenShulkerBox: return "open_shulker_box"; + case Statistic::PigOneCm: return "pig_one_cm"; + case Statistic::PlayNoteblock: return "play_noteblock"; + case Statistic::PlayOneMinute: return "play_one_minute"; + case Statistic::PlayRecord: return "play_record"; + case Statistic::PlayerKills: return "player_kills"; + case Statistic::PotFlower: return "pot_flower"; + case Statistic::RaidTrigger: return "raid_trigger"; + case Statistic::RaidWin: return "raid_win"; + case Statistic::SleepInBed: return "sleep_in_bed"; + case Statistic::SneakTime: return "sneak_time"; + case Statistic::SprintOneCm: return "sprint_one_cm"; + case Statistic::StriderOneCm: return "strider_one_cm"; + case Statistic::SwimOneCm: return "swim_one_cm"; + case Statistic::TalkedToVillager: return "talked_to_villager"; + case Statistic::TargetHit: return "target_hit"; + case Statistic::TimeSinceDeath: return "time_since_death"; + case Statistic::TimeSinceRest: return "time_since_rest"; + case Statistic::TradedWithVillager: return "traded_with_villager"; + case Statistic::TriggerTrappedChest: return "trigger_trapped_chest"; + case Statistic::TuneNoteblock: return "tune_noteblock"; + case Statistic::UseCauldron: return "use_cauldron"; + case Statistic::WalkOnWaterOneCm: return "walk_on_water_one_cm"; + case Statistic::WalkOneCm: return "walk_one_cm"; + case Statistic::WalkUnderWaterOneCm: return "walk_under_water_one_cm"; + + // Old ones just for compatibility + case Statistic::JunkFished: return "junk_fished"; + case Statistic::TreasureFished: return "treasure_fished"; + + // The old advancements + case Statistic::AchOpenInventory: return "cuberite:achievement.openInventory"; + case Statistic::AchMineWood: return "cuberite:achievement.mineWood"; + case Statistic::AchBuildWorkBench: return "cuberite:achievement.buildWorkBench"; + case Statistic::AchBuildPickaxe: return "cuberite:achievement.buildPickaxe"; + case Statistic::AchBuildFurnace: return "cuberite:achievement.buildFurnace"; + case Statistic::AchAcquireIron: return "cuberite:achievement.acquireIron"; + case Statistic::AchBuildHoe: return "cuberite:achievement.buildHoe"; + case Statistic::AchMakeBread: return "cuberite:achievement.makeBread"; + case Statistic::AchBakeCake: return "cuberite:achievement.bakeCake"; + case Statistic::AchBuildBetterPickaxe: return "cuberite:achievement.buildBetterPickaxe"; + case Statistic::AchCookFish: return "cuberite:achievement.cookFish"; + case Statistic::AchOnARail: return "cuberite:achievement.onARail"; + case Statistic::AchBuildSword: return "cuberite:achievement.buildSword"; + case Statistic::AchKillEnemy: return "cuberite:achievement.killEnemy"; + case Statistic::AchKillCow: return "cuberite:achievement.killCow"; + case Statistic::AchFlyPig: return "cuberite:achievement.flyPig"; + case Statistic::AchSnipeSkeleton: return "cuberite:achievement.snipeSkeleton"; + case Statistic::AchDiamonds: return "cuberite:achievement.diamonds"; + case Statistic::AchPortal: return "cuberite:achievement.portal"; + case Statistic::AchGhast: return "cuberite:achievement.ghast"; + case Statistic::AchBlazeRod: return "cuberite:achievement.blazeRod"; + case Statistic::AchPotion: return "cuberite:achievement.potion"; + case Statistic::AchTheEnd: return "cuberite:achievement.theEnd"; + case Statistic::AchTheEnd2: return "cuberite:achievement.theEnd2"; + case Statistic::AchEnchantments: return "cuberite:achievement.enchantments"; + case Statistic::AchOverkill: return "cuberite:achievement.overkill"; + case Statistic::AchBookcase: return "cuberite:achievement.bookcase"; + case Statistic::AchExploreAllBiomes: return "cuberite:achievement.exploreAllBiomes"; + case Statistic::AchSpawnWither: return "cuberite:achievement.spawnWither"; + case Statistic::AchKillWither: return "cuberite:achievement.killWither"; + case Statistic::AchFullBeacon: return "cuberite:achievement.fullBeacon"; + case Statistic::AchBreedCow: return "cuberite:achievement.breedCow"; + case Statistic::AchDiamondsToYou: return "cuberite:achievement.diamondsToYou"; + } + + UNREACHABLE("Tried to save unhandled statistic"); + } + + static const std::unordered_map<std::string_view, Statistic> CustomStatistics + { + { "animals_bred", Statistic::AnimalsBred }, + { "aviate_one_cm", Statistic::AviateOneCm }, + { "bell_ring", Statistic::BellRing }, + { "boat_one_cm", Statistic::BoatOneCm }, + { "clean_armor", Statistic::CleanArmor }, + { "clean_banner", Statistic::CleanBanner }, + { "clean_shulker_box", Statistic::CleanShulkerBox }, + { "climb_one_cm", Statistic::ClimbOneCm }, + { "crouch_one_cm", Statistic::CrouchOneCm }, + { "damage_absorbed", Statistic::DamageAbsorbed }, + { "damage_blocked_by_shield", Statistic::DamageBlockedByShield }, + { "damage_dealt", Statistic::DamageDealt }, + { "damage_dealt_absorbed", Statistic::DamageDealtAbsorbed }, + { "damage_dealt_resisted", Statistic::DamageDealtResisted }, + { "damage_resisted", Statistic::DamageResisted }, + { "damage_taken", Statistic::DamageTaken }, + { "deaths", Statistic::Deaths }, + { "drop", Statistic::Drop }, + { "eat_cake_slice", Statistic::EatCakeSlice }, + { "enchant_item", Statistic::EnchantItem }, + { "fall_one_cm", Statistic::FallOneCm }, + { "fill_cauldron", Statistic::FillCauldron }, + { "fish_caught", Statistic::FishCaught }, + { "fly_one_cm", Statistic::FlyOneCm }, + { "horse_one_cm", Statistic::HorseOneCm }, + { "inspect_dispenser", Statistic::InspectDispenser }, + { "inspect_dropper", Statistic::InspectDropper }, + { "inspect_hopper", Statistic::InspectHopper }, + { "interact_with_anvil", Statistic::InteractWithAnvil }, + { "interact_with_beacon", Statistic::InteractWithBeacon }, + { "interact_with_blast_furnace", Statistic::InteractWithBlastFurnace }, + { "interact_with_brewingstand", Statistic::InteractWithBrewingstand }, + { "interact_with_campfire", Statistic::InteractWithCampfire }, + { "interact_with_cartography_table", Statistic::InteractWithCartographyTable }, + { "interact_with_crafting_table", Statistic::InteractWithCraftingTable }, + { "interact_with_furnace", Statistic::InteractWithFurnace }, + { "interact_with_grindstone", Statistic::InteractWithGrindstone }, + { "interact_with_lectern", Statistic::InteractWithLectern }, + { "interact_with_loom", Statistic::InteractWithLoom }, + { "interact_with_smithing_table", Statistic::InteractWithSmithingTable }, + { "interact_with_smoker", Statistic::InteractWithSmoker }, + { "interact_with_stonecutter", Statistic::InteractWithStonecutter }, + { "jump", Statistic::Jump }, + { "leave_game", Statistic::LeaveGame }, + { "minecart_one_cm", Statistic::MinecartOneCm }, + { "mob_kills", Statistic::MobKills }, + { "open_barrel", Statistic::OpenBarrel }, + { "open_chest", Statistic::OpenChest }, + { "open_enderchest", Statistic::OpenEnderchest }, + { "open_shulker_box", Statistic::OpenShulkerBox }, + { "pig_one_cm", Statistic::PigOneCm }, + { "play_noteblock", Statistic::PlayNoteblock }, + { "play_one_minute", Statistic::PlayOneMinute }, + { "play_record", Statistic::PlayRecord }, + { "player_kills", Statistic::PlayerKills }, + { "pot_flower", Statistic::PotFlower }, + { "raid_trigger", Statistic::RaidTrigger }, + { "raid_win", Statistic::RaidWin }, + { "sleep_in_bed", Statistic::SleepInBed }, + { "sneak_time", Statistic::SneakTime }, + { "sprint_one_cm", Statistic::SprintOneCm }, + { "strider_one_cm", Statistic::StriderOneCm }, + { "swim_one_cm", Statistic::SwimOneCm }, + { "talked_to_villager", Statistic::TalkedToVillager }, + { "target_hit", Statistic::TargetHit }, + { "time_since_death", Statistic::TimeSinceDeath }, + { "time_since_rest", Statistic::TimeSinceRest }, + { "traded_with_villager", Statistic::TradedWithVillager }, + { "trigger_trapped_chest", Statistic::TriggerTrappedChest }, + { "tune_noteblock", Statistic::TuneNoteblock }, + { "use_cauldron", Statistic::UseCauldron }, + { "walk_on_water_one_cm", Statistic::WalkOnWaterOneCm }, + { "walk_one_cm", Statistic::WalkOneCm }, + { "walk_under_water_one_cm", Statistic::WalkUnderWaterOneCm }, + + // Old ones just for compatibility + { "junk_fished", Statistic::JunkFished }, + { "treasure_fished", Statistic::TreasureFished }, + + // The old advancements + { "cuberite:achievement.openInventory", Statistic::AchOpenInventory }, + { "cuberite:achievement.mineWood", Statistic::AchMineWood }, + { "cuberite:achievement.buildWorkBench", Statistic::AchBuildWorkBench }, + { "cuberite:achievement.buildPickaxe", Statistic::AchBuildPickaxe }, + { "cuberite:achievement.buildFurnace", Statistic::AchBuildFurnace }, + { "cuberite:achievement.acquireIron", Statistic::AchAcquireIron }, + { "cuberite:achievement.buildHoe", Statistic::AchBuildHoe }, + { "cuberite:achievement.makeBread", Statistic::AchMakeBread }, + { "cuberite:achievement.bakeCake", Statistic::AchBakeCake }, + { "cuberite:achievement.buildBetterPickaxe", Statistic::AchBuildBetterPickaxe }, + { "cuberite:achievement.cookFish", Statistic::AchCookFish }, + { "cuberite:achievement.onARail", Statistic::AchOnARail }, + { "cuberite:achievement.buildSword", Statistic::AchBuildSword }, + { "cuberite:achievement.killEnemy", Statistic::AchKillEnemy }, + { "cuberite:achievement.killCow", Statistic::AchKillCow }, + { "cuberite:achievement.flyPig", Statistic::AchFlyPig }, + { "cuberite:achievement.snipeSkeleton", Statistic::AchSnipeSkeleton }, + { "cuberite:achievement.diamonds", Statistic::AchDiamonds }, + { "cuberite:achievement.portal", Statistic::AchPortal }, + { "cuberite:achievement.ghast", Statistic::AchGhast }, + { "cuberite:achievement.blazeRod", Statistic::AchBlazeRod }, + { "cuberite:achievement.potion", Statistic::AchPotion }, + { "cuberite:achievement.theEnd", Statistic::AchTheEnd }, + { "cuberite:achievement.theEnd2", Statistic::AchTheEnd2 }, + { "cuberite:achievement.enchantments", Statistic::AchEnchantments }, + { "cuberite:achievement.overkill", Statistic::AchOverkill }, + { "cuberite:achievement.bookcase", Statistic::AchBookcase }, + { "cuberite:achievement.exploreAllBiomes", Statistic::AchExploreAllBiomes }, + { "cuberite:achievement.spawnWither", Statistic::AchSpawnWither }, + { "cuberite:achievement.killWither", Statistic::AchKillWither }, + { "cuberite:achievement.fullBeacon", Statistic::AchFullBeacon }, + { "cuberite:achievement.breedCow", Statistic::AchBreedCow }, + { "cuberite:achievement.diamondsToYou", Statistic::AchDiamondsToYou} + }; + + Statistic ToCustomStatistic(const std::string_view ID) + { + return CustomStatistics.at(ID); + } + + std::pair<Namespace, std::string_view> SplitNamespacedID(const std::string_view ID) + { + const auto NamespaceIndex = ID.find(':'); + if (NamespaceIndex == std::string_view::npos) + { + // No explicit namespace default to the Minecraft namespace: + return { Namespace::Minecraft, ID }; + } + + const auto Namespace = ID.substr(0, NamespaceIndex); + if (Namespace == "minecraft") + { + // An unprefixed ID in the vanilla Minecraft namespace + const auto Value = ID.substr(NamespaceIndex + 1); + + return { Namespace::Minecraft, Value }; + } + + if (Namespace == "cuberite") + { + return { Namespace::Cuberite, ID }; + } + + return { Namespace::Unknown, ID }; + } +} diff --git a/src/WorldStorage/NamespaceSerializer.h b/src/WorldStorage/NamespaceSerializer.h new file mode 100644 index 000000000..d7902409f --- /dev/null +++ b/src/WorldStorage/NamespaceSerializer.h @@ -0,0 +1,21 @@ +#pragma once + +#include "../Registries/Statistics.h" + +namespace NamespaceSerializer +{ + enum class Namespace + { + Minecraft, + Cuberite, + Unknown + }; + + unsigned DataVersion(); + + const char * From(Statistic ID); + + Statistic ToCustomStatistic(std::string_view ID); + + std::pair<Namespace, std::string_view> SplitNamespacedID(std::string_view ID); +} diff --git a/src/WorldStorage/StatSerializer.cpp b/src/WorldStorage/StatSerializer.cpp index b9f188c11..de8a1d277 100644 --- a/src/WorldStorage/StatSerializer.cpp +++ b/src/WorldStorage/StatSerializer.cpp @@ -4,15 +4,17 @@ #include "Globals.h" #include "StatSerializer.h" - #include "../Statistics.h" -#include "../JsonUtils.h" +#include "NamespaceSerializer.h" + +#include <fstream> +#include <json/json.h> -cStatSerializer::cStatSerializer(const AString & a_WorldName, const AString & a_PlayerName, const AString & a_FileName, cStatManager * a_Manager) +cStatSerializer::cStatSerializer(cStatManager & a_Manager, const AString & a_WorldName, const AString & a_FileName) : m_Manager(a_Manager) { // Even though stats are shared between worlds, they are (usually) saved @@ -21,8 +23,7 @@ cStatSerializer::cStatSerializer(const AString & a_WorldName, const AString & a_ AString StatsPath; Printf(StatsPath, "%s%cstats", a_WorldName.c_str(), cFile::PathSeparator()); - m_LegacyPath = StatsPath + "/" + a_PlayerName + ".json"; - m_Path = StatsPath + "/" + a_FileName + ".json"; + m_Path = StatsPath + cFile::PathSeparator() + a_FileName + ".json"; // Ensure that the directory exists. cFile::CreateFolder(StatsPath); @@ -32,49 +33,26 @@ cStatSerializer::cStatSerializer(const AString & a_WorldName, const AString & a_ -bool cStatSerializer::Load(void) +void cStatSerializer::Load(void) { - AString Data = cFile::ReadWholeFile(m_Path); - if (Data.empty()) - { - Data = cFile::ReadWholeFile(m_LegacyPath); - if (Data.empty()) - { - return false; - } - } - Json::Value Root; + std::ifstream(m_Path) >> Root; - if (JsonUtils::ParseString(Data, Root)) - { - return LoadStatFromJSON(Root); - } - - return false; + LoadCustomStatFromJSON(Root["stats"]["custom"]); } -bool cStatSerializer::Save(void) +void cStatSerializer::Save(void) { Json::Value Root; - SaveStatToJSON(Root); - - cFile File; - if (!File.Open(m_Path, cFile::fmWrite)) - { - return false; - } - AString JsonData = JsonUtils::WriteStyledString(Root); + SaveStatToJSON(Root["stats"]); + Root["DataVersion"] = NamespaceSerializer::DataVersion(); - File.Write(JsonData.data(), JsonData.size()); - File.Close(); - - return true; + std::ofstream(m_Path) << Root; } @@ -83,68 +61,50 @@ bool cStatSerializer::Save(void) void cStatSerializer::SaveStatToJSON(Json::Value & a_Out) { - for (unsigned int i = 0; i < static_cast<unsigned int>(statCount); ++i) + m_Manager.ForEachStatisticType([&a_Out](const cStatManager::CustomStore & Store) { - StatValue Value = m_Manager->GetValue(static_cast<eStatistic>(i)); - - if (Value != 0) + if (Store.empty()) { - const AString & StatName = cStatInfo::GetName(static_cast<eStatistic>(i)); - - a_Out[StatName] = Value; + // Avoid saving "custom": null to disk: + return; } - // TODO 2014-05-11 xdot: Save "progress" - } + auto & Custom = a_Out["custom"]; + for (const auto & Item : Store) + { + Custom[NamespaceSerializer::From(Item.first)] = Item.second; + } + }); } -bool cStatSerializer::LoadStatFromJSON(const Json::Value & a_In) +void cStatSerializer::LoadCustomStatFromJSON(const Json::Value & a_In) { - m_Manager->Reset(); - - for (Json::Value::const_iterator it = a_In.begin() ; it != a_In.end() ; ++it) + for (auto it = a_In.begin() ; it != a_In.end() ; ++it) { - AString StatName = it.key().asString(); - - eStatistic StatType = cStatInfo::GetType(StatName); - - if (StatType == statInvalid) + const auto & Key = it.key().asString(); + const auto StatInfo = NamespaceSerializer::SplitNamespacedID(Key); + if (StatInfo.first == NamespaceSerializer::Namespace::Unknown) { - LOGWARNING("Invalid statistic type \"%s\"", StatName.c_str()); + // Ignore non-Vanilla, non-Cuberite namespaces for now: continue; } - const Json::Value & Node = *it; - - if (Node.isInt()) + const auto & StatName = StatInfo.second; + try { - m_Manager->SetValue(StatType, Node.asInt()); + m_Manager.SetValue(NamespaceSerializer::ToCustomStatistic(StatName), it->asInt()); } - else if (Node.isObject()) + catch (const std::out_of_range & Oops) { - StatValue Value = Node.get("value", 0).asInt(); - - // TODO 2014-05-11 xdot: Load "progress" - - m_Manager->SetValue(StatType, Value); + FLOGWARNING("Invalid statistic type \"{}\"", StatName); } - else + catch (const Json::LogicError & Oops) { - LOGWARNING("Invalid statistic value for type \"%s\"", StatName.c_str()); + FLOGWARNING("Invalid statistic value for type \"{}\"", StatName); } } - - return true; } - - - - - - - - diff --git a/src/WorldStorage/StatSerializer.h b/src/WorldStorage/StatSerializer.h index 8e8e4ffdb..e6a5bd325 100644 --- a/src/WorldStorage/StatSerializer.h +++ b/src/WorldStorage/StatSerializer.h @@ -9,14 +9,14 @@ #pragma once -#include "json/json.h" - // fwd: class cStatManager; +namespace Json { class Value; } + @@ -25,32 +25,21 @@ class cStatSerializer { public: - cStatSerializer(const AString & a_WorldName, const AString & a_PlayerName, const AString & a_FileName, cStatManager * a_Manager); + cStatSerializer(cStatManager & a_Manager, const AString & a_WorldName, const AString & a_FileName); - /* Try to load the player statistics. Returns whether the operation was successful or not. */ - bool Load(void); + /* Try to load the player statistics. */ + void Load(void); - /* Try to save the player statistics. Returns whether the operation was successful or not. */ - bool Save(void); + /* Try to save the player statistics. */ + void Save(void); - -protected: +private: void SaveStatToJSON(Json::Value & a_Out); - bool LoadStatFromJSON(const Json::Value & a_In); - - -private: + void LoadCustomStatFromJSON(const Json::Value & a_In); - cStatManager * m_Manager; + cStatManager & m_Manager; - AString m_LegacyPath; // The old <username>.json path to try to read from if the uuid path doesn't exist on load AString m_Path; - - } ; - - - - |