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author | Howaner <franzi.moos@googlemail.com> | 2014-07-13 00:54:11 +0200 |
---|---|---|
committer | Howaner <franzi.moos@googlemail.com> | 2014-07-13 00:54:11 +0200 |
commit | 4b093972ea139d057dd523b583352be69bae7edb (patch) | |
tree | 1bc8edf1594f4c81bbdd6a68cf7d22f5a2b21341 /src | |
parent | Add doxy-comments. (diff) | |
parent | Merge pull request #1154 from mc-server/trappedchests (diff) | |
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Diffstat (limited to '')
98 files changed, 2247 insertions, 1538 deletions
diff --git a/src/Bindings/.gitignore b/src/Bindings/.gitignore index af8aa76fa..0d00dd578 100644 --- a/src/Bindings/.gitignore +++ b/src/Bindings/.gitignore @@ -1 +1,2 @@ lua51.dll +LuaState_Call.inc diff --git a/src/Bindings/LuaState.cpp b/src/Bindings/LuaState.cpp index 7a5ed1425..32638df96 100644 --- a/src/Bindings/LuaState.cpp +++ b/src/Bindings/LuaState.cpp @@ -811,6 +811,18 @@ void cLuaState::GetStackValue(int a_StackPos, double & a_ReturnedVal) +void cLuaState::GetStackValue(int a_StackPos, eWeather & a_ReturnedVal) +{ + if (lua_isnumber(m_LuaState, a_StackPos)) + { + a_ReturnedVal = (eWeather)Clamp((int)tolua_tonumber(m_LuaState, a_StackPos, a_ReturnedVal), (int)wSunny, (int)wThunderstorm); + } +} + + + + + bool cLuaState::CallFunction(int a_NumResults) { ASSERT (m_NumCurrentFunctionArgs >= 0); // A function must be pushed to stack first diff --git a/src/Bindings/LuaState.h b/src/Bindings/LuaState.h index 066390e39..b1ac3578a 100644 --- a/src/Bindings/LuaState.h +++ b/src/Bindings/LuaState.h @@ -9,10 +9,11 @@ Owned lua_State is created by calling Create() and the cLuaState automatically c Or, lua_State can be attached by calling Attach(), the cLuaState doesn't close such a state Attaching a state will automatically close an owned state. -Calling a Lua function is done by pushing the function, either by PushFunction() or PushFunctionFromRegistry(), -then pushing the arguments (PushString(), PushNumber(), PushUserData() etc.) and finally -executing CallFunction(). cLuaState automatically keeps track of the number of arguments and the name of the -function (for logging purposes), which makes the call less error-prone. +Calling a Lua function is done internally by pushing the function using PushFunction(), then pushing the +arguments and finally executing CallFunction(). cLuaState automatically keeps track of the number of +arguments and the name of the function (for logging purposes). After the call the return values are read from +the stack using GetStackValue(). All of this is wrapped in a templated function overloads cLuaState::Call(), +which is generated automatically by gen_LuaState_Call.lua script file into the LuaState_Call.inc file. Reference management is provided by the cLuaState::cRef class. This is used when you need to hold a reference to any Lua object across several function calls; usually this is used for callbacks. The class is RAII-like, with @@ -30,6 +31,7 @@ extern "C" } #include "../Vector3.h" +#include "../Defines.h" @@ -222,625 +224,13 @@ public: /** Retrieve value at a_StackPos, if it is a valid number. If not, a_Value is unchanged */ void GetStackValue(int a_StackPos, double & a_Value); + /** Retrieve value at a_StackPos, if it is a valid number, converting and clamping it to eWeather. + If not, a_Value is unchanged. */ + void GetStackValue(int a_StackPos, eWeather & a_Value); + - /** Call any 0-param 0-return Lua function in a single line: */ - template <typename FnT> - bool Call(FnT a_FnName) - { - if (!PushFunction(a_FnName)) - { - return false; - } - return CallFunction(0); - } - - /** Call any 1-param 0-return Lua function in a single line: */ - template< - typename FnT, - typename ArgT1 - > - bool Call(FnT a_FnName, ArgT1 a_Arg1) - { - if (!PushFunction(a_FnName)) - { - return false; - } - Push(a_Arg1); - return CallFunction(0); - } - - /** Call any 2-param 0-return Lua function in a single line: */ - template< - typename FnT, typename ArgT1, typename ArgT2 - > - bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2) - { - if (!PushFunction(a_FnName)) - { - return false; - } - Push(a_Arg1); - Push(a_Arg2); - return CallFunction(0); - } - - /** Call any 3-param 0-return Lua function in a single line: */ - template< - typename FnT, typename ArgT1, typename ArgT2, typename ArgT3 - > - bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3) - { - if (!PushFunction(a_FnName)) - { - return false; - } - Push(a_Arg1); - Push(a_Arg2); - Push(a_Arg3); - return CallFunction(0); - } - - /** Call any 0-param 1-return Lua function in a single line: */ - template< - typename FnT, typename RetT1 - > - bool Call(FnT a_FnName, const cRet & a_Mark, RetT1 & a_Ret1) - { - UNUSED(a_Mark); - if (!PushFunction(a_FnName)) - { - return false; - } - if (!CallFunction(1)) - { - return false; - } - GetStackValue(-1, a_Ret1); - lua_pop(m_LuaState, 1); - return true; - } - - /** Call any 1-param 1-return Lua function in a single line: */ - template< - typename FnT, typename ArgT1, typename RetT1 - > - bool Call(FnT a_FnName, ArgT1 a_Arg1, const cRet & a_Mark, RetT1 & a_Ret1) - { - int InitialTop = lua_gettop(m_LuaState); - UNUSED(a_Mark); - if (!PushFunction(a_FnName)) - { - return false; - } - Push(a_Arg1); - if (!CallFunction(1)) - { - return false; - } - GetStackValue(-1, a_Ret1); - lua_pop(m_LuaState, 1); - ASSERT(InitialTop == lua_gettop(m_LuaState)); - return true; - } - - /** Call any 2-param 1-return Lua function in a single line: */ - template< - typename FnT, typename ArgT1, typename ArgT2, typename RetT1 - > - bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, const cRet & a_Mark, RetT1 & a_Ret1) - { - UNUSED(a_Mark); - if (!PushFunction(a_FnName)) - { - return false; - } - Push(a_Arg1); - Push(a_Arg2); - if (!CallFunction(1)) - { - return false; - } - GetStackValue(-1, a_Ret1); - lua_pop(m_LuaState, 1); - return true; - } - - /** Call any 3-param 1-return Lua function in a single line: */ - template< - typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename RetT1 - > - bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, const cRet & a_Mark, RetT1 & a_Ret1) - { - UNUSED(a_Mark); - if (!PushFunction(a_FnName)) - { - return false; - } - Push(a_Arg1); - Push(a_Arg2); - Push(a_Arg3); - if (!CallFunction(1)) - { - return false; - } - GetStackValue(-1, a_Ret1); - lua_pop(m_LuaState, 1); - return true; - } - - /** Call any 4-param 1-return Lua function in a single line: */ - template< - typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename RetT1 - > - bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, const cRet & a_Mark, RetT1 & a_Ret1) - { - UNUSED(a_Mark); - if (!PushFunction(a_FnName)) - { - return false; - } - Push(a_Arg1); - Push(a_Arg2); - Push(a_Arg3); - Push(a_Arg4); - if (!CallFunction(1)) - { - return false; - } - GetStackValue(-1, a_Ret1); - lua_pop(m_LuaState, 1); - return true; - } - - /** Call any 5-param 1-return Lua function in a single line: */ - template< - typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5, typename RetT1 - > - bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, const cRet & a_Mark, RetT1 & a_Ret1) - { - UNUSED(a_Mark); - if (!PushFunction(a_FnName)) - { - return false; - } - Push(a_Arg1); - Push(a_Arg2); - Push(a_Arg3); - Push(a_Arg4); - Push(a_Arg5); - if (!CallFunction(1)) - { - return false; - } - GetStackValue(-1, a_Ret1); - lua_pop(m_LuaState, 1); - return true; - } - - /** Call any 6-param 1-return Lua function in a single line: */ - template< - typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5, typename ArgT6, - typename RetT1 - > - bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, const cRet & a_Mark, RetT1 & a_Ret1) - { - UNUSED(a_Mark); - if (!PushFunction(a_FnName)) - { - return false; - } - Push(a_Arg1); - Push(a_Arg2); - Push(a_Arg3); - Push(a_Arg4); - Push(a_Arg5); - Push(a_Arg6); - if (!CallFunction(1)) - { - return false; - } - GetStackValue(-1, a_Ret1); - lua_pop(m_LuaState, 1); - return true; - } - - /** Call any 7-param 1-return Lua function in a single line: */ - template< - typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5, typename ArgT6, - typename ArgT7, typename RetT1 - > - bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, ArgT7 a_Arg7, const cRet & a_Mark, RetT1 & a_Ret1) - { - UNUSED(a_Mark); - if (!PushFunction(a_FnName)) - { - return false; - } - Push(a_Arg1); - Push(a_Arg2); - Push(a_Arg3); - Push(a_Arg4); - Push(a_Arg5); - Push(a_Arg6); - Push(a_Arg7); - if (!CallFunction(1)) - { - return false; - } - GetStackValue(-1, a_Ret1); - lua_pop(m_LuaState, 1); - return true; - } - - /** Call any 8-param 1-return Lua function in a single line: */ - template< - typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5, typename ArgT6, - typename ArgT7, typename ArgT8, typename RetT1 - > - bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, ArgT7 a_Arg7, ArgT8 a_Arg8, const cRet & a_Mark, RetT1 & a_Ret1) - { - UNUSED(a_Mark); - if (!PushFunction(a_FnName)) - { - return false; - } - Push(a_Arg1); - Push(a_Arg2); - Push(a_Arg3); - Push(a_Arg4); - Push(a_Arg5); - Push(a_Arg6); - Push(a_Arg7); - Push(a_Arg8); - if (!CallFunction(1)) - { - return false; - } - GetStackValue(-1, a_Ret1); - lua_pop(m_LuaState, 1); - return true; - } - - /** Call any 9-param 1-return Lua function in a single line: */ - template< - typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5, typename ArgT6, - typename ArgT7, typename ArgT8, typename ArgT9, typename RetT1 - > - bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, ArgT7 a_Arg7, ArgT8 a_Arg8, ArgT9 a_Arg9, const cRet & a_Mark, RetT1 & a_Ret1) - { - UNUSED(a_Mark); - if (!PushFunction(a_FnName)) - { - return false; - } - Push(a_Arg1); - Push(a_Arg2); - Push(a_Arg3); - Push(a_Arg4); - Push(a_Arg5); - Push(a_Arg6); - Push(a_Arg7); - Push(a_Arg8); - Push(a_Arg9); - if (!CallFunction(1)) - { - return false; - } - GetStackValue(-1, a_Ret1); - lua_pop(m_LuaState, 1); - return true; - } - - /** Call any 10-param 1-return Lua function in a single line: */ - template< - typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5, typename ArgT6, - typename ArgT7, typename ArgT8, typename ArgT9, typename ArgT10, typename RetT1 - > - bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, ArgT7 a_Arg7, ArgT8 a_Arg8, ArgT9 a_Arg9, ArgT10 a_Arg10, const cRet & a_Mark, RetT1 & a_Ret1) - { - UNUSED(a_Mark); - if (!PushFunction(a_FnName)) - { - return false; - } - Push(a_Arg1); - Push(a_Arg2); - Push(a_Arg3); - Push(a_Arg4); - Push(a_Arg5); - Push(a_Arg6); - Push(a_Arg7); - Push(a_Arg8); - Push(a_Arg9); - Push(a_Arg10); - if (!CallFunction(1)) - { - return false; - } - GetStackValue(-1, a_Ret1); - lua_pop(m_LuaState, 1); - return true; - } - - /** Call any 1-param 2-return Lua function in a single line: */ - template< - typename FnT, typename ArgT1, typename RetT1, typename RetT2 - > - bool Call(FnT a_FnName, ArgT1 a_Arg1, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2) - { - UNUSED(a_Mark); - if (!PushFunction(a_FnName)) - { - return false; - } - Push(a_Arg1); - if (!CallFunction(2)) - { - return false; - } - GetStackValue(-2, a_Ret1); - GetStackValue(-1, a_Ret2); - lua_pop(m_LuaState, 2); - return true; - } - - /** Call any 2-param 2-return Lua function in a single line: */ - template< - typename FnT, typename ArgT1, typename ArgT2, typename RetT1, typename RetT2 - > - bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2) - { - UNUSED(a_Mark); - if (!PushFunction(a_FnName)) - { - return false; - } - Push(a_Arg1); - Push(a_Arg2); - if (!CallFunction(2)) - { - return false; - } - GetStackValue(-2, a_Ret1); - GetStackValue(-1, a_Ret2); - lua_pop(m_LuaState, 2); - return true; - } - - /** Call any 3-param 2-return Lua function in a single line: */ - template< - typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, - typename RetT1, typename RetT2 - > - bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2) - { - UNUSED(a_Mark); - if (!PushFunction(a_FnName)) - { - return false; - } - Push(a_Arg1); - Push(a_Arg2); - Push(a_Arg3); - if (!CallFunction(2)) - { - return false; - } - GetStackValue(-2, a_Ret1); - GetStackValue(-1, a_Ret2); - lua_pop(m_LuaState, 2); - return true; - } - - /** Call any 4-param 2-return Lua function in a single line: */ - template< - typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, - typename RetT1, typename RetT2 - > - bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2) - { - UNUSED(a_Mark); - if (!PushFunction(a_FnName)) - { - return false; - } - Push(a_Arg1); - Push(a_Arg2); - Push(a_Arg3); - Push(a_Arg4); - if (!CallFunction(2)) - { - return false; - } - GetStackValue(-2, a_Ret1); - GetStackValue(-1, a_Ret2); - lua_pop(m_LuaState, 2); - return true; - } - - /** Call any 5-param 2-return Lua function in a single line: */ - template< - typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5, - typename RetT1, typename RetT2 - > - bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2) - { - UNUSED(a_Mark); - if (!PushFunction(a_FnName)) - { - return false; - } - Push(a_Arg1); - Push(a_Arg2); - Push(a_Arg3); - Push(a_Arg4); - Push(a_Arg5); - if (!CallFunction(2)) - { - return false; - } - GetStackValue(-2, a_Ret1); - GetStackValue(-1, a_Ret2); - lua_pop(m_LuaState, 2); - return true; - } - - /** Call any 6-param 2-return Lua function in a single line: */ - template< - typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5, - typename ArgT6, - typename RetT1, typename RetT2 - > - bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2) - { - UNUSED(a_Mark); - if (!PushFunction(a_FnName)) - { - return false; - } - Push(a_Arg1); - Push(a_Arg2); - Push(a_Arg3); - Push(a_Arg4); - Push(a_Arg5); - Push(a_Arg6); - if (!CallFunction(2)) - { - return false; - } - GetStackValue(-2, a_Ret1); - GetStackValue(-1, a_Ret2); - lua_pop(m_LuaState, 2); - return true; - } - - /** Call any 7-param 2-return Lua function in a single line: */ - template< - typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5, - typename ArgT6, typename ArgT7, - typename RetT1, typename RetT2 - > - bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, ArgT7 a_Arg7, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2) - { - UNUSED(a_Mark); - if (!PushFunction(a_FnName)) - { - return false; - } - Push(a_Arg1); - Push(a_Arg2); - Push(a_Arg3); - Push(a_Arg4); - Push(a_Arg5); - Push(a_Arg6); - Push(a_Arg7); - if (!CallFunction(2)) - { - return false; - } - GetStackValue(-2, a_Ret1); - GetStackValue(-1, a_Ret2); - lua_pop(m_LuaState, 2); - return true; - } - - /** Call any 7-param 3-return Lua function in a single line: */ - template< - typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5, - typename ArgT6, typename ArgT7, - typename RetT1, typename RetT2, typename RetT3 - > - bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, ArgT7 a_Arg7, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2, RetT3 & a_Ret3) - { - UNUSED(a_Mark); - if (!PushFunction(a_FnName)) - { - return false; - } - Push(a_Arg1); - Push(a_Arg2); - Push(a_Arg3); - Push(a_Arg4); - Push(a_Arg5); - Push(a_Arg6); - Push(a_Arg7); - if (!CallFunction(3)) - { - return false; - } - GetStackValue(-3, a_Ret1); - GetStackValue(-2, a_Ret2); - GetStackValue(-1, a_Ret3); - lua_pop(m_LuaState, 3); - return true; - } - - /** Call any 8-param 3-return Lua function in a single line: */ - template< - typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5, - typename ArgT6, typename ArgT7, typename ArgT8, - typename RetT1, typename RetT2, typename RetT3 - > - bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, ArgT7 a_Arg7, ArgT8 a_Arg8, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2, RetT3 & a_Ret3) - { - UNUSED(a_Mark); - if (!PushFunction(a_FnName)) - { - return false; - } - Push(a_Arg1); - Push(a_Arg2); - Push(a_Arg3); - Push(a_Arg4); - Push(a_Arg5); - Push(a_Arg6); - Push(a_Arg7); - Push(a_Arg8); - if (!CallFunction(3)) - { - return false; - } - GetStackValue(-3, a_Ret1); - GetStackValue(-2, a_Ret2); - GetStackValue(-1, a_Ret3); - lua_pop(m_LuaState, 3); - return true; - } - - /** Call any 9-param 5-return Lua function in a single line: */ - template< - typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5, - typename ArgT6, typename ArgT7, typename ArgT8, typename ArgT9, - typename RetT1, typename RetT2, typename RetT3, typename RetT4, typename RetT5 - > - bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, ArgT7 a_Arg7, ArgT8 a_Arg8, ArgT9 a_Arg9, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2, RetT3 & a_Ret3, RetT4 & a_Ret4, RetT5 & a_Ret5) - { - UNUSED(a_Mark); - if (!PushFunction(a_FnName)) - { - return false; - } - Push(a_Arg1); - Push(a_Arg2); - Push(a_Arg3); - Push(a_Arg4); - Push(a_Arg5); - Push(a_Arg6); - Push(a_Arg7); - Push(a_Arg8); - Push(a_Arg9); - if (!CallFunction(5)) - { - return false; - } - GetStackValue(-5, a_Ret1); - GetStackValue(-4, a_Ret2); - GetStackValue(-3, a_Ret3); - GetStackValue(-2, a_Ret4); - GetStackValue(-1, a_Ret5); - lua_pop(m_LuaState, 5); - return true; - } + // Include the cLuaState::Call() overload implementation that is generated by the gen_LuaState_Call.lua script: + #include "LuaState_Call.inc" /** Returns true if the specified parameters on the stack are of the specified usertable type; also logs warning if not. Used for static functions */ diff --git a/src/Bindings/ManualBindings.cpp b/src/Bindings/ManualBindings.cpp index f52d970bf..88d40bfd9 100644 --- a/src/Bindings/ManualBindings.cpp +++ b/src/Bindings/ManualBindings.cpp @@ -4,7 +4,7 @@ #include "ManualBindings.h" #undef TOLUA_TEMPLATE_BIND #include "tolua++/include/tolua++.h" - +#include "polarssl/md5.h" #include "Plugin.h" #include "PluginLua.h" #include "PluginManager.h" @@ -25,7 +25,6 @@ #include "../BlockEntities/NoteEntity.h" #include "../BlockEntities/MobHeadEntity.h" #include "../BlockEntities/FlowerPotEntity.h" -#include "md5/md5.h" #include "../LineBlockTracer.h" #include "../WorldStorage/SchematicFileSerializer.h" #include "../CompositeChat.h" @@ -2001,9 +2000,11 @@ static int tolua_cPlugin_Call(lua_State * tolua_S) static int tolua_md5(lua_State* tolua_S) { - std::string SourceString = tolua_tostring(tolua_S, 1, 0); - std::string CryptedString = md5( SourceString ); - tolua_pushstring( tolua_S, CryptedString.c_str() ); + unsigned char Output[16]; + size_t len = 0; + const unsigned char * SourceString = (const unsigned char *)lua_tolstring(tolua_S, 1, &len); + md5(SourceString, len, Output); + lua_pushlstring(tolua_S, (const char *)Output, ARRAYCOUNT(Output)); return 1; } diff --git a/src/Bindings/Plugin.h b/src/Bindings/Plugin.h index c6461c861..8ba20c026 100644 --- a/src/Bindings/Plugin.h +++ b/src/Bindings/Plugin.h @@ -72,6 +72,7 @@ public: virtual bool OnPlayerEating (cPlayer & a_Player) = 0; virtual bool OnPlayerFished (cPlayer & a_Player, const cItems & a_Reward) = 0; virtual bool OnPlayerFishing (cPlayer & a_Player, cItems & a_Reward) = 0; + virtual bool OnPlayerFoodLevelChange (cPlayer & a_Player, int a_NewFoodLevel) = 0; virtual bool OnPlayerJoined (cPlayer & a_Player) = 0; virtual bool OnPlayerLeftClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status) = 0; virtual bool OnPlayerMoved (cPlayer & a_Player) = 0; diff --git a/src/Bindings/PluginLua.cpp b/src/Bindings/PluginLua.cpp index 96c5ccde7..104380ea4 100644 --- a/src/Bindings/PluginLua.cpp +++ b/src/Bindings/PluginLua.cpp @@ -715,6 +715,26 @@ bool cPluginLua::OnPlayerEating(cPlayer & a_Player) +bool cPluginLua::OnPlayerFoodLevelChange(cPlayer & a_Player, int a_NewFoodLevel) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_FOOD_LEVEL_CHANGE]; + for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) + { + m_LuaState.Call((int)(**itr), &a_Player, a_NewFoodLevel, cLuaState::Return, res); + if (res) + { + return true; + } + } + return false; +} + + + + + bool cPluginLua::OnPlayerFished(cPlayer & a_Player, const cItems & a_Reward) { cCSLock Lock(m_CriticalSection); @@ -1327,18 +1347,15 @@ bool cPluginLua::OnWeatherChanging(cWorld & a_World, eWeather & a_NewWeather) { cCSLock Lock(m_CriticalSection); bool res = false; - int NewWeather = a_NewWeather; cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_WEATHER_CHANGING]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { - m_LuaState.Call((int)(**itr), &a_World, NewWeather, cLuaState::Return, res, NewWeather); + m_LuaState.Call((int)(**itr), &a_World, a_NewWeather, cLuaState::Return, res, a_NewWeather); if (res) { - a_NewWeather = (eWeather)NewWeather; return true; } } - a_NewWeather = (eWeather)NewWeather; return false; } @@ -1714,7 +1731,7 @@ bool cPluginLua::CallbackWindowClosing(int a_FnRef, cWindow & a_Window, cPlayer ASSERT(a_FnRef != LUA_REFNIL); cCSLock Lock(m_CriticalSection); - bool res; + bool res = false; m_LuaState.Call(a_FnRef, &a_Window, &a_Player, a_CanRefuse, cLuaState::Return, res); return res; } diff --git a/src/Bindings/PluginLua.h b/src/Bindings/PluginLua.h index 598e031c0..9c9de95c6 100644 --- a/src/Bindings/PluginLua.h +++ b/src/Bindings/PluginLua.h @@ -95,6 +95,7 @@ public: virtual bool OnPlayerEating (cPlayer & a_Player) override; virtual bool OnPlayerFished (cPlayer & a_Player, const cItems & a_Reward) override; virtual bool OnPlayerFishing (cPlayer & a_Player, cItems & a_Reward) override; + virtual bool OnPlayerFoodLevelChange (cPlayer & a_Player, int a_NewFoodLevel) override; virtual bool OnPlayerJoined (cPlayer & a_Player) override; virtual bool OnPlayerMoved (cPlayer & a_Player) override; virtual bool OnPlayerLeftClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status) override; diff --git a/src/Bindings/PluginManager.cpp b/src/Bindings/PluginManager.cpp index c50100d6f..7e6502515 100644 --- a/src/Bindings/PluginManager.cpp +++ b/src/Bindings/PluginManager.cpp @@ -257,18 +257,44 @@ bool cPluginManager::CallHookBlockToPickups( bool cPluginManager::CallHookChat(cPlayer * a_Player, AString & a_Message) { - bool WasCommandForbidden = false; - if (HandleCommand(a_Player, a_Message, true, WasCommandForbidden)) // We use HandleCommand as opposed to ExecuteCommand to accomodate the need to the WasCommandForbidden bool + // Check if the message contains a command, execute it: + switch (HandleCommand(a_Player, a_Message, true)) { - return true; // Chat message was handled as command - } - else if (WasCommandForbidden) // Couldn't be handled as command, was it because of insufficient permissions? - { - return true; // Yes - message was sent in HandleCommand, abort + case crExecuted: + { + // The command has executed successfully + return true; + } + + case crBlocked: + { + // The command was blocked by a plugin using HOOK_EXECUTE_COMMAND + // The plugin has most likely sent a message to the player already + return true; + } + + case crError: + { + // An error in the plugin has prevented the command from executing. Report the error to the player: + a_Player->SendMessageFailure(Printf("Something went wrong while executing command \"%s\"", a_Message.c_str())); + return true; + } + + case crNoPermission: + { + // The player is not allowed to execute this command + a_Player->SendMessageFailure(Printf("Forbidden command; insufficient privileges: \"%s\"", a_Message.c_str())); + return true; + } + + case crUnknownCommand: + { + // This was not a known command, keep processing as a message + break; + } } - // Check if it was a standard command (starts with a slash) - // If it was, we know that it was completely unrecognised (WasCommandForbidden == false) + // Check if the message is a command (starts with a slash). If it is, we know that it wasn't recognised: if (!a_Message.empty() && (a_Message[0] == '/')) { AStringVector Split(StringSplit(a_Message, " ")); @@ -695,6 +721,25 @@ bool cPluginManager::CallHookPlayerEating(cPlayer & a_Player) +bool cPluginManager::CallHookPlayerFoodLevelChange(cPlayer & a_Player, int a_NewFoodLevel) +{ + FIND_HOOK(HOOK_PLAYER_FOOD_LEVEL_CHANGE); + VERIFY_HOOK; + + for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr) + { + if ((*itr)->OnPlayerFoodLevelChange(a_Player, a_NewFoodLevel)) + { + return true; + } + } + return false; +} + + + + + bool cPluginManager::CallHookPlayerFished(cPlayer & a_Player, const cItems a_Reward) { FIND_HOOK(HOOK_PLAYER_FISHED); @@ -1318,28 +1363,28 @@ bool cPluginManager::CallHookWorldTick(cWorld & a_World, float a_Dt, int a_LastT -bool cPluginManager::HandleCommand(cPlayer * a_Player, const AString & a_Command, bool a_ShouldCheckPermissions, bool & a_WasCommandForbidden) +cPluginManager::CommandResult cPluginManager::HandleCommand(cPlayer * a_Player, const AString & a_Command, bool a_ShouldCheckPermissions) { ASSERT(a_Player != NULL); AStringVector Split(StringSplit(a_Command, " ")); if (Split.empty()) { - return false; + return crUnknownCommand; } CommandMap::iterator cmd = m_Commands.find(Split[0]); if (cmd == m_Commands.end()) { // Command not found - return false; + return crUnknownCommand; } // Ask plugins first if a command is okay to execute the command: if (CallHookExecuteCommand(a_Player, Split)) { LOGINFO("Player %s tried executing command \"%s\" that was stopped by the HOOK_EXECUTE_COMMAND hook", a_Player->GetName().c_str(), Split[0].c_str()); - return false; + return crBlocked; } if ( @@ -1348,15 +1393,18 @@ bool cPluginManager::HandleCommand(cPlayer * a_Player, const AString & a_Command !a_Player->HasPermission(cmd->second.m_Permission) ) { - a_Player->SendMessageFailure(Printf("Forbidden command; insufficient privileges: \"%s\"", Split[0].c_str())); LOGINFO("Player %s tried to execute forbidden command: \"%s\"", a_Player->GetName().c_str(), Split[0].c_str()); - a_WasCommandForbidden = true; - return false; + return crNoPermission; } ASSERT(cmd->second.m_Plugin != NULL); - return cmd->second.m_Plugin->HandleCommand(Split, a_Player); + if (!cmd->second.m_Plugin->HandleCommand(Split, a_Player)) + { + return crError; + } + + return crExecuted; } @@ -1554,7 +1602,7 @@ AString cPluginManager::GetCommandPermission(const AString & a_Command) -bool cPluginManager::ExecuteCommand(cPlayer * a_Player, const AString & a_Command) +cPluginManager::CommandResult cPluginManager::ExecuteCommand(cPlayer * a_Player, const AString & a_Command) { return HandleCommand(a_Player, a_Command, true); } @@ -1563,7 +1611,7 @@ bool cPluginManager::ExecuteCommand(cPlayer * a_Player, const AString & a_Comman -bool cPluginManager::ForceExecuteCommand(cPlayer * a_Player, const AString & a_Command) +cPluginManager::CommandResult cPluginManager::ForceExecuteCommand(cPlayer * a_Player, const AString & a_Command) { return HandleCommand(a_Player, a_Command, false); } diff --git a/src/Bindings/PluginManager.h b/src/Bindings/PluginManager.h index be40bd2f7..d435024bb 100644 --- a/src/Bindings/PluginManager.h +++ b/src/Bindings/PluginManager.h @@ -57,8 +57,17 @@ public: // tolua_export // Called each tick virtual void Tick(float a_Dt); - + // tolua_begin + enum CommandResult + { + crExecuted, + crUnknownCommand, + crError, + crBlocked, + crNoPermission, + } ; + enum PluginHook { HOOK_BLOCK_SPREAD, @@ -87,6 +96,7 @@ public: // tolua_export HOOK_PLAYER_EATING, HOOK_PLAYER_FISHED, HOOK_PLAYER_FISHING, + HOOK_PLAYER_FOOD_LEVEL_CHANGE, HOOK_PLAYER_JOINED, HOOK_PLAYER_LEFT_CLICK, HOOK_PLAYER_MOVING, @@ -188,6 +198,7 @@ public: // tolua_export bool CallHookPlayerEating (cPlayer & a_Player); bool CallHookPlayerFished (cPlayer & a_Player, const cItems a_Reward); bool CallHookPlayerFishing (cPlayer & a_Player, cItems a_Reward); + bool CallHookPlayerFoodLevelChange (cPlayer & a_Player, int a_NewFoodLevel); bool CallHookPlayerJoined (cPlayer & a_Player); bool CallHookPlayerMoving (cPlayer & a_Player); bool CallHookPlayerLeftClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status); @@ -244,11 +255,11 @@ public: // tolua_export /** Returns the permission needed for the specified command; empty string if command not found */ AString GetCommandPermission(const AString & a_Command); // tolua_export - /** Executes the command, as if it was requested by a_Player. Checks permissions first. Returns true if executed. */ - bool ExecuteCommand(cPlayer * a_Player, const AString & a_Command); // tolua_export + /** Executes the command, as if it was requested by a_Player. Checks permissions first. Returns crExecuted if executed. */ + CommandResult ExecuteCommand(cPlayer * a_Player, const AString & a_Command); // tolua_export - /** Executes the command, as if it was requested by a_Player. Permisssions are not checked. Returns true if executed (false if not found) */ - bool ForceExecuteCommand(cPlayer * a_Player, const AString & a_Command); // tolua_export + /** Executes the command, as if it was requested by a_Player. Permisssions are not checked. Returns crExecuted if executed. */ + CommandResult ForceExecuteCommand(cPlayer * a_Player, const AString & a_Command); // tolua_export /** Removes all console command bindings that the specified plugin has made */ void RemovePluginConsoleCommands(cPlugin * a_Plugin); @@ -321,13 +332,8 @@ private: /** Adds the plugin into the internal list of plugins and initializes it. If initialization fails, the plugin is removed again. */ bool AddPlugin(cPlugin * a_Plugin); - /** Tries to match a_Command to the internal table of commands, if a match is found, the corresponding plugin is called. Returns true if the command is handled. */ - bool HandleCommand(cPlayer * a_Player, const AString & a_Command, bool a_ShouldCheckPermissions, bool & a_WasCommandForbidden); - bool HandleCommand(cPlayer * a_Player, const AString & a_Command, bool a_ShouldCheckPermissions) - { - bool DummyBoolean = false; - return HandleCommand(a_Player, a_Command, a_ShouldCheckPermissions, DummyBoolean); - } + /** Tries to match a_Command to the internal table of commands, if a match is found, the corresponding plugin is called. Returns crExecuted if the command is executed. */ + cPluginManager::CommandResult HandleCommand(cPlayer * a_Player, const AString & a_Command, bool a_ShouldCheckPermissions); } ; // tolua_export diff --git a/src/Bindings/gen_LuaState_Call.lua b/src/Bindings/gen_LuaState_Call.lua new file mode 100644 index 000000000..fb1797dc0 --- /dev/null +++ b/src/Bindings/gen_LuaState_Call.lua @@ -0,0 +1,196 @@ + +-- gen_LuaState_Call.lua + +-- Generates the cLuaState::Call() function templates that are included from LuaState.h + +--[[ +The cLuaState::Call() family of functions provides a template-based system for calling any Lua function +either by name or by reference with almost any number of parameters and return values. This is done by +providing a number of overloads of the same name with variable number of template-type parameters. To +separate the arguments from the return values, a special type of cLuaState::cRet is used. +--]] + + + + +print("Generating LuaState_Call.inc...") + + + + +-- List of combinations (# params, # returns) to generate: +local Combinations = +{ + -- no return values: + {0, 0}, + {1, 0}, + {2, 0}, + {3, 0}, + {4, 0}, + + -- 1 return value: + {0, 1}, + {1, 1}, + {2, 1}, + {3, 1}, + {4, 1}, + {5, 1}, + {6, 1}, + {7, 1}, + {8, 1}, + {9, 1}, + {10, 1}, + + -- 2 return values: + {0, 2}, + {1, 2}, + {2, 2}, + {3, 2}, + {4, 2}, + {5, 2}, + {6, 2}, + {7, 2}, + {8, 2}, + {9, 2}, + + -- Special combinations: + {7, 3}, + {8, 3}, + {9, 5}, +} + + + + +--- Writes a single overloaded function definition for the specified number of params and returns into f +--[[ +The format for the generated function is this: +/** Call the specified 3-param 2-return Lua function: +Returns true if call succeeded, false if there was an error. */ +template <typename FnT, typename ParamT1, typename ParamT2, typename ParamT3, typename RetT1, typename RetT2> +bool Call(FnT a_Function, ParamT1 a_Param1, ParamT2 a_Param2, ParamT3 a_Param3, const cLuaState::cRet & a_RetMark, RetT1 & a_Ret1, RetT2 & a_Ret2) +{ + UNUSED(a_RetMark); + if (!PushFunction(a_Function)) + { + return false; + } + Push(a_Param1); + Push(a_Param2); + Push(a_Param3); + if (!CallFunction(2)) + { + return false; + } + GetStackValue(-2, a_Ret1); + GetStackValue(-1, a_Ret2); + lua_pop(m_LuaState, 2); + return true; +} +Note especially the negative numbers in GetStackValue() calls. +--]] +local function WriteOverload(f, a_NumParams, a_NumReturns) + -- Write the function doxy-comments: + f:write("/** Call the specified ", a_NumParams, "-param ", a_NumReturns, "-return Lua function:\n") + f:write("Returns true if call succeeded, false if there was an error. */\n") + + -- Write the template <...> line: + f:write("template <typename FnT") + for i = 1, a_NumParams do + f:write(", typename ParamT", i) + end + if (a_NumReturns > 0) then + for i = 1, a_NumReturns do + f:write(", typename RetT", i) + end + end + f:write(">\n") + + -- Write the function signature: + f:write("bool Call(") + f:write("FnT a_Function") + for i = 1, a_NumParams do + f:write(", ParamT", i, " a_Param", i) + end + if (a_NumReturns > 0) then + f:write(", const cLuaState::cRet & a_RetMark") + for i = 1, a_NumReturns do + f:write(", RetT", i, " & a_Ret", i) + end + end + f:write(")\n") + + -- Common code: + f:write("{\n") + if (a_NumReturns > 0) then + f:write("\tUNUSED(a_RetMark);\n") + end + f:write("\tif (!PushFunction(a_Function))\n") + f:write("\t{\n") + f:write("\t\treturn false;\n") + f:write("\t}\n") + + -- Push the params: + for i = 1, a_NumParams do + f:write("\tPush(a_Param", i, ");\n") + end + + -- Call the function: + f:write("\tif (!CallFunction(", a_NumReturns, "))\n") + f:write("\t{\n") + f:write("\t\treturn false;\n") + f:write("\t}\n") + + -- Get the return values: + for i = 1, a_NumReturns do + f:write("\tGetStackValue(", -1 - a_NumReturns + i, ", a_Ret", i, ");\n") + end + + -- Pop the returns off the stack, if needed: + if (a_NumReturns > 0) then + f:write("\tlua_pop(m_LuaState, ", a_NumReturns, ");\n") + end + + -- Everything ok: + f:write("\treturn true;\n") + f:write("}\n") + + -- Separate from the next function: + f:write("\n\n\n\n\n") +end + + + + + +local f = assert(io.open("LuaState_Call.inc", "w")) + +-- Write file header: +f:write([[ +// LuaState_Call.inc + +// This file is auto-generated by gen_LuaState_Call.lua +// Make changes to the generator instead of to this file! + +// This file contains the various overloads for the cLuaState::Call() function +// Each overload handles a different number of parameters / return values +]]) +f:write("\n\n\n\n\n") + +-- Write out a template function for each overload: +for _, combination in ipairs(Combinations) do + WriteOverload(f, combination[1], combination[2]) +end + +-- Close the generated file +f:close() + + + + + +print("LuaState_Call.inc generated") + + + + diff --git a/src/Bindings/virtual_method_hooks.lua b/src/Bindings/virtual_method_hooks.lua index c610d424f..8ad30bf78 100644 --- a/src/Bindings/virtual_method_hooks.lua +++ b/src/Bindings/virtual_method_hooks.lua @@ -3,6 +3,20 @@ local disable_virtual_hooks = true local enable_pure_virtual = true local default_private_access = false + + + + +-- Code generators used by the build +-- Note that these are not exactly needed for the bindings, but rather we +-- misuse tolua's Lua engine to process files for us +dofile("gen_LuaState_Call.lua") + + + + + + local access = {public = 0, protected = 1, private = 2} function preparse_hook(p) diff --git a/src/BlockEntities/BlockEntity.cpp b/src/BlockEntities/BlockEntity.cpp index 430f04551..05ad03a3d 100644 --- a/src/BlockEntities/BlockEntity.cpp +++ b/src/BlockEntities/BlockEntity.cpp @@ -28,24 +28,26 @@ cBlockEntity * cBlockEntity::CreateByBlockType(BLOCKTYPE a_BlockType, NIBBLETYPE switch (a_BlockType) { case E_BLOCK_BEACON: return new cBeaconEntity (a_BlockX, a_BlockY, a_BlockZ, a_World); - case E_BLOCK_CHEST: return new cChestEntity (a_BlockX, a_BlockY, a_BlockZ, a_World); + case E_BLOCK_CHEST: return new cChestEntity (a_BlockX, a_BlockY, a_BlockZ, a_World, a_BlockType); case E_BLOCK_COMMAND_BLOCK: return new cCommandBlockEntity(a_BlockX, a_BlockY, a_BlockZ, a_World); case E_BLOCK_DISPENSER: return new cDispenserEntity (a_BlockX, a_BlockY, a_BlockZ, a_World); case E_BLOCK_DROPPER: return new cDropperEntity (a_BlockX, a_BlockY, a_BlockZ, a_World); case E_BLOCK_ENDER_CHEST: return new cEnderChestEntity (a_BlockX, a_BlockY, a_BlockZ, a_World); case E_BLOCK_FLOWER_POT: return new cFlowerPotEntity (a_BlockX, a_BlockY, a_BlockZ, a_World); - case E_BLOCK_HEAD: return new cMobHeadEntity (a_BlockX, a_BlockY, a_BlockZ, a_World); - case E_BLOCK_LIT_FURNACE: return new cFurnaceEntity (a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, a_World); case E_BLOCK_FURNACE: return new cFurnaceEntity (a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, a_World); + case E_BLOCK_HEAD: return new cMobHeadEntity (a_BlockX, a_BlockY, a_BlockZ, a_World); case E_BLOCK_HOPPER: return new cHopperEntity (a_BlockX, a_BlockY, a_BlockZ, a_World); + case E_BLOCK_JUKEBOX: return new cJukeboxEntity (a_BlockX, a_BlockY, a_BlockZ, a_World); + case E_BLOCK_LIT_FURNACE: return new cFurnaceEntity (a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, a_World); case E_BLOCK_SIGN_POST: return new cSignEntity (a_BlockType, a_BlockX, a_BlockY, a_BlockZ, a_World); + case E_BLOCK_TRAPPED_CHEST: return new cChestEntity (a_BlockX, a_BlockY, a_BlockZ, a_World, a_BlockType); case E_BLOCK_WALLSIGN: return new cSignEntity (a_BlockType, a_BlockX, a_BlockY, a_BlockZ, a_World); case E_BLOCK_NOTE_BLOCK: return new cNoteEntity (a_BlockX, a_BlockY, a_BlockZ, a_World); - case E_BLOCK_JUKEBOX: return new cJukeboxEntity (a_BlockX, a_BlockY, a_BlockZ, a_World); } LOGD("%s: Requesting creation of an unknown block entity - block type %d (%s)", __FUNCTION__, a_BlockType, ItemTypeToString(a_BlockType).c_str() ); + ASSERT(!"Requesting creation of an unknown block entity"); return NULL; } diff --git a/src/BlockEntities/ChestEntity.cpp b/src/BlockEntities/ChestEntity.cpp index cb9cc89bf..ca164464c 100644 --- a/src/BlockEntities/ChestEntity.cpp +++ b/src/BlockEntities/ChestEntity.cpp @@ -11,8 +11,9 @@ -cChestEntity::cChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) : - super(E_BLOCK_CHEST, a_BlockX, a_BlockY, a_BlockZ, ContentsWidth, ContentsHeight, a_World) +cChestEntity::cChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World, BLOCKTYPE a_Type) : + super(a_Type, a_BlockX, a_BlockY, a_BlockZ, ContentsWidth, ContentsHeight, a_World), + m_NumActivePlayers(0) { cBlockEntityWindowOwner::SetBlockEntity(this); } @@ -113,7 +114,7 @@ void cChestEntity::UsedBy(cPlayer * a_Player) // The few false positives aren't much to worry about int ChunkX, ChunkZ; cChunkDef::BlockToChunk(m_PosX, m_PosZ, ChunkX, ChunkZ); - m_World->MarkChunkDirty(ChunkX, ChunkZ); + m_World->MarkChunkDirty(ChunkX, ChunkZ, true); } diff --git a/src/BlockEntities/ChestEntity.h b/src/BlockEntities/ChestEntity.h index ce16f84d7..310618504 100644 --- a/src/BlockEntities/ChestEntity.h +++ b/src/BlockEntities/ChestEntity.h @@ -34,8 +34,8 @@ public: // tolua_end - /// Constructor used for normal operation - cChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World); + /** Constructor used for normal operation */ + cChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World, BLOCKTYPE a_Type); virtual ~cChestEntity(); @@ -48,8 +48,20 @@ public: virtual void SendTo(cClientHandle & a_Client) override; virtual void UsedBy(cPlayer * a_Player) override; - /// Opens a new chest window for this chest. Scans for neighbors to open a double chest window, if appropriate. + /** Opens a new chest window for this chest. + Scans for neighbors to open a double chest window, if appropriate. */ void OpenNewWindow(void); + + /** Gets the number of players who currently have this chest open */ + int GetNumberOfPlayers(void) const { return m_NumActivePlayers; } + + /** Sets the number of players who currently have this chest open */ + void SetNumberOfPlayers(int a_NumActivePlayers) { m_NumActivePlayers = a_NumActivePlayers; } + +private: + + /** Number of players who currently have this chest open */ + int m_NumActivePlayers; } ; // tolua_export diff --git a/src/BlockEntities/EnderChestEntity.cpp b/src/BlockEntities/EnderChestEntity.cpp index e53930798..17816d63e 100644 --- a/src/BlockEntities/EnderChestEntity.cpp +++ b/src/BlockEntities/EnderChestEntity.cpp @@ -12,9 +12,8 @@ cEnderChestEntity::cEnderChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) : - super(E_BLOCK_ENDER_CHEST, a_BlockX, a_BlockY, a_BlockZ, ContentsWidth, ContentsHeight, a_World) + super(E_BLOCK_ENDER_CHEST, a_BlockX, a_BlockY, a_BlockZ, a_World) { - cBlockEntityWindowOwner::SetBlockEntity(this); } @@ -34,95 +33,63 @@ cEnderChestEntity::~cEnderChestEntity() -bool cEnderChestEntity::LoadFromJson(const Json::Value & a_Value) +void cEnderChestEntity::UsedBy(cPlayer * a_Player) { - m_PosX = a_Value.get("x", 0).asInt(); - m_PosY = a_Value.get("y", 0).asInt(); - m_PosZ = a_Value.get("z", 0).asInt(); - - Json::Value AllSlots = a_Value.get("Slots", 0); - int SlotIdx = 0; - for (Json::Value::iterator itr = AllSlots.begin(); itr != AllSlots.end(); ++itr) + // If the window is not created, open it anew: + cWindow * Window = GetWindow(); + if (Window == NULL) { - cItem Item; - Item.FromJson(*itr); - SetSlot(SlotIdx, Item); - SlotIdx++; + OpenNewWindow(); + Window = GetWindow(); } - return true; -} - - - - - -void cEnderChestEntity::SaveToJson(Json::Value & a_Value) -{ - a_Value["x"] = m_PosX; - a_Value["y"] = m_PosY; - a_Value["z"] = m_PosZ; - - Json::Value AllSlots; - for (int i = m_Contents.GetNumSlots() - 1; i >= 0; i--) + + // Open the window for the player: + if (Window != NULL) { - Json::Value Slot; - m_Contents.GetSlot(i).GetJson(Slot); - AllSlots.append(Slot); + if (a_Player->GetWindow() != Window) + { + a_Player->OpenWindow(Window); + } } - a_Value["Slots"] = AllSlots; } -void cEnderChestEntity::SendTo(cClientHandle & a_Client) +void cEnderChestEntity::OpenNewWindow() { - // The chest entity doesn't need anything sent to the client when it's created / gets in the viewdistance - // All the actual handling is in the cWindow UI code that gets called when the chest is rclked - - UNUSED(a_Client); + OpenWindow(new cEnderChestWindow(this)); } -void cEnderChestEntity::UsedBy(cPlayer * a_Player) +void cEnderChestEntity::LoadFromJson(const Json::Value & a_Value, cItemGrid & a_Grid) { - // If the window is not created, open it anew: - cWindow * Window = GetWindow(); - if (Window == NULL) - { - OpenNewWindow(); - Window = GetWindow(); - } - - // Open the window for the player: - if (Window != NULL) + int SlotIdx = 0; + for (Json::Value::iterator itr = a_Value.begin(); itr != a_Value.end(); ++itr) { - if (a_Player->GetWindow() != Window) - { - a_Player->OpenWindow(Window); - } + cItem Item; + Item.FromJson(*itr); + a_Grid.SetSlot(SlotIdx, Item); + SlotIdx++; } - - // This is rather a hack - // Instead of marking the chunk as dirty upon chest contents change, we mark it dirty now - // We cannot properly detect contents change, but such a change doesn't happen without a player opening the chest first. - // The few false positives aren't much to worry about - int ChunkX, ChunkZ; - cChunkDef::BlockToChunk(m_PosX, m_PosZ, ChunkX, ChunkZ); - m_World->MarkChunkDirty(ChunkX, ChunkZ); } -void cEnderChestEntity::OpenNewWindow(void) +void cEnderChestEntity::SaveToJson(Json::Value & a_Value, const cItemGrid & a_Grid) { - OpenWindow(new cEnderChestWindow(this)); + for (int i = 0; i < a_Grid.GetNumSlots(); i++) + { + Json::Value Slot; + a_Grid.GetSlot(i).GetJson(Slot); + a_Value.append(Slot); + } } diff --git a/src/BlockEntities/EnderChestEntity.h b/src/BlockEntities/EnderChestEntity.h index 45beee45f..04af67683 100644 --- a/src/BlockEntities/EnderChestEntity.h +++ b/src/BlockEntities/EnderChestEntity.h @@ -1,20 +1,9 @@ #pragma once -#include "BlockEntityWithItems.h" - - - - - -namespace Json -{ - class Value; -}; - -class cClientHandle; -class cServer; -class cNBTData; +#include "BlockEntity.h" +#include "UI/WindowOwner.h" +#include "json/json.h" @@ -22,33 +11,28 @@ class cNBTData; // tolua_begin class cEnderChestEntity : - public cBlockEntityWithItems + public cBlockEntity, + public cBlockEntityWindowOwner { - typedef cBlockEntityWithItems super; - -public: - enum { - ContentsHeight = 3, - ContentsWidth = 9, - } ; + typedef cBlockEntity super; +public: // tolua_end - /// Constructor used for normal operation - cEnderChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World); - + cEnderChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World); virtual ~cEnderChestEntity(); static const char * GetClassStatic(void) { return "cEnderChestEntity"; } - - bool LoadFromJson(const Json::Value & a_Value); // cBlockEntity overrides: - virtual void SaveToJson(Json::Value & a_Value) override; - virtual void SendTo(cClientHandle & a_Client) override; virtual void UsedBy(cPlayer * a_Player) override; + virtual void SaveToJson(Json::Value & a_Value) override { UNUSED(a_Value); } + virtual void SendTo(cClientHandle & a_Client) override { UNUSED(a_Client); } + + static void LoadFromJson(const Json::Value & a_Value, cItemGrid & a_Grid); + static void SaveToJson(Json::Value & a_Value, const cItemGrid & a_Grid); - /// Opens a new chest window for this chest. Scans for neighbors to open a double chest window, if appropriate. + /** Opens a new enderchest window for this enderchest */ void OpenNewWindow(void); } ; // tolua_export diff --git a/src/BlockEntities/HopperEntity.cpp b/src/BlockEntities/HopperEntity.cpp index 5856f20d1..aaf82d150 100644 --- a/src/BlockEntities/HopperEntity.cpp +++ b/src/BlockEntities/HopperEntity.cpp @@ -157,6 +157,7 @@ bool cHopperEntity::MoveItemsIn(cChunk & a_Chunk, Int64 a_CurrentTick) bool res = false; switch (a_Chunk.GetBlock(m_RelX, m_PosY + 1, m_RelZ)) { + case E_BLOCK_TRAPPED_CHEST: case E_BLOCK_CHEST: { // Chests have special handling because of double-chests @@ -322,6 +323,7 @@ bool cHopperEntity::MoveItemsOut(cChunk & a_Chunk, Int64 a_CurrentTick) bool res = false; switch (DestChunk->GetBlock(OutRelX, OutY, OutRelZ)) { + case E_BLOCK_TRAPPED_CHEST: case E_BLOCK_CHEST: { // Chests have special handling because of double-chests @@ -378,7 +380,7 @@ bool cHopperEntity::MoveItemsFromChest(cChunk & a_Chunk) return true; } - // Check if the chest is a double-chest, if so, try to move from there: + // Check if the chest is a double-chest (chest directly above was empty), if so, try to move from there: static const struct { int x, z; @@ -395,13 +397,18 @@ bool cHopperEntity::MoveItemsFromChest(cChunk & a_Chunk) int x = m_RelX + Coords[i].x; int z = m_RelZ + Coords[i].z; cChunk * Neighbor = a_Chunk.GetRelNeighborChunkAdjustCoords(x, z); - if ( - (Neighbor == NULL) || - (Neighbor->GetBlock(x, m_PosY + 1, z) != E_BLOCK_CHEST) - ) + if (Neighbor == NULL) { continue; } + + BLOCKTYPE Block = Neighbor->GetBlock(x, m_PosY + 1, z); + if (Block != Chest->GetBlockType()) + { + // Not the same kind of chest + continue; + } + Chest = (cChestEntity *)Neighbor->GetBlockEntity(m_PosX + Coords[i].x, m_PosY + 1, m_PosZ + Coords[i].z); if (Chest == NULL) { @@ -550,10 +557,11 @@ bool cHopperEntity::MoveItemsToChest(cChunk & a_Chunk, int a_BlockX, int a_Block } if (MoveItemsToGrid(*Chest)) { + // Chest block directly connected was not full return true; } - // Check if the chest is a double-chest, if so, try to move into the other half: + // Check if the chest is a double-chest (chest block directly connected was full), if so, try to move into the other half: static const struct { int x, z; @@ -572,13 +580,18 @@ bool cHopperEntity::MoveItemsToChest(cChunk & a_Chunk, int a_BlockX, int a_Block int x = RelX + Coords[i].x; int z = RelZ + Coords[i].z; cChunk * Neighbor = a_Chunk.GetRelNeighborChunkAdjustCoords(x, z); - if ( - (Neighbor == NULL) || - (Neighbor->GetBlock(x, a_BlockY, z) != E_BLOCK_CHEST) - ) + if (Neighbor == NULL) { continue; } + + BLOCKTYPE Block = Neighbor->GetBlock(x, a_BlockY, z); + if (Block != Chest->GetBlockType()) + { + // Not the same kind of chest + continue; + } + Chest = (cChestEntity *)Neighbor->GetBlockEntity(a_BlockX + Coords[i].x, a_BlockY, a_BlockZ + Coords[i].z); if (Chest == NULL) { diff --git a/src/BlockInfo.cpp b/src/BlockInfo.cpp index 26525e264..4fc1d602c 100644 --- a/src/BlockInfo.cpp +++ b/src/BlockInfo.cpp @@ -101,6 +101,9 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info) a_Info[E_BLOCK_NEW_LEAVES ].m_SpreadLightFalloff = 1; a_Info[E_BLOCK_SIGN_POST ].m_SpreadLightFalloff = 1; a_Info[E_BLOCK_TORCH ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_TRAPPED_CHEST ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_TRIPWIRE ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_TRIPWIRE_HOOK ].m_SpreadLightFalloff = 1; a_Info[E_BLOCK_VINES ].m_SpreadLightFalloff = 1; a_Info[E_BLOCK_WALLSIGN ].m_SpreadLightFalloff = 1; a_Info[E_BLOCK_WOODEN_DOOR ].m_SpreadLightFalloff = 1; @@ -160,6 +163,9 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info) a_Info[E_BLOCK_STATIONARY_WATER ].m_Transparent = true; a_Info[E_BLOCK_STONE_BUTTON ].m_Transparent = true; a_Info[E_BLOCK_STONE_PRESSURE_PLATE].m_Transparent = true; + a_Info[E_BLOCK_TRAPPED_CHEST ].m_Transparent = true; + a_Info[E_BLOCK_TRIPWIRE ].m_Transparent = true; + a_Info[E_BLOCK_TRIPWIRE_HOOK ].m_Transparent = true; a_Info[E_BLOCK_TALL_GRASS ].m_Transparent = true; a_Info[E_BLOCK_TORCH ].m_Transparent = true; a_Info[E_BLOCK_VINES ].m_Transparent = true; @@ -197,6 +203,7 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info) a_Info[E_BLOCK_TNT ].m_OneHitDig = true; a_Info[E_BLOCK_TALL_GRASS ].m_OneHitDig = true; a_Info[E_BLOCK_TORCH ].m_OneHitDig = true; + a_Info[E_BLOCK_TRIPWIRE ].m_OneHitDig = true; // Blocks that break when pushed by piston: @@ -239,6 +246,8 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info) a_Info[E_BLOCK_STONE_PRESSURE_PLATE].m_PistonBreakable = true; a_Info[E_BLOCK_TALL_GRASS ].m_PistonBreakable = true; a_Info[E_BLOCK_TORCH ].m_PistonBreakable = true; + a_Info[E_BLOCK_TRIPWIRE ].m_PistonBreakable = true; + a_Info[E_BLOCK_TRIPWIRE_HOOK ].m_PistonBreakable = true; a_Info[E_BLOCK_VINES ].m_PistonBreakable = true; a_Info[E_BLOCK_WATER ].m_PistonBreakable = true; a_Info[E_BLOCK_WOODEN_BUTTON ].m_PistonBreakable = true; @@ -280,6 +289,9 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info) a_Info[E_BLOCK_TALL_GRASS ].m_IsSnowable = false; a_Info[E_BLOCK_TNT ].m_IsSnowable = false; a_Info[E_BLOCK_TORCH ].m_IsSnowable = false; + a_Info[E_BLOCK_TRAPPED_CHEST ].m_IsSnowable = false; + a_Info[E_BLOCK_TRIPWIRE ].m_IsSnowable = false; + a_Info[E_BLOCK_TRIPWIRE_HOOK ].m_IsSnowable = false; a_Info[E_BLOCK_VINES ].m_IsSnowable = false; a_Info[E_BLOCK_WALLSIGN ].m_IsSnowable = false; a_Info[E_BLOCK_WATER ].m_IsSnowable = false; @@ -356,7 +368,6 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info) a_Info[E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE].m_IsSolid = false; a_Info[E_BLOCK_MELON_STEM ].m_IsSolid = false; a_Info[E_BLOCK_NETHER_PORTAL ].m_IsSolid = false; - a_Info[E_BLOCK_PISTON_EXTENSION ].m_IsSolid = false; a_Info[E_BLOCK_POTATOES ].m_IsSolid = false; a_Info[E_BLOCK_POWERED_RAIL ].m_IsSolid = false; a_Info[E_BLOCK_RAIL ].m_IsSolid = false; diff --git a/src/Blocks/BlockButton.h b/src/Blocks/BlockButton.h index 4b2f6f618..ada7d58f7 100644 --- a/src/Blocks/BlockButton.h +++ b/src/Blocks/BlockButton.h @@ -23,6 +23,7 @@ public: NIBBLETYPE Meta = (a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) | 0x08); a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta); + a_WorldInterface.WakeUpSimulators(a_BlockX, a_BlockY, a_BlockZ); a_WorldInterface.GetBroadcastManager().BroadcastSoundEffect("random.click", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 0.5f, (Meta & 0x08) ? 0.6f : 0.5f); // Queue a button reset (unpress) @@ -102,7 +103,7 @@ public: AddFaceDirection(a_RelX, a_RelY, a_RelZ, BlockMetaDataToBlockFace(Meta), true); BLOCKTYPE BlockIsOn; a_Chunk.UnboundedRelGetBlockType(a_RelX, a_RelY, a_RelZ, BlockIsOn); - return (a_RelY > 0) && (cBlockInfo::IsSolid(BlockIsOn)); + return (a_RelY > 0) && (cBlockInfo::FullyOccupiesVoxel(BlockIsOn)); } } ; diff --git a/src/Blocks/BlockChest.h b/src/Blocks/BlockChest.h index c9a769c75..f899f4bcb 100644 --- a/src/Blocks/BlockChest.h +++ b/src/Blocks/BlockChest.h @@ -44,16 +44,16 @@ public: } double yaw = a_Player->GetYaw(); if ( - (Area.GetRelBlockType(0, 0, 1) == E_BLOCK_CHEST) || - (Area.GetRelBlockType(2, 0, 1) == E_BLOCK_CHEST) + (Area.GetRelBlockType(0, 0, 1) == m_BlockType) || + (Area.GetRelBlockType(2, 0, 1) == m_BlockType) ) { a_BlockMeta = ((yaw >= -90) && (yaw < 90)) ? 2 : 3; return true; } if ( - (Area.GetRelBlockType(0, 0, 1) == E_BLOCK_CHEST) || - (Area.GetRelBlockType(2, 0, 1) == E_BLOCK_CHEST) + (Area.GetRelBlockType(0, 0, 1) == m_BlockType) || + (Area.GetRelBlockType(2, 0, 1) == m_BlockType) ) { // FIXME: This is unreachable, as the condition is the same as the above one @@ -130,12 +130,12 @@ public: } int NumChestNeighbors = 0; - if (Area.GetRelBlockType(1, 0, 2) == E_BLOCK_CHEST) + if (Area.GetRelBlockType(1, 0, 2) == m_BlockType) { if ( - (Area.GetRelBlockType(0, 0, 2) == E_BLOCK_CHEST) || - (Area.GetRelBlockType(1, 0, 1) == E_BLOCK_CHEST) || - (Area.GetRelBlockType(1, 0, 3) == E_BLOCK_CHEST) + (Area.GetRelBlockType(0, 0, 2) == m_BlockType) || + (Area.GetRelBlockType(1, 0, 1) == m_BlockType) || + (Area.GetRelBlockType(1, 0, 3) == m_BlockType) ) { // Already a doublechest neighbor, disallow: @@ -143,12 +143,12 @@ public: } NumChestNeighbors += 1; } - if (Area.GetRelBlockType(3, 0, 2) == E_BLOCK_CHEST) + if (Area.GetRelBlockType(3, 0, 2) == m_BlockType) { if ( - (Area.GetRelBlockType(4, 0, 2) == E_BLOCK_CHEST) || - (Area.GetRelBlockType(3, 0, 1) == E_BLOCK_CHEST) || - (Area.GetRelBlockType(3, 0, 3) == E_BLOCK_CHEST) + (Area.GetRelBlockType(4, 0, 2) == m_BlockType) || + (Area.GetRelBlockType(3, 0, 1) == m_BlockType) || + (Area.GetRelBlockType(3, 0, 3) == m_BlockType) ) { // Already a doublechest neighbor, disallow: @@ -156,12 +156,12 @@ public: } NumChestNeighbors += 1; } - if (Area.GetRelBlockType(2, 0, 1) == E_BLOCK_CHEST) + if (Area.GetRelBlockType(2, 0, 1) == m_BlockType) { if ( - (Area.GetRelBlockType(2, 0, 0) == E_BLOCK_CHEST) || - (Area.GetRelBlockType(1, 0, 1) == E_BLOCK_CHEST) || - (Area.GetRelBlockType(3, 0, 1) == E_BLOCK_CHEST) + (Area.GetRelBlockType(2, 0, 0) == m_BlockType) || + (Area.GetRelBlockType(1, 0, 1) == m_BlockType) || + (Area.GetRelBlockType(3, 0, 1) == m_BlockType) ) { // Already a doublechest neighbor, disallow: @@ -169,12 +169,12 @@ public: } NumChestNeighbors += 1; } - if (Area.GetRelBlockType(2, 0, 3) == E_BLOCK_CHEST) + if (Area.GetRelBlockType(2, 0, 3) == m_BlockType) { if ( - (Area.GetRelBlockType(2, 0, 4) == E_BLOCK_CHEST) || - (Area.GetRelBlockType(1, 0, 3) == E_BLOCK_CHEST) || - (Area.GetRelBlockType(3, 0, 3) == E_BLOCK_CHEST) + (Area.GetRelBlockType(2, 0, 4) == m_BlockType) || + (Area.GetRelBlockType(1, 0, 3) == m_BlockType) || + (Area.GetRelBlockType(3, 0, 3) == m_BlockType) ) { // Already a doublechest neighbor, disallow: @@ -217,7 +217,7 @@ public: /// If there's a chest in the a_Area in the specified coords, modifies its meta to a_NewMeta and returns true. bool CheckAndAdjustNeighbor(cChunkInterface & a_ChunkInterface, const cBlockArea & a_Area, int a_RelX, int a_RelZ, NIBBLETYPE a_NewMeta) { - if (a_Area.GetRelBlockType(a_RelX, 0, a_RelZ) != E_BLOCK_CHEST) + if (a_Area.GetRelBlockType(a_RelX, 0, a_RelZ) != m_BlockType) { return false; } @@ -228,7 +228,7 @@ public: virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { - a_Pickups.push_back(cItem(E_BLOCK_CHEST, 1, 0)); + a_Pickups.push_back(cItem(m_BlockType, 1, 0)); } } ; diff --git a/src/Blocks/BlockHandler.cpp b/src/Blocks/BlockHandler.cpp index 405c9bf43..730774ab1 100644 --- a/src/Blocks/BlockHandler.cpp +++ b/src/Blocks/BlockHandler.cpp @@ -65,6 +65,8 @@ #include "BlockRedstoneRepeater.h" #include "BlockRedstoneTorch.h" #include "BlockTNT.h" +#include "BlockTripwire.h" +#include "BlockTripwireHook.h" #include "BlockSand.h" #include "BlockSapling.h" #include "BlockSideways.h" @@ -174,7 +176,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType) { switch(a_BlockType) { - // Block handlers, alphabetically sorted: + // Block handlers, alphabetically sorted: case E_BLOCK_ACACIA_WOOD_STAIRS: return new cBlockStairsHandler (a_BlockType); case E_BLOCK_ACTIVATOR_RAIL: return new cBlockRailHandler (a_BlockType); case E_BLOCK_ANVIL: return new cBlockAnvilHandler (a_BlockType); @@ -236,9 +238,9 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType) case E_BLOCK_LAPIS_ORE: return new cBlockOreHandler (a_BlockType); case E_BLOCK_LAVA: return new cBlockLavaHandler (a_BlockType); case E_BLOCK_LEAVES: return new cBlockLeavesHandler (a_BlockType); + case E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE: return new cBlockPressurePlateHandler(a_BlockType); case E_BLOCK_LILY_PAD: return new cBlockLilypadHandler (a_BlockType); case E_BLOCK_LIT_FURNACE: return new cBlockFurnaceHandler (a_BlockType); - case E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE: return new cBlockPressurePlateHandler(a_BlockType); case E_BLOCK_LOG: return new cBlockSidewaysHandler (a_BlockType); case E_BLOCK_MELON: return new cBlockMelonHandler (a_BlockType); case E_BLOCK_MELON_STEM: return new cBlockStemsHandler (a_BlockType); @@ -291,6 +293,9 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType) case E_BLOCK_TORCH: return new cBlockTorchHandler (a_BlockType); case E_BLOCK_TRAPDOOR: return new cBlockTrapdoorHandler (a_BlockType); case E_BLOCK_TNT: return new cBlockTNTHandler (a_BlockType); + case E_BLOCK_TRAPPED_CHEST: return new cBlockChestHandler (a_BlockType); + case E_BLOCK_TRIPWIRE: return new cBlockTripwireHandler (a_BlockType); + case E_BLOCK_TRIPWIRE_HOOK: return new cBlockTripwireHookHandler (a_BlockType); case E_BLOCK_VINES: return new cBlockVineHandler (a_BlockType); case E_BLOCK_WALLSIGN: return new cBlockSignHandler (a_BlockType); // TODO: This needs a special handler case E_BLOCK_WATER: return new cBlockFluidHandler (a_BlockType); diff --git a/src/Blocks/BlockLever.h b/src/Blocks/BlockLever.h index f1d3ff6d2..4e745d413 100644 --- a/src/Blocks/BlockLever.h +++ b/src/Blocks/BlockLever.h @@ -22,7 +22,8 @@ public: // Flip the ON bit on/off using the XOR bitwise operation NIBBLETYPE Meta = (a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) ^ 0x08); - a_ChunkInterface.SetBlock(a_WorldInterface, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_LEVER, Meta); // SetMeta doesn't work for unpowering levers, so setblock + a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta); + a_WorldInterface.WakeUpSimulators(a_BlockX, a_BlockY, a_BlockZ); a_WorldInterface.GetBroadcastManager().BroadcastSoundEffect("random.click", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 0.5f, (Meta & 0x08) ? 0.6f : 0.5f); } @@ -104,7 +105,7 @@ public: AddFaceDirection(a_RelX, a_RelY, a_RelZ, BlockMetaDataToBlockFace(Meta), true); BLOCKTYPE BlockIsOn; a_Chunk.UnboundedRelGetBlockType(a_RelX, a_RelY, a_RelZ, BlockIsOn); - return (a_RelY > 0) && cBlockInfo::IsSolid(BlockIsOn); + return (a_RelY > 0) && cBlockInfo::FullyOccupiesVoxel(BlockIsOn); } diff --git a/src/Blocks/BlockPiston.cpp b/src/Blocks/BlockPiston.cpp index faf639312..6f8d8be3e 100644 --- a/src/Blocks/BlockPiston.cpp +++ b/src/Blocks/BlockPiston.cpp @@ -85,7 +85,7 @@ int cBlockPistonHandler::FirstPassthroughBlock(int a_PistonX, int a_PistonY, int NIBBLETYPE currMeta; AddPistonDir(a_PistonX, a_PistonY, a_PistonZ, pistonmeta, 1); a_World->GetBlockTypeMeta(a_PistonX, a_PistonY, a_PistonZ, currBlock, currMeta); - if (CanBreakPush(currBlock)) + if (cBlockInfo::IsPistonBreakable(currBlock)) { // This block breaks when pushed, extend up to here return ret; diff --git a/src/Blocks/BlockPiston.h b/src/Blocks/BlockPiston.h index e6fa48e54..27a44d829 100644 --- a/src/Blocks/BlockPiston.h +++ b/src/Blocks/BlockPiston.h @@ -104,6 +104,7 @@ private: case E_BLOCK_ENCHANTMENT_TABLE: case E_BLOCK_END_PORTAL: case E_BLOCK_END_PORTAL_FRAME: + // Notice the lack of an E_BLOCK_ENDER_CHEST here; its because ender chests can totally be pushed/pulled in MCS :) case E_BLOCK_FURNACE: case E_BLOCK_LIT_FURNACE: case E_BLOCK_HOPPER: @@ -113,6 +114,7 @@ private: case E_BLOCK_NOTE_BLOCK: case E_BLOCK_OBSIDIAN: case E_BLOCK_PISTON_EXTENSION: + case E_BLOCK_TRAPPED_CHEST: { return false; } @@ -126,24 +128,10 @@ private: return true; } - /// Returns true if the specified block can be pushed by a piston and broken / replaced - static inline bool CanBreakPush(BLOCKTYPE a_BlockType) { return cBlockInfo::IsPistonBreakable(a_BlockType); } - /// Returns true if the specified block can be pulled by a sticky piston static inline bool CanPull(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) { - switch (a_BlockType) - { - case E_BLOCK_LAVA: - case E_BLOCK_STATIONARY_LAVA: - case E_BLOCK_STATIONARY_WATER: - case E_BLOCK_WATER: - { - return false; - } - } - - if (CanBreakPush(a_BlockType)) + if (cBlockInfo::IsPistonBreakable(a_BlockType)) { return false; // CanBreakPush returns true, but we need false to prevent pulling } diff --git a/src/Blocks/BlockStone.h b/src/Blocks/BlockStone.h index af4c6509a..cd5230f49 100644 --- a/src/Blocks/BlockStone.h +++ b/src/Blocks/BlockStone.h @@ -2,8 +2,6 @@ #pragma once #include "BlockHandler.h" -#include "../MersenneTwister.h" -#include "../World.h" diff --git a/src/Blocks/BlockTorch.h b/src/Blocks/BlockTorch.h index 8ddec8de1..44c33c429 100644 --- a/src/Blocks/BlockTorch.h +++ b/src/Blocks/BlockTorch.h @@ -154,7 +154,11 @@ public: if ( (BlockInQuestion == E_BLOCK_GLASS) || + (BlockInQuestion == E_BLOCK_STAINED_GLASS) || (BlockInQuestion == E_BLOCK_FENCE) || + (BlockInQuestion == E_BLOCK_SOULSAND) || + (BlockInQuestion == E_BLOCK_MOB_SPAWNER) || + (BlockInQuestion == E_BLOCK_END_PORTAL_FRAME) || // Actual vanilla behaviour (BlockInQuestion == E_BLOCK_NETHER_BRICK_FENCE) || (BlockInQuestion == E_BLOCK_COBBLESTONE_WALL) ) diff --git a/src/Blocks/BlockTripwire.h b/src/Blocks/BlockTripwire.h new file mode 100644 index 000000000..3ab17bf4a --- /dev/null +++ b/src/Blocks/BlockTripwire.h @@ -0,0 +1,32 @@ + +#pragma once + +#include "BlockHandler.h" + + + + + +class cBlockTripwireHandler : + public cBlockHandler +{ +public: + cBlockTripwireHandler(BLOCKTYPE a_BlockType) + : cBlockHandler(a_BlockType) + { + } + + virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override + { + a_Pickups.push_back(cItem(E_ITEM_STRING, 1, 0)); + } + + virtual const char * GetStepSound(void) override + { + return ""; + } +}; + + + + diff --git a/src/Blocks/BlockTripwireHook.h b/src/Blocks/BlockTripwireHook.h new file mode 100644 index 000000000..f849fb8ad --- /dev/null +++ b/src/Blocks/BlockTripwireHook.h @@ -0,0 +1,82 @@ +#pragma once + +#include "BlockHandler.h" +#include "MetaRotator.h" + + + + + +class cBlockTripwireHookHandler : + public cMetaRotator<cBlockHandler, 0x03, 0x02, 0x03, 0x00, 0x01> +{ +public: + cBlockTripwireHookHandler(BLOCKTYPE a_BlockType) + : cMetaRotator<cBlockHandler, 0x03, 0x02, 0x03, 0x00, 0x01>(a_BlockType) + { + } + + virtual bool GetPlacementBlockTypeMeta( + cChunkInterface & a_ChunkInterface, cPlayer * a_Player, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_CursorX, int a_CursorY, int a_CursorZ, + BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta + ) override + { + a_BlockType = m_BlockType; + + a_BlockMeta = DirectionToMetadata(a_BlockFace); + + return true; + } + + inline static NIBBLETYPE DirectionToMetadata(eBlockFace a_Direction) + { + switch (a_Direction) + { + case BLOCK_FACE_XM: return 0x1; + case BLOCK_FACE_XP: return 0x3; + case BLOCK_FACE_ZM: return 0x2; + case BLOCK_FACE_ZP: return 0x0; + default: ASSERT(!"Unhandled tripwire hook direction!"); return 0x0; + } + } + + inline static eBlockFace MetadataToDirection(NIBBLETYPE a_Meta) + { + switch (a_Meta & 0x03) + { + case 0x1: return BLOCK_FACE_XM; + case 0x3: return BLOCK_FACE_XP; + case 0x2: return BLOCK_FACE_ZM; + case 0x0: return BLOCK_FACE_ZP; + default: ASSERT(!"Unhandled tripwire hook metadata!"); return BLOCK_FACE_NONE; + } + } + + virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override + { + // Reset meta to 0 + a_Pickups.push_back(cItem(E_BLOCK_TRIPWIRE_HOOK, 1, 0)); + } + + virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override + { + NIBBLETYPE Meta; + a_Chunk.UnboundedRelGetBlockMeta(a_RelX, a_RelY, a_RelZ, Meta); + + AddFaceDirection(a_RelX, a_RelY, a_RelZ, MetadataToDirection(Meta), true); + BLOCKTYPE BlockIsOn; a_Chunk.UnboundedRelGetBlockType(a_RelX, a_RelY, a_RelZ, BlockIsOn); + + return (a_RelY > 0) && cBlockInfo::FullyOccupiesVoxel(BlockIsOn); + } + + virtual const char * GetStepSound(void) override + { + return "step.wood"; + } +}; + + + + diff --git a/src/Blocks/WorldInterface.h b/src/Blocks/WorldInterface.h index 650a216c0..251b28d03 100644 --- a/src/Blocks/WorldInterface.h +++ b/src/Blocks/WorldInterface.h @@ -46,4 +46,7 @@ public: virtual void SetTimeOfDay(Int64 a_TimeOfDay) = 0; + /** Wakes up the simulators for the specified block */ + virtual void WakeUpSimulators(int a_BlockX, int a_BlockY, int a_BlockZ) = 0; + }; diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index 335ce8315..5ff1c4e3c 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -1,9 +1,9 @@ cmake_minimum_required (VERSION 2.8.2) project (MCServer) -include_directories (SYSTEM "${PROJECT_SOURCE_DIR}/../lib/") -include_directories (SYSTEM "${PROJECT_SOURCE_DIR}/../lib/jsoncpp/include") -include_directories (SYSTEM "${PROJECT_SOURCE_DIR}/../lib/polarssl/include") +include_directories (SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/../lib/") +include_directories (SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/../lib/jsoncpp/include") +include_directories (SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/../lib/polarssl/include") set(FOLDERS OSSupport HTTPServer Items Blocks Protocol Generating PolarSSL++) set(FOLDERS ${FOLDERS} WorldStorage Mobs Entities Simulator UI BlockEntities Generating/Prefabs) @@ -12,6 +12,7 @@ set(BINDING_DEPENDECIES tolua ${CMAKE_CURRENT_SOURCE_DIR}/Bindings/virtual_method_hooks.lua ${CMAKE_CURRENT_SOURCE_DIR}/Bindings/AllToLua.pkg + Bindings/gen_LuaState_Call.lua Bindings/LuaFunctions.h Bindings/LuaWindow.h Bindings/Plugin.h @@ -79,16 +80,22 @@ set(BINDING_DEPENDECIES World.h ) +# List all the files that are generated as part of the Bindings build process +set (BINDING_OUTPUTS + ${CMAKE_CURRENT_SOURCE_DIR}/Bindings/Bindings.cpp + ${CMAKE_CURRENT_SOURCE_DIR}/Bindings/Bindings.h + ${CMAKE_CURRENT_SOURCE_DIR}/Bindings/LuaState_Call.inc +) + include_directories(Bindings) include_directories(.) if (WIN32) ADD_CUSTOM_COMMAND( - # add any new generated bindings here - OUTPUT ${CMAKE_CURRENT_SOURCE_DIR}/Bindings/Bindings.cpp ${CMAKE_CURRENT_SOURCE_DIR}/Bindings/Bindings.h + OUTPUT ${BINDING_OUTPUTS} # Copy the Lua DLL into the Bindings folder, so that tolua can run from there: - COMMAND copy /y ..\\..\\MCServer\\lua51.dll . + COMMAND ${CMAKE_COMMAND} -E copy_if_different ../../MCServer/lua51.dll ./lua51.dll # Regenerate bindings: COMMAND tolua -L virtual_method_hooks.lua -o Bindings.cpp -H Bindings.h AllToLua.pkg @@ -119,7 +126,8 @@ if (NOT MSVC) # lib dependencies are not included - + include_directories ("${CMAKE_CURRENT_SOURCE_DIR}/../lib/polarssl/include") + #add cpp files here add_library(Bindings Bindings/Bindings @@ -134,7 +142,7 @@ if (NOT MSVC) Bindings/WebPlugin ) - target_link_libraries(Bindings lua sqlite tolualib) + target_link_libraries(Bindings lua sqlite tolualib polarssl) #clear file file(WRITE ${CMAKE_CURRENT_SOURCE_DIR}/Bindings/BindingDependecies.txt) @@ -260,4 +268,4 @@ endif () if (WIN32) target_link_libraries(${EXECUTABLE} expat tolualib ws2_32.lib Psapi.lib) endif() -target_link_libraries(${EXECUTABLE} md5 luaexpat iniFile jsoncpp polarssl zlib lua sqlite) +target_link_libraries(${EXECUTABLE} luaexpat iniFile jsoncpp polarssl zlib sqlite lua) diff --git a/src/Chunk.cpp b/src/Chunk.cpp index 0fee40cac..c004a6408 100644 --- a/src/Chunk.cpp +++ b/src/Chunk.cpp @@ -87,7 +87,8 @@ cChunk::cChunk( m_NeighborZM(a_NeighborZM), m_NeighborZP(a_NeighborZP), m_WaterSimulatorData(a_World->GetWaterSimulator()->CreateChunkData()), - m_LavaSimulatorData (a_World->GetLavaSimulator ()->CreateChunkData()) + m_LavaSimulatorData (a_World->GetLavaSimulator ()->CreateChunkData()), + m_AlwaysTicked(0) { if (a_NeighborXM != NULL) { @@ -463,7 +464,7 @@ void cChunk::CollectMobCensus(cMobCensus& toFill) -void cChunk::getThreeRandomNumber(int& a_X, int& a_Y, int& a_Z,int a_MaxX, int a_MaxY, int a_MaxZ) +void cChunk::GetThreeRandomNumbers(int & a_X, int & a_Y, int & a_Z,int a_MaxX, int a_MaxY, int a_MaxZ) { ASSERT(a_MaxX * a_MaxY * a_MaxZ * 8 < 0x00ffffff); int Random = m_World->GetTickRandomNumber(0x00ffffff); @@ -479,12 +480,12 @@ void cChunk::getThreeRandomNumber(int& a_X, int& a_Y, int& a_Z,int a_MaxX, int a -void cChunk::getRandomBlockCoords(int& a_X, int& a_Y, int& a_Z) +void cChunk::GetRandomBlockCoords(int & a_X, int & a_Y, int & a_Z) { // MG TODO : check if this kind of optimization (only one random call) is still needed // MG TODO : if so propagate it - getThreeRandomNumber(a_X, a_Y, a_Z, Width, Height-2, Width); + GetThreeRandomNumbers(a_X, a_Y, a_Z, Width, Height - 2, Width); a_Y++; } @@ -494,65 +495,68 @@ void cChunk::getRandomBlockCoords(int& a_X, int& a_Y, int& a_Z) void cChunk::SpawnMobs(cMobSpawner& a_MobSpawner) { - int Center_X,Center_Y,Center_Z; - getRandomBlockCoords(Center_X,Center_Y,Center_Z); - - BLOCKTYPE PackCenterBlock = GetBlock(Center_X, Center_Y, Center_Z); - if (a_MobSpawner.CheckPackCenter(PackCenterBlock)) - { - a_MobSpawner.NewPack(); - int NumberOfTries = 0; - int NumberOfSuccess = 0; - int MaxNbOfSuccess = 4; // this can be changed during the process for Wolves and Ghass - while (NumberOfTries < 12 && NumberOfSuccess < MaxNbOfSuccess) - { - const int HorizontalRange = 20; // MG TODO : relocate - const int VerticalRange = 0; // MG TODO : relocate - int Try_X, Try_Y, Try_Z; - getThreeRandomNumber(Try_X, Try_Y, Try_Z, 2*HorizontalRange+1 , 2*VerticalRange+1 , 2*HorizontalRange+1); - Try_X -= HorizontalRange; - Try_Y -= VerticalRange; - Try_Z -= HorizontalRange; - Try_X += Center_X; - Try_Y += Center_Y; - Try_Z += Center_Z; - - ASSERT(Try_Y > 0); - ASSERT(Try_Y < cChunkDef::Height-1); - - EMCSBiome Biome = m_ChunkMap->GetBiomeAt (Try_X, Try_Z); - // MG TODO : - // Moon cycle (for slime) - // check player and playerspawn presence < 24 blocks - // check mobs presence on the block - - // MG TODO : check that "Level" really means Y - - /* - NIBBLETYPE SkyLight = 0; - - NIBBLETYPE BlockLight = 0; - */ + int CenterX, CenterY, CenterZ; + GetRandomBlockCoords(CenterX, CenterY, CenterZ); - if (IsLightValid()) - { - cEntity* newMob = a_MobSpawner.TryToSpawnHere(this, Try_X, Try_Y, Try_Z, Biome, MaxNbOfSuccess); - if (newMob) - { - int WorldX, WorldY, WorldZ; - PositionToWorldPosition(Try_X, Try_Y, Try_Z, WorldX, WorldY, WorldZ); - double ActualX = WorldX + 0.5; - double ActualZ = WorldZ + 0.5; - newMob->SetPosition(ActualX, WorldY, ActualZ); - LOGD("Spawning %s #%i at %d,%d,%d",newMob->GetClass(),newMob->GetUniqueID(),WorldX, WorldY, WorldZ); - NumberOfSuccess++; - } - } - - NumberOfTries++; - } + BLOCKTYPE PackCenterBlock = GetBlock(CenterX, CenterY, CenterZ); + if (!a_MobSpawner.CheckPackCenter(PackCenterBlock)) + { + return; } + + a_MobSpawner.NewPack(); + int NumberOfTries = 0; + int NumberOfSuccess = 0; + int MaxNbOfSuccess = 4; // This can be changed during the process for Wolves and Ghasts + while ((NumberOfTries < 12) && (NumberOfSuccess < MaxNbOfSuccess)) + { + const int HorizontalRange = 20; // MG TODO : relocate + const int VerticalRange = 0; // MG TODO : relocate + int TryX, TryY, TryZ; + GetThreeRandomNumbers(TryX, TryY, TryZ, 2 * HorizontalRange + 1, 2 * VerticalRange + 1, 2 * HorizontalRange + 1); + TryX -= HorizontalRange; + TryY -= VerticalRange; + TryZ -= HorizontalRange; + TryX += CenterX; + TryY += CenterY; + TryZ += CenterZ; + + ASSERT(TryY > 0); + ASSERT(TryY < cChunkDef::Height - 1); + + EMCSBiome Biome = m_ChunkMap->GetBiomeAt(TryX, TryZ); + // MG TODO : + // Moon cycle (for slime) + // check player and playerspawn presence < 24 blocks + // check mobs presence on the block + + // MG TODO : check that "Level" really means Y + + /* + NIBBLETYPE SkyLight = 0; + + NIBBLETYPE BlockLight = 0; + */ + NumberOfTries++; + if (!IsLightValid()) + { + continue; + } + + cEntity * newMob = a_MobSpawner.TryToSpawnHere(this, TryX, TryY, TryZ, Biome, MaxNbOfSuccess); + if (newMob == NULL) + { + continue; + } + int WorldX, WorldY, WorldZ; + PositionToWorldPosition(TryX, TryY, TryZ, WorldX, WorldY, WorldZ); + double ActualX = WorldX + 0.5; + double ActualZ = WorldZ + 0.5; + newMob->SetPosition(ActualX, WorldY, ActualZ); + LOGD("Spawning %s #%i at {%d, %d, %d}", newMob->GetClass(), newMob->GetUniqueID(), WorldX, WorldY, WorldZ); + NumberOfSuccess++; + } // while (retry) } @@ -1297,6 +1301,7 @@ void cChunk::CreateBlockEntities(void) switch (BlockType) { case E_BLOCK_BEACON: + case E_BLOCK_TRAPPED_CHEST: case E_BLOCK_CHEST: case E_BLOCK_COMMAND_BLOCK: case E_BLOCK_DISPENSER: @@ -1427,6 +1432,7 @@ void cChunk::SetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, switch (a_BlockType) { case E_BLOCK_BEACON: + case E_BLOCK_TRAPPED_CHEST: case E_BLOCK_CHEST: case E_BLOCK_COMMAND_BLOCK: case E_BLOCK_DISPENSER: @@ -1641,6 +1647,31 @@ cBlockEntity * cChunk::GetBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ) +bool cChunk::ShouldBeTicked(void) const +{ + return (HasAnyClients() || (m_AlwaysTicked > 0)); +} + + + + + +void cChunk::SetAlwaysTicked(bool a_AlwaysTicked) +{ + if (a_AlwaysTicked) + { + m_AlwaysTicked += 1; + } + else + { + m_AlwaysTicked -= 1; + } +} + + + + + void cChunk::UseBlockEntity(cPlayer * a_Player, int a_X, int a_Y, int a_Z) { cBlockEntity * be = GetBlockEntity(a_X, a_Y, a_Z); @@ -1852,7 +1883,7 @@ bool cChunk::HasClient( cClientHandle* a_Client ) -bool cChunk::HasAnyClients(void) +bool cChunk::HasAnyClients(void) const { return !m_LoadedByClient.empty(); } @@ -2121,7 +2152,7 @@ bool cChunk::DoWithChestAt(int a_BlockX, int a_BlockY, int a_BlockZ, cChestCallb { continue; } - if ((*itr)->GetBlockType() != E_BLOCK_CHEST) + if (((*itr)->GetBlockType() != E_BLOCK_CHEST) && ((*itr)->GetBlockType() != E_BLOCK_TRAPPED_CHEST)) // Trapped chests use normal chests' handlers { // There is a block entity here, but of different type. No other block entity can be here, so we can safely bail out return false; @@ -2501,8 +2532,8 @@ cChunk * cChunk::GetRelNeighborChunk(int a_RelX, int a_RelZ) { int BlockX = m_PosX * cChunkDef::Width + a_RelX; int BlockZ = m_PosZ * cChunkDef::Width + a_RelZ; - int BlockY, ChunkX, ChunkZ; - AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ); + int ChunkX, ChunkZ; + BlockToChunk(BlockX, BlockZ, ChunkX, ChunkZ); return m_ChunkMap->GetChunkNoLoad(ChunkX, ZERO_CHUNK_Y, ChunkZ); } diff --git a/src/Chunk.h b/src/Chunk.h index e9d964e05..90664b513 100644 --- a/src/Chunk.h +++ b/src/Chunk.h @@ -200,11 +200,16 @@ public: void SendBlockTo(int a_RelX, int a_RelY, int a_RelZ, cClientHandle * a_Client); /** Adds a client to the chunk; returns true if added, false if already there */ - bool AddClient (cClientHandle* a_Client ); + bool AddClient(cClientHandle * a_Client); - void RemoveClient (cClientHandle* a_Client ); - bool HasClient (cClientHandle* a_Client ); - bool HasAnyClients(void); // Returns true if theres any client in the chunk; false otherwise + /** Removes the specified client from the chunk; ignored if client not in chunk. */ + void RemoveClient(cClientHandle * a_Client); + + /** Returns true if the specified client is present in this chunk. */ + bool HasClient(cClientHandle * a_Client); + + /** Returns true if theres any client in the chunk; false otherwise */ + bool HasAnyClients(void) const; void AddEntity(cEntity * a_Entity); void RemoveEntity(cEntity * a_Entity); @@ -390,6 +395,17 @@ public: cBlockEntity * GetBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ); cBlockEntity * GetBlockEntity(const Vector3i & a_BlockPos) { return GetBlockEntity(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z); } + + /** Returns true if the chunk should be ticked in the tick-thread. + Checks if there are any clients and if the always-tick flag is set */ + bool ShouldBeTicked(void) const; + + /** Increments (a_AlwaysTicked == true) or decrements (false) the m_AlwaysTicked counter. + If the m_AlwaysTicked counter is greater than zero, the chunk is ticked in the tick-thread regardless of + whether it has any clients or not. + This function allows nesting and task-concurrency (multiple separate tasks can request ticking and as long + as at least one requests is active the chunk will be ticked). */ + void SetAlwaysTicked(bool a_AlwaysTicked); private: @@ -462,10 +478,16 @@ private: /** Indicates if simulate-once blocks should be updated by the redstone simulator */ bool m_IsRedstoneDirty; + + /** If greater than zero, the chunk is ticked even if it has no clients. + Manipulated by the SetAlwaysTicked() function, allows for nested calls of the function. + This is the support for plugin-accessible chunk tick forcing. */ + int m_AlwaysTicked; + // Pick up a random block of this chunk - void getRandomBlockCoords(int& a_X, int& a_Y, int& a_Z); - void getThreeRandomNumber(int& a_X, int& a_Y, int& a_Z,int a_MaxX, int a_MaxY, int a_MaxZ); + void GetRandomBlockCoords(int & a_X, int & a_Y, int & a_Z); + void GetThreeRandomNumbers(int & a_X, int & a_Y, int & a_Z, int a_MaxX, int a_MaxY, int a_MaxZ); void RemoveBlockEntity(cBlockEntity * a_BlockEntity); void AddBlockEntity (cBlockEntity * a_BlockEntity); diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp index c9fb0b59e..35d55d396 100644 --- a/src/ChunkMap.cpp +++ b/src/ChunkMap.cpp @@ -847,7 +847,22 @@ void cChunkMap::WakeUpSimulatorsInArea(int a_MinBlockX, int a_MaxBlockX, int a_M -void cChunkMap::MarkChunkDirty (int a_ChunkX, int a_ChunkZ) +void cChunkMap::MarkRedstoneDirty(int a_ChunkX, int a_ChunkZ) +{ + cCSLock Lock(m_CSLayers); + cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ); + if ((Chunk == NULL) || !Chunk->IsValid()) + { + return; + } + Chunk->SetIsRedstoneDirty(true); +} + + + + + +void cChunkMap::MarkChunkDirty(int a_ChunkX, int a_ChunkZ, bool a_MarkRedstoneDirty) { cCSLock Lock(m_CSLayers); cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ); @@ -856,6 +871,10 @@ void cChunkMap::MarkChunkDirty (int a_ChunkX, int a_ChunkZ) return; } Chunk->MarkDirty(); + if (a_MarkRedstoneDirty) + { + Chunk->SetIsRedstoneDirty(true); + } } @@ -2674,6 +2693,20 @@ void cChunkMap::QueueTickBlock(int a_BlockX, int a_BlockY, int a_BlockZ) +void cChunkMap::SetChunkAlwaysTicked(int a_ChunkX, int a_ChunkZ, bool a_AlwaysTicked) +{ + cCSLock Lock(m_CSLayers); + cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ); + if (Chunk != NULL) + { + Chunk->SetAlwaysTicked(a_AlwaysTicked); + } +} + + + + + //////////////////////////////////////////////////////////////////////////////// // cChunkMap::cChunkLayer: @@ -2788,12 +2821,14 @@ void cChunkMap::cChunkLayer::SpawnMobs(cMobSpawner& a_MobSpawner) + + void cChunkMap::cChunkLayer::Tick(float a_Dt) { for (size_t i = 0; i < ARRAYCOUNT(m_Chunks); i++) { - // Only tick chunks that are valid and have clients: - if ((m_Chunks[i] != NULL) && m_Chunks[i]->IsValid() && m_Chunks[i]->HasAnyClients()) + // Only tick chunks that are valid and should be ticked: + if ((m_Chunks[i] != NULL) && m_Chunks[i]->IsValid() && m_Chunks[i]->ShouldBeTicked()) { m_Chunks[i]->Tick(a_Dt); } diff --git a/src/ChunkMap.h b/src/ChunkMap.h index 433516490..4daa85ebd 100644 --- a/src/ChunkMap.h +++ b/src/ChunkMap.h @@ -106,7 +106,8 @@ public: /** Wakes up the simulators for the specified area of blocks */ void WakeUpSimulatorsInArea(int a_MinBlockX, int a_MaxBlockX, int a_MinBlockY, int a_MaxBlockY, int a_MinBlockZ, int a_MaxBlockZ); - void MarkChunkDirty (int a_ChunkX, int a_ChunkZ); + void MarkRedstoneDirty (int a_ChunkX, int a_ChunkZ); + void MarkChunkDirty (int a_ChunkX, int a_ChunkZ, bool a_MarkRedstoneDirty = false); void MarkChunkSaving (int a_ChunkX, int a_ChunkZ); void MarkChunkSaved (int a_ChunkX, int a_ChunkZ); @@ -339,6 +340,13 @@ public: /** Returns the CS for locking the chunkmap; only cWorld::cLock may use this function! */ cCriticalSection & GetCS(void) { return m_CSLayers; } + + /** Increments (a_AlwaysTicked == true) or decrements (false) the m_AlwaysTicked counter for the specified chunk. + If the m_AlwaysTicked counter is greater than zero, the chunk is ticked in the tick-thread regardless of + whether it has any clients or not. + This function allows nesting and task-concurrency (multiple separate tasks can request ticking and as long + as at least one requests is active the chunk will be ticked). */ + void SetChunkAlwaysTicked(int a_ChunkX, int a_ChunkZ, bool a_AlwaysTicked); private: diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index 16cfe1aec..efa734b44 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -30,7 +30,7 @@ #include "CompositeChat.h" #include "Items/ItemSword.h" -#include "md5/md5.h" +#include "polarssl/md5.h" @@ -239,18 +239,16 @@ AString cClientHandle::GenerateOfflineUUID(const AString & a_Username) // xxxxxxxx-xxxx-3xxx-yxxx-xxxxxxxxxxxx where x is any hexadecimal digit and y is one of 8, 9, A, or B // Generate an md5 checksum, and use it as base for the ID: - MD5 Checksum(a_Username); - AString UUID = Checksum.hexdigest(); - UUID[12] = '3'; // Version 3 UUID - UUID[16] = '8'; // Variant 1 UUID - - // Now the digest doesn't have the UUID slashes, but the client requires them, so add them into the appropriate positions: - UUID.insert(8, "-"); - UUID.insert(13, "-"); - UUID.insert(18, "-"); - UUID.insert(23, "-"); - - return UUID; + unsigned char MD5[16]; + md5((const unsigned char *)a_Username.c_str(), a_Username.length(), MD5); + MD5[6] &= 0x0f; // Need to trim to 4 bits only... + MD5[8] &= 0x0f; // ... otherwise %01x overflows into two chars + return Printf("%02x%02x%02x%02x-%02x%02x-3%01x%02x-8%01x%02x-%02x%02x%02x%02x%02x%02x", + MD5[0], MD5[1], MD5[2], MD5[3], + MD5[4], MD5[5], MD5[6], MD5[7], + MD5[8], MD5[9], MD5[10], MD5[11], + MD5[12], MD5[13], MD5[14], MD5[15] + ); } @@ -365,6 +363,9 @@ void cClientHandle::Authenticate(const AString & a_Name, const AString & a_UUID) // Send scoreboard data World->GetScoreBoard().SendTo(*this); + // Send statistics + SendStatistics(m_Player->GetStatManager()); + // Delay the first ping until the client "settles down" // This should fix #889, "BadCast exception, cannot convert bit to fm" error in client cTimer t1; @@ -1085,12 +1086,7 @@ void cClientHandle::HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_Blo void cClientHandle::FinishDigAnimation() { - if ( - !m_HasStartedDigging || // Hasn't received the DIG_STARTED packet - (m_LastDigBlockX == -1) || - (m_LastDigBlockY == -1) || - (m_LastDigBlockZ == -1) - ) + if (!m_HasStartedDigging) // Hasn't received the DIG_STARTED packet { return; } @@ -1227,9 +1223,7 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, e { // A plugin won't let us eat, abort (send the proper packets to the client, too): m_Player->AbortEating(); - return; } - return; } else { @@ -2401,9 +2395,9 @@ void cClientHandle::SendRemoveEntityEffect(const cEntity & a_Entity, int a_Effec -void cClientHandle::SendRespawn(const cWorld & a_World) +void cClientHandle::SendRespawn(const cWorld & a_World, bool a_ShouldIgnoreDimensionChecks) { - m_Protocol->SendRespawn(a_World); + m_Protocol->SendRespawn(a_World, a_ShouldIgnoreDimensionChecks); } diff --git a/src/ClientHandle.h b/src/ClientHandle.h index 02bc0c719..6f2c86b27 100644 --- a/src/ClientHandle.h +++ b/src/ClientHandle.h @@ -156,7 +156,7 @@ public: void SendPlayerSpawn (const cPlayer & a_Player); void SendPluginMessage (const AString & a_Channel, const AString & a_Message); // Exported in ManualBindings.cpp void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID); - void SendRespawn (const cWorld & a_World); + void SendRespawn (const cWorld & a_World, bool a_ShouldIgnoreDimensionChecks = false); void SendExperience (void); void SendExperienceOrb (const cExpOrb & a_ExpOrb); void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode); diff --git a/src/Entities/ArrowEntity.cpp b/src/Entities/ArrowEntity.cpp index 4727f67a9..d59088e72 100644 --- a/src/Entities/ArrowEntity.cpp +++ b/src/Entities/ArrowEntity.cpp @@ -72,26 +72,24 @@ bool cArrowEntity::CanPickup(const cPlayer & a_Player) const void cArrowEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) -{ - if (a_HitFace == BLOCK_FACE_NONE) { return; } - - super::OnHitSolidBlock(a_HitPos, a_HitFace); - int a_X = (int)a_HitPos.x, a_Y = (int)a_HitPos.y, a_Z = (int)a_HitPos.z; - - switch (a_HitFace) +{ + if (GetSpeed().EqualsEps(Vector3d(0, 0, 0), 0.0000001)) { - case BLOCK_FACE_XM: // Strangely, bounding boxes / block tracers return the actual block for these two directions, so AddFace not needed - case BLOCK_FACE_YM: - { - break; - } - default: AddFaceDirection(a_X, a_Y, a_Z, a_HitFace, true); + SetSpeed(GetLookVector().NormalizeCopy() * 0.1); // Ensure that no division by zero happens later } - - m_HitBlockPos = Vector3i(a_X, a_Y, a_Z); + + Vector3d Hit = a_HitPos; + Vector3d SinkMovement = (GetSpeed() / 800); + Hit += (SinkMovement * 0.01) / SinkMovement.Length(); // Make arrow sink into block a centimetre so it lodges (but not to far so it goes black clientside) + + super::OnHitSolidBlock(Hit, a_HitFace); + Vector3i BlockHit = Hit.Floor(); + + int X = BlockHit.x, Y = BlockHit.y, Z = BlockHit.z; + m_HitBlockPos = Vector3i(X, Y, Z); // Broadcast arrow hit sound - m_World->BroadcastSoundEffect("random.bowhit", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5f, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64)); + m_World->BroadcastSoundEffect("random.bowhit", X * 8, Y * 8, Z * 8, 0.5f, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64)); } @@ -99,13 +97,7 @@ void cArrowEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFa void cArrowEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) -{ - if (!a_EntityHit.IsMob() && !a_EntityHit.IsMinecart() && !a_EntityHit.IsPlayer() && !a_EntityHit.IsBoat()) - { - // Not an entity that interacts with an arrow - return; - } - +{ int Damage = (int)(GetSpeed().Length() / 20 * m_DamageCoeff + 0.5); if (m_IsCritical) { @@ -114,14 +106,7 @@ void cArrowEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) a_EntityHit.TakeDamage(dtRangedAttack, this, Damage, 1); // Broadcast successful hit sound - m_World->BroadcastSoundEffect( - "random.successful_hit", - (int)std::floor(GetPosX() * 8.0), - (int)std::floor(GetPosY() * 8.0), - (int)std::floor(GetPosZ() * 8.0), - 0.5f, - 0.75f + ((float)((GetUniqueID() * 23) % 32)) / 64.0f - ); + GetWorld()->BroadcastSoundEffect("random.successful_hit", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64)); Destroy(); } @@ -144,21 +129,10 @@ void cArrowEntity::CollectedBy(cPlayer * a_Dest) return; } } - - // TODO: BroadcastCollectPickup needs a cPickup, which we don't have - // m_World->BroadcastCollectPickup(*this, *a_Dest); + GetWorld()->BroadcastCollectEntity(*this, *a_Dest); + GetWorld()->BroadcastSoundEffect("random.pop", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64)); m_bIsCollected = true; - - cFastRandom Random; - m_World->BroadcastSoundEffect( - "random.pop", - (int)std::floor(GetPosX() * 8.0), - (int)std::floor(GetPosY() * 8), - (int)std::floor(GetPosZ() * 8), - 0.2F, - ((Random.NextFloat(1.0F) - Random.NextFloat(1.0F)) * 0.7F + 1.0F) * 2.0F - ); } } @@ -194,7 +168,7 @@ void cArrowEntity::Tick(float a_Dt, cChunk & a_Chunk) if (!m_HasTeleported) // Sent a teleport already, don't do again { - if (m_HitGroundTimer > 1000.f) // Send after a second, could be less, but just in case + if (m_HitGroundTimer > 500.f) // Send after half a second, could be less, but just in case { m_World->BroadcastTeleportEntity(*this); m_HasTeleported = true; diff --git a/src/Entities/ArrowEntity.h b/src/Entities/ArrowEntity.h index 1fe3032ee..76cb24449 100644 --- a/src/Entities/ArrowEntity.h +++ b/src/Entities/ArrowEntity.h @@ -58,8 +58,14 @@ public: /// Sets the IsCritical flag void SetIsCritical(bool a_IsCritical) { m_IsCritical = a_IsCritical; } + + /** Gets the block arrow is in */ + Vector3i GetBlockHit(void) const { return m_HitBlockPos; } // tolua_end + + /** Sets the block arrow is in. To be used by the MCA loader only! */ + void SetBlockHit(const Vector3i & a_BlockHit) { m_HitBlockPos = a_BlockHit; } protected: diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp index ee7ce06ac..26823924f 100644 --- a/src/Entities/Entity.cpp +++ b/src/Entities/Entity.cpp @@ -1090,7 +1090,10 @@ void cEntity::HandleAir(void) if (IsSubmerged()) { - SetSpeedY(1); // Float in the water + if (!IsPlayer()) // Players control themselves + { + SetSpeedY(1); // Float in the water + } // Either reduce air level or damage player if (m_AirLevel < 1) @@ -1476,8 +1479,7 @@ void cEntity::SetWidth(double a_Width) void cEntity::AddPosX(double a_AddPosX) { - m_Pos.x += a_AddPosX; - + m_Pos.x += a_AddPosX; } @@ -1485,8 +1487,7 @@ void cEntity::AddPosX(double a_AddPosX) void cEntity::AddPosY(double a_AddPosY) { - m_Pos.y += a_AddPosY; - + m_Pos.y += a_AddPosY; } @@ -1494,8 +1495,7 @@ void cEntity::AddPosY(double a_AddPosY) void cEntity::AddPosZ(double a_AddPosZ) { - m_Pos.z += a_AddPosZ; - + m_Pos.z += a_AddPosZ; } @@ -1505,8 +1505,7 @@ void cEntity::AddPosition(double a_AddPosX, double a_AddPosY, double a_AddPosZ) { m_Pos.x += a_AddPosX; m_Pos.y += a_AddPosY; - m_Pos.z += a_AddPosZ; - + m_Pos.z += a_AddPosZ; } diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h index 2df66e353..f4080f8aa 100644 --- a/src/Entities/Entity.h +++ b/src/Entities/Entity.h @@ -237,9 +237,9 @@ public: void AddPosY (double a_AddPosY); void AddPosZ (double a_AddPosZ); void AddPosition(double a_AddPosX, double a_AddPosY, double a_AddPosZ); - void AddPosition(const Vector3d & a_AddPos) { AddPosition(a_AddPos.x,a_AddPos.y,a_AddPos.z);} + void AddPosition(const Vector3d & a_AddPos) { AddPosition(a_AddPos.x, a_AddPos.y, a_AddPos.z); } void AddSpeed (double a_AddSpeedX, double a_AddSpeedY, double a_AddSpeedZ); - void AddSpeed (const Vector3d & a_AddSpeed) { AddSpeed(a_AddSpeed.x,a_AddSpeed.y,a_AddSpeed.z);} + void AddSpeed (const Vector3d & a_AddSpeed) { AddSpeed(a_AddSpeed.x, a_AddSpeed.y, a_AddSpeed.z); } void AddSpeedX (double a_AddSpeedX); void AddSpeedY (double a_AddSpeedY); void AddSpeedZ (double a_AddSpeedZ); diff --git a/src/Entities/ExpOrb.h b/src/Entities/ExpOrb.h index e76274ac9..2cd4ef31f 100644 --- a/src/Entities/ExpOrb.h +++ b/src/Entities/ExpOrb.h @@ -11,7 +11,7 @@ class cExpOrb : public cEntity { - typedef cExpOrb super; + typedef cEntity super; public: // tolua_end diff --git a/src/Entities/Pickup.cpp b/src/Entities/Pickup.cpp index 10b6bbd5c..24fa591da 100644 --- a/src/Entities/Pickup.cpp +++ b/src/Entities/Pickup.cpp @@ -224,7 +224,7 @@ bool cPickup::CollectedBy(cPlayer * a_Dest) } m_Item.m_ItemCount -= NumAdded; - m_World->BroadcastCollectPickup(*this, *a_Dest); + m_World->BroadcastCollectEntity(*this, *a_Dest); // Also send the "pop" sound effect with a somewhat random pitch (fast-random using EntityID ;) m_World->BroadcastSoundEffect("random.pop",(int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64)); if (m_Item.m_ItemCount <= 0) diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index 7b4fd219d..944ed643e 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -8,6 +8,7 @@ #include "../World.h" #include "../Bindings/PluginManager.h" #include "../BlockEntities/BlockEntity.h" +#include "../BlockEntities/EnderChestEntity.h" #include "../GroupManager.h" #include "../Group.h" #include "../Root.h" @@ -33,50 +34,48 @@ -cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName) - : super(etPlayer, 0.6, 1.8) - , m_bVisible(true) - , m_FoodLevel(MAX_FOOD_LEVEL) - , m_FoodSaturationLevel(5) - , m_FoodTickTimer(0) - , m_FoodExhaustionLevel(0) - , m_FoodPoisonedTicksRemaining(0) - , m_LastJumpHeight(0) - , m_LastGroundHeight(0) - , m_bTouchGround(false) - , m_Stance(0.0) - , m_Inventory(*this) - , m_CurrentWindow(NULL) - , m_InventoryWindow(NULL) - , m_Color('-') - , m_GameMode(eGameMode_NotSet) - , m_IP("") - , m_ClientHandle(a_Client) - , m_NormalMaxSpeed(1.0) - , m_SprintingMaxSpeed(1.3) - , m_FlyingMaxSpeed(1.0) - , m_IsCrouched(false) - , m_IsSprinting(false) - , m_IsFlying(false) - , m_IsSwimming(false) - , m_IsSubmerged(false) - , m_IsFishing(false) - , m_CanFly(false) - , m_EatingFinishTick(-1) - , m_LifetimeTotalXp(0) - , m_CurrentXp(0) - , m_bDirtyExperience(false) - , m_IsChargingBow(false) - , m_BowCharge(0) - , m_FloaterID(-1) - , m_Team(NULL) - , m_TicksUntilNextSave(PLAYER_INVENTORY_SAVE_INTERVAL) -{ - LOGD("Created a player object for \"%s\" @ \"%s\" at %p, ID %d", - a_PlayerName.c_str(), a_Client->GetIPString().c_str(), - this, GetUniqueID() - ); - +cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName) : + super(etPlayer, 0.6, 1.8), + m_bVisible(true), + m_FoodLevel(MAX_FOOD_LEVEL), + m_FoodSaturationLevel(5.0), + m_FoodTickTimer(0), + m_FoodExhaustionLevel(0.0), + m_FoodPoisonedTicksRemaining(0), + m_LastJumpHeight(0), + m_LastGroundHeight(0), + m_bTouchGround(false), + m_Stance(0.0), + m_Inventory(*this), + m_EnderChestContents(9, 3), + m_CurrentWindow(NULL), + m_InventoryWindow(NULL), + m_Color('-'), + m_GameMode(eGameMode_NotSet), + m_IP(""), + m_ClientHandle(a_Client), + m_NormalMaxSpeed(1.0), + m_SprintingMaxSpeed(1.3), + m_FlyingMaxSpeed(1.0), + m_IsCrouched(false), + m_IsSprinting(false), + m_IsFlying(false), + m_IsSwimming(false), + m_IsSubmerged(false), + m_IsFishing(false), + m_CanFly(false), + m_EatingFinishTick(-1), + m_LifetimeTotalXp(0), + m_CurrentXp(0), + m_bDirtyExperience(false), + m_IsChargingBow(false), + m_BowCharge(0), + m_FloaterID(-1), + m_Team(NULL), + m_TicksUntilNextSave(PLAYER_INVENTORY_SAVE_INTERVAL), + m_bIsTeleporting(false), + m_UUID((a_Client != NULL) ? a_Client->GetUUID() : "") +{ m_InventoryWindow = new cInventoryWindow(*this); m_CurrentWindow = m_InventoryWindow; m_InventoryWindow->OpenedByPlayer(*this); @@ -225,7 +224,7 @@ void cPlayer::Tick(float a_Dt, cChunk & a_Chunk) SendExperience(); } - if (GetPosition() != m_LastPos) // Change in position from last tick? + if (!GetPosition().EqualsEps(m_LastPos, 0.01)) // Non negligible change in position from last tick? { // Apply food exhaustion from movement: ApplyFoodExhaustionFromMovement(); @@ -521,7 +520,15 @@ void cPlayer::Heal(int a_Health) void cPlayer::SetFoodLevel(int a_FoodLevel) { - m_FoodLevel = std::max(0, std::min(a_FoodLevel, (int)MAX_FOOD_LEVEL)); + int FoodLevel = std::max(0, std::min(a_FoodLevel, (int)MAX_FOOD_LEVEL)); + + if (cRoot::Get()->GetPluginManager()->CallHookPlayerFoodLevelChange(*this, FoodLevel)) + { + m_FoodSaturationLevel = 5.0; + return; + } + + m_FoodLevel = FoodLevel; SendHealth(); } @@ -571,11 +578,9 @@ bool cPlayer::Feed(int a_Food, double a_Saturation) { return false; } - - m_FoodLevel = std::min(a_Food + m_FoodLevel, (int)MAX_FOOD_LEVEL); - m_FoodSaturationLevel = std::min(m_FoodSaturationLevel + a_Saturation, (double)m_FoodLevel); - - SendHealth(); + + SetFoodSaturationLevel(m_FoodSaturationLevel + a_Saturation); + SetFoodLevel(m_FoodLevel + a_Food); return true; } @@ -969,14 +974,15 @@ void cPlayer::Respawn(void) // Reset food level: m_FoodLevel = MAX_FOOD_LEVEL; - m_FoodSaturationLevel = 5; + m_FoodSaturationLevel = 5.0; + m_FoodExhaustionLevel = 0.0; // Reset Experience m_CurrentXp = 0; m_LifetimeTotalXp = 0; // ToDo: send score to client? How? - m_ClientHandle->SendRespawn(*m_World); + m_ClientHandle->SendRespawn(*m_World, true); // Extinguish the fire: StopBurning(); @@ -1226,6 +1232,7 @@ void cPlayer::TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ) SetPosition(a_PosX, a_PosY, a_PosZ); m_LastGroundHeight = (float)a_PosY; m_LastJumpHeight = (float)a_PosY; + m_bIsTeleporting = true; m_World->BroadcastTeleportEntity(*this, GetClientHandle()); m_ClientHandle->SendPlayerMoveLook(); @@ -1679,53 +1686,98 @@ void cPlayer::LoadPermissionsFromDisk() -bool cPlayer::LoadFromDisk() + +bool cPlayer::LoadFromDisk(void) { LoadPermissionsFromDisk(); - AString SourceFile; - Printf(SourceFile, "players/%s.json", GetName().c_str() ); + // Load from the UUID file: + if (LoadFromFile(GetUUIDFileName(m_UUID))) + { + return true; + } + + // Load from the offline UUID file, if allowed: + AString OfflineUUID = cClientHandle::GenerateOfflineUUID(GetName()); + if (cRoot::Get()->GetServer()->ShouldLoadOfflinePlayerData()) + { + if (LoadFromFile(GetUUIDFileName(OfflineUUID))) + { + return true; + } + } + + // Load from the old-style name-based file, if allowed: + if (cRoot::Get()->GetServer()->ShouldLoadNamedPlayerData()) + { + AString OldStyleFileName = Printf("players/%s.json", GetName().c_str()); + if (LoadFromFile(OldStyleFileName)) + { + // Save in new format and remove the old file + if (SaveToDisk()) + { + cFile::Delete(OldStyleFileName); + } + return true; + } + } + + // None of the files loaded successfully + LOG("Player data file not found for %s (%s, offline %s), will be reset to defaults.", + GetName().c_str(), m_UUID.c_str(), OfflineUUID.c_str() + ); + return false; +} + + + + +bool cPlayer::LoadFromFile(const AString & a_FileName) +{ + // Load the data from the file: cFile f; - if (!f.Open(SourceFile, cFile::fmRead)) + if (!f.Open(a_FileName, cFile::fmRead)) { // This is a new player whom we haven't seen yet, bail out, let them have the defaults return false; } - AString buffer; if (f.ReadRestOfFile(buffer) != f.GetSize()) { - LOGWARNING("Cannot read player data from file \"%s\"", SourceFile.c_str()); + LOGWARNING("Cannot read player data from file \"%s\"", a_FileName.c_str()); return false; } - f.Close(); //cool kids play nice + f.Close(); + // Parse the JSON format: Json::Value root; Json::Reader reader; if (!reader.parse(buffer, root, false)) { - LOGWARNING("Cannot parse player data in file \"%s\", player will be reset", SourceFile.c_str()); + LOGWARNING("Cannot parse player data in file \"%s\"", a_FileName.c_str()); + return false; } + // Load the player data: Json::Value & JSON_PlayerPosition = root["position"]; if (JSON_PlayerPosition.size() == 3) { - SetPosX(JSON_PlayerPosition[(unsigned int)0].asDouble()); - SetPosY(JSON_PlayerPosition[(unsigned int)1].asDouble()); - SetPosZ(JSON_PlayerPosition[(unsigned int)2].asDouble()); + SetPosX(JSON_PlayerPosition[(unsigned)0].asDouble()); + SetPosY(JSON_PlayerPosition[(unsigned)1].asDouble()); + SetPosZ(JSON_PlayerPosition[(unsigned)2].asDouble()); m_LastPos = GetPosition(); } Json::Value & JSON_PlayerRotation = root["rotation"]; if (JSON_PlayerRotation.size() == 3) { - SetYaw ((float)JSON_PlayerRotation[(unsigned int)0].asDouble()); - SetPitch ((float)JSON_PlayerRotation[(unsigned int)1].asDouble()); - SetRoll ((float)JSON_PlayerRotation[(unsigned int)2].asDouble()); + SetYaw ((float)JSON_PlayerRotation[(unsigned)0].asDouble()); + SetPitch ((float)JSON_PlayerRotation[(unsigned)1].asDouble()); + SetRoll ((float)JSON_PlayerRotation[(unsigned)2].asDouble()); } - m_Health = root.get("health", 0).asInt(); + m_Health = root.get("health", 0).asInt(); m_AirLevel = root.get("air", MAX_AIR_LEVEL).asInt(); m_FoodLevel = root.get("food", MAX_FOOD_LEVEL).asInt(); m_FoodSaturationLevel = root.get("foodSaturation", MAX_FOOD_LEVEL).asDouble(); @@ -1743,6 +1795,7 @@ bool cPlayer::LoadFromDisk() } m_Inventory.LoadFromJson(root["inventory"]); + cEnderChestEntity::LoadFromJson(root["enderchestinventory"], m_EnderChestContents); m_LoadedWorldName = root.get("world", "world").asString(); @@ -1751,8 +1804,8 @@ bool cPlayer::LoadFromDisk() cStatSerializer StatSerializer(cRoot::Get()->GetDefaultWorld()->GetName(), GetName(), &m_Stats); StatSerializer.Load(); - LOGD("Player \"%s\" was read from file, spawning at {%.2f, %.2f, %.2f} in world \"%s\"", - GetName().c_str(), GetPosX(), GetPosY(), GetPosZ(), m_LoadedWorldName.c_str() + LOGD("Player \"%s\" was read from file \"%s\", spawning at {%.2f, %.2f, %.2f} in world \"%s\"", + GetName().c_str(), a_FileName.c_str(), GetPosX(), GetPosY(), GetPosZ(), m_LoadedWorldName.c_str() ); return true; @@ -1765,6 +1818,7 @@ bool cPlayer::LoadFromDisk() bool cPlayer::SaveToDisk() { cFile::CreateFolder(FILE_IO_PREFIX + AString("players")); + cFile::CreateFolder(FILE_IO_PREFIX + AString("players/") + m_UUID.substr(0, 2)); // create the JSON data Json::Value JSON_PlayerPosition; @@ -1780,45 +1834,61 @@ bool cPlayer::SaveToDisk() Json::Value JSON_Inventory; m_Inventory.SaveToJson(JSON_Inventory); + Json::Value JSON_EnderChestInventory; + cEnderChestEntity::SaveToJson(JSON_EnderChestInventory, m_EnderChestContents); + Json::Value root; - root["position"] = JSON_PlayerPosition; - root["rotation"] = JSON_PlayerRotation; - root["inventory"] = JSON_Inventory; - root["health"] = m_Health; - root["xpTotal"] = m_LifetimeTotalXp; - root["xpCurrent"] = m_CurrentXp; - root["air"] = m_AirLevel; - root["food"] = m_FoodLevel; - root["foodSaturation"] = m_FoodSaturationLevel; - root["foodTickTimer"] = m_FoodTickTimer; - root["foodExhaustion"] = m_FoodExhaustionLevel; - root["world"] = GetWorld()->GetName(); - root["isflying"] = IsFlying(); - - if (m_GameMode == GetWorld()->GetGameMode()) - { - root["gamemode"] = (int) eGameMode_NotSet; + root["position"] = JSON_PlayerPosition; + root["rotation"] = JSON_PlayerRotation; + root["inventory"] = JSON_Inventory; + root["enderchestinventory"] = JSON_EnderChestInventory; + root["health"] = m_Health; + root["xpTotal"] = m_LifetimeTotalXp; + root["xpCurrent"] = m_CurrentXp; + root["air"] = m_AirLevel; + root["food"] = m_FoodLevel; + root["foodSaturation"] = m_FoodSaturationLevel; + root["foodTickTimer"] = m_FoodTickTimer; + root["foodExhaustion"] = m_FoodExhaustionLevel; + root["isflying"] = IsFlying(); + root["lastknownname"] = GetName(); + if (m_World != NULL) + { + root["world"] = m_World->GetName(); + if (m_GameMode == m_World->GetGameMode()) + { + root["gamemode"] = (int) eGameMode_NotSet; + } + else + { + root["gamemode"] = (int) m_GameMode; + } } else { - root["gamemode"] = (int) m_GameMode; + // This happens if the player is saved to new format after loading from the old format + root["world"] = m_LoadedWorldName; + root["gamemode"] = (int) eGameMode_NotSet; } Json::StyledWriter writer; std::string JsonData = writer.write(root); - AString SourceFile; - Printf(SourceFile, "players/%s.json", GetName().c_str() ); + AString SourceFile = GetUUIDFileName(m_UUID); cFile f; if (!f.Open(SourceFile, cFile::fmWrite)) { - LOGERROR("ERROR WRITING PLAYER \"%s\" TO FILE \"%s\" - cannot open file", GetName().c_str(), SourceFile.c_str()); + LOGWARNING("Error writing player \"%s\" to file \"%s\" - cannot open file. Player will lose their progress.", + GetName().c_str(), SourceFile.c_str() + ); return false; } if (f.Write(JsonData.c_str(), JsonData.size()) != (int)JsonData.size()) { - LOGERROR("ERROR WRITING PLAYER JSON TO FILE \"%s\"", SourceFile.c_str()); + LOGWARNING("Error writing player \"%s\" to file \"%s\" - cannot save data. Player will lose their progress. ", + GetName().c_str(), SourceFile.c_str() + ); return false; } @@ -1827,7 +1897,7 @@ bool cPlayer::SaveToDisk() cStatSerializer StatSerializer(cRoot::Get()->GetDefaultWorld()->GetName(), GetName(), &m_Stats); if (!StatSerializer.Save()) { - LOGERROR("Could not save stats for player %s", GetName().c_str()); + LOGWARNING("Could not save stats for player %s", GetName().c_str()); return false; } @@ -1895,16 +1965,13 @@ void cPlayer::TickBurning(cChunk & a_Chunk) void cPlayer::HandleFood(void) { // Ref.: http://www.minecraftwiki.net/wiki/Hunger - + if (IsGameModeCreative()) { // Hunger is disabled for Creative return; } - - // Remember the food level before processing, for later comparison - int LastFoodLevel = m_FoodLevel; - + // Heal or damage, based on the food level, using the m_FoodTickTimer: if ((m_FoodLevel > 17) || (m_FoodLevel <= 0)) { @@ -1913,11 +1980,11 @@ void cPlayer::HandleFood(void) { m_FoodTickTimer = 0; - if (m_FoodLevel >= 17) + if ((m_FoodLevel > 17) && (GetHealth() < GetMaxHealth())) { // Regenerate health from food, incur 3 pts of food exhaustion: Heal(1); - m_FoodExhaustionLevel += 3; + m_FoodExhaustionLevel += 3.0; } else if ((m_FoodLevel <= 0) && (m_Health > 1)) { @@ -1926,7 +1993,7 @@ void cPlayer::HandleFood(void) } } } - + // Apply food poisoning food exhaustion: if (m_FoodPoisonedTicksRemaining > 0) { @@ -1939,24 +2006,19 @@ void cPlayer::HandleFood(void) } // Apply food exhaustion that has accumulated: - if (m_FoodExhaustionLevel >= 4) + if (m_FoodExhaustionLevel >= 4.0) { - m_FoodExhaustionLevel -= 4; + m_FoodExhaustionLevel -= 4.0; - if (m_FoodSaturationLevel >= 1) + if (m_FoodSaturationLevel >= 1.0) { - m_FoodSaturationLevel -= 1; + m_FoodSaturationLevel -= 1.0; } else { - m_FoodLevel = std::max(m_FoodLevel - 1, 0); + SetFoodLevel(m_FoodLevel - 1); } } - - if (m_FoodLevel != LastFoodLevel) - { - SendHealth(); - } } @@ -2079,6 +2141,11 @@ void cPlayer::ApplyFoodExhaustionFromMovement() { return; } + if (m_bIsTeleporting) + { + m_bIsTeleporting = false; + return; + } // If riding anything, apply no food exhaustion if (m_AttachedTo != NULL) @@ -2143,3 +2210,19 @@ void cPlayer::Detach() + +AString cPlayer::GetUUIDFileName(const AString & a_UUID) +{ + ASSERT(a_UUID.size() == 36); + + AString res("players/"); + res.append(a_UUID, 0, 2); + res.push_back('/'); + res.append(a_UUID, 2, AString::npos); + res.append(".json"); + return res; +} + + + + diff --git a/src/Entities/Player.h b/src/Entities/Player.h index 2f7957f16..8f9b46e0f 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -41,6 +41,7 @@ public: cPlayer(cClientHandle * a_Client, const AString & a_PlayerName); + virtual ~cPlayer(); virtual void SpawnOn(cClientHandle & a_Client) override; @@ -124,6 +125,9 @@ public: inline double GetStance(void) const { return GetPosY() + 1.62; } // tolua_export // TODO: Proper stance when crouching etc. inline cInventory & GetInventory(void) { return m_Inventory; } // tolua_export inline const cInventory & GetInventory(void) const { return m_Inventory; } + + /** Gets the contents of the player's associated enderchest */ + cItemGrid & GetEnderChestContents(void) { return m_EnderChestContents; } inline const cItem & GetEquippedItem(void) const { return GetInventory().GetEquippedItem(); } // tolua_export @@ -334,7 +338,15 @@ public: bool MoveToWorld(const char * a_WorldName); // tolua_export bool SaveToDisk(void); + + /** Loads the player data from the disk file. + Returns true on success, false on failure. */ bool LoadFromDisk(void); + + /** Loads the player data from the specified file. + Returns true on success, false on failure. */ + bool LoadFromFile(const AString & a_FileName); + void LoadPermissionsFromDisk(void); // tolua_export const AString & GetLoadedWorldName() { return m_LoadedWorldName; } @@ -449,7 +461,13 @@ protected: float m_LastGroundHeight; bool m_bTouchGround; double m_Stance; + + /** Stores the player's inventory, consisting of crafting grid, hotbar, and main slots */ cInventory m_Inventory; + + /** An item grid that stores the player specific enderchest contents */ + cItemGrid m_EnderChestContents; + cWindow * m_CurrentWindow; cWindow * m_InventoryWindow; @@ -510,6 +528,22 @@ protected: cStatManager m_Stats; + /** Flag representing whether the player is currently in a bed + Set by a right click on unoccupied bed, unset by a time fast forward or teleport */ + bool m_bIsInBed; + + /** How long till the player's inventory will be saved + Default save interval is #defined in PLAYER_INVENTORY_SAVE_INTERVAL */ + unsigned int m_TicksUntilNextSave; + + /** Flag used by food handling system to determine whether a teleport has just happened + Will not apply food penalties if found to be true; will set to false after processing + */ + bool m_bIsTeleporting; + + /** The UUID of the player, as read from the ClientHandle. + If no ClientHandle is given, the UUID is initialized to empty. */ + AString m_UUID; /** Sets the speed and sends it to the client, so that they are forced to move so. */ @@ -538,14 +572,9 @@ protected: /** Adds food exhaustion based on the difference between Pos and LastPos, sprinting status and swimming (in water block) */ void ApplyFoodExhaustionFromMovement(); - /** Flag representing whether the player is currently in a bed - Set by a right click on unoccupied bed, unset by a time fast forward or teleport */ - bool m_bIsInBed; - - /** How long till the player's inventory will be saved - Default save interval is #defined in PLAYER_INVENTORY_SAVE_INTERVAL */ - unsigned int m_TicksUntilNextSave; - + /** Returns the filename for the player data based on the UUID given. + This can be used both for online and offline UUIDs. */ + AString GetUUIDFileName(const AString & a_UUID); } ; // tolua_export diff --git a/src/Entities/ProjectileEntity.cpp b/src/Entities/ProjectileEntity.cpp index 95c494569..0bb34019e 100644 --- a/src/Entities/ProjectileEntity.cpp +++ b/src/Entities/ProjectileEntity.cpp @@ -21,6 +21,7 @@ #include "FireChargeEntity.h" #include "FireworkEntity.h" #include "GhastFireballEntity.h" +#include "Player.h" @@ -67,16 +68,17 @@ protected: if (cBlockInfo::IsSolid(a_BlockType)) { - // The projectile hit a solid block - // Calculate the exact hit coords: - cBoundingBox bb(a_BlockX, a_BlockX + 1, a_BlockY, a_BlockY + 1, a_BlockZ, a_BlockZ + 1); - Vector3d Line1 = m_Projectile->GetPosition(); - Vector3d Line2 = Line1 + m_Projectile->GetSpeed(); - double LineCoeff = 0; - eBlockFace Face; - if (bb.CalcLineIntersection(Line1, Line2, LineCoeff, Face)) + // The projectile hit a solid block, calculate the exact hit coords: + cBoundingBox bb(a_BlockX, a_BlockX + 1, a_BlockY, a_BlockY + 1, a_BlockZ, a_BlockZ + 1); // Bounding box of the block hit + const Vector3d LineStart = m_Projectile->GetPosition(); // Start point for the imaginary line that goes through the block hit + const Vector3d LineEnd = LineStart + m_Projectile->GetSpeed(); // End point for the imaginary line that goes through the block hit + double LineCoeff = 0; // Used to calculate where along the line an intersection with the bounding box occurs + eBlockFace Face; // Face hit + + if (bb.CalcLineIntersection(LineStart, LineEnd, LineCoeff, Face)) { - Vector3d Intersection = Line1 + m_Projectile->GetSpeed() * LineCoeff; + Vector3d Intersection = LineStart + m_Projectile->GetSpeed() * LineCoeff; // Point where projectile goes into the hit block + if (cPluginManager::Get()->CallHookProjectileHitBlock(*m_Projectile, a_BlockX, a_BlockY, a_BlockZ, Face, &Intersection)) { return false; @@ -140,7 +142,7 @@ public: { if ( (a_Entity == m_Projectile) || // Do not check collisions with self - (a_Entity == m_Projectile->GetCreator()) // Do not check whoever shot the projectile + (a_Entity->GetUniqueID() == m_Projectile->GetCreatorUniqueID()) // Do not check whoever shot the projectile ) { // TODO: Don't check creator only for the first 5 ticks @@ -161,7 +163,12 @@ public: return false; } - // TODO: Some entities don't interact with the projectiles (pickups, falling blocks) + if (!a_Entity->IsMob() && !a_Entity->IsMinecart() && !a_Entity->IsPlayer() && !a_Entity->IsBoat()) + { + // Not an entity that interacts with a projectile + return false; + } + if (cPluginManager::Get()->CallHookProjectileHitEntity(*m_Projectile, *a_Entity)) { // A plugin disagreed. @@ -209,7 +216,10 @@ protected: cProjectileEntity::cProjectileEntity(eKind a_Kind, cEntity * a_Creator, double a_X, double a_Y, double a_Z, double a_Width, double a_Height) : super(etProjectile, a_X, a_Y, a_Z, a_Width, a_Height), m_ProjectileKind(a_Kind), - m_Creator(a_Creator), + m_CreatorData( + ((a_Creator != NULL) ? a_Creator->GetUniqueID() : -1), + ((a_Creator != NULL) ? (a_Creator->IsPlayer() ? ((cPlayer *)a_Creator)->GetName() : "") : "") + ), m_IsInGround(false) { } @@ -221,7 +231,7 @@ cProjectileEntity::cProjectileEntity(eKind a_Kind, cEntity * a_Creator, double a cProjectileEntity::cProjectileEntity(eKind a_Kind, cEntity * a_Creator, const Vector3d & a_Pos, const Vector3d & a_Speed, double a_Width, double a_Height) : super(etProjectile, a_Pos.x, a_Pos.y, a_Pos.z, a_Width, a_Height), m_ProjectileKind(a_Kind), - m_Creator(a_Creator), + m_CreatorData(a_Creator->GetUniqueID(), a_Creator->IsPlayer() ? ((cPlayer *)a_Creator)->GetName() : ""), m_IsInGround(false) { SetSpeed(a_Speed); @@ -298,7 +308,7 @@ AString cProjectileEntity::GetMCAClassName(void) const case pkEgg: return "Egg"; case pkGhastFireball: return "Fireball"; case pkFireCharge: return "SmallFireball"; - case pkEnderPearl: return "ThrownEnderPearl"; + case pkEnderPearl: return "ThrownEnderpearl"; case pkExpBottle: return "ThrownExpBottle"; case pkSplashPotion: return "ThrownPotion"; case pkWitherSkull: return "WitherSkull"; @@ -316,8 +326,9 @@ AString cProjectileEntity::GetMCAClassName(void) const void cProjectileEntity::Tick(float a_Dt, cChunk & a_Chunk) { super::Tick(a_Dt, a_Chunk); - - if (GetProjectileKind() != pkArrow) // See cArrow::Tick + + // TODO: see BroadcastMovementUpdate; RelativeMove packet jerkiness affects projectiles too (cause of sympton described in cArrowEntity::Tick()) + if (GetProjectileKind() != pkArrow) { BroadcastMovementUpdate(); } @@ -335,19 +346,10 @@ void cProjectileEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk) return; } - Vector3d PerTickSpeed = GetSpeed() / 20; - Vector3d Pos = GetPosition(); - - // Trace the tick's worth of movement as a line: - Vector3d NextPos = Pos + PerTickSpeed; - cProjectileTracerCallback TracerCallback(this); - if (!cLineBlockTracer::Trace(*m_World, TracerCallback, Pos, NextPos)) - { - // Something has been hit, abort all other processing - return; - } - // The tracer also checks the blocks for slowdown blocks - water and lava - and stores it for later in its SlowdownCoeff - + const Vector3d PerTickSpeed = GetSpeed() / 20; + const Vector3d Pos = GetPosition(); + const Vector3d NextPos = Pos + PerTickSpeed; + // Test for entity collisions: cProjectileEntityCollisionCallback EntityCollisionCallback(this, Pos, NextPos); a_Chunk.ForEachEntity(EntityCollisionCallback); @@ -364,10 +366,19 @@ void cProjectileEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk) HitPos.x, HitPos.y, HitPos.z, EntityCollisionCallback.GetMinCoeff() ); - + OnHitEntity(*(EntityCollisionCallback.GetHitEntity()), HitPos); } // TODO: Test the entities in the neighboring chunks, too + + // Trace the tick's worth of movement as a line: + cProjectileTracerCallback TracerCallback(this); + if (!cLineBlockTracer::Trace(*m_World, TracerCallback, Pos, NextPos)) + { + // Something has been hit, abort all other processing + return; + } + // The tracer also checks the blocks for slowdown blocks - water and lava - and stores it for later in its SlowdownCoeff // Update the position: SetPosition(NextPos); diff --git a/src/Entities/ProjectileEntity.h b/src/Entities/ProjectileEntity.h index ae06b072f..7b38169e2 100644 --- a/src/Entities/ProjectileEntity.h +++ b/src/Entities/ProjectileEntity.h @@ -66,8 +66,15 @@ public: /// Returns the kind of the projectile (fast class identification) eKind GetProjectileKind(void) const { return m_ProjectileKind; } - /// Returns the entity who created this projectile; may be NULL - cEntity * GetCreator(void) { return m_Creator; } + /** Returns the unique ID of the entity who created this projectile + May return an ID <0 + */ + int GetCreatorUniqueID(void) { return m_CreatorData.m_UniqueID; } + + /** Returns the name of the player that created the projectile + Will be empty for non-player creators + */ + AString GetCreatorName(void) const { return m_CreatorData.m_Name; } /// Returns the string that is used as the entity type (class name) in MCA files AString GetMCAClassName(void) const; @@ -81,10 +88,29 @@ public: void SetIsInGround(bool a_IsInGround) { m_IsInGround = a_IsInGround; } protected: + + /** A structure that stores the Entity ID and Playername of the projectile's creator + Used to migitate invalid pointers caused by the creator being destroyed + */ + struct CreatorData + { + CreatorData(int a_UniqueID, const AString & a_Name) : + m_UniqueID(a_UniqueID), + m_Name(a_Name) + { + } + + const int m_UniqueID; + AString m_Name; + }; + + /** The type of projectile I am */ eKind m_ProjectileKind; - /// The entity who has created this projectile; may be NULL (e. g. for dispensers) - cEntity * m_Creator; + /** The structure for containing the entity ID and name who has created this projectile + The ID and/or name may be NULL (e.g. for dispensers/mobs) + */ + CreatorData m_CreatorData; /// True if the projectile has hit the ground and is stuck there bool m_IsInGround; diff --git a/src/Entities/ThrownEggEntity.cpp b/src/Entities/ThrownEggEntity.cpp index 224019091..456083108 100644 --- a/src/Entities/ThrownEggEntity.cpp +++ b/src/Entities/ThrownEggEntity.cpp @@ -8,7 +8,8 @@ cThrownEggEntity::cThrownEggEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) : - super(pkEgg, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25) + super(pkEgg, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25), + m_DestroyTimer(-1) { SetSpeed(a_Speed); } @@ -21,7 +22,7 @@ void cThrownEggEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_H { TrySpawnChicken(a_HitPos); - Destroy(); + m_DestroyTimer = 2; } @@ -36,7 +37,7 @@ void cThrownEggEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_Hit TrySpawnChicken(a_HitPos); a_EntityHit.TakeDamage(dtRangedAttack, this, TotalDamage, 1); - Destroy(true); + m_DestroyTimer = 5; } diff --git a/src/Entities/ThrownEggEntity.h b/src/Entities/ThrownEggEntity.h index 5ba8f051b..dc72c279f 100644 --- a/src/Entities/ThrownEggEntity.h +++ b/src/Entities/ThrownEggEntity.h @@ -30,8 +30,29 @@ protected: // cProjectileEntity overrides: virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override; virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override; + virtual void Tick (float a_Dt, cChunk & a_Chunk) override + { + if (m_DestroyTimer > 0) + { + m_DestroyTimer--; + if (m_DestroyTimer == 0) + { + Destroy(); + return; + } + } + else + { + super::Tick(a_Dt, a_Chunk); + } + } // Randomly decides whether to spawn a chicken where the egg lands. void TrySpawnChicken(const Vector3d & a_HitPos); + +private: + + /** Time in ticks to wait for the hit animation to begin before destroying */ + int m_DestroyTimer; } ; // tolua_export diff --git a/src/Entities/ThrownEnderPearlEntity.cpp b/src/Entities/ThrownEnderPearlEntity.cpp index c37161145..c7407e6ae 100644 --- a/src/Entities/ThrownEnderPearlEntity.cpp +++ b/src/Entities/ThrownEnderPearlEntity.cpp @@ -1,13 +1,15 @@ #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "ThrownEnderPearlEntity.h" +#include "Player.h" cThrownEnderPearlEntity::cThrownEnderPearlEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) : - super(pkEnderPearl, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25) + super(pkEnderPearl, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25), + m_DestroyTimer(-1) { SetSpeed(a_Speed); } @@ -21,7 +23,7 @@ void cThrownEnderPearlEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockF // TODO: Tweak a_HitPos based on block face. TeleportCreator(a_HitPos); - Destroy(); + m_DestroyTimer = 2; } @@ -36,7 +38,7 @@ void cThrownEnderPearlEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d TeleportCreator(a_HitPos); a_EntityHit.TakeDamage(dtRangedAttack, this, TotalDamage, 1); - Destroy(true); + m_DestroyTimer = 5; } @@ -45,10 +47,34 @@ void cThrownEnderPearlEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d void cThrownEnderPearlEntity::TeleportCreator(const Vector3d & a_HitPos) { - // Teleport the creator here, make them take 5 damage: - if (m_Creator != NULL) + if (m_CreatorData.m_Name.empty()) { - m_Creator->TeleportToCoords(a_HitPos.x + 0.5, a_HitPos.y + 1.7, a_HitPos.z + 0.5); - m_Creator->TakeDamage(dtEnderPearl, this, 5, 0); + return; } + + class cProjectileCreatorCallbackForPlayers : public cPlayerListCallback + { + public: + cProjectileCreatorCallbackForPlayers(cEntity * a_Attacker, Vector3i a_HitPos) : + m_Attacker(a_Attacker), + m_HitPos(a_HitPos) + { + } + + virtual bool Item(cPlayer * a_Entity) override + { + // Teleport the creator here, make them take 5 damage: + a_Entity->TeleportToCoords(m_HitPos.x, m_HitPos.y + 0.2, m_HitPos.z); + a_Entity->TakeDamage(dtEnderPearl, m_Attacker, 5, 0); + return true; + } + + private: + + cEntity * m_Attacker; + Vector3i m_HitPos; + }; + + cProjectileCreatorCallbackForPlayers PCCFP(this, a_HitPos); + GetWorld()->FindAndDoWithPlayer(m_CreatorData.m_Name, PCCFP); } diff --git a/src/Entities/ThrownEnderPearlEntity.h b/src/Entities/ThrownEnderPearlEntity.h index ddee5babe..1cea5f7d9 100644 --- a/src/Entities/ThrownEnderPearlEntity.h +++ b/src/Entities/ThrownEnderPearlEntity.h @@ -30,8 +30,29 @@ protected: // cProjectileEntity overrides: virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override; virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override; - - // Teleports the creator where the ender pearl lands. + virtual void Tick (float a_Dt, cChunk & a_Chunk) override + { + if (m_DestroyTimer > 0) + { + m_DestroyTimer--; + if (m_DestroyTimer == 0) + { + Destroy(); + return; + } + } + else + { + super::Tick(a_Dt, a_Chunk); + } + } + + /** Teleports the creator where the ender pearl lands */ void TeleportCreator(const Vector3d & a_HitPos); + +private: + + /** Time in ticks to wait for the hit animation to begin before destroying */ + int m_DestroyTimer; } ; // tolua_export diff --git a/src/Entities/ThrownSnowballEntity.cpp b/src/Entities/ThrownSnowballEntity.cpp index cefc3433c..d94e75898 100644 --- a/src/Entities/ThrownSnowballEntity.cpp +++ b/src/Entities/ThrownSnowballEntity.cpp @@ -8,7 +8,8 @@ cThrownSnowballEntity::cThrownSnowballEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) : - super(pkSnowball, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25) + super(pkSnowball, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25), + m_DestroyTimer(-1) { SetSpeed(a_Speed); } @@ -19,7 +20,7 @@ cThrownSnowballEntity::cThrownSnowballEntity(cEntity * a_Creator, double a_X, do void cThrownSnowballEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) { - Destroy(); + m_DestroyTimer = 2; } @@ -40,5 +41,5 @@ void cThrownSnowballEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & // TODO: If entity is Ender Crystal, destroy it a_EntityHit.TakeDamage(dtRangedAttack, this, TotalDamage, 1); - Destroy(true); + m_DestroyTimer = 5; } diff --git a/src/Entities/ThrownSnowballEntity.h b/src/Entities/ThrownSnowballEntity.h index a09512e37..9a8770379 100644 --- a/src/Entities/ThrownSnowballEntity.h +++ b/src/Entities/ThrownSnowballEntity.h @@ -30,5 +30,26 @@ protected: // cProjectileEntity overrides: virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override; virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override; + virtual void Tick (float a_Dt, cChunk & a_Chunk) override + { + if (m_DestroyTimer > 0) + { + m_DestroyTimer--; + if (m_DestroyTimer == 0) + { + Destroy(); + return; + } + } + else + { + super::Tick(a_Dt, a_Chunk); + } + } + +private: + + /** Time in ticks to wait for the hit animation to begin before destroying */ + int m_DestroyTimer; } ; // tolua_export diff --git a/src/Generating/Prefabs/AlchemistVillagePrefabs.cpp b/src/Generating/Prefabs/AlchemistVillagePrefabs.cpp index 5cb864d53..976f8490e 100644 --- a/src/Generating/Prefabs/AlchemistVillagePrefabs.cpp +++ b/src/Generating/Prefabs/AlchemistVillagePrefabs.cpp @@ -58,9 +58,9 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = "o: 50: 4\n" /* torch */ "p: 13: 0\n" /* gravel */ "q: 5: 0\n" /* wood */ - "r: 96:12\n" /* trapdoor */ + "r: 96: 8\n" /* trapdoor */ "s:128: 5\n" /* sandstonestairs */ - "t:107: 0\n" /* fencegate */ + "t:107: 2\n" /* fencegate */ "u:128: 4\n" /* sandstonestairs */ "v:134: 3\n" /* 134 */ "w: 85: 0\n" /* fence */ @@ -288,7 +288,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = "d: 13: 0\n" /* gravel */ "e: 5: 0\n" /* wood */ "f:128: 5\n" /* sandstonestairs */ - "g:107: 0\n" /* fencegate */ + "g:107: 2\n" /* fencegate */ "h:128: 4\n" /* sandstonestairs */ "i:134: 1\n" /* 134 */ "j:134: 3\n" /* 134 */ @@ -298,7 +298,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = "n:134: 5\n" /* 134 */ "o:134: 7\n" /* 134 */ "p:134: 4\n" /* 134 */ - "q:107: 5\n" /* fencegate */ + "q:107: 1\n" /* fencegate */ "r: 64: 1\n" /* wooddoorblock */ "s: 65: 3\n" /* ladder */ "t: 50: 3\n" /* torch */ @@ -2195,7 +2195,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = 0, // MoveToGround: - false, + true, }, // LittleHouse8 diff --git a/src/Generating/Prefabs/JapaneseVillagePrefabs.cpp b/src/Generating/Prefabs/JapaneseVillagePrefabs.cpp index 79f7a5272..d22153d87 100644 --- a/src/Generating/Prefabs/JapaneseVillagePrefabs.cpp +++ b/src/Generating/Prefabs/JapaneseVillagePrefabs.cpp @@ -294,7 +294,7 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] = 0, // MoveToGround: - false, + true, }, // Farm diff --git a/src/Generating/Prefabs/PlainsVillagePrefabs.cpp b/src/Generating/Prefabs/PlainsVillagePrefabs.cpp index 9e5e06769..bad8dae74 100644 --- a/src/Generating/Prefabs/PlainsVillagePrefabs.cpp +++ b/src/Generating/Prefabs/PlainsVillagePrefabs.cpp @@ -356,6 +356,8 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = "e: 8: 0\n" /* water */ "f: 50: 5\n" /* torch */ "g: 59: 7\n" /* crops */ + "h: 59: 0\n" /* crops */ + "i: 59: 1\n" /* crops */ "m: 19: 0\n" /* sponge */, // Block data: @@ -403,12 +405,12 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* * 012345678901234 */ /* 0 */ "f.....f.f.....f" /* 1 */ ".gg.gg...gg.gg." - /* 2 */ ".g...g...gg.gg." - /* 3 */ ".g.......gg.gg." - /* 4 */ ".gg..g...gg.gg." - /* 5 */ ".gg..g...gg.gg." - /* 6 */ "..g..g...gg.gg." - /* 7 */ "..g.g....gg.gg." + /* 2 */ ".gh.hg...gg.gg." + /* 3 */ ".gh.ih...gg.gg." + /* 4 */ ".gg.hg...gg.gg." + /* 5 */ ".gg.hg...gg.gg." + /* 6 */ ".ig.hg...gg.gg." + /* 7 */ ".hg.gh...gg.gg." /* 8 */ "f.....f.f.....f" // Level 4 diff --git a/src/Globals.h b/src/Globals.h index c5768facf..0c11429bd 100644 --- a/src/Globals.h +++ b/src/Globals.h @@ -71,9 +71,24 @@ #define FORMATSTRING(formatIndex, va_argsIndex) __attribute__((format (printf, formatIndex, va_argsIndex))) - #define SIZE_T_FMT "%zu" - #define SIZE_T_FMT_PRECISION(x) "%" #x "zu" - #define SIZE_T_FMT_HEX "%zx" + #if defined(_WIN32) + // We're compiling on MinGW, which uses an old MSVCRT library that has no support for size_t printfing. + // We need direct size formats: + #if defined(_WIN64) + #define SIZE_T_FMT "%I64u" + #define SIZE_T_FMT_PRECISION(x) "%" #x "I64u" + #define SIZE_T_FMT_HEX "%I64x" + #else + #define SIZE_T_FMT "%u" + #define SIZE_T_FMT_PRECISION(x) "%" #x "u" + #define SIZE_T_FMT_HEX "%x" + #endif + #else + // We're compiling on Linux, so we can use libc's size_t printf format: + #define SIZE_T_FMT "%zu" + #define SIZE_T_FMT_PRECISION(x) "%" #x "zu" + #define SIZE_T_FMT_HEX "%zx" + #endif #define NORETURN __attribute((__noreturn__)) diff --git a/src/HTTPServer/HTTPServer.cpp b/src/HTTPServer/HTTPServer.cpp index d288c83c9..036b2e042 100644 --- a/src/HTTPServer/HTTPServer.cpp +++ b/src/HTTPServer/HTTPServer.cpp @@ -179,6 +179,8 @@ bool cHTTPServer::Initialize(const AString & a_PortsIPv4, const AString & a_Port // Open up requested ports: bool HasAnyPort; + m_ListenThreadIPv4.SetReuseAddr(true); + m_ListenThreadIPv6.SetReuseAddr(true); HasAnyPort = m_ListenThreadIPv4.Initialize(a_PortsIPv4); HasAnyPort = m_ListenThreadIPv6.Initialize(a_PortsIPv6) || HasAnyPort; if (!HasAnyPort) diff --git a/src/Items/ItemBow.h b/src/Items/ItemBow.h index 940338d0f..185f17fee 100644 --- a/src/Items/ItemBow.h +++ b/src/Items/ItemBow.h @@ -55,7 +55,7 @@ public: // Too little force, ignore the shot return; } - Force = std::max(Force, 1.0); + Force = std::min(Force, 1.0); // Create the arrow entity: cArrowEntity * Arrow = new cArrowEntity(*a_Player, Force * 2); @@ -70,16 +70,7 @@ public: return; } - cFastRandom Random; - a_Player->GetWorld()->BroadcastSoundEffect( - "random.bow", - (int)std::floor(a_Player->GetPosX() * 8.0), - (int)std::floor(a_Player->GetPosY() * 8.0), - (int)std::floor(a_Player->GetPosZ() * 8.0), - 1.0F, - 1.0F / (Random.NextFloat(1.0F) * 0.4F + 1.2F) + (float)Force * 0.5F - ); - + a_Player->GetWorld()->BroadcastSoundEffect("random.bow", (int)a_Player->GetPosX() * 8, (int)a_Player->GetPosY() * 8, (int)a_Player->GetPosZ() * 8, 0.5, (float)Force); if (!a_Player->IsGameModeCreative()) { a_Player->UseEquippedItem(); diff --git a/src/Items/ItemBucket.h b/src/Items/ItemBucket.h index 68c89dd85..5529b4e36 100644 --- a/src/Items/ItemBucket.h +++ b/src/Items/ItemBucket.h @@ -41,7 +41,7 @@ public: bool ScoopUpFluid(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace) { - if (a_BlockFace > 0) + if (a_BlockFace != BLOCK_FACE_NONE) { return false; } @@ -95,29 +95,15 @@ public: bool PlaceFluid(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, BLOCKTYPE a_FluidBlock) { - if (a_BlockFace < 0) + if (a_BlockFace != BLOCK_FACE_NONE) { return false; } - BLOCKTYPE CurrentBlock = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ); - bool CanWashAway = cFluidSimulator::CanWashAway(CurrentBlock); - if (!CanWashAway) + BLOCKTYPE CurrentBlock; + Vector3i BlockPos; + if (!GetPlacementCoordsFromTrace(a_World, a_Player, BlockPos, CurrentBlock)) { - // The block pointed at cannot be washed away, so put fluid on top of it / on its sides - AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace); - CurrentBlock = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ); - } - if ( - !CanWashAway && - (CurrentBlock != E_BLOCK_AIR) && - (CurrentBlock != E_BLOCK_WATER) && - (CurrentBlock != E_BLOCK_STATIONARY_WATER) && - (CurrentBlock != E_BLOCK_LAVA) && - (CurrentBlock != E_BLOCK_STATIONARY_LAVA) - ) - { - // Cannot place water here return false; } @@ -138,7 +124,7 @@ public: } // Wash away anything that was there prior to placing: - if (CanWashAway) + if (cFluidSimulator::CanWashAway(CurrentBlock)) { cBlockHandler * Handler = BlockHandler(CurrentBlock); if (Handler->DoesDropOnUnsuitable()) @@ -149,13 +135,13 @@ public: } } - a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, a_FluidBlock, 0); + a_World->SetBlock(BlockPos.x, BlockPos.y, BlockPos.z, a_FluidBlock, 0); return true; } - bool GetBlockFromTrace(cWorld * a_World, cPlayer * a_Player, Vector3i & BlockPos) + bool GetBlockFromTrace(cWorld * a_World, cPlayer * a_Player, Vector3i & a_BlockPos) { class cCallbacks : public cBlockTracer::cCallbacks @@ -198,8 +184,49 @@ public: } - BlockPos.Set(Callbacks.m_Pos.x, Callbacks.m_Pos.y, Callbacks.m_Pos.z); + a_BlockPos = Callbacks.m_Pos; return true; } + + + bool GetPlacementCoordsFromTrace(cWorld * a_World, cPlayer * a_Player, Vector3i & a_BlockPos, BLOCKTYPE & a_BlockType) + { + class cCallbacks : + public cBlockTracer::cCallbacks + { + public: + Vector3i m_Pos; + BLOCKTYPE m_ReplacedBlock; + + virtual bool OnNextBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, char a_EntryFace) override + { + if (a_BlockType != E_BLOCK_AIR) + { + m_ReplacedBlock = a_BlockType; + if (!cFluidSimulator::CanWashAway(a_BlockType)) + { + AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, (eBlockFace)a_EntryFace); // Was an unwashawayable block, can't overwrite it! + } + m_Pos.Set(a_BlockX, a_BlockY, a_BlockZ); // (Block could be washed away, replace it) + return true; // Abort tracing + } + return false; + } + } Callbacks; + + cLineBlockTracer Tracer(*a_World, Callbacks); + Vector3d Start(a_Player->GetEyePosition() + a_Player->GetLookVector()); + Vector3d End(a_Player->GetEyePosition() + a_Player->GetLookVector() * 5); + + // cTracer::Trace returns true when whole line was traversed. By returning true when we hit something, we ensure that this never happens if liquid could be placed + // Use this to judge whether the position is valid + if (!Tracer.Trace(Start.x, Start.y, Start.z, End.x, End.y, End.z)) + { + a_BlockPos = Callbacks.m_Pos; + a_BlockType = Callbacks.m_ReplacedBlock; + return true; + } + return false; + } }; diff --git a/src/Items/ItemHandler.cpp b/src/Items/ItemHandler.cpp index f639423ae..423039cf4 100644 --- a/src/Items/ItemHandler.cpp +++ b/src/Items/ItemHandler.cpp @@ -44,6 +44,7 @@ #include "ItemSign.h" #include "ItemMobHead.h" #include "ItemSpawnEgg.h" +#include "ItemString.h" #include "ItemSugarcane.h" #include "ItemSword.h" @@ -62,7 +63,7 @@ cItemHandler * cItemHandler::m_ItemHandler[2268]; cItemHandler * cItemHandler::GetItemHandler(int a_ItemType) { - if (a_ItemType < 0) + if ((a_ItemType < 0) || ((unsigned long)a_ItemType >= ARRAYCOUNT(m_ItemHandler))) { // Either nothing (-1), or bad value, both cases should return the air handler if (a_ItemType < -1) @@ -129,6 +130,7 @@ cItemHandler *cItemHandler::CreateItemHandler(int a_ItemType) case E_ITEM_HEAD: return new cItemMobHeadHandler(a_ItemType); case E_ITEM_SNOWBALL: return new cItemSnowballHandler(); case E_ITEM_SPAWN_EGG: return new cItemSpawnEggHandler(a_ItemType); + case E_ITEM_STRING: return new cItemStringHandler(a_ItemType); case E_ITEM_SUGARCANE: return new cItemSugarcaneHandler(a_ItemType); case E_ITEM_WOODEN_HOE: diff --git a/src/Items/ItemString.h b/src/Items/ItemString.h new file mode 100644 index 000000000..a97fbe0ce --- /dev/null +++ b/src/Items/ItemString.h @@ -0,0 +1,39 @@ + +#pragma once + +#include "ItemHandler.h" + + + + + +class cItemStringHandler : + public cItemHandler +{ +public: + cItemStringHandler(int a_ItemType) : + cItemHandler(a_ItemType) + { + } + + virtual bool IsPlaceable(void) override + { + return true; + } + + virtual bool GetPlacementBlockTypeMeta( + cWorld * a_World, cPlayer * a_Player, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_CursorX, int a_CursorY, int a_CursorZ, + BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta + ) override + { + a_BlockType = E_BLOCK_TRIPWIRE; + a_BlockMeta = 0; + return true; + } +}; + + + + diff --git a/src/Map.cpp b/src/Map.cpp index 7721baa70..8f205a606 100644 --- a/src/Map.cpp +++ b/src/Map.cpp @@ -200,8 +200,8 @@ bool cMap::UpdatePixel(unsigned int a_X, unsigned int a_Z) int BlockX = m_CenterX + ((a_X - (m_Width / 2)) * PixelWidth); int BlockZ = m_CenterZ + ((a_Z - (m_Height / 2)) * PixelWidth); - int ChunkX, ChunkY, ChunkZ; - m_World->BlockToChunk(BlockX, 0, BlockZ, ChunkX, ChunkY, ChunkZ); + int ChunkX, ChunkZ; + cChunkDef::BlockToChunk(BlockX, BlockZ, ChunkX, ChunkZ); int RelX = BlockX - (ChunkX * cChunkDef::Width); int RelZ = BlockZ - (ChunkZ * cChunkDef::Width); diff --git a/src/Mobs/Creeper.cpp b/src/Mobs/Creeper.cpp index a7b97f604..b9041bd5a 100644 --- a/src/Mobs/Creeper.cpp +++ b/src/Mobs/Creeper.cpp @@ -67,9 +67,27 @@ void cCreeper::GetDrops(cItems & a_Drops, cEntity * a_Killer) } AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_GUNPOWDER); - if ((a_Killer != NULL) && (a_Killer->IsProjectile())) + if ((a_Killer != NULL) && a_Killer->IsProjectile() && (((cProjectileEntity *)a_Killer)->GetCreatorUniqueID() >= 0)) { - if (((cMonster *)((cProjectileEntity *)a_Killer)->GetCreator())->GetMobType() == mtSkeleton) + class cProjectileCreatorCallback : public cEntityCallback + { + public: + cProjectileCreatorCallback(void) + { + } + + virtual bool Item(cEntity * a_Entity) override + { + if (a_Entity->IsMob() && ((cMonster *)a_Entity)->GetMobType() == mtSkeleton) + { + return true; + } + return false; + } + }; + + cProjectileCreatorCallback PCC; + if (GetWorld()->DoWithEntityByID(((cProjectileEntity *)a_Killer)->GetCreatorUniqueID(), PCC)) { // 12 music discs. TickRand starts from 0 to 11. Disk IDs start at 2256, so add that. There. AddRandomDropItem(a_Drops, 1, 1, (short)m_World->GetTickRandomNumber(11) + 2256); diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp index 5ffd645b3..6acebde87 100644 --- a/src/Mobs/Monster.cpp +++ b/src/Mobs/Monster.cpp @@ -46,8 +46,8 @@ static const struct {cMonster::mtSheep, "sheep"}, {cMonster::mtSilverfish, "silverfish"}, {cMonster::mtSkeleton, "skeleton"}, - {cMonster::mtSnowGolem, "snowgolem"}, {cMonster::mtSlime, "slime"}, + {cMonster::mtSnowGolem, "snowgolem"}, {cMonster::mtSpider, "spider"}, {cMonster::mtSquid, "squid"}, {cMonster::mtVillager, "villager"}, diff --git a/src/Mobs/Skeleton.cpp b/src/Mobs/Skeleton.cpp index e3357185d..0641a3d57 100644 --- a/src/Mobs/Skeleton.cpp +++ b/src/Mobs/Skeleton.cpp @@ -49,11 +49,10 @@ void cSkeleton::GetDrops(cItems & a_Drops, cEntity * a_Killer) void cSkeleton::MoveToPosition(const Vector3f & a_Position) { - // If the destination is in the sun and if it is not night AND the skeleton isn't on fire then block the movement. + // If the destination is sufficiently skylight challenged AND the skeleton isn't on fire then block the movement if ( !IsOnFire() && - (m_World->GetTimeOfDay() < 13187) && - (m_World->GetBlockSkyLight((int) a_Position.x, (int) a_Position.y, (int) a_Position.z) == 15) + (m_World->GetBlockSkyLight((int)floor(a_Position.x), (int)floor(a_Position.y), (int)floor(a_Position.z)) - m_World->GetSkyDarkness() > 8) ) { m_bMovingToDestination = false; diff --git a/src/Mobs/Zombie.cpp b/src/Mobs/Zombie.cpp index f19e096ee..725790ed9 100644 --- a/src/Mobs/Zombie.cpp +++ b/src/Mobs/Zombie.cpp @@ -44,11 +44,10 @@ void cZombie::GetDrops(cItems & a_Drops, cEntity * a_Killer) void cZombie::MoveToPosition(const Vector3f & a_Position) { - // If the destination is in the sun and if it is not night AND the zombie isn't on fire then block the movement. + // If the destination is sufficiently skylight challenged AND the skeleton isn't on fire then block the movement if ( !IsOnFire() && - (m_World->GetTimeOfDay() < 13187) && - (m_World->GetBlockSkyLight((int)a_Position.x, (int)a_Position.y, (int)a_Position.z) == 15) + (m_World->GetBlockSkyLight((int)floor(a_Position.x), (int)floor(a_Position.y), (int)floor(a_Position.z)) - m_World->GetSkyDarkness() > 8) ) { m_bMovingToDestination = false; diff --git a/src/OSSupport/Event.cpp b/src/OSSupport/Event.cpp index 6b8fccde2..72bce4c3c 100644 --- a/src/OSSupport/Event.cpp +++ b/src/OSSupport/Event.cpp @@ -18,7 +18,7 @@ cEvent::cEvent(void) m_Event = CreateEvent(NULL, FALSE, FALSE, NULL); if (m_Event == NULL) { - LOGERROR("cEvent: cannot create event, GLE = %d. Aborting server.", GetLastError()); + LOGERROR("cEvent: cannot create event, GLE = %u. Aborting server.", (unsigned)GetLastError()); abort(); } #else // *nix @@ -86,7 +86,7 @@ void cEvent::Wait(void) DWORD res = WaitForSingleObject(m_Event, INFINITE); if (res != WAIT_OBJECT_0) { - LOGWARN("cEvent: waiting for the event failed: %d, GLE = %d. Continuing, but server may be unstable.", res, GetLastError()); + LOGWARN("cEvent: waiting for the event failed: %u, GLE = %u. Continuing, but server may be unstable.", (unsigned)res, (unsigned)GetLastError()); } #else int res = sem_wait(m_Event); @@ -107,7 +107,7 @@ void cEvent::Set(void) #ifdef _WIN32 if (!SetEvent(m_Event)) { - LOGWARN("cEvent: Could not set cEvent: GLE = %d", GetLastError()); + LOGWARN("cEvent: Could not set cEvent: GLE = %u", (unsigned)GetLastError()); } #else int res = sem_post(m_Event); diff --git a/src/OSSupport/File.cpp b/src/OSSupport/File.cpp index 8c24fa541..addf8f928 100644 --- a/src/OSSupport/File.cpp +++ b/src/OSSupport/File.cpp @@ -7,6 +7,9 @@ #include "File.h" #include <fstream> +#ifdef _WIN32 + #include <share.h> // for _SH_DENYWRITE +#endif // _WIN32 diff --git a/src/OSSupport/IsThread.cpp b/src/OSSupport/IsThread.cpp index 67f336c97..1a436623a 100644 --- a/src/OSSupport/IsThread.cpp +++ b/src/OSSupport/IsThread.cpp @@ -90,7 +90,7 @@ bool cIsThread::Start(void) m_Handle = CreateThread(NULL, 0, thrExecute, this, CREATE_SUSPENDED, &m_ThreadID); if (m_Handle == NULL) { - LOGERROR("ERROR: Could not create thread \"%s\", GLE = %d!", m_ThreadName.c_str(), GetLastError()); + LOGERROR("ERROR: Could not create thread \"%s\", GLE = %u!", m_ThreadName.c_str(), (unsigned)GetLastError()); return false; } ResumeThread(m_Handle); diff --git a/src/Protocol/Authenticator.cpp b/src/Protocol/Authenticator.cpp index 2050393c2..54b823e0f 100644 --- a/src/Protocol/Authenticator.cpp +++ b/src/Protocol/Authenticator.cpp @@ -262,7 +262,7 @@ bool cAuthenticator::AuthWithYggdrasil(AString & a_UserName, const AString & a_S AString HexDump; if (Response.compare(0, prefix.size(), prefix)) { - LOGINFO("User \"%s\" failed to auth, bad http status line received", a_UserName.c_str()); + LOGINFO("User %s failed to auth, bad http status line received", a_UserName.c_str()); LOG("Response: \n%s", CreateHexDump(HexDump, Response.data(), Response.size(), 16).c_str()); return false; } @@ -271,7 +271,7 @@ bool cAuthenticator::AuthWithYggdrasil(AString & a_UserName, const AString & a_S size_t idxHeadersEnd = Response.find("\r\n\r\n"); if (idxHeadersEnd == AString::npos) { - LOGINFO("User \"%s\" failed to authenticate, bad http response header received", a_UserName.c_str()); + LOGINFO("User %s failed to authenticate, bad http response header received", a_UserName.c_str()); LOG("Response: \n%s", CreateHexDump(HexDump, Response.data(), Response.size(), 16).c_str()); return false; } diff --git a/src/Protocol/Protocol.h b/src/Protocol/Protocol.h index e08a5a51b..ac872a2f2 100644 --- a/src/Protocol/Protocol.h +++ b/src/Protocol/Protocol.h @@ -100,7 +100,7 @@ public: virtual void SendPlayerSpawn (const cPlayer & a_Player) = 0; virtual void SendPluginMessage (const AString & a_Channel, const AString & a_Message) = 0; virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) = 0; - virtual void SendRespawn (const cWorld & a_World) = 0; + virtual void SendRespawn (const cWorld & a_World, bool a_ShouldIgnoreDimensionChecks = false) = 0; virtual void SendExperience (void) = 0; virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) = 0; virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) = 0; diff --git a/src/Protocol/Protocol125.cpp b/src/Protocol/Protocol125.cpp index d53427bf7..6dc2e918d 100644 --- a/src/Protocol/Protocol125.cpp +++ b/src/Protocol/Protocol125.cpp @@ -833,12 +833,12 @@ void cProtocol125::SendRemoveEntityEffect(const cEntity & a_Entity, int a_Effect -void cProtocol125::SendRespawn(const cWorld & a_World) +void cProtocol125::SendRespawn(const cWorld & a_World, bool a_ShouldIgnoreDimensionChecks) { cCSLock Lock(m_CSPacket); - if (m_LastSentDimension == a_World.GetDimension()) + if ((m_LastSentDimension == a_World.GetDimension()) && !a_ShouldIgnoreDimensionChecks) { - // Must not send a respawn for the world with the same dimension, the client goes cuckoo if we do + // Must not send a respawn for the world with the same dimension, the client goes cuckoo if we do (unless we are respawning from death) return; } cPlayer * Player = m_Client->GetPlayer(); diff --git a/src/Protocol/Protocol125.h b/src/Protocol/Protocol125.h index 747bf512d..9dbefd3a3 100644 --- a/src/Protocol/Protocol125.h +++ b/src/Protocol/Protocol125.h @@ -72,7 +72,7 @@ public: virtual void SendPlayerSpawn (const cPlayer & a_Player) override; virtual void SendPluginMessage (const AString & a_Channel, const AString & a_Message) override; virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) override; - virtual void SendRespawn (const cWorld & a_World) override; + virtual void SendRespawn (const cWorld & a_World, bool a_ShouldIgnoreDimensionChecks = false) override; virtual void SendExperience (void) override; virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override; virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override; diff --git a/src/Protocol/Protocol16x.cpp b/src/Protocol/Protocol16x.cpp index 9e0f3f852..eba795f61 100644 --- a/src/Protocol/Protocol16x.cpp +++ b/src/Protocol/Protocol16x.cpp @@ -158,10 +158,10 @@ void cProtocol161::SendPlayerMaxSpeed(void) -void cProtocol161::SendRespawn(const cWorld & a_World) +void cProtocol161::SendRespawn(const cWorld & a_World, bool a_ShouldIgnoreDimensionChecks) { // Besides sending the respawn, we need to also send the player max speed, otherwise the client reverts to super-fast - super::SendRespawn(a_World); + super::SendRespawn(a_World, a_ShouldIgnoreDimensionChecks); SendPlayerMaxSpeed(); } diff --git a/src/Protocol/Protocol16x.h b/src/Protocol/Protocol16x.h index e91dc8a1c..e6e79027e 100644 --- a/src/Protocol/Protocol16x.h +++ b/src/Protocol/Protocol16x.h @@ -42,7 +42,7 @@ protected: virtual void SendGameMode (eGameMode a_GameMode) override; virtual void SendHealth (void) override; virtual void SendPlayerMaxSpeed(void) override; - virtual void SendRespawn (const cWorld & a_World) override; + virtual void SendRespawn (const cWorld & a_World, bool a_ShouldIgnoreDimensionChecks = false) override; virtual void SendWindowOpen (const cWindow & a_Window) override; virtual int ParseEntityAction (void) override; diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp index 49fef0b8e..855687269 100644 --- a/src/Protocol/Protocol17x.cpp +++ b/src/Protocol/Protocol17x.cpp @@ -986,11 +986,11 @@ void cProtocol172::SendRemoveEntityEffect(const cEntity & a_Entity, int a_Effect -void cProtocol172::SendRespawn(const cWorld & a_World) +void cProtocol172::SendRespawn(const cWorld & a_World, bool a_ShouldIgnoreDimensionChecks) { - if (m_LastSentDimension == a_World.GetDimension()) + if ((m_LastSentDimension == a_World.GetDimension()) && !a_ShouldIgnoreDimensionChecks) { - // Must not send a respawn for the world with the same dimension, the client goes cuckoo if we do + // Must not send a respawn for the world with the same dimension, the client goes cuckoo if we do (unless we are respawning from death) return; } @@ -1221,10 +1221,9 @@ void cProtocol172::SendStatistics(const cStatManager & a_Manager) cPacketizer Pkt(*this, 0x37); Pkt.WriteVarInt(statCount); // TODO 2014-05-11 xdot: Optimization: Send "dirty" statistics only - for (unsigned int i = 0; i < (unsigned int)statCount; ++i) + for (size_t i = 0; i < (size_t)statCount; ++i) { StatValue Value = a_Manager.GetValue((eStatistic) i); - const AString & StatName = cStatInfo::GetName((eStatistic) i); Pkt.WriteString(StatName); @@ -2334,7 +2333,7 @@ void cProtocol172::ParseItemMetadata(cItem & a_Item, const AString & a_Metadata) for (int loretag = NBT.GetFirstChild(displaytag); loretag >= 0; loretag = NBT.GetNextSibling(loretag)) // Loop through array of strings { - AppendPrintf(Lore, "%s`", NBT.GetString(loretag).c_str()); // Append the lore with a newline, used internally by MCS to display a new line in the client; don't forget to c_str ;) + AppendPrintf(Lore, "%s`", NBT.GetString(loretag).c_str()); // Append the lore with a grave accent/backtick, used internally by MCS to display a new line in the client; don't forget to c_str ;) } a_Item.m_Lore = Lore; diff --git a/src/Protocol/Protocol17x.h b/src/Protocol/Protocol17x.h index 07c8c8459..1a65cfa1c 100644 --- a/src/Protocol/Protocol17x.h +++ b/src/Protocol/Protocol17x.h @@ -104,7 +104,7 @@ public: virtual void SendPlayerSpawn (const cPlayer & a_Player) override; virtual void SendPluginMessage (const AString & a_Channel, const AString & a_Message) override; virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) override; - virtual void SendRespawn (const cWorld & a_World) override; + virtual void SendRespawn (const cWorld & a_World, bool a_ShouldIgnoreDimensionChecks = false) override; virtual void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) override; // a_Src coords are Block * 8 virtual void SendExperience (void) override; virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override; diff --git a/src/Protocol/ProtocolRecognizer.cpp b/src/Protocol/ProtocolRecognizer.cpp index 2436c49c3..c0c9e08ee 100644 --- a/src/Protocol/ProtocolRecognizer.cpp +++ b/src/Protocol/ProtocolRecognizer.cpp @@ -556,10 +556,10 @@ void cProtocolRecognizer::SendRemoveEntityEffect(const cEntity & a_Entity, int a -void cProtocolRecognizer::SendRespawn(const cWorld & a_World) +void cProtocolRecognizer::SendRespawn(const cWorld & a_World, bool a_ShouldIgnoreDimensionChecks) { ASSERT(m_Protocol != NULL); - m_Protocol->SendRespawn(a_World); + m_Protocol->SendRespawn(a_World, a_ShouldIgnoreDimensionChecks); } diff --git a/src/Protocol/ProtocolRecognizer.h b/src/Protocol/ProtocolRecognizer.h index a5a6c59b6..0a9a42e93 100644 --- a/src/Protocol/ProtocolRecognizer.h +++ b/src/Protocol/ProtocolRecognizer.h @@ -107,7 +107,7 @@ public: virtual void SendPlayerSpawn (const cPlayer & a_Player) override; virtual void SendPluginMessage (const AString & a_Channel, const AString & a_Message) override; virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) override; - virtual void SendRespawn (const cWorld & a_World) override; + virtual void SendRespawn (const cWorld & a_World, bool a_ShouldIgnoreDimensionChecks = false) override; virtual void SendExperience (void) override; virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override; virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override; diff --git a/src/Server.cpp b/src/Server.cpp index 2c695cc70..5d1e51036 100644 --- a/src/Server.cpp +++ b/src/Server.cpp @@ -258,6 +258,9 @@ bool cServer::InitServer(cIniFile & a_SettingsIni) m_ServerID.resize(16, '0'); } + m_ShouldLoadOfflinePlayerData = a_SettingsIni.GetValueSetB("PlayerData", "LoadOfflinePlayerData", false); + m_ShouldLoadNamedPlayerData = a_SettingsIni.GetValueSetB("PlayerData", "LoadNamedPlayerData", true); + m_ClientViewDistance = a_SettingsIni.GetValueSetI("Server", "DefaultViewDistance", cClientHandle::DEFAULT_VIEW_DISTANCE); if (m_ClientViewDistance < cClientHandle::MIN_VIEW_DISTANCE) { diff --git a/src/Server.h b/src/Server.h index 3d76c8ccf..5227799e8 100644 --- a/src/Server.h +++ b/src/Server.h @@ -112,8 +112,18 @@ public: // tolua_export cRsaPrivateKey & GetPrivateKey(void) { return m_PrivateKey; } const AString & GetPublicKeyDER(void) const { return m_PublicKeyDER; } + /** Returns true if authentication has been turned on in server settings. */ bool ShouldAuthenticate(void) const { return m_ShouldAuthenticate; } + /** Returns true if offline UUIDs should be used to load data for players whose normal UUIDs cannot be found. + Loaded from the settings.ini [PlayerData].LoadOfflinePlayerData setting. */ + bool ShouldLoadOfflinePlayerData(void) const { return m_ShouldLoadOfflinePlayerData; } + + /** Returns true if old-style playernames should be used to load data for players whose regular datafiles cannot be found. + This allows a seamless transition from name-based to UUID-based player storage. + Loaded from the settings.ini [PlayerData].LoadNamedPlayerData setting. */ + bool ShouldLoadNamedPlayerData(void) const { return m_ShouldLoadNamedPlayerData; } + private: friend class cRoot; // so cRoot can create and destroy cServer @@ -204,6 +214,16 @@ private: This setting is the same as the "online-mode" setting in Vanilla. */ bool m_ShouldAuthenticate; + /** True if offline UUIDs should be used to load data for players whose normal UUIDs cannot be found. + This allows transitions from an offline (no-auth) server to an online one. + Loaded from the settings.ini [PlayerData].LoadOfflinePlayerData setting. */ + bool m_ShouldLoadOfflinePlayerData; + + /** True if old-style playernames should be used to load data for players whose regular datafiles cannot be found. + This allows a seamless transition from name-based to UUID-based player storage. + Loaded from the settings.ini [PlayerData].LoadNamedPlayerData setting. */ + bool m_ShouldLoadNamedPlayerData; + cServer(void); diff --git a/src/Simulator/FloodyFluidSimulator.cpp b/src/Simulator/FloodyFluidSimulator.cpp index e95af3a1c..4ffda2365 100644 --- a/src/Simulator/FloodyFluidSimulator.cpp +++ b/src/Simulator/FloodyFluidSimulator.cpp @@ -217,14 +217,20 @@ void cFloodyFluidSimulator::SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, i { ASSERT(a_NewMeta <= 8); // Invalid meta values ASSERT(a_NewMeta > 0); // Source blocks aren't spread - - BLOCKTYPE BlockType; - NIBBLETYPE BlockMeta; - if (!a_NearChunk->UnboundedRelGetBlock(a_RelX, a_RelY, a_RelZ, BlockType, BlockMeta)) + + a_NearChunk = a_NearChunk->GetRelNeighborChunkAdjustCoords(a_RelX, a_RelZ); + if ((a_NearChunk == NULL) || (!a_NearChunk->IsValid())) { // Chunk not available return; } + + const int BlockX = a_NearChunk->GetPosX() * cChunkDef::Width + a_RelX; + const int BlockZ = a_NearChunk->GetPosZ() * cChunkDef::Width + a_RelZ; + + BLOCKTYPE BlockType; + NIBBLETYPE BlockMeta; + a_NearChunk->GetBlockTypeMeta(a_RelX, a_RelY, a_RelZ, BlockType, BlockMeta); if (IsAllowedBlock(BlockType)) { @@ -246,15 +252,9 @@ void cFloodyFluidSimulator::SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, i a_RelX, a_RelY, a_RelZ, ItemTypeToString(NewBlock).c_str() ); - a_NearChunk->UnboundedRelSetBlock(a_RelX, a_RelY, a_RelZ, NewBlock, 0); + a_NearChunk->SetBlock(a_RelX, a_RelY, a_RelZ, NewBlock, 0); - int BaseX = a_NearChunk->GetPosX() * cChunkDef::Width; - int BaseZ = a_NearChunk->GetPosZ() * cChunkDef::Width; - - BaseX += a_RelX; - BaseZ += a_RelZ; - - a_NearChunk->BroadcastSoundEffect("random.fizz", BaseX * 8, a_RelY * 8, BaseZ * 8, 0.5f, 1.5f); + a_NearChunk->BroadcastSoundEffect("random.fizz", BlockX * 8, a_RelY * 8, BlockZ * 8, 0.5f, 1.5f); return; } } @@ -267,15 +267,9 @@ void cFloodyFluidSimulator::SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, i FLOG(" Water flowing into lava, turning lava at rel {%d, %d, %d} into %s", a_RelX, a_RelY, a_RelZ, ItemTypeToString(NewBlock).c_str() ); - a_NearChunk->UnboundedRelSetBlock(a_RelX, a_RelY, a_RelZ, NewBlock, 0); - - int BaseX = a_NearChunk->GetPosX() * cChunkDef::Width; - int BaseZ = a_NearChunk->GetPosZ() * cChunkDef::Width; - - BaseX += a_RelX; - BaseZ += a_RelZ; + a_NearChunk->SetBlock(a_RelX, a_RelY, a_RelZ, NewBlock, 0); - a_NearChunk->BroadcastSoundEffect("random.fizz", BaseX * 8, a_RelY * 8, BaseZ * 8, 0.5f, 1.5f); + a_NearChunk->BroadcastSoundEffect("random.fizz", BlockX * 8, a_RelY * 8, BlockZ * 8, 0.5f, 1.5f); return; } } @@ -303,21 +297,17 @@ void cFloodyFluidSimulator::SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, i m_World, PluginInterface, NULL, - a_NearChunk->GetPosX() * cChunkDef::Width + a_RelX, + BlockX, a_RelY, - a_NearChunk->GetPosZ() * cChunkDef::Width + a_RelZ + BlockZ ); } } // if (CanWashAway) - + // Spread: - FLOG(" Spreading to {%d, %d, %d} with meta %d", - a_NearChunk->GetPosX() * cChunkDef::Width + a_RelX, - a_RelY, - a_NearChunk->GetPosZ() * cChunkDef::Width + a_RelZ, - a_NewMeta - ); - a_NearChunk->UnboundedRelSetBlock(a_RelX, a_RelY, a_RelZ, m_FluidBlock, a_NewMeta); + FLOG(" Spreading to {%d, %d, %d} with meta %d", BlockX, a_RelY, BlockZ, a_NewMeta); + a_NearChunk->SetBlock(a_RelX, a_RelY, a_RelZ, m_FluidBlock, a_NewMeta); + m_World.GetSimulatorManager()->WakeUp(BlockX, a_RelY, BlockZ, a_NearChunk); HardenBlock(a_NearChunk, a_RelX, a_RelY, a_RelZ, m_FluidBlock, a_NewMeta); } @@ -409,13 +399,13 @@ bool cFloodyFluidSimulator::HardenBlock(cChunk * a_Chunk, int a_RelX, int a_RelY if (a_Meta == 0) { // Source lava block - a_Chunk->UnboundedRelSetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_OBSIDIAN, 0); + a_Chunk->SetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_OBSIDIAN, 0); return true; } // Ignore last lava level else if (a_Meta <= 4) { - a_Chunk->UnboundedRelSetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_COBBLESTONE, 0); + a_Chunk->SetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_COBBLESTONE, 0); return true; } } diff --git a/src/Simulator/IncrementalRedstoneSimulator.cpp b/src/Simulator/IncrementalRedstoneSimulator.cpp index 10446a879..3c037b6db 100644 --- a/src/Simulator/IncrementalRedstoneSimulator.cpp +++ b/src/Simulator/IncrementalRedstoneSimulator.cpp @@ -2,8 +2,10 @@ #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "IncrementalRedstoneSimulator.h" +#include "BoundingBox.h" #include "../BlockEntities/DropSpenserEntity.h" #include "../BlockEntities/NoteEntity.h" +#include "../BlockEntities/ChestEntity.h" #include "../BlockEntities/CommandBlockEntity.h" #include "../Entities/TNTEntity.h" #include "../Entities/Pickup.h" @@ -12,10 +14,11 @@ #include "../Blocks/BlockButton.h" #include "../Blocks/BlockLever.h" #include "../Blocks/BlockPiston.h" +#include "../Blocks/BlockTripwireHook.h" + - cIncrementalRedstoneSimulator::cIncrementalRedstoneSimulator(cWorld & a_World) : super(a_World), @@ -59,14 +62,16 @@ void cIncrementalRedstoneSimulator::RedstoneAddBlock(int a_BlockX, int a_BlockY, int RelZ = 0; BLOCKTYPE Block; NIBBLETYPE Meta; - cChunk * OtherChunk = a_Chunk; if (a_OtherChunk != NULL) { RelX = a_BlockX - a_OtherChunk->GetPosX() * cChunkDef::Width; RelZ = a_BlockZ - a_OtherChunk->GetPosZ() * cChunkDef::Width; a_OtherChunk->GetBlockTypeMeta(RelX, a_BlockY, RelZ, Block, Meta); - OtherChunk = a_OtherChunk; + + // If a_OtherChunk is passed (not NULL), it is the chunk that had a block change, and a_Chunk will be the neighbouring chunk of that block + // Because said neighbouring chunk does not know of this change but still needs to update its redstone, we set it to dirty + a_Chunk->SetIsRedstoneDirty(true); } else { @@ -91,43 +96,21 @@ void cIncrementalRedstoneSimulator::RedstoneAddBlock(int a_BlockX, int a_BlockY, { LOGD("cIncrementalRedstoneSimulator: Erased block @ {%i, %i, %i} from powered blocks list as it no longer connected to a source", itr->a_BlockPos.x, itr->a_BlockPos.y, itr->a_BlockPos.z); itr = PoweredBlocks->erase(itr); - a_Chunk->SetIsRedstoneDirty(true); - OtherChunk->SetIsRedstoneDirty(true); continue; } else if ( // Changeable sources ((Block == E_BLOCK_REDSTONE_WIRE) && (Meta == 0)) || ((Block == E_BLOCK_LEVER) && !IsLeverOn(Meta)) || - ((Block == E_BLOCK_DETECTOR_RAIL) && (Meta & 0x08) == 0) || + ((Block == E_BLOCK_DETECTOR_RAIL) && ((Meta & 0x08) == 0)) || (((Block == E_BLOCK_STONE_BUTTON) || (Block == E_BLOCK_WOODEN_BUTTON)) && (!IsButtonOn(Meta))) || - (((Block == E_BLOCK_STONE_PRESSURE_PLATE) || (Block == E_BLOCK_WOODEN_PRESSURE_PLATE)) && (Meta == 0)) || - (((Block == E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE) || (Block == E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE)) && (Meta == 0)) + ((Block == E_BLOCK_TRIPWIRE_HOOK) && ((Meta & 0x08) == 0)) ) { LOGD("cIncrementalRedstoneSimulator: Erased block @ {%i, %i, %i} from powered blocks list due to present/past metadata mismatch", itr->a_BlockPos.x, itr->a_BlockPos.y, itr->a_BlockPos.z); itr = PoweredBlocks->erase(itr); - a_Chunk->SetIsRedstoneDirty(true); - OtherChunk->SetIsRedstoneDirty(true); continue; } - else if (Block == E_BLOCK_DAYLIGHT_SENSOR) - { - if (!m_World.IsChunkLighted(OtherChunk->GetPosX(), OtherChunk->GetPosZ())) - { - m_World.QueueLightChunk(OtherChunk->GetPosX(), OtherChunk->GetPosZ()); - } - else - { - if (OtherChunk->GetTimeAlteredLight(OtherChunk->GetSkyLight(RelX, a_BlockY + 1, RelZ)) <= 7) - { - itr = PoweredBlocks->erase(itr); - a_Chunk->SetIsRedstoneDirty(true); - OtherChunk->SetIsRedstoneDirty(true); - continue; - } - } - } ++itr; } @@ -141,23 +124,17 @@ void cIncrementalRedstoneSimulator::RedstoneAddBlock(int a_BlockX, int a_BlockY, { LOGD("cIncrementalRedstoneSimulator: Erased block @ {%i, %i, %i} from linked powered blocks list as it is no longer connected to a source", itr->a_BlockPos.x, itr->a_BlockPos.y, itr->a_BlockPos.z); itr = LinkedPoweredBlocks->erase(itr); - a_Chunk->SetIsRedstoneDirty(true); - OtherChunk->SetIsRedstoneDirty(true); continue; } else if ( // Things that can send power through a block but which depends on meta ((Block == E_BLOCK_REDSTONE_WIRE) && (Meta == 0)) || ((Block == E_BLOCK_LEVER) && !IsLeverOn(Meta)) || - (((Block == E_BLOCK_STONE_BUTTON) || (Block == E_BLOCK_WOODEN_BUTTON)) && (!IsButtonOn(Meta))) || - (((Block == E_BLOCK_STONE_PRESSURE_PLATE) || (Block == E_BLOCK_WOODEN_PRESSURE_PLATE)) && (Meta == 0)) || - (((Block == E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE) || (Block == E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE)) && (Meta == 0)) + (((Block == E_BLOCK_STONE_BUTTON) || (Block == E_BLOCK_WOODEN_BUTTON)) && (!IsButtonOn(Meta))) ) { LOGD("cIncrementalRedstoneSimulator: Erased block @ {%i, %i, %i} from linked powered blocks list due to present/past metadata mismatch", itr->a_BlockPos.x, itr->a_BlockPos.y, itr->a_BlockPos.z); itr = LinkedPoweredBlocks->erase(itr); - a_Chunk->SetIsRedstoneDirty(true); - OtherChunk->SetIsRedstoneDirty(true); continue; } } @@ -167,8 +144,6 @@ void cIncrementalRedstoneSimulator::RedstoneAddBlock(int a_BlockX, int a_BlockY, { LOGD("cIncrementalRedstoneSimulator: Erased block @ {%i, %i, %i} from linked powered blocks list as it is no longer powered through a valid middle block", itr->a_BlockPos.x, itr->a_BlockPos.y, itr->a_BlockPos.z); itr = LinkedPoweredBlocks->erase(itr); - a_Chunk->SetIsRedstoneDirty(true); - OtherChunk->SetIsRedstoneDirty(true); continue; } } @@ -289,6 +264,9 @@ void cIncrementalRedstoneSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int switch (dataitr->Data) { case E_BLOCK_DAYLIGHT_SENSOR: HandleDaylightSensor(dataitr->x, dataitr->y, dataitr->z); break; + case E_BLOCK_TRIPWIRE: HandleTripwire(dataitr->x, dataitr->y, dataitr->z); break; + case E_BLOCK_TRIPWIRE_HOOK: HandleTripwireHook(dataitr->x, dataitr->y, dataitr->z); break; + case E_BLOCK_WOODEN_PRESSURE_PLATE: case E_BLOCK_STONE_PRESSURE_PLATE: case E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE: @@ -312,6 +290,7 @@ void cIncrementalRedstoneSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int case E_BLOCK_FENCE_GATE: HandleFenceGate(dataitr->x, dataitr->y, dataitr->z); break; case E_BLOCK_TNT: HandleTNT(dataitr->x, dataitr->y, dataitr->z); break; case E_BLOCK_TRAPDOOR: HandleTrapdoor(dataitr->x, dataitr->y, dataitr->z); break; + case E_BLOCK_TRAPPED_CHEST: HandleTrappedChest(dataitr->x, dataitr->y, dataitr->z); break; case E_BLOCK_ACTIVATOR_RAIL: case E_BLOCK_DETECTOR_RAIL: @@ -374,18 +353,13 @@ void cIncrementalRedstoneSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int void cIncrementalRedstoneSimulator::WakeUp(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) { - if ( - ((a_BlockX % cChunkDef::Width) <= 1) || - ((a_BlockX % cChunkDef::Width) >= 14) || - ((a_BlockZ % cChunkDef::Width) <= 1) || - ((a_BlockZ % cChunkDef::Width) >= 14) - ) // Are we on a chunk boundary? +- 2 because of LinkedPowered blocks + if (AreCoordsOnChunkBoundary(a_BlockX, a_BlockY, a_BlockZ)) { // On a chunk boundary, alert all four sides (i.e. at least one neighbouring chunk) AddBlock(a_BlockX, a_BlockY, a_BlockZ, a_Chunk); // Pass the original coordinates, because when adding things to our simulator lists, we get the chunk that they are in, and therefore any updates need to preseve their position - // RedstoneAddBlock to pass both the neighbouring chunk and the chunk which the coordiantes are in and +- 2 in GetNeighbour() to accomodate for LinkedPowered blocks being 2 away from chunk boundaries + // RedstoneAddBlock to pass both the neighbouring chunk and the chunk which the coordinates are in and +- 2 in GetNeighbour() to accomodate for LinkedPowered blocks being 2 away from chunk boundaries RedstoneAddBlock(a_BlockX, a_BlockY, a_BlockZ, a_Chunk->GetNeighborChunk(a_BlockX - 2, a_BlockZ), a_Chunk); RedstoneAddBlock(a_BlockX, a_BlockY, a_BlockZ, a_Chunk->GetNeighborChunk(a_BlockX + 2, a_BlockZ), a_Chunk); RedstoneAddBlock(a_BlockX, a_BlockY, a_BlockZ, a_Chunk->GetNeighborChunk(a_BlockX, a_BlockZ - 2), a_Chunk); @@ -440,7 +414,7 @@ void cIncrementalRedstoneSimulator::HandleRedstoneTorch(int a_RelBlockX, int a_R if (i + 1 < ARRAYCOUNT(gCrossCoords)) // Sides of torch, not top (top is last) { if ( - ((IsMechanism(Type)) || (Type == E_BLOCK_REDSTONE_WIRE)) && // Is it a mechanism or wire? Not block/other torch etc. + IsMechanism(Type) && // Is it a mechanism? Not block/other torch etc. (!Vector3i(a_RelBlockX + gCrossCoords[i].x, a_RelBlockY + gCrossCoords[i].y, a_RelBlockZ + gCrossCoords[i].z).Equals(Vector3i(X, Y, Z))) // CAN'T power block is that it is on ) { @@ -460,7 +434,7 @@ void cIncrementalRedstoneSimulator::HandleRedstoneTorch(int a_RelBlockX, int a_R { BLOCKTYPE Type = m_Chunk->GetBlock(a_RelBlockX, a_RelBlockY - 1, a_RelBlockZ); - if ((IsMechanism(Type)) || (Type == E_BLOCK_REDSTONE_WIRE)) // Still can't make a normal block powered though! + if (IsMechanism(Type)) // Still can't make a normal block powered though! { SetBlockPowered(a_RelBlockX, a_RelBlockY - 1, a_RelBlockZ, a_RelBlockX, a_RelBlockY, a_RelBlockZ); } @@ -772,17 +746,20 @@ void cIncrementalRedstoneSimulator::HandleRedstoneRepeaterDelays() { for (RepeatersDelayList::iterator itr = m_RepeatersDelayList->begin(); itr != m_RepeatersDelayList->end();) { - if (itr->a_ElapsedTicks >= itr->a_DelayTicks) // Has the elapsed ticks reached the target ticks? { int RelBlockX = itr->a_RelBlockPos.x; int RelBlockY = itr->a_RelBlockPos.y; int RelBlockZ = itr->a_RelBlockPos.z; - NIBBLETYPE Meta = m_Chunk->GetMeta(RelBlockX, RelBlockY, RelBlockZ); + BLOCKTYPE Block; + NIBBLETYPE Meta; + m_Chunk->GetBlockTypeMeta(RelBlockX, RelBlockY, RelBlockZ, Block, Meta); if (itr->ShouldPowerOn) { - - m_Chunk->SetBlock(itr->a_RelBlockPos, E_BLOCK_REDSTONE_REPEATER_ON, Meta); // For performance + if (Block != E_BLOCK_REDSTONE_REPEATER_ON) // For performance + { + m_Chunk->SetBlock(itr->a_RelBlockPos, E_BLOCK_REDSTONE_REPEATER_ON, Meta); + } switch (Meta & 0x3) // We only want the direction (bottom) bits { @@ -812,17 +789,14 @@ void cIncrementalRedstoneSimulator::HandleRedstoneRepeaterDelays() } } } - else + else if (Block != E_BLOCK_REDSTONE_REPEATER_OFF) { - m_Chunk->SetBlock(RelBlockX, RelBlockY, RelBlockZ, E_BLOCK_REDSTONE_REPEATER_OFF, Meta); + m_Chunk->SetBlock(RelBlockX, RelBlockY, RelBlockZ, E_BLOCK_REDSTONE_REPEATER_OFF, Meta); } itr = m_RepeatersDelayList->erase(itr); } else { - // Apparently, incrementing ticks only works reliably here, and not in SimChunk; - // With a world with lots of redstone, the repeaters simply do not delay - // I am confounded to say why. Perhaps optimisation failure. LOGD("Incremented a repeater @ {%i %i %i} | Elapsed ticks: %i | Target delay: %i", itr->a_RelBlockPos.x, itr->a_RelBlockPos.y, itr->a_RelBlockPos.z, itr->a_ElapsedTicks, itr->a_DelayTicks); itr->a_ElapsedTicks++; itr++; @@ -1120,7 +1094,7 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_RelBlockX, int a_R case E_BLOCK_STONE_PRESSURE_PLATE: { // MCS feature - stone pressure plates can only be triggered by players :D - cPlayer * a_Player = m_World.FindClosestPlayer(Vector3f(BlockX + 0.5f, (float)a_RelBlockY, BlockZ + 0.5f), 0.7f, false); + cPlayer * a_Player = m_World.FindClosestPlayer(Vector3f(BlockX + 0.5f, (float)a_RelBlockY, BlockZ + 0.5f), 0.5f, false); if (a_Player != NULL) { @@ -1131,7 +1105,7 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_RelBlockX, int a_R else { m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, 0x0); - m_World.WakeUpSimulators(BlockX, a_RelBlockY, BlockZ); + SetSourceUnpowered(BlockX, a_RelBlockY, BlockZ, m_Chunk); } break; } @@ -1155,7 +1129,7 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_RelBlockX, int a_R Vector3f BlockPos(m_X + 0.5f, (float)m_Y, m_Z + 0.5f); double Distance = (EntityPos - BlockPos).Length(); - if (Distance <= 0.7) + if (Distance <= 0.5) { m_NumberOfEntities++; } @@ -1177,7 +1151,7 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_RelBlockX, int a_R }; cPressurePlateCallback PressurePlateCallback(BlockX, a_RelBlockY, BlockZ); - m_World.ForEachEntity(PressurePlateCallback); + m_World.ForEachEntityInChunk(m_Chunk->GetPosX(), m_Chunk->GetPosZ(), PressurePlateCallback); unsigned char Power; NIBBLETYPE Meta = m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ); @@ -1198,7 +1172,7 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_RelBlockX, int a_R m_Chunk->BroadcastSoundEffect("random.click", (int)((BlockX + 0.5) * 8.0), (int)((a_RelBlockY + 0.1) * 8.0), (int)((BlockZ + 0.5) * 8.0), 0.3F, 0.6F); } m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, E_META_PRESSURE_PLATE_RAISED); - m_World.WakeUpSimulators(BlockX, a_RelBlockY, BlockZ); + SetSourceUnpowered(BlockX, a_RelBlockY, BlockZ, m_Chunk); } break; @@ -1223,7 +1197,7 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_RelBlockX, int a_R Vector3f BlockPos(m_X + 0.5f, (float)m_Y, m_Z + 0.5f); double Distance = (EntityPos - BlockPos).Length(); - if (Distance <= 0.7) + if (Distance <= 0.5) { m_NumberOfEntities++; } @@ -1232,7 +1206,7 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_RelBlockX, int a_R bool GetPowerLevel(unsigned char & a_PowerLevel) const { - a_PowerLevel = std::min((int)ceil(m_NumberOfEntities / (float)10), MAX_POWER_LEVEL); + a_PowerLevel = std::min((int)ceil(m_NumberOfEntities / 10.f), MAX_POWER_LEVEL); return (a_PowerLevel > 0); } @@ -1245,7 +1219,7 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_RelBlockX, int a_R }; cPressurePlateCallback PressurePlateCallback(BlockX, a_RelBlockY, BlockZ); - m_World.ForEachEntity(PressurePlateCallback); + m_World.ForEachEntityInChunk(m_Chunk->GetPosX(), m_Chunk->GetPosZ(), PressurePlateCallback); unsigned char Power; NIBBLETYPE Meta = m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ); @@ -1266,7 +1240,7 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_RelBlockX, int a_R m_Chunk->BroadcastSoundEffect("random.click", (int)((BlockX + 0.5) * 8.0), (int)((a_RelBlockY + 0.1) * 8.0), (int)((BlockZ + 0.5) * 8.0), 0.3F, 0.6F); } m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, E_META_PRESSURE_PLATE_RAISED); - m_World.WakeUpSimulators(BlockX, a_RelBlockY, BlockZ); + SetSourceUnpowered(BlockX, a_RelBlockY, BlockZ, m_Chunk); } break; @@ -1291,7 +1265,7 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_RelBlockX, int a_R Vector3f BlockPos(m_X + 0.5f, (float)m_Y, m_Z + 0.5f); double Distance = (EntityPos - BlockPos).Length(); - if (Distance <= 0.7) + if (Distance <= 0.5) { m_FoundEntity = true; return true; // Break out, we only need to know for plates that at least one entity is on top @@ -1313,7 +1287,7 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_RelBlockX, int a_R } ; cPressurePlateCallback PressurePlateCallback(BlockX, a_RelBlockY, BlockZ); - m_World.ForEachEntity(PressurePlateCallback); + m_World.ForEachEntityInChunk(m_Chunk->GetPosX(), m_Chunk->GetPosZ(), PressurePlateCallback); NIBBLETYPE Meta = m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ); if (PressurePlateCallback.FoundEntity()) @@ -1333,7 +1307,7 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_RelBlockX, int a_R m_Chunk->BroadcastSoundEffect("random.click", (int)((BlockX + 0.5) * 8.0), (int)((a_RelBlockY + 0.1) * 8.0), (int)((BlockZ + 0.5) * 8.0), 0.3F, 0.6F); } m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, E_META_PRESSURE_PLATE_RAISED); - m_World.WakeUpSimulators(BlockX, a_RelBlockY, BlockZ); + SetSourceUnpowered(BlockX, a_RelBlockY, BlockZ, m_Chunk); } break; } @@ -1349,6 +1323,175 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_RelBlockX, int a_R +void cIncrementalRedstoneSimulator::HandleTripwireHook(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ) +{ + int BlockX = m_Chunk->GetPosX() * cChunkDef::Width + a_RelBlockX; + int BlockZ = m_Chunk->GetPosZ() * cChunkDef::Width + a_RelBlockZ; + int RelX = a_RelBlockX, RelZ = a_RelBlockZ; + bool FoundActivated = false; + eBlockFace FaceToGoTowards = cBlockTripwireHookHandler::MetadataToDirection(m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ)); + + for (int i = 0; i < 40; ++i) // Tripwires can be connected up to 40 blocks + { + BLOCKTYPE Type; + NIBBLETYPE Meta; + + AddFaceDirection(RelX, a_RelBlockY, RelZ, FaceToGoTowards); + m_Chunk->UnboundedRelGetBlock(RelX, a_RelBlockY, RelZ, Type, Meta); + + if (Type == E_BLOCK_TRIPWIRE) + { + if (Meta == 0x1) + { + FoundActivated = true; + } + } + else if (Type == E_BLOCK_TRIPWIRE_HOOK) + { + if (ReverseBlockFace(cBlockTripwireHookHandler::MetadataToDirection(Meta)) == FaceToGoTowards) + { + // Other hook facing in opposite direction - circuit completed! + break; + } + else + { + // Tripwire hook not connected at all, AND away all the power state bits + m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ) & 0x3); + SetSourceUnpowered(BlockX, a_RelBlockY, BlockZ, m_Chunk); + return; + } + } + else + { + // Tripwire hook not connected at all, AND away all the power state bits + m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ) & 0x3); + SetSourceUnpowered(BlockX, a_RelBlockY, BlockZ, m_Chunk); + return; + } + } + + if (FoundActivated) + { + // Connected and activated, set the 3rd and 4th highest bits + m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ) | 0xC); + SetAllDirsAsPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ); + } + else + { + // Connected but not activated, AND away the highest bit + m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, (m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ) & 0x7) | 0x4); + SetSourceUnpowered(BlockX, a_RelBlockY, BlockZ, m_Chunk); + } +} + + + + + +void cIncrementalRedstoneSimulator::HandleTrappedChest(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ) +{ + class cGetTrappedChestPlayers : + public cChestCallback + { + public: + cGetTrappedChestPlayers(void) : + m_NumberOfPlayers(0) + { + } + + virtual bool Item(cChestEntity * a_Chest) override + { + ASSERT(a_Chest->GetBlockType() == E_BLOCK_TRAPPED_CHEST); + m_NumberOfPlayers = a_Chest->GetNumberOfPlayers(); + return (m_NumberOfPlayers <= 0); + } + + unsigned char GetPowerLevel(void) const + { + return std::min(m_NumberOfPlayers, MAX_POWER_LEVEL); + } + + private: + int m_NumberOfPlayers; + + } GTCP; + + int BlockX = m_Chunk->GetPosX() * cChunkDef::Width + a_RelBlockX; + int BlockZ = m_Chunk->GetPosZ() * cChunkDef::Width + a_RelBlockZ; + if (m_Chunk->DoWithChestAt(BlockX, a_RelBlockY, BlockZ, GTCP)) + { + SetAllDirsAsPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, GTCP.GetPowerLevel()); + } + else + { + SetSourceUnpowered(BlockX, a_RelBlockY, BlockZ, m_Chunk); + } +} + + + + + +void cIncrementalRedstoneSimulator::HandleTripwire(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ) +{ + int BlockX = m_Chunk->GetPosX() * cChunkDef::Width + a_RelBlockX; + int BlockZ = m_Chunk->GetPosZ() * cChunkDef::Width + a_RelBlockZ; + + class cTripwireCallback : + public cEntityCallback + { + public: + cTripwireCallback(int a_BlockX, int a_BlockY, int a_BlockZ) : + m_FoundEntity(false), + m_X(a_BlockX), + m_Y(a_BlockY), + m_Z(a_BlockZ) + { + } + + virtual bool Item(cEntity * a_Entity) override + { + cBoundingBox bbWire(m_X, m_X + 1, m_Y, m_Y + 0.1, m_Z, m_Z + 1); + cBoundingBox bbEntity(a_Entity->GetPosition(), a_Entity->GetWidth() / 2, a_Entity->GetHeight()); + + if (bbEntity.DoesIntersect(bbWire)) + { + m_FoundEntity = true; + return true; // One entity is sufficient to trigger the wire + } + return false; + } + + bool FoundEntity(void) const + { + return m_FoundEntity; + } + + protected: + bool m_FoundEntity; + + int m_X; + int m_Y; + int m_Z; + }; + + cTripwireCallback TripwireCallback(BlockX, a_RelBlockY, BlockZ); + m_World.ForEachEntityInChunk(m_Chunk->GetPosX(), m_Chunk->GetPosZ(), TripwireCallback); + + if (TripwireCallback.FoundEntity()) + { + m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, 0x1); + } + else + { + m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, 0x0); + } +} + + + + + bool cIncrementalRedstoneSimulator::AreCoordsDirectlyPowered(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ) { int BlockX = (m_Chunk->GetPosX() * cChunkDef::Width) + a_RelBlockX; @@ -1558,8 +1701,8 @@ bool cIncrementalRedstoneSimulator::IsPistonPowered(int a_RelBlockX, int a_RelBl bool cIncrementalRedstoneSimulator::IsWirePowered(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, unsigned char & a_PowerLevel) { a_PowerLevel = 0; - int BlockX = (m_Chunk->GetPosX() * cChunkDef::Width) + a_RelBlockX; - int BlockZ = (m_Chunk->GetPosZ() * cChunkDef::Width) + a_RelBlockZ; + int BlockX = m_Chunk->GetPosX() * cChunkDef::Width + a_RelBlockX; + int BlockZ = m_Chunk->GetPosZ() * cChunkDef::Width + a_RelBlockZ; for (PoweredBlocksList::const_iterator itr = m_PoweredBlocks->begin(); itr != m_PoweredBlocks->end(); ++itr) // Check powered list { @@ -1567,7 +1710,7 @@ bool cIncrementalRedstoneSimulator::IsWirePowered(int a_RelBlockX, int a_RelBloc { continue; } - a_PowerLevel = itr->a_PowerLevel; + a_PowerLevel = std::max(itr->a_PowerLevel , a_PowerLevel); // Get the highest power level (a_PowerLevel is initialised already and there CAN be multiple levels for one block) } for (LinkedBlocksList::const_iterator itr = m_LinkedPoweredBlocks->begin(); itr != m_LinkedPoweredBlocks->end(); ++itr) // Check linked powered list @@ -1576,7 +1719,15 @@ bool cIncrementalRedstoneSimulator::IsWirePowered(int a_RelBlockX, int a_RelBloc { continue; } - a_PowerLevel = itr->a_PowerLevel; + + BLOCKTYPE Type = E_BLOCK_AIR; + int RelSourceX = itr->a_SourcePos.x - m_Chunk->GetPosX() * cChunkDef::Width; + int RelSourceZ = itr->a_SourcePos.z - m_Chunk->GetPosZ() * cChunkDef::Width; + if (!m_Chunk->UnboundedRelGetBlockType(RelSourceX, itr->a_SourcePos.y, RelSourceZ, Type) || (Type == E_BLOCK_REDSTONE_WIRE)) + { + continue; + } + a_PowerLevel = std::max(itr->a_PowerLevel, a_PowerLevel); } return (a_PowerLevel != 0); // Answer the inital question: is the wire powered? @@ -1748,20 +1899,9 @@ void cIncrementalRedstoneSimulator::SetBlockPowered(int a_RelBlockX, int a_RelBl int SourceX = (m_Chunk->GetPosX() * cChunkDef::Width) + a_RelSourceX; int SourceZ = (m_Chunk->GetPosZ() * cChunkDef::Width) + a_RelSourceZ; - BLOCKTYPE Block = 0; - if (!m_Chunk->UnboundedRelGetBlockType(a_RelBlockX, a_RelBlockY, a_RelBlockZ, Block)) - { - return; - } - if (Block == E_BLOCK_AIR) - { - // Don't set air, fixes some bugs (wires powering themselves) - return; - } - - cChunk * Neighbour = m_Chunk->GetNeighborChunk(BlockX, BlockZ); - PoweredBlocksList * Powered = Neighbour->GetRedstoneSimulatorPoweredBlocksList(); - for (PoweredBlocksList::iterator itr = Powered->begin(); itr != Powered->end(); ++itr) // Check powered list + cChunk * Neighbour = m_Chunk->GetRelNeighborChunkAdjustCoords(a_RelBlockX, a_RelBlockZ); // Adjust coordinates for the later call using these values + PoweredBlocksList * Powered = Neighbour->GetRedstoneSimulatorPoweredBlocksList(); // We need to insert the value into the chunk who owns the block position + for (PoweredBlocksList::iterator itr = Powered->begin(); itr != Powered->end(); ++itr) { if ( itr->a_BlockPos.Equals(Vector3i(BlockX, a_RelBlockY, BlockZ)) && @@ -1774,16 +1914,33 @@ void cIncrementalRedstoneSimulator::SetBlockPowered(int a_RelBlockX, int a_RelBl } } - PoweredBlocksList * OtherPowered = m_Chunk->GetNeighborChunk(SourceX, SourceZ)->GetRedstoneSimulatorPoweredBlocksList(); - for (PoweredBlocksList::const_iterator itr = OtherPowered->begin(); itr != OtherPowered->end(); ++itr) // Check powered list + // No need to get neighbouring chunk as we can guarantee that when something is powering us, the entry will be in our chunk + // TODO: on C++11 support, change this to a llama function pased to a std::remove_if + for (PoweredBlocksList::iterator itr = m_PoweredBlocks->begin(); itr != m_PoweredBlocks->end(); ++itr) { if ( itr->a_BlockPos.Equals(Vector3i(SourceX, a_RelSourceY, SourceZ)) && - itr->a_SourcePos.Equals(Vector3i(BlockX, a_RelBlockY, BlockZ)) + itr->a_SourcePos.Equals(Vector3i(BlockX, a_RelBlockY, BlockZ)) && + (m_Chunk->GetBlock(a_RelSourceX, a_RelSourceY, a_RelSourceZ) == E_BLOCK_REDSTONE_WIRE) ) { - // Powered wires try to power their source - don't let them! - return; + BLOCKTYPE Block; + NIBBLETYPE Meta; + Neighbour->GetBlockTypeMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, Block, Meta); + + if (Block == E_BLOCK_REDSTONE_WIRE) + { + if (Meta < a_PowerLevel) + { + m_PoweredBlocks->erase(itr); // Powering source with higher power level, allow it + break; + } + else + { + // Powered wires try to power their source - don't let them! + return; + } + } } } @@ -1814,20 +1971,6 @@ void cIncrementalRedstoneSimulator::SetBlockLinkedPowered( int SourceX = (m_Chunk->GetPosX() * cChunkDef::Width) + a_RelSourceX; int SourceZ = (m_Chunk->GetPosZ() * cChunkDef::Width) + a_RelSourceZ; - BLOCKTYPE DestBlock = 0; - if (!m_Chunk->UnboundedRelGetBlockType(a_RelBlockX, a_RelBlockY, a_RelBlockZ, DestBlock)) - { - return; - } - if (DestBlock == E_BLOCK_AIR) - { - // Don't set air, fixes some bugs (wires powering themselves) - return; - } - if ((DestBlock == E_BLOCK_REDSTONE_WIRE) && (m_Chunk->GetBlock(a_RelSourceX, a_RelSourceY, a_RelSourceZ) == E_BLOCK_REDSTONE_WIRE)) - { - return; - } if (!IsViableMiddleBlock(a_MiddleBlock)) { return; @@ -1933,6 +2076,45 @@ bool cIncrementalRedstoneSimulator::QueueRepeaterPowerChange(int a_RelBlockX, in +void cIncrementalRedstoneSimulator::SetSourceUnpowered(int a_SourceX, int a_SourceY, int a_SourceZ, cChunk * a_Chunk, bool a_IsFirstCall) +{ + // TODO: on C++11 support, change both of these to llama functions pased to a std::remove_if + + for (PoweredBlocksList::iterator itr = a_Chunk->GetRedstoneSimulatorPoweredBlocksList()->begin(); itr != a_Chunk->GetRedstoneSimulatorPoweredBlocksList()->end();) + { + if (itr->a_SourcePos.Equals(Vector3i(a_SourceX, a_SourceY, a_SourceZ))) + { + itr = a_Chunk->GetRedstoneSimulatorPoweredBlocksList()->erase(itr); + a_Chunk->SetIsRedstoneDirty(true); + continue; + } + ++itr; + } + for (LinkedBlocksList::iterator itr = a_Chunk->GetRedstoneSimulatorLinkedBlocksList()->begin(); itr != a_Chunk->GetRedstoneSimulatorLinkedBlocksList()->end();) + { + if (itr->a_SourcePos.Equals(Vector3i(a_SourceX, a_SourceY, a_SourceZ))) + { + itr = a_Chunk->GetRedstoneSimulatorLinkedBlocksList()->erase(itr); + a_Chunk->SetIsRedstoneDirty(true); + continue; + } + ++itr; + } + + if (a_IsFirstCall && AreCoordsOnChunkBoundary(a_SourceX, a_SourceY, a_SourceZ)) + { + // +- 2 to accomodate linked powered blocks + SetSourceUnpowered(a_SourceX, a_SourceY, a_SourceZ, a_Chunk->GetNeighborChunk(a_SourceX - 2, a_SourceZ), false); + SetSourceUnpowered(a_SourceX, a_SourceY, a_SourceZ, a_Chunk->GetNeighborChunk(a_SourceX + 2, a_SourceZ), false); + SetSourceUnpowered(a_SourceX, a_SourceY, a_SourceZ, a_Chunk->GetNeighborChunk(a_SourceX, a_SourceZ - 2), false); + SetSourceUnpowered(a_SourceX, a_SourceY, a_SourceZ, a_Chunk->GetNeighborChunk(a_SourceX, a_SourceZ + 2), false); + } +} + + + + + cIncrementalRedstoneSimulator::eRedstoneDirection cIncrementalRedstoneSimulator::GetWireDirection(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ) { int Dir = REDSTONE_NONE; diff --git a/src/Simulator/IncrementalRedstoneSimulator.h b/src/Simulator/IncrementalRedstoneSimulator.h index 9c1f9460c..ce987a60f 100644 --- a/src/Simulator/IncrementalRedstoneSimulator.h +++ b/src/Simulator/IncrementalRedstoneSimulator.h @@ -102,6 +102,13 @@ private: void HandleDaylightSensor(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ); /** Handles pressure plates */ void HandlePressurePlate(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, BLOCKTYPE a_MyType); + /** Handles tripwire hooks + Performs correct meta and power setting for self by going in the direction it faces and looking for a continous line of tripwire bounded by another oppositely facing hook + If this line is complete, it verifies that at least on wire reports an entity is on top (via its meta), and performs its task + */ + void HandleTripwireHook(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ); + /** Handles trapped chests */ + void HandleTrappedChest(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ); /* ==================== */ /* ====== CARRIERS ====== */ @@ -109,8 +116,6 @@ private: void HandleRedstoneWire(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ); /** Handles repeaters */ void HandleRedstoneRepeater(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, BLOCKTYPE a_MyState); - /** Handles delayed updates to Repeaters **/ - void HandleRedstoneRepeaterDelays(); /* ====================== */ /* ====== DEVICES ====== */ @@ -134,6 +139,8 @@ private: void HandleFenceGate(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ); /** Handles noteblocks */ void HandleNoteBlock(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ); + /** Handles tripwires */ + void HandleTripwire(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ); /* ===================== */ /* ====== Helper functions ====== */ @@ -149,6 +156,10 @@ private: void SetAllDirsAsPowered(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, unsigned char a_PowerLevel = MAX_POWER_LEVEL); /** Queues a repeater to be powered or unpowered and returns if the m_RepeatersDelayList iterators were invalidated */ bool QueueRepeaterPowerChange(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, NIBBLETYPE a_Meta, bool ShouldPowerOn); + /** Removes a block from the Powered and LinkedPowered lists + Used for variable sources such as tripwire hooks, daylight sensors, and trapped chests + */ + void SetSourceUnpowered(int a_RelSourceX, int a_RelSourceY, int a_RelSourceZ, cChunk * a_Chunk, bool a_IsFirstCall = true); /** Returns if a coordinate is powered or linked powered */ bool AreCoordsPowered(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ) { return AreCoordsDirectlyPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ) || AreCoordsLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ); } @@ -167,7 +178,8 @@ private: /** Returns if a wire is powered The only diffence between this and a normal AreCoordsPowered is that this function checks for a wire powering another wire */ bool IsWirePowered(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, unsigned char & a_PowerLevel); - + /** Handles delayed updates to repeaters **/ + void HandleRedstoneRepeaterDelays(void); /** Returns if lever metadata marks it as emitting power */ bool IsLeverOn(NIBBLETYPE a_BlockMeta); @@ -179,7 +191,9 @@ private: /** Returns if a block is viable to be the MiddleBlock of a SetLinkedPowered operation */ inline static bool IsViableMiddleBlock(BLOCKTYPE Block) { return cBlockInfo::FullyOccupiesVoxel(Block); } - /** Returns if a block is a mechanism (something that accepts power and does something) */ + /** Returns if a block is a mechanism (something that accepts power and does something) + Used by torches to determine if they power a block whilst not standing on the ground + */ inline static bool IsMechanism(BLOCKTYPE Block) { switch (Block) @@ -202,6 +216,7 @@ private: case E_BLOCK_REDSTONE_REPEATER_OFF: case E_BLOCK_REDSTONE_REPEATER_ON: case E_BLOCK_POWERED_RAIL: + case E_BLOCK_REDSTONE_WIRE: { return true; } @@ -228,6 +243,7 @@ private: case E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE: case E_BLOCK_STONE_PRESSURE_PLATE: case E_BLOCK_WOODEN_PRESSURE_PLATE: + case E_BLOCK_TRAPPED_CHEST: { return true; } @@ -270,7 +286,9 @@ private: case E_BLOCK_STONE_PRESSURE_PLATE: case E_BLOCK_TNT: case E_BLOCK_TRAPDOOR: + case E_BLOCK_TRAPPED_CHEST: case E_BLOCK_TRIPWIRE_HOOK: + case E_BLOCK_TRIPWIRE: case E_BLOCK_WOODEN_BUTTON: case E_BLOCK_WOODEN_DOOR: case E_BLOCK_WOODEN_PRESSURE_PLATE: @@ -281,6 +299,16 @@ private: default: return false; } } + + inline static bool AreCoordsOnChunkBoundary(int a_BlockX, int a_BlockY, int a_BlockZ) + { + return ( // Are we on a chunk boundary? +- 2 because of LinkedPowered blocks + ((a_BlockX % cChunkDef::Width) <= 1) || + ((a_BlockX % cChunkDef::Width) >= 14) || + ((a_BlockZ % cChunkDef::Width) <= 1) || + ((a_BlockZ % cChunkDef::Width) >= 14) + ); + } }; diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp index 728692f2a..e220960ff 100644 --- a/src/UI/SlotArea.cpp +++ b/src/UI/SlotArea.cpp @@ -60,12 +60,35 @@ void cSlotArea::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickA ShiftClicked(a_Player, a_SlotNum, a_ClickedItem); return; } - case caDblClick: { DblClicked(a_Player, a_SlotNum); return; } + case caMiddleClick: + { + MiddleClicked(a_Player, a_SlotNum); + return; + } + case caDropKey: + case caCtrlDropKey: + { + DropClicked(a_Player, a_SlotNum, (a_ClickAction == caCtrlDropKey)); + return; + } + case caNumber1: + case caNumber2: + case caNumber3: + case caNumber4: + case caNumber5: + case caNumber6: + case caNumber7: + case caNumber8: + case caNumber9: + { + NumberClicked(a_Player, a_SlotNum, a_ClickAction); + return; + } default: { break; @@ -226,6 +249,77 @@ void cSlotArea::DblClicked(cPlayer & a_Player, int a_SlotNum) +void cSlotArea::MiddleClicked(cPlayer & a_Player, int a_SlotNum) +{ + cItem Slot(*GetSlot(a_SlotNum, a_Player)); + cItem & DraggingItem = a_Player.GetDraggingItem(); + + if (!a_Player.IsGameModeCreative() || Slot.IsEmpty() || !DraggingItem.IsEmpty()) + { + return; + } + + DraggingItem = Slot; + DraggingItem.m_ItemCount = DraggingItem.GetMaxStackSize(); +} + + + + + +void cSlotArea::DropClicked(cPlayer & a_Player, int a_SlotNum, bool a_DropStack) +{ + cItem Slot(*GetSlot(a_SlotNum, a_Player)); + if (Slot.IsEmpty()) + { + return; + } + + cItem ItemToDrop = Slot.CopyOne(); + if (a_DropStack) + { + ItemToDrop.m_ItemCount = Slot.m_ItemCount; + } + + Slot.m_ItemCount -= ItemToDrop.m_ItemCount; + if (Slot.m_ItemCount <= 0) + { + Slot.Empty(); + } + SetSlot(a_SlotNum, a_Player, Slot); + + a_Player.TossPickup(ItemToDrop); +} + + + + + +void cSlotArea::NumberClicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction) +{ + if ((a_ClickAction < caNumber1) || (a_ClickAction > caNumber9)) + { + return; + } + + int HotbarSlot = (int)a_ClickAction - (int)caNumber1; + cItem ItemInHotbar(a_Player.GetInventory().GetHotbarSlot(HotbarSlot)); + cItem ItemInSlot(*GetSlot(a_SlotNum, a_Player)); + + // The items are equal. Do nothing. + if (ItemInHotbar.IsEqual(ItemInSlot)) + { + return; + } + + a_Player.GetInventory().SetHotbarSlot(HotbarSlot, ItemInSlot); + SetSlot(a_SlotNum, a_Player, ItemInHotbar); +} + + + + + void cSlotArea::OnPlayerAdded(cPlayer & a_Player) { UNUSED(a_Player); @@ -410,6 +504,12 @@ cSlotAreaCrafting::cSlotAreaCrafting(int a_GridSize, cWindow & a_ParentWindow) : void cSlotAreaCrafting::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem) { + if (a_ClickAction == caMiddleClick) + { + MiddleClicked(a_Player, a_SlotNum); + return; + } + // Override for craft result slot if (a_SlotNum == 0) { @@ -417,12 +517,17 @@ void cSlotAreaCrafting::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction { ShiftClickedResult(a_Player); } + else if ((a_ClickAction == caDropKey) || (a_ClickAction == caCtrlDropKey)) + { + DropClickedResult(a_Player); + } else { ClickedResult(a_Player); } return; } + super::Clicked(a_Player, a_SlotNum, a_ClickAction, a_ClickedItem); UpdateRecipe(a_Player); } @@ -468,6 +573,20 @@ void cSlotAreaCrafting::OnPlayerRemoved(cPlayer & a_Player) +void cSlotAreaCrafting::SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item) +{ + // Update the recipe after setting the slot, if the slot is not the result slot: + super::SetSlot(a_SlotNum, a_Player, a_Item); + if (a_SlotNum != 0) + { + UpdateRecipe(a_Player); + } +} + + + + + void cSlotAreaCrafting::DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots) { UNUSED(a_ItemStack); @@ -545,16 +664,20 @@ void cSlotAreaCrafting::ShiftClickedResult(cPlayer & a_Player) // Distribute the result, this time for real: ResultCopy = Result; m_ParentWindow.DistributeStack(ResultCopy, a_Player, this, true); - + // Remove the ingredients from the crafting grid and update the recipe: cCraftingRecipe & Recipe = GetRecipeForPlayer(a_Player); cCraftingGrid Grid(PlayerSlots, m_GridSize, m_GridSize); Recipe.ConsumeIngredients(Grid); Grid.CopyToItems(PlayerSlots); UpdateRecipe(a_Player); + + // Broadcast the window, we sometimes move items to different locations than Vanilla, causing needless desyncs: + m_ParentWindow.BroadcastWholeWindow(); + + // If the recipe has changed, bail out: if (!Recipe.GetResult().IsEqual(Result)) { - // The recipe has changed, bail out return; } } @@ -564,6 +687,27 @@ void cSlotAreaCrafting::ShiftClickedResult(cPlayer & a_Player) +void cSlotAreaCrafting::DropClickedResult(cPlayer & a_Player) +{ + // Get the current recipe: + cCraftingRecipe & Recipe = GetRecipeForPlayer(a_Player); + const cItem & Result = Recipe.GetResult(); + + cItem * PlayerSlots = GetPlayerSlots(a_Player) + 1; + cCraftingGrid Grid(PlayerSlots, m_GridSize, m_GridSize); + + a_Player.TossPickup(Result); + Recipe.ConsumeIngredients(Grid); + Grid.CopyToItems(PlayerSlots); + + HandleCraftItem(Result, a_Player); + UpdateRecipe(a_Player); +} + + + + + void cSlotAreaCrafting::UpdateRecipe(cPlayer & a_Player) { cCraftingGrid Grid(GetPlayerSlots(a_Player) + 1, m_GridSize, m_GridSize); @@ -651,15 +795,37 @@ void cSlotAreaAnvil::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_C return; } - if (a_ClickAction == caDblClick) - { - return; - } - - if ((a_ClickAction == caShiftLeftClick) || (a_ClickAction == caShiftRightClick)) + switch (a_ClickAction) { - ShiftClicked(a_Player, a_SlotNum, a_ClickedItem); - return; + case caDblClick: + { + return; + } + case caShiftLeftClick: + case caShiftRightClick: + { + ShiftClicked(a_Player, a_SlotNum, a_ClickedItem); + return; + } + case caMiddleClick: + { + MiddleClicked(a_Player, a_SlotNum); + return; + } + case caDropKey: + case caCtrlDropKey: + { + if (CanTakeResultItem(a_Player)) + { + DropClicked(a_Player, a_SlotNum, true); + OnTakeResult(a_Player); + } + return; + } + default: + { + break; + } } cItem Slot(*GetSlot(a_SlotNum, a_Player)); @@ -1057,12 +1223,16 @@ void cSlotAreaEnchanting::Clicked(cPlayer & a_Player, int a_SlotNum, eClickActio ShiftClicked(a_Player, a_SlotNum, a_ClickedItem); return; } - case caDblClick: { DblClicked(a_Player, a_SlotNum); return; } + case caMiddleClick: + { + MiddleClicked(a_Player, a_SlotNum); + return; + } default: { break; @@ -1341,8 +1511,7 @@ cSlotAreaEnderChest::cSlotAreaEnderChest(cEnderChestEntity * a_EnderChest, cWind const cItem * cSlotAreaEnderChest::GetSlot(int a_SlotNum, cPlayer & a_Player) const { - // a_SlotNum ranges from 0 to 26, use that to index the chest entity's inventory directly: - return &(m_EnderChest->GetSlot(a_SlotNum)); + return &(a_Player.GetEnderChestContents().GetSlot(a_SlotNum)); } @@ -1351,7 +1520,7 @@ const cItem * cSlotAreaEnderChest::GetSlot(int a_SlotNum, cPlayer & a_Player) co void cSlotAreaEnderChest::SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item) { - m_EnderChest->SetSlot(a_SlotNum, a_Item); + a_Player.GetEnderChestContents().SetSlot(a_SlotNum, a_Item); } @@ -1408,11 +1577,32 @@ void cSlotAreaFurnace::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a bAsync = true; } - if ((a_ClickAction == caShiftLeftClick) || (a_ClickAction == caShiftRightClick)) + switch (a_ClickAction) { - HandleSmeltItem(Slot, a_Player); - ShiftClicked(a_Player, a_SlotNum, Slot); - return; + case caShiftLeftClick: + case caShiftRightClick: + { + HandleSmeltItem(Slot, a_Player); + ShiftClicked(a_Player, a_SlotNum, Slot); + return; + } + case caMiddleClick: + { + MiddleClicked(a_Player, a_SlotNum); + return; + } + case caDropKey: + case caCtrlDropKey: + { + DropClicked(a_Player, a_SlotNum, (a_SlotNum == caCtrlDropKey)); + Slot.m_ItemCount = Slot.m_ItemCount - GetSlot(a_SlotNum, a_Player)->m_ItemCount; + HandleSmeltItem(Slot, a_Player); + return; + } + default: + { + break; + } } cItem & DraggingItem = a_Player.GetDraggingItem(); @@ -1590,6 +1780,12 @@ void cSlotAreaInventoryBase::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAc { if (a_Player.IsGameModeCreative() && (m_ParentWindow.GetWindowType() == cWindow::wtInventory)) { + if ((a_ClickAction == caDropKey) || (a_ClickAction == caCtrlDropKey)) + { + DropClicked(a_Player, a_SlotNum, (a_ClickAction == caCtrlDropKey)); + return; + } + // Creative inventory must treat a_ClickedItem as a DraggedItem instead, replacing the inventory slot with it SetSlot(a_SlotNum, a_Player, a_ClickedItem); return; @@ -1677,16 +1873,28 @@ void cSlotAreaArmor::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_C return; } - if ((a_ClickAction == caShiftLeftClick) || (a_ClickAction == caShiftRightClick)) - { - ShiftClicked(a_Player, a_SlotNum, a_ClickedItem); - return; - } - - // Armors haven't a dbl click - if (a_ClickAction == caDblClick) + switch (a_ClickAction) { - return; + case caDblClick: + { + // Armors haven't a dbl click + return; + } + case caShiftLeftClick: + case caShiftRightClick: + { + ShiftClicked(a_Player, a_SlotNum, a_ClickedItem); + return; + } + case caMiddleClick: + { + MiddleClicked(a_Player, a_SlotNum); + return; + } + default: + { + break; + } } cItem Slot(*GetSlot(a_SlotNum, a_Player)); diff --git a/src/UI/SlotArea.h b/src/UI/SlotArea.h index b4b693cf6..3dc5c3849 100644 --- a/src/UI/SlotArea.h +++ b/src/UI/SlotArea.h @@ -46,10 +46,19 @@ public: /// Called from Clicked when the action is a shiftclick (left or right) virtual void ShiftClicked(cPlayer & a_Player, int a_SlotNum, const cItem & a_ClickedItem); - + /// Called from Clicked when the action is a caDblClick virtual void DblClicked(cPlayer & a_Player, int a_SlotNum); - + + /** Called from Clicked when the action is a middleclick */ + virtual void MiddleClicked(cPlayer & a_Player, int a_SlotNum); + + /** Called from Clicked when the action is a drop click. */ + virtual void DropClicked(cPlayer & a_Player, int a_SlotNum, bool a_DropStack); + + /** Called from Clicked when the action is a number click. */ + virtual void NumberClicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction); + /// Called when a new player opens the same parent window. The window already tracks the player. CS-locked. virtual void OnPlayerAdded(cPlayer & a_Player); @@ -232,10 +241,12 @@ public: virtual void Clicked (cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem) override; virtual void DblClicked (cPlayer & a_Player, int a_SlotNum); virtual void OnPlayerRemoved(cPlayer & a_Player) override; + virtual void SetSlot (int a_SlotNum, cPlayer & a_Player, const cItem & a_Item) override; // Distributing items into this area is completely disabled virtual void DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots) override; + protected: /// Maps player's EntityID -> current recipe; not a std::map because cCraftingGrid needs proper constructor params typedef std::list<std::pair<int, cCraftingRecipe> > cRecipeMap; @@ -248,7 +259,10 @@ protected: /// Handles a shift-click in the result slot. Crafts using the current recipe until it changes or no more space for result. void ShiftClickedResult(cPlayer & a_Player); - + + /** Handles a drop-click in the result slot. */ + void DropClickedResult(cPlayer & a_Player); + /// Updates the current recipe and result slot based on the ingredients currently in the crafting grid of the specified player void UpdateRecipe(cPlayer & a_Player); diff --git a/src/UI/Window.cpp b/src/UI/Window.cpp index 98a9a0cec..43d923fa5 100644 --- a/src/UI/Window.cpp +++ b/src/UI/Window.cpp @@ -145,8 +145,7 @@ void cWindow::GetSlots(cPlayer & a_Player, cItems & a_Slots) const { int NumSlots = (*itr)->GetNumSlots(); for (int i = 0; i < NumSlots; i++) - { - + { const cItem * Item = (*itr)->GetSlot(i, a_Player); if (Item == NULL) { @@ -170,7 +169,7 @@ void cWindow::Clicked( const cItem & a_ClickedItem ) { - cPluginManager * PlgMgr = cRoot::Get()->GetPluginManager(); + cPluginManager * PlgMgr = cRoot::Get()->GetPluginManager(); if (a_WindowID != m_WindowID) { LOGWARNING("%s: Wrong window ID (exp %d, got %d) received from \"%s\"; ignoring click.", __FUNCTION__, m_WindowID, a_WindowID, a_Player.GetName().c_str()); @@ -179,6 +178,7 @@ void cWindow::Clicked( switch (a_ClickAction) { + case caLeftClickOutside: case caRightClickOutside: { if (PlgMgr->CallHookPlayerTossingItem(a_Player)) @@ -191,25 +191,16 @@ void cWindow::Clicked( a_Player.TossPickup(a_ClickedItem); } - // Toss one of the dragged items: - a_Player.TossHeldItem(); - return; - } - case caLeftClickOutside: - { - if (PlgMgr->CallHookPlayerTossingItem(a_Player)) + if (a_ClickAction == caLeftClickOutside) { - // A plugin doesn't agree with the tossing. The plugin itself is responsible for handling the consequences (possible inventory mismatch) - return; + // Toss all dragged items: + a_Player.TossHeldItem(a_Player.GetDraggingItem().m_ItemCount); } - - if (a_Player.IsGameModeCreative()) + else { - a_Player.TossPickup(a_ClickedItem); + // Toss one of the dragged items: + a_Player.TossHeldItem(); } - - // Toss all dragged items: - a_Player.TossHeldItem(a_Player.GetDraggingItem().m_ItemCount); return; } case caLeftClickOutsideHoldNothing: @@ -914,11 +905,13 @@ void cEnchantingWindow::GetBlockPos(int & a_PosX, int & a_PosY, int & a_PosZ) // cChestWindow: cChestWindow::cChestWindow(cChestEntity * a_Chest) : - cWindow(wtChest, "Chest"), + cWindow(wtChest, (a_Chest->GetBlockType() == E_BLOCK_CHEST) ? "Chest" : "Trapped Chest"), m_World(a_Chest->GetWorld()), m_BlockX(a_Chest->GetPosX()), m_BlockY(a_Chest->GetPosY()), - m_BlockZ(a_Chest->GetPosZ()) + m_BlockZ(a_Chest->GetPosZ()), + m_PrimaryChest(a_Chest), + m_SecondaryChest(NULL) { m_SlotAreas.push_back(new cSlotAreaChest(a_Chest, *this)); m_SlotAreas.push_back(new cSlotAreaInventory(*this)); @@ -928,7 +921,7 @@ cChestWindow::cChestWindow(cChestEntity * a_Chest) : m_World->BroadcastSoundEffect("random.chestopen", m_BlockX * 8, m_BlockY * 8, m_BlockZ * 8, 1, 1); // Send out the chest-open packet: - m_World->BroadcastBlockAction(m_BlockX, m_BlockY, m_BlockZ, 1, 1, E_BLOCK_CHEST); + m_World->BroadcastBlockAction(m_BlockX, m_BlockY, m_BlockZ, 1, 1, a_Chest->GetBlockType()); } @@ -936,11 +929,13 @@ cChestWindow::cChestWindow(cChestEntity * a_Chest) : cChestWindow::cChestWindow(cChestEntity * a_PrimaryChest, cChestEntity * a_SecondaryChest) : - cWindow(wtChest, "Double Chest"), + cWindow(wtChest, (a_PrimaryChest->GetBlockType() == E_BLOCK_CHEST) ? "Double Chest" : "Double Trapped Chest"), m_World(a_PrimaryChest->GetWorld()), m_BlockX(a_PrimaryChest->GetPosX()), m_BlockY(a_PrimaryChest->GetPosY()), - m_BlockZ(a_PrimaryChest->GetPosZ()) + m_BlockZ(a_PrimaryChest->GetPosZ()), + m_PrimaryChest(a_PrimaryChest), + m_SecondaryChest(a_SecondaryChest) { m_SlotAreas.push_back(new cSlotAreaDoubleChest(a_PrimaryChest, a_SecondaryChest, *this)); m_SlotAreas.push_back(new cSlotAreaInventory(*this)); @@ -952,7 +947,52 @@ cChestWindow::cChestWindow(cChestEntity * a_PrimaryChest, cChestEntity * a_Secon m_World->BroadcastSoundEffect("random.chestopen", m_BlockX * 8, m_BlockY * 8, m_BlockZ * 8, 1, 1); // Send out the chest-open packet: - m_World->BroadcastBlockAction(m_BlockX, m_BlockY, m_BlockZ, 1, 1, E_BLOCK_CHEST); + m_World->BroadcastBlockAction(m_BlockX, m_BlockY, m_BlockZ, 1, 1, a_PrimaryChest->GetBlockType()); +} + + + + + +void cChestWindow::OpenedByPlayer(cPlayer & a_Player) +{ + int ChunkX, ChunkZ; + + m_PrimaryChest->SetNumberOfPlayers(m_PrimaryChest->GetNumberOfPlayers() + 1); + cChunkDef::BlockToChunk(m_PrimaryChest->GetPosX(), m_PrimaryChest->GetPosZ(), ChunkX, ChunkZ); + m_PrimaryChest->GetWorld()->MarkRedstoneDirty(ChunkX, ChunkZ); + + if (m_SecondaryChest != NULL) + { + m_SecondaryChest->SetNumberOfPlayers(m_SecondaryChest->GetNumberOfPlayers() + 1); + cChunkDef::BlockToChunk(m_SecondaryChest->GetPosX(), m_SecondaryChest->GetPosZ(), ChunkX, ChunkZ); + m_SecondaryChest->GetWorld()->MarkRedstoneDirty(ChunkX, ChunkZ); + } + + cWindow::OpenedByPlayer(a_Player); +} + + + + + +bool cChestWindow::ClosedByPlayer(cPlayer & a_Player, bool a_CanRefuse) +{ + int ChunkX, ChunkZ; + + m_PrimaryChest->SetNumberOfPlayers(m_PrimaryChest->GetNumberOfPlayers() - 1); + cChunkDef::BlockToChunk(m_PrimaryChest->GetPosX(), m_PrimaryChest->GetPosZ(), ChunkX, ChunkZ); + m_PrimaryChest->GetWorld()->MarkRedstoneDirty(ChunkX, ChunkZ); + + if (m_SecondaryChest != NULL) + { + m_SecondaryChest->SetNumberOfPlayers(m_SecondaryChest->GetNumberOfPlayers() - 1); + cChunkDef::BlockToChunk(m_SecondaryChest->GetPosX(), m_SecondaryChest->GetPosZ(), ChunkX, ChunkZ); + m_SecondaryChest->GetWorld()->MarkRedstoneDirty(ChunkX, ChunkZ); + } + + cWindow::ClosedByPlayer(a_Player, a_CanRefuse); + return true; } @@ -962,7 +1002,7 @@ cChestWindow::cChestWindow(cChestEntity * a_PrimaryChest, cChestEntity * a_Secon cChestWindow::~cChestWindow() { // Send out the chest-close packet: - m_World->BroadcastBlockAction(m_BlockX, m_BlockY, m_BlockZ, 1, 0, E_BLOCK_CHEST); + m_World->BroadcastBlockAction(m_BlockX, m_BlockY, m_BlockZ, 1, 0, m_PrimaryChest->GetBlockType()); m_World->BroadcastSoundEffect("random.chestclosed", m_BlockX * 8, m_BlockY * 8, m_BlockZ * 8, 1, 1); } @@ -975,7 +1015,7 @@ cChestWindow::~cChestWindow() // cDropSpenserWindow: cDropSpenserWindow::cDropSpenserWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cDropSpenserEntity * a_DropSpenser) : - cWindow(wtDropSpenser, "Dropspenser") + cWindow(wtDropSpenser, (a_DropSpenser->GetBlockType() == E_BLOCK_DISPENSER) ? "Dispenser" : "Dropper") { m_ShouldDistributeToHotbarFirst = false; m_SlotAreas.push_back(new cSlotAreaItemGrid(a_DropSpenser->GetContents(), *this)); @@ -1017,6 +1057,7 @@ cEnderChestWindow::~cEnderChestWindow() // Send out the chest-close packet: m_World->BroadcastBlockAction(m_BlockX, m_BlockY, m_BlockZ, 1, 0, E_BLOCK_ENDER_CHEST); + // Play the closing sound m_World->BroadcastSoundEffect("random.chestclosed", m_BlockX * 8, m_BlockY * 8, m_BlockZ * 8, 1, 1); } diff --git a/src/UI/Window.h b/src/UI/Window.h index 542dccb88..b170a9d78 100644 --- a/src/UI/Window.h +++ b/src/UI/Window.h @@ -114,7 +114,7 @@ public: const cItem & a_ClickedItem ); - void OpenedByPlayer(cPlayer & a_Player); + virtual void OpenedByPlayer(cPlayer & a_Player); /// Called when a player closes this window; notifies all slot areas. Returns true if close accepted virtual bool ClosedByPlayer(cPlayer & a_Player, bool a_CanRefuse); @@ -327,10 +327,15 @@ public: cChestWindow(cChestEntity * a_Chest); cChestWindow(cChestEntity * a_PrimaryChest, cChestEntity * a_SecondaryChest); ~cChestWindow(); + + virtual bool ClosedByPlayer(cPlayer & a_Player, bool a_CanRefuse) override; + virtual void OpenedByPlayer(cPlayer & a_Player) override; protected: cWorld * m_World; int m_BlockX, m_BlockY, m_BlockZ; // Position of the chest, for the window-close packet + cChestEntity * m_PrimaryChest; + cChestEntity * m_SecondaryChest; } ; diff --git a/src/Vector3.h b/src/Vector3.h index 5faac1457..c175bf135 100644 --- a/src/Vector3.h +++ b/src/Vector3.h @@ -134,6 +134,16 @@ public: z += a_Diff.z; } + /** Runs each value of the vector through std::floor() */ + inline Vector3<int> Floor(void) const + { + return Vector3<int>( + (int)floor(x), + (int)floor(y), + (int)floor(z) + ); + } + // tolua_end inline bool operator != (const Vector3<T> & a_Rhs) const @@ -146,6 +156,16 @@ public: return Equals(a_Rhs); } + inline bool operator > (const Vector3<T> & a_Rhs) const + { + return (SqrLength() > a_Rhs.SqrLength()); + } + + inline bool operator < (const Vector3<T> & a_Rhs) const + { + return (SqrLength() < a_Rhs.SqrLength()); + } + inline void operator += (const Vector3<T> & a_Rhs) { x += a_Rhs.x; @@ -288,6 +308,7 @@ protected: { return (a_Value < 0) ? -a_Value : a_Value; } + }; // tolua_end @@ -295,6 +316,15 @@ protected: +template <> inline Vector3<int> Vector3<int>::Floor(void) const +{ + return *this; +} + + + + + template <typename T> const double Vector3<T>::EPS = 0.000001; diff --git a/src/World.cpp b/src/World.cpp index bd7694e96..64a629233 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -389,8 +389,8 @@ void cWorld::InitializeSpawn(void) IniFile.WriteFile(m_IniFileName); } - int ChunkX = 0, ChunkY = 0, ChunkZ = 0; - BlockToChunk((int)m_SpawnX, (int)m_SpawnY, (int)m_SpawnZ, ChunkX, ChunkY, ChunkZ); + int ChunkX = 0, ChunkZ = 0; + cChunkDef::BlockToChunk((int)m_SpawnX, (int)m_SpawnZ, ChunkX, ChunkZ); // For the debugging builds, don't make the server build too much world upon start: #if defined(_DEBUG) || defined(ANDROID_NDK) @@ -1886,15 +1886,6 @@ void cWorld::BroadcastCollectEntity(const cEntity & a_Entity, const cPlayer & a_ -void cWorld::BroadcastCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude) -{ - m_ChunkMap->BroadcastCollectEntity(a_Pickup, a_Player, a_Exclude); -} - - - - - void cWorld::BroadcastDestroyEntity(const cEntity & a_Entity, const cClientHandle * a_Exclude) { m_ChunkMap->BroadcastDestroyEntity(a_Entity, a_Exclude); @@ -2191,9 +2182,18 @@ void cWorld::SendBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cClientHa -void cWorld::MarkChunkDirty (int a_ChunkX, int a_ChunkZ) +void cWorld::MarkRedstoneDirty(int a_ChunkX, int a_ChunkZ) { - m_ChunkMap->MarkChunkDirty (a_ChunkX, a_ChunkZ); + m_ChunkMap->MarkRedstoneDirty(a_ChunkX, a_ChunkZ); +} + + + + + +void cWorld::MarkChunkDirty(int a_ChunkX, int a_ChunkZ, bool a_MarkRedstoneDirty) +{ + m_ChunkMap->MarkChunkDirty(a_ChunkX, a_ChunkZ, a_MarkRedstoneDirty); } @@ -2776,10 +2776,8 @@ bool cWorld::ForEachChunkInRect(int a_MinChunkX, int a_MaxChunkX, int a_MinChunk void cWorld::SaveAllChunks(void) { - LOGINFO("Saving all chunks..."); m_LastSave = m_WorldAge; m_ChunkMap->SaveAllChunks(); - m_Storage.QueueSavedMessage(); } @@ -3044,6 +3042,15 @@ void cWorld::TabCompleteUserName(const AString & a_Text, AStringVector & a_Resul +void cWorld::SetChunkAlwaysTicked(int a_ChunkX, int a_ChunkZ, bool a_AlwaysTicked) +{ + m_ChunkMap->SetChunkAlwaysTicked(a_ChunkX, a_ChunkZ, a_AlwaysTicked); +} + + + + + cRedstoneSimulator * cWorld::InitializeRedstoneSimulator(cIniFile & a_IniFile) { AString SimulatorName = a_IniFile.GetValueSet("Physics", "RedstoneSimulator", ""); diff --git a/src/World.h b/src/World.h index 692d5a497..27dd81be3 100644 --- a/src/World.h +++ b/src/World.h @@ -207,7 +207,6 @@ public: void BroadcastChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude = NULL); void BroadcastCollectEntity (const cEntity & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude = NULL); - void BroadcastCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude = NULL); void BroadcastDestroyEntity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); void BroadcastEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration, const cClientHandle * a_Exclude = NULL); void BroadcastEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude = NULL); @@ -242,7 +241,8 @@ public: /** If there is a block entity at the specified coords, sends it to the client specified */ void SendBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cClientHandle & a_Client); - void MarkChunkDirty (int a_ChunkX, int a_ChunkZ); + void MarkRedstoneDirty(int a_ChunkX, int a_ChunkZ); + void MarkChunkDirty (int a_ChunkX, int a_ChunkZ, bool a_MarkRedstoneDirty = false); void MarkChunkSaving(int a_ChunkX, int a_ChunkZ); void MarkChunkSaved (int a_ChunkX, int a_ChunkZ); @@ -486,7 +486,7 @@ public: double GetSpawnZ(void) const { return m_SpawnZ; } /** Wakes up the simulators for the specified block */ - void WakeUpSimulators(int a_BlockX, int a_BlockY, int a_BlockZ); + virtual void WakeUpSimulators(int a_BlockX, int a_BlockY, int a_BlockZ) override; /** Wakes up the simulators for the specified area of blocks */ void WakeUpSimulatorsInArea(int a_MinBlockX, int a_MaxBlockX, int a_MinBlockY, int a_MaxBlockY, int a_MinBlockZ, int a_MaxBlockZ); @@ -635,18 +635,6 @@ public: // tolua_end - inline static void BlockToChunk( int a_X, int a_Y, int a_Z, int & a_ChunkX, int & a_ChunkY, int & a_ChunkZ ) - { - // TODO: Use floor() instead of weird if statements - // Also fix Y - (void)a_Y; // not unused anymore - a_ChunkX = a_X/cChunkDef::Width; - if(a_X < 0 && a_X % cChunkDef::Width != 0) a_ChunkX--; - a_ChunkY = 0; - a_ChunkZ = a_Z/cChunkDef::Width; - if(a_Z < 0 && a_Z % cChunkDef::Width != 0) a_ChunkZ--; - } - /** Saves all chunks immediately. Dangerous interface, may deadlock, use QueueSaveAllChunks() instead */ void SaveAllChunks(void); @@ -773,6 +761,13 @@ public: /** Get the current darkness level based on the time */ NIBBLETYPE GetSkyDarkness() { return m_SkyDarkness; } + + /** Increments (a_AlwaysTicked == true) or decrements (false) the m_AlwaysTicked counter for the specified chunk. + If the m_AlwaysTicked counter is greater than zero, the chunk is ticked in the tick-thread regardless of + whether it has any clients or not. + This function allows nesting and task-concurrency (multiple separate tasks can request ticking and as long + as at least one requests is active the chunk will be ticked). */ + void SetChunkAlwaysTicked(int a_ChunkX, int a_ChunkZ, bool a_AlwaysTicked = true); // tolua_export private: diff --git a/src/WorldStorage/NBTChunkSerializer.cpp b/src/WorldStorage/NBTChunkSerializer.cpp index f35b38859..3ccbceb7a 100644 --- a/src/WorldStorage/NBTChunkSerializer.cpp +++ b/src/WorldStorage/NBTChunkSerializer.cpp @@ -175,10 +175,10 @@ void cNBTChunkSerializer::AddBasicTileEntity(cBlockEntity * a_Entity, const char -void cNBTChunkSerializer::AddChestEntity(cChestEntity * a_Entity) +void cNBTChunkSerializer::AddChestEntity(cChestEntity * a_Entity, BLOCKTYPE a_ChestType) { m_Writer.BeginCompound(""); - AddBasicTileEntity(a_Entity, "Chest"); + AddBasicTileEntity(a_Entity, (a_ChestType == E_BLOCK_CHEST) ? "Chest" : "TrappedChest"); m_Writer.BeginList("Items", TAG_Compound); AddItemGrid(a_Entity->GetContents()); m_Writer.EndList(); @@ -589,20 +589,19 @@ void cNBTChunkSerializer::AddProjectileEntity(cProjectileEntity * a_Projectile) m_Writer.BeginCompound(""); AddBasicEntity(a_Projectile, a_Projectile->GetMCAClassName()); Vector3d Pos = a_Projectile->GetPosition(); - m_Writer.AddShort("xTile", (Int16)floor(Pos.x)); - m_Writer.AddShort("yTile", (Int16)floor(Pos.y)); - m_Writer.AddShort("zTile", (Int16)floor(Pos.z)); - m_Writer.AddShort("inTile", 0); // TODO: Query the block type - m_Writer.AddShort("shake", 0); // TODO: Any shake? - m_Writer.AddByte ("inGround", a_Projectile->IsInGround() ? 1 : 0); + m_Writer.AddByte("inGround", a_Projectile->IsInGround() ? 1 : 0); switch (a_Projectile->GetProjectileKind()) { case cProjectileEntity::pkArrow: { - m_Writer.AddByte("inData", 0); // TODO: Query the block meta (is it needed?) - m_Writer.AddByte("pickup", ((cArrowEntity *)a_Projectile)->GetPickupState()); - m_Writer.AddDouble("damage", ((cArrowEntity *)a_Projectile)->GetDamageCoeff()); + cArrowEntity * Arrow = (cArrowEntity *)a_Projectile; + + m_Writer.AddInt("xTile", (Int16)Arrow->GetBlockHit().x); + m_Writer.AddInt("yTile", (Int16)Arrow->GetBlockHit().y); + m_Writer.AddInt("zTile", (Int16)Arrow->GetBlockHit().z); + m_Writer.AddByte("pickup", Arrow->GetPickupState()); + m_Writer.AddDouble("damage", Arrow->GetDamageCoeff()); break; } case cProjectileEntity::pkGhastFireball: @@ -620,14 +619,11 @@ void cNBTChunkSerializer::AddProjectileEntity(cProjectileEntity * a_Projectile) { ASSERT(!"Unsaved projectile entity!"); } - } // switch (ProjectileKind) - cEntity * Creator = a_Projectile->GetCreator(); - if (Creator != NULL) + } // switch (ProjectileKind) + + if (!a_Projectile->GetCreatorName().empty()) { - if (Creator->GetEntityType() == cEntity::etPlayer) - { - m_Writer.AddString("ownerName", ((cPlayer *)Creator)->GetName()); - } + m_Writer.AddString("ownerName", a_Projectile->GetCreatorName()); } m_Writer.EndCompound(); } @@ -817,18 +813,21 @@ void cNBTChunkSerializer::BlockEntity(cBlockEntity * a_Entity) // Add tile-entity into NBT: switch (a_Entity->GetBlockType()) { - case E_BLOCK_CHEST: AddChestEntity ((cChestEntity *) a_Entity); break; - case E_BLOCK_DISPENSER: AddDispenserEntity ((cDispenserEntity *) a_Entity); break; - case E_BLOCK_DROPPER: AddDropperEntity ((cDropperEntity *) a_Entity); break; - case E_BLOCK_FLOWER_POT: AddFlowerPotEntity ((cFlowerPotEntity *) a_Entity); break; - case E_BLOCK_FURNACE: AddFurnaceEntity ((cFurnaceEntity *) a_Entity); break; - case E_BLOCK_HOPPER: AddHopperEntity ((cHopperEntity *) a_Entity); break; - case E_BLOCK_SIGN_POST: - case E_BLOCK_WALLSIGN: AddSignEntity ((cSignEntity *) a_Entity); break; - case E_BLOCK_HEAD: AddMobHeadEntity ((cMobHeadEntity *) a_Entity); break; - case E_BLOCK_NOTE_BLOCK: AddNoteEntity ((cNoteEntity *) a_Entity); break; - case E_BLOCK_JUKEBOX: AddJukeboxEntity ((cJukeboxEntity *) a_Entity); break; - case E_BLOCK_COMMAND_BLOCK: AddCommandBlockEntity((cCommandBlockEntity *) a_Entity); break; + case E_BLOCK_CHEST: AddChestEntity ((cChestEntity *) a_Entity, a_Entity->GetBlockType()); break; + case E_BLOCK_COMMAND_BLOCK: AddCommandBlockEntity((cCommandBlockEntity *)a_Entity); break; + case E_BLOCK_DISPENSER: AddDispenserEntity ((cDispenserEntity *) a_Entity); break; + case E_BLOCK_DROPPER: AddDropperEntity ((cDropperEntity *) a_Entity); break; + case E_BLOCK_ENDER_CHEST: /* No data to be saved */ break; + case E_BLOCK_FLOWER_POT: AddFlowerPotEntity ((cFlowerPotEntity *) a_Entity); break; + case E_BLOCK_FURNACE: AddFurnaceEntity ((cFurnaceEntity *) a_Entity); break; + case E_BLOCK_HEAD: AddMobHeadEntity ((cMobHeadEntity *) a_Entity); break; + case E_BLOCK_HOPPER: AddHopperEntity ((cHopperEntity *) a_Entity); break; + case E_BLOCK_JUKEBOX: AddJukeboxEntity ((cJukeboxEntity *) a_Entity); break; + case E_BLOCK_LIT_FURNACE: AddFurnaceEntity ((cFurnaceEntity *) a_Entity); break; + case E_BLOCK_NOTE_BLOCK: AddNoteEntity ((cNoteEntity *) a_Entity); break; + case E_BLOCK_SIGN_POST: AddSignEntity ((cSignEntity *) a_Entity); break; + case E_BLOCK_TRAPPED_CHEST: AddChestEntity ((cChestEntity *) a_Entity, a_Entity->GetBlockType()); break; + case E_BLOCK_WALLSIGN: AddSignEntity ((cSignEntity *) a_Entity); break; default: { diff --git a/src/WorldStorage/NBTChunkSerializer.h b/src/WorldStorage/NBTChunkSerializer.h index 112afc27e..f73f4ad7d 100644 --- a/src/WorldStorage/NBTChunkSerializer.h +++ b/src/WorldStorage/NBTChunkSerializer.h @@ -92,7 +92,7 @@ protected: // Block entities: void AddBasicTileEntity(cBlockEntity * a_Entity, const char * a_EntityTypeID); - void AddChestEntity (cChestEntity * a_Entity); + void AddChestEntity (cChestEntity * a_Entity, BLOCKTYPE a_ChestType); void AddDispenserEntity(cDispenserEntity * a_Entity); void AddDropperEntity (cDropperEntity * a_Entity); void AddFurnaceEntity (cFurnaceEntity * a_Furnace); diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp index b22454cdf..0b2a4c053 100644 --- a/src/WorldStorage/WSSAnvil.cpp +++ b/src/WorldStorage/WSSAnvil.cpp @@ -582,7 +582,7 @@ void cWSSAnvil::LoadBlockEntitiesFromNBT(cBlockEntityList & a_BlockEntities, con } if (strncmp(a_NBT.GetData(sID), "Chest", a_NBT.GetDataLength(sID)) == 0) { - LoadChestFromNBT(a_BlockEntities, a_NBT, Child); + LoadChestFromNBT(a_BlockEntities, a_NBT, Child, E_BLOCK_CHEST); } else if (strncmp(a_NBT.GetData(sID), "Control", a_NBT.GetDataLength(sID)) == 0) { @@ -624,6 +624,10 @@ void cWSSAnvil::LoadBlockEntitiesFromNBT(cBlockEntityList & a_BlockEntities, con { LoadDispenserFromNBT(a_BlockEntities, a_NBT, Child); } + else if (strncmp(a_NBT.GetData(sID), "TrappedChest", a_NBT.GetDataLength(sID)) == 0) + { + LoadChestFromNBT(a_BlockEntities, a_NBT, Child, E_BLOCK_TRAPPED_CHEST); + } // TODO: Other block entities } // for Child - tag children } @@ -740,7 +744,7 @@ void cWSSAnvil::LoadItemGridFromNBT(cItemGrid & a_ItemGrid, const cParsedNBT & a -void cWSSAnvil::LoadChestFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx) +void cWSSAnvil::LoadChestFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_ChestType) { ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound); int x, y, z; @@ -753,7 +757,7 @@ void cWSSAnvil::LoadChestFromNBT(cBlockEntityList & a_BlockEntities, const cPars { return; // Make it an empty chest - the chunk loader will provide an empty cChestEntity for this } - std::auto_ptr<cChestEntity> Chest(new cChestEntity(x, y, z, m_World)); + std::auto_ptr<cChestEntity> Chest(new cChestEntity(x, y, z, m_World, a_ChestType)); LoadItemGridFromNBT(Chest->GetContents(), a_NBT, Items); a_BlockEntities.push_back(Chest.release()); } @@ -1642,6 +1646,15 @@ void cWSSAnvil::LoadArrowFromNBT(cEntityList & a_Entities, const cParsedNBT & a_ Arrow->SetDamageCoeff(a_NBT.GetDouble(DamageIdx)); } + // Load block hit: + int InBlockXIdx = a_NBT.FindChildByName(a_TagIdx, "xTile"); + int InBlockYIdx = a_NBT.FindChildByName(a_TagIdx, "yTile"); + int InBlockZIdx = a_NBT.FindChildByName(a_TagIdx, "zTile"); + if ((InBlockXIdx > 0) && (InBlockYIdx > 0) && (InBlockZIdx > 0)) + { + Arrow->SetBlockHit(Vector3i(a_NBT.GetInt(InBlockXIdx), a_NBT.GetInt(InBlockYIdx), a_NBT.GetInt(InBlockZIdx))); + } + // Store the new arrow in the entities list: a_Entities.push_back(Arrow.release()); } @@ -2481,8 +2494,6 @@ bool cWSSAnvil::LoadProjectileBaseFromNBT(cProjectileEntity & a_Entity, const cP } a_Entity.SetIsInGround(IsInGround); - // TODO: Load inTile, TileCoords - return true; } diff --git a/src/WorldStorage/WSSAnvil.h b/src/WorldStorage/WSSAnvil.h index 7542a828a..6f619fdb8 100644 --- a/src/WorldStorage/WSSAnvil.h +++ b/src/WorldStorage/WSSAnvil.h @@ -133,7 +133,7 @@ protected: */ void LoadItemGridFromNBT(cItemGrid & a_ItemGrid, const cParsedNBT & a_NBT, int a_ItemsTagIdx, int s_SlotOffset = 0); - void LoadChestFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx); + void LoadChestFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_ChestType); void LoadDispenserFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx); void LoadDropperFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx); void LoadFlowerPotFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx); diff --git a/src/WorldStorage/WSSCompact.cpp b/src/WorldStorage/WSSCompact.cpp index a853f6ec9..a3ba443fd 100644 --- a/src/WorldStorage/WSSCompact.cpp +++ b/src/WorldStorage/WSSCompact.cpp @@ -273,7 +273,7 @@ void cWSSCompact::LoadEntitiesFromJson(Json::Value & a_Value, cEntityList & a_En { for (Json::Value::iterator itr = AllChests.begin(); itr != AllChests.end(); ++itr ) { - std::auto_ptr<cChestEntity> ChestEntity(new cChestEntity(0, 0, 0, a_World)); + std::auto_ptr<cChestEntity> ChestEntity(new cChestEntity(0, 0, 0, a_World, E_BLOCK_CHEST)); if (!ChestEntity->LoadFromJson(*itr)) { LOGWARNING("ERROR READING CHEST FROM JSON!" ); diff --git a/src/WorldStorage/WorldStorage.cpp b/src/WorldStorage/WorldStorage.cpp index 6867ad5bc..d3f35384b 100644 --- a/src/WorldStorage/WorldStorage.cpp +++ b/src/WorldStorage/WorldStorage.cpp @@ -17,13 +17,6 @@ -/// If a chunk with this Y coord is de-queued, it is a signal to emit the saved-all message (cWorldStorage::QueueSavedMessage()) -#define CHUNK_Y_MESSAGE 2 - - - - - /// Example storage schema - forgets all chunks ;) class cWSSForgetful : public cWSSchema @@ -168,17 +161,6 @@ void cWorldStorage::QueueSaveChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ) -void cWorldStorage::QueueSavedMessage(void) -{ - // Pushes a special coord pair into the queue, signalizing a message instead - m_SaveQueue.EnqueueItem(cChunkCoords(0, CHUNK_Y_MESSAGE, 0)); - m_Event.Set(); -} - - - - - void cWorldStorage::UnqueueLoad(int a_ChunkX, int a_ChunkY, int a_ChunkZ) { m_LoadQueue.Remove(sChunkLoad(a_ChunkX, a_ChunkY, a_ChunkZ,true)); @@ -286,19 +268,12 @@ bool cWorldStorage::SaveOneChunk(void) { cChunkCoords ToSave(0, 0, 0); bool ShouldSave = m_SaveQueue.TryDequeueItem(ToSave); - if(ShouldSave) { - if (ToSave.m_ChunkY == CHUNK_Y_MESSAGE) - { - LOGINFO("Saved all chunks in world %s", m_World->GetName().c_str()); - return ShouldSave; - } - if (ShouldSave && m_World->IsChunkValid(ToSave.m_ChunkX, ToSave.m_ChunkZ)) + if (ShouldSave && m_World->IsChunkValid(ToSave.m_ChunkX, ToSave.m_ChunkZ)) + { + m_World->MarkChunkSaving(ToSave.m_ChunkX, ToSave.m_ChunkZ); + if (m_SaveSchema->SaveChunk(ToSave)) { - m_World->MarkChunkSaving(ToSave.m_ChunkX, ToSave.m_ChunkZ); - if (m_SaveSchema->SaveChunk(ToSave)) - { - m_World->MarkChunkSaved(ToSave.m_ChunkX, ToSave.m_ChunkZ); - } + m_World->MarkChunkSaved(ToSave.m_ChunkX, ToSave.m_ChunkZ); } } return ShouldSave; diff --git a/src/WorldStorage/WorldStorage.h b/src/WorldStorage/WorldStorage.h index bb189b6c9..1204b4310 100644 --- a/src/WorldStorage/WorldStorage.h +++ b/src/WorldStorage/WorldStorage.h @@ -67,9 +67,6 @@ public: void QueueLoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, bool a_Generate); // Queues the chunk for loading; if not loaded, the chunk will be generated if a_Generate is true void QueueSaveChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ); - /// Signals that a message should be output to the console when all the chunks have been saved - void QueueSavedMessage(void); - /// Loads the chunk specified; returns true on success, false on failure bool LoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ); |