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author12xx12 <44411062+12xx12@users.noreply.github.com>2021-04-08 12:18:18 +0200
committerGitHub <noreply@github.com>2021-04-08 12:18:18 +0200
commitd78bcac15035ddd096df6187a36e630071cba5c4 (patch)
treee7100a5f13c94b36cccdcaeb149e72ca8c6f41b9 /tests
parentTeleport off of mount when throwing enderpearl (#5179) (diff)
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Diffstat (limited to 'tests')
-rw-r--r--tests/Generating/CMakeLists.txt1
-rw-r--r--tests/Generating/Stubs.cpp645
2 files changed, 646 insertions, 0 deletions
diff --git a/tests/Generating/CMakeLists.txt b/tests/Generating/CMakeLists.txt
index 207b71e1a..d6b5617c3 100644
--- a/tests/Generating/CMakeLists.txt
+++ b/tests/Generating/CMakeLists.txt
@@ -44,6 +44,7 @@ set (GENERATING_SRCS
${PROJECT_SOURCE_DIR}/src/Generating/DistortedHeightmap.cpp
${PROJECT_SOURCE_DIR}/src/Generating/DungeonRoomsFinisher.cpp
${PROJECT_SOURCE_DIR}/src/Generating/EndGen.cpp
+ ${PROJECT_SOURCE_DIR}/src/Generating/EnderDragonFightStructuresGen.cpp
${PROJECT_SOURCE_DIR}/src/Generating/FinishGen.cpp
${PROJECT_SOURCE_DIR}/src/Generating/GridStructGen.cpp
${PROJECT_SOURCE_DIR}/src/Generating/HeiGen.cpp
diff --git a/tests/Generating/Stubs.cpp b/tests/Generating/Stubs.cpp
index b4f56bc1c..bda73f75a 100644
--- a/tests/Generating/Stubs.cpp
+++ b/tests/Generating/Stubs.cpp
@@ -17,7 +17,9 @@
#include "Generating/ChunkDesc.h"
#include "DeadlockDetect.h"
#include "Entities/Entity.h"
+#include "Entities/EnderCrystal.h"
#include "Mobs/Monster.h"
+#include "Mobs/EnderDragon.h"
#include "Simulator/FluidSimulator.h"
#include "Simulator/FireSimulator.h"
#include "MobSpawner.h"
@@ -334,6 +336,15 @@ std::unique_ptr<cMonster> cMonster::NewMonsterFromType(eMonsterType a_Type)
+void cMonster::CheckEventLostPlayer(std::chrono::milliseconds a_Dt)
+{
+
+}
+
+
+
+
+
bool cFluidSimulator::CanWashAway(BLOCKTYPE a_BlockType)
{
return false;
@@ -395,3 +406,637 @@ cItem::cItem(
void cItem::Empty()
{
}
+
+
+
+
+
+cEnderCrystal::cEnderCrystal(Vector3d a_Pos, bool a_ShowBottom):
+ Super(etEnderCrystal, a_Pos, 1.0, 1.0)
+{
+}
+
+
+
+
+
+void cEnderCrystal::SpawnOn(class cClientHandle & a_ClientHandle)
+{
+}
+
+
+
+
+
+
+void cEnderCrystal::Tick(std::chrono::milliseconds a_Dt, class cChunk & a_Chunk)
+{
+}
+
+
+
+
+
+
+void cEnderCrystal::KilledBy(struct TakeDamageInfo & a_TakeDamageInfo)
+{
+}
+
+
+
+
+
+cEntity::cEntity(enum cEntity::eEntityType a_EntityType, class Vector3<double> a_Pos, double a_Height, double a_Width)
+{
+}
+
+
+
+
+
+bool cEntity::Initialize(class std::unique_ptr<class cEntity,struct std::default_delete<class cEntity> > a_Entity,class cWorld & a_World)
+{
+ return true;
+}
+
+
+
+
+
+void cEntity::OnAddToWorld(class cWorld & a_World)
+{
+}
+
+
+
+
+
+void cEntity::OnRemoveFromWorld(class cWorld & a_World)
+{
+}
+
+
+
+
+
+bool cEntity::IsA(char const * a_Type)const
+{
+ return true;
+}
+
+
+
+
+
+char const * cEntity::GetParentClass(void) const
+{
+ return "";
+}
+
+
+
+
+
+void cEntity::HandleSpeedFromAttachee(float a_SpeedX,float a_SpeedZ)
+{
+}
+
+
+
+
+
+
+void cEntity::Destroy(void)
+{
+}
+
+
+
+
+
+
+bool cEntity::DoTakeDamage(struct TakeDamageInfo & a_TakeDamageInfo)
+{
+ return true;
+}
+
+
+
+
+
+
+int cEntity::GetRawDamageAgainst(class cEntity const & a_Entity)
+{
+ return 0;
+}
+
+
+
+
+
+
+bool cEntity::ArmorCoversAgainst(enum eDamageType a_DamageType)
+{
+ return true;
+}
+
+
+
+
+
+
+float cEntity::GetArmorCoverAgainst(class cEntity const * a_Entity,enum eDamageType a_DamageType,int a_Value)
+{
+ return 0.0f;
+}
+
+
+
+
+
+char const * cEntity::GetClass(void) const
+{
+ return "";
+}
+
+
+
+
+
+float cEntity::GetEnchantmentCoverAgainst(class cEntity const * a_Entity,enum eDamageType a_DamageType,int a_Value)
+{
+ return 0.0f;
+}
+
+
+
+
+
+
+float cEntity::GetEnchantmentBlastKnockbackReduction(void)
+{
+ return 0.0f;
+}
+
+
+
+
+
+
+double cEntity::GetKnockbackAmountAgainst(class cEntity const & a_Entity)
+{
+ return 0.0f;
+}
+
+
+
+
+
+
+void cEntity::ApplyArmorDamage(int)
+{
+}
+
+
+
+
+
+
+void cEntity::KilledBy(struct TakeDamageInfo & a_TakeDamageInfo)
+{
+}
+
+
+
+
+
+
+void cEntity::Heal(int a_Value)
+{
+}
+
+
+
+
+
+
+void cEntity::Tick(std::chrono::milliseconds a_Dt, class cChunk & a_Chunk)
+{
+}
+
+
+
+
+
+
+void cEntity::HandlePhysics(std::chrono::milliseconds a_Dt, class cChunk & a_Chunk)
+{
+}
+
+
+
+
+
+
+void cEntity::TickBurning(class cChunk & a_Chunk)
+{
+}
+
+
+
+
+
+
+void cEntity::DetectCacti(void)
+{
+}
+
+
+
+
+
+
+bool cEntity::DetectPortal(void)
+{
+ return true;
+}
+
+
+
+
+
+
+void cEntity::TickInVoid(class cChunk & a_Chunk)
+{
+}
+
+
+
+
+
+
+void cEntity::OnStartedBurning(void)
+{
+}
+
+
+
+
+
+
+void cEntity::OnFinishedBurning(void)
+{
+}
+
+
+
+
+
+
+void cEntity::TeleportToEntity(class cEntity & a_Entity)
+{
+}
+
+
+
+
+
+
+void cEntity::TeleportToCoords(double a_XPos, double a_YPos, double a_ZPos)
+{
+}
+
+
+
+
+
+
+void cEntity::BroadcastMovementUpdate(class cClientHandle const * a_ClientHandle)
+{
+}
+
+
+
+
+
+
+void cEntity::AttachTo(class cEntity * a_Entity)
+{
+}
+
+
+
+
+
+
+void cEntity::Detach(void)
+{
+}
+
+
+
+
+
+
+void cEntity::SetSpeed(double a_XSpeed, double a_YSpeed, double a_ZSpeed)
+{
+}
+
+
+
+
+
+void cEntity::DetectMagma(void)
+{
+}
+
+
+
+
+
+bool cEntity::MoveToWorld(cWorld & a_World, Vector3d a_NewPosition, bool a_SetPortalCooldown, bool a_ShouldSendRespawn)
+{
+ return false;
+}
+
+
+
+
+
+
+void cEntity::HandleAir(void)
+{
+}
+
+
+
+
+
+
+void cEntity::SetSwimState(class cChunk & a_Chunk)
+{
+}
+
+
+
+
+
+
+void cEntity::ResetPosition(class Vector3<double> a_Pos)
+{
+}
+
+
+
+
+
+cPawn::cPawn(enum cEntity::eEntityType,double a_Width, double a_Height) :
+ cEntity(etMonster, Vector3d(), a_Height, a_Width)
+{
+}
+
+
+
+
+
+bool cPawn::IsFireproof(void) const
+{
+ return true;
+}
+
+
+
+
+
+bool cPawn::IsInvisible(void) const
+{
+ return true;
+}
+
+
+
+
+
+void cPawn::HandleAir(void)
+{
+}
+
+
+
+
+void cPawn::HandleFalling()
+{
+}
+
+
+
+
+
+void cPawn::KilledBy(struct TakeDamageInfo & a_TakeDamageInfo)
+{
+}
+
+
+
+void cPawn::OnRemoveFromWorld(cWorld & a_World)
+{
+}
+
+
+
+
+
+void cPawn::ResetPosition(class Vector3<double>)
+{
+}
+
+
+
+
+
+void cPawn::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
+{
+}
+
+
+
+
+
+cMonster::cMonster(const AString & a_StringA, enum eMonsterType a_MonsterType, const AString & a_StringB, const AString & a_StringC, const AString & a_StringD, double a_Width, double a_Height) :
+ cPawn(etMonster, a_Width, a_Height),
+ m_PathFinder(a_Width, a_Height)
+{
+}
+
+
+
+cPathFinder::cPathFinder(double a_Width, double a_Height)
+{
+
+}
+
+
+
+
+
+void cMonster::OnRemoveFromWorld(class cWorld & a_World)
+{
+}
+
+
+
+
+
+
+void cMonster::Tick(std::chrono::milliseconds a_Dt, class cChunk & a_Chunk)
+{
+}
+
+
+
+
+
+void cMonster::EventSeePlayer(cPlayer * a_Player, cChunk & a_Chunk)
+{
+}
+
+
+
+
+
+void cMonster::InStateChasing(std::chrono::milliseconds a_Dt, class cChunk & a_Chunk)
+{
+}
+
+
+
+
+
+void cMonster::SpawnOn(class cClientHandle & a_ClientHandle)
+{
+}
+
+
+
+
+
+bool cMonster::DoTakeDamage(struct TakeDamageInfo & a_TakeDamageInfo)
+{
+ return true;
+}
+
+
+
+
+
+void cMonster::KilledBy(struct TakeDamageInfo & a_TakeDamageInfo)
+{
+}
+
+
+
+
+
+void cMonster::OnRightClicked(class cPlayer & a_Player)
+{
+}
+
+
+
+
+
+void cMonster::HandleFalling(void)
+{
+}
+
+
+
+
+
+void cMonster::MoveToPosition(class Vector3<double> const & a_Pos)
+{
+}
+
+
+
+
+
+void cMonster::CheckEventSeePlayer(class cChunk & a_Chunk)
+{
+}
+
+
+
+
+
+bool cMonster::IsUndead(void)
+{
+ return true;
+}
+
+
+
+
+
+void cMonster::EventLosePlayer(void)
+{
+}
+
+
+
+
+
+void cMonster::InStateIdle(std::chrono::milliseconds a_Dt ,class cChunk & a_Chunk)
+{
+}
+
+
+
+
+
+void cMonster::InStateEscaping(std::chrono::milliseconds a_Dt ,class cChunk & a_Chunk)
+{
+}
+
+
+
+
+
+cAggressiveMonster::cAggressiveMonster(const AString & a_StringA, enum eMonsterType a_MonsterType, const AString & a_StringB, const AString & a_StringC, const AString & a_StringD, double a_Width, double a_Height) :
+ cMonster(a_StringA, a_MonsterType, a_StringB, a_StringC, a_StringD, a_Width, a_Height)
+{
+}
+
+
+
+
+
+void cAggressiveMonster::Tick(std::chrono::milliseconds a_Dt, class cChunk & a_Chunk)
+{
+}
+
+
+
+
+
+void cAggressiveMonster::InStateChasing(std::chrono::milliseconds a_Dt, class cChunk & a_Chunk)
+{
+}
+
+
+
+
+
+
+void cAggressiveMonster::EventSeePlayer(class cPlayer *,class cChunk &)
+{
+}
+
+
+
+
+
+bool cAggressiveMonster::Attack(std::chrono::milliseconds a_Dt)
+{
+ return true;
+}