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-rw-r--r--MCServer/Plugins/APIDump/APIDesc.lua7
-rw-r--r--MCServer/Plugins/APIDump/UsingChunkStays.html167
-rw-r--r--MCServer/Plugins/APIDump/WebWorldThreads.html48
-rw-r--r--MakeLuaAPI.cmd2
-rw-r--r--src/BlockEntities/BeaconEntity.cpp116
-rw-r--r--src/BlockEntities/BeaconEntity.h44
-rw-r--r--src/BlockEntities/BlockEntity.cpp2
-rw-r--r--src/Blocks/BlockEnchantmentTable.h37
-rw-r--r--src/Blocks/BlockHandler.cpp2
-rw-r--r--src/Chunk.cpp2
-rw-r--r--src/ClientHandle.cpp23
-rw-r--r--src/ClientHandle.h5
-rw-r--r--src/CraftingRecipes.cpp2
-rw-r--r--src/Enchantments.cpp787
-rw-r--r--src/Enchantments.h78
-rw-r--r--src/Entities/Entity.cpp10
-rw-r--r--src/FastRandom.cpp10
-rw-r--r--src/FastRandom.h3
-rw-r--r--src/Generating/Prefab.cpp9
-rw-r--r--src/Generating/Prefab.h6
-rw-r--r--src/Generating/Prefabs/NetherFortPrefabs.cpp134
-rw-r--r--src/Item.cpp153
-rw-r--r--src/Item.h7
-rw-r--r--src/Mobs/Monster.cpp5
-rw-r--r--src/Protocol/Protocol125.cpp16
-rw-r--r--src/Protocol/Protocol125.h1
-rw-r--r--src/Protocol/Protocol16x.cpp19
-rw-r--r--src/Protocol/Protocol16x.h1
-rw-r--r--src/Protocol/Protocol17x.cpp13
-rw-r--r--src/Protocol/Protocol17x.h1
-rw-r--r--src/UI/SlotArea.cpp305
-rw-r--r--src/UI/SlotArea.h32
-rw-r--r--src/UI/Window.cpp60
-rw-r--r--src/UI/Window.h34
-rw-r--r--src/World.cpp5
35 files changed, 2079 insertions, 67 deletions
diff --git a/MCServer/Plugins/APIDump/APIDesc.lua b/MCServer/Plugins/APIDump/APIDesc.lua
index 233bdbc46..45e8d9677 100644
--- a/MCServer/Plugins/APIDump/APIDesc.lua
+++ b/MCServer/Plugins/APIDump/APIDesc.lua
@@ -2929,9 +2929,10 @@ end
{
-- No sorting is provided for these, they will be output in the same order as defined here
{ FileName = "Writing-a-MCServer-plugin.html", Title = "Writing a MCServer plugin" },
- { FileName = "SettingUpDecoda.html", Title = "Setting up the Decoda Lua IDE" },
- { FileName = "SettingUpZeroBrane.html", Title = "Setting up the ZeroBrane Studio Lua IDE" },
- { FileName = "WebWorldThreads.html", Title = "Webserver vs World threads" },
+ { FileName = "SettingUpDecoda.html", Title = "Setting up the Decoda Lua IDE" },
+ { FileName = "SettingUpZeroBrane.html", Title = "Setting up the ZeroBrane Studio Lua IDE" },
+ { FileName = "UsingChunkStays.html", Title = "Using ChunkStays" },
+ { FileName = "WebWorldThreads.html", Title = "Webserver vs World threads" },
}
} ;
diff --git a/MCServer/Plugins/APIDump/UsingChunkStays.html b/MCServer/Plugins/APIDump/UsingChunkStays.html
new file mode 100644
index 000000000..d3ecc6674
--- /dev/null
+++ b/MCServer/Plugins/APIDump/UsingChunkStays.html
@@ -0,0 +1,167 @@
+<!DOCTYPE html>
+<html>
+ <head>
+ <title>MCServer - Using ChunkStays</title>
+ <link rel="stylesheet" type="text/css" href="main.css" />
+ <link rel="stylesheet" type="text/css" href="prettify.css" />
+ <script src="prettify.js"></script>
+ <script src="lang-lua.js"></script>
+ <meta charset="UTF-8">
+ </head>
+ <body>
+ <div id="content">
+ <h1>Using ChunkStays</h1>
+ <p>
+ A plugin may need to manipulate data in arbitrary chunks, and it needs a way to make the server
+ guarantee that the chunks are available in memory.</p>
+
+ <h2>The problem</h2>
+ <p>
+ Usually when plugins want to manipulate larger areas of world data, they need to make sure that the
+ server has the appropriate chunks loaded in the memory. When the data being manipulated can be further
+ away from the connected players, or the data is being manipulated from a console handler, there is a
+ real chance that the chunks are not loaded.</p>
+ <p>
+ This gets even more important when using the <a href="cBlockArea.html">cBlockArea</a> class for reading
+ and writing. Those functions will fail when any of the required chunks aren't valid. This means that
+ either the block area has incomplete data (Read() failed) or incomplete data has been written to the
+ world (Write() failed). Recovery from this is near impossible - you can't simply read or write again
+ later, because the world may have changed in the meantime.</p>
+
+ <h2>The solution</h2>
+ <p>
+ The naive solution would be to monitor chunk loads and unloads, and postpone the operations until all
+ the chunks are available. This would be quite ineffective and also very soon it would become very
+ difficult to maintain, if there were multiple code paths requiring this handling.</p>
+ <p>
+ An alternate approach has been implemented, accessible through a single (somewhat hidden) function
+ call: <a href="cWorld.html">cWorld:ChunkStay()</a>. All that this call basically does is, it tells the
+ server "Load these chunks for me, and call this callback function once you have them all." And the
+ server does exactly that - it remembers the callback and asks the world loader / generator to provide
+ the chunks. Once the chunks become available, it calls the callback function for the plugin.</p>
+ <p>
+ There are a few gotcha-s, though. If the code that was requesting the read or write had access to some
+ of the volatile objects, such as <a href="cPlayer.html">cPlayer</a> or
+ <a href="cEntity.html">cEntity</a> objects, those cannot be accessed by the callback anymore, because
+ they may have become invalid in the meantime - the player may have disconnected, the entity may have
+ despawned. So the callback must use the longer way to access such objects, such as calling
+ <a href="cWorld.html">cWorld:DoWithEntityByID()</a> or
+ <a href="cWorld.html">cWorld:DoWithPlayer()</a>.</p>
+
+ <h2>The example</h2>
+ <p>
+ As a simple example, consider a theoretical plugin that allows a player to save the immediate
+ surroundings of the spawn into a schematic file. The player issues a command to initiate the save, and
+ the plugin reads a 50 x 50 x 50 block area around the spawn into a cBlockArea and saves it on the disk
+ as "<PlayerName>_spawn.schematic". When it's done with the saving, it wants to send a message to the
+ player to let them know the command has succeeded.</p>
+ <p>
+ The first attempt shows the naive approach. It simply reads the block area and saves it, then sends the
+ message. I'll repeat once more, this code is <b>the wrong way</b> to do it!</p>
+<pre class="prettyprint lang-lua">
+function HandleCommandSaveSpawn(a_Split, a_Player)
+ -- Get the coords for the spawn:
+ local SpawnX = a_Player:GetWorld():GetSpawnX()
+ local SpawnY = a_Player:GetWorld():GetSpawnY()
+ local SpawnZ = a_Player:GetWorld():GetSpawnZ()
+ local Bounds = cCuboid(SpawnX - 25, SpawnY - 25, SpawnZ - 25, SpawnX + 25, SpawnY + 25, SpawnZ + 25)
+ Bounds:ClampY(0, 255)
+
+ -- Read the area around spawn into a cBlockArea, save to file:
+ local Area = cBlockArea()
+ local FileName = a_Player:GetName() .. "_spawn.schematic"
+ Area:Read(a_Player:GetWorld(), Bounds, cBlockArea.baTypes + cBlockArea.baMetas)
+ Area:SaveToSchematicFile(FileName)
+
+ -- Notify the player:
+ a_Player:SendMessage(cCompositeChat("The spawn has been saved", mtInfo))
+ return true
+end
+</pre>
+ <p>
+ Now if the player goes exploring far and uses the command to save their spawn, the chunks aren't
+ loaded, so the BlockArea reading fails, the BlockArea contains bad data. Note that the plugin fails to
+ do any error checking and if the area isn't read from the world, it happily saves the incomplete data
+ and says "hey, everything's right", althought it has just trashed any previous backup of the spawn
+ schematic with nonsense data.</p>
+ <hr/>
+ <p>
+ The following script uses the ChunkStay method to alleviate chunk-related problems. This is <b>the
+ right way</b> of doing it:</p>
+<pre class="prettyprint lang-lua">
+function HandleCommandSaveSpawn(a_Split, a_Player)
+ -- Get the coords for the spawn:
+ local SpawnX = a_Player:GetWorld():GetSpawnX()
+ local SpawnY = a_Player:GetWorld():GetSpawnY()
+ local SpawnZ = a_Player:GetWorld():GetSpawnZ()
+ local Bounds = cCuboid(SpawnX - 25, SpawnY - 25, SpawnZ - 25, SpawnX + 25, SpawnY + 25, SpawnZ + 25)
+ Bounds:ClampY(0, 255)
+
+ -- Get a list of chunks that we need loaded:
+ local MinChunkX = math.floor((SpawnX - 25) / 16)
+ local MaxChunkX = math.ceil ((SpawnX + 25) / 16)
+ local MinChunkZ = math.floor((SpawnZ - 25) / 16)
+ local MaxChunkZ = math.ceil ((SpawnZ + 25) / 16)
+ local Chunks = {}
+ for x = MinChunkX, MaxChunkX do
+ for z = MinChunkZ, MaxChunkZ do
+ table.insert(Chunks, {x, z})
+ end
+ end -- for x
+
+ -- Store the player's name and world to use in the callback, because the a_Player object may no longer be valid:
+ local PlayerName = a_Player:GetName()
+ local World = a_Player:GetWorld()
+
+ -- This is the callback that is executed once all the chunks are loaded:
+ local OnAllChunksAvailable = function()
+ -- Read the area around spawn into a cBlockArea, save to file:
+ local Area = cBlockArea()
+ local FileName = PlayerName .. "_spawn.schematic"
+ if (Area:Read(World, Bounds, cBlockArea.baTypes + cBlockArea.baMetas)) then
+ Area:SaveToSchematicFile(FileName)
+ Msg = cCompositeChat("The spawn has been saved", mtInfo)
+ else
+ Msg = cCompositeChat("Cannot save the spawn", mtFailure)
+ end
+
+ -- Notify the player:
+ -- Note that we cannot use a_Player here, because it may no longer be valid (if the player disconnected before the command completes)
+ World:DoWithPlayer(PlayerName,
+ function (a_CBPlayer)
+ a_CBPlayer:SendMessage(Msg)
+ end
+ )
+ end
+
+ -- Ask the server to load our chunks and notify us once it's done:
+ World:ChunkStay(Chunks, nil, OnAllChunksAvailable)
+
+ -- Note that code here may get executed before the callback is called!
+ -- The ChunkStay says "once you have the chunks", not "wait until you have the chunks"
+ -- So you can't notify the player here, because the saving needn't have occurred yet.
+
+ return true
+end
+</pre>
+ <p>
+ Note that this code does its error checking of the Area:Read() function, and it will not overwrite the
+ previous file unless it actually has the correct data. If you're wondering how the reading could fail
+ when we've got the chunks loaded, there's still the issue of free RAM - if the memory for the area
+ cannot be allocated, it cannot be read even with all the chunks present. So we still do need that
+ check.</p>
+
+ <h2>The conclusion</h2>
+ <p>
+ Although it makes the code a little bit longer and is a bit more difficult to grasp at first, the
+ ChunkStay is a useful technique to add to your repertoire. It is to be used whenever you need access to
+ chunks that may potentially be inaccessible, and you really need the data.</p>
+ <p>Possibly the biggest hurdle in using the ChunkStay is the fact that it does its work in the
+ background, thus invalidating all cPlayer and cEntity objects your function may hold, so you need to
+ re-acquire them from their IDs and names. This is the penalty for using multi-threaded code.</p>
+ <script>
+ prettyPrint();
+ </script>
+ </div>
+ </body>
+</html>
diff --git a/MCServer/Plugins/APIDump/WebWorldThreads.html b/MCServer/Plugins/APIDump/WebWorldThreads.html
index fc80a6178..ee0b172e6 100644
--- a/MCServer/Plugins/APIDump/WebWorldThreads.html
+++ b/MCServer/Plugins/APIDump/WebWorldThreads.html
@@ -39,31 +39,31 @@
<h2>Example</h2>
The Core has the facility to kick players using the web interface. It used the following code for the kicking (inside the webadmin handler):
- <pre class="prettyprint lang-lua">
- local KickPlayerName = Request.Params["players-kick"]
- local FoundPlayerCallback = function(Player)
- if (Player:GetName() == KickPlayerName) then
- Player:GetClientHandle():Kick("You were kicked from the game!")
- end
+<pre class="prettyprint lang-lua">
+local KickPlayerName = Request.Params["players-kick"]
+local FoundPlayerCallback = function(Player)
+ if (Player:GetName() == KickPlayerName) then
+ Player:GetClientHandle():Kick("You were kicked from the game!")
+ end
+end
+cRoot:Get():FindAndDoWithPlayer(KickPlayerName, FoundPlayerCallback)
+</pre>
+The cRoot:FindAndDoWithPlayer() is unsafe and could have caused a deadlock. The new solution is queue a task; but since we don't know in which world the player is, we need to queue the task to all worlds:
+<pre class="prettyprint lang-lua">
+cRoot:Get():ForEachWorld( -- For each world...
+ function(World)
+ World:QueueTask( -- ... queue a task...
+ function(a_World)
+ a_World:DoWithPlayer(KickPlayerName, -- ... to walk the playerlist...
+ function (a_Player)
+ a_Player:GetClientHandle():Kick("You were kicked from the game!") -- ... and kick the player
end
- cRoot:Get():FindAndDoWithPlayer(KickPlayerName, FoundPlayerCallback)
- </pre>
- The cRoot:FindAndDoWithPlayer() is unsafe and could have caused a deadlock. The new solution is queue a task; but since we don't know in which world the player is, we need to queue the task to all worlds:
- <pre class="prettyprint lang-lua">
- cRoot:Get():ForEachWorld( -- For each world...
- function(World)
- World:QueueTask( -- ... queue a task...
- function(a_World)
- a_World:DoWithPlayer(KickPlayerName, -- ... to walk the playerlist...
- function (a_Player)
- a_Player:GetClientHandle():Kick("You were kicked from the game!") -- ... and kick the player
- end
- )
- end
- )
- end
- )
- </pre>
+ )
+ end
+ )
+ end
+)
+</pre>
<script>
prettyPrint();
</script>
diff --git a/MakeLuaAPI.cmd b/MakeLuaAPI.cmd
index 7054977a0..90b8cf53e 100644
--- a/MakeLuaAPI.cmd
+++ b/MakeLuaAPI.cmd
@@ -30,7 +30,7 @@ if "a%ftpsite%" == "a" (
cd MCServer
copy /Y settings_apidump.ini settings.ini
-echo stop | MCServer
+echo api | MCServer
cd ..
diff --git a/src/BlockEntities/BeaconEntity.cpp b/src/BlockEntities/BeaconEntity.cpp
new file mode 100644
index 000000000..0914353eb
--- /dev/null
+++ b/src/BlockEntities/BeaconEntity.cpp
@@ -0,0 +1,116 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "BeaconEntity.h"
+#include "../BlockArea.h"
+
+
+
+
+
+cBeaconEntity::cBeaconEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) :
+ super(E_BLOCK_BEACON, a_BlockX, a_BlockY, a_BlockZ, a_World)
+{
+}
+
+
+
+
+
+int cBeaconEntity::GetPyramidLevel(void)
+{
+ cBlockArea Area;
+ int MinY = GetPosY() - 4;
+ if (MinY < 0)
+ {
+ MinY = 0;
+ }
+ int MaxY = GetPosY() - 1;
+ if (MaxY < 0)
+ {
+ MaxY = 0;
+ }
+
+ Area.Read(
+ m_World,
+ GetPosX() - 4, GetPosX() + 4,
+ MinY, MaxY,
+ GetPosZ() - 4, GetPosZ() + 4,
+ cBlockArea::baTypes
+ );
+
+ int Layer = 1;
+ int MiddleXZ = 4;
+
+ for (int Y = Area.GetSizeY() - 1; Y > 0; Y--)
+ {
+ for (int X = MiddleXZ - Layer; X <= (MiddleXZ + Layer); X++)
+ {
+ for (int Z = MiddleXZ - Layer; Z <= (MiddleXZ + Layer); Z++)
+ {
+ if (!IsMineralBlock(Area.GetRelBlockType(X, Y, Z)))
+ {
+ return Layer - 1;
+ }
+ }
+ }
+ Layer++;
+ }
+
+ return Layer - 1;
+}
+
+
+
+
+
+bool cBeaconEntity::IsMineralBlock(BLOCKTYPE a_BlockType)
+{
+ switch(a_BlockType)
+ {
+ case E_BLOCK_DIAMOND_BLOCK:
+ case E_BLOCK_GOLD_BLOCK:
+ case E_BLOCK_IRON_BLOCK:
+ case E_BLOCK_EMERALD_BLOCK:
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cBeaconEntity::Tick(float a_Dt, cChunk & a_Chunk)
+{
+ return false;
+}
+
+
+
+
+
+void cBeaconEntity::SaveToJson(Json::Value& a_Value)
+{
+}
+
+
+
+
+void cBeaconEntity::SendTo(cClientHandle & a_Client)
+{
+}
+
+
+
+
+
+void cBeaconEntity::UsedBy(cPlayer * a_Player)
+{
+}
+
+
+
+
diff --git a/src/BlockEntities/BeaconEntity.h b/src/BlockEntities/BeaconEntity.h
new file mode 100644
index 000000000..b1df68bc4
--- /dev/null
+++ b/src/BlockEntities/BeaconEntity.h
@@ -0,0 +1,44 @@
+
+#pragma once
+
+#include "BlockEntity.h"
+
+
+
+
+
+namespace Json
+{
+ class Value;
+}
+
+
+
+
+
+class cBeaconEntity :
+ public cBlockEntity
+{
+ typedef cBlockEntity super;
+
+public:
+
+ /** The initial constructor */
+ cBeaconEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
+
+ /** Returns the amount of layers the pyramid below the beacon has. */
+ int GetPyramidLevel(void);
+
+ /** Returns true if the block is a diamond block, a golden block, an iron block or an emerald block. */
+ static bool IsMineralBlock(BLOCKTYPE a_BlockType);
+
+ // cBlockEntity overrides:
+ virtual void SaveToJson(Json::Value& a_Value ) override;
+ virtual void SendTo(cClientHandle & a_Client) override;
+ virtual void UsedBy(cPlayer * a_Player) override;
+ virtual bool Tick(float a_Dt, cChunk & /* a_Chunk */) override;
+} ;
+
+
+
+
diff --git a/src/BlockEntities/BlockEntity.cpp b/src/BlockEntities/BlockEntity.cpp
index b42318c2f..430f04551 100644
--- a/src/BlockEntities/BlockEntity.cpp
+++ b/src/BlockEntities/BlockEntity.cpp
@@ -4,6 +4,7 @@
// Implements the cBlockEntity class that is the common ancestor for all block entities
#include "Globals.h"
+#include "BeaconEntity.h"
#include "BlockEntity.h"
#include "ChestEntity.h"
#include "CommandBlockEntity.h"
@@ -26,6 +27,7 @@ cBlockEntity * cBlockEntity::CreateByBlockType(BLOCKTYPE a_BlockType, NIBBLETYPE
{
switch (a_BlockType)
{
+ case E_BLOCK_BEACON: return new cBeaconEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
case E_BLOCK_CHEST: return new cChestEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
case E_BLOCK_COMMAND_BLOCK: return new cCommandBlockEntity(a_BlockX, a_BlockY, a_BlockZ, a_World);
case E_BLOCK_DISPENSER: return new cDispenserEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
diff --git a/src/Blocks/BlockEnchantmentTable.h b/src/Blocks/BlockEnchantmentTable.h
new file mode 100644
index 000000000..81d2cb9a0
--- /dev/null
+++ b/src/Blocks/BlockEnchantmentTable.h
@@ -0,0 +1,37 @@
+
+#pragma once
+
+#include "BlockHandler.h"
+#include "../UI/Window.h"
+#include "../Entities/Player.h"
+
+
+
+
+
+class cBlockEnchantmentTableHandler :
+ public cBlockHandler
+{
+public:
+ cBlockEnchantmentTableHandler(BLOCKTYPE a_BlockType)
+ : cBlockHandler(a_BlockType)
+ {
+ }
+
+
+ virtual void OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override
+ {
+ cWindow * Window = new cEnchantingWindow(a_BlockX, a_BlockY, a_BlockZ);
+ a_Player->OpenWindow(Window);
+ }
+
+
+ virtual bool IsUseable(void) override
+ {
+ return true;
+ }
+};
+
+
+
+
diff --git a/src/Blocks/BlockHandler.cpp b/src/Blocks/BlockHandler.cpp
index 4a29ff628..a764c6f44 100644
--- a/src/Blocks/BlockHandler.cpp
+++ b/src/Blocks/BlockHandler.cpp
@@ -25,6 +25,7 @@
#include "BlockDirt.h"
#include "BlockDoor.h"
#include "BlockDropSpenser.h"
+#include "BlockEnchantmentTable.h"
#include "BlockEnderchest.h"
#include "BlockEntity.h"
#include "BlockFarmland.h"
@@ -119,6 +120,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
case E_BLOCK_DOUBLE_WOODEN_SLAB: return new cBlockDoubleSlabHandler (a_BlockType);
case E_BLOCK_DROPPER: return new cBlockDropSpenserHandler (a_BlockType);
case E_BLOCK_EMERALD_ORE: return new cBlockOreHandler (a_BlockType);
+ case E_BLOCK_ENCHANTMENT_TABLE: return new cBlockEnchantmentTableHandler(a_BlockType);
case E_BLOCK_ENDER_CHEST: return new cBlockEnderchestHandler (a_BlockType);
case E_BLOCK_FARMLAND: return new cBlockFarmlandHandler ( );
case E_BLOCK_FENCE_GATE: return new cBlockFenceGateHandler (a_BlockType);
diff --git a/src/Chunk.cpp b/src/Chunk.cpp
index acefd98ed..8bd0985e9 100644
--- a/src/Chunk.cpp
+++ b/src/Chunk.cpp
@@ -1299,6 +1299,7 @@ void cChunk::CreateBlockEntities(void)
BLOCKTYPE BlockType = cChunkDef::GetBlock(m_BlockTypes, x, y, z);
switch (BlockType)
{
+ case E_BLOCK_BEACON:
case E_BLOCK_CHEST:
case E_BLOCK_COMMAND_BLOCK:
case E_BLOCK_DISPENSER:
@@ -1429,6 +1430,7 @@ void cChunk::SetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType,
// If the new block is a block entity, create the entity object:
switch (a_BlockType)
{
+ case E_BLOCK_BEACON:
case E_BLOCK_CHEST:
case E_BLOCK_COMMAND_BLOCK:
case E_BLOCK_DISPENSER:
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp
index 7f80299f6..0f26d41e7 100644
--- a/src/ClientHandle.cpp
+++ b/src/ClientHandle.cpp
@@ -2731,4 +2731,27 @@ void cClientHandle::SocketClosed(void)
+void cClientHandle::HandleEnchantItem(Byte & WindowID, Byte & Enchantment)
+{
+ cEnchantingWindow * Window = (cEnchantingWindow*)m_Player->GetWindow();
+ cItem Item = *Window->m_SlotArea->GetSlot(0, *m_Player);
+ int BaseEnchantmentLevel = Window->GetPropertyValue(Enchantment);
+
+ if (Item.EnchantByXPLevels(BaseEnchantmentLevel))
+ {
+ if (m_Player->IsGameModeCreative() || m_Player->DeltaExperience(-m_Player->XpForLevel(BaseEnchantmentLevel)) >= 0)
+ {
+ Window->m_SlotArea->SetSlot(0, *m_Player, Item);
+ Window->SendSlot(*m_Player, Window->m_SlotArea, 0);
+ Window->BroadcastWholeWindow();
+
+ Window->SetProperty(0, 0, *m_Player);
+ Window->SetProperty(1, 0, *m_Player);
+ Window->SetProperty(2, 0, *m_Player);
+ }
+ }
+}
+
+
+
diff --git a/src/ClientHandle.h b/src/ClientHandle.h
index 12e0256de..3d01d8034 100644
--- a/src/ClientHandle.h
+++ b/src/ClientHandle.h
@@ -18,6 +18,8 @@
#include "ByteBuffer.h"
#include "Scoreboard.h"
#include "Map.h"
+#include "Enchantments.h"
+#include "UI/SlotArea.h"
@@ -244,6 +246,9 @@ public:
/** Called when the player moves into a different world; queues sreaming the new chunks */
void MoveToWorld(cWorld & a_World, bool a_SendRespawnPacket);
+ /** Called when the player will enchant a Item */
+ void HandleEnchantItem(Byte & WindowID, Byte & Enchantment);
+
private:
/** Handles the block placing packet when it is a real block placement (not block-using, item-using or eating) */
diff --git a/src/CraftingRecipes.cpp b/src/CraftingRecipes.cpp
index fb32c9cf3..b0af8f271 100644
--- a/src/CraftingRecipes.cpp
+++ b/src/CraftingRecipes.cpp
@@ -826,7 +826,7 @@ void cCraftingRecipes::HandleFireworks(const cItem * a_CraftingGrid, cCraftingRe
case E_ITEM_DYE:
{
int GridID = (itr->x + a_OffsetX) + a_GridStride * (itr->y + a_OffsetY);
- DyeColours.push_back(cFireworkItem::GetVanillaColourCodeFromDye(a_CraftingGrid[GridID].m_ItemDamage));
+ DyeColours.push_back(cFireworkItem::GetVanillaColourCodeFromDye((NIBBLETYPE)(a_CraftingGrid[GridID].m_ItemDamage & 0x0f)));
break;
}
case E_ITEM_GUNPOWDER: break;
diff --git a/src/Enchantments.cpp b/src/Enchantments.cpp
index 9d4e23e0a..64f89815b 100644
--- a/src/Enchantments.cpp
+++ b/src/Enchantments.cpp
@@ -5,6 +5,7 @@
#include "Globals.h"
#include "Enchantments.h"
#include "WorldStorage/FastNBT.h"
+#include "FastRandom.h"
@@ -28,6 +29,18 @@ cEnchantments::cEnchantments(const AString & a_StringSpec)
+void cEnchantments::Add(const cEnchantments & a_Other)
+{
+ for (cEnchantments::cMap::const_iterator itr = a_Other.m_Enchantments.begin(), end = a_Other.m_Enchantments.end(); itr != end; ++itr)
+ {
+ SetLevel(itr->first, itr->second);
+ } // for itr - a_Other.m_Enchantments[]
+}
+
+
+
+
+
void cEnchantments::AddFromString(const AString & a_StringSpec)
{
// Add enchantments in the stringspec; if a specified enchantment already exists, overwrites it
@@ -218,7 +231,781 @@ bool cEnchantments::operator !=(const cEnchantments & a_Other) const
+void cEnchantments::AddItemEnchantmentWeights(cWeightedEnchantments & a_Enchantments, short a_ItemType, int a_EnchantmentLevel)
+{
+ if (ItemCategory::IsSword(a_ItemType))
+ {
+ // Sharpness
+ if ((a_EnchantmentLevel >= 34) && (a_EnchantmentLevel <= 54))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchSharpness, 4);
+ }
+ else if ((a_EnchantmentLevel >= 23) && (a_EnchantmentLevel <= 43))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchSharpness, 3);
+ }
+ else if ((a_EnchantmentLevel >= 12) && (a_EnchantmentLevel <= 32))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchSharpness, 2);
+ }
+ else if ((a_EnchantmentLevel >= 1) && (a_EnchantmentLevel <= 21))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchSharpness, 1);
+ }
+
+ // Smite
+ if ((a_EnchantmentLevel >= 29) && (a_EnchantmentLevel <= 49))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchSmite, 4);
+ }
+ else if ((a_EnchantmentLevel >= 21) && (a_EnchantmentLevel <= 41))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchSmite, 3);
+ }
+ else if ((a_EnchantmentLevel >= 13) && (a_EnchantmentLevel <= 33))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchSmite, 2);
+ }
+ else if ((a_EnchantmentLevel >= 5) && (a_EnchantmentLevel <= 25))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchSmite, 1);
+ }
+
+ // Bane of Arthropods
+ if ((a_EnchantmentLevel >= 29) && (a_EnchantmentLevel <= 49))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchBaneOfArthropods, 4);
+ }
+ else if ((a_EnchantmentLevel >= 21) && (a_EnchantmentLevel <= 41))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchBaneOfArthropods, 3);
+ }
+ else if ((a_EnchantmentLevel >= 13) && (a_EnchantmentLevel <= 33))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchBaneOfArthropods, 2);
+ }
+ else if ((a_EnchantmentLevel >= 5) && (a_EnchantmentLevel <= 25))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchBaneOfArthropods, 1);
+ }
+
+ // Knockback
+ if ((a_EnchantmentLevel >= 25) && (a_EnchantmentLevel <= 75))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchKnockback, 2);
+ }
+ else if ((a_EnchantmentLevel >= 5) && (a_EnchantmentLevel <= 55))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchKnockback, 1);
+ }
+
+ // Fire Aspect
+ if ((a_EnchantmentLevel >= 30) && (a_EnchantmentLevel <= 80))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchFireAspect, 2);
+ }
+ else if ((a_EnchantmentLevel >= 10) && (a_EnchantmentLevel <= 60))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchFireAspect, 1);
+ }
+
+ // Looting
+ if ((a_EnchantmentLevel >= 33) && (a_EnchantmentLevel <= 83))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchLooting, 3);
+ }
+ else if ((a_EnchantmentLevel >= 24) && (a_EnchantmentLevel <= 74))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchLooting, 2);
+ }
+ else if ((a_EnchantmentLevel >= 15) && (a_EnchantmentLevel <= 65))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchLooting, 1);
+ }
+ }
+
+ else if (ItemCategory::IsTool(a_ItemType))
+ {
+ // Efficiency
+ if ((a_EnchantmentLevel >= 31) && (a_EnchantmentLevel <= 81))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchEfficiency, 4);
+ }
+ else if ((a_EnchantmentLevel >= 21) && (a_EnchantmentLevel <= 71))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchEfficiency, 3);
+ }
+ else if ((a_EnchantmentLevel >= 11) && (a_EnchantmentLevel <= 61))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchEfficiency, 2);
+ }
+ else if ((a_EnchantmentLevel >= 1) && (a_EnchantmentLevel <= 51))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchEfficiency, 1);
+ }
+
+ // Silk Touch
+ if ((a_EnchantmentLevel >= 15) && (a_EnchantmentLevel <= 65))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 1, enchSilkTouch, 1);
+ }
+
+ // Fortune
+ if ((a_EnchantmentLevel >= 33) && (a_EnchantmentLevel <= 83))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchFortune, 3);
+ }
+ else if ((a_EnchantmentLevel >= 24) && (a_EnchantmentLevel <= 74))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchFortune, 2);
+ }
+ else if ((a_EnchantmentLevel >= 15) && (a_EnchantmentLevel <= 65))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchFortune, 1);
+ }
+ }
+
+ else if (ItemCategory::IsArmor(a_ItemType))
+ {
+ // Protection
+ if ((a_EnchantmentLevel >= 34) && (a_EnchantmentLevel <= 54))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchProtection, 4);
+ }
+ else if ((a_EnchantmentLevel >= 23) && (a_EnchantmentLevel <= 43))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchProtection, 3);
+ }
+ else if ((a_EnchantmentLevel >= 12) && (a_EnchantmentLevel <= 32))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchProtection, 2);
+ }
+ else if ((a_EnchantmentLevel >= 1) && (a_EnchantmentLevel <= 21))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchProtection, 1);
+ }
+
+ // Fire Protection
+ if ((a_EnchantmentLevel >= 34) && (a_EnchantmentLevel <= 46))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchFireProtection, 4);
+ }
+ else if ((a_EnchantmentLevel >= 26) && (a_EnchantmentLevel <= 38))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchFireProtection, 3);
+ }
+ else if ((a_EnchantmentLevel >= 18) && (a_EnchantmentLevel <= 30))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchFireProtection, 2);
+ }
+ else if ((a_EnchantmentLevel >= 10) && (a_EnchantmentLevel <= 22))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchFireProtection, 1);
+ }
+
+ // Blast Protection
+ if ((a_EnchantmentLevel >= 29) && (a_EnchantmentLevel <= 41))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchBlastProtection, 4);
+ }
+ else if ((a_EnchantmentLevel >= 21) && (a_EnchantmentLevel <= 33))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchBlastProtection, 3);
+ }
+ else if ((a_EnchantmentLevel >= 13) && (a_EnchantmentLevel <= 25))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchBlastProtection, 2);
+ }
+ else if ((a_EnchantmentLevel >= 5) && (a_EnchantmentLevel <= 17))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchBlastProtection, 1);
+ }
+
+ // Projectile Protection
+ if ((a_EnchantmentLevel >= 21) && (a_EnchantmentLevel <= 36))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchProjectileProtection, 4);
+ }
+ else if ((a_EnchantmentLevel >= 15) && (a_EnchantmentLevel <= 30))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchProjectileProtection, 3);
+ }
+ else if ((a_EnchantmentLevel >= 9) && (a_EnchantmentLevel <= 24))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchProjectileProtection, 2);
+ }
+ else if ((a_EnchantmentLevel >= 3) && (a_EnchantmentLevel <= 18))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchProjectileProtection, 1);
+ }
+
+ // Thorns
+ if ((a_EnchantmentLevel >= 50) && (a_EnchantmentLevel <= 100))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 1, enchThorns, 3);
+ }
+ else if ((a_EnchantmentLevel >= 30) && (a_EnchantmentLevel <= 80))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 1, enchThorns, 2);
+ }
+ else if ((a_EnchantmentLevel >= 10) && (a_EnchantmentLevel <= 60))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 1, enchThorns, 1);
+ }
+
+
+ if (ItemCategory::IsHelmet(a_ItemType))
+ {
+ // Respiration
+ if ((a_EnchantmentLevel >= 30) && (a_EnchantmentLevel <= 60))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchRespiration, 3);
+ }
+ else if ((a_EnchantmentLevel >= 20) && (a_EnchantmentLevel <= 50))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchRespiration, 2);
+ }
+ else if ((a_EnchantmentLevel >= 10) && (a_EnchantmentLevel <= 40))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchRespiration, 1);
+ }
+
+ // Aqua Affinity
+ if ((a_EnchantmentLevel >= 1) && (a_EnchantmentLevel <= 41))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchAquaAffinity, 1);
+ }
+ }
+
+ else if (ItemCategory::IsBoots(a_ItemType))
+ {
+ // Feather Fall
+ if ((a_EnchantmentLevel >= 23) && (a_EnchantmentLevel <= 33))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchFeatherFalling, 4);
+ }
+ else if ((a_EnchantmentLevel >= 17) && (a_EnchantmentLevel <= 27))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchFeatherFalling, 3);
+ }
+ else if ((a_EnchantmentLevel >= 11) && (a_EnchantmentLevel <= 21))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchFeatherFalling, 2);
+ }
+ else if ((a_EnchantmentLevel >= 5) && (a_EnchantmentLevel <= 15))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchFeatherFalling, 1);
+ }
+ }
+ }
+
+ else if (a_ItemType == E_ITEM_BOW)
+ {
+ // Power
+ if ((a_EnchantmentLevel >= 31) && (a_EnchantmentLevel <= 46))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchPower, 4);
+ }
+ else if ((a_EnchantmentLevel >= 21) && (a_EnchantmentLevel <= 36))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchPower, 3);
+ }
+ else if ((a_EnchantmentLevel >= 11) && (a_EnchantmentLevel <= 26))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchPower, 2);
+ }
+ else if ((a_EnchantmentLevel >= 1) && (a_EnchantmentLevel <= 16))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchPower, 1);
+ }
+
+ // Punch
+ if ((a_EnchantmentLevel >= 32) && (a_EnchantmentLevel <= 57))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchPunch, 2);
+ }
+ else if ((a_EnchantmentLevel >= 12) && (a_EnchantmentLevel <= 37))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchPunch, 1);
+ }
+
+ // Flame and Infinity
+ if ((a_EnchantmentLevel >= 20) && (a_EnchantmentLevel <= 50))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchFlame, 1);
+ AddEnchantmentWeightToVector(a_Enchantments, 1, enchInfinity, 1);
+ }
+ }
+
+ else if (a_ItemType == E_ITEM_FISHING_ROD)
+ {
+ // Luck of the Sea and Lure
+ if ((a_EnchantmentLevel >= 33) && (a_EnchantmentLevel <= 83))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 1, enchLuckOfTheSea, 3);
+ AddEnchantmentWeightToVector(a_Enchantments, 1, enchLure, 3);
+ }
+ else if ((a_EnchantmentLevel >= 24) && (a_EnchantmentLevel <= 74))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 1, enchLuckOfTheSea, 2);
+ AddEnchantmentWeightToVector(a_Enchantments, 1, enchLure, 2);
+ }
+ else if ((a_EnchantmentLevel >= 15) && (a_EnchantmentLevel <= 65))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 1, enchLuckOfTheSea, 1);
+ AddEnchantmentWeightToVector(a_Enchantments, 1, enchLure, 1);
+ }
+ }
+
+ else if (a_ItemType == E_ITEM_BOOK)
+ {
+ // All Enchantments
+
+ // Sharpness
+ if ((a_EnchantmentLevel >= 34) && (a_EnchantmentLevel <= 54))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchSharpness, 4);
+ }
+ else if ((a_EnchantmentLevel >= 23) && (a_EnchantmentLevel <= 43))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchSharpness, 3);
+ }
+ else if ((a_EnchantmentLevel >= 12) && (a_EnchantmentLevel <= 32))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchSharpness, 2);
+ }
+ else if ((a_EnchantmentLevel >= 1) && (a_EnchantmentLevel <= 21))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchSharpness, 1);
+ }
+
+ // Smite
+ if ((a_EnchantmentLevel >= 29) && (a_EnchantmentLevel <= 49))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchSmite, 4);
+ }
+ else if ((a_EnchantmentLevel >= 21) && (a_EnchantmentLevel <= 41))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchSmite, 3);
+ }
+ else if ((a_EnchantmentLevel >= 13) && (a_EnchantmentLevel <= 33))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchSmite, 2);
+ }
+ else if ((a_EnchantmentLevel >= 5) && (a_EnchantmentLevel <= 25))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchSmite, 1);
+ }
+
+ // Bane of Arthropods
+ if ((a_EnchantmentLevel >= 29) && (a_EnchantmentLevel <= 49))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchBaneOfArthropods, 4);
+ }
+ else if ((a_EnchantmentLevel >= 21) && (a_EnchantmentLevel <= 41))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchBaneOfArthropods, 3);
+ }
+ else if ((a_EnchantmentLevel >= 13) && (a_EnchantmentLevel <= 33))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchBaneOfArthropods, 2);
+ }
+ else if ((a_EnchantmentLevel >= 5) && (a_EnchantmentLevel <= 25))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchBaneOfArthropods, 1);
+ }
+
+ // Knockback
+ if ((a_EnchantmentLevel >= 25) && (a_EnchantmentLevel <= 75))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchKnockback, 2);
+ }
+ else if ((a_EnchantmentLevel >= 5) && (a_EnchantmentLevel <= 55))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchKnockback, 1);
+ }
+
+ // Fire Aspect
+ if ((a_EnchantmentLevel >= 30) && (a_EnchantmentLevel <= 80))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchFireAspect, 2);
+ }
+ else if ((a_EnchantmentLevel >= 10) && (a_EnchantmentLevel <= 60))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchFireAspect, 1);
+ }
+
+ // Looting
+ if ((a_EnchantmentLevel >= 33) && (a_EnchantmentLevel <= 83))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchLooting, 3);
+ }
+ else if ((a_EnchantmentLevel >= 24) && (a_EnchantmentLevel <= 74))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchLooting, 2);
+ }
+ else if ((a_EnchantmentLevel >= 15) && (a_EnchantmentLevel <= 65))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchLooting, 1);
+ }
+
+ // Efficiency
+ if ((a_EnchantmentLevel >= 31) && (a_EnchantmentLevel <= 81))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchEfficiency, 4);
+ }
+ else if ((a_EnchantmentLevel >= 21) && (a_EnchantmentLevel <= 71))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchEfficiency, 3);
+ }
+ else if ((a_EnchantmentLevel >= 11) && (a_EnchantmentLevel <= 61))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchEfficiency, 2);
+ }
+ else if ((a_EnchantmentLevel >= 1) && (a_EnchantmentLevel <= 51))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchEfficiency, 1);
+ }
+
+ // Silk Touch
+ if ((a_EnchantmentLevel >= 15) && (a_EnchantmentLevel <= 65))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 1, enchSilkTouch, 1);
+ }
+
+ // Fortune
+ if ((a_EnchantmentLevel >= 33) && (a_EnchantmentLevel <= 83))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchFortune, 3);
+ }
+ else if ((a_EnchantmentLevel >= 24) && (a_EnchantmentLevel <= 74))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchFortune, 2);
+ }
+ else if ((a_EnchantmentLevel >= 15) && (a_EnchantmentLevel <= 65))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchFortune, 1);
+ }
+
+ // Protection
+ if ((a_EnchantmentLevel >= 34) && (a_EnchantmentLevel <= 54))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchProtection, 4);
+ }
+ else if ((a_EnchantmentLevel >= 23) && (a_EnchantmentLevel <= 43))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchProtection, 3);
+ }
+ else if ((a_EnchantmentLevel >= 12) && (a_EnchantmentLevel <= 32))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchProtection, 2);
+ }
+ else if ((a_EnchantmentLevel >= 1) && (a_EnchantmentLevel <= 21))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchProtection, 1);
+ }
+
+ // Fire Protection
+ if ((a_EnchantmentLevel >= 34) && (a_EnchantmentLevel <= 46))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchFireProtection, 4);
+ }
+ else if ((a_EnchantmentLevel >= 26) && (a_EnchantmentLevel <= 38))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchFireProtection, 3);
+ }
+ else if ((a_EnchantmentLevel >= 18) && (a_EnchantmentLevel <= 30))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchFireProtection, 2);
+ }
+ else if ((a_EnchantmentLevel >= 10) && (a_EnchantmentLevel <= 22))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchFireProtection, 1);
+ }
+
+ // Blast Protection
+ if ((a_EnchantmentLevel >= 29) && (a_EnchantmentLevel <= 41))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchBlastProtection, 4);
+ }
+ else if ((a_EnchantmentLevel >= 21) && (a_EnchantmentLevel <= 33))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchBlastProtection, 3);
+ }
+ else if ((a_EnchantmentLevel >= 13) && (a_EnchantmentLevel <= 25))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchBlastProtection, 2);
+ }
+ else if ((a_EnchantmentLevel >= 5) && (a_EnchantmentLevel <= 17))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchBlastProtection, 1);
+ }
+
+ // Projectile Protection
+ if ((a_EnchantmentLevel >= 21) && (a_EnchantmentLevel <= 36))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchProjectileProtection, 4);
+ }
+ else if ((a_EnchantmentLevel >= 15) && (a_EnchantmentLevel <= 30))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchProjectileProtection, 3);
+ }
+ else if ((a_EnchantmentLevel >= 9) && (a_EnchantmentLevel <= 24))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchProjectileProtection, 2);
+ }
+ else if ((a_EnchantmentLevel >= 3) && (a_EnchantmentLevel <= 18))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchProjectileProtection, 1);
+ }
+
+ // Thorns
+ if ((a_EnchantmentLevel >= 50) && (a_EnchantmentLevel <= 100))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 1, enchThorns, 3);
+ }
+ else if ((a_EnchantmentLevel >= 30) && (a_EnchantmentLevel <= 80))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 1, enchThorns, 2);
+ }
+ else if ((a_EnchantmentLevel >= 10) && (a_EnchantmentLevel <= 60))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 1, enchThorns, 1);
+ }
+
+ // Respiration
+ if ((a_EnchantmentLevel >= 30) && (a_EnchantmentLevel <= 60))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchRespiration, 3);
+ }
+ else if ((a_EnchantmentLevel >= 20) && (a_EnchantmentLevel <= 50))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchRespiration, 2);
+ }
+ else if ((a_EnchantmentLevel >= 10) && (a_EnchantmentLevel <= 40))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchRespiration, 1);
+ }
+
+ // Aqua Affinity
+ if ((a_EnchantmentLevel >= 1) && (a_EnchantmentLevel <= 41))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchAquaAffinity, 1);
+ }
+
+ // Feather Fall
+ if ((a_EnchantmentLevel >= 23) && (a_EnchantmentLevel <= 33))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchFeatherFalling, 4);
+ }
+ else if ((a_EnchantmentLevel >= 17) && (a_EnchantmentLevel <= 27))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchFeatherFalling, 3);
+ }
+ else if ((a_EnchantmentLevel >= 11) && (a_EnchantmentLevel <= 21))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchFeatherFalling, 2);
+ }
+ else if ((a_EnchantmentLevel >= 5) && (a_EnchantmentLevel <= 15))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchFeatherFalling, 1);
+ }
+
+ // Power
+ if ((a_EnchantmentLevel >= 31) && (a_EnchantmentLevel <= 46))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchPower, 4);
+ }
+ else if ((a_EnchantmentLevel >= 21) && (a_EnchantmentLevel <= 36))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchPower, 3);
+ }
+ else if ((a_EnchantmentLevel >= 11) && (a_EnchantmentLevel <= 26))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchPower, 2);
+ }
+ else if ((a_EnchantmentLevel >= 1) && (a_EnchantmentLevel <= 16))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchPower, 1);
+ }
+
+ // Punch
+ if ((a_EnchantmentLevel >= 32) && (a_EnchantmentLevel <= 57))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchPunch, 2);
+ }
+ else if ((a_EnchantmentLevel >= 12) && (a_EnchantmentLevel <= 37))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchPunch, 1);
+ }
+
+ // Flame and Infinity
+ if ((a_EnchantmentLevel >= 20) && (a_EnchantmentLevel <= 50))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchFlame, 1);
+ AddEnchantmentWeightToVector(a_Enchantments, 1, enchInfinity, 1);
+ }
+
+ // Luck of the Sea and Lure
+ if ((a_EnchantmentLevel >= 33) && (a_EnchantmentLevel <= 83))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 1, enchLuckOfTheSea, 3);
+ AddEnchantmentWeightToVector(a_Enchantments, 1, enchLure, 3);
+ }
+ else if ((a_EnchantmentLevel >= 24) && (a_EnchantmentLevel <= 74))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 1, enchLuckOfTheSea, 2);
+ AddEnchantmentWeightToVector(a_Enchantments, 1, enchLure, 2);
+ }
+ else if ((a_EnchantmentLevel >= 15) && (a_EnchantmentLevel <= 65))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 1, enchLuckOfTheSea, 1);
+ AddEnchantmentWeightToVector(a_Enchantments, 1, enchLure, 1);
+ }
+ }
+
+ // Unbreaking
+ if ((a_EnchantmentLevel >= 21) && (a_EnchantmentLevel <= 71))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchUnbreaking, 3);
+ }
+ else if ((a_EnchantmentLevel >= 13) && (a_EnchantmentLevel <= 63))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchUnbreaking, 2);
+ }
+ else if ((a_EnchantmentLevel >= 5) && (a_EnchantmentLevel <= 55))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchUnbreaking, 1);
+ }
+}
+
+
+
+
+
+void cEnchantments::AddEnchantmentWeightToVector(cWeightedEnchantments & a_Enchantments, int a_Weight, int a_EnchantmentID, int a_EnchantmentLevel)
+{
+ cWeightedEnchantment weightedenchantment;
+ weightedenchantment.m_Weight = a_Weight;
+ cEnchantments enchantment;
+ enchantment.SetLevel(a_EnchantmentID, a_EnchantmentLevel);
+ weightedenchantment.m_Enchantments = enchantment;
+ a_Enchantments.push_back(weightedenchantment);
+}
+
+
+
+
+
+void cEnchantments::RemoveEnchantmentWeightFromVector(cWeightedEnchantments & a_Enchantments, int a_EnchantmentID)
+{
+ for (cWeightedEnchantments::iterator it = a_Enchantments.begin(); it != a_Enchantments.end(); ++it)
+ {
+ if ((*it).m_Enchantments.GetLevel(a_EnchantmentID) > 0)
+ {
+ a_Enchantments.erase(it);
+ break;
+ }
+ }
+}
+
+
+
+
+
+void cEnchantments::RemoveEnchantmentWeightFromVector(cWeightedEnchantments & a_Enchantments, const cEnchantments & a_Enchantment)
+{
+ for (cWeightedEnchantments::iterator it = a_Enchantments.begin(); it != a_Enchantments.end(); ++it)
+ {
+ if ((*it).m_Enchantments == a_Enchantment)
+ {
+ a_Enchantments.erase(it);
+ break;
+ }
+ }
+}
+
+
+
+
+
+void cEnchantments::CheckEnchantmentConflictsFromVector(cWeightedEnchantments & a_Enchantments, cEnchantments a_FirstEnchantment)
+{
+ if (a_FirstEnchantment.GetLevel(cEnchantments::enchProtection) > 0)
+ {
+ RemoveEnchantmentWeightFromVector(a_Enchantments, cEnchantments::enchFireProtection);
+ RemoveEnchantmentWeightFromVector(a_Enchantments, cEnchantments::enchBlastProtection);
+ RemoveEnchantmentWeightFromVector(a_Enchantments, cEnchantments::enchProjectileProtection);
+ }
+ else if (a_FirstEnchantment.GetLevel(cEnchantments::enchFireProtection) > 0)
+ {
+ RemoveEnchantmentWeightFromVector(a_Enchantments, cEnchantments::enchProtection);
+ RemoveEnchantmentWeightFromVector(a_Enchantments, cEnchantments::enchBlastProtection);
+ RemoveEnchantmentWeightFromVector(a_Enchantments, cEnchantments::enchProjectileProtection);
+ }
+ else if (a_FirstEnchantment.GetLevel(cEnchantments::enchBlastProtection) > 0)
+ {
+ RemoveEnchantmentWeightFromVector(a_Enchantments, cEnchantments::enchProtection);
+ RemoveEnchantmentWeightFromVector(a_Enchantments, cEnchantments::enchFireProtection);
+ RemoveEnchantmentWeightFromVector(a_Enchantments, cEnchantments::enchProjectileProtection);
+ }
+ else if (a_FirstEnchantment.GetLevel(cEnchantments::enchProjectileProtection) > 0)
+ {
+ RemoveEnchantmentWeightFromVector(a_Enchantments, cEnchantments::enchProtection);
+ RemoveEnchantmentWeightFromVector(a_Enchantments, cEnchantments::enchFireProtection);
+ RemoveEnchantmentWeightFromVector(a_Enchantments, cEnchantments::enchBlastProtection);
+ }
+
+ else if (a_FirstEnchantment.GetLevel(cEnchantments::enchSharpness) > 0)
+ {
+ RemoveEnchantmentWeightFromVector(a_Enchantments, cEnchantments::enchSmite);
+ RemoveEnchantmentWeightFromVector(a_Enchantments, cEnchantments::enchBaneOfArthropods);
+ }
+ else if (a_FirstEnchantment.GetLevel(cEnchantments::enchSmite) > 0)
+ {
+ RemoveEnchantmentWeightFromVector(a_Enchantments, cEnchantments::enchSharpness);
+ RemoveEnchantmentWeightFromVector(a_Enchantments, cEnchantments::enchBaneOfArthropods);
+ }
+ else if (a_FirstEnchantment.GetLevel(cEnchantments::enchBaneOfArthropods) > 0)
+ {
+ RemoveEnchantmentWeightFromVector(a_Enchantments, cEnchantments::enchSharpness);
+ RemoveEnchantmentWeightFromVector(a_Enchantments, cEnchantments::enchSmite);
+ }
+ else if (a_FirstEnchantment.GetLevel(cEnchantments::enchSilkTouch) > 0)
+ {
+ RemoveEnchantmentWeightFromVector(a_Enchantments, cEnchantments::enchFortune);
+ }
+ else if (a_FirstEnchantment.GetLevel(cEnchantments::enchFortune) > 0)
+ {
+ RemoveEnchantmentWeightFromVector(a_Enchantments, cEnchantments::enchSilkTouch);
+ }
+}
+
+
+
+
+
+cEnchantments cEnchantments::GetRandomEnchantmentFromVector(cWeightedEnchantments & a_Enchantments)
+{
+ cFastRandom Random;
+
+ int AllWeights = 0;
+ for (cWeightedEnchantments::iterator it = a_Enchantments.begin(); it != a_Enchantments.end(); ++it)
+ {
+ AllWeights += (*it).m_Weight;
+ }
+ int RandomNumber = Random.GenerateRandomInteger(0, AllWeights - 1);
+ for (cWeightedEnchantments::iterator it = a_Enchantments.begin(); it != a_Enchantments.end(); ++it)
+ {
+ RandomNumber -= (*it).m_Weight;
+ if (RandomNumber < 0)
+ {
+ return (*it).m_Enchantments;
+ }
+ }
+ return cEnchantments();
+}
diff --git a/src/Enchantments.h b/src/Enchantments.h
index f77b535d8..dc5502702 100644
--- a/src/Enchantments.h
+++ b/src/Enchantments.h
@@ -8,6 +8,7 @@
#pragma once
+#include "Defines.h"
#include "WorldStorage/EnchantmentSerializer.h"
@@ -18,6 +19,11 @@ class cFastNBTWriter;
class cParsedNBT;
+// fwd:
+struct cWeightedEnchantment;
+
+typedef std::vector<cWeightedEnchantment> cWeightedEnchantments;
+
@@ -28,11 +34,14 @@ mapping each enchantment's id onto its level. ID may be either a number or the e
Level value of 0 means no such enchantment, and it will not be stored in the m_Enchantments.
Serialization will never put zero-level enchantments into the stringspec and will always use numeric IDs.
*/
+
+
// tolua_begin
class cEnchantments
{
public:
- /// Individual enchantment IDs, corresponding to their NBT IDs ( http://www.minecraftwiki.net/wiki/Data_Values#Enchantment_IDs )
+ /** Individual enchantment IDs, corresponding to their NBT IDs ( http://www.minecraftwiki.net/wiki/Data_Values#Enchantment_IDs )
+ */
enum
{
@@ -61,56 +70,87 @@ public:
enchLuckOfTheSea = 61,
enchLure = 62,
} ;
-
- /// Creates an empty enchantments container
+
+ /** Creates an empty enchantments container */
cEnchantments(void);
- /// Creates an enchantments container filled with enchantments parsed from stringspec
+ /** Creates an enchantments container filled with enchantments parsed from stringspec */
cEnchantments(const AString & a_StringSpec);
- /// Adds enchantments in the stringspec; if a specified enchantment already exists, overwrites it
+ /** Adds the enchantments contained in a_Other into this object.
+ Existing enchantments are preserved, unless a_Other specifies a different level, in which case the level is changed. */
+ void Add(const cEnchantments & a_Other);
+
+ /** Adds enchantments in the stringspec; if a specified enchantment already exists, overwrites it */
void AddFromString(const AString & a_StringSpec);
- /// Serializes all the enchantments into a string
+ /** Serializes all the enchantments into a string */
AString ToString(void) const;
- /// Returns the level for the specified enchantment; 0 if not stored
+ /** Returns the level for the specified enchantment; 0 if not stored */
int GetLevel(int a_EnchantmentID) const;
- /// Sets the level for the specified enchantment, adding it if not stored before or removing it if level <= 0
+ /** Sets the level for the specified enchantment, adding it if not stored before or removing it if level <= 0 */
void SetLevel(int a_EnchantmentID, int a_Level);
- /// Removes all enchantments
+ /** Removes all enchantments */
void Clear(void);
- /// Returns true if there are no enchantments
+ /** Returns true if there are no enchantments */
bool IsEmpty(void) const;
- /// Converts enchantment name to the numeric representation; returns -1 if enchantment name not found; case insensitive
+ /** Converts enchantment name to the numeric representation; returns -1 if enchantment name not found; case insensitive */
static int StringToEnchantmentID(const AString & a_EnchantmentName);
- /// Returns true if a_Other contains exactly the same enchantments and levels
+ /** Returns true if a_Other contains exactly the same enchantments and levels */
bool operator ==(const cEnchantments & a_Other) const;
-
+
// tolua_end
+
+ /** Add enchantment weights from item to the vector */
+ static void AddItemEnchantmentWeights(cWeightedEnchantments & a_Enchantments, short a_ItemType, int a_EnchantmentLevel);
+
+ /** Add a enchantment with weight to the vector */
+ static void AddEnchantmentWeightToVector(cWeightedEnchantments & a_Enchantments, int a_Weight, int a_EnchantmentID, int a_EnchantmentLevel);
- /// Returns true if a_Other doesn't contain exactly the same enchantments and levels
+ /** Remove the entire enchantment (with weight) from the vector */
+ static void RemoveEnchantmentWeightFromVector(cWeightedEnchantments & a_Enchantments, int a_EnchantmentID);
+
+ /** Remove the entire enchantment (with weight) from the vector */
+ static void RemoveEnchantmentWeightFromVector(cWeightedEnchantments & a_Enchantments, const cEnchantments & a_Enchantment);
+
+ /** Check enchantment conflicts from enchantments from the vector */
+ static void CheckEnchantmentConflictsFromVector(cWeightedEnchantments & a_Enchantments, cEnchantments a_FirstEnchantment);
+
+ /** Gets random enchantment from Vector and returns it */
+ static cEnchantments GetRandomEnchantmentFromVector(cWeightedEnchantments & a_Enchantments);
+
+ /** Returns true if a_Other doesn't contain exactly the same enchantments and levels */
bool operator !=(const cEnchantments & a_Other) const;
- /// Writes the enchantments into the specified NBT writer; begins with the LIST tag of the specified name ("ench" or "StoredEnchantments")
+ /** Writes the enchantments into the specified NBT writer; begins with the LIST tag of the specified name ("ench" or "StoredEnchantments") */
friend void EnchantmentSerializer::WriteToNBTCompound(cEnchantments const& a_Enchantments, cFastNBTWriter & a_Writer, const AString & a_ListTagName);
- /// Reads the enchantments from the specified NBT list tag (ench or StoredEnchantments)
+ /** Reads the enchantments from the specified NBT list tag (ench or StoredEnchantments) */
friend void EnchantmentSerializer::ParseFromNBT(cEnchantments& a_Enchantments, const cParsedNBT & a_NBT, int a_EnchListTagIdx);
-
+
protected:
- /// Maps enchantment ID -> enchantment level
+ /** Maps enchantment ID -> enchantment level */
typedef std::map<int, int> cMap;
- /// Currently stored enchantments
+ /** Currently stored enchantments */
cMap m_Enchantments;
} ; // tolua_export
+// Define the cWeightedEnchantment struct for the Enchanting System to store the EnchantmentWeights:
+struct cWeightedEnchantment
+{
+ int m_Weight;
+ cEnchantments m_Enchantments;
+};
+
+
+
diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp
index 86aee4c6f..56ef36ef8 100644
--- a/src/Entities/Entity.cpp
+++ b/src/Entities/Entity.cpp
@@ -771,6 +771,16 @@ void cEntity::TickBurning(cChunk & a_Chunk)
{
// Remember the current burning state:
bool HasBeenBurning = (m_TicksLeftBurning > 0);
+
+ if (GetWorld()->GetWeather() == eWeather_Rain)
+ {
+ if (HasBeenBurning)
+ {
+ m_TicksLeftBurning = 0;
+ OnFinishedBurning();
+ }
+ return;
+ }
// Do the burning damage:
if (m_TicksLeftBurning > 0)
diff --git a/src/FastRandom.cpp b/src/FastRandom.cpp
index e6634bb0d..c45261947 100644
--- a/src/FastRandom.cpp
+++ b/src/FastRandom.cpp
@@ -172,3 +172,13 @@ float cFastRandom::NextFloat(float a_Range, int a_Salt)
+
+int cFastRandom::GenerateRandomInteger(int a_Begin, int a_End)
+{
+ cFastRandom Random;
+ return Random.NextInt(a_End - a_Begin + 1) + a_Begin;
+}
+
+
+
+
diff --git a/src/FastRandom.h b/src/FastRandom.h
index bf70822cf..567198a31 100644
--- a/src/FastRandom.h
+++ b/src/FastRandom.h
@@ -43,6 +43,9 @@ public:
/// Returns a random float in the range [0 .. a_Range]; a_Range must be less than 1M; a_Salt is additional source of randomness
float NextFloat(float a_Range, int a_Salt);
+
+ /** Returns a random int in the range [a_Begin .. a_End] */
+ int GenerateRandomInteger(int a_Begin, int a_End);
protected:
int m_Seed;
diff --git a/src/Generating/Prefab.cpp b/src/Generating/Prefab.cpp
index 7d1762036..c0c9e8a13 100644
--- a/src/Generating/Prefab.cpp
+++ b/src/Generating/Prefab.cpp
@@ -23,6 +23,10 @@ static const cPrefab::sDef g_TestPrefabDef =
// Size:
7, 6, 7, // SizeX = 7, SizeY = 6, SizeZ = 7
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 6, 5, 6, // MaxX, MaxY, MaxZ
+
// Block definitions:
".: 0: 0\n" /* 0 */
"a:112: 0\n" /* netherbrick */
@@ -115,7 +119,10 @@ static cPrefab g_TestPrefab(g_TestPrefabDef);
cPrefab::cPrefab(const cPrefab::sDef & a_Def) :
m_Size(a_Def.m_SizeX, a_Def.m_SizeY, a_Def.m_SizeZ),
- m_HitBox(0, 0, 0, a_Def.m_SizeX - 1, a_Def.m_SizeY - 1, a_Def.m_SizeZ - 1),
+ m_HitBox(
+ a_Def.m_HitboxMinX, a_Def.m_HitboxMinY, a_Def.m_HitboxMinZ,
+ a_Def.m_HitboxMaxX, a_Def.m_HitboxMaxY, a_Def.m_HitboxMaxZ
+ ),
m_AllowedRotations(a_Def.m_AllowedRotations),
m_MergeStrategy(a_Def.m_MergeStrategy),
m_ShouldExtendFloor(a_Def.m_ShouldExtendFloor),
diff --git a/src/Generating/Prefab.h b/src/Generating/Prefab.h
index dbf882e21..37db2ff16 100644
--- a/src/Generating/Prefab.h
+++ b/src/Generating/Prefab.h
@@ -38,6 +38,10 @@ public:
int m_SizeY;
int m_SizeZ;
+ /** The hitbox used for collision-checking between prefabs. Relative to the bounds. */
+ int m_HitboxMinX, m_HitboxMinY, m_HitboxMinZ;
+ int m_HitboxMaxX, m_HitboxMaxY, m_HitboxMaxZ;
+
/** The mapping between characters in m_Image and the blocktype / blockmeta.
Format: "Char: BlockType: BlockMeta \n Char: BlockType : BlockMeta \n ..." */
const char * m_CharMap;
@@ -114,7 +118,7 @@ protected:
/** The size of the prefab */
Vector3i m_Size;
- /** The hitbox of the prefab. In first version is the same as the m_BlockArea dimensions */
+ /** The hitbox used for collision-checking between prefabs. */
cCuboid m_HitBox;
/** The connectors through which the piece connects to other pieces */
diff --git a/src/Generating/Prefabs/NetherFortPrefabs.cpp b/src/Generating/Prefabs/NetherFortPrefabs.cpp
index 7a46df5d8..61b32378a 100644
--- a/src/Generating/Prefabs/NetherFortPrefabs.cpp
+++ b/src/Generating/Prefabs/NetherFortPrefabs.cpp
@@ -22,6 +22,10 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
// Size:
13, 7, 9, // SizeX = 13, SizeY = 7, SizeZ = 9
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 12, 6, 8, // MaxX, MaxY, MaxZ
+
// Block definitions:
".: 0: 0\n" /* air */
"a:112: 0\n" /* netherbrick */
@@ -160,6 +164,10 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
// Size:
13, 7, 11, // SizeX = 13, SizeY = 7, SizeZ = 11
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 12, 6, 10, // MaxX, MaxY, MaxZ
+
// Block definitions:
".: 0: 0\n" /* air */
"a:112: 0\n" /* netherbrick */
@@ -313,6 +321,10 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
// Size:
10, 7, 7, // SizeX = 10, SizeY = 7, SizeZ = 7
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 9, 6, 6, // MaxX, MaxY, MaxZ
+
// Block definitions:
".: 0: 0\n" /* air */
"a:112: 0\n" /* netherbrick */
@@ -414,7 +426,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
100,
// DepthWeight:
- "",
+ "1:0|2:0|3:0|4:0|5:0",
// AddWeightIfSame:
0,
@@ -429,6 +441,10 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
// Size:
14, 9, 7, // SizeX = 14, SizeY = 9, SizeZ = 7
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 13, 18, 6, // MaxX, MaxY, MaxZ
+
// Block definitions:
".: 0: 0\n" /* air */
"a:112: 0\n" /* netherbrick */
@@ -558,7 +574,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
100,
// DepthWeight:
- "",
+ "1:0|2:0|3:0|4:0|5:0",
// AddWeightIfSame:
0,
@@ -573,6 +589,10 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
// Size:
15, 8, 15, // SizeX = 15, SizeY = 8, SizeZ = 15
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 14, 17, 14, // MaxX, MaxY, MaxZ
+
// Block definitions:
".: 0: 0\n" /* air */
"a:112: 0\n" /* netherbrick */
@@ -769,6 +789,10 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
// Size:
15, 8, 15, // SizeX = 15, SizeY = 8, SizeZ = 15
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 14, 17, 14, // MaxX, MaxY, MaxZ
+
// Block definitions:
".: 0: 0\n" /* air */
"a:112: 0\n" /* netherbrick */
@@ -966,6 +990,10 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
// Size:
9, 6, 5, // SizeX = 9, SizeY = 6, SizeZ = 5
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 8, 15, 4, // MaxX, MaxY, MaxZ
+
// Block definitions:
".: 0: 0\n" /* air */
"a:112: 0\n" /* netherbrick */
@@ -1041,7 +1069,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
100,
// DepthWeight:
- "1:0",
+ "1:0|2:0|3:0|4:0|5:0",
// AddWeightIfSame:
0,
@@ -1056,6 +1084,10 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
// Size:
13, 6, 5, // SizeX = 13, SizeY = 6, SizeZ = 5
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 12, 15, 4, // MaxX, MaxY, MaxZ
+
// Block definitions:
".: 0: 0\n" /* air */
"a:112: 0\n" /* netherbrick */
@@ -1137,7 +1169,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
100,
// DepthWeight:
- "1:0",
+ "1:0|2:0|3:0|4:0|5:0",
// AddWeightIfSame:
0,
@@ -1152,6 +1184,10 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
// Size:
5, 7, 16, // SizeX = 5, SizeY = 7, SizeZ = 16
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 4, 6, 15, // MaxX, MaxY, MaxZ
+
// Block definitions:
".: 0: 0\n" /* air */
"a:112: 0\n" /* netherbrick */
@@ -1327,6 +1363,10 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
// Size:
15, 12, 12, // SizeX = 15, SizeY = 12, SizeZ = 12
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 14, 11, 11, // MaxX, MaxY, MaxZ
+
// Block definitions:
".: 0: 0\n" /* air */
"a:112: 0\n" /* netherbrick */
@@ -1563,6 +1603,10 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
// Size:
15, 14, 16, // SizeX = 15, SizeY = 14, SizeZ = 16
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 14, 13, 15, // MaxX, MaxY, MaxZ
+
// Block definitions:
".: 0: 0\n" /* air */
"a:112: 0\n" /* netherbrick */
@@ -1885,6 +1929,10 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
// Size:
15, 8, 5, // SizeX = 15, SizeY = 8, SizeZ = 5
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 14, 17, 4, // MaxX, MaxY, MaxZ
+
// Block definitions:
".: 0: 0\n" /* air */
"a:112: 0\n" /* netherbrick */
@@ -2000,6 +2048,10 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
// Size:
15, 8, 10, // SizeX = 15, SizeY = 8, SizeZ = 10
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 14, 17, 9, // MaxX, MaxY, MaxZ
+
// Block definitions:
".: 0: 0\n" /* air */
"a:112: 0\n" /* netherbrick */
@@ -2156,6 +2208,10 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
// Size:
11, 6, 5, // SizeX = 11, SizeY = 6, SizeZ = 5
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 10, 5, 4, // MaxX, MaxY, MaxZ
+
// Block definitions:
".: 0: 0\n" /* air */
"a:112: 0\n" /* netherbrick */
@@ -2251,6 +2307,10 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
// Size:
13, 6, 5, // SizeX = 13, SizeY = 6, SizeZ = 5
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 12, 5, 4, // MaxX, MaxY, MaxZ
+
// Block definitions:
".: 0: 0\n" /* air */
"a:112: 0\n" /* netherbrick */
@@ -2346,6 +2406,10 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
// Size:
11, 6, 11, // SizeX = 11, SizeY = 6, SizeZ = 11
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 10, 5, 10, // MaxX, MaxY, MaxZ
+
// Block definitions:
".: 0: 0\n" /* air */
"a:112: 0\n" /* netherbrick */
@@ -2479,6 +2543,10 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
// Size:
11, 6, 11, // SizeX = 11, SizeY = 6, SizeZ = 11
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 10, 5, 10, // MaxX, MaxY, MaxZ
+
// Block definitions:
".: 0: 0\n" /* air */
"a:112: 0\n" /* netherbrick */
@@ -2613,6 +2681,10 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
// Size:
9, 13, 5, // SizeX = 9, SizeY = 13, SizeZ = 5
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 8, 12, 4, // MaxX, MaxY, MaxZ
+
// Block definitions:
".: 0: 0\n" /* air */
"a:112: 0\n" /* netherbrick */
@@ -2759,6 +2831,10 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
// Size:
14, 6, 5, // SizeX = 14, SizeY = 6, SizeZ = 5
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 13, 5, 4, // MaxX, MaxY, MaxZ
+
// Block definitions:
".: 0: 0\n" /* air */
"a:112: 0\n" /* netherbrick */
@@ -2854,6 +2930,10 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
// Size:
15, 11, 15, // SizeX = 15, SizeY = 11, SizeZ = 15
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 14, 10, 14, // MaxX, MaxY, MaxZ
+
// Block definitions:
".: 0: 0\n" /* air */
"a:112: 0\n" /* netherbrick */
@@ -3086,7 +3166,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
false,
// DefaultWeight:
- 100,
+ 10,
// DepthWeight:
"",
@@ -3104,6 +3184,10 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
// Size:
12, 15, 15, // SizeX = 12, SizeY = 15, SizeZ = 15
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 11, 14, 14, // MaxX, MaxY, MaxZ
+
// Block definitions:
".: 0: 0\n" /* air */
"a:112: 0\n" /* netherbrick */
@@ -3411,7 +3495,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
false,
// DefaultWeight:
- 100,
+ 10,
// DepthWeight:
"",
@@ -3429,6 +3513,10 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
// Size:
16, 12, 15, // SizeX = 16, SizeY = 12, SizeZ = 15
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 15, 11, 14, // MaxX, MaxY, MaxZ
+
// Block definitions:
".: 0: 0\n" /* air */
"a:112: 0\n" /* netherbrick */
@@ -3685,7 +3773,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
false,
// DefaultWeight:
- 100,
+ 10,
// DepthWeight:
"",
@@ -3703,6 +3791,10 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
// Size:
13, 8, 13, // SizeX = 13, SizeY = 8, SizeZ = 13
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 12, 7, 12, // MaxX, MaxY, MaxZ
+
// Block definitions:
".: 0: 0\n" /* air */
"a:112: 0\n" /* netherbrick */
@@ -3885,6 +3977,10 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
// Size:
7, 10, 7, // SizeX = 7, SizeY = 10, SizeZ = 7
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 6, 9, 6, // MaxX, MaxY, MaxZ
+
// Block definitions:
".: 0: 0\n" /* air */
"a:112: 0\n" /* netherbrick */
@@ -4009,7 +4105,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
100,
// DepthWeight:
- "",
+ "1:0|3:0|5:0|7:0|9:0|11:0|13:0|15:0",
// AddWeightIfSame:
0,
@@ -4024,6 +4120,10 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
// Size:
7, 10, 7, // SizeX = 7, SizeY = 10, SizeZ = 7
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 6, 9, 6, // MaxX, MaxY, MaxZ
+
// Block definitions:
".: 0: 0\n" /* air */
"a:112: 0\n" /* netherbrick */
@@ -4148,7 +4248,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
100,
// DepthWeight:
- "",
+ "1:0|3:0|5:0|7:0|9:0|11:0|13:0|15:0",
// AddWeightIfSame:
0,
@@ -4163,6 +4263,10 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
// Size:
13, 6, 7, // SizeX = 13, SizeY = 6, SizeZ = 7
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 12, 5, 6, // MaxX, MaxY, MaxZ
+
// Block definitions:
".: 0: 0\n" /* air */
"a:112: 0\n" /* netherbrick */
@@ -4273,6 +4377,10 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
// Size:
13, 6, 9, // SizeX = 13, SizeY = 6, SizeZ = 9
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 12, 5, 8, // MaxX, MaxY, MaxZ
+
// Block definitions:
".: 0: 0\n" /* air */
"a:112: 0\n" /* netherbrick */
@@ -4395,6 +4503,10 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
// Size:
7, 6, 7, // SizeX = 7, SizeY = 6, SizeZ = 7
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 6, 5, 6, // MaxX, MaxY, MaxZ
+
// Block definitions:
".: 0: 0\n" /* air */
"a:112: 0\n" /* netherbrick */
@@ -4502,6 +4614,10 @@ const cPrefab::sDef g_NetherFortStartingPrefabs[] =
// Size:
13, 9, 13, // SizeX = 13, SizeY = 9, SizeZ = 13
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 12, 8, 12, // MaxX, MaxY, MaxZ
+
// Block definitions:
".: 0: 0\n" /* air */
"a:112: 0\n" /* netherbrick */
diff --git a/src/Item.cpp b/src/Item.cpp
index 9e41c246d..7e472f6d8 100644
--- a/src/Item.cpp
+++ b/src/Item.cpp
@@ -5,6 +5,8 @@
#include "json/json.h"
#include "Items/ItemHandler.h"
+#include "FastRandom.h"
+
@@ -206,6 +208,157 @@ bool cItem::IsEnchantable(short item)
+int cItem::GetEnchantability()
+{
+ int Enchantability = 0;
+
+ switch (m_ItemType)
+ {
+ case E_ITEM_WOODEN_SWORD: Enchantability = 15; break;
+ case E_ITEM_WOODEN_PICKAXE: Enchantability = 15; break;
+ case E_ITEM_WOODEN_SHOVEL: Enchantability = 15; break;
+ case E_ITEM_WOODEN_AXE: Enchantability = 15; break;
+ case E_ITEM_WOODEN_HOE: Enchantability = 15; break;
+
+ case E_ITEM_LEATHER_CAP: Enchantability = 15; break;
+ case E_ITEM_LEATHER_TUNIC: Enchantability = 15; break;
+ case E_ITEM_LEATHER_PANTS: Enchantability = 15; break;
+ case E_ITEM_LEATHER_BOOTS: Enchantability = 15; break;
+
+ case E_ITEM_STONE_SWORD: Enchantability = 5; break;
+ case E_ITEM_STONE_PICKAXE: Enchantability = 5; break;
+ case E_ITEM_STONE_SHOVEL: Enchantability = 5; break;
+ case E_ITEM_STONE_AXE: Enchantability = 5; break;
+ case E_ITEM_STONE_HOE: Enchantability = 5; break;
+
+ case E_ITEM_IRON_HELMET: Enchantability = 9; break;
+ case E_ITEM_IRON_CHESTPLATE: Enchantability = 9; break;
+ case E_ITEM_IRON_LEGGINGS: Enchantability = 9; break;
+ case E_ITEM_IRON_BOOTS: Enchantability = 9; break;
+
+ case E_ITEM_IRON_SWORD: Enchantability = 14; break;
+ case E_ITEM_IRON_PICKAXE: Enchantability = 14; break;
+ case E_ITEM_IRON_SHOVEL: Enchantability = 14; break;
+ case E_ITEM_IRON_AXE: Enchantability = 14; break;
+ case E_ITEM_IRON_HOE: Enchantability = 14; break;
+
+ case E_ITEM_CHAIN_HELMET: Enchantability = 12; break;
+ case E_ITEM_CHAIN_CHESTPLATE: Enchantability = 12; break;
+ case E_ITEM_CHAIN_LEGGINGS: Enchantability = 12; break;
+ case E_ITEM_CHAIN_BOOTS: Enchantability = 12; break;
+
+ case E_ITEM_DIAMOND_HELMET: Enchantability = 10; break;
+ case E_ITEM_DIAMOND_CHESTPLATE: Enchantability = 10; break;
+ case E_ITEM_DIAMOND_LEGGINGS: Enchantability = 10; break;
+ case E_ITEM_DIAMOND_BOOTS: Enchantability = 10; break;
+
+ case E_ITEM_DIAMOND_SWORD: Enchantability = 10; break;
+ case E_ITEM_DIAMOND_PICKAXE: Enchantability = 10; break;
+ case E_ITEM_DIAMOND_SHOVEL: Enchantability = 10; break;
+ case E_ITEM_DIAMOND_AXE: Enchantability = 10; break;
+ case E_ITEM_DIAMOND_HOE: Enchantability = 10; break;
+
+ case E_ITEM_GOLD_HELMET: Enchantability = 25; break;
+ case E_ITEM_GOLD_CHESTPLATE: Enchantability = 25; break;
+ case E_ITEM_GOLD_LEGGINGS: Enchantability = 25; break;
+ case E_ITEM_GOLD_BOOTS: Enchantability = 25; break;
+
+ case E_ITEM_GOLD_SWORD: Enchantability = 22; break;
+ case E_ITEM_GOLD_PICKAXE: Enchantability = 22; break;
+ case E_ITEM_GOLD_SHOVEL: Enchantability = 22; break;
+ case E_ITEM_GOLD_AXE: Enchantability = 22; break;
+ case E_ITEM_GOLD_HOE: Enchantability = 22; break;
+
+ case E_ITEM_FISHING_ROD: Enchantability = 1; break;
+ case E_ITEM_BOW: Enchantability = 1; break;
+ case E_ITEM_BOOK: Enchantability = 1; break;
+ }
+
+ return Enchantability;
+}
+
+
+
+
+
+bool cItem::EnchantByXPLevels(int a_NumXPLevels)
+{
+ if (!cItem::IsEnchantable(m_ItemType) && (m_ItemType != E_ITEM_BOOK))
+ {
+ return false;
+ }
+
+ int Enchantability = GetEnchantability();
+
+ cFastRandom Random;
+ int ModifiedEnchantmentLevel = a_NumXPLevels + (int)Random.NextFloat((float)Enchantability / 4) + (int)Random.NextFloat((float)Enchantability / 4) + 1;
+ float RandomBonus = 1.0F + (Random.NextFloat(1) + Random.NextFloat(1) - 1.0F) * 0.15F;
+ int FinalEnchantmentLevel = (int)(ModifiedEnchantmentLevel * RandomBonus + 0.5F);
+
+ cWeightedEnchantments enchantments;
+ cEnchantments::AddItemEnchantmentWeights(enchantments, m_ItemType, FinalEnchantmentLevel);
+
+ if (m_ItemType == E_ITEM_BOOK)
+ {
+ m_ItemType = E_ITEM_ENCHANTED_BOOK;
+ }
+
+ cEnchantments Enchantment1 = cEnchantments::GetRandomEnchantmentFromVector(enchantments);
+ m_Enchantments.AddFromString(Enchantment1.ToString());
+ cEnchantments::RemoveEnchantmentWeightFromVector(enchantments, Enchantment1);
+
+ // Checking for conflicting enchantments
+ cEnchantments::CheckEnchantmentConflictsFromVector(enchantments, Enchantment1);
+
+ float NewEnchantmentLevel = (float)a_NumXPLevels;
+
+ // Next Enchantment (Second)
+ NewEnchantmentLevel = NewEnchantmentLevel / 2;
+ float SecondEnchantmentChance = (NewEnchantmentLevel + 1) / 50 * 100;
+ if (enchantments.empty() || (Random.NextFloat(100) > SecondEnchantmentChance))
+ {
+ return true;
+ }
+
+ cEnchantments Enchantment2 = cEnchantments::GetRandomEnchantmentFromVector(enchantments);
+ m_Enchantments.AddFromString(Enchantment2.ToString());
+ cEnchantments::RemoveEnchantmentWeightFromVector(enchantments, Enchantment2);
+
+ // Checking for conflicting enchantments
+ cEnchantments::CheckEnchantmentConflictsFromVector(enchantments, Enchantment2);
+
+ // Next Enchantment (Third)
+ NewEnchantmentLevel = NewEnchantmentLevel / 2;
+ float ThirdEnchantmentChance = (NewEnchantmentLevel + 1) / 50 * 100;
+ if (enchantments.empty() || (Random.NextFloat(100) > ThirdEnchantmentChance))
+ {
+ return true;
+ }
+
+ cEnchantments Enchantment3 = cEnchantments::GetRandomEnchantmentFromVector(enchantments);
+ m_Enchantments.AddFromString(Enchantment3.ToString());
+ cEnchantments::RemoveEnchantmentWeightFromVector(enchantments, Enchantment3);
+
+ // Checking for conflicting enchantments
+ cEnchantments::CheckEnchantmentConflictsFromVector(enchantments, Enchantment3);
+
+ // Next Enchantment (Fourth)
+ NewEnchantmentLevel = NewEnchantmentLevel / 2;
+ float FourthEnchantmentChance = (NewEnchantmentLevel + 1) / 50 * 100;
+ if (enchantments.empty() || (Random.NextFloat(100) > FourthEnchantmentChance))
+ {
+ return true;
+ }
+ cEnchantments Enchantment4 = cEnchantments::GetRandomEnchantmentFromVector(enchantments);
+ m_Enchantments.AddFromString(Enchantment4.ToString());
+
+ return true;
+}
+
+
+
+
+
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cItems:
diff --git a/src/Item.h b/src/Item.h
index 910ecb382..00316c188 100644
--- a/src/Item.h
+++ b/src/Item.h
@@ -175,6 +175,13 @@ public:
/** Returns true if the specified item type is enchantable (as per 1.2.5 protocol requirements) */
static bool IsEnchantable(short a_ItemType); // tolua_export
+ /** Returns the enchantability of the item. When the item hasn't a enchantability, it will returns 0 */
+ int GetEnchantability(); // tolua_export
+
+ /** Enchants the item using the specified number of XP levels.
+ Returns true if item enchanted, false if not. */
+ bool EnchantByXPLevels(int a_NumXPLevels); // tolua_export
+
// tolua_begin
short m_ItemType;
diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp
index d63758b3d..248e88f5d 100644
--- a/src/Mobs/Monster.cpp
+++ b/src/Mobs/Monster.cpp
@@ -540,7 +540,7 @@ void cMonster::KilledBy(cEntity * a_Killer)
break;
}
}
- if (a_Killer != NULL)
+ if ((a_Killer != NULL) && (!IsBaby()))
{
m_World->SpawnExperienceOrb(GetPosX(), GetPosY(), GetPosZ(), Reward);
}
@@ -1003,7 +1003,8 @@ void cMonster::HandleDaylightBurning(cChunk & a_Chunk)
(a_Chunk.GetSkyLight(RelX, RelY, RelZ) == 15) && // In the daylight
(a_Chunk.GetBlock(RelX, RelY, RelZ) != E_BLOCK_SOULSAND) && // Not on soulsand
(GetWorld()->GetTimeOfDay() < (12000 + 1000)) && // It is nighttime
- !IsOnFire() // Not already burning
+ !IsOnFire() && // Not already burning
+ (GetWorld()->GetWeather() != eWeather_Rain) // Not raining
)
{
// Burn for 100 ticks, then decide again
diff --git a/src/Protocol/Protocol125.cpp b/src/Protocol/Protocol125.cpp
index b0ace7a7a..3282a827f 100644
--- a/src/Protocol/Protocol125.cpp
+++ b/src/Protocol/Protocol125.cpp
@@ -96,6 +96,7 @@ enum
PACKET_INVENTORY_WHOLE = 0x68,
PACKET_WINDOW_PROPERTY = 0x69,
PACKET_CREATIVE_INVENTORY_ACTION = 0x6B,
+ PACKET_ENCHANT_ITEM = 0x6C,
PACKET_UPDATE_SIGN = 0x82,
PACKET_ITEM_DATA = 0x83,
PACKET_PLAYER_LIST_ITEM = 0xC9,
@@ -1282,6 +1283,7 @@ int cProtocol125::ParsePacket(unsigned char a_PacketType)
case PACKET_SLOT_SELECTED: return ParseSlotSelected();
case PACKET_UPDATE_SIGN: return ParseUpdateSign();
case PACKET_USE_ENTITY: return ParseUseEntity();
+ case PACKET_ENCHANT_ITEM: return ParseEnchantItem();
case PACKET_WINDOW_CLICK: return ParseWindowClick();
case PACKET_WINDOW_CLOSE: return ParseWindowClose();
}
@@ -1643,6 +1645,20 @@ int cProtocol125::ParseUseEntity(void)
+int cProtocol125::ParseEnchantItem(void)
+{
+ HANDLE_PACKET_READ(ReadByte, Byte, WindowID);
+ HANDLE_PACKET_READ(ReadByte, Byte, Enchantment);
+
+ m_Client->HandleEnchantItem(WindowID, Enchantment);
+
+ return PARSE_OK;
+}
+
+
+
+
+
int cProtocol125::ParseWindowClick(void)
{
HANDLE_PACKET_READ(ReadChar, char, WindowID);
diff --git a/src/Protocol/Protocol125.h b/src/Protocol/Protocol125.h
index 16f31bd0e..89e64f386 100644
--- a/src/Protocol/Protocol125.h
+++ b/src/Protocol/Protocol125.h
@@ -143,6 +143,7 @@ protected:
virtual int ParseSlotSelected (void);
virtual int ParseUpdateSign (void);
virtual int ParseUseEntity (void);
+ virtual int ParseEnchantItem (void);
virtual int ParseWindowClick (void);
virtual int ParseWindowClose (void);
diff --git a/src/Protocol/Protocol16x.cpp b/src/Protocol/Protocol16x.cpp
index 35bc8665d..714bf5e46 100644
--- a/src/Protocol/Protocol16x.cpp
+++ b/src/Protocol/Protocol16x.cpp
@@ -216,6 +216,25 @@ int cProtocol161::ParseEntityAction(void)
+int cProtocol161::ParseLogin(void)
+{
+ // The login packet is sent by Forge clients only
+ // Only parse the packet, do no extra processing
+ // Note that the types and the names have been only guessed and are not verified at all!
+ HANDLE_PACKET_READ(ReadBEInt, int, Int1);
+ HANDLE_PACKET_READ(ReadBEUTF16String16, AString, String1);
+ HANDLE_PACKET_READ(ReadChar, char, Char1);
+ HANDLE_PACKET_READ(ReadChar, char, Char2);
+ HANDLE_PACKET_READ(ReadChar, char, Char3);
+ HANDLE_PACKET_READ(ReadByte, Byte, Byte1);
+ HANDLE_PACKET_READ(ReadByte, Byte, Byte2);
+ return PARSE_OK;
+}
+
+
+
+
+
int cProtocol161::ParsePlayerAbilities(void)
{
HANDLE_PACKET_READ(ReadByte, Byte, Flags);
diff --git a/src/Protocol/Protocol16x.h b/src/Protocol/Protocol16x.h
index ae1388649..8eedce8d5 100644
--- a/src/Protocol/Protocol16x.h
+++ b/src/Protocol/Protocol16x.h
@@ -46,6 +46,7 @@ protected:
virtual void SendWindowOpen (const cWindow & a_Window) override;
virtual int ParseEntityAction (void) override;
+ virtual int ParseLogin (void) override;
virtual int ParsePlayerAbilities(void) override;
// New packets:
diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp
index ec9a9b4c5..e57b551cb 100644
--- a/src/Protocol/Protocol17x.cpp
+++ b/src/Protocol/Protocol17x.cpp
@@ -1587,6 +1587,7 @@ bool cProtocol172::HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType)
case 0x0e: HandlePacketWindowClick (a_ByteBuffer); return true;
case 0x0f: // Confirm transaction - not used in MCS
case 0x10: HandlePacketCreativeInventoryAction(a_ByteBuffer); return true;
+ case 0x11: HandlePacketEnchantItem (a_ByteBuffer); return true;
case 0x12: HandlePacketUpdateSign (a_ByteBuffer); return true;
case 0x13: HandlePacketPlayerAbilities (a_ByteBuffer); return true;
case 0x14: HandlePacketTabComplete (a_ByteBuffer); return true;
@@ -2053,6 +2054,18 @@ void cProtocol172::HandlePacketUseEntity(cByteBuffer & a_ByteBuffer)
+void cProtocol172::HandlePacketEnchantItem(cByteBuffer & a_ByteBuffer)
+{
+ HANDLE_READ(a_ByteBuffer, ReadByte, Byte, WindowID);
+ HANDLE_READ(a_ByteBuffer, ReadByte, Byte, Enchantment);
+
+ m_Client->HandleEnchantItem(WindowID, Enchantment);
+}
+
+
+
+
+
void cProtocol172::HandlePacketWindowClick(cByteBuffer & a_ByteBuffer)
{
HANDLE_READ(a_ByteBuffer, ReadChar, char, WindowID);
diff --git a/src/Protocol/Protocol17x.h b/src/Protocol/Protocol17x.h
index 5cafc4722..6a3e81eff 100644
--- a/src/Protocol/Protocol17x.h
+++ b/src/Protocol/Protocol17x.h
@@ -280,6 +280,7 @@ protected:
void HandlePacketTabComplete (cByteBuffer & a_ByteBuffer);
void HandlePacketUpdateSign (cByteBuffer & a_ByteBuffer);
void HandlePacketUseEntity (cByteBuffer & a_ByteBuffer);
+ void HandlePacketEnchantItem (cByteBuffer & a_ByteBuffer);
void HandlePacketWindowClick (cByteBuffer & a_ByteBuffer);
void HandlePacketWindowClose (cByteBuffer & a_ByteBuffer);
diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp
index 419d919bd..2d58388b1 100644
--- a/src/UI/SlotArea.cpp
+++ b/src/UI/SlotArea.cpp
@@ -13,6 +13,8 @@
#include "Window.h"
#include "../CraftingRecipes.h"
#include "../Root.h"
+#include "../FastRandom.h"
+#include "../BlockArea.h"
@@ -145,6 +147,7 @@ void cSlotArea::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickA
FreeSlots = 0;
}
int Filling = (FreeSlots > DraggingItem.m_ItemCount) ? DraggingItem.m_ItemCount : FreeSlots;
+
Slot.m_ItemCount += (char)Filling;
DraggingItem.m_ItemCount -= (char)Filling;
if (DraggingItem.m_ItemCount <= 0)
@@ -167,7 +170,6 @@ void cSlotArea::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickA
{
m_ParentWindow.BroadcastWholeWindow();
}
-
}
@@ -594,6 +596,307 @@ cCraftingRecipe & cSlotAreaCrafting::GetRecipeForPlayer(cPlayer & a_Player)
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cSlotAreaEnchanting:
+
+cSlotAreaEnchanting::cSlotAreaEnchanting(cEnchantingWindow & a_ParentWindow) :
+ cSlotAreaTemporary(1, a_ParentWindow)
+{
+ a_ParentWindow.m_SlotArea = this;
+}
+
+
+
+
+
+void cSlotAreaEnchanting::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem)
+{
+ ASSERT((a_SlotNum >= 0) && (a_SlotNum < GetNumSlots()));
+
+ bool bAsync = false;
+ if (GetSlot(a_SlotNum, a_Player) == NULL)
+ {
+ LOGWARNING("GetSlot(%d) returned NULL! Ignoring click", a_SlotNum);
+ return;
+ }
+
+ switch (a_ClickAction)
+ {
+ case caShiftLeftClick:
+ case caShiftRightClick:
+ {
+ ShiftClicked(a_Player, a_SlotNum, a_ClickedItem);
+ return;
+ }
+
+ case caDblClick:
+ {
+ DblClicked(a_Player, a_SlotNum);
+ return;
+ }
+ default:
+ {
+ break;
+ }
+ }
+
+ cItem Slot(*GetSlot(a_SlotNum, a_Player));
+ if (!Slot.IsSameType(a_ClickedItem))
+ {
+ LOGWARNING("*** Window lost sync at item %d in SlotArea with %d items ***", a_SlotNum, m_NumSlots);
+ LOGWARNING("My item: %s", ItemToFullString(Slot).c_str());
+ LOGWARNING("Their item: %s", ItemToFullString(a_ClickedItem).c_str());
+ bAsync = true;
+ }
+ cItem & DraggingItem = a_Player.GetDraggingItem();
+ switch (a_ClickAction)
+ {
+ case caRightClick:
+ {
+ // Right-clicked
+ if (DraggingItem.IsEmpty())
+ {
+ DraggingItem = Slot.CopyOne();
+ Slot.Empty();
+ break;
+ }
+
+ if (Slot.IsEmpty())
+ {
+ Slot = DraggingItem.CopyOne();
+ DraggingItem.m_ItemCount -= 1;
+ if (DraggingItem.m_ItemCount <= 0)
+ {
+ DraggingItem.Empty();
+ }
+ }
+ else if ((!DraggingItem.IsEqual(Slot)) && (DraggingItem.m_ItemCount == 1))
+ {
+ // Swap contents
+ cItem tmp(DraggingItem);
+ DraggingItem = Slot;
+ Slot = tmp;
+ }
+ break;
+ }
+
+ case caLeftClick:
+ {
+ // Left-clicked
+ if (DraggingItem.IsEmpty())
+ {
+ DraggingItem = Slot.CopyOne();
+ Slot.Empty();
+ break;
+ }
+
+ if (DraggingItem.IsEqual(Slot))
+ {
+ // Do nothing
+ break;
+ }
+
+ if (!Slot.IsEmpty())
+ {
+ if (DraggingItem.m_ItemCount == 1)
+ {
+ // Swap contents
+ cItem tmp(DraggingItem);
+ DraggingItem = Slot;
+ Slot = tmp;
+ }
+ }
+ else
+ {
+ Slot = DraggingItem.CopyOne();
+ DraggingItem.m_ItemCount -= 1;
+ if (DraggingItem.m_ItemCount <= 0)
+ {
+ DraggingItem.Empty();
+ }
+ }
+ break;
+ }
+ default:
+ {
+ LOGWARNING("SlotArea: Unhandled click action: %d (%s)", a_ClickAction, ClickActionToString(a_ClickAction));
+ m_ParentWindow.BroadcastWholeWindow();
+ return;
+ }
+ } // switch (a_ClickAction
+
+ SetSlot(a_SlotNum, a_Player, Slot);
+ if (bAsync)
+ {
+ m_ParentWindow.BroadcastWholeWindow();
+ }
+ UpdateResult(a_Player);
+}
+
+
+
+
+
+void cSlotAreaEnchanting::DblClicked(cPlayer & a_Player, int a_SlotNum)
+{
+ cItem & Dragging = a_Player.GetDraggingItem();
+ if ((!Dragging.IsEmpty()) || (a_SlotNum != 0))
+ {
+ return;
+ }
+
+ cItem Item = *GetSlot(0, a_Player);
+ if (!m_ParentWindow.CollectItemsToHand(Item, *this, a_Player, false))
+ {
+ m_ParentWindow.CollectItemsToHand(Item, *this, a_Player, true);
+ }
+}
+
+
+
+
+
+void cSlotAreaEnchanting::DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_Apply, bool a_KeepEmptySlots)
+{
+ const cItem * Slot = GetSlot(0, a_Player);
+ if (!Slot->IsEmpty())
+ {
+ return;
+ }
+
+ if (a_Apply)
+ {
+ SetSlot(0, a_Player, a_ItemStack.CopyOne());
+ }
+ a_ItemStack.m_ItemCount -= 1;
+ if (a_ItemStack.m_ItemCount <= 0)
+ {
+ a_ItemStack.Empty();
+ }
+
+ UpdateResult(a_Player);
+}
+
+
+
+
+
+void cSlotAreaEnchanting::OnPlayerRemoved(cPlayer & a_Player)
+{
+ // Toss the item in the enchanting slot
+ TossItems(a_Player, 0, 1);
+
+ super::OnPlayerRemoved(a_Player);
+}
+
+
+
+
+
+void cSlotAreaEnchanting::UpdateResult(cPlayer & a_Player)
+{
+ cItem Item = *GetSlot(0, a_Player);
+
+ if (Item.IsEmpty() || !Item.m_Enchantments.IsEmpty())
+ {
+ m_ParentWindow.SetProperty(0, 0, a_Player);
+ m_ParentWindow.SetProperty(1, 0, a_Player);
+ m_ParentWindow.SetProperty(2, 0, a_Player);
+ }
+ else if (cItem::IsEnchantable(Item.m_ItemType) || Item.m_ItemType == E_ITEM_BOOK)
+ {
+ int Bookshelves = std::min(GetBookshelvesCount(a_Player.GetWorld()), 15);
+
+ cFastRandom Random;
+ int base = (Random.GenerateRandomInteger(1, 8) + (int)floor((float)Bookshelves / 2) + Random.GenerateRandomInteger(0, Bookshelves));
+ int topSlot = std::max(base / 3, 1);
+ int middleSlot = (base * 2) / 3 + 1;
+ int bottomSlot = std::max(base, Bookshelves * 2);
+
+ m_ParentWindow.SetProperty(0, topSlot, a_Player);
+ m_ParentWindow.SetProperty(1, middleSlot, a_Player);
+ m_ParentWindow.SetProperty(2, bottomSlot, a_Player);
+ }
+ else
+ {
+ m_ParentWindow.SetProperty(0, 0, a_Player);
+ m_ParentWindow.SetProperty(1, 0, a_Player);
+ m_ParentWindow.SetProperty(2, 0, a_Player);
+ }
+}
+
+
+
+
+
+int cSlotAreaEnchanting::GetBookshelvesCount(cWorld * a_World)
+{
+ int PosX, PosY, PosZ;
+ ((cEnchantingWindow*)&m_ParentWindow)->GetBlockPos(PosX, PosY, PosZ);
+
+ int Bookshelves = 0;
+ cBlockArea Area;
+ Area.Read(a_World, PosX - 2, PosX + 2, PosY, PosY + 1, PosZ - 2, PosZ + 2);
+
+ static const struct
+ {
+ int m_BookX, m_BookY, m_BookZ; // Coords to check for bookcases
+ int m_AirX, m_AirY, m_AirZ; // Coords to check for air; if not air, the bookcase won't be counted
+ } CheckCoords[] =
+ {
+ { 0, 0, 0, 1, 0, 1 }, // Bookcase at {0, 0, 0}, air at {1, 0, 1}
+ { 0, 0, 1, 1, 0, 1 }, // Bookcase at {0, 0, 1}, air at {1, 0, 1}
+ { 0, 0, 2, 1, 0, 2 }, // Bookcase at {0, 0, 2}, air at {1, 0, 2}
+ { 0, 0, 3, 1, 0, 3 }, // Bookcase at {0, 0, 3}, air at {1, 0, 3}
+ { 0, 0, 4, 1, 0, 3 }, // Bookcase at {0, 0, 4}, air at {1, 0, 3}
+ { 1, 0, 4, 1, 0, 3 }, // Bookcase at {1, 0, 4}, air at {1, 0, 3}
+ { 2, 0, 4, 2, 0, 3 }, // Bookcase at {2, 0, 4}, air at {2, 0, 3}
+ { 3, 0, 4, 3, 0, 3 }, // Bookcase at {3, 0, 4}, air at {3, 0, 3}
+ { 4, 0, 4, 3, 0, 3 }, // Bookcase at {4, 0, 4}, air at {3, 0, 3}
+ { 4, 0, 3, 3, 0, 3 }, // Bookcase at {4, 0, 3}, air at {3, 0, 3}
+ { 4, 0, 2, 3, 0, 2 }, // Bookcase at {4, 0, 2}, air at {3, 0, 2}
+ { 4, 0, 1, 3, 0, 1 }, // Bookcase at {4, 0, 1}, air at {3, 0, 1}
+ { 4, 0, 0, 3, 0, 1 }, // Bookcase at {4, 0, 0}, air at {3, 0, 1}
+ { 3, 0, 0, 3, 0, 1 }, // Bookcase at {3, 0, 0}, air at {3, 0, 1}
+ { 2, 0, 0, 2, 0, 1 }, // Bookcase at {2, 0, 0}, air at {2, 0, 1}
+ { 1, 0, 0, 1, 0, 1 }, // Bookcase at {1, 0, 0}, air at {1, 0, 1}
+
+ { 0, 1, 0, 1, 1, 1 }, // Bookcase at {0, 1, 0}, air at {1, 1, 1}
+ { 0, 1, 1, 1, 1, 1 }, // Bookcase at {0, 1, 1}, air at {1, 1, 1}
+ { 0, 1, 2, 1, 1, 2 }, // Bookcase at {0, 1, 2}, air at {1, 1, 2}
+ { 0, 1, 3, 1, 1, 3 }, // Bookcase at {0, 1, 3}, air at {1, 1, 3}
+ { 0, 1, 4, 1, 1, 3 }, // Bookcase at {0, 1, 4}, air at {1, 1, 3}
+ { 1, 1, 4, 1, 1, 3 }, // Bookcase at {1, 1, 4}, air at {1, 1, 3}
+ { 2, 1, 4, 2, 1, 3 }, // Bookcase at {2, 1, 4}, air at {2, 1, 3}
+ { 3, 1, 4, 3, 1, 3 }, // Bookcase at {3, 1, 4}, air at {3, 1, 3}
+ { 4, 1, 4, 3, 1, 3 }, // Bookcase at {4, 1, 4}, air at {3, 1, 3}
+ { 4, 1, 3, 3, 1, 3 }, // Bookcase at {4, 1, 3}, air at {3, 1, 3}
+ { 4, 1, 2, 3, 1, 2 }, // Bookcase at {4, 1, 2}, air at {3, 1, 2}
+ { 4, 1, 1, 3, 1, 1 }, // Bookcase at {4, 1, 1}, air at {3, 1, 1}
+ { 4, 1, 0, 3, 1, 1 }, // Bookcase at {4, 1, 0}, air at {3, 1, 1}
+ { 3, 1, 0, 3, 1, 1 }, // Bookcase at {3, 1, 0}, air at {3, 1, 1}
+ { 2, 1, 0, 2, 1, 1 }, // Bookcase at {2, 1, 0}, air at {2, 1, 1}
+ { 1, 1, 0, 1, 1, 1 }, // Bookcase at {1, 1, 0}, air at {1, 1, 1}
+ };
+
+ for (size_t i = 0; i < ARRAYCOUNT(CheckCoords); i++)
+ {
+ if (
+ (Area.GetRelBlockType(CheckCoords[i].m_AirX, CheckCoords[i].m_AirY, CheckCoords[i].m_AirZ) == E_BLOCK_AIR) && // There's air in the checkspot
+ (Area.GetRelBlockType(CheckCoords[i].m_BookX, CheckCoords[i].m_BookY, CheckCoords[i].m_BookZ) == E_BLOCK_BOOKCASE) // There's bookcase in the wanted place
+ )
+ {
+ Bookshelves++;
+ }
+ } // for i - CheckCoords
+
+ return Bookshelves;
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cSlotAreaEnderChest:
cSlotAreaEnderChest::cSlotAreaEnderChest(cEnderChestEntity * a_EnderChest, cWindow & a_ParentWindow) :
diff --git a/src/UI/SlotArea.h b/src/UI/SlotArea.h
index 25b367cff..bab1098bb 100644
--- a/src/UI/SlotArea.h
+++ b/src/UI/SlotArea.h
@@ -19,6 +19,8 @@ class cDropSpenserEntity;
class cEnderChestEntity;
class cFurnaceEntity;
class cCraftingRecipe;
+class cEnchantingWindow;
+class cWorld;
@@ -66,7 +68,7 @@ public:
/// If a_CollectFullStacks is false, slots with full stacks are skipped while collecting.
/// Returns true if full stack has been collected in a_Dragging, false if there's space remaining to fill.
virtual bool CollectItemsToHand(cItem & a_Dragging, cPlayer & a_Player, bool a_CollectFullStacks);
-
+
protected:
int m_NumSlots;
cWindow & m_ParentWindow;
@@ -252,6 +254,34 @@ protected:
+class cSlotAreaEnchanting :
+ public cSlotAreaTemporary
+{
+ typedef cSlotAreaTemporary super;
+
+public:
+ cSlotAreaEnchanting(cEnchantingWindow & a_ParentWindow);
+
+ // cSlotArea overrides:
+ virtual void Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem) override;
+ virtual void DblClicked(cPlayer & a_Player, int a_SlotNum) override;
+ virtual void DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots) override;
+
+ // cSlotAreaTemporary overrides:
+ virtual void OnPlayerRemoved(cPlayer & a_Player) override;
+
+ /* Get the count of bookshelves who stand in the near of the enchanting table */
+ int GetBookshelvesCount(cWorld * a_World);
+
+protected:
+ /** Handles a click in the item slot. */
+ void UpdateResult(cPlayer & a_Player);
+};
+
+
+
+
+
class cSlotAreaChest :
public cSlotArea
{
diff --git a/src/UI/Window.cpp b/src/UI/Window.cpp
index aae7b99a3..0a78578fc 100644
--- a/src/UI/Window.cpp
+++ b/src/UI/Window.cpp
@@ -805,6 +805,66 @@ cCraftingWindow::cCraftingWindow(int a_BlockX, int a_BlockY, int a_BlockZ) :
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cEnchantingWindow:
+
+cEnchantingWindow::cEnchantingWindow(int a_BlockX, int a_BlockY, int a_BlockZ) :
+ cWindow(wtEnchantment, "Enchant"),
+ m_BlockX(a_BlockX),
+ m_BlockY(a_BlockY),
+ m_BlockZ(a_BlockZ)
+{
+ m_SlotAreas.push_back(new cSlotAreaEnchanting(*this));
+ m_SlotAreas.push_back(new cSlotAreaInventory(*this));
+ m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
+}
+
+
+
+
+
+void cEnchantingWindow::SetProperty(int a_Property, int a_Value)
+{
+ m_PropertyValue[a_Property] = a_Value;
+
+ super::SetProperty(a_Property, a_Value);
+}
+
+
+
+
+
+void cEnchantingWindow::SetProperty(int a_Property, int a_Value, cPlayer & a_Player)
+{
+ m_PropertyValue[a_Property] = a_Value;
+
+ super::SetProperty(a_Property, a_Value, a_Player);
+}
+
+
+
+
+
+int cEnchantingWindow::GetPropertyValue(int a_Property)
+{
+ return m_PropertyValue[a_Property];
+}
+
+
+
+
+
+void cEnchantingWindow::GetBlockPos(int & a_PosX, int & a_PosY, int & a_PosZ)
+{
+ a_PosX = m_BlockX;
+ a_PosY = m_BlockY;
+ a_PosZ = m_BlockZ;
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cChestWindow:
cChestWindow::cChestWindow(cChestEntity * a_Chest) :
diff --git a/src/UI/Window.h b/src/UI/Window.h
index 030182888..1ca67bfd8 100644
--- a/src/UI/Window.h
+++ b/src/UI/Window.h
@@ -136,11 +136,11 @@ public:
void SetWindowTitle(const AString & a_WindowTitle ) { m_WindowTitle = a_WindowTitle; }
/// Sends the UpdateWindowProperty (0x69) packet to all clients of the window
- void SetProperty(int a_Property, int a_Value);
+ virtual void SetProperty(int a_Property, int a_Value);
/// Sends the UpdateWindowPropert(0x69) packet to the specified player
- void SetProperty(int a_Property, int a_Value, cPlayer & a_Player);
-
+ virtual void SetProperty(int a_Property, int a_Value, cPlayer & a_Player);
+
// tolua_end
void OwnerDestroyed(void);
@@ -165,7 +165,7 @@ public:
/// Used by cSlotAreas to send individual slots to clients, a_RelativeSlotNum is the slot number relative to a_SlotArea
void SendSlot(cPlayer & a_Player, cSlotArea * a_SlotArea, int a_RelativeSlotNum);
-
+
protected:
cSlotAreas m_SlotAreas;
@@ -231,6 +231,32 @@ public:
+class cEnchantingWindow :
+ public cWindow
+{
+ typedef cWindow super;
+public:
+ cEnchantingWindow(int a_BlockX, int a_BlockY, int a_BlockZ);
+ virtual void SetProperty(int a_Property, int a_Value, cPlayer & a_Player) override;
+ virtual void SetProperty(int a_Property, int a_Value) override;
+
+ /** Return the Value of a Property */
+ int GetPropertyValue(int a_Property);
+
+ /** Set the Position Values to the Position of the Enchantment Table */
+ void GetBlockPos(int & a_PosX, int & a_PosY, int & a_PosZ);
+
+ cSlotArea * m_SlotArea;
+
+protected:
+ int m_PropertyValue[3];
+ int m_BlockX, m_BlockY, m_BlockZ;
+};
+
+
+
+
+
class cFurnaceWindow :
public cWindow
{
diff --git a/src/World.cpp b/src/World.cpp
index 2dc407f7b..25ac9b021 100644
--- a/src/World.cpp
+++ b/src/World.cpp
@@ -1691,6 +1691,11 @@ int cWorld::SpawnFallingBlock(int a_X, int a_Y, int a_Z, BLOCKTYPE BlockType, NI
int cWorld::SpawnExperienceOrb(double a_X, double a_Y, double a_Z, int a_Reward)
{
+ if (a_Reward < 1)
+ {
+ return -1;
+ }
+
cExpOrb * ExpOrb = new cExpOrb(a_X, a_Y, a_Z, a_Reward);
ExpOrb->Initialize(this);
return ExpOrb->GetUniqueID();