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authorSTRWarrior <niels.breuker@hotmail.nl>2013-12-19 17:32:06 +0100
committerSTRWarrior <niels.breuker@hotmail.nl>2013-12-19 17:32:06 +0100
commit86bfed735e28fe86ec40e89e59eb868c4a0a9b19 (patch)
tree68a11fb935be0f3ab96dfafbaefa942378a5e532 /src
parentUpdate Contributing.md (diff)
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Diffstat (limited to 'src')
-rw-r--r--src/Entities/Entity.h3
-rw-r--r--src/Entities/Floater.cpp58
-rw-r--r--src/Entities/Floater.h29
3 files changed, 90 insertions, 0 deletions
diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h
index 8d1692c98..7107a4a13 100644
--- a/src/Entities/Entity.h
+++ b/src/Entities/Entity.h
@@ -75,6 +75,7 @@ public:
etTNT,
etProjectile,
etExpOrb,
+ etFloater,
// Common variations
etMob = etMonster, // DEPRECATED, use etMonster instead!
@@ -129,6 +130,8 @@ public:
bool IsBoat (void) const { return (m_EntityType == etBoat); }
bool IsTNT (void) const { return (m_EntityType == etTNT); }
bool IsProjectile (void) const { return (m_EntityType == etProjectile); }
+ bool IsExpOrb (void) const { return (m_EntityType == etExpOrb); }
+ bool IsFloater (void) const { return (m_EntityType == etFloater); }
/// Returns true if the entity is of the specified class or a subclass (cPawn's IsA("cEntity") returns true)
virtual bool IsA(const char * a_ClassName) const;
diff --git a/src/Entities/Floater.cpp b/src/Entities/Floater.cpp
new file mode 100644
index 000000000..ebbf72b63
--- /dev/null
+++ b/src/Entities/Floater.cpp
@@ -0,0 +1,58 @@
+#include "Globals.h"
+
+#include "Floater.h"
+#include "Player.h"
+#include "../Clienthandle.h"
+
+cFloater::cFloater(double a_X, double a_Y, double a_Z, Vector3d a_Speed, int a_PlayerID) :
+ cEntity(etFloater, a_X, a_Y, a_Z, 0.98, 0.98),
+ m_PlayerID(a_PlayerID),
+ m_CanPickupItem(false),
+ m_PickupCountDown(0)
+{
+ SetSpeed(a_Speed);
+}
+
+
+
+
+
+void cFloater::SpawnOn(cClientHandle & a_Client)
+{
+ a_Client.SendSpawnObject(*this, 90, m_PlayerID, 0, 0);
+}
+
+
+
+
+
+void cFloater::Tick(float a_Dt, cChunk & a_Chunk)
+{
+ HandlePhysics(a_Dt, a_Chunk);
+ if (IsBlockWater(m_World->GetBlock((int) GetPosX(), (int) GetPosY(), (int) GetPosZ())))
+ {
+ if (m_World->GetTickRandomNumber(100) == 0)
+ {
+ SetSpeedY(-1);
+ m_CanPickupItem = true;
+ m_PickupCountDown = 20;
+ LOGD("Floater %i can be picked up", GetUniqueID());
+ }
+ else
+ {
+ SetSpeedY(1);
+ }
+ }
+ SetSpeedX(GetSpeedX() * 0.95);
+ SetSpeedZ(GetSpeedZ() * 0.95);
+ if (CanPickup())
+ {
+ m_PickupCountDown--;
+ if (m_PickupCountDown == 0)
+ {
+ m_CanPickupItem = false;
+ LOGD("The fish is gone. Floater %i can not pick an item up.", GetUniqueID());
+ }
+ }
+ BroadcastMovementUpdate();
+} \ No newline at end of file
diff --git a/src/Entities/Floater.h b/src/Entities/Floater.h
new file mode 100644
index 000000000..9bc5039f8
--- /dev/null
+++ b/src/Entities/Floater.h
@@ -0,0 +1,29 @@
+
+#pragma once
+
+#include "Entity.h"
+
+
+
+
+
+class cFloater :
+ public cEntity
+{
+ typedef cFloater super;
+
+public:
+
+ cFloater(double a_X, double a_Y, double a_Z, Vector3d a_Speed, int a_PlayerID);
+
+ virtual void SpawnOn(cClientHandle & a_Client) override;
+ virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
+
+ bool CanPickup(void) const { return m_CanPickupItem; }
+
+protected:
+ Vector3d m_Speed;
+ int m_PickupCountDown;
+ int m_PlayerID;
+ bool m_CanPickupItem;
+} ; \ No newline at end of file