diff options
-rw-r--r-- | Tools/MCADefrag/Globals.h | 1 | ||||
-rw-r--r-- | src/Server.cpp | 8 | ||||
-rw-r--r-- | src/Simulator/IncrementalRedstoneSimulator.cpp | 10 | ||||
-rw-r--r-- | src/UI/Window.cpp | 1 |
4 files changed, 17 insertions, 3 deletions
diff --git a/Tools/MCADefrag/Globals.h b/Tools/MCADefrag/Globals.h index f70a90d17..6593187e6 100644 --- a/Tools/MCADefrag/Globals.h +++ b/Tools/MCADefrag/Globals.h @@ -240,6 +240,7 @@ template <typename Type> class cItemCallback public: /// Called for each item in the internal list; return true to stop the loop, or false to continue enumerating virtual bool Item(Type * a_Type) = 0; + virtual ~cItemCallback() {}; } ; diff --git a/src/Server.cpp b/src/Server.cpp index aa731cdd2..66bccd680 100644 --- a/src/Server.cpp +++ b/src/Server.cpp @@ -107,10 +107,16 @@ void cServer::cTickThread::Execute(void) cServer::cServer(void) : m_ListenThreadIPv4(*this, cSocket::IPv4, "Client IPv4"), m_ListenThreadIPv6(*this, cSocket::IPv6, "Client IPv6"), + m_PlayerCount(0), + m_PlayerCountDiff(0), + m_ClientViewDistance(0), m_bIsConnected(false), m_bRestarting(false), m_RCONServer(*this), - m_TickThread(*this) + m_MaxPlayers(0), + m_bIsHardcore(false), + m_TickThread(*this), + m_ShouldAuthenticate(false) { } diff --git a/src/Simulator/IncrementalRedstoneSimulator.cpp b/src/Simulator/IncrementalRedstoneSimulator.cpp index 51a7c2886..f4355b33b 100644 --- a/src/Simulator/IncrementalRedstoneSimulator.cpp +++ b/src/Simulator/IncrementalRedstoneSimulator.cpp @@ -17,8 +17,14 @@ -cIncrementalRedstoneSimulator::cIncrementalRedstoneSimulator(cWorld & a_World) - : super(a_World) +cIncrementalRedstoneSimulator::cIncrementalRedstoneSimulator(cWorld & a_World) : + super(a_World), + m_RedstoneSimulatorChunkData(), + m_PoweredBlocks(), + m_LinkedPoweredBlocks(), + m_SimulatedPlayerToggleableBlocks(), + m_RepeatersDelayList(), + m_Chunk() { } diff --git a/src/UI/Window.cpp b/src/UI/Window.cpp index 46885390b..98a9a0cec 100644 --- a/src/UI/Window.cpp +++ b/src/UI/Window.cpp @@ -854,6 +854,7 @@ void cAnvilWindow::GetBlockPos(int & a_PosX, int & a_PosY, int & a_PosZ) cEnchantingWindow::cEnchantingWindow(int a_BlockX, int a_BlockY, int a_BlockZ) : cWindow(wtEnchantment, "Enchant"), + m_SlotArea(), m_BlockX(a_BlockX), m_BlockY(a_BlockY), m_BlockZ(a_BlockZ) |