diff options
-rw-r--r-- | Server/Plugins/APIDump/APIDesc.lua | 84 | ||||
-rw-r--r-- | Server/Plugins/APIDump/Classes/Geometry.lua | 55 | ||||
-rw-r--r-- | src/Defines.h | 8 | ||||
-rw-r--r-- | src/Vector3.h | 10 |
4 files changed, 129 insertions, 28 deletions
diff --git a/Server/Plugins/APIDump/APIDesc.lua b/Server/Plugins/APIDump/APIDesc.lua index fe2af77e6..80023274f 100644 --- a/Server/Plugins/APIDump/APIDesc.lua +++ b/Server/Plugins/APIDump/APIDesc.lua @@ -13214,46 +13214,74 @@ end { AddFaceDirection = { - Params = { + Params = { - Name = "BlockX", - Type = "number", - }, - { - Name = "BlockY", - Type = "number", - }, - { - Name = "BlockZ", - Type = "number", - }, - { - Name = "BlockFace", - Type = "eBlockFace", + { + Name = "BlockX", + Type = "number", + }, + { + Name = "BlockY", + Type = "number", + }, + { + Name = "BlockZ", + Type = "number", + }, + { + Name = "BlockFace", + Type = "eBlockFace", + }, + { + Name = "IsInverse", + Type = "boolean", + IsOptional = true, + }, }, + Returns = { - Name = "IsInverse", - Type = "boolean", - IsOptional = true, + { + Name = "BlockX", + Type = "number", + }, + { + Name = "BlockY", + Type = "number", + }, + { + Name = "BlockZ", + Type = "number", + }, }, + Notes = "Returns the coords of a block adjacent to the specified block through the specified {{Globals#BlockFaces|face}}", }, - Returns = { + Params = { - Name = "BlockX", - Type = "number", - }, - { - Name = "BlockY", - Type = "number", + { + Name = "BlockPos", + Type = "Vector3i", + }, + { + Name = "BlockFace", + Type = "eBlockFace", + }, + { + Name = "IsInverse", + Type = "boolean", + IsOptional = true, + }, }, + Returns = { - Name = "BlockZ", - Type = "number", + { + Name = "BlockPos", + Type = "Vector3i", + }, }, + Notes = "Returns the coords of a block adjacent to the specified block through the specified {{Globals#BlockFaces|face}}", }, - Notes = "Returns the coords of a block adjacent to the specified block through the specified {{Globals#BlockFaces|face}}", }, Base64Decode = { diff --git a/Server/Plugins/APIDump/Classes/Geometry.lua b/Server/Plugins/APIDump/Classes/Geometry.lua index 6a284feda..475cab2f2 100644 --- a/Server/Plugins/APIDump/Classes/Geometry.lua +++ b/Server/Plugins/APIDump/Classes/Geometry.lua @@ -542,6 +542,11 @@ return }, }, }, + + + + + cCuboid = { Desc = [[ @@ -911,6 +916,11 @@ return }, }, }, + + + + + cLineBlockTracer = { Desc = [[ @@ -1118,6 +1128,11 @@ end }, }, }, + + + + + Vector3d = { Desc = [[ @@ -1208,6 +1223,16 @@ end }, Notes = "Returns a copy of the vector, moved by the specified offset on the Z axis", }, + Ceil = + { + Returns = + { + { + Type = "Vector3i", + }, + }, + Notes = "Returns a new {{Vector3i}} object with coords set to math.ceil of this vector's coords.", + }, Clamp = { Params = @@ -1683,6 +1708,11 @@ end }, }, }, + + + + + Vector3f = { Desc = [[ @@ -1773,6 +1803,16 @@ end }, Notes = "Returns a copy of the vector, moved by the specified offset on the Z axis", }, + Ceil = + { + Returns = + { + { + Type = "Vector3i", + }, + }, + Notes = "Returns a new {{Vector3i}} object with coords set to math.ceil of this vector's coords.", + }, Clamp = { Params = @@ -2280,6 +2320,11 @@ end }, }, }, + + + + + Vector3i = { Desc = [[ @@ -2370,6 +2415,16 @@ end }, Notes = "Returns a copy of the vector, moved by the specified offset on the Z axis", }, + Ceil = + { + Returns = + { + { + Type = "Vector3i", + }, + }, + Notes = "Returns a new {{Vector3i}} object with coords set to math.ceil of this vector's coords. Normally not too useful with integer-only vectors, but still included for API completeness.", + }, Clamp = { Params = diff --git a/src/Defines.h b/src/Defines.h index b7fd570b4..42978e740 100644 --- a/src/Defines.h +++ b/src/Defines.h @@ -425,6 +425,14 @@ extern eDamageType StringToDamageType(const AString & a_DamageString); If a_Inverse is true, the opposite direction is used instead. */ void AddFaceDirection(int & a_BlockX, int & a_BlockY, int & a_BlockZ, eBlockFace a_BlockFace, bool a_bInverse = false); +/** Returns the coords of a block that is neighboring the specified position through its specified face. +If a_IsInverse is true, the opposite direction is used instead. */ +inline Vector3i AddFaceDirection(Vector3i a_Pos, eBlockFace a_BlockFace, bool a_bInverse = false) +{ + AddFaceDirection(a_Pos.x, a_Pos.y, a_Pos.z, a_BlockFace, a_bInverse); + return a_Pos; +} + // tolua_end diff --git a/src/Vector3.h b/src/Vector3.h index 1847baf5b..b3d54514b 100644 --- a/src/Vector3.h +++ b/src/Vector3.h @@ -178,6 +178,16 @@ public: ); } + /** Returns a new Vector3i with coords set to std::ceil() of this vector's coords. */ + inline Vector3<int> Ceil() const + { + return Vector3<int>( + CeilC(x), + CeilC(y), + CeilC(z) + ); + } + // tolua_end inline bool operator != (const Vector3<T> & a_Rhs) const |