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authorMichal Havlíček <80639037+havel06@users.noreply.github.com>2023-01-25 21:46:34 +0100
committerGitHub <noreply@github.com>2023-01-25 21:46:34 +0100
commit7fdfb8644169a25805afd32f00ced38c1c14cec8 (patch)
tree33f107ef8a6e8c1821187294cbadd965418b6e3b /src
parentChanged Windows instructions to build out-of-source. (diff)
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Diffstat (limited to '')
-rw-r--r--src/BlockInfo.h1
-rw-r--r--src/Blocks/BlockButton.h37
-rw-r--r--src/Blocks/BlockComparator.h17
-rw-r--r--src/Blocks/BlockLever.h26
-rw-r--r--src/Blocks/BlockPressurePlate.h20
-rw-r--r--src/Blocks/BlockRail.h30
-rw-r--r--src/Blocks/BlockRedstoneRepeater.h19
-rw-r--r--src/Blocks/BlockRedstoneWire.h20
-rw-r--r--src/Blocks/BlockStairs.h29
-rw-r--r--src/Blocks/BlockTorch.h54
10 files changed, 202 insertions, 51 deletions
diff --git a/src/BlockInfo.h b/src/BlockInfo.h
index a15868abe..7d2781847 100644
--- a/src/BlockInfo.h
+++ b/src/BlockInfo.h
@@ -65,7 +65,6 @@ public:
-
bool IsBlockWater(BLOCKTYPE a_BlockType);
bool IsBlockIce(BLOCKTYPE a_BlockType);
diff --git a/src/Blocks/BlockButton.h b/src/Blocks/BlockButton.h
index d703d73bd..1a141eff3 100644
--- a/src/Blocks/BlockButton.h
+++ b/src/Blocks/BlockButton.h
@@ -1,10 +1,15 @@
#pragma once
#include "BlockHandler.h"
+#include "BlockSlab.h"
+#include "BlockStairs.h"
#include "../BlockInfo.h"
#include "../Chunk.h"
+#include "Defines.h"
+#include "Entities/Player.h"
#include "Mixins.h"
#include "ChunkInterface.h"
+#include "World.h"
@@ -132,7 +137,37 @@ private:
return false;
}
BLOCKTYPE SupportBlockType;
- a_Chunk.UnboundedRelGetBlockType(SupportRelPos, SupportBlockType);
+ NIBBLETYPE SupportBlockMeta;
+ a_Chunk.UnboundedRelGetBlock(SupportRelPos, SupportBlockType, SupportBlockMeta);
+ eBlockFace Face = BlockMetaDataToBlockFace(a_Meta);
+
+ // upside down slabs
+ if (cBlockSlabHandler::IsAnySlabType(SupportBlockType))
+ {
+ return (Face == BLOCK_FACE_YP) && (SupportBlockMeta & E_META_WOODEN_SLAB_UPSIDE_DOWN);
+ }
+
+ // stairs (top and sides)
+ if (cBlockStairsHandler::IsAnyStairType(SupportBlockType))
+ {
+ switch (Face)
+ {
+ case eBlockFace::BLOCK_FACE_YP:
+ return (SupportBlockMeta & E_BLOCK_STAIRS_UPSIDE_DOWN);
+ case eBlockFace::BLOCK_FACE_XP:
+ return ((SupportBlockMeta & 0b11) == E_BLOCK_STAIRS_XP);
+ case eBlockFace::BLOCK_FACE_XM:
+ return ((SupportBlockMeta & 0b11) == E_BLOCK_STAIRS_XM);
+ case eBlockFace::BLOCK_FACE_ZP:
+ return ((SupportBlockMeta & 0b11) == E_BLOCK_STAIRS_ZP);
+ case eBlockFace::BLOCK_FACE_ZM:
+ return ((SupportBlockMeta & 0b11) == E_BLOCK_STAIRS_ZM);
+ default:
+ {
+ return false;
+ }
+ }
+ }
return cBlockInfo::FullyOccupiesVoxel(SupportBlockType);
}
diff --git a/src/Blocks/BlockComparator.h b/src/Blocks/BlockComparator.h
index e58b386c3..18aa2a8b9 100644
--- a/src/Blocks/BlockComparator.h
+++ b/src/Blocks/BlockComparator.h
@@ -167,14 +167,19 @@ private:
{
return true;
}
- else if (cBlockSlabHandler::IsAnySlabType(BelowBlock))
+
+ // upside down slabs
+ if (cBlockSlabHandler::IsAnySlabType(BelowBlock))
{
- // Check if the slab is turned up side down
- if ((BelowBlockMeta & 0x08) == 0x08)
- {
- return true;
- }
+ return BelowBlockMeta & E_META_WOODEN_SLAB_UPSIDE_DOWN;
}
+
+ // upside down stairs
+ if (cBlockStairsHandler::IsAnyStairType(BelowBlock))
+ {
+ return BelowBlockMeta & E_BLOCK_STAIRS_UPSIDE_DOWN;
+ }
+
return false;
}
diff --git a/src/Blocks/BlockLever.h b/src/Blocks/BlockLever.h
index bf6f911a1..60db4ddee 100644
--- a/src/Blocks/BlockLever.h
+++ b/src/Blocks/BlockLever.h
@@ -2,6 +2,9 @@
#include "BlockHandler.h"
#include "../Chunk.h"
+#include "Blocks/BlockStairs.h"
+#include "ChunkDef.h"
+#include "Defines.h"
#include "Mixins.h"
#include "BlockSlab.h"
@@ -117,7 +120,28 @@ private:
(((NeighborMeta & 0x08) == 0) && (NeighborFace == BLOCK_FACE_BOTTOM))
);
}
-
+ else if (cBlockStairsHandler::IsAnyStairType(NeighborBlockType))
+ {
+ switch (NeighborFace)
+ {
+ case eBlockFace::BLOCK_FACE_YM:
+ return !(NeighborMeta & E_BLOCK_STAIRS_UPSIDE_DOWN);
+ case eBlockFace::BLOCK_FACE_YP:
+ return (NeighborMeta & E_BLOCK_STAIRS_UPSIDE_DOWN);
+ case eBlockFace::BLOCK_FACE_XP:
+ return ((NeighborMeta & 0b11) == E_BLOCK_STAIRS_XP);
+ case eBlockFace::BLOCK_FACE_XM:
+ return ((NeighborMeta & 0b11) == E_BLOCK_STAIRS_XM);
+ case eBlockFace::BLOCK_FACE_ZP:
+ return ((NeighborMeta & 0b11) == E_BLOCK_STAIRS_ZP);
+ case eBlockFace::BLOCK_FACE_ZM:
+ return ((NeighborMeta & 0b11) == E_BLOCK_STAIRS_ZM);
+ default:
+ {
+ return false;
+ }
+ }
+ }
return false;
}
diff --git a/src/Blocks/BlockPressurePlate.h b/src/Blocks/BlockPressurePlate.h
index d2f05b2e7..6d852bfc0 100644
--- a/src/Blocks/BlockPressurePlate.h
+++ b/src/Blocks/BlockPressurePlate.h
@@ -2,6 +2,9 @@
#pragma once
#include "BlockHandler.h"
+#include "BlockSlab.h"
+#include "../Chunk.h"
+#include "BlockStairs.h"
@@ -24,9 +27,22 @@ private:
return false;
}
- // TODO: check if the block is upside-down slab or upside-down stairs
+ BLOCKTYPE Block;
+ NIBBLETYPE BlockMeta;
+ a_Chunk.GetBlockTypeMeta(a_Position.addedY(-1), Block, BlockMeta);
+
+ // upside down slabs
+ if (cBlockSlabHandler::IsAnySlabType(Block))
+ {
+ return BlockMeta & E_META_WOODEN_SLAB_UPSIDE_DOWN;
+ }
+
+ // upside down stairs
+ if (cBlockStairsHandler::IsAnyStairType(Block))
+ {
+ return BlockMeta & E_BLOCK_STAIRS_UPSIDE_DOWN;
+ }
- const auto Block = a_Chunk.GetBlock(a_Position.addedY(-1));
switch (Block)
{
case E_BLOCK_ACACIA_FENCE:
diff --git a/src/Blocks/BlockRail.h b/src/Blocks/BlockRail.h
index 6c4367334..4e2e6211f 100644
--- a/src/Blocks/BlockRail.h
+++ b/src/Blocks/BlockRail.h
@@ -1,6 +1,14 @@
-
#pragma once
+#include "BlockHandler.h"
+#include "BlockSlab.h"
+#include "BlockStairs.h"
+#include "BlockType.h"
+#include "Blocks/Mixins.h"
+#include "../BlockInfo.h"
+#include "../Chunk.h"
+#include "ChunkDef.h"
+
@@ -154,9 +162,26 @@ public:
private:
+ static bool CanBeSupportedBy(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
+ {
+ if (cBlockSlabHandler::IsAnySlabType(a_BlockType))
+ {
+ return (a_BlockMeta & E_META_WOODEN_SLAB_UPSIDE_DOWN);
+ }
+ else if (cBlockStairsHandler::IsAnyStairType(a_BlockType))
+ {
+ return (a_BlockMeta & E_BLOCK_STAIRS_UPSIDE_DOWN);
+ }
+ return cBlockInfo::FullyOccupiesVoxel(a_BlockType);
+ }
+
virtual bool CanBeAt(const cChunk & a_Chunk, const Vector3i a_Position, NIBBLETYPE a_Meta) const override
{
- if ((a_Position.y <= 0) || !cBlockInfo::FullyOccupiesVoxel(a_Chunk.GetBlock(a_Position.addedY(-1))))
+ BLOCKTYPE BelowBlock;
+ NIBBLETYPE BelowBlockMeta;
+ a_Chunk.GetBlockTypeMeta(a_Position.addedY(-1), BelowBlock, BelowBlockMeta);
+
+ if ((a_Position.y <= 0) || !CanBeSupportedBy(BelowBlock, BelowBlockMeta))
{
return false;
}
@@ -187,6 +212,7 @@ private:
return cBlockInfo::FullyOccupiesVoxel(BlockType);
}
}
+
return true;
}
diff --git a/src/Blocks/BlockRedstoneRepeater.h b/src/Blocks/BlockRedstoneRepeater.h
index 4b9650e90..893691d7b 100644
--- a/src/Blocks/BlockRedstoneRepeater.h
+++ b/src/Blocks/BlockRedstoneRepeater.h
@@ -2,9 +2,11 @@
#pragma once
#include "BlockHandler.h"
+#include "BlockType.h"
#include "Mixins.h"
#include "ChunkInterface.h"
#include "BlockSlab.h"
+#include "BlockStairs.h"
#include "../Chunk.h"
@@ -120,14 +122,19 @@ private:
{
return true;
}
- else if (cBlockSlabHandler::IsAnySlabType(BelowBlock))
+
+ // upside down slabs
+ if (cBlockSlabHandler::IsAnySlabType(BelowBlock))
{
- // Check if the slab is turned up side down
- if ((BelowBlockMeta & 0x08) == 0x08)
- {
- return true;
- }
+ return BelowBlockMeta & E_META_WOODEN_SLAB_UPSIDE_DOWN;
}
+
+ // upside down stairs
+ if (cBlockStairsHandler::IsAnyStairType(BelowBlock))
+ {
+ return BelowBlockMeta & E_BLOCK_STAIRS_UPSIDE_DOWN;
+ }
+
return false;
}
diff --git a/src/Blocks/BlockRedstoneWire.h b/src/Blocks/BlockRedstoneWire.h
index 3976afa90..de8e59a40 100644
--- a/src/Blocks/BlockRedstoneWire.h
+++ b/src/Blocks/BlockRedstoneWire.h
@@ -3,7 +3,8 @@
#include "BlockHandler.h"
#include "BlockSlab.h"
-
+#include "BlockStairs.h"
+#include "../Chunk.h"
@@ -34,14 +35,19 @@ private:
{
return true;
}
- else if (cBlockSlabHandler::IsAnySlabType(BelowBlock))
+
+ // upside down slabs
+ if (cBlockSlabHandler::IsAnySlabType(BelowBlock))
+ {
+ return BelowBlockMeta & E_META_WOODEN_SLAB_UPSIDE_DOWN;
+ }
+
+ // upside down stairs
+ if (cBlockStairsHandler::IsAnyStairType(BelowBlock))
{
- // Check if the slab is turned up side down
- if ((BelowBlockMeta & 0x08) == 0x08)
- {
- return true;
- }
+ return BelowBlockMeta & E_BLOCK_STAIRS_UPSIDE_DOWN;
}
+
return false;
}
diff --git a/src/Blocks/BlockStairs.h b/src/Blocks/BlockStairs.h
index 55a9e877e..76614bb62 100644
--- a/src/Blocks/BlockStairs.h
+++ b/src/Blocks/BlockStairs.h
@@ -16,6 +16,32 @@ public:
using Super::Super;
+ static bool IsAnyStairType(BLOCKTYPE a_Block)
+ {
+ switch (a_Block)
+ {
+ case E_BLOCK_SANDSTONE_STAIRS:
+ case E_BLOCK_BIRCH_WOOD_STAIRS:
+ case E_BLOCK_QUARTZ_STAIRS:
+ case E_BLOCK_JUNGLE_WOOD_STAIRS:
+ case E_BLOCK_RED_SANDSTONE_STAIRS:
+ case E_BLOCK_COBBLESTONE_STAIRS:
+ case E_BLOCK_STONE_BRICK_STAIRS:
+ case E_BLOCK_OAK_WOOD_STAIRS:
+ case E_BLOCK_ACACIA_WOOD_STAIRS:
+ case E_BLOCK_PURPUR_STAIRS:
+ case E_BLOCK_DARK_OAK_WOOD_STAIRS:
+ case E_BLOCK_BRICK_STAIRS:
+ case E_BLOCK_NETHER_BRICK_STAIRS:
+ case E_BLOCK_SPRUCE_WOOD_STAIRS:
+ return true;
+ default:
+ {
+ return false;
+ }
+ }
+ }
+
private:
virtual NIBBLETYPE MetaMirrorXZ(NIBBLETYPE a_Meta) const override
@@ -25,9 +51,6 @@ private:
}
-
-
-
virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) const override
{
UNUSED(a_Meta);
diff --git a/src/Blocks/BlockTorch.h b/src/Blocks/BlockTorch.h
index 0b96ad246..ad69cf5eb 100644
--- a/src/Blocks/BlockTorch.h
+++ b/src/Blocks/BlockTorch.h
@@ -1,8 +1,12 @@
#pragma once
#include "BlockHandler.h"
+#include "BlockSlab.h"
+#include "BlockStairs.h"
#include "../Chunk.h"
+#include "BlockType.h"
#include "ChunkInterface.h"
+#include "Defines.h"
#include "Mixins.h"
@@ -22,6 +26,34 @@ public:
/** Returns true if the torch can be placed on the specified block's face. */
static bool CanBePlacedOn(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, eBlockFace a_BlockFace)
{
+ // upside down slabs
+ if (cBlockSlabHandler::IsAnySlabType(a_BlockType))
+ {
+ return (a_BlockFace == BLOCK_FACE_YP) && (a_BlockMeta & E_META_WOODEN_SLAB_UPSIDE_DOWN);
+ }
+
+ // stairs (top and sides)
+ if (cBlockStairsHandler::IsAnyStairType(a_BlockType))
+ {
+ switch (a_BlockFace)
+ {
+ case eBlockFace::BLOCK_FACE_YP:
+ return (a_BlockMeta & E_BLOCK_STAIRS_UPSIDE_DOWN);
+ case eBlockFace::BLOCK_FACE_XP:
+ return ((a_BlockMeta & 0b11) == E_BLOCK_STAIRS_XP);
+ case eBlockFace::BLOCK_FACE_XM:
+ return ((a_BlockMeta & 0b11) == E_BLOCK_STAIRS_XM);
+ case eBlockFace::BLOCK_FACE_ZP:
+ return ((a_BlockMeta & 0b11) == E_BLOCK_STAIRS_ZP);
+ case eBlockFace::BLOCK_FACE_ZM:
+ return ((a_BlockMeta & 0b11) == E_BLOCK_STAIRS_ZM);
+ default:
+ {
+ return false;
+ }
+ }
+ }
+
switch (a_BlockType)
{
case E_BLOCK_END_PORTAL_FRAME:
@@ -44,28 +76,6 @@ public:
// Torches can only be placed on top of these blocks
return (a_BlockFace == BLOCK_FACE_YP);
}
- case E_BLOCK_STONE_SLAB:
- case E_BLOCK_WOODEN_SLAB:
- {
- // Toches can be placed only on the top of top-half-slabs
- return ((a_BlockFace == BLOCK_FACE_YP) && ((a_BlockMeta & 0x08) == 0x08));
- }
- case E_BLOCK_OAK_WOOD_STAIRS:
- case E_BLOCK_COBBLESTONE_STAIRS:
- case E_BLOCK_BRICK_STAIRS:
- case E_BLOCK_STONE_BRICK_STAIRS:
- case E_BLOCK_NETHER_BRICK_STAIRS:
- case E_BLOCK_SANDSTONE_STAIRS:
- case E_BLOCK_SPRUCE_WOOD_STAIRS:
- case E_BLOCK_BIRCH_WOOD_STAIRS:
- case E_BLOCK_JUNGLE_WOOD_STAIRS:
- case E_BLOCK_QUARTZ_STAIRS:
- case E_BLOCK_ACACIA_WOOD_STAIRS:
- case E_BLOCK_DARK_OAK_WOOD_STAIRS:
- case E_BLOCK_RED_SANDSTONE_STAIRS:
- {
- return (a_BlockFace == BLOCK_FACE_TOP) && (a_BlockMeta & E_BLOCK_STAIRS_UPSIDE_DOWN);
- }
default:
{
if (cBlockInfo::FullyOccupiesVoxel(a_BlockType))