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-rw-r--r--src/Mobs/Wolf.cpp45
1 files changed, 15 insertions, 30 deletions
diff --git a/src/Mobs/Wolf.cpp b/src/Mobs/Wolf.cpp
index ff324d073..2736c3dd1 100644
--- a/src/Mobs/Wolf.cpp
+++ b/src/Mobs/Wolf.cpp
@@ -124,12 +124,6 @@ void cWolf::Tick(float a_Dt, cChunk & a_Chunk)
{
super::Tick(a_Dt, a_Chunk);
}
-
- // The wolf is sitting so don't move him at all.
- if (IsSitting())
- {
- m_bMovingToDestination = false;
- }
cPlayer * a_Closest_Player = m_World->FindClosestPlayer(GetPosition(), (float)m_SightDistance);
if (a_Closest_Player != NULL)
@@ -148,18 +142,15 @@ void cWolf::Tick(float a_Dt, cChunk & a_Chunk)
SetIsBegging(true);
m_World->BroadcastEntityMetadata(*this);
}
+
+ m_FinalDestination = a_Closest_Player->GetPosition(); // So that we will look at a player holding food
+
// Don't move to the player if the wolf is sitting.
- if (IsSitting())
- {
- m_bMovingToDestination = false;
- }
- else
+ if (!IsSitting())
{
- m_bMovingToDestination = true;
+ MoveToPosition(a_Closest_Player->GetPosition());
}
- Vector3d PlayerPos = a_Closest_Player->GetPosition();
- PlayerPos.y++;
- m_FinalDestination = PlayerPos;
+
break;
}
default:
@@ -173,10 +164,14 @@ void cWolf::Tick(float a_Dt, cChunk & a_Chunk)
}
}
- if (IsTame())
+ if (IsTame() && !IsSitting())
{
TickFollowPlayer();
}
+ else if (IsSitting())
+ {
+ m_bMovingToDestination = false;
+ }
}
@@ -196,29 +191,19 @@ void cWolf::TickFollowPlayer()
public:
Vector3d OwnerPos;
} Callback;
+
if (m_World->DoWithPlayer(m_OwnerName, Callback))
{
// The player is present in the world, follow him:
double Distance = (Callback.OwnerPos - GetPosition()).Length();
if (Distance > 30)
{
- if (!IsSitting())
- {
- Callback.OwnerPos.y = FindFirstNonAirBlockPosition(Callback.OwnerPos.x, Callback.OwnerPos.z);
- TeleportToCoords(Callback.OwnerPos.x, Callback.OwnerPos.y, Callback.OwnerPos.z);
- }
+ Callback.OwnerPos.y = FindFirstNonAirBlockPosition(Callback.OwnerPos.x, Callback.OwnerPos.z);
+ TeleportToCoords(Callback.OwnerPos.x, Callback.OwnerPos.y, Callback.OwnerPos.z);
}
else
{
- m_FinalDestination = Callback.OwnerPos;
- if (IsSitting())
- {
- m_bMovingToDestination = false;
- }
- else
- {
- m_bMovingToDestination = true;
- }
+ MoveToPosition(Callback.OwnerPos);
}
}
}