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author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-03-18 21:49:08 +0100 |
---|---|---|
committer | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-03-18 21:49:08 +0100 |
commit | b8fe024f9de9988b8aa2fc86a1d52b8dbf5712df (patch) | |
tree | 93afcc6d60f697fe59a12b4e67a780a0c7a3907e /src | |
parent | Added levels of shrapnel (diff) | |
parent | Fixed chunkmap tree block replacing. (diff) | |
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Diffstat (limited to 'src')
120 files changed, 3001 insertions, 1024 deletions
diff --git a/src/Bindings/AllToLua.pkg b/src/Bindings/AllToLua.pkg index 2676281f9..1cd7c74f8 100644 --- a/src/Bindings/AllToLua.pkg +++ b/src/Bindings/AllToLua.pkg @@ -11,6 +11,7 @@ typedef unsigned int UInt32; typedef unsigned short UInt16; +$cfile "../Vector3.h" $cfile "../ChunkDef.h" $cfile "../BiomeDef.h" @@ -62,10 +63,6 @@ $cfile "../BlockEntities/MobHeadEntity.h" $cfile "../BlockEntities/FlowerPotEntity.h" $cfile "../WebAdmin.h" $cfile "../Root.h" -$cfile "../Vector3f.h" -$cfile "../Vector3d.h" -$cfile "../Vector3i.h" -$cfile "../Matrix4f.h" $cfile "../Cuboid.h" $cfile "../BoundingBox.h" $cfile "../Tracer.h" @@ -97,4 +94,10 @@ typedef unsigned char Byte; +// Aliases +$renaming Vector3<double> @ Vector3d +$renaming Vector3<float> @ Vector3f +$renaming Vector3<int> @ Vector3i + + diff --git a/src/Bindings/LuaState.cpp b/src/Bindings/LuaState.cpp index aa6ee05b3..f24e15c3b 100644 --- a/src/Bindings/LuaState.cpp +++ b/src/Bindings/LuaState.cpp @@ -94,12 +94,20 @@ void cLuaState::Create(void) } m_LuaState = lua_open(); luaL_openlibs(m_LuaState); + m_IsOwned = true; +} + + + + + +void cLuaState::RegisterAPILibs(void) +{ tolua_AllToLua_open(m_LuaState); ManualBindings::Bind(m_LuaState); DeprecatedBindings::Bind(m_LuaState); luaopen_lsqlite3(m_LuaState); luaopen_lxp(m_LuaState); - m_IsOwned = true; } @@ -734,10 +742,6 @@ void cLuaState::GetStackValue(int a_StackPos, AString & a_Value) { a_Value.assign(data, len); } - else - { - a_Value.clear(); - } } @@ -1281,7 +1285,9 @@ void cLuaState::LogStack(lua_State * a_LuaState, const char * a_Header) { UNUSED(a_Header); // The param seems unused when compiling for release, so the compiler warns - LOGD((a_Header != NULL) ? a_Header : "Lua C API Stack contents:"); + + // Format string consisting only of %s is used to appease the compiler + LOGD("%s",(a_Header != NULL) ? a_Header : "Lua C API Stack contents:"); for (int i = lua_gettop(a_LuaState); i > 0; i--) { AString Value; diff --git a/src/Bindings/LuaState.h b/src/Bindings/LuaState.h index 4a7a6fadb..f5cb8379d 100644 --- a/src/Bindings/LuaState.h +++ b/src/Bindings/LuaState.h @@ -29,6 +29,8 @@ extern "C" #include "lua/src/lauxlib.h" } +#include "../Vector3.h" + @@ -52,7 +54,6 @@ class cWebAdmin; struct HTTPTemplateRequest; class cTNTEntity; class cCreeper; -class Vector3i; class cHopperEntity; class cBlockEntity; @@ -139,9 +140,14 @@ public: /** Allows this object to be used in the same way as a lua_State *, for example in the LuaLib functions */ operator lua_State * (void) { return m_LuaState; } - /** Creates the m_LuaState, if not closed already. This state will be automatically closed in the destructor */ + /** Creates the m_LuaState, if not closed already. This state will be automatically closed in the destructor. + The regular Lua libs are registered, but the MCS API is not registered (so that Lua can be used as + lite-config as well), use RegisterAPILibs() to do that. */ void Create(void); + /** Registers all the API libraries that MCS provides into m_LuaState. */ + void RegisterAPILibs(void); + /** Closes the m_LuaState, if not closed already */ void Close(void); @@ -194,7 +200,7 @@ public: void Push(const HTTPTemplateRequest * a_Request); void Push(cTNTEntity * a_TNTEntity); void Push(Vector3i * a_Vector); - void Push(void * a_Ptr); + NORETURNDEBUG void Push(void * a_Ptr); void Push(cHopperEntity * a_Hopper); void Push(cBlockEntity * a_BlockEntity); diff --git a/src/Bindings/ManualBindings.cpp b/src/Bindings/ManualBindings.cpp index a5247bbe6..20bbc48f2 100644 --- a/src/Bindings/ManualBindings.cpp +++ b/src/Bindings/ManualBindings.cpp @@ -1497,7 +1497,8 @@ static int tolua_cPluginManager_BindCommand(lua_State * L) } Plugin->BindCommand(Command, FnRef); - return 0; + lua_pushboolean(L, true); + return 1; } @@ -1521,7 +1522,10 @@ static int tolua_cPluginManager_BindConsoleCommand(lua_State * L) // Read the arguments to this API call: tolua_Error tolua_err; int idx = 1; - if (tolua_isusertype(L, 1, "cPluginManager", 0, &tolua_err)) + if ( + tolua_isusertype(L, 1, "cPluginManager", 0, &tolua_err) || + tolua_isusertable(L, 1, "cPluginManager", 0, &tolua_err) + ) { idx++; } @@ -1561,7 +1565,8 @@ static int tolua_cPluginManager_BindConsoleCommand(lua_State * L) } Plugin->BindConsoleCommand(Command, FnRef); - return 0; + lua_pushboolean(L, true); + return 1; } diff --git a/src/Bindings/PluginLua.cpp b/src/Bindings/PluginLua.cpp index 45c8216be..cccbc3c93 100644 --- a/src/Bindings/PluginLua.cpp +++ b/src/Bindings/PluginLua.cpp @@ -75,6 +75,7 @@ bool cPluginLua::Initialize(void) if (!m_LuaState.IsValid()) { m_LuaState.Create(); + m_LuaState.RegisterAPILibs(); // Inject the identification global variables into the state: lua_pushlightuserdata(m_LuaState, this); diff --git a/src/Bindings/PluginManager.cpp b/src/Bindings/PluginManager.cpp index c7df6357e..b9cf160c4 100644 --- a/src/Bindings/PluginManager.cpp +++ b/src/Bindings/PluginManager.cpp @@ -248,7 +248,7 @@ bool cPluginManager::CallHookChat(cPlayer * a_Player, AString & a_Message) { AStringVector Split(StringSplit(a_Message, " ")); ASSERT(!Split.empty()); // This should not happen - we know there's at least one char in the message so the split needs to be at least one item long - a_Player->SendMessageInfo(Printf("Unknown command: \"%s\"", Split[0].c_str())); + a_Player->SendMessageInfo(Printf("Unknown command: \"%s\"", a_Message.c_str())); LOGINFO("Player %s issued an unknown command: \"%s\"", a_Player->GetName().c_str(), a_Message.c_str()); return true; // Cancel sending } diff --git a/src/BlockArea.cpp b/src/BlockArea.cpp index d07ef747a..406e18a3b 100644 --- a/src/BlockArea.cpp +++ b/src/BlockArea.cpp @@ -168,6 +168,7 @@ cBlockArea::cBlockArea(void) : m_SizeX(0), m_SizeY(0), m_SizeZ(0), + m_WEOffset(0, 0, 0), m_BlockTypes(NULL), m_BlockMetas(NULL), m_BlockLight(NULL), @@ -254,6 +255,24 @@ void cBlockArea::Create(int a_SizeX, int a_SizeY, int a_SizeZ, int a_DataTypes) +void cBlockArea::SetWEOffset(int a_OffsetX, int a_OffsetY, int a_OffsetZ) +{ + m_WEOffset.Set(a_OffsetX, a_OffsetY, a_OffsetZ); +} + + + + + +void cBlockArea::SetWEOffset(const Vector3i & a_Offset) +{ + m_WEOffset.Set(a_Offset.x, a_Offset.y, a_Offset.z); +} + + + + + void cBlockArea::SetOrigin(int a_OriginX, int a_OriginY, int a_OriginZ) { m_OriginX = a_OriginX; diff --git a/src/BlockArea.h b/src/BlockArea.h index 0703f195e..e0e8fe972 100644 --- a/src/BlockArea.h +++ b/src/BlockArea.h @@ -13,13 +13,13 @@ #pragma once #include "ForEachChunkProvider.h" +#include "Vector3.h" // fwd: class cCuboid; -class Vector3i; @@ -209,6 +209,8 @@ public: void SetBlockLight (int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_BlockLight); void SetRelBlockSkyLight(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_BlockSkyLight); void SetBlockSkyLight (int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_BlockSkyLight); + void SetWEOffset (int a_OffsetX, int a_OffsetY, int a_OffsetZ); + void SetWEOffset (const Vector3i & a_Offset); // Getters: BLOCKTYPE GetRelBlockType (int a_RelX, int a_RelY, int a_RelZ) const; @@ -219,6 +221,7 @@ public: NIBBLETYPE GetBlockLight (int a_BlockX, int a_BlockY, int a_BlockZ) const; NIBBLETYPE GetRelBlockSkyLight(int a_RelX, int a_RelY, int a_RelZ) const; NIBBLETYPE GetBlockSkyLight (int a_BlockX, int a_BlockY, int a_BlockZ) const; + const Vector3i & GetWEOffset (void) const {return m_WEOffset;} void SetBlockTypeMeta (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); void SetRelBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); @@ -299,6 +302,10 @@ protected: int m_SizeY; int m_SizeZ; + /** An extra data value sometimes stored in the .schematic file. Used mainly by the WorldEdit plugin. + cBlockArea doesn't use this value in any way. */ + Vector3i m_WEOffset; + BLOCKTYPE * m_BlockTypes; NIBBLETYPE * m_BlockMetas; // Each meta is stored as a separate byte for faster access NIBBLETYPE * m_BlockLight; // Each light value is stored as a separate byte for faster access diff --git a/src/BlockEntities/DispenserEntity.cpp b/src/BlockEntities/DispenserEntity.cpp index cbfbb1b6a..e03bf776d 100644 --- a/src/BlockEntities/DispenserEntity.cpp +++ b/src/BlockEntities/DispenserEntity.cpp @@ -138,6 +138,12 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum) break; } + case E_ITEM_FIRE_CHARGE: + { + // TODO: Spawn fireball entity + break; + } + default: { DropFromSlot(a_Chunk, a_SlotNum); diff --git a/src/BlockEntities/HopperEntity.cpp b/src/BlockEntities/HopperEntity.cpp index af7043767..41fb9f811 100644 --- a/src/BlockEntities/HopperEntity.cpp +++ b/src/BlockEntities/HopperEntity.cpp @@ -219,7 +219,7 @@ bool cHopperEntity::MovePickupsIn(cChunk & a_Chunk, Int64 a_CurrentTick) Vector3f EntityPos = a_Entity->GetPosition(); Vector3f BlockPos(m_Pos.x + 0.5f, (float)m_Pos.y + 1, m_Pos.z + 0.5f); // One block above hopper, and search from center outwards - float Distance = (EntityPos - BlockPos).Length(); + double Distance = (EntityPos - BlockPos).Length(); if (Distance < 0.5) { diff --git a/src/BlockInfo.cpp b/src/BlockInfo.cpp index d1ecfdf7e..7d438ba3e 100644 --- a/src/BlockInfo.cpp +++ b/src/BlockInfo.cpp @@ -93,6 +93,7 @@ void cBlockInfo::Initialize(void) ms_Info[E_BLOCK_IRON_BARS ].m_SpreadLightFalloff = 1; ms_Info[E_BLOCK_IRON_DOOR ].m_SpreadLightFalloff = 1; ms_Info[E_BLOCK_LEAVES ].m_SpreadLightFalloff = 1; + ms_Info[E_BLOCK_NEW_LEAVES ].m_SpreadLightFalloff = 1; ms_Info[E_BLOCK_SIGN_POST ].m_SpreadLightFalloff = 1; ms_Info[E_BLOCK_TORCH ].m_SpreadLightFalloff = 1; ms_Info[E_BLOCK_VINES ].m_SpreadLightFalloff = 1; diff --git a/src/Blocks/BlockAnvil.h b/src/Blocks/BlockAnvil.h new file mode 100644 index 000000000..9f5f84be0 --- /dev/null +++ b/src/Blocks/BlockAnvil.h @@ -0,0 +1,63 @@ + +#pragma once + +#include "BlockHandler.h" +#include "../World.h" +#include "../Entities/Player.h" + + + + + +class cBlockAnvilHandler : + public cBlockHandler +{ +public: + cBlockAnvilHandler(BLOCKTYPE a_BlockType) + : cBlockHandler(a_BlockType) + { + } + + virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override + { + a_Pickups.push_back(cItem(E_BLOCK_ANVIL, 1, a_BlockMeta >> 2)); + } + + virtual bool GetPlacementBlockTypeMeta( + cChunkInterface & a_ChunkInterface, cPlayer * a_Player, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_CursorX, int a_CursorY, int a_CursorZ, + BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta + ) override + { + a_BlockType = m_BlockType; + + int Direction = (int)floor(a_Player->GetYaw() * 4.0 / 360.0 + 0.5) & 0x3; + int RawMeta = a_BlockMeta >> 2; + + Direction++; + Direction %= 4; + switch (Direction) + { + case 0: a_BlockMeta = 0x2 | RawMeta << 2; break; + case 1: a_BlockMeta = 0x3 | RawMeta << 2; break; + case 2: a_BlockMeta = 0x0 | RawMeta << 2; break; + case 3: a_BlockMeta = 0x1 | RawMeta << 2; break; + default: + { + return false; + } + } + + return true; + } + + virtual bool IsUseable() override + { + return true; + } +} ; + + + + diff --git a/src/Blocks/BlockBed.cpp b/src/Blocks/BlockBed.cpp index 3dad4feba..6a3c6a55b 100644 --- a/src/Blocks/BlockBed.cpp +++ b/src/Blocks/BlockBed.cpp @@ -51,6 +51,49 @@ void cBlockBedHandler::OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldInt +class cTimeFastForwardTester : + public cPlayerListCallback +{ + virtual bool Item(cPlayer * a_Player) override + { + if (!a_Player->IsInBed()) + { + return true; + } + + return false; + } +}; + + + + + +class cPlayerBedStateUnsetter : + public cPlayerListCallback +{ +public: + cPlayerBedStateUnsetter(Vector3i a_Position, cWorldInterface & a_WorldInterface) : + m_Position(a_Position), m_WorldInterface(a_WorldInterface) + { + } + + virtual bool Item(cPlayer * a_Player) override + { + a_Player->SetIsInBed(false); + m_WorldInterface.GetBroadcastManager().BroadcastEntityAnimation(*a_Player, 2); + return false; + } + +private: + Vector3i m_Position; + cWorldInterface & m_WorldInterface; +}; + + + + + void cBlockBedHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) { if (a_WorldInterface.GetDimension() != dimOverworld) @@ -69,6 +112,8 @@ void cBlockBedHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface } else { + Vector3i PillowDirection(0, 0, 0); + if (Meta & 0x8) { // Is pillow @@ -77,16 +122,30 @@ void cBlockBedHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface else { // Is foot end - Vector3i Direction = MetaDataToDirection( Meta & 0x7 ); - if (a_ChunkInterface.GetBlock(a_BlockX + Direction.x, a_BlockY, a_BlockZ + Direction.z) == E_BLOCK_BED) // Must always use pillow location for sleeping + VERIFY((Meta & 0x4) != 0x4); // Occupied flag should never be set, else our compilator (intended) is broken + + PillowDirection = MetaDataToDirection(Meta & 0x7); + if (a_ChunkInterface.GetBlock(a_BlockX + PillowDirection.x, a_BlockY, a_BlockZ + PillowDirection.z) == E_BLOCK_BED) // Must always use pillow location for sleeping { - a_WorldInterface.GetBroadcastManager().BroadcastUseBed(*a_Player, a_BlockX + Direction.x, a_BlockY, a_BlockZ + Direction.z); + a_WorldInterface.GetBroadcastManager().BroadcastUseBed(*a_Player, a_BlockX + PillowDirection.x, a_BlockY, a_BlockZ + PillowDirection.z); } } - a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, (Meta | (1 << 2))); - } - - } else { + + a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta | 0x4); // Where 0x4 = occupied bit + a_Player->SetIsInBed(true); + + cTimeFastForwardTester Tester; + if (a_WorldInterface.ForEachPlayer(Tester)) + { + cPlayerBedStateUnsetter Unsetter(Vector3i(a_BlockX + PillowDirection.x, a_BlockY, a_BlockZ + PillowDirection.z), a_WorldInterface); + a_WorldInterface.ForEachPlayer(Unsetter); + a_WorldInterface.SetTimeOfDay(0); + a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta & 0xB); // Where 0xB = 1011, and zero is to make sure 'occupied' bit is always unset + } + } + } + else + { a_Player->SendMessageFailure("You can only sleep at night"); } } diff --git a/src/Blocks/BlockCake.h b/src/Blocks/BlockCake.h new file mode 100644 index 000000000..36e133388 --- /dev/null +++ b/src/Blocks/BlockCake.h @@ -0,0 +1,55 @@ +#pragma once + +#include "BlockHandler.h" + + + + + +class cBlockCakeHandler : + public cBlockHandler +{ +public: + cBlockCakeHandler(BLOCKTYPE a_BlockType) + : cBlockHandler(a_BlockType) + { + } + + virtual void OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override + { + NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); + + if (!a_Player->Feed(2, 0.1)) + { + return; + } + + if (Meta >= 5) + { + a_ChunkInterface.FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0); + } + else + { + a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta + 1); + } + } + + virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override + { + // Give nothing + } + + virtual bool IsUseable(void) override + { + return true; + } + + virtual const char * GetStepSound(void) override + { + return "step.cloth"; + } +} ; + + + + diff --git a/src/Blocks/BlockHandler.cpp b/src/Blocks/BlockHandler.cpp index aa97b2ca9..4f74e2f45 100644 --- a/src/Blocks/BlockHandler.cpp +++ b/src/Blocks/BlockHandler.cpp @@ -6,10 +6,12 @@ #include "../Root.h" #include "../Bindings/PluginManager.h" #include "../Chunk.h" +#include "BlockAnvil.h" #include "BlockBed.h" #include "BlockBrewingStand.h" #include "BlockButton.h" #include "BlockCactus.h" +#include "BlockCake.h" #include "BlockCarpet.h" #include "BlockCauldron.h" #include "BlockChest.h" @@ -85,12 +87,14 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType) // Block handlers, alphabetically sorted: case E_BLOCK_ACACIA_WOOD_STAIRS: return new cBlockStairsHandler (a_BlockType); case E_BLOCK_ACTIVATOR_RAIL: return new cBlockRailHandler (a_BlockType); + case E_BLOCK_ANVIL: return new cBlockAnvilHandler (a_BlockType); case E_BLOCK_BED: return new cBlockBedHandler (a_BlockType); case E_BLOCK_BIRCH_WOOD_STAIRS: return new cBlockStairsHandler (a_BlockType); case E_BLOCK_BREWING_STAND: return new cBlockBrewingStandHandler (a_BlockType); case E_BLOCK_BRICK_STAIRS: return new cBlockStairsHandler (a_BlockType); case E_BLOCK_BROWN_MUSHROOM: return new cBlockMushroomHandler (a_BlockType); case E_BLOCK_CACTUS: return new cBlockCactusHandler (a_BlockType); + case E_BLOCK_CAKE: return new cBlockCakeHandler (a_BlockType); case E_BLOCK_CARROTS: return new cBlockCropsHandler (a_BlockType); case E_BLOCK_CARPET: return new cBlockCarpetHandler (a_BlockType); case E_BLOCK_CAULDRON: return new cBlockCauldronHandler (a_BlockType); diff --git a/src/Blocks/BlockLeaves.h b/src/Blocks/BlockLeaves.h index 7b8f0b378..a6d3373c1 100644 --- a/src/Blocks/BlockLeaves.h +++ b/src/Blocks/BlockLeaves.h @@ -16,6 +16,7 @@ { \ case E_BLOCK_LEAVES: a_Area.SetBlockType(x, y, z, (BLOCKTYPE)(E_BLOCK_SPONGE + i + 1)); break; \ case E_BLOCK_LOG: return true; \ + case E_BLOCK_NEW_LOG: return true; \ } bool HasNearLog(cBlockArea &a_Area, int a_BlockX, int a_BlockY, int a_BlockZ); diff --git a/src/Blocks/BlockMushroom.h b/src/Blocks/BlockMushroom.h index 623cfda64..c30c1a401 100644 --- a/src/Blocks/BlockMushroom.h +++ b/src/Blocks/BlockMushroom.h @@ -39,6 +39,7 @@ public: case E_BLOCK_CACTUS: case E_BLOCK_ICE: case E_BLOCK_LEAVES: + case E_BLOCK_NEW_LEAVES: case E_BLOCK_AIR: { return false; diff --git a/src/Blocks/BlockVine.h b/src/Blocks/BlockVine.h index 708583e70..8041d9359 100644 --- a/src/Blocks/BlockVine.h +++ b/src/Blocks/BlockVine.h @@ -73,7 +73,7 @@ public: /// Returns true if the specified block type is good for vines to attach to static bool IsBlockAttachable(BLOCKTYPE a_BlockType) { - return (a_BlockType == E_BLOCK_LEAVES) || cBlockInfo::IsSolid(a_BlockType); + return (a_BlockType == E_BLOCK_LEAVES) || (a_BlockType == E_BLOCK_NEW_LEAVES) || cBlockInfo::IsSolid(a_BlockType); } diff --git a/src/Blocks/BroadcastInterface.h b/src/Blocks/BroadcastInterface.h index f6ccd580b..01966ffbd 100644 --- a/src/Blocks/BroadcastInterface.h +++ b/src/Blocks/BroadcastInterface.h @@ -5,6 +5,7 @@ class cBroadcastInterface { public: - virtual void BroadcastUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) = 0; - virtual void BroadcastSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = NULL) = 0; + virtual void BroadcastUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) = 0; + virtual void BroadcastSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = NULL) = 0; + virtual void BroadcastEntityAnimation(const cEntity & a_Entity, char a_Animation, const cClientHandle * a_Exclude = NULL) = 0; }; diff --git a/src/Blocks/WorldInterface.h b/src/Blocks/WorldInterface.h index e59b00eff..580339d32 100644 --- a/src/Blocks/WorldInterface.h +++ b/src/Blocks/WorldInterface.h @@ -27,7 +27,13 @@ public: /** Spawns a mob of the specified type. Returns the mob's EntityID if recognized and spawned, <0 otherwise */ virtual int SpawnMob(double a_PosX, double a_PosY, double a_PosZ, cMonster::eType a_MonsterType) = 0; - + /** Sends the block on those coords to the player */ virtual void SendBlockTo(int a_BlockX, int a_BlockY, int a_BlockZ, cPlayer * a_Player) = 0; + + /** Calls the callback for each player in the list; returns true if all players processed, false if the callback aborted by returning true */ + virtual bool ForEachPlayer(cItemCallback<cPlayer> & a_Callback) = 0; + + virtual void SetTimeOfDay(Int64 a_TimeOfDay) = 0; + }; diff --git a/src/BoundingBox.cpp b/src/BoundingBox.cpp index aab51c539..482f9923f 100644 --- a/src/BoundingBox.cpp +++ b/src/BoundingBox.cpp @@ -10,7 +10,7 @@ -#if SELF_TEST +#ifdef SELF_TEST /** A simple self-test that is executed on program start, used to verify bbox functionality */ static class SelfTest_BoundingBox diff --git a/src/BoundingBox.h b/src/BoundingBox.h index 9ac5f11b8..a7c6c3eea 100644 --- a/src/BoundingBox.h +++ b/src/BoundingBox.h @@ -8,7 +8,7 @@ #pragma once -#include "Vector3d.h" +#include "Vector3.h" #include "Defines.h" diff --git a/src/ByteBuffer.cpp b/src/ByteBuffer.cpp index 96a135562..1893d89a8 100644 --- a/src/ByteBuffer.cpp +++ b/src/ByteBuffer.cpp @@ -62,11 +62,11 @@ public: cByteBuffer buf(50); buf.Write("\x05\xac\x02\x00", 4); UInt32 v1; - assert(buf.ReadVarInt(v1) && (v1 == 5)); + assert_test(buf.ReadVarInt(v1) && (v1 == 5)); UInt32 v2; - assert(buf.ReadVarInt(v2) && (v2 == 300)); + assert_test(buf.ReadVarInt(v2) && (v2 == 300)); UInt32 v3; - assert(buf.ReadVarInt(v3) && (v3 == 0)); + assert_test(buf.ReadVarInt(v3) && (v3 == 0)); } void TestWrite(void) @@ -77,8 +77,8 @@ public: buf.WriteVarInt(0); AString All; buf.ReadAll(All); - assert(All.size() == 4); - assert(memcmp(All.data(), "\x05\xac\x02\x00", All.size()) == 0); + assert_test(All.size() == 4); + assert_test(memcmp(All.data(), "\x05\xac\x02\x00", All.size()) == 0); } void TestWrap(void) @@ -87,17 +87,17 @@ public: for (int i = 0; i < 1000; i++) { size_t FreeSpace = buf.GetFreeSpace(); - assert(buf.GetReadableSpace() == 0); - assert(FreeSpace > 0); - assert(buf.Write("a", 1)); - assert(buf.CanReadBytes(1)); - assert(buf.GetReadableSpace() == 1); + assert_test(buf.GetReadableSpace() == 0); + assert_test(FreeSpace > 0); + assert_test(buf.Write("a", 1)); + assert_test(buf.CanReadBytes(1)); + assert_test(buf.GetReadableSpace() == 1); unsigned char v = 0; - assert(buf.ReadByte(v)); - assert(v == 'a'); - assert(buf.GetReadableSpace() == 0); + assert_test(buf.ReadByte(v)); + assert_test(v == 'a'); + assert_test(buf.GetReadableSpace() == 0); buf.CommitRead(); - assert(buf.GetFreeSpace() == FreeSpace); // We're back to normal + assert_test(buf.GetFreeSpace() == FreeSpace); // We're back to normal } } @@ -459,7 +459,7 @@ bool cByteBuffer::ReadVarUTF8String(AString & a_Value) } if (Size > MAX_STRING_SIZE) { - LOGWARNING("%s: String too large: %llu (%llu KiB)", __FUNCTION__, Size, Size / 1024); + LOGWARNING("%s: String too large: %u (%u KiB)", __FUNCTION__, Size, Size / 1024); } return ReadString(a_Value, (int)Size); } @@ -767,7 +767,7 @@ bool cByteBuffer::ReadUTF16String(AString & a_String, int a_NumChars) { return false; } - RawBEToUTF8((short *)(RawData.data()), a_NumChars, a_String); + RawBEToUTF8(RawData.data(), a_NumChars, a_String); return true; } diff --git a/src/ByteBuffer.h b/src/ByteBuffer.h index ed2e10a55..1915467f3 100644 --- a/src/ByteBuffer.h +++ b/src/ByteBuffer.h @@ -43,7 +43,7 @@ public: size_t GetReadableSpace(void) const; /// Returns the current data start index. For debugging purposes. - int GetDataStart(void) const { return m_DataStart; } + size_t GetDataStart(void) const { return m_DataStart; } /// Returns true if the specified amount of bytes are available for reading bool CanReadBytes(size_t a_Count) const; diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index 5029906aa..0f0db9c80 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -1,4 +1,3 @@ - cmake_minimum_required (VERSION 2.8.2) project (MCServer) @@ -10,7 +9,6 @@ set(FOLDERS OSSupport HTTPServer Items Blocks Protocol Generating) set(FOLDERS ${FOLDERS} WorldStorage Mobs Entities Simulator UI BlockEntities) - if (NOT MSVC) #Bindings needs to reference other folders so are done here @@ -59,12 +57,14 @@ if (NOT MSVC) Entities/Player.h Entities/ProjectileEntity.h Entities/TNTEntity.h + Entities/ExpOrb.h + Entities/HangingEntity.h + Entities/ItemFrame.h Generating/ChunkDesc.h Group.h Inventory.h Item.h ItemGrid.h - Matrix4f.h Mobs/Monster.h OSSupport/File.h Root.h @@ -72,9 +72,7 @@ if (NOT MSVC) StringUtils.h Tracer.h UI/Window.h - Vector3d.h - Vector3f.h - Vector3i.h + Vector3.h WebAdmin.h World.h ) diff --git a/src/ChunkDef.h b/src/ChunkDef.h index 63431f211..9c7753820 100644 --- a/src/ChunkDef.h +++ b/src/ChunkDef.h @@ -9,7 +9,7 @@ #pragma once -#include "Vector3i.h" +#include "Vector3.h" #include "BiomeDef.h" @@ -62,16 +62,12 @@ typedef unsigned char HEIGHTTYPE; class cChunkDef { public: - enum - { - // Chunk dimensions: - Width = 16U, - Height = 256U, - NumBlocks = Width * Height * Width, - - /// If the data is collected into a single buffer, how large it needs to be: - BlockDataSize = cChunkDef::NumBlocks * 2 + (cChunkDef::NumBlocks / 2), // 2.5 * numblocks - } ; + // Chunk dimensions: + static const int Width = 16; + static const int Height = 256; + static const int NumBlocks = Width * Height * Width; + /// If the data is collected into a single buffer, how large it needs to be: + static const int BlockDataSize = cChunkDef::NumBlocks * 2 + (cChunkDef::NumBlocks / 2); // 2.5 * numblocks /// The type used for any heightmap operations and storage; idx = x + Width * z; Height points to the highest non-air block in the column typedef HEIGHTTYPE HeightMap[Width * Width]; @@ -116,7 +112,7 @@ public: } - inline static unsigned int MakeIndex(int x, int y, int z ) + inline static int MakeIndex(int x, int y, int z ) { if ( (x < Width) && (x > -1) && @@ -132,7 +128,7 @@ public: } - inline static unsigned int MakeIndexNoCheck(unsigned int x, unsigned int y, unsigned int z) + inline static int MakeIndexNoCheck(int x, int y, int z) { #if AXIS_ORDER == AXIS_ORDER_XZY // For some reason, NOT using the Horner schema is faster. Weird. @@ -240,7 +236,7 @@ public: { if ((x < Width) && (x > -1) && (y < Height) && (y > -1) && (z < Width) && (z > -1)) { - unsigned int Index = MakeIndexNoCheck(x, y, z); + int Index = MakeIndexNoCheck(x, y, z); return (a_Buffer[Index / 2] >> ((Index & 1) * 4)) & 0x0f; } ASSERT(!"cChunkDef::GetNibble(): coords out of chunk range!"); @@ -255,8 +251,8 @@ public: ASSERT(!"cChunkDef::SetNibble(): index out of range!"); return; } - a_Buffer[a_BlockIdx / 2] = ( - (a_Buffer[a_BlockIdx / 2] & (0xf0 >> (static_cast<NIBBLETYPE>(a_BlockIdx & 1) * 4))) | // The untouched nibble + a_Buffer[a_BlockIdx / 2] = static_cast<NIBBLETYPE>( + (a_Buffer[a_BlockIdx / 2] & (0xf0 >> ((a_BlockIdx & 1) * 4))) | // The untouched nibble ((a_Nibble & 0x0f) << ((a_BlockIdx & 1) * 4)) // The nibble being set ); } @@ -275,7 +271,7 @@ public: } int Index = MakeIndexNoCheck(x, y, z); - a_Buffer[Index / 2] = ( + a_Buffer[Index / 2] = static_cast<NIBBLETYPE>( (a_Buffer[Index / 2] & (0xf0 >> ((Index & 1) * 4))) | // The untouched nibble ((a_Nibble & 0x0f) << ((Index & 1) * 4)) // The nibble being set ); @@ -435,6 +431,9 @@ Used primarily for entity moving while both chunks are locked. class cClientDiffCallback { public: + + virtual ~cClientDiffCallback() {} + /// Called for clients that are in Chunk1 and not in Chunk2, virtual void Removed(cClientHandle * a_Client) = 0; @@ -495,6 +494,9 @@ typedef std::vector<cChunkCoords> cChunkCoordsVector; class cChunkCoordCallback { public: + + virtual ~cChunkCoordCallback() {} + virtual void Call(int a_ChunkX, int a_ChunkZ) = 0; } ; diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp index 6ce928252..867b37ed0 100644 --- a/src/ChunkMap.cpp +++ b/src/ChunkMap.cpp @@ -1376,8 +1376,9 @@ void cChunkMap::ReplaceTreeBlocks(const sSetBlockVector & a_Blocks) break; } case E_BLOCK_LEAVES: + case E_BLOCK_NEW_LEAVES: { - if (itr->BlockType == E_BLOCK_LOG) + if ((itr->BlockType == E_BLOCK_LOG) || (itr->BlockType == E_BLOCK_NEW_LOG)) { Chunk->SetBlock(itr->x, itr->y, itr->z, itr->BlockType, itr->BlockMeta); } @@ -1784,70 +1785,73 @@ void cChunkMap::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_ BLOCKTYPE Block = area.GetBlockType(bx + x, by + y, bz + z); switch (Block) { - case E_BLOCK_TNT: - { - // Activate the TNT, with a random fuse between 10 to 30 game ticks - double FuseTime = (double)(10 + m_World->GetTickRandomNumber(20)) / 20; - m_World->SpawnPrimedTNT(a_BlockX + x + 0.5, a_BlockY + y + 0.5, a_BlockZ + z + 0.5, FuseTime); - area.SetBlockType(bx + x, by + y, bz + z, E_BLOCK_AIR); - a_BlocksAffected.push_back(Vector3i(bx + x, by + y, bz + z)); - break; - } - case E_BLOCK_OBSIDIAN: - case E_BLOCK_BEDROCK: - case E_BLOCK_WATER: - case E_BLOCK_LAVA: - { - // These blocks are not affected by explosions - break; - } - - case E_BLOCK_STATIONARY_WATER: - { - // Turn into simulated water: - area.SetBlockType(bx + x, by + y, bz + z, E_BLOCK_WATER); - break; - } - - case E_BLOCK_STATIONARY_LAVA: - { - // Turn into simulated lava: - area.SetBlockType(bx + x, by + y, bz + z, E_BLOCK_LAVA); - break; - } + case E_BLOCK_TNT: + { + // Activate the TNT, with a random fuse between 10 to 30 game ticks + int FuseTime = 10 + m_World->GetTickRandomNumber(20); + m_World->SpawnPrimedTNT(a_BlockX + x + 0.5, a_BlockY + y + 0.5, a_BlockZ + z + 0.5, FuseTime); + area.SetBlockType(bx + x, by + y, bz + z, E_BLOCK_AIR); + a_BlocksAffected.push_back(Vector3i(bx + x, by + y, bz + z)); + break; + } + + case E_BLOCK_OBSIDIAN: + case E_BLOCK_BEDROCK: + case E_BLOCK_WATER: + case E_BLOCK_LAVA: + { + // These blocks are not affected by explosions + break; + } - case E_BLOCK_AIR: - { - // No pickups for air - break; - } + case E_BLOCK_STATIONARY_WATER: + { + // Turn into simulated water: + area.SetBlockType(bx + x, by + y, bz + z, E_BLOCK_WATER); + break; + } - default: - { - if (m_World->GetTickRandomNumber(100) <= 25) // 25% chance of pickups + case E_BLOCK_STATIONARY_LAVA: { - cItems Drops; - cBlockHandler * Handler = BlockHandler(Block); + // Turn into simulated lava: + area.SetBlockType(bx + x, by + y, bz + z, E_BLOCK_LAVA); + break; + } - Handler->ConvertToPickups(Drops, area.GetBlockMeta(bx + x, by + y, bz + z)); // Stone becomes cobblestone, coal ore becomes coal, etc. - m_World->SpawnItemPickups(Drops, bx + x, by + y, bz + z); + case E_BLOCK_AIR: + { + // No pickups for air + break; } - else if ((m_World->GetTNTShrapnelLevel() > 0) && (m_World->GetTickRandomNumber(100) < 20)) // 20% chance of flinging stuff around + + default: { - if (!cBlockInfo::FullyOccupiesVoxel(Block)) + if (m_World->GetTickRandomNumber(100) <= 25) // 25% chance of pickups { - break; + cItems Drops; + cBlockHandler * Handler = BlockHandler(Block); + + Handler->ConvertToPickups(Drops, area.GetBlockMeta(bx + x, by + y, bz + z)); // Stone becomes cobblestone, coal ore becomes coal, etc. + m_World->SpawnItemPickups(Drops, bx + x, by + y, bz + z); } - else if ((m_World->GetTNTShrapnelLevel() == 1) && ((Block != E_BLOCK_SAND) && (Block != E_BLOCK_GRAVEL))) + else if ((m_World->GetTNTShrapnelLevel() > 0) && (m_World->GetTickRandomNumber(100) < 20)) // 20% chance of flinging stuff around { - break; + if (!cBlockInfo::FullyOccupiesVoxel(Block)) + { + break; + } + else if ((m_World->GetTNTShrapnelLevel() == 1) && ((Block != E_BLOCK_SAND) && (Block != E_BLOCK_GRAVEL))) + { + break; + } + m_World->SpawnFallingBlock(bx + x, by + y + 5, bz + z, Block, area.GetBlockMeta(bx + x, by + y, bz + z)); } - m_World->SpawnFallingBlock(bx + x, by + y + 5, bz + z, Block, area.GetBlockMeta(bx + x, by + y, bz + z)); + + area.SetBlockType(bx + x, by + y, bz + z, E_BLOCK_AIR); + a_BlocksAffected.push_back(Vector3i(bx + x, by + y, bz + z)); + break; + } - area.SetBlockType(bx + x, by + y, bz + z, E_BLOCK_AIR); - a_BlocksAffected.push_back(Vector3i(bx + x, by + y, bz + z)); - break; - } } // switch (BlockType) } // for z } // for y @@ -1902,7 +1906,7 @@ void cChunkMap::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_ else if (FinalDamage < 0) FinalDamage = 0; - if (!a_Entity->IsTNT() && !a_Entity->IsFallingBlock()) // Don't apply damage to other TNT entities, they should be invincible + if (!a_Entity->IsTNT() && !a_Entity->IsFallingBlock()) // Don't apply damage to other TNT entities and falling blocks, they should be invincible { a_Entity->TakeDamage(dtExplosion, NULL, (int)FinalDamage, 0); } diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index 94c9f5f71..46c10ae82 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -22,9 +22,6 @@ #include "Blocks/BlockSlab.h" #include "Blocks/ChunkInterface.h" -#include "Vector3f.h" -#include "Vector3d.h" - #include "Root.h" #include "Authenticator.h" @@ -36,19 +33,6 @@ - - -#define AddPistonDir(x, y, z, dir, amount) switch (dir) { case 0: (y)-=(amount); break; case 1: (y)+=(amount); break;\ - case 2: (z)-=(amount); break; case 3: (z)+=(amount); break;\ - case 4: (x)-=(amount); break; case 5: (x)+=(amount); break; } - - - - - -/** If the number of queued outgoing packets reaches this, the client will be kicked */ -#define MAX_OUTGOING_PACKETS 2000 - /** Maximum number of explosions to send this tick, server will start dropping if exceeded */ #define MAX_EXPLOSIONS_PER_TICK 20 @@ -895,7 +879,7 @@ void cClientHandle::HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_Blo LOGD("Prevented a dig/aim bug in the client (finish {%d, %d, %d} vs start {%d, %d, %d}, HSD: %s)", a_BlockX, a_BlockY, a_BlockZ, m_LastDigBlockX, m_LastDigBlockY, m_LastDigBlockZ, - m_HasStartedDigging + (m_HasStartedDigging ? "True" : "False") ); return; } diff --git a/src/ClientHandle.h b/src/ClientHandle.h index 72b1c7d09..8366caa16 100644 --- a/src/ClientHandle.h +++ b/src/ClientHandle.h @@ -12,7 +12,7 @@ #define CCLIENTHANDLE_H_INCLUDED #include "Defines.h" -#include "Vector3d.h" +#include "Vector3.h" #include "OSSupport/SocketThreads.h" #include "ChunkDef.h" #include "ByteBuffer.h" diff --git a/src/CommandOutput.cpp b/src/CommandOutput.cpp index c221682a1..2c116b3d6 100644 --- a/src/CommandOutput.cpp +++ b/src/CommandOutput.cpp @@ -51,7 +51,7 @@ void cLogCommandOutputCallback::Finished(void) { case '\n': { - LOG(m_Buffer.substr(last, i - last).c_str()); + LOG("%s", m_Buffer.substr(last, i - last).c_str()); last = i + 1; break; } @@ -59,7 +59,7 @@ void cLogCommandOutputCallback::Finished(void) } // for i - m_Buffer[] if (last < len) { - LOG(m_Buffer.substr(last).c_str()); + LOG("%s", m_Buffer.substr(last).c_str()); } // Clear the buffer for the next command output: diff --git a/src/CommandOutput.h b/src/CommandOutput.h index 3763d625f..5682b4fd8 100644 --- a/src/CommandOutput.h +++ b/src/CommandOutput.h @@ -17,7 +17,7 @@ public: virtual ~cCommandOutputCallback() {}; // Force a virtual destructor in subclasses /// Syntax sugar function, calls Out() with Printf()-ed parameters; appends a "\n" - void Out(const char * a_Fmt, ...); + void Out(const char * a_Fmt, ...) FORMATSTRING(2, 3); /// Called when the command wants to output anything; may be called multiple times virtual void Out(const AString & a_Text) = 0; diff --git a/src/CompositeChat.cpp b/src/CompositeChat.cpp index 3eec35657..a917ee70f 100644 --- a/src/CompositeChat.cpp +++ b/src/CompositeChat.cpp @@ -10,7 +10,7 @@ -#if SELF_TEST +#ifdef SELF_TEST /** A simple self-test that verifies that the composite chat parser is working properly. */ class SelfTest_CompositeChat @@ -32,15 +32,15 @@ public: cCompositeChat Msg; Msg.ParseText("Testing @2color codes and http://links parser"); const cCompositeChat::cParts & Parts = Msg.GetParts(); - assert(Parts.size() == 4); - assert(Parts[0]->m_PartType == cCompositeChat::ptText); - assert(Parts[1]->m_PartType == cCompositeChat::ptText); - assert(Parts[2]->m_PartType == cCompositeChat::ptUrl); - assert(Parts[3]->m_PartType == cCompositeChat::ptText); - assert(Parts[0]->m_Style == ""); - assert(Parts[1]->m_Style == "@2"); - assert(Parts[2]->m_Style == "@2"); - assert(Parts[3]->m_Style == "@2"); + assert_test(Parts.size() == 4); + assert_test(Parts[0]->m_PartType == cCompositeChat::ptText); + assert_test(Parts[1]->m_PartType == cCompositeChat::ptText); + assert_test(Parts[2]->m_PartType == cCompositeChat::ptUrl); + assert_test(Parts[3]->m_PartType == cCompositeChat::ptText); + assert_test(Parts[0]->m_Style == ""); + assert_test(Parts[1]->m_Style == "@2"); + assert_test(Parts[2]->m_Style == "@2"); + assert_test(Parts[3]->m_Style == "@2"); } void TestParser2(void) @@ -48,15 +48,15 @@ public: cCompositeChat Msg; Msg.ParseText("@3Advanced stuff: @5overriding color codes and http://links.with/@4color-in-them handling"); const cCompositeChat::cParts & Parts = Msg.GetParts(); - assert(Parts.size() == 4); - assert(Parts[0]->m_PartType == cCompositeChat::ptText); - assert(Parts[1]->m_PartType == cCompositeChat::ptText); - assert(Parts[2]->m_PartType == cCompositeChat::ptUrl); - assert(Parts[3]->m_PartType == cCompositeChat::ptText); - assert(Parts[0]->m_Style == "@3"); - assert(Parts[1]->m_Style == "@5"); - assert(Parts[2]->m_Style == "@5"); - assert(Parts[3]->m_Style == "@5"); + assert_test(Parts.size() == 4); + assert_test(Parts[0]->m_PartType == cCompositeChat::ptText); + assert_test(Parts[1]->m_PartType == cCompositeChat::ptText); + assert_test(Parts[2]->m_PartType == cCompositeChat::ptUrl); + assert_test(Parts[3]->m_PartType == cCompositeChat::ptText); + assert_test(Parts[0]->m_Style == "@3"); + assert_test(Parts[1]->m_Style == "@5"); + assert_test(Parts[2]->m_Style == "@5"); + assert_test(Parts[3]->m_Style == "@5"); } void TestParser3(void) @@ -64,11 +64,11 @@ public: cCompositeChat Msg; Msg.ParseText("http://links.starting the text"); const cCompositeChat::cParts & Parts = Msg.GetParts(); - assert(Parts.size() == 2); - assert(Parts[0]->m_PartType == cCompositeChat::ptUrl); - assert(Parts[1]->m_PartType == cCompositeChat::ptText); - assert(Parts[0]->m_Style == ""); - assert(Parts[1]->m_Style == ""); + assert_test(Parts.size() == 2); + assert_test(Parts[0]->m_PartType == cCompositeChat::ptUrl); + assert_test(Parts[1]->m_PartType == cCompositeChat::ptText); + assert_test(Parts[0]->m_Style == ""); + assert_test(Parts[1]->m_Style == ""); } void TestParser4(void) @@ -76,11 +76,11 @@ public: cCompositeChat Msg; Msg.ParseText("links finishing the text: http://some.server"); const cCompositeChat::cParts & Parts = Msg.GetParts(); - assert(Parts.size() == 2); - assert(Parts[0]->m_PartType == cCompositeChat::ptText); - assert(Parts[1]->m_PartType == cCompositeChat::ptUrl); - assert(Parts[0]->m_Style == ""); - assert(Parts[1]->m_Style == ""); + assert_test(Parts.size() == 2); + assert_test(Parts[0]->m_PartType == cCompositeChat::ptText); + assert_test(Parts[1]->m_PartType == cCompositeChat::ptUrl); + assert_test(Parts[0]->m_Style == ""); + assert_test(Parts[1]->m_Style == ""); } void TestParser5(void) @@ -88,9 +88,9 @@ public: cCompositeChat Msg; Msg.ParseText("http://only.links"); const cCompositeChat::cParts & Parts = Msg.GetParts(); - assert(Parts.size() == 1); - assert(Parts[0]->m_PartType == cCompositeChat::ptUrl); - assert(Parts[0]->m_Style == ""); + assert_test(Parts.size() == 1); + assert_test(Parts[0]->m_PartType == cCompositeChat::ptUrl); + assert_test(Parts[0]->m_Style == ""); } } gTest; diff --git a/src/CraftingRecipes.cpp b/src/CraftingRecipes.cpp index 868182394..30e7a8733 100644 --- a/src/CraftingRecipes.cpp +++ b/src/CraftingRecipes.cpp @@ -192,7 +192,9 @@ void cCraftingGrid::Dump(void) { for (int y = 0; y < m_Height; y++) for (int x = 0; x < m_Width; x++) { + #ifdef _DEBUG int idx = x + m_Width * y; + #endif LOGD("Slot (%d, %d): Type %d, health %d, count %d", x, y, m_Items[idx].m_ItemType, m_Items[idx].m_ItemDamage, m_Items[idx].m_ItemCount ); @@ -338,7 +340,7 @@ void cCraftingRecipes::LoadRecipes(void) } AddRecipeLine(LineNum, Recipe); } // for itr - Split[] - LOG("Loaded %d crafting recipes", m_Recipes.size()); + LOG("Loaded " SIZE_T_FMT " crafting recipes", m_Recipes.size()); } diff --git a/src/Cuboid.cpp b/src/Cuboid.cpp index 782837b23..3e5240248 100644 --- a/src/Cuboid.cpp +++ b/src/Cuboid.cpp @@ -38,6 +38,20 @@ void cCuboid::Assign(int a_X1, int a_Y1, int a_Z1, int a_X2, int a_Y2, int a_Z2) +void cCuboid::Assign(const cCuboid & a_SrcCuboid) +{ + p1.x = a_SrcCuboid.p1.x; + p1.y = a_SrcCuboid.p1.y; + p1.z = a_SrcCuboid.p1.z; + p2.x = a_SrcCuboid.p2.x; + p2.y = a_SrcCuboid.p2.y; + p2.z = a_SrcCuboid.p2.z; +} + + + + + void cCuboid::Sort(void) { if (p1.x > p2.x) @@ -72,6 +86,9 @@ int cCuboid::GetVolume(void) const bool cCuboid::DoesIntersect(const cCuboid & a_Other) const { + ASSERT(IsSorted()); + ASSERT(a_Other.IsSorted()); + // In order for cuboids to intersect, each of their coord intervals need to intersect return ( DoIntervalsIntersect(p1.x, p2.x, a_Other.p1.x, a_Other.p2.x) && @@ -86,6 +103,9 @@ bool cCuboid::DoesIntersect(const cCuboid & a_Other) const bool cCuboid::IsCompletelyInside(const cCuboid & a_Outer) const { + ASSERT(IsSorted()); + ASSERT(a_Outer.IsSorted()); + return ( (p1.x >= a_Outer.p1.x) && (p2.x <= a_Outer.p2.x) && @@ -197,3 +217,37 @@ bool cCuboid::IsSorted(void) const + +void cCuboid::Engulf(const Vector3i & a_Point) +{ + if (a_Point.x < p1.x) + { + p1.x = a_Point.x; + } + else if (a_Point.x > p2.x) + { + p2.x = a_Point.x; + } + + if (a_Point.y < p1.y) + { + p1.y = a_Point.y; + } + else if (a_Point.y > p2.y) + { + p2.y = a_Point.y; + } + + if (a_Point.z < p1.z) + { + p1.z = a_Point.z; + } + else if (a_Point.z > p2.z) + { + p2.z = a_Point.z; + } +} + + + + diff --git a/src/Cuboid.h b/src/Cuboid.h index 51ccf799b..3239c54fc 100644 --- a/src/Cuboid.h +++ b/src/Cuboid.h @@ -1,8 +1,7 @@ #pragma once -#include "Vector3i.h" -#include "Vector3d.h" +#include "Vector3.h" @@ -22,6 +21,7 @@ public: cCuboid(int a_X1, int a_Y1, int a_Z1, int a_X2, int a_Y2, int a_Z2) : p1(a_X1, a_Y1, a_Z1), p2(a_X2, a_Y2, a_Z2) {} void Assign(int a_X1, int a_Y1, int a_Z1, int a_X2, int a_Y2, int a_Z2); + void Assign(const cCuboid & a_SrcCuboid); void Sort(void); @@ -34,7 +34,8 @@ public: Works on unsorted cuboids, too. */ int GetVolume(void) const; - /** Returns true if the cuboids have at least one voxel in common. Both coords are considered inclusive. */ + /** Returns true if the cuboids have at least one voxel in common. Both coords are considered inclusive. + Assumes both cuboids are sorted. */ bool DoesIntersect(const cCuboid & a_Other) const; bool IsInside(const Vector3i & v) const @@ -64,7 +65,8 @@ public: ); } - /** Returns true if this cuboid is completely inside the specifie cuboid (in all 6 coords) */ + /** Returns true if this cuboid is completely inside the specifie cuboid (in all 6 coords). + Assumes both cuboids are sorted. */ bool IsCompletelyInside(const cCuboid & a_Outer) const; /** Moves the cuboid by the specified offsets in each direction */ @@ -72,7 +74,7 @@ public: /** Expands the cuboid by the specified amount in each direction. Works on unsorted cuboids as well. - Note that this function doesn't check for underflows. */ + Note that this function doesn't check for underflows when using negative amounts. */ void Expand(int a_SubMinX, int a_AddMaxX, int a_SubMinY, int a_AddMaxY, int a_SubMinZ, int a_AddMaxZ); /** Clamps both X coords to the specified range. Works on unsorted cuboids, too. */ @@ -86,6 +88,9 @@ public: /** Returns true if the coords are properly sorted (lesser in p1, greater in p2) */ bool IsSorted(void) const; + + /** If needed, expands the cuboid so that it contains the specified point. Assumes sorted. Doesn't contract. */ + void Engulf(const Vector3i & a_Point); } ; // tolua_end diff --git a/src/DeadlockDetect.h b/src/DeadlockDetect.h index cb2309169..6aa98acbb 100644 --- a/src/DeadlockDetect.h +++ b/src/DeadlockDetect.h @@ -60,7 +60,7 @@ protected: void CheckWorldAge(const AString & a_WorldName, Int64 a_Age); /// Called when a deadlock is detected. Aborts the server. - void DeadlockDetected(void); + NORETURN void DeadlockDetected(void); } ; diff --git a/src/Defines.h b/src/Defines.h index 6ab2274a4..38411c69d 100644 --- a/src/Defines.h +++ b/src/Defines.h @@ -2,6 +2,7 @@ #pragma once #include "ChatColor.h" +#include <limits> @@ -276,6 +277,26 @@ inline eBlockFace RotateBlockFaceCW(eBlockFace a_BlockFace) +/** Returns the textual representation of the BlockFace constant. */ +inline AString BlockFaceToString(eBlockFace a_BlockFace) +{ + switch (a_BlockFace) + { + case BLOCK_FACE_XM: return "BLOCK_FACE_XM"; + case BLOCK_FACE_XP: return "BLOCK_FACE_XP"; + case BLOCK_FACE_YM: return "BLOCK_FACE_YM"; + case BLOCK_FACE_YP: return "BLOCK_FACE_YP"; + case BLOCK_FACE_ZM: return "BLOCK_FACE_ZM"; + case BLOCK_FACE_ZP: return "BLOCK_FACE_ZP"; + case BLOCK_FACE_NONE: return "BLOCK_FACE_NONE"; + } + return Printf("Unknown BLOCK_FACE: %d", a_BlockFace); +} + + + + + inline bool IsValidBlock(int a_BlockType) { if ( @@ -469,7 +490,7 @@ inline void EulerToVector(double a_Pan, double a_Pitch, double & a_X, double & a inline void VectorToEuler(double a_X, double a_Y, double a_Z, double & a_Pan, double & a_Pitch) { - if (a_X != 0) + if (fabs(a_X) < std::numeric_limits<double>::epsilon()) { a_Pan = atan2(a_Z, a_X) * 180 / PI - 90; } @@ -509,16 +530,22 @@ enum eMessageType // http://forum.mc-server.org/showthread.php?tid=1212 // MessageType... - mtCustom, // Send raw data without any processing - mtFailure, // Something could not be done (i.e. command not executed due to insufficient privilege) - mtInformation, // Informational message (i.e. command usage) - mtSuccess, // Something executed successfully - mtWarning, // Something concerning (i.e. reload) is about to happen - mtFatal, // Something catastrophic occured (i.e. plugin crash) - mtDeath, // Denotes death of player - mtPrivateMessage, // Player to player messaging identifier - mtJoin, // A player has joined the server - mtLeave, // A player has left the server + mtCustom, // Send raw data without any processing + mtFailure, // Something could not be done (i.e. command not executed due to insufficient privilege) + mtInformation, // Informational message (i.e. command usage) + mtSuccess, // Something executed successfully + mtWarning, // Something concerning (i.e. reload) is about to happen + mtFatal, // Something catastrophic occured (i.e. plugin crash) + mtDeath, // Denotes death of player + mtPrivateMessage, // Player to player messaging identifier + mtJoin, // A player has joined the server + mtLeave, // A player has left the server + + // Common aliases: + mtFail = mtFailure, + mtError = mtFailure, + mtInfo = mtInformation, + mtPM = mtPrivateMessage, }; diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp index 3eac0e2e8..97c8e2164 100644 --- a/src/Entities/Entity.cpp +++ b/src/Entities/Entity.cpp @@ -4,7 +4,7 @@ #include "../World.h" #include "../Server.h" #include "../Root.h" -#include "../Matrix4f.h" +#include "../Matrix4.h" #include "../ClientHandle.h" #include "../Chunk.h" #include "../Simulator/FluidSimulator.h" diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h index ee3f25cd8..df80093e5 100644 --- a/src/Entities/Entity.h +++ b/src/Entities/Entity.h @@ -2,9 +2,7 @@ #pragma once #include "../Item.h" -#include "../Vector3d.h" -#include "../Vector3f.h" -#include "../Vector3i.h" +#include "../Vector3.h" diff --git a/src/Entities/ExpOrb.cpp b/src/Entities/ExpOrb.cpp index 3398f1c7b..3623c869a 100644 --- a/src/Entities/ExpOrb.cpp +++ b/src/Entities/ExpOrb.cpp @@ -5,20 +5,26 @@ #include "../ClientHandle.h" -cExpOrb::cExpOrb(double a_X, double a_Y, double a_Z, int a_Reward) : - cEntity(etExpOrb, a_X, a_Y, a_Z, 0.98, 0.98), - m_Reward(a_Reward) +cExpOrb::cExpOrb(double a_X, double a_Y, double a_Z, int a_Reward) + : cEntity(etExpOrb, a_X, a_Y, a_Z, 0.98, 0.98) + , m_Reward(a_Reward) + , m_Timer(0.f) { + SetMaxHealth(5); + SetHealth(5); } -cExpOrb::cExpOrb(const Vector3d & a_Pos, int a_Reward) : - cEntity(etExpOrb, a_Pos.x, a_Pos.y, a_Pos.z, 0.98, 0.98), - m_Reward(a_Reward) +cExpOrb::cExpOrb(const Vector3d & a_Pos, int a_Reward) + : cEntity(etExpOrb, a_Pos.x, a_Pos.y, a_Pos.z, 0.98, 0.98) + , m_Reward(a_Reward) + , m_Timer(0.f) { + SetMaxHealth(5); + SetHealth(5); } @@ -52,7 +58,7 @@ void cExpOrb::Tick(float a_Dt, cChunk & a_Chunk) LOGD("Player %s picked up an ExpOrb. His reward is %i", a_ClosestPlayer->GetName().c_str(), m_Reward); a_ClosestPlayer->DeltaExperience(m_Reward); - m_World->BroadcastSoundEffect("random.orb", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5f, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64)); + m_World->BroadcastSoundEffect("random.orb", (int)(GetPosX() * 8), (int)(GetPosY() * 8), (int)(GetPosZ() * 8), 0.5f, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64)); Destroy(); } @@ -64,4 +70,10 @@ void cExpOrb::Tick(float a_Dt, cChunk & a_Chunk) BroadcastMovementUpdate(); } HandlePhysics(a_Dt, a_Chunk); + + m_Timer += a_Dt; + if (m_Timer >= 1000 * 60 * 5) // 5 minutes + { + Destroy(true); + } } diff --git a/src/Entities/ExpOrb.h b/src/Entities/ExpOrb.h index 47d86922c..c1150bd03 100644 --- a/src/Entities/ExpOrb.h +++ b/src/Entities/ExpOrb.h @@ -7,14 +7,17 @@ +// tolua_begin class cExpOrb : public cEntity { typedef cExpOrb super; public: + // tolua_end + CLASS_PROTODEF(cExpOrb); - + cExpOrb(double a_X, double a_Y, double a_Z, int a_Reward); cExpOrb(const Vector3d & a_Pos, int a_Reward); @@ -22,9 +25,21 @@ public: virtual void Tick(float a_Dt, cChunk & a_Chunk) override; virtual void SpawnOn(cClientHandle & a_Client) override; - // cExpOrb functions - int GetReward(void) const { return m_Reward; } + /** Returns the number of ticks that this entity has existed */ + int GetAge(void) const { return (int)(m_Timer / 50); } // tolua_export + + /** Set the number of ticks that this entity has existed */ + void SetAge(int a_Age) { m_Timer = (float)(a_Age * 50); } // tolua_export + + /** Get the exp amount */ + int GetReward(void) const { return m_Reward; } // tolua_export + + /** Set the exp amount */ + void SetReward(int a_Reward) { m_Reward = a_Reward; } // tolua_export protected: int m_Reward; -} ;
\ No newline at end of file + + /** The number of ticks that the entity has existed / timer between collect and destroy; in msec */ + float m_Timer; +} ; // tolua_export
\ No newline at end of file diff --git a/src/Entities/HangingEntity.cpp b/src/Entities/HangingEntity.cpp new file mode 100644 index 000000000..41ac86268 --- /dev/null +++ b/src/Entities/HangingEntity.cpp @@ -0,0 +1,53 @@ + +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "HangingEntity.h" +#include "ClientHandle.h" +#include "Player.h" + + + + + +cHangingEntity::cHangingEntity(eEntityType a_EntityType, eBlockFace a_BlockFace, double a_X, double a_Y, double a_Z) + : cEntity(a_EntityType, a_X, a_Y, a_Z, 0.8, 0.8) + , m_BlockFace(a_BlockFace) +{ + SetMaxHealth(1); + SetHealth(1); +} + + + + + +void cHangingEntity::SpawnOn(cClientHandle & a_ClientHandle) +{ + int Dir = 0; + + // The client uses different values for item frame directions and block faces. Our constants are for the block faces, so we convert them here to item frame faces + switch (m_BlockFace) + { + case BLOCK_FACE_ZP: break; // Initialised to zero + case BLOCK_FACE_ZM: Dir = 2; break; + case BLOCK_FACE_XM: Dir = 1; break; + case BLOCK_FACE_XP: Dir = 3; break; + default: ASSERT(!"Unhandled block face when trying to spawn item frame!"); return; + } + + if ((Dir == 0) || (Dir == 2)) // Probably a client bug, but two directions are flipped and contrary to the norm, so we do -180 + { + SetYaw((Dir * 90) - 180); + } + else + { + SetYaw(Dir * 90); + } + + a_ClientHandle.SendSpawnObject(*this, 71, Dir, (Byte)GetYaw(), (Byte)GetPitch()); + a_ClientHandle.SendEntityMetadata(*this); +} + + + + diff --git a/src/Entities/HangingEntity.h b/src/Entities/HangingEntity.h new file mode 100644 index 000000000..6498e4b5b --- /dev/null +++ b/src/Entities/HangingEntity.h @@ -0,0 +1,49 @@ + +#pragma once + +#include "Entity.h" + + + + + +// tolua_begin +class cHangingEntity : + public cEntity +{ + // tolua_end + typedef cEntity super; + +public: + + CLASS_PROTODEF(cHangingEntity); + + cHangingEntity(eEntityType a_EntityType, eBlockFace a_BlockFace, double a_X, double a_Y, double a_Z); + + /** Returns the orientation from the hanging entity */ + eBlockFace GetDirection() const { return m_BlockFace; } // tolua_export + + /** Set the orientation from the hanging entity */ + void SetDirection(eBlockFace a_BlockFace) { m_BlockFace = a_BlockFace; } // tolua_export + + /** Returns the X coord. */ + int GetTileX() const { return POSX_TOINT; } // tolua_export + + /** Returns the Y coord. */ + int GetTileY() const { return POSY_TOINT; } // tolua_export + + /** Returns the Z coord. */ + int GetTileZ() const { return POSZ_TOINT; } // tolua_export + +private: + + virtual void SpawnOn(cClientHandle & a_ClientHandle) override; + virtual void Tick(float a_Dt, cChunk & a_Chunk) override {}; + + eBlockFace m_BlockFace; + +}; // tolua_export + + + + diff --git a/src/Entities/ItemFrame.cpp b/src/Entities/ItemFrame.cpp index 8cfa5e18d..9dd909880 100644 --- a/src/Entities/ItemFrame.cpp +++ b/src/Entities/ItemFrame.cpp @@ -10,43 +10,10 @@ cItemFrame::cItemFrame(eBlockFace a_BlockFace, double a_X, double a_Y, double a_Z) - : cEntity(etItemFrame, a_X, a_Y, a_Z, 0.8, 0.8), - m_BlockFace(a_BlockFace), - m_Item(E_BLOCK_AIR), - m_Rotation(0) + : cHangingEntity(etItemFrame, a_BlockFace, a_X, a_Y, a_Z) + , m_Item(E_BLOCK_AIR) + , m_Rotation(0) { - SetMaxHealth(1); - SetHealth(1); -} - - - - - -void cItemFrame::SpawnOn(cClientHandle & a_ClientHandle) -{ - int Dir = 0; - - // The client uses different values for item frame directions and block faces. Our constants are for the block faces, so we convert them here to item frame faces - switch (m_BlockFace) - { - case BLOCK_FACE_ZP: break; // Initialised to zero - case BLOCK_FACE_ZM: Dir = 2; break; - case BLOCK_FACE_XM: Dir = 1; break; - case BLOCK_FACE_XP: Dir = 3; break; - default: ASSERT(!"Unhandled block face when trying to spawn item frame!"); return; - } - - if ((Dir == 0) || (Dir == 2)) // Probably a client bug, but two directions are flipped and contrary to the norm, so we do -180 - { - SetYaw((Dir * 90) - 180); - } - else - { - SetYaw(Dir * 90); - } - - a_ClientHandle.SendSpawnObject(*this, 71, Dir, (Byte)GetYaw(), (Byte)GetPitch()); } diff --git a/src/Entities/ItemFrame.h b/src/Entities/ItemFrame.h index 43915e3f9..6577e7d94 100644 --- a/src/Entities/ItemFrame.h +++ b/src/Entities/ItemFrame.h @@ -1,7 +1,7 @@ #pragma once -#include "Entity.h" +#include "HangingEntity.h" @@ -9,10 +9,10 @@ // tolua_begin class cItemFrame : - public cEntity + public cHangingEntity { // tolua_end - typedef cEntity super; + typedef cHangingEntity super; public: @@ -20,18 +20,24 @@ public: cItemFrame(eBlockFace a_BlockFace, double a_X, double a_Y, double a_Z); - const cItem & GetItem(void) { return m_Item; } - Byte GetRotation(void) const { return m_Rotation; } + /** Returns the item in the frame */ + const cItem & GetItem(void) { return m_Item; } // tolua_export + + /** Set the item in the frame */ + void SetItem(cItem & a_Item) { m_Item = a_Item; }; // tolua_export + + /** Returns the rotation from the item in the frame */ + Byte GetRotation(void) const { return m_Rotation; } // tolua_export + + /** Set the rotation from the item in the frame */ + void SetRotation(Byte a_Rotation) { m_Rotation = a_Rotation; } // tolua_export private: - virtual void SpawnOn(cClientHandle & a_ClientHandle) override; virtual void OnRightClicked(cPlayer & a_Player) override; - virtual void Tick(float a_Dt, cChunk & a_Chunk) override {}; virtual void KilledBy(cEntity * a_Killer) override; virtual void GetDrops(cItems & a_Items, cEntity * a_Killer) override; - eBlockFace m_BlockFace; cItem m_Item; Byte m_Rotation; diff --git a/src/Entities/Pickup.cpp b/src/Entities/Pickup.cpp index c5503c16a..7fc89b62b 100644 --- a/src/Entities/Pickup.cpp +++ b/src/Entities/Pickup.cpp @@ -82,7 +82,7 @@ cPickup::cPickup(double a_PosX, double a_PosY, double a_PosZ, const cItem & a_It void cPickup::SpawnOn(cClientHandle & a_Client) { - a_Client.SendPickupSpawn(*this); + a_Client.SendPickupSpawn(*this); } diff --git a/src/Entities/Pickup.h b/src/Entities/Pickup.h index c273567d1..74b917bce 100644 --- a/src/Entities/Pickup.h +++ b/src/Entities/Pickup.h @@ -26,31 +26,34 @@ public: CLASS_PROTODEF(cPickup); cPickup(double a_PosX, double a_PosY, double a_PosZ, const cItem & a_Item, bool IsPlayerCreated, float a_SpeedX = 0.f, float a_SpeedY = 0.f, float a_SpeedZ = 0.f); - + cItem & GetItem(void) {return m_Item; } // tolua_export const cItem & GetItem(void) const {return m_Item; } virtual void SpawnOn(cClientHandle & a_ClientHandle) override; - + bool CollectedBy(cPlayer * a_Dest); // tolua_export virtual void Tick(float a_Dt, cChunk & a_Chunk) override; - - /// Returns the number of ticks that this entity has existed - int GetAge(void) const { return (int)(m_Timer / 50); } // tolua_export - - /// Returns true if the pickup has already been collected + + /** Returns the number of ticks that this entity has existed */ + int GetAge(void) const { return (int)(m_Timer / 50); } // tolua_export + + /** Set the number of ticks that this entity has existed */ + void SetAge(int a_Age) { m_Timer = (float)(a_Age * 50); } // tolua_export + + /** Returns true if the pickup has already been collected */ bool IsCollected(void) const { return m_bCollected; } // tolua_export - /// Returns true if created by player (i.e. vomiting), used for determining picking-up delay time + /** Returns true if created by player (i.e. vomiting), used for determining picking-up delay time */ bool IsPlayerCreated(void) const { return m_bIsPlayerCreated; } // tolua_export - + private: Vector3d m_ResultingSpeed; //Can be used to modify the resulting speed for the current tick ;) Vector3d m_WaterSpeed; - /// The number of ticks that the entity has existed / timer between collect and destroy; in msec + /** The number of ticks that the entity has existed / timer between collect and destroy; in msec */ float m_Timer; cItem m_Item; diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index ccdd151f3..440d30595 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -14,6 +14,7 @@ #include "../OSSupport/Timer.h" #include "../Chunk.h" #include "../Items/ItemHandler.h" +#include "../Vector3.h" #include "inifile/iniFile.h" #include "json/json.h" diff --git a/src/Entities/Player.h b/src/Entities/Player.h index f9404dfaf..c25053c21 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -270,6 +270,9 @@ public: /// Returns true if the player is currently flying. bool IsFlying(void) const { return m_IsFlying; } + /** Returns if a player is sleeping in a bed */ + bool IsInBed(void) const { return m_bIsInBed; } + /// returns true if the player has thrown out a floater. bool IsFishing(void) const { return m_IsFishing; } @@ -278,6 +281,9 @@ public: int GetFloaterID(void) const { return m_FloaterID; } // tolua_end + + /** Sets a player's in-bed state; we can't be sure plugins will keep this value updated, so no exporting */ + void SetIsInBed(bool a_Flag) { m_bIsInBed = a_Flag; } /// Starts eating the currently equipped item. Resets the eating timer and sends the proper animation packet void StartEating(void); @@ -371,8 +377,8 @@ protected: GroupList m_ResolvedGroups; GroupList m_Groups; - std::string m_PlayerName; - std::string m_LoadedWorldName; + AString m_PlayerName; + AString m_LoadedWorldName; /// Xp Level stuff enum @@ -456,7 +462,7 @@ protected: int m_FloaterID; - cTeam* m_Team; + cTeam * m_Team; @@ -479,6 +485,11 @@ protected: /// Adds food exhaustion based on the difference between Pos and LastPos, sprinting status and swimming (in water block) void ApplyFoodExhaustionFromMovement(); + + /** Flag representing whether the player is currently in a bed + Set by a right click on unoccupied bed, unset by a time fast forward or teleport */ + bool m_bIsInBed; + } ; // tolua_export diff --git a/src/Entities/ProjectileEntity.cpp b/src/Entities/ProjectileEntity.cpp index 12d2025ec..f4ab825f2 100644 --- a/src/Entities/ProjectileEntity.cpp +++ b/src/Entities/ProjectileEntity.cpp @@ -663,8 +663,6 @@ cThrownSnowballEntity::cThrownSnowballEntity(cEntity * a_Creator, double a_X, do void cThrownSnowballEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) { - // TODO: Apply damage to certain mobs (blaze etc.) and anger all mobs - Destroy(); } @@ -672,6 +670,30 @@ void cThrownSnowballEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFac +void cThrownSnowballEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) +{ + int TotalDamage = 0; + if (a_EntityHit.IsMob()) + { + cMonster::eType MobType = ((cMonster &) a_EntityHit).GetMobType(); + if (MobType == cMonster::mtBlaze) + { + TotalDamage = 3; + } + else if (MobType == cMonster::mtEnderDragon) + { + TotalDamage = 1; + } + } + a_EntityHit.TakeDamage(dtRangedAttack, this, TotalDamage, 1); + + Destroy(true); +} + + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // cBottleOEnchantingEntity : diff --git a/src/Entities/ProjectileEntity.h b/src/Entities/ProjectileEntity.h index fac592d16..efb7ae783 100644 --- a/src/Entities/ProjectileEntity.h +++ b/src/Entities/ProjectileEntity.h @@ -259,6 +259,7 @@ protected: // cProjectileEntity overrides: virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override; + virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override; // tolua_begin diff --git a/src/FurnaceRecipe.cpp b/src/FurnaceRecipe.cpp index 2e2276981..1810d7c49 100644 --- a/src/FurnaceRecipe.cpp +++ b/src/FurnaceRecipe.cpp @@ -175,7 +175,7 @@ void cFurnaceRecipe::ReloadRecipes(void) { LOGERROR("ERROR: FurnaceRecipe, syntax error" ); } - LOG("Loaded %u furnace recipes and %u fuels", m_pState->Recipes.size(), m_pState->Fuel.size()); + LOG("Loaded " SIZE_T_FMT " furnace recipes and " SIZE_T_FMT " fuels", m_pState->Recipes.size(), m_pState->Fuel.size()); } diff --git a/src/Generating/ChunkGenerator.cpp b/src/Generating/ChunkGenerator.cpp index ef38f1399..73f0223e8 100644 --- a/src/Generating/ChunkGenerator.cpp +++ b/src/Generating/ChunkGenerator.cpp @@ -116,7 +116,7 @@ void cChunkGenerator::QueueGenerateChunk(int a_ChunkX, int a_ChunkY, int a_Chunk // Add to queue, issue a warning if too many: if (m_Queue.size() >= QUEUE_WARNING_LIMIT) { - LOGWARN("WARNING: Adding chunk [%i, %i] to generation queue; Queue is too big! (%i)", a_ChunkX, a_ChunkZ, m_Queue.size()); + LOGWARN("WARNING: Adding chunk [%i, %i] to generation queue; Queue is too big! (" SIZE_T_FMT ")", a_ChunkX, a_ChunkZ, m_Queue.size()); } m_Queue.push_back(cChunkCoords(a_ChunkX, a_ChunkY, a_ChunkZ)); } @@ -180,7 +180,7 @@ BLOCKTYPE cChunkGenerator::GetIniBlock(cIniFile & a_IniFile, const AString & a_S BLOCKTYPE Block = BlockStringToType(BlockType); if (Block < 0) { - LOGWARN("[&s].%s Could not parse block value \"%s\". Using default: \"%s\".", a_SectionName.c_str(), a_ValueName.c_str(), BlockType.c_str(),a_Default.c_str()); + LOGWARN("[%s].%s Could not parse block value \"%s\". Using default: \"%s\".", a_SectionName.c_str(), a_ValueName.c_str(), BlockType.c_str(),a_Default.c_str()); return BlockStringToType(a_Default); } return Block; diff --git a/src/Generating/ComposableGenerator.cpp b/src/Generating/ComposableGenerator.cpp index e96e9a645..6c00b5905 100644 --- a/src/Generating/ComposableGenerator.cpp +++ b/src/Generating/ComposableGenerator.cpp @@ -22,6 +22,7 @@ #include "EndGen.h" #include "MineShafts.h" #include "Noise3DGenerator.h" +#include "POCPieceGenerator.h" #include "Ravines.h" @@ -364,6 +365,10 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile) { m_FinishGens.push_back(new cStructGenOreNests(Seed)); } + else if (NoCaseCompare(*itr, "POCPieces") == 0) + { + m_FinishGens.push_back(new cPOCPieceGenerator(Seed)); + } else if (NoCaseCompare(*itr, "PreSimulator") == 0) { m_FinishGens.push_back(new cFinishGenPreSimulator); diff --git a/src/Generating/POCPieceGenerator.cpp b/src/Generating/POCPieceGenerator.cpp new file mode 100644 index 000000000..9ed4b565e --- /dev/null +++ b/src/Generating/POCPieceGenerator.cpp @@ -0,0 +1,270 @@ + +// POCPieceGenerator.cpp + +// Implements the cPOCPieceGenerator class representing a Proof-Of_Concept structure generator using the cPieceGenerator technique +// The generator generates a maze of rooms at {0, 50, 0} + +#include "Globals.h" +#include "POCPieceGenerator.h" +#include "ChunkDesc.h" + + + + + +/** POC pieces are simple boxes that have connectors in the middle of their walls. +Each wall has one connector, there are 3 connector types that get assigned semi-randomly. +The piece also knows how to imprint itself in a cChunkDesc, each piece has a different color glass +and each connector is uses a different color wool frame. */ +class cPOCPiece : + public cPiece +{ +public: + cPOCPiece(int a_SizeXZ, int a_Height) : + m_SizeXZ(a_SizeXZ), + m_Height(a_Height) + { + m_Connectors.push_back(cConnector(m_SizeXZ / 2, a_Height / 2, 0, 0, BLOCK_FACE_ZM)); + m_Connectors.push_back(cConnector(m_SizeXZ / 2, a_Height / 2, m_SizeXZ - 1, 1, BLOCK_FACE_ZP)); + m_Connectors.push_back(cConnector(0, a_Height / 2, m_SizeXZ / 2, 2, BLOCK_FACE_XM)); + m_Connectors.push_back(cConnector(m_SizeXZ - 1, a_Height - 1, m_SizeXZ / 2, m_SizeXZ % 3, BLOCK_FACE_XP)); + } + + + /** Imprints the piece in the specified chunk. Assumes they intersect. */ + void ImprintInChunk(cChunkDesc & a_ChunkDesc, const Vector3i & a_Pos, int a_NumCCWRotations) + { + int BlockX = a_ChunkDesc.GetChunkX() * cChunkDef::Width; + int BlockZ = a_ChunkDesc.GetChunkZ() * cChunkDef::Width; + Vector3i Min = a_Pos; + Min.Move(-BlockX, 0, -BlockZ); + Vector3i Max = Min; + Max.Move(m_SizeXZ - 1, m_Height - 1, m_SizeXZ - 1); + ASSERT(Min.x < cChunkDef::Width); + ASSERT(Min.z < cChunkDef::Width); + ASSERT(Max.x >= 0); + ASSERT(Max.z >= 0); + if (Min.x >= 0) + { + // Draw the XM wall: + a_ChunkDesc.FillRelCuboid(Min.x, Min.x, Min.y, Max.y, Min.z, Max.z, E_BLOCK_STAINED_GLASS, m_SizeXZ % 16); + } + if (Min.z >= 0) + { + // Draw the ZM wall: + a_ChunkDesc.FillRelCuboid(Min.x, Max.x, Min.y, Max.y, Min.z, Min.z, E_BLOCK_STAINED_GLASS, m_SizeXZ % 16); + } + if (Max.x < cChunkDef::Width) + { + // Draw the XP wall: + a_ChunkDesc.FillRelCuboid(Max.x, Max.x, Min.y, Max.y, Min.z, Max.z, E_BLOCK_STAINED_GLASS, m_SizeXZ % 16); + } + if (Max.z < cChunkDef::Width) + { + // Draw the ZP wall: + a_ChunkDesc.FillRelCuboid(Min.x, Max.x, Min.y, Max.y, Max.z, Max.z, E_BLOCK_STAINED_GLASS, m_SizeXZ % 16); + } + + // Draw all the connectors: + for (cConnectors::const_iterator itr = m_Connectors.begin(), end = m_Connectors.end(); itr != end; ++itr) + { + cConnector Conn = cPiece::RotateMoveConnector(*itr, a_NumCCWRotations, a_Pos.x, a_Pos.y, a_Pos.z); + Conn.m_Pos.Move(-BlockX, 0, -BlockZ); + if ( + (Conn.m_Pos.x >= 0) && (Conn.m_Pos.x < cChunkDef::Width) && + (Conn.m_Pos.z >= 0) && (Conn.m_Pos.z < cChunkDef::Width) + ) + { + a_ChunkDesc.SetBlockTypeMeta(Conn.m_Pos.x, Conn.m_Pos.y, Conn.m_Pos.z, E_BLOCK_WOOL, itr->m_Type % 16); + } + + /* + // TODO: Frame the connectors + switch (itr->m_Direction) + { + case BLOCK_FACE_XM: + case BLOCK_FACE_XP: + { + // TODO + break; + } + + case BLOCK_FACE_ZM: + case BLOCK_FACE_ZP: + { + // TODO + break; + } + } + */ + } // for itr - m_Connectors[] + } + +protected: + int m_SizeXZ; + int m_Height; + cConnectors m_Connectors; + + // cPiece overrides: + virtual cConnectors GetConnectors(void) const override + { + return m_Connectors; + } + + virtual Vector3i GetSize(void) const override + { + return Vector3i(m_SizeXZ, m_Height, m_SizeXZ); + } + + virtual cCuboid GetHitBox(void) const override + { + return cCuboid(0, 0, 0, m_SizeXZ - 1, m_Height - 1, m_SizeXZ - 1); + } + + virtual bool CanRotateCCW(int a_NumRotations) const override + { + return true; + } +}; + + + + + +/* +static void DebugPieces(const cPlacedPieces & a_Pieces) +{ + size_t idx = 0; + for (cPlacedPieces::const_iterator itr = a_Pieces.begin(), end = a_Pieces.end(); itr != end; ++itr, ++idx) + { + const cCuboid & HitBox = (*itr)->GetHitBox(); + printf(" %u: %d rotations, {%d - %d, %d - %d}\n", + idx, (*itr)->GetNumCCWRotations(), + HitBox.p1.x, HitBox.p2.x, HitBox.p1.z, HitBox.p2.z + ); + } // for itr - a_Pieces[] +} +//*/ + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cPOCPieceGenerator: + +cPOCPieceGenerator::cPOCPieceGenerator(int a_Seed) : + m_Seed(a_Seed) +{ + // Prepare a vector of available pieces: + m_AvailPieces.push_back(new cPOCPiece(5, 3)); + m_AvailPieces.push_back(new cPOCPiece(7, 5)); + m_AvailPieces.push_back(new cPOCPiece(9, 5)); + m_AvailPieces.push_back(new cPOCPiece(5, 7)); + + // Generate the structure: + cBFSPieceGenerator Gen(*this, a_Seed); + Gen.PlacePieces(0, 50, 0, 6, m_Pieces); + + // DebugPieces(m_Pieces); + + // Get the smallest cuboid encompassing the entire generated structure: + cCuboid Bounds(0, 50, 0, 0, 50, 0); + for (cPlacedPieces::const_iterator itr = m_Pieces.begin(), end = m_Pieces.end(); itr != end; ++itr) + { + Vector3i MinCoords = (*itr)->GetCoords(); + Bounds.Engulf(MinCoords); + Bounds.Engulf(MinCoords + (*itr)->GetPiece().GetSize()); + } // for itr - m_Pieces[] + m_Bounds = Bounds; +} + + + + + +cPOCPieceGenerator::~cPOCPieceGenerator() +{ + cPieceGenerator::FreePieces(m_Pieces); +} + + + + + +void cPOCPieceGenerator::GenFinish(cChunkDesc & a_ChunkDesc) +{ + int BlockX = a_ChunkDesc.GetChunkX() * cChunkDef::Width; + int BlockZ = a_ChunkDesc.GetChunkZ() * cChunkDef::Width; + if ( + (BlockX + 16 < m_Bounds.p1.x) || (BlockX > m_Bounds.p2.x) || // X coords out of bounds of the generated structure + (BlockZ + 16 < m_Bounds.p1.z) || (BlockZ > m_Bounds.p2.z) // Z coords out of bounds of the generated structure + ) + { + return; + } + + // Imprint each piece in the chunk: + for (cPlacedPieces::const_iterator itr = m_Pieces.begin(), end = m_Pieces.end(); itr != end; ++itr) + { + const Vector3i & Pos = (*itr)->GetCoords(); + Vector3i Size = (*itr)->GetPiece().GetSize(); + if (((*itr)->GetNumCCWRotations() % 2) == 1) + { + std::swap(Size.x, Size.z); + } + if ( + (Pos.x >= BlockX + 16) || (Pos.x + Size.x - 1 < BlockX) || + (Pos.z >= BlockZ + 16) || (Pos.z + Size.z - 1 < BlockZ) + ) + { + // This piece doesn't intersect the chunk + continue; + } + + ((cPOCPiece &)(*itr)->GetPiece()).ImprintInChunk(a_ChunkDesc, Pos, (*itr)->GetNumCCWRotations()); + } // for itr - m_Pieces[] + a_ChunkDesc.UpdateHeightmap(); +} + + + + + +cPieces cPOCPieceGenerator::GetPiecesWithConnector(int a_ConnectorType) +{ + // Each piece has each connector + return m_AvailPieces; +} + + + + + +cPieces cPOCPieceGenerator::GetStartingPieces(void) +{ + // Any piece can be a starting piece + return m_AvailPieces; +} + + + + + +void cPOCPieceGenerator::PiecePlaced(const cPiece & a_Piece) +{ + UNUSED(a_Piece); +} + + + + + +void cPOCPieceGenerator::Reset(void) +{ + // Nothing needed +} + + + + diff --git a/src/Generating/POCPieceGenerator.h b/src/Generating/POCPieceGenerator.h new file mode 100644 index 000000000..de3114ce0 --- /dev/null +++ b/src/Generating/POCPieceGenerator.h @@ -0,0 +1,54 @@ + +// POCPieceGenerator.h + +// Declares the cPOCPieceGenerator class representing a Proof-Of_Concept structure generator using the cPieceGenerator technique +// The generator generates a maze of rooms at {0, 100, 0} + + + + + +#pragma once + +#include "PieceGenerator.h" +#include "ComposableGenerator.h" + + + + + +class cPOCPieceGenerator : + public cFinishGen, + protected cPiecePool +{ +public: + cPOCPieceGenerator(int a_Seed); + ~cPOCPieceGenerator(); + +protected: + int m_Seed; + + /** The pieces from which the generated structure is built. */ + cPieces m_AvailPieces; + + /** The placed pieces of the generated structure. */ + cPlacedPieces m_Pieces; + + /** Bounds of the complete structure, to save on processing outside chunks. */ + cCuboid m_Bounds; + + + // cFinishGen overrides: + virtual void GenFinish(cChunkDesc & a_ChunkDesc) override; + + // cPiecePool overrides: + virtual cPieces GetPiecesWithConnector(int a_ConnectorType) override; + virtual cPieces GetStartingPieces(void) override; + virtual void PiecePlaced(const cPiece & a_Piece) override; + virtual void Reset(void) override; +} ; + + + + + diff --git a/src/Generating/PieceGenerator.cpp b/src/Generating/PieceGenerator.cpp new file mode 100644 index 000000000..8999a5ff7 --- /dev/null +++ b/src/Generating/PieceGenerator.cpp @@ -0,0 +1,625 @@ + +// PieceGenerator.cpp + +// Implements the cBFSPieceGenerator class and cDFSPieceGenerator class +// representing base classes for generating structures composed of individual "pieces" + +#include "Globals.h" +#include "PieceGenerator.h" + + + + + +#ifdef SELF_TEST + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// Self-test: + +static class cPieceGeneratorSelfTest : + public cPiecePool +{ +public: + cPieceGeneratorSelfTest(void) + { + // Prepare the internal state: + InitializePieces(); + + // Generate: + cBFSPieceGenerator Gen(*this, 0); + cPlacedPieces OutPieces; + Gen.PlacePieces(500, 50, 500, 3, OutPieces); + + // Print out the pieces: + printf("OutPieces.size() = " SIZE_T_FMT "\n", OutPieces.size()); + size_t idx = 0; + for (cPlacedPieces::const_iterator itr = OutPieces.begin(), end = OutPieces.end(); itr != end; ++itr, ++idx) + { + const Vector3i & Coords = (*itr)->GetCoords(); + cCuboid Hitbox = (*itr)->GetHitBox(); + Hitbox.Sort(); + printf(SIZE_T_FMT ": {%d, %d, %d}, rot %d, hitbox {%d, %d, %d} - {%d, %d, %d} (%d * %d * %d)\n", idx, + Coords.x, Coords.y, Coords.z, + (*itr)->GetNumCCWRotations(), + Hitbox.p1.x, Hitbox.p1.y, Hitbox.p1.z, + Hitbox.p2.x, Hitbox.p2.y, Hitbox.p2.z, + Hitbox.DifX() + 1, Hitbox.DifY() + 1, Hitbox.DifZ() + 1 + ); + } // itr - OutPieces[] + printf("Done.\n"); + + // Free the placed pieces properly: + Gen.FreePieces(OutPieces); + } + + ~cPieceGeneratorSelfTest() + { + // Dealloc all the pieces: + for (cPieces::iterator itr = m_Pieces.begin(), end = m_Pieces.end(); itr != end; ++itr) + { + delete *itr; + } + m_Pieces.clear(); + } + +protected: + class cTestPiece : + public cPiece + { + int m_Size; + public: + cTestPiece(int a_Size) : + m_Size(a_Size) + { + } + + virtual cConnectors GetConnectors(void) const override + { + // Each piece has 4 connectors, one of each type, plus one extra, at the center of its walls: + cConnectors res; + res.push_back(cConnector(m_Size / 2, 1, 0, 0, BLOCK_FACE_ZM)); + res.push_back(cConnector(m_Size / 2, 1, m_Size - 1, 1, BLOCK_FACE_ZP)); + res.push_back(cConnector(0, 1, m_Size / 2, 2, BLOCK_FACE_XM)); + res.push_back(cConnector(m_Size - 1, 1, m_Size / 2, m_Size % 3, BLOCK_FACE_XP)); + return res; + } + + virtual Vector3i GetSize(void) const override + { + return Vector3i(m_Size, 5, m_Size); + } + + virtual cCuboid GetHitBox(void) const override + { + return cCuboid(0, 0, 0, m_Size - 1, 4, m_Size - 1); + } + + virtual bool CanRotateCCW(int a_NumCCWRotations) const override + { + return true; + } + }; + + cPieces m_Pieces; + + virtual cPieces GetPiecesWithConnector(int a_ConnectorType) override + { + // Each piece contains each connector + return m_Pieces; + } + + + virtual cPieces GetStartingPieces(void) override + { + return m_Pieces; + } + + + virtual void PiecePlaced(const cPiece & a_Piece) override + { + UNUSED(a_Piece); + } + + + virtual void Reset(void) override + { + } + + + void InitializePieces(void) + { + m_Pieces.push_back(new cTestPiece(5)); + m_Pieces.push_back(new cTestPiece(7)); + m_Pieces.push_back(new cTestPiece(9)); + } +} g_Test; + +#endif // SELF_TEST + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cPiece: + + +Vector3i cPiece::RotatePos(const Vector3i & a_Pos, int a_NumCCWRotations) const +{ + Vector3i Size = GetSize(); + switch (a_NumCCWRotations) + { + case 0: + { + // No rotation needed + return a_Pos; + } + case 1: + { + // 1 CCW rotation: + return Vector3i(a_Pos.z, a_Pos.y, Size.x - a_Pos.x - 1); + } + case 2: + { + // 2 rotations ( = axis flip): + return Vector3i(Size.x - a_Pos.x - 1, a_Pos.y, Size.z - a_Pos.z - 1); + } + case 3: + { + // 1 CW rotation: + return Vector3i(Size.z - a_Pos.z - 1, a_Pos.y, a_Pos.x); + } + } + ASSERT(!"Unhandled rotation"); + return a_Pos; +} + + + + + +cPiece::cConnector cPiece::RotateMoveConnector(const cConnector & a_Connector, int a_NumCCWRotations, int a_MoveX, int a_MoveY, int a_MoveZ) const +{ + cPiece::cConnector res(a_Connector); + + // Rotate the res connector: + switch (a_NumCCWRotations) + { + case 0: + { + // No rotation needed + break; + } + case 1: + { + // 1 CCW rotation: + res.m_Direction = RotateBlockFaceCCW(res.m_Direction); + break; + } + case 2: + { + // 2 rotations ( = axis flip): + res.m_Direction = MirrorBlockFaceY(res.m_Direction); + break; + } + case 3: + { + // 1 CW rotation: + res.m_Direction = RotateBlockFaceCW(res.m_Direction); + break; + } + } + res.m_Pos = RotatePos(a_Connector.m_Pos, a_NumCCWRotations); + + // Move the res connector: + res.m_Pos.x += a_MoveX; + res.m_Pos.y += a_MoveY; + res.m_Pos.z += a_MoveZ; + + return res; +} + + + + + +cCuboid cPiece::RotateHitBoxToConnector( + const cPiece::cConnector & a_MyConnector, + const Vector3i & a_ToConnectorPos, + int a_NumCCWRotations +) const +{ + ASSERT(a_NumCCWRotations == (a_NumCCWRotations % 4)); + Vector3i ConnPos = RotatePos(a_MyConnector.m_Pos, a_NumCCWRotations); + ConnPos = a_ToConnectorPos - ConnPos; + return RotateMoveHitBox(a_NumCCWRotations, ConnPos.x, ConnPos.y, ConnPos.z); +} + + + + + +cCuboid cPiece::RotateMoveHitBox(int a_NumCCWRotations, int a_MoveX, int a_MoveY, int a_MoveZ) const +{ + ASSERT(a_NumCCWRotations == (a_NumCCWRotations % 4)); + cCuboid res = GetHitBox(); + res.p1 = RotatePos(res.p1, a_NumCCWRotations); + res.p2 = RotatePos(res.p2, a_NumCCWRotations); + res.p1.Move(a_MoveX, a_MoveY, a_MoveZ); + res.p2.Move(a_MoveX, a_MoveY, a_MoveZ); + return res; +} + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cPiece::cConnector: + +cPiece::cConnector::cConnector(int a_X, int a_Y, int a_Z, int a_Type, eBlockFace a_Direction) : + m_Pos(a_X, a_Y, a_Z), + m_Type(a_Type), + m_Direction(a_Direction) +{ +} + + + + + +cPiece::cConnector::cConnector(const Vector3i & a_Pos, int a_Type, eBlockFace a_Direction) : + m_Pos(a_Pos), + m_Type(a_Type), + m_Direction(a_Direction) +{ +} + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cPlacedPiece: + +cPlacedPiece::cPlacedPiece(const cPlacedPiece * a_Parent, const cPiece & a_Piece, const Vector3i & a_Coords, int a_NumCCWRotations) : + m_Parent(a_Parent), + m_Piece(&a_Piece), + m_Coords(a_Coords), + m_NumCCWRotations(a_NumCCWRotations) +{ + m_Depth = (m_Parent == NULL) ? 0 : (m_Parent->GetDepth() + 1); + m_HitBox = a_Piece.RotateMoveHitBox(a_NumCCWRotations, a_Coords.x, a_Coords.y, a_Coords.z); + m_HitBox.Sort(); +} + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cPieceGenerator: + +cPieceGenerator::cPieceGenerator(cPiecePool & a_PiecePool, int a_Seed) : + m_PiecePool(a_PiecePool), + m_Noise(a_Seed), + m_Seed(a_Seed) +{ +} + + + + + +void cPieceGenerator::FreePieces(cPlacedPieces & a_PlacedPieces) +{ + for (cPlacedPieces::iterator itr = a_PlacedPieces.begin(), end = a_PlacedPieces.end(); itr != end; ++itr) + { + delete *itr; + } // for itr - a_PlacedPieces[] + a_PlacedPieces.clear(); +} + + + + + +cPlacedPiece * cPieceGenerator::PlaceStartingPiece(int a_BlockX, int a_BlockY, int a_BlockZ, cFreeConnectors & a_OutConnectors) +{ + m_PiecePool.Reset(); + int rnd = m_Noise.IntNoise3DInt(a_BlockX, a_BlockY, a_BlockZ) / 7; + + // Choose a random one of the starting pieces: + cPieces StartingPieces = m_PiecePool.GetStartingPieces(); + cPiece * StartingPiece = StartingPieces[rnd % StartingPieces.size()]; + rnd = rnd >> 16; + + // Choose a random supported rotation: + int Rotations[4] = {0}; + int NumRotations = 1; + for (size_t i = 1; i < ARRAYCOUNT(Rotations); i++) + { + if (StartingPiece->CanRotateCCW(i)) + { + Rotations[NumRotations] = i; + NumRotations += 1; + } + } + int Rotation = Rotations[rnd % NumRotations]; + + cPlacedPiece * res = new cPlacedPiece(NULL, *StartingPiece, Vector3i(a_BlockX, a_BlockY, a_BlockZ), Rotation); + + // Place the piece's connectors into a_OutConnectors: + const cPiece::cConnectors & Conn = StartingPiece->GetConnectors(); + for (cPiece::cConnectors::const_iterator itr = Conn.begin(), end = Conn.end(); itr != end; ++itr) + { + a_OutConnectors.push_back( + cFreeConnector(res, StartingPiece->RotateMoveConnector(*itr, Rotation, a_BlockX, a_BlockY, a_BlockZ)) + ); + } + + return res; +} + + + + + +bool cPieceGenerator::TryPlacePieceAtConnector( + const cPlacedPiece & a_ParentPiece, + const cPiece::cConnector & a_Connector, + cPlacedPieces & a_OutPieces, + cPieceGenerator::cFreeConnectors & a_OutConnectors +) +{ + // Translation of direction - direction -> number of CCW rotations needed: + // You need DirectionRotationTable[rot1][rot2] CCW turns to connect rot1 to rot2 (they are opposite) + static const int DirectionRotationTable[6][6] = + { + /* YM, YP, ZM, ZP, XM, XP */ + /* YM */ { 0, 0, 0, 0, 0, 0}, + /* YP */ { 0, 0, 0, 0, 0, 0}, + /* ZM */ { 0, 0, 2, 0, 1, 3}, + /* ZP */ { 0, 0, 0, 2, 3, 1}, + /* XM */ { 0, 0, 3, 1, 2, 0}, + /* XP */ { 0, 0, 1, 3, 0, 2}, + }; + + // Get a list of available connections: + const int * RotTable = DirectionRotationTable[a_Connector.m_Direction]; + cConnections Connections; + cPieces AvailablePieces = m_PiecePool.GetPiecesWithConnector(a_Connector.m_Type); + Connections.reserve(AvailablePieces.size()); + Vector3i ConnPos = a_Connector.m_Pos; // The position at which the new connector should be placed - 1 block away from the connector + AddFaceDirection(ConnPos.x, ConnPos.y, ConnPos.z, a_Connector.m_Direction); + + /* + // DEBUG: + printf("Placing piece at connector pos {%d, %d, %d}, direction %s\n", ConnPos.x, ConnPos.y, ConnPos.z, BlockFaceToString(a_Connector.m_Direction).c_str()); + //*/ + + for (cPieces::iterator itrP = AvailablePieces.begin(), endP = AvailablePieces.end(); itrP != endP; ++itrP) + { + cPiece::cConnectors Connectors = (*itrP)->GetConnectors(); + for (cPiece::cConnectors::iterator itrC = Connectors.begin(), endC = Connectors.end(); itrC != endC; ++itrC) + { + if (itrC->m_Type != a_Connector.m_Type) + { + continue; + } + // This is a same-type connector, find out how to rotate to it: + int NumCCWRotations = RotTable[itrC->m_Direction]; + if (!(*itrP)->CanRotateCCW(NumCCWRotations)) + { + // Doesn't support this rotation + continue; + } + if (!CheckConnection(a_Connector, ConnPos, **itrP, *itrC, NumCCWRotations, a_OutPieces)) + { + // Doesn't fit in this rotation + continue; + } + Connections.push_back(cConnection(**itrP, *itrC, NumCCWRotations)); + } // for itrC - Connectors[] + } // for itrP - AvailablePieces[] + if (Connections.empty()) + { + // No available connections, bail out + return false; + } + + // Choose a random connection from the list: + int rnd = m_Noise.IntNoise3DInt(a_Connector.m_Pos.x, a_Connector.m_Pos.y, a_Connector.m_Pos.z) / 7; + cConnection & Conn = Connections[rnd % Connections.size()]; + + // Place the piece: + /* + // DEBUG + printf("Chosen connector at {%d, %d, %d}, direction %s, needs %d rotations\n", + Conn.m_Connector.m_Pos.x, Conn.m_Connector.m_Pos.y, Conn.m_Connector.m_Pos.z, + BlockFaceToString(Conn.m_Connector.m_Direction).c_str(), + Conn.m_NumCCWRotations + ); + //*/ + + Vector3i NewPos = Conn.m_Piece->RotatePos(Conn.m_Connector.m_Pos, Conn.m_NumCCWRotations); + ConnPos -= NewPos; + cPlacedPiece * PlacedPiece = new cPlacedPiece(&a_ParentPiece, *(Conn.m_Piece), ConnPos, Conn.m_NumCCWRotations); + a_OutPieces.push_back(PlacedPiece); + + // Add the new piece's connectors to the list of free connectors: + cPiece::cConnectors Connectors = Conn.m_Piece->GetConnectors(); + + /* + // DEBUG: + printf("Adding %u connectors to the pool\n", Connectors.size() - 1); + //*/ + + for (cPiece::cConnectors::const_iterator itr = Connectors.begin(), end = Connectors.end(); itr != end; ++itr) + { + if (itr->m_Pos.Equals(Conn.m_Connector.m_Pos)) + { + // This is the connector through which we have been connected to the parent, don't add + continue; + } + a_OutConnectors.push_back(cFreeConnector(PlacedPiece, Conn.m_Piece->RotateMoveConnector(*itr, Conn.m_NumCCWRotations, ConnPos.x, ConnPos.y, ConnPos.z))); + } + + return true; +} + + + + + +bool cPieceGenerator::CheckConnection( + const cPiece::cConnector & a_ExistingConnector, + const Vector3i & a_ToPos, + const cPiece & a_Piece, + const cPiece::cConnector & a_NewConnector, + int a_NumCCWRotations, + const cPlacedPieces & a_OutPieces +) +{ + // For each placed piece, test the hitbox against the new piece: + cCuboid RotatedHitBox = a_Piece.RotateHitBoxToConnector(a_NewConnector, a_ToPos, a_NumCCWRotations); + RotatedHitBox.Sort(); + for (cPlacedPieces::const_iterator itr = a_OutPieces.begin(), end = a_OutPieces.end(); itr != end; ++itr) + { + if ((*itr)->GetHitBox().DoesIntersect(RotatedHitBox)) + { + return false; + } + } + return true; +} + + + + + +//* +// DEBUG: +void cPieceGenerator::DebugConnectorPool(const cPieceGenerator::cFreeConnectors & a_ConnectorPool, size_t a_NumProcessed) +{ + printf(" Connector pool: " SIZE_T_FMT " items\n", a_ConnectorPool.size() - a_NumProcessed); + size_t idx = 0; + for (cPieceGenerator::cFreeConnectors::const_iterator itr = a_ConnectorPool.begin() + a_NumProcessed, end = a_ConnectorPool.end(); itr != end; ++itr, ++idx) + { + printf(" " SIZE_T_FMT ": {%d, %d, %d}, type %d, direction %s, depth %d\n", + idx, + itr->m_Connector.m_Pos.x, itr->m_Connector.m_Pos.y, itr->m_Connector.m_Pos.z, + itr->m_Connector.m_Type, + BlockFaceToString(itr->m_Connector.m_Direction).c_str(), + itr->m_Piece->GetDepth() + ); + } // for itr - a_ConnectorPool[] +} +//*/ + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cPieceGenerator::cConnection: + +cPieceGenerator::cConnection::cConnection(cPiece & a_Piece, cPiece::cConnector & a_Connector, int a_NumCCWRotations) : + m_Piece(&a_Piece), + m_Connector(a_Connector), + m_NumCCWRotations(a_NumCCWRotations) +{ +} + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cPieceGenerator::cFreeConnector: + +cPieceGenerator::cFreeConnector::cFreeConnector(cPlacedPiece * a_Piece, const cPiece::cConnector & a_Connector) : + m_Piece(a_Piece), + m_Connector(a_Connector) +{ +} + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cBFSPieceGenerator: + +cBFSPieceGenerator::cBFSPieceGenerator(cPiecePool & a_PiecePool, int a_Seed) : + super(a_PiecePool, a_Seed) +{ +} + + + + + +void cBFSPieceGenerator::PlacePieces(int a_BlockX, int a_BlockY, int a_BlockZ, int a_MaxDepth, cPlacedPieces & a_OutPieces) +{ + a_OutPieces.clear(); + cFreeConnectors ConnectorPool; + + // Place the starting piece: + a_OutPieces.push_back(PlaceStartingPiece(a_BlockX, a_BlockY, a_BlockZ, ConnectorPool)); + + /* + // DEBUG: + printf("Placed the starting piece at {%d, %d, %d}\n", a_BlockX, a_BlockY, a_BlockZ); + cCuboid Hitbox = a_OutPieces[0]->GetHitBox(); + Hitbox.Sort(); + printf(" Hitbox: {%d, %d, %d} - {%d, %d, %d} (%d * %d * %d)\n", + Hitbox.p1.x, Hitbox.p1.y, Hitbox.p1.z, + Hitbox.p2.x, Hitbox.p2.y, Hitbox.p2.z, + Hitbox.DifX() + 1, Hitbox.DifY() + 1, Hitbox.DifZ() + 1 + ); + DebugConnectorPool(ConnectorPool, 0); + //*/ + + // Place pieces at the available connectors: + /* + Instead of removing them one by one from the pool, we process them sequentially and take note of the last + processed one. To save on memory, once the number of processed connectors reaches a big number, a chunk + of the connectors is removed. + */ + size_t NumProcessed = 0; + while (ConnectorPool.size() > NumProcessed) + { + cFreeConnector & Conn = ConnectorPool[NumProcessed]; + if (Conn.m_Piece->GetDepth() < a_MaxDepth) + { + if (TryPlacePieceAtConnector(*Conn.m_Piece, Conn.m_Connector, a_OutPieces, ConnectorPool)) + { + /* + // DEBUG: + const cPlacedPiece * NewPiece = a_OutPieces.back(); + const Vector3i & Coords = NewPiece->GetCoords(); + printf("Placed a new piece at {%d, %d, %d}, rotation %d\n", Coords.x, Coords.y, Coords.z, NewPiece->GetNumCCWRotations()); + cCuboid Hitbox = NewPiece->GetHitBox(); + Hitbox.Sort(); + printf(" Hitbox: {%d, %d, %d} - {%d, %d, %d} (%d * %d * %d)\n", + Hitbox.p1.x, Hitbox.p1.y, Hitbox.p1.z, + Hitbox.p2.x, Hitbox.p2.y, Hitbox.p2.z, + Hitbox.DifX() + 1, Hitbox.DifY() + 1, Hitbox.DifZ() + 1 + ); + DebugConnectorPool(ConnectorPool, NumProcessed + 1); + //*/ + } + } + NumProcessed++; + if (NumProcessed > 1000) + { + ConnectorPool.erase(ConnectorPool.begin(), ConnectorPool.begin() + NumProcessed); + NumProcessed = 0; + } + } +} + + + + diff --git a/src/Generating/PieceGenerator.h b/src/Generating/PieceGenerator.h new file mode 100644 index 000000000..bef9d3463 --- /dev/null +++ b/src/Generating/PieceGenerator.h @@ -0,0 +1,247 @@ + +// PieceGenerator.h + +// Declares the cBFSPieceGenerator class and cDFSPieceGenerator class +// representing base classes for generating structures composed of individual "pieces" + +/* +Each uses a slightly different approach to generating: + - DFS extends pieces one by one until it hits the configured depth (or can't connect another piece anymore), + then starts looking at adjacent connectors (like depth-first search). + - BFS keeps a pool of currently-open connectors, chooses one at random and tries to place a piece on it, + thus possibly extending the pool of open connectors (like breadth-first search). +*/ + + + + + +#pragma once + +#include "../Defines.h" +#include "../Cuboid.h" +#include "../Noise.h" + + + + + +/** Represents a single piece. Can have multiple connectors of different types where other pieces can connect. */ +class cPiece +{ +public: + // Force a virtual destructor in all descendants + virtual ~cPiece() {} + + struct cConnector + { + /** Position relative to the piece */ + Vector3i m_Pos; + + /** Type of the connector. Any arbitrary number; the generator connects only connectors of the same type. */ + int m_Type; + + /** Direction in which the connector is facing. + Will be matched by the opposite direction for the connecting connector. */ + eBlockFace m_Direction; + + cConnector(int a_X, int a_Y, int a_Z, int a_Type, eBlockFace a_Direction); + cConnector(const Vector3i & a_Pos, int a_Type, eBlockFace a_Direction); + }; + + typedef std::vector<cConnector> cConnectors; + + /** Returns all of the available connectors that the piece has. + Each connector has a (relative) position in the piece, and a type associated with it. */ + virtual cConnectors GetConnectors(void) const = 0; + + /** Returns the dimensions of this piece. + The dimensions cover the entire piece, there is no block that the piece generates outside of this size. */ + virtual Vector3i GetSize(void) const = 0; + + /** Returns the "hitbox" of this piece. + A hitbox is what is compared and must not intersect other pieces' hitboxes when generating. */ + virtual cCuboid GetHitBox(void) const = 0; + + /** Returns true if the piece can be rotated CCW the specific number of 90-degree turns. */ + virtual bool CanRotateCCW(int a_NumRotations) const = 0; + + /** Returns a copy of the a_Pos after rotating the piece the specified number of CCW rotations. */ + Vector3i RotatePos(const Vector3i & a_Pos, int a_NumCCWRotations) const; + + /** Returns a copy of the connector that is rotated and then moved by the specified amounts. */ + cConnector RotateMoveConnector(const cConnector & a_Connector, int a_NumCCWRotations, int a_MoveX, int a_MoveY, int a_MoveZ) const; + + /** Returns the hitbox after the specified number of rotations and moved so that a_MyConnector is placed at a_ToConnectorPos. */ + cCuboid RotateHitBoxToConnector(const cConnector & a_MyConnector, const Vector3i & a_ToConnectorPos, int a_NumCCWRotations) const; + + /** Returns the hitbox after the specified number of CCW rotations and moved by the specified amounts. */ + cCuboid RotateMoveHitBox(int a_NumCCWRotations, int a_MoveX, int a_MoveY, int a_MoveZ) const; +}; + +typedef std::vector<cPiece *> cPieces; + + + + + +/** This class is an interface that provides pieces for the generator. It can keep track of what pieces were +placed and adjust the returned piece vectors. */ +class cPiecePool +{ +public: + // Force a virtual destructor in all descendants: + virtual ~cPiecePool() {} + + /** Returns a list of pieces that contain the specified connector type. + The cPiece pointers returned are managed by the pool and the caller doesn't free them. */ + virtual cPieces GetPiecesWithConnector(int a_ConnectorType) = 0; + + /** Returns the pieces that should be used as the starting point. + Multiple starting points are supported, one of the returned piece will be chosen. */ + virtual cPieces GetStartingPieces(void) = 0; + + /** Called after a piece is placed, to notify the pool that it has been used. + The pool may adjust the pieces it will return the next time. */ + virtual void PiecePlaced(const cPiece & a_Piece) = 0; + + /** Called when the pool has finished the current structure and should reset any piece-counters it has + for a new structure. */ + virtual void Reset(void) = 0; +}; + + + + + +/** Represents a single piece that has been placed to specific coords in the world. */ +class cPlacedPiece +{ +public: + cPlacedPiece(const cPlacedPiece * a_Parent, const cPiece & a_Piece, const Vector3i & a_Coords, int a_NumCCWRotations); + + const cPiece & GetPiece (void) const { return *m_Piece; } + const Vector3i & GetCoords (void) const { return m_Coords; } + int GetNumCCWRotations(void) const { return m_NumCCWRotations; } + const cCuboid & GetHitBox (void) const { return m_HitBox; } + int GetDepth (void) const { return m_Depth; } + +protected: + const cPlacedPiece * m_Parent; + const cPiece * m_Piece; + Vector3i m_Coords; + int m_NumCCWRotations; + cCuboid m_HitBox; + int m_Depth; +}; + +typedef std::vector<cPlacedPiece *> cPlacedPieces; + + + + + +class cPieceGenerator +{ +public: + cPieceGenerator(cPiecePool & a_PiecePool, int a_Seed); + + /** Cleans up all the memory used by the placed pieces. + Call this utility function instead of freeing the items on your own. */ + static void FreePieces(cPlacedPieces & a_PlacedPieces); + +protected: + /** The type used for storing a connection from one piece to another, while building the piece tree. */ + struct cConnection + { + cPiece * m_Piece; // The piece being connected + cPiece::cConnector m_Connector; // The piece's connector being used (relative non-rotated coords) + int m_NumCCWRotations; // Number of rotations necessary to match the two connectors + + cConnection(cPiece & a_Piece, cPiece::cConnector & a_Connector, int a_NumCCWRotations); + }; + typedef std::vector<cConnection> cConnections; + + /** The type used for storing a pool of connectors that will be attempted to expand by another piece. */ + struct cFreeConnector + { + cPlacedPiece * m_Piece; + cPiece::cConnector m_Connector; + + cFreeConnector(cPlacedPiece * a_Piece, const cPiece::cConnector & a_Connector); + }; + typedef std::vector<cFreeConnector> cFreeConnectors; + + + cPiecePool & m_PiecePool; + cNoise m_Noise; + int m_Seed; + + + /** Selects a starting piece and places it, including the rotations. + Also puts the piece's connectors in a_OutConnectors. */ + cPlacedPiece * PlaceStartingPiece(int a_BlockX, int a_BlockY, int a_BlockZ, cFreeConnectors & a_OutConnectors); + + /** Tries to place a new piece at the specified (placed) connector. Returns true if successful. */ + bool TryPlacePieceAtConnector( + const cPlacedPiece & a_ParentPiece, // The existing piece to a new piece should be placed + const cPiece::cConnector & a_Connector, // The existing connector (world-coords) to which a new piece should be placed + cPlacedPieces & a_OutPieces, // Already placed pieces, to be checked for intersections + cFreeConnectors & a_OutConnectors // List of free connectors to which the new connectors will be placed + ); + + /** Checks if the specified piece would fit with the already-placed pieces, using the specified connector + and number of CCW rotations. + a_ExistingConnector is in world-coords and is already rotated properly + a_ToPos is the world-coords position on which the new connector should be placed (1 block away from a_ExistingConnector, in its Direction) + a_NewConnector is in the original (non-rotated) coords. + Returns true if the piece fits, false if not. */ + bool CheckConnection( + const cPiece::cConnector & a_ExistingConnector, // The existing connector + const Vector3i & a_ToPos, // The position on which the new connector should be placed + const cPiece & a_Piece, // The new piece + const cPiece::cConnector & a_NewConnector, // The connector of the new piece + int a_NumCCWRotations, // Number of rotations for the new piece to align the connector + const cPlacedPieces & a_OutPieces // All the already-placed pieces to check + ); + + /** DEBUG: Outputs all the connectors in the pool into stdout. + a_NumProcessed signals the number of connectors from the pool that should be considered processed (not listed). */ + void DebugConnectorPool(const cPieceGenerator::cFreeConnectors & a_ConnectorPool, size_t a_NumProcessed); +} ; + + + + + +class cBFSPieceGenerator : + public cPieceGenerator +{ + typedef cPieceGenerator super; + +public: + cBFSPieceGenerator(cPiecePool & a_PiecePool, int a_Seed); + + /** Generates a placement for pieces at the specified coords. + Caller must free each individual cPlacedPiece in a_OutPieces. */ + void PlacePieces(int a_BlockX, int a_BlockY, int a_BlockZ, int a_MaxDepth, cPlacedPieces & a_OutPieces); +}; + + + + + +class cDFSPieceGenerator : + public cPieceGenerator +{ +public: + cDFSPieceGenerator(cPiecePool & a_PiecePool, int a_Seed); + + /** Generates a placement for pieces at the specified coords. + Caller must free each individual cPlacedPiece in a_OutPieces. */ + void PlacePieces(int a_BlockX, int a_BlockY, int a_BlockZ, cPlacedPieces & a_OutPieces); +}; + + + + diff --git a/src/Globals.h b/src/Globals.h index 28805a83f..3e62832b7 100644 --- a/src/Globals.h +++ b/src/Globals.h @@ -38,6 +38,15 @@ // No alignment needed in MSVC #define ALIGN_8 #define ALIGN_16 + + #define FORMATSTRING(formatIndex, va_argsIndex) + + // MSVC has its own custom version of zu format + #define SIZE_T_FMT "%Iu" + #define SIZE_T_FMT_PRECISION(x) "%" #x "Iu" + #define SIZE_T_FMT_HEX "%Ix" + + #define NORETURN __declspec(noreturn) #elif defined(__GNUC__) @@ -56,6 +65,14 @@ // Some portability macros :) #define stricmp strcasecmp + + #define FORMATSTRING(formatIndex, va_argsIndex) __attribute__((format (printf, formatIndex, va_argsIndex))) + + #define SIZE_T_FMT "%zu" + #define SIZE_T_FMT_PRECISION(x) "%" #x "zu" + #define SIZE_T_FMT_HEX "%zx" + + #define NORETURN __attribute((__noreturn__)) #else @@ -81,7 +98,14 @@ #endif +#ifdef _DEBUG + #define NORETURNDEBUG NORETURN +#else + #define NORETURNDEBUG +#endif + +#include <stddef.h> // Integral types with predefined sizes: @@ -96,8 +120,23 @@ typedef unsigned short UInt16; typedef unsigned char Byte; +// If you get an error about specialization check the size of integral types +template <typename T, size_t Size, bool x = sizeof(T) == Size> +class SizeChecker; +template <typename T, size_t Size> +class SizeChecker<T, Size, true> +{ + T v; +}; + +template class SizeChecker<Int64, 8>; +template class SizeChecker<Int32, 4>; +template class SizeChecker<Int16, 2>; +template class SizeChecker<UInt64, 8>; +template class SizeChecker<UInt32, 4>; +template class SizeChecker<UInt16, 2>; // A macro to disallow the copy constructor and operator= functions // This should be used in the private: declarations for any class that shouldn't allow copying itself @@ -179,7 +218,7 @@ typedef unsigned char Byte; #include <memory> #include <set> #include <queue> - +#include <limits> @@ -220,9 +259,10 @@ typedef unsigned char Byte; // Pretty much the same as ASSERT() but stays in Release builds #define VERIFY( x ) ( !!(x) || ( LOGERROR("Verification failed: %s, file %s, line %i", #x, __FILE__, __LINE__ ), exit(1), 0 ) ) - - - +// Same as assert but in all Self test builds +#ifdef SELF_TEST +#define assert_test(x) ( !!(x) || (assert(!#x), exit(1), 0)) +#endif /// A generic interface used mainly in ForEach() functions template <typename Type> class cItemCallback @@ -246,6 +286,14 @@ T Clamp(T a_Value, T a_Min, T a_Max) +#ifndef TOLUA_TEMPLATE_BIND +#define TOLUA_TEMPLATE_BIND(x) +#endif + + + + + // Common headers (part 2, with macros): #include "ChunkDef.h" #include "BiomeDef.h" @@ -254,5 +302,3 @@ T Clamp(T a_Value, T a_Min, T a_Max) #include "Entities/Effects.h" - - diff --git a/src/Item.cpp b/src/Item.cpp index 61d57e763..856b68be6 100644 --- a/src/Item.cpp +++ b/src/Item.cpp @@ -216,7 +216,7 @@ cItem * cItems::Get(int a_Idx) { if ((a_Idx < 0) || (a_Idx >= (int)size())) { - LOGWARNING("cItems: Attempt to get an out-of-bounds item at index %d; there are currently %d items. Returning a nil.", a_Idx, size()); + LOGWARNING("cItems: Attempt to get an out-of-bounds item at index %d; there are currently " SIZE_T_FMT " items. Returning a nil.", a_Idx, size()); return NULL; } return &at(a_Idx); @@ -230,7 +230,7 @@ void cItems::Set(int a_Idx, const cItem & a_Item) { if ((a_Idx < 0) || (a_Idx >= (int)size())) { - LOGWARNING("cItems: Attempt to set an item at an out-of-bounds index %d; there are currently %d items. Not setting.", a_Idx, size()); + LOGWARNING("cItems: Attempt to set an item at an out-of-bounds index %d; there are currently " SIZE_T_FMT " items. Not setting.", a_Idx, size()); return; } at(a_Idx) = a_Item; @@ -244,7 +244,7 @@ void cItems::Delete(int a_Idx) { if ((a_Idx < 0) || (a_Idx >= (int)size())) { - LOGWARNING("cItems: Attempt to delete an item at an out-of-bounds index %d; there are currently %d items. Ignoring.", a_Idx, size()); + LOGWARNING("cItems: Attempt to delete an item at an out-of-bounds index %d; there are currently " SIZE_T_FMT " items. Ignoring.", a_Idx, size()); return; } erase(begin() + a_Idx); @@ -258,7 +258,7 @@ void cItems::Set(int a_Idx, short a_ItemType, char a_ItemCount, short a_ItemDama { if ((a_Idx < 0) || (a_Idx >= (int)size())) { - LOGWARNING("cItems: Attempt to set an item at an out-of-bounds index %d; there are currently %d items. Not setting.", a_Idx, size()); + LOGWARNING("cItems: Attempt to set an item at an out-of-bounds index %d; there are currently " SIZE_T_FMT " items. Not setting.", a_Idx, size()); return; } at(a_Idx) = cItem(a_ItemType, a_ItemCount, a_ItemDamage); diff --git a/src/Items/ItemCake.h b/src/Items/ItemCake.h new file mode 100644 index 000000000..48e23ed59 --- /dev/null +++ b/src/Items/ItemCake.h @@ -0,0 +1,41 @@ + +#pragma once + +#include "ItemHandler.h" + + + + + +class cItemCakeHandler : + public cItemHandler +{ +public: + cItemCakeHandler(int a_ItemType) : + cItemHandler(a_ItemType) + { + } + + + virtual bool IsPlaceable(void) override + { + return true; + } + + + virtual bool GetPlacementBlockTypeMeta( + cWorld * a_World, cPlayer * a_Player, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_CursorX, int a_CursorY, int a_CursorZ, + BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta + ) override + { + a_BlockType = E_BLOCK_CAKE; + a_BlockMeta = 0; + return true; + } +} ; + + + + diff --git a/src/Items/ItemHandler.cpp b/src/Items/ItemHandler.cpp index 1d357fcf1..454fabdd7 100644 --- a/src/Items/ItemHandler.cpp +++ b/src/Items/ItemHandler.cpp @@ -13,6 +13,7 @@ #include "ItemBow.h" #include "ItemBrewingStand.h" #include "ItemBucket.h" +#include "ItemCake.h" #include "ItemCauldron.h" #include "ItemCloth.h" #include "ItemComparator.h" @@ -94,6 +95,7 @@ cItemHandler *cItemHandler::CreateItemHandler(int a_ItemType) // Single item per handler, alphabetically sorted: case E_BLOCK_LEAVES: return new cItemLeavesHandler(a_ItemType); + case E_BLOCK_NEW_LEAVES: return new cItemLeavesHandler(a_ItemType); case E_BLOCK_SAPLING: return new cItemSaplingHandler(a_ItemType); case E_BLOCK_WOOL: return new cItemClothHandler(a_ItemType); case E_ITEM_BED: return new cItemBedHandler(a_ItemType); @@ -101,12 +103,14 @@ cItemHandler *cItemHandler::CreateItemHandler(int a_ItemType) case E_ITEM_BOTTLE_O_ENCHANTING: return new cItemBottleOEnchantingHandler(); case E_ITEM_BOW: return new cItemBowHandler; case E_ITEM_BREWING_STAND: return new cItemBrewingStandHandler(a_ItemType); + case E_ITEM_CAKE: return new cItemCakeHandler(a_ItemType); case E_ITEM_CAULDRON: return new cItemCauldronHandler(a_ItemType); case E_ITEM_COMPARATOR: return new cItemComparatorHandler(a_ItemType); case E_ITEM_DYE: return new cItemDyeHandler(a_ItemType); case E_ITEM_EGG: return new cItemEggHandler(); case E_ITEM_EMPTY_MAP: return new cItemEmptyMapHandler(); case E_ITEM_ENDER_PEARL: return new cItemEnderPearlHandler(); + case E_ITEM_FIRE_CHARGE: return new cItemLighterHandler(a_ItemType); case E_ITEM_FIREWORK_ROCKET: return new cItemFireworkHandler(); case E_ITEM_FISHING_ROD: return new cItemFishingRodHandler(a_ItemType); case E_ITEM_FLINT_AND_STEEL: return new cItemLighterHandler(a_ItemType); @@ -337,6 +341,7 @@ char cItemHandler::GetMaxStackSize(void) case E_ITEM_BREWING_STAND: return 64; case E_ITEM_BUCKET: return 16; case E_ITEM_CARROT: return 64; + case E_ITEM_CAKE: return 1; case E_ITEM_CAULDRON: return 64; case E_ITEM_CLAY: return 64; case E_ITEM_CLAY_BRICK: return 64; diff --git a/src/Items/ItemItemFrame.h b/src/Items/ItemItemFrame.h index 74e987445..27e7dba35 100644 --- a/src/Items/ItemItemFrame.h +++ b/src/Items/ItemItemFrame.h @@ -34,7 +34,11 @@ public: if (Block == E_BLOCK_AIR) { cItemFrame * ItemFrame = new cItemFrame(a_Dir, a_BlockX, a_BlockY, a_BlockZ); - ItemFrame->Initialize(a_World); + if (!ItemFrame->Initialize(a_World)) + { + delete ItemFrame; + return false; + } if (!a_Player->IsGameModeCreative()) { diff --git a/src/Items/ItemLighter.h b/src/Items/ItemLighter.h index 2d3d72bc6..32f49cab6 100644 --- a/src/Items/ItemLighter.h +++ b/src/Items/ItemLighter.h @@ -26,7 +26,26 @@ public: return false; } - a_Player->UseEquippedItem(); + if (!a_Player->IsGameModeCreative()) + { + switch (m_ItemType) + { + case E_ITEM_FLINT_AND_STEEL: + { + a_Player->UseEquippedItem(); + break; + } + case E_ITEM_FIRE_CHARGE: + { + a_Player->GetInventory().RemoveOneEquippedItem(); + break; + } + default: + { + ASSERT(!"Unknown Lighter Item!"); + } + } + } switch (a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ)) { @@ -49,6 +68,7 @@ public: if (a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_AIR) { a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_FIRE, 0); + a_World->BroadcastSoundEffect("fire.ignite", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 1.0F, 1.04F); break; } } diff --git a/src/Items/ItemShears.h b/src/Items/ItemShears.h index b8f75f5ba..39d2776fa 100644 --- a/src/Items/ItemShears.h +++ b/src/Items/ItemShears.h @@ -28,10 +28,10 @@ public: virtual bool OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override { BLOCKTYPE Block = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ); - if (Block == E_BLOCK_LEAVES) + if ((Block == E_BLOCK_LEAVES) || (Block == E_BLOCK_NEW_LEAVES)) { cItems Drops; - Drops.push_back(cItem(E_BLOCK_LEAVES, 1, a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) & 0x03)); + Drops.push_back(cItem(Block, 1, a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) & 0x03)); a_World->SpawnItemPickups(Drops, a_BlockX, a_BlockY, a_BlockZ); a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0); @@ -49,6 +49,7 @@ public: case E_BLOCK_COBWEB: case E_BLOCK_VINES: case E_BLOCK_LEAVES: + case E_BLOCK_NEW_LEAVES: { return true; } diff --git a/src/LightingThread.cpp b/src/LightingThread.cpp index 44dadb8a9..302473d71 100644 --- a/src/LightingThread.cpp +++ b/src/LightingThread.cpp @@ -13,12 +13,6 @@ -/// If more than this many chunks are in the queue, a warning is printed to the log -#define WARN_ON_QUEUE_SIZE 800 - - - - /// Chunk data callback that takes the chunk data and puts them into cLightingThread's m_BlockTypes[] / m_HeightMap[]: class cReader : diff --git a/src/LineBlockTracer.cpp b/src/LineBlockTracer.cpp index da1c7f2fd..f4f29e833 100644 --- a/src/LineBlockTracer.cpp +++ b/src/LineBlockTracer.cpp @@ -5,7 +5,7 @@ #include "Globals.h" #include "LineBlockTracer.h" -#include "Vector3d.h" +#include "Vector3.h" #include "World.h" #include "Chunk.h" diff --git a/src/Log.cpp b/src/Log.cpp index 1ea327d5d..a7be04b1a 100644 --- a/src/Log.cpp +++ b/src/Log.cpp @@ -118,7 +118,7 @@ void cLog::Log(const char * a_Format, va_list argList) AString Line; #ifdef _DEBUG - Printf(Line, "[%04x|%02d:%02d:%02d] %s", cIsThread::GetCurrentID(), timeinfo->tm_hour, timeinfo->tm_min, timeinfo->tm_sec, Message.c_str()); + Printf(Line, "[%04lx|%02d:%02d:%02d] %s", cIsThread::GetCurrentID(), timeinfo->tm_hour, timeinfo->tm_min, timeinfo->tm_sec, Message.c_str()); #else Printf(Line, "[%02d:%02d:%02d] %s", timeinfo->tm_hour, timeinfo->tm_min, timeinfo->tm_sec, Message.c_str()); #endif @@ -14,8 +14,8 @@ private: public: cLog(const AString & a_FileName); ~cLog(); - void Log(const char * a_Format, va_list argList); - void Log(const char * a_Format, ...); + void Log(const char * a_Format, va_list argList) FORMATSTRING(2, 0); + void Log(const char * a_Format, ...) FORMATSTRING(2, 3); // tolua_begin void SimpleLog(const char * a_String); void OpenLog(const char * a_FileName); diff --git a/src/MCLogger.h b/src/MCLogger.h index c949a4cdf..996e60329 100644 --- a/src/MCLogger.h +++ b/src/MCLogger.h @@ -21,10 +21,10 @@ public: // tolua_export ~cMCLogger(); // tolua_export - void Log(const char* a_Format, va_list a_ArgList); - void Info(const char* a_Format, va_list a_ArgList); - void Warn(const char* a_Format, va_list a_ArgList); - void Error(const char* a_Format, va_list a_ArgList); + void Log(const char* a_Format, va_list a_ArgList) FORMATSTRING(2, 0); + void Info(const char* a_Format, va_list a_ArgList) FORMATSTRING(2, 0); + void Warn(const char* a_Format, va_list a_ArgList) FORMATSTRING(2, 0); + void Error(const char* a_Format, va_list a_ArgList) FORMATSTRING(2, 0); void LogSimple(const char* a_Text, int a_LogType = 0 ); // tolua_export @@ -57,10 +57,10 @@ private: -extern void LOG(const char* a_Format, ...); -extern void LOGINFO(const char* a_Format, ...); -extern void LOGWARN(const char* a_Format, ...); -extern void LOGERROR(const char* a_Format, ...); +extern void LOG(const char* a_Format, ...) FORMATSTRING(1, 2); +extern void LOGINFO(const char* a_Format, ...) FORMATSTRING(1, 2); +extern void LOGWARN(const char* a_Format, ...) FORMATSTRING(1, 2); +extern void LOGERROR(const char* a_Format, ...) FORMATSTRING(1, 2); @@ -64,7 +64,7 @@ public: unsigned int GetPixelX(void) const { return m_PixelX; } unsigned int GetPixelZ(void) const { return m_PixelZ; } - int GetRot(void) const { return m_Rot; } + unsigned int GetRot(void) const { return m_Rot; } eType GetType(void) const { return m_Type; } diff --git a/src/Matrix4.h b/src/Matrix4.h new file mode 100644 index 000000000..456677f0f --- /dev/null +++ b/src/Matrix4.h @@ -0,0 +1,224 @@ + +#pragma once + + + +#define _USE_MATH_DEFINES // Enable non-standard math defines (MSVC) +#include <math.h> + + + + + +template <typename T> +// tolua_begin +class Matrix4 +{ + + TOLUA_TEMPLATE_BIND((T, float, double)) + + // tolua_end + +public: + + T cell[16]; + + // tolua_begin + + inline Matrix4(void) + { + Identity(); + } + + inline Matrix4(const Matrix4 & a_Rhs) + { + *this = a_Rhs; + } + + inline Matrix4 & operator = (const Matrix4 & a_Rhs) + { + for (unsigned int i = 0; i < 16; ++i) + { + cell[i] = a_Rhs.cell[i]; + } + return *this; + } + + inline T & operator [] (int a_N) + { + ASSERT(a_N < 16); + return cell[a_N]; + } + + inline void Identity() + { + cell[1] = cell[2] = cell[3] = cell[4] = 0; + cell[6] = cell[7] = cell[8] = cell[9] = 0; + cell[11] = cell[12] = cell[13] = cell[14] = 0; + + cell[0] = cell[5] = cell[10] = cell[15] = 1; + } + + inline void Init(const Vector3<T> & a_Pos, T a_RX, T a_RY, T a_RZ) + { + Matrix4<T> t; + t.RotateX(a_RZ); + RotateY(a_RY); + Concatenate(t); + t.RotateZ(a_RX); + Concatenate(t); + Translate(a_Pos); + } + + inline void RotateX(T a_RX) + { + T sx = (T) sin(a_RX * M_PI / 180); + T cx = (T) cos(a_RX * M_PI / 180); + + Identity(); + + cell[5] = cx; cell[6] = sx; + cell[9] = -sx; cell[10] = cx; + } + + inline void RotateY(T a_RY) + { + T sy = (T) sin(a_RY * M_PI / 180); + T cy = (T) cos(a_RY * M_PI / 180); + + Identity(); + + cell[0] = cy; cell[2] = -sy; + cell[8] = sy; cell[10] = cy; + } + + inline void RotateZ(T a_RZ) + { + T sz = (T) sin(a_RZ * M_PI / 180); + T cz = (T) cos(a_RZ * M_PI / 180); + + Identity(); + + cell[0] = cz; cell[1] = sz; + cell[4] = -sz; cell[5] = cz; + } + + inline void Translate(const Vector3<T> & a_Pos) + { + cell[3] += a_Pos.x; + cell[7] += a_Pos.y; + cell[11] += a_Pos.z; + } + + inline void SetTranslation(const Vector3<T> & a_Pos) + { + cell[3] = a_Pos.x; + cell[7] = a_Pos.y; + cell[11] = a_Pos.z; + } + + inline void Concatenate(const Matrix4 & m2) + { + Matrix4 res; + + for (unsigned int c = 0; c < 4; ++c) + { + for (unsigned int r = 0; r < 4; ++r) + { + res.cell[r * 4 + c] = ( + cell[r * 4 + 0] * m2.cell[c + 0] + + cell[r * 4 + 1] * m2.cell[c + 4] + + cell[r * 4 + 2] * m2.cell[c + 8] + + cell[r * 4 + 3] * m2.cell[c + 12] + ); + } + } + + *this = res; + } + + inline Vector3<T> Transform(const Vector3<T> & v) const + { + T x = cell[0] * v.x + cell[1] * v.y + cell[2] * v.z + cell[3]; + T y = cell[4] * v.x + cell[5] * v.y + cell[6] * v.z + cell[7]; + T z = cell[8] * v.x + cell[9] * v.y + cell[10] * v.z + cell[11]; + + return Vector3<T>(x, y, z); + } + + inline void Invert(void) + { + Matrix4 t; + + T tx = -cell[3]; + T ty = -cell[7]; + T tz = -cell[11]; + + for (unsigned int h = 0; h < 3; ++h) + { + for (unsigned int v = 0; v < 3; ++v) + { + t.cell[h + v * 4] = cell[v + h * 4]; + } + } + + for (unsigned int i = 0; i < 11; ++i) + { + cell[i] = t.cell[i]; + } + + cell[3] = tx * cell[0] + ty * cell[1] + tz * cell[2]; + cell[7] = tx * cell[4] + ty * cell[5] + tz * cell[6]; + cell[11] = tx * cell[8] + ty * cell[9] + tz * cell[10]; + } + + inline Vector3<T> GetXColumn(void) const + { + return Vector3<T>(cell[0], cell[1], cell[2]); + } + + inline Vector3<T> GetYColumn(void) const + { + return Vector3<T>(cell[4], cell[5], cell[6]); + } + + inline Vector3<T> GetZColumn(void) const + { + return Vector3<T>(cell[8], cell[9], cell[10]); + } + + inline void SetXColumn(const Vector3<T> & a_X) + { + cell[0] = a_X.x; + cell[1] = a_X.y; + cell[2] = a_X.z; + } + + inline void SetYColumn(const Vector3<T> & a_Y) + { + cell[4] = a_Y.x; + cell[5] = a_Y.y; + cell[6] = a_Y.z; + } + + inline void SetZColumn(const Vector3<T> & a_Z) + { + cell[8] = a_Z.x; + cell[9] = a_Z.y; + cell[10] = a_Z.z; + } +}; +// tolua_end + + + + +// tolua_begin +typedef Matrix4<double> Matrix4d; +typedef Matrix4<float> Matrix4f; +// tolua_end + + + + + diff --git a/src/Matrix4f.cpp b/src/Matrix4f.cpp deleted file mode 100644 index d0a407a99..000000000 --- a/src/Matrix4f.cpp +++ /dev/null @@ -1,4 +0,0 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -// _X: empty file?? diff --git a/src/Matrix4f.h b/src/Matrix4f.h deleted file mode 100644 index 249c92f5f..000000000 --- a/src/Matrix4f.h +++ /dev/null @@ -1,225 +0,0 @@ -#pragma once - -#define _USE_MATH_DEFINES -#include <math.h> -#include "Vector3f.h" - -class Matrix4f -{ -public: - enum - { - TX=3, - TY=7, - TZ=11, - D0=0, D1=5, D2=10, D3=15, - SX=D0, SY=D1, SZ=D2, - W=D3 - }; - Matrix4f() { Identity(); } - float& operator [] ( int a_N ) { return cell[a_N]; } - void Identity() - { - cell[1] = cell[2] = cell[TX] = cell[4] = cell[6] = cell[TY] = - cell[8] = cell[9] = cell[TZ] = cell[12] = cell[13] = cell[14] = 0; - cell[D0] = cell[D1] = cell[D2] = cell[W] = 1; - } - void Init( Vector3f a_Pos, float a_RX, float a_RY, float a_RZ ) - { - Matrix4f t; - t.RotateX( a_RZ ); - RotateY( a_RY ); - Concatenate( t ); - t.RotateZ( a_RX ); - Concatenate( t ); - Translate( a_Pos ); - } - void RotateX( float a_RX ) - { - float sx = (float)sin( a_RX * M_PI / 180 ); - float cx = (float)cos( a_RX * M_PI / 180 ); - Identity(); - cell[5] = cx, cell[6] = sx, cell[9] = -sx, cell[10] = cx; - } - void RotateY( float a_RY ) - { - float sy = (float)sin( a_RY * M_PI / 180 ); - float cy = (float)cos( a_RY * M_PI / 180 ); - Identity (); - cell[0] = cy, cell[2] = -sy, cell[8] = sy, cell[10] = cy; - } - void RotateZ( float a_RZ ) - { - float sz = (float)sin( a_RZ * M_PI / 180 ); - float cz = (float)cos( a_RZ * M_PI / 180 ); - Identity (); - cell[0] = cz, cell[1] = sz, cell[4] = -sz, cell[5] = cz; - } - void Translate( Vector3f a_Pos ) { cell[TX] += a_Pos.x; cell[TY] += a_Pos.y; cell[TZ] += a_Pos.z; } - void SetTranslation( Vector3f a_Pos ) { cell[TX] = a_Pos.x; cell[TY] = a_Pos.y; cell[TZ] = a_Pos.z; } - void Concatenate( const Matrix4f& m2 ) - { - Matrix4f res; - int c; - for ( c = 0; c < 4; c++ ) for ( int r = 0; r < 4; r++ ) - res.cell[r * 4 + c] = cell[r * 4] * m2.cell[c] + - cell[r * 4 + 1] * m2.cell[c + 4] + - cell[r * 4 + 2] * m2.cell[c + 8] + - cell[r * 4 + 3] * m2.cell[c + 12]; - for ( c = 0; c < 16; c++ ) cell[c] = res.cell[c]; - } - Vector3f Transform( const Vector3f& v ) const - { - float x = cell[0] * v.x + cell[1] * v.y + cell[2] * v.z + cell[3]; - float y = cell[4] * v.x + cell[5] * v.y + cell[6] * v.z + cell[7]; - float z = cell[8] * v.x + cell[9] * v.y + cell[10] * v.z + cell[11]; - return Vector3f( x, y, z ); - } - void Invert() - { - Matrix4f t; - int h, i; - float tx = -cell[3], ty = -cell[7], tz = -cell[11]; - for ( h = 0; h < 3; h++ ) for ( int v = 0; v < 3; v++ ) t.cell[h + v * 4] = cell[v + h * 4]; - for ( i = 0; i < 11; i++ ) cell[i] = t.cell[i]; - cell[3] = tx * cell[0] + ty * cell[1] + tz * cell[2]; - cell[7] = tx * cell[4] + ty * cell[5] + tz * cell[6]; - cell[11] = tx * cell[8] + ty * cell[9] + tz * cell[10]; - } - Vector3f GetXColumn() { return Vector3f( cell[0], cell[1], cell[2] ); } - Vector3f GetYColumn() { return Vector3f( cell[4], cell[5], cell[6] ); } - Vector3f GetZColumn() { return Vector3f( cell[8], cell[9], cell[10] ); } - void SetXColumn( const Vector3f & a_X ) - { - cell[0] = a_X.x; - cell[1] = a_X.y; - cell[2] = a_X.z; - } - void SetYColumn( const Vector3f & a_Y ) - { - cell[4] = a_Y.x; - cell[5] = a_Y.y; - cell[6] = a_Y.z; - } - void SetZColumn( const Vector3f & a_Z ) - { - cell[8] = a_Z.x; - cell[9] = a_Z.y; - cell[10] = a_Z.z; - } - float cell[16]; -}; - - - - - -class Matrix4d -{ -public: - enum - { - TX=3, - TY=7, - TZ=11, - D0=0, D1=5, D2=10, D3=15, - SX=D0, SY=D1, SZ=D2, - W=D3 - }; - Matrix4d() { Identity(); } - double& operator [] ( int a_N ) { return cell[a_N]; } - void Identity() - { - cell[1] = cell[2] = cell[TX] = cell[4] = cell[6] = cell[TY] = - cell[8] = cell[9] = cell[TZ] = cell[12] = cell[13] = cell[14] = 0; - cell[D0] = cell[D1] = cell[D2] = cell[W] = 1; - } - void Init( Vector3f a_Pos, double a_RX, double a_RY, double a_RZ ) - { - Matrix4d t; - t.RotateX( a_RZ ); - RotateY( a_RY ); - Concatenate( t ); - t.RotateZ( a_RX ); - Concatenate( t ); - Translate( a_Pos ); - } - void RotateX( double a_RX ) - { - double sx = (double)sin( a_RX * M_PI / 180 ); - double cx = (double)cos( a_RX * M_PI / 180 ); - Identity(); - cell[5] = cx, cell[6] = sx, cell[9] = -sx, cell[10] = cx; - } - void RotateY( double a_RY ) - { - double sy = (double)sin( a_RY * M_PI / 180 ); - double cy = (double)cos( a_RY * M_PI / 180 ); - Identity (); - cell[0] = cy, cell[2] = -sy, cell[8] = sy, cell[10] = cy; - } - void RotateZ( double a_RZ ) - { - double sz = (double)sin( a_RZ * M_PI / 180 ); - double cz = (double)cos( a_RZ * M_PI / 180 ); - Identity (); - cell[0] = cz, cell[1] = sz, cell[4] = -sz, cell[5] = cz; - } - void Translate( Vector3d a_Pos ) { cell[TX] += a_Pos.x; cell[TY] += a_Pos.y; cell[TZ] += a_Pos.z; } - void SetTranslation( Vector3d a_Pos ) { cell[TX] = a_Pos.x; cell[TY] = a_Pos.y; cell[TZ] = a_Pos.z; } - void Concatenate( const Matrix4d & m2 ) - { - Matrix4d res; - int c; - for ( c = 0; c < 4; c++ ) for ( int r = 0; r < 4; r++ ) - res.cell[r * 4 + c] = cell[r * 4] * m2.cell[c] + - cell[r * 4 + 1] * m2.cell[c + 4] + - cell[r * 4 + 2] * m2.cell[c + 8] + - cell[r * 4 + 3] * m2.cell[c + 12]; - for ( c = 0; c < 16; c++ ) cell[c] = res.cell[c]; - } - Vector3d Transform( const Vector3d & v ) const - { - double x = cell[0] * v.x + cell[1] * v.y + cell[2] * v.z + cell[3]; - double y = cell[4] * v.x + cell[5] * v.y + cell[6] * v.z + cell[7]; - double z = cell[8] * v.x + cell[9] * v.y + cell[10] * v.z + cell[11]; - return Vector3d( x, y, z ); - } - void Invert() - { - Matrix4d t; - int h, i; - double tx = -cell[3], ty = -cell[7], tz = -cell[11]; - for ( h = 0; h < 3; h++ ) for ( int v = 0; v < 3; v++ ) t.cell[h + v * 4] = cell[v + h * 4]; - for ( i = 0; i < 11; i++ ) cell[i] = t.cell[i]; - cell[3] = tx * cell[0] + ty * cell[1] + tz * cell[2]; - cell[7] = tx * cell[4] + ty * cell[5] + tz * cell[6]; - cell[11] = tx * cell[8] + ty * cell[9] + tz * cell[10]; - } - Vector3d GetXColumn() { return Vector3d( cell[0], cell[1], cell[2] ); } - Vector3d GetYColumn() { return Vector3d( cell[4], cell[5], cell[6] ); } - Vector3d GetZColumn() { return Vector3d( cell[8], cell[9], cell[10] ); } - void SetXColumn( const Vector3d & a_X ) - { - cell[0] = a_X.x; - cell[1] = a_X.y; - cell[2] = a_X.z; - } - void SetYColumn( const Vector3d & a_Y ) - { - cell[4] = a_Y.x; - cell[5] = a_Y.y; - cell[6] = a_Y.z; - } - void SetZColumn( const Vector3d & a_Z ) - { - cell[8] = a_Z.x; - cell[9] = a_Z.y; - cell[10] = a_Z.z; - } - double cell[16]; -} ; - - - - diff --git a/src/MersenneTwister.h b/src/MersenneTwister.h index f4c7b0699..759b8a1ae 100644 --- a/src/MersenneTwister.h +++ b/src/MersenneTwister.h @@ -62,7 +62,7 @@ class MTRand { // Data public: - typedef long uint32; // unsigned integer type, at least 32 bits + typedef UInt32 uint32; // unsigned integer type, at least 32 bits enum { N = 624 }; // length of state vector enum { SAVE = N + 1 }; // length of array for save() @@ -72,7 +72,7 @@ protected: uint32 state[N]; // internal state uint32 *pNext; // next value to get from state - int left; // number of values left before reload needed + uint32 left; // number of values left before reload needed // Methods public: @@ -164,7 +164,7 @@ inline void MTRand::initialize( const uint32 seed ) // only MSBs of the state array. Modified 9 Jan 2002 by Makoto Matsumoto. uint32 *s = state; uint32 *r = state; - int i = 1; + uint32 i = 1; *s++ = seed & 0xffffffffUL; for( ; i < N; ++i ) { @@ -205,9 +205,9 @@ inline void MTRand::seed( uint32 *const bigSeed, const uint32 seedLength ) // in each element are discarded. // Just call seed() if you want to get array from /dev/urandom initialize(19650218UL); - int i = 1; + uint32 i = 1; uint32 j = 0; - int k = ( (uint32)N > seedLength ? (uint32)N : seedLength ); + uint32 k = ( (uint32)N > seedLength ? (uint32)N : seedLength ); for( ; k; --k ) { state[i] = diff --git a/src/MobSpawner.cpp b/src/MobSpawner.cpp index 7704f6cf3..a0d0f5c54 100644 --- a/src/MobSpawner.cpp +++ b/src/MobSpawner.cpp @@ -169,7 +169,7 @@ bool cMobSpawner::CanSpawnHere(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_R (TargetBlock == E_BLOCK_AIR) && (BlockAbove == E_BLOCK_AIR) && ( - (BlockBelow == E_BLOCK_GRASS) || (BlockBelow == E_BLOCK_LEAVES) + (BlockBelow == E_BLOCK_GRASS) || (BlockBelow == E_BLOCK_LEAVES) || (BlockBelow == E_BLOCK_NEW_LEAVES) ) && (a_RelY >= 62) && (m_Random.NextInt(3, a_Biome) != 0) diff --git a/src/Mobs/Bat.cpp b/src/Mobs/Bat.cpp index b9c82996b..1417ddd9e 100644 --- a/src/Mobs/Bat.cpp +++ b/src/Mobs/Bat.cpp @@ -2,7 +2,7 @@ #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Bat.h" -#include "../Vector3d.h" +#include "../Vector3.h" #include "../Chunk.h" diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp index 6e3c91d58..16d6aed1f 100644 --- a/src/Mobs/Monster.cpp +++ b/src/Mobs/Monster.cpp @@ -82,11 +82,11 @@ cMonster::cMonster(const AString & a_ConfigName, eType a_MobType, const AString , m_AttackRange(2) , m_AttackInterval(0) , m_SightDistance(25) - , m_DropChanceWeapon(0.085) - , m_DropChanceHelmet(0.085) - , m_DropChanceChestplate(0.085) - , m_DropChanceLeggings(0.085) - , m_DropChanceBoots(0.085) + , m_DropChanceWeapon(0.085f) + , m_DropChanceHelmet(0.085f) + , m_DropChanceChestplate(0.085f) + , m_DropChanceLeggings(0.085f) + , m_DropChanceBoots(0.085f) , m_CanPickUpLoot(true) , m_BurnsInDaylight(false) { diff --git a/src/Mobs/Squid.cpp b/src/Mobs/Squid.cpp index ba9171b39..bd0e141a0 100644 --- a/src/Mobs/Squid.cpp +++ b/src/Mobs/Squid.cpp @@ -2,7 +2,7 @@ #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Squid.h" -#include "../Vector3d.h" +#include "../Vector3.h" #include "../Chunk.h" diff --git a/src/Noise.cpp b/src/Noise.cpp index 5f23a47f9..a97ea70c6 100644 --- a/src/Noise.cpp +++ b/src/Noise.cpp @@ -3,14 +3,6 @@ #include "Noise.h" - - - - -#if NOISE_USE_SSE - #include <smmintrin.h> //_mm_mul_epi32 -#endif - #define FAST_FLOOR(x) (((x) < 0) ? (((int)x) - 1) : ((int)x)) diff --git a/src/OSSupport/BlockingTCPLink.cpp b/src/OSSupport/BlockingTCPLink.cpp index e9c00d6d4..07f48b955 100644 --- a/src/OSSupport/BlockingTCPLink.cpp +++ b/src/OSSupport/BlockingTCPLink.cpp @@ -70,7 +70,7 @@ bool cBlockingTCPLink::Connect(const char * iAddress, unsigned int iPort) } } - server.sin_addr.s_addr = *((unsigned long *)hp->h_addr); + memcpy(&server.sin_addr.s_addr,hp->h_addr, hp->h_length); server.sin_family = AF_INET; server.sin_port = htons( (unsigned short)iPort); if (connect(m_Socket, (struct sockaddr *)&server, sizeof(server))) diff --git a/src/OSSupport/File.h b/src/OSSupport/File.h index 07fce6661..b394c5cb9 100644 --- a/src/OSSupport/File.h +++ b/src/OSSupport/File.h @@ -131,7 +131,7 @@ public: /** Returns the list of all items in the specified folder (files, folders, nix pipes, whatever's there). */ static AStringVector GetFolderContents(const AString & a_Folder); // Exported in ManualBindings.cpp - int Printf(const char * a_Fmt, ...); + int Printf(const char * a_Fmt, ...) FORMATSTRING(2, 3); /** Flushes all the bufferef output into the file (only when writing) */ void Flush(void); diff --git a/src/OSSupport/GZipFile.cpp b/src/OSSupport/GZipFile.cpp index cbf6be6c4..b13e519e0 100644 --- a/src/OSSupport/GZipFile.cpp +++ b/src/OSSupport/GZipFile.cpp @@ -73,12 +73,15 @@ int cGZipFile::ReadRestOfFile(AString & a_Contents) // Since the gzip format doesn't really support getting the uncompressed length, we need to read incrementally. Yuck! int NumBytesRead = 0; + int TotalBytes = 0; char Buffer[64 KiB]; while ((NumBytesRead = gzread(m_File, Buffer, sizeof(Buffer))) > 0) { + TotalBytes += NumBytesRead; a_Contents.append(Buffer, NumBytesRead); } - return NumBytesRead; + // NumBytesRead is < 0 on error + return (NumBytesRead >= 0) ? TotalBytes : NumBytesRead; } diff --git a/src/OSSupport/IsThread.h b/src/OSSupport/IsThread.h index b8784ea33..42b8bfdda 100644 --- a/src/OSSupport/IsThread.h +++ b/src/OSSupport/IsThread.h @@ -34,7 +34,7 @@ protected: public: cIsThread(const AString & iThreadName); - ~cIsThread(); + virtual ~cIsThread(); /// Starts the thread; returns without waiting for the actual start bool Start(void); diff --git a/src/OSSupport/Socket.cpp b/src/OSSupport/Socket.cpp index 6afaceedf..c29e495c3 100644 --- a/src/OSSupport/Socket.cpp +++ b/src/OSSupport/Socket.cpp @@ -307,7 +307,8 @@ bool cSocket::ConnectIPv4(const AString & a_HostNameOrAddr, unsigned short a_Por CloseSocket(); return false; } - addr = *((unsigned long*)hp->h_addr); + // Should be optimised to a single word copy + memcpy(&addr, hp->h_addr, hp->h_length); } sockaddr_in server; diff --git a/src/OSSupport/SocketThreads.cpp b/src/OSSupport/SocketThreads.cpp index a02661d2c..0bc1d6b55 100644 --- a/src/OSSupport/SocketThreads.cpp +++ b/src/OSSupport/SocketThreads.cpp @@ -54,7 +54,7 @@ bool cSocketThreads::AddClient(const cSocket & a_Socket, cCallback * a_Client) } // No thread has free space, create a new one: - LOGD("Creating a new cSocketThread (currently have %d)", m_Threads.size()); + LOGD("Creating a new cSocketThread (currently have " SIZE_T_FMT ")", m_Threads.size()); cSocketThread * Thread = new cSocketThread(this); if (!Thread->Start()) { diff --git a/src/Protocol/Protocol125.cpp b/src/Protocol/Protocol125.cpp index 50ebb6d43..69f4934d8 100644 --- a/src/Protocol/Protocol125.cpp +++ b/src/Protocol/Protocol125.cpp @@ -1269,19 +1269,6 @@ int cProtocol125::ParsePacket(unsigned char a_PacketType) -#define HANDLE_PACKET_PARSE(Packet) \ - { \ - int res = Packet.Parse(m_ReceivedData); \ - if (res < 0) \ - { \ - return res; \ - } \ - } - - - - - int cProtocol125::ParseArmAnim(void) { HANDLE_PACKET_READ(ReadBEInt, int, EntityID); diff --git a/src/Protocol/Protocol132.cpp b/src/Protocol/Protocol132.cpp index 8df550c7b..be9c503ed 100644 --- a/src/Protocol/Protocol132.cpp +++ b/src/Protocol/Protocol132.cpp @@ -100,7 +100,7 @@ cProtocol132::~cProtocol132() { if (!m_DataToSend.empty()) { - LOGD("There are %d unsent bytes while deleting cProtocol132", m_DataToSend.size()); + LOGD("There are " SIZE_T_FMT " unsent bytes while deleting cProtocol132", m_DataToSend.size()); } } diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp index 8c800036e..6fc344eaf 100644 --- a/src/Protocol/Protocol17x.cpp +++ b/src/Protocol/Protocol17x.cpp @@ -1251,7 +1251,7 @@ void cProtocol172::AddReceivedData(const char * a_Data, int a_Size) ASSERT(m_ReceivedData.GetReadableSpace() == OldReadableSpace); AString Hex; CreateHexDump(Hex, AllData.data(), AllData.size(), 16); - m_CommLogFile.Printf("Incoming data, %d (0x%x) unparsed bytes already present in buffer:\n%s\n", + m_CommLogFile.Printf("Incoming data, " SIZE_T_FMT " (0x" SIZE_T_FMT_HEX ") unparsed bytes already present in buffer:\n%s\n", AllData.size(), AllData.size(), Hex.c_str() ); } @@ -1344,14 +1344,14 @@ void cProtocol172::AddReceivedData(const char * a_Data, int a_Size) if (bb.GetReadableSpace() != 1) { // Read more or less than packet length, report as error - LOGWARNING("Protocol 1.7: Wrong number of bytes read for packet 0x%x, state %d. Read %u bytes, packet contained %u bytes", + LOGWARNING("Protocol 1.7: Wrong number of bytes read for packet 0x%x, state %d. Read " SIZE_T_FMT " bytes, packet contained %u bytes", PacketType, m_State, bb.GetUsedSpace() - bb.GetReadableSpace(), PacketLen ); // Put a message in the comm log: if (g_ShouldLogCommIn) { - m_CommLogFile.Printf("^^^^^^ Wrong number of bytes read for this packet (exp %d left, got %d left) ^^^^^^\n\n\n", + m_CommLogFile.Printf("^^^^^^ Wrong number of bytes read for this packet (exp %d left, got " SIZE_T_FMT " left) ^^^^^^\n\n\n", 1, bb.GetReadableSpace() ); m_CommLogFile.Flush(); @@ -1373,7 +1373,7 @@ void cProtocol172::AddReceivedData(const char * a_Data, int a_Size) ASSERT(m_ReceivedData.GetReadableSpace() == OldReadableSpace); AString Hex; CreateHexDump(Hex, AllData.data(), AllData.size(), 16); - m_CommLogFile.Printf("There are %d (0x%x) bytes of non-parse-able data left in the buffer:\n%s", + m_CommLogFile.Printf("There are " SIZE_T_FMT " (0x" SIZE_T_FMT_HEX ") bytes of non-parse-able data left in the buffer:\n%s", m_ReceivedData.GetReadableSpace(), m_ReceivedData.GetReadableSpace(), Hex.c_str() ); m_CommLogFile.Flush(); @@ -2062,7 +2062,7 @@ void cProtocol172::ParseItemMetadata(cItem & a_Item, const AString & a_Metadata) { AString HexDump; CreateHexDump(HexDump, a_Metadata.data(), a_Metadata.size(), 16); - LOGWARNING("Cannot unGZIP item metadata (%u bytes):\n%s", a_Metadata.size(), HexDump.c_str()); + LOGWARNING("Cannot unGZIP item metadata (" SIZE_T_FMT " bytes):\n%s", a_Metadata.size(), HexDump.c_str()); return; } @@ -2072,7 +2072,7 @@ void cProtocol172::ParseItemMetadata(cItem & a_Item, const AString & a_Metadata) { AString HexDump; CreateHexDump(HexDump, Uncompressed.data(), Uncompressed.size(), 16); - LOGWARNING("Cannot parse NBT item metadata: (%u bytes)\n%s", Uncompressed.size(), HexDump.c_str()); + LOGWARNING("Cannot parse NBT item metadata: (" SIZE_T_FMT " bytes)\n%s", Uncompressed.size(), HexDump.c_str()); return; } diff --git a/src/Root.cpp b/src/Root.cpp index 69f18104e..3555afb45 100644 --- a/src/Root.cpp +++ b/src/Root.cpp @@ -778,11 +778,11 @@ void cRoot::LogChunkStats(cCommandOutputCallback & a_Output) int Mem = NumValid * sizeof(cChunk); a_Output.Out(" Memory used by chunks: %d KiB (%d MiB)", (Mem + 1023) / 1024, (Mem + 1024 * 1024 - 1) / (1024 * 1024)); a_Output.Out(" Per-chunk memory size breakdown:"); - a_Output.Out(" block types: %6d bytes (%3d KiB)", sizeof(cChunkDef::BlockTypes), (sizeof(cChunkDef::BlockTypes) + 1023) / 1024); - a_Output.Out(" block metadata: %6d bytes (%3d KiB)", sizeof(cChunkDef::BlockNibbles), (sizeof(cChunkDef::BlockNibbles) + 1023) / 1024); - a_Output.Out(" block lighting: %6d bytes (%3d KiB)", 2 * sizeof(cChunkDef::BlockNibbles), (2 * sizeof(cChunkDef::BlockNibbles) + 1023) / 1024); - a_Output.Out(" heightmap: %6d bytes (%3d KiB)", sizeof(cChunkDef::HeightMap), (sizeof(cChunkDef::HeightMap) + 1023) / 1024); - a_Output.Out(" biomemap: %6d bytes (%3d KiB)", sizeof(cChunkDef::BiomeMap), (sizeof(cChunkDef::BiomeMap) + 1023) / 1024); + a_Output.Out(" block types: " SIZE_T_FMT_PRECISION(6) " bytes (" SIZE_T_FMT_PRECISION(3) " KiB)", sizeof(cChunkDef::BlockTypes), (sizeof(cChunkDef::BlockTypes) + 1023) / 1024); + a_Output.Out(" block metadata: " SIZE_T_FMT_PRECISION(6) " bytes (" SIZE_T_FMT_PRECISION(3) " KiB)", sizeof(cChunkDef::BlockNibbles), (sizeof(cChunkDef::BlockNibbles) + 1023) / 1024); + a_Output.Out(" block lighting: " SIZE_T_FMT_PRECISION(6) " bytes (" SIZE_T_FMT_PRECISION(3) " KiB)", 2 * sizeof(cChunkDef::BlockNibbles), (2 * sizeof(cChunkDef::BlockNibbles) + 1023) / 1024); + a_Output.Out(" heightmap: " SIZE_T_FMT_PRECISION(6) " bytes (" SIZE_T_FMT_PRECISION(3) " KiB)", sizeof(cChunkDef::HeightMap), (sizeof(cChunkDef::HeightMap) + 1023) / 1024); + a_Output.Out(" biomemap: " SIZE_T_FMT_PRECISION(6) " bytes (" SIZE_T_FMT_PRECISION(3) " KiB)", sizeof(cChunkDef::BiomeMap), (sizeof(cChunkDef::BiomeMap) + 1023) / 1024); int Rest = sizeof(cChunk) - sizeof(cChunkDef::BlockTypes) - 3 * sizeof(cChunkDef::BlockNibbles) - sizeof(cChunkDef::HeightMap) - sizeof(cChunkDef::BiomeMap); a_Output.Out(" other: %6d bytes (%3d KiB)", Rest, (Rest + 1023) / 1024); SumNumValid += NumValid; diff --git a/src/Scoreboard.h b/src/Scoreboard.h index e22ecaeb1..2fae5e499 100644 --- a/src/Scoreboard.h +++ b/src/Scoreboard.h @@ -150,6 +150,8 @@ public: /** Removes all registered players */ void Reset(void); + // tolua_begin + /** Returns the number of registered players */ unsigned int GetNumPlayers(void) const; diff --git a/src/Server.cpp b/src/Server.cpp index fcbcaa919..d1e53bfff 100644 --- a/src/Server.cpp +++ b/src/Server.cpp @@ -24,7 +24,7 @@ #include "MersenneTwister.h" #include "inifile/iniFile.h" -#include "Vector3f.h" +#include "Vector3.h" #include <fstream> #include <sstream> @@ -550,7 +550,7 @@ void cServer::PrintHelp(const AStringVector & a_Split, cCommandOutputCallback & for (AStringPairs::const_iterator itr = Callback.m_Commands.begin(), end = Callback.m_Commands.end(); itr != end; ++itr) { const AStringPair & cmd = *itr; - a_Output.Out(Printf("%-*s%s\n", Callback.m_MaxLen, cmd.first.c_str(), cmd.second.c_str())); + a_Output.Out(Printf("%-*s%s\n", static_cast<int>(Callback.m_MaxLen), cmd.first.c_str(), cmd.second.c_str())); } // for itr - Callback.m_Commands[] a_Output.Finished(); } diff --git a/src/Simulator/FireSimulator.cpp b/src/Simulator/FireSimulator.cpp index 4967c83f9..26712e6e6 100644 --- a/src/Simulator/FireSimulator.cpp +++ b/src/Simulator/FireSimulator.cpp @@ -334,21 +334,33 @@ void cFireSimulator::RemoveFuelNeighbors(cChunk * a_Chunk, int a_RelX, int a_Rel for (size_t i = 0; i < ARRAYCOUNT(gNeighborCoords); i++) { BLOCKTYPE BlockType; - NIBBLETYPE BlockMeta; - if (!a_Chunk->UnboundedRelGetBlock(a_RelX + gNeighborCoords[i].x, a_RelY + gNeighborCoords[i].y, a_RelZ + gNeighborCoords[i].z, BlockType, BlockMeta)) + int X = a_RelX + gNeighborCoords[i].x; + int Z = a_RelZ + gNeighborCoords[i].z; + + cChunkPtr Neighbour = a_Chunk->GetRelNeighborChunkAdjustCoords(X, Z); + if (Neighbour == NULL) { - // Neighbor not accessible, ignore it continue; } + BlockType = Neighbour->GetBlock(X, a_RelY + gCrossCoords[i].y, Z); + if (!IsFuel(BlockType)) { continue; } + + if (BlockType == E_BLOCK_TNT) + { + int AbsX = X + Neighbour->GetPosX() * cChunkDef::Width; + int AbsZ = Z + Neighbour->GetPosZ() * cChunkDef::Width; + + m_World.SpawnPrimedTNT(AbsX, a_RelY + gNeighborCoords[i].y, AbsZ, 0); + Neighbour->SetBlock(X, a_RelY + gNeighborCoords[i].y, Z, E_BLOCK_AIR, 0); + return; + } + bool ShouldReplaceFuel = (m_World.GetTickRandomNumber(MAX_CHANCE_REPLACE_FUEL) < m_ReplaceFuelChance); - a_Chunk->UnboundedRelSetBlock( - a_RelX + gNeighborCoords[i].x, a_RelY + gNeighborCoords[i].y, a_RelZ + gNeighborCoords[i].z, - ShouldReplaceFuel ? E_BLOCK_FIRE : E_BLOCK_AIR, 0 - ); + Neighbour->SetBlock(X, a_RelY + gNeighborCoords[i].y, Z, ShouldReplaceFuel ? E_BLOCK_FIRE : E_BLOCK_AIR, 0); } // for i - Coords[] } diff --git a/src/Simulator/IncrementalRedstoneSimulator.cpp b/src/Simulator/IncrementalRedstoneSimulator.cpp index bbc38259e..92659fab7 100644 --- a/src/Simulator/IncrementalRedstoneSimulator.cpp +++ b/src/Simulator/IncrementalRedstoneSimulator.cpp @@ -1062,7 +1062,7 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_BlockX, int a_Bloc { Vector3f EntityPos = a_Entity->GetPosition(); Vector3f BlockPos(m_X + 0.5f, (float)m_Y, m_Z + 0.5f); - float Distance = (EntityPos - BlockPos).Length(); + double Distance = (EntityPos - BlockPos).Length(); if (Distance <= 0.7) { diff --git a/src/Simulator/Simulator.cpp b/src/Simulator/Simulator.cpp index 06fd0f858..0739f0187 100644 --- a/src/Simulator/Simulator.cpp +++ b/src/Simulator/Simulator.cpp @@ -3,7 +3,6 @@ #include "Simulator.h" #include "../World.h" -#include "../Vector3i.h" #include "../BlockID.h" #include "../Defines.h" #include "../Chunk.h" diff --git a/src/Simulator/Simulator.h b/src/Simulator/Simulator.h index a25b7f1b6..a2e2a5742 100644 --- a/src/Simulator/Simulator.h +++ b/src/Simulator/Simulator.h @@ -1,7 +1,7 @@ #pragma once -#include "../Vector3i.h" +#include "../Vector3.h" #include "inifile/iniFile.h" diff --git a/src/StringUtils.cpp b/src/StringUtils.cpp index 3fe75d611..3f9275798 100644 --- a/src/StringUtils.cpp +++ b/src/StringUtils.cpp @@ -288,13 +288,13 @@ void ReplaceString(AString & iHayStack, const AString & iNeedle, const AString & // Converts a stream of BE shorts into UTF-8 string; returns a ref to a_UTF8 -AString & RawBEToUTF8(short * a_RawData, int a_NumShorts, AString & a_UTF8) +AString & RawBEToUTF8(const char * a_RawData, int a_NumShorts, AString & a_UTF8) { a_UTF8.clear(); a_UTF8.reserve(3 * a_NumShorts / 2); // a quick guess of the resulting size for (int i = 0; i < a_NumShorts; i++) { - int c = ntohs(*(a_RawData + i)); + int c = GetBEShort(&a_RawData[i * 2]); if (c < 0x80) { a_UTF8.push_back((char)c); @@ -364,10 +364,7 @@ Notice from the original file: #define UNI_MAX_BMP 0x0000FFFF #define UNI_MAX_UTF16 0x0010FFFF -#define UNI_MAX_UTF32 0x7FFFFFFF -#define UNI_MAX_LEGAL_UTF32 0x0010FFFF #define UNI_SUR_HIGH_START 0xD800 -#define UNI_SUR_HIGH_END 0xDBFF #define UNI_SUR_LOW_START 0xDC00 #define UNI_SUR_LOW_END 0xDFFF diff --git a/src/StringUtils.h b/src/StringUtils.h index dfbfc2a75..4feff7553 100644 --- a/src/StringUtils.h +++ b/src/StringUtils.h @@ -22,16 +22,16 @@ typedef std::list<AString> AStringList; /** Add the formated string to the existing data in the string */ -extern AString & AppendVPrintf(AString & str, const char * format, va_list args); +extern AString & AppendVPrintf(AString & str, const char * format, va_list args) FORMATSTRING(2, 0); /// Output the formatted text into the string -extern AString & Printf (AString & str, const char * format, ...); +extern AString & Printf (AString & str, const char * format, ...) FORMATSTRING(2, 3); /// Output the formatted text into string, return string by value -extern AString Printf(const char * format, ...); +extern AString Printf(const char * format, ...) FORMATSTRING(1, 2); /// Add the formatted string to the existing data in the string -extern AString & AppendPrintf (AString & str, const char * format, ...); +extern AString & AppendPrintf (AString & str, const char * format, ...) FORMATSTRING(2, 3); /// Split the string at any of the listed delimiters, return as a stringvector extern AStringVector StringSplit(const AString & str, const AString & delim); @@ -58,7 +58,7 @@ extern unsigned int RateCompareString(const AString & s1, const AString & s2 ); extern void ReplaceString(AString & iHayStack, const AString & iNeedle, const AString & iReplaceWith); // tolua_export /// Converts a stream of BE shorts into UTF-8 string; returns a ref to a_UTF8 -extern AString & RawBEToUTF8(short * a_RawData, int a_NumShorts, AString & a_UTF8); +extern AString & RawBEToUTF8(const char * a_RawData, int a_NumShorts, AString & a_UTF8); /// Converts a UTF-8 string into a UTF-16 BE string, packing that back into AString; return a ref to a_UTF16 extern AString & UTF8ToRawBEUTF16(const char * a_UTF8, size_t a_UTF8Length, AString & a_UTF16); diff --git a/src/Tracer.cpp b/src/Tracer.cpp index 968a64439..6da6b2ad7 100644 --- a/src/Tracer.cpp +++ b/src/Tracer.cpp @@ -4,10 +4,6 @@ #include "Tracer.h" #include "World.h" -#include "Vector3f.h" -#include "Vector3i.h" -#include "Vector3d.h" - #include "Entities/Entity.h" #ifndef _WIN32 diff --git a/src/Tracer.h b/src/Tracer.h index 6c2ab6792..bdb080f0d 100644 --- a/src/Tracer.h +++ b/src/Tracer.h @@ -1,8 +1,7 @@ #pragma once -#include "Vector3i.h" -#include "Vector3f.h" +#include "Vector3.h" diff --git a/src/UI/Window.cpp b/src/UI/Window.cpp index 1a8456f70..aae7b99a3 100644 --- a/src/UI/Window.cpp +++ b/src/UI/Window.cpp @@ -637,7 +637,7 @@ int cWindow::DistributeItemToSlots(cPlayer & a_Player, const cItem & a_Item, int { if ((size_t)(a_Item.m_ItemCount) < a_SlotNums.size()) { - LOGWARNING("%s: Distributing less items (%d) than slots (%u)", __FUNCTION__, (int)a_Item.m_ItemCount, a_SlotNums.size()); + LOGWARNING("%s: Distributing less items (%d) than slots (" SIZE_T_FMT ")", __FUNCTION__, (int)a_Item.m_ItemCount, a_SlotNums.size()); // This doesn't seem to happen with the 1.5.1 client, so we don't worry about it for now return 0; } diff --git a/src/Vector3.h b/src/Vector3.h new file mode 100644 index 000000000..ba4abe3eb --- /dev/null +++ b/src/Vector3.h @@ -0,0 +1,286 @@ + +#pragma once + + + +#define _USE_MATH_DEFINES // Enable non-standard math defines (MSVC) +#include <math.h> + + + + + +template <typename T> +// tolua_begin +class Vector3 +{ + + TOLUA_TEMPLATE_BIND((T, int, float, double)) + +public: + + T x, y, z; + + + inline Vector3(void) : x(0), y(0), z(0) {} + inline Vector3(T a_x, T a_y, T a_z) : x(a_x), y(a_y), z(a_z) {} + + + // Hardcoded copy constructors (tolua++ does not support function templates .. yet) + Vector3(const Vector3<float> & a_Rhs) : x((T) a_Rhs.x), y((T) a_Rhs.y), z((T) a_Rhs.z) {} + Vector3(const Vector3<double> & a_Rhs) : x((T) a_Rhs.x), y((T) a_Rhs.y), z((T) a_Rhs.z) {} + Vector3(const Vector3<int> & a_Rhs) : x((T) a_Rhs.x), y((T) a_Rhs.y), z((T) a_Rhs.z) {} + + + // tolua_end + template <typename _T> + Vector3(const Vector3<_T> & a_Rhs) : x(a_Rhs.x), y(a_Rhs.y), z(a_Rhs.z) {} + + template <typename _T> + Vector3(const Vector3<_T> * a_Rhs) : x(a_Rhs->x), y(a_Rhs->y), z(a_Rhs->z) {} + // tolua_begin + + + inline void Set(T a_x, T a_y, T a_z) + { + x = a_x; + y = a_y; + z = a_z; + } + + inline void Normalize(void) + { + double Len = 1.0 / Length(); + + x = (T)(x * Len); + y = (T)(y * Len); + z = (T)(z * Len); + } + + inline Vector3<T> NormalizeCopy(void) const + { + double Len = 1.0 / Length(); + + return Vector3<T>( + (T)(x * Len), + (T)(y * Len), + (T)(z * Len) + ); + } + + inline void NormalizeCopy(Vector3<T> & a_Rhs) const + { + double Len = 1.0 / Length(); + + a_Rhs.Set( + (T)(x * Len), + (T)(y * Len), + (T)(z * Len) + ); + } + + inline double Length(void) const + { + return sqrt((double)(x * x + y * y + z * z)); + } + + inline double SqrLength(void) const + { + return x * x + y * y + z * z; + } + + inline T Dot(const Vector3<T> & a_Rhs) const + { + return x * a_Rhs.x + y * a_Rhs.y + z * a_Rhs.z; + } + + inline Vector3<T> Cross(const Vector3<T> & a_Rhs) const + { + return Vector3<T>( + y * a_Rhs.z - z * a_Rhs.y, + z * a_Rhs.x - x * a_Rhs.z, + x * a_Rhs.y - y * a_Rhs.x + ); + } + + inline bool Equals(const Vector3<T> & a_Rhs) const + { + return x == a_Rhs.x && y == a_Rhs.y && z == a_Rhs.z; + } + + inline bool operator < (const Vector3<T> & a_Rhs) + { + // return (x < a_Rhs.x) && (y < a_Rhs.y) && (z < a_Rhs.z); ? + return (x < a_Rhs.x) || (x == a_Rhs.x && y < a_Rhs.y) || (x == a_Rhs.x && y == a_Rhs.y && z < a_Rhs.z); + } + + inline void Move(T a_X, T a_Y, T a_Z) + { + x += a_X; + y += a_Y; + z += a_Z; + } + + // tolua_end + + inline void operator += (const Vector3<T> & a_Rhs) + { + x += a_Rhs.x; + y += a_Rhs.y; + z += a_Rhs.z; + } + + inline void operator -= (const Vector3<T> & a_Rhs) + { + x -= a_Rhs.x; + y -= a_Rhs.y; + z -= a_Rhs.z; + } + + inline void operator *= (const Vector3<T> & a_Rhs) + { + x *= a_Rhs.x; + y *= a_Rhs.y; + z *= a_Rhs.z; + } + + inline void operator *= (T a_v) + { + x *= a_v; + y *= a_v; + z *= a_v; + } + + // tolua_begin + + inline Vector3<T> operator + (const Vector3<T>& a_Rhs) const + { + return Vector3<T>( + x + a_Rhs.x, + y + a_Rhs.y, + z + a_Rhs.z + ); + } + + inline Vector3<T> operator - (const Vector3<T>& a_Rhs) const + { + return Vector3<T>( + x - a_Rhs.x, + y - a_Rhs.y, + z - a_Rhs.z + ); + } + + inline Vector3<T> operator * (const Vector3<T>& a_Rhs) const + { + return Vector3<T>( + x * a_Rhs.x, + y * a_Rhs.y, + z * a_Rhs.z + ); + } + + inline Vector3<T> operator * (T a_v) const + { + return Vector3<T>( + x * a_v, + y * a_v, + z * a_v + ); + } + + inline Vector3<T> operator / (T a_v) const + { + return Vector3<T>( + x / a_v, + y / a_v, + z / a_v + ); + } + + /** Returns the coefficient for the (a_OtherEnd - this) line to reach the specified Z coord. + The result satisfies the following equation: + (*this + Result * (a_OtherEnd - *this)).z = a_Z + If the line is too close to being parallel, this function returns NO_INTERSECTION + */ + inline double LineCoeffToXYPlane(const Vector3<T> & a_OtherEnd, T a_Z) const + { + if (abs(z - a_OtherEnd.z) < EPS) + { + return NO_INTERSECTION; + } + + return (a_Z - z) / (a_OtherEnd.z - z); + } + + /** Returns the coefficient for the (a_OtherEnd - this) line to reach the specified Y coord. + The result satisfies the following equation: + (*this + Result * (a_OtherEnd - *this)).y = a_Y + If the line is too close to being parallel, this function returns NO_INTERSECTION + */ + inline double LineCoeffToXZPlane(const Vector3<T> & a_OtherEnd, T a_Y) const + { + if (abs(y - a_OtherEnd.y) < EPS) + { + return NO_INTERSECTION; + } + + return (a_Y - y) / (a_OtherEnd.y - y); + } + + /** Returns the coefficient for the (a_OtherEnd - this) line to reach the specified X coord. + The result satisfies the following equation: + (*this + Result * (a_OtherEnd - *this)).x = a_X + If the line is too close to being parallel, this function returns NO_INTERSECTION + */ + inline double LineCoeffToYZPlane(const Vector3<T> & a_OtherEnd, T a_X) const + { + if (abs(x - a_OtherEnd.x) < EPS) + { + return NO_INTERSECTION; + } + + return (a_X - x) / (a_OtherEnd.x - x); + } + + /** The max difference between two coords for which the coords are assumed equal. */ + static const double EPS; + + /** Return value of LineCoeffToPlane() if the line is parallel to the plane. */ + static const double NO_INTERSECTION; + +}; +// tolua_end + + + + + +template <typename T> +const double Vector3<T>::EPS = 0.000001; + +template <typename T> +const double Vector3<T>::NO_INTERSECTION = 1e70; + + + + + +// tolua_begin +typedef Vector3<double> Vector3d; +typedef Vector3<float> Vector3f; +typedef Vector3<int> Vector3i; +// tolua_end + + + + + +typedef std::list<Vector3i> cVector3iList; +typedef std::vector<Vector3i> cVector3iArray; + + + + + + diff --git a/src/Vector3d.cpp b/src/Vector3d.cpp deleted file mode 100644 index 96ebebab5..000000000 --- a/src/Vector3d.cpp +++ /dev/null @@ -1,77 +0,0 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include "Vector3d.h" -#include "Vector3f.h" - - - - - -const double Vector3d::EPS = 0.000001; ///< The max difference between two coords for which the coords are assumed equal -const double Vector3d::NO_INTERSECTION = 1e70; ///< Return value of LineCoeffToPlane() if the line is parallel to the plane - - - - - -Vector3d::Vector3d(const Vector3f & v) : - x(v.x), - y(v.y), - z(v.z) -{ -} - - - - - -Vector3d::Vector3d(const Vector3f * v) : - x(v->x), - y(v->y), - z(v->z) -{ -} - - - - - -double Vector3d::LineCoeffToXYPlane(const Vector3d & a_OtherEnd, double a_Z) const -{ - if (abs(z - a_OtherEnd.z) < EPS) - { - return NO_INTERSECTION; - } - return (a_Z - z) / (a_OtherEnd.z - z); -} - - - - - -double Vector3d::LineCoeffToXZPlane(const Vector3d & a_OtherEnd, double a_Y) const -{ - if (abs(y - a_OtherEnd.y) < EPS) - { - return NO_INTERSECTION; - } - return (a_Y - y) / (a_OtherEnd.y - y); -} - - - - - -double Vector3d::LineCoeffToYZPlane(const Vector3d & a_OtherEnd, double a_X) const -{ - if (abs(x - a_OtherEnd.x) < EPS) - { - return NO_INTERSECTION; - } - return (a_X - x) / (a_OtherEnd.x - x); -} - - - - diff --git a/src/Vector3d.h b/src/Vector3d.h deleted file mode 100644 index a06a17c09..000000000 --- a/src/Vector3d.h +++ /dev/null @@ -1,81 +0,0 @@ -#pragma once - -#include <math.h> - -class Vector3f; - - - -// tolua_begin - -class Vector3d -{ -public: - // convert from float - Vector3d(const Vector3f & v); - Vector3d(const Vector3f * v); - - Vector3d() : x(0), y(0), z(0) {} - Vector3d(double a_x, double a_y, double a_z) : x(a_x), y(a_y), z(a_z) {} - - inline void Set(double a_x, double a_y, double a_z) { x = a_x, y = a_y, z = a_z; } - inline void Normalize() { double l = 1.0f / Length(); x *= l; y *= l; z *= l; } - inline Vector3d NormalizeCopy() { double l = 1.0f / Length(); return Vector3d( x * l, y * l, z * l ); } - inline void NormalizeCopy(Vector3d & a_V) { double l = 1.0f / Length(); a_V.Set(x*l, y*l, z*l ); } - inline double Length() const { return (double)sqrt( x * x + y * y + z * z ); } - inline double SqrLength() const { return x * x + y * y + z * z; } - inline double Dot( const Vector3d & a_V ) const { return x * a_V.x + y * a_V.y + z * a_V.z; } - inline Vector3d Cross( const Vector3d & v ) const { return Vector3d( y * v.z - z * v.y, z * v.x - x * v.z, x * v.y - y * v.x ); } - - /** Returns the coefficient for the (a_OtherEnd - this) line to reach the specified Z coord - The result satisfies the following equation: - (*this + Result * (a_OtherEnd - *this)).z = a_Z - If the line is too close to being parallel, this function returns NO_INTERSECTION - */ - double LineCoeffToXYPlane(const Vector3d & a_OtherEnd, double a_Z) const; - - /** Returns the coefficient for the (a_OtherEnd - this) line to reach the specified Y coord - The result satisfies the following equation: - (*this + Result * (a_OtherEnd - *this)).y = a_Y - If the line is too close to being parallel, this function returns NO_INTERSECTION - */ - double LineCoeffToXZPlane(const Vector3d & a_OtherEnd, double a_Y) const; - - /** Returns the coefficient for the (a_OtherEnd - this) line to reach the specified X coord - The result satisfies the following equation: - (*this + Result * (a_OtherEnd - *this)).x = a_X - If the line is too close to being parallel, this function returns NO_INTERSECTION - */ - double LineCoeffToYZPlane(const Vector3d & a_OtherEnd, double a_X) const; - - inline bool Equals(const Vector3d & v) const { return ((x == v.x) && (y == v.y) && (z == v.z)); } - - // tolua_end - - void operator += ( const Vector3d& a_V ) { x += a_V.x; y += a_V.y; z += a_V.z; } - void operator += ( Vector3d* a_V ) { x += a_V->x; y += a_V->y; z += a_V->z; } - void operator -= ( const Vector3d& a_V ) { x -= a_V.x; y -= a_V.y; z -= a_V.z; } - void operator -= ( Vector3d* a_V ) { x -= a_V->x; y -= a_V->y; z -= a_V->z; } - void operator *= ( double a_f ) { x *= a_f; y *= a_f; z *= a_f; } - - // tolua_begin - - Vector3d operator + (const Vector3d & v2) const { return Vector3d(x + v2.x, y + v2.y, z + v2.z ); } - Vector3d operator + (const Vector3d * v2) const { return Vector3d(x + v2->x, y + v2->y, z + v2->z ); } - Vector3d operator - (const Vector3d & v2) const { return Vector3d(x - v2.x, y - v2.y, z - v2.z ); } - Vector3d operator - (const Vector3d * v2) const { return Vector3d(x - v2->x, y - v2->y, z - v2->z ); } - Vector3d operator * (const double f) const { return Vector3d(x * f, y * f, z * f ); } - Vector3d operator * (const Vector3d & v2) const { return Vector3d(x * v2.x, y * v2.y, z * v2.z ); } - Vector3d operator / (const double f) const { return Vector3d(x / f, y / f, z / f ); } - - double x, y, z; - - static const double EPS; ///< The max difference between two coords for which the coords are assumed equal - static const double NO_INTERSECTION; ///< Return value of LineCoeffToPlane() if the line is parallel to the plane -} ; - -// tolua_end - - - - diff --git a/src/Vector3f.cpp b/src/Vector3f.cpp deleted file mode 100644 index 59d71d371..000000000 --- a/src/Vector3f.cpp +++ /dev/null @@ -1,34 +0,0 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include "Vector3f.h" -#include "Vector3d.h" -#include "Vector3i.h" - -Vector3f::Vector3f( const Vector3d & v ) - : x( (float)v.x ) - , y( (float)v.y ) - , z( (float)v.z ) -{ -} - -Vector3f::Vector3f( const Vector3d * v ) - : x( (float)v->x ) - , y( (float)v->y ) - , z( (float)v->z ) -{ -} - -Vector3f::Vector3f( const Vector3i & v ) - : x( (float)v.x ) - , y( (float)v.y ) - , z( (float)v.z ) -{ -} - -Vector3f::Vector3f( const Vector3i * v ) - : x( (float)v->x ) - , y( (float)v->y ) - , z( (float)v->z ) -{ -}
\ No newline at end of file diff --git a/src/Vector3f.h b/src/Vector3f.h deleted file mode 100644 index adb154ad7..000000000 --- a/src/Vector3f.h +++ /dev/null @@ -1,47 +0,0 @@ -#pragma once - -#include <math.h> - -class Vector3i; -class Vector3d; -class Vector3f // tolua_export -{ // tolua_export -public: // tolua_export - Vector3f( const Vector3d & v ); // tolua_export - Vector3f( const Vector3d * v ); // tolua_export - Vector3f( const Vector3i & v ); // tolua_export - Vector3f( const Vector3i * v ); // tolua_export - - - Vector3f() : x(0), y(0), z(0) {} // tolua_export - Vector3f(float a_x, float a_y, float a_z) : x(a_x), y(a_y), z(a_z) {} // tolua_export - - inline void Set(float a_x, float a_y, float a_z) { x = a_x, y = a_y, z = a_z; } // tolua_export - inline void Normalize() { float l = 1.0f / Length(); x *= l; y *= l; z *= l; } // tolua_export - inline Vector3f NormalizeCopy() const { float l = 1.0f / Length(); return Vector3f( x * l, y * l, z * l ); }// tolua_export - inline void NormalizeCopy(Vector3f & a_V) const { float l = 1.0f / Length(); a_V.Set(x*l, y*l, z*l ); } // tolua_export - inline float Length() const { return (float)sqrtf( x * x + y * y + z * z ); } // tolua_export - inline float SqrLength() const { return x * x + y * y + z * z; } // tolua_export - inline float Dot( const Vector3f & a_V ) const { return x * a_V.x + y * a_V.y + z * a_V.z; } // tolua_export - inline Vector3f Cross( const Vector3f & v ) const { return Vector3f( y * v.z - z * v.y, z * v.x - x * v.z, x * v.y - y * v.x ); } // tolua_export - - inline bool Equals( const Vector3f & v ) const { return (x == v.x && y == v.y && z == v.z ); } // tolua_export - - void operator += ( const Vector3f& a_V ) { x += a_V.x; y += a_V.y; z += a_V.z; } - void operator += ( Vector3f* a_V ) { x += a_V->x; y += a_V->y; z += a_V->z; } - void operator -= ( const Vector3f& a_V ) { x -= a_V.x; y -= a_V.y; z -= a_V.z; } - void operator -= ( Vector3f* a_V ) { x -= a_V->x; y -= a_V->y; z -= a_V->z; } - void operator *= ( float a_f ) { x *= a_f; y *= a_f; z *= a_f; } - void operator *= ( Vector3f* a_V ) { x *= a_V->x; y *= a_V->y; z *= a_V->z; } - void operator *= ( const Vector3f& a_V ) { x *= a_V.x; y *= a_V.y; z *= a_V.z; } - - Vector3f operator + ( const Vector3f& v2 ) const { return Vector3f( x + v2.x, y + v2.y, z + v2.z ); } // tolua_export - Vector3f operator + ( const Vector3f* v2 ) const { return Vector3f( x + v2->x, y + v2->y, z + v2->z ); } // tolua_export - Vector3f operator - ( const Vector3f& v2 ) const { return Vector3f( x - v2.x, y - v2.y, z - v2.z ); } // tolua_export - Vector3f operator - ( const Vector3f* v2 ) const { return Vector3f( x - v2->x, y - v2->y, z - v2->z ); } // tolua_export - Vector3f operator * ( const float f ) const { return Vector3f( x * f, y * f, z * f ); } // tolua_export - Vector3f operator * ( const Vector3f& v2 ) const { return Vector3f( x * v2.x, y * v2.y, z * v2.z ); } // tolua_export - - float x, y, z; // tolua_export - -};// tolua_export diff --git a/src/Vector3i.cpp b/src/Vector3i.cpp deleted file mode 100644 index 4ce1e2cf3..000000000 --- a/src/Vector3i.cpp +++ /dev/null @@ -1,16 +0,0 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include "Vector3i.h" -#include "Vector3d.h" - - - - - -Vector3i::Vector3i( const Vector3d & v ) - : x( (int)v.x ) - , y( (int)v.y ) - , z( (int)v.z ) -{ -}
\ No newline at end of file diff --git a/src/Vector3i.h b/src/Vector3i.h deleted file mode 100644 index 7d726a7b3..000000000 --- a/src/Vector3i.h +++ /dev/null @@ -1,45 +0,0 @@ -#pragma once - -#include <math.h> - -class Vector3d; -class Vector3i // tolua_export -{ // tolua_export -public: // tolua_export - Vector3i( const Vector3d & v ); // tolua_export - - Vector3i() : x(0), y(0), z(0) {} // tolua_export - Vector3i(int a_x, int a_y, int a_z) : x(a_x), y(a_y), z(a_z) {} // tolua_export - - inline void Set(int a_x, int a_y, int a_z) { x = a_x, y = a_y, z = a_z; } // tolua_export - inline float Length() const { return sqrtf( (float)( x * x + y * y + z * z) ); } // tolua_export - inline int SqrLength() const { return x * x + y * y + z * z; } // tolua_export - - inline bool Equals( const Vector3i & v ) const { return (x == v.x && y == v.y && z == v.z ); } // tolua_export - inline bool Equals( const Vector3i * v ) const { return (x == v->x && y == v->y && z == v->z ); } // tolua_export - - void operator += ( const Vector3i& a_V ) { x += a_V.x; y += a_V.y; z += a_V.z; } - void operator += ( Vector3i* a_V ) { x += a_V->x; y += a_V->y; z += a_V->z; } - void operator -= ( const Vector3i& a_V ) { x -= a_V.x; y -= a_V.y; z -= a_V.z; } - void operator -= ( Vector3i* a_V ) { x -= a_V->x; y -= a_V->y; z -= a_V->z; } - void operator *= ( int a_f ) { x *= a_f; y *= a_f; z *= a_f; } - - friend Vector3i operator + ( const Vector3i& v1, const Vector3i& v2 ) { return Vector3i( v1.x + v2.x, v1.y + v2.y, v1.z + v2.z ); } - friend Vector3i operator + ( const Vector3i& v1, Vector3i* v2 ) { return Vector3i( v1.x + v2->x, v1.y + v2->y, v1.z + v2->z ); } - friend Vector3i operator - ( const Vector3i& v1, const Vector3i& v2 ) { return Vector3i( v1.x - v2.x, v1.y - v2.y, v1.z - v2.z ); } - friend Vector3i operator - ( const Vector3i& v1, Vector3i* v2 ) { return Vector3i( v1.x - v2->x, v1.y - v2->y, v1.z - v2->z ); } - friend Vector3i operator - ( const Vector3i* v1, Vector3i& v2 ) { return Vector3i( v1->x - v2.x, v1->y - v2.y, v1->z - v2.z ); } - friend Vector3i operator * ( const Vector3i& v, const int f ) { return Vector3i( v.x * f, v.y * f, v.z * f ); } - friend Vector3i operator * ( const Vector3i& v1, const Vector3i& v2 ) { return Vector3i( v1.x * v2.x, v1.y * v2.y, v1.z * v2.z ); } - friend Vector3i operator * ( const int f, const Vector3i& v ) { return Vector3i( v.x * f, v.y * f, v.z * f ); } - friend bool operator < ( const Vector3i& v1, const Vector3i& v2 ) { return (v1.x<v2.x)||(v1.x==v2.x && v1.y<v2.y)||(v1.x==v2.x && v1.y == v2.y && v1.z<v2.z); } - - int x, y, z; // tolua_export -}; // tolua_export - -typedef std::list<Vector3i> cVector3iList; -typedef std::vector<Vector3i> cVector3iArray; - - - - diff --git a/src/WebAdmin.cpp b/src/WebAdmin.cpp index e88de5947..402cd3035 100644 --- a/src/WebAdmin.cpp +++ b/src/WebAdmin.cpp @@ -127,6 +127,7 @@ bool cWebAdmin::Start(void) // Initialize the WebAdmin template script and load the file m_TemplateScript.Create(); + m_TemplateScript.RegisterAPILibs(); if (!m_TemplateScript.LoadFile(FILE_IO_PREFIX "webadmin/template.lua")) { LOGWARN("Could not load WebAdmin template \"%s\", using default template.", FILE_IO_PREFIX "webadmin/template.lua"); diff --git a/src/World.cpp b/src/World.cpp index 18109b2af..22bc406e0 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -46,7 +46,6 @@ #include "Generating/Trees.h" #include "Bindings/PluginManager.h" #include "Blocks/BlockHandler.h" -#include "Vector3d.h" #include "Tracer.h" @@ -103,7 +102,7 @@ protected: { for (;;) { - LOG("%d chunks to load, %d chunks to generate", + LOG("" SIZE_T_FMT " chunks to load, %d chunks to generate", m_World->GetStorage().GetLoadQueueLength(), m_World->GetGenerator().GetQueueLength() ); @@ -155,7 +154,7 @@ protected: { for (;;) { - LOG("%d chunks remaining to light", m_Lighting->GetQueueLength() + LOG("" SIZE_T_FMT " chunks remaining to light", m_Lighting->GetQueueLength() ); // Wait for 2 sec, but be "reasonably wakeable" when the thread is to finish @@ -2459,14 +2458,14 @@ cPlayer * cWorld::FindClosestPlayer(const Vector3d & a_Pos, float a_SightLimit, { cTracer LineOfSight(this); - float ClosestDistance = a_SightLimit; - cPlayer* ClosestPlayer = NULL; + double ClosestDistance = a_SightLimit; + cPlayer * ClosestPlayer = NULL; cCSLock Lock(m_CSPlayers); for (cPlayerList::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) { Vector3f Pos = (*itr)->GetPosition(); - float Distance = (Pos - a_Pos).Length(); + double Distance = (Pos - a_Pos).Length(); if (Distance < ClosestDistance) { diff --git a/src/World.h b/src/World.h index 2804e8386..21c6ea01c 100644 --- a/src/World.h +++ b/src/World.h @@ -14,8 +14,7 @@ #include "ChunkMap.h" #include "WorldStorage/WorldStorage.h" #include "Generating/ChunkGenerator.h" -#include "Vector3i.h" -#include "Vector3f.h" +#include "Vector3.h" #include "ChunkSender.h" #include "Defines.h" #include "LightingThread.h" @@ -126,15 +125,16 @@ public: // tolua_begin int GetTicksUntilWeatherChange(void) const { return m_WeatherInterval; } - virtual Int64 GetWorldAge(void) const { return m_WorldAge; } - virtual Int64 GetTimeOfDay(void) const { return m_TimeOfDay; } + + virtual Int64 GetWorldAge (void) const { return m_WorldAge; } // override, cannot specify due to tolua + virtual Int64 GetTimeOfDay(void) const { return m_TimeOfDay; } // override, cannot specify due to tolua void SetTicksUntilWeatherChange(int a_WeatherInterval) { m_WeatherInterval = a_WeatherInterval; } - void SetTimeOfDay(Int64 a_TimeOfDay) + virtual void SetTimeOfDay(Int64 a_TimeOfDay) // override, cannot specify due to tolua { m_TimeOfDay = a_TimeOfDay; m_TimeOfDaySecs = (double)a_TimeOfDay / 20.0; @@ -192,35 +192,35 @@ public: void BroadcastChat (const cCompositeChat & a_Message, const cClientHandle * a_Exclude = NULL); // tolua_end - void BroadcastChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude = NULL); - void BroadcastCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude = NULL); - void BroadcastDestroyEntity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); - void BroadcastEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration, const cClientHandle * a_Exclude = NULL); - void BroadcastEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude = NULL); - void BroadcastEntityHeadLook (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); - void BroadcastEntityLook (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); - void BroadcastEntityMetadata (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); - void BroadcastEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude = NULL); - void BroadcastEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude = NULL); - void BroadcastEntityStatus (const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude = NULL); - void BroadcastEntityVelocity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); - void BroadcastEntityAnimation (const cEntity & a_Entity, char a_Animation, const cClientHandle * a_Exclude = NULL); - void BroadcastParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount, cClientHandle * a_Exclude = NULL); // tolua_export - void BroadcastPlayerListItem (const cPlayer & a_Player, bool a_IsOnline, const cClientHandle * a_Exclude = NULL); - void BroadcastRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID, const cClientHandle * a_Exclude = NULL); - void BroadcastScoreboardObjective(const AString & a_Name, const AString & a_DisplayName, Byte a_Mode); - void BroadcastScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode); - void BroadcastDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display); - void BroadcastSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = NULL); // tolua_export a_Src coords are Block * 8 - void BroadcastSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude = NULL); // tolua_export - void BroadcastSpawnEntity (cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); - void BroadcastTeleportEntity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); - void BroadcastThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude = NULL); - void BroadcastTimeUpdate (const cClientHandle * a_Exclude = NULL); - virtual void BroadcastUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ); - void BroadcastWeather (eWeather a_Weather, const cClientHandle * a_Exclude = NULL); - - virtual cBroadcastInterface & GetBroadcastManager() + void BroadcastChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude = NULL); + void BroadcastCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude = NULL); + void BroadcastDestroyEntity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); + void BroadcastEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration, const cClientHandle * a_Exclude = NULL); + void BroadcastEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude = NULL); + void BroadcastEntityHeadLook (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); + void BroadcastEntityLook (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); + void BroadcastEntityMetadata (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); + void BroadcastEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude = NULL); + void BroadcastEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude = NULL); + void BroadcastEntityStatus (const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude = NULL); + void BroadcastEntityVelocity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); + virtual void BroadcastEntityAnimation(const cEntity & a_Entity, char a_Animation, const cClientHandle * a_Exclude = NULL) override; + void BroadcastParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount, cClientHandle * a_Exclude = NULL); // tolua_export + void BroadcastPlayerListItem (const cPlayer & a_Player, bool a_IsOnline, const cClientHandle * a_Exclude = NULL); + void BroadcastRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID, const cClientHandle * a_Exclude = NULL); + void BroadcastScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode); + void BroadcastScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode); + void BroadcastDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display); + void BroadcastSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = NULL); // tolua_export a_Src coords are Block * 8 + void BroadcastSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude = NULL); // tolua_export + void BroadcastSpawnEntity (cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); + void BroadcastTeleportEntity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); + void BroadcastThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude = NULL); + void BroadcastTimeUpdate (const cClientHandle * a_Exclude = NULL); + virtual void BroadcastUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) override; + void BroadcastWeather (eWeather a_Weather, const cClientHandle * a_Exclude = NULL); + + virtual cBroadcastInterface & GetBroadcastManager(void) override { return *this; } @@ -274,7 +274,7 @@ public: void RemovePlayer( cPlayer* a_Player ); /** Calls the callback for each player in the list; returns true if all players processed, false if the callback aborted by returning true */ - bool ForEachPlayer(cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS << + virtual bool ForEachPlayer(cPlayerListCallback & a_Callback) override; // >> EXPORTED IN MANUALBINDINGS << /** Calls the callback for the player of the given name; returns true if the player was found and the callback called, false if player not found. Callback return ignored */ bool DoWithPlayer(const AString & a_PlayerName, cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS << @@ -366,7 +366,7 @@ public: bool IsChunkLighted(int a_ChunkX, int a_ChunkZ); /** Calls the callback for each chunk in the coords specified (all cords are inclusive). Returns true if all chunks have been processed successfully */ - virtual bool ForEachChunkInRect(int a_MinChunkX, int a_MaxChunkX, int a_MinChunkZ, int a_MaxChunkZ, cChunkDataCallback & a_Callback); + virtual bool ForEachChunkInRect(int a_MinChunkX, int a_MaxChunkX, int a_MinChunkZ, int a_MaxChunkZ, cChunkDataCallback & a_Callback) override; // tolua_begin @@ -457,7 +457,7 @@ public: // tolua_begin bool DigBlock (int a_X, int a_Y, int a_Z); - virtual void SendBlockTo(int a_X, int a_Y, int a_Z, cPlayer * a_Player); + virtual void SendBlockTo(int a_X, int a_Y, int a_Z, cPlayer * a_Player); // override, cannot specify due to tolua double GetSpawnX(void) const { return m_SpawnX; } double GetSpawnY(void) const { return m_SpawnY; } @@ -508,7 +508,7 @@ public: | esWitherBirth | TBD | | esPlugin | void * | */ - virtual void DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_BlockY, double a_BlockZ, bool a_CanCauseFire, eExplosionSource a_Source, void * a_SourceData); // tolua_export + virtual void DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_BlockY, double a_BlockZ, bool a_CanCauseFire, eExplosionSource a_Source, void * a_SourceData); // tolua_export // override, cannot specify due to tolua /** Calls the callback for the block entity at the specified coords; returns false if there's no block entity at those coords, true if found */ bool DoWithBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBlockEntityCallback & a_Callback); // Exported in ManualBindings.cpp @@ -707,7 +707,7 @@ public: bool IsBlockDirectlyWatered(int a_BlockX, int a_BlockY, int a_BlockZ); // tolua_export /** Spawns a mob of the specified type. Returns the mob's EntityID if recognized and spawned, <0 otherwise */ - virtual int SpawnMob(double a_PosX, double a_PosY, double a_PosZ, cMonster::eType a_MonsterType); // tolua_export + virtual int SpawnMob(double a_PosX, double a_PosY, double a_PosZ, cMonster::eType a_MonsterType); // tolua_export // override, cannot specify due to tolua int SpawnMobFinalize(cMonster* a_Monster); /** Creates a projectile of the specified type. Returns the projectile's EntityID if successful, <0 otherwise */ diff --git a/src/WorldStorage/FastNBT.cpp b/src/WorldStorage/FastNBT.cpp index 8f80c3f75..be25fd1a4 100644 --- a/src/WorldStorage/FastNBT.cpp +++ b/src/WorldStorage/FastNBT.cpp @@ -506,22 +506,18 @@ void cFastNBTWriter::AddIntArray(const AString & a_Name, const int * a_Value, si { TagCommon(a_Name, TAG_IntArray); Int32 len = htonl(a_NumElements); + size_t cap = m_Result.capacity(); + size_t size = m_Result.length(); + if ((cap - size) < (4 + a_NumElements * 4)) + { + m_Result.reserve(size + 4 + (a_NumElements * 4)); + } m_Result.append((const char *)&len, 4); -#if defined(ANDROID_NDK) - // Android has alignment issues - cannot byteswap (htonl) an int that is not 32-bit-aligned, which happens in the regular version for (size_t i = 0; i < a_NumElements; i++) { int Element = htonl(a_Value[i]); m_Result.append((const char *)&Element, 4); } -#else - int * Elements = (int *)(m_Result.data() + m_Result.size()); - m_Result.append(a_NumElements * 4, (char)0); - for (size_t i = 0; i < a_NumElements; i++) - { - Elements[i] = htonl(a_Value[i]); - } -#endif } diff --git a/src/WorldStorage/FireworksSerializer.cpp b/src/WorldStorage/FireworksSerializer.cpp index 1f05b470d..744fc731f 100644 --- a/src/WorldStorage/FireworksSerializer.cpp +++ b/src/WorldStorage/FireworksSerializer.cpp @@ -20,8 +20,14 @@ void cFireworkItem::WriteToNBTCompound(const cFireworkItem & a_FireworkItem, cFa a_Writer.AddByte("Flicker", a_FireworkItem.m_HasFlicker); a_Writer.AddByte("Trail", a_FireworkItem.m_HasTrail); a_Writer.AddByte("Type", a_FireworkItem.m_Type); - a_Writer.AddIntArray("Colors", &(a_FireworkItem.m_Colours[0]), a_FireworkItem.m_Colours.size()); - a_Writer.AddIntArray("FadeColors", &(a_FireworkItem.m_FadeColours[0]), a_FireworkItem.m_FadeColours.size()); + if (!a_FireworkItem.m_Colours.empty()) + { + a_Writer.AddIntArray("Colors", &(a_FireworkItem.m_Colours[0]), a_FireworkItem.m_Colours.size()); + } + if (!a_FireworkItem.m_FadeColours.empty()) + { + a_Writer.AddIntArray("FadeColors", &(a_FireworkItem.m_FadeColours[0]), a_FireworkItem.m_FadeColours.size()); + } a_Writer.EndCompound(); a_Writer.EndList(); a_Writer.EndCompound(); @@ -90,30 +96,34 @@ void cFireworkItem::ParseFromNBT(cFireworkItem & a_FireworkItem, const cParsedNB if (ExplosionName == "Colors") { // Divide by four as data length returned in bytes - int DataLength = a_NBT.GetDataLength(explosiontag) / 4; + int DataLength = a_NBT.GetDataLength(explosiontag); + // round to the next highest multiple of four + DataLength -= DataLength % 4; if (DataLength == 0) { continue; } - const int * ColourData = (const int *)(a_NBT.GetData(explosiontag)); - for (int i = 0; i < DataLength; i++) + const char * ColourData = (a_NBT.GetData(explosiontag)); + for (int i = 0; i < DataLength; i += 4 /* Size of network int*/) { - a_FireworkItem.m_Colours.push_back(ntohl(ColourData[i])); + a_FireworkItem.m_Colours.push_back(GetBEInt(ColourData + i)); } } else if (ExplosionName == "FadeColors") { int DataLength = a_NBT.GetDataLength(explosiontag) / 4; + // round to the next highest multiple of four + DataLength -= DataLength % 4; if (DataLength == 0) { continue; } - const int * FadeColourData = (const int *)(a_NBT.GetData(explosiontag)); - for (int i = 0; i < DataLength; i++) + const char * FadeColourData = (a_NBT.GetData(explosiontag)); + for (int i = 0; i < DataLength; i += 4 /* Size of network int*/) { - a_FireworkItem.m_FadeColours.push_back(ntohl(FadeColourData[i])); + a_FireworkItem.m_FadeColours.push_back(GetBEInt(FadeColourData + i)); } } } diff --git a/src/WorldStorage/NBTChunkSerializer.cpp b/src/WorldStorage/NBTChunkSerializer.cpp index 4cf3c62d7..acca96ba8 100644 --- a/src/WorldStorage/NBTChunkSerializer.cpp +++ b/src/WorldStorage/NBTChunkSerializer.cpp @@ -29,6 +29,9 @@ #include "../Entities/Pickup.h" #include "../Entities/ProjectileEntity.h" #include "../Entities/TNTEntity.h" +#include "../Entities/ExpOrb.h" +#include "../Entities/HangingEntity.h" +#include "../Entities/ItemFrame.h" #include "../Mobs/Monster.h" #include "../Mobs/Bat.h" @@ -526,8 +529,8 @@ void cNBTChunkSerializer::AddPickupEntity(cPickup * a_Pickup) m_Writer.BeginCompound(""); AddBasicEntity(a_Pickup, "Item"); AddItem(a_Pickup->GetItem(), -1, "Item"); - m_Writer.AddShort("Health", a_Pickup->GetHealth()); - m_Writer.AddShort("Age", a_Pickup->GetAge()); + m_Writer.AddShort("Health", (Int16)(unsigned char)a_Pickup->GetHealth()); + m_Writer.AddShort("Age", (Int16)a_Pickup->GetAge()); m_Writer.EndCompound(); } @@ -592,6 +595,25 @@ void cNBTChunkSerializer::AddProjectileEntity(cProjectileEntity * a_Projectile) +void cNBTChunkSerializer::AddHangingEntity(cHangingEntity * a_Hanging) +{ + m_Writer.AddByte("Direction", (unsigned char)a_Hanging->GetDirection()); + m_Writer.AddInt("TileX", a_Hanging->GetTileX()); + m_Writer.AddInt("TileY", a_Hanging->GetTileY()); + m_Writer.AddInt("TileZ", a_Hanging->GetTileZ()); + switch (a_Hanging->GetDirection()) + { + case 0: m_Writer.AddByte("Dir", (unsigned char)2); break; + case 1: m_Writer.AddByte("Dir", (unsigned char)1); break; + case 2: m_Writer.AddByte("Dir", (unsigned char)0); break; + case 3: m_Writer.AddByte("Dir", (unsigned char)3); break; + } +} + + + + + void cNBTChunkSerializer::AddTNTEntity(cTNTEntity * a_TNT) { m_Writer.BeginCompound(""); @@ -604,6 +626,35 @@ void cNBTChunkSerializer::AddTNTEntity(cTNTEntity * a_TNT) +void cNBTChunkSerializer::AddExpOrbEntity(cExpOrb * a_ExpOrb) +{ + m_Writer.BeginCompound(""); + AddBasicEntity(a_ExpOrb, "XPOrb"); + m_Writer.AddShort("Health", (Int16)(unsigned char)a_ExpOrb->GetHealth()); + m_Writer.AddShort("Age", (Int16)a_ExpOrb->GetAge()); + m_Writer.AddShort("Value", (Int16)a_ExpOrb->GetReward()); + m_Writer.EndCompound(); +} + + + + + +void cNBTChunkSerializer::AddItemFrameEntity(cItemFrame * a_ItemFrame) +{ + m_Writer.BeginCompound(""); + AddBasicEntity(a_ItemFrame, "ItemFrame"); + AddHangingEntity(a_ItemFrame); + AddItem(a_ItemFrame->GetItem(), -1, "Item"); + m_Writer.AddByte("ItemRotation", (unsigned char)a_ItemFrame->GetRotation()); + m_Writer.AddFloat("ItemDropChance", 1.0F); + m_Writer.EndCompound(); +} + + + + + void cNBTChunkSerializer::AddMinecartChestContents(cMinecartWithChest * a_Minecart) { m_Writer.BeginList("Items", TAG_Compound); @@ -684,8 +735,8 @@ void cNBTChunkSerializer::Entity(cEntity * a_Entity) case cEntity::etPickup: AddPickupEntity ((cPickup *) a_Entity); break; case cEntity::etProjectile: AddProjectileEntity ((cProjectileEntity *)a_Entity); break; case cEntity::etTNT: AddTNTEntity ((cTNTEntity *) a_Entity); break; - case cEntity::etExpOrb: /* TODO */ break; - case cEntity::etItemFrame: /* TODO */ break; + case cEntity::etExpOrb: AddExpOrbEntity ((cExpOrb *) a_Entity); break; + case cEntity::etItemFrame: AddItemFrameEntity ((cItemFrame *) a_Entity); break; case cEntity::etPainting: /* TODO */ break; case cEntity::etPlayer: return; // Players aren't saved into the world default: diff --git a/src/WorldStorage/NBTChunkSerializer.h b/src/WorldStorage/NBTChunkSerializer.h index 3b486d2bc..c1134cd00 100644 --- a/src/WorldStorage/NBTChunkSerializer.h +++ b/src/WorldStorage/NBTChunkSerializer.h @@ -42,6 +42,9 @@ class cPickup; class cItemGrid; class cProjectileEntity; class cTNTEntity; +class cExpOrb; +class cHangingEntity; +class cItemFrame; @@ -108,7 +111,10 @@ protected: void AddMonsterEntity (cMonster * a_Monster); void AddPickupEntity (cPickup * a_Pickup); void AddProjectileEntity (cProjectileEntity * a_Projectile); + void AddHangingEntity (cHangingEntity * a_Hanging); void AddTNTEntity (cTNTEntity * a_TNT); + void AddExpOrbEntity (cExpOrb * a_ExpOrb); + void AddItemFrameEntity (cItemFrame * a_ItemFrame); void AddMinecartChestContents(cMinecartWithChest * a_Minecart); diff --git a/src/WorldStorage/SchematicFileSerializer.cpp b/src/WorldStorage/SchematicFileSerializer.cpp index b021aeb0c..ef67fdb13 100644 --- a/src/WorldStorage/SchematicFileSerializer.cpp +++ b/src/WorldStorage/SchematicFileSerializer.cpp @@ -177,6 +177,25 @@ bool cSchematicFileSerializer::LoadFromSchematicNBT(cBlockArea & a_BlockArea, cP a_BlockArea.Clear(); a_BlockArea.SetSize(SizeX, SizeY, SizeZ, AreMetasPresent ? (cBlockArea::baTypes | cBlockArea::baMetas) : cBlockArea::baTypes); + int TOffsetX = a_NBT.FindChildByName(a_NBT.GetRoot(), "WEOffsetX"); + int TOffsetY = a_NBT.FindChildByName(a_NBT.GetRoot(), "WEOffsetY"); + int TOffsetZ = a_NBT.FindChildByName(a_NBT.GetRoot(), "WEOffsetZ"); + + if ( + (TOffsetX < 0) || (TOffsetY < 0) || (TOffsetZ < 0) || + (a_NBT.GetType(TOffsetX) != TAG_Int) || + (a_NBT.GetType(TOffsetY) != TAG_Int) || + (a_NBT.GetType(TOffsetZ) != TAG_Int) + ) + { + // Not every schematic file has an offset, so we shoudn't give a warn message. + a_BlockArea.SetWEOffset(0, 0, 0); + } + else + { + a_BlockArea.SetWEOffset(a_NBT.GetInt(TOffsetX), a_NBT.GetInt(TOffsetY), a_NBT.GetInt(TOffsetZ)); + } + // Copy the block types and metas: int NumBytes = a_BlockArea.m_SizeX * a_BlockArea.m_SizeY * a_BlockArea.m_SizeZ; if (a_NBT.GetDataLength(TBlockTypes) < NumBytes) @@ -234,6 +253,10 @@ AString cSchematicFileSerializer::SaveToSchematicNBT(const cBlockArea & a_BlockA Writer.AddByteArray("Data", Dummy.data(), Dummy.size()); } + Writer.AddInt("WEOffsetX", a_BlockArea.m_WEOffset.x); + Writer.AddInt("WEOffsetY", a_BlockArea.m_WEOffset.y); + Writer.AddInt("WEOffsetZ", a_BlockArea.m_WEOffset.z); + // TODO: Save entities and block entities Writer.BeginList("Entities", TAG_Compound); Writer.EndList(); diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp index eb159f28d..7a2366755 100644 --- a/src/WorldStorage/WSSAnvil.cpp +++ b/src/WorldStorage/WSSAnvil.cpp @@ -37,6 +37,9 @@ #include "../Entities/Pickup.h" #include "../Entities/ProjectileEntity.h" #include "../Entities/TNTEntity.h" +#include "../Entities/ExpOrb.h" +#include "../Entities/HangingEntity.h" +#include "../Entities/ItemFrame.h" @@ -366,6 +369,7 @@ bool cWSSAnvil::LoadChunkFromNBT(const cChunkCoords & a_Chunk, const cParsedNBT { case E_BLOCK_AIR: case E_BLOCK_LEAVES: + case E_BLOCK_NEW_LEAVES: { // nothing needed break; @@ -507,10 +511,10 @@ cChunkDef::BiomeMap * cWSSAnvil::LoadBiomeMapFromNBT(cChunkDef::BiomeMap * a_Bio // The biomes stored don't match in size return NULL; } - const int * BiomeData = (const int *)(a_NBT.GetData(a_TagIdx)); + const char * BiomeData = (a_NBT.GetData(a_TagIdx)); for (size_t i = 0; i < ARRAYCOUNT(*a_BiomeMap); i++) { - (*a_BiomeMap)[i] = (EMCSBiome)(ntohl(BiomeData[i])); + (*a_BiomeMap)[i] = (EMCSBiome)(GetBEInt(&BiomeData[i * 4])); if ((*a_BiomeMap)[i] == 0xff) { // Unassigned biomes @@ -1098,6 +1102,18 @@ void cWSSAnvil::LoadEntityFromNBT(cEntityList & a_Entities, const cParsedNBT & a { LoadPickupFromNBT(a_Entities, a_NBT, a_EntityTagIdx); } + else if (strncmp(a_IDTag, "PrimedTnt", a_IDTagLength) == 0) + { + LoadTNTFromNBT(a_Entities, a_NBT, a_EntityTagIdx); + } + else if (strncmp(a_IDTag, "XPOrb", a_IDTagLength) == 0) + { + LoadExpOrbFromNBT(a_Entities, a_NBT, a_EntityTagIdx); + } + else if (strncmp(a_IDTag, "ItemFrame", a_IDTagLength) == 0) + { + LoadItemFrameFromNBT(a_Entities, a_NBT, a_EntityTagIdx); + } else if (strncmp(a_IDTag, "Arrow", a_IDTagLength) == 0) { LoadArrowFromNBT(a_Entities, a_NBT, a_EntityTagIdx); @@ -1238,10 +1254,6 @@ void cWSSAnvil::LoadEntityFromNBT(cEntityList & a_Entities, const cParsedNBT & a { LoadPigZombieFromNBT(a_Entities, a_NBT, a_EntityTagIdx); } - else if (strncmp(a_IDTag, "PrimedTnt", a_IDTagLength) == 0) - { - LoadTNTFromNBT(a_Entities, a_NBT, a_EntityTagIdx); - } // TODO: other entities } @@ -1384,6 +1396,7 @@ void cWSSAnvil::LoadMinecartHFromNBT(cEntityList & a_Entities, const cParsedNBT void cWSSAnvil::LoadPickupFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx) { + // Load item: int ItemTag = a_NBT.FindChildByName(a_TagIdx, "Item"); if ((ItemTag < 0) || (a_NBT.GetType(ItemTag) != TAG_Compound)) { @@ -1394,11 +1407,27 @@ void cWSSAnvil::LoadPickupFromNBT(cEntityList & a_Entities, const cParsedNBT & a { return; } + std::auto_ptr<cPickup> Pickup(new cPickup(0, 0, 0, Item, false)); // Pickup delay doesn't matter, just say false if (!LoadEntityBaseFromNBT(*Pickup.get(), a_NBT, a_TagIdx)) { return; } + + // Load health: + int Health = a_NBT.FindChildByName(a_TagIdx, "Health"); + if (Health > 0) + { + Pickup->SetHealth((int) (a_NBT.GetShort(Health) & 0xFF)); + } + + // Load age: + int Age = a_NBT.FindChildByName(a_TagIdx, "Age"); + if (Age > 0) + { + Pickup->SetAge(a_NBT.GetShort(Age)); + } + a_Entities.push_back(Pickup.release()); } @@ -1406,6 +1435,148 @@ void cWSSAnvil::LoadPickupFromNBT(cEntityList & a_Entities, const cParsedNBT & a +void cWSSAnvil::LoadTNTFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx) +{ + std::auto_ptr<cTNTEntity> TNT(new cTNTEntity(0.0, 0.0, 0.0, 0)); + if (!LoadEntityBaseFromNBT(*TNT.get(), a_NBT, a_TagIdx)) + { + return; + } + + // Load Fuse Ticks: + int FuseTicks = a_NBT.FindChildByName(a_TagIdx, "Fuse"); + if (FuseTicks > 0) + { + TNT->SetFuseTicks((int) a_NBT.GetByte(FuseTicks)); + } + + a_Entities.push_back(TNT.release()); +} + + + + + +void cWSSAnvil::LoadExpOrbFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx) +{ + std::auto_ptr<cExpOrb> ExpOrb(new cExpOrb(0.0, 0.0, 0.0, 0)); + if (!LoadEntityBaseFromNBT(*ExpOrb.get(), a_NBT, a_TagIdx)) + { + return; + } + + // Load Health: + int Health = a_NBT.FindChildByName(a_TagIdx, "Health"); + if (Health > 0) + { + ExpOrb->SetHealth((int) (a_NBT.GetShort(Health) & 0xFF)); + } + + // Load Age: + int Age = a_NBT.FindChildByName(a_TagIdx, "Age"); + if (Age > 0) + { + ExpOrb->SetAge(a_NBT.GetShort(Age)); + } + + // Load Reward (Value): + int Reward = a_NBT.FindChildByName(a_TagIdx, "Value"); + if (Reward > 0) + { + ExpOrb->SetReward(a_NBT.GetShort(Reward)); + } + + a_Entities.push_back(ExpOrb.release()); +} + + + + + +void cWSSAnvil::LoadHangingFromNBT(cHangingEntity & a_Hanging, const cParsedNBT & a_NBT, int a_TagIdx) +{ + int Direction = a_NBT.FindChildByName(a_TagIdx, "Direction"); + if (Direction > 0) + { + Direction = (int)a_NBT.GetByte(Direction); + if ((Direction < 0) || (Direction > 5)) + { + a_Hanging.SetDirection(BLOCK_FACE_NORTH); + } + else + { + a_Hanging.SetDirection(static_cast<eBlockFace>(Direction)); + } + } + else + { + Direction = a_NBT.FindChildByName(a_TagIdx, "Dir"); + if (Direction > 0) + { + switch ((int)a_NBT.GetByte(Direction)) + { + case 0: a_Hanging.SetDirection(BLOCK_FACE_NORTH); break; + case 1: a_Hanging.SetDirection(BLOCK_FACE_TOP); break; + case 2: a_Hanging.SetDirection(BLOCK_FACE_BOTTOM); break; + case 3: a_Hanging.SetDirection(BLOCK_FACE_SOUTH); break; + } + } + } + + int TileX = a_NBT.FindChildByName(a_TagIdx, "TileX"); + int TileY = a_NBT.FindChildByName(a_TagIdx, "TileY"); + int TileZ = a_NBT.FindChildByName(a_TagIdx, "TileZ"); + if ((TileX > 0) && (TileY > 0) && (TileZ > 0)) + { + a_Hanging.SetPosition( + (double)a_NBT.GetInt(TileX), + (double)a_NBT.GetInt(TileY), + (double)a_NBT.GetInt(TileZ) + ); + } +} + + + + + +void cWSSAnvil::LoadItemFrameFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx) +{ + // Load item: + int ItemTag = a_NBT.FindChildByName(a_TagIdx, "Item"); + if ((ItemTag < 0) || (a_NBT.GetType(ItemTag) != TAG_Compound)) + { + return; + } + cItem Item; + if (!LoadItemFromNBT(Item, a_NBT, ItemTag)) + { + return; + } + + std::auto_ptr<cItemFrame> ItemFrame(new cItemFrame(BLOCK_FACE_NONE, 0.0, 0.0, 0.0)); + if (!LoadEntityBaseFromNBT(*ItemFrame.get(), a_NBT, a_TagIdx)) + { + return; + } + ItemFrame->SetItem(Item); + + LoadHangingFromNBT(*ItemFrame.get(), a_NBT, a_TagIdx); + + // Load Rotation: + int Rotation = a_NBT.FindChildByName(a_TagIdx, "ItemRotation"); + if (Rotation > 0) + { + ItemFrame->SetRotation((Byte)a_NBT.GetByte(Rotation)); + } + + a_Entities.push_back(ItemFrame.release()); +} + + + + + void cWSSAnvil::LoadArrowFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx) { std::auto_ptr<cArrowEntity> Arrow(new cArrowEntity(NULL, 0, 0, 0, Vector3d(0, 0, 0))); @@ -2178,28 +2349,6 @@ void cWSSAnvil::LoadPigZombieFromNBT(cEntityList & a_Entities, const cParsedNBT -void cWSSAnvil::LoadTNTFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx) -{ - std::auto_ptr<cTNTEntity> TNT(new cTNTEntity(0.0, 0.0, 0.0, 0)); - if (!LoadEntityBaseFromNBT(*TNT.get(), a_NBT, a_TagIdx)) - { - return; - } - - // Load Fuse Ticks: - int FuseTicks = a_NBT.FindChildByName(a_TagIdx, "Fuse"); - if (FuseTicks > 0) - { - TNT->SetFuseTicks((int) a_NBT.GetByte(FuseTicks)); - } - - a_Entities.push_back(TNT.release()); -} - - - - - bool cWSSAnvil::LoadEntityBaseFromNBT(cEntity & a_Entity, const cParsedNBT & a_NBT, int a_TagIdx) { double Pos[3]; diff --git a/src/WorldStorage/WSSAnvil.h b/src/WorldStorage/WSSAnvil.h index fe93d16c3..50d0e555e 100644 --- a/src/WorldStorage/WSSAnvil.h +++ b/src/WorldStorage/WSSAnvil.h @@ -20,6 +20,7 @@ class cItemGrid; class cProjectileEntity; +class cHangingEntity; @@ -149,6 +150,10 @@ protected: void LoadBoatFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx); void LoadFallingBlockFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx); void LoadPickupFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx); + void LoadTNTFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx); + void LoadExpOrbFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx); + void LoadHangingFromNBT (cHangingEntity & a_Hanging,const cParsedNBT & a_NBT, int a_TagIdx); + void LoadItemFrameFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx); void LoadMinecartRFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx); void LoadMinecartCFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx); @@ -192,7 +197,6 @@ protected: void LoadWolfFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx); void LoadZombieFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx); void LoadPigZombieFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx); - void LoadTNTFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx); /// Loads entity common data from the NBT compound; returns true if successful bool LoadEntityBaseFromNBT(cEntity & a_Entity, const cParsedNBT & a_NBT, int a_TagIdx); diff --git a/src/WorldStorage/WSSCompact.cpp b/src/WorldStorage/WSSCompact.cpp index 5e49e4909..bb9d4b9e6 100644 --- a/src/WorldStorage/WSSCompact.cpp +++ b/src/WorldStorage/WSSCompact.cpp @@ -39,7 +39,7 @@ struct cWSSCompact::sChunkHeader /// The maximum number of PAK files that are cached -const int MAX_PAK_FILES = 16; +const size_t MAX_PAK_FILES = 16; /// The maximum number of unsaved chunks before the cPAKFile saves them to disk const int MAX_DIRTY_CHUNKS = 16; @@ -569,7 +569,7 @@ void cWSSCompact::cPAKFile::UpdateChunk1To2() if( ChunksConverted % 32 == 0 ) { - LOGINFO("Updating \"%s\" version 1 to version 2: %d %%", m_FileName.c_str(), (ChunksConverted * 100) / m_ChunkHeaders.size() ); + LOGINFO("Updating \"%s\" version 1 to version 2: " SIZE_T_FMT " %%", m_FileName.c_str(), (ChunksConverted * 100) / m_ChunkHeaders.size() ); } ChunksConverted++; @@ -607,7 +607,7 @@ void cWSSCompact::cPAKFile::UpdateChunk1To2() if (UncompressedSize != (int)UncompressedData.size()) { - LOGWARNING("Uncompressed data size differs (exp %d bytes, got %d) for chunk [%d, %d]", + LOGWARNING("Uncompressed data size differs (exp %d bytes, got " SIZE_T_FMT ") for chunk [%d, %d]", UncompressedSize, UncompressedData.size(), Header->m_ChunkX, Header->m_ChunkZ ); @@ -713,7 +713,7 @@ void cWSSCompact::cPAKFile::UpdateChunk2To3() if( ChunksConverted % 32 == 0 ) { - LOGINFO("Updating \"%s\" version 2 to version 3: %d %%", m_FileName.c_str(), (ChunksConverted * 100) / m_ChunkHeaders.size() ); + LOGINFO("Updating \"%s\" version 2 to version 3: " SIZE_T_FMT " %%", m_FileName.c_str(), (ChunksConverted * 100) / m_ChunkHeaders.size() ); } ChunksConverted++; @@ -751,7 +751,7 @@ void cWSSCompact::cPAKFile::UpdateChunk2To3() if (UncompressedSize != (int)UncompressedData.size()) { - LOGWARNING("Uncompressed data size differs (exp %d bytes, got %d) for chunk [%d, %d]", + LOGWARNING("Uncompressed data size differs (exp %d bytes, got " SIZE_T_FMT ") for chunk [%d, %d]", UncompressedSize, UncompressedData.size(), Header->m_ChunkX, Header->m_ChunkZ ); @@ -764,7 +764,6 @@ void cWSSCompact::cPAKFile::UpdateChunk2To3() // Cannot use cChunk::MakeIndex because it might change again????????? // For compatibility, use what we know is current - #define MAKE_2_INDEX( x, y, z ) ( y + (z * 256) + (x * 256 * 16) ) #define MAKE_3_INDEX( x, y, z ) ( x + (z * 16) + (y * 16 * 16) ) unsigned int InChunkOffset = 0; @@ -867,7 +866,7 @@ bool cWSSCompact::LoadChunkFromData(const cChunkCoords & a_Chunk, int & a_Uncomp if (a_UncompressedSize != (int)UncompressedData.size()) { - LOGWARNING("Uncompressed data size differs (exp %d bytes, got %d) for chunk [%d, %d]", + LOGWARNING("Uncompressed data size differs (exp %d bytes, got " SIZE_T_FMT ") for chunk [%d, %d]", a_UncompressedSize, UncompressedData.size(), a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ ); diff --git a/src/WorldStorage/WSSCompact.h b/src/WorldStorage/WSSCompact.h index 64b8d7f31..4df146ec3 100644 --- a/src/WorldStorage/WSSCompact.h +++ b/src/WorldStorage/WSSCompact.h @@ -12,7 +12,7 @@ #define WSSCOMPACT_H_INCLUDED #include "WorldStorage.h" -#include "../Vector3i.h" +#include "../Vector3.h" #include "json/json.h" |