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-rw-r--r--src/Mobs/Behaviors/BehaviorAttacker.cpp8
-rw-r--r--src/Mobs/Behaviors/BehaviorAttacker.h2
-rw-r--r--src/Mobs/Behaviors/BehaviorAttackerMelee.cpp2
-rw-r--r--src/Mobs/Behaviors/BehaviorAttackerMelee.h2
-rw-r--r--src/Mobs/Behaviors/BehaviorAttackerRanged.cpp2
-rw-r--r--src/Mobs/Behaviors/BehaviorAttackerRanged.h2
-rw-r--r--src/Mobs/Behaviors/BehaviorAttackerSuicideBomber.cpp60
-rw-r--r--src/Mobs/Behaviors/BehaviorAttackerSuicideBomber.h8
8 files changed, 37 insertions, 49 deletions
diff --git a/src/Mobs/Behaviors/BehaviorAttacker.cpp b/src/Mobs/Behaviors/BehaviorAttacker.cpp
index 2365ee3a3..2a22b3666 100644
--- a/src/Mobs/Behaviors/BehaviorAttacker.cpp
+++ b/src/Mobs/Behaviors/BehaviorAttacker.cpp
@@ -55,15 +55,11 @@ void cBehaviorAttacker::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
UNUSED(a_Dt);
UNUSED(a_Chunk);
- if (m_Parent->GetHealth() <= 0.0)
- {
- // mobTodo put this elsewhere?
- return;
- }
+ ASSERT(m_Parent->GetHealth() > 0.0);
if (m_IsStriking)
{
- if (StrikeTarget(++m_StrikeTickCnt))
+ if (DoStrikeTarget(++m_StrikeTickCnt))
{
m_Parent->UnpinBehavior(this);
m_IsStriking = false;
diff --git a/src/Mobs/Behaviors/BehaviorAttacker.h b/src/Mobs/Behaviors/BehaviorAttacker.h
index fe3805c66..eeb6de2a0 100644
--- a/src/Mobs/Behaviors/BehaviorAttacker.h
+++ b/src/Mobs/Behaviors/BehaviorAttacker.h
@@ -48,7 +48,7 @@ protected:
it returns false. a_StrikeTickCnt tracks how many times it was called. It is 1 the first call.
It increments by 1 each call. This mechanism allows multi-tick attacks, like blazes shooting multiple
fireballs, but most attacks are single tick and return true the first call. */
- virtual bool StrikeTarget(int a_StrikeTickCnt) = 0;
+ virtual bool DoStrikeTarget(int a_StrikeTickCnt) = 0;
// Target related methods
bool TargetIsInStrikeRadius();
diff --git a/src/Mobs/Behaviors/BehaviorAttackerMelee.cpp b/src/Mobs/Behaviors/BehaviorAttackerMelee.cpp
index 337d8d216..8203326e6 100644
--- a/src/Mobs/Behaviors/BehaviorAttackerMelee.cpp
+++ b/src/Mobs/Behaviors/BehaviorAttackerMelee.cpp
@@ -5,7 +5,7 @@
#include "../../Entities/Pawn.h"
#include "../../BlockID.h"
-bool cBehaviorAttackerMelee::StrikeTarget(int a_StrikeTickCnt)
+bool cBehaviorAttackerMelee::DoStrikeTarget(int a_StrikeTickCnt)
{
UNUSED(a_StrikeTickCnt);
GetTarget()->TakeDamage(dtMobAttack, m_Parent, m_AttackDamage, 0);
diff --git a/src/Mobs/Behaviors/BehaviorAttackerMelee.h b/src/Mobs/Behaviors/BehaviorAttackerMelee.h
index 6e990f04c..bfde615f8 100644
--- a/src/Mobs/Behaviors/BehaviorAttackerMelee.h
+++ b/src/Mobs/Behaviors/BehaviorAttackerMelee.h
@@ -7,5 +7,5 @@ Use BehaviorAttackerMelee::SetTarget to attack. */
class cBehaviorAttackerMelee : public cBehaviorAttacker
{
public:
- bool StrikeTarget(int a_StrikeTickCnt) override;
+ bool DoStrikeTarget(int a_StrikeTickCnt) override;
};
diff --git a/src/Mobs/Behaviors/BehaviorAttackerRanged.cpp b/src/Mobs/Behaviors/BehaviorAttackerRanged.cpp
index 389c6b9f7..2d5e0f0e3 100644
--- a/src/Mobs/Behaviors/BehaviorAttackerRanged.cpp
+++ b/src/Mobs/Behaviors/BehaviorAttackerRanged.cpp
@@ -6,7 +6,7 @@
#include "../../BlockID.h"
#include "../../Entities/ArrowEntity.h"
-bool cBehaviorAttackerRanged::StrikeTarget(int a_StrikeTickCnt)
+bool cBehaviorAttackerRanged::DoStrikeTarget(int a_StrikeTickCnt)
{
UNUSED(a_StrikeTickCnt);
auto & Random = GetRandomProvider();
diff --git a/src/Mobs/Behaviors/BehaviorAttackerRanged.h b/src/Mobs/Behaviors/BehaviorAttackerRanged.h
index 9ccf4b2d6..069f9092f 100644
--- a/src/Mobs/Behaviors/BehaviorAttackerRanged.h
+++ b/src/Mobs/Behaviors/BehaviorAttackerRanged.h
@@ -7,5 +7,5 @@ Use BehaviorAttackerMelee::SetTarget to attack. */
class cBehaviorAttackerRanged : public cBehaviorAttacker
{
public:
- bool StrikeTarget(int a_StrikeTickCnt) override;
+ bool DoStrikeTarget(int a_StrikeTickCnt) override;
};
diff --git a/src/Mobs/Behaviors/BehaviorAttackerSuicideBomber.cpp b/src/Mobs/Behaviors/BehaviorAttackerSuicideBomber.cpp
index d7791319d..ddf30326a 100644
--- a/src/Mobs/Behaviors/BehaviorAttackerSuicideBomber.cpp
+++ b/src/Mobs/Behaviors/BehaviorAttackerSuicideBomber.cpp
@@ -22,51 +22,41 @@ cBehaviorAttackerSuicideBomber::cBehaviorAttackerSuicideBomber() :
-void cBehaviorAttackerSuicideBomber::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
+bool cBehaviorAttackerSuicideBomber::StrikeTarget(int a_StrikeTickCnt)
{
- if (((GetTarget() == nullptr) || !TargetIsInStrikeRadius()) && !m_BurnedWithFlintAndSteel)
+ UNUSED(a_StrikeTickCnt);
+
+ ASSERT(GetTarget() != nullptr);// mobTodo guaranteed ?
+
+ if ((!TargetIsInStrikeRadius()) && (!m_BurnedWithFlintAndSteel))
{
if (m_bIsBlowing)
{
- m_ExplodingTimer = 0;
m_bIsBlowing = false;
m_Parent->GetWorld()->BroadcastEntityMetadata(*m_Parent);
}
}
- else
- {
- if (m_bIsBlowing)
- {
- m_ExplodingTimer += 1;
- }
-
- if ((m_ExplodingTimer == 30) && (m_Parent->GetHealth() > 0.0)) // only explode when not already dead
- {
- m_Parent->GetWorld()->DoExplosionAt((m_bIsCharged ? 5 : 3), m_Parent->GetPosX(), m_Parent->GetPosY(), m_Parent->GetPosZ(), false, esMonster, this);
- m_Parent->Destroy(); // Just in case we aren't killed by the explosion
- }
- }
-
- cBehaviorAttacker::Tick(a_Dt, a_Chunk);
-}
-
-
-
-
-bool cBehaviorAttackerSuicideBomber::StrikeTarget(int a_StrikeTickCnt)
-{
- UNUSED(a_StrikeTickCnt);
-
- if (!m_bIsBlowing)
+ // phase 1: start blowing up
+ if (a_StrikeTickCnt == 1)
{
+ ASSERT(!m_bIsBlowing);
+
m_Parent->GetWorld()->BroadcastSoundEffect("entity.creeper.primed", m_Parent->GetPosX(), m_Parent->GetPosY(), m_Parent->GetPosZ(), 1.f, (0.75f + (static_cast<float>((m_Parent->GetUniqueID() * 23) % 32)) / 64));
m_bIsBlowing = true;
m_Parent->GetWorld()->BroadcastEntityMetadata(*m_Parent);
- return true;
+ return false;
}
return false;
+
+
+ if (a_StrikeTickCnt == 30)
+ {
+ // mobTodo && (m_Parent->GetHealth() > 0.0) guaranteed ?
+ m_Parent->GetWorld()->DoExplosionAt((m_bIsCharged ? 5 : 3), m_Parent->GetPosX(), m_Parent->GetPosY(), m_Parent->GetPosZ(), false, esMonster, this);
+ m_Parent->Destroy(); // Just in case we aren't killed by the explosion
+ }
}
@@ -81,10 +71,14 @@ void cBehaviorAttackerSuicideBomber::OnRightClicked(cPlayer & a_Player)
{
a_Player.UseEquippedItem();
}
- m_Parent->GetWorld()->BroadcastSoundEffect("entity.creeper.primed", m_Parent->GetPosX(), m_Parent->GetPosY(), m_Parent->GetPosZ(), 1.f, (0.75f + (static_cast<float>((m_Parent->GetUniqueID() * 23) % 32)) / 64));
- m_bIsBlowing = true;
- m_Parent->GetWorld()->BroadcastEntityMetadata(*m_Parent);
- m_BurnedWithFlintAndSteel = true;
+ if (!m_BurnedWithFlintAndSteel)
+ {
+ m_Parent->GetWorld()->BroadcastSoundEffect("entity.creeper.primed", m_Parent->GetPosX(), m_Parent->GetPosY(), m_Parent->GetPosZ(), 1.f, (0.75f + (static_cast<float>((m_Parent->GetUniqueID() * 23) % 32)) / 64));
+ m_bIsBlowing = true;
+ m_Parent->GetWorld()->BroadcastEntityMetadata(*m_Parent);
+ m_BurnedWithFlintAndSteel = true;
+ m_Parent->PinBehavior(this);
+ }
}
}
diff --git a/src/Mobs/Behaviors/BehaviorAttackerSuicideBomber.h b/src/Mobs/Behaviors/BehaviorAttackerSuicideBomber.h
index 99707f083..706bf0739 100644
--- a/src/Mobs/Behaviors/BehaviorAttackerSuicideBomber.h
+++ b/src/Mobs/Behaviors/BehaviorAttackerSuicideBomber.h
@@ -10,17 +10,15 @@ public:
cBehaviorAttackerSuicideBomber();
// cBehaviorAttacker also implements those and we need to call super on them
- void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
void DoTakeDamage(TakeDamageInfo & a_TDI) override;
bool StrikeTarget(int a_StrikeTickCnt) override;
void OnRightClicked(cPlayer & a_Player) override;
- bool IsBlowing(void) const {return m_bIsBlowing; }
- bool IsCharged(void) const {return m_bIsCharged; }
- bool IsBurnedWithFlintAndSteel(void) const {return m_BurnedWithFlintAndSteel; }
+ bool IsBlowing(void) const;
+ bool IsCharged(void) const;
+ bool IsBurnedWithFlintAndSteel(void) const;
private:
bool m_bIsBlowing, m_bIsCharged, m_BurnedWithFlintAndSteel;
- int m_ExplodingTimer;
};