diff options
-rw-r--r-- | src/Entities/Player.cpp | 12 | ||||
-rw-r--r-- | src/Item.cpp | 20 |
2 files changed, 32 insertions, 0 deletions
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index 7232ed614..761337a30 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -976,6 +976,18 @@ bool cPlayer::DoTakeDamage(TakeDamageInfo & a_TDI) AddFoodExhaustion(0.3f); SendHealth(); + // Damage armor + short ArmorDamage = static_cast<short>(a_TDI.RawDamage / 4); + if (ArmorDamage == 0) + { + ArmorDamage = 1; + } + m_Inventory.DamageItem(cInventory::invArmorOffset + 0, ArmorDamage); + m_Inventory.DamageItem(cInventory::invArmorOffset + 1, ArmorDamage); + m_Inventory.DamageItem(cInventory::invArmorOffset + 2, ArmorDamage); + m_Inventory.DamageItem(cInventory::invArmorOffset + 3, ArmorDamage); + + // Tell the wolves if (a_TDI.Attacker != nullptr) { if (a_TDI.Attacker->IsPawn()) diff --git a/src/Item.cpp b/src/Item.cpp index fdce06d1c..d421a95ad 100644 --- a/src/Item.cpp +++ b/src/Item.cpp @@ -41,22 +41,42 @@ short cItem::GetMaxDamage(void) const switch (m_ItemType) { case E_ITEM_BOW: return 384; + case E_ITEM_CHAIN_BOOTS: return 196; + case E_ITEM_CHAIN_CHESTPLATE:return 241; + case E_ITEM_CHAIN_HELMET: return 166; + case E_ITEM_CHAIN_LEGGINGS: return 226; case E_ITEM_DIAMOND_AXE: return 1561; + case E_ITEM_DIAMOND_BOOTS: return 430; + case E_ITEM_DIAMOND_CHESTPLATE: return 529; + case E_ITEM_DIAMOND_HELMET: return 364; case E_ITEM_DIAMOND_HOE: return 1561; + case E_ITEM_DIAMOND_LEGGINGS:return 496; case E_ITEM_DIAMOND_PICKAXE: return 1561; case E_ITEM_DIAMOND_SHOVEL: return 1561; case E_ITEM_DIAMOND_SWORD: return 1561; case E_ITEM_FLINT_AND_STEEL: return 64; case E_ITEM_GOLD_AXE: return 32; + case E_ITEM_GOLD_BOOTS: return 92; + case E_ITEM_GOLD_CHESTPLATE: return 113; + case E_ITEM_GOLD_HELMET: return 78; case E_ITEM_GOLD_HOE: return 32; + case E_ITEM_GOLD_LEGGINGS: return 106; case E_ITEM_GOLD_PICKAXE: return 32; case E_ITEM_GOLD_SHOVEL: return 32; case E_ITEM_GOLD_SWORD: return 32; case E_ITEM_IRON_AXE: return 250; + case E_ITEM_IRON_BOOTS: return 196; + case E_ITEM_IRON_CHESTPLATE: return 241; + case E_ITEM_IRON_HELMET: return 166; case E_ITEM_IRON_HOE: return 250; + case E_ITEM_IRON_LEGGINGS: return 226; case E_ITEM_IRON_PICKAXE: return 250; case E_ITEM_IRON_SHOVEL: return 250; case E_ITEM_IRON_SWORD: return 250; + case E_ITEM_LEATHER_BOOTS: return 66; + case E_ITEM_LEATHER_CAP: return 55; + case E_ITEM_LEATHER_PANTS: return 76; + case E_ITEM_LEATHER_TUNIC: return 81; case E_ITEM_SHEARS: return 250; case E_ITEM_STONE_AXE: return 131; case E_ITEM_STONE_HOE: return 131; |