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author | Lukas Pioch <lukas@zgow.de> | 2015-12-15 01:16:36 +0100 |
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committer | Lukas Pioch <lukas@zgow.de> | 2015-12-15 01:16:36 +0100 |
commit | 1515d37684b469f212bb9858cca6128d74e591b6 (patch) | |
tree | 56094fc34363c2afdfb9eb3cc444f15646945e85 /src | |
parent | Merge pull request #2638 from Gargaj/master (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Mobs/PathFinder.cpp | 16 | ||||
-rw-r--r-- | src/Mobs/PathFinder.h | 2 |
2 files changed, 9 insertions, 9 deletions
diff --git a/src/Mobs/PathFinder.cpp b/src/Mobs/PathFinder.cpp index fbc82fcfd..28dce4dc2 100644 --- a/src/Mobs/PathFinder.cpp +++ b/src/Mobs/PathFinder.cpp @@ -46,17 +46,17 @@ ePathFinderStatus cPathFinder::GetNextWayPoint(cChunk & a_Chunk, const Vector3d } // If m_Path has not been initialized yet, initialize it. - if (!m_Path.IsValid()) + if (!m_Path->IsValid()) { ResetPathFinding(a_Chunk); } - switch (m_Path.CalculationStep(a_Chunk)) + switch (m_Path->CalculationStep(a_Chunk)) { case ePathFinderStatus::NEARBY_FOUND: { m_NoPathToTarget = true; - m_PathDestination = m_Path.AcceptNearbyPath(); + m_PathDestination = m_Path->AcceptNearbyPath(); if (a_DontCare) { m_FinalDestination = m_PathDestination; @@ -89,7 +89,7 @@ ePathFinderStatus cPathFinder::GetNextWayPoint(cChunk & a_Chunk, const Vector3d return ePathFinderStatus::CALCULATING; } - if (m_Path.NoMoreWayPoints()) + if (m_Path->NoMoreWayPoints()) { // We're always heading towards m_PathDestination. // If m_PathDestination is exactly m_FinalDestination, then we're about to reach the destination. @@ -108,10 +108,10 @@ ePathFinderStatus cPathFinder::GetNextWayPoint(cChunk & a_Chunk, const Vector3d } - if (m_Path.IsFirstPoint() || ((m_WayPoint - m_Source).SqrLength() < WAYPOINT_RADIUS)) + if (m_Path->IsFirstPoint() || ((m_WayPoint - m_Source).SqrLength() < WAYPOINT_RADIUS)) { // if the mob has just started or if the mob reached a waypoint, give them a new waypoint. - m_WayPoint = m_Path.GetNextPoint(); + m_WayPoint = m_Path->GetNextPoint(); m_GiveUpCounter = 40; return ePathFinderStatus::PATH_FOUND; } @@ -142,7 +142,7 @@ void cPathFinder::ResetPathFinding(cChunk &a_Chunk) m_NoPathToTarget = false; m_PathDestination = m_FinalDestination; m_DeviationOrigin = m_PathDestination; - m_Path = cPath(a_Chunk, m_Source, m_PathDestination, 20, m_Width, m_Height); + m_Path.reset(new cPath(a_Chunk, m_Source, m_PathDestination, 20, m_Width, m_Height)); } @@ -248,7 +248,7 @@ bool cPathFinder::EnsureProperDestination(cChunk & a_Chunk) bool cPathFinder::PathIsTooOld() const { - size_t acceptableDeviation = m_Path.WayPointsLeft() / 2; + size_t acceptableDeviation = m_Path->WayPointsLeft() / 2; if (acceptableDeviation == 0) { acceptableDeviation = 1; diff --git a/src/Mobs/PathFinder.h b/src/Mobs/PathFinder.h index 1570679bf..312bb950c 100644 --- a/src/Mobs/PathFinder.h +++ b/src/Mobs/PathFinder.h @@ -52,7 +52,7 @@ private: double m_Height; /** The current cPath instance we have. This is discarded and recreated when a path recalculation is needed. */ - cPath m_Path; + std::unique_ptr<cPath> m_Path; /** If 0, will give up reaching the next m_WayPoint and will recalculate path. */ int m_GiveUpCounter; |