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author | Alexander Harkness <me@bearbin.net> | 2017-09-07 12:56:17 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2017-09-07 12:56:17 +0200 |
commit | b5a23e5cd9601a8d0779ecf930b84506fbd398d1 (patch) | |
tree | c9d53f7f718bdfc8b37143330d1536f631888333 /src | |
parent | Switched player statistic store to save with UUID filenames. (#4002) (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/BlockInfo.cpp | 69 | ||||
-rw-r--r-- | src/BlockInfo.h | 10 | ||||
-rw-r--r-- | src/LightingThread.cpp | 3 |
3 files changed, 68 insertions, 14 deletions
diff --git a/src/BlockInfo.cpp b/src/BlockInfo.cpp index a6178ec55..3021c5efe 100644 --- a/src/BlockInfo.cpp +++ b/src/BlockInfo.cpp @@ -100,7 +100,6 @@ cBlockInfo::cBlockInfoArray::cBlockInfoArray() Info[E_BLOCK_HEAD ].m_SpreadLightFalloff = 1; Info[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE].m_SpreadLightFalloff = 1; Info[E_BLOCK_HOPPER ].m_SpreadLightFalloff = 1; - Info[E_BLOCK_ICE ].m_SpreadLightFalloff = 1; Info[E_BLOCK_INACTIVE_COMPARATOR ].m_SpreadLightFalloff = 1; Info[E_BLOCK_INVERTED_DAYLIGHT_SENSOR ].m_SpreadLightFalloff = 1; Info[E_BLOCK_IRON_BARS ].m_SpreadLightFalloff = 1; @@ -161,17 +160,42 @@ cBlockInfo::cBlockInfoArray::cBlockInfoArray() Info[E_BLOCK_WOODEN_PRESSURE_PLATE ].m_SpreadLightFalloff = 1; Info[E_BLOCK_WOODEN_SLAB ].m_SpreadLightFalloff = 1; - // Light in water and lava dissapears faster: - Info[E_BLOCK_LAVA ].m_SpreadLightFalloff = 3; - Info[E_BLOCK_STATIONARY_LAVA ].m_SpreadLightFalloff = 3; + // Light in ice and water dissapears faster: + Info[E_BLOCK_ICE ].m_SpreadLightFalloff = 3; Info[E_BLOCK_STATIONARY_WATER ].m_SpreadLightFalloff = 3; Info[E_BLOCK_WATER ].m_SpreadLightFalloff = 3; + // Light does not pass through these blocks at all: + Info[E_BLOCK_ACACIA_WOOD_STAIRS ].m_SpreadLightFalloff = 15; + Info[E_BLOCK_BIRCH_WOOD_STAIRS ].m_SpreadLightFalloff = 15; + Info[E_BLOCK_BRICK_STAIRS ].m_SpreadLightFalloff = 15; + Info[E_BLOCK_COBBLESTONE_STAIRS ].m_SpreadLightFalloff = 15; + Info[E_BLOCK_DARK_OAK_WOOD_STAIRS ].m_SpreadLightFalloff = 15; + Info[E_BLOCK_DOUBLE_RED_SANDSTONE_SLAB ].m_SpreadLightFalloff = 15; + Info[E_BLOCK_DOUBLE_STONE_SLAB ].m_SpreadLightFalloff = 15; + Info[E_BLOCK_DOUBLE_WOODEN_SLAB ].m_SpreadLightFalloff = 15; + Info[E_BLOCK_FARMLAND ].m_SpreadLightFalloff = 15; + Info[E_BLOCK_JUNGLE_WOOD_STAIRS ].m_SpreadLightFalloff = 15; + Info[E_BLOCK_NETHER_BRICK_STAIRS ].m_SpreadLightFalloff = 15; + Info[E_BLOCK_OAK_WOOD_STAIRS ].m_SpreadLightFalloff = 15; + Info[E_BLOCK_PURPUR_DOUBLE_SLAB ].m_SpreadLightFalloff = 15; + Info[E_BLOCK_PURPUR_SLAB ].m_SpreadLightFalloff = 15; + Info[E_BLOCK_PURPUR_STAIRS ].m_SpreadLightFalloff = 15; + Info[E_BLOCK_QUARTZ_STAIRS ].m_SpreadLightFalloff = 15; + Info[E_BLOCK_RED_SANDSTONE_SLAB ].m_SpreadLightFalloff = 15; + Info[E_BLOCK_RED_SANDSTONE_STAIRS ].m_SpreadLightFalloff = 15; + Info[E_BLOCK_SANDSTONE_STAIRS ].m_SpreadLightFalloff = 15; + Info[E_BLOCK_SPRUCE_WOOD_STAIRS ].m_SpreadLightFalloff = 15; + Info[E_BLOCK_STONE_BRICK_STAIRS ].m_SpreadLightFalloff = 15; + Info[E_BLOCK_STONE_SLAB ].m_SpreadLightFalloff = 15; + Info[E_BLOCK_WOODEN_SLAB ].m_SpreadLightFalloff = 15; // Transparent blocks + Info[E_BLOCK_ACACIA_DOOR ].m_Transparent = true; Info[E_BLOCK_ACACIA_FENCE ].m_Transparent = true; Info[E_BLOCK_ACACIA_FENCE_GATE ].m_Transparent = true; + Info[E_BLOCK_ACACIA_WOOD_STAIRS ].m_Transparent = true; Info[E_BLOCK_ACTIVATOR_RAIL ].m_Transparent = true; Info[E_BLOCK_ACTIVE_COMPARATOR ].m_Transparent = true; Info[E_BLOCK_AIR ].m_Transparent = true; @@ -183,38 +207,44 @@ cBlockInfo::cBlockInfoArray::cBlockInfoArray() Info[E_BLOCK_BIRCH_DOOR ].m_Transparent = true; Info[E_BLOCK_BIRCH_FENCE ].m_Transparent = true; Info[E_BLOCK_BIRCH_FENCE_GATE ].m_Transparent = true; + Info[E_BLOCK_BIRCH_WOOD_STAIRS ].m_Transparent = true; Info[E_BLOCK_BLACK_SHULKER_BOX ].m_Transparent = true; Info[E_BLOCK_BLOCK_OF_REDSTONE ].m_Transparent = true; Info[E_BLOCK_BLUE_SHULKER_BOX ].m_Transparent = true; + Info[E_BLOCK_BREWING_STAND ].m_Transparent = true; + Info[E_BLOCK_BRICK_STAIRS ].m_Transparent = true; Info[E_BLOCK_BROWN_MUSHROOM ].m_Transparent = true; Info[E_BLOCK_BROWN_SHULKER_BOX ].m_Transparent = true; - Info[E_BLOCK_BREWING_STAND ].m_Transparent = true; Info[E_BLOCK_CACTUS ].m_Transparent = true; Info[E_BLOCK_CAKE ].m_Transparent = true; Info[E_BLOCK_CARPET ].m_Transparent = true; Info[E_BLOCK_CARROTS ].m_Transparent = true; Info[E_BLOCK_CAULDRON ].m_Transparent = true; Info[E_BLOCK_CHEST ].m_Transparent = true; + Info[E_BLOCK_COBBLESTONE_STAIRS ].m_Transparent = true; Info[E_BLOCK_COBBLESTONE_WALL ].m_Transparent = true; - Info[E_BLOCK_COCOA_POD ].m_Transparent = true; Info[E_BLOCK_COBWEB ].m_Transparent = true; + Info[E_BLOCK_COCOA_POD ].m_Transparent = true; Info[E_BLOCK_CROPS ].m_Transparent = true; Info[E_BLOCK_CYAN_SHULKER_BOX ].m_Transparent = true; Info[E_BLOCK_DANDELION ].m_Transparent = true; Info[E_BLOCK_DARK_OAK_DOOR ].m_Transparent = true; Info[E_BLOCK_DARK_OAK_FENCE ].m_Transparent = true; Info[E_BLOCK_DARK_OAK_FENCE_GATE ].m_Transparent = true; + Info[E_BLOCK_DARK_OAK_WOOD_STAIRS ].m_Transparent = true; Info[E_BLOCK_DAYLIGHT_SENSOR ].m_Transparent = true; Info[E_BLOCK_DEAD_BUSH ].m_Transparent = true; Info[E_BLOCK_DETECTOR_RAIL ].m_Transparent = true; + Info[E_BLOCK_DOUBLE_RED_SANDSTONE_SLAB ].m_Transparent = true; + Info[E_BLOCK_DOUBLE_STONE_SLAB ].m_Transparent = true; + Info[E_BLOCK_DOUBLE_WOODEN_SLAB ].m_Transparent = true; Info[E_BLOCK_DRAGON_EGG ].m_Transparent = true; Info[E_BLOCK_ENCHANTMENT_TABLE ].m_Transparent = true; - Info[E_BLOCK_ENDER_CHEST ].m_Transparent = true; Info[E_BLOCK_END_PORTAL ].m_Transparent = true; Info[E_BLOCK_END_PORTAL_FRAME ].m_Transparent = true; + Info[E_BLOCK_ENDER_CHEST ].m_Transparent = true; Info[E_BLOCK_FARMLAND ].m_Transparent = true; Info[E_BLOCK_FENCE ].m_Transparent = true; - Info[E_BLOCK_OAK_FENCE_GATE ].m_Transparent = true; Info[E_BLOCK_FIRE ].m_Transparent = true; Info[E_BLOCK_FLOWER ].m_Transparent = true; Info[E_BLOCK_FLOWER_POT ].m_Transparent = true; @@ -234,23 +264,28 @@ cBlockInfo::cBlockInfoArray::cBlockInfoArray() Info[E_BLOCK_JUNGLE_DOOR ].m_Transparent = true; Info[E_BLOCK_JUNGLE_FENCE ].m_Transparent = true; Info[E_BLOCK_JUNGLE_FENCE_GATE ].m_Transparent = true; + Info[E_BLOCK_JUNGLE_WOOD_STAIRS ].m_Transparent = true; Info[E_BLOCK_LADDER ].m_Transparent = true; Info[E_BLOCK_LAVA ].m_Transparent = true; Info[E_BLOCK_LEAVES ].m_Transparent = true; Info[E_BLOCK_LEVER ].m_Transparent = true; - Info[E_BLOCK_LILY_PAD ].m_Transparent = true; Info[E_BLOCK_LIGHT_BLUE_SHULKER_BOX ].m_Transparent = true; Info[E_BLOCK_LIGHT_GRAY_SHULKER_BOX ].m_Transparent = true; Info[E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE].m_Transparent = true; + Info[E_BLOCK_LILY_PAD ].m_Transparent = true; Info[E_BLOCK_LIME_SHULKER_BOX ].m_Transparent = true; Info[E_BLOCK_LIT_FURNACE ].m_Transparent = true; Info[E_BLOCK_MAGENTA_SHULKER_BOX ].m_Transparent = true; Info[E_BLOCK_MELON_STEM ].m_Transparent = true; Info[E_BLOCK_MOB_SPAWNER ].m_Transparent = true; Info[E_BLOCK_NETHER_BRICK_FENCE ].m_Transparent = true; + Info[E_BLOCK_NETHER_BRICK_STAIRS ].m_Transparent = true; Info[E_BLOCK_NETHER_PORTAL ].m_Transparent = true; Info[E_BLOCK_NETHER_WART ].m_Transparent = true; Info[E_BLOCK_NEW_LEAVES ].m_Transparent = true; + Info[E_BLOCK_OAK_DOOR ].m_Transparent = true; + Info[E_BLOCK_OAK_FENCE_GATE ].m_Transparent = true; + Info[E_BLOCK_OAK_WOOD_STAIRS ].m_Transparent = true; Info[E_BLOCK_ORANGE_SHULKER_BOX ].m_Transparent = true; Info[E_BLOCK_PINK_SHULKER_BOX ].m_Transparent = true; Info[E_BLOCK_PISTON ].m_Transparent = true; @@ -260,10 +295,14 @@ cBlockInfo::cBlockInfoArray::cBlockInfoArray() Info[E_BLOCK_POWERED_RAIL ].m_Transparent = true; Info[E_BLOCK_PUMPKIN_STEM ].m_Transparent = true; Info[E_BLOCK_PURPLE_SHULKER_BOX ].m_Transparent = true; + Info[E_BLOCK_PURPUR_DOUBLE_SLAB ].m_Transparent = true; Info[E_BLOCK_PURPUR_SLAB ].m_Transparent = true; + Info[E_BLOCK_PURPUR_STAIRS ].m_Transparent = true; + Info[E_BLOCK_QUARTZ_STAIRS ].m_Transparent = true; Info[E_BLOCK_RAIL ].m_Transparent = true; Info[E_BLOCK_RED_MUSHROOM ].m_Transparent = true; Info[E_BLOCK_RED_SANDSTONE_SLAB ].m_Transparent = true; + Info[E_BLOCK_RED_SANDSTONE_STAIRS ].m_Transparent = true; Info[E_BLOCK_RED_SHULKER_BOX ].m_Transparent = true; Info[E_BLOCK_REDSTONE_ORE_GLOWING ].m_Transparent = true; Info[E_BLOCK_REDSTONE_REPEATER_OFF ].m_Transparent = true; @@ -271,20 +310,22 @@ cBlockInfo::cBlockInfoArray::cBlockInfoArray() Info[E_BLOCK_REDSTONE_TORCH_OFF ].m_Transparent = true; Info[E_BLOCK_REDSTONE_TORCH_ON ].m_Transparent = true; Info[E_BLOCK_REDSTONE_WIRE ].m_Transparent = true; + Info[E_BLOCK_SANDSTONE_STAIRS ].m_Transparent = true; Info[E_BLOCK_SAPLING ].m_Transparent = true; Info[E_BLOCK_SIGN_POST ].m_Transparent = true; Info[E_BLOCK_SPRUCE_DOOR ].m_Transparent = true; Info[E_BLOCK_SPRUCE_FENCE ].m_Transparent = true; Info[E_BLOCK_SPRUCE_FENCE_GATE ].m_Transparent = true; + Info[E_BLOCK_SPRUCE_WOOD_STAIRS ].m_Transparent = true; Info[E_BLOCK_STAINED_GLASS ].m_Transparent = true; Info[E_BLOCK_STAINED_GLASS_PANE ].m_Transparent = true; + Info[E_BLOCK_STANDING_BANNER ].m_Transparent = true; Info[E_BLOCK_STATIONARY_LAVA ].m_Transparent = true; Info[E_BLOCK_STATIONARY_WATER ].m_Transparent = true; - Info[E_BLOCK_STANDING_BANNER ].m_Transparent = true; Info[E_BLOCK_STICKY_PISTON ].m_Transparent = true; + Info[E_BLOCK_STONE_BRICK_STAIRS ].m_Transparent = true; Info[E_BLOCK_STONE_BUTTON ].m_Transparent = true; Info[E_BLOCK_STONE_PRESSURE_PLATE ].m_Transparent = true; - Info[E_BLOCK_STONE_SLAB ].m_Transparent = true; Info[E_BLOCK_SUGARCANE ].m_Transparent = true; Info[E_BLOCK_TALL_GRASS ].m_Transparent = true; Info[E_BLOCK_TORCH ].m_Transparent = true; @@ -298,12 +339,16 @@ cBlockInfo::cBlockInfoArray::cBlockInfoArray() Info[E_BLOCK_WATER ].m_Transparent = true; Info[E_BLOCK_WHITE_SHULKER_BOX ].m_Transparent = true; Info[E_BLOCK_WOODEN_BUTTON ].m_Transparent = true; - Info[E_BLOCK_OAK_DOOR ].m_Transparent = true; Info[E_BLOCK_WOODEN_PRESSURE_PLATE ].m_Transparent = true; Info[E_BLOCK_WOODEN_SLAB ].m_Transparent = true; Info[E_BLOCK_YELLOW_SHULKER_BOX ].m_Transparent = true; + // Skylight dispersant blocks: + Info[E_BLOCK_COBWEB ].m_IsSkylightDispersant = true; + Info[E_BLOCK_LEAVES ].m_IsSkylightDispersant = true; + + // One hit break blocks: Info[E_BLOCK_ACTIVE_COMPARATOR ].m_OneHitDig = true; Info[E_BLOCK_BEETROOTS ].m_OneHitDig = true; diff --git a/src/BlockInfo.h b/src/BlockInfo.h index 1ba818cb3..fd8408638 100644 --- a/src/BlockInfo.h +++ b/src/BlockInfo.h @@ -28,7 +28,7 @@ public: /** How much light do the blocks consume? */ NIBBLETYPE m_SpreadLightFalloff; - /** Is a block completely transparent? (light doesn't get decreased(?)) */ + /** Is a block transparent? (https://minecraft.gamepedia.com/Opacity) */ bool m_Transparent; /** Is a block destroyed after a single hit? */ @@ -37,6 +37,9 @@ public: /** Can a piston break this block? */ bool m_PistonBreakable; + /** Does a block disperse sky light? (only relevant for transparent blocks) */ + bool m_IsSkylightDispersant; + /** Can this block hold snow atop? */ bool m_IsSnowable; @@ -76,6 +79,10 @@ public: inline static bool IsTransparent (BLOCKTYPE a_Type) { return Get(a_Type).m_Transparent; } inline static bool IsOneHitDig (BLOCKTYPE a_Type) { return Get(a_Type).m_OneHitDig; } inline static bool IsPistonBreakable (BLOCKTYPE a_Type) { return Get(a_Type).m_PistonBreakable; } + inline static bool IsSkylightDispersant (BLOCKTYPE a_Type) + { + return ((Get(a_Type).m_IsSkylightDispersant) || (Get(a_Type).m_SpreadLightFalloff > 1)); + } inline static bool IsSnowable (BLOCKTYPE a_Type) { return Get(a_Type).m_IsSnowable; } inline static bool IsSolid (BLOCKTYPE a_Type) { return Get(a_Type).m_IsSolid; } inline static bool IsUseableBySpectator (BLOCKTYPE a_Type) { return Get(a_Type).m_UseableBySpectator; } @@ -95,6 +102,7 @@ public: , m_Transparent(false) , m_OneHitDig(false) , m_PistonBreakable(false) + , m_IsSkylightDispersant(false) , m_IsSnowable(false) , m_IsSolid(true) , m_UseableBySpectator(false) diff --git a/src/LightingThread.cpp b/src/LightingThread.cpp index df1a802a5..302a7ba01 100644 --- a/src/LightingThread.cpp +++ b/src/LightingThread.cpp @@ -378,7 +378,8 @@ void cLightingThread::PrepareSkyLight(void) ASSERT(Current < cChunkDef::Height); while ( (Current >= 0) && - cBlockInfo::IsTransparent(m_BlockTypes[idx + Current * BlocksPerYLayer]) + cBlockInfo::IsTransparent(m_BlockTypes[idx + Current * BlocksPerYLayer]) && + !cBlockInfo::IsSkylightDispersant(m_BlockTypes[idx + Current * BlocksPerYLayer]) ) { Current -= 1; // Sunlight goes down unchanged through this block |