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author | p-mcgowan <mickeymcgowan@shaw.ca> | 2014-12-05 20:24:09 +0100 |
---|---|---|
committer | p-mcgowan <mickeymcgowan@shaw.ca> | 2014-12-05 20:24:09 +0100 |
commit | a8bbd5efe422dd20a6bdcfc18cd0befbfeb93f9d (patch) | |
tree | 8c1fa6af38d8997f0cc935b62362245373b5db86 /src | |
parent | reformat (diff) | |
parent | CheckBasicStyle: Check missing braces for control statements. (diff) | |
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Diffstat (limited to 'src')
37 files changed, 484 insertions, 183 deletions
diff --git a/src/Bindings/DeprecatedBindings.cpp b/src/Bindings/DeprecatedBindings.cpp index 0b2539fde..6dd6a4e59 100644 --- a/src/Bindings/DeprecatedBindings.cpp +++ b/src/Bindings/DeprecatedBindings.cpp @@ -52,7 +52,9 @@ static int tolua_get_AllToLua_g_BlockSpreadLightFalloff(lua_State* tolua_S) { tolua_Error tolua_err; if (!tolua_isnumber(tolua_S, 2, 0, &tolua_err)) + { tolua_error(tolua_S, "#vinvalid type in array indexing.", &tolua_err); + } } #endif BlockType = (int)tolua_tonumber(tolua_S, 2, 0); @@ -78,7 +80,9 @@ static int tolua_get_AllToLua_g_BlockTransparent(lua_State* tolua_S) { tolua_Error tolua_err; if (!tolua_isnumber(tolua_S, 2, 0, &tolua_err)) + { tolua_error(tolua_S, "#vinvalid type in array indexing.", &tolua_err); + } } #endif BlockType = (int)tolua_tonumber(tolua_S, 2, 0); @@ -104,7 +108,9 @@ static int tolua_get_AllToLua_g_BlockOneHitDig(lua_State* tolua_S) { tolua_Error tolua_err; if (!tolua_isnumber(tolua_S, 2, 0, &tolua_err)) + { tolua_error(tolua_S, "#vinvalid type in array indexing.", &tolua_err); + } } #endif BlockType = (int)tolua_tonumber(tolua_S, 2, 0); @@ -130,7 +136,9 @@ static int tolua_get_AllToLua_g_BlockPistonBreakable(lua_State* tolua_S) { tolua_Error tolua_err; if (!tolua_isnumber(tolua_S, 2, 0, &tolua_err)) + { tolua_error(tolua_S, "#vinvalid type in array indexing.", &tolua_err); + } } #endif BlockType = (int)tolua_tonumber(tolua_S, 2, 0); @@ -156,7 +164,9 @@ static int tolua_get_AllToLua_g_BlockIsSnowable(lua_State* tolua_S) { tolua_Error tolua_err; if (!tolua_isnumber(tolua_S, 2, 0, &tolua_err)) + { tolua_error(tolua_S, "#vinvalid type in array indexing.", &tolua_err); + } } #endif BlockType = (int)tolua_tonumber(tolua_S, 2, 0); @@ -182,7 +192,9 @@ static int tolua_get_AllToLua_g_BlockIsSolid(lua_State* tolua_S) { tolua_Error tolua_err; if (!tolua_isnumber(tolua_S, 2, 0, &tolua_err)) + { tolua_error(tolua_S, "#vinvalid type in array indexing.", &tolua_err); + } } #endif BlockType = (int)tolua_tonumber(tolua_S, 2, 0); @@ -208,7 +220,9 @@ static int tolua_get_AllToLua_g_BlockFullyOccupiesVoxel(lua_State* tolua_S) { tolua_Error tolua_err; if (!tolua_isnumber(tolua_S, 2, 0, &tolua_err)) + { tolua_error(tolua_S, "#vinvalid type in array indexing.", &tolua_err); + } } #endif BlockType = (int)tolua_tonumber(tolua_S, 2, 0); @@ -233,8 +247,8 @@ static int tolua_AllToLua_StringToMobType00(lua_State* tolua_S) #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( - !tolua_iscppstring(tolua_S,1,0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) + !tolua_iscppstring(tolua_S, 1, 0, &tolua_err) || + !tolua_isnoobj(tolua_S, 2, &tolua_err) ) goto tolua_lerror; else diff --git a/src/Bindings/Plugin.h b/src/Bindings/Plugin.h index 8cc9ff0cd..08677553c 100644 --- a/src/Bindings/Plugin.h +++ b/src/Bindings/Plugin.h @@ -54,7 +54,7 @@ public: virtual bool OnChunkUnloaded (cWorld & a_World, int a_ChunkX, int a_ChunkZ) = 0; virtual bool OnChunkUnloading (cWorld & a_World, int a_ChunkX, int a_ChunkZ) = 0; virtual bool OnCollectingPickup (cPlayer & a_Player, cPickup & a_Pickup) = 0; - virtual bool OnCraftingNoRecipe (cPlayer & a_Player, cCraftingGrid & a_Grid, cCraftingRecipe * a_Recipe) = 0; + virtual bool OnCraftingNoRecipe (cPlayer & a_Player, cCraftingGrid & a_Grid, cCraftingRecipe & a_Recipe) = 0; virtual bool OnDisconnect (cClientHandle & a_Client, const AString & a_Reason) = 0; virtual bool OnEntityAddEffect (cEntity & a_Entity, int a_EffectType, int a_EffectDurationTicks, int a_EffectIntensity, double a_DistanceModifier) = 0; virtual bool OnExecuteCommand (cPlayer * a_Player, const AStringVector & a_Split) = 0; diff --git a/src/Bindings/PluginLua.cpp b/src/Bindings/PluginLua.cpp index 391d8bcbe..ea782ea3f 100644 --- a/src/Bindings/PluginLua.cpp +++ b/src/Bindings/PluginLua.cpp @@ -382,7 +382,7 @@ bool cPluginLua::OnCollectingPickup(cPlayer & a_Player, cPickup & a_Pickup) -bool cPluginLua::OnCraftingNoRecipe(cPlayer & a_Player, cCraftingGrid & a_Grid, cCraftingRecipe * a_Recipe) +bool cPluginLua::OnCraftingNoRecipe(cPlayer & a_Player, cCraftingGrid & a_Grid, cCraftingRecipe & a_Recipe) { cCSLock Lock(m_CriticalSection); bool res = false; diff --git a/src/Bindings/PluginLua.h b/src/Bindings/PluginLua.h index 6bb134efc..7de5ffec4 100644 --- a/src/Bindings/PluginLua.h +++ b/src/Bindings/PluginLua.h @@ -78,7 +78,7 @@ public: virtual bool OnChunkUnloaded (cWorld & a_World, int a_ChunkX, int a_ChunkZ) override; virtual bool OnChunkUnloading (cWorld & a_World, int a_ChunkX, int a_ChunkZ) override; virtual bool OnCollectingPickup (cPlayer & a_Player, cPickup & a_Pickup) override; - virtual bool OnCraftingNoRecipe (cPlayer & a_Player, cCraftingGrid & a_Grid, cCraftingRecipe * a_Recipe) override; + virtual bool OnCraftingNoRecipe (cPlayer & a_Player, cCraftingGrid & a_Grid, cCraftingRecipe & a_Recipe) override; virtual bool OnDisconnect (cClientHandle & a_Client, const AString & a_Reason) override; virtual bool OnEntityAddEffect (cEntity & a_Entity, int a_EffectType, int a_EffectDurationTicks, int a_EffectIntensity, double a_DistanceModifier) override; virtual bool OnExecuteCommand (cPlayer * a_Player, const AStringVector & a_Split) override; diff --git a/src/Bindings/PluginManager.cpp b/src/Bindings/PluginManager.cpp index f63578885..406a540f4 100644 --- a/src/Bindings/PluginManager.cpp +++ b/src/Bindings/PluginManager.cpp @@ -448,7 +448,7 @@ bool cPluginManager::CallHookCollectingPickup(cPlayer & a_Player, cPickup & a_Pi -bool cPluginManager::CallHookCraftingNoRecipe(cPlayer & a_Player, cCraftingGrid & a_Grid, cCraftingRecipe * a_Recipe) +bool cPluginManager::CallHookCraftingNoRecipe(cPlayer & a_Player, cCraftingGrid & a_Grid, cCraftingRecipe & a_Recipe) { FIND_HOOK(HOOK_CRAFTING_NO_RECIPE); VERIFY_HOOK; @@ -1459,11 +1459,16 @@ cPluginManager::CommandResult cPluginManager::HandleCommand(cPlayer & a_Player, -cPlugin * cPluginManager::GetPlugin( const AString & a_Plugin) const +cPlugin * cPluginManager::GetPlugin(const AString & a_Plugin) const { for (PluginMap::const_iterator itr = m_Plugins.begin(); itr != m_Plugins.end(); ++itr) { - if (itr->second == nullptr) continue; + if (itr->second == nullptr) + { + // The plugin is currently unloaded + continue; + } + if (itr->second->GetName().compare(a_Plugin) == 0) { return itr->second; diff --git a/src/Bindings/PluginManager.h b/src/Bindings/PluginManager.h index bc8c1f5e6..3a2aecc92 100644 --- a/src/Bindings/PluginManager.h +++ b/src/Bindings/PluginManager.h @@ -187,7 +187,7 @@ public: bool CallHookChunkUnloaded (cWorld & a_World, int a_ChunkX, int a_ChunkZ); bool CallHookChunkUnloading (cWorld & a_World, int a_ChunkX, int a_ChunkZ); bool CallHookCollectingPickup (cPlayer & a_Player, cPickup & a_Pickup); - bool CallHookCraftingNoRecipe (cPlayer & a_Player, cCraftingGrid & a_Grid, cCraftingRecipe * a_Recipe); + bool CallHookCraftingNoRecipe (cPlayer & a_Player, cCraftingGrid & a_Grid, cCraftingRecipe & a_Recipe); bool CallHookDisconnect (cClientHandle & a_Client, const AString & a_Reason); bool CallHookEntityAddEffect (cEntity & a_Entity, int a_EffectType, int a_EffectDurationTicks, int a_EffectIntensity, double a_DistanceModifier); bool CallHookExecuteCommand (cPlayer * a_Player, const AStringVector & a_Split); // If a_Player == nullptr, it is a console cmd diff --git a/src/Blocks/BlockBed.h b/src/Blocks/BlockBed.h index 9fd45644b..a8b5be899 100644 --- a/src/Blocks/BlockBed.h +++ b/src/Blocks/BlockBed.h @@ -52,7 +52,10 @@ public: static NIBBLETYPE RotationToMetaData(double a_Rotation) { a_Rotation += 180 + (180 / 4); // So its not aligned with axis - if (a_Rotation > 360) a_Rotation -= 360; + if (a_Rotation > 360) + { + a_Rotation -= 360; + } a_Rotation = (a_Rotation / 360) * 4; diff --git a/src/Blocks/BlockDoor.cpp b/src/Blocks/BlockDoor.cpp index 96345a2df..90b7b15c2 100644 --- a/src/Blocks/BlockDoor.cpp +++ b/src/Blocks/BlockDoor.cpp @@ -145,7 +145,10 @@ NIBBLETYPE cBlockDoorHandler::MetaMirrorXY(NIBBLETYPE a_Meta) // in only the bottom tile while the hinge position is in the top tile. This function only operates on one tile at a time, // so the function can only see either the hinge position or orientation, but not both, at any given time. The class itself // needs extra datamembers. - if (a_Meta & 0x08) return a_Meta; + if (a_Meta & 0x08) + { + return a_Meta; + } // Holds open/closed meta data. 0x0C == 1100. NIBBLETYPE OtherMeta = a_Meta & 0x0C; @@ -173,7 +176,10 @@ NIBBLETYPE cBlockDoorHandler::MetaMirrorYZ(NIBBLETYPE a_Meta) // so the function can only see either the hinge position or orientation, but not both, at any given time.The class itself // needs extra datamembers. - if (a_Meta & 0x08) return a_Meta; + if (a_Meta & 0x08) + { + return a_Meta; + } // Holds open/closed meta data. 0x0C == 1100. NIBBLETYPE OtherMeta = a_Meta & 0x0C; diff --git a/src/Blocks/BlockRail.h b/src/Blocks/BlockRail.h index 87ce069ab..21a34d8ce 100644 --- a/src/Blocks/BlockRail.h +++ b/src/Blocks/BlockRail.h @@ -151,13 +151,21 @@ public: Neighbors[6] = (IsUnstable(a_ChunkInterface, a_BlockX, a_BlockY + 1, a_BlockZ - 1) || !IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY + 1, a_BlockZ, BLOCK_FACE_NORTH, E_PURE_NONE)); Neighbors[7] = (IsUnstable(a_ChunkInterface, a_BlockX, a_BlockY + 1, a_BlockZ + 1) || !IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY + 1, a_BlockZ, BLOCK_FACE_SOUTH, E_PURE_NONE)); if (IsUnstable(a_ChunkInterface, a_BlockX + 1, a_BlockY - 1, a_BlockZ) || !IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY - 1, a_BlockZ, BLOCK_FACE_EAST)) + { Neighbors[0] = true; + } if (IsUnstable(a_ChunkInterface, a_BlockX - 1, a_BlockY - 1, a_BlockZ) || !IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY - 1, a_BlockZ, BLOCK_FACE_WEST)) + { Neighbors[1] = true; + } if (IsUnstable(a_ChunkInterface, a_BlockX, a_BlockY - 1, a_BlockZ - 1) || !IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY - 1, a_BlockZ, BLOCK_FACE_NORTH)) + { Neighbors[2] = true; + } if (IsUnstable(a_ChunkInterface, a_BlockX, a_BlockY - 1, a_BlockZ + 1) || !IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY - 1, a_BlockZ, BLOCK_FACE_SOUTH)) + { Neighbors[3] = true; + } for (int i = 0; i < 8; i++) { if (Neighbors[i]) @@ -167,12 +175,30 @@ public: } if (RailsCnt == 1) { - if (Neighbors[7]) return E_META_RAIL_ASCEND_ZP; - else if (Neighbors[6]) return E_META_RAIL_ASCEND_ZM; - else if (Neighbors[5]) return E_META_RAIL_ASCEND_XM; - else if (Neighbors[4]) return E_META_RAIL_ASCEND_XP; - else if (Neighbors[0] || Neighbors[1]) return E_META_RAIL_XM_XP; - else if (Neighbors[2] || Neighbors[3]) return E_META_RAIL_ZM_ZP; + if (Neighbors[7]) + { + return E_META_RAIL_ASCEND_ZP; + } + else if (Neighbors[6]) + { + return E_META_RAIL_ASCEND_ZM; + } + else if (Neighbors[5]) + { + return E_META_RAIL_ASCEND_XM; + } + else if (Neighbors[4]) + { + return E_META_RAIL_ASCEND_XP; + } + else if (Neighbors[0] || Neighbors[1]) + { + return E_META_RAIL_XM_XP; + } + else if (Neighbors[2] || Neighbors[3]) + { + return E_META_RAIL_ZM_ZP; + } ASSERT(!"Weird neighbor count"); return Meta; } @@ -185,16 +211,46 @@ public: } if (RailsCnt > 1) { - if (Neighbors[3] && Neighbors[0] && CanThisRailCurve()) return E_META_RAIL_CURVED_ZP_XP; - else if (Neighbors[3] && Neighbors[1] && CanThisRailCurve()) return E_META_RAIL_CURVED_ZP_XM; - else if (Neighbors[2] && Neighbors[0] && CanThisRailCurve()) return E_META_RAIL_CURVED_ZM_XP; - else if (Neighbors[2] && Neighbors[1] && CanThisRailCurve()) return E_META_RAIL_CURVED_ZM_XM; - else if (Neighbors[7] && Neighbors[2]) return E_META_RAIL_ASCEND_ZP; - else if (Neighbors[3] && Neighbors[6]) return E_META_RAIL_ASCEND_ZM; - else if (Neighbors[5] && Neighbors[0]) return E_META_RAIL_ASCEND_XM; - else if (Neighbors[4] && Neighbors[1]) return E_META_RAIL_ASCEND_XP; - else if (Neighbors[0] && Neighbors[1]) return E_META_RAIL_XM_XP; - else if (Neighbors[2] && Neighbors[3]) return E_META_RAIL_ZM_ZP; + if (Neighbors[3] && Neighbors[0] && CanThisRailCurve()) + { + return E_META_RAIL_CURVED_ZP_XP; + } + else if (Neighbors[3] && Neighbors[1] && CanThisRailCurve()) + { + return E_META_RAIL_CURVED_ZP_XM; + } + else if (Neighbors[2] && Neighbors[0] && CanThisRailCurve()) + { + return E_META_RAIL_CURVED_ZM_XP; + } + else if (Neighbors[2] && Neighbors[1] && CanThisRailCurve()) + { + return E_META_RAIL_CURVED_ZM_XM; + } + else if (Neighbors[7] && Neighbors[2]) + { + return E_META_RAIL_ASCEND_ZP; + } + else if (Neighbors[3] && Neighbors[6]) + { + return E_META_RAIL_ASCEND_ZM; + } + else if (Neighbors[5] && Neighbors[0]) + { + return E_META_RAIL_ASCEND_XM; + } + else if (Neighbors[4] && Neighbors[1]) + { + return E_META_RAIL_ASCEND_XP; + } + else if (Neighbors[0] && Neighbors[1]) + { + return E_META_RAIL_XM_XP; + } + else if (Neighbors[2] && Neighbors[3]) + { + return E_META_RAIL_ZM_ZP; + } if (CanThisRailCurve()) { diff --git a/src/CheckBasicStyle.lua b/src/CheckBasicStyle.lua index 76ae8c325..7914aedfd 100644 --- a/src/CheckBasicStyle.lua +++ b/src/CheckBasicStyle.lua @@ -92,6 +92,25 @@ end local g_ViolationPatterns = { + -- Parenthesis around comparisons: + {"==[^)]+&&", "Add parenthesis around comparison"}, + {"&&[^(]+==", "Add parenthesis around comparison"}, + {"==[^)]+||", "Add parenthesis around comparison"}, + {"||[^(]+==", "Add parenthesis around comparison"}, + {"!=[^)]+&&", "Add parenthesis around comparison"}, + {"&&[^(]+!=", "Add parenthesis around comparison"}, + {"!=[^)]+||", "Add parenthesis around comparison"}, + {"||[^(]+!=", "Add parenthesis around comparison"}, + {"<[^)T][^)]*&&", "Add parenthesis around comparison"}, -- Must take special care of templates: "template <T> fn(Args && ...)" + {"&&[^(]+<", "Add parenthesis around comparison"}, + {"<[^)T][^)]*||", "Add parenthesis around comparison"}, -- Must take special care of templates: "template <T> fn(Args && ...)" + {"||[^(]+<", "Add parenthesis around comparison"}, + -- Cannot check ">" because of "obj->m_Flag &&". Check at least ">=": + {">=[^)]+&&", "Add parenthesis around comparison"}, + {"&&[^(]+>=", "Add parenthesis around comparison"}, + {">=[^)]+||", "Add parenthesis around comparison"}, + {"||[^(]+>=", "Add parenthesis around comparison"}, + -- Check against indenting using spaces: {"^\t* +", "Indenting with a space"}, @@ -162,6 +181,7 @@ local function ProcessFile(a_FileName) -- Ref.: http://stackoverflow.com/questions/10416869/iterate-over-possibly-empty-lines-in-a-way-that-matches-the-expectations-of-exis local lineCounter = 1 local lastIndentLevel = 0 + local isLastLineControl = false all:gsub("\r\n", "\n") -- normalize CRLF into LF-only string.gsub(all .. "\n", "[^\n]*\n", -- Iterate over each line, while preserving empty lines function(a_Line) @@ -198,6 +218,24 @@ local function ProcessFile(a_FileName) end lastIndentLevel = indentLevel end + + -- Check that control statements have braces on separate lines after them: + -- Note that if statements can be broken into multiple lines, in which case this test is not taken + if (isLastLineControl) then + if not(a_Line:find("^%s*{") or a_Line:find("^%s*#")) then + -- Not followed by a brace, not followed by a preprocessor + ReportViolation(a_FileName, lineCounter - 1, 1, 1, "Control statement needs a brace on separate line") + end + end + local lineWithSpace = " " .. a_Line + isLastLineControl = + lineWithSpace:find("^%s+if %b()") or + lineWithSpace:find("^%s+else if %b()") or + lineWithSpace:find("^%s+for %b()") or + lineWithSpace:find("^%s+switch %b()") or + lineWithSpace:find("^%s+else\n") or + lineWithSpace:find("^%s+else //") or + lineWithSpace:find("^%s+do %b()") lineCounter = lineCounter + 1 end @@ -227,6 +265,9 @@ end +-- Remove buffering from stdout, so that the output appears immediately in IDEs: +io.stdout:setvbuf("no") + -- Process all files in the AllFiles.lst file (generated by cmake): for fnam in io.lines("AllFiles.lst") do ProcessItem(fnam) diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index a6cbad32a..366f20170 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -199,9 +199,13 @@ void cClientHandle::GenerateOfflineUUID(void) AString cClientHandle::FormatChatPrefix(bool ShouldAppendChatPrefixes, AString a_ChatPrefixS, AString m_Color1, AString m_Color2) { if (ShouldAppendChatPrefixes) + { return Printf("%s[%s] %s", m_Color1.c_str(), a_ChatPrefixS.c_str(), m_Color2.c_str()); + } else + { return Printf("%s", m_Color1.c_str()); + } } diff --git a/src/CraftingRecipes.cpp b/src/CraftingRecipes.cpp index 2c2b02a69..202fb900e 100644 --- a/src/CraftingRecipes.cpp +++ b/src/CraftingRecipes.cpp @@ -294,7 +294,7 @@ void cCraftingRecipes::GetRecipe(cPlayer & a_Player, cCraftingGrid & a_CraftingG if (Recipe.get() == nullptr) { // Allow plugins to intercept a no-recipe-found situation: - cRoot::Get()->GetPluginManager()->CallHookCraftingNoRecipe(a_Player, a_CraftingGrid, &a_Recipe); + cRoot::Get()->GetPluginManager()->CallHookCraftingNoRecipe(a_Player, a_CraftingGrid, a_Recipe); return; } for (cRecipeSlots::const_iterator itr = Recipe->m_Ingredients.begin(); itr != Recipe->m_Ingredients.end(); ++itr) diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp index afc61c73f..54b9f2a20 100644 --- a/src/Entities/Entity.cpp +++ b/src/Entities/Entity.cpp @@ -665,7 +665,10 @@ int cEntity::GetArmorCoverAgainst(const cEntity * a_Attacker, eDamageType a_Dama // Returns the hitpoints out of a_RawDamage that the currently equipped armor would cover // Filter out damage types that are not protected by armor: - if (!ArmorCoversAgainst(a_DamageType)) return 0; + if (!ArmorCoversAgainst(a_DamageType)) + { + return 0; + } // Add up all armor points: // Ref.: http://www.minecraftwiki.net/wiki/Armor#Defense_points as of 2012_12_20 @@ -1011,9 +1014,18 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk) // Block hit was within our projected path // Begin by stopping movement in the direction that we hit something. The Normal is the line perpendicular to a 2D face and in this case, stores what block face was hit through either -1 or 1. // For example: HitNormal.y = -1 : BLOCK_FACE_YM; HitNormal.y = 1 : BLOCK_FACE_YP - if (Tracer.HitNormal.x != 0.f) NextSpeed.x = 0.f; - if (Tracer.HitNormal.y != 0.f) NextSpeed.y = 0.f; - if (Tracer.HitNormal.z != 0.f) NextSpeed.z = 0.f; + if (Tracer.HitNormal.x != 0.f) + { + NextSpeed.x = 0.f; + } + if (Tracer.HitNormal.y != 0.f) + { + NextSpeed.y = 0.f; + } + if (Tracer.HitNormal.z != 0.f) + { + NextSpeed.z = 0.f; + } if (Tracer.HitNormal.y == 1.f) // Hit BLOCK_FACE_YP, we are on the ground { @@ -1276,7 +1288,7 @@ bool cEntity::DetectPortal() return false; } - if (IsPlayer() && !((cPlayer *)this)->IsGameModeCreative() && m_PortalCooldownData.m_TicksDelayed != 80) + if (IsPlayer() && !((cPlayer *)this)->IsGameModeCreative() && (m_PortalCooldownData.m_TicksDelayed != 80)) { // Delay teleportation for four seconds if the entity is a non-creative player m_PortalCooldownData.m_TicksDelayed++; diff --git a/src/Entities/Minecart.cpp b/src/Entities/Minecart.cpp index 22e046800..fac4f0714 100644 --- a/src/Entities/Minecart.cpp +++ b/src/Entities/Minecart.cpp @@ -142,8 +142,13 @@ void cMinecart::HandlePhysics(float a_Dt, cChunk & a_Chunk) if (!IsBlockRail(InsideType)) { - Chunk->GetBlockTypeMeta(RelPosX, PosY + 1, RelPosZ, InsideType, InsideMeta); // When an descending minecart hits a flat rail, it goes through the ground; check for this - if (IsBlockRail(InsideType)) AddPosY(1); // Push cart upwards + // When a descending minecart hits a flat rail, it goes through the ground; check for this + Chunk->GetBlockTypeMeta(RelPosX, PosY + 1, RelPosZ, InsideType, InsideMeta); + if (IsBlockRail(InsideType)) + { + // Push cart upwards + AddPosY(1); + } } bool WasDetectorRail = false; @@ -218,7 +223,10 @@ void cMinecart::HandleRailPhysics(NIBBLETYPE a_RailMeta, float a_Dt) // Execute both the entity and block collision checks bool BlckCol = TestBlockCollision(a_RailMeta), EntCol = TestEntityCollision(a_RailMeta); - if (EntCol || BlckCol) return; + if (EntCol || BlckCol) + { + return; + } if (GetSpeedZ() != NO_SPEED) // Don't do anything if cart is stationary { @@ -243,7 +251,10 @@ void cMinecart::HandleRailPhysics(NIBBLETYPE a_RailMeta, float a_Dt) SetSpeedZ(NO_SPEED); bool BlckCol = TestBlockCollision(a_RailMeta), EntCol = TestEntityCollision(a_RailMeta); - if (EntCol || BlckCol) return; + if (EntCol || BlckCol) + { + return; + } if (GetSpeedX() != NO_SPEED) { @@ -422,7 +433,10 @@ void cMinecart::HandlePoweredRailPhysics(NIBBLETYPE a_RailMeta) SetSpeedX(0); bool BlckCol = TestBlockCollision(a_RailMeta), EntCol = TestEntityCollision(a_RailMeta); - if (EntCol || BlckCol) return; + if (EntCol || BlckCol) + { + return; + } if (GetSpeedZ() != NO_SPEED) { @@ -445,7 +459,10 @@ void cMinecart::HandlePoweredRailPhysics(NIBBLETYPE a_RailMeta) SetSpeedZ(NO_SPEED); bool BlckCol = TestBlockCollision(a_RailMeta), EntCol = TestEntityCollision(a_RailMeta); - if (EntCol || BlckCol) return; + if (EntCol || BlckCol) + { + return; + } if (GetSpeedX() != NO_SPEED) { diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index edcdb4799..bafd06277 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -120,6 +120,11 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName) : { m_CanFly = true; } + if (World->IsGameModeSpectator()) // Otherwise Player will fall out of the world on join + { + m_CanFly = true; + m_IsFlying = true; + } } cRoot::Get()->GetServer()->PlayerCreated(this); @@ -1074,7 +1079,7 @@ bool cPlayer::IsGameModeAdventure(void) const bool cPlayer::IsGameModeSpectator(void) const { return (m_GameMode == gmSpectator) || // Either the player is explicitly in Spectator - ((m_GameMode == gmNotSet) && m_World->IsGameModeSpectator()); // or they inherit from the world and the world is Adventure + ((m_GameMode == gmNotSet) && m_World->IsGameModeSpectator()); // or they inherit from the world and the world is Spectator } @@ -1893,8 +1898,8 @@ void cPlayer::UseEquippedItem(int a_Amount) void cPlayer::TickBurning(cChunk & a_Chunk) { - // Don't burn in creative and stop burning in creative if necessary - if (!IsGameModeCreative()) + // Don't burn in creative or spectator and stop burning in creative if necessary + if (!IsGameModeCreative() && !IsGameModeSpectator()) { super::TickBurning(a_Chunk); } @@ -1913,9 +1918,9 @@ void cPlayer::HandleFood(void) { // Ref.: http://www.minecraftwiki.net/wiki/Hunger - if (IsGameModeCreative()) + if (IsGameModeCreative() || IsGameModeSpectator()) { - // Hunger is disabled for Creative + // Hunger is disabled for Creative and Spectator return; } @@ -2080,7 +2085,7 @@ void cPlayer::UpdateMovementStats(const Vector3d & a_DeltaPos) void cPlayer::ApplyFoodExhaustionFromMovement() { - if (IsGameModeCreative()) + if (IsGameModeCreative() || IsGameModeSpectator()) { return; } diff --git a/src/Generating/Caves.cpp b/src/Generating/Caves.cpp index fc925a150..e4735cb83 100644 --- a/src/Generating/Caves.cpp +++ b/src/Generating/Caves.cpp @@ -692,8 +692,14 @@ static float GetMarbleNoise( float x, float y, float z, cNoise & a_Noise) float oct1 = (a_Noise.CubicNoise3D(x * 0.1f, y * 0.1f, z * 0.1f)) * 4; oct1 = oct1 * oct1 * oct1; - if (oct1 < 0.f) oct1 = PI_2; - if (oct1 > PI_2) oct1 = PI_2; + if (oct1 < 0.f) + { + oct1 = PI_2; + } + if (oct1 > PI_2) + { + oct1 = PI_2; + } return oct1; } diff --git a/src/Generating/DungeonRoomsFinisher.cpp b/src/Generating/DungeonRoomsFinisher.cpp index 7ab22c2c5..092e232ab 100644 --- a/src/Generating/DungeonRoomsFinisher.cpp +++ b/src/Generating/DungeonRoomsFinisher.cpp @@ -7,6 +7,7 @@ #include "DungeonRoomsFinisher.h" #include "../FastRandom.h" #include "../BlockEntities/ChestEntity.h" +#include "../BlockEntities/MobSpawnerEntity.h" @@ -57,6 +58,22 @@ public: int SecondChestPos = (FirstChestPos + 2 + (rnd % (NumPositions - 3))) % NumPositions; m_Chest1 = DecodeChestCoords(FirstChestPos, SizeX, SizeZ); m_Chest2 = DecodeChestCoords(SecondChestPos, SizeX, SizeZ); + + // Choose what the mobspawner will spawn. + // 25% chance for a spider, 25% for a skeleton and 50% chance to get a zombie spawer. + int MobType = (a_Noise.IntNoise3DInt(a_OriginX, m_FloorHeight, a_OriginZ) / 7) % 100; + if (MobType <= 25) + { + m_MonsterType = mtSkeleton; + } + else if (MobType <= 50) + { + m_MonsterType = mtSpider; + } + else + { + m_MonsterType = mtZombie; + } } protected: @@ -76,6 +93,8 @@ protected: /** The (absolute) coords of the second chest. The Y coord represents the chest's Meta value (facing). */ Vector3i m_Chest2; + /** The monster type for the mobspawner entity. */ + eMonsterType m_MonsterType; /** Decodes the position index along the room walls into a proper 2D position for a chest. @@ -246,7 +265,9 @@ protected: ) { a_ChunkDesc.SetBlockTypeMeta(CenterX, b, CenterZ, E_BLOCK_MOB_SPAWNER, 0); - // TODO: Set the spawned mob + cMobSpawnerEntity * MobSpawner = static_cast<cMobSpawnerEntity *>(a_ChunkDesc.GetBlockEntity(CenterX, b, CenterZ)); + ASSERT((MobSpawner != nullptr) && (MobSpawner->GetBlockType() == E_BLOCK_MOB_SPAWNER)); + MobSpawner->SetEntity(m_MonsterType); } } } ; diff --git a/src/Generating/FinishGen.cpp b/src/Generating/FinishGen.cpp index 358ed16a1..41dbdca16 100644 --- a/src/Generating/FinishGen.cpp +++ b/src/Generating/FinishGen.cpp @@ -67,7 +67,7 @@ void cFinishGenNetherClumpFoliage::GenFinish(cChunkDesc & a_ChunkDesc) { continue; } - + // Choose what block to use. NOISE_DATATYPE BlockType = m_Noise.IntNoise3D((int) ChunkX, y, (int) ChunkZ); if (BlockType < -0.7) @@ -197,10 +197,10 @@ void cFinishGenTallGrass::GenFinish(cChunkDesc & a_ChunkDesc) { continue; } - + // Get the top block + 1. This is the place where the grass would finaly be placed: int y = a_ChunkDesc.GetHeight(x, z) + 1; - + if (y >= 255) { continue; @@ -283,7 +283,7 @@ bool cFinishGenSprinkleFoliage::TryAddSugarcane(cChunkDesc & a_ChunkDesc, int a_ { return false; } - + // All conditions met, place a sugarcane here: a_ChunkDesc.SetBlockType(a_RelX, a_RelY + 1, a_RelZ, E_BLOCK_SUGARCANE); return true; @@ -296,7 +296,7 @@ bool cFinishGenSprinkleFoliage::TryAddSugarcane(cChunkDesc & a_ChunkDesc, int a_ void cFinishGenSprinkleFoliage::GenFinish(cChunkDesc & a_ChunkDesc) { // Generate small foliage (1-block): - + // TODO: Update heightmap with 1-block-tall foliage for (int z = 0; z < cChunkDef::Width; z++) { @@ -321,7 +321,7 @@ void cFinishGenSprinkleFoliage::GenFinish(cChunkDesc & a_ChunkDesc) // WEIRD, since we're using heightmap, so there should NOT be anything above it continue; } - + const float xx = (float)BlockX; float val1 = m_Noise.CubicNoise2D(xx * 0.1f, zz * 0.1f); float val2 = m_Noise.CubicNoise2D(xx * 0.01f, zz * 0.01f); @@ -361,7 +361,7 @@ void cFinishGenSprinkleFoliage::GenFinish(cChunkDesc & a_ChunkDesc) } break; } // case E_BLOCK_GRASS - + case E_BLOCK_SAND: { int y = Top + 1; @@ -372,7 +372,8 @@ void cFinishGenSprinkleFoliage::GenFinish(cChunkDesc & a_ChunkDesc) (a_ChunkDesc.GetBlockType(x + 1, y, z) == E_BLOCK_AIR) && (a_ChunkDesc.GetBlockType(x - 1, y, z) == E_BLOCK_AIR) && (a_ChunkDesc.GetBlockType(x, y, z + 1) == E_BLOCK_AIR) && - (a_ChunkDesc.GetBlockType(x, y, z - 1) == E_BLOCK_AIR) + (a_ChunkDesc.GetBlockType(x, y, z - 1) == E_BLOCK_AIR) && + IsDesertVariant(a_ChunkDesc.GetBiome(x, z)) ) { a_ChunkDesc.SetBlockType(x, ++Top, z, E_BLOCK_CACTUS); @@ -393,6 +394,20 @@ void cFinishGenSprinkleFoliage::GenFinish(cChunkDesc & a_ChunkDesc) +bool cFinishGenSprinkleFoliage::IsDesertVariant(EMCSBiome a_Biome) +{ + return + ( + (a_Biome == biDesertHills) || + (a_Biome == biDesert) || + (a_Biome == biDesertM) + ); +} + + + + + //////////////////////////////////////////////////////////////////////////////// // cFinishGenSoulsandRims @@ -770,7 +785,7 @@ void cFinishGenPreSimulator::StationarizeFluid( } // for y } // for x } // for z - + // Turn fluid at the chunk edges into non-stationary fluid: for (int y = 0; y < cChunkDef::Height; y++) { @@ -862,12 +877,12 @@ void cFinishGenFluidSprings::GenFinish(cChunkDesc & a_ChunkDesc) // Not in this chunk return; } - + // Get the height at which to try: int Height = m_Noise.IntNoise3DInt(128 * a_ChunkDesc.GetChunkX(), 1024, 256 * a_ChunkDesc.GetChunkZ()) / 11; Height %= m_HeightDistribution.GetSum(); Height = m_HeightDistribution.MapValue(Height); - + // Try adding the spring at the height, if unsuccessful, move lower: for (int y = Height; y > 1; y--) { @@ -905,7 +920,7 @@ bool cFinishGenFluidSprings::TryPlaceSpring(cChunkDesc & a_ChunkDesc, int x, int { return false; } - + static const struct { int x, y, z; @@ -936,7 +951,7 @@ bool cFinishGenFluidSprings::TryPlaceSpring(cChunkDesc & a_ChunkDesc, int x, int { return false; } - + // Has exactly one air neighbor, place a spring: a_ChunkDesc.SetBlockTypeMeta(x, y, z, m_Fluid, 0); return true; diff --git a/src/Generating/FinishGen.h b/src/Generating/FinishGen.h index 600a506bc..8305908c0 100644 --- a/src/Generating/FinishGen.h +++ b/src/Generating/FinishGen.h @@ -142,14 +142,17 @@ class cFinishGenSprinkleFoliage : { public: cFinishGenSprinkleFoliage(int a_Seed) : m_Noise(a_Seed), m_Seed(a_Seed) {} - + protected: cNoise m_Noise; int m_Seed; - + /// Tries to place sugarcane at the coords specified, returns true if successful bool TryAddSugarcane(cChunkDesc & a_ChunkDesc, int a_RelX, int a_RelY, int a_RelZ); - + + // Returns true is the specified biome is a desert or its variant + static bool IsDesertVariant(EMCSBiome a_biome); + // cFinishGen override: virtual void GenFinish(cChunkDesc & a_ChunkDesc) override; } ; @@ -187,31 +190,31 @@ public: { m_IsAllowedBelow[idx] = false; } - + // Load the allowed blocks into m_IsAllowedBelow for (BlockList::iterator itr = a_AllowedBelow.begin(); itr != a_AllowedBelow.end(); ++itr) { m_IsAllowedBelow[*itr] = true; } - + // Initialize all the biome types. for (size_t idx = 0; idx < ARRAYCOUNT(m_IsBiomeAllowed); ++idx) { m_IsBiomeAllowed[idx] = false; } - + // Load the allowed biomes into m_IsBiomeAllowed for (BiomeList::iterator itr = a_Biomes.begin(); itr != a_Biomes.end(); ++itr) { m_IsBiomeAllowed[*itr] = true; } } - + protected: cNoise m_Noise; BLOCKTYPE m_BlockType; int m_Amount; ///< Relative amount of blocks to try adding. 1 = one block per 256 biome columns. - + int GetNumToGen(const cChunkDef::BiomeMap & a_BiomeMap); // Returns true if the given biome is a biome that is allowed. @@ -226,7 +229,7 @@ protected: return m_IsAllowedBelow[a_BlockBelow]; } - + // cFinishGen override: virtual void GenFinish(cChunkDesc & a_ChunkDesc) override; } ; @@ -243,11 +246,11 @@ public: m_Level(a_Level) { } - + int GetLevel(void) const { return m_Level; } protected: int m_Level; - + // cFinishGen override: virtual void GenFinish(cChunkDesc & a_ChunkDesc) override; } ; @@ -261,7 +264,7 @@ class cFinishGenPreSimulator : { public: cFinishGenPreSimulator(bool a_PreSimulateFallingBlocks, bool a_PreSimulateWater, bool a_PreSimulateLava); - + protected: bool m_PreSimulateFallingBlocks; @@ -273,7 +276,7 @@ protected: cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change cChunkDef::HeightMap & a_HeightMap // Height map to update by the current data ); - + /** For each fluid block: - if all surroundings are of the same fluid, makes it stationary; otherwise makes it flowing (excl. top) - all fluid on the chunk's edge is made flowing @@ -298,7 +301,7 @@ class cFinishGenFluidSprings : { public: cFinishGenFluidSprings(int a_Seed, BLOCKTYPE a_Fluid, cIniFile & a_IniFile, eDimension a_Dimension); - + protected: cNoise m_Noise; diff --git a/src/Inventory.cpp b/src/Inventory.cpp index 51ac32da9..fba6f4aea 100644 --- a/src/Inventory.cpp +++ b/src/Inventory.cpp @@ -507,7 +507,11 @@ bool cInventory::AddToBar( cItem & a_Item, const int a_Offset, const int a_Size, int MaxStackSize = cItemHandler::GetItemHandler(a_Item.m_ItemType)->GetMaxStackSize(); for (int i = 0; i < a_Size; i++) { - if (m_Slots[i + a_Offset].m_ItemType == a_Item.m_ItemType && m_Slots[i + a_Offset].m_ItemCount < MaxStackSize && m_Slots[i + a_Offset].m_ItemDamage == a_Item.m_ItemDamage) + if ( + (m_Slots[i + a_Offset].m_ItemType == a_Item.m_ItemType) && + (m_Slots[i + a_Offset].m_ItemCount < MaxStackSize) && + (m_Slots[i + a_Offset].m_ItemDamage == a_Item.m_ItemDamage) + ) { int NumFree = MaxStackSize - m_Slots[i + a_Offset].m_ItemCount; if (NumFree >= a_Item.m_ItemCount) @@ -533,7 +537,7 @@ bool cInventory::AddToBar( cItem & a_Item, const int a_Offset, const int a_Size, if (a_Mode > 0) { // If we got more left, find first empty slot - for (int i = 0; i < a_Size && a_Item.m_ItemCount > 0; i++) + for (int i = 0; (i < a_Size) && (a_Item.m_ItemCount > 0); i++) { if (m_Slots[i + a_Offset].m_ItemType == -1) { diff --git a/src/MobSpawner.cpp b/src/MobSpawner.cpp index a1d375e9e..ee9e569a7 100644 --- a/src/MobSpawner.cpp +++ b/src/MobSpawner.cpp @@ -61,7 +61,7 @@ eMonsterType cMobSpawner::ChooseMobType(EMCSBiome a_Biome) { std::set<eMonsterType> allowedMobs; - if (a_Biome == biMushroomIsland || a_Biome == biMushroomShore) + if ((a_Biome == biMushroomIsland) || (a_Biome == biMushroomShore)) { addIfAllowed(mtMooshroom, allowedMobs); } @@ -84,7 +84,7 @@ eMonsterType cMobSpawner::ChooseMobType(EMCSBiome a_Biome) addIfAllowed(mtCreeper, allowedMobs); addIfAllowed(mtSquid, allowedMobs); - if (a_Biome != biDesert && a_Biome != biBeach && a_Biome != biOcean) + if ((a_Biome != biDesert) && (a_Biome != biBeach) && (a_Biome != biOcean)) { addIfAllowed(mtSheep, allowedMobs); addIfAllowed(mtPig, allowedMobs); @@ -93,11 +93,11 @@ eMonsterType cMobSpawner::ChooseMobType(EMCSBiome a_Biome) addIfAllowed(mtEnderman, allowedMobs); addIfAllowed(mtSlime, allowedMobs); // MG TODO : much more complicated rule - if (a_Biome == biForest || a_Biome == biForestHills || a_Biome == biTaiga || a_Biome == biTaigaHills) + if ((a_Biome == biForest) || (a_Biome == biForestHills) || (a_Biome == biTaiga) || (a_Biome == biTaigaHills)) { addIfAllowed(mtWolf, allowedMobs); } - else if (a_Biome == biJungle || a_Biome == biJungleHills) + else if ((a_Biome == biJungle) || (a_Biome == biJungleHills)) { addIfAllowed(mtOcelot, allowedMobs); } @@ -285,6 +285,19 @@ bool cMobSpawner::CanSpawnHere(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_R ) ); } + + case mtMooshroom: + { + return ( + (TargetBlock == E_BLOCK_AIR) && + (BlockAbove == E_BLOCK_AIR) && + (BlockBelow == E_BLOCK_MYCELIUM) && + ( + (a_Biome == biMushroomShore) || + (a_Biome == biMushroomIsland) + ) + ); + } default: { diff --git a/src/Mobs/AggressiveMonster.cpp b/src/Mobs/AggressiveMonster.cpp index 41ef26e2a..7ca7a9d66 100644 --- a/src/Mobs/AggressiveMonster.cpp +++ b/src/Mobs/AggressiveMonster.cpp @@ -75,7 +75,9 @@ void cAggressiveMonster::Tick(float a_Dt, cChunk & a_Chunk) } if (m_Target == nullptr) + { return; + } cTracer LineOfSight(GetWorld()); Vector3d AttackDirection(m_Target->GetPosition() - GetPosition()); diff --git a/src/Mobs/Blaze.cpp b/src/Mobs/Blaze.cpp index 16869c79d..1fa9d2c37 100644 --- a/src/Mobs/Blaze.cpp +++ b/src/Mobs/Blaze.cpp @@ -34,7 +34,7 @@ void cBlaze::Attack(float a_Dt) { m_AttackInterval += a_Dt * m_AttackRate; - if (m_Target != nullptr && m_AttackInterval > 3.0) + if ((m_Target != nullptr) && (m_AttackInterval > 3.0)) { // Setting this higher gives us more wiggle room for attackrate Vector3d Speed = GetLookVector() * 20; diff --git a/src/Mobs/Ghast.cpp b/src/Mobs/Ghast.cpp index c65c0d29a..fc8de8362 100644 --- a/src/Mobs/Ghast.cpp +++ b/src/Mobs/Ghast.cpp @@ -36,7 +36,7 @@ void cGhast::Attack(float a_Dt) { m_AttackInterval += a_Dt * m_AttackRate; - if (m_Target != nullptr && m_AttackInterval > 3.0) + if ((m_Target != nullptr) && (m_AttackInterval > 3.0)) { // Setting this higher gives us more wiggle room for attackrate Vector3d Speed = GetLookVector() * 20; diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp index b8926e31d..c8b2ed774 100644 --- a/src/Mobs/Monster.cpp +++ b/src/Mobs/Monster.cpp @@ -267,7 +267,9 @@ void cMonster::Tick(float a_Dt, cChunk & a_Chunk) } if ((m_Target != nullptr) && m_Target->IsDestroyed()) + { m_Target = nullptr; + } // Burning in daylight HandleDaylightBurning(a_Chunk); @@ -1028,22 +1030,34 @@ void cMonster::AddRandomArmorDropItem(cItems & a_Drops, short a_LootingLevel) MTRand r1; if (r1.randInt() % 200 < ((m_DropChanceHelmet * 200) + (a_LootingLevel * 2))) { - if (!GetEquippedHelmet().IsEmpty()) a_Drops.push_back(GetEquippedHelmet()); + if (!GetEquippedHelmet().IsEmpty()) + { + a_Drops.push_back(GetEquippedHelmet()); + } } if (r1.randInt() % 200 < ((m_DropChanceChestplate * 200) + (a_LootingLevel * 2))) { - if (!GetEquippedChestplate().IsEmpty()) a_Drops.push_back(GetEquippedChestplate()); + if (!GetEquippedChestplate().IsEmpty()) + { + a_Drops.push_back(GetEquippedChestplate()); + } } if (r1.randInt() % 200 < ((m_DropChanceLeggings * 200) + (a_LootingLevel * 2))) { - if (!GetEquippedLeggings().IsEmpty()) a_Drops.push_back(GetEquippedLeggings()); + if (!GetEquippedLeggings().IsEmpty()) + { + a_Drops.push_back(GetEquippedLeggings()); + } } if (r1.randInt() % 200 < ((m_DropChanceBoots * 200) + (a_LootingLevel * 2))) { - if (!GetEquippedBoots().IsEmpty()) a_Drops.push_back(GetEquippedBoots()); + if (!GetEquippedBoots().IsEmpty()) + { + a_Drops.push_back(GetEquippedBoots()); + } } } @@ -1056,7 +1070,10 @@ void cMonster::AddRandomWeaponDropItem(cItems & a_Drops, short a_LootingLevel) MTRand r1; if (r1.randInt() % 200 < ((m_DropChanceWeapon * 200) + (a_LootingLevel * 2))) { - if (!GetEquippedWeapon().IsEmpty()) a_Drops.push_back(GetEquippedWeapon()); + if (!GetEquippedWeapon().IsEmpty()) + { + a_Drops.push_back(GetEquippedWeapon()); + } } } diff --git a/src/Mobs/Pig.cpp b/src/Mobs/Pig.cpp index 50b69e44f..1e4c35acd 100644 --- a/src/Mobs/Pig.cpp +++ b/src/Mobs/Pig.cpp @@ -49,17 +49,17 @@ void cPig::OnRightClicked(cPlayer & a_Player) a_Player.Detach(); return; } - + if (m_Attachee->IsPlayer()) { // Another player is already sitting in here, cannot attach return; } - + // Detach whatever is sitting in this pig now: m_Attachee->Detach(); } - + // Attach the player to this pig a_Player.AttachTo(this); } @@ -100,7 +100,7 @@ void cPig::Tick(float a_Dt, cChunk & a_Chunk) bool cPig::DoTakeDamage(TakeDamageInfo & a_TDI) -{ +{ if (!super::DoTakeDamage(a_TDI)) { return false; diff --git a/src/Mobs/Skeleton.cpp b/src/Mobs/Skeleton.cpp index f17bc307c..da5ddc670 100644 --- a/src/Mobs/Skeleton.cpp +++ b/src/Mobs/Skeleton.cpp @@ -71,7 +71,7 @@ void cSkeleton::Attack(float a_Dt) { m_AttackInterval += a_Dt * m_AttackRate; - if (m_Target != nullptr && m_AttackInterval > 3.0) + if ((m_Target != nullptr) && (m_AttackInterval > 3.0)) { // Setting this higher gives us more wiggle room for attackrate Vector3d Speed = GetLookVector() * 20; diff --git a/src/Mobs/SnowGolem.cpp b/src/Mobs/SnowGolem.cpp index 76334d970..8c4178beb 100644 --- a/src/Mobs/SnowGolem.cpp +++ b/src/Mobs/SnowGolem.cpp @@ -38,7 +38,7 @@ void cSnowGolem::Tick(float a_Dt, cChunk & a_Chunk) { BLOCKTYPE BlockBelow = m_World->GetBlock((int) floor(GetPosX()), (int) floor(GetPosY()) - 1, (int) floor(GetPosZ())); BLOCKTYPE Block = m_World->GetBlock((int) floor(GetPosX()), (int) floor(GetPosY()), (int) floor(GetPosZ())); - if (Block == E_BLOCK_AIR && cBlockInfo::IsSolid(BlockBelow)) + if ((Block == E_BLOCK_AIR) && cBlockInfo::IsSolid(BlockBelow)) { m_World->SetBlock((int) floor(GetPosX()), (int) floor(GetPosY()), (int) floor(GetPosZ()), E_BLOCK_SNOW, 0); } diff --git a/src/OSSupport/Socket.h b/src/OSSupport/Socket.h index e4ec895cb..9ec8c1111 100644 --- a/src/OSSupport/Socket.h +++ b/src/OSSupport/Socket.h @@ -74,7 +74,7 @@ public: inline static bool IsSocketError(int a_ReturnedValue) { #ifdef _WIN32 - return (a_ReturnedValue == SOCKET_ERROR || a_ReturnedValue == 0); + return ((a_ReturnedValue == SOCKET_ERROR) || (a_ReturnedValue == 0)); #else return (a_ReturnedValue <= 0); #endif diff --git a/src/OSSupport/Thread.cpp b/src/OSSupport/Thread.cpp index faaccce96..6188d5088 100644 --- a/src/OSSupport/Thread.cpp +++ b/src/OSSupport/Thread.cpp @@ -83,12 +83,16 @@ cThread::~cThread() void cThread::Start( bool a_bWaitOnDelete /* = true */) { if (a_bWaitOnDelete) + { m_StopEvent = new cEvent(); + } #ifndef _WIN32 pthread_t SndThread; if (pthread_create( &SndThread, NULL, MyThread, this)) + { LOGERROR("ERROR: Could not create thread!"); + } #else DWORD ThreadID = 0; HANDLE hThread = CreateThread(NULL // security @@ -132,6 +136,11 @@ void *cThread::MyThread( void *a_Param) ThreadFunction( ThreadParam); - if (StopEvent) StopEvent->Set(); + // If the thread was marked as wait-on-delete, signal the event being waited on: + if (StopEvent != nullptr) + { + StopEvent->Set(); + } + return 0; } diff --git a/src/Simulator/FluidSimulator.cpp b/src/Simulator/FluidSimulator.cpp index 9c8453d04..ecd74ee52 100644 --- a/src/Simulator/FluidSimulator.cpp +++ b/src/Simulator/FluidSimulator.cpp @@ -133,8 +133,10 @@ Direction cFluidSimulator::GetFlowingDirection(int a_X, int a_Y, int a_Z, bool a /* Disabled because of causing problems and being useless atm char BlockBelow = m_World.GetBlock(a_X, a_Y - 1, a_Z); // If there is nothing or fluid below it -> dominating flow is down :D - if (BlockBelow == E_BLOCK_AIR || IsAllowedBlock(BlockBelow)) + if ((BlockBelow == E_BLOCK_AIR) || IsAllowedBlock(BlockBelow)) + { return Y_MINUS; + } */ NIBBLETYPE LowestPoint = m_World.GetBlockMeta(a_X, a_Y, a_Z); // Current Block Meta so only lower points will be counted @@ -182,7 +184,9 @@ Direction cFluidSimulator::GetFlowingDirection(int a_X, int a_Y, int a_Z, bool a } if (LowestPoint == m_World.GetBlockMeta(a_X, a_Y, a_Z)) + { return NONE; + } if (a_X - X > 0) { diff --git a/src/StringUtils.cpp b/src/StringUtils.cpp index 34f2da682..5febf5d6c 100644 --- a/src/StringUtils.cpp +++ b/src/StringUtils.cpp @@ -416,24 +416,30 @@ static bool isLegalUTF8(const unsigned char * source, int length) { default: return false; // Everything else falls through when "true"... - case 4: if ((a = (*--srcptr)) < 0x80 || a > 0xBF) return false; - case 3: if ((a = (*--srcptr)) < 0x80 || a > 0xBF) return false; + case 4: if (((a = (*--srcptr)) < 0x80) || (a > 0xbf)) return false; + case 3: if (((a = (*--srcptr)) < 0x80) || (a > 0xbf)) return false; case 2: { - if ((a = (*--srcptr)) > 0xBF) return false; + if ((a = (*--srcptr)) > 0xbf) + { + return false; + } switch (*source) { // no fall-through in this inner switch - case 0xE0: if (a < 0xA0) return false; break; - case 0xED: if (a > 0x9F) return false; break; - case 0xF0: if (a < 0x90) return false; break; - case 0xF4: if (a > 0x8F) return false; break; + case 0xe0: if (a < 0xa0) return false; break; + case 0xed: if (a > 0x9f) return false; break; + case 0xf0: if (a < 0x90) return false; break; + case 0xf4: if (a > 0x8f) return false; break; default: if (a < 0x80) return false; } } - case 1: if (*source >= 0x80 && *source < 0xC2) return false; + case 1: if ((*source >= 0x80) && (*source < 0xc2)) return false; + } + if (*source > 0xf4) + { + return false; } - if (*source > 0xF4) return false; return true; } @@ -446,11 +452,11 @@ AString UTF8ToRawBEUTF16(const char * a_UTF8, size_t a_UTF8Length) AString UTF16; UTF16.reserve(a_UTF8Length * 3); - const unsigned char * source = (const unsigned char*)a_UTF8; + const unsigned char * source = (const unsigned char *)a_UTF8; const unsigned char * sourceEnd = source + a_UTF8Length; const int halfShift = 10; // used for shifting by 10 bits const unsigned int halfBase = 0x0010000UL; - const unsigned int halfMask = 0x3FFUL; + const unsigned int halfMask = 0x3ffUL; while (source < sourceEnd) { @@ -481,7 +487,7 @@ AString UTF8ToRawBEUTF16(const char * a_UTF8, size_t a_UTF8Length) if (ch <= UNI_MAX_BMP) { // Target is a character <= 0xFFFF - if (ch >= UNI_SUR_HIGH_START && ch <= UNI_SUR_LOW_END) + if ((ch >= UNI_SUR_HIGH_START) && (ch <= UNI_SUR_LOW_END)) { // UTF-16 surrogate values are illegal in UTF-32 ch = ' '; @@ -520,7 +526,10 @@ are equivalent to the following loop: { ch += *source++; --tmpBytesToRead; - if (tmpBytesToRead) ch <<= 6; + if (tmpBytesToRead) + { + ch <<= 6; + } } while (tmpBytesToRead > 0); } --------------------------------------------------------------------- @@ -723,15 +732,15 @@ AString ReplaceAllCharOccurrences(const AString & a_String, char a_From, char a_ /// Converts one Hex character in a Base64 encoding into the data value static inline int UnBase64(char c) { - if (c >='A' && c <= 'Z') + if ((c >='A') && (c <= 'Z')) { return c - 'A'; } - if (c >='a' && c <= 'z') + if ((c >='a') && (c <= 'z')) { return c - 'a' + 26; } - if (c >= '0' && c <= '9') + if ((c >= '0') && (c <= '9')) { return c - '0' + 52; } diff --git a/src/Tracer.cpp b/src/Tracer.cpp index e125c6aa4..e604f4a5b 100644 --- a/src/Tracer.cpp +++ b/src/Tracer.cpp @@ -14,15 +14,15 @@ -cTracer::cTracer(cWorld * a_World) - : m_World(a_World) +cTracer::cTracer(cWorld * a_World): + m_World(a_World) { - m_NormalTable[0].Set(-1, 0, 0); - m_NormalTable[1].Set( 0, 0, -1); - m_NormalTable[2].Set( 1, 0, 0); - m_NormalTable[3].Set( 0, 0, 1); - m_NormalTable[4].Set( 0, 1, 0); - m_NormalTable[5].Set( 0, -1, 0); + m_NormalTable[0].Set(-1, 0, 0); + m_NormalTable[1].Set( 0, 0, -1); + m_NormalTable[2].Set( 1, 0, 0); + m_NormalTable[3].Set( 0, 0, 1); + m_NormalTable[4].Set( 0, 1, 0); + m_NormalTable[5].Set( 0, -1, 0); } @@ -37,10 +37,16 @@ cTracer::~cTracer() -float cTracer::SigNum( float a_Num) +float cTracer::SigNum(float a_Num) { - if (a_Num < 0.f) return -1.f; - if (a_Num > 0.f) return 1.f; + if (a_Num < 0.f) + { + return -1.f; + } + if (a_Num > 0.f) + { + return 1.f; + } return 0.f; } @@ -59,7 +65,10 @@ void cTracer::SetValues(const Vector3f & a_Start, const Vector3f & a_Direction) step.z = (int) SigNum(dir.z); // normalize the direction vector - if (dir.SqrLength() > 0.f) dir.Normalize(); + if (dir.SqrLength() > 0.f) + { + dir.Normalize(); + } // how far we must move in the ray direction before // we encounter a new voxel in x-direction @@ -127,7 +136,7 @@ void cTracer::SetValues(const Vector3f & a_Start, const Vector3f & a_Direction) -bool cTracer::Trace( const Vector3f & a_Start, const Vector3f & a_Direction, int a_Distance, bool a_LineOfSight) +bool cTracer::Trace(const Vector3f & a_Start, const Vector3f & a_Direction, int a_Distance, bool a_LineOfSight) { if ((a_Start.y < 0) || (a_Start.y >= cChunkDef::Height)) { @@ -249,35 +258,42 @@ int LinesCross(float x0, float y0, float x1, float y1, float x2, float y2, float { // float linx, liny; - float d=(x1-x0)*(y3-y2)-(y1-y0)*(x3-x2); - if (std::abs(d)<0.001) {return 0;} - float AB=((y0-y2)*(x3-x2)-(x0-x2)*(y3-y2))/d; - if (AB>=0.0 && AB<=1.0) + float d = (x1 - x0) * (y3 - y2) - (y1 - y0) * (x3 - x2); + if (std::abs(d) < 0.001) { - float CD=((y0-y2)*(x1-x0)-(x0-x2)*(y1-y0))/d; - if (CD>=0.0 && CD<=1.0) + return 0; + } + + float AB = ((y0 - y2) * (x3 - x2) - (x0 - x2) * (y3 - y2)) / d; + if ((AB >= 0.0) && (AB <= 1.0)) + { + float CD = ((y0 - y2) * (x1 - x0) - (x0 - x2) * (y1 - y0)) / d; + if ((CD >= 0.0) && (CD <= 1.0)) { - // linx=x0+AB*(x1-x0); - // liny=y0+AB*(y1-y0); + // linx = x0 + AB * (x1 - x0); + // liny = y0 + AB * (y1 - y0); return 1; } } return 0; } + + + // intersect3D_SegmentPlane(): intersect a segment and a plane // Input: a_Ray = a segment, and a_Plane = a plane = {Point V0; Vector n;} // Output: *I0 = the intersect point (when it exists) // Return: 0 = disjoint (no intersection) // 1 = intersection in the unique point *I0 // 2 = the segment lies in the plane -int cTracer::intersect3D_SegmentPlane( const Vector3f & a_Origin, const Vector3f & a_End, const Vector3f & a_PlanePos, const Vector3f & a_PlaneNormal) +int cTracer::intersect3D_SegmentPlane(const Vector3f & a_Origin, const Vector3f & a_End, const Vector3f & a_PlanePos, const Vector3f & a_PlaneNormal) { Vector3f u = a_End - a_Origin; // a_Ray.P1 - S.P0; Vector3f w = a_Origin - a_PlanePos; // S.P0 - Pn.V0; - float D = a_PlaneNormal.Dot( u); // dot(Pn.n, u); - float N = -(a_PlaneNormal.Dot( w)); // -dot(a_Plane.n, w); + float D = a_PlaneNormal.Dot(u); // dot(Pn.n, u); + float N = -(a_PlaneNormal.Dot(w)); // -dot(a_Plane.n, w); const float EPSILON = 0.0001f; if (fabs(D) < EPSILON) @@ -294,12 +310,12 @@ int cTracer::intersect3D_SegmentPlane( const Vector3f & a_Origin, const Vector3f // they are not parallel // compute intersect param float sI = N / D; - if (sI < 0 || sI > 1) + if ((sI < 0) || (sI > 1)) { return 0; // no intersection } - // Vector3f I ( a_Ray->GetOrigin() + sI * u);// S.P0 + sI * u; // compute segment intersect point + // Vector3f I (a_Ray->GetOrigin() + sI * u);// S.P0 + sI * u; // compute segment intersect point RealHit = a_Origin + u * sI; return 1; } @@ -311,9 +327,9 @@ int cTracer::intersect3D_SegmentPlane( const Vector3f & a_Origin, const Vector3f int cTracer::GetHitNormal(const Vector3f & start, const Vector3f & end, const Vector3i & a_BlockPos) { Vector3i SmallBlockPos = a_BlockPos; - char BlockID = m_World->GetBlock( a_BlockPos.x, a_BlockPos.y, a_BlockPos.z); + char BlockID = m_World->GetBlock(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z); - if (BlockID == E_BLOCK_AIR || IsBlockWater(BlockID)) + if ((BlockID == E_BLOCK_AIR) || IsBlockWater(BlockID)) { return 0; } @@ -324,86 +340,86 @@ int cTracer::GetHitNormal(const Vector3f & start, const Vector3f & end, const Ve Vector3f Look = (end - start); Look.Normalize(); - float dot = Look.Dot( Vector3f(-1, 0, 0)); // first face normal is x -1 + float dot = Look.Dot(Vector3f(-1, 0, 0)); // first face normal is x -1 if (dot < 0) { - int Lines = LinesCross( start.x, start.y, end.x, end.y, BlockPos.x, BlockPos.y, BlockPos.x, BlockPos.y + 1); + int Lines = LinesCross(start.x, start.y, end.x, end.y, BlockPos.x, BlockPos.y, BlockPos.x, BlockPos.y + 1); if (Lines == 1) { - Lines = LinesCross( start.x, start.z, end.x, end.z, BlockPos.x, BlockPos.z, BlockPos.x, BlockPos.z + 1); + Lines = LinesCross(start.x, start.z, end.x, end.z, BlockPos.x, BlockPos.z, BlockPos.x, BlockPos.z + 1); if (Lines == 1) { - intersect3D_SegmentPlane( start, end, BlockPos, Vector3f(-1, 0, 0)); + intersect3D_SegmentPlane(start, end, BlockPos, Vector3f(-1, 0, 0)); return 1; } } } - dot = Look.Dot( Vector3f(0, 0, -1)); // second face normal is z -1 + dot = Look.Dot(Vector3f(0, 0, -1)); // second face normal is z -1 if (dot < 0) { - int Lines = LinesCross( start.z, start.y, end.z, end.y, BlockPos.z, BlockPos.y, BlockPos.z, BlockPos.y + 1); + int Lines = LinesCross(start.z, start.y, end.z, end.y, BlockPos.z, BlockPos.y, BlockPos.z, BlockPos.y + 1); if (Lines == 1) { - Lines = LinesCross( start.z, start.x, end.z, end.x, BlockPos.z, BlockPos.x, BlockPos.z, BlockPos.x + 1); + Lines = LinesCross(start.z, start.x, end.z, end.x, BlockPos.z, BlockPos.x, BlockPos.z, BlockPos.x + 1); if (Lines == 1) { - intersect3D_SegmentPlane( start, end, BlockPos, Vector3f(0, 0, -1)); + intersect3D_SegmentPlane(start, end, BlockPos, Vector3f(0, 0, -1)); return 2; } } } - dot = Look.Dot( Vector3f(1, 0, 0)); // third face normal is x 1 + dot = Look.Dot(Vector3f(1, 0, 0)); // third face normal is x 1 if (dot < 0) { - int Lines = LinesCross( start.x, start.y, end.x, end.y, BlockPos.x + 1, BlockPos.y, BlockPos.x + 1, BlockPos.y + 1); + int Lines = LinesCross(start.x, start.y, end.x, end.y, BlockPos.x + 1, BlockPos.y, BlockPos.x + 1, BlockPos.y + 1); if (Lines == 1) { - Lines = LinesCross( start.x, start.z, end.x, end.z, BlockPos.x + 1, BlockPos.z, BlockPos.x + 1, BlockPos.z + 1); + Lines = LinesCross(start.x, start.z, end.x, end.z, BlockPos.x + 1, BlockPos.z, BlockPos.x + 1, BlockPos.z + 1); if (Lines == 1) { - intersect3D_SegmentPlane( start, end, BlockPos + Vector3f(1, 0, 0), Vector3f(1, 0, 0)); + intersect3D_SegmentPlane(start, end, BlockPos + Vector3f(1, 0, 0), Vector3f(1, 0, 0)); return 3; } } } - dot = Look.Dot( Vector3f(0, 0, 1)); // fourth face normal is z 1 + dot = Look.Dot(Vector3f(0, 0, 1)); // fourth face normal is z 1 if (dot < 0) { - int Lines = LinesCross( start.z, start.y, end.z, end.y, BlockPos.z + 1, BlockPos.y, BlockPos.z + 1, BlockPos.y + 1); + int Lines = LinesCross(start.z, start.y, end.z, end.y, BlockPos.z + 1, BlockPos.y, BlockPos.z + 1, BlockPos.y + 1); if (Lines == 1) { - Lines = LinesCross( start.z, start.x, end.z, end.x, BlockPos.z + 1, BlockPos.x, BlockPos.z + 1, BlockPos.x + 1); + Lines = LinesCross(start.z, start.x, end.z, end.x, BlockPos.z + 1, BlockPos.x, BlockPos.z + 1, BlockPos.x + 1); if (Lines == 1) { - intersect3D_SegmentPlane( start, end, BlockPos + Vector3f(0, 0, 1), Vector3f(0, 0, 1)); + intersect3D_SegmentPlane(start, end, BlockPos + Vector3f(0, 0, 1), Vector3f(0, 0, 1)); return 4; } } } - dot = Look.Dot( Vector3f(0, 1, 0)); // fifth face normal is y 1 + dot = Look.Dot(Vector3f(0, 1, 0)); // fifth face normal is y 1 if (dot < 0) { - int Lines = LinesCross( start.y, start.x, end.y, end.x, BlockPos.y + 1, BlockPos.x, BlockPos.y + 1, BlockPos.x + 1); + int Lines = LinesCross(start.y, start.x, end.y, end.x, BlockPos.y + 1, BlockPos.x, BlockPos.y + 1, BlockPos.x + 1); if (Lines == 1) { - Lines = LinesCross( start.y, start.z, end.y, end.z, BlockPos.y + 1, BlockPos.z, BlockPos.y + 1, BlockPos.z + 1); + Lines = LinesCross(start.y, start.z, end.y, end.z, BlockPos.y + 1, BlockPos.z, BlockPos.y + 1, BlockPos.z + 1); if (Lines == 1) { - intersect3D_SegmentPlane( start, end, BlockPos + Vector3f(0, 1, 0), Vector3f(0, 1, 0)); + intersect3D_SegmentPlane(start, end, BlockPos + Vector3f(0, 1, 0), Vector3f(0, 1, 0)); return 5; } } } - dot = Look.Dot( Vector3f(0, -1, 0)); // sixth face normal is y -1 + dot = Look.Dot(Vector3f(0, -1, 0)); // sixth face normal is y -1 if (dot < 0) { - int Lines = LinesCross( start.y, start.x, end.y, end.x, BlockPos.y, BlockPos.x, BlockPos.y, BlockPos.x + 1); + int Lines = LinesCross(start.y, start.x, end.y, end.x, BlockPos.y, BlockPos.x, BlockPos.y, BlockPos.x + 1); if (Lines == 1) { - Lines = LinesCross( start.y, start.z, end.y, end.z, BlockPos.y, BlockPos.z, BlockPos.y, BlockPos.z + 1); + Lines = LinesCross(start.y, start.z, end.y, end.z, BlockPos.y, BlockPos.z, BlockPos.y, BlockPos.z + 1); if (Lines == 1) { - intersect3D_SegmentPlane( start, end, BlockPos, Vector3f(0, -1, 0)); + intersect3D_SegmentPlane(start, end, BlockPos, Vector3f(0, -1, 0)); return 6; } } diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp index 9113ec343..ff934c049 100644 --- a/src/UI/SlotArea.cpp +++ b/src/UI/SlotArea.cpp @@ -1167,7 +1167,7 @@ void cSlotAreaAnvil::UpdateResult(cPlayer & a_Player) { m_MaximumCost = 39; } - if (m_MaximumCost >= 40 && !a_Player.IsGameModeCreative()) + if ((m_MaximumCost >= 40) && !a_Player.IsGameModeCreative()) { Input.Empty(); } diff --git a/src/World.cpp b/src/World.cpp index 309be66b7..4a741d37b 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -614,7 +614,7 @@ void cWorld::Start(void) } // Adjust the enum-backed variables into their respective bounds: - m_GameMode = (eGameMode) Clamp(GameMode, (int)gmSurvival, (int)gmAdventure); + m_GameMode = (eGameMode) Clamp(GameMode, (int)gmSurvival, (int)gmSpectator); m_TNTShrapnelLevel = (eShrapnelLevel)Clamp(TNTShrapnelLevel, (int)slNone, (int)slAll); m_Weather = (eWeather) Clamp(Weather, (int)wSunny, (int)wStorm); @@ -1809,7 +1809,7 @@ void cWorld::SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_FlyAwaySpeed /= 100; // Pre-divide, so that we don't have to divide each time inside the loop for (cItems::const_iterator itr = a_Pickups.begin(); itr != a_Pickups.end(); ++itr) { - if (!IsValidItem(itr->m_ItemType) || itr->m_ItemType == E_BLOCK_AIR) + if (!IsValidItem(itr->m_ItemType) || (itr->m_ItemType == E_BLOCK_AIR)) { // Don't spawn pickup if item isn't even valid; should prevent client crashing too continue; @@ -1835,7 +1835,7 @@ void cWorld::SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double { for (cItems::const_iterator itr = a_Pickups.begin(); itr != a_Pickups.end(); ++itr) { - if (!IsValidItem(itr->m_ItemType) || itr->m_ItemType == E_BLOCK_AIR) + if (!IsValidItem(itr->m_ItemType) || (itr->m_ItemType == E_BLOCK_AIR)) { continue; } diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp index ddee5e514..26a9104bc 100644 --- a/src/WorldStorage/WSSAnvil.cpp +++ b/src/WorldStorage/WSSAnvil.cpp @@ -1526,7 +1526,10 @@ void cWSSAnvil::LoadFallingBlockFromNBT(cEntityList & a_Entities, const cParsedN int TypeIdx = a_NBT.FindChildByName(a_TagIdx, "TileID"); int MetaIdx = a_NBT.FindChildByName(a_TagIdx, "Data"); - if ((TypeIdx < 0) || (MetaIdx < 0)) { return; } + if ((TypeIdx < 0) || (MetaIdx < 0)) + { + return; + } int Type = a_NBT.GetInt(TypeIdx); NIBBLETYPE Meta = (NIBBLETYPE)a_NBT.GetByte(MetaIdx); @@ -2196,11 +2199,13 @@ void cWSSAnvil::LoadGiantFromNBT(cEntityList & a_Entities, const cParsedNBT & a_ void cWSSAnvil::LoadHorseFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx) { - int TypeIdx = a_NBT.FindChildByName(a_TagIdx, "Type"); + int TypeIdx = a_NBT.FindChildByName(a_TagIdx, "Type"); int ColorIdx = a_NBT.FindChildByName(a_TagIdx, "Color"); int StyleIdx = a_NBT.FindChildByName(a_TagIdx, "Style"); - - if ((TypeIdx < 0) || (ColorIdx < 0) || (StyleIdx < 0)) { return; } + if ((TypeIdx < 0) || (ColorIdx < 0) || (StyleIdx < 0)) + { + return; + } int Type = a_NBT.GetInt(TypeIdx); int Color = a_NBT.GetInt(ColorIdx); @@ -2390,8 +2395,10 @@ void cWSSAnvil::LoadSilverfishFromNBT(cEntityList & a_Entities, const cParsedNBT void cWSSAnvil::LoadSkeletonFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx) { int TypeIdx = a_NBT.FindChildByName(a_TagIdx, "SkeletonType"); - - if (TypeIdx < 0) { return; } + if (TypeIdx < 0) + { + return; + } bool Type = ((a_NBT.GetByte(TypeIdx) == 1) ? true : false); @@ -2505,8 +2512,10 @@ void cWSSAnvil::LoadSquidFromNBT(cEntityList & a_Entities, const cParsedNBT & a_ void cWSSAnvil::LoadVillagerFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx) { int TypeIdx = a_NBT.FindChildByName(a_TagIdx, "Profession"); - - if (TypeIdx < 0) { return; } + if (TypeIdx < 0) + { + return; + } int Type = a_NBT.GetInt(TypeIdx); @@ -2630,8 +2639,10 @@ void cWSSAnvil::LoadWolfFromNBT(cEntityList & a_Entities, const cParsedNBT & a_N void cWSSAnvil::LoadZombieFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx) { int IsVillagerIdx = a_NBT.FindChildByName(a_TagIdx, "IsVillager"); - - if (IsVillagerIdx < 0) { return; } + if (IsVillagerIdx < 0) + { + return; + } bool IsVillagerZombie = ((a_NBT.GetByte(IsVillagerIdx) == 1) ? true : false); diff --git a/src/XMLParser.h b/src/XMLParser.h index 5b53e55cf..ea341bce6 100644 --- a/src/XMLParser.h +++ b/src/XMLParser.h @@ -105,11 +105,11 @@ public: Destroy (); // If the encoding or seperator are empty, then nullptr - if (pszEncoding != nullptr && pszEncoding [0] == 0) + if ((pszEncoding != nullptr) && (pszEncoding[0] == 0)) { pszEncoding = nullptr; } - if (pszSep != nullptr && pszSep [0] == 0) + if ((pszSep != nullptr) && (pszSep[0] == 0)) { pszSep = nullptr; } @@ -147,7 +147,7 @@ public: bool Parse (const char *pszBuffer, int nLength, bool fIsFinal = true) { assert (m_p != nullptr); - return XML_Parse (m_p, pszBuffer, nLength, fIsFinal) != 0; + return (XML_Parse (m_p, pszBuffer, nLength, fIsFinal) != 0); } // @cmember Parse internal buffer @@ -254,7 +254,9 @@ protected: XML_SetDefaultHandlerExpand (m_p, fEnable ? DefaultHandler : nullptr); } else + { XML_SetDefaultHandler (m_p, fEnable ? DefaultHandler : nullptr); + } } // @cmember Enable/Disable external entity ref handler @@ -402,11 +404,17 @@ public: { XML_expat_version v = XML_ExpatVersionInfo (); if (pnMajor) + { *pnMajor = v .major; + } if (pnMinor) + { *pnMinor = v .minor; + } if (pnMicro) + { *pnMicro = v .micro; + } } // @cmember Get last error string |