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author | Woazboat <f.kargl@posteo.de> | 2015-04-28 02:47:36 +0200 |
---|---|---|
committer | Woazboat <f.kargl@posteo.de> | 2015-04-28 02:47:36 +0200 |
commit | 797e3130d2ae721688b53dbaa2831d441ba0138a (patch) | |
tree | a334c0cba214405a0fcf68455bfb5b3ef9168323 /src | |
parent | convert c style casts to c++ static casts (diff) | |
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Diffstat (limited to 'src')
-rw-r--r-- | src/Tracer.cpp | 14 | ||||
-rw-r--r-- | src/Vector3.h | 5 |
2 files changed, 15 insertions, 4 deletions
diff --git a/src/Tracer.cpp b/src/Tracer.cpp index 3f9501e1f..816bc0fe8 100644 --- a/src/Tracer.cpp +++ b/src/Tracer.cpp @@ -56,6 +56,9 @@ float cTracer::SigNum(float a_Num) void cTracer::SetValues(const Vector3f & a_Start, const Vector3f & a_Direction) { + // Since this method should only be called by Trace, zero length vectors should already have been taken care of + ASSERT(a_Direction.hasNonZeroLength()); + // calculate the direction of the ray (linear algebra) dir = a_Direction; @@ -65,10 +68,8 @@ void cTracer::SetValues(const Vector3f & a_Start, const Vector3f & a_Direction) step.z = (int) SigNum(dir.z); // normalize the direction vector - if (dir.SqrLength() > 0.f) - { - dir.Normalize(); - } + dir.Normalize(); + // how far we must move in the ray direction before // we encounter a new voxel in x-direction @@ -139,6 +140,11 @@ void cTracer::SetValues(const Vector3f & a_Start, const Vector3f & a_Direction) bool cTracer::Trace(const Vector3f & a_Start, const Vector3f & a_Direction, int a_Distance, bool a_LineOfSight) { + if(!a_Direction.hasNonZeroLength()) + { + return false; + } + if ((a_Start.y < 0) || (a_Start.y >= cChunkDef::Height)) { LOGD("%s: Start Y is outside the world (%.2f), not tracing.", __FUNCTION__, a_Start.y); diff --git a/src/Vector3.h b/src/Vector3.h index 36f277ba4..f1fb2d257 100644 --- a/src/Vector3.h +++ b/src/Vector3.h @@ -78,6 +78,11 @@ public: ); } + inline bool hasNonZeroLength(void) const + { + return ((x != 0) || (y != 0) || (z != 0)); + } + inline double Length(void) const { return sqrt(static_cast<double>(x * x + y * y + z * z)); |