diff options
-rw-r--r-- | CONTRIBUTORS | 1 | ||||
-rw-r--r-- | src/CMakeLists.txt | 2 | ||||
-rw-r--r-- | src/Generating/FinishGen.cpp | 6 | ||||
-rw-r--r-- | src/Mobs/Creeper.cpp | 2 | ||||
-rw-r--r-- | src/Mobs/Guardian.cpp | 3 | ||||
-rw-r--r-- | src/Mobs/Path.cpp | 17 | ||||
-rw-r--r-- | src/Mobs/Squid.cpp | 3 | ||||
-rw-r--r-- | src/OSSupport/StackTrace.cpp | 9 | ||||
-rw-r--r-- | src/SpawnPrepare.cpp | 105 | ||||
-rw-r--r-- | src/SpawnPrepare.h | 47 | ||||
-rw-r--r-- | src/StringUtils.h | 6 | ||||
-rw-r--r-- | src/World.cpp | 138 |
12 files changed, 193 insertions, 146 deletions
diff --git a/CONTRIBUTORS b/CONTRIBUTORS index 4a6850a2f..3505d7155 100644 --- a/CONTRIBUTORS +++ b/CONTRIBUTORS @@ -12,6 +12,7 @@ jasperarmstrong keyboard Lapayo Luksor +linnemannr (Reid Linnemann) M10360 marmot21 Masy98 diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index a23e02789..5556ddc4d 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -62,6 +62,7 @@ SET (SRCS Scoreboard.cpp Server.cpp SetChunkData.cpp + SpawnPrepare.cpp Statistics.cpp StringCompression.cpp StringUtils.cpp @@ -133,6 +134,7 @@ SET (HDRS Server.h SetChunkData.h SettingsRepositoryInterface.h + SpawnPrepare.h Statistics.h StringCompression.h StringUtils.h diff --git a/src/Generating/FinishGen.cpp b/src/Generating/FinishGen.cpp index 5540f80d4..656dc95db 100644 --- a/src/Generating/FinishGen.cpp +++ b/src/Generating/FinishGen.cpp @@ -1375,8 +1375,12 @@ eMonsterType cFinishGenPassiveMobs::GetRandomMob(cChunkDesc & a_ChunkDesc) return mtInvalidType; } - size_t RandMob = static_cast<size_t>((m_Noise.IntNoise2DInt(chunkX - chunkZ + 2, chunkX + 5) / 7)) % ListOfSpawnables.size(); auto MobIter = ListOfSpawnables.begin(); + using diff_type = + std::iterator_traits<decltype(MobIter)>::difference_type; + diff_type RandMob = static_cast<diff_type> + ((unsigned long)(m_Noise.IntNoise2DInt(chunkX - chunkZ + 2, chunkX + 5) / 7) + % ListOfSpawnables.size()); std::advance(MobIter, RandMob); return *MobIter; diff --git a/src/Mobs/Creeper.cpp b/src/Mobs/Creeper.cpp index ef3245894..30bd41f13 100644 --- a/src/Mobs/Creeper.cpp +++ b/src/Mobs/Creeper.cpp @@ -27,7 +27,7 @@ void cCreeper::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) { super::Tick(a_Dt, a_Chunk); - if (!ReachedFinalDestination() && !m_BurnedWithFlintAndSteel) + if (!TargetIsInRange() && !m_BurnedWithFlintAndSteel) { m_ExplodingTimer = 0; m_bIsBlowing = false; diff --git a/src/Mobs/Guardian.cpp b/src/Mobs/Guardian.cpp index cfe7861a6..1429e2b13 100644 --- a/src/Mobs/Guardian.cpp +++ b/src/Mobs/Guardian.cpp @@ -37,9 +37,10 @@ void cGuardian::GetDrops(cItems & a_Drops, cEntity * a_Killer) void cGuardian::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) { + m_IsFollowingPath = false; // Disable Pathfinding until it's fixed. TODO + // We must first process current location, and only then tick, otherwise we risk processing a location in a chunk // that is not where the entity currently resides (FS #411) - Vector3d Pos = GetPosition(); // TODO: Not a real behavior, but cool :D diff --git a/src/Mobs/Path.cpp b/src/Mobs/Path.cpp index 325e102b7..f6660907c 100644 --- a/src/Mobs/Path.cpp +++ b/src/Mobs/Path.cpp @@ -222,28 +222,35 @@ bool cPath::Step_Internal() ProcessIfWalkable(CurrentCell->m_Location + Vector3i(0, 0, -1), CurrentCell, 10); // Check diagonals on XY plane. + // x = -1: west, x = 1: east. for (int x = -1; x <= 1; x += 2) { if (GetCell(CurrentCell->m_Location + Vector3i(x, 0, 0))->m_IsSolid) // If there's a solid our east / west. { - ProcessIfWalkable(CurrentCell->m_Location + Vector3i(x, 1, 0), CurrentCell, JUMP_G_COST); // Check east / west-up. + if (!GetCell(CurrentCell->m_Location + Vector3i(0, 1, 0))->m_IsSolid) // If there isn't a solid above. + { + ProcessIfWalkable(CurrentCell->m_Location + Vector3i(x, 1, 0), CurrentCell, JUMP_G_COST); // Check east-up / west-up. + } } else { - ProcessIfWalkable(CurrentCell->m_Location + Vector3i(x, -1, 0), CurrentCell, 14); // Else check east / west-down. + ProcessIfWalkable(CurrentCell->m_Location + Vector3i(x, -1, 0), CurrentCell, 14); // Else check east-down / west-down. } } // Check diagonals on the YZ plane. for (int z = -1; z <= 1; z += 2) { - if (GetCell(CurrentCell->m_Location + Vector3i(0, 0, z))->m_IsSolid) // If there's a solid our east / west. + if (GetCell(CurrentCell->m_Location + Vector3i(0, 0, z))->m_IsSolid) // If there's a solid our north / south. { - ProcessIfWalkable(CurrentCell->m_Location + Vector3i(0, 1, z), CurrentCell, JUMP_G_COST); // Check east / west-up. + if (!GetCell(CurrentCell->m_Location + Vector3i(0, 1, 0))->m_IsSolid) // If there isn't a solid above. + { + ProcessIfWalkable(CurrentCell->m_Location + Vector3i(0, 1, z), CurrentCell, JUMP_G_COST); // Check north-up / south-up. + } } else { - ProcessIfWalkable(CurrentCell->m_Location + Vector3i(0, -1, z), CurrentCell, 14); // Else check east / west-down. + ProcessIfWalkable(CurrentCell->m_Location + Vector3i(0, -1, z), CurrentCell, 14); // Else check north-down / south-down. } } diff --git a/src/Mobs/Squid.cpp b/src/Mobs/Squid.cpp index d148d65f3..30fbfa1ff 100644 --- a/src/Mobs/Squid.cpp +++ b/src/Mobs/Squid.cpp @@ -35,9 +35,10 @@ void cSquid::GetDrops(cItems & a_Drops, cEntity * a_Killer) void cSquid::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) { + m_IsFollowingPath = false; // Disable Pathfinding until it's fixed. TODO + // We must first process current location, and only then tick, otherwise we risk processing a location in a chunk // that is not where the entity currently resides (FS #411) - Vector3d Pos = GetPosition(); // TODO: Not a real behavior, but cool :D diff --git a/src/OSSupport/StackTrace.cpp b/src/OSSupport/StackTrace.cpp index 015a53ba0..1ec10f20e 100644 --- a/src/OSSupport/StackTrace.cpp +++ b/src/OSSupport/StackTrace.cpp @@ -12,6 +12,13 @@ #include <unistd.h> #endif +// FreeBSD uses size_t for the return type of backtrace() +#if defined(__FreeBSD__) && (__FreeBSD__ >= 10) + #define btsize size_t +#else + #define btsize int +#endif + @@ -34,7 +41,7 @@ void PrintStackTrace(void) // Use the backtrace() function to get and output the stackTrace: // Code adapted from http://stackoverflow.com/questions/77005/how-to-generate-a-stacktrace-when-my-gcc-c-app-crashes void * stackTrace[30]; - int numItems = backtrace(stackTrace, ARRAYCOUNT(stackTrace)); + btsize numItems = backtrace(stackTrace, ARRAYCOUNT(stackTrace)); backtrace_symbols_fd(stackTrace, numItems, STDERR_FILENO); #endif } diff --git a/src/SpawnPrepare.cpp b/src/SpawnPrepare.cpp new file mode 100644 index 000000000..80d2c52a1 --- /dev/null +++ b/src/SpawnPrepare.cpp @@ -0,0 +1,105 @@ + +#include "Globals.h" + +#include "SpawnPrepare.h" +#include "World.h" + + + + + + + +cSpawnPrepare::cSpawnPrepare(cWorld & a_World, int a_SpawnChunkX, int a_SpawnChunkZ, int a_PrepareDistance, int a_FirstIdx): + m_World(a_World), + m_SpawnChunkX(a_SpawnChunkX), + m_SpawnChunkZ(a_SpawnChunkZ), + m_PrepareDistance(a_PrepareDistance), + m_NextIdx(a_FirstIdx), + m_MaxIdx(a_PrepareDistance * a_PrepareDistance), + m_NumPrepared(0), + m_LastReportTime(std::chrono::steady_clock::now()), + m_LastReportChunkCount(0) +{ +} + + + + + + + +void cSpawnPrepare::PrepareChunks(cWorld & a_World, int a_SpawnChunkX, int a_SpawnChunkZ, int a_PrepareDistance) +{ + + // Queue the initial chunks: + int MaxIdx = a_PrepareDistance * a_PrepareDistance; + int maxQueue = std::min(MaxIdx - 1, 100); // Number of chunks to queue at once + cSpawnPrepare prep(a_World, a_SpawnChunkX, a_SpawnChunkZ, a_PrepareDistance, maxQueue); + for (int i = 0; i < maxQueue; i++) + { + int chunkX, chunkZ; + prep.DecodeChunkCoords(i, chunkX, chunkZ); + a_World.PrepareChunk(chunkX, chunkZ, &prep); + } // for i + + // Wait for the lighting thread to prepare everything. Event is set in the Call() callback: + prep.m_EvtFinished.Wait(); +} + + + + + +void cSpawnPrepare::DecodeChunkCoords(int a_Idx, int & a_ChunkX, int & a_ChunkZ) +{ + // A zigzag pattern from the top to bottom, each row alternating between forward-x and backward-x: + int z = a_Idx / m_PrepareDistance; + int x = a_Idx % m_PrepareDistance; + if ((z & 1) == 0) + { + // Reverse every second row: + x = m_PrepareDistance - 1 - x; + } + a_ChunkZ = m_SpawnChunkZ + z - m_PrepareDistance / 2; + a_ChunkX = m_SpawnChunkX + x - m_PrepareDistance / 2; +} + + + + + +void cSpawnPrepare::Call(int a_ChunkX, int a_ChunkZ) +{ + // Check if this was the last chunk: + m_NumPrepared += 1; + if (m_NumPrepared >= m_MaxIdx) + { + m_EvtFinished.Set(); + // Must return here, because "this" may have gotten deleted by the previous line + return; + } + + // Queue another chunk, if appropriate: + if (m_NextIdx < m_MaxIdx) + { + int chunkX, chunkZ; + DecodeChunkCoords(m_NextIdx, chunkX, chunkZ); + m_World.GetLightingThread().QueueChunk(chunkX, chunkZ, this); + m_NextIdx += 1; + } + + // Report progress every 1 second: + auto Now = std::chrono::steady_clock::now(); + if (Now - m_LastReportTime > std::chrono::seconds(1)) + { + float PercentDone = static_cast<float>(m_NumPrepared * 100) / m_MaxIdx; + float ChunkSpeed = static_cast<float>((m_NumPrepared - m_LastReportChunkCount) * 1000) / std::chrono::duration_cast<std::chrono::milliseconds>(Now - m_LastReportTime).count(); + LOG("Preparing spawn (%s): %.02f%% (%d/%d; %.02f chunks / sec)", + m_World.GetName().c_str(), PercentDone, m_NumPrepared, m_MaxIdx, ChunkSpeed + ); + m_LastReportTime = Now; + m_LastReportChunkCount = m_NumPrepared; + } +} + diff --git a/src/SpawnPrepare.h b/src/SpawnPrepare.h new file mode 100644 index 000000000..bd5c0e0c6 --- /dev/null +++ b/src/SpawnPrepare.h @@ -0,0 +1,47 @@ + +#pragma once + +class cWorld; + + + +/** Generates and lights the spawn area of the world. Runs as a separate thread. */ +class cSpawnPrepare: + public cChunkCoordCallback +{ + +public: + static void PrepareChunks(cWorld & a_World, int a_SpawnChunkX, int a_SpawnChunkZ, int a_PrepareDistance); + +protected: + cWorld & m_World; + int m_SpawnChunkX; + int m_SpawnChunkZ; + int m_PrepareDistance; + + /** The index of the next chunk to be queued in the lighting thread. */ + int m_NextIdx; + + /** The maximum index of the prepared chunks. Queueing stops when m_NextIdx reaches this number. */ + int m_MaxIdx; + + /** Total number of chunks already finished preparing. Preparation finishes when this number reaches m_MaxIdx. */ + int m_NumPrepared; + + /** Event used to signal that the preparation is finished. */ + cEvent m_EvtFinished; + + /** The timestamp of the last progress report emitted. */ + std::chrono::steady_clock::time_point m_LastReportTime; + + /** Number of chunks prepared when the last progress report was emitted. */ + int m_LastReportChunkCount; + + cSpawnPrepare(cWorld & a_World, int a_SpawnChunkX, int a_SpawnChunkZ, int a_PrepareDistance, int a_FirstIdx); + + virtual void Call(int a_ChunkX, int a_ChunkZ) override; + + /** Decodes the index into chunk coords. Provides the specific chunk ordering. */ + void DecodeChunkCoords(int a_Idx, int & a_ChunkX, int & a_ChunkZ); +}; + diff --git a/src/StringUtils.h b/src/StringUtils.h index 8f67d8031..62767d007 100644 --- a/src/StringUtils.h +++ b/src/StringUtils.h @@ -168,6 +168,12 @@ bool StringToInteger(const AString & a_str, T & a_Num) } else { + // Unsigned result cannot be signed! + if (!std::numeric_limits<T>::is_signed) + { + return false; + } + for (size_t size = a_str.size(); i < size; i++) { if ((a_str[i] < '0') || (a_str[i] > '9')) diff --git a/src/World.cpp b/src/World.cpp index 27bb3bdbd..aabbd7276 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -58,6 +58,7 @@ #endif #include "Broadcaster.h" +#include "SpawnPrepare.h" @@ -72,140 +73,6 @@ const int TIME_SPAWN_DIVISOR = 148; //////////////////////////////////////////////////////////////////////////////// -// cSpawnPrepare: - -/** Generates and lights the spawn area of the world. Runs as a separate thread. */ -class cSpawnPrepare: - public cIsThread, - public cChunkCoordCallback -{ - typedef cIsThread super; - -public: - cSpawnPrepare(cWorld & a_World, int a_SpawnChunkX, int a_SpawnChunkZ, int a_PrepareDistance): - super("SpawnPrepare"), - m_World(a_World), - m_SpawnChunkX(a_SpawnChunkX), - m_SpawnChunkZ(a_SpawnChunkZ), - m_PrepareDistance(a_PrepareDistance), - m_MaxIdx(a_PrepareDistance * a_PrepareDistance), - m_NumPrepared(0), - m_LastReportChunkCount(0) - { - // Start the thread: - Start(); - - // Wait for start confirmation, so that the thread can be waited-upon after the constructor returns: - m_EvtStarted.Wait(); - } - - - // cIsThread override: - virtual void Execute(void) override - { - // Confirm thread start: - m_EvtStarted.Set(); - - // Queue the initial chunks: - m_MaxIdx = m_PrepareDistance * m_PrepareDistance; - int maxQueue = std::min(m_MaxIdx - 1, 100); // Number of chunks to queue at once - m_NextIdx = maxQueue; - m_LastReportTime = std::chrono::steady_clock::now(); - for (int i = 0; i < maxQueue; i++) - { - int chunkX, chunkZ; - DecodeChunkCoords(i, chunkX, chunkZ); - m_World.PrepareChunk(chunkX, chunkZ, this); - } // for i - - // Wait for the lighting thread to prepare everything. Event is set in the Call() callback: - m_EvtFinished.Wait(); - } - -protected: - cWorld & m_World; - int m_SpawnChunkX; - int m_SpawnChunkZ; - int m_PrepareDistance; - - /** The index of the next chunk to be queued in the lighting thread. */ - int m_NextIdx; - - /** The maximum index of the prepared chunks. Queueing stops when m_NextIdx reaches this number. */ - int m_MaxIdx; - - /** Total number of chunks already finished preparing. Preparation finishes when this number reaches m_MaxIdx. */ - int m_NumPrepared; - - /** Event used to signal that the thread has started. */ - cEvent m_EvtStarted; - - /** Event used to signal that the preparation is finished. */ - cEvent m_EvtFinished; - - /** The timestamp of the last progress report emitted. */ - std::chrono::steady_clock::time_point m_LastReportTime; - - /** Number of chunks prepared when the last progress report was emitted. */ - int m_LastReportChunkCount; - - // cChunkCoordCallback override: - virtual void Call(int a_ChunkX, int a_ChunkZ) override - { - // Check if this was the last chunk: - m_NumPrepared += 1; - if (m_NumPrepared >= m_MaxIdx) - { - m_EvtFinished.Set(); - // Must return here, because "this" may have gotten deleted by the previous line - return; - } - - // Queue another chunk, if appropriate: - if (m_NextIdx < m_MaxIdx) - { - int chunkX, chunkZ; - DecodeChunkCoords(m_NextIdx, chunkX, chunkZ); - m_World.GetLightingThread().QueueChunk(chunkX, chunkZ, this); - m_NextIdx += 1; - } - - // Report progress every 1 second: - auto Now = std::chrono::steady_clock::now(); - if (Now - m_LastReportTime > std::chrono::seconds(1)) - { - float PercentDone = static_cast<float>(m_NumPrepared * 100) / m_MaxIdx; - float ChunkSpeed = static_cast<float>((m_NumPrepared - m_LastReportChunkCount) * 1000) / std::chrono::duration_cast<std::chrono::milliseconds>(Now - m_LastReportTime).count(); - LOG("Preparing spawn (%s): %.02f%% (%d/%d; %.02f chunks / sec)", - m_World.GetName().c_str(), PercentDone, m_NumPrepared, m_MaxIdx, ChunkSpeed - ); - m_LastReportTime = Now; - m_LastReportChunkCount = m_NumPrepared; - } - } - - - /** Decodes the index into chunk coords. Provides the specific chunk ordering. */ - void DecodeChunkCoords(int a_Idx, int & a_ChunkX, int & a_ChunkZ) - { - // A zigzag pattern from the top to bottom, each row alternating between forward-x and backward-x: - int z = a_Idx / m_PrepareDistance; - int x = a_Idx % m_PrepareDistance; - if ((z & 1) == 0) - { - // Reverse every second row: - x = m_PrepareDistance - 1 - x; - } - a_ChunkZ = m_SpawnChunkZ + z - m_PrepareDistance / 2; - a_ChunkX = m_SpawnChunkX + x - m_PrepareDistance / 2; - } -}; - - - - - -//////////////////////////////////////////////////////////////////////////////// // cWorld::cLock: cWorld::cLock::cLock(cWorld & a_World) : @@ -470,8 +337,7 @@ void cWorld::InitializeSpawn(void) int ViewDist = IniFile.GetValueSetI("SpawnPosition", "PregenerateDistance", DefaultViewDist); IniFile.WriteFile(m_IniFileName); - cSpawnPrepare prep(*this, ChunkX, ChunkZ, ViewDist); - prep.Wait(); + cSpawnPrepare::PrepareChunks(*this, ChunkX, ChunkZ, ViewDist); #ifdef TEST_LINEBLOCKTRACER // DEBUG: Test out the cLineBlockTracer class by tracing a few lines: |