diff options
-rw-r--r-- | lib/tolua++/src/bin/basic_lua.h | 139 | ||||
-rw-r--r-- | lib/tolua++/src/bin/declaration_lua.h | 2 | ||||
-rw-r--r-- | src/World.h | 10 |
3 files changed, 79 insertions, 72 deletions
diff --git a/lib/tolua++/src/bin/basic_lua.h b/lib/tolua++/src/bin/basic_lua.h index effd79ee9..913ebeef8 100644 --- a/lib/tolua++/src/bin/basic_lua.h +++ b/lib/tolua++/src/bin/basic_lua.h @@ -688,73 +688,80 @@ static const unsigned char lua_basic_lua[] = { 0x74, 0x70, 0x75, 0x74, 0x5f, 0x65, 0x72, 0x72, 0x6f, 0x72, 0x5f, 0x68, 0x6f, 0x6f, 0x6b, 0x28, 0x2e, 0x2e, 0x2e, 0x29, 0x0a, 0x09, 0x72, 0x65, 0x74, 0x75, 0x72, 0x6e, 0x20, 0x73, 0x74, 0x72, 0x69, 0x6e, 0x67, 0x2e, - 0x66, 0x6f, 0x72, 0x6d, 0x61, 0x74, 0x28, 0x2e, 0x2e, 0x2e, 0x29, 0x0a, - 0x65, 0x6e, 0x64, 0x0a, 0x0a, 0x2d, 0x2d, 0x20, 0x63, 0x75, 0x73, 0x74, - 0x6f, 0x6d, 0x20, 0x70, 0x75, 0x73, 0x68, 0x65, 0x72, 0x73, 0x0a, 0x0a, - 0x5f, 0x70, 0x75, 0x73, 0x68, 0x5f, 0x66, 0x75, 0x6e, 0x63, 0x74, 0x69, - 0x6f, 0x6e, 0x73, 0x20, 0x3d, 0x20, 0x7b, 0x7d, 0x0a, 0x5f, 0x69, 0x73, + 0x66, 0x6f, 0x72, 0x6d, 0x61, 0x74, 0x28, 0x2e, 0x2e, 0x2e, 0x29, 0x20, + 0x20, 0x2d, 0x2d, 0x20, 0x4e, 0x6f, 0x74, 0x65, 0x20, 0x74, 0x68, 0x61, + 0x74, 0x20, 0x74, 0x68, 0x69, 0x73, 0x20, 0x6c, 0x69, 0x6e, 0x65, 0x20, + 0x6d, 0x75, 0x73, 0x74, 0x20, 0x6e, 0x6f, 0x74, 0x20, 0x65, 0x6e, 0x64, + 0x20, 0x69, 0x6e, 0x20, 0x74, 0x68, 0x65, 0x20, 0x74, 0x72, 0x69, 0x70, + 0x6c, 0x65, 0x2d, 0x64, 0x6f, 0x74, 0x2d, 0x70, 0x61, 0x72, 0x65, 0x6e, + 0x74, 0x68, 0x65, 0x73, 0x69, 0x73, 0x20, 0x64, 0x75, 0x65, 0x20, 0x74, + 0x6f, 0x20, 0x70, 0x72, 0x65, 0x2d, 0x70, 0x61, 0x72, 0x73, 0x69, 0x6e, + 0x67, 0x0a, 0x65, 0x6e, 0x64, 0x0a, 0x0a, 0x2d, 0x2d, 0x20, 0x63, 0x75, + 0x73, 0x74, 0x6f, 0x6d, 0x20, 0x70, 0x75, 0x73, 0x68, 0x65, 0x72, 0x73, + 0x0a, 0x0a, 0x5f, 0x70, 0x75, 0x73, 0x68, 0x5f, 0x66, 0x75, 0x6e, 0x63, + 0x74, 0x69, 0x6f, 0x6e, 0x73, 0x20, 0x3d, 0x20, 0x7b, 0x7d, 0x0a, 0x5f, + 0x69, 0x73, 0x5f, 0x66, 0x75, 0x6e, 0x63, 0x74, 0x69, 0x6f, 0x6e, 0x73, + 0x20, 0x3d, 0x20, 0x7b, 0x7d, 0x0a, 0x5f, 0x65, 0x6e, 0x75, 0x6d, 0x73, + 0x20, 0x3d, 0x20, 0x7b, 0x7d, 0x0a, 0x5f, 0x74, 0x6f, 0x5f, 0x66, 0x75, + 0x6e, 0x63, 0x74, 0x69, 0x6f, 0x6e, 0x73, 0x20, 0x3d, 0x20, 0x7b, 0x7d, + 0x0a, 0x0a, 0x5f, 0x62, 0x61, 0x73, 0x65, 0x5f, 0x70, 0x75, 0x73, 0x68, 0x5f, 0x66, 0x75, 0x6e, 0x63, 0x74, 0x69, 0x6f, 0x6e, 0x73, 0x20, 0x3d, - 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0x73, 0x2c, 0x22, 0x28, 0x25, 0x62, 0x5c, 0x5b, 0x5c, 0x5d, 0x29, 0x22, + 0x73, 0x2c, 0x22, 0x28, 0x25, 0x62, 0x25, 0x5b, 0x25, 0x5d, 0x29, 0x22, 0x2c, 0x66, 0x75, 0x6e, 0x63, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x28, 0x6e, 0x29, 0x20, 0x72, 0x65, 0x74, 0x75, 0x72, 0x6e, 0x20, 0x67, 0x73, 0x75, 0x62, 0x28, 0x6e, 0x2c, 0x27, 0x25, 0x2a, 0x27, 0x2c, 0x27, 0x5c, 0x31, diff --git a/src/World.h b/src/World.h index 45b42b280..0a8dcffc4 100644 --- a/src/World.h +++ b/src/World.h @@ -597,7 +597,7 @@ public: void GrowSugarcane(int a_BlockX, int a_BlockY, int a_BlockZ, int a_NumBlocksToGrow); /** Returns the biome at the specified coords. Reads the biome from the chunk, if loaded, otherwise uses the world generator to provide the biome value */ - EMCSBiome GetBiomeAt(int a_BlockX, int a_BlockZ) const; + EMCSBiome GetBiomeAt(int a_BlockX, int a_BlockZ); /** Sets the biome at the specified coords. Returns true if successful, false if not (chunk not loaded). Doesn't resend the chunk to clients, use ForceSendChunkTo() for that. */ @@ -711,7 +711,7 @@ public: bool IsWeatherSunny(void) const { return (m_Weather == wSunny); } /** Returns true if it is sunny at the specified location. This takes into account biomes. */ - bool IsWeatherSunnyAt(int a_BlockX, int a_BlockZ) const + bool IsWeatherSunnyAt(int a_BlockX, int a_BlockZ) { return (IsWeatherSunny() || IsBiomeNoDownfall(GetBiomeAt(a_BlockX, a_BlockZ))); } @@ -720,7 +720,7 @@ public: bool IsWeatherRain(void) const { return (m_Weather == wRain); } /** Returns true if it is raining at the specified location. This takes into account biomes. */ - bool IsWeatherRainAt (int a_BlockX, int a_BlockZ) const + bool IsWeatherRainAt (int a_BlockX, int a_BlockZ) { return (IsWeatherRain() && !IsBiomeNoDownfall(GetBiomeAt(a_BlockX, a_BlockZ))); } @@ -729,7 +729,7 @@ public: bool IsWeatherStorm(void) const { return (m_Weather == wStorm); } /** Returns true if the weather is stormy at the specified location. This takes into account biomes. */ - bool IsWeatherStormAt(int a_BlockX, int a_BlockZ) const + bool IsWeatherStormAt(int a_BlockX, int a_BlockZ) { return (IsWeatherStorm() && !IsBiomeNoDownfall(GetBiomeAt(a_BlockX, a_BlockZ))); } @@ -738,7 +738,7 @@ public: bool IsWeatherWet(void) const { return !IsWeatherSunny(); } /** Returns true if it is raining, stormy or snowing at the specified location. This takes into account biomes. */ - bool IsWeatherWetAt(int a_BlockX, int a_BlockZ) const + bool IsWeatherWetAt(int a_BlockX, int a_BlockZ) { return (IsWeatherWet() && !IsBiomeNoDownfall(GetBiomeAt(a_BlockX, a_BlockZ))); } |