diff options
482 files changed, 17672 insertions, 9766 deletions
diff --git a/.gitignore b/.gitignore index 859ef28ea..a4cbef72f 100644 --- a/.gitignore +++ b/.gitignore @@ -15,6 +15,7 @@ cloc.xsl *.suo /EveryNight.cmd /UploadLuaAPI.cmd +AllFiles.lst # IDE Stuff ## Sublime Text @@ -26,6 +27,7 @@ cloc.xsl ## Eclipse .cproject .project +*.cbp # world inside source ChunkWorx.ini @@ -62,8 +64,9 @@ install_mainfest.txt src/MCServer lib/tolua++/tolua src/Bindings/Bindings.* -src/Bindings/BindingDependecies.txt +src/Bindings/BindingDependencies.txt MCServer.dir/ +src/AllFiles.lst #win32 cmake stuff *.vcxproj diff --git a/CMakeLists.txt b/CMakeLists.txt index 56dea1a34..a6400c1b4 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -62,7 +62,10 @@ add_subdirectory(lib/tolua++/) add_subdirectory(lib/sqlite/) add_subdirectory(lib/expat/) add_subdirectory(lib/luaexpat/) -add_subdirectory(lib/md5/) + +if (WIN32) + add_subdirectory(lib/luaproxy/) +endif() # We use EXCLUDE_FROM_ALL so that only the explicit dependencies are used diff --git a/CONTRIBUTORS b/CONTRIBUTORS index b7f94a717..925e8f35b 100644 --- a/CONTRIBUTORS +++ b/CONTRIBUTORS @@ -1,5 +1,6 @@ Many people have contributed to MCServer, and this list attempts to broadcast at least some of them. +BasedDoge (Donated AlchemistVillage prefabs) bearbin (Alexander Harkness) derouinw Diusrex @@ -26,5 +27,7 @@ tonibm19 UltraCoderRU worktycho xoft +Yeeeeezus (Donated AlchemistVillage prefabs) +Howaner Please add yourself to this list if you contribute to MCServer. diff --git a/MCServer/Plugins/APIDump/APIDesc.lua b/MCServer/Plugins/APIDump/APIDesc.lua index 19ca971e2..e65da1d16 100644 --- a/MCServer/Plugins/APIDump/APIDesc.lua +++ b/MCServer/Plugins/APIDump/APIDesc.lua @@ -523,13 +523,16 @@ end Functions = { + GenerateOfflineUUID = { Params = "Username", Return = "string", Notes = "(STATIC) Generates an UUID based on the player name provided. This is used for the offline (non-auth) mode, when there's no UUID source. Each username generates a unique and constant UUID, so that when the player reconnects with the same name, their UUID is the same. Returns a 36-char UUID (with dashes)." }, GetLocale = { Params = "", Return = "Locale", Notes = "Returns the locale string that the client sends as part of the protocol handshake. Can be used to provide localized strings." }, GetPing = { Params = "", Return = "number", Notes = "Returns the ping time, in ms" }, GetPlayer = { Params = "", Return = "{{cPlayer|cPlayer}}", Notes = "Returns the player object connected to this client. Note that this may be nil, for example if the player object is not yet spawned." }, GetUniqueID = { Params = "", Return = "number", Notes = "Returns the UniqueID of the client used to identify the client in the server" }, + GetUUID = { Params = "", Return = "string", Notes = "Returns the authentication-based UUID of the client. This UUID should be used to identify the player when persisting any player-related data." }, GetUsername = { Params = "", Return = "string", Notes = "Returns the username that the client has provided" }, GetViewDistance = { Params = "", Return = "number", Notes = "Returns the viewdistance (number of chunks loaded for the player in each direction)" }, HasPluginChannel = { Params = "ChannelName", Return = "bool", Notes = "Returns true if the client has registered to receive messages on the specified plugin channel." }, + IsUUIDOnline = { Params = "UUID", Return = "bool", Notes = "(STATIC) Returns true if the UUID is generated by online auth, false if it is an offline-generated UUID. We use Version-3 UUIDs for offline UUIDs, online UUIDs are Version-4, thus we can tell them apart. Accepts both 32-char and 36-char UUIDs (with and without dashes). If the string given is not a valid UUID, returns false."}, Kick = { Params = "Reason", Return = "", Notes = "Kicks the user with the specified reason" }, SendPluginMessage = { Params = "Channel, Message", Return = "", Notes = "Sends the plugin message on the specified channel." }, SetLocale = { Params = "Locale", Return = "", Notes = "Sets the locale that MCServer keeps on record. Initially the locale is initialized in protocol handshake, this function allows plugins to override the stored value (but only server-side and only until the user disconnects)." }, @@ -1152,6 +1155,7 @@ These ItemGrids are available in the API and can be manipulated by the plugins, HasItems = { Params = "{{cItem|cItem}}", Return = "bool", Notes = "Returns true if there are at least as many items of the specified type as in the parameter" }, HowManyCanFit = { Params = "{{cItem|cItem}}", Return = "number", Notes = "Returns the number of the specified items that can fit in the storage, including empty slots" }, HowManyItems = { Params = "{{cItem|cItem}}", Return = "number", Notes = "Returns the number of the specified items that are currently stored" }, + RemoveItem = { Params = "{{cItem}}", Return = "number", Notes = "Removes the specified item from the inventory, as many as possible, up to the item's m_ItemCount. Returns the number of items that were removed." }, RemoveOneEquippedItem = { Params = "", Return = "", Notes = "Removes one item from the hotbar's currently selected slot" }, SetArmorSlot = { Params = "ArmorSlotNum, {{cItem|cItem}}", Return = "", Notes = "Sets the specified armor slot contents" }, SetEquippedSlotNum = { Params = "EquippedSlotNum", Return = "", Notes = "Sets the currently selected hotbar slot number" }, @@ -1381,6 +1385,7 @@ local Item5 = cItem(E_ITEM_DIAMOND_CHESTPLATE, 1, 0, "thorns=1;unbreaking=3"); { Params = "SlotNum", Return = "bool", Notes = "Returns true if the specified slot is empty, or an invalid slot is specified" }, { Params = "X, Y", Return = "bool", Notes = "Returns true if the specified slot is empty, or an invalid slot is specified" }, }, + RemoveItem = { Params = "{{cItem}}", Return = "number", Notes = "Removes the specified item from the grid, as many as possible, up to the item's m_ItemCount. Returns the number of items that were removed." }, RemoveOneItem = { { Params = "SlotNum", Return = "{{cItem|cItem}}", Notes = "Removes one item from the stack in the specified slot and returns it as a single cItem. Empty slots are skipped and an empty item is returned" }, @@ -1688,6 +1693,9 @@ a_Player:OpenWindow(Window); TakeDamage = { Return = "" }, KilledBy = { Return = "" }, GetHealth = { Return = "number" }, + AddEntityEffect = { Params = "EffectType, {{cEntityEffect}}", Return = "", Notes = "Applies an entity effect" }, + RemoveEntityEffect = { Params = "EffectType", Return = "", Notes = "Removes a currently applied entity effect" }, + ClearEntityEffects = { Return = "", Notes = "Removes all currently applied entity effects" }, }, Inherits = "cEntity", }, -- cPawn @@ -1872,9 +1880,9 @@ cPluginManager.AddHook(cPluginManager.HOOK_CHAT, OnChatMessage); }, CallPlugin = { Params = "PluginName, FunctionName, [FunctionArgs...]", Return = "[FunctionRets]", Notes = "(STATIC) Calls the specified function in the specified plugin, passing all the given arguments to it. If it succeeds, it returns all the values returned by that function. If it fails, returns no value at all. Note that only strings, numbers, bools, nils and classes can be used for parameters and return values; tables and functions cannot be copied across plugins." }, DisablePlugin = { Params = "PluginName", Return = "bool", Notes = "Disables a plugin specified by its name. Returns true if the plugin was disabled, false if it wasn't found or wasn't active." }, - ExecuteCommand = { Params = "{{cPlayer|Player}}, CommandStr", Return = "bool", Notes = "Executes the command as if given by the specified Player. Checks permissions. Returns true if executed." }, + ExecuteCommand = { Params = "{{cPlayer|Player}}, CommandStr", Return = "{{cPluginManager#CommandResult|CommandResult}}", Notes = "Executes the command as if given by the specified Player. Checks permissions." }, FindPlugins = { Params = "", Return = "", Notes = "Refreshes the list of plugins to include all folders inside the Plugins folder (potentially new disabled plugins)" }, - ForceExecuteCommand = { Params = "{{cPlayer|Player}}, CommandStr", Return = "bool", Notes = "Same as ExecuteCommand, but doesn't check permissions" }, + ForceExecuteCommand = { Params = "{{cPlayer|Player}}, CommandStr", Return = "{{cPluginManager#CommandResult|CommandResult}}", Notes = "Same as ExecuteCommand, but doesn't check permissions" }, ForEachCommand = { Params = "CallbackFn", Return = "bool", Notes = "Calls the CallbackFn function for each command that has been bound using BindCommand(). The CallbackFn has the following signature: <pre class=\"prettyprint lang-lua\">function(Command, Permission, HelpString)</pre>. If the callback returns true, the enumeration is aborted and this API function returns false; if it returns false or no value, the enumeration continues with the next command, and the API function returns true." }, ForEachConsoleCommand = { Params = "CallbackFn", Return = "bool", Notes = "Calls the CallbackFn function for each command that has been bound using BindConsoleCommand(). The CallbackFn has the following signature: <pre class=\"prettyprint lang-lua\">function (Command, HelpString)</pre>. If the callback returns true, the enumeration is aborted and this API function returns false; if it returns false or no value, the enumeration continues with the next command, and the API function returns true." }, Get = { Params = "", Return = "cPluginManager", Notes = "(STATIC) Returns the single instance of the plugin manager" }, @@ -1890,8 +1898,23 @@ cPluginManager.AddHook(cPluginManager.HOOK_CHAT, OnChatMessage); LogStackTrace = { Params = "", Return = "", Notes = "(STATIC) Logs a current stack trace of the Lua engine to the server console log. Same format as is used when the plugin fails." }, ReloadPlugins = { Params = "", Return = "", Notes = "Reloads all active plugins" }, }, + ConstantGroups= + { + CommandResult = + { + Include = "^cr.*", + TextBefore = [[ + Results that the (Force)ExecuteCommand return. This gives information if the command is executed or not and the reason. + ]], + }, + }, Constants = { + crBlocked = { Notes = "When a plugin stopped the command using the OnExecuteCommand hook" }, + crError = { Notes = "When the command handler for the given command results in an error" }, + crExecuted = { Notes = "When the command is successfully executed." }, + crNoPermission = { Notes = "When the player doesn't have permission to execute the given command." }, + crUnknownCommand = { Notes = "When the given command doesn't exist." }, HOOK_BLOCK_SPREAD = { Notes = "Called when a block spreads based on world conditions" }, HOOK_BLOCK_TO_PICKUPS = { Notes = "Called when a block has been dug and is being converted to pickups. The server has provided the default pickups and the plugins may modify them." }, HOOK_CHAT = { Notes = "Called when a client sends a chat message that is not a command. The plugin may modify the chat message" }, @@ -2322,6 +2345,7 @@ end { Params = "BlockX, BlockY, BlockZ, BlockMeta", Return = "", Notes = "Sets the meta for the block at the specified coords." }, { Params = "{{Vector3i|BlockCoords}}, BlockMeta", Return = "", Notes = "Sets the meta for the block at the specified coords." }, }, + SetChunkAlwaysTicked = { Params = "ChunkX, ChunkZ, IsAlwaysTicked", Return = "", Notes = "Sets the chunk to always be ticked even when it doesn't contain any clients. IsAlwaysTicked set to true turns forced ticking on, set to false turns it off. Every call with 'true' should be paired with a later call with 'false', otherwise the ticking won't stop. Multiple actions can request ticking independently, the ticking will continue until the last call with 'false'. Note that when the chunk unloads, it loses the value of this flag." }, SetNextBlockTick = { Params = "BlockX, BlockY, BlockZ", Return = "", Notes = "Sets the blockticking to start at the specified block in the next tick." }, SetCommandBlockCommand = { Params = "BlockX, BlockY, BlockZ, Command", Return = "bool", Notes = "Sets the command to be executed in a command block at the specified coordinates. Returns if command was changed." }, SetCommandBlocksEnabled = { Params = "IsEnabled (bool)", Return = "", Notes = "Sets whether command blocks should be enabled on the (entire) server." }, diff --git a/MCServer/Plugins/APIDump/Hooks/OnEntityAddEffect.lua b/MCServer/Plugins/APIDump/Hooks/OnEntityAddEffect.lua new file mode 100644 index 000000000..1d1658a6f --- /dev/null +++ b/MCServer/Plugins/APIDump/Hooks/OnEntityAddEffect.lua @@ -0,0 +1,33 @@ +return +{ + HOOK_ENTITY_ADD_EFFECT = + { + CalledWhen = "An entity effect is about to get added to an entity.", + DefaultFnName = "OnEntityAddEffect", -- also used as pagename + Desc = [[ + This hook is called whenever an entity effect is about to be added to an entity. The plugin may + disallow the addition by returning true.</p> + <p>Note that this hook only fires for adding the effect, but not for the actual effect application. See + also the {{OnEntityRemoveEffect|HOOK_ENTITY_REMOVE_EFFECT}} for notification about effects expiring / + removing, and {{OnEntityApplyEffect|HOOK_ENTITY_APPLY_EFFECT}} for the actual effect application to the + entity. + ]], + Params = + { + { Name = "Entity", Type = "{{cEntity}}", Notes = "The entity to which the effect is about to be added" }, + { Name = "EffectType", Type = "number", Notes = "The type of the effect to be added. One of the effXXX constants." }, + { Name = "EffectDuration", Type = "number", Notes = "The duration of the effect to be added, in ticks." }, + { Name = "EffectIntensity", Type = "number", Notes = "The intensity (level) of the effect to be added. " }, + { Name = "DistanceModifier", Type = "number", Notes = "The modifier for the effect intensity, based on distance. Used mainly for splash potions." }, + }, + Returns = [[ + If the plugin returns true, the effect will not be added and none of the remaining hook handlers will + be called. If the plugin returns false, MCServer calls all the remaining hook handlers and finally + the effect is added to the entity. + ]], + }, -- HOOK_EXECUTE_COMMAND +} + + + + diff --git a/MCServer/Plugins/APIDump/Hooks/OnPlayerFoodLevelChange.lua b/MCServer/Plugins/APIDump/Hooks/OnPlayerFoodLevelChange.lua new file mode 100644 index 000000000..53637d5f1 --- /dev/null +++ b/MCServer/Plugins/APIDump/Hooks/OnPlayerFoodLevelChange.lua @@ -0,0 +1,27 @@ +return +{ + HOOK_PLAYER_FOOD_LEVEL_CHANGE = + { + CalledWhen = "Called before the player food level changed. Plugin may override", + DefaultFnName = "OnPlayerFoodLevelChange", -- also used as pagename + Desc = [[ + This hook is called before the food level changes. + The food level is not changed yet, plugins may choose + to refuse the change. + ]], + Params = + { + { Name = "Player", Type = "{{cPlayer}}", Notes = "The player who changes the food level." }, + { Name = "NewFoodLevel", Type = "number", Notes = "The new food level." }, + }, + Returns = [[ + If the function returns false or no value, the next plugin's callback is called. Afterwards, the + server changes the food level of the player. If the function returns true, no + other callback is called for this event and the player's food level doesn't change. + ]], + }, -- HOOK_PLAYER_FOOD_LEVEL_CHANGE +}; + + + + diff --git a/MCServer/Plugins/APIDump/Hooks/OnPlayerUsedBlock.lua b/MCServer/Plugins/APIDump/Hooks/OnPlayerUsedBlock.lua index 4c91ea89e..9a0e036b9 100644 --- a/MCServer/Plugins/APIDump/Hooks/OnPlayerUsedBlock.lua +++ b/MCServer/Plugins/APIDump/Hooks/OnPlayerUsedBlock.lua @@ -2,7 +2,7 @@ return { HOOK_PLAYER_USED_BLOCK = { - CalledWhen = "A player has just used a block (chest, furnace…). Notification only.", + CalledWhen = "A player has just used a block (chest, furnace...). Notification only.", DefaultFnName = "OnPlayerUsedBlock", -- also used as pagename Desc = [[ This hook is called after a {{cPlayer|player}} has right-clicked a block that can be used, such as a diff --git a/MCServer/Plugins/APIDump/Hooks/OnWeatherChanging.lua b/MCServer/Plugins/APIDump/Hooks/OnWeatherChanging.lua index d36164e8e..bb809af11 100644 --- a/MCServer/Plugins/APIDump/Hooks/OnWeatherChanging.lua +++ b/MCServer/Plugins/APIDump/Hooks/OnWeatherChanging.lua @@ -6,7 +6,7 @@ return DefaultFnName = "OnWeatherChanging", -- also used as pagename Desc = [[ This hook is called when the current weather has expired and a new weather is selected. Plugins may - override the new weather setting.</p> + override the new weather being set.</p> <p> The new weather setting is sent to the clients only after this hook has been processed.</p> <p> @@ -19,9 +19,12 @@ return { Name = "Weather", Type = "number", Notes = "The newly selected weather. One of wSunny, wRain, wStorm" }, }, Returns = [[ - If the function returns false or no value, the server calls other plugins' callbacks and finally - sets the weather. If the function returns true, the server takes the second returned value (wSunny - by default) and sets it as the new weather. No other plugins' callbacks are called in this case. + The hook handler can return up to two values. If the first value is false or not present, the server + calls other plugins' callbacks and finally sets the weather. If it is true, the server doesn't call any + more callbacks for this hook. The second value returned is used as the new weather. If no value is + given, the weather from the parameters is used as the weather. Returning false as the first value and a + specific weather constant as the second value makes the server call the rest of the hook handlers with + the new weather value. ]], }, -- HOOK_WEATHER_CHANGING } diff --git a/MCServer/Plugins/Debuggers/Debuggers.lua b/MCServer/Plugins/Debuggers/Debuggers.lua index 534426d25..b402c1867 100644 --- a/MCServer/Plugins/Debuggers/Debuggers.lua +++ b/MCServer/Plugins/Debuggers/Debuggers.lua @@ -31,6 +31,8 @@ function Initialize(Plugin) PM:AddHook(cPluginManager.HOOK_PLUGIN_MESSAGE, OnPluginMessage); PM:AddHook(cPluginManager.HOOK_PLAYER_JOINED, OnPlayerJoined); PM:AddHook(cPluginManager.HOOK_PROJECTILE_HIT_BLOCK, OnProjectileHitBlock); + PM:AddHook(cPluginManager.HOOK_CHUNK_UNLOADING, OnChunkUnloading); + PM:AddHook(cPluginManager.HOOK_WORLD_STARTED, OnWorldStarted); -- _X: Disabled so that the normal operation doesn't interfere with anything -- PM:AddHook(cPluginManager.HOOK_CHUNK_GENERATED, OnChunkGenerated); @@ -58,9 +60,10 @@ function Initialize(Plugin) PM:BindCommand("/ff", "debuggers", HandleFurnaceFuel, "- Shows how long the currently held item would burn in a furnace"); PM:BindCommand("/sched", "debuggers", HandleSched, "- Schedules a simple countdown using cWorld:ScheduleTask()"); PM:BindCommand("/cs", "debuggers", HandleChunkStay, "- Tests the ChunkStay Lua integration for the specified chunk coords"); - PM:BindCommand("/compo", "debuggers", HandleCompo, "- Tests the cCompositeChat bindings") - PM:BindCommand("/sb", "debuggers", HandleSetBiome, "- Sets the biome around you to the specified one") - PM:BindCommand("/wesel", "debuggers", HandleWESel, "- Expands the current WE selection by 1 block in X/Z") + PM:BindCommand("/compo", "debuggers", HandleCompo, "- Tests the cCompositeChat bindings"); + PM:BindCommand("/sb", "debuggers", HandleSetBiome, "- Sets the biome around you to the specified one"); + PM:BindCommand("/wesel", "debuggers", HandleWESel, "- Expands the current WE selection by 1 block in X/Z"); + PM:BindCommand("/rmitem", "debuggers", HandleRMItem, "- Remove the specified item from the inventory."); Plugin:AddWebTab("Debuggers", HandleRequest_Debuggers) Plugin:AddWebTab("StressTest", HandleRequest_StressTest) @@ -346,7 +349,7 @@ end function OnUsingBlazeRod(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX, CursorY, CursorZ) -- Magic rod of query: show block types and metas for both neighbors of the pointed face - local Type, Meta, Valid = Player:GetWorld():GetBlockTypeMeta(BlockX, BlockY, BlockZ, Type, Meta); + local Valid, Type, Meta = Player:GetWorld():GetBlockTypeMeta(BlockX, BlockY, BlockZ); if (Type == E_BLOCK_AIR) then Player:SendMessage(cChatColor.LightGray .. "Block {" .. BlockX .. ", " .. BlockY .. ", " .. BlockZ .. "}: air:" .. Meta); @@ -356,7 +359,7 @@ function OnUsingBlazeRod(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX, Cur end local X, Y, Z = AddFaceDirection(BlockX, BlockY, BlockZ, BlockFace); - Valid, Type, Meta = Player:GetWorld():GetBlockTypeMeta(X, Y, Z, Type, Meta); + Valid, Type, Meta = Player:GetWorld():GetBlockTypeMeta(X, Y, Z); if (Type == E_BLOCK_AIR) then Player:SendMessage(cChatColor.LightGray .. "Block {" .. X .. ", " .. Y .. ", " .. Z .. "}: air:" .. Meta); else @@ -531,7 +534,7 @@ function OnTakeDamage(Receiver, TDI) -- Receiver is cPawn -- TDI is TakeDamageInfo - LOG(Receiver:GetClass() .. " was dealt " .. DamageTypeToString(TDI.DamageType) .. " damage: Raw " .. TDI.RawDamage .. ", Final " .. TDI.FinalDamage .. " (" .. (TDI.RawDamage - TDI.FinalDamage) .. " covered by armor)"); + -- LOG(Receiver:GetClass() .. " was dealt " .. DamageTypeToString(TDI.DamageType) .. " damage: Raw " .. TDI.RawDamage .. ", Final " .. TDI.FinalDamage .. " (" .. (TDI.RawDamage - TDI.FinalDamage) .. " covered by armor)"); return false; end @@ -1103,6 +1106,41 @@ end +function HandleRMItem(a_Split, a_Player) + -- Check params: + if (a_Split[2] == nil) then + a_Player:SendMessage("Usage: /rmitem <Item> [Count]") + return true + end + + -- Parse the item type: + local Item = cItem() + if (not StringToItem(a_Split[2], Item)) then + a_Player:SendMessageFailure(a_Split[2] .. " isn't a valid item") + return true + end + + -- Parse the optional item count + if (a_Split[3] ~= nil) then + local Count = tonumber(a_Split[3]) + if (Count == nil) then + a_Player:SendMessageFailure(a_Split[3] .. " isn't a valid number") + return true + end + + Item.m_ItemCount = Count + end + + -- Remove the item: + local NumRemovedItems = a_Player:GetInventory():RemoveItem(Item) + a_Player:SendMessageSuccess("Removed " .. NumRemovedItems .. " Items!") + return true +end + + + + + function HandleRequest_Debuggers(a_Request) local FolderContents = cFile:GetFolderContents("./"); return "<p>The following objects have been returned by cFile:GetFolderContents():<ul><li>" .. table.concat(FolderContents, "</li><li>") .. "</li></ul></p>"; @@ -1382,6 +1420,7 @@ end function OnProjectileHitBlock(a_Projectile, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_BlockHitPos) + -- Test projectile hooks by setting the blocks they hit on fire: local BlockX, BlockY, BlockZ = AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace) local World = a_Projectile:GetWorld() @@ -1391,3 +1430,28 @@ end + +function OnChunkUnloading(a_World, a_ChunkX, a_ChunkZ) + -- Do not let chunk [0, 0] unload, so that it continues ticking [cWorld:SetChunkAlwaysTicked() test] + if ((a_ChunkX == 0) and (a_ChunkZ == 0)) then + return true + end +end + + + + + +function OnWorldStarted(a_World) + -- Make the chunk [0, 0] in every world keep ticking [cWorld:SetChunkAlwaysTicked() test] + a_World:ChunkStay({{0, 0}}, nil, + function() + -- The chunk is loaded, make it always tick: + a_World:SetChunkAlwaysTicked(0, 0, true) + end + ) +end + + + + diff --git a/MCServer/Plugins/DiamondMover/DiamondMover.lua b/MCServer/Plugins/DiamondMover/DiamondMover.lua index 0fdd32250..d3e70acfc 100644 --- a/MCServer/Plugins/DiamondMover/DiamondMover.lua +++ b/MCServer/Plugins/DiamondMover/DiamondMover.lua @@ -22,6 +22,8 @@ function Initialize(Plugin) Plugin:SetVersion(1); cPluginManager.AddHook(cPluginManager.HOOK_PLAYER_USED_ITEM, OnPlayerUsedItem); + + LOG("Initialized " .. Plugin:GetName() .. " v." .. Plugin:GetVersion()); return true; end @@ -36,8 +38,8 @@ function OnPlayerUsedItem(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX, Cu return false; end; - if (Player:HasPermission("diamondmover.move") == false) then - return true; + if (not Player:HasPermission("diamondmover.move")) then + return false; end; -- Rclk with a diamond to push in the direction the player is facing @@ -56,7 +58,7 @@ function OnPlayerUsedItem(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX, Cu if (PlayerPitch > 70) then -- looking down BlockY = BlockY - 1; else - local PlayerRot = Player:GetRotation() + 180; -- Convert [-180, 180] into [0, 360] for simpler conditions + local PlayerRot = Player:GetYaw() + 180; -- Convert [-180, 180] into [0, 360] for simpler conditions if ((PlayerRot < 45) or (PlayerRot > 315)) then BlockZ = BlockZ - 1; else diff --git a/MCServer/furnace.txt b/MCServer/furnace.txt index 1e98583ba..d6177184b 100644 --- a/MCServer/furnace.txt +++ b/MCServer/furnace.txt @@ -88,3 +88,4 @@ ! 269:1 = 200 # 1 Wooden Shovel -> 10 sec ! 290:1 = 200 # 1 Wooden Hoe -> 10 sec ! 268:1 = 200 # 1 Wooden Sword -> 10 sec + diff --git a/MCServer/lua5.1.dll b/MCServer/lua5.1.dll Binary files differdeleted file mode 100644 index cca0bcb25..000000000 --- a/MCServer/lua5.1.dll +++ /dev/null @@ -5,7 +5,7 @@ MCServer is a Minecraft server that is written in C++ and designed to be efficie MCServer can run on PCs, Macs, and *nix. This includes android phones and tablets as well as Raspberry Pis. -We currently support the protocol from Minecraft 1.2 all the way up to Minecraft 1.7.9. +We currently support the protocol from Minecraft 1.2 all the way up to Minecraft 1.7.10. Installation ------------ diff --git a/SetFlags.cmake b/SetFlags.cmake index 6e2417a51..a5a61eaa4 100644 --- a/SetFlags.cmake +++ b/SetFlags.cmake @@ -26,10 +26,18 @@ endmacro() macro(set_flags) + # Add coverage processing, if requested: + if (NOT MSVC) + + if (CMAKE_BUILD_TYPE STREQUAL "COVERAGE") + message("Including CodeCoverage") + set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/lib/cmake-coverage/") + include(CodeCoverage) + endif() + endif() + # Add the preprocessor macros used for distinguishing between debug and release builds (CMake does this automatically for MSVC): if (NOT MSVC) - set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/lib/cmake-coverage/") - include(CodeCoverage) set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -D_DEBUG") set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -D_DEBUG") set(CMAKE_CXX_FLAGS_COVERAGE "${CMAKE_CXX_FLAGS_COVERAGE} -D_DEBUG") @@ -63,17 +71,21 @@ macro(set_flags) else() # Let gcc / clang know that we're compiling a multi-threaded app: - add_flags_cxx("-pthread") + if (UNIX) + add_flags_cxx("-pthread") + endif() + + # Make CLang use C++11, otherwise MSVC2008-supported extensions don't work ("override" keyword etc.): if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang") - set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11") - set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -std=c++11") + set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11") + set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -std=c++11") set(CMAKE_CXX_FLAGS_COVERAGE "${CMAKE_CXX_FLAGS_COVERAGE} -std=c++11") - set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -std=c++11") + set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -std=c++11") endif() # We use a signed char (fixes #640 on RasPi) add_flags_cxx("-fsigned-char") - + endif() @@ -190,7 +202,7 @@ macro(enable_profile) set(CMAKE_CONFIGURATION_TYPES "Debug;Release;DebugProfile;ReleaseProfile;Coverage" CACHE STRING "" FORCE) endif() endmacro() - + macro(set_exe_flags) # Remove disabling the maximum warning level: # clang does not like a command line that reads -Wall -Wextra -w -Wall -Wextra and does not output any warnings @@ -204,22 +216,22 @@ macro(set_exe_flags) string(REPLACE "-w" "" CMAKE_CXX_FLAGS_COVERAGE "${CMAKE_CXX_FLAGS_COVERAGE}") string(REPLACE "-w" "" CMAKE_C_FLAGS_COVERAGE "${CMAKE_C_FLAGS_COVERAGE}") add_flags_cxx("-Wall -Wextra -Wno-unused-parameter -Wno-error=switch") - + # we support non-IEEE 754 fpus so can make no guarentees about error add_flags_cxx("-ffast-math") - + if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang") # clang does not provide the __extern_always_inline macro and a part of libm depends on this when using fast-math add_flags_cxx("-D__extern_always_inline=inline") add_flags_cxx("-Werror -Weverything -Wno-c++98-compat-pedantic -Wno-string-conversion") - add_flags_cxx("-Wno-extra-semi -Wno-error=switch-enum -Wno-documentation") + add_flags_cxx("-Wno-error=switch-enum -Wno-documentation -Wno-exit-time-destructors") add_flags_cxx("-Wno-error=sign-conversion -Wno-error=conversion -Wno-padded") add_flags_cxx("-Wno-error=deprecated -Wno-error=weak-vtables -Wno-error=float-equal") add_flags_cxx("-Wno-error=missing-prototypes -Wno-error=non-virtual-dtor") - add_flags_cxx("-Wno-error=covered-switch-default -Wno-error=shadow") + add_flags_cxx("-Wno-error=covered-switch-default -Wno-error=shadow -Wno-error=old-style-cast") add_flags_cxx("-Wno-error=exit-time-destructors -Wno-error=missing-variable-declarations") add_flags_cxx("-Wno-error=global-constructors -Wno-implicit-fallthrough") - add_flags_cxx("-Wno-weak-vtables -Wno-switch-enum -Wno-exit-time-destructors") + add_flags_cxx("-Wno-error=extra-semi -Wno-weak-vtables -Wno-switch-enum") endif() endif() diff --git a/Tools/BiomeVisualiser/BiomeVisualiser.vcproj b/Tools/BiomeVisualiser/BiomeVisualiser.vcproj index 368657938..3de564ad4 100644 --- a/Tools/BiomeVisualiser/BiomeVisualiser.vcproj +++ b/Tools/BiomeVisualiser/BiomeVisualiser.vcproj @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="windows-1250"?> <VisualStudioProject ProjectType="Visual C++" - Version="9.00" + Version="9,00" Name="BiomeVisualiser" ProjectGUID="{6DF3D88B-AD47-45B6-B831-1BDE74F86B5C}" RootNamespace="BiomeVisualiser" @@ -328,6 +328,14 @@ Name="Shared" > <File + RelativePath="..\..\src\BiomeDef.cpp" + > + </File> + <File + RelativePath="..\..\src\BiomeDef.h" + > + </File> + <File RelativePath="..\..\src\BlockID.cpp" > </File> @@ -356,6 +364,14 @@ > </File> <File + RelativePath="..\..\src\FastRandom.cpp" + > + </File> + <File + RelativePath="..\..\src\FastRandom.h" + > + </File> + <File RelativePath="..\..\src\Globals.cpp" > <FileConfiguration diff --git a/Tools/MCADefrag/Globals.h b/Tools/MCADefrag/Globals.h index 6593187e6..288069599 100644 --- a/Tools/MCADefrag/Globals.h +++ b/Tools/MCADefrag/Globals.h @@ -240,7 +240,7 @@ template <typename Type> class cItemCallback public: /// Called for each item in the internal list; return true to stop the loop, or false to continue enumerating virtual bool Item(Type * a_Type) = 0; - virtual ~cItemCallback() {}; + virtual ~cItemCallback() {} } ; diff --git a/lib/inifile/iniFile.cpp b/lib/inifile/iniFile.cpp index ea03f5d35..2bf6c91ed 100644 --- a/lib/inifile/iniFile.cpp +++ b/lib/inifile/iniFile.cpp @@ -447,6 +447,15 @@ bool cIniFile::SetValueI(const AString & a_KeyName, const AString & a_ValueName, +bool cIniFile::SetValueI(const AString & a_Keyname, const AString & a_ValueName, const Int64 a_Value, const bool a_CreateIfNotExists) +{ + return SetValue(a_Keyname, a_ValueName, Printf("%lld", a_Value), a_CreateIfNotExists); +} + + + + + bool cIniFile::SetValueF(const AString & a_KeyName, const AString & a_ValueName, double const a_Value, const bool a_CreateIfNotExists) { return SetValue(a_KeyName, a_ValueName, Printf("%f", a_Value), a_CreateIfNotExists); @@ -571,6 +580,24 @@ int cIniFile::GetValueSetI(const AString & keyname, const AString & valuename, c +Int64 cIniFile::GetValueSetI(const AString & keyname, const AString & valuename, const Int64 defValue) +{ + AString Data; + Printf(Data, "%lld", defValue); + AString resultstring = GetValueSet(keyname, valuename, Data); + Int64 result = defValue; +#ifdef _WIN32 + sscanf_s(resultstring.c_str(), "%lld", &result); +#else + sscanf(resultstring.c_str(), "%lld", &result); +#endif + return result; +} + + + + + bool cIniFile::DeleteValueByID(const int keyID, const int valueID) { if ((keyID < (int)keys.size()) && (valueID < (int)keys[keyID].names.size())) diff --git a/lib/inifile/iniFile.h b/lib/inifile/iniFile.h index 0bf1d917e..58fecd0cf 100644 --- a/lib/inifile/iniFile.h +++ b/lib/inifile/iniFile.h @@ -119,6 +119,7 @@ public: AString GetValueSet (const AString & keyname, const AString & valuename, const AString & defValue = ""); double GetValueSetF(const AString & keyname, const AString & valuename, const double defValue = 0.0); int GetValueSetI(const AString & keyname, const AString & valuename, const int defValue = 0); + Int64 GetValueSetI(const AString & keyname, const AString & valuename, const Int64 defValue = 0); bool GetValueSetB(const AString & keyname, const AString & valuename, const bool defValue = false) { return (GetValueSetI(keyname, valuename, defValue ? 1 : 0) != 0); @@ -141,6 +142,7 @@ public: bool SetValue (const int keyID, const int valueID, const AString & value); bool SetValue (const AString & a_KeyName, const AString & a_ValueName, const AString & a_Value, const bool a_CreateIfNotExists = true); bool SetValueI(const AString & a_KeyName, const AString & a_ValueName, const int a_Value, const bool a_CreateIfNotExists = true); + bool SetValueI(const AString & a_Keyname, const AString & a_ValueName, const Int64 a_Value, const bool a_CreateIfNotExists = true); bool SetValueB(const AString & a_KeyName, const AString & a_ValueName, const bool a_Value, const bool a_CreateIfNotExists = true) { return SetValueI(a_KeyName, a_ValueName, int(a_Value), a_CreateIfNotExists); diff --git a/lib/lua/CMakeLists.txt b/lib/lua/CMakeLists.txt index 6e5e0f565..0a04d1ee6 100644 --- a/lib/lua/CMakeLists.txt +++ b/lib/lua/CMakeLists.txt @@ -11,21 +11,16 @@ file(GLOB SOURCE list(REMOVE_ITEM SOURCE "${PROJECT_SOURCE_DIR}/src/lua.c" "${PROJECT_SOURCE_DIR}/src/luac.c") # add headers to MSVC project files: -if (WIN32) +if (MSVC) file(GLOB HEADERS "src/*.h") list(REMOVE_ITEM SOURCE "${PROJECT_SOURCE_DIR}/src/lua.h" "${PROJECT_SOURCE_DIR}/src/luac.h") set(SOURCE ${SOURCE} ${HEADERS}) source_group("Sources" FILES ${SOURCE}) endif() + # Lua needs to be linked dynamically on Windows and statically on *nix, so that LuaRocks work if (WIN32) - - #for compiliers other than msvc we need to tell lua that its building as a dll - if (NOT MSVC) - add_flags_cxx(-DLUA_BUILD_AS_DLL=1) - endif() - add_library(lua SHARED ${SOURCE}) set(LIBRARY_OUTPUT_PATH ${CMAKE_SOURCE_DIR}/MCServer) @@ -53,7 +48,7 @@ if (WIN32) ) endif() - set_target_properties(lua PROPERTIES OUTPUT_NAME "lua51") + set_target_properties(lua PROPERTIES OUTPUT_NAME "lua51" PREFIX "") # NOTE: The DLL for each configuration is stored at the same place, thus overwriting each other. # This is known, however such behavior is needed for LuaRocks - they always load "lua5.1.dll" or "lua51.dll" @@ -63,6 +58,7 @@ else() add_library(lua ${SOURCE}) endif() + # Tell Lua what dynamic loader to use (for LuaRocks): if (UNIX) add_definitions(-DLUA_USE_DLOPEN) diff --git a/lib/luaproxy/CMakeLists.txt b/lib/luaproxy/CMakeLists.txt new file mode 100644 index 000000000..58ca87cd3 --- /dev/null +++ b/lib/luaproxy/CMakeLists.txt @@ -0,0 +1,61 @@ + +# This project adds a Lua Proxy DLL on Windows +# By an unfortunate choice in the popular LuaBinaries distribution, there are two names for the Lua DLL on Windows: lua51.dll and lua5.1.dll. +# Some binary Lua packages are built for one, the others for the other. Messy! +# In order to support both package flavors, we create a "proxy DLL": +# Basically the lua5.1.dll has its PE Exports section manipulated so that it points each exported function to its lua51.dll implementation. +# Effectively, this forwards all calls from lua5.1.dll to lua51.dll without any performance costs (the forwarding is done in the Windows PE loader on app start). + +# This project creates the proxy DLL by using a specially crafted .DEF file that is used to link the Proxy DLL. +# Note that it has been tested only on MSVC, it might not work with other compilers. +# The initial implementation was taken from http://lua-users.org/wiki/LuaProxyDllFour , but adapted to MSVC + + + + +if (WIN32) + + if (MSVC) + # Tell the linker to use the DEF file to generate the proxy: + set(CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} /NOENTRY /DEF:lua5.1.def /MANIFEST:NO") + set(CMAKE_SHARED_LINKER_FLAGS_RELEASE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE} /NOENTRY /DEF:lua5.1.def /MANIFEST:NO") + set(CMAKE_MODULE_LINKER_FLAGS_RELEASE "${CMAKE_MODULE_LINKER_FLAGS_RELEASE} /NOENTRY /DEF:lua5.1.def /MANIFEST:NO") + set(CMAKE_EXE_LINKER_FLAGS_DEBUG "${CMAKE_EXE_LINKER_FLAGS_DEBUG} /NOENTRY /DEF:lua5.1.def /MANIFEST:NO") + set(CMAKE_SHARED_LINKER_FLAGS_DEBUG "${CMAKE_SHARED_LINKER_FLAGS_DEBUG} /NOENTRY /DEF:lua5.1.def /MANIFEST:NO") + set(CMAKE_MODULE_LINKER_FLAGS_DEBUG "${CMAKE_MODULE_LINKER_FLAGS_DEBUG} /NOENTRY /DEF:lua5.1.def /MANIFEST:NO") + elseif (MINGW) + # MinGW requires no further flags and has been tested + else() + message ("LuaProxy: This cmake code has not been tested on your compiler. Please report your success or failure in the forum.") + endif() + + add_library(luaproxy SHARED "lua5.1.def" "Dummy.c") + set(LIBRARY_OUTPUT_PATH ${CMAKE_SOURCE_DIR}/MCServer) + set_target_properties(luaproxy PROPERTIES + OUTPUT_NAME "lua5.1" + PREFIX "" + ) + target_link_libraries(luaproxy lua) + + # Output the executable into the $/MCServer folder, so that MCServer can find it: + set(EXECUTABLE_OUTPUT_PATH ${CMAKE_SOURCE_DIR}/MCServer) + SET_TARGET_PROPERTIES(luaproxy PROPERTIES + ARCHIVE_OUTPUT_DIRECTORY_DEBUG ${CMAKE_SOURCE_DIR}/MCServer + ARCHIVE_OUTPUT_DIRECTORY_RELEASE ${CMAKE_SOURCE_DIR}/MCServer + ARCHIVE_OUTPUT_DIRECTORY_DEBUGPROFILE ${CMAKE_SOURCE_DIR}/MCServer + ARCHIVE_OUTPUT_DIRECTORY_RELEASEPROFILE ${CMAKE_SOURCE_DIR}/MCServer + LIBRARY_OUTPUT_DIRECTORY_DEBUG ${CMAKE_SOURCE_DIR}/MCServer + LIBRARY_OUTPUT_DIRECTORY_RELEASE ${CMAKE_SOURCE_DIR}/MCServer + LIBRARY_OUTPUT_DIRECTORY_DEBUGPROFILE ${CMAKE_SOURCE_DIR}/MCServer + LIBRARY_OUTPUT_DIRECTORY_RELEASEPROFILE ${CMAKE_SOURCE_DIR}/MCServer + RUNTIME_OUTPUT_DIRECTORY_DEBUG ${CMAKE_SOURCE_DIR}/MCServer + RUNTIME_OUTPUT_DIRECTORY_RELEASE ${CMAKE_SOURCE_DIR}/MCServer + RUNTIME_OUTPUT_DIRECTORY_DEBUGPROFILE ${CMAKE_SOURCE_DIR}/MCServer + RUNTIME_OUTPUT_DIRECTORY_RELEASEPROFILE ${CMAKE_SOURCE_DIR}/MCServer + ) + +else() + + message (FATAL_ERROR "This project is needed only for Windows, modify your cmake file not to include it on Linux") + +endif() diff --git a/lib/luaproxy/Dummy.c b/lib/luaproxy/Dummy.c new file mode 100644 index 000000000..4018d8392 --- /dev/null +++ b/lib/luaproxy/Dummy.c @@ -0,0 +1,4 @@ + +// Dummy.c + +// Because the MSVC compiler needs at least one C file to compile the project diff --git a/lib/luaproxy/lua5.1.def b/lib/luaproxy/lua5.1.def new file mode 100644 index 000000000..42986d22f --- /dev/null +++ b/lib/luaproxy/lua5.1.def @@ -0,0 +1,115 @@ +EXPORTS + luaL_addlstring=lua51.luaL_addlstring + luaL_addstring=lua51.luaL_addstring + luaL_addvalue=lua51.luaL_addvalue + luaL_argerror=lua51.luaL_argerror + luaL_buffinit=lua51.luaL_buffinit + luaL_callmeta=lua51.luaL_callmeta + luaL_checkany=lua51.luaL_checkany + luaL_checkinteger=lua51.luaL_checkinteger + luaL_checklstring=lua51.luaL_checklstring + luaL_checknumber=lua51.luaL_checknumber + luaL_checkoption=lua51.luaL_checkoption + luaL_checkstack=lua51.luaL_checkstack + luaL_checktype=lua51.luaL_checktype + luaL_checkudata=lua51.luaL_checkudata + luaL_error=lua51.luaL_error + luaL_findtable=lua51.luaL_findtable + luaL_getmetafield=lua51.luaL_getmetafield + luaL_gsub=lua51.luaL_gsub + luaL_loadbuffer=lua51.luaL_loadbuffer + luaL_loadfile=lua51.luaL_loadfile + luaL_loadstring=lua51.luaL_loadstring + luaL_newmetatable=lua51.luaL_newmetatable + luaL_newstate=lua51.luaL_newstate + luaL_openlib=lua51.luaL_openlib + luaL_openlibs=lua51.luaL_openlibs + luaL_optinteger=lua51.luaL_optinteger + luaL_optlstring=lua51.luaL_optlstring + luaL_optnumber=lua51.luaL_optnumber + luaL_prepbuffer=lua51.luaL_prepbuffer + luaL_pushresult=lua51.luaL_pushresult + luaL_ref=lua51.luaL_ref + luaL_register=lua51.luaL_register + luaL_typerror=lua51.luaL_typerror + luaL_unref=lua51.luaL_unref + luaL_where=lua51.luaL_where + lua_atpanic=lua51.lua_atpanic + lua_call=lua51.lua_call + lua_checkstack=lua51.lua_checkstack + lua_close=lua51.lua_close + lua_concat=lua51.lua_concat + lua_cpcall=lua51.lua_cpcall + lua_createtable=lua51.lua_createtable + lua_dump=lua51.lua_dump + lua_equal=lua51.lua_equal + lua_error=lua51.lua_error + lua_gc=lua51.lua_gc + lua_getallocf=lua51.lua_getallocf + lua_getfenv=lua51.lua_getfenv + lua_getfield=lua51.lua_getfield + lua_gethook=lua51.lua_gethook + lua_gethookcount=lua51.lua_gethookcount + lua_gethookmask=lua51.lua_gethookmask + lua_getinfo=lua51.lua_getinfo + lua_getlocal=lua51.lua_getlocal + lua_getmetatable=lua51.lua_getmetatable + lua_getstack=lua51.lua_getstack + lua_gettable=lua51.lua_gettable + lua_gettop=lua51.lua_gettop + lua_getupvalue=lua51.lua_getupvalue + lua_insert=lua51.lua_insert + lua_iscfunction=lua51.lua_iscfunction + lua_isnumber=lua51.lua_isnumber + lua_isstring=lua51.lua_isstring + lua_isuserdata=lua51.lua_isuserdata + lua_lessthan=lua51.lua_lessthan + lua_load=lua51.lua_load + lua_newstate=lua51.lua_newstate + lua_newthread=lua51.lua_newthread + lua_newuserdata=lua51.lua_newuserdata + lua_next=lua51.lua_next + lua_objlen=lua51.lua_objlen + lua_pcall=lua51.lua_pcall + lua_pushboolean=lua51.lua_pushboolean + lua_pushcclosure=lua51.lua_pushcclosure + lua_pushfstring=lua51.lua_pushfstring + lua_pushinteger=lua51.lua_pushinteger + lua_pushlightuserdata=lua51.lua_pushlightuserdata + lua_pushlstring=lua51.lua_pushlstring + lua_pushnil=lua51.lua_pushnil + lua_pushnumber=lua51.lua_pushnumber + lua_pushstring=lua51.lua_pushstring + lua_pushthread=lua51.lua_pushthread + lua_pushvalue=lua51.lua_pushvalue + lua_pushvfstring=lua51.lua_pushvfstring + lua_rawequal=lua51.lua_rawequal + lua_rawget=lua51.lua_rawget + lua_rawgeti=lua51.lua_rawgeti + lua_rawset=lua51.lua_rawset + lua_rawseti=lua51.lua_rawseti + lua_remove=lua51.lua_remove + lua_replace=lua51.lua_replace + lua_resume=lua51.lua_resume + lua_setallocf=lua51.lua_setallocf + lua_setfenv=lua51.lua_setfenv + lua_setfield=lua51.lua_setfield + lua_sethook=lua51.lua_sethook + lua_setlocal=lua51.lua_setlocal + lua_setmetatable=lua51.lua_setmetatable + lua_settable=lua51.lua_settable + lua_settop=lua51.lua_settop + lua_setupvalue=lua51.lua_setupvalue + lua_status=lua51.lua_status + lua_toboolean=lua51.lua_toboolean + lua_tocfunction=lua51.lua_tocfunction + lua_tointeger=lua51.lua_tointeger + lua_tolstring=lua51.lua_tolstring + lua_tonumber=lua51.lua_tonumber + lua_topointer=lua51.lua_topointer + lua_tothread=lua51.lua_tothread + lua_touserdata=lua51.lua_touserdata + lua_type=lua51.lua_type + lua_typename=lua51.lua_typename + lua_xmove=lua51.lua_xmove + lua_yield=lua51.lua_yield diff --git a/lib/luaproxy/lua5.1.lua b/lib/luaproxy/lua5.1.lua new file mode 100644 index 000000000..b826e12d0 --- /dev/null +++ b/lib/luaproxy/lua5.1.lua @@ -0,0 +1,140 @@ + +-- lua5.1.lua +-- Generates the lua5.1.def file from the list of Lua symbols below + + + + + +local symbols = +{ + "luaL_addlstring", + "luaL_addstring", + "luaL_addvalue", + "luaL_argerror", + "luaL_buffinit", + "luaL_callmeta", + "luaL_checkany", + "luaL_checkinteger", + "luaL_checklstring", + "luaL_checknumber", + "luaL_checkoption", + "luaL_checkstack", + "luaL_checktype", + "luaL_checkudata", + "luaL_error", + "luaL_findtable", + "luaL_getmetafield", + "luaL_gsub", + "luaL_loadbuffer", + "luaL_loadfile", + "luaL_loadstring", + "luaL_newmetatable", + "luaL_newstate", + "luaL_openlib", + "luaL_openlibs", + "luaL_optinteger", + "luaL_optlstring", + "luaL_optnumber", + "luaL_prepbuffer", + "luaL_pushresult", + "luaL_ref", + "luaL_register", + "luaL_typerror", + "luaL_unref", + "luaL_where", + "lua_atpanic", + "lua_call", + "lua_checkstack", + "lua_close", + "lua_concat", + "lua_cpcall", + "lua_createtable", + "lua_dump", + "lua_equal", + "lua_error", + "lua_gc", + "lua_getallocf", + "lua_getfenv", + "lua_getfield", + "lua_gethook", + "lua_gethookcount", + "lua_gethookmask", + "lua_getinfo", + "lua_getlocal", + "lua_getmetatable", + "lua_getstack", + "lua_gettable", + "lua_gettop", + "lua_getupvalue", + "lua_insert", + "lua_iscfunction", + "lua_isnumber", + "lua_isstring", + "lua_isuserdata", + "lua_lessthan", + "lua_load", + "lua_newstate", + "lua_newthread", + "lua_newuserdata", + "lua_next", + "lua_objlen", + "lua_pcall", + "lua_pushboolean", + "lua_pushcclosure", + "lua_pushfstring", + "lua_pushinteger", + "lua_pushlightuserdata", + "lua_pushlstring", + "lua_pushnil", + "lua_pushnumber", + "lua_pushstring", + "lua_pushthread", + "lua_pushvalue", + "lua_pushvfstring", + "lua_rawequal", + "lua_rawget", + "lua_rawgeti", + "lua_rawset", + "lua_rawseti", + "lua_remove", + "lua_replace", + "lua_resume", + "lua_setallocf", + "lua_setfenv", + "lua_setfield", + "lua_sethook", + "lua_setlocal", + "lua_setmetatable", + "lua_settable", + "lua_settop", + "lua_setupvalue", + "lua_status", + "lua_toboolean", + "lua_tocfunction", + "lua_tointeger", + "lua_tolstring", + "lua_tonumber", + "lua_topointer", + "lua_tothread", + "lua_touserdata", + "lua_type", + "lua_typename", + "lua_xmove", + "lua_yield", + -- "luaopen_base", + -- "luaopen_debug", + -- "luaopen_io", + -- "luaopen_math", + -- "luaopen_os", + -- "luaopen_package", + -- "luaopen_string", + -- "luaopen_table", +} + +local def = io.open("lua5.1.def", "w") +def:write("EXPORTS\n") +for _,symbol in ipairs(symbols) do + def:write("\t" .. symbol .. "=lua51." .. symbol .. "\n") +end +def:close() diff --git a/lib/md5/CMakeLists.txt b/lib/md5/CMakeLists.txt deleted file mode 100644 index cd9fe6320..000000000 --- a/lib/md5/CMakeLists.txt +++ /dev/null @@ -1,12 +0,0 @@ - -cmake_minimum_required (VERSION 2.6) -project (md5) - -include_directories ("${PROJECT_SOURCE_DIR}/../../src/") - -file(GLOB SOURCE - "*.cpp" - "*.h" -) - -add_library(md5 ${SOURCE}) diff --git a/lib/md5/md5.cpp b/lib/md5/md5.cpp deleted file mode 100644 index eae0fc3f2..000000000 --- a/lib/md5/md5.cpp +++ /dev/null @@ -1,369 +0,0 @@ -/* MD5 - converted to C++ class by Frank Thilo (thilo@unix-ag.org) - for bzflag (http://www.bzflag.org) - - based on: - - md5.h and md5.c - reference implemantion of RFC 1321 - - Copyright (C) 1991-2, RSA Data Security, Inc. Created 1991. All -rights reserved. - -License to copy and use this software is granted provided that it -is identified as the "RSA Data Security, Inc. MD5 Message-Digest -Algorithm" in all material mentioning or referencing this software -or this function. - -License is also granted to make and use derivative works provided -that such works are identified as "derived from the RSA Data -Security, Inc. MD5 Message-Digest Algorithm" in all material -mentioning or referencing the derived work. - -RSA Data Security, Inc. makes no representations concerning either -the merchantability of this software or the suitability of this -software for any particular purpose. It is provided "as is" -without express or implied warranty of any kind. - -These notices must be retained in any copies of any part of this -documentation and/or software. - -*/ - -/* interface header */ -#include "md5.h" - -/* system implementation headers */ -#include <stdio.h> - -#ifndef _WIN32 - #include <cstring> -#endif - - - - - -// Constants for MD5Transform routine. -#define S11 7 -#define S12 12 -#define S13 17 -#define S14 22 -#define S21 5 -#define S22 9 -#define S23 14 -#define S24 20 -#define S31 4 -#define S32 11 -#define S33 16 -#define S34 23 -#define S41 6 -#define S42 10 -#define S43 15 -#define S44 21 - -/////////////////////////////////////////////// - -// F, G, H and I are basic MD5 functions. -inline MD5::uint4 MD5::F(uint4 x, uint4 y, uint4 z) { - return x&y | ~x&z; -} - -inline MD5::uint4 MD5::G(uint4 x, uint4 y, uint4 z) { - return x&z | y&~z; -} - -inline MD5::uint4 MD5::H(uint4 x, uint4 y, uint4 z) { - return x^y^z; -} - -inline MD5::uint4 MD5::I(uint4 x, uint4 y, uint4 z) { - return y ^ (x | ~z); -} - -// rotate_left rotates x left n bits. -inline MD5::uint4 MD5::rotate_left(uint4 x, int n) { - return (x << n) | (x >> (32-n)); -} - -// FF, GG, HH, and II transformations for rounds 1, 2, 3, and 4. -// Rotation is separate from addition to prevent recomputation. -inline void MD5::FF(uint4 &a, uint4 b, uint4 c, uint4 d, uint4 x, uint4 s, uint4 ac) { - a = rotate_left(a+ F(b,c,d) + x + ac, s) + b; -} - -inline void MD5::GG(uint4 &a, uint4 b, uint4 c, uint4 d, uint4 x, uint4 s, uint4 ac) { - a = rotate_left(a + G(b,c,d) + x + ac, s) + b; -} - -inline void MD5::HH(uint4 &a, uint4 b, uint4 c, uint4 d, uint4 x, uint4 s, uint4 ac) { - a = rotate_left(a + H(b,c,d) + x + ac, s) + b; -} - -inline void MD5::II(uint4 &a, uint4 b, uint4 c, uint4 d, uint4 x, uint4 s, uint4 ac) { - a = rotate_left(a + I(b,c,d) + x + ac, s) + b; -} - -////////////////////////////////////////////// - -// default ctor, just initailize -MD5::MD5() -{ - init(); -} - -////////////////////////////////////////////// - -// nifty shortcut ctor, compute MD5 for string and finalize it right away -MD5::MD5(const std::string &text) -{ - init(); - update(text.c_str(), text.length()); - finalize(); -} - -////////////////////////////// - -void MD5::init() -{ - finalized=false; - - count[0] = 0; - count[1] = 0; - - // load magic initialization constants. - state[0] = 0x67452301; - state[1] = 0xefcdab89; - state[2] = 0x98badcfe; - state[3] = 0x10325476; -} - -////////////////////////////// - -// decodes input (unsigned char) into output (uint4). Assumes len is a multiple of 4. -void MD5::decode(uint4 output[], const uint1 input[], size_type len) -{ - for (unsigned int i = 0, j = 0; j < len; i++, j += 4) - output[i] = ((uint4)input[j]) | (((uint4)input[j+1]) << 8) | - (((uint4)input[j+2]) << 16) | (((uint4)input[j+3]) << 24); -} - -////////////////////////////// - -// encodes input (uint4) into output (unsigned char). Assumes len is -// a multiple of 4. -void MD5::encode(uint1 output[], const uint4 input[], size_type len) -{ - for (size_type i = 0, j = 0; j < len; i++, j += 4) { - output[j] = input[i] & 0xff; - output[j+1] = (input[i] >> 8) & 0xff; - output[j+2] = (input[i] >> 16) & 0xff; - output[j+3] = (input[i] >> 24) & 0xff; - } -} - -////////////////////////////// - -// apply MD5 algo on a block -void MD5::transform(const uint1 block[blocksize]) -{ - uint4 a = state[0], b = state[1], c = state[2], d = state[3], x[16]; - decode (x, block, blocksize); - - /* Round 1 */ - FF (a, b, c, d, x[ 0], S11, 0xd76aa478); /* 1 */ - FF (d, a, b, c, x[ 1], S12, 0xe8c7b756); /* 2 */ - FF (c, d, a, b, x[ 2], S13, 0x242070db); /* 3 */ - FF (b, c, d, a, x[ 3], S14, 0xc1bdceee); /* 4 */ - FF (a, b, c, d, x[ 4], S11, 0xf57c0faf); /* 5 */ - FF (d, a, b, c, x[ 5], S12, 0x4787c62a); /* 6 */ - FF (c, d, a, b, x[ 6], S13, 0xa8304613); /* 7 */ - FF (b, c, d, a, x[ 7], S14, 0xfd469501); /* 8 */ - FF (a, b, c, d, x[ 8], S11, 0x698098d8); /* 9 */ - FF (d, a, b, c, x[ 9], S12, 0x8b44f7af); /* 10 */ - FF (c, d, a, b, x[10], S13, 0xffff5bb1); /* 11 */ - FF (b, c, d, a, x[11], S14, 0x895cd7be); /* 12 */ - FF (a, b, c, d, x[12], S11, 0x6b901122); /* 13 */ - FF (d, a, b, c, x[13], S12, 0xfd987193); /* 14 */ - FF (c, d, a, b, x[14], S13, 0xa679438e); /* 15 */ - FF (b, c, d, a, x[15], S14, 0x49b40821); /* 16 */ - - /* Round 2 */ - GG (a, b, c, d, x[ 1], S21, 0xf61e2562); /* 17 */ - GG (d, a, b, c, x[ 6], S22, 0xc040b340); /* 18 */ - GG (c, d, a, b, x[11], S23, 0x265e5a51); /* 19 */ - GG (b, c, d, a, x[ 0], S24, 0xe9b6c7aa); /* 20 */ - GG (a, b, c, d, x[ 5], S21, 0xd62f105d); /* 21 */ - GG (d, a, b, c, x[10], S22, 0x2441453); /* 22 */ - GG (c, d, a, b, x[15], S23, 0xd8a1e681); /* 23 */ - GG (b, c, d, a, x[ 4], S24, 0xe7d3fbc8); /* 24 */ - GG (a, b, c, d, x[ 9], S21, 0x21e1cde6); /* 25 */ - GG (d, a, b, c, x[14], S22, 0xc33707d6); /* 26 */ - GG (c, d, a, b, x[ 3], S23, 0xf4d50d87); /* 27 */ - GG (b, c, d, a, x[ 8], S24, 0x455a14ed); /* 28 */ - GG (a, b, c, d, x[13], S21, 0xa9e3e905); /* 29 */ - GG (d, a, b, c, x[ 2], S22, 0xfcefa3f8); /* 30 */ - GG (c, d, a, b, x[ 7], S23, 0x676f02d9); /* 31 */ - GG (b, c, d, a, x[12], S24, 0x8d2a4c8a); /* 32 */ - - /* Round 3 */ - HH (a, b, c, d, x[ 5], S31, 0xfffa3942); /* 33 */ - HH (d, a, b, c, x[ 8], S32, 0x8771f681); /* 34 */ - HH (c, d, a, b, x[11], S33, 0x6d9d6122); /* 35 */ - HH (b, c, d, a, x[14], S34, 0xfde5380c); /* 36 */ - HH (a, b, c, d, x[ 1], S31, 0xa4beea44); /* 37 */ - HH (d, a, b, c, x[ 4], S32, 0x4bdecfa9); /* 38 */ - HH (c, d, a, b, x[ 7], S33, 0xf6bb4b60); /* 39 */ - HH (b, c, d, a, x[10], S34, 0xbebfbc70); /* 40 */ - HH (a, b, c, d, x[13], S31, 0x289b7ec6); /* 41 */ - HH (d, a, b, c, x[ 0], S32, 0xeaa127fa); /* 42 */ - HH (c, d, a, b, x[ 3], S33, 0xd4ef3085); /* 43 */ - HH (b, c, d, a, x[ 6], S34, 0x4881d05); /* 44 */ - HH (a, b, c, d, x[ 9], S31, 0xd9d4d039); /* 45 */ - HH (d, a, b, c, x[12], S32, 0xe6db99e5); /* 46 */ - HH (c, d, a, b, x[15], S33, 0x1fa27cf8); /* 47 */ - HH (b, c, d, a, x[ 2], S34, 0xc4ac5665); /* 48 */ - - /* Round 4 */ - II (a, b, c, d, x[ 0], S41, 0xf4292244); /* 49 */ - II (d, a, b, c, x[ 7], S42, 0x432aff97); /* 50 */ - II (c, d, a, b, x[14], S43, 0xab9423a7); /* 51 */ - II (b, c, d, a, x[ 5], S44, 0xfc93a039); /* 52 */ - II (a, b, c, d, x[12], S41, 0x655b59c3); /* 53 */ - II (d, a, b, c, x[ 3], S42, 0x8f0ccc92); /* 54 */ - II (c, d, a, b, x[10], S43, 0xffeff47d); /* 55 */ - II (b, c, d, a, x[ 1], S44, 0x85845dd1); /* 56 */ - II (a, b, c, d, x[ 8], S41, 0x6fa87e4f); /* 57 */ - II (d, a, b, c, x[15], S42, 0xfe2ce6e0); /* 58 */ - II (c, d, a, b, x[ 6], S43, 0xa3014314); /* 59 */ - II (b, c, d, a, x[13], S44, 0x4e0811a1); /* 60 */ - II (a, b, c, d, x[ 4], S41, 0xf7537e82); /* 61 */ - II (d, a, b, c, x[11], S42, 0xbd3af235); /* 62 */ - II (c, d, a, b, x[ 2], S43, 0x2ad7d2bb); /* 63 */ - II (b, c, d, a, x[ 9], S44, 0xeb86d391); /* 64 */ - - state[0] += a; - state[1] += b; - state[2] += c; - state[3] += d; - - // Zeroize sensitive information. - memset(x, 0, sizeof x); -} - -////////////////////////////// - -// MD5 block update operation. Continues an MD5 message-digest -// operation, processing another message block -void MD5::update(const unsigned char input[], size_type length) -{ - // compute number of bytes mod 64 - size_type index = count[0] / 8 % blocksize; - - // Update number of bits - if ((count[0] += (length << 3)) < (length << 3)) - count[1]++; - count[1] += (length >> 29); - - // number of bytes we need to fill in buffer - size_type firstpart = 64 - index; - - size_type i; - - // transform as many times as possible. - if (length >= firstpart) - { - // fill buffer first, transform - memcpy(&buffer[index], input, firstpart); - transform(buffer); - - // transform chunks of blocksize (64 bytes) - for (i = firstpart; i + blocksize <= length; i += blocksize) - transform(&input[i]); - - index = 0; - } - else - i = 0; - - // buffer remaining input - memcpy(&buffer[index], &input[i], length-i); -} - -////////////////////////////// - -// for convenience provide a verson with signed char -void MD5::update(const char input[], size_type length) -{ - update((const unsigned char*)input, length); -} - -////////////////////////////// - -// MD5 finalization. Ends an MD5 message-digest operation, writing the -// the message digest and zeroizing the context. -MD5& MD5::finalize() -{ - static unsigned char padding[64] = { - 0x80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 - }; - - if (!finalized) { - // Save number of bits - unsigned char bits[8]; - encode(bits, count, 8); - - // pad out to 56 mod 64. - size_type index = count[0] / 8 % 64; - size_type padLen = (index < 56) ? (56 - index) : (120 - index); - update(padding, padLen); - - // Append length (before padding) - update(bits, 8); - - // Store state in digest - encode(digest, state, 16); - - // Zeroize sensitive information. - memset(buffer, 0, sizeof buffer); - memset(count, 0, sizeof count); - - finalized=true; - } - - return *this; -} - -////////////////////////////// - -// return hex representation of digest as string -std::string MD5::hexdigest() const -{ - if (!finalized) - return ""; - - char buf[33]; - for (int i=0; i<16; i++) - sprintf(buf+i*2, "%02x", digest[i]); - buf[32]=0; - - return std::string(buf); -} - -////////////////////////////// - -std::ostream& operator<<(std::ostream& out, MD5 md5) -{ - return out << md5.hexdigest(); -} - -////////////////////////////// - -std::string md5(const std::string & str) -{ - MD5 md5 = MD5(str); - - return md5.hexdigest(); -} diff --git a/lib/md5/md5.h b/lib/md5/md5.h deleted file mode 100644 index 3aa88ac22..000000000 --- a/lib/md5/md5.h +++ /dev/null @@ -1,93 +0,0 @@ -/* MD5 - converted to C++ class by Frank Thilo (thilo@unix-ag.org) - for bzflag (http://www.bzflag.org) - - based on: - - md5.h and md5.c - reference implementation of RFC 1321 - - Copyright (C) 1991-2, RSA Data Security, Inc. Created 1991. All -rights reserved. - -License to copy and use this software is granted provided that it -is identified as the "RSA Data Security, Inc. MD5 Message-Digest -Algorithm" in all material mentioning or referencing this software -or this function. - -License is also granted to make and use derivative works provided -that such works are identified as "derived from the RSA Data -Security, Inc. MD5 Message-Digest Algorithm" in all material -mentioning or referencing the derived work. - -RSA Data Security, Inc. makes no representations concerning either -the merchantability of this software or the suitability of this -software for any particular purpose. It is provided "as is" -without express or implied warranty of any kind. - -These notices must be retained in any copies of any part of this -documentation and/or software. - -*/ - -#ifndef BZF_MD5_H -#define BZF_MD5_H - -#include <string> -#include <iostream> - - -// a small class for calculating MD5 hashes of strings or byte arrays -// it is not meant to be fast or secure -// -// usage: 1) feed it blocks of uchars with update() -// 2) finalize() -// 3) get hexdigest() string -// or -// MD5(std::string).hexdigest() -// -// assumes that char is 8 bit and int is 32 bit -class MD5 -{ -public: - typedef unsigned int size_type; // must be 32bit - - MD5(); - MD5(const std::string& text); - void update(const unsigned char *buf, size_type length); - void update(const char *buf, size_type length); - MD5& finalize(); - std::string hexdigest() const; - friend std::ostream& operator<<(std::ostream&, MD5 md5); - -private: - void init(); - typedef unsigned char uint1; // 8bit - typedef unsigned int uint4; // 32bit - enum {blocksize = 64}; // VC6 won't eat a const static int here - - void transform(const uint1 block[blocksize]); - static void decode(uint4 output[], const uint1 input[], size_type len); - static void encode(uint1 output[], const uint4 input[], size_type len); - - bool finalized; - uint1 buffer[blocksize]; // bytes that didn't fit in last 64 byte chunk - uint4 count[2]; // 64bit counter for number of bits (lo, hi) - uint4 state[4]; // digest so far - uint1 digest[16]; // the result - - // low level logic operations - static inline uint4 F(uint4 x, uint4 y, uint4 z); - static inline uint4 G(uint4 x, uint4 y, uint4 z); - static inline uint4 H(uint4 x, uint4 y, uint4 z); - static inline uint4 I(uint4 x, uint4 y, uint4 z); - static inline uint4 rotate_left(uint4 x, int n); - static inline void FF(uint4 &a, uint4 b, uint4 c, uint4 d, uint4 x, uint4 s, uint4 ac); - static inline void GG(uint4 &a, uint4 b, uint4 c, uint4 d, uint4 x, uint4 s, uint4 ac); - static inline void HH(uint4 &a, uint4 b, uint4 c, uint4 d, uint4 x, uint4 s, uint4 ac); - static inline void II(uint4 &a, uint4 b, uint4 c, uint4 d, uint4 x, uint4 s, uint4 ac); -}; - -std::string md5(const std::string & str); - -#endif diff --git a/lib/polarssl.cmake b/lib/polarssl.cmake index 91f0fa145..ced70b94e 100644 --- a/lib/polarssl.cmake +++ b/lib/polarssl.cmake @@ -1,9 +1,9 @@ if(NOT TARGET polarssl) message("including polarssl") + set(ENABLE_TESTING OFF CACHE BOOL "Disable tests") + set(ENABLE_PROGRAMS OFF CACHE BOOL "Disable programs") if (SELF_TEST) - set(ENABLE_TESTING OFF CACHE BOOL "Disable tests") - set(ENABLE_PROGRAMS OFF CACHE BOOL "Disable programs") add_subdirectory(${CMAKE_CURRENT_LIST_DIR}/polarssl/ ${CMAKE_CURRENT_BINARY_DIR}/lib/polarssl) else() add_subdirectory(${CMAKE_CURRENT_LIST_DIR}/polarssl/ ${CMAKE_CURRENT_BINARY_DIR}/lib/polarssl EXCLUDE_FROM_ALL) diff --git a/lib/sqlite/CMakeLists.txt b/lib/sqlite/CMakeLists.txt index 9add2280b..993dac146 100644 --- a/lib/sqlite/CMakeLists.txt +++ b/lib/sqlite/CMakeLists.txt @@ -9,8 +9,14 @@ file(GLOB SOURCE ) -# add headers to MSVC project files: +# Lua is required as a DLL for LuaSQLite: if (WIN32) + add_definitions(-DLUA_BUILD_AS_DLL) +endif() + + +# add headers to MSVC project files: +if (MSVC) file(GLOB HEADERS "src/*.h") list(REMOVE_ITEM SOURCE "${PROJECT_SOURCE_DIR}/src/lua.h" "${PROJECT_SOURCE_DIR}/src/luac.h") set(SOURCE ${SOURCE} ${HEADERS}) @@ -23,6 +29,7 @@ if (${CMAKE_SYSTEM_NAME} STREQUAL "FreeBSD") endif() add_library(sqlite ${SOURCE}) +target_link_libraries(sqlite lua) if (UNIX) target_link_libraries(sqlite ${DYNAMIC_LOADER}) diff --git a/lib/tolua++/CMakeLists.txt b/lib/tolua++/CMakeLists.txt index e68a0e15b..12054323b 100644 --- a/lib/tolua++/CMakeLists.txt +++ b/lib/tolua++/CMakeLists.txt @@ -44,14 +44,13 @@ file(GLOB BIN_SOURCE "src/bin/*.c" ) - - add_executable(tolua ${BIN_SOURCE}) add_library(tolualib ${LIB_SOURCE}) +target_link_libraries(tolualib lua) #m is the standard math librarys if(UNIX) target_link_libraries(tolua m ${DYNAMIC_LOADER}) endif() -target_link_libraries(tolua lua tolualib) +target_link_libraries(tolua tolualib lua) diff --git a/lib/tolua++/src/bin/lua/_driver.lua b/lib/tolua++/src/bin/lua/_driver.lua index 21db96098..87ecd42ea 100644 --- a/lib/tolua++/src/bin/lua/_driver.lua +++ b/lib/tolua++/src/bin/lua/_driver.lua @@ -6,21 +6,21 @@ if mobdebugfound then mobdebug.start() end -- The list of valid arguments that the ToLua scripts can process: local KnownArgs = { ['v'] = true, - ['h'] = true, - ['p'] = true, - ['P'] = true, - ['o'] = true, - ['n'] = true, - ['H'] = true, - ['S'] = true, - ['1'] = true, - ['L'] = true, - ['D'] = true, - ['W'] = true, - ['C'] = true, - ['E'] = true, - ['t'] = true, - ['q'] = true, + ['h'] = true, + ['p'] = true, + ['P'] = true, + ['o'] = true, + ['n'] = true, + ['H'] = true, + ['S'] = true, + ['1'] = true, + ['L'] = true, + ['D'] = true, + ['W'] = true, + ['C'] = true, + ['E'] = true, + ['t'] = true, + ['q'] = true, } diff --git a/src/AllocationPool.h b/src/AllocationPool.h index 5d749a79e..3c9dbe8c9 100644 --- a/src/AllocationPool.h +++ b/src/AllocationPool.h @@ -61,7 +61,7 @@ class cListAllocationPool : public cAllocationPool<T> free (m_FreeList.front()); m_FreeList.pop_front(); } - } + } virtual T * Allocate() override { @@ -90,7 +90,7 @@ class cListAllocationPool : public cAllocationPool<T> } virtual void Free(T * a_ptr) override { - if (a_ptr == NULL) + if (a_ptr == NULL) { return; } @@ -107,3 +107,7 @@ class cListAllocationPool : public cAllocationPool<T> std::list<void *> m_FreeList; std::auto_ptr<typename cAllocationPool<T>::cStarvationCallbacks> m_Callbacks; }; + + + + diff --git a/src/Bindings/.gitignore b/src/Bindings/.gitignore index af8aa76fa..0d00dd578 100644 --- a/src/Bindings/.gitignore +++ b/src/Bindings/.gitignore @@ -1 +1,2 @@ lua51.dll +LuaState_Call.inc diff --git a/src/Bindings/AllToLua.pkg b/src/Bindings/AllToLua.pkg index 4fe86e1c5..1e5dfd2fe 100644 --- a/src/Bindings/AllToLua.pkg +++ b/src/Bindings/AllToLua.pkg @@ -40,7 +40,7 @@ $cfile "../Entities/Painting.h" $cfile "../Entities/Pickup.h" $cfile "../Entities/ProjectileEntity.h" $cfile "../Entities/TNTEntity.h" -$cfile "../Entities/Effects.h" +$cfile "../Entities/EntityEffect.h" $cfile "../Server.h" $cfile "../World.h" $cfile "../Inventory.h" diff --git a/src/Bindings/AllToLua_lua.bat.bat b/src/Bindings/AllToLua_lua.bat index 81c738f32..81c738f32 100644 --- a/src/Bindings/AllToLua_lua.bat.bat +++ b/src/Bindings/AllToLua_lua.bat diff --git a/src/Bindings/CMakeLists.txt b/src/Bindings/CMakeLists.txt new file mode 100644 index 000000000..48e7ce79c --- /dev/null +++ b/src/Bindings/CMakeLists.txt @@ -0,0 +1,135 @@ +cmake_minimum_required (VERSION 2.6) +project (MCServer) + +include_directories ("${PROJECT_SOURCE_DIR}/../") +include_directories (".") + +SET (SRCS + Bindings.cpp + DeprecatedBindings.cpp + LuaChunkStay.cpp + LuaState.cpp + LuaWindow.cpp + ManualBindings.cpp + Plugin.cpp + PluginLua.cpp + PluginManager.cpp + WebPlugin.cpp +) + +SET (HDRS + Bindings.h + DeprecatedBindings.h + LuaChunkStay.h + LuaFunctions.h + LuaState.h + LuaWindow.h + ManualBindings.h + Plugin.h + PluginLua.h + PluginManager.h + WebPlugin.h + tolua++.h +) + +# List all the files that are generated as part of the Bindings build process +set (BINDING_OUTPUTS + ${CMAKE_CURRENT_SOURCE_DIR}/Bindings.cpp + ${CMAKE_CURRENT_SOURCE_DIR}/Bindings.h + ${CMAKE_CURRENT_SOURCE_DIR}/LuaState_Call.inc +) + +set(BINDING_DEPENDENCIES + tolua + ../Bindings/virtual_method_hooks.lua + ../Bindings/AllToLua.pkg + ../Bindings/gen_LuaState_Call.lua + ../Bindings/LuaFunctions.h + ../Bindings/LuaState_Call.inc + ../Bindings/LuaWindow.h + ../Bindings/Plugin.h + ../Bindings/PluginLua.h + ../Bindings/PluginManager.h + ../Bindings/WebPlugin.h + ../BiomeDef.h + ../BlockArea.h + ../BlockEntities/BlockEntity.h + ../BlockEntities/BlockEntityWithItems.h + ../BlockEntities/ChestEntity.h + ../BlockEntities/DispenserEntity.h + ../BlockEntities/DropSpenserEntity.h + ../BlockEntities/DropperEntity.h + ../BlockEntities/FurnaceEntity.h + ../BlockEntities/HopperEntity.h + ../BlockEntities/JukeboxEntity.h + ../BlockEntities/NoteEntity.h + ../BlockEntities/SignEntity.h + ../BlockEntities/MobHeadEntity.h + ../BlockEntities/FlowerPotEntity.h + ../BlockID.h + ../BoundingBox.h + ../ChatColor.h + ../ChunkDef.h + ../ClientHandle.h + ../CraftingRecipes.h + ../Cuboid.h + ../Defines.h + ../Enchantments.h + ../Entities/EntityEffect.h + ../Entities/Entity.h + ../Entities/Floater.h + ../Entities/Pawn.h + ../Entities/Painting.h + ../Entities/Pickup.h + ../Entities/Player.h + ../Entities/ProjectileEntity.h + ../Entities/ArrowEntity.h + ../Entities/ThrownEggEntity.h + ../Entities/ThrownEnderPearlEntity.h + ../Entities/ExpBottleEntity.h + ../Entities/ThrownSnowballEntity.h + ../Entities/FireChargeEntity.h + ../Entities/FireworkEntity.h + ../Entities/GhastFireballEntity.h + ../Entities/TNTEntity.h + ../Entities/ExpOrb.h + ../Entities/HangingEntity.h + ../Entities/ItemFrame.h + ../Generating/ChunkDesc.h + ../Group.h + ../Inventory.h + ../Item.h + ../ItemGrid.h + ../Mobs/Monster.h + ../OSSupport/File.h + ../Root.h + ../Server.h + ../StringUtils.h + ../Tracer.h + ../UI/Window.h + ../Vector3.h + ../WebAdmin.h + ../World.h +) + +if (NOT MSVC) + ADD_CUSTOM_COMMAND( + # add any new generated bindings here + OUTPUT ${BINDING_OUTPUTS} + + # Regenerate bindings: + COMMAND tolua -L virtual_method_hooks.lua -o Bindings.cpp -H Bindings.h AllToLua.pkg + WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} + + # add any new generation dependencies here + DEPENDS ${BINDING_DEPENDENCIES} + ) +endif () +set_source_files_properties(${CMAKE_SOURCE_DIR}/src/Bindings/Bindings.cpp PROPERTIES GENERATED TRUE) +set_source_files_properties(${CMAKE_SOURCE_DIR}/src/Bindings/Bindings.h PROPERTIES GENERATED TRUE) + +if(NOT MSVC) + add_library(Bindings ${SRCS} ${HDRS}) + + target_link_libraries(Bindings lua sqlite tolualib polarssl) +endif() diff --git a/src/Bindings/DeprecatedBindings.cpp b/src/Bindings/DeprecatedBindings.cpp index d51ba2da3..36243bc92 100644 --- a/src/Bindings/DeprecatedBindings.cpp +++ b/src/Bindings/DeprecatedBindings.cpp @@ -25,9 +25,9 @@ static int tolua_get_AllToLua_g_BlockLightValue(lua_State* tolua_S) #ifndef TOLUA_RELEASE { tolua_Error tolua_err; - if (!tolua_isnumber(tolua_S,2,0,&tolua_err)) + if (!tolua_isnumber(tolua_S, 2, 0, &tolua_err)) { - tolua_error(tolua_S,"#vinvalid type in array indexing.",&tolua_err); + tolua_error(tolua_S, "#vinvalid type in array indexing.", &tolua_err); } } #endif @@ -36,10 +36,10 @@ static int tolua_get_AllToLua_g_BlockLightValue(lua_State* tolua_S) { tolua_error(tolua_S, "array indexing out of range.", NULL); } - tolua_pushnumber(tolua_S,(lua_Number)cBlockInfo::GetLightValue((BLOCKTYPE)BlockType)); + tolua_pushnumber(tolua_S, (lua_Number)cBlockInfo::GetLightValue((BLOCKTYPE)BlockType)); return 1; } -#endif //#ifndef TOLUA_DISABLE +#endif // #ifndef TOLUA_DISABLE @@ -53,8 +53,8 @@ static int tolua_get_AllToLua_g_BlockSpreadLightFalloff(lua_State* tolua_S) #ifndef TOLUA_RELEASE { tolua_Error tolua_err; - if (!tolua_isnumber(tolua_S,2,0,&tolua_err)) - tolua_error(tolua_S,"#vinvalid type in array indexing.",&tolua_err); + if (!tolua_isnumber(tolua_S, 2, 0, &tolua_err)) + tolua_error(tolua_S, "#vinvalid type in array indexing.", &tolua_err); } #endif BlockType = (int)tolua_tonumber(tolua_S, 2, 0); @@ -65,7 +65,7 @@ static int tolua_get_AllToLua_g_BlockSpreadLightFalloff(lua_State* tolua_S) tolua_pushnumber(tolua_S, (lua_Number)cBlockInfo::GetSpreadLightFalloff((BLOCKTYPE)BlockType)); return 1; } -#endif //#ifndef TOLUA_DISABLE +#endif // #ifndef TOLUA_DISABLE @@ -79,8 +79,8 @@ static int tolua_get_AllToLua_g_BlockTransparent(lua_State* tolua_S) #ifndef TOLUA_RELEASE { tolua_Error tolua_err; - if (!tolua_isnumber(tolua_S,2,0,&tolua_err)) - tolua_error(tolua_S,"#vinvalid type in array indexing.",&tolua_err); + if (!tolua_isnumber(tolua_S, 2, 0, &tolua_err)) + tolua_error(tolua_S, "#vinvalid type in array indexing.", &tolua_err); } #endif BlockType = (int)tolua_tonumber(tolua_S, 2, 0); @@ -91,7 +91,7 @@ static int tolua_get_AllToLua_g_BlockTransparent(lua_State* tolua_S) tolua_pushboolean(tolua_S, cBlockInfo::IsTransparent((BLOCKTYPE)BlockType)); return 1; } -#endif //#ifndef TOLUA_DISABLE +#endif // #ifndef TOLUA_DISABLE @@ -105,8 +105,8 @@ static int tolua_get_AllToLua_g_BlockOneHitDig(lua_State* tolua_S) #ifndef TOLUA_RELEASE { tolua_Error tolua_err; - if (!tolua_isnumber(tolua_S,2,0,&tolua_err)) - tolua_error(tolua_S,"#vinvalid type in array indexing.",&tolua_err); + if (!tolua_isnumber(tolua_S, 2, 0, &tolua_err)) + tolua_error(tolua_S, "#vinvalid type in array indexing.", &tolua_err); } #endif BlockType = (int)tolua_tonumber(tolua_S, 2, 0); @@ -117,7 +117,7 @@ static int tolua_get_AllToLua_g_BlockOneHitDig(lua_State* tolua_S) tolua_pushboolean(tolua_S, cBlockInfo::IsOneHitDig((BLOCKTYPE)BlockType)); return 1; } -#endif //#ifndef TOLUA_DISABLE +#endif // #ifndef TOLUA_DISABLE @@ -131,8 +131,8 @@ static int tolua_get_AllToLua_g_BlockPistonBreakable(lua_State* tolua_S) #ifndef TOLUA_RELEASE { tolua_Error tolua_err; - if (!tolua_isnumber(tolua_S,2,0,&tolua_err)) - tolua_error(tolua_S,"#vinvalid type in array indexing.",&tolua_err); + if (!tolua_isnumber(tolua_S, 2, 0, &tolua_err)) + tolua_error(tolua_S, "#vinvalid type in array indexing.", &tolua_err); } #endif BlockType = (int)tolua_tonumber(tolua_S, 2, 0); @@ -143,7 +143,7 @@ static int tolua_get_AllToLua_g_BlockPistonBreakable(lua_State* tolua_S) tolua_pushboolean(tolua_S, cBlockInfo::IsPistonBreakable((BLOCKTYPE)BlockType)); return 1; } -#endif //#ifndef TOLUA_DISABLE +#endif // #ifndef TOLUA_DISABLE @@ -157,8 +157,8 @@ static int tolua_get_AllToLua_g_BlockIsSnowable(lua_State* tolua_S) #ifndef TOLUA_RELEASE { tolua_Error tolua_err; - if (!tolua_isnumber(tolua_S,2,0,&tolua_err)) - tolua_error(tolua_S,"#vinvalid type in array indexing.",&tolua_err); + if (!tolua_isnumber(tolua_S, 2, 0, &tolua_err)) + tolua_error(tolua_S, "#vinvalid type in array indexing.", &tolua_err); } #endif BlockType = (int)tolua_tonumber(tolua_S, 2, 0); @@ -169,33 +169,7 @@ static int tolua_get_AllToLua_g_BlockIsSnowable(lua_State* tolua_S) tolua_pushboolean(tolua_S, cBlockInfo::IsSnowable((BLOCKTYPE)BlockType)); return 1; } -#endif //#ifndef TOLUA_DISABLE - - - - - -/* get function: g_BlockRequiresSpecialTool */ -#ifndef TOLUA_DISABLE_tolua_get_AllToLua_g_BlockRequiresSpecialTool -static int tolua_get_AllToLua_g_BlockRequiresSpecialTool(lua_State* tolua_S) -{ - int BlockType; - #ifndef TOLUA_RELEASE - { - tolua_Error tolua_err; - if (!tolua_isnumber(tolua_S,2,0,&tolua_err)) - tolua_error(tolua_S,"#vinvalid type in array indexing.",&tolua_err); - } - #endif - BlockType = (int)tolua_tonumber(tolua_S, 2, 0); - if ((BlockType < 0) || (BlockType > E_BLOCK_MAX_TYPE_ID)) - { - tolua_error(tolua_S, "array indexing out of range.", NULL); - } - tolua_pushboolean(tolua_S, cBlockInfo::RequiresSpecialTool((BLOCKTYPE)BlockType)); - return 1; -} -#endif //#ifndef TOLUA_DISABLE +#endif // #ifndef TOLUA_DISABLE @@ -209,8 +183,8 @@ static int tolua_get_AllToLua_g_BlockIsSolid(lua_State* tolua_S) #ifndef TOLUA_RELEASE { tolua_Error tolua_err; - if (!tolua_isnumber(tolua_S,2,0,&tolua_err)) - tolua_error(tolua_S,"#vinvalid type in array indexing.",&tolua_err); + if (!tolua_isnumber(tolua_S, 2, 0, &tolua_err)) + tolua_error(tolua_S, "#vinvalid type in array indexing.", &tolua_err); } #endif BlockType = (int)tolua_tonumber(tolua_S, 2, 0); @@ -221,7 +195,7 @@ static int tolua_get_AllToLua_g_BlockIsSolid(lua_State* tolua_S) tolua_pushboolean(tolua_S, (bool)cBlockInfo::IsSolid((BLOCKTYPE)BlockType)); return 1; } -#endif //#ifndef TOLUA_DISABLE +#endif // #ifndef TOLUA_DISABLE @@ -235,8 +209,8 @@ static int tolua_get_AllToLua_g_BlockFullyOccupiesVoxel(lua_State* tolua_S) #ifndef TOLUA_RELEASE { tolua_Error tolua_err; - if (!tolua_isnumber(tolua_S,2,0,&tolua_err)) - tolua_error(tolua_S,"#vinvalid type in array indexing.",&tolua_err); + if (!tolua_isnumber(tolua_S, 2, 0, &tolua_err)) + tolua_error(tolua_S, "#vinvalid type in array indexing.", &tolua_err); } #endif BlockType = (int)tolua_tonumber(tolua_S, 2, 0); @@ -247,7 +221,7 @@ static int tolua_get_AllToLua_g_BlockFullyOccupiesVoxel(lua_State* tolua_S) tolua_pushboolean(tolua_S, (bool)cBlockInfo::FullyOccupiesVoxel((BLOCKTYPE)BlockType)); return 1; } -#endif //#ifndef TOLUA_DISABLE +#endif // #ifndef TOLUA_DISABLE @@ -263,7 +237,6 @@ void DeprecatedBindings::Bind(lua_State * tolua_S) tolua_array(tolua_S, "g_BlockOneHitDig", tolua_get_AllToLua_g_BlockOneHitDig, NULL); tolua_array(tolua_S, "g_BlockPistonBreakable", tolua_get_AllToLua_g_BlockPistonBreakable, NULL); tolua_array(tolua_S, "g_BlockIsSnowable", tolua_get_AllToLua_g_BlockIsSnowable, NULL); - tolua_array(tolua_S, "g_BlockRequiresSpecialTool", tolua_get_AllToLua_g_BlockRequiresSpecialTool, NULL); tolua_array(tolua_S, "g_BlockIsSolid", tolua_get_AllToLua_g_BlockIsSolid, NULL); tolua_array(tolua_S, "g_BlockFullyOccupiesVoxel", tolua_get_AllToLua_g_BlockFullyOccupiesVoxel, NULL); diff --git a/src/Bindings/DeprecatedBindings.h b/src/Bindings/DeprecatedBindings.h index 5fc3cfa80..037d50489 100644 --- a/src/Bindings/DeprecatedBindings.h +++ b/src/Bindings/DeprecatedBindings.h @@ -4,5 +4,5 @@ struct lua_State; class DeprecatedBindings { public: - static void Bind( lua_State* tolua_S ); + static void Bind( lua_State* tolua_S); }; diff --git a/src/Bindings/LuaChunkStay.cpp b/src/Bindings/LuaChunkStay.cpp index 985a18a95..59b02d8f7 100644 --- a/src/Bindings/LuaChunkStay.cpp +++ b/src/Bindings/LuaChunkStay.cpp @@ -76,7 +76,7 @@ bool cLuaChunkStay::AddChunks(int a_ChunkCoordTableStackPos) -void cLuaChunkStay::AddChunkCoord(cLuaState & L, int a_Index) +void cLuaChunkStay::AddChunkCoord(cLuaState & L, int a_Index) { // Check that the element has 2 coords: int NumCoords = luaL_getn(L, -1); diff --git a/src/Bindings/LuaFunctions.h b/src/Bindings/LuaFunctions.h index 629e2d77d..2ea37d7a4 100644 --- a/src/Bindings/LuaFunctions.h +++ b/src/Bindings/LuaFunctions.h @@ -9,7 +9,7 @@ inline unsigned int GetTime() return (unsigned int)time(0); } -inline std::string GetChar( std::string & a_Str, unsigned int a_Idx ) +inline std::string GetChar( std::string & a_Str, unsigned int a_Idx) { return std::string(1, a_Str[ a_Idx ]); } diff --git a/src/Bindings/LuaState.cpp b/src/Bindings/LuaState.cpp index 7a5ed1425..e123a87c9 100644 --- a/src/Bindings/LuaState.cpp +++ b/src/Bindings/LuaState.cpp @@ -40,7 +40,7 @@ const cLuaState::cRet cLuaState::Return = {}; -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cLuaState: cLuaState::cLuaState(const AString & a_SubsystemName) : @@ -811,6 +811,18 @@ void cLuaState::GetStackValue(int a_StackPos, double & a_ReturnedVal) +void cLuaState::GetStackValue(int a_StackPos, eWeather & a_ReturnedVal) +{ + if (lua_isnumber(m_LuaState, a_StackPos)) + { + a_ReturnedVal = (eWeather)Clamp((int)tolua_tonumber(m_LuaState, a_StackPos, a_ReturnedVal), (int)wSunny, (int)wThunderstorm); + } +} + + + + + bool cLuaState::CallFunction(int a_NumResults) { ASSERT (m_NumCurrentFunctionArgs >= 0); // A function must be pushed to stack first @@ -1324,9 +1336,8 @@ void cLuaState::LogStack(lua_State * a_LuaState, const char * a_Header) { UNUSED(a_Header); // The param seems unused when compiling for release, so the compiler warns - // Format string consisting only of %s is used to appease the compiler - LOGD("%s",(a_Header != NULL) ? a_Header : "Lua C API Stack contents:"); + LOGD("%s", (a_Header != NULL) ? a_Header : "Lua C API Stack contents:"); for (int i = lua_gettop(a_LuaState); i > 0; i--) { AString Value; @@ -1359,7 +1370,7 @@ int cLuaState::ReportFnCallErrors(lua_State * a_LuaState) -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cLuaState::cRef: cLuaState::cRef::cRef(void) : diff --git a/src/Bindings/LuaState.h b/src/Bindings/LuaState.h index 066390e39..afac77ce8 100644 --- a/src/Bindings/LuaState.h +++ b/src/Bindings/LuaState.h @@ -9,10 +9,11 @@ Owned lua_State is created by calling Create() and the cLuaState automatically c Or, lua_State can be attached by calling Attach(), the cLuaState doesn't close such a state Attaching a state will automatically close an owned state. -Calling a Lua function is done by pushing the function, either by PushFunction() or PushFunctionFromRegistry(), -then pushing the arguments (PushString(), PushNumber(), PushUserData() etc.) and finally -executing CallFunction(). cLuaState automatically keeps track of the number of arguments and the name of the -function (for logging purposes), which makes the call less error-prone. +Calling a Lua function is done internally by pushing the function using PushFunction(), then pushing the +arguments and finally executing CallFunction(). cLuaState automatically keeps track of the number of +arguments and the name of the function (for logging purposes). After the call the return values are read from +the stack using GetStackValue(). All of this is wrapped in a templated function overloads cLuaState::Call(), +which is generated automatically by gen_LuaState_Call.lua script file into the LuaState_Call.inc file. Reference management is provided by the cLuaState::cRef class. This is used when you need to hold a reference to any Lua object across several function calls; usually this is used for callbacks. The class is RAII-like, with @@ -30,6 +31,7 @@ extern "C" } #include "../Vector3.h" +#include "../Defines.h" @@ -126,7 +128,7 @@ public: /** Creates a new instance. The LuaState is not initialized. - a_SubsystemName is used for reporting problems in the console, it is "plugin %s" for plugins, + a_SubsystemName is used for reporting problems in the console, it is "plugin %s" for plugins, or "LuaScript" for the cLuaScript template */ cLuaState(const AString & a_SubsystemName); @@ -222,625 +224,13 @@ public: /** Retrieve value at a_StackPos, if it is a valid number. If not, a_Value is unchanged */ void GetStackValue(int a_StackPos, double & a_Value); + /** Retrieve value at a_StackPos, if it is a valid number, converting and clamping it to eWeather. + If not, a_Value is unchanged. */ + void GetStackValue(int a_StackPos, eWeather & a_Value); + - /** Call any 0-param 0-return Lua function in a single line: */ - template <typename FnT> - bool Call(FnT a_FnName) - { - if (!PushFunction(a_FnName)) - { - return false; - } - return CallFunction(0); - } - - /** Call any 1-param 0-return Lua function in a single line: */ - template< - typename FnT, - typename ArgT1 - > - bool Call(FnT a_FnName, ArgT1 a_Arg1) - { - if (!PushFunction(a_FnName)) - { - return false; - } - Push(a_Arg1); - return CallFunction(0); - } - - /** Call any 2-param 0-return Lua function in a single line: */ - template< - typename FnT, typename ArgT1, typename ArgT2 - > - bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2) - { - if (!PushFunction(a_FnName)) - { - return false; - } - Push(a_Arg1); - Push(a_Arg2); - return CallFunction(0); - } - - /** Call any 3-param 0-return Lua function in a single line: */ - template< - typename FnT, typename ArgT1, typename ArgT2, typename ArgT3 - > - bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3) - { - if (!PushFunction(a_FnName)) - { - return false; - } - Push(a_Arg1); - Push(a_Arg2); - Push(a_Arg3); - return CallFunction(0); - } - - /** Call any 0-param 1-return Lua function in a single line: */ - template< - typename FnT, typename RetT1 - > - bool Call(FnT a_FnName, const cRet & a_Mark, RetT1 & a_Ret1) - { - UNUSED(a_Mark); - if (!PushFunction(a_FnName)) - { - return false; - } - if (!CallFunction(1)) - { - return false; - } - GetStackValue(-1, a_Ret1); - lua_pop(m_LuaState, 1); - return true; - } - - /** Call any 1-param 1-return Lua function in a single line: */ - template< - typename FnT, typename ArgT1, typename RetT1 - > - bool Call(FnT a_FnName, ArgT1 a_Arg1, const cRet & a_Mark, RetT1 & a_Ret1) - { - int InitialTop = lua_gettop(m_LuaState); - UNUSED(a_Mark); - if (!PushFunction(a_FnName)) - { - return false; - } - Push(a_Arg1); - if (!CallFunction(1)) - { - return false; - } - GetStackValue(-1, a_Ret1); - lua_pop(m_LuaState, 1); - ASSERT(InitialTop == lua_gettop(m_LuaState)); - return true; - } - - /** Call any 2-param 1-return Lua function in a single line: */ - template< - typename FnT, typename ArgT1, typename ArgT2, typename RetT1 - > - bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, const cRet & a_Mark, RetT1 & a_Ret1) - { - UNUSED(a_Mark); - if (!PushFunction(a_FnName)) - { - return false; - } - Push(a_Arg1); - Push(a_Arg2); - if (!CallFunction(1)) - { - return false; - } - GetStackValue(-1, a_Ret1); - lua_pop(m_LuaState, 1); - return true; - } - - /** Call any 3-param 1-return Lua function in a single line: */ - template< - typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename RetT1 - > - bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, const cRet & a_Mark, RetT1 & a_Ret1) - { - UNUSED(a_Mark); - if (!PushFunction(a_FnName)) - { - return false; - } - Push(a_Arg1); - Push(a_Arg2); - Push(a_Arg3); - if (!CallFunction(1)) - { - return false; - } - GetStackValue(-1, a_Ret1); - lua_pop(m_LuaState, 1); - return true; - } - - /** Call any 4-param 1-return Lua function in a single line: */ - template< - typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename RetT1 - > - bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, const cRet & a_Mark, RetT1 & a_Ret1) - { - UNUSED(a_Mark); - if (!PushFunction(a_FnName)) - { - return false; - } - Push(a_Arg1); - Push(a_Arg2); - Push(a_Arg3); - Push(a_Arg4); - if (!CallFunction(1)) - { - return false; - } - GetStackValue(-1, a_Ret1); - lua_pop(m_LuaState, 1); - return true; - } - - /** Call any 5-param 1-return Lua function in a single line: */ - template< - typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5, typename RetT1 - > - bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, const cRet & a_Mark, RetT1 & a_Ret1) - { - UNUSED(a_Mark); - if (!PushFunction(a_FnName)) - { - return false; - } - Push(a_Arg1); - Push(a_Arg2); - Push(a_Arg3); - Push(a_Arg4); - Push(a_Arg5); - if (!CallFunction(1)) - { - return false; - } - GetStackValue(-1, a_Ret1); - lua_pop(m_LuaState, 1); - return true; - } - - /** Call any 6-param 1-return Lua function in a single line: */ - template< - typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5, typename ArgT6, - typename RetT1 - > - bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, const cRet & a_Mark, RetT1 & a_Ret1) - { - UNUSED(a_Mark); - if (!PushFunction(a_FnName)) - { - return false; - } - Push(a_Arg1); - Push(a_Arg2); - Push(a_Arg3); - Push(a_Arg4); - Push(a_Arg5); - Push(a_Arg6); - if (!CallFunction(1)) - { - return false; - } - GetStackValue(-1, a_Ret1); - lua_pop(m_LuaState, 1); - return true; - } - - /** Call any 7-param 1-return Lua function in a single line: */ - template< - typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5, typename ArgT6, - typename ArgT7, typename RetT1 - > - bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, ArgT7 a_Arg7, const cRet & a_Mark, RetT1 & a_Ret1) - { - UNUSED(a_Mark); - if (!PushFunction(a_FnName)) - { - return false; - } - Push(a_Arg1); - Push(a_Arg2); - Push(a_Arg3); - Push(a_Arg4); - Push(a_Arg5); - Push(a_Arg6); - Push(a_Arg7); - if (!CallFunction(1)) - { - return false; - } - GetStackValue(-1, a_Ret1); - lua_pop(m_LuaState, 1); - return true; - } - - /** Call any 8-param 1-return Lua function in a single line: */ - template< - typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5, typename ArgT6, - typename ArgT7, typename ArgT8, typename RetT1 - > - bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, ArgT7 a_Arg7, ArgT8 a_Arg8, const cRet & a_Mark, RetT1 & a_Ret1) - { - UNUSED(a_Mark); - if (!PushFunction(a_FnName)) - { - return false; - } - Push(a_Arg1); - Push(a_Arg2); - Push(a_Arg3); - Push(a_Arg4); - Push(a_Arg5); - Push(a_Arg6); - Push(a_Arg7); - Push(a_Arg8); - if (!CallFunction(1)) - { - return false; - } - GetStackValue(-1, a_Ret1); - lua_pop(m_LuaState, 1); - return true; - } - - /** Call any 9-param 1-return Lua function in a single line: */ - template< - typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5, typename ArgT6, - typename ArgT7, typename ArgT8, typename ArgT9, typename RetT1 - > - bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, ArgT7 a_Arg7, ArgT8 a_Arg8, ArgT9 a_Arg9, const cRet & a_Mark, RetT1 & a_Ret1) - { - UNUSED(a_Mark); - if (!PushFunction(a_FnName)) - { - return false; - } - Push(a_Arg1); - Push(a_Arg2); - Push(a_Arg3); - Push(a_Arg4); - Push(a_Arg5); - Push(a_Arg6); - Push(a_Arg7); - Push(a_Arg8); - Push(a_Arg9); - if (!CallFunction(1)) - { - return false; - } - GetStackValue(-1, a_Ret1); - lua_pop(m_LuaState, 1); - return true; - } - - /** Call any 10-param 1-return Lua function in a single line: */ - template< - typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5, typename ArgT6, - typename ArgT7, typename ArgT8, typename ArgT9, typename ArgT10, typename RetT1 - > - bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, ArgT7 a_Arg7, ArgT8 a_Arg8, ArgT9 a_Arg9, ArgT10 a_Arg10, const cRet & a_Mark, RetT1 & a_Ret1) - { - UNUSED(a_Mark); - if (!PushFunction(a_FnName)) - { - return false; - } - Push(a_Arg1); - Push(a_Arg2); - Push(a_Arg3); - Push(a_Arg4); - Push(a_Arg5); - Push(a_Arg6); - Push(a_Arg7); - Push(a_Arg8); - Push(a_Arg9); - Push(a_Arg10); - if (!CallFunction(1)) - { - return false; - } - GetStackValue(-1, a_Ret1); - lua_pop(m_LuaState, 1); - return true; - } - - /** Call any 1-param 2-return Lua function in a single line: */ - template< - typename FnT, typename ArgT1, typename RetT1, typename RetT2 - > - bool Call(FnT a_FnName, ArgT1 a_Arg1, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2) - { - UNUSED(a_Mark); - if (!PushFunction(a_FnName)) - { - return false; - } - Push(a_Arg1); - if (!CallFunction(2)) - { - return false; - } - GetStackValue(-2, a_Ret1); - GetStackValue(-1, a_Ret2); - lua_pop(m_LuaState, 2); - return true; - } - - /** Call any 2-param 2-return Lua function in a single line: */ - template< - typename FnT, typename ArgT1, typename ArgT2, typename RetT1, typename RetT2 - > - bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2) - { - UNUSED(a_Mark); - if (!PushFunction(a_FnName)) - { - return false; - } - Push(a_Arg1); - Push(a_Arg2); - if (!CallFunction(2)) - { - return false; - } - GetStackValue(-2, a_Ret1); - GetStackValue(-1, a_Ret2); - lua_pop(m_LuaState, 2); - return true; - } - - /** Call any 3-param 2-return Lua function in a single line: */ - template< - typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, - typename RetT1, typename RetT2 - > - bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2) - { - UNUSED(a_Mark); - if (!PushFunction(a_FnName)) - { - return false; - } - Push(a_Arg1); - Push(a_Arg2); - Push(a_Arg3); - if (!CallFunction(2)) - { - return false; - } - GetStackValue(-2, a_Ret1); - GetStackValue(-1, a_Ret2); - lua_pop(m_LuaState, 2); - return true; - } - - /** Call any 4-param 2-return Lua function in a single line: */ - template< - typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, - typename RetT1, typename RetT2 - > - bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2) - { - UNUSED(a_Mark); - if (!PushFunction(a_FnName)) - { - return false; - } - Push(a_Arg1); - Push(a_Arg2); - Push(a_Arg3); - Push(a_Arg4); - if (!CallFunction(2)) - { - return false; - } - GetStackValue(-2, a_Ret1); - GetStackValue(-1, a_Ret2); - lua_pop(m_LuaState, 2); - return true; - } - - /** Call any 5-param 2-return Lua function in a single line: */ - template< - typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5, - typename RetT1, typename RetT2 - > - bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2) - { - UNUSED(a_Mark); - if (!PushFunction(a_FnName)) - { - return false; - } - Push(a_Arg1); - Push(a_Arg2); - Push(a_Arg3); - Push(a_Arg4); - Push(a_Arg5); - if (!CallFunction(2)) - { - return false; - } - GetStackValue(-2, a_Ret1); - GetStackValue(-1, a_Ret2); - lua_pop(m_LuaState, 2); - return true; - } - - /** Call any 6-param 2-return Lua function in a single line: */ - template< - typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5, - typename ArgT6, - typename RetT1, typename RetT2 - > - bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2) - { - UNUSED(a_Mark); - if (!PushFunction(a_FnName)) - { - return false; - } - Push(a_Arg1); - Push(a_Arg2); - Push(a_Arg3); - Push(a_Arg4); - Push(a_Arg5); - Push(a_Arg6); - if (!CallFunction(2)) - { - return false; - } - GetStackValue(-2, a_Ret1); - GetStackValue(-1, a_Ret2); - lua_pop(m_LuaState, 2); - return true; - } - - /** Call any 7-param 2-return Lua function in a single line: */ - template< - typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5, - typename ArgT6, typename ArgT7, - typename RetT1, typename RetT2 - > - bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, ArgT7 a_Arg7, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2) - { - UNUSED(a_Mark); - if (!PushFunction(a_FnName)) - { - return false; - } - Push(a_Arg1); - Push(a_Arg2); - Push(a_Arg3); - Push(a_Arg4); - Push(a_Arg5); - Push(a_Arg6); - Push(a_Arg7); - if (!CallFunction(2)) - { - return false; - } - GetStackValue(-2, a_Ret1); - GetStackValue(-1, a_Ret2); - lua_pop(m_LuaState, 2); - return true; - } - - /** Call any 7-param 3-return Lua function in a single line: */ - template< - typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5, - typename ArgT6, typename ArgT7, - typename RetT1, typename RetT2, typename RetT3 - > - bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, ArgT7 a_Arg7, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2, RetT3 & a_Ret3) - { - UNUSED(a_Mark); - if (!PushFunction(a_FnName)) - { - return false; - } - Push(a_Arg1); - Push(a_Arg2); - Push(a_Arg3); - Push(a_Arg4); - Push(a_Arg5); - Push(a_Arg6); - Push(a_Arg7); - if (!CallFunction(3)) - { - return false; - } - GetStackValue(-3, a_Ret1); - GetStackValue(-2, a_Ret2); - GetStackValue(-1, a_Ret3); - lua_pop(m_LuaState, 3); - return true; - } - - /** Call any 8-param 3-return Lua function in a single line: */ - template< - typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5, - typename ArgT6, typename ArgT7, typename ArgT8, - typename RetT1, typename RetT2, typename RetT3 - > - bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, ArgT7 a_Arg7, ArgT8 a_Arg8, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2, RetT3 & a_Ret3) - { - UNUSED(a_Mark); - if (!PushFunction(a_FnName)) - { - return false; - } - Push(a_Arg1); - Push(a_Arg2); - Push(a_Arg3); - Push(a_Arg4); - Push(a_Arg5); - Push(a_Arg6); - Push(a_Arg7); - Push(a_Arg8); - if (!CallFunction(3)) - { - return false; - } - GetStackValue(-3, a_Ret1); - GetStackValue(-2, a_Ret2); - GetStackValue(-1, a_Ret3); - lua_pop(m_LuaState, 3); - return true; - } - - /** Call any 9-param 5-return Lua function in a single line: */ - template< - typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5, - typename ArgT6, typename ArgT7, typename ArgT8, typename ArgT9, - typename RetT1, typename RetT2, typename RetT3, typename RetT4, typename RetT5 - > - bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, ArgT7 a_Arg7, ArgT8 a_Arg8, ArgT9 a_Arg9, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2, RetT3 & a_Ret3, RetT4 & a_Ret4, RetT5 & a_Ret5) - { - UNUSED(a_Mark); - if (!PushFunction(a_FnName)) - { - return false; - } - Push(a_Arg1); - Push(a_Arg2); - Push(a_Arg3); - Push(a_Arg4); - Push(a_Arg5); - Push(a_Arg6); - Push(a_Arg7); - Push(a_Arg8); - Push(a_Arg9); - if (!CallFunction(5)) - { - return false; - } - GetStackValue(-5, a_Ret1); - GetStackValue(-4, a_Ret2); - GetStackValue(-3, a_Ret3); - GetStackValue(-2, a_Ret4); - GetStackValue(-1, a_Ret5); - lua_pop(m_LuaState, 5); - return true; - } + // Include the cLuaState::Call() overload implementation that is generated by the gen_LuaState_Call.lua script: + #include "LuaState_Call.inc" /** Returns true if the specified parameters on the stack are of the specified usertable type; also logs warning if not. Used for static functions */ diff --git a/src/Bindings/LuaWindow.cpp b/src/Bindings/LuaWindow.cpp index 733304eb2..1a2582ab0 100644 --- a/src/Bindings/LuaWindow.cpp +++ b/src/Bindings/LuaWindow.cpp @@ -7,13 +7,13 @@ #include "../UI/SlotArea.h" #include "PluginLua.h" #include "../Entities/Player.h" -#include "lua/src/lauxlib.h" // Needed for LUA_REFNIL +#include "lua/src/lauxlib.h" // Needed for LUA_REFNIL -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cLuaWindow: cLuaWindow::cLuaWindow(cWindow::WindowType a_WindowType, int a_SlotsX, int a_SlotsY, const AString & a_Title) : diff --git a/src/Bindings/ManualBindings.cpp b/src/Bindings/ManualBindings.cpp index acfd6f4f8..df9687fc0 100644 --- a/src/Bindings/ManualBindings.cpp +++ b/src/Bindings/ManualBindings.cpp @@ -4,7 +4,7 @@ #include "ManualBindings.h" #undef TOLUA_TEMPLATE_BIND #include "tolua++/include/tolua++.h" - +#include "polarssl/md5.h" #include "Plugin.h" #include "PluginLua.h" #include "PluginManager.h" @@ -25,7 +25,6 @@ #include "../BlockEntities/NoteEntity.h" #include "../BlockEntities/MobHeadEntity.h" #include "../BlockEntities/FlowerPotEntity.h" -#include "md5/md5.h" #include "../LineBlockTracer.h" #include "../WorldStorage/SchematicFileSerializer.h" #include "../CompositeChat.h" @@ -34,9 +33,7 @@ -/**************************** - * Better error reporting for Lua - **/ +// Better error reporting for Lua static int tolua_do_error(lua_State* L, const char * a_pMsg, tolua_Error * a_pToLuaError) { // Retrieve current function name @@ -82,10 +79,7 @@ static int lua_do_error(lua_State* L, const char * a_pFormat, ...) -/**************************** - * Lua bound functions with special return types - **/ - +// Lua bound functions with special return types static int tolua_StringSplit(lua_State * tolua_S) { cLuaState LuaState(tolua_S); @@ -325,9 +319,9 @@ static int tolua_DoWith(lua_State* tolua_S) { public: cLuaCallback(lua_State* a_LuaState, int a_FuncRef, int a_TableRef) - : LuaState( a_LuaState ) - , FuncRef( a_FuncRef ) - , TableRef( a_TableRef ) + : LuaState( a_LuaState) + , FuncRef( a_FuncRef) + , TableRef( a_TableRef) {} private: @@ -364,7 +358,7 @@ static int tolua_DoWith(lua_State* tolua_S) luaL_unref(tolua_S, LUA_REGISTRYINDEX, FuncRef); /* Push return value on stack */ - tolua_pushboolean(tolua_S, bRetVal ); + tolua_pushboolean(tolua_S, bRetVal); return 1; } @@ -454,7 +448,7 @@ static int tolua_DoWithID(lua_State* tolua_S) luaL_unref(tolua_S, LUA_REGISTRYINDEX, FuncRef); /* Push return value on stack */ - tolua_pushboolean(tolua_S, bRetVal ); + tolua_pushboolean(tolua_S, bRetVal); return 1; } @@ -484,7 +478,7 @@ static int tolua_DoWithXYZ(lua_State* tolua_S) int ItemX = ((int)tolua_tonumber(tolua_S, 2, 0)); int ItemY = ((int)tolua_tonumber(tolua_S, 3, 0)); int ItemZ = ((int)tolua_tonumber(tolua_S, 4, 0)); - LOG("x %i y %i z %i", ItemX, ItemY, ItemZ ); + LOG("x %i y %i z %i", ItemX, ItemY, ItemZ); if (!lua_isfunction( tolua_S, 5)) { return lua_do_error(tolua_S, "Error in function call '#funcname#': Expected a function for parameter #4"); @@ -512,9 +506,9 @@ static int tolua_DoWithXYZ(lua_State* tolua_S) { public: cLuaCallback(lua_State* a_LuaState, int a_FuncRef, int a_TableRef) - : LuaState( a_LuaState ) - , FuncRef( a_FuncRef ) - , TableRef( a_TableRef ) + : LuaState( a_LuaState) + , FuncRef( a_FuncRef) + , TableRef( a_TableRef) {} private: @@ -550,7 +544,7 @@ static int tolua_DoWithXYZ(lua_State* tolua_S) luaL_unref(tolua_S, LUA_REGISTRYINDEX, FuncRef); /* Push return value on stack */ - tolua_pushboolean(tolua_S, bRetVal ); + tolua_pushboolean(tolua_S, bRetVal); return 1; } @@ -558,10 +552,12 @@ static int tolua_DoWithXYZ(lua_State* tolua_S) -template< class Ty1, - class Ty2, - bool (Ty1::*Func1)(int, int, cItemCallback<Ty2> &) > -static int tolua_ForEachInChunk(lua_State* tolua_S) +template< + class Ty1, + class Ty2, + bool (Ty1::*Func1)(int, int, cItemCallback<Ty2> &) +> +static int tolua_ForEachInChunk(lua_State * tolua_S) { int NumArgs = lua_gettop(tolua_S) - 1; /* This includes 'self' */ if ((NumArgs != 3) && (NumArgs != 4)) @@ -605,9 +601,9 @@ static int tolua_ForEachInChunk(lua_State* tolua_S) { public: cLuaCallback(lua_State* a_LuaState, int a_FuncRef, int a_TableRef) - : LuaState( a_LuaState ) - , FuncRef( a_FuncRef ) - , TableRef( a_TableRef ) + : LuaState( a_LuaState) + , FuncRef( a_FuncRef) + , TableRef( a_TableRef) {} private: @@ -644,7 +640,7 @@ static int tolua_ForEachInChunk(lua_State* tolua_S) luaL_unref(tolua_S, LUA_REGISTRYINDEX, FuncRef); /* Push return value on stack */ - tolua_pushboolean(tolua_S, bRetVal ); + tolua_pushboolean(tolua_S, bRetVal); return 1; } @@ -652,18 +648,20 @@ static int tolua_ForEachInChunk(lua_State* tolua_S) -template< class Ty1, - class Ty2, - bool (Ty1::*Func1)(cItemCallback<Ty2> &) > +template< + class Ty1, + class Ty2, + bool (Ty1::*Func1)(cItemCallback<Ty2> &) +> static int tolua_ForEach(lua_State * tolua_S) { int NumArgs = lua_gettop(tolua_S) - 1; /* This includes 'self' */ - if( NumArgs != 1 && NumArgs != 2) + if ((NumArgs != 1) && (NumArgs != 2)) { return lua_do_error(tolua_S, "Error in function call '#funcname#': Requires 1 or 2 arguments, got %i", NumArgs); } - Ty1 * self = (Ty1 *) tolua_tousertype(tolua_S, 1, NULL); + Ty1 * self = (Ty1 *)tolua_tousertype(tolua_S, 1, NULL); if (self == NULL) { return lua_do_error(tolua_S, "Error in function call '#funcname#': Not called on an object instance"); @@ -696,16 +694,16 @@ static int tolua_ForEach(lua_State * tolua_S) { public: cLuaCallback(lua_State* a_LuaState, int a_FuncRef, int a_TableRef) - : LuaState( a_LuaState ) - , FuncRef( a_FuncRef ) - , TableRef( a_TableRef ) + : LuaState( a_LuaState) + , FuncRef( a_FuncRef) + , TableRef( a_TableRef) {} private: virtual bool Item(Ty2 * a_Item) override { lua_rawgeti( LuaState, LUA_REGISTRYINDEX, FuncRef); /* Push function reference */ - tolua_pushusertype( LuaState, a_Item, Ty2::GetClassStatic() ); + tolua_pushusertype( LuaState, a_Item, Ty2::GetClassStatic()); if (TableRef != LUA_REFNIL) { lua_rawgeti( LuaState, LUA_REGISTRYINDEX, TableRef); /* Push table reference */ @@ -735,7 +733,7 @@ static int tolua_ForEach(lua_State * tolua_S) luaL_unref(tolua_S, LUA_REGISTRYINDEX, FuncRef); /* Push return value on stack */ - tolua_pushboolean(tolua_S, bRetVal ); + tolua_pushboolean(tolua_S, bRetVal); return 1; } @@ -960,7 +958,7 @@ tolua_lerror: static int tolua_cWorld_TryGetHeight(lua_State * tolua_S) { // Exported manually, because tolua would require the out-only param a_Height to be used when calling - // Takes (a_World,) a_BlockX, a_BlockZ + // Takes a_World, a_BlockX, a_BlockZ // Returns Height, IsValid #ifndef TOLUA_RELEASE tolua_Error tolua_err; @@ -1362,7 +1360,7 @@ static int tolua_cPluginManager_AddHook(lua_State * tolua_S) static int tolua_cPluginManager_ForEachCommand(lua_State * tolua_S) { int NumArgs = lua_gettop(tolua_S) - 1; /* This includes 'self' */ - if( NumArgs != 1) + if (NumArgs != 1) { LOGWARN("Error in function call 'ForEachCommand': Requires 1 argument, got %i", NumArgs); return 0; @@ -1392,8 +1390,8 @@ static int tolua_cPluginManager_ForEachCommand(lua_State * tolua_S) { public: cLuaCallback(lua_State * a_LuaState, int a_FuncRef) - : LuaState( a_LuaState ) - , FuncRef( a_FuncRef ) + : LuaState( a_LuaState) + , FuncRef( a_FuncRef) {} private: @@ -1439,7 +1437,7 @@ static int tolua_cPluginManager_ForEachCommand(lua_State * tolua_S) static int tolua_cPluginManager_ForEachConsoleCommand(lua_State * tolua_S) { int NumArgs = lua_gettop(tolua_S) - 1; /* This includes 'self' */ - if( NumArgs != 1) + if (NumArgs != 1) { LOGWARN("Error in function call 'ForEachConsoleCommand': Requires 1 argument, got %i", NumArgs); return 0; @@ -1469,8 +1467,8 @@ static int tolua_cPluginManager_ForEachConsoleCommand(lua_State * tolua_S) { public: cLuaCallback(lua_State * a_LuaState, int a_FuncRef) - : LuaState( a_LuaState ) - , FuncRef( a_FuncRef ) + : LuaState( a_LuaState) + , FuncRef( a_FuncRef) {} private: @@ -1765,6 +1763,7 @@ static int tolua_cWorld_ChunkStay(lua_State * tolua_S) if (!ChunkStay->AddChunks(2)) { delete ChunkStay; + ChunkStay = NULL; return 0; } @@ -1927,28 +1926,28 @@ static int tolua_cPluginLua_AddWebTab(lua_State * tolua_S) int Reference = LUA_REFNIL; if ( - tolua_isstring(tolua_S, 2, 0, &tolua_err ) && - lua_isfunction(tolua_S, 3 ) + tolua_isstring(tolua_S, 2, 0, &tolua_err) && + lua_isfunction(tolua_S, 3) ) { Reference = luaL_ref(tolua_S, LUA_REGISTRYINDEX); - Title = ((std::string) tolua_tocppstring(tolua_S,2,0)); + Title = ((std::string)tolua_tocppstring(tolua_S, 2, 0)); } else { return tolua_do_error(tolua_S, "#ferror calling function '#funcname#'", &tolua_err); } - if( Reference != LUA_REFNIL ) + if (Reference != LUA_REFNIL) { - if( !self->AddWebTab( Title.c_str(), tolua_S, Reference ) ) + if (!self->AddWebTab(Title.c_str(), tolua_S, Reference)) { - luaL_unref( tolua_S, LUA_REGISTRYINDEX, Reference ); + luaL_unref(tolua_S, LUA_REGISTRYINDEX, Reference); } } else { - LOGERROR("ERROR: cPluginLua:AddWebTab invalid function reference in 2nd argument (Title: \"%s\")", Title.c_str() ); + LOGWARNING("cPluginLua:AddWebTab: invalid function reference in 2nd argument (Title: \"%s\")", Title.c_str()); } return 0; @@ -1964,7 +1963,7 @@ static int tolua_cPluginLua_AddTab(lua_State* tolua_S) LOGWARN("WARNING: Using deprecated function AddTab()! Use AddWebTab() instead. (plugin \"%s\" in folder \"%s\")", self->GetName().c_str(), self->GetDirectory().c_str() ); - return tolua_cPluginLua_AddWebTab( tolua_S ); + return tolua_cPluginLua_AddWebTab( tolua_S); } @@ -2000,9 +1999,11 @@ static int tolua_cPlugin_Call(lua_State * tolua_S) static int tolua_md5(lua_State* tolua_S) { - std::string SourceString = tolua_tostring(tolua_S, 1, 0); - std::string CryptedString = md5( SourceString ); - tolua_pushstring( tolua_S, CryptedString.c_str() ); + unsigned char Output[16]; + size_t len = 0; + const unsigned char * SourceString = (const unsigned char *)lua_tolstring(tolua_S, 1, &len); + md5(SourceString, len, Output); + lua_pushlstring(tolua_S, (const char *)Output, ARRAYCOUNT(Output)); return 1; } @@ -2010,12 +2011,12 @@ static int tolua_md5(lua_State* tolua_S) -static int tolua_push_StringStringMap(lua_State* tolua_S, std::map< std::string, std::string >& a_StringStringMap ) +static int tolua_push_StringStringMap(lua_State* tolua_S, std::map< std::string, std::string >& a_StringStringMap) { lua_newtable(tolua_S); int top = lua_gettop(tolua_S); - for( std::map< std::string, std::string >::iterator it = a_StringStringMap.begin(); it != a_StringStringMap.end(); ++it ) + for (std::map<std::string, std::string>::iterator it = a_StringStringMap.begin(); it != a_StringStringMap.end(); ++it) { const char* key = it->first.c_str(); const char* value = it->second.c_str(); @@ -2059,11 +2060,11 @@ static int tolua_get_HTTPRequest_FormData(lua_State* tolua_S) lua_newtable(tolua_S); int top = lua_gettop(tolua_S); - for( std::map< std::string, HTTPFormData >::iterator it = FormData.begin(); it != FormData.end(); ++it ) + for (std::map<std::string, HTTPFormData>::iterator it = FormData.begin(); it != FormData.end(); ++it) { - lua_pushstring(tolua_S, it->first.c_str() ); - tolua_pushusertype(tolua_S, &(it->second), "HTTPFormData" ); - //lua_pushlstring(tolua_S, it->second.Value.c_str(), it->second.Value.size() ); // Might contain binary data + lua_pushstring(tolua_S, it->first.c_str()); + tolua_pushusertype(tolua_S, &(it->second), "HTTPFormData"); + // lua_pushlstring(tolua_S, it->second.Value.c_str(), it->second.Value.size()); // Might contain binary data lua_settable(tolua_S, top); } @@ -2108,12 +2109,12 @@ static int tolua_cWebPlugin_GetTabNames(lua_State * tolua_S) lua_newtable(tolua_S); int index = 1; cWebPlugin::TabNameList::const_iterator iter = TabNames.begin(); - while(iter != TabNames.end()) + while (iter != TabNames.end()) { const AString & FancyName = iter->first; const AString & WebName = iter->second; - tolua_pushstring( tolua_S, WebName.c_str() ); // Because the WebName is supposed to be unique, use it as key - tolua_pushstring( tolua_S, FancyName.c_str() ); + tolua_pushstring( tolua_S, WebName.c_str()); // Because the WebName is supposed to be unique, use it as key + tolua_pushstring( tolua_S, FancyName.c_str()); // lua_rawset(tolua_S, -3); ++iter; @@ -2590,7 +2591,7 @@ static int tolua_cBlockArea_LoadFromSchematicFile(lua_State * tolua_S) } AString Filename = tolua_tostring(tolua_S, 2, 0); - bool res = cSchematicFileSerializer::LoadFromSchematicFile(*self,Filename); + bool res = cSchematicFileSerializer::LoadFromSchematicFile(*self, Filename); tolua_pushboolean(tolua_S, res); return 1; } @@ -2650,7 +2651,7 @@ static int tolua_cBlockArea_SaveToSchematicFile(lua_State * tolua_S) return 0; } AString Filename = tolua_tostring(tolua_S, 2, 0); - bool res = cSchematicFileSerializer::SaveToSchematicFile(*self,Filename); + bool res = cSchematicFileSerializer::SaveToSchematicFile(*self, Filename); tolua_pushboolean(tolua_S, res); return 1; } @@ -3064,13 +3065,13 @@ void ManualBindings::Bind(lua_State * tolua_S) tolua_function(tolua_S, "AddWebTab", tolua_cPluginLua_AddWebTab); tolua_endmodule(tolua_S); - tolua_cclass(tolua_S,"HTTPRequest","HTTPRequest","",NULL); - tolua_beginmodule(tolua_S,"HTTPRequest"); - // tolua_variable(tolua_S,"Method",tolua_get_HTTPRequest_Method,tolua_set_HTTPRequest_Method); - // tolua_variable(tolua_S,"Path",tolua_get_HTTPRequest_Path,tolua_set_HTTPRequest_Path); - tolua_variable(tolua_S,"FormData",tolua_get_HTTPRequest_FormData,0); - tolua_variable(tolua_S,"Params",tolua_get_HTTPRequest_Params,0); - tolua_variable(tolua_S,"PostParams",tolua_get_HTTPRequest_PostParams,0); + tolua_cclass(tolua_S, "HTTPRequest", "HTTPRequest", "", NULL); + tolua_beginmodule(tolua_S, "HTTPRequest"); + // tolua_variable(tolua_S, "Method", tolua_get_HTTPRequest_Method, tolua_set_HTTPRequest_Method); + // tolua_variable(tolua_S, "Path", tolua_get_HTTPRequest_Path, tolua_set_HTTPRequest_Path); + tolua_variable(tolua_S, "FormData", tolua_get_HTTPRequest_FormData, 0); + tolua_variable(tolua_S, "Params", tolua_get_HTTPRequest_Params, 0); + tolua_variable(tolua_S, "PostParams", tolua_get_HTTPRequest_PostParams, 0); tolua_endmodule(tolua_S); tolua_beginmodule(tolua_S, "cWebAdmin"); diff --git a/src/Bindings/ManualBindings.h b/src/Bindings/ManualBindings.h index f38e26267..36161c6a2 100644 --- a/src/Bindings/ManualBindings.h +++ b/src/Bindings/ManualBindings.h @@ -4,5 +4,5 @@ struct lua_State; class ManualBindings { public: - static void Bind( lua_State* tolua_S ); + static void Bind( lua_State* tolua_S); }; diff --git a/src/Bindings/Plugin.h b/src/Bindings/Plugin.h index c6461c861..39d53674b 100644 --- a/src/Bindings/Plugin.h +++ b/src/Bindings/Plugin.h @@ -33,7 +33,7 @@ class cPlugin public: // tolua_end - cPlugin( const AString & a_PluginDirectory ); + cPlugin( const AString & a_PluginDirectory); virtual ~cPlugin(); virtual void OnDisable(void) {} @@ -42,10 +42,7 @@ public: // Called each tick virtual void Tick(float a_Dt) = 0; - /** - * On all these functions, return true if you want to override default behavior and not call other plugins on that callback. - * You can also return false, so default behavior is used. - **/ + /** Calls the specified hook with the params given. Returns the bool that the hook callback returns.*/ virtual bool OnBlockSpread (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, eSpreadSource a_Source) = 0; virtual bool OnBlockToPickups (cWorld * a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cItems & a_Pickups) = 0; virtual bool OnChat (cPlayer * a_Player, AString & a_Message) = 0; @@ -57,13 +54,14 @@ public: virtual bool OnCollectingPickup (cPlayer * a_Player, cPickup * a_Pickup) = 0; virtual bool OnCraftingNoRecipe (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) = 0; virtual bool OnDisconnect (cClientHandle & a_Client, const AString & a_Reason) = 0; + virtual bool OnEntityAddEffect (cEntity & a_Entity, int a_EffectType, int a_EffectDurationTicks, int a_EffectIntensity, double a_DistanceModifier) = 0; virtual bool OnExecuteCommand (cPlayer * a_Player, const AStringVector & a_Split) = 0; virtual bool OnExploded (cWorld & a_World, double a_ExplosionSize, bool a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData) = 0; virtual bool OnExploding (cWorld & a_World, double & a_ExplosionSize, bool & a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData) = 0; virtual bool OnHandshake (cClientHandle * a_Client, const AString & a_Username) = 0; virtual bool OnHopperPullingItem (cWorld & a_World, cHopperEntity & a_Hopper, int a_DstSlotNum, cBlockEntityWithItems & a_SrcEntity, int a_SrcSlotNum) = 0; virtual bool OnHopperPushingItem (cWorld & a_World, cHopperEntity & a_Hopper, int a_SrcSlotNum, cBlockEntityWithItems & a_DstEntity, int a_DstSlotNum) = 0; - virtual bool OnKilling (cEntity & a_Victim, cEntity * a_Killer) = 0; + virtual bool OnKilling (cEntity & a_Victim, cEntity * a_Killer, TakeDamageInfo & a_TDI) = 0; virtual bool OnLogin (cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username) = 0; virtual bool OnPlayerAnimation (cPlayer & a_Player, int a_Animation) = 0; virtual bool OnPlayerBreakingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0; @@ -72,6 +70,7 @@ public: virtual bool OnPlayerEating (cPlayer & a_Player) = 0; virtual bool OnPlayerFished (cPlayer & a_Player, const cItems & a_Reward) = 0; virtual bool OnPlayerFishing (cPlayer & a_Player, cItems & a_Reward) = 0; + virtual bool OnPlayerFoodLevelChange (cPlayer & a_Player, int a_NewFoodLevel) = 0; virtual bool OnPlayerJoined (cPlayer & a_Player) = 0; virtual bool OnPlayerLeftClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status) = 0; virtual bool OnPlayerMoved (cPlayer & a_Player) = 0; @@ -116,10 +115,10 @@ public: virtual bool HandleConsoleCommand(const AStringVector & a_Split, cCommandOutputCallback & a_Output) = 0; /// All bound commands are to be removed, do any language-dependent cleanup here - virtual void ClearCommands(void) {} ; + virtual void ClearCommands(void) {} /// All bound console commands are to be removed, do any language-dependent cleanup here - virtual void ClearConsoleCommands(void) {} ; + virtual void ClearConsoleCommands(void) {} // tolua_begin const AString & GetName(void) const { return m_Name; } @@ -142,7 +141,7 @@ public: E_SQUIRREL, // OBSOLETE, but kept in place to remind us of the horrors lurking in the history }; PluginLanguage GetLanguage() { return m_Language; } - void SetLanguage( PluginLanguage a_Language ) { m_Language = a_Language; } + void SetLanguage( PluginLanguage a_Language) { m_Language = a_Language; } private: PluginLanguage m_Language; @@ -150,7 +149,7 @@ private: int m_Version; AString m_Directory; -}; // tolua_export +}; // tolua_export diff --git a/src/Bindings/PluginLua.cpp b/src/Bindings/PluginLua.cpp index 04639da60..0f3f25d75 100644 --- a/src/Bindings/PluginLua.cpp +++ b/src/Bindings/PluginLua.cpp @@ -25,7 +25,7 @@ extern "C" -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cPluginLua: cPluginLua::cPluginLua(const AString & a_PluginDirectory) : @@ -78,7 +78,7 @@ bool cPluginLua::Initialize(void) { cCSLock Lock(m_CriticalSection); if (!m_LuaState.IsValid()) - { + { m_LuaState.Create(); m_LuaState.RegisterAPILibs(); @@ -420,6 +420,26 @@ bool cPluginLua::OnDisconnect(cClientHandle & a_Client, const AString & a_Reason +bool cPluginLua::OnEntityAddEffect(cEntity & a_Entity, int a_EffectType, int a_EffectDurationTicks, int a_EffectIntensity, double a_DistanceModifier) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_ENTITY_ADD_EFFECT]; + for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) + { + m_LuaState.Call((int)(**itr), &a_Entity, a_EffectType, a_EffectDurationTicks, a_EffectIntensity, a_DistanceModifier, cLuaState::Return, res); + if (res) + { + return true; + } + } + return false; +} + + + + + bool cPluginLua::OnExecuteCommand(cPlayer * a_Player, const AStringVector & a_Split) { cCSLock Lock(m_CriticalSection); @@ -575,14 +595,14 @@ bool cPluginLua::OnHopperPushingItem(cWorld & a_World, cHopperEntity & a_Hopper, -bool cPluginLua::OnKilling(cEntity & a_Victim, cEntity * a_Killer) +bool cPluginLua::OnKilling(cEntity & a_Victim, cEntity * a_Killer, TakeDamageInfo & a_TDI) { cCSLock Lock(m_CriticalSection); bool res = false; cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_KILLING]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { - m_LuaState.Call((int)(**itr), &a_Victim, a_Killer, cLuaState::Return, res); + m_LuaState.Call((int)(**itr), &a_Victim, a_Killer, &a_TDI, cLuaState::Return, res); if (res) { return true; @@ -715,6 +735,26 @@ bool cPluginLua::OnPlayerEating(cPlayer & a_Player) +bool cPluginLua::OnPlayerFoodLevelChange(cPlayer & a_Player, int a_NewFoodLevel) +{ + cCSLock Lock(m_CriticalSection); + bool res = false; + cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_FOOD_LEVEL_CHANGE]; + for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) + { + m_LuaState.Call((int)(**itr), &a_Player, a_NewFoodLevel, cLuaState::Return, res); + if (res) + { + return true; + } + } + return false; +} + + + + + bool cPluginLua::OnPlayerFished(cPlayer & a_Player, const cItems & a_Reward) { cCSLock Lock(m_CriticalSection); @@ -975,7 +1015,7 @@ bool cPluginLua::OnPlayerUsedBlock(cPlayer & a_Player, int a_BlockX, int a_Block -bool cPluginLua::OnPlayerUsedItem(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) +bool cPluginLua::OnPlayerUsedItem(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) { cCSLock Lock(m_CriticalSection); bool res = false; @@ -1254,8 +1294,8 @@ bool cPluginLua::OnTakeDamage(cEntity & a_Receiver, TakeDamageInfo & a_TDI) bool cPluginLua::OnUpdatedSign( - cWorld * a_World, - int a_BlockX, int a_BlockY, int a_BlockZ, + cWorld * a_World, + int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player ) @@ -1279,8 +1319,8 @@ bool cPluginLua::OnUpdatedSign( bool cPluginLua::OnUpdatingSign( - cWorld * a_World, - int a_BlockX, int a_BlockY, int a_BlockZ, + cWorld * a_World, + int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player ) @@ -1327,18 +1367,15 @@ bool cPluginLua::OnWeatherChanging(cWorld & a_World, eWeather & a_NewWeather) { cCSLock Lock(m_CriticalSection); bool res = false; - int NewWeather = a_NewWeather; cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_WEATHER_CHANGING]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { - m_LuaState.Call((int)(**itr), &a_World, NewWeather, cLuaState::Return, res, NewWeather); + m_LuaState.Call((int)(**itr), &a_World, a_NewWeather, cLuaState::Return, res, a_NewWeather); if (res) { - a_NewWeather = (eWeather)NewWeather; return true; } } - a_NewWeather = (eWeather)NewWeather; return false; } @@ -1480,7 +1517,7 @@ bool cPluginLua::CanAddOldStyleHook(int a_HookType) return true; } - LOGWARNING("Plugin %s wants to add a hook (%d), but it doesn't provide the callback function \"%s\" for it. The plugin need not work properly.", + LOGWARNING("Plugin %s wants to add a hook (%d), but it doesn't provide the callback function \"%s\" for it. The plugin need not work properly.", GetName().c_str(), a_HookType, FnName ); m_LuaState.LogStackTrace(); @@ -1507,6 +1544,7 @@ const char * cPluginLua::GetHookFnName(int a_HookType) case cPluginManager::HOOK_CRAFTING_NO_RECIPE: return "OnCraftingNoRecipe"; case cPluginManager::HOOK_DISCONNECT: return "OnDisconnect"; case cPluginManager::HOOK_PLAYER_ANIMATION: return "OnPlayerAnimation"; + case cPluginManager::HOOK_ENTITY_ADD_EFFECT: return "OnEntityAddEffect"; case cPluginManager::HOOK_EXECUTE_COMMAND: return "OnExecuteCommand"; case cPluginManager::HOOK_HANDSHAKE: return "OnHandshake"; case cPluginManager::HOOK_KILLING: return "OnKilling"; @@ -1571,6 +1609,7 @@ bool cPluginLua::AddHookRef(int a_HookType, int a_FnRefIdx) LOGWARNING("Plugin %s tried to add a hook %d with bad handler function.", GetName().c_str(), a_HookType); m_LuaState.LogStackTrace(); delete Ref; + Ref = NULL; return false; } @@ -1616,7 +1655,7 @@ int cPluginLua::CallFunctionFromForeignState( -AString cPluginLua::HandleWebRequest(const HTTPRequest * a_Request ) +AString cPluginLua::HandleWebRequest(const HTTPRequest * a_Request) { cCSLock Lock(m_CriticalSection); std::string RetVal = ""; @@ -1631,7 +1670,7 @@ AString cPluginLua::HandleWebRequest(const HTTPRequest * a_Request ) sWebPluginTab * Tab = 0; for (TabList::iterator itr = GetTabs().begin(); itr != GetTabs().end(); ++itr) { - if ((*itr)->SafeTitle.compare(SafeTabName) == 0) // This is the one! Rawr + if ((*itr)->SafeTitle.compare(SafeTabName) == 0) // This is the one! Rawr { Tab = *itr; break; @@ -1713,7 +1752,7 @@ bool cPluginLua::CallbackWindowClosing(int a_FnRef, cWindow & a_Window, cPlayer ASSERT(a_FnRef != LUA_REFNIL); cCSLock Lock(m_CriticalSection); - bool res; + bool res = false; m_LuaState.Call(a_FnRef, &a_Window, &a_Player, a_CanRefuse, cLuaState::Return, res); return res; } diff --git a/src/Bindings/PluginLua.h b/src/Bindings/PluginLua.h index 598e031c0..2cea644c1 100644 --- a/src/Bindings/PluginLua.h +++ b/src/Bindings/PluginLua.h @@ -80,13 +80,14 @@ public: virtual bool OnCollectingPickup (cPlayer * a_Player, cPickup * a_Pickup) override; virtual bool OnCraftingNoRecipe (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override; virtual bool OnDisconnect (cClientHandle & a_Client, const AString & a_Reason) override; + virtual bool OnEntityAddEffect (cEntity & a_Entity, int a_EffectType, int a_EffectDurationTicks, int a_EffectIntensity, double a_DistanceModifier) override; virtual bool OnExecuteCommand (cPlayer * a_Player, const AStringVector & a_Split) override; virtual bool OnExploded (cWorld & a_World, double a_ExplosionSize, bool a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData) override; virtual bool OnExploding (cWorld & a_World, double & a_ExplosionSize, bool & a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData) override; virtual bool OnHandshake (cClientHandle * a_Client, const AString & a_Username) override; virtual bool OnHopperPullingItem (cWorld & a_World, cHopperEntity & a_Hopper, int a_DstSlotNum, cBlockEntityWithItems & a_SrcEntity, int a_SrcSlotNum) override; virtual bool OnHopperPushingItem (cWorld & a_World, cHopperEntity & a_Hopper, int a_SrcSlotNum, cBlockEntityWithItems & a_DstEntity, int a_DstSlotNum) override; - virtual bool OnKilling (cEntity & a_Victim, cEntity * a_Killer) override; + virtual bool OnKilling (cEntity & a_Victim, cEntity * a_Killer, TakeDamageInfo & a_TDI) override; virtual bool OnLogin (cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username) override; virtual bool OnPlayerAnimation (cPlayer & a_Player, int a_Animation) override; virtual bool OnPlayerBreakingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override; @@ -95,6 +96,7 @@ public: virtual bool OnPlayerEating (cPlayer & a_Player) override; virtual bool OnPlayerFished (cPlayer & a_Player, const cItems & a_Reward) override; virtual bool OnPlayerFishing (cPlayer & a_Player, cItems & a_Reward) override; + virtual bool OnPlayerFoodLevelChange (cPlayer & a_Player, int a_NewFoodLevel) override; virtual bool OnPlayerJoined (cPlayer & a_Player) override; virtual bool OnPlayerMoved (cPlayer & a_Player) override; virtual bool OnPlayerLeftClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status) override; @@ -142,8 +144,8 @@ public: virtual const AString GetWebTitle(void) const {return GetName(); } // cWebPlugin and WebAdmin stuff - virtual AString HandleWebRequest(const HTTPRequest * a_Request ) override; - bool AddWebTab(const AString & a_Title, lua_State * a_LuaState, int a_FunctionReference); // >> EXPORTED IN MANUALBINDINGS << + virtual AString HandleWebRequest(const HTTPRequest * a_Request) override; + bool AddWebTab(const AString & a_Title, lua_State * a_LuaState, int a_FunctionReference); // >> EXPORTED IN MANUALBINDINGS << /** Binds the command to call the function specified by a Lua function reference. Simply adds to CommandMap. */ void BindCommand(const AString & a_Command, int a_FnRef); diff --git a/src/Bindings/PluginManager.cpp b/src/Bindings/PluginManager.cpp index 9bcd8e3b7..89bfe3566 100644 --- a/src/Bindings/PluginManager.cpp +++ b/src/Bindings/PluginManager.cpp @@ -72,7 +72,7 @@ void cPluginManager::FindPlugins(void) { PluginMap::iterator thiz = itr; ++thiz; - m_Plugins.erase( itr ); + m_Plugins.erase( itr); itr = thiz; continue; } @@ -124,44 +124,58 @@ void cPluginManager::ReloadPluginsNow(cIniFile & a_SettingsIni) // Check if the Plugins section exists. int KeyNum = a_SettingsIni.FindKey("Plugins"); - // If it does, how many plugins are there? - int NumPlugins = ((KeyNum != -1) ? (a_SettingsIni.GetNumValues(KeyNum)) : 0); - if (KeyNum == -1) { InsertDefaultPlugins(a_SettingsIni); + KeyNum = a_SettingsIni.FindKey("Plugins"); } - else if (NumPlugins > 0) + + // How many plugins are there? + int NumPlugins = a_SettingsIni.GetNumValues(KeyNum); + + for (int i = 0; i < NumPlugins; i++) { - for (int i = 0; i < NumPlugins; i++) + AString ValueName = a_SettingsIni.GetValueName(KeyNum, i); + if (ValueName.compare("Plugin") == 0) { - AString ValueName = a_SettingsIni.GetValueName(KeyNum, i); - if (ValueName.compare("Plugin") == 0) + AString PluginFile = a_SettingsIni.GetValue(KeyNum, i); + if (!PluginFile.empty()) { - AString PluginFile = a_SettingsIni.GetValue(KeyNum, i); - if (!PluginFile.empty()) + if (m_Plugins.find(PluginFile) != m_Plugins.end()) { - if (m_Plugins.find(PluginFile) != m_Plugins.end()) - { - LoadPlugin(PluginFile); - } + LoadPlugin(PluginFile); } } } } + + // Remove invalid plugins from the PluginMap. + for (PluginMap::iterator itr = m_Plugins.begin(); itr != m_Plugins.end();) + { + if (itr->second == NULL) + { + PluginMap::iterator thiz = itr; + ++thiz; + m_Plugins.erase(itr); + itr = thiz; + continue; + } + ++itr; + } + size_t NumLoadedPlugins = GetNumPlugins(); if (NumLoadedPlugins == 0) { LOG("-- No Plugins Loaded --"); } - else if (NumLoadedPlugins > 1) + else if (NumLoadedPlugins == 1) { - LOG("-- Loaded %i Plugins --", (int)NumLoadedPlugins); + LOG("-- Loaded 1 Plugin --"); } else { - LOG("-- Loaded 1 Plugin --"); + LOG("-- Loaded %i Plugins --", (int)NumLoadedPlugins); } CallHookPluginsLoaded(); } @@ -257,18 +271,44 @@ bool cPluginManager::CallHookBlockToPickups( bool cPluginManager::CallHookChat(cPlayer * a_Player, AString & a_Message) { - bool WasCommandForbidden = false; - if (HandleCommand(a_Player, a_Message, true, WasCommandForbidden)) // We use HandleCommand as opposed to ExecuteCommand to accomodate the need to the WasCommandForbidden bool - { - return true; // Chat message was handled as command - } - else if (WasCommandForbidden) // Couldn't be handled as command, was it because of insufficient permissions? + // Check if the message contains a command, execute it: + switch (HandleCommand(a_Player, a_Message, true)) { - return true; // Yes - message was sent in HandleCommand, abort + case crExecuted: + { + // The command has executed successfully + return true; + } + + case crBlocked: + { + // The command was blocked by a plugin using HOOK_EXECUTE_COMMAND + // The plugin has most likely sent a message to the player already + return true; + } + + case crError: + { + // An error in the plugin has prevented the command from executing. Report the error to the player: + a_Player->SendMessageFailure(Printf("Something went wrong while executing command \"%s\"", a_Message.c_str())); + return true; + } + + case crNoPermission: + { + // The player is not allowed to execute this command + a_Player->SendMessageFailure(Printf("Forbidden command; insufficient privileges: \"%s\"", a_Message.c_str())); + return true; + } + + case crUnknownCommand: + { + // This was not a known command, keep processing as a message + break; + } } - // Check if it was a standard command (starts with a slash) - // If it was, we know that it was completely unrecognised (WasCommandForbidden == false) + // Check if the message is a command (starts with a slash). If it is, we know that it wasn't recognised: if (!a_Message.empty() && (a_Message[0] == '/')) { AStringVector Split(StringSplit(a_Message, " ")); @@ -448,6 +488,25 @@ bool cPluginManager::CallHookDisconnect(cClientHandle & a_Client, const AString +bool cPluginManager::CallHookEntityAddEffect(cEntity & a_Entity, int a_EffectType, int a_EffectDurationTicks, int a_EffectIntensity, double a_DistanceModifier) +{ + FIND_HOOK(HOOK_ENTITY_ADD_EFFECT); + VERIFY_HOOK; + + for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr) + { + if ((*itr)->OnEntityAddEffect(a_Entity, a_EffectType, a_EffectDurationTicks, a_EffectIntensity, a_DistanceModifier)) + { + return true; + } + } + return false; +} + + + + + bool cPluginManager::CallHookExecuteCommand(cPlayer * a_Player, const AStringVector & a_Split) { FIND_HOOK(HOOK_EXECUTE_COMMAND); @@ -562,14 +621,14 @@ bool cPluginManager::CallHookHopperPushingItem(cWorld & a_World, cHopperEntity & -bool cPluginManager::CallHookKilling(cEntity & a_Victim, cEntity * a_Killer) +bool cPluginManager::CallHookKilling(cEntity & a_Victim, cEntity * a_Killer, TakeDamageInfo & a_TDI) { FIND_HOOK(HOOK_KILLING); VERIFY_HOOK; for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr) { - if ((*itr)->OnKilling(a_Victim, a_Killer)) + if ((*itr)->OnKilling(a_Victim, a_Killer, a_TDI)) { return true; } @@ -695,6 +754,25 @@ bool cPluginManager::CallHookPlayerEating(cPlayer & a_Player) +bool cPluginManager::CallHookPlayerFoodLevelChange(cPlayer & a_Player, int a_NewFoodLevel) +{ + FIND_HOOK(HOOK_PLAYER_FOOD_LEVEL_CHANGE); + VERIFY_HOOK; + + for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr) + { + if ((*itr)->OnPlayerFoodLevelChange(a_Player, a_NewFoodLevel)) + { + return true; + } + } + return false; +} + + + + + bool cPluginManager::CallHookPlayerFished(cPlayer & a_Player, const cItems a_Reward) { FIND_HOOK(HOOK_PLAYER_FISHED); @@ -1318,28 +1396,28 @@ bool cPluginManager::CallHookWorldTick(cWorld & a_World, float a_Dt, int a_LastT -bool cPluginManager::HandleCommand(cPlayer * a_Player, const AString & a_Command, bool a_ShouldCheckPermissions, bool & a_WasCommandForbidden) +cPluginManager::CommandResult cPluginManager::HandleCommand(cPlayer * a_Player, const AString & a_Command, bool a_ShouldCheckPermissions) { ASSERT(a_Player != NULL); AStringVector Split(StringSplit(a_Command, " ")); if (Split.empty()) { - return false; + return crUnknownCommand; } CommandMap::iterator cmd = m_Commands.find(Split[0]); if (cmd == m_Commands.end()) { // Command not found - return false; + return crUnknownCommand; } // Ask plugins first if a command is okay to execute the command: if (CallHookExecuteCommand(a_Player, Split)) { LOGINFO("Player %s tried executing command \"%s\" that was stopped by the HOOK_EXECUTE_COMMAND hook", a_Player->GetName().c_str(), Split[0].c_str()); - return false; + return crBlocked; } if ( @@ -1348,26 +1426,29 @@ bool cPluginManager::HandleCommand(cPlayer * a_Player, const AString & a_Command !a_Player->HasPermission(cmd->second.m_Permission) ) { - a_Player->SendMessageFailure(Printf("Forbidden command; insufficient privileges: \"%s\"", Split[0].c_str())); LOGINFO("Player %s tried to execute forbidden command: \"%s\"", a_Player->GetName().c_str(), Split[0].c_str()); - a_WasCommandForbidden = true; - return false; + return crNoPermission; } ASSERT(cmd->second.m_Plugin != NULL); - return cmd->second.m_Plugin->HandleCommand(Split, a_Player); + if (!cmd->second.m_Plugin->HandleCommand(Split, a_Player)) + { + return crError; + } + + return crExecuted; } -cPlugin * cPluginManager::GetPlugin( const AString & a_Plugin ) const +cPlugin * cPluginManager::GetPlugin( const AString & a_Plugin) const { - for( PluginMap::const_iterator itr = m_Plugins.begin(); itr != m_Plugins.end(); ++itr ) + for (PluginMap::const_iterator itr = m_Plugins.begin(); itr != m_Plugins.end(); ++itr) { - if (itr->second == NULL ) continue; + if (itr->second == NULL) continue; if (itr->second->GetName().compare(a_Plugin) == 0) { return itr->second; @@ -1417,7 +1498,7 @@ bool cPluginManager::DisablePlugin(const AString & a_PluginName) if (itr->first.compare(a_PluginName) == 0) // _X 2013_02_01: wtf? Isn't this supposed to be what find() does? { m_DisablePluginList.push_back(itr->second); - itr->second = NULL; // Get rid of this thing right away + itr->second = NULL; // Get rid of this thing right away return true; } return false; @@ -1467,6 +1548,7 @@ void cPluginManager::RemovePlugin(cPlugin * a_Plugin) a_Plugin->OnDisable(); } delete a_Plugin; + a_Plugin = NULL; } @@ -1553,7 +1635,7 @@ AString cPluginManager::GetCommandPermission(const AString & a_Command) -bool cPluginManager::ExecuteCommand(cPlayer * a_Player, const AString & a_Command) +cPluginManager::CommandResult cPluginManager::ExecuteCommand(cPlayer * a_Player, const AString & a_Command) { return HandleCommand(a_Player, a_Command, true); } @@ -1562,7 +1644,7 @@ bool cPluginManager::ExecuteCommand(cPlayer * a_Player, const AString & a_Comman -bool cPluginManager::ForceExecuteCommand(cPlayer * a_Player, const AString & a_Command) +cPluginManager::CommandResult cPluginManager::ForceExecuteCommand(cPlayer * a_Player, const AString & a_Command) { return HandleCommand(a_Player, a_Command, false); } diff --git a/src/Bindings/PluginManager.h b/src/Bindings/PluginManager.h index be40bd2f7..44a94e316 100644 --- a/src/Bindings/PluginManager.h +++ b/src/Bindings/PluginManager.h @@ -51,14 +51,25 @@ class cBlockEntityWithItems; -class cPluginManager // tolua_export -{ // tolua_export -public: // tolua_export - +// tolua_begin +class cPluginManager +{ +public: + // tolua_end + // Called each tick virtual void Tick(float a_Dt); - + // tolua_begin + enum CommandResult + { + crExecuted, + crUnknownCommand, + crError, + crBlocked, + crNoPermission, + } ; + enum PluginHook { HOOK_BLOCK_SPREAD, @@ -73,6 +84,7 @@ public: // tolua_export HOOK_CRAFTING_NO_RECIPE, HOOK_DISCONNECT, HOOK_PLAYER_ANIMATION, + HOOK_ENTITY_ADD_EFFECT, HOOK_EXECUTE_COMMAND, HOOK_EXPLODED, HOOK_EXPLODING, @@ -87,6 +99,7 @@ public: // tolua_export HOOK_PLAYER_EATING, HOOK_PLAYER_FISHED, HOOK_PLAYER_FISHING, + HOOK_PLAYER_FOOD_LEVEL_CHANGE, HOOK_PLAYER_JOINED, HOOK_PLAYER_LEFT_CLICK, HOOK_PLAYER_MOVING, @@ -146,15 +159,17 @@ public: // tolua_export /** Returns the instance of the Plugin Manager (there is only ever one) */ - static cPluginManager * Get(void); // tolua_export + static cPluginManager * Get(void); // tolua_export typedef std::map< AString, cPlugin * > PluginMap; typedef std::list< cPlugin * > PluginList; - cPlugin * GetPlugin( const AString & a_Plugin ) const; // tolua_export - const PluginMap & GetAllPlugins() const; // >> EXPORTED IN MANUALBINDINGS << + cPlugin * GetPlugin( const AString & a_Plugin) const; // tolua_export + const PluginMap & GetAllPlugins() const; // >> EXPORTED IN MANUALBINDINGS << - void FindPlugins(); // tolua_export - void ReloadPlugins(); // tolua_export + // tolua_begin + void FindPlugins(); + void ReloadPlugins(); + // tolua_end /** Adds the plugin to the list of plugins called for the specified hook type. Handles multiple adds as a single add */ void AddHook(cPlugin * a_Plugin, int a_HookType); @@ -173,13 +188,14 @@ public: // tolua_export bool CallHookCollectingPickup (cPlayer * a_Player, cPickup & a_Pickup); bool CallHookCraftingNoRecipe (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe); bool CallHookDisconnect (cClientHandle & a_Client, const AString & a_Reason); + bool CallHookEntityAddEffect (cEntity & a_Entity, int a_EffectType, int a_EffectDurationTicks, int a_EffectIntensity, double a_DistanceModifier); bool CallHookExecuteCommand (cPlayer * a_Player, const AStringVector & a_Split); // If a_Player == NULL, it is a console cmd bool CallHookExploded (cWorld & a_World, double a_ExplosionSize, bool a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData); bool CallHookExploding (cWorld & a_World, double & a_ExplosionSize, bool & a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData); bool CallHookHandshake (cClientHandle * a_ClientHandle, const AString & a_Username); bool CallHookHopperPullingItem (cWorld & a_World, cHopperEntity & a_Hopper, int a_DstSlotNum, cBlockEntityWithItems & a_SrcEntity, int a_SrcSlotNum); bool CallHookHopperPushingItem (cWorld & a_World, cHopperEntity & a_Hopper, int a_SrcSlotNum, cBlockEntityWithItems & a_DstEntity, int a_DstSlotNum); - bool CallHookKilling (cEntity & a_Victim, cEntity * a_Killer); + bool CallHookKilling (cEntity & a_Victim, cEntity * a_Killer, TakeDamageInfo & a_TDI); bool CallHookLogin (cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username); bool CallHookPlayerAnimation (cPlayer & a_Player, int a_Animation); bool CallHookPlayerBreakingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); @@ -188,6 +204,7 @@ public: // tolua_export bool CallHookPlayerEating (cPlayer & a_Player); bool CallHookPlayerFished (cPlayer & a_Player, const cItems a_Reward); bool CallHookPlayerFishing (cPlayer & a_Player, cItems a_Reward); + bool CallHookPlayerFoodLevelChange (cPlayer & a_Player, int a_NewFoodLevel); bool CallHookPlayerJoined (cPlayer & a_Player); bool CallHookPlayerMoving (cPlayer & a_Player); bool CallHookPlayerLeftClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status); @@ -244,11 +261,11 @@ public: // tolua_export /** Returns the permission needed for the specified command; empty string if command not found */ AString GetCommandPermission(const AString & a_Command); // tolua_export - /** Executes the command, as if it was requested by a_Player. Checks permissions first. Returns true if executed. */ - bool ExecuteCommand(cPlayer * a_Player, const AString & a_Command); // tolua_export + /** Executes the command, as if it was requested by a_Player. Checks permissions first. Returns crExecuted if executed. */ + CommandResult ExecuteCommand(cPlayer * a_Player, const AString & a_Command); // tolua_export - /** Executes the command, as if it was requested by a_Player. Permisssions are not checked. Returns true if executed (false if not found) */ - bool ForceExecuteCommand(cPlayer * a_Player, const AString & a_Command); // tolua_export + /** Executes the command, as if it was requested by a_Player. Permisssions are not checked. Returns crExecuted if executed. */ + CommandResult ForceExecuteCommand(cPlayer * a_Player, const AString & a_Command); // tolua_export /** Removes all console command bindings that the specified plugin has made */ void RemovePluginConsoleCommands(cPlugin * a_Plugin); @@ -321,14 +338,9 @@ private: /** Adds the plugin into the internal list of plugins and initializes it. If initialization fails, the plugin is removed again. */ bool AddPlugin(cPlugin * a_Plugin); - /** Tries to match a_Command to the internal table of commands, if a match is found, the corresponding plugin is called. Returns true if the command is handled. */ - bool HandleCommand(cPlayer * a_Player, const AString & a_Command, bool a_ShouldCheckPermissions, bool & a_WasCommandForbidden); - bool HandleCommand(cPlayer * a_Player, const AString & a_Command, bool a_ShouldCheckPermissions) - { - bool DummyBoolean = false; - return HandleCommand(a_Player, a_Command, a_ShouldCheckPermissions, DummyBoolean); - } -} ; // tolua_export + /** Tries to match a_Command to the internal table of commands, if a match is found, the corresponding plugin is called. Returns crExecuted if the command is executed. */ + cPluginManager::CommandResult HandleCommand(cPlayer * a_Player, const AString & a_Command, bool a_ShouldCheckPermissions); +} ; // tolua_export diff --git a/src/Bindings/WebPlugin.cpp b/src/Bindings/WebPlugin.cpp index bf45405ba..1178c127a 100644 --- a/src/Bindings/WebPlugin.cpp +++ b/src/Bindings/WebPlugin.cpp @@ -45,12 +45,12 @@ cWebPlugin::~cWebPlugin() std::list<std::pair<AString, AString> > cWebPlugin::GetTabNames(void) { std::list< std::pair< AString, AString > > NameList; - for( TabList::iterator itr = GetTabs().begin(); itr != GetTabs().end(); ++itr ) + for (TabList::iterator itr = GetTabs().begin(); itr != GetTabs().end(); ++itr) { std::pair< AString, AString > StringPair; StringPair.first = (*itr)->Title; StringPair.second = (*itr)->SafeTitle; - NameList.push_back( StringPair ); + NameList.push_back( StringPair); } return NameList; } @@ -64,27 +64,27 @@ std::pair< AString, AString > cWebPlugin::GetTabNameForRequest(const HTTPRequest std::pair< AString, AString > Names; AStringVector Split = StringSplit(a_Request->Path, "/"); - if( Split.size() > 1 ) + if (Split.size() > 1) { - sWebPluginTab* Tab = 0; - if( Split.size() > 2 ) // If we got the tab name, show that page + sWebPluginTab * Tab = NULL; + if (Split.size() > 2) // If we got the tab name, show that page { - for( TabList::iterator itr = GetTabs().begin(); itr != GetTabs().end(); ++itr ) + for (TabList::iterator itr = GetTabs().begin(); itr != GetTabs().end(); ++itr) { - if( (*itr)->SafeTitle.compare( Split[2] ) == 0 ) // This is the one! Rawr + if ((*itr)->SafeTitle.compare(Split[2]) == 0) // This is the one! { Tab = *itr; break; } } } - else // Otherwise show the first tab + else // Otherwise show the first tab { - if( GetTabs().size() > 0 ) + if (GetTabs().size() > 0) Tab = *GetTabs().begin(); } - if( Tab ) + if (Tab != NULL) { Names.first = Tab->Title; Names.second = Tab->SafeTitle; @@ -97,17 +97,21 @@ std::pair< AString, AString > cWebPlugin::GetTabNameForRequest(const HTTPRequest -AString cWebPlugin::SafeString( const AString & a_String ) +AString cWebPlugin::SafeString(const AString & a_String) { AString RetVal; - for( unsigned int i = 0; i < a_String.size(); ++i ) + for (unsigned int i = 0; i < a_String.size(); ++i) { char c = a_String[i]; - if( c == ' ' ) + if (c == ' ') { c = '_'; } - RetVal.push_back( c ); + RetVal.push_back( c); } return RetVal; } + + + + diff --git a/src/Bindings/WebPlugin.h b/src/Bindings/WebPlugin.h index 22587b892..46bc0cd2d 100644 --- a/src/Bindings/WebPlugin.h +++ b/src/Bindings/WebPlugin.h @@ -19,9 +19,9 @@ public: // tolua_begin virtual const AString GetWebTitle(void) const = 0; - virtual AString HandleWebRequest(const HTTPRequest * a_Request ) = 0; + virtual AString HandleWebRequest(const HTTPRequest * a_Request) = 0; - static AString SafeString( const AString & a_String ); + static AString SafeString( const AString & a_String); // tolua_end struct sWebPluginTab @@ -36,8 +36,8 @@ public: TabList & GetTabs() { return m_Tabs; } typedef std::list< std::pair<AString, AString> > TabNameList; - TabNameList GetTabNames(); // >> EXPORTED IN MANUALBINDINGS << - std::pair< AString, AString > GetTabNameForRequest(const HTTPRequest* a_Request ); + TabNameList GetTabNames(); // >> EXPORTED IN MANUALBINDINGS << + std::pair< AString, AString > GetTabNameForRequest(const HTTPRequest* a_Request); private: TabList m_Tabs; diff --git a/src/Bindings/gen_LuaState_Call.lua b/src/Bindings/gen_LuaState_Call.lua new file mode 100644 index 000000000..fb1797dc0 --- /dev/null +++ b/src/Bindings/gen_LuaState_Call.lua @@ -0,0 +1,196 @@ + +-- gen_LuaState_Call.lua + +-- Generates the cLuaState::Call() function templates that are included from LuaState.h + +--[[ +The cLuaState::Call() family of functions provides a template-based system for calling any Lua function +either by name or by reference with almost any number of parameters and return values. This is done by +providing a number of overloads of the same name with variable number of template-type parameters. To +separate the arguments from the return values, a special type of cLuaState::cRet is used. +--]] + + + + +print("Generating LuaState_Call.inc...") + + + + +-- List of combinations (# params, # returns) to generate: +local Combinations = +{ + -- no return values: + {0, 0}, + {1, 0}, + {2, 0}, + {3, 0}, + {4, 0}, + + -- 1 return value: + {0, 1}, + {1, 1}, + {2, 1}, + {3, 1}, + {4, 1}, + {5, 1}, + {6, 1}, + {7, 1}, + {8, 1}, + {9, 1}, + {10, 1}, + + -- 2 return values: + {0, 2}, + {1, 2}, + {2, 2}, + {3, 2}, + {4, 2}, + {5, 2}, + {6, 2}, + {7, 2}, + {8, 2}, + {9, 2}, + + -- Special combinations: + {7, 3}, + {8, 3}, + {9, 5}, +} + + + + +--- Writes a single overloaded function definition for the specified number of params and returns into f +--[[ +The format for the generated function is this: +/** Call the specified 3-param 2-return Lua function: +Returns true if call succeeded, false if there was an error. */ +template <typename FnT, typename ParamT1, typename ParamT2, typename ParamT3, typename RetT1, typename RetT2> +bool Call(FnT a_Function, ParamT1 a_Param1, ParamT2 a_Param2, ParamT3 a_Param3, const cLuaState::cRet & a_RetMark, RetT1 & a_Ret1, RetT2 & a_Ret2) +{ + UNUSED(a_RetMark); + if (!PushFunction(a_Function)) + { + return false; + } + Push(a_Param1); + Push(a_Param2); + Push(a_Param3); + if (!CallFunction(2)) + { + return false; + } + GetStackValue(-2, a_Ret1); + GetStackValue(-1, a_Ret2); + lua_pop(m_LuaState, 2); + return true; +} +Note especially the negative numbers in GetStackValue() calls. +--]] +local function WriteOverload(f, a_NumParams, a_NumReturns) + -- Write the function doxy-comments: + f:write("/** Call the specified ", a_NumParams, "-param ", a_NumReturns, "-return Lua function:\n") + f:write("Returns true if call succeeded, false if there was an error. */\n") + + -- Write the template <...> line: + f:write("template <typename FnT") + for i = 1, a_NumParams do + f:write(", typename ParamT", i) + end + if (a_NumReturns > 0) then + for i = 1, a_NumReturns do + f:write(", typename RetT", i) + end + end + f:write(">\n") + + -- Write the function signature: + f:write("bool Call(") + f:write("FnT a_Function") + for i = 1, a_NumParams do + f:write(", ParamT", i, " a_Param", i) + end + if (a_NumReturns > 0) then + f:write(", const cLuaState::cRet & a_RetMark") + for i = 1, a_NumReturns do + f:write(", RetT", i, " & a_Ret", i) + end + end + f:write(")\n") + + -- Common code: + f:write("{\n") + if (a_NumReturns > 0) then + f:write("\tUNUSED(a_RetMark);\n") + end + f:write("\tif (!PushFunction(a_Function))\n") + f:write("\t{\n") + f:write("\t\treturn false;\n") + f:write("\t}\n") + + -- Push the params: + for i = 1, a_NumParams do + f:write("\tPush(a_Param", i, ");\n") + end + + -- Call the function: + f:write("\tif (!CallFunction(", a_NumReturns, "))\n") + f:write("\t{\n") + f:write("\t\treturn false;\n") + f:write("\t}\n") + + -- Get the return values: + for i = 1, a_NumReturns do + f:write("\tGetStackValue(", -1 - a_NumReturns + i, ", a_Ret", i, ");\n") + end + + -- Pop the returns off the stack, if needed: + if (a_NumReturns > 0) then + f:write("\tlua_pop(m_LuaState, ", a_NumReturns, ");\n") + end + + -- Everything ok: + f:write("\treturn true;\n") + f:write("}\n") + + -- Separate from the next function: + f:write("\n\n\n\n\n") +end + + + + + +local f = assert(io.open("LuaState_Call.inc", "w")) + +-- Write file header: +f:write([[ +// LuaState_Call.inc + +// This file is auto-generated by gen_LuaState_Call.lua +// Make changes to the generator instead of to this file! + +// This file contains the various overloads for the cLuaState::Call() function +// Each overload handles a different number of parameters / return values +]]) +f:write("\n\n\n\n\n") + +-- Write out a template function for each overload: +for _, combination in ipairs(Combinations) do + WriteOverload(f, combination[1], combination[2]) +end + +-- Close the generated file +f:close() + + + + + +print("LuaState_Call.inc generated") + + + + diff --git a/src/Bindings/virtual_method_hooks.lua b/src/Bindings/virtual_method_hooks.lua index c610d424f..8ad30bf78 100644 --- a/src/Bindings/virtual_method_hooks.lua +++ b/src/Bindings/virtual_method_hooks.lua @@ -3,6 +3,20 @@ local disable_virtual_hooks = true local enable_pure_virtual = true local default_private_access = false + + + + +-- Code generators used by the build +-- Note that these are not exactly needed for the bindings, but rather we +-- misuse tolua's Lua engine to process files for us +dofile("gen_LuaState_Call.lua") + + + + + + local access = {public = 0, protected = 1, private = 2} function preparse_hook(p) diff --git a/src/BiomeDef.cpp b/src/BiomeDef.cpp index 9852b3dd9..02f8c2232 100644 --- a/src/BiomeDef.cpp +++ b/src/BiomeDef.cpp @@ -10,12 +10,13 @@ // The "map" used for biome <-> string conversions: -static struct { +static struct +{ EMCSBiome m_Biome; const char * m_String; } g_BiomeMap[] = { - {biOcean, "Ocean"} , + {biOcean, "Ocean"}, {biPlains, "Plains"}, {biDesert, "Desert"}, {biExtremeHills, "ExtremeHills"}, diff --git a/src/BlockArea.cpp b/src/BlockArea.cpp index 4fe6cd51e..a0dcb5ec8 100644 --- a/src/BlockArea.cpp +++ b/src/BlockArea.cpp @@ -28,10 +28,10 @@ typedef void (CombinatorFunc)(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLE // This wild construct allows us to pass a function argument and still have it inlined by the compiler :) /// Merges two blocktypes and blockmetas of the specified sizes and offsets using the specified combinator function -template<bool MetasValid, CombinatorFunc Combinator> +template<bool MetasValid, CombinatorFunc Combinator> void InternalMergeBlocks( BLOCKTYPE * a_DstTypes, const BLOCKTYPE * a_SrcTypes, - NIBBLETYPE * a_DstMetas, const NIBBLETYPE * a_SrcMetas, + NIBBLETYPE * a_DstMetas, const NIBBLETYPE * a_SrcMetas, int a_SizeX, int a_SizeY, int a_SizeZ, int a_SrcOffX, int a_SrcOffY, int a_SrcOffZ, int a_DstOffX, int a_DstOffY, int a_DstOffZ, @@ -59,7 +59,7 @@ void InternalMergeBlocks( } else { - BLOCKTYPE FakeDestMeta = 0; + NIBBLETYPE FakeDestMeta = 0; Combinator(a_DstTypes[DstIdx], a_SrcTypes[SrcIdx], FakeDestMeta, (NIBBLETYPE)0); } ++DstIdx; @@ -136,7 +136,7 @@ void MergeCombinatorLake(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE return; } - // Air is always hollowed out + // Air is always hollowed out if (a_SrcType == E_BLOCK_AIR) { a_DstType = E_BLOCK_AIR; @@ -269,7 +269,7 @@ void MergeCombinatorMask(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cBlockArea: cBlockArea::cBlockArea(void) : @@ -295,9 +295,9 @@ cBlockArea::~cBlockArea() void cBlockArea::Clear(void) { - delete[] m_BlockTypes; m_BlockTypes = NULL; - delete[] m_BlockMetas; m_BlockMetas = NULL; - delete[] m_BlockLight; m_BlockLight = NULL; + delete[] m_BlockTypes; m_BlockTypes = NULL; + delete[] m_BlockMetas; m_BlockMetas = NULL; + delete[] m_BlockLight; m_BlockLight = NULL; delete[] m_BlockSkyLight; m_BlockSkyLight = NULL; m_Origin.Set(0, 0, 0); m_Size.Set(0, 0, 0); @@ -781,7 +781,7 @@ void cBlockArea::Fill(int a_DataTypes, BLOCKTYPE a_BlockType, NIBBLETYPE a_Block -void cBlockArea::FillRelCuboid(int a_MinRelX, int a_MaxRelX, int a_MinRelY, int a_MaxRelY, int a_MinRelZ, int a_MaxRelZ, +void cBlockArea::FillRelCuboid(int a_MinRelX, int a_MaxRelX, int a_MinRelY, int a_MaxRelY, int a_MinRelZ, int a_MaxRelZ, int a_DataTypes, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, NIBBLETYPE a_BlockLight, NIBBLETYPE a_BlockSkyLight ) @@ -1013,8 +1013,8 @@ void cBlockArea::RotateCCW(void) } // for x std::swap(m_BlockTypes, NewTypes); std::swap(m_BlockMetas, NewMetas); - delete[] NewTypes; - delete[] NewMetas; + delete[] NewTypes; NewTypes = NULL; + delete[] NewMetas; NewMetas = NULL; std::swap(m_Size.x, m_Size.z); } @@ -1058,8 +1058,8 @@ void cBlockArea::RotateCW(void) } // for x std::swap(m_BlockTypes, NewTypes); std::swap(m_BlockMetas, NewMetas); - delete[] NewTypes; - delete[] NewMetas; + delete[] NewTypes; NewTypes = NULL; + delete[] NewMetas; NewMetas = NULL; std::swap(m_Size.x, m_Size.z); } @@ -1206,7 +1206,7 @@ void cBlockArea::RotateCCWNoMeta(void) } // for z } // for x std::swap(m_BlockTypes, NewTypes); - delete[] NewTypes; + delete[] NewTypes; NewTypes = NULL; } if (HasBlockMetas()) { @@ -1224,7 +1224,7 @@ void cBlockArea::RotateCCWNoMeta(void) } // for z } // for x std::swap(m_BlockMetas, NewMetas); - delete[] NewMetas; + delete[] NewMetas; NewMetas = NULL; } std::swap(m_Size.x, m_Size.z); } @@ -1251,7 +1251,7 @@ void cBlockArea::RotateCWNoMeta(void) } // for x } // for z std::swap(m_BlockTypes, NewTypes); - delete[] NewTypes; + delete[] NewTypes; NewTypes = NULL; } if (HasBlockMetas()) { @@ -1269,7 +1269,7 @@ void cBlockArea::RotateCWNoMeta(void) } // for x } // for z std::swap(m_BlockMetas, NewMetas); - delete[] NewMetas; + delete[] NewMetas; NewMetas = NULL; } std::swap(m_Size.x, m_Size.z); } @@ -1658,6 +1658,7 @@ bool cBlockArea::SetSize(int a_SizeX, int a_SizeY, int a_SizeZ, int a_DataTypes) if (m_BlockMetas == NULL) { delete[] m_BlockTypes; + m_BlockTypes = NULL; return false; } } @@ -1667,7 +1668,9 @@ bool cBlockArea::SetSize(int a_SizeX, int a_SizeY, int a_SizeZ, int a_DataTypes) if (m_BlockLight == NULL) { delete[] m_BlockMetas; + m_BlockMetas = NULL; delete[] m_BlockTypes; + m_BlockTypes = NULL; return false; } } @@ -1677,8 +1680,11 @@ bool cBlockArea::SetSize(int a_SizeX, int a_SizeY, int a_SizeZ, int a_DataTypes) if (m_BlockSkyLight == NULL) { delete[] m_BlockLight; + m_BlockLight = NULL; delete[] m_BlockMetas; + m_BlockMetas = NULL; delete[] m_BlockTypes; + m_BlockTypes = NULL; return false; } } @@ -1753,7 +1759,7 @@ NIBBLETYPE cBlockArea::GetNibble(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBL -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cBlockArea::cChunkReader: cBlockArea::cChunkReader::cChunkReader(cBlockArea & a_Area) : @@ -2220,7 +2226,7 @@ void cBlockArea::MergeByStrategy(const cBlockArea & a_Src, int a_RelX, int a_Rel m_Size.x, m_Size.y, m_Size.z ); return; - } // case msDifference + } // case msDifference case cBlockArea::msMask: { diff --git a/src/BlockArea.h b/src/BlockArea.h index 2bd26facd..a95ba7788 100644 --- a/src/BlockArea.h +++ b/src/BlockArea.h @@ -175,7 +175,7 @@ public: void Fill(int a_DataTypes, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta = 0, NIBBLETYPE a_BlockLight = 0, NIBBLETYPE a_BlockSkyLight = 0x0f); /** Fills a cuboid inside the block area with the specified data */ - void FillRelCuboid(int a_MinRelX, int a_MaxRelX, int a_MinRelY, int a_MaxRelY, int a_MinRelZ, int a_MaxRelZ, + void FillRelCuboid(int a_MinRelX, int a_MaxRelX, int a_MinRelY, int a_MaxRelY, int a_MinRelZ, int a_MaxRelZ, int a_DataTypes, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta = 0, NIBBLETYPE a_BlockLight = 0, NIBBLETYPE a_BlockSkyLight = 0x0f ); @@ -357,7 +357,7 @@ protected: /** Sets the specified datatypes at the specified location. */ void RelSetData( - int a_RelX, int a_RelY, int a_RelZ, + int a_RelX, int a_RelY, int a_RelZ, int a_DataTypes, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, NIBBLETYPE a_BlockLight, NIBBLETYPE a_BlockSkyLight ); diff --git a/src/BlockEntities/BeaconEntity.cpp b/src/BlockEntities/BeaconEntity.cpp index 0914353eb..4b9662797 100644 --- a/src/BlockEntities/BeaconEntity.cpp +++ b/src/BlockEntities/BeaconEntity.cpp @@ -32,7 +32,7 @@ int cBeaconEntity::GetPyramidLevel(void) } Area.Read( - m_World, + m_World, GetPosX() - 4, GetPosX() + 4, MinY, MaxY, GetPosZ() - 4, GetPosZ() + 4, @@ -66,7 +66,7 @@ int cBeaconEntity::GetPyramidLevel(void) bool cBeaconEntity::IsMineralBlock(BLOCKTYPE a_BlockType) { - switch(a_BlockType) + switch (a_BlockType) { case E_BLOCK_DIAMOND_BLOCK: case E_BLOCK_GOLD_BLOCK: diff --git a/src/BlockEntities/BeaconEntity.h b/src/BlockEntities/BeaconEntity.h index b1df68bc4..ee1eda391 100644 --- a/src/BlockEntities/BeaconEntity.h +++ b/src/BlockEntities/BeaconEntity.h @@ -33,7 +33,7 @@ public: static bool IsMineralBlock(BLOCKTYPE a_BlockType); // cBlockEntity overrides: - virtual void SaveToJson(Json::Value& a_Value ) override; + virtual void SaveToJson(Json::Value& a_Value) override; virtual void SendTo(cClientHandle & a_Client) override; virtual void UsedBy(cPlayer * a_Player) override; virtual bool Tick(float a_Dt, cChunk & /* a_Chunk */) override; diff --git a/src/BlockEntities/BlockEntity.cpp b/src/BlockEntities/BlockEntity.cpp index 430f04551..05ad03a3d 100644 --- a/src/BlockEntities/BlockEntity.cpp +++ b/src/BlockEntities/BlockEntity.cpp @@ -28,24 +28,26 @@ cBlockEntity * cBlockEntity::CreateByBlockType(BLOCKTYPE a_BlockType, NIBBLETYPE switch (a_BlockType) { case E_BLOCK_BEACON: return new cBeaconEntity (a_BlockX, a_BlockY, a_BlockZ, a_World); - case E_BLOCK_CHEST: return new cChestEntity (a_BlockX, a_BlockY, a_BlockZ, a_World); + case E_BLOCK_CHEST: return new cChestEntity (a_BlockX, a_BlockY, a_BlockZ, a_World, a_BlockType); case E_BLOCK_COMMAND_BLOCK: return new cCommandBlockEntity(a_BlockX, a_BlockY, a_BlockZ, a_World); case E_BLOCK_DISPENSER: return new cDispenserEntity (a_BlockX, a_BlockY, a_BlockZ, a_World); case E_BLOCK_DROPPER: return new cDropperEntity (a_BlockX, a_BlockY, a_BlockZ, a_World); case E_BLOCK_ENDER_CHEST: return new cEnderChestEntity (a_BlockX, a_BlockY, a_BlockZ, a_World); case E_BLOCK_FLOWER_POT: return new cFlowerPotEntity (a_BlockX, a_BlockY, a_BlockZ, a_World); - case E_BLOCK_HEAD: return new cMobHeadEntity (a_BlockX, a_BlockY, a_BlockZ, a_World); - case E_BLOCK_LIT_FURNACE: return new cFurnaceEntity (a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, a_World); case E_BLOCK_FURNACE: return new cFurnaceEntity (a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, a_World); + case E_BLOCK_HEAD: return new cMobHeadEntity (a_BlockX, a_BlockY, a_BlockZ, a_World); case E_BLOCK_HOPPER: return new cHopperEntity (a_BlockX, a_BlockY, a_BlockZ, a_World); + case E_BLOCK_JUKEBOX: return new cJukeboxEntity (a_BlockX, a_BlockY, a_BlockZ, a_World); + case E_BLOCK_LIT_FURNACE: return new cFurnaceEntity (a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, a_World); case E_BLOCK_SIGN_POST: return new cSignEntity (a_BlockType, a_BlockX, a_BlockY, a_BlockZ, a_World); + case E_BLOCK_TRAPPED_CHEST: return new cChestEntity (a_BlockX, a_BlockY, a_BlockZ, a_World, a_BlockType); case E_BLOCK_WALLSIGN: return new cSignEntity (a_BlockType, a_BlockX, a_BlockY, a_BlockZ, a_World); case E_BLOCK_NOTE_BLOCK: return new cNoteEntity (a_BlockX, a_BlockY, a_BlockZ, a_World); - case E_BLOCK_JUKEBOX: return new cJukeboxEntity (a_BlockX, a_BlockY, a_BlockZ, a_World); } LOGD("%s: Requesting creation of an unknown block entity - block type %d (%s)", __FUNCTION__, a_BlockType, ItemTypeToString(a_BlockType).c_str() ); + ASSERT(!"Requesting creation of an unknown block entity"); return NULL; } diff --git a/src/BlockEntities/BlockEntity.h b/src/BlockEntities/BlockEntity.h index 7c6688f8d..5710f8543 100644 --- a/src/BlockEntities/BlockEntity.h +++ b/src/BlockEntities/BlockEntity.h @@ -38,9 +38,9 @@ protected: public: // tolua_end - virtual ~cBlockEntity() {}; // force a virtual destructor in all descendants + virtual ~cBlockEntity() {} // force a virtual destructor in all descendants - virtual void Destroy(void) {}; + virtual void Destroy(void) {} void SetWorld(cWorld * a_World) { @@ -79,7 +79,7 @@ public: virtual void SaveToJson (Json::Value & a_Value) = 0; /// Called when a player uses this entity; should open the UI window - virtual void UsedBy( cPlayer * a_Player ) = 0; + virtual void UsedBy( cPlayer * a_Player) = 0; /** Sends the packet defining the block entity to the client specified. To send to all eligible clients, use cWorld::BroadcastBlockEntity() diff --git a/src/BlockEntities/BlockEntityWithItems.h b/src/BlockEntities/BlockEntityWithItems.h index 918781a00..5f1639d45 100644 --- a/src/BlockEntities/BlockEntityWithItems.h +++ b/src/BlockEntities/BlockEntityWithItems.h @@ -50,7 +50,7 @@ public: cItems Pickups; m_Contents.CopyToItems(Pickups); m_Contents.Clear(); - m_World->SpawnItemPickups(Pickups, m_PosX + 0.5, m_PosY + 0.5, m_PosZ + 0.5); // Spawn in centre of block + m_World->SpawnItemPickups(Pickups, m_PosX + 0.5, m_PosY + 0.5, m_PosZ + 0.5); // Spawn in centre of block } // tolua_begin diff --git a/src/BlockEntities/CMakeLists.txt b/src/BlockEntities/CMakeLists.txt index 3e3d17f86..d87594b0d 100644 --- a/src/BlockEntities/CMakeLists.txt +++ b/src/BlockEntities/CMakeLists.txt @@ -4,9 +4,41 @@ project (MCServer) include_directories ("${PROJECT_SOURCE_DIR}/../") -file(GLOB SOURCE - "*.cpp" - "*.h" -) +SET (SRCS + BeaconEntity.cpp + BlockEntity.cpp + ChestEntity.cpp + CommandBlockEntity.cpp + DispenserEntity.cpp + DropSpenserEntity.cpp + DropperEntity.cpp + EnderChestEntity.cpp + FlowerPotEntity.cpp + FurnaceEntity.cpp + HopperEntity.cpp + JukeboxEntity.cpp + MobHeadEntity.cpp + NoteEntity.cpp + SignEntity.cpp) -add_library(BlockEntities ${SOURCE}) +SET (HDRS + BeaconEntity.h + BlockEntity.h + BlockEntityWithItems.h + ChestEntity.h + CommandBlockEntity.h + DispenserEntity.h + DropSpenserEntity.h + DropperEntity.h + EnderChestEntity.h + FlowerPotEntity.h + FurnaceEntity.h + HopperEntity.h + JukeboxEntity.h + MobHeadEntity.h + NoteEntity.h + SignEntity.h) + +if(NOT MSVC) + add_library(BlockEntities ${SRCS} ${HDRS}) +endif() diff --git a/src/BlockEntities/ChestEntity.cpp b/src/BlockEntities/ChestEntity.cpp index dfbe6ae87..21e1f6ba2 100644 --- a/src/BlockEntities/ChestEntity.cpp +++ b/src/BlockEntities/ChestEntity.cpp @@ -11,8 +11,9 @@ -cChestEntity::cChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) : - super(E_BLOCK_CHEST, a_BlockX, a_BlockY, a_BlockZ, ContentsWidth, ContentsHeight, a_World) +cChestEntity::cChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World, BLOCKTYPE a_Type) : + super(a_Type, a_BlockX, a_BlockY, a_BlockZ, ContentsWidth, ContentsHeight, a_World), + m_NumActivePlayers(0) { cBlockEntityWindowOwner::SetBlockEntity(this); } @@ -113,7 +114,7 @@ void cChestEntity::UsedBy(cPlayer * a_Player) // The few false positives aren't much to worry about int ChunkX, ChunkZ; cChunkDef::BlockToChunk(m_PosX, m_PosZ, ChunkX, ChunkZ); - m_World->MarkChunkDirty(ChunkX, ChunkZ); + m_World->MarkChunkDirty(ChunkX, ChunkZ, true); } @@ -122,6 +123,13 @@ void cChestEntity::UsedBy(cPlayer * a_Player) void cChestEntity::OpenNewWindow(void) { + // TODO: cats are an obstruction + if ((GetPosY() + 1 < cChunkDef::Height) && cBlockInfo::IsSolid(GetWorld()->GetBlock(GetPosX(), GetPosY() + 1, GetPosZ()))) + { + // Obstruction, don't open + return; + } + // Callback for opening together with neighbor chest: class cOpenDouble : public cChestCallback @@ -135,6 +143,12 @@ void cChestEntity::OpenNewWindow(void) virtual bool Item(cChestEntity * a_Chest) override { + if ((a_Chest->GetPosY() + 1 < cChunkDef::Height) && cBlockInfo::IsSolid(a_Chest->GetWorld()->GetBlock(a_Chest->GetPosX(), a_Chest->GetPosY() + 1, a_Chest->GetPosZ()))) + { + // Obstruction, don't open + return false; + } + // The primary chest should eb the one with lesser X or Z coord: cChestEntity * Primary = a_Chest; cChestEntity * Secondary = m_ThisChest; @@ -155,15 +169,15 @@ void cChestEntity::OpenNewWindow(void) if ( m_World->DoWithChestAt(m_PosX - 1, m_PosY, m_PosZ, OpenDbl) || m_World->DoWithChestAt(m_PosX + 1, m_PosY, m_PosZ, OpenDbl) || - m_World->DoWithChestAt(m_PosX , m_PosY, m_PosZ - 1, OpenDbl) || - m_World->DoWithChestAt(m_PosX , m_PosY, m_PosZ + 1, OpenDbl) + m_World->DoWithChestAt(m_PosX, m_PosY, m_PosZ - 1, OpenDbl) || + m_World->DoWithChestAt(m_PosX, m_PosY, m_PosZ + 1, OpenDbl) ) { // The double-chest window has been opened in the callback return; } - // There is no chest neighbor, open a single-chest window: + // There is no chest neighbor, open a single-chest window: OpenWindow(new cChestWindow(this)); } diff --git a/src/BlockEntities/ChestEntity.h b/src/BlockEntities/ChestEntity.h index ce16f84d7..cd06b3e2c 100644 --- a/src/BlockEntities/ChestEntity.h +++ b/src/BlockEntities/ChestEntity.h @@ -27,15 +27,16 @@ class cChestEntity : typedef cBlockEntityWithItems super; public: - enum { + enum + { ContentsHeight = 3, ContentsWidth = 9, } ; // tolua_end - /// Constructor used for normal operation - cChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World); + /** Constructor used for normal operation */ + cChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World, BLOCKTYPE a_Type); virtual ~cChestEntity(); @@ -48,8 +49,20 @@ public: virtual void SendTo(cClientHandle & a_Client) override; virtual void UsedBy(cPlayer * a_Player) override; - /// Opens a new chest window for this chest. Scans for neighbors to open a double chest window, if appropriate. + /** Opens a new chest window for this chest. + Scans for neighbors to open a double chest window, if appropriate. */ void OpenNewWindow(void); + + /** Gets the number of players who currently have this chest open */ + int GetNumberOfPlayers(void) const { return m_NumActivePlayers; } + + /** Sets the number of players who currently have this chest open */ + void SetNumberOfPlayers(int a_NumActivePlayers) { m_NumActivePlayers = a_NumActivePlayers; } + +private: + + /** Number of players who currently have this chest open */ + int m_NumActivePlayers; } ; // tolua_export diff --git a/src/BlockEntities/CommandBlockEntity.cpp b/src/BlockEntities/CommandBlockEntity.cpp index 146ad915b..45f8a3e4d 100644 --- a/src/BlockEntities/CommandBlockEntity.cpp +++ b/src/BlockEntities/CommandBlockEntity.cpp @@ -11,7 +11,7 @@ #include "../CommandOutput.h" #include "../Root.h" -#include "../Server.h" // ExecuteConsoleCommand() +#include "../Server.h" // ExecuteConsoleCommand() #include "../Chunk.h" diff --git a/src/BlockEntities/CommandBlockEntity.h b/src/BlockEntities/CommandBlockEntity.h index 12157670f..d02bf7d7b 100644 --- a/src/BlockEntities/CommandBlockEntity.h +++ b/src/BlockEntities/CommandBlockEntity.h @@ -26,7 +26,7 @@ namespace Json // tolua_begin -class cCommandBlockEntity : +class cCommandBlockEntity : public cBlockEntity { typedef cBlockEntity super; @@ -38,8 +38,8 @@ public: /// Creates a new empty command block entity cCommandBlockEntity(int a_X, int a_Y, int a_Z, cWorld * a_World); - bool LoadFromJson( const Json::Value& a_Value ); - virtual void SaveToJson(Json::Value& a_Value ) override; + bool LoadFromJson( const Json::Value& a_Value); + virtual void SaveToJson(Json::Value& a_Value) override; virtual bool Tick(float a_Dt, cChunk & a_Chunk) override; virtual void SendTo(cClientHandle & a_Client) override; diff --git a/src/BlockEntities/DropSpenserEntity.cpp b/src/BlockEntities/DropSpenserEntity.cpp index 0012742fb..dc38e3e9b 100644 --- a/src/BlockEntities/DropSpenserEntity.cpp +++ b/src/BlockEntities/DropSpenserEntity.cpp @@ -42,7 +42,7 @@ cDropSpenserEntity::~cDropSpenserEntity() void cDropSpenserEntity::AddDropSpenserDir(int & a_BlockX, int & a_BlockY, int & a_BlockZ, NIBBLETYPE a_Direction) { - switch (a_Direction) + switch (a_Direction & 0x07) // Vanilla uses the 8th bit to determine power state - we don't { case E_META_DROPSPENSER_FACING_YM: a_BlockY--; return; case E_META_DROPSPENSER_FACING_YP: a_BlockY++; return; @@ -90,7 +90,7 @@ void cDropSpenserEntity::DropSpense(cChunk & a_Chunk) int SmokeDir = 0; switch (Meta) { - case E_META_DROPSPENSER_FACING_YP: SmokeDir = 4; break; // YP & YM don't have associated smoke dirs, just do 4 (centre of block) + case E_META_DROPSPENSER_FACING_YP: SmokeDir = 4; break; // YP & YM don't have associated smoke dirs, just do 4 (centre of block) case E_META_DROPSPENSER_FACING_YM: SmokeDir = 4; break; case E_META_DROPSPENSER_FACING_XM: SmokeDir = 3; break; case E_META_DROPSPENSER_FACING_XP: SmokeDir = 5; break; @@ -99,7 +99,7 @@ void cDropSpenserEntity::DropSpense(cChunk & a_Chunk) } m_World->BroadcastSoundParticleEffect(2000, m_PosX, m_PosY, m_PosZ, SmokeDir); m_World->BroadcastSoundEffect("random.click", m_PosX * 8, m_PosY * 8, m_PosZ * 8, 1.0f, 1.0f); -} +} @@ -235,7 +235,7 @@ void cDropSpenserEntity::DropFromSlot(cChunk & a_Chunk, int a_SlotNum) cItems Pickups; Pickups.push_back(m_Contents.RemoveOneItem(a_SlotNum)); - const int PickupSpeed = m_World->GetTickRandomNumber(4) + 2; // At least 2, at most 6 + const int PickupSpeed = m_World->GetTickRandomNumber(4) + 2; // At least 2, at most 6 int PickupSpeedX = 0, PickupSpeedY = 0, PickupSpeedZ = 0; switch (Meta) { @@ -249,7 +249,7 @@ void cDropSpenserEntity::DropFromSlot(cChunk & a_Chunk, int a_SlotNum) double MicroX, MicroY, MicroZ; MicroX = DispX + 0.5; - MicroY = DispY + 0.4; // Slightly less than half, to accomodate actual texture hole on DropSpenser + MicroY = DispY + 0.4; // Slightly less than half, to accomodate actual texture hole on DropSpenser MicroZ = DispZ + 0.5; diff --git a/src/BlockEntities/DropSpenserEntity.h b/src/BlockEntities/DropSpenserEntity.h index 47d3bd492..9f58d0b07 100644 --- a/src/BlockEntities/DropSpenserEntity.h +++ b/src/BlockEntities/DropSpenserEntity.h @@ -35,7 +35,8 @@ class cDropSpenserEntity : typedef cBlockEntityWithItems super; public: - enum { + enum + { ContentsHeight = 3, ContentsWidth = 3, } ; diff --git a/src/BlockEntities/EnderChestEntity.cpp b/src/BlockEntities/EnderChestEntity.cpp index e53930798..17816d63e 100644 --- a/src/BlockEntities/EnderChestEntity.cpp +++ b/src/BlockEntities/EnderChestEntity.cpp @@ -12,9 +12,8 @@ cEnderChestEntity::cEnderChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) : - super(E_BLOCK_ENDER_CHEST, a_BlockX, a_BlockY, a_BlockZ, ContentsWidth, ContentsHeight, a_World) + super(E_BLOCK_ENDER_CHEST, a_BlockX, a_BlockY, a_BlockZ, a_World) { - cBlockEntityWindowOwner::SetBlockEntity(this); } @@ -34,95 +33,63 @@ cEnderChestEntity::~cEnderChestEntity() -bool cEnderChestEntity::LoadFromJson(const Json::Value & a_Value) +void cEnderChestEntity::UsedBy(cPlayer * a_Player) { - m_PosX = a_Value.get("x", 0).asInt(); - m_PosY = a_Value.get("y", 0).asInt(); - m_PosZ = a_Value.get("z", 0).asInt(); - - Json::Value AllSlots = a_Value.get("Slots", 0); - int SlotIdx = 0; - for (Json::Value::iterator itr = AllSlots.begin(); itr != AllSlots.end(); ++itr) + // If the window is not created, open it anew: + cWindow * Window = GetWindow(); + if (Window == NULL) { - cItem Item; - Item.FromJson(*itr); - SetSlot(SlotIdx, Item); - SlotIdx++; + OpenNewWindow(); + Window = GetWindow(); } - return true; -} - - - - - -void cEnderChestEntity::SaveToJson(Json::Value & a_Value) -{ - a_Value["x"] = m_PosX; - a_Value["y"] = m_PosY; - a_Value["z"] = m_PosZ; - - Json::Value AllSlots; - for (int i = m_Contents.GetNumSlots() - 1; i >= 0; i--) + + // Open the window for the player: + if (Window != NULL) { - Json::Value Slot; - m_Contents.GetSlot(i).GetJson(Slot); - AllSlots.append(Slot); + if (a_Player->GetWindow() != Window) + { + a_Player->OpenWindow(Window); + } } - a_Value["Slots"] = AllSlots; } -void cEnderChestEntity::SendTo(cClientHandle & a_Client) +void cEnderChestEntity::OpenNewWindow() { - // The chest entity doesn't need anything sent to the client when it's created / gets in the viewdistance - // All the actual handling is in the cWindow UI code that gets called when the chest is rclked - - UNUSED(a_Client); + OpenWindow(new cEnderChestWindow(this)); } -void cEnderChestEntity::UsedBy(cPlayer * a_Player) +void cEnderChestEntity::LoadFromJson(const Json::Value & a_Value, cItemGrid & a_Grid) { - // If the window is not created, open it anew: - cWindow * Window = GetWindow(); - if (Window == NULL) - { - OpenNewWindow(); - Window = GetWindow(); - } - - // Open the window for the player: - if (Window != NULL) + int SlotIdx = 0; + for (Json::Value::iterator itr = a_Value.begin(); itr != a_Value.end(); ++itr) { - if (a_Player->GetWindow() != Window) - { - a_Player->OpenWindow(Window); - } + cItem Item; + Item.FromJson(*itr); + a_Grid.SetSlot(SlotIdx, Item); + SlotIdx++; } - - // This is rather a hack - // Instead of marking the chunk as dirty upon chest contents change, we mark it dirty now - // We cannot properly detect contents change, but such a change doesn't happen without a player opening the chest first. - // The few false positives aren't much to worry about - int ChunkX, ChunkZ; - cChunkDef::BlockToChunk(m_PosX, m_PosZ, ChunkX, ChunkZ); - m_World->MarkChunkDirty(ChunkX, ChunkZ); } -void cEnderChestEntity::OpenNewWindow(void) +void cEnderChestEntity::SaveToJson(Json::Value & a_Value, const cItemGrid & a_Grid) { - OpenWindow(new cEnderChestWindow(this)); + for (int i = 0; i < a_Grid.GetNumSlots(); i++) + { + Json::Value Slot; + a_Grid.GetSlot(i).GetJson(Slot); + a_Value.append(Slot); + } } diff --git a/src/BlockEntities/EnderChestEntity.h b/src/BlockEntities/EnderChestEntity.h index 45beee45f..ed178f6fc 100644 --- a/src/BlockEntities/EnderChestEntity.h +++ b/src/BlockEntities/EnderChestEntity.h @@ -1,20 +1,9 @@ #pragma once -#include "BlockEntityWithItems.h" - - - - - -namespace Json -{ - class Value; -}; - -class cClientHandle; -class cServer; -class cNBTData; +#include "BlockEntity.h" +#include "UI/WindowOwner.h" +#include "json/json.h" @@ -22,33 +11,28 @@ class cNBTData; // tolua_begin class cEnderChestEntity : - public cBlockEntityWithItems + public cBlockEntity, + public cBlockEntityWindowOwner { - typedef cBlockEntityWithItems super; + typedef cBlockEntity super; public: - enum { - ContentsHeight = 3, - ContentsWidth = 9, - } ; - // tolua_end - /// Constructor used for normal operation cEnderChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World); - virtual ~cEnderChestEntity(); static const char * GetClassStatic(void) { return "cEnderChestEntity"; } - - bool LoadFromJson(const Json::Value & a_Value); // cBlockEntity overrides: - virtual void SaveToJson(Json::Value & a_Value) override; - virtual void SendTo(cClientHandle & a_Client) override; virtual void UsedBy(cPlayer * a_Player) override; + virtual void SaveToJson(Json::Value & a_Value) override { UNUSED(a_Value); } + virtual void SendTo(cClientHandle & a_Client) override { UNUSED(a_Client); } + + static void LoadFromJson(const Json::Value & a_Value, cItemGrid & a_Grid); + static void SaveToJson(Json::Value & a_Value, const cItemGrid & a_Grid); - /// Opens a new chest window for this chest. Scans for neighbors to open a double chest window, if appropriate. + /** Opens a new enderchest window for this enderchest */ void OpenNewWindow(void); } ; // tolua_export diff --git a/src/BlockEntities/FlowerPotEntity.h b/src/BlockEntities/FlowerPotEntity.h index da3fe9b7e..89901cf2d 100644 --- a/src/BlockEntities/FlowerPotEntity.h +++ b/src/BlockEntities/FlowerPotEntity.h @@ -27,7 +27,7 @@ namespace Json // tolua_begin -class cFlowerPotEntity : +class cFlowerPotEntity : public cBlockEntity { typedef cBlockEntity super; @@ -39,8 +39,8 @@ public: /** Creates a new flowerpot entity at the specified block coords. a_World may be NULL */ cFlowerPotEntity(int a_BlocX, int a_BlockY, int a_BlockZ, cWorld * a_World); - bool LoadFromJson( const Json::Value& a_Value ); - virtual void SaveToJson(Json::Value& a_Value ) override; + bool LoadFromJson( const Json::Value& a_Value); + virtual void SaveToJson(Json::Value& a_Value) override; virtual void Destroy(void) override; @@ -53,7 +53,7 @@ public: cItem GetItem(void) const { return m_Item; } /** Set the item in the flower pot */ - void SetItem(const cItem a_Item) { m_Item = a_Item; } + void SetItem(const cItem & a_Item) { m_Item = a_Item; } // tolua_end diff --git a/src/BlockEntities/FurnaceEntity.cpp b/src/BlockEntities/FurnaceEntity.cpp index 1b1741713..72fd7f2b3 100644 --- a/src/BlockEntities/FurnaceEntity.cpp +++ b/src/BlockEntities/FurnaceEntity.cpp @@ -160,7 +160,7 @@ bool cFurnaceEntity::LoadFromJson(const Json::Value & a_Value) -void cFurnaceEntity::SaveToJson( Json::Value& a_Value ) +void cFurnaceEntity::SaveToJson( Json::Value& a_Value) { a_Value["x"] = m_PosX; a_Value["y"] = m_PosY; diff --git a/src/BlockEntities/HopperEntity.cpp b/src/BlockEntities/HopperEntity.cpp index 7f001c739..48d3b8dcc 100644 --- a/src/BlockEntities/HopperEntity.cpp +++ b/src/BlockEntities/HopperEntity.cpp @@ -157,6 +157,7 @@ bool cHopperEntity::MoveItemsIn(cChunk & a_Chunk, Int64 a_CurrentTick) bool res = false; switch (a_Chunk.GetBlock(m_RelX, m_PosY + 1, m_RelZ)) { + case E_BLOCK_TRAPPED_CHEST: case E_BLOCK_CHEST: { // Chests have special handling because of double-chests @@ -218,7 +219,7 @@ bool cHopperEntity::MovePickupsIn(cChunk & a_Chunk, Int64 a_CurrentTick) } Vector3f EntityPos = a_Entity->GetPosition(); - Vector3f BlockPos(m_Pos.x + 0.5f, (float)m_Pos.y + 1, m_Pos.z + 0.5f); // One block above hopper, and search from center outwards + Vector3f BlockPos(m_Pos.x + 0.5f, (float)m_Pos.y + 1, m_Pos.z + 0.5f); // One block above hopper, and search from center outwards double Distance = (EntityPos - BlockPos).Length(); if (Distance < 0.5) @@ -242,7 +243,7 @@ bool cHopperEntity::MovePickupsIn(cChunk & a_Chunk, Int64 a_CurrentTick) { m_bFoundPickupsAbove = true; m_Contents.SetSlot(i, Item); - a_Pickup->Destroy(); // Kill pickup + a_Pickup->Destroy(); // Kill pickup return true; } @@ -252,11 +253,11 @@ bool cHopperEntity::MovePickupsIn(cChunk & a_Chunk, Int64 a_CurrentTick) int PreviousCount = m_Contents.GetSlot(i).m_ItemCount; - Item.m_ItemCount -= m_Contents.ChangeSlotCount(i, Item.m_ItemCount) - PreviousCount; // Set count to however many items were added + Item.m_ItemCount -= m_Contents.ChangeSlotCount(i, Item.m_ItemCount) - PreviousCount; // Set count to however many items were added if (Item.IsEmpty()) { - a_Pickup->Destroy(); // Kill pickup if all items were added + a_Pickup->Destroy(); // Kill pickup if all items were added } return true; } @@ -294,23 +295,24 @@ bool cHopperEntity::MoveItemsOut(cChunk & a_Chunk, Int64 a_CurrentTick) return false; } - int bx, by, bz; + // Get the coords of the block where to output items: + int OutX, OutY, OutZ; NIBBLETYPE Meta = a_Chunk.GetMeta(m_RelX, m_PosY, m_RelZ); - if (!GetOutputBlockPos(Meta, bx, by, bz)) + if (!GetOutputBlockPos(Meta, OutX, OutY, OutZ)) { // Not attached to another container return false; } - if (by < 0) + if (OutY < 0) { // Cannot output below the zero-th block level return false; } // Convert coords to relative: - int rx = bx - a_Chunk.GetPosX() * cChunkDef::Width; - int rz = bz - a_Chunk.GetPosZ() * cChunkDef::Width; - cChunk * DestChunk = a_Chunk.GetRelNeighborChunkAdjustCoords(rx, rz); + int OutRelX = OutX - a_Chunk.GetPosX() * cChunkDef::Width; + int OutRelZ = OutZ - a_Chunk.GetPosZ() * cChunkDef::Width; + cChunk * DestChunk = a_Chunk.GetRelNeighborChunkAdjustCoords(OutRelX, OutRelZ); if (DestChunk == NULL) { // The destination chunk has been unloaded, don't tick @@ -319,26 +321,33 @@ bool cHopperEntity::MoveItemsOut(cChunk & a_Chunk, Int64 a_CurrentTick) // Call proper moving function, based on the blocktype present at the coords: bool res = false; - switch (DestChunk->GetBlock(rx, by, rz)) + switch (DestChunk->GetBlock(OutRelX, OutY, OutRelZ)) { + case E_BLOCK_TRAPPED_CHEST: case E_BLOCK_CHEST: { // Chests have special handling because of double-chests - res = MoveItemsToChest(*DestChunk, bx, by, bz); + res = MoveItemsToChest(*DestChunk, OutX, OutY, OutZ); break; } case E_BLOCK_LIT_FURNACE: case E_BLOCK_FURNACE: { // Furnaces have special handling because of the direction-to-slot relation - res = MoveItemsToFurnace(*DestChunk, bx, by, bz, Meta); + res = MoveItemsToFurnace(*DestChunk, OutX, OutY, OutZ, Meta); break; } case E_BLOCK_DISPENSER: case E_BLOCK_DROPPER: case E_BLOCK_HOPPER: { - res = MoveItemsToGrid(*(cBlockEntityWithItems *)DestChunk->GetBlockEntity(bx, by, bz)); + cBlockEntityWithItems * BlockEntity = (cBlockEntityWithItems *)DestChunk->GetBlockEntity(OutX, OutY, OutZ); + if (BlockEntity == NULL) + { + LOGWARNING("%s: A block entity was not found where expected at {%d, %d, %d}", __FUNCTION__, OutX, OutY, OutZ); + return false; + } + res = MoveItemsToGrid(*BlockEntity); break; } } @@ -359,13 +368,19 @@ bool cHopperEntity::MoveItemsOut(cChunk & a_Chunk, Int64 a_CurrentTick) /// Moves items from a chest (dblchest) above the hopper into this hopper. Returns true if contents have changed. bool cHopperEntity::MoveItemsFromChest(cChunk & a_Chunk) { - if (MoveItemsFromGrid(*(cChestEntity *)a_Chunk.GetBlockEntity(m_PosX, m_PosY + 1, m_PosZ))) + cChestEntity * MainChest = (cChestEntity *)a_Chunk.GetBlockEntity(m_PosX, m_PosY + 1, m_PosZ); + if (MainChest == NULL) + { + LOGWARNING("%s: A chest entity was not found where expected, at {%d, %d, %d}", __FUNCTION__, m_PosX, m_PosY + 1, m_PosZ); + return false; + } + if (MoveItemsFromGrid(*MainChest)) { // Moved the item from the chest directly above the hopper return true; } - // Check if the chest is a double-chest, if so, try to move from there: + // Check if the chest is a double-chest (chest directly above was empty), if so, try to move from there: static const struct { int x, z; @@ -382,16 +397,29 @@ bool cHopperEntity::MoveItemsFromChest(cChunk & a_Chunk) int x = m_RelX + Coords[i].x; int z = m_RelZ + Coords[i].z; cChunk * Neighbor = a_Chunk.GetRelNeighborChunkAdjustCoords(x, z); - if ( - (Neighbor == NULL) || - (Neighbor->GetBlock(x, m_PosY + 1, z) != E_BLOCK_CHEST) - ) + if (Neighbor == NULL) { continue; } - if (MoveItemsFromGrid(*(cChestEntity *)Neighbor->GetBlockEntity(x, m_PosY, z))) + + BLOCKTYPE Block = Neighbor->GetBlock(x, m_PosY + 1, z); + if (Block != MainChest->GetBlockType()) { - return true; + // Not the same kind of chest + continue; + } + + cChestEntity * SideChest = (cChestEntity *)Neighbor->GetBlockEntity(m_PosX + Coords[i].x, m_PosY + 1, m_PosZ + Coords[i].z); + if (SideChest == NULL) + { + LOGWARNING("%s: A chest entity was not found where expected, at {%d, %d, %d}", __FUNCTION__, m_PosX + Coords[i].x, m_PosY + 1, m_PosZ + Coords[i].z); + } + else + { + if (MoveItemsFromGrid(*SideChest)) + { + return true; + } } return false; } @@ -408,7 +436,11 @@ bool cHopperEntity::MoveItemsFromChest(cChunk & a_Chunk) bool cHopperEntity::MoveItemsFromFurnace(cChunk & a_Chunk) { cFurnaceEntity * Furnace = (cFurnaceEntity *)a_Chunk.GetBlockEntity(m_PosX, m_PosY + 1, m_PosZ); - ASSERT(Furnace != NULL); + if (Furnace == NULL) + { + LOGWARNING("%s: A furnace entity was not found where expected, at {%d, %d, %d}", __FUNCTION__, m_PosX, m_PosY + 1, m_PosZ); + return false; + } // Try move from the output slot: if (MoveItemsFromSlot(*Furnace, cFurnaceEntity::fsOutput, true)) @@ -517,12 +549,19 @@ bool cHopperEntity::MoveItemsFromSlot(cBlockEntityWithItems & a_Entity, int a_Sl bool cHopperEntity::MoveItemsToChest(cChunk & a_Chunk, int a_BlockX, int a_BlockY, int a_BlockZ) { // Try the chest directly connected to the hopper: - if (MoveItemsToGrid(*(cChestEntity *)a_Chunk.GetBlockEntity(a_BlockX, a_BlockY, a_BlockZ))) + cChestEntity * Chest = (cChestEntity *)a_Chunk.GetBlockEntity(a_BlockX, a_BlockY, a_BlockZ); + if (Chest == NULL) + { + LOGWARNING("%s: A chest entity was not found where expected, at {%d, %d, %d}", __FUNCTION__, a_BlockX, a_BlockY, a_BlockZ); + return false; + } + if (MoveItemsToGrid(*Chest)) { + // Chest block directly connected was not full return true; } - // Check if the chest is a double-chest, if so, try to move into the other half: + // Check if the chest is a double-chest (chest block directly connected was full), if so, try to move into the other half: static const struct { int x, z; @@ -534,19 +573,32 @@ bool cHopperEntity::MoveItemsToChest(cChunk & a_Chunk, int a_BlockX, int a_Block {0, 1}, {0, -1}, } ; + int RelX = a_BlockX - a_Chunk.GetPosX() * cChunkDef::Width; + int RelZ = a_BlockZ - a_Chunk.GetPosZ() * cChunkDef::Width; for (size_t i = 0; i < ARRAYCOUNT(Coords); i++) { - int x = m_RelX + Coords[i].x; - int z = m_RelZ + Coords[i].z; + int x = RelX + Coords[i].x; + int z = RelZ + Coords[i].z; cChunk * Neighbor = a_Chunk.GetRelNeighborChunkAdjustCoords(x, z); - if ( - (Neighbor == NULL) || - (Neighbor->GetBlock(x, m_PosY + 1, z) != E_BLOCK_CHEST) - ) + if (Neighbor == NULL) + { + continue; + } + + BLOCKTYPE Block = Neighbor->GetBlock(x, a_BlockY, z); + if (Block != Chest->GetBlockType()) + { + // Not the same kind of chest + continue; + } + + Chest = (cChestEntity *)Neighbor->GetBlockEntity(a_BlockX + Coords[i].x, a_BlockY, a_BlockZ + Coords[i].z); + if (Chest == NULL) { + LOGWARNING("%s: A chest entity was not found where expected, at {%d, %d, %d} (%d, %d)", __FUNCTION__, a_BlockX + Coords[i].x, a_BlockY, a_BlockZ + Coords[i].z, x, z); continue; } - if (MoveItemsToGrid(*(cChestEntity *)Neighbor->GetBlockEntity(a_BlockX, a_BlockY, a_BlockZ))) + if (MoveItemsToGrid(*Chest)) { return true; } diff --git a/src/BlockEntities/HopperEntity.h b/src/BlockEntities/HopperEntity.h index 6ef98f43a..8e856fcda 100644 --- a/src/BlockEntities/HopperEntity.h +++ b/src/BlockEntities/HopperEntity.h @@ -22,7 +22,8 @@ class cHopperEntity : typedef cBlockEntityWithItems super; public: - enum { + enum + { ContentsHeight = 1, ContentsWidth = 5, TICKS_PER_TRANSFER = 8, ///< How many ticks at minimum between two item transfers to or from the hopper diff --git a/src/BlockEntities/JukeboxEntity.h b/src/BlockEntities/JukeboxEntity.h index 3d1d604f7..d677d340f 100644 --- a/src/BlockEntities/JukeboxEntity.h +++ b/src/BlockEntities/JukeboxEntity.h @@ -19,7 +19,7 @@ namespace Json // tolua_begin -class cJukeboxEntity : +class cJukeboxEntity : public cBlockEntity { typedef cBlockEntity super; @@ -58,7 +58,7 @@ public: static const char * GetClassStatic(void) { return "cJukeboxEntity"; } virtual void UsedBy(cPlayer * a_Player) override; - virtual void SendTo(cClientHandle &) override { }; + virtual void SendTo(cClientHandle &) override {} private: int m_Record; diff --git a/src/BlockEntities/MobHeadEntity.cpp b/src/BlockEntities/MobHeadEntity.cpp index dc9c18d58..ce895eb6f 100644 --- a/src/BlockEntities/MobHeadEntity.cpp +++ b/src/BlockEntities/MobHeadEntity.cpp @@ -70,6 +70,8 @@ void cMobHeadEntity::SetOwner(const AString & a_Owner) void cMobHeadEntity::SendTo(cClientHandle & a_Client) { + cWorld * World = a_Client.GetPlayer()->GetWorld(); + a_Client.SendBlockChange(m_PosX, m_PosY, m_PosZ, m_BlockType, World->GetBlockMeta(m_PosX, m_PosY, m_PosZ)); a_Client.SendUpdateBlockEntity(*this); } diff --git a/src/BlockEntities/MobHeadEntity.h b/src/BlockEntities/MobHeadEntity.h index 367eb15e7..f91a3cc9e 100644 --- a/src/BlockEntities/MobHeadEntity.h +++ b/src/BlockEntities/MobHeadEntity.h @@ -25,7 +25,7 @@ namespace Json // tolua_begin -class cMobHeadEntity : +class cMobHeadEntity : public cBlockEntity { typedef cBlockEntity super; @@ -37,8 +37,8 @@ public: /** Creates a new mob head entity at the specified block coords. a_World may be NULL */ cMobHeadEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World); - bool LoadFromJson( const Json::Value& a_Value ); - virtual void SaveToJson(Json::Value& a_Value ) override; + bool LoadFromJson( const Json::Value& a_Value); + virtual void SaveToJson(Json::Value& a_Value) override; // tolua_begin diff --git a/src/BlockEntities/NoteEntity.cpp b/src/BlockEntities/NoteEntity.cpp index 58b05a324..95145c117 100644 --- a/src/BlockEntities/NoteEntity.cpp +++ b/src/BlockEntities/NoteEntity.cpp @@ -91,7 +91,7 @@ void cNoteEntity::MakeSound(void) // TODO: instead of calculating the power function over and over, make a precalculated table - there's only 24 pitches after all float calcPitch = pow(2.0f, ((float)m_Pitch - 12.0f) / 12.0f); - m_World->BroadcastSoundEffect(sampleName, m_PosX * 8, m_PosY * 8, m_PosZ * 8, 3.0f, calcPitch); + m_World->BroadcastSoundEffect(sampleName, (double)m_PosX, (double)m_PosY, (double)m_PosZ, 3.0f, calcPitch); } diff --git a/src/BlockEntities/NoteEntity.h b/src/BlockEntities/NoteEntity.h index b698899c0..e8497da3e 100644 --- a/src/BlockEntities/NoteEntity.h +++ b/src/BlockEntities/NoteEntity.h @@ -28,7 +28,7 @@ enum ENUM_NOTE_INSTRUMENTS // tolua_begin -class cNoteEntity : +class cNoteEntity : public cBlockEntity { typedef cBlockEntity super; @@ -52,7 +52,7 @@ public: // tolua_end virtual void UsedBy(cPlayer * a_Player) override; - virtual void SendTo(cClientHandle &) override { }; + virtual void SendTo(cClientHandle &) override {} static const char * GetClassStatic(void) { return "cNoteEntity"; } diff --git a/src/BlockEntities/SignEntity.h b/src/BlockEntities/SignEntity.h index 80c7bbfdf..33af100a4 100644 --- a/src/BlockEntities/SignEntity.h +++ b/src/BlockEntities/SignEntity.h @@ -25,7 +25,7 @@ namespace Json // tolua_begin -class cSignEntity : +class cSignEntity : public cBlockEntity { typedef cBlockEntity super; @@ -37,8 +37,8 @@ public: /// Creates a new empty sign entity at the specified block coords and block type (wall or standing). a_World may be NULL cSignEntity(BLOCKTYPE a_BlockType, int a_X, int a_Y, int a_Z, cWorld * a_World); - bool LoadFromJson( const Json::Value& a_Value ); - virtual void SaveToJson(Json::Value& a_Value ) override; + bool LoadFromJson( const Json::Value& a_Value); + virtual void SaveToJson(Json::Value& a_Value) override; // tolua_begin diff --git a/src/BlockID.cpp b/src/BlockID.cpp index bfe826f40..d145a2e5b 100644 --- a/src/BlockID.cpp +++ b/src/BlockID.cpp @@ -255,7 +255,8 @@ AString ItemToFullString(const cItem & a_Item) int StringToMobType(const AString & a_MobString) { - static struct { + static struct + { int m_MobType; const char * m_String; } MobMap [] = @@ -286,7 +287,7 @@ int StringToMobType(const AString & a_MobString) {cMonster::mtMooshroom, "Mooshroom"}, {cMonster::mtSnowGolem, "SnowGolem"}, {cMonster::mtOcelot, "Ocelot"}, - {cMonster::mtIronGolem, "IronGolem"}, + {cMonster::mtIronGolem, "IronGolem"}, {cMonster::mtVillager, "Villager"}, }; for (size_t i = 0; i < ARRAYCOUNT(MobMap); i++) @@ -345,6 +346,37 @@ eDimension StringToDimension(const AString & a_DimensionString) +AString DimensionToString(eDimension a_Dimension) +{ + // Decode using a built-in map: + static struct + { + eDimension m_Dimension; + const char * m_String; + } DimensionMap[] = + { + { dimOverworld, "Overworld" }, + { dimNether, "Nether" }, + { dimEnd, "End" }, + }; + + for (size_t i = 0; i < ARRAYCOUNT(DimensionMap); i++) + { + if (DimensionMap[i].m_Dimension == a_Dimension) + { + return DimensionMap[i].m_String; + } + } // for i - DimensionMap[] + + // Not found + LOGWARNING("Unknown dimension: \"%i\". Setting to Overworld", (int)a_Dimension); + return "Overworld"; +} + + + + + /// Translates damage type constant to a string representation (built-in). AString DamageTypeToString(eDamageType a_DamageType) { @@ -363,6 +395,7 @@ AString DamageTypeToString(eDamageType a_DamageType) case dtLightning: return "dtLightning"; case dtOnFire: return "dtOnFire"; case dtPoisoning: return "dtPoisoning"; + case dtWithering: return "dtWithering"; case dtPotionOfHarming: return "dtPotionOfHarming"; case dtRangedAttack: return "dtRangedAttack"; case dtStarving: return "dtStarving"; @@ -408,6 +441,7 @@ eDamageType StringToDamageType(const AString & a_DamageTypeString) { dtCactusContact, "dtCactusContact"}, { dtLavaContact, "dtLavaContact"}, { dtPoisoning, "dtPoisoning"}, + { dtWithering, "dtWithering"}, { dtOnFire, "dtOnFire"}, { dtFireContact, "dtFireContact"}, { dtInVoid, "dtInVoid"}, @@ -433,6 +467,7 @@ eDamageType StringToDamageType(const AString & a_DamageTypeString) { dtCactusContact, "dtCacti"}, { dtLavaContact, "dtLava"}, { dtPoisoning, "dtPoison"}, + { dtWithering, "dtWither"}, { dtOnFire, "dtBurning"}, { dtFireContact, "dtInFire"}, { dtAdmin, "dtPlugin"}, diff --git a/src/BlockID.h b/src/BlockID.h index 272fd319d..08c576886 100644 --- a/src/BlockID.h +++ b/src/BlockID.h @@ -171,12 +171,12 @@ enum ENUM_BLOCK_ID E_BLOCK_DROPPER = 158, E_BLOCK_STAINED_CLAY = 159, E_BLOCK_STAINED_GLASS_PANE = 160, - E_BLOCK_NEW_LEAVES = 161, // Acacia and Dark Oak IDs in Minecraft 1.7.x + E_BLOCK_NEW_LEAVES = 161, // Acacia and Dark Oak IDs in Minecraft 1.7.x E_BLOCK_NEW_LOG = 162, E_BLOCK_ACACIA_WOOD_STAIRS = 163, E_BLOCK_DARK_OAK_WOOD_STAIRS = 164, E_BLOCK_HAY_BALE = 170, - E_BLOCK_CARPET = 171, + E_BLOCK_CARPET = 171, E_BLOCK_HARDENED_CLAY = 172, E_BLOCK_BLOCK_OF_COAL = 173, E_BLOCK_PACKED_ICE = 174, @@ -187,7 +187,7 @@ enum ENUM_BLOCK_ID E_BLOCK_NUMBER_OF_TYPES, ///< Number of individual (different) blocktypes E_BLOCK_MAX_TYPE_ID = E_BLOCK_NUMBER_OF_TYPES - 1, ///< Maximum BlockType number used - // Synonym or ID compatibility + // Synonym or ID compatibility E_BLOCK_YELLOW_FLOWER = E_BLOCK_DANDELION, E_BLOCK_RED_ROSE = E_BLOCK_FLOWER, E_BLOCK_LOCKED_CHEST = E_BLOCK_STAINED_GLASS, @@ -319,7 +319,8 @@ enum ENUM_ITEM_ID E_ITEM_GHAST_TEAR = 370, E_ITEM_GOLD_NUGGET = 371, E_ITEM_NETHER_WART = 372, - E_ITEM_POTIONS = 373, + E_ITEM_POTION = 373, + E_ITEM_POTIONS = 373, // OBSOLETE, use E_ITEM_POTION instead E_ITEM_GLASS_BOTTLE = 374, E_ITEM_SPIDER_EYE = 375, E_ITEM_FERMENTED_SPIDER_EYE = 376, @@ -398,7 +399,7 @@ enum // Please keep this list alpha-sorted by the blocktype / itemtype part // then number-sorted for the same block / item - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // Block metas: // E_BLOCK_BIG_FLOWER metas @@ -677,7 +678,7 @@ enum E_META_WOOL_RED = 14, E_META_WOOL_BLACK = 15, - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // Item metas: // E_ITEM_COAL metas: @@ -811,6 +812,7 @@ enum eDamageType dtCactusContact, // Contact with a cactus block dtLavaContact, // Contact with a lava block dtPoisoning, // Having the poison effect + dtWithering, // Having the wither effect dtOnFire, // Being on fire dtFireContact, // Standing inside a fire block dtInVoid, // Falling into the Void (Y < 0) @@ -837,6 +839,7 @@ enum eDamageType dtCacti = dtCactusContact, dtLava = dtLavaContact, dtPoison = dtPoisoning, + dtWither = dtWithering, dtBurning = dtOnFire, dtInFire = dtFireContact, dtPlugin = dtAdmin, @@ -917,9 +920,14 @@ extern AString ItemToFullString(const cItem & a_Item); /// Translates a mob string ("ocelot") to mobtype (E_ENTITY_TYPE_OCELOT) extern int StringToMobType(const AString & a_MobString); -/// Translates a dimension string to dimension enum. Takes either a number or a dimension alias (built-in). Returns -1000 on failure +/// Translates a dimension string to dimension enum. Takes either a number or a dimension alias (built-in). Returns dimOverworld on failure extern eDimension StringToDimension(const AString & a_DimensionString); +/** Translates a dimension enum to dimension string. +Takes an eDimension enum value and returns "Overworld" on failure +*/ +extern AString DimensionToString(eDimension a_Dimension); + /// Translates damage type constant to a string representation (built-in). extern AString DamageTypeToString(eDamageType a_DamageType); diff --git a/src/BlockInfo.cpp b/src/BlockInfo.cpp index 564b3fcca..4bc3fbbdc 100644 --- a/src/BlockInfo.cpp +++ b/src/BlockInfo.cpp @@ -8,22 +8,16 @@ -cBlockInfo cBlockInfo::ms_Info[256]; - - - - - cBlockInfo::cBlockInfo() : m_LightValue(0x00) , m_SpreadLightFalloff(0x0f) , m_Transparent(false) , m_OneHitDig(false) , m_PistonBreakable(false) - , m_IsSnowable(true) - , m_RequiresSpecialTool(false) + , m_IsSnowable(false) , m_IsSolid(true) , m_FullyOccupiesVoxel(false) + , m_CanBeTerraformed(false) , m_Handler(NULL) {} @@ -34,14 +28,25 @@ cBlockInfo::cBlockInfo() cBlockInfo::~cBlockInfo() { delete m_Handler; + m_Handler = NULL; } +/** This accessor makes sure that the cBlockInfo structures are properly initialized exactly once. +It does so by using the C++ singleton approximation - storing the actual singleton as the function's static variable. +It works only if it is called for the first time before the app spawns other threads. */ cBlockInfo & cBlockInfo::Get(BLOCKTYPE a_Type) { + static cBlockInfo ms_Info[256]; + static bool IsBlockInfoInitialized = false; + if (!IsBlockInfoInitialized) + { + cBlockInfo::Initialize(ms_Info); + IsBlockInfoInitialized = true; + } return ms_Info[a_Type]; } @@ -49,416 +54,524 @@ cBlockInfo & cBlockInfo::Get(BLOCKTYPE a_Type) -void cBlockInfo::Initialize(void) +void cBlockInfo::Initialize(cBlockInfoArray & a_Info) { for (unsigned int i = 0; i < 256; ++i) { - if (ms_Info[i].m_Handler == NULL) + if (a_Info[i].m_Handler == NULL) { - ms_Info[i].m_Handler = cBlockHandler::CreateBlockHandler((BLOCKTYPE) i); + a_Info[i].m_Handler = cBlockHandler::CreateBlockHandler((BLOCKTYPE) i); } } // Emissive blocks - ms_Info[E_BLOCK_FIRE ].m_LightValue = 15; - ms_Info[E_BLOCK_GLOWSTONE ].m_LightValue = 15; - ms_Info[E_BLOCK_JACK_O_LANTERN ].m_LightValue = 15; - ms_Info[E_BLOCK_LAVA ].m_LightValue = 15; - ms_Info[E_BLOCK_STATIONARY_LAVA ].m_LightValue = 15; - ms_Info[E_BLOCK_END_PORTAL ].m_LightValue = 15; - ms_Info[E_BLOCK_REDSTONE_LAMP_ON ].m_LightValue = 15; - ms_Info[E_BLOCK_TORCH ].m_LightValue = 14; - ms_Info[E_BLOCK_BURNING_FURNACE ].m_LightValue = 13; - ms_Info[E_BLOCK_NETHER_PORTAL ].m_LightValue = 11; - ms_Info[E_BLOCK_REDSTONE_ORE_GLOWING].m_LightValue = 9; - ms_Info[E_BLOCK_REDSTONE_REPEATER_ON].m_LightValue = 9; - ms_Info[E_BLOCK_REDSTONE_TORCH_ON ].m_LightValue = 7; - ms_Info[E_BLOCK_BREWING_STAND ].m_LightValue = 1; - ms_Info[E_BLOCK_BROWN_MUSHROOM ].m_LightValue = 1; - ms_Info[E_BLOCK_DRAGON_EGG ].m_LightValue = 1; + a_Info[E_BLOCK_ACTIVE_COMPARATOR ].m_LightValue = 9; + a_Info[E_BLOCK_BEACON ].m_LightValue = 15; + a_Info[E_BLOCK_BREWING_STAND ].m_LightValue = 1; + a_Info[E_BLOCK_BROWN_MUSHROOM ].m_LightValue = 1; + a_Info[E_BLOCK_BURNING_FURNACE ].m_LightValue = 13; + a_Info[E_BLOCK_DRAGON_EGG ].m_LightValue = 1; + a_Info[E_BLOCK_END_PORTAL ].m_LightValue = 15; + a_Info[E_BLOCK_END_PORTAL_FRAME ].m_LightValue = 1; + a_Info[E_BLOCK_ENDER_CHEST ].m_LightValue = 7; + a_Info[E_BLOCK_FIRE ].m_LightValue = 15; + a_Info[E_BLOCK_GLOWSTONE ].m_LightValue = 15; + a_Info[E_BLOCK_JACK_O_LANTERN ].m_LightValue = 15; + a_Info[E_BLOCK_LAVA ].m_LightValue = 15; + a_Info[E_BLOCK_NETHER_PORTAL ].m_LightValue = 11; + a_Info[E_BLOCK_REDSTONE_LAMP_ON ].m_LightValue = 15; + a_Info[E_BLOCK_REDSTONE_ORE_GLOWING].m_LightValue = 9; + a_Info[E_BLOCK_REDSTONE_REPEATER_ON].m_LightValue = 9; + a_Info[E_BLOCK_REDSTONE_TORCH_ON ].m_LightValue = 7; + a_Info[E_BLOCK_STATIONARY_LAVA ].m_LightValue = 15; + a_Info[E_BLOCK_TORCH ].m_LightValue = 14; // Spread blocks - ms_Info[E_BLOCK_AIR ].m_SpreadLightFalloff = 1; - ms_Info[E_BLOCK_CAKE ].m_SpreadLightFalloff = 1; - ms_Info[E_BLOCK_CHEST ].m_SpreadLightFalloff = 1; - ms_Info[E_BLOCK_COBWEB ].m_SpreadLightFalloff = 1; - ms_Info[E_BLOCK_CROPS ].m_SpreadLightFalloff = 1; - ms_Info[E_BLOCK_FENCE ].m_SpreadLightFalloff = 1; - ms_Info[E_BLOCK_FENCE_GATE ].m_SpreadLightFalloff = 1; - ms_Info[E_BLOCK_FIRE ].m_SpreadLightFalloff = 1; - ms_Info[E_BLOCK_GLASS ].m_SpreadLightFalloff = 1; - ms_Info[E_BLOCK_GLASS_PANE ].m_SpreadLightFalloff = 1; - ms_Info[E_BLOCK_GLOWSTONE ].m_SpreadLightFalloff = 1; - ms_Info[E_BLOCK_IRON_BARS ].m_SpreadLightFalloff = 1; - ms_Info[E_BLOCK_IRON_DOOR ].m_SpreadLightFalloff = 1; - ms_Info[E_BLOCK_LEAVES ].m_SpreadLightFalloff = 1; - ms_Info[E_BLOCK_NEW_LEAVES ].m_SpreadLightFalloff = 1; - ms_Info[E_BLOCK_SIGN_POST ].m_SpreadLightFalloff = 1; - ms_Info[E_BLOCK_TORCH ].m_SpreadLightFalloff = 1; - ms_Info[E_BLOCK_VINES ].m_SpreadLightFalloff = 1; - ms_Info[E_BLOCK_WALLSIGN ].m_SpreadLightFalloff = 1; - ms_Info[E_BLOCK_WOODEN_DOOR ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_ACTIVATOR_RAIL ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_ACTIVE_COMPARATOR ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_AIR ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_ANVIL ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_BEACON ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_BED ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_BIG_FLOWER ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_BROWN_MUSHROOM ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_BREWING_STAND ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_CACTUS ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_CAKE ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_CARPET ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_CARROTS ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_CAULDRON ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_CHEST ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_COBBLESTONE_WALL ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_COCOA_POD ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_COBWEB ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_CROPS ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_DANDELION ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_DAYLIGHT_SENSOR ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_DEAD_BUSH ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_DETECTOR_RAIL ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_DRAGON_EGG ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_ENCHANTMENT_TABLE ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_ENDER_CHEST ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_END_PORTAL ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_END_PORTAL_FRAME ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_FARMLAND ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_FENCE ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_FENCE_GATE ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_FIRE ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_FLOWER ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_FLOWER_POT ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_GLASS ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_GLASS_PANE ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_HEAD ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_HOPPER ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_ICE ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_INACTIVE_COMPARATOR ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_IRON_BARS ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_IRON_DOOR ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_LADDER ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_LEAVES ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_LEVER ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_LILY_PAD ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_MELON_STEM ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_MOB_SPAWNER ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_NETHER_PORTAL ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_NETHER_WART ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_NEW_LEAVES ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_PISTON ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_PISTON_EXTENSION ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_PISTON_MOVED_BLOCK ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_POTATOES ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_POWERED_RAIL ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_PUMPKIN_STEM ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_RAIL ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_RED_MUSHROOM ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_REDSTONE_REPEATER_OFF].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_REDSTONE_REPEATER_ON].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_REDSTONE_TORCH_OFF ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_REDSTONE_TORCH_ON ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_REDSTONE_WIRE ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_SAPLING ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_SIGN_POST ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_SNOW ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_STAINED_GLASS ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_STAINED_GLASS_PANE ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_STICKY_PISTON ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_STONE_BUTTON ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_STONE_PRESSURE_PLATE].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_STONE_SLAB ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_SUGARCANE ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_TALL_GRASS ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_TORCH ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_TRAPDOOR ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_TRAPPED_CHEST ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_TRIPWIRE ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_TRIPWIRE_HOOK ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_VINES ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_WALLSIGN ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_WOODEN_BUTTON ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_WOODEN_DOOR ].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_WOODEN_PRESSURE_PLATE].m_SpreadLightFalloff = 1; + a_Info[E_BLOCK_WOODEN_SLAB ].m_SpreadLightFalloff = 1; // Light in water and lava dissapears faster: - ms_Info[E_BLOCK_LAVA ].m_SpreadLightFalloff = 3; - ms_Info[E_BLOCK_STATIONARY_LAVA ].m_SpreadLightFalloff = 3; - ms_Info[E_BLOCK_STATIONARY_WATER ].m_SpreadLightFalloff = 3; - ms_Info[E_BLOCK_WATER ].m_SpreadLightFalloff = 3; + a_Info[E_BLOCK_LAVA ].m_SpreadLightFalloff = 3; + a_Info[E_BLOCK_STATIONARY_LAVA ].m_SpreadLightFalloff = 3; + a_Info[E_BLOCK_STATIONARY_WATER ].m_SpreadLightFalloff = 3; + a_Info[E_BLOCK_WATER ].m_SpreadLightFalloff = 3; // Transparent blocks - ms_Info[E_BLOCK_ACTIVATOR_RAIL ].m_Transparent = true; - ms_Info[E_BLOCK_AIR ].m_Transparent = true; - ms_Info[E_BLOCK_ANVIL ].m_Transparent = true; - ms_Info[E_BLOCK_BIG_FLOWER ].m_Transparent = true; - ms_Info[E_BLOCK_BROWN_MUSHROOM ].m_Transparent = true; - ms_Info[E_BLOCK_CAKE ].m_Transparent = true; - ms_Info[E_BLOCK_CARROTS ].m_Transparent = true; - ms_Info[E_BLOCK_CHEST ].m_Transparent = true; - ms_Info[E_BLOCK_COBBLESTONE_WALL ].m_Transparent = true; - ms_Info[E_BLOCK_COBWEB ].m_Transparent = true; - ms_Info[E_BLOCK_CROPS ].m_Transparent = true; - ms_Info[E_BLOCK_DANDELION ].m_Transparent = true; - ms_Info[E_BLOCK_DETECTOR_RAIL ].m_Transparent = true; - ms_Info[E_BLOCK_ENDER_CHEST ].m_Transparent = true; - ms_Info[E_BLOCK_FENCE ].m_Transparent = true; - ms_Info[E_BLOCK_FENCE_GATE ].m_Transparent = true; - ms_Info[E_BLOCK_FIRE ].m_Transparent = true; - ms_Info[E_BLOCK_FLOWER ].m_Transparent = true; - ms_Info[E_BLOCK_FLOWER_POT ].m_Transparent = true; - ms_Info[E_BLOCK_GLASS ].m_Transparent = true; - ms_Info[E_BLOCK_GLASS_PANE ].m_Transparent = true; - ms_Info[E_BLOCK_HEAD ].m_Transparent = true; - ms_Info[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE].m_Transparent = true; - ms_Info[E_BLOCK_ICE ].m_Transparent = true; - ms_Info[E_BLOCK_IRON_DOOR ].m_Transparent = true; - ms_Info[E_BLOCK_LADDER ].m_Transparent = true; - ms_Info[E_BLOCK_LAVA ].m_Transparent = true; - ms_Info[E_BLOCK_LEAVES ].m_Transparent = true; - ms_Info[E_BLOCK_LEVER ].m_Transparent = true; - ms_Info[E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE].m_Transparent = true; - ms_Info[E_BLOCK_MELON_STEM ].m_Transparent = true; - ms_Info[E_BLOCK_NETHER_BRICK_FENCE ].m_Transparent = true; - ms_Info[E_BLOCK_NEW_LEAVES ].m_Transparent = true; - ms_Info[E_BLOCK_POTATOES ].m_Transparent = true; - ms_Info[E_BLOCK_POWERED_RAIL ].m_Transparent = true; - ms_Info[E_BLOCK_PISTON_EXTENSION ].m_Transparent = true; - ms_Info[E_BLOCK_PUMPKIN_STEM ].m_Transparent = true; - ms_Info[E_BLOCK_RAIL ].m_Transparent = true; - ms_Info[E_BLOCK_RED_MUSHROOM ].m_Transparent = true; - ms_Info[E_BLOCK_SIGN_POST ].m_Transparent = true; - ms_Info[E_BLOCK_SNOW ].m_Transparent = true; - ms_Info[E_BLOCK_STAINED_GLASS ].m_Transparent = true; - ms_Info[E_BLOCK_STAINED_GLASS_PANE ].m_Transparent = true; - ms_Info[E_BLOCK_STATIONARY_LAVA ].m_Transparent = true; - ms_Info[E_BLOCK_STATIONARY_WATER ].m_Transparent = true; - ms_Info[E_BLOCK_STONE_BUTTON ].m_Transparent = true; - ms_Info[E_BLOCK_STONE_PRESSURE_PLATE].m_Transparent = true; - ms_Info[E_BLOCK_TALL_GRASS ].m_Transparent = true; - ms_Info[E_BLOCK_TORCH ].m_Transparent = true; - ms_Info[E_BLOCK_VINES ].m_Transparent = true; - ms_Info[E_BLOCK_WALLSIGN ].m_Transparent = true; - ms_Info[E_BLOCK_WATER ].m_Transparent = true; - ms_Info[E_BLOCK_WOODEN_BUTTON ].m_Transparent = true; - ms_Info[E_BLOCK_WOODEN_DOOR ].m_Transparent = true; - ms_Info[E_BLOCK_WOODEN_PRESSURE_PLATE].m_Transparent = true; - - // TODO: Any other transparent blocks? + a_Info[E_BLOCK_ACTIVATOR_RAIL ].m_Transparent = true; + a_Info[E_BLOCK_ACTIVE_COMPARATOR ].m_Transparent = true; + a_Info[E_BLOCK_AIR ].m_Transparent = true; + a_Info[E_BLOCK_ANVIL ].m_Transparent = true; + a_Info[E_BLOCK_BEACON ].m_Transparent = true; + a_Info[E_BLOCK_BED ].m_Transparent = true; + a_Info[E_BLOCK_BIG_FLOWER ].m_Transparent = true; + a_Info[E_BLOCK_BROWN_MUSHROOM ].m_Transparent = true; + a_Info[E_BLOCK_BREWING_STAND ].m_Transparent = true; + a_Info[E_BLOCK_CACTUS ].m_Transparent = true; + a_Info[E_BLOCK_CAKE ].m_Transparent = true; + a_Info[E_BLOCK_CARPET ].m_Transparent = true; + a_Info[E_BLOCK_CARROTS ].m_Transparent = true; + a_Info[E_BLOCK_CAULDRON ].m_Transparent = true; + a_Info[E_BLOCK_CHEST ].m_Transparent = true; + a_Info[E_BLOCK_COBBLESTONE_WALL ].m_Transparent = true; + a_Info[E_BLOCK_COCOA_POD ].m_Transparent = true; + a_Info[E_BLOCK_COBWEB ].m_Transparent = true; + a_Info[E_BLOCK_CROPS ].m_Transparent = true; + a_Info[E_BLOCK_DANDELION ].m_Transparent = true; + a_Info[E_BLOCK_DAYLIGHT_SENSOR ].m_Transparent = true; + a_Info[E_BLOCK_DEAD_BUSH ].m_Transparent = true; + a_Info[E_BLOCK_DETECTOR_RAIL ].m_Transparent = true; + a_Info[E_BLOCK_DRAGON_EGG ].m_Transparent = true; + a_Info[E_BLOCK_ENCHANTMENT_TABLE ].m_Transparent = true; + a_Info[E_BLOCK_ENDER_CHEST ].m_Transparent = true; + a_Info[E_BLOCK_END_PORTAL ].m_Transparent = true; + a_Info[E_BLOCK_END_PORTAL_FRAME ].m_Transparent = true; + a_Info[E_BLOCK_FARMLAND ].m_Transparent = true; + a_Info[E_BLOCK_FENCE ].m_Transparent = true; + a_Info[E_BLOCK_FENCE_GATE ].m_Transparent = true; + a_Info[E_BLOCK_FIRE ].m_Transparent = true; + a_Info[E_BLOCK_FLOWER ].m_Transparent = true; + a_Info[E_BLOCK_FLOWER_POT ].m_Transparent = true; + a_Info[E_BLOCK_GLASS ].m_Transparent = true; + a_Info[E_BLOCK_GLASS_PANE ].m_Transparent = true; + a_Info[E_BLOCK_HEAD ].m_Transparent = true; + a_Info[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE].m_Transparent = true; + a_Info[E_BLOCK_HOPPER ].m_Transparent = true; + a_Info[E_BLOCK_ICE ].m_Transparent = true; + a_Info[E_BLOCK_INACTIVE_COMPARATOR ].m_Transparent = true; + a_Info[E_BLOCK_IRON_BARS ].m_Transparent = true; + a_Info[E_BLOCK_IRON_DOOR ].m_Transparent = true; + a_Info[E_BLOCK_LADDER ].m_Transparent = true; + a_Info[E_BLOCK_LAVA ].m_Transparent = true; + a_Info[E_BLOCK_LEAVES ].m_Transparent = true; + a_Info[E_BLOCK_LEVER ].m_Transparent = true; + a_Info[E_BLOCK_LILY_PAD ].m_Transparent = true; + a_Info[E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE].m_Transparent = true; + a_Info[E_BLOCK_MELON_STEM ].m_Transparent = true; + a_Info[E_BLOCK_MOB_SPAWNER ].m_Transparent = true; + a_Info[E_BLOCK_NETHER_BRICK_FENCE ].m_Transparent = true; + a_Info[E_BLOCK_NETHER_PORTAL ].m_Transparent = true; + a_Info[E_BLOCK_NETHER_WART ].m_Transparent = true; + a_Info[E_BLOCK_NEW_LEAVES ].m_Transparent = true; + a_Info[E_BLOCK_PISTON ].m_Transparent = true; + a_Info[E_BLOCK_PISTON_EXTENSION ].m_Transparent = true; + a_Info[E_BLOCK_PISTON_MOVED_BLOCK ].m_Transparent = true; + a_Info[E_BLOCK_POTATOES ].m_Transparent = true; + a_Info[E_BLOCK_POWERED_RAIL ].m_Transparent = true; + a_Info[E_BLOCK_PUMPKIN_STEM ].m_Transparent = true; + a_Info[E_BLOCK_RAIL ].m_Transparent = true; + a_Info[E_BLOCK_RED_MUSHROOM ].m_Transparent = true; + a_Info[E_BLOCK_REDSTONE_REPEATER_OFF].m_Transparent = true; + a_Info[E_BLOCK_REDSTONE_REPEATER_ON].m_Transparent = true; + a_Info[E_BLOCK_REDSTONE_TORCH_OFF ].m_Transparent = true; + a_Info[E_BLOCK_REDSTONE_TORCH_ON ].m_Transparent = true; + a_Info[E_BLOCK_REDSTONE_WIRE ].m_Transparent = true; + a_Info[E_BLOCK_SAPLING ].m_Transparent = true; + a_Info[E_BLOCK_SIGN_POST ].m_Transparent = true; + a_Info[E_BLOCK_SNOW ].m_Transparent = true; + a_Info[E_BLOCK_STAINED_GLASS ].m_Transparent = true; + a_Info[E_BLOCK_STAINED_GLASS_PANE ].m_Transparent = true; + a_Info[E_BLOCK_STATIONARY_LAVA ].m_Transparent = true; + a_Info[E_BLOCK_STATIONARY_WATER ].m_Transparent = true; + a_Info[E_BLOCK_STICKY_PISTON ].m_Transparent = true; + a_Info[E_BLOCK_STONE_BUTTON ].m_Transparent = true; + a_Info[E_BLOCK_STONE_PRESSURE_PLATE].m_Transparent = true; + a_Info[E_BLOCK_STONE_SLAB ].m_Transparent = true; + a_Info[E_BLOCK_SUGARCANE ].m_Transparent = true; + a_Info[E_BLOCK_TALL_GRASS ].m_Transparent = true; + a_Info[E_BLOCK_TORCH ].m_Transparent = true; + a_Info[E_BLOCK_TRAPDOOR ].m_Transparent = true; + a_Info[E_BLOCK_TRAPPED_CHEST ].m_Transparent = true; + a_Info[E_BLOCK_TRIPWIRE ].m_Transparent = true; + a_Info[E_BLOCK_TRIPWIRE_HOOK ].m_Transparent = true; + a_Info[E_BLOCK_VINES ].m_Transparent = true; + a_Info[E_BLOCK_WALLSIGN ].m_Transparent = true; + a_Info[E_BLOCK_WATER ].m_Transparent = true; + a_Info[E_BLOCK_WOODEN_BUTTON ].m_Transparent = true; + a_Info[E_BLOCK_WOODEN_DOOR ].m_Transparent = true; + a_Info[E_BLOCK_WOODEN_PRESSURE_PLATE].m_Transparent = true; + a_Info[E_BLOCK_WOODEN_SLAB ].m_Transparent = true; // One hit break blocks: - ms_Info[E_BLOCK_ACTIVE_COMPARATOR ].m_OneHitDig = true; - ms_Info[E_BLOCK_BIG_FLOWER ].m_OneHitDig = true; - ms_Info[E_BLOCK_BROWN_MUSHROOM ].m_OneHitDig = true; - ms_Info[E_BLOCK_CARROTS ].m_OneHitDig = true; - ms_Info[E_BLOCK_CROPS ].m_OneHitDig = true; - ms_Info[E_BLOCK_DANDELION ].m_OneHitDig = true; - ms_Info[E_BLOCK_FIRE ].m_OneHitDig = true; - ms_Info[E_BLOCK_FLOWER ].m_OneHitDig = true; - ms_Info[E_BLOCK_FLOWER_POT ].m_OneHitDig = true; - ms_Info[E_BLOCK_INACTIVE_COMPARATOR ].m_OneHitDig = true; - ms_Info[E_BLOCK_MELON_STEM ].m_OneHitDig = true; - ms_Info[E_BLOCK_POTATOES ].m_OneHitDig = true; - ms_Info[E_BLOCK_PUMPKIN_STEM ].m_OneHitDig = true; - ms_Info[E_BLOCK_REDSTONE_REPEATER_OFF].m_OneHitDig = true; - ms_Info[E_BLOCK_REDSTONE_REPEATER_ON].m_OneHitDig = true; - ms_Info[E_BLOCK_REDSTONE_TORCH_OFF ].m_OneHitDig = true; - ms_Info[E_BLOCK_REDSTONE_TORCH_ON ].m_OneHitDig = true; - ms_Info[E_BLOCK_REDSTONE_WIRE ].m_OneHitDig = true; - ms_Info[E_BLOCK_RED_MUSHROOM ].m_OneHitDig = true; - ms_Info[E_BLOCK_REEDS ].m_OneHitDig = true; - ms_Info[E_BLOCK_SAPLING ].m_OneHitDig = true; - ms_Info[E_BLOCK_TNT ].m_OneHitDig = true; - ms_Info[E_BLOCK_TALL_GRASS ].m_OneHitDig = true; - ms_Info[E_BLOCK_TORCH ].m_OneHitDig = true; + a_Info[E_BLOCK_ACTIVE_COMPARATOR ].m_OneHitDig = true; + a_Info[E_BLOCK_BIG_FLOWER ].m_OneHitDig = true; + a_Info[E_BLOCK_BROWN_MUSHROOM ].m_OneHitDig = true; + a_Info[E_BLOCK_CARROTS ].m_OneHitDig = true; + a_Info[E_BLOCK_CROPS ].m_OneHitDig = true; + a_Info[E_BLOCK_DANDELION ].m_OneHitDig = true; + a_Info[E_BLOCK_DEAD_BUSH ].m_OneHitDig = true; + a_Info[E_BLOCK_FIRE ].m_OneHitDig = true; + a_Info[E_BLOCK_FLOWER ].m_OneHitDig = true; + a_Info[E_BLOCK_FLOWER_POT ].m_OneHitDig = true; + a_Info[E_BLOCK_INACTIVE_COMPARATOR ].m_OneHitDig = true; + a_Info[E_BLOCK_LILY_PAD ].m_OneHitDig = true; + a_Info[E_BLOCK_MELON_STEM ].m_OneHitDig = true; + a_Info[E_BLOCK_POTATOES ].m_OneHitDig = true; + a_Info[E_BLOCK_PUMPKIN_STEM ].m_OneHitDig = true; + a_Info[E_BLOCK_REDSTONE_REPEATER_OFF].m_OneHitDig = true; + a_Info[E_BLOCK_REDSTONE_REPEATER_ON].m_OneHitDig = true; + a_Info[E_BLOCK_REDSTONE_TORCH_OFF ].m_OneHitDig = true; + a_Info[E_BLOCK_REDSTONE_TORCH_ON ].m_OneHitDig = true; + a_Info[E_BLOCK_REDSTONE_WIRE ].m_OneHitDig = true; + a_Info[E_BLOCK_RED_MUSHROOM ].m_OneHitDig = true; + a_Info[E_BLOCK_REEDS ].m_OneHitDig = true; + a_Info[E_BLOCK_SAPLING ].m_OneHitDig = true; + a_Info[E_BLOCK_TNT ].m_OneHitDig = true; + a_Info[E_BLOCK_TALL_GRASS ].m_OneHitDig = true; + a_Info[E_BLOCK_TORCH ].m_OneHitDig = true; + a_Info[E_BLOCK_TRIPWIRE ].m_OneHitDig = true; // Blocks that break when pushed by piston: - ms_Info[E_BLOCK_ACTIVE_COMPARATOR ].m_PistonBreakable = true; - ms_Info[E_BLOCK_AIR ].m_PistonBreakable = true; - ms_Info[E_BLOCK_BED ].m_PistonBreakable = true; - ms_Info[E_BLOCK_BIG_FLOWER ].m_PistonBreakable = true; - ms_Info[E_BLOCK_BROWN_MUSHROOM ].m_PistonBreakable = true; - ms_Info[E_BLOCK_CAKE ].m_PistonBreakable = true; - ms_Info[E_BLOCK_COBWEB ].m_PistonBreakable = true; - ms_Info[E_BLOCK_CROPS ].m_PistonBreakable = true; - ms_Info[E_BLOCK_DANDELION ].m_PistonBreakable = true; - ms_Info[E_BLOCK_DEAD_BUSH ].m_PistonBreakable = true; - ms_Info[E_BLOCK_FIRE ].m_PistonBreakable = true; - ms_Info[E_BLOCK_FLOWER ].m_PistonBreakable = true; - ms_Info[E_BLOCK_HEAD ].m_PistonBreakable = true; - ms_Info[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE].m_PistonBreakable = true; - ms_Info[E_BLOCK_INACTIVE_COMPARATOR ].m_PistonBreakable = true; - ms_Info[E_BLOCK_IRON_DOOR ].m_PistonBreakable = true; - ms_Info[E_BLOCK_JACK_O_LANTERN ].m_PistonBreakable = true; - ms_Info[E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE].m_PistonBreakable = true; - ms_Info[E_BLOCK_LADDER ].m_PistonBreakable = true; - ms_Info[E_BLOCK_LAVA ].m_PistonBreakable = true; - ms_Info[E_BLOCK_LEVER ].m_PistonBreakable = true; - ms_Info[E_BLOCK_MELON ].m_PistonBreakable = true; - ms_Info[E_BLOCK_MELON_STEM ].m_PistonBreakable = true; - ms_Info[E_BLOCK_PUMPKIN ].m_PistonBreakable = true; - ms_Info[E_BLOCK_PUMPKIN_STEM ].m_PistonBreakable = true; - ms_Info[E_BLOCK_REDSTONE_REPEATER_OFF].m_PistonBreakable = true; - ms_Info[E_BLOCK_REDSTONE_REPEATER_ON].m_PistonBreakable = true; - ms_Info[E_BLOCK_REDSTONE_TORCH_OFF ].m_PistonBreakable = true; - ms_Info[E_BLOCK_REDSTONE_TORCH_ON ].m_PistonBreakable = true; - ms_Info[E_BLOCK_REDSTONE_WIRE ].m_PistonBreakable = true; - ms_Info[E_BLOCK_RED_MUSHROOM ].m_PistonBreakable = true; - ms_Info[E_BLOCK_REEDS ].m_PistonBreakable = true; - ms_Info[E_BLOCK_SNOW ].m_PistonBreakable = true; - ms_Info[E_BLOCK_STATIONARY_LAVA ].m_PistonBreakable = true; - ms_Info[E_BLOCK_STATIONARY_WATER ].m_PistonBreakable = true; - ms_Info[E_BLOCK_STONE_BUTTON ].m_PistonBreakable = true; - ms_Info[E_BLOCK_STONE_PRESSURE_PLATE].m_PistonBreakable = true; - ms_Info[E_BLOCK_TALL_GRASS ].m_PistonBreakable = true; - ms_Info[E_BLOCK_TORCH ].m_PistonBreakable = true; - ms_Info[E_BLOCK_VINES ].m_PistonBreakable = true; - ms_Info[E_BLOCK_WATER ].m_PistonBreakable = true; - ms_Info[E_BLOCK_WOODEN_BUTTON ].m_PistonBreakable = true; - ms_Info[E_BLOCK_WOODEN_DOOR ].m_PistonBreakable = true; - ms_Info[E_BLOCK_WOODEN_PRESSURE_PLATE].m_PistonBreakable = true; - - - // Blocks that cannot be snowed over: - ms_Info[E_BLOCK_ACTIVE_COMPARATOR ].m_IsSnowable = false; - ms_Info[E_BLOCK_AIR ].m_IsSnowable = false; - ms_Info[E_BLOCK_BIG_FLOWER ].m_IsSnowable = false; - ms_Info[E_BLOCK_BROWN_MUSHROOM ].m_IsSnowable = false; - ms_Info[E_BLOCK_CACTUS ].m_IsSnowable = false; - ms_Info[E_BLOCK_CHEST ].m_IsSnowable = false; - ms_Info[E_BLOCK_CROPS ].m_IsSnowable = false; - ms_Info[E_BLOCK_COBBLESTONE_WALL ].m_IsSnowable = false; - ms_Info[E_BLOCK_DANDELION ].m_IsSnowable = false; - ms_Info[E_BLOCK_FIRE ].m_IsSnowable = false; - ms_Info[E_BLOCK_FLOWER ].m_IsSnowable = false; - ms_Info[E_BLOCK_GLASS ].m_IsSnowable = false; - ms_Info[E_BLOCK_ICE ].m_IsSnowable = false; - ms_Info[E_BLOCK_INACTIVE_COMPARATOR ].m_IsSnowable = false; - ms_Info[E_BLOCK_LAVA ].m_IsSnowable = false; - ms_Info[E_BLOCK_LILY_PAD ].m_IsSnowable = false; - ms_Info[E_BLOCK_REDSTONE_REPEATER_OFF].m_IsSnowable = false; - ms_Info[E_BLOCK_REDSTONE_REPEATER_ON].m_IsSnowable = false; - ms_Info[E_BLOCK_REDSTONE_TORCH_OFF ].m_IsSnowable = false; - ms_Info[E_BLOCK_REDSTONE_TORCH_ON ].m_IsSnowable = false; - ms_Info[E_BLOCK_REDSTONE_WIRE ].m_IsSnowable = false; - ms_Info[E_BLOCK_RED_MUSHROOM ].m_IsSnowable = false; - ms_Info[E_BLOCK_REEDS ].m_IsSnowable = false; - ms_Info[E_BLOCK_SAPLING ].m_IsSnowable = false; - ms_Info[E_BLOCK_SIGN_POST ].m_IsSnowable = false; - ms_Info[E_BLOCK_SNOW ].m_IsSnowable = false; - ms_Info[E_BLOCK_STAINED_GLASS ].m_IsSnowable = false; - ms_Info[E_BLOCK_STAINED_GLASS_PANE ].m_IsSnowable = false; - ms_Info[E_BLOCK_STATIONARY_LAVA ].m_IsSnowable = false; - ms_Info[E_BLOCK_STATIONARY_WATER ].m_IsSnowable = false; - ms_Info[E_BLOCK_TALL_GRASS ].m_IsSnowable = false; - ms_Info[E_BLOCK_TNT ].m_IsSnowable = false; - ms_Info[E_BLOCK_TORCH ].m_IsSnowable = false; - ms_Info[E_BLOCK_VINES ].m_IsSnowable = false; - ms_Info[E_BLOCK_WALLSIGN ].m_IsSnowable = false; - ms_Info[E_BLOCK_WATER ].m_IsSnowable = false; - ms_Info[E_BLOCK_RAIL ].m_IsSnowable = false; - ms_Info[E_BLOCK_ACTIVATOR_RAIL ].m_IsSnowable = false; - ms_Info[E_BLOCK_POWERED_RAIL ].m_IsSnowable = false; - ms_Info[E_BLOCK_DETECTOR_RAIL ].m_IsSnowable = false; - ms_Info[E_BLOCK_COBWEB ].m_IsSnowable = false; - ms_Info[E_BLOCK_HEAD ].m_IsSnowable = false; - - - // Blocks that don't drop without a special tool: - ms_Info[E_BLOCK_BRICK ].m_RequiresSpecialTool = true; - ms_Info[E_BLOCK_CAULDRON ].m_RequiresSpecialTool = true; - ms_Info[E_BLOCK_COAL_ORE ].m_RequiresSpecialTool = true; - ms_Info[E_BLOCK_COBBLESTONE ].m_RequiresSpecialTool = true; - ms_Info[E_BLOCK_COBBLESTONE_WALL ].m_RequiresSpecialTool = true; - ms_Info[E_BLOCK_COBBLESTONE_STAIRS ].m_RequiresSpecialTool = true; - ms_Info[E_BLOCK_COBWEB ].m_RequiresSpecialTool = true; - ms_Info[E_BLOCK_DIAMOND_BLOCK ].m_RequiresSpecialTool = true; - ms_Info[E_BLOCK_DIAMOND_ORE ].m_RequiresSpecialTool = true; - ms_Info[E_BLOCK_DOUBLE_STONE_SLAB ].m_RequiresSpecialTool = true; - ms_Info[E_BLOCK_EMERALD_ORE ].m_RequiresSpecialTool = true; - ms_Info[E_BLOCK_END_STONE ].m_RequiresSpecialTool = true; - ms_Info[E_BLOCK_GOLD_BLOCK ].m_RequiresSpecialTool = true; - ms_Info[E_BLOCK_GOLD_ORE ].m_RequiresSpecialTool = true; - ms_Info[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE].m_RequiresSpecialTool = true; - ms_Info[E_BLOCK_IRON_BLOCK ].m_RequiresSpecialTool = true; - ms_Info[E_BLOCK_IRON_ORE ].m_RequiresSpecialTool = true; - ms_Info[E_BLOCK_LAPIS_BLOCK ].m_RequiresSpecialTool = true; - ms_Info[E_BLOCK_LAPIS_ORE ].m_RequiresSpecialTool = true; - ms_Info[E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE].m_RequiresSpecialTool = true; - ms_Info[E_BLOCK_MOSSY_COBBLESTONE ].m_RequiresSpecialTool = true; - ms_Info[E_BLOCK_NETHERRACK ].m_RequiresSpecialTool = true; - ms_Info[E_BLOCK_NETHER_BRICK ].m_RequiresSpecialTool = true; - ms_Info[E_BLOCK_NETHER_BRICK_STAIRS ].m_RequiresSpecialTool = true; - ms_Info[E_BLOCK_OBSIDIAN ].m_RequiresSpecialTool = true; - ms_Info[E_BLOCK_REDSTONE_ORE ].m_RequiresSpecialTool = true; - ms_Info[E_BLOCK_REDSTONE_ORE_GLOWING].m_RequiresSpecialTool = true; - ms_Info[E_BLOCK_SANDSTONE ].m_RequiresSpecialTool = true; - ms_Info[E_BLOCK_SANDSTONE_STAIRS ].m_RequiresSpecialTool = true; - ms_Info[E_BLOCK_SNOW ].m_RequiresSpecialTool = true; - ms_Info[E_BLOCK_STONE ].m_RequiresSpecialTool = true; - ms_Info[E_BLOCK_STONE_BRICKS ].m_RequiresSpecialTool = true; - ms_Info[E_BLOCK_STONE_BRICK_STAIRS ].m_RequiresSpecialTool = true; - ms_Info[E_BLOCK_STONE_PRESSURE_PLATE].m_RequiresSpecialTool = true; - ms_Info[E_BLOCK_STONE_SLAB ].m_RequiresSpecialTool = true; - ms_Info[E_BLOCK_VINES ].m_RequiresSpecialTool = true; - ms_Info[E_BLOCK_FURNACE ].m_RequiresSpecialTool = true; - ms_Info[E_BLOCK_LIT_FURNACE ].m_RequiresSpecialTool = true; - ms_Info[E_BLOCK_ANVIL ].m_RequiresSpecialTool = true; - ms_Info[E_BLOCK_ENCHANTMENT_TABLE ].m_RequiresSpecialTool = true; - + a_Info[E_BLOCK_ACTIVE_COMPARATOR ].m_PistonBreakable = true; + a_Info[E_BLOCK_AIR ].m_PistonBreakable = true; + a_Info[E_BLOCK_BED ].m_PistonBreakable = true; + a_Info[E_BLOCK_BIG_FLOWER ].m_PistonBreakable = true; + a_Info[E_BLOCK_BROWN_MUSHROOM ].m_PistonBreakable = true; + a_Info[E_BLOCK_CACTUS ].m_PistonBreakable = true; + a_Info[E_BLOCK_CAKE ].m_PistonBreakable = true; + a_Info[E_BLOCK_CARROTS ].m_PistonBreakable = true; + a_Info[E_BLOCK_COCOA_POD ].m_PistonBreakable = true; + a_Info[E_BLOCK_COBWEB ].m_PistonBreakable = true; + a_Info[E_BLOCK_CROPS ].m_PistonBreakable = true; + a_Info[E_BLOCK_DANDELION ].m_PistonBreakable = true; + a_Info[E_BLOCK_DEAD_BUSH ].m_PistonBreakable = true; + a_Info[E_BLOCK_DRAGON_EGG ].m_PistonBreakable = true; + a_Info[E_BLOCK_FIRE ].m_PistonBreakable = true; + a_Info[E_BLOCK_FLOWER ].m_PistonBreakable = true; + a_Info[E_BLOCK_FLOWER_POT ].m_PistonBreakable = true; + a_Info[E_BLOCK_HEAD ].m_PistonBreakable = true; + a_Info[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE].m_PistonBreakable = true; + a_Info[E_BLOCK_INACTIVE_COMPARATOR ].m_PistonBreakable = true; + a_Info[E_BLOCK_IRON_DOOR ].m_PistonBreakable = true; + a_Info[E_BLOCK_JACK_O_LANTERN ].m_PistonBreakable = true; + a_Info[E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE].m_PistonBreakable = true; + a_Info[E_BLOCK_LILY_PAD ].m_PistonBreakable = true; + a_Info[E_BLOCK_LADDER ].m_PistonBreakable = true; + a_Info[E_BLOCK_LAVA ].m_PistonBreakable = true; + a_Info[E_BLOCK_LEVER ].m_PistonBreakable = true; + a_Info[E_BLOCK_MELON ].m_PistonBreakable = true; + a_Info[E_BLOCK_MELON_STEM ].m_PistonBreakable = true; + a_Info[E_BLOCK_NETHER_WART ].m_PistonBreakable = true; + a_Info[E_BLOCK_POTATOES ].m_PistonBreakable = true; + a_Info[E_BLOCK_PUMPKIN ].m_PistonBreakable = true; + a_Info[E_BLOCK_PUMPKIN_STEM ].m_PistonBreakable = true; + a_Info[E_BLOCK_REDSTONE_REPEATER_OFF].m_PistonBreakable = true; + a_Info[E_BLOCK_REDSTONE_REPEATER_ON].m_PistonBreakable = true; + a_Info[E_BLOCK_REDSTONE_TORCH_OFF ].m_PistonBreakable = true; + a_Info[E_BLOCK_REDSTONE_TORCH_ON ].m_PistonBreakable = true; + a_Info[E_BLOCK_REDSTONE_WIRE ].m_PistonBreakable = true; + a_Info[E_BLOCK_RED_MUSHROOM ].m_PistonBreakable = true; + a_Info[E_BLOCK_REEDS ].m_PistonBreakable = true; + a_Info[E_BLOCK_SAPLING ].m_PistonBreakable = true; + a_Info[E_BLOCK_SIGN_POST ].m_PistonBreakable = true; + a_Info[E_BLOCK_SNOW ].m_PistonBreakable = true; + a_Info[E_BLOCK_STATIONARY_LAVA ].m_PistonBreakable = true; + a_Info[E_BLOCK_STATIONARY_WATER ].m_PistonBreakable = true; + a_Info[E_BLOCK_STONE_BUTTON ].m_PistonBreakable = true; + a_Info[E_BLOCK_STONE_PRESSURE_PLATE].m_PistonBreakable = true; + a_Info[E_BLOCK_TALL_GRASS ].m_PistonBreakable = true; + a_Info[E_BLOCK_TORCH ].m_PistonBreakable = true; + a_Info[E_BLOCK_TRAPDOOR ].m_PistonBreakable = true; + a_Info[E_BLOCK_TRIPWIRE ].m_PistonBreakable = true; + a_Info[E_BLOCK_TRIPWIRE_HOOK ].m_PistonBreakable = true; + a_Info[E_BLOCK_VINES ].m_PistonBreakable = true; + a_Info[E_BLOCK_WALLSIGN ].m_PistonBreakable = true; + a_Info[E_BLOCK_WATER ].m_PistonBreakable = true; + a_Info[E_BLOCK_WOODEN_BUTTON ].m_PistonBreakable = true; + a_Info[E_BLOCK_WOODEN_DOOR ].m_PistonBreakable = true; + a_Info[E_BLOCK_WOODEN_PRESSURE_PLATE].m_PistonBreakable = true; + + + // Blocks that can be snowed over: + a_Info[E_BLOCK_BEDROCK ].m_IsSnowable = true; + a_Info[E_BLOCK_BLOCK_OF_COAL ].m_IsSnowable = true; + a_Info[E_BLOCK_BLOCK_OF_REDSTONE ].m_IsSnowable = true; + a_Info[E_BLOCK_BOOKCASE ].m_IsSnowable = true; + a_Info[E_BLOCK_BRICK ].m_IsSnowable = true; + a_Info[E_BLOCK_CLAY ].m_IsSnowable = true; + a_Info[E_BLOCK_CRAFTING_TABLE ].m_IsSnowable = true; + a_Info[E_BLOCK_COAL_ORE ].m_IsSnowable = true; + a_Info[E_BLOCK_COMMAND_BLOCK ].m_IsSnowable = true; + a_Info[E_BLOCK_COBBLESTONE ].m_IsSnowable = true; + a_Info[E_BLOCK_DIAMOND_BLOCK ].m_IsSnowable = true; + a_Info[E_BLOCK_DIAMOND_ORE ].m_IsSnowable = true; + a_Info[E_BLOCK_DIRT ].m_IsSnowable = true; + a_Info[E_BLOCK_DISPENSER ].m_IsSnowable = true; + a_Info[E_BLOCK_DOUBLE_STONE_SLAB ].m_IsSnowable = true; + a_Info[E_BLOCK_DOUBLE_WOODEN_SLAB ].m_IsSnowable = true; + a_Info[E_BLOCK_DROPPER ].m_IsSnowable = true; + a_Info[E_BLOCK_EMERALD_BLOCK ].m_IsSnowable = true; + a_Info[E_BLOCK_EMERALD_ORE ].m_IsSnowable = true; + a_Info[E_BLOCK_END_STONE ].m_IsSnowable = true; + a_Info[E_BLOCK_FURNACE ].m_IsSnowable = true; + a_Info[E_BLOCK_GLOWSTONE ].m_IsSnowable = true; + a_Info[E_BLOCK_GOLD_BLOCK ].m_IsSnowable = true; + a_Info[E_BLOCK_GOLD_ORE ].m_IsSnowable = true; + a_Info[E_BLOCK_GRASS ].m_IsSnowable = true; + a_Info[E_BLOCK_GRAVEL ].m_IsSnowable = true; + a_Info[E_BLOCK_HARDENED_CLAY ].m_IsSnowable = true; + a_Info[E_BLOCK_HAY_BALE ].m_IsSnowable = true; + a_Info[E_BLOCK_HUGE_BROWN_MUSHROOM ].m_IsSnowable = true; + a_Info[E_BLOCK_HUGE_RED_MUSHROOM ].m_IsSnowable = true; + a_Info[E_BLOCK_IRON_BLOCK ].m_IsSnowable = true; + a_Info[E_BLOCK_IRON_ORE ].m_IsSnowable = true; + a_Info[E_BLOCK_JACK_O_LANTERN ].m_IsSnowable = true; + a_Info[E_BLOCK_JUKEBOX ].m_IsSnowable = true; + a_Info[E_BLOCK_LAPIS_BLOCK ].m_IsSnowable = true; + a_Info[E_BLOCK_LAPIS_ORE ].m_IsSnowable = true; + a_Info[E_BLOCK_LEAVES ].m_IsSnowable = true; + a_Info[E_BLOCK_LIT_FURNACE ].m_IsSnowable = true; + a_Info[E_BLOCK_LOG ].m_IsSnowable = true; + a_Info[E_BLOCK_MELON ].m_IsSnowable = true; + a_Info[E_BLOCK_MOSSY_COBBLESTONE ].m_IsSnowable = true; + a_Info[E_BLOCK_MYCELIUM ].m_IsSnowable = true; + a_Info[E_BLOCK_NETHER_BRICK ].m_IsSnowable = true; + a_Info[E_BLOCK_NETHER_QUARTZ_ORE ].m_IsSnowable = true; + a_Info[E_BLOCK_NETHERRACK ].m_IsSnowable = true; + a_Info[E_BLOCK_NEW_LEAVES ].m_IsSnowable = true; + a_Info[E_BLOCK_NEW_LOG ].m_IsSnowable = true; + a_Info[E_BLOCK_NOTE_BLOCK ].m_IsSnowable = true; + a_Info[E_BLOCK_OBSIDIAN ].m_IsSnowable = true; + a_Info[E_BLOCK_PLANKS ].m_IsSnowable = true; + a_Info[E_BLOCK_PUMPKIN ].m_IsSnowable = true; + a_Info[E_BLOCK_QUARTZ_BLOCK ].m_IsSnowable = true; + a_Info[E_BLOCK_REDSTONE_LAMP_OFF ].m_IsSnowable = true; + a_Info[E_BLOCK_REDSTONE_LAMP_ON ].m_IsSnowable = true; + a_Info[E_BLOCK_REDSTONE_ORE ].m_IsSnowable = true; + a_Info[E_BLOCK_REDSTONE_ORE_GLOWING].m_IsSnowable = true; + a_Info[E_BLOCK_SAND ].m_IsSnowable = true; + a_Info[E_BLOCK_SANDSTONE ].m_IsSnowable = true; + a_Info[E_BLOCK_SILVERFISH_EGG ].m_IsSnowable = true; + a_Info[E_BLOCK_SNOW_BLOCK ].m_IsSnowable = true; + a_Info[E_BLOCK_SOULSAND ].m_IsSnowable = true; + a_Info[E_BLOCK_SPONGE ].m_IsSnowable = true; + a_Info[E_BLOCK_STAINED_CLAY ].m_IsSnowable = true; + a_Info[E_BLOCK_STONE ].m_IsSnowable = true; + a_Info[E_BLOCK_STONE_BRICKS ].m_IsSnowable = true; + a_Info[E_BLOCK_TNT ].m_IsSnowable = true; + a_Info[E_BLOCK_WOOL ].m_IsSnowable = true; // Nonsolid blocks: - ms_Info[E_BLOCK_ACTIVATOR_RAIL ].m_IsSolid = false; - ms_Info[E_BLOCK_AIR ].m_IsSolid = false; - ms_Info[E_BLOCK_BIG_FLOWER ].m_IsSolid = false; - ms_Info[E_BLOCK_BROWN_MUSHROOM ].m_IsSolid = false; - ms_Info[E_BLOCK_CAKE ].m_IsSolid = false; - ms_Info[E_BLOCK_CARROTS ].m_IsSolid = false; - ms_Info[E_BLOCK_COBWEB ].m_IsSolid = false; - ms_Info[E_BLOCK_CROPS ].m_IsSolid = false; - ms_Info[E_BLOCK_DANDELION ].m_IsSolid = false; - ms_Info[E_BLOCK_DETECTOR_RAIL ].m_IsSolid = false; - ms_Info[E_BLOCK_END_PORTAL ].m_IsSolid = false; - ms_Info[E_BLOCK_FENCE ].m_IsSolid = false; - ms_Info[E_BLOCK_FENCE_GATE ].m_IsSolid = false; - ms_Info[E_BLOCK_FIRE ].m_IsSolid = false; - ms_Info[E_BLOCK_FLOWER ].m_IsSolid = false; - ms_Info[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE].m_IsSolid = false; - ms_Info[E_BLOCK_LAVA ].m_IsSolid = false; - ms_Info[E_BLOCK_LEVER ].m_IsSolid = false; - ms_Info[E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE].m_IsSolid = false; - ms_Info[E_BLOCK_MELON_STEM ].m_IsSolid = false; - ms_Info[E_BLOCK_NETHER_PORTAL ].m_IsSolid = false; - ms_Info[E_BLOCK_PISTON_EXTENSION ].m_IsSolid = false; - ms_Info[E_BLOCK_POTATOES ].m_IsSolid = false; - ms_Info[E_BLOCK_POWERED_RAIL ].m_IsSolid = false; - ms_Info[E_BLOCK_RAIL ].m_IsSolid = false; - ms_Info[E_BLOCK_REDSTONE_TORCH_OFF ].m_IsSolid = false; - ms_Info[E_BLOCK_REDSTONE_TORCH_ON ].m_IsSolid = false; - ms_Info[E_BLOCK_REDSTONE_WIRE ].m_IsSolid = false; - ms_Info[E_BLOCK_RED_MUSHROOM ].m_IsSolid = false; - ms_Info[E_BLOCK_REEDS ].m_IsSolid = false; - ms_Info[E_BLOCK_SAPLING ].m_IsSolid = false; - ms_Info[E_BLOCK_SIGN_POST ].m_IsSolid = false; - ms_Info[E_BLOCK_SNOW ].m_IsSolid = false; - ms_Info[E_BLOCK_STATIONARY_LAVA ].m_IsSolid = false; - ms_Info[E_BLOCK_STATIONARY_WATER ].m_IsSolid = false; - ms_Info[E_BLOCK_STONE_BUTTON ].m_IsSolid = false; - ms_Info[E_BLOCK_STONE_PRESSURE_PLATE].m_IsSolid = false; - ms_Info[E_BLOCK_TALL_GRASS ].m_IsSolid = false; - ms_Info[E_BLOCK_TORCH ].m_IsSolid = false; - ms_Info[E_BLOCK_TRIPWIRE ].m_IsSolid = false; - ms_Info[E_BLOCK_VINES ].m_IsSolid = false; - ms_Info[E_BLOCK_WALLSIGN ].m_IsSolid = false; - ms_Info[E_BLOCK_WATER ].m_IsSolid = false; - ms_Info[E_BLOCK_WOODEN_BUTTON ].m_IsSolid = false; - ms_Info[E_BLOCK_WOODEN_PRESSURE_PLATE].m_IsSolid = false; - ms_Info[E_BLOCK_WOODEN_SLAB ].m_IsSolid = false; + a_Info[E_BLOCK_ACTIVATOR_RAIL ].m_IsSolid = false; + a_Info[E_BLOCK_AIR ].m_IsSolid = false; + a_Info[E_BLOCK_BIG_FLOWER ].m_IsSolid = false; + a_Info[E_BLOCK_BROWN_MUSHROOM ].m_IsSolid = false; + a_Info[E_BLOCK_CAKE ].m_IsSolid = false; + a_Info[E_BLOCK_CARROTS ].m_IsSolid = false; + a_Info[E_BLOCK_COBWEB ].m_IsSolid = false; + a_Info[E_BLOCK_CROPS ].m_IsSolid = false; + a_Info[E_BLOCK_DANDELION ].m_IsSolid = false; + a_Info[E_BLOCK_DETECTOR_RAIL ].m_IsSolid = false; + a_Info[E_BLOCK_END_PORTAL ].m_IsSolid = false; + a_Info[E_BLOCK_FIRE ].m_IsSolid = false; + a_Info[E_BLOCK_FLOWER ].m_IsSolid = false; + a_Info[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE].m_IsSolid = false; + a_Info[E_BLOCK_LAVA ].m_IsSolid = false; + a_Info[E_BLOCK_LEVER ].m_IsSolid = false; + a_Info[E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE].m_IsSolid = false; + a_Info[E_BLOCK_MELON_STEM ].m_IsSolid = false; + a_Info[E_BLOCK_NETHER_PORTAL ].m_IsSolid = false; + a_Info[E_BLOCK_POTATOES ].m_IsSolid = false; + a_Info[E_BLOCK_POWERED_RAIL ].m_IsSolid = false; + a_Info[E_BLOCK_RAIL ].m_IsSolid = false; + a_Info[E_BLOCK_REDSTONE_TORCH_OFF ].m_IsSolid = false; + a_Info[E_BLOCK_REDSTONE_TORCH_ON ].m_IsSolid = false; + a_Info[E_BLOCK_REDSTONE_WIRE ].m_IsSolid = false; + a_Info[E_BLOCK_RED_MUSHROOM ].m_IsSolid = false; + a_Info[E_BLOCK_REEDS ].m_IsSolid = false; + a_Info[E_BLOCK_SAPLING ].m_IsSolid = false; + a_Info[E_BLOCK_SIGN_POST ].m_IsSolid = false; + a_Info[E_BLOCK_SNOW ].m_IsSolid = false; + a_Info[E_BLOCK_STATIONARY_LAVA ].m_IsSolid = false; + a_Info[E_BLOCK_STATIONARY_WATER ].m_IsSolid = false; + a_Info[E_BLOCK_STONE_BUTTON ].m_IsSolid = false; + a_Info[E_BLOCK_STONE_PRESSURE_PLATE].m_IsSolid = false; + a_Info[E_BLOCK_TALL_GRASS ].m_IsSolid = false; + a_Info[E_BLOCK_TORCH ].m_IsSolid = false; + a_Info[E_BLOCK_TRIPWIRE ].m_IsSolid = false; + a_Info[E_BLOCK_VINES ].m_IsSolid = false; + a_Info[E_BLOCK_WALLSIGN ].m_IsSolid = false; + a_Info[E_BLOCK_WATER ].m_IsSolid = false; + a_Info[E_BLOCK_WOODEN_BUTTON ].m_IsSolid = false; + a_Info[E_BLOCK_WOODEN_PRESSURE_PLATE].m_IsSolid = false; // Blocks that fully occupy their voxel - used as a guide for torch placeable blocks, amongst other things: - ms_Info[E_BLOCK_NEW_LOG ].m_FullyOccupiesVoxel = true; - ms_Info[E_BLOCK_BEDROCK ].m_FullyOccupiesVoxel = true; - ms_Info[E_BLOCK_BLOCK_OF_COAL ].m_FullyOccupiesVoxel = true; - ms_Info[E_BLOCK_BLOCK_OF_REDSTONE ].m_FullyOccupiesVoxel = true; - ms_Info[E_BLOCK_BOOKCASE ].m_FullyOccupiesVoxel = true; - ms_Info[E_BLOCK_BRICK ].m_FullyOccupiesVoxel = true; - ms_Info[E_BLOCK_CLAY ].m_FullyOccupiesVoxel = true; - ms_Info[E_BLOCK_COAL_ORE ].m_FullyOccupiesVoxel = true; - ms_Info[E_BLOCK_COBBLESTONE ].m_FullyOccupiesVoxel = true; - ms_Info[E_BLOCK_COMMAND_BLOCK ].m_FullyOccupiesVoxel = true; - ms_Info[E_BLOCK_CRAFTING_TABLE ].m_FullyOccupiesVoxel = true; - ms_Info[E_BLOCK_DIAMOND_BLOCK ].m_FullyOccupiesVoxel = true; - ms_Info[E_BLOCK_DIAMOND_ORE ].m_FullyOccupiesVoxel = true; - ms_Info[E_BLOCK_DIRT ].m_FullyOccupiesVoxel = true; - ms_Info[E_BLOCK_DISPENSER ].m_FullyOccupiesVoxel = true; - ms_Info[E_BLOCK_DOUBLE_STONE_SLAB ].m_FullyOccupiesVoxel = true; - ms_Info[E_BLOCK_DOUBLE_WOODEN_SLAB ].m_FullyOccupiesVoxel = true; - ms_Info[E_BLOCK_DROPPER ].m_FullyOccupiesVoxel = true; - ms_Info[E_BLOCK_EMERALD_BLOCK ].m_FullyOccupiesVoxel = true; - ms_Info[E_BLOCK_EMERALD_ORE ].m_FullyOccupiesVoxel = true; - ms_Info[E_BLOCK_END_STONE ].m_FullyOccupiesVoxel = true; - ms_Info[E_BLOCK_FURNACE ].m_FullyOccupiesVoxel = true; - ms_Info[E_BLOCK_GLOWSTONE ].m_FullyOccupiesVoxel = true; - ms_Info[E_BLOCK_GOLD_BLOCK ].m_FullyOccupiesVoxel = true; - ms_Info[E_BLOCK_GOLD_ORE ].m_FullyOccupiesVoxel = true; - ms_Info[E_BLOCK_GRASS ].m_FullyOccupiesVoxel = true; - ms_Info[E_BLOCK_GRAVEL ].m_FullyOccupiesVoxel = true; - ms_Info[E_BLOCK_HARDENED_CLAY ].m_FullyOccupiesVoxel = true; - ms_Info[E_BLOCK_HAY_BALE ].m_FullyOccupiesVoxel = true; - ms_Info[E_BLOCK_HUGE_BROWN_MUSHROOM ].m_FullyOccupiesVoxel = true; - ms_Info[E_BLOCK_HUGE_RED_MUSHROOM ].m_FullyOccupiesVoxel = true; - ms_Info[E_BLOCK_ICE ].m_FullyOccupiesVoxel = true; - ms_Info[E_BLOCK_IRON_BLOCK ].m_FullyOccupiesVoxel = true; - ms_Info[E_BLOCK_IRON_ORE ].m_FullyOccupiesVoxel = true; - ms_Info[E_BLOCK_JACK_O_LANTERN ].m_FullyOccupiesVoxel = true; - ms_Info[E_BLOCK_JUKEBOX ].m_FullyOccupiesVoxel = true; - ms_Info[E_BLOCK_LAPIS_BLOCK ].m_FullyOccupiesVoxel = true; - ms_Info[E_BLOCK_LAPIS_ORE ].m_FullyOccupiesVoxel = true; - ms_Info[E_BLOCK_LOG ].m_FullyOccupiesVoxel = true; - ms_Info[E_BLOCK_MELON ].m_FullyOccupiesVoxel = true; - ms_Info[E_BLOCK_MOSSY_COBBLESTONE ].m_FullyOccupiesVoxel = true; - ms_Info[E_BLOCK_MYCELIUM ].m_FullyOccupiesVoxel = true; - ms_Info[E_BLOCK_NETHERRACK ].m_FullyOccupiesVoxel = true; - ms_Info[E_BLOCK_NETHER_BRICK ].m_FullyOccupiesVoxel = true; - ms_Info[E_BLOCK_NETHER_QUARTZ_ORE ].m_FullyOccupiesVoxel = true; - ms_Info[E_BLOCK_NOTE_BLOCK ].m_FullyOccupiesVoxel = true; - ms_Info[E_BLOCK_OBSIDIAN ].m_FullyOccupiesVoxel = true; - ms_Info[E_BLOCK_PACKED_ICE ].m_FullyOccupiesVoxel = true; - ms_Info[E_BLOCK_PLANKS ].m_FullyOccupiesVoxel = true; - ms_Info[E_BLOCK_PUMPKIN ].m_FullyOccupiesVoxel = true; - ms_Info[E_BLOCK_QUARTZ_BLOCK ].m_FullyOccupiesVoxel = true; - ms_Info[E_BLOCK_REDSTONE_LAMP_OFF ].m_FullyOccupiesVoxel = true; - ms_Info[E_BLOCK_REDSTONE_LAMP_ON ].m_FullyOccupiesVoxel = true; - ms_Info[E_BLOCK_REDSTONE_ORE ].m_FullyOccupiesVoxel = true; - ms_Info[E_BLOCK_REDSTONE_ORE_GLOWING].m_FullyOccupiesVoxel = true; - ms_Info[E_BLOCK_SANDSTONE ].m_FullyOccupiesVoxel = true; - ms_Info[E_BLOCK_SAND ].m_FullyOccupiesVoxel = true; - ms_Info[E_BLOCK_SILVERFISH_EGG ].m_FullyOccupiesVoxel = true; - ms_Info[E_BLOCK_SPONGE ].m_FullyOccupiesVoxel = true; - ms_Info[E_BLOCK_STAINED_CLAY ].m_FullyOccupiesVoxel = true; - ms_Info[E_BLOCK_WOOL ].m_FullyOccupiesVoxel = true; - ms_Info[E_BLOCK_STONE ].m_FullyOccupiesVoxel = true; - ms_Info[E_BLOCK_STONE_BRICKS ].m_FullyOccupiesVoxel = true; + a_Info[E_BLOCK_NEW_LOG ].m_FullyOccupiesVoxel = true; + a_Info[E_BLOCK_BEDROCK ].m_FullyOccupiesVoxel = true; + a_Info[E_BLOCK_BLOCK_OF_COAL ].m_FullyOccupiesVoxel = true; + a_Info[E_BLOCK_BLOCK_OF_REDSTONE ].m_FullyOccupiesVoxel = true; + a_Info[E_BLOCK_BOOKCASE ].m_FullyOccupiesVoxel = true; + a_Info[E_BLOCK_BRICK ].m_FullyOccupiesVoxel = true; + a_Info[E_BLOCK_CLAY ].m_FullyOccupiesVoxel = true; + a_Info[E_BLOCK_COAL_ORE ].m_FullyOccupiesVoxel = true; + a_Info[E_BLOCK_COBBLESTONE ].m_FullyOccupiesVoxel = true; + a_Info[E_BLOCK_COMMAND_BLOCK ].m_FullyOccupiesVoxel = true; + a_Info[E_BLOCK_CRAFTING_TABLE ].m_FullyOccupiesVoxel = true; + a_Info[E_BLOCK_DIAMOND_BLOCK ].m_FullyOccupiesVoxel = true; + a_Info[E_BLOCK_DIAMOND_ORE ].m_FullyOccupiesVoxel = true; + a_Info[E_BLOCK_DIRT ].m_FullyOccupiesVoxel = true; + a_Info[E_BLOCK_DISPENSER ].m_FullyOccupiesVoxel = true; + a_Info[E_BLOCK_DOUBLE_STONE_SLAB ].m_FullyOccupiesVoxel = true; + a_Info[E_BLOCK_DOUBLE_WOODEN_SLAB ].m_FullyOccupiesVoxel = true; + a_Info[E_BLOCK_DROPPER ].m_FullyOccupiesVoxel = true; + a_Info[E_BLOCK_EMERALD_BLOCK ].m_FullyOccupiesVoxel = true; + a_Info[E_BLOCK_EMERALD_ORE ].m_FullyOccupiesVoxel = true; + a_Info[E_BLOCK_END_STONE ].m_FullyOccupiesVoxel = true; + a_Info[E_BLOCK_FURNACE ].m_FullyOccupiesVoxel = true; + a_Info[E_BLOCK_GLOWSTONE ].m_FullyOccupiesVoxel = true; + a_Info[E_BLOCK_GOLD_BLOCK ].m_FullyOccupiesVoxel = true; + a_Info[E_BLOCK_GOLD_ORE ].m_FullyOccupiesVoxel = true; + a_Info[E_BLOCK_GRASS ].m_FullyOccupiesVoxel = true; + a_Info[E_BLOCK_GRAVEL ].m_FullyOccupiesVoxel = true; + a_Info[E_BLOCK_HARDENED_CLAY ].m_FullyOccupiesVoxel = true; + a_Info[E_BLOCK_HAY_BALE ].m_FullyOccupiesVoxel = true; + a_Info[E_BLOCK_HUGE_BROWN_MUSHROOM ].m_FullyOccupiesVoxel = true; + a_Info[E_BLOCK_HUGE_RED_MUSHROOM ].m_FullyOccupiesVoxel = true; + a_Info[E_BLOCK_ICE ].m_FullyOccupiesVoxel = true; + a_Info[E_BLOCK_IRON_BLOCK ].m_FullyOccupiesVoxel = true; + a_Info[E_BLOCK_IRON_ORE ].m_FullyOccupiesVoxel = true; + a_Info[E_BLOCK_JACK_O_LANTERN ].m_FullyOccupiesVoxel = true; + a_Info[E_BLOCK_JUKEBOX ].m_FullyOccupiesVoxel = true; + a_Info[E_BLOCK_LAPIS_BLOCK ].m_FullyOccupiesVoxel = true; + a_Info[E_BLOCK_LAPIS_ORE ].m_FullyOccupiesVoxel = true; + a_Info[E_BLOCK_LOG ].m_FullyOccupiesVoxel = true; + a_Info[E_BLOCK_MELON ].m_FullyOccupiesVoxel = true; + a_Info[E_BLOCK_MOSSY_COBBLESTONE ].m_FullyOccupiesVoxel = true; + a_Info[E_BLOCK_MYCELIUM ].m_FullyOccupiesVoxel = true; + a_Info[E_BLOCK_NETHERRACK ].m_FullyOccupiesVoxel = true; + a_Info[E_BLOCK_NETHER_BRICK ].m_FullyOccupiesVoxel = true; + a_Info[E_BLOCK_NETHER_QUARTZ_ORE ].m_FullyOccupiesVoxel = true; + a_Info[E_BLOCK_NOTE_BLOCK ].m_FullyOccupiesVoxel = true; + a_Info[E_BLOCK_OBSIDIAN ].m_FullyOccupiesVoxel = true; + a_Info[E_BLOCK_PACKED_ICE ].m_FullyOccupiesVoxel = true; + a_Info[E_BLOCK_PLANKS ].m_FullyOccupiesVoxel = true; + a_Info[E_BLOCK_PUMPKIN ].m_FullyOccupiesVoxel = true; + a_Info[E_BLOCK_QUARTZ_BLOCK ].m_FullyOccupiesVoxel = true; + a_Info[E_BLOCK_REDSTONE_LAMP_OFF ].m_FullyOccupiesVoxel = true; + a_Info[E_BLOCK_REDSTONE_LAMP_ON ].m_FullyOccupiesVoxel = true; + a_Info[E_BLOCK_REDSTONE_ORE ].m_FullyOccupiesVoxel = true; + a_Info[E_BLOCK_REDSTONE_ORE_GLOWING].m_FullyOccupiesVoxel = true; + a_Info[E_BLOCK_SANDSTONE ].m_FullyOccupiesVoxel = true; + a_Info[E_BLOCK_SAND ].m_FullyOccupiesVoxel = true; + a_Info[E_BLOCK_SILVERFISH_EGG ].m_FullyOccupiesVoxel = true; + a_Info[E_BLOCK_SPONGE ].m_FullyOccupiesVoxel = true; + a_Info[E_BLOCK_STAINED_CLAY ].m_FullyOccupiesVoxel = true; + a_Info[E_BLOCK_STONE ].m_FullyOccupiesVoxel = true; + a_Info[E_BLOCK_STONE_BRICKS ].m_FullyOccupiesVoxel = true; + a_Info[E_BLOCK_WOOL ].m_FullyOccupiesVoxel = true; + + + // Blocks that can be terraformed + a_Info[E_BLOCK_COAL_ORE ].m_CanBeTerraformed = true; + a_Info[E_BLOCK_COBBLESTONE ].m_CanBeTerraformed = true; + a_Info[E_BLOCK_DIAMOND_ORE ].m_CanBeTerraformed = true; + a_Info[E_BLOCK_DIRT ].m_CanBeTerraformed = true; + a_Info[E_BLOCK_GOLD_ORE ].m_CanBeTerraformed = true; + a_Info[E_BLOCK_GRASS ].m_CanBeTerraformed = true; + a_Info[E_BLOCK_GRAVEL ].m_CanBeTerraformed = true; + a_Info[E_BLOCK_HARDENED_CLAY ].m_CanBeTerraformed = true; + a_Info[E_BLOCK_IRON_ORE ].m_CanBeTerraformed = true; + a_Info[E_BLOCK_MYCELIUM ].m_CanBeTerraformed = true; + a_Info[E_BLOCK_NETHERRACK ].m_CanBeTerraformed = true; + a_Info[E_BLOCK_REDSTONE_ORE ].m_CanBeTerraformed = true; + a_Info[E_BLOCK_REDSTONE_ORE_GLOWING].m_CanBeTerraformed = true; + a_Info[E_BLOCK_SAND ].m_CanBeTerraformed = true; + a_Info[E_BLOCK_SANDSTONE ].m_CanBeTerraformed = true; + a_Info[E_BLOCK_SOULSAND ].m_CanBeTerraformed = true; + a_Info[E_BLOCK_STAINED_CLAY ].m_CanBeTerraformed = true; + a_Info[E_BLOCK_STONE ].m_CanBeTerraformed = true; } - -// This is actually just some code that needs to run at program startup, so it is wrapped into a global var's constructor: -class cBlockInfoInitializer -{ -public: - cBlockInfoInitializer(void) - { - cBlockInfo::Initialize(); - } -} BlockInfoInitializer; - - - - - diff --git a/src/BlockInfo.h b/src/BlockInfo.h index 40c1db867..4c66c095a 100644 --- a/src/BlockInfo.h +++ b/src/BlockInfo.h @@ -16,18 +16,8 @@ class cBlockHandler; class cBlockInfo { public: - // tolua_end - - cBlockInfo(); - ~cBlockInfo(); - - /** (Re-)Initializes the internal BlockInfo structures. */ - static void Initialize(void); - - // tolua_begin - - /** Returns the associated BlockInfo structure. */ + /** Returns the associated BlockInfo structure for the specified block type. */ static cBlockInfo & Get(BLOCKTYPE a_Type); @@ -49,15 +39,15 @@ public: /** Can this block hold snow atop? */ bool m_IsSnowable; - /** Does this block require a tool to drop? */ - bool m_RequiresSpecialTool; - /** Is this block solid (player cannot walk through)? */ bool m_IsSolid; /** Does this block fully occupy its voxel - is it a 'full' block? */ bool m_FullyOccupiesVoxel; + /** Can a finisher change it? */ + bool m_CanBeTerraformed; + // tolua_end /** Associated block handler. */ @@ -71,22 +61,27 @@ public: inline static bool IsOneHitDig (BLOCKTYPE a_Type) { return Get(a_Type).m_OneHitDig; } inline static bool IsPistonBreakable (BLOCKTYPE a_Type) { return Get(a_Type).m_PistonBreakable; } inline static bool IsSnowable (BLOCKTYPE a_Type) { return Get(a_Type).m_IsSnowable; } - inline static bool RequiresSpecialTool (BLOCKTYPE a_Type) { return Get(a_Type).m_RequiresSpecialTool; } inline static bool IsSolid (BLOCKTYPE a_Type) { return Get(a_Type).m_IsSolid; } inline static bool FullyOccupiesVoxel (BLOCKTYPE a_Type) { return Get(a_Type).m_FullyOccupiesVoxel; } + inline static bool CanBeTerraformed (BLOCKTYPE a_Type) { return Get(a_Type).m_CanBeTerraformed; } // tolua_end inline static cBlockHandler * GetHandler (BLOCKTYPE a_Type) { return Get(a_Type).m_Handler; } - protected: + /** Storage for all the BlockInfo structures. */ + typedef cBlockInfo cBlockInfoArray[256]; - // TODO xdot: Change to std::vector to support dynamic block IDs - static cBlockInfo ms_Info[256]; + /** Creates a default BlockInfo structure, initializes all values to their defaults */ + cBlockInfo(); + /** Cleans up the stored values */ + ~cBlockInfo(); -}; // tolua_export + /** Initializes the specified BlockInfo structures with block-specific values. */ + static void Initialize(cBlockInfoArray & a_BlockInfos); +}; // tolua_export diff --git a/src/BlockTracer.h b/src/BlockTracer.h index a18c8df4d..c569b4ec6 100644 --- a/src/BlockTracer.h +++ b/src/BlockTracer.h @@ -39,13 +39,13 @@ public: /** Called on each block encountered along the path, including the first block (path start), if chunk data is not loaded When this callback returns true, the tracing is aborted. */ - virtual bool OnNextBlockNoData(int a_BlockX, int a_BlockY, int a_BlockZ, char a_EntryFace) - { + virtual bool OnNextBlockNoData(int a_BlockX, int a_BlockY, int a_BlockZ, char a_EntryFace) + { UNUSED(a_BlockX); UNUSED(a_BlockY); UNUSED(a_BlockZ); UNUSED(a_EntryFace); - return false; + return false; } /** Called when the path goes out of world, either below (a_BlockY < 0) or above (a_BlockY >= cChunkDef::Height) @@ -54,8 +54,8 @@ public: Note that some paths can go out of the world and come back again (parabola), in such a case this callback is followed by OnIntoWorld() and further OnNextBlock() calls */ - virtual bool OnOutOfWorld(double a_BlockX, double a_BlockY, double a_BlockZ) - { + virtual bool OnOutOfWorld(double a_BlockX, double a_BlockY, double a_BlockZ) + { UNUSED(a_BlockX); UNUSED(a_BlockY); UNUSED(a_BlockZ); @@ -68,12 +68,12 @@ public: Note that some paths can go out of the world and come back again (parabola), in such a case this callback is followed by further OnNextBlock() calls */ - virtual bool OnIntoWorld(double a_BlockX, double a_BlockY, double a_BlockZ) - { + virtual bool OnIntoWorld(double a_BlockX, double a_BlockY, double a_BlockZ) + { UNUSED(a_BlockX); UNUSED(a_BlockY); UNUSED(a_BlockZ); - return false; + return false; } /** Called when the path is sure not to hit any more blocks. diff --git a/src/Blocks/BlockAnvil.h b/src/Blocks/BlockAnvil.h index 35a356678..5c4661c11 100644 --- a/src/Blocks/BlockAnvil.h +++ b/src/Blocks/BlockAnvil.h @@ -34,7 +34,7 @@ public: virtual bool GetPlacementBlockTypeMeta( cChunkInterface & a_ChunkInterface, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override diff --git a/src/Blocks/BlockBed.cpp b/src/Blocks/BlockBed.cpp index 6a3c6a55b..cd5783f58 100644 --- a/src/Blocks/BlockBed.cpp +++ b/src/Blocks/BlockBed.cpp @@ -15,7 +15,7 @@ void cBlockBedHandler::OnPlacedByPlayer( if (a_BlockMeta < 8) { Vector3i Direction = MetaDataToDirection(a_BlockMeta); - a_ChunkInterface.SetBlock(a_WorldInterface,a_BlockX + Direction.x, a_BlockY, a_BlockZ + Direction.z, E_BLOCK_BED, a_BlockMeta | 0x8); + a_ChunkInterface.SetBlock(a_WorldInterface, a_BlockX + Direction.x, a_BlockY, a_BlockZ + Direction.z, E_BLOCK_BED, a_BlockMeta | 0x8); } } @@ -27,8 +27,8 @@ void cBlockBedHandler::OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldInt { NIBBLETYPE OldMeta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); - Vector3i ThisPos( a_BlockX, a_BlockY, a_BlockZ ); - Vector3i Direction = MetaDataToDirection( OldMeta & 0x7 ); + Vector3i ThisPos( a_BlockX, a_BlockY, a_BlockZ); + Vector3i Direction = MetaDataToDirection( OldMeta & 0x7); if (OldMeta & 0x8) { // Was pillow @@ -108,7 +108,7 @@ void cBlockBedHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); if (Meta & 0x4) { - a_Player->SendMessageFailure("This bed is occupied."); + a_Player->SendMessageFailure("This bed is occupied"); } else { @@ -116,23 +116,25 @@ void cBlockBedHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface if (Meta & 0x8) { - // Is pillow + // Is pillow a_WorldInterface.GetBroadcastManager().BroadcastUseBed(*a_Player, a_BlockX, a_BlockY, a_BlockZ); } else { // Is foot end - VERIFY((Meta & 0x4) != 0x4); // Occupied flag should never be set, else our compilator (intended) is broken + VERIFY((Meta & 0x4) != 0x4); // Occupied flag should never be set, else our compilator (intended) is broken PillowDirection = MetaDataToDirection(Meta & 0x7); - if (a_ChunkInterface.GetBlock(a_BlockX + PillowDirection.x, a_BlockY, a_BlockZ + PillowDirection.z) == E_BLOCK_BED) // Must always use pillow location for sleeping + if (a_ChunkInterface.GetBlock(a_BlockX + PillowDirection.x, a_BlockY, a_BlockZ + PillowDirection.z) == E_BLOCK_BED) // Must always use pillow location for sleeping { a_WorldInterface.GetBroadcastManager().BroadcastUseBed(*a_Player, a_BlockX + PillowDirection.x, a_BlockY, a_BlockZ + PillowDirection.z); } } - a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta | 0x4); // Where 0x4 = occupied bit + a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta | 0x4); // Where 0x4 = occupied bit a_Player->SetIsInBed(true); + a_Player->SetBedPos(Vector3i(a_BlockX, a_BlockY, a_BlockZ)); + a_Player->SendMessageSuccess("Home position set successfully"); cTimeFastForwardTester Tester; if (a_WorldInterface.ForEachPlayer(Tester)) @@ -140,9 +142,9 @@ void cBlockBedHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface cPlayerBedStateUnsetter Unsetter(Vector3i(a_BlockX + PillowDirection.x, a_BlockY, a_BlockZ + PillowDirection.z), a_WorldInterface); a_WorldInterface.ForEachPlayer(Unsetter); a_WorldInterface.SetTimeOfDay(0); - a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta & 0xB); // Where 0xB = 1011, and zero is to make sure 'occupied' bit is always unset + a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta & 0xB); // Where 0xB = 1011, and zero is to make sure 'occupied' bit is always unset } - } + } } else { diff --git a/src/Blocks/BlockBed.h b/src/Blocks/BlockBed.h index 51e79b888..bf9d9c01d 100644 --- a/src/Blocks/BlockBed.h +++ b/src/Blocks/BlockBed.h @@ -16,7 +16,7 @@ class cBlockBedHandler : { public: cBlockBedHandler(BLOCKTYPE a_BlockType) - : cMetaRotator<cBlockHandler, 0x3, 0x02, 0x03, 0x00, 0x01,true>(a_BlockType) + : cMetaRotator<cBlockHandler, 0x3, 0x02, 0x03, 0x00, 0x01, true>(a_BlockType) { } diff --git a/src/Blocks/BlockBigFlower.h b/src/Blocks/BlockBigFlower.h index 39fd3cac8..0b6ac9d8a 100644 --- a/src/Blocks/BlockBigFlower.h +++ b/src/Blocks/BlockBigFlower.h @@ -19,16 +19,16 @@ public: } - virtual void DropBlock(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_BlockPluginInterface, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ) override + virtual void DropBlock(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_BlockPluginInterface, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, bool a_CanDrop, bool a_DropVerbatim) override { NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); if (Meta & 0x8) { - super::DropBlock(a_ChunkInterface, a_WorldInterface, a_BlockPluginInterface, a_Digger, a_BlockX, a_BlockY - 1, a_BlockZ); + super::DropBlock(a_ChunkInterface, a_WorldInterface, a_BlockPluginInterface, a_Digger, a_BlockX, a_BlockY - 1, a_BlockZ, a_CanDrop, a_DropVerbatim); } else { - super::DropBlock(a_ChunkInterface, a_WorldInterface, a_BlockPluginInterface, a_Digger, a_BlockX, a_BlockY, a_BlockZ); + super::DropBlock(a_ChunkInterface, a_WorldInterface, a_BlockPluginInterface, a_Digger, a_BlockX, a_BlockY, a_BlockZ, a_CanDrop, a_DropVerbatim); } } @@ -86,8 +86,8 @@ public: virtual void OnPlacedByPlayer( - cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta ) override diff --git a/src/Blocks/BlockButton.h b/src/Blocks/BlockButton.h index 4b2f6f618..3b45afff8 100644 --- a/src/Blocks/BlockButton.h +++ b/src/Blocks/BlockButton.h @@ -23,7 +23,8 @@ public: NIBBLETYPE Meta = (a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) | 0x08); a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta); - a_WorldInterface.GetBroadcastManager().BroadcastSoundEffect("random.click", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 0.5f, (Meta & 0x08) ? 0.6f : 0.5f); + a_WorldInterface.WakeUpSimulators(a_BlockX, a_BlockY, a_BlockZ); + a_WorldInterface.GetBroadcastManager().BroadcastSoundEffect("random.click", (double)a_BlockX, (double)a_BlockY, (double)a_BlockZ, 0.5f, (Meta & 0x08) ? 0.6f : 0.5f); // Queue a button reset (unpress) a_ChunkInterface.QueueSetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, (a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) & 0x07), m_BlockType == E_BLOCK_STONE_BUTTON ? 20 : 30, m_BlockType, a_WorldInterface); @@ -45,7 +46,7 @@ public: virtual bool GetPlacementBlockTypeMeta( cChunkInterface & a_ChunkInterface, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override @@ -73,7 +74,7 @@ public: default: { ASSERT(!"Unhandled block face!"); - return 0x0; // No idea, give a special meta (button in centre of block) + return 0x0; // No idea, give a special meta (button in centre of block) } } } @@ -102,7 +103,7 @@ public: AddFaceDirection(a_RelX, a_RelY, a_RelZ, BlockMetaDataToBlockFace(Meta), true); BLOCKTYPE BlockIsOn; a_Chunk.UnboundedRelGetBlockType(a_RelX, a_RelY, a_RelZ, BlockIsOn); - return (a_RelY > 0) && (cBlockInfo::IsSolid(BlockIsOn)); + return (a_RelY > 0) && (cBlockInfo::FullyOccupiesVoxel(BlockIsOn)); } } ; diff --git a/src/Blocks/BlockCarpet.h b/src/Blocks/BlockCarpet.h index 33dc1da6c..d1aa52687 100644 --- a/src/Blocks/BlockCarpet.h +++ b/src/Blocks/BlockCarpet.h @@ -32,7 +32,7 @@ public: virtual bool GetPlacementBlockTypeMeta( cChunkInterface & a_ChunkInterface, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override diff --git a/src/Blocks/BlockCauldron.h b/src/Blocks/BlockCauldron.h index 41b79b6c3..e0f86f4cb 100644 --- a/src/Blocks/BlockCauldron.h +++ b/src/Blocks/BlockCauldron.h @@ -58,6 +58,24 @@ public: { return true; } + + virtual void OnUpdate(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_PluginInterface, cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override + { + int BlockX = a_RelX + a_Chunk.GetPosX() * cChunkDef::Width; + int BlockZ = a_RelZ + a_Chunk.GetPosZ() * cChunkDef::Width; + if (!a_WorldInterface.IsWeatherWetAt(BlockX, BlockZ) || (a_RelY != a_WorldInterface.GetHeight(BlockX, BlockZ))) + { + // It's not raining at our current location or we do not have a direct view of the sky + // We cannot eat the rain :( + return; + } + + NIBBLETYPE Meta = a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ); + if (Meta < 3) + { + a_Chunk.SetMeta(a_RelX, a_RelY, a_RelZ, Meta + 1); + } + } } ; diff --git a/src/Blocks/BlockChest.h b/src/Blocks/BlockChest.h index c9a769c75..28adbed4f 100644 --- a/src/Blocks/BlockChest.h +++ b/src/Blocks/BlockChest.h @@ -22,7 +22,7 @@ public: virtual bool GetPlacementBlockTypeMeta( cChunkInterface & a_ChunkInterface, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override @@ -44,16 +44,16 @@ public: } double yaw = a_Player->GetYaw(); if ( - (Area.GetRelBlockType(0, 0, 1) == E_BLOCK_CHEST) || - (Area.GetRelBlockType(2, 0, 1) == E_BLOCK_CHEST) + (Area.GetRelBlockType(0, 0, 1) == m_BlockType) || + (Area.GetRelBlockType(2, 0, 1) == m_BlockType) ) { a_BlockMeta = ((yaw >= -90) && (yaw < 90)) ? 2 : 3; return true; } if ( - (Area.GetRelBlockType(0, 0, 1) == E_BLOCK_CHEST) || - (Area.GetRelBlockType(2, 0, 1) == E_BLOCK_CHEST) + (Area.GetRelBlockType(0, 0, 1) == m_BlockType) || + (Area.GetRelBlockType(2, 0, 1) == m_BlockType) ) { // FIXME: This is unreachable, as the condition is the same as the above one @@ -68,7 +68,7 @@ public: virtual void OnPlacedByPlayer( - cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, + cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta @@ -130,12 +130,12 @@ public: } int NumChestNeighbors = 0; - if (Area.GetRelBlockType(1, 0, 2) == E_BLOCK_CHEST) + if (Area.GetRelBlockType(1, 0, 2) == m_BlockType) { if ( - (Area.GetRelBlockType(0, 0, 2) == E_BLOCK_CHEST) || - (Area.GetRelBlockType(1, 0, 1) == E_BLOCK_CHEST) || - (Area.GetRelBlockType(1, 0, 3) == E_BLOCK_CHEST) + (Area.GetRelBlockType(0, 0, 2) == m_BlockType) || + (Area.GetRelBlockType(1, 0, 1) == m_BlockType) || + (Area.GetRelBlockType(1, 0, 3) == m_BlockType) ) { // Already a doublechest neighbor, disallow: @@ -143,12 +143,12 @@ public: } NumChestNeighbors += 1; } - if (Area.GetRelBlockType(3, 0, 2) == E_BLOCK_CHEST) + if (Area.GetRelBlockType(3, 0, 2) == m_BlockType) { if ( - (Area.GetRelBlockType(4, 0, 2) == E_BLOCK_CHEST) || - (Area.GetRelBlockType(3, 0, 1) == E_BLOCK_CHEST) || - (Area.GetRelBlockType(3, 0, 3) == E_BLOCK_CHEST) + (Area.GetRelBlockType(4, 0, 2) == m_BlockType) || + (Area.GetRelBlockType(3, 0, 1) == m_BlockType) || + (Area.GetRelBlockType(3, 0, 3) == m_BlockType) ) { // Already a doublechest neighbor, disallow: @@ -156,12 +156,12 @@ public: } NumChestNeighbors += 1; } - if (Area.GetRelBlockType(2, 0, 1) == E_BLOCK_CHEST) + if (Area.GetRelBlockType(2, 0, 1) == m_BlockType) { if ( - (Area.GetRelBlockType(2, 0, 0) == E_BLOCK_CHEST) || - (Area.GetRelBlockType(1, 0, 1) == E_BLOCK_CHEST) || - (Area.GetRelBlockType(3, 0, 1) == E_BLOCK_CHEST) + (Area.GetRelBlockType(2, 0, 0) == m_BlockType) || + (Area.GetRelBlockType(1, 0, 1) == m_BlockType) || + (Area.GetRelBlockType(3, 0, 1) == m_BlockType) ) { // Already a doublechest neighbor, disallow: @@ -169,12 +169,12 @@ public: } NumChestNeighbors += 1; } - if (Area.GetRelBlockType(2, 0, 3) == E_BLOCK_CHEST) + if (Area.GetRelBlockType(2, 0, 3) == m_BlockType) { if ( - (Area.GetRelBlockType(2, 0, 4) == E_BLOCK_CHEST) || - (Area.GetRelBlockType(1, 0, 3) == E_BLOCK_CHEST) || - (Area.GetRelBlockType(3, 0, 3) == E_BLOCK_CHEST) + (Area.GetRelBlockType(2, 0, 4) == m_BlockType) || + (Area.GetRelBlockType(1, 0, 3) == m_BlockType) || + (Area.GetRelBlockType(3, 0, 3) == m_BlockType) ) { // Already a doublechest neighbor, disallow: @@ -217,7 +217,7 @@ public: /// If there's a chest in the a_Area in the specified coords, modifies its meta to a_NewMeta and returns true. bool CheckAndAdjustNeighbor(cChunkInterface & a_ChunkInterface, const cBlockArea & a_Area, int a_RelX, int a_RelZ, NIBBLETYPE a_NewMeta) { - if (a_Area.GetRelBlockType(a_RelX, 0, a_RelZ) != E_BLOCK_CHEST) + if (a_Area.GetRelBlockType(a_RelX, 0, a_RelZ) != m_BlockType) { return false; } @@ -228,7 +228,7 @@ public: virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { - a_Pickups.push_back(cItem(E_BLOCK_CHEST, 1, 0)); + a_Pickups.push_back(cItem(m_BlockType, 1, 0)); } } ; diff --git a/src/Blocks/BlockCloth.h b/src/Blocks/BlockCloth.h index a136d3b9d..3c1ae7c25 100644 --- a/src/Blocks/BlockCloth.h +++ b/src/Blocks/BlockCloth.h @@ -16,13 +16,6 @@ public: { } - - virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override - { - a_Pickups.push_back(cItem(E_BLOCK_WOOL, 1, a_BlockMeta)); - } - - virtual const char * GetStepSound(void) override { return "step.cloth"; diff --git a/src/Blocks/BlockComparator.h b/src/Blocks/BlockComparator.h index 4dd05366d..6caaaab13 100644 --- a/src/Blocks/BlockComparator.h +++ b/src/Blocks/BlockComparator.h @@ -22,7 +22,7 @@ public: virtual void OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override { NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); - Meta ^= 0x04; // Toggle 3rd (addition/subtraction) bit with XOR + Meta ^= 0x04; // Toggle 3rd (addition/subtraction) bit with XOR a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta); } diff --git a/src/Blocks/BlockCrops.h b/src/Blocks/BlockCrops.h index 8606cf3f3..ae6e490e1 100644 --- a/src/Blocks/BlockCrops.h +++ b/src/Blocks/BlockCrops.h @@ -71,7 +71,7 @@ public: } } } - } + } virtual void OnUpdate(cChunkInterface & cChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_PluginInterface, cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override diff --git a/src/Blocks/BlockDoor.cpp b/src/Blocks/BlockDoor.cpp index fb2d6f2dc..e80473cb5 100644 --- a/src/Blocks/BlockDoor.cpp +++ b/src/Blocks/BlockDoor.cpp @@ -45,9 +45,16 @@ void cBlockDoorHandler::OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldIn void cBlockDoorHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) { + UNUSED(a_WorldInterface); + UNUSED(a_BlockFace); + UNUSED(a_CursorX); + UNUSED(a_CursorY); + UNUSED(a_CursorZ); + if (a_ChunkInterface.GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_WOODEN_DOOR) { ChangeDoor(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ); + a_Player->GetWorld()->BroadcastSoundParticleEffect(1003, a_BlockX, a_BlockY, a_BlockZ, 0, a_Player->GetClientHandle()); } } @@ -145,7 +152,7 @@ NIBBLETYPE cBlockDoorHandler::MetaMirrorXY(NIBBLETYPE a_Meta) // Return a_Meta if panel is a top panel (0x08 bit is set to 1) // Note: Currently, you can not properly mirror the hinges on a double door. The orientation of the door is stored - // in only the bottom tile while the hinge position is in the top tile. This function only operates on one tile at a time, + // in only the bottom tile while the hinge position is in the top tile. This function only operates on one tile at a time, // so the function can only see either the hinge position or orientation, but not both, at any given time. The class itself // needs extra datamembers. if (a_Meta & 0x08) return a_Meta; @@ -172,7 +179,7 @@ NIBBLETYPE cBlockDoorHandler::MetaMirrorYZ(NIBBLETYPE a_Meta) // Return a_Meta if panel is a top panel (0x08 bit is set to 1) // Note: Currently, you can not properly mirror the hinges on a double door. The orientation of the door is stored - // in only the bottom tile while the hinge position is in the top tile. This function only operates on one tile at a time, + // in only the bottom tile while the hinge position is in the top tile. This function only operates on one tile at a time, // so the function can only see either the hinge position or orientation, but not both, at any given time.The class itself // needs extra datamembers. diff --git a/src/Blocks/BlockDoor.h b/src/Blocks/BlockDoor.h index 049c4a334..c86fe829b 100644 --- a/src/Blocks/BlockDoor.h +++ b/src/Blocks/BlockDoor.h @@ -28,7 +28,7 @@ public: virtual bool GetPlacementBlockTypeMeta( cChunkInterface & a_ChunkInterface, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override diff --git a/src/Blocks/BlockDropSpenser.h b/src/Blocks/BlockDropSpenser.h index e2b3039fd..ba96c716a 100644 --- a/src/Blocks/BlockDropSpenser.h +++ b/src/Blocks/BlockDropSpenser.h @@ -24,7 +24,7 @@ public: virtual bool GetPlacementBlockTypeMeta( cChunkInterface & a_ChunkInterface, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override @@ -43,8 +43,8 @@ public: // Mirrors defined by by a table. (Source, mincraft.gamepedia.com) 0x07 == 0111 switch (a_Meta & 0x07) { - case 0x00: return 0x01 + OtherMeta; // Down -> Up - case 0x01: return 0x00 + OtherMeta; // Up -> Down + case 0x00: return 0x01 + OtherMeta; // Down -> Up + case 0x01: return 0x00 + OtherMeta; // Up -> Down } // Not Facing Up or Down; No change. return a_Meta; diff --git a/src/Blocks/BlockEnderchest.h b/src/Blocks/BlockEnderchest.h index 67955f8ce..4672f1459 100644 --- a/src/Blocks/BlockEnderchest.h +++ b/src/Blocks/BlockEnderchest.h @@ -18,7 +18,7 @@ public: virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { - //todo: Drop Ender Chest if using silk touch pickaxe + // todo: Drop Ender Chest if using silk touch pickaxe a_Pickups.push_back(cItem(E_BLOCK_OBSIDIAN, 8, 0)); } diff --git a/src/Blocks/BlockFarmland.h b/src/Blocks/BlockFarmland.h index 3dd5bcd1d..ed0592acd 100644 --- a/src/Blocks/BlockFarmland.h +++ b/src/Blocks/BlockFarmland.h @@ -19,15 +19,13 @@ class cBlockFarmlandHandler : public cBlockHandler { - typedef cBlockHandler super; public: - cBlockFarmlandHandler(void) : - super(E_BLOCK_FARMLAND) + cBlockFarmlandHandler(BLOCKTYPE a_BlockType) : + cBlockHandler(a_BlockType) { } - virtual void OnUpdate(cChunkInterface & cChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_PluginInterface, cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override { bool Found = false; @@ -105,6 +103,11 @@ public: } } } + + virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override + { + a_Pickups.Add(E_BLOCK_DIRT, 1, 0); // Reset meta + } } ; diff --git a/src/Blocks/BlockFenceGate.h b/src/Blocks/BlockFenceGate.h index e202c6610..433531275 100644 --- a/src/Blocks/BlockFenceGate.h +++ b/src/Blocks/BlockFenceGate.h @@ -19,7 +19,7 @@ public: virtual bool GetPlacementBlockTypeMeta( cChunkInterface & a_ChunkInterface, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override @@ -45,6 +45,7 @@ public: // Standing aside - use last direction a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, OldMetaData); } + a_Player->GetWorld()->BroadcastSoundParticleEffect(1003, a_BlockX, a_BlockY, a_BlockZ, 0, a_Player->GetClientHandle()); } diff --git a/src/Blocks/BlockFire.h b/src/Blocks/BlockFire.h index f9f32eb50..f52825362 100644 --- a/src/Blocks/BlockFire.h +++ b/src/Blocks/BlockFire.h @@ -36,8 +36,8 @@ public: - Loop through boundary variables, and fill with portal blocks based on Dir with meta from Dir */ - a_BlockY--; // Because we want the block below the fire - FindAndSetPortalFrame(a_BlockX, a_BlockY, a_BlockZ, a_ChunkInterface, a_WorldInterface); + // a_BlockY - 1: Because we want the block below the fire + FindAndSetPortalFrame(a_BlockX, a_BlockY - 1, a_BlockZ, a_ChunkInterface, a_WorldInterface); } virtual void OnDigging(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) override @@ -100,7 +100,7 @@ public: /// Evaluates if coords have a valid border on top, based on MaxY bool EvaluatePortalBorder(int X, int FoundObsidianY, int Z, int MaxY, cChunkInterface & a_ChunkInterface) { - for (int checkBorder = FoundObsidianY + 1; checkBorder <= MaxY - 1; checkBorder++) // FoundObsidianY + 1: FoundObsidianY has already been checked in FindObsidianCeiling; MaxY - 1: portal doesn't need corners + for (int checkBorder = FoundObsidianY + 1; checkBorder <= MaxY - 1; checkBorder++) // FoundObsidianY + 1: FoundObsidianY has already been checked in FindObsidianCeiling; MaxY - 1: portal doesn't need corners { if (a_ChunkInterface.GetBlock(X, checkBorder, Z) != E_BLOCK_OBSIDIAN) { @@ -115,10 +115,10 @@ public: /// Finds entire frame in any direction with the coordinates of a base block and fills hole with nether portal (START HERE) void FindAndSetPortalFrame(int X, int Y, int Z, cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface) { - int MaxY = FindObsidianCeiling(X, Y, Z, a_ChunkInterface); // Get topmost obsidian block as reference for all other checks - int X1 = X + 1, Z1 = Z + 1, X2 = X - 1, Z2 = Z - 1; // Duplicate XZ values, add/subtract one as we've checked the original already the line above + int MaxY = FindObsidianCeiling(X, Y, Z, a_ChunkInterface); // Get topmost obsidian block as reference for all other checks + int X1 = X + 1, Z1 = Z + 1, X2 = X - 1, Z2 = Z - 1; // Duplicate XZ values, add/subtract one as we've checked the original already the line above - if (MaxY == 0) // Oh noes! Not a portal coordinate :( + if (MaxY == 0) // Oh noes! Not a portal coordinate :( { return; } @@ -127,11 +127,11 @@ public: { if (!FindPortalSliceZ(X, Y, Z1, Z2, MaxY, a_ChunkInterface)) { - return; // No eligible portal construct, abort abort abort!! + return; // No eligible portal construct, abort abort abort!! } } - for (int Height = Y + 1; Height <= MaxY - 1; Height++) // Loop through boundary to set portal blocks + for (int Height = Y + 1; Height <= MaxY - 1; Height++) // Loop through boundary to set portal blocks { for (int Width = XZM; Width <= XZP; Width++) { @@ -153,23 +153,23 @@ public: /// Takes coordinates of base block and Y coord of target obsidian ceiling bool FindPortalSliceX(int X1, int X2, int Y, int Z, int MaxY, cChunkInterface & a_ChunkInterface) { - Dir = 1; // Set assumed direction (will change if portal turns out to be facing the other direction) + Dir = 1; // Set assumed direction (will change if portal turns out to be facing the other direction) bool FoundFrameXP = false, FoundFrameXM = false; - for (; ((a_ChunkInterface.GetBlock(X1, Y, Z) == E_BLOCK_OBSIDIAN) || (a_ChunkInterface.GetBlock(X1, Y + 1, Z) == E_BLOCK_OBSIDIAN)); X1++) // Check XP for obsidian blocks, exempting corners + for (; ((a_ChunkInterface.GetBlock(X1, Y, Z) == E_BLOCK_OBSIDIAN) || (a_ChunkInterface.GetBlock(X1, Y + 1, Z) == E_BLOCK_OBSIDIAN)); X1++) // Check XP for obsidian blocks, exempting corners { int Value = FindObsidianCeiling(X1, Y, Z, a_ChunkInterface, MaxY); - int ValueTwo = FindObsidianCeiling(X1, Y + 1, Z, a_ChunkInterface, MaxY); // For corners without obsidian - if ((Value == -1) || (ValueTwo == -1)) // FindObsidianCeiling returns -1 upon frame-find + int ValueTwo = FindObsidianCeiling(X1, Y + 1, Z, a_ChunkInterface, MaxY); // For corners without obsidian + if ((Value == -1) || (ValueTwo == -1)) // FindObsidianCeiling returns -1 upon frame-find { - FoundFrameXP = true; // Found a frame border in this direction, proceed in other direction (don't go further) + FoundFrameXP = true; // Found a frame border in this direction, proceed in other direction (don't go further) break; } - else if ((Value != MaxY) && (ValueTwo != MaxY)) // Make sure that there is a valid portal 'slice' + else if ((Value != MaxY) && (ValueTwo != MaxY)) // Make sure that there is a valid portal 'slice' { - return false; // Not valid slice, no portal can be formed + return false; // Not valid slice, no portal can be formed } - } XZP = X1 - 1; // Set boundary of frame interior - for (; ((a_ChunkInterface.GetBlock(X2, Y, Z) == E_BLOCK_OBSIDIAN) || (a_ChunkInterface.GetBlock(X2, Y + 1, Z) == E_BLOCK_OBSIDIAN)); X2--) // Go the other direction (XM) + } XZP = X1 - 1; // Set boundary of frame interior + for (; ((a_ChunkInterface.GetBlock(X2, Y, Z) == E_BLOCK_OBSIDIAN) || (a_ChunkInterface.GetBlock(X2, Y + 1, Z) == E_BLOCK_OBSIDIAN)); X2--) // Go the other direction (XM) { int Value = FindObsidianCeiling(X2, Y, Z, a_ChunkInterface, MaxY); int ValueTwo = FindObsidianCeiling(X2, Y + 1, Z, a_ChunkInterface, MaxY); @@ -182,7 +182,7 @@ public: { return false; } - } XZM = X2 + 1; // Set boundary, see previous + } XZM = X2 + 1; // Set boundary, see previous return (FoundFrameXP && FoundFrameXM); } diff --git a/src/Blocks/BlockFluid.h b/src/Blocks/BlockFluid.h index d0c4ea55b..8c0aae041 100644 --- a/src/Blocks/BlockFluid.h +++ b/src/Blocks/BlockFluid.h @@ -17,7 +17,7 @@ public: : cBlockHandler(a_BlockType) { - } + } virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override diff --git a/src/Blocks/BlockFurnace.h b/src/Blocks/BlockFurnace.h index 74582c3b3..2c7310ac9 100644 --- a/src/Blocks/BlockFurnace.h +++ b/src/Blocks/BlockFurnace.h @@ -13,7 +13,7 @@ class cBlockFurnaceHandler : public cMetaRotator<cBlockEntityHandler, 0x07, 0x02, 0x05, 0x03, 0x04> { public: - cBlockFurnaceHandler(BLOCKTYPE a_BlockType) + cBlockFurnaceHandler(BLOCKTYPE a_BlockType) : cMetaRotator<cBlockEntityHandler, 0x07, 0x02, 0x05, 0x03, 0x04>(a_BlockType) { } @@ -27,7 +27,7 @@ public: virtual bool GetPlacementBlockTypeMeta( cChunkInterface & a_ChunkInterface, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override diff --git a/src/Blocks/BlockHandler.cpp b/src/Blocks/BlockHandler.cpp index 6b08ec9ba..ddb0186c9 100644 --- a/src/Blocks/BlockHandler.cpp +++ b/src/Blocks/BlockHandler.cpp @@ -38,6 +38,7 @@ #include "BlockGlass.h" #include "BlockGlowstone.h" #include "BlockGravel.h" +#include "BlockHayBale.h" #include "BlockMobHead.h" #include "BlockHopper.h" #include "BlockIce.h" @@ -64,10 +65,12 @@ #include "BlockRedstoneRepeater.h" #include "BlockRedstoneTorch.h" #include "BlockTNT.h" +#include "BlockTripwire.h" +#include "BlockTripwireHook.h" #include "BlockSand.h" #include "BlockSapling.h" #include "BlockSideways.h" -#include "BlockSign.h" +#include "BlockSignPost.h" #include "BlockSlab.h" #include "BlockSnow.h" #include "BlockStairs.h" @@ -78,15 +81,101 @@ #include "BlockTorch.h" #include "BlockTrapdoor.h" #include "BlockVine.h" +#include "BlockWallSign.h" #include "BlockWorkbench.h" +/* +// Tests the meta rotation and mirroring. +// Note that the cMetaRotator needs to have its assert paths disabled for this test to work! +static class cBlockHandlerRotationTester +{ +public: + cBlockHandlerRotationTester(void) + { + printf("Performing block handlers test...\n"); + for (BLOCKTYPE Type = 0; Type < E_BLOCK_MAX_TYPE_ID; Type++) + { + cBlockHandler * Handler = cBlockInfo::GetHandler(Type); + if (Handler == NULL) + { + printf("NULL handler for block type %d!\n", Type); + continue; + } + AString BlockName = ItemTypeToString(Type); + for (NIBBLETYPE Meta = 0; Meta < 16; Meta++) + { + // Test the CW / CCW rotations: + NIBBLETYPE TestMeta; + TestMeta = Handler->MetaRotateCW(Handler->MetaRotateCW(Handler->MetaRotateCW(Handler->MetaRotateCW(Meta)))); + if (TestMeta != Meta) + { + // 4 CW rotations should produce no change in the meta + printf("Handler for blocktype %d (%s) fails CW 4-rotation test for meta %d: got back %d\n", Type, BlockName.c_str(), Meta, TestMeta); + } + TestMeta = Handler->MetaRotateCCW(Handler->MetaRotateCCW(Handler->MetaRotateCCW(Handler->MetaRotateCCW(Meta)))); + if (TestMeta != Meta) + { + // 4 CCW rotations should produce no change in the meta + printf("Handler for blocktype %d (%s) fails CCW 4-rotation test for meta %d: got back %d\n", Type, BlockName.c_str(), Meta, TestMeta); + } + TestMeta = Handler->MetaRotateCCW(Handler->MetaRotateCW(Meta)); + if (TestMeta != Meta) + { + // CCW rotation of a CW rotation should produce no change in the meta + printf("Handler for blocktype %d (%s) fails CCW(CW) rotation test for meta %d: got back %d\n", Type, BlockName.c_str(), Meta, TestMeta); + } + TestMeta = Handler->MetaRotateCW(Handler->MetaRotateCCW(Meta)); + if (TestMeta != Meta) + { + // CW rotation of a CCW rotation should produce no change in the meta + printf("Handler for blocktype %d (%s) fails CW(CCW) rotation test for meta %d: got back %d\n", Type, BlockName.c_str(), Meta, TestMeta); + } + + // Test the mirroring: + TestMeta = Handler->MetaMirrorXY(Handler->MetaMirrorXY(Meta)); + if (TestMeta != Meta) + { + // Double-mirroring should produce the same meta: + printf("Handler for blocktype %d (%s) fails XY mirror test for meta %d: got back %d\n", Type, BlockName.c_str(), Meta, TestMeta); + } + TestMeta = Handler->MetaMirrorXZ(Handler->MetaMirrorXZ(Meta)); + if (TestMeta != Meta) + { + // Double-mirroring should produce the same meta: + printf("Handler for blocktype %d (%s) fails XZ mirror test for meta %d: got back %d\n", Type, BlockName.c_str(), Meta, TestMeta); + } + TestMeta = Handler->MetaMirrorYZ(Handler->MetaMirrorYZ(Meta)); + if (TestMeta != Meta) + { + // Double-mirroring should produce the same meta: + printf("Handler for blocktype %d (%s) fails YZ mirror test for meta %d: got back %d\n", Type, BlockName.c_str(), Meta, TestMeta); + } + + // Test mirror-rotating: + TestMeta = Handler->MetaRotateCW(Handler->MetaRotateCW(Handler->MetaMirrorXY(Handler->MetaMirrorYZ(Meta)))); + if (TestMeta != Meta) + { + // 2 CW rotations should be the same as XY, YZ mirroring: + printf("Handler for blocktype %d (%s) fails rotation-mirror test for meta %d: got back %d\n", Type, BlockName.c_str(), Meta, TestMeta); + } + } + } // for Type + printf("Block handlers test complete.\n"); + } +} g_BlockHandlerRotationTester; +//*/ + + + + + cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType) { - switch(a_BlockType) + switch (a_BlockType) { // Block handlers, alphabetically sorted: case E_BLOCK_ACACIA_WOOD_STAIRS: return new cBlockStairsHandler (a_BlockType); @@ -123,7 +212,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType) case E_BLOCK_EMERALD_ORE: return new cBlockOreHandler (a_BlockType); case E_BLOCK_ENCHANTMENT_TABLE: return new cBlockEnchantmentTableHandler(a_BlockType); case E_BLOCK_ENDER_CHEST: return new cBlockEnderchestHandler (a_BlockType); - case E_BLOCK_FARMLAND: return new cBlockFarmlandHandler ( ); + case E_BLOCK_FARMLAND: return new cBlockFarmlandHandler (a_BlockType); case E_BLOCK_FENCE_GATE: return new cBlockFenceGateHandler (a_BlockType); case E_BLOCK_FIRE: return new cBlockFireHandler (a_BlockType); case E_BLOCK_FLOWER_POT: return new cBlockFlowerPotHandler (a_BlockType); @@ -134,7 +223,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType) case E_BLOCK_GLASS_PANE: return new cBlockGlassHandler (a_BlockType); case E_BLOCK_GRASS: return new cBlockDirtHandler (a_BlockType); case E_BLOCK_GRAVEL: return new cBlockGravelHandler (a_BlockType); - case E_BLOCK_HAY_BALE: return new cBlockSidewaysHandler (a_BlockType); + case E_BLOCK_HAY_BALE: return new cBlockHayBaleHandler (a_BlockType); case E_BLOCK_HEAD: return new cBlockMobHeadHandler (a_BlockType); case E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE: return new cBlockPressurePlateHandler(a_BlockType); case E_BLOCK_HOPPER: return new cBlockHopperHandler (a_BlockType); @@ -150,9 +239,9 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType) case E_BLOCK_LAPIS_ORE: return new cBlockOreHandler (a_BlockType); case E_BLOCK_LAVA: return new cBlockLavaHandler (a_BlockType); case E_BLOCK_LEAVES: return new cBlockLeavesHandler (a_BlockType); + case E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE: return new cBlockPressurePlateHandler(a_BlockType); case E_BLOCK_LILY_PAD: return new cBlockLilypadHandler (a_BlockType); case E_BLOCK_LIT_FURNACE: return new cBlockFurnaceHandler (a_BlockType); - case E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE: return new cBlockPressurePlateHandler(a_BlockType); case E_BLOCK_LOG: return new cBlockSidewaysHandler (a_BlockType); case E_BLOCK_MELON: return new cBlockMelonHandler (a_BlockType); case E_BLOCK_MELON_STEM: return new cBlockStemsHandler (a_BlockType); @@ -165,7 +254,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType) case E_BLOCK_NEW_LOG: return new cBlockSidewaysHandler (a_BlockType); case E_BLOCK_NOTE_BLOCK: return new cBlockNoteHandler (a_BlockType); case E_BLOCK_PISTON: return new cBlockPistonHandler (a_BlockType); - case E_BLOCK_PISTON_EXTENSION: return new cBlockPistonHeadHandler ( ); + case E_BLOCK_PISTON_EXTENSION: return new cBlockPistonHeadHandler; case E_BLOCK_PLANKS: return new cBlockPlanksHandler (a_BlockType); case E_BLOCK_POTATOES: return new cBlockCropsHandler (a_BlockType); case E_BLOCK_POWERED_RAIL: return new cBlockRailHandler (a_BlockType); @@ -174,7 +263,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType) case E_BLOCK_QUARTZ_BLOCK: return new cBlockQuartzHandler (a_BlockType); case E_BLOCK_QUARTZ_STAIRS: return new cBlockStairsHandler (a_BlockType); case E_BLOCK_RAIL: return new cBlockRailHandler (a_BlockType); - case E_BLOCK_REDSTONE_LAMP_ON: return new cBlockRedstoneLampHandler (a_BlockType); // We need this to change pickups to an off lamp; else 1.7+ clients crash + case E_BLOCK_REDSTONE_LAMP_ON: return new cBlockRedstoneLampHandler (a_BlockType); case E_BLOCK_REDSTONE_ORE: return new cBlockOreHandler (a_BlockType); case E_BLOCK_REDSTONE_ORE_GLOWING: return new cBlockOreHandler (a_BlockType); case E_BLOCK_REDSTONE_REPEATER_OFF: return new cBlockRedstoneRepeaterHandler(a_BlockType); @@ -187,7 +276,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType) case E_BLOCK_SAND: return new cBlockSandHandler (a_BlockType); case E_BLOCK_SANDSTONE_STAIRS: return new cBlockStairsHandler (a_BlockType); case E_BLOCK_SAPLING: return new cBlockSaplingHandler (a_BlockType); - case E_BLOCK_SIGN_POST: return new cBlockSignHandler (a_BlockType); + case E_BLOCK_SIGN_POST: return new cBlockSignPostHandler (a_BlockType); case E_BLOCK_SNOW: return new cBlockSnowHandler (a_BlockType); case E_BLOCK_SPRUCE_WOOD_STAIRS: return new cBlockStairsHandler (a_BlockType); case E_BLOCK_STAINED_GLASS: return new cBlockGlassHandler (a_BlockType); @@ -205,8 +294,11 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType) case E_BLOCK_TORCH: return new cBlockTorchHandler (a_BlockType); case E_BLOCK_TRAPDOOR: return new cBlockTrapdoorHandler (a_BlockType); case E_BLOCK_TNT: return new cBlockTNTHandler (a_BlockType); + case E_BLOCK_TRAPPED_CHEST: return new cBlockChestHandler (a_BlockType); + case E_BLOCK_TRIPWIRE: return new cBlockTripwireHandler (a_BlockType); + case E_BLOCK_TRIPWIRE_HOOK: return new cBlockTripwireHookHandler (a_BlockType); case E_BLOCK_VINES: return new cBlockVineHandler (a_BlockType); - case E_BLOCK_WALLSIGN: return new cBlockSignHandler (a_BlockType); + case E_BLOCK_WALLSIGN: return new cBlockWallSignHandler (a_BlockType); case E_BLOCK_WATER: return new cBlockFluidHandler (a_BlockType); case E_BLOCK_WOODEN_BUTTON: return new cBlockButtonHandler (a_BlockType); case E_BLOCK_WOODEN_DOOR: return new cBlockDoorHandler (a_BlockType); @@ -236,7 +328,7 @@ cBlockHandler::cBlockHandler(BLOCKTYPE a_BlockType) bool cBlockHandler::GetPlacementBlockTypeMeta( cChunkInterface & a_ChunkInterface, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) @@ -316,39 +408,6 @@ void cBlockHandler::NeighborChanged(cChunkInterface & a_ChunkInterface, int a_Bl - -void cBlockHandler::OnNeighborChanged(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ) -{ -} - - - - - -void cBlockHandler::OnDigging(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) -{ -} - - - - - -void cBlockHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) -{ -} - - - - - -void cBlockHandler::OnCancelRightClick(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace) -{ -} - - - - - void cBlockHandler::ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) { // Setting the meta to a_BlockMeta keeps most textures. The few other blocks have to override this. @@ -359,11 +418,23 @@ void cBlockHandler::ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) -void cBlockHandler::DropBlock(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_BlockPluginInterface, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ) +void cBlockHandler::DropBlock(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_BlockPluginInterface, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, bool a_CanDrop, bool a_DropVerbatim) { cItems Pickups; NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); - ConvertToPickups(Pickups, Meta); + + if (a_CanDrop) + { + if (!a_DropVerbatim) + { + ConvertToPickups(Pickups, Meta); + } + else + { + // TODO: Add a proper overridable function for this + Pickups.Add(m_BlockType, 1, Meta); + } + } // Allow plugins to modify the pickups: a_BlockPluginInterface.CallHookBlockToPickups(a_Digger, a_BlockX, a_BlockY, a_BlockZ, m_BlockType, Meta, Pickups); diff --git a/src/Blocks/BlockHandler.h b/src/Blocks/BlockHandler.h index fb6cae729..de90ce55b 100644 --- a/src/Blocks/BlockHandler.h +++ b/src/Blocks/BlockHandler.h @@ -30,14 +30,14 @@ public: /// Note that the coords are chunk-relative! virtual void OnUpdate(cChunkInterface & cChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_BlockPluginInterface, cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ); - /** Called before a block is placed into a world. + /** Called before a block is placed into a world. The handler should return true to allow placement, false to refuse. Also, the handler should set a_BlockType and a_BlockMeta to correct values for the newly placed block. Called by cItemHandler::GetPlacementBlockTypeMeta() if the item is a block */ virtual bool GetPlacementBlockTypeMeta( cChunkInterface & a_ChunkInterface, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ); @@ -47,8 +47,8 @@ public: /// Called by cClientHandle::HandlePlaceBlock() after the player has placed a new block. Called after OnPlaced(). virtual void OnPlacedByPlayer( - cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta ); @@ -60,25 +60,29 @@ public: virtual void OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ); /// Called when a direct neighbor of this block has been changed (The position is the own position, not the neighbor position) - virtual void OnNeighborChanged(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ); + virtual void OnNeighborChanged(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ) {} /// Notifies all neighbors of the given block about a change static void NeighborChanged(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ); /// Called while the player diggs the block. - virtual void OnDigging(cChunkInterface & cChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ); + virtual void OnDigging(cChunkInterface & cChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) {} /// Called if the user right clicks the block and the block is useable - virtual void OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ); + virtual void OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) {} - /** Called when a Right Click to this Block is cancelled */ - virtual void OnCancelRightClick(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace); + /** Called when a right click to this block is cancelled */ + virtual void OnCancelRightClick(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace) {} /// <summary>Called when the item is mined to convert it into pickups. Pickups may specify multiple items. Appends items to a_Pickups, preserves its original contents</summary> virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta); - /// Handles the dropping of a block based on what ConvertToDrops() returns. This will not destroy the block. a_Digger is the entity causing the drop; it may be NULL - virtual void DropBlock(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_BlockPluginInterface, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ); + /** Handles the dropping, but not destruction, of a block based on what ConvertTo(Verbatim)Pickups() returns, including the spawning of pickups and alertion of plugins + @param a_Digger The entity causing the drop; it may be NULL + @param a_CanDrop Informs the handler whether the block should be dropped at all. One example when this is false is when stone is destroyed by hand + @param a_DropVerbatim Calls ConvertToVerbatimPickups() instead of its counterpart, meaning the block itself is dropped by default (due to a speical tool or enchantment) + */ + virtual void DropBlock(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_BlockPluginInterface, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, bool a_CanDrop = true, bool a_DropVerbatim = false); /// Returns step sound name of block virtual const char * GetStepSound(void); @@ -90,7 +94,7 @@ public: virtual bool CanDirtGrowGrass(NIBBLETYPE a_Meta); /** Checks if the block can be placed at this point. - Default: CanBeAt(...) + Default: CanBeAt(...) NOTE: This call doesn't actually place the block */ // virtual bool CanBePlacedAt(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir); @@ -98,27 +102,27 @@ public: /// Called to check whether this block supports a rclk action. If it returns true, OnUse() is called virtual bool IsUseable(void); - /** Indicates whether the client will click through this block. + /** Indicates whether the client will click through this block. For example digging a fire will hit the block below the fire so fire is clicked through */ virtual bool IsClickedThrough(void); - /** Checks if the player can build "inside" this block. + /** Checks if the player can build "inside" this block. For example blocks placed "on" snow will be placed at the same position. So: Snow ignores Build collision */ virtual bool DoesIgnoreBuildCollision(void); /// <summary>Similar to DoesIgnoreBuildCollision(void), but is used for cases where block meta/player item-in-hand is needed to determine collision (thin snow)</summary> - virtual bool DoesIgnoreBuildCollision(cPlayer *, NIBBLETYPE a_Meta) - { + virtual bool DoesIgnoreBuildCollision(cPlayer *, NIBBLETYPE a_Meta) + { UNUSED(a_Meta); - return DoesIgnoreBuildCollision(); + return DoesIgnoreBuildCollision(); } /// <summary>Returns if this block drops if it gets destroyed by an unsuitable situation. Default: true</summary> virtual bool DoesDropOnUnsuitable(void); - /** Called when one of the neighbors gets set; equivalent to MC block update. + /** Called when one of the neighbors gets set; equivalent to MC block update. By default drops if position no more suitable (CanBeAt(), DoesDropOnUnsuitable(), Drop()), and wakes up all simulators on the block. */ diff --git a/src/Blocks/BlockHayBale.h b/src/Blocks/BlockHayBale.h new file mode 100644 index 000000000..3c6472adb --- /dev/null +++ b/src/Blocks/BlockHayBale.h @@ -0,0 +1,28 @@ + +#pragma once + +#include "BlockSideways.h" + + + + + +class cBlockHayBaleHandler : + public cBlockSidewaysHandler +{ +public: + cBlockHayBaleHandler(BLOCKTYPE a_BlockType) + : cBlockSidewaysHandler(a_BlockType) + { + } + + + virtual const char * GetStepSound(void) override + { + return "step.grass"; + } +} ; + + + + diff --git a/src/Blocks/BlockHopper.h b/src/Blocks/BlockHopper.h index a882bb077..4a5d32dd5 100644 --- a/src/Blocks/BlockHopper.h +++ b/src/Blocks/BlockHopper.h @@ -19,7 +19,7 @@ public: virtual bool GetPlacementBlockTypeMeta( cChunkInterface & a_ChunkInterface, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override diff --git a/src/Blocks/BlockIce.h b/src/Blocks/BlockIce.h index 8dfe7ddac..c50623594 100644 --- a/src/Blocks/BlockIce.h +++ b/src/Blocks/BlockIce.h @@ -29,7 +29,7 @@ public: // TODO: Ice destroyed with air below it should turn into air instead of water a_ChunkInterface.FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_WATER, 0); // This is called later than the real destroying of this ice block - } + } } ; diff --git a/src/Blocks/BlockLadder.h b/src/Blocks/BlockLadder.h index a605edf3f..284d1d732 100644 --- a/src/Blocks/BlockLadder.h +++ b/src/Blocks/BlockLadder.h @@ -3,24 +3,26 @@ #include "BlockHandler.h" #include "../World.h" +#include "ClearMetaOnDrop.h" class cBlockLadderHandler : - public cMetaRotator<cBlockHandler, 0x07, 0x02, 0x05, 0x03, 0x04> + public cClearMetaOnDrop<cMetaRotator<cBlockHandler, 0x07, 0x02, 0x05, 0x03, 0x04> > { + typedef cClearMetaOnDrop<cMetaRotator<cBlockHandler, 0x07, 0x02, 0x05, 0x03, 0x04> > super; public: cBlockLadderHandler(BLOCKTYPE a_BlockType) - : cMetaRotator<cBlockHandler, 0x07, 0x02, 0x05, 0x03, 0x04>(a_BlockType) + : super(a_BlockType) { - } + } virtual bool GetPlacementBlockTypeMeta( cChunkInterface & a_ChunkInterface, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override @@ -41,21 +43,27 @@ public: } - static NIBBLETYPE DirectionToMetaData(eBlockFace a_Direction) // tolua_export - { // tolua_export + virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override + { + a_Pickups.Add(m_BlockType, 1, 0); // Reset meta + } + + + static NIBBLETYPE DirectionToMetaData(eBlockFace a_Direction) + { switch (a_Direction) { case BLOCK_FACE_ZM: return 0x2; case BLOCK_FACE_ZP: return 0x3; case BLOCK_FACE_XM: return 0x4; case BLOCK_FACE_XP: return 0x5; - default: return 0x2; + default: return 0x2; } - } // tolua_export + } - static eBlockFace MetaDataToDirection(NIBBLETYPE a_MetaData) // tolua_export - { // tolua_export + static eBlockFace MetaDataToDirection(NIBBLETYPE a_MetaData) + { switch (a_MetaData) { case 0x2: return BLOCK_FACE_ZM; @@ -64,10 +72,10 @@ public: case 0x5: return BLOCK_FACE_XP; default: return BLOCK_FACE_ZM; } - } // tolua_export + } - /// Finds a suitable Direction for the Ladder. Returns BLOCK_FACE_BOTTOM on failure + /** Finds a suitable Direction for the Ladder. Returns BLOCK_FACE_BOTTOM on failure */ static eBlockFace FindSuitableBlockFace(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ) { for (int FaceInt = BLOCK_FACE_ZM; FaceInt <= BLOCK_FACE_XP; FaceInt++) @@ -95,7 +103,7 @@ public: } - virtual bool CanBeAt(cChunkInterface & a_ChunkInterface,int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override + virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override { // TODO: Use AdjustCoordsByMeta(), then cChunk::UnboundedRelGetBlock() and finally some comparison eBlockFace BlockFace = MetaDataToDirection(a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ)); diff --git a/src/Blocks/BlockLeaves.h b/src/Blocks/BlockLeaves.h index 495e849fa..972dd6232 100644 --- a/src/Blocks/BlockLeaves.h +++ b/src/Blocks/BlockLeaves.h @@ -11,7 +11,7 @@ // Leaves can be this many blocks that away (inclusive) from the log not to decay #define LEAVES_CHECK_DISTANCE 6 -#define PROCESS_NEIGHBOR(x,y,z) \ +#define PROCESS_NEIGHBOR(x, y, z) \ switch (a_Area.GetBlockType(x, y, z)) \ { \ case E_BLOCK_LEAVES: a_Area.SetBlockType(x, y, z, (BLOCKTYPE)(E_BLOCK_SPONGE + i + 1)); break; \ @@ -40,14 +40,20 @@ public: { cFastRandom rand; - // Only the first 2 bits contain the display information, the others are for growing + // Old leaves - 3 bits contain display; new leaves - 1st bit, shifted left two for saplings to understand if (rand.NextInt(6) == 0) { - a_Pickups.push_back(cItem(E_BLOCK_SAPLING, 1, a_BlockMeta & 3)); + a_Pickups.push_back( + cItem( + E_BLOCK_SAPLING, + 1, + (m_BlockType == E_BLOCK_LEAVES) ? (a_BlockMeta & 0x03) : (2 << (a_BlockMeta & 0x01)) + ) + ); } // 1 % chance of dropping an apple, if the leaves' type is Apple Leaves - if ((a_BlockMeta & 3) == E_META_LEAVES_APPLE) + if ((m_BlockType == E_BLOCK_LEAVES) && ((a_BlockMeta & 0x03) == E_META_LEAVES_APPLE)) { if (rand.NextInt(101) == 0) { @@ -55,28 +61,12 @@ public: } } } - - - void OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ) override - { - cBlockHandler::OnDestroyed(a_ChunkInterface, a_WorldInterface, a_BlockX, a_BlockY, a_BlockZ); - - // 0.5% chance of dropping an apple, if the leaves' type is Apple Leaves: - NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); - cFastRandom rand; - if (((Meta & 3) == E_META_LEAVES_APPLE) && (rand.NextInt(201) == 100)) - { - cItems Drops; - Drops.push_back(cItem(E_ITEM_RED_APPLE, 1, 0)); - a_WorldInterface.SpawnItemPickups(Drops, a_BlockX, a_BlockY, a_BlockZ); - } - } virtual void OnNeighborChanged(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ) override { NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); - a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta & 0x7); // Unset 0x8 bit so it gets checked for decay + a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta & 0x7); // Unset 0x8 bit so it gets checked for decay } @@ -100,10 +90,10 @@ public: int BlockZ = a_RelZ + a_Chunk.GetPosZ() * cChunkDef::Width; cBlockArea Area; if (!Area.Read( - a_Chunk.GetWorld(), - BlockX - LEAVES_CHECK_DISTANCE, BlockX + LEAVES_CHECK_DISTANCE, - a_RelY - LEAVES_CHECK_DISTANCE, a_RelY + LEAVES_CHECK_DISTANCE, - BlockZ - LEAVES_CHECK_DISTANCE, BlockZ + LEAVES_CHECK_DISTANCE, + a_Chunk.GetWorld(), + BlockX - LEAVES_CHECK_DISTANCE, BlockX + LEAVES_CHECK_DISTANCE, + a_RelY - LEAVES_CHECK_DISTANCE, a_RelY + LEAVES_CHECK_DISTANCE, + BlockZ - LEAVES_CHECK_DISTANCE, BlockZ + LEAVES_CHECK_DISTANCE, cBlockArea::baTypes) ) { diff --git a/src/Blocks/BlockLever.h b/src/Blocks/BlockLever.h index ad2ae29e5..4316fd06b 100644 --- a/src/Blocks/BlockLever.h +++ b/src/Blocks/BlockLever.h @@ -7,12 +7,13 @@ class cBlockLeverHandler : - public cMetaRotator<cBlockHandler, 0x07, 0x04, 0x02, 0x03, 0x01, false> + public cMetaRotator<cBlockHandler, 0x07, 0x04, 0x01, 0x03, 0x02, false> { - typedef cMetaRotator<cBlockHandler, 0x07, 0x04, 0x02, 0x03, 0x01, false> super; + typedef cMetaRotator<cBlockHandler, 0x07, 0x04, 0x01, 0x03, 0x02, false> super; + public: - cBlockLeverHandler(BLOCKTYPE a_BlockType) - : cMetaRotator<cBlockHandler, 0x07, 0x04, 0x02, 0x03, 0x01, false>(a_BlockType) + cBlockLeverHandler(BLOCKTYPE a_BlockType) : + super(a_BlockType) { } @@ -21,8 +22,9 @@ public: // Flip the ON bit on/off using the XOR bitwise operation NIBBLETYPE Meta = (a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) ^ 0x08); - a_ChunkInterface.SetBlock(a_WorldInterface, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_LEVER, Meta); // SetMeta doesn't work for unpowering levers, so setblock - a_WorldInterface.GetBroadcastManager().BroadcastSoundEffect("random.click", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 0.5f, (Meta & 0x08) ? 0.6f : 0.5f); + a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta); + a_WorldInterface.WakeUpSimulators(a_BlockX, a_BlockY, a_BlockZ); + a_WorldInterface.GetBroadcastManager().BroadcastSoundEffect("random.click", (double)a_BlockX, (double)a_BlockY, (double)a_BlockZ, 0.5f, (Meta & 0x08) ? 0.6f : 0.5f); } @@ -41,7 +43,7 @@ public: virtual bool GetPlacementBlockTypeMeta( cChunkInterface & a_ChunkInterface, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override @@ -103,7 +105,7 @@ public: AddFaceDirection(a_RelX, a_RelY, a_RelZ, BlockMetaDataToBlockFace(Meta), true); BLOCKTYPE BlockIsOn; a_Chunk.UnboundedRelGetBlockType(a_RelX, a_RelY, a_RelZ, BlockIsOn); - return (a_RelY > 0) && cBlockInfo::IsSolid(BlockIsOn); + return (a_RelY > 0) && cBlockInfo::FullyOccupiesVoxel(BlockIsOn); } @@ -132,7 +134,7 @@ public: case 0x05: return 0x06; // Ground rotation case 0x06: return 0x05; - default: return super::MetaRotateCCW(a_Meta); // Wall Rotation + default: return super::MetaRotateCW(a_Meta); // Wall Rotation } } } ; diff --git a/src/Blocks/BlockLilypad.h b/src/Blocks/BlockLilypad.h index 2dd4ec768..53277caa5 100644 --- a/src/Blocks/BlockLilypad.h +++ b/src/Blocks/BlockLilypad.h @@ -8,18 +8,14 @@ class cBlockLilypadHandler : - public cBlockHandler + public cClearMetaOnDrop<cBlockHandler> { + typedef cClearMetaOnDrop<cBlockHandler> super; public: - cBlockLilypadHandler(BLOCKTYPE a_BlockType) - : cBlockHandler(a_BlockType) - { - } - - virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override + + cBlockLilypadHandler(BLOCKTYPE a_BlockType) : + super(a_BlockType) { - // Reset meta to zero - a_Pickups.push_back(cItem(E_BLOCK_LILY_PAD, 1, 0)); } }; diff --git a/src/Blocks/BlockMobHead.h b/src/Blocks/BlockMobHead.h index 9855574ad..ff1ef97bf 100644 --- a/src/Blocks/BlockMobHead.h +++ b/src/Blocks/BlockMobHead.h @@ -19,24 +19,69 @@ public: virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { - a_Pickups.push_back(cItem(E_ITEM_HEAD, 1, 0)); + // The drop spawn is in OnDestroyed method } + + virtual void OnDestroyedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) override + { + if (a_Player->IsGameModeCreative()) + { + // No drops in creative mode + return; + } + + class cCallback : public cBlockEntityCallback + { + virtual bool Item(cBlockEntity * a_BlockEntity) + { + if (a_BlockEntity->GetBlockType() != E_BLOCK_HEAD) + { + return false; + } + cMobHeadEntity * MobHeadEntity = static_cast<cMobHeadEntity*>(a_BlockEntity); + + cItems Pickups; + Pickups.Add(E_ITEM_HEAD, 1, (short) MobHeadEntity->GetType()); + MTRand r1; + + // Mid-block position first + double MicroX, MicroY, MicroZ; + MicroX = MobHeadEntity->GetPosX() + 0.5; + MicroY = MobHeadEntity->GetPosY() + 0.5; + MicroZ = MobHeadEntity->GetPosZ() + 0.5; + + // Add random offset second + MicroX += r1.rand(1) - 0.5; + MicroZ += r1.rand(1) - 0.5; - bool TrySpawnWither(cChunkInterface & a_ChunkInterface, cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) + MobHeadEntity->GetWorld()->SpawnItemPickups(Pickups, MicroX, MicroY, MicroZ); + return false; + } + } Callback; + + a_WorldInterface.DoWithBlockEntityAt(a_BlockX, a_BlockY, a_BlockZ, Callback); + } + + bool TrySpawnWither(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ) { if (a_BlockY < 2) { return false; } - class cCallback : public cMobHeadCallback + class cCallback : public cBlockEntityCallback { bool m_IsWither; - virtual bool Item (cMobHeadEntity * a_MobHeadEntity) + virtual bool Item(cBlockEntity * a_BlockEntity) { - m_IsWither = (a_MobHeadEntity->GetType() == SKULL_TYPE_WITHER); + if (a_BlockEntity->GetBlockType() != E_BLOCK_HEAD) + { + return false; + } + cMobHeadEntity * MobHeadEntity = static_cast<cMobHeadEntity*>(a_BlockEntity); + m_IsWither = (MobHeadEntity->GetType() == SKULL_TYPE_WITHER); return false; } @@ -70,7 +115,7 @@ public: } PlayerCallback(Vector3f((float)a_BlockX, (float)a_BlockY, (float)a_BlockZ)); - a_World->DoWithMobHeadAt(a_BlockX, a_BlockY, a_BlockZ, CallbackA); + a_WorldInterface.DoWithBlockEntityAt(a_BlockX, a_BlockY, a_BlockZ, CallbackA); if (!CallbackA.IsWither()) { @@ -87,8 +132,8 @@ public: return false; } - a_World->DoWithMobHeadAt(a_BlockX - 1, a_BlockY, a_BlockZ, CallbackA); - a_World->DoWithMobHeadAt(a_BlockX + 1, a_BlockY, a_BlockZ, CallbackB); + a_WorldInterface.DoWithBlockEntityAt(a_BlockX - 1, a_BlockY, a_BlockZ, CallbackA); + a_WorldInterface.DoWithBlockEntityAt(a_BlockX + 1, a_BlockY, a_BlockZ, CallbackB); BLOCKTYPE Block1 = a_ChunkInterface.GetBlock(a_BlockX - 1, a_BlockY - 1, a_BlockZ); BLOCKTYPE Block2 = a_ChunkInterface.GetBlock(a_BlockX + 1, a_BlockY - 1, a_BlockZ); @@ -101,15 +146,15 @@ public: a_ChunkInterface.FastSetBlock(a_BlockX, a_BlockY - 2, a_BlockZ, E_BLOCK_AIR, 0); // Block entities - a_World->SetBlock(a_BlockX + 1, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0); - a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0); - a_World->SetBlock(a_BlockX - 1, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0); + a_ChunkInterface.SetBlock(a_WorldInterface, a_BlockX + 1, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0); + a_ChunkInterface.SetBlock(a_WorldInterface, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0); + a_ChunkInterface.SetBlock(a_WorldInterface, a_BlockX - 1, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0); // Spawn the wither: - a_World->SpawnMob(a_BlockX + 0.5, a_BlockY - 2, a_BlockZ + 0.5, cMonster::mtWither); + a_WorldInterface.SpawnMob(a_BlockX + 0.5, a_BlockY - 2, a_BlockZ + 0.5, cMonster::mtWither); // Award Achievement - a_World->ForEachPlayer(PlayerCallback); + a_WorldInterface.ForEachPlayer(PlayerCallback); return true; } @@ -117,8 +162,8 @@ public: CallbackA.Reset(); CallbackB.Reset(); - a_World->DoWithMobHeadAt(a_BlockX, a_BlockY, a_BlockZ - 1, CallbackA); - a_World->DoWithMobHeadAt(a_BlockX, a_BlockY, a_BlockZ + 1, CallbackB); + a_WorldInterface.DoWithBlockEntityAt(a_BlockX, a_BlockY, a_BlockZ - 1, CallbackA); + a_WorldInterface.DoWithBlockEntityAt(a_BlockX, a_BlockY, a_BlockZ + 1, CallbackB); Block1 = a_ChunkInterface.GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ - 1); Block2 = a_ChunkInterface.GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ + 1); @@ -131,15 +176,15 @@ public: a_ChunkInterface.FastSetBlock(a_BlockX, a_BlockY - 2, a_BlockZ, E_BLOCK_AIR, 0); // Block entities - a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ + 1, E_BLOCK_AIR, 0); - a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0); - a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ - 1, E_BLOCK_AIR, 0); + a_ChunkInterface.SetBlock(a_WorldInterface, a_BlockX, a_BlockY, a_BlockZ + 1, E_BLOCK_AIR, 0); + a_ChunkInterface.SetBlock(a_WorldInterface, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0); + a_ChunkInterface.SetBlock(a_WorldInterface, a_BlockX, a_BlockY, a_BlockZ - 1, E_BLOCK_AIR, 0); // Spawn the wither: - a_World->SpawnMob(a_BlockX + 0.5, a_BlockY - 2, a_BlockZ + 0.5, cMonster::mtWither); + a_WorldInterface.SpawnMob(a_BlockX + 0.5, a_BlockY - 2, a_BlockZ + 0.5, cMonster::mtWither); // Award Achievement - a_World->ForEachPlayer(PlayerCallback); + a_WorldInterface.ForEachPlayer(PlayerCallback); return true; } @@ -148,29 +193,35 @@ public: } virtual void OnPlacedByPlayer( - cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta ) override { - class cCallback : public cMobHeadCallback + class cCallback : public cBlockEntityCallback { cPlayer * m_Player; NIBBLETYPE m_OldBlockMeta; NIBBLETYPE m_NewBlockMeta; - virtual bool Item (cMobHeadEntity * a_MobHeadEntity) + virtual bool Item(cBlockEntity * a_BlockEntity) { + if (a_BlockEntity->GetBlockType() != E_BLOCK_HEAD) + { + return false; + } + cMobHeadEntity * MobHeadEntity = static_cast<cMobHeadEntity*>(a_BlockEntity); + int Rotation = 0; if (m_NewBlockMeta == 1) { Rotation = (int) floor(m_Player->GetYaw() * 16.0F / 360.0F + 0.5) & 0xF; } - - a_MobHeadEntity->SetType(static_cast<eMobHeadType>(m_OldBlockMeta)); - a_MobHeadEntity->SetRotation(static_cast<eMobHeadRotation>(Rotation)); - a_MobHeadEntity->GetWorld()->BroadcastBlockEntity(a_MobHeadEntity->GetPosX(), a_MobHeadEntity->GetPosY(), a_MobHeadEntity->GetPosZ(), m_Player->GetClientHandle()); + + MobHeadEntity->SetType(static_cast<eMobHeadType>(m_OldBlockMeta)); + MobHeadEntity->SetRotation(static_cast<eMobHeadRotation>(Rotation)); + MobHeadEntity->GetWorld()->BroadcastBlockEntity(MobHeadEntity->GetPosX(), MobHeadEntity->GetPosY(), MobHeadEntity->GetPosZ()); return false; } @@ -184,8 +235,7 @@ public: cCallback Callback(a_Player, a_BlockMeta, static_cast<NIBBLETYPE>(a_BlockFace)); a_BlockMeta = (NIBBLETYPE)a_BlockFace; - cWorld * World = (cWorld *) &a_WorldInterface; - World->DoWithMobHeadAt(a_BlockX, a_BlockY, a_BlockZ, Callback); + a_WorldInterface.DoWithBlockEntityAt(a_BlockX, a_BlockY, a_BlockZ, Callback); a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, a_BlockMeta); if (a_BlockMeta == SKULL_TYPE_WITHER) @@ -200,7 +250,7 @@ public: }; for (size_t i = 0; i < ARRAYCOUNT(Coords); ++i) { - if (TrySpawnWither(a_ChunkInterface, World, a_BlockX + Coords[i].x, a_BlockY, a_BlockZ + Coords[i].z)) + if (TrySpawnWither(a_ChunkInterface, a_WorldInterface, a_BlockX + Coords[i].x, a_BlockY, a_BlockZ + Coords[i].z)) { break; } diff --git a/src/Blocks/BlockPiston.cpp b/src/Blocks/BlockPiston.cpp index faf639312..164967621 100644 --- a/src/Blocks/BlockPiston.cpp +++ b/src/Blocks/BlockPiston.cpp @@ -62,7 +62,7 @@ void cBlockPistonHandler::OnDestroyed(cChunkInterface & a_ChunkInterface, cWorld bool cBlockPistonHandler::GetPlacementBlockTypeMeta( cChunkInterface & a_ChunkInterface, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) @@ -85,7 +85,7 @@ int cBlockPistonHandler::FirstPassthroughBlock(int a_PistonX, int a_PistonY, int NIBBLETYPE currMeta; AddPistonDir(a_PistonX, a_PistonY, a_PistonZ, pistonmeta, 1); a_World->GetBlockTypeMeta(a_PistonX, a_PistonY, a_PistonZ, currBlock, currMeta); - if (CanBreakPush(currBlock)) + if (cBlockInfo::IsPistonBreakable(currBlock)) { // This block breaks when pushed, extend up to here return ret; @@ -124,7 +124,7 @@ void cBlockPistonHandler::ExtendPiston(int a_BlockX, int a_BlockY, int a_BlockZ, } a_World->BroadcastBlockAction(a_BlockX, a_BlockY, a_BlockZ, 0, pistonMeta, pistonBlock); - a_World->BroadcastSoundEffect("tile.piston.out", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 0.5f, 0.7f); + a_World->BroadcastSoundEffect("tile.piston.out", (double)a_BlockX, (double)a_BlockY, (double)a_BlockZ, 0.5f, 0.7f); // Drop the breakable block in the line, if appropriate: AddPistonDir(a_BlockX, a_BlockY, a_BlockZ, pistonMeta, dist + 1); // "a_Block" now at the breakable / empty block @@ -198,7 +198,7 @@ void cBlockPistonHandler::RetractPiston(int a_BlockX, int a_BlockY, int a_BlockZ AddPistonDir(a_BlockX, a_BlockY, a_BlockZ, pistonMeta, -1); a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, pistonBlock, pistonMeta & ~(8)); a_World->BroadcastBlockAction(a_BlockX, a_BlockY, a_BlockZ, 1, pistonMeta & ~(8), pistonBlock); - a_World->BroadcastSoundEffect("tile.piston.in", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 0.5f, 0.7f); + a_World->BroadcastSoundEffect("tile.piston.in", (double)a_BlockX, (double)a_BlockY, (double)a_BlockZ, 0.5f, 0.7f); AddPistonDir(a_BlockX, a_BlockY, a_BlockZ, pistonMeta, 1); // Retract the extension, pull block if appropriate @@ -235,7 +235,7 @@ void cBlockPistonHandler::RetractPiston(int a_BlockX, int a_BlockY, int a_BlockZ -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cBlockPistonHeadHandler: cBlockPistonHeadHandler::cBlockPistonHeadHandler(void) : @@ -262,7 +262,7 @@ void cBlockPistonHeadHandler::OnDestroyedByPlayer(cChunkInterface & a_ChunkInter a_ChunkInterface.DigBlock(a_WorldInterface, newX, newY, newZ); if (a_Player->IsGameModeCreative()) { - return; // No pickups if creative + return; // No pickups if creative } cItems Pickups; diff --git a/src/Blocks/BlockPiston.h b/src/Blocks/BlockPiston.h index e6fa48e54..bbb8af75b 100644 --- a/src/Blocks/BlockPiston.h +++ b/src/Blocks/BlockPiston.h @@ -17,7 +17,7 @@ public: virtual bool GetPlacementBlockTypeMeta( cChunkInterface & a_ChunkInterface, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override; @@ -75,7 +75,7 @@ public: return BLOCK_FACE_NONE; } } - } + } static void ExtendPiston(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World); static void RetractPiston(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World); @@ -94,7 +94,6 @@ private: switch (a_BlockType) { case E_BLOCK_ANVIL: - case E_BLOCK_BED: case E_BLOCK_BEDROCK: case E_BLOCK_BREWING_STAND: case E_BLOCK_CHEST: @@ -104,6 +103,7 @@ private: case E_BLOCK_ENCHANTMENT_TABLE: case E_BLOCK_END_PORTAL: case E_BLOCK_END_PORTAL_FRAME: + // Notice the lack of an E_BLOCK_ENDER_CHEST here; its because ender chests can totally be pushed/pulled in MCS :) case E_BLOCK_FURNACE: case E_BLOCK_LIT_FURNACE: case E_BLOCK_HOPPER: @@ -113,6 +113,7 @@ private: case E_BLOCK_NOTE_BLOCK: case E_BLOCK_OBSIDIAN: case E_BLOCK_PISTON_EXTENSION: + case E_BLOCK_TRAPPED_CHEST: { return false; } @@ -126,26 +127,12 @@ private: return true; } - /// Returns true if the specified block can be pushed by a piston and broken / replaced - static inline bool CanBreakPush(BLOCKTYPE a_BlockType) { return cBlockInfo::IsPistonBreakable(a_BlockType); } - /// Returns true if the specified block can be pulled by a sticky piston static inline bool CanPull(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) { - switch (a_BlockType) - { - case E_BLOCK_LAVA: - case E_BLOCK_STATIONARY_LAVA: - case E_BLOCK_STATIONARY_WATER: - case E_BLOCK_WATER: - { - return false; - } - } - - if (CanBreakPush(a_BlockType)) + if (cBlockInfo::IsPistonBreakable(a_BlockType)) { - return false; // CanBreakPush returns true, but we need false to prevent pulling + return false; // CanBreakPush returns true, but we need false to prevent pulling } return CanPush(a_BlockType, a_BlockMeta); diff --git a/src/Blocks/BlockPlanks.h b/src/Blocks/BlockPlanks.h index 2a99a455e..de84ed319 100644 --- a/src/Blocks/BlockPlanks.h +++ b/src/Blocks/BlockPlanks.h @@ -18,7 +18,7 @@ public: virtual bool GetPlacementBlockTypeMeta( cChunkInterface & a_ChunkInterface, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override diff --git a/src/Blocks/BlockPortal.h b/src/Blocks/BlockPortal.h index 3b8030028..fc74e89d0 100644 --- a/src/Blocks/BlockPortal.h +++ b/src/Blocks/BlockPortal.h @@ -19,7 +19,7 @@ public: virtual bool GetPlacementBlockTypeMeta( cChunkInterface & a_ChunkInterface, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override @@ -36,7 +36,7 @@ public: virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { - return; // No pickups + return; // No pickups } virtual void OnUpdate(cChunkInterface & cChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_PluginInterface, cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override @@ -57,7 +57,7 @@ public: { if ((a_RelY - 1 < 0) || (a_RelY + 1 > cChunkDef::Height)) { - return false; // In case someone places a portal with meta 1 or 2 at boundaries, and server tries to get invalid coords at Y - 1 or Y + 1 + return false; // In case someone places a portal with meta 1 or 2 at boundaries, and server tries to get invalid coords at Y - 1 or Y + 1 } switch (a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ)) @@ -70,7 +70,7 @@ public: } PortalCheck[] = { { 0, 1, 0}, - { 0,-1, 0}, + { 0, -1, 0}, { 1, 0, 0}, {-1, 0, 0}, } ; @@ -95,7 +95,7 @@ public: } PortalCheck[] = { { 0, 1, 0}, - { 0,-1, 0}, + { 0, -1, 0}, { 0, 0, -1}, { 0, 0, 1}, } ; diff --git a/src/Blocks/BlockPumpkin.h b/src/Blocks/BlockPumpkin.h index ac2b9817a..15ac80fd7 100644 --- a/src/Blocks/BlockPumpkin.h +++ b/src/Blocks/BlockPumpkin.h @@ -6,13 +6,16 @@ class cBlockPumpkinHandler : - public cMetaRotator<cBlockHandler, 0x07, 0x02, 0x03, 0x00, 0x01, false> + public cClearMetaOnDrop<cMetaRotator<cBlockHandler, 0x07, 0x02, 0x03, 0x00, 0x01, false> > { + typedef cClearMetaOnDrop<cMetaRotator<cBlockHandler, 0x07, 0x02, 0x03, 0x00, 0x01, false> > super; public: - cBlockPumpkinHandler(BLOCKTYPE a_BlockType) - : cMetaRotator<cBlockHandler, 0x07, 0x02, 0x03, 0x00, 0x01, false>(a_BlockType) + + cBlockPumpkinHandler(BLOCKTYPE a_BlockType) : + super(a_BlockType) { } + virtual void OnPlacedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override { @@ -73,14 +76,14 @@ public: a_ChunkInterface.FastSetBlock(a_BlockX, a_BlockY - 2, a_BlockZ, E_BLOCK_AIR, 0); // Spawn the golem: - a_WorldInterface.SpawnMob(a_BlockX + 0.5, a_BlockY - 2, a_BlockZ + 0.5, cMonster::mtIronGolem); + a_WorldInterface.SpawnMob(a_BlockX + 0.5, a_BlockY - 2, a_BlockZ + 0.5, cMonster::mtIronGolem); } } virtual bool GetPlacementBlockTypeMeta( cChunkInterface & a_ChunkInterface, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override diff --git a/src/Blocks/BlockQuartz.h b/src/Blocks/BlockQuartz.h index 9cc51490f..2ce7e71e4 100644 --- a/src/Blocks/BlockQuartz.h +++ b/src/Blocks/BlockQuartz.h @@ -18,14 +18,14 @@ public: virtual bool GetPlacementBlockTypeMeta( cChunkInterface & a_ChunkInterface, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override { a_BlockType = m_BlockType; NIBBLETYPE Meta = (NIBBLETYPE)(a_Player->GetEquippedItem().m_ItemDamage); - if (Meta != E_META_QUARTZ_PILLAR) // Check if the block is a pillar block. + if (Meta != E_META_QUARTZ_PILLAR) // Check if the block is a pillar block. { a_BlockMeta = Meta; return true; @@ -42,25 +42,25 @@ public: case BLOCK_FACE_YM: case BLOCK_FACE_YP: { - return a_QuartzMeta; // Top or bottom, just return original + return a_QuartzMeta; // Top or bottom, just return original } case BLOCK_FACE_ZP: case BLOCK_FACE_ZM: { - return 0x4; // North or south + return 0x4; // North or south } case BLOCK_FACE_XP: case BLOCK_FACE_XM: { - return 0x3; // East or west + return 0x3; // East or west } default: { ASSERT(!"Unhandled block face!"); - return a_QuartzMeta; // No idea, give a special meta (all sides the same) + return a_QuartzMeta; // No idea, give a special meta (all sides the same) } } } diff --git a/src/Blocks/BlockRail.h b/src/Blocks/BlockRail.h index 358b5ca11..87ce069ab 100644 --- a/src/Blocks/BlockRail.h +++ b/src/Blocks/BlockRail.h @@ -31,7 +31,7 @@ public: virtual bool GetPlacementBlockTypeMeta( cChunkInterface & a_ChunkInterface, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override @@ -140,7 +140,7 @@ public: { NIBBLETYPE Meta = 0; char RailsCnt = 0; - bool Neighbors[8]; // 0 - EAST, 1 - WEST, 2 - NORTH, 3 - SOUTH, 4 - EAST UP, 5 - WEST UP, 6 - NORTH UP, 7 - SOUTH UP + bool Neighbors[8]; // 0 - EAST, 1 - WEST, 2 - NORTH, 3 - SOUTH, 4 - EAST UP, 5 - WEST UP, 6 - NORTH UP, 7 - SOUTH UP memset(Neighbors, 0, sizeof(Neighbors)); Neighbors[0] = (IsUnstable(a_ChunkInterface, a_BlockX + 1, a_BlockY, a_BlockZ) || !IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_EAST, E_PURE_DOWN)); Neighbors[1] = (IsUnstable(a_ChunkInterface, a_BlockX - 1, a_BlockY, a_BlockZ) || !IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_WEST, E_PURE_DOWN)); @@ -223,7 +223,7 @@ public: case E_META_RAIL_ZM_ZP: { if ( - IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_NORTH, E_PURE_DOWN) || + IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_NORTH, E_PURE_DOWN) || IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_SOUTH, E_PURE_DOWN) ) { @@ -235,7 +235,7 @@ public: case E_META_RAIL_XM_XP: { if ( - IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_EAST, E_PURE_DOWN) || + IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_EAST, E_PURE_DOWN) || IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_WEST, E_PURE_DOWN) ) { @@ -247,7 +247,7 @@ public: case E_META_RAIL_ASCEND_XP: { if ( - IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY + 1, a_BlockZ, BLOCK_FACE_EAST) || + IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY + 1, a_BlockZ, BLOCK_FACE_EAST) || IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_WEST) ) { @@ -259,7 +259,7 @@ public: case E_META_RAIL_ASCEND_XM: { if ( - IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_EAST) || + IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_EAST) || IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY + 1, a_BlockZ, BLOCK_FACE_WEST) ) { @@ -271,7 +271,7 @@ public: case E_META_RAIL_ASCEND_ZM: { if ( - IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY + 1, a_BlockZ, BLOCK_FACE_NORTH) || + IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY + 1, a_BlockZ, BLOCK_FACE_NORTH) || IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_SOUTH) ) { @@ -283,7 +283,7 @@ public: case E_META_RAIL_ASCEND_ZP: { if ( - IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_NORTH) || + IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_NORTH) || IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY + 1, a_BlockZ, BLOCK_FACE_SOUTH) ) { @@ -295,7 +295,7 @@ public: case E_META_RAIL_CURVED_ZP_XP: { if ( - IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_SOUTH) || + IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_SOUTH) || IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_EAST) ) { @@ -307,7 +307,7 @@ public: case E_META_RAIL_CURVED_ZP_XM: { if ( - IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_SOUTH) || + IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_SOUTH) || IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_WEST) ) { @@ -319,7 +319,7 @@ public: case E_META_RAIL_CURVED_ZM_XM: { if ( - IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_NORTH) || + IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_NORTH) || IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_WEST) ) { @@ -331,7 +331,7 @@ public: case E_META_RAIL_CURVED_ZM_XP: { if ( - IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_NORTH) || + IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_NORTH) || IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_EAST) ) { diff --git a/src/Blocks/BlockRedstoneRepeater.h b/src/Blocks/BlockRedstoneRepeater.h index fe6cd21b9..4c8a6a087 100644 --- a/src/Blocks/BlockRedstoneRepeater.h +++ b/src/Blocks/BlockRedstoneRepeater.h @@ -71,7 +71,7 @@ public: inline static NIBBLETYPE RepeaterRotationToMetaData(double a_Rotation) { - a_Rotation += 90 + 45; // So its not aligned with axis + a_Rotation += 90 + 45; // So its not aligned with axis if (a_Rotation > 360) { a_Rotation -= 360; diff --git a/src/Blocks/BlockSapling.h b/src/Blocks/BlockSapling.h index 3d925029a..de28273d5 100644 --- a/src/Blocks/BlockSapling.h +++ b/src/Blocks/BlockSapling.h @@ -20,8 +20,8 @@ public: virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { - // Only the first 2 bits contain the display information, the others are for growing - a_Pickups.push_back(cItem(E_BLOCK_SAPLING, 1, a_BlockMeta & 3)); + // Only the first 2 bits contain the display information and the 4th bit is for the growth indicator, but, we use 0x07 for forward compatibility + a_Pickups.push_back(cItem(E_BLOCK_SAPLING, 1, a_BlockMeta & 0x07)); } diff --git a/src/Blocks/BlockSideways.h b/src/Blocks/BlockSideways.h index d67c3aa24..f5f10899d 100644 --- a/src/Blocks/BlockSideways.h +++ b/src/Blocks/BlockSideways.h @@ -18,7 +18,7 @@ public: virtual bool GetPlacementBlockTypeMeta( cChunkInterface & a_ChunkInterface, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override @@ -32,36 +32,36 @@ public: virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { - a_Pickups.Add(m_BlockType, 1, a_BlockMeta & 0x3); + a_Pickups.Add(m_BlockType, 1, a_BlockMeta & 0x3); // Reset meta } - inline static NIBBLETYPE BlockFaceToMetaData(eBlockFace a_BlockFace, NIBBLETYPE a_WoodMeta) + inline static NIBBLETYPE BlockFaceToMetaData(eBlockFace a_BlockFace, NIBBLETYPE a_Meta) { switch (a_BlockFace) { case BLOCK_FACE_YM: case BLOCK_FACE_YP: { - return a_WoodMeta; // Top or bottom, just return original + return a_Meta; // Top or bottom, just return original } case BLOCK_FACE_ZP: case BLOCK_FACE_ZM: { - return a_WoodMeta | 0x8; // North or south + return a_Meta | 0x8; // North or south } case BLOCK_FACE_XP: case BLOCK_FACE_XM: { - return a_WoodMeta | 0x4; // East or west + return a_Meta | 0x4; // East or west } default: { ASSERT(!"Unhandled block face!"); - return a_WoodMeta | 0xC; // No idea, give a special meta (all sides bark) + return a_Meta | 0xC; // No idea, give a special meta } } } diff --git a/src/Blocks/BlockSign.h b/src/Blocks/BlockSignPost.h index 9d6fede21..ee65d099a 100644 --- a/src/Blocks/BlockSign.h +++ b/src/Blocks/BlockSignPost.h @@ -9,21 +9,23 @@ -class cBlockSignHandler : +class cBlockSignPostHandler : public cBlockHandler { + typedef cBlockHandler super; + public: - cBlockSignHandler(BLOCKTYPE a_BlockType) - : cBlockHandler(a_BlockType) + cBlockSignPostHandler(BLOCKTYPE a_BlockType) : + super(a_BlockType) { } - + virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { a_Pickups.push_back(cItem(E_ITEM_SIGN, 1, 0)); } - + virtual const char * GetStepSound(void) override { @@ -31,6 +33,17 @@ public: } + virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override + { + if (a_RelY <= 0) + { + return false; + } + + return (cBlockInfo::IsSolid(a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ))); + } + + static NIBBLETYPE RotationToMetaData(double a_Rotation) { a_Rotation += 180 + (180 / 16); // So it's not aligned with axis @@ -43,23 +56,6 @@ public: return ((char)a_Rotation) % 16; } - - - static NIBBLETYPE DirectionToMetaData(eBlockFace a_Direction) - { - switch (a_Direction) - { - case 0x2: return 0x2; - case 0x3: return 0x3; - case 0x4: return 0x4; - case 0x5: return 0x5; - default: - { - break; - } - } - return 0x2; - } virtual void OnPlacedByPlayer( @@ -75,31 +71,32 @@ public: virtual NIBBLETYPE MetaRotateCW(NIBBLETYPE a_Meta) override { - return (++a_Meta) & 0x0F; + return (a_Meta + 4) & 0x0f; } virtual NIBBLETYPE MetaRotateCCW(NIBBLETYPE a_Meta) override { - return (--a_Meta) & 0x0F; + return (a_Meta + 12) & 0x0f; } + virtual NIBBLETYPE MetaMirrorXY(NIBBLETYPE a_Meta) override { - // Mirrors signs over the XY plane (North-South Mirroring) + // Mirrors signs over the XY plane (North-South Mirroring) - // There are 16 meta values which correspond to different directions. - // These values are equated to angles on a circle; 0x08 = 180 degrees. - return (a_Meta < 0x08) ? 0x08 + a_Meta : 0x08 - a_Meta; + // There are 16 meta values which correspond to different directions. + // These values are equated to angles on a circle; 0x08 = 180 degrees. + return (a_Meta < 0x08) ? (0x08 + a_Meta) : (0x08 - a_Meta); } virtual NIBBLETYPE MetaMirrorYZ(NIBBLETYPE a_Meta) override { - // Mirrors signs over the YZ plane (East-West Mirroring) + // Mirrors signs over the YZ plane (East-West Mirroring) - // There are 16 meta values which correspond to different directions. - // These values are equated to angles on a circle; 0x10 = 360 degrees. + // There are 16 meta values which correspond to different directions. + // These values are equated to angles on a circle; 0x10 = 360 degrees. return 0x10 - a_Meta; } } ; diff --git a/src/Blocks/BlockSlab.h b/src/Blocks/BlockSlab.h index 80841b094..214445eda 100644 --- a/src/Blocks/BlockSlab.h +++ b/src/Blocks/BlockSlab.h @@ -33,7 +33,7 @@ public: virtual bool GetPlacementBlockTypeMeta( cChunkInterface & a_ChunkInterface, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override @@ -80,6 +80,7 @@ public: if (IsAnySlabType(a_ChunkInterface.GetBlock(a_BlockX, a_BlockY, a_BlockZ))) { a_BlockType = GetDoubleSlabType(m_BlockType); + a_BlockMeta = a_BlockMeta & 0x7; } return true; @@ -123,6 +124,12 @@ public: return E_BLOCK_AIR; } + + virtual NIBBLETYPE MetaMirrorXZ(NIBBLETYPE a_Meta) override + { + // Toggle the 4th bit - up / down: + return (a_Meta ^ 0x08); + } } ; @@ -166,15 +173,6 @@ public: ASSERT(!"Unhandled double slab type!"); return ""; } - - - virtual NIBBLETYPE MetaMirrorXZ(NIBBLETYPE a_Meta) override - { - NIBBLETYPE OtherMeta = a_Meta & 0x07; // Contains unrelated meta data. - - // 8th bit is up/down. 1 right-side-up, 0 is up-side-down. - return (a_Meta & 0x08) ? 0x00 + OtherMeta : 0x01 + OtherMeta; - } } ; diff --git a/src/Blocks/BlockSnow.h b/src/Blocks/BlockSnow.h index b21995d3c..977f19a16 100644 --- a/src/Blocks/BlockSnow.h +++ b/src/Blocks/BlockSnow.h @@ -19,7 +19,7 @@ public: virtual bool GetPlacementBlockTypeMeta( cChunkInterface & a_ChunkInterface, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override @@ -33,8 +33,8 @@ public: if ((BlockBeforePlacement == E_BLOCK_SNOW) && (MetaBeforePlacement < 7)) { // Only increment if: - // A snow block was already there (not first time placement) AND - // Height is smaller than 7, the maximum possible height + // - A snow block was already there (not first time placement) AND + // - Height is smaller than 7, the maximum possible height MetaBeforePlacement++; } @@ -47,12 +47,12 @@ public: { if ((a_Player->GetEquippedItem().m_ItemType == E_BLOCK_SNOW) && (a_Meta < 7)) { - return true; // If a player is holding a (thin) snow block and it's size can be increased, return collision ignored + return true; // If a player is holding a (thin) snow block and it's size can be increased, return collision ignored } if (a_Meta == 0) { - return true; // If at normal snowfall height (lowest), we ignore collision + return true; // If at normal snowfall height (lowest), we ignore collision } return false; diff --git a/src/Blocks/BlockStairs.h b/src/Blocks/BlockStairs.h index a49fda5ae..a7ccf1714 100644 --- a/src/Blocks/BlockStairs.h +++ b/src/Blocks/BlockStairs.h @@ -20,7 +20,7 @@ public: virtual bool GetPlacementBlockTypeMeta( cChunkInterface & a_ChunkInterface, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override @@ -85,7 +85,7 @@ public: static NIBBLETYPE RotationToMetaData(double a_Rotation) { - a_Rotation += 90 + 45; // So its not aligned with axis + a_Rotation += 90 + 45; // So its not aligned with axis if (a_Rotation > 360) { a_Rotation -= 360; diff --git a/src/Blocks/BlockStone.h b/src/Blocks/BlockStone.h index af4c6509a..cd5230f49 100644 --- a/src/Blocks/BlockStone.h +++ b/src/Blocks/BlockStone.h @@ -2,8 +2,6 @@ #pragma once #include "BlockHandler.h" -#include "../MersenneTwister.h" -#include "../World.h" diff --git a/src/Blocks/BlockTallGrass.h b/src/Blocks/BlockTallGrass.h index ba1f2e0f6..9c008f793 100644 --- a/src/Blocks/BlockTallGrass.h +++ b/src/Blocks/BlockTallGrass.h @@ -43,8 +43,9 @@ public: cItems Pickups; Pickups.Add(E_BLOCK_TALL_GRASS, 1, Meta); a_WorldInterface.SpawnItemPickups(Pickups, a_BlockX, a_BlockY, a_BlockZ); + + a_Player->UseEquippedItem(); } - a_Player->UseEquippedItem(); } diff --git a/src/Blocks/BlockTorch.h b/src/Blocks/BlockTorch.h index 8ddec8de1..c73118870 100644 --- a/src/Blocks/BlockTorch.h +++ b/src/Blocks/BlockTorch.h @@ -19,7 +19,7 @@ public: virtual bool GetPlacementBlockTypeMeta( cChunkInterface & a_ChunkInterface, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override @@ -28,7 +28,7 @@ public: if ((a_BlockFace == BLOCK_FACE_TOP) || (a_BlockFace == BLOCK_FACE_BOTTOM)) { - a_BlockFace = FindSuitableFace(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ); // Top or bottom faces clicked, find a suitable face + a_BlockFace = FindSuitableFace(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ); // Top or bottom faces clicked, find a suitable face if (a_BlockFace == BLOCK_FACE_NONE) { // Client wouldn't have sent anything anyway, but whatever @@ -38,10 +38,10 @@ public: else { // Not top or bottom faces, try to preserve whatever face was clicked - AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, true); // Set to clicked block + AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, true); // Set to clicked block if (!CanBePlacedOn(a_ChunkInterface.GetBlock(a_BlockX, a_BlockY, a_BlockZ), a_BlockFace)) { - AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, false); // Reset to torch block + AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, false); // Reset to torch block // Torch couldn't be placed on whatever face was clicked, last ditch resort - find another face a_BlockFace = FindSuitableFace(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ); if (a_BlockFace == BLOCK_FACE_NONE) @@ -99,7 +99,7 @@ public: static bool CanBePlacedOn(BLOCKTYPE a_BlockType, eBlockFace a_BlockFace) { - if ( !cBlockInfo::FullyOccupiesVoxel(a_BlockType) ) + if (!cBlockInfo::FullyOccupiesVoxel(a_BlockType)) { return (a_BlockFace == BLOCK_FACE_TOP); // Allow placement only when torch upright (for glass, etc.); exceptions won't even be sent by client, no need to handle } @@ -113,13 +113,14 @@ public: /// Finds a suitable face to place the torch, returning BLOCK_FACE_NONE on failure static eBlockFace FindSuitableFace(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ) { - for (int i = BLOCK_FACE_YM; i <= BLOCK_FACE_XP; i++) // Loop through all directions + for (int i = BLOCK_FACE_YM; i <= BLOCK_FACE_XP; i++) // Loop through all directions { eBlockFace Face = static_cast<eBlockFace>(i); AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, Face, true); BLOCKTYPE BlockInQuestion = a_ChunkInterface.GetBlock(a_BlockX, a_BlockY, a_BlockZ); - if ( // If on a block that can only hold a torch if torch is standing on it, return that face + // If on a block that can only hold a torch if torch is standing on it, return that face + if ( ((BlockInQuestion == E_BLOCK_GLASS) || (BlockInQuestion == E_BLOCK_FENCE) || (BlockInQuestion == E_BLOCK_NETHER_BRICK_FENCE) || @@ -154,7 +155,11 @@ public: if ( (BlockInQuestion == E_BLOCK_GLASS) || + (BlockInQuestion == E_BLOCK_STAINED_GLASS) || (BlockInQuestion == E_BLOCK_FENCE) || + (BlockInQuestion == E_BLOCK_SOULSAND) || + (BlockInQuestion == E_BLOCK_MOB_SPAWNER) || + (BlockInQuestion == E_BLOCK_END_PORTAL_FRAME) || // Actual vanilla behaviour (BlockInQuestion == E_BLOCK_NETHER_BRICK_FENCE) || (BlockInQuestion == E_BLOCK_COBBLESTONE_WALL) ) @@ -163,7 +168,7 @@ public: // No need to check for upright orientation, it was done when the torch was placed return true; } - else if ( !cBlockInfo::FullyOccupiesVoxel(BlockInQuestion) ) + else if (!cBlockInfo::FullyOccupiesVoxel(BlockInQuestion)) { return false; } diff --git a/src/Blocks/BlockTripwire.h b/src/Blocks/BlockTripwire.h new file mode 100644 index 000000000..3ab17bf4a --- /dev/null +++ b/src/Blocks/BlockTripwire.h @@ -0,0 +1,32 @@ + +#pragma once + +#include "BlockHandler.h" + + + + + +class cBlockTripwireHandler : + public cBlockHandler +{ +public: + cBlockTripwireHandler(BLOCKTYPE a_BlockType) + : cBlockHandler(a_BlockType) + { + } + + virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override + { + a_Pickups.push_back(cItem(E_ITEM_STRING, 1, 0)); + } + + virtual const char * GetStepSound(void) override + { + return ""; + } +}; + + + + diff --git a/src/Blocks/BlockTripwireHook.h b/src/Blocks/BlockTripwireHook.h new file mode 100644 index 000000000..f849fb8ad --- /dev/null +++ b/src/Blocks/BlockTripwireHook.h @@ -0,0 +1,82 @@ +#pragma once + +#include "BlockHandler.h" +#include "MetaRotator.h" + + + + + +class cBlockTripwireHookHandler : + public cMetaRotator<cBlockHandler, 0x03, 0x02, 0x03, 0x00, 0x01> +{ +public: + cBlockTripwireHookHandler(BLOCKTYPE a_BlockType) + : cMetaRotator<cBlockHandler, 0x03, 0x02, 0x03, 0x00, 0x01>(a_BlockType) + { + } + + virtual bool GetPlacementBlockTypeMeta( + cChunkInterface & a_ChunkInterface, cPlayer * a_Player, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_CursorX, int a_CursorY, int a_CursorZ, + BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta + ) override + { + a_BlockType = m_BlockType; + + a_BlockMeta = DirectionToMetadata(a_BlockFace); + + return true; + } + + inline static NIBBLETYPE DirectionToMetadata(eBlockFace a_Direction) + { + switch (a_Direction) + { + case BLOCK_FACE_XM: return 0x1; + case BLOCK_FACE_XP: return 0x3; + case BLOCK_FACE_ZM: return 0x2; + case BLOCK_FACE_ZP: return 0x0; + default: ASSERT(!"Unhandled tripwire hook direction!"); return 0x0; + } + } + + inline static eBlockFace MetadataToDirection(NIBBLETYPE a_Meta) + { + switch (a_Meta & 0x03) + { + case 0x1: return BLOCK_FACE_XM; + case 0x3: return BLOCK_FACE_XP; + case 0x2: return BLOCK_FACE_ZM; + case 0x0: return BLOCK_FACE_ZP; + default: ASSERT(!"Unhandled tripwire hook metadata!"); return BLOCK_FACE_NONE; + } + } + + virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override + { + // Reset meta to 0 + a_Pickups.push_back(cItem(E_BLOCK_TRIPWIRE_HOOK, 1, 0)); + } + + virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override + { + NIBBLETYPE Meta; + a_Chunk.UnboundedRelGetBlockMeta(a_RelX, a_RelY, a_RelZ, Meta); + + AddFaceDirection(a_RelX, a_RelY, a_RelZ, MetadataToDirection(Meta), true); + BLOCKTYPE BlockIsOn; a_Chunk.UnboundedRelGetBlockType(a_RelX, a_RelY, a_RelZ, BlockIsOn); + + return (a_RelY > 0) && cBlockInfo::FullyOccupiesVoxel(BlockIsOn); + } + + virtual const char * GetStepSound(void) override + { + return "step.wood"; + } +}; + + + + diff --git a/src/Blocks/BlockVine.h b/src/Blocks/BlockVine.h index 7bb9dc484..1e1f6d8d2 100644 --- a/src/Blocks/BlockVine.h +++ b/src/Blocks/BlockVine.h @@ -18,7 +18,7 @@ public: virtual bool GetPlacementBlockTypeMeta( cChunkInterface & a_ChunkInterface, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override @@ -44,6 +44,13 @@ public: } + virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override + { + // Reset meta to 0 + a_Pickups.push_back(cItem(E_BLOCK_VINES, 1, 0)); + } + + static NIBBLETYPE DirectionToMetaData(char a_BlockFace) { switch (a_BlockFace) @@ -59,7 +66,7 @@ public: static char MetaDataToDirection(NIBBLETYPE a_MetaData) { - switch(a_MetaData) + switch (a_MetaData) { case 0x1: return BLOCK_FACE_NORTH; case 0x4: return BLOCK_FACE_SOUTH; diff --git a/src/Blocks/BlockWallSign.h b/src/Blocks/BlockWallSign.h new file mode 100644 index 000000000..e837b315e --- /dev/null +++ b/src/Blocks/BlockWallSign.h @@ -0,0 +1,89 @@ + +#pragma once + +#include "BlockHandler.h" +#include "../Entities/Player.h" +#include "Chunk.h" + + + + + +class cBlockWallSignHandler : + public cBlockHandler +{ + typedef cBlockHandler super; + +public: + cBlockWallSignHandler(BLOCKTYPE a_BlockType) : + super(a_BlockType) + { + } + + + virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override + { + a_Pickups.push_back(cItem(E_ITEM_SIGN, 1, 0)); + } + + + virtual const char * GetStepSound(void) override + { + return "step.wood"; + } + + + virtual void OnPlacedByPlayer( + cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_CursorX, int a_CursorY, int a_CursorZ, + BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta + ) override + { + a_Player->GetClientHandle()->SendEditSign(a_BlockX, a_BlockY, a_BlockZ); + } + + + virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override + { + int BlockX = (a_Chunk.GetPosX() * cChunkDef::Width) + a_RelX; + int BlockZ = (a_Chunk.GetPosZ() * cChunkDef::Width) + a_RelZ; + GetBlockCoordsBehindTheSign(a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ), BlockX, BlockZ); + + return (cBlockInfo::IsSolid(a_ChunkInterface.GetBlock(BlockX, a_RelY, BlockZ))); + } + + + static void GetBlockCoordsBehindTheSign(NIBBLETYPE a_BlockMeta, int & a_BlockX, int & a_BlockZ) + { + switch (a_BlockMeta) + { + case 2: a_BlockZ++; break; + case 3: a_BlockZ--; break; + case 4: a_BlockX++; break; + case 5: a_BlockX--; break; + default: break; + } + } + + + static NIBBLETYPE DirectionToMetaData(eBlockFace a_Direction) + { + switch (a_Direction) + { + case 0x2: return 0x2; + case 0x3: return 0x3; + case 0x4: return 0x4; + case 0x5: return 0x5; + default: + { + break; + } + } + return 0x2; + } +} ; + + + + diff --git a/src/Blocks/BroadcastInterface.h b/src/Blocks/BroadcastInterface.h index b1b450690..cf332b153 100644 --- a/src/Blocks/BroadcastInterface.h +++ b/src/Blocks/BroadcastInterface.h @@ -1,12 +1,12 @@ #pragma once -class cBroadcastInterface +class cBroadcastInterface { public: virtual ~cBroadcastInterface() {} - virtual void BroadcastUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) = 0; - virtual void BroadcastSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = NULL) = 0; + virtual void BroadcastUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) = 0; + virtual void BroadcastSoundEffect(const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = NULL) = 0; virtual void BroadcastEntityAnimation(const cEntity & a_Entity, char a_Animation, const cClientHandle * a_Exclude = NULL) = 0; }; diff --git a/src/Blocks/CMakeLists.txt b/src/Blocks/CMakeLists.txt index 4b8c745ad..05b7bfab4 100644 --- a/src/Blocks/CMakeLists.txt +++ b/src/Blocks/CMakeLists.txt @@ -4,9 +4,99 @@ project (MCServer) include_directories ("${PROJECT_SOURCE_DIR}/../") -file(GLOB SOURCE - "*.cpp" - "*.h" -) +SET (SRCS + BlockBed.cpp + BlockDoor.cpp + BlockHandler.cpp + BlockPiston.cpp + ChunkInterface.cpp) -add_library(Blocks ${SOURCE}) +SET (HDRS + BlockAnvil.h + BlockBed.h + BlockBigFlower.h + BlockBrewingStand.h + BlockButton.h + BlockCactus.h + BlockCake.h + BlockCarpet.h + BlockCauldron.h + BlockChest.h + BlockCloth.h + BlockCobWeb.h + BlockCommandBlock.h + BlockComparator.h + BlockCrops.h + BlockDeadBush.h + BlockDirt.h + BlockDoor.h + BlockDropSpenser.h + BlockEnchantmentTable.h + BlockEnderchest.h + BlockEntity.h + BlockFarmland.h + BlockFenceGate.h + BlockFire.h + BlockFlower.h + BlockFlowerPot.h + BlockFluid.h + BlockFurnace.h + BlockGlass.h + BlockGlowstone.h + BlockGravel.h + BlockHandler.h + BlockHayBale.h + BlockHopper.h + BlockIce.h + BlockLadder.h + BlockLeaves.h + BlockLever.h + BlockLilypad.h + BlockMelon.h + BlockMobHead.h + BlockMushroom.h + BlockMycelium.h + BlockNetherWart.h + BlockNewLeaves.h + BlockNote.h + BlockOre.h + BlockPiston.h + BlockPlanks.h + BlockPluginInterface.h + BlockPortal.h + BlockPressurePlate.h + BlockPumpkin.h + BlockQuartz.h + BlockRail.h + BlockRedstone.h + BlockRedstoneLamp.h + BlockRedstoneRepeater.h + BlockRedstoneTorch.h + BlockSand.h + BlockSapling.h + BlockSideways.h + BlockSignPost.h + BlockSlab.h + BlockSnow.h + BlockStairs.h + BlockStems.h + BlockStone.h + BlockSugarcane.h + BlockTNT.h + BlockTallGrass.h + BlockTorch.h + BlockTrapdoor.h + BlockTripwire.h + BlockTripwireHook.h + BlockVine.h + BlockWallSign.h + BlockWorkbench.h + BroadcastInterface.h + ChunkInterface.h + ClearMetaOnDrop.h + MetaRotator.h + WorldInterface.h) + +if(NOT MSVC) + add_library(Blocks ${SRCS} ${HDRS}) +endif() diff --git a/src/Blocks/ChunkInterface.h b/src/Blocks/ChunkInterface.h index be7c2e0e5..dea9d7c7e 100644 --- a/src/Blocks/ChunkInterface.h +++ b/src/Blocks/ChunkInterface.h @@ -18,10 +18,10 @@ public: BLOCKTYPE GetBlock(int a_BlockX, int a_BlockY, int a_BlockZ) { - return m_ChunkMap->GetBlock(a_BlockX,a_BlockY,a_BlockZ); + return m_ChunkMap->GetBlock(a_BlockX, a_BlockY, a_BlockZ); } BLOCKTYPE GetBlock(const Vector3i & a_Pos) - { + { return GetBlock(a_Pos.x, a_Pos.y, a_Pos.z); } NIBBLETYPE GetBlockMeta(int a_BlockX, int a_BlockY, int a_BlockZ) @@ -61,9 +61,9 @@ public: m_ChunkMap->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta); } - void FastSetBlock(const Vector3i & a_Pos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta ) + void FastSetBlock(const Vector3i & a_Pos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) { - FastSetBlock( a_Pos.x, a_Pos.y, a_Pos.z, a_BlockType, a_BlockMeta ); + FastSetBlock( a_Pos.x, a_Pos.y, a_Pos.z, a_BlockType, a_BlockMeta); } void UseBlockEntity(cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) diff --git a/src/Blocks/ClearMetaOnDrop.h b/src/Blocks/ClearMetaOnDrop.h new file mode 100644 index 000000000..f2afbc6ea --- /dev/null +++ b/src/Blocks/ClearMetaOnDrop.h @@ -0,0 +1,24 @@ + +#pragma once + +// mixin for use to clear meta values when the block is converted to a pickup + +// Usage: inherit from this class, passing the parent class as the parameter Base +// For example to use in class Foo which should inherit Bar use +// class Foo : public cClearMetaOnDrop<Bar>; + +template<class Base> +class cClearMetaOnDrop : public Base +{ +public: + + cClearMetaOnDrop(BLOCKTYPE a_BlockType) : + Base(a_BlockType) + {} + + virtual ~cClearMetaOnDrop() {} + virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override + { + a_Pickups.push_back(cItem(this->m_BlockType)); + } +}; diff --git a/src/Blocks/MetaRotator.h b/src/Blocks/MetaRotator.h index 899c583e1..599aa7ef9 100644 --- a/src/Blocks/MetaRotator.h +++ b/src/Blocks/MetaRotator.h @@ -6,7 +6,7 @@ // MSVC generates warnings for the templated AssertIfNotMatched parameter conditions, so disable it: #ifdef _MSC_VER - #pragma warning(disable: 4127) // Conditional expression is constant + #pragma warning(disable: 4127) // Conditional expression is constant #endif @@ -47,8 +47,8 @@ NIBBLETYPE cMetaRotator<Base, BitMask, North, East, South, West, AssertIfNotMatc NIBBLETYPE OtherMeta = a_Meta & (~BitMask); switch (a_Meta & BitMask) { - case South: return West | OtherMeta; - case West: return North | OtherMeta; + case South: return West | OtherMeta; + case West: return North | OtherMeta; case North: return East | OtherMeta; case East: return South | OtherMeta; } @@ -69,7 +69,7 @@ NIBBLETYPE cMetaRotator<Base, BitMask, North, East, South, West, AssertIfNotMatc NIBBLETYPE OtherMeta = a_Meta & (~BitMask); switch (a_Meta & BitMask) { - case South: return East | OtherMeta; + case South: return East | OtherMeta; case East: return North | OtherMeta; case North: return West | OtherMeta; case West: return South | OtherMeta; diff --git a/src/Blocks/WorldInterface.h b/src/Blocks/WorldInterface.h index bfbb053d9..d1c6f9bfc 100644 --- a/src/Blocks/WorldInterface.h +++ b/src/Blocks/WorldInterface.h @@ -6,6 +6,12 @@ class cItems; +typedef cItemCallback<cBlockEntity> cBlockEntityCallback; + + + + + class cWorldInterface { public: @@ -18,7 +24,7 @@ public: virtual cBroadcastInterface & GetBroadcastManager() = 0; - virtual void DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_BlockY, double a_BlockZ, bool a_CanCauseFire, eExplosionSource a_Source, void * a_SourceData) = 0; + virtual void DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_BlockY, double a_BlockZ, bool a_CanCauseFire, eExplosionSource a_Source, void * a_SourceData) = 0; /** Spawns item pickups for each item in the list. May compress pickups if too many entities: */ virtual void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_FlyAwaySpeed = 1.0, bool IsPlayerCreated = false) = 0; @@ -29,6 +35,9 @@ public: /** Spawns a mob of the specified type. Returns the mob's EntityID if recognized and spawned, <0 otherwise */ virtual int SpawnMob(double a_PosX, double a_PosY, double a_PosZ, cMonster::eType a_MonsterType) = 0; + /** Calls the callback for the block entity at the specified coords; returns false if there's no block entity at those coords, true if found */ + virtual bool DoWithBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBlockEntityCallback & a_Callback) = 0; + /** Sends the block on those coords to the player */ virtual void SendBlockTo(int a_BlockX, int a_BlockY, int a_BlockZ, cPlayer * a_Player) = 0; @@ -37,4 +46,13 @@ public: virtual void SetTimeOfDay(Int64 a_TimeOfDay) = 0; + /** Returns true if it is raining, stormy or snowing at the specified location. This takes into account biomes. */ + virtual bool IsWeatherWetAt(int a_BlockX, int a_BlockZ) = 0; + + /** Returns the world height at the specified coords; waits for the chunk to get loaded / generated */ + virtual int GetHeight(int a_BlockX, int a_BlockZ) = 0; + + /** Wakes up the simulators for the specified block */ + virtual void WakeUpSimulators(int a_BlockX, int a_BlockY, int a_BlockZ) = 0; + }; diff --git a/src/BoundingBox.cpp b/src/BoundingBox.cpp index ce831c200..6b163b01e 100644 --- a/src/BoundingBox.cpp +++ b/src/BoundingBox.cpp @@ -191,7 +191,7 @@ bool cBoundingBox::IsInside(const Vector3d & a_Point) -bool cBoundingBox::IsInside(double a_X, double a_Y,double a_Z) +bool cBoundingBox::IsInside(double a_X, double a_Y, double a_Z) { return IsInside(m_Min, m_Max, a_X, a_Y, a_Z); } diff --git a/src/BoundingBox.h b/src/BoundingBox.h index a7c6c3eea..793466302 100644 --- a/src/BoundingBox.h +++ b/src/BoundingBox.h @@ -49,7 +49,7 @@ public: bool IsInside(const Vector3d & a_Point); /// Returns true if the point is inside the bounding box - bool IsInside(double a_X, double a_Y,double a_Z); + bool IsInside(double a_X, double a_Y, double a_Z); /// Returns true if a_Other is inside this bounding box bool IsInside(cBoundingBox & a_Other); diff --git a/src/ByteBuffer.cpp b/src/ByteBuffer.cpp index d77f402fd..64b31c60b 100644 --- a/src/ByteBuffer.cpp +++ b/src/ByteBuffer.cpp @@ -140,7 +140,7 @@ protected: -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cByteBuffer: cByteBuffer::cByteBuffer(size_t a_BufferSize) : @@ -165,6 +165,7 @@ cByteBuffer::~cByteBuffer() { CheckValid(); delete[] m_Buffer; + m_Buffer = NULL; } diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index 335ce8315..87599c60d 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -1,187 +1,177 @@ cmake_minimum_required (VERSION 2.8.2) project (MCServer) -include_directories (SYSTEM "${PROJECT_SOURCE_DIR}/../lib/") -include_directories (SYSTEM "${PROJECT_SOURCE_DIR}/../lib/jsoncpp/include") -include_directories (SYSTEM "${PROJECT_SOURCE_DIR}/../lib/polarssl/include") - -set(FOLDERS OSSupport HTTPServer Items Blocks Protocol Generating PolarSSL++) -set(FOLDERS ${FOLDERS} WorldStorage Mobs Entities Simulator UI BlockEntities Generating/Prefabs) - -set(BINDING_DEPENDECIES - tolua - ${CMAKE_CURRENT_SOURCE_DIR}/Bindings/virtual_method_hooks.lua - ${CMAKE_CURRENT_SOURCE_DIR}/Bindings/AllToLua.pkg - Bindings/LuaFunctions.h - Bindings/LuaWindow.h - Bindings/Plugin.h - Bindings/PluginLua.h - Bindings/PluginManager.h - Bindings/WebPlugin.h +include_directories (SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/../lib/") +include_directories (SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/../lib/jsoncpp/include") +include_directories (SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/../lib/polarssl/include") + +set(FOLDERS + OSSupport HTTPServer Items Blocks Protocol Generating PolarSSL++ Bindings + WorldStorage Mobs Entities Simulator UI BlockEntities Generating/Prefabs +) + +SET (SRCS + BiomeDef.cpp + BlockArea.cpp + BlockID.cpp + BlockInfo.cpp + BoundingBox.cpp + ByteBuffer.cpp + ChatColor.cpp + Chunk.cpp + ChunkData.cpp + ChunkMap.cpp + ChunkSender.cpp + ChunkStay.cpp + ClientHandle.cpp + CommandOutput.cpp + CompositeChat.cpp + CraftingRecipes.cpp + Cuboid.cpp + DeadlockDetect.cpp + Enchantments.cpp + FastRandom.cpp + FurnaceRecipe.cpp + Globals.cpp + Group.cpp + GroupManager.cpp + Inventory.cpp + Item.cpp + ItemGrid.cpp + LightingThread.cpp + LineBlockTracer.cpp + LinearInterpolation.cpp + Log.cpp + MCLogger.cpp + Map.cpp + MapManager.cpp + MobCensus.cpp + MobFamilyCollecter.cpp + MobProximityCounter.cpp + MobSpawner.cpp + MonsterConfig.cpp + Noise.cpp + ProbabDistrib.cpp + RCONServer.cpp + Root.cpp + Scoreboard.cpp + Server.cpp + SetChunkData.cpp + Statistics.cpp + StringCompression.cpp + StringUtils.cpp + Tracer.cpp + VoronoiMap.cpp + WebAdmin.cpp + World.cpp + main.cpp) + +SET (HDRS + AllocationPool.h BiomeDef.h BlockArea.h - BlockEntities/BlockEntity.h - BlockEntities/BlockEntityWithItems.h - BlockEntities/ChestEntity.h - BlockEntities/DispenserEntity.h - BlockEntities/DropSpenserEntity.h - BlockEntities/DropperEntity.h - BlockEntities/FurnaceEntity.h - BlockEntities/HopperEntity.h - BlockEntities/JukeboxEntity.h - BlockEntities/NoteEntity.h - BlockEntities/SignEntity.h - BlockEntities/MobHeadEntity.h - BlockEntities/FlowerPotEntity.h BlockID.h + BlockInServerPluginInterface.h + BlockInfo.h + BlockTracer.h BoundingBox.h + ByteBuffer.h ChatColor.h + Chunk.h + ChunkData.h + ChunkDataCallback.h ChunkDef.h + ChunkMap.h + ChunkSender.h + ChunkStay.h ClientHandle.h + CommandOutput.h + CompositeChat.h CraftingRecipes.h Cuboid.h + DeadlockDetect.h Defines.h Enchantments.h - Entities/Effects.h - Entities/Entity.h - Entities/Floater.h - Entities/Pawn.h - Entities/Painting.h - Entities/Pickup.h - Entities/Player.h - Entities/ProjectileEntity.h - Entities/ArrowEntity.h - Entities/ThrownEggEntity.h - Entities/ThrownEnderPearlEntity.h - Entities/ExpBottleEntity.h - Entities/ThrownSnowballEntity.h - Entities/FireChargeEntity.h - Entities/FireworkEntity.h - Entities/GhastFireballEntity.h - Entities/TNTEntity.h - Entities/ExpOrb.h - Entities/HangingEntity.h - Entities/ItemFrame.h - Generating/ChunkDesc.h + Endianness.h + FastRandom.h + ForEachChunkProvider.h + FurnaceRecipe.h + Globals.h Group.h + GroupManager.h Inventory.h Item.h ItemGrid.h - Mobs/Monster.h - OSSupport/File.h + LeakFinder.h + LightingThread.h + LineBlockTracer.h + LinearInterpolation.h + LinearUpscale.h + Log.h + MCLogger.h + Map.h + MapManager.h + Matrix4.h + MemoryLeak.h + MersenneTwister.h + MobCensus.h + MobFamilyCollecter.h + MobProximityCounter.h + MobSpawner.h + MonsterConfig.h + Noise.h + ProbabDistrib.h + RCONServer.h Root.h + Scoreboard.h Server.h + SetChunkData.h + StackWalker.h + Statistics.h + StringCompression.h StringUtils.h Tracer.h - UI/Window.h Vector3.h + VoronoiMap.h WebAdmin.h World.h -) - -include_directories(Bindings) -include_directories(.) - -if (WIN32) - ADD_CUSTOM_COMMAND( - # add any new generated bindings here - OUTPUT ${CMAKE_CURRENT_SOURCE_DIR}/Bindings/Bindings.cpp ${CMAKE_CURRENT_SOURCE_DIR}/Bindings/Bindings.h - - # Copy the Lua DLL into the Bindings folder, so that tolua can run from there: - COMMAND copy /y ..\\..\\MCServer\\lua51.dll . - - # Regenerate bindings: - COMMAND tolua -L virtual_method_hooks.lua -o Bindings.cpp -H Bindings.h AllToLua.pkg - WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/Bindings/ - - # add any new generation dependencies here - DEPENDS ${BINDING_DEPENDECIES} - ) -else () - ADD_CUSTOM_COMMAND( - # add any new generated bindings here - OUTPUT ${CMAKE_CURRENT_SOURCE_DIR}/Bindings/Bindings.cpp ${CMAKE_CURRENT_SOURCE_DIR}/Bindings/Bindings.h + XMLParser.h) - # Regenerate bindings: - COMMAND tolua -L virtual_method_hooks.lua -o Bindings.cpp -H Bindings.h AllToLua.pkg - WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/Bindings/ - - # add any new generation dependencies here - DEPENDS ${BINDING_DEPENDECIES} - ) -endif () -set_source_files_properties(Bindings/Bindings.cpp PROPERTIES GENERATED TRUE) -set_source_files_properties(Bindings/Bindings.h PROPERTIES GENERATED TRUE) +include_directories(".") if (NOT MSVC) - # Bindings need to reference other folders, so they are done here instead - # lib dependencies are not included - - - #add cpp files here - add_library(Bindings - Bindings/Bindings - Bindings/DeprecatedBindings - Bindings/LuaChunkStay - Bindings/LuaState - Bindings/LuaWindow - Bindings/ManualBindings - Bindings/Plugin - Bindings/PluginLua - Bindings/PluginManager - Bindings/WebPlugin - ) + include_directories ("${CMAKE_CURRENT_SOURCE_DIR}/../lib/polarssl/include") + + foreach(folder ${FOLDERS}) + add_subdirectory(${folder}) + endforeach(folder) - target_link_libraries(Bindings lua sqlite tolualib) + get_directory_property(BINDING_DEPENDENCIES DIRECTORY "Bindings" DEFINITION BINDING_DEPENDENCIES) #clear file - file(WRITE ${CMAKE_CURRENT_SOURCE_DIR}/Bindings/BindingDependecies.txt) - foreach(dependecy ${BINDING_DEPENDECIES}) - #write each dependecy on a seperate line - file(APPEND ${CMAKE_CURRENT_SOURCE_DIR}/Bindings/BindingDependecies.txt "${dependecy}\n") + file(WRITE ${CMAKE_CURRENT_SOURCE_DIR}/Bindings/BindingDependencies.txt) + foreach(dependency ${BINDING_DEPENDENCIES}) + #write each dependency on a seperate line + file(APPEND ${CMAKE_CURRENT_SOURCE_DIR}/Bindings/BindingDependencies.txt "${dependency}\n") endforeach() set_directory_properties(PROPERTIES ADDITIONAL_MAKE_CLEAN_FILES "Bindings.cpp Bindings.h") - foreach(folder ${FOLDERS}) - add_subdirectory(${folder}) - endforeach(folder) - - file(GLOB SOURCE - "*.cpp" - "*.h" - ) - - list(REMOVE_ITEM SOURCE "${PROJECT_SOURCE_DIR}/StackWalker.cpp" "${PROJECT_SOURCE_DIR}/LeakFinder.cpp") + list(APPEND SOURCE "${SRCS}") + list(APPEND SOURCE "${HDRS}") # If building a windows version, but not using MSVC, add the resources directly to the makefile: if (WIN32) - FILE(GLOB ResourceFiles - "Resources/*.rc" - ) - list(APPEND SOURCE "${ResourceFiles}") + list(APPEND SOURCE "Resources/MCServer.rc") endif() - - else () # MSVC-specific handling: Put all files into one project, separate by the folders: - # Get all files in this folder: - file(GLOB_RECURSE SOURCE - "*.cpp" - "*.h" - "*.pkg" - ) - source_group("" FILES ${SOURCE}) - - LIST(APPEND SOURCE "Bindings/Bindings.cpp" "Bindings/Bindings.h") source_group(Bindings FILES "Bindings/Bindings.cpp" "Bindings/Bindings.h") # Add all subfolders as solution-folders: - list(APPEND FOLDERS "Resources") - list(APPEND FOLDERS "Bindings") function(includefolder PATH) FILE(GLOB FOLDER_FILES "${PATH}/*.cpp" @@ -194,9 +184,29 @@ else () endfunction(includefolder) foreach(folder ${FOLDERS}) + add_subdirectory(${folder}) includefolder(${folder}) + + # Get all source files in this folder: + get_directory_property(FOLDER_SRCS DIRECTORY ${folder} DEFINITION SRCS) + foreach (src ${FOLDER_SRCS}) + list(APPEND SOURCE "${folder}/${src}") + endforeach(src) + + # Get all headers in this folder: + get_directory_property(FOLDER_HDRS DIRECTORY ${folder} DEFINITION HDRS) + foreach (hdr ${FOLDER_HDRS}) + list(APPEND SOURCE "${folder}/${hdr}") + endforeach(hdr) endforeach(folder) + list(APPEND SOURCE "${SRCS}") + list(APPEND SOURCE "${HDRS}") + list(APPEND SOURCE "Bindings/AllToLua.pkg") + + includefolder("Resources") + source_group("" FILES ${SOURCE}) + include_directories("${PROJECT_SOURCE_DIR}") # Precompiled headers (1st part) @@ -220,8 +230,47 @@ else () set(CMAKE_MODULE_LINKER_FLAGS_RELEASE "${CMAKE_MODULE_LINKER_FLAGS_RELEASE} /DEBUG") endif() + +# Generate a list of all source files: +set(ALLFILES "") +foreach(folder ${FOLDERS}) + get_directory_property(FOLDER_SRCS DIRECTORY ${folder} DEFINITION SRCS) + foreach (src ${FOLDER_SRCS}) + list(APPEND ALLFILES "${folder}/${src}") + endforeach(src) + + get_directory_property(FOLDER_HDRS DIRECTORY ${folder} DEFINITION HDRS) + foreach (hdr ${FOLDER_HDRS}) + list(APPEND ALLFILES "${folder}/${hdr}") + endforeach(hdr) +endforeach(folder) +foreach(arg ${ALLFILES}) + set(ALLFILESLINES "${ALLFILESLINES}${arg}\n") +endforeach() +FILE(WRITE "AllFiles.lst" "${ALLFILESLINES}") + + set(EXECUTABLE MCServer) +if (MSVC) + get_directory_property(BINDING_OUTPUTS DIRECTORY "Bindings" DEFINITION BINDING_OUTPUTS) + get_directory_property(BINDING_DEPENDENCIES DIRECTORY "Bindings" DEFINITION BINDING_DEPENDENCIES) + + ADD_CUSTOM_COMMAND( + OUTPUT ${BINDING_OUTPUTS} + + # Copy the Lua DLL into the Bindings folder, so that tolua can run from there: + COMMAND ${CMAKE_COMMAND} -E copy_if_different ${CMAKE_SOURCE_DIR}/MCServer/lua51.dll ./lua51.dll + + # Regenerate bindings: + COMMAND tolua -L virtual_method_hooks.lua -o Bindings.cpp -H Bindings.h AllToLua.pkg + WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/Bindings/ + + # add any new generation dependencies here + DEPENDS ${BINDING_DEPENDENCIES} + ) +endif() + add_executable(${EXECUTABLE} ${SOURCE}) @@ -253,11 +302,13 @@ endif () if (NOT MSVC) - target_link_libraries(${EXECUTABLE} OSSupport HTTPServer Bindings Items Blocks) - target_link_libraries(${EXECUTABLE} Protocol Generating Generating_Prefabs WorldStorage) - target_link_libraries(${EXECUTABLE} Mobs Entities Simulator UI BlockEntities PolarSSL++) + target_link_libraries(${EXECUTABLE} + OSSupport HTTPServer Bindings Items Blocks + Protocol Generating Generating_Prefabs WorldStorage + Mobs Entities Simulator UI BlockEntities PolarSSL++ + ) endif () if (WIN32) target_link_libraries(${EXECUTABLE} expat tolualib ws2_32.lib Psapi.lib) endif() -target_link_libraries(${EXECUTABLE} md5 luaexpat iniFile jsoncpp polarssl zlib lua sqlite) +target_link_libraries(${EXECUTABLE} luaexpat iniFile jsoncpp polarssl zlib sqlite lua) diff --git a/src/ChatColor.cpp b/src/ChatColor.cpp index 72a0a6928..e1317c287 100644 --- a/src/ChatColor.cpp +++ b/src/ChatColor.cpp @@ -2,31 +2,31 @@ #include "ChatColor.h" -const std::string cChatColor::Color = "\xc2\xa7"; // or in other words: "§" in UTF-8 -const std::string cChatColor::Delimiter = "\xc2\xa7"; // or in other words: "§" in UTF-8 -const std::string cChatColor::Black = cChatColor::Color + "0"; -const std::string cChatColor::Navy = cChatColor::Color + "1"; -const std::string cChatColor::Green = cChatColor::Color + "2"; -const std::string cChatColor::Blue = cChatColor::Color + "3"; -const std::string cChatColor::Red = cChatColor::Color + "4"; -const std::string cChatColor::Purple = cChatColor::Color + "5"; -const std::string cChatColor::Gold = cChatColor::Color + "6"; -const std::string cChatColor::LightGray = cChatColor::Color + "7"; -const std::string cChatColor::Gray = cChatColor::Color + "8"; -const std::string cChatColor::DarkPurple = cChatColor::Color + "9"; -const std::string cChatColor::LightGreen = cChatColor::Color + "a"; -const std::string cChatColor::LightBlue = cChatColor::Color + "b"; -const std::string cChatColor::Rose = cChatColor::Color + "c"; -const std::string cChatColor::LightPurple = cChatColor::Color + "d"; -const std::string cChatColor::Yellow = cChatColor::Color + "e"; -const std::string cChatColor::White = cChatColor::Color + "f"; +const char * cChatColor::Color = "\xc2\xa7"; // or in other words: "§" in UTF-8 +const char * cChatColor::Delimiter = "\xc2\xa7"; // or in other words: "§" in UTF-8 +const char * cChatColor::Black = "\xc2\xa7""0"; +const char * cChatColor::Navy = "\xc2\xa7""1"; +const char * cChatColor::Green = "\xc2\xa7""2"; +const char * cChatColor::Blue = "\xc2\xa7""3"; +const char * cChatColor::Red = "\xc2\xa7""4"; +const char * cChatColor::Purple = "\xc2\xa7""5"; +const char * cChatColor::Gold = "\xc2\xa7""6"; +const char * cChatColor::LightGray = "\xc2\xa7""7"; +const char * cChatColor::Gray = "\xc2\xa7""8"; +const char * cChatColor::DarkPurple = "\xc2\xa7""9"; +const char * cChatColor::LightGreen = "\xc2\xa7""a"; +const char * cChatColor::LightBlue = "\xc2\xa7""b"; +const char * cChatColor::Rose = "\xc2\xa7""c"; +const char * cChatColor::LightPurple = "\xc2\xa7""d"; +const char * cChatColor::Yellow = "\xc2\xa7""e"; +const char * cChatColor::White = "\xc2\xa7""f"; -const std::string cChatColor::Random = cChatColor::Color + "k"; -const std::string cChatColor::Bold = cChatColor::Color + "l"; -const std::string cChatColor::Strikethrough = cChatColor::Color + "m"; -const std::string cChatColor::Underlined = cChatColor::Color + "n"; -const std::string cChatColor::Italic = cChatColor::Color + "o"; -const std::string cChatColor::Plain = cChatColor::Color + "r"; +const char * cChatColor::Random = "\xc2\xa7""k"; +const char * cChatColor::Bold = "\xc2\xa7""l"; +const char * cChatColor::Strikethrough = "\xc2\xa7""m"; +const char * cChatColor::Underlined = "\xc2\xa7""n"; +const char * cChatColor::Italic = "\xc2\xa7""o"; +const char * cChatColor::Plain = "\xc2\xa7""r"; diff --git a/src/ChatColor.h b/src/ChatColor.h index 643c4d5d8..21377e27f 100644 --- a/src/ChatColor.h +++ b/src/ChatColor.h @@ -9,34 +9,36 @@ class cChatColor { public: - static const std::string Color; - static const std::string Delimiter; - - static const std::string Black; - static const std::string Navy; - static const std::string Green; - static const std::string Blue; - static const std::string Red; - static const std::string Purple; - static const std::string Gold; - static const std::string LightGray; - static const std::string Gray; - static const std::string DarkPurple; - static const std::string LightGreen; - static const std::string LightBlue; - static const std::string Rose; - static const std::string LightPurple; - static const std::string Yellow; - static const std::string White; - - // Styles ( source: http://wiki.vg/Chat ) - static const std::string Random; - static const std::string Bold; - static const std::string Strikethrough; - static const std::string Underlined; - static const std::string Italic; - static const std::string Plain; - + static const char * Delimiter; + + /** @deprecated use ChatColor::Delimiter instead */ + static const char * Color; + + static const char * Black; + static const char * Navy; + static const char * Green; + static const char * Blue; + static const char * Red; + static const char * Purple; + static const char * Gold; + static const char * LightGray; + static const char * Gray; + static const char * DarkPurple; + static const char * LightGreen; + static const char * LightBlue; + static const char * Rose; + static const char * LightPurple; + static const char * Yellow; + static const char * White; + + // Styles + // source: http://wiki.vg/Chat + static const char * Random; + static const char * Bold; + static const char * Strikethrough; + static const char * Underlined; + static const char * Italic; + static const char * Plain; }; // tolua_end diff --git a/src/CheckBasicStyle.lua b/src/CheckBasicStyle.lua new file mode 100644 index 000000000..13a6d15d2 --- /dev/null +++ b/src/CheckBasicStyle.lua @@ -0,0 +1,212 @@ +#!/usr/bin/env lua + +-- CheckBasicStyle.lua + +--[[ +Checks that all source files (*.cpp, *.h) use the basic style requirements of the project: + - Tabs for indentation, spaces for alignment + - Trailing whitespace on non-empty lines + - Two spaces between code and line-end comment ("//") + - Spaces after comma, not before + - Opening braces not at the end of a code line + - Spaces after if, for, while + - (TODO) Spaces before *, /, & + - (TODO) Hex numbers with even digit length + - (TODO) Hex numbers in lowercase + - (TODO) Line dividers (////...) exactly 80 slashes + - (TODO) Not using "* "-style doxy comment continuation lines + +Violations that cannot be checked easily: + - Spaces around "+" (there are things like "a++", "++a", "a += 1", "X+", "stack +1" and ascii-drawn tables) + +Reports all violations on stdout in a form that is readable by Visual Studio's parser, so that dblclicking +the line brings the editor directly to the violation. + +Returns 0 on success, 1 on internal failure, 2 if any violations found + +--]] + + + + + +-- The list of file extensions that are processed: +local g_ShouldProcessExt = +{ + ["h"] = true, + ["cpp"] = true, +} + +--- The list of files not to be processed: +local g_IgnoredFiles = +{ + "Bindings/Bindings.cpp", + "LeakFinder.cpp", + "LeakFinder.h", + "MersenneTwister.h", + "StackWalker.cpp", + "StackWalker.h", +} + +--- The list of files not to be processed, as a dictionary (filename => true), built from g_IgnoredFiles +local g_ShouldIgnoreFile = {} + +-- Initialize the g_ShouldIgnoreFile map: +for _, fnam in ipairs(g_IgnoredFiles) do + g_ShouldIgnoreFile[fnam] = true +end + +--- Keeps track of the number of violations for this folder +local g_NumViolations = 0 + + + + + +--- Reports one violation +-- Pretty-prints the message +-- Also increments g_NumViolations +local function ReportViolation(a_FileName, a_LineNumber, a_PatStart, a_PatEnd, a_Message) + print(a_FileName .. "(" .. a_LineNumber .. "): " .. a_PatStart .. " .. " .. a_PatEnd .. ": " .. a_Message) + g_NumViolations = g_NumViolations + 1 +end + + + + + +--- Searches for the specified pattern, if found, reports it as a violation with the given message +local function ReportViolationIfFound(a_Line, a_FileName, a_LineNum, a_Pattern, a_Message) + local patStart, patEnd = a_Line:find(a_Pattern) + if not(patStart) then + return + end + ReportViolation(a_FileName, a_LineNum, patStart, patEnd, a_Message) +end + + + + + +local g_ViolationPatterns = +{ + -- Check against indenting using spaces: + {"^\t* +", "Indenting with a space"}, + + -- Check against alignment using tabs: + {"[^%s]\t+[^%s]", "Aligning with a tab"}, + + -- Check against trailing whitespace: + {"[^%s]%s+\n", "Trailing whitespace"}, + + -- Check that all "//"-style comments have at least two spaces in front (unless alone on line): + {"[^%s] //", "Needs at least two spaces in front of a \"//\"-style comment"}, + + -- Check that all "//"-style comments have at least one spaces after: + {"%s//[^%s/*<]", "Needs a space after a \"//\"-style comment"}, + + -- Check that all commas have spaces after them and not in front of them: + {" ,", "Extra space before a \",\""}, + {",[^%s\"%%]", "Needs a space after a \",\""}, -- Report all except >> "," << needed for splitting and >>,%s<< needed for formatting + + -- Check that opening braces are not at the end of a code line: + {"[^%s].-{\n?$", "Brace should be on a separate line"}, + + -- Space after keywords: + {"[^_]if%(", "Needs a space after \"if\""}, + {"for%(", "Needs a space after \"for\""}, + {"while%(", "Needs a space after \"while\""}, + {"switch%(", "Needs a space after \"switch\""}, + {"catch%(", "Needs a space after \"catch\""}, + + -- No space after keyword's parenthesis: + {"[^%a#]if %( ", "Remove the space after \"(\""}, + {"for %( ", "Remove the space after \"(\""}, + {"while %( ", "Remove the space after \"(\""}, + {"catch %( ", "Remove the space after \"(\""}, + + -- No space before a closing parenthesis: + {" %)", "Remove the space before \")\""}, +} + + + + + +--- Processes one file +local function ProcessFile(a_FileName) + assert(type(a_FileName) == "string") + + -- Read the whole file: + local f, err = io.open(a_FileName, "r") + if (f == nil) then + print("Cannot open file \"" .. a_FileName .. "\": " .. err) + print("Aborting") + os.exit(1) + end + local all = f:read("*all") + + -- Check that the last line is empty - otherwise processing won't work properly: + local lastChar = string.byte(all, string.len(all)) + if ((lastChar ~= 13) and (lastChar ~= 10)) then + local numLines = 1 + string.gsub(all, "\n", function() numLines = numLines + 1 end) -- Count the number of line-ends + ReportViolation(a_FileName, numLines, 1, 1, "Missing empty line at file end") + return + end + + -- Process each line separately: + -- Ref.: http://stackoverflow.com/questions/10416869/iterate-over-possibly-empty-lines-in-a-way-that-matches-the-expectations-of-exis + local lineCounter = 1 + all:gsub("\r\n", "\n") -- normalize CRLF into LF-only + string.gsub(all .. "\n", "[^\n]*\n", -- Iterate over each line, while preserving empty lines + function(a_Line) + -- Check against each violation pattern: + for _, pat in ipairs(g_ViolationPatterns) do + ReportViolationIfFound(a_Line, a_FileName, lineCounter, pat[1], pat[2]) + end + + lineCounter = lineCounter + 1 + end + ) +end + + + + + +--- Processes one item - a file or a folder +local function ProcessItem(a_ItemName) + assert(type(a_ItemName) == "string") + + -- Skip files / folders that should be ignored + if (g_ShouldIgnoreFile[a_ItemName]) then + return + end + + local ext = a_ItemName:match("%.([^/%.]-)$") + if (g_ShouldProcessExt[ext]) then + ProcessFile(a_ItemName) + end +end + + + + + +-- Process all files in the AllFiles.lst file (generated by cmake): +for fnam in io.lines("AllFiles.lst") do + ProcessItem(fnam) +end + +-- Report final verdict: +print("Number of violations found: " .. g_NumViolations) +if (g_NumViolations > 0) then + os.exit(2) +else + os.exit(0) +end + + + + diff --git a/src/Chunk.cpp b/src/Chunk.cpp index 4703e4536..b83036b6d 100644 --- a/src/Chunk.cpp +++ b/src/Chunk.cpp @@ -34,6 +34,7 @@ #include "MobCensus.h" #include "MobSpawner.h" #include "BlockInServerPluginInterface.h" +#include "SetChunkData.h" #include "json/json.h" @@ -41,15 +42,15 @@ -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // sSetBlock: -sSetBlock::sSetBlock( int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta ) // absolute block position - : x( a_BlockX ) - , y( a_BlockY ) - , z( a_BlockZ ) - , BlockType( a_BlockType ) - , BlockMeta( a_BlockMeta ) +sSetBlock::sSetBlock( int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) // absolute block position + : x( a_BlockX) + , y( a_BlockY) + , z( a_BlockZ) + , BlockType( a_BlockType) + , BlockMeta( a_BlockMeta) { cChunkDef::AbsoluteToRelative(x, y, z, ChunkX, ChunkZ); } @@ -58,11 +59,11 @@ sSetBlock::sSetBlock( int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_Bloc -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cChunk: cChunk::cChunk( - int a_ChunkX, int a_ChunkY, int a_ChunkZ, + int a_ChunkX, int a_ChunkY, int a_ChunkZ, cChunkMap * a_ChunkMap, cWorld * a_World, cChunk * a_NeighborXM, cChunk * a_NeighborXP, cChunk * a_NeighborZM, cChunk * a_NeighborZP, cAllocationPool<cChunkData::sChunkSection> & a_Pool @@ -87,7 +88,8 @@ cChunk::cChunk( m_NeighborZM(a_NeighborZM), m_NeighborZP(a_NeighborZP), m_WaterSimulatorData(a_World->GetWaterSimulator()->CreateChunkData()), - m_LavaSimulatorData (a_World->GetLavaSimulator ()->CreateChunkData()) + m_LavaSimulatorData (a_World->GetLavaSimulator ()->CreateChunkData()), + m_AlwaysTicked(0) { if (a_NeighborXM != NULL) { @@ -115,7 +117,7 @@ cChunk::~cChunk() { cPluginManager::Get()->CallHookChunkUnloaded(m_World, m_PosX, m_PosZ); - // LOGINFO("### delete cChunk() (%i, %i) from %p, thread 0x%x ###", m_PosX, m_PosZ, this, GetCurrentThreadId() ); + // LOGINFO("### delete cChunk() (%i, %i) from %p, thread 0x%x ###", m_PosX, m_PosZ, this, GetCurrentThreadId()); for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr) { @@ -152,7 +154,9 @@ cChunk::~cChunk() m_NeighborZP->m_NeighborZM = NULL; } delete m_WaterSimulatorData; + m_WaterSimulatorData = NULL; delete m_LavaSimulatorData; + m_LavaSimulatorData = NULL; } @@ -262,41 +266,34 @@ void cChunk::GetAllData(cChunkDataCallback & a_Callback) -void cChunk::SetAllData( - const BLOCKTYPE * a_BlockTypes, - const NIBBLETYPE * a_BlockMeta, - const NIBBLETYPE * a_BlockLight, - const NIBBLETYPE * a_BlockSkyLight, - const HeightMap * a_HeightMap, - const BiomeMap & a_BiomeMap, - cBlockEntityList & a_BlockEntities -) +void cChunk::SetAllData(cSetChunkData & a_SetChunkData) { - memcpy(m_BiomeMap, a_BiomeMap, sizeof(m_BiomeMap)); + ASSERT(a_SetChunkData.IsHeightMapValid()); + ASSERT(a_SetChunkData.AreBiomesValid()); + + memcpy(m_BiomeMap, a_SetChunkData.GetBiomes(), sizeof(m_BiomeMap)); + memcpy(m_HeightMap, a_SetChunkData.GetHeightMap(), sizeof(m_HeightMap)); - if (a_HeightMap != NULL) + m_ChunkData.SetBlockTypes(a_SetChunkData.GetBlockTypes()); + m_ChunkData.SetMetas(a_SetChunkData.GetBlockMetas()); + if (a_SetChunkData.IsLightValid()) { - memcpy(m_HeightMap, a_HeightMap, sizeof(m_HeightMap)); + m_ChunkData.SetBlockLight(a_SetChunkData.GetBlockLight()); + m_ChunkData.SetSkyLight(a_SetChunkData.GetSkyLight()); + m_IsLightValid = true; } - - if (a_HeightMap == NULL) + else { - CalculateHeightmap(a_BlockTypes); + m_IsLightValid = false; } - m_ChunkData.SetBlockTypes(a_BlockTypes); - m_ChunkData.SetMetas(a_BlockMeta); - m_ChunkData.SetBlockLight(a_BlockLight); - m_ChunkData.SetSkyLight(a_BlockSkyLight); - - m_IsLightValid = (a_BlockLight != NULL) && (a_BlockSkyLight != NULL); - // Clear the block entities present - either the loader / saver has better, or we'll create empty ones: for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr) { delete *itr; } - std::swap(a_BlockEntities, m_BlockEntities); + m_BlockEntities.clear(); + std::swap(a_SetChunkData.GetBlockEntities(), m_BlockEntities); // Set all block entities' World variable: for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr) @@ -440,19 +437,19 @@ void cChunk::CollectMobCensus(cMobCensus& toFill) { currentPlayer = (*itr)->GetPlayer(); playerPositions.push_back(&(currentPlayer->GetPosition())); - } + } Vector3d currentPosition; for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr) { - //LOGD("Counting entity #%i (%s)", (*itr)->GetUniqueID(), (*itr)->GetClass()); + // LOGD("Counting entity #%i (%s)", (*itr)->GetUniqueID(), (*itr)->GetClass()); if ((*itr)->IsMob()) { cMonster& Monster = (cMonster&)(**itr); currentPosition = Monster.GetPosition(); for (std::list<const Vector3d*>::const_iterator itr2 = playerPositions.begin(); itr2 != playerPositions.end(); ++itr2) { - toFill.CollectMob(Monster,*this,(currentPosition-**itr2).SqrLength()); + toFill.CollectMob(Monster, *this, (currentPosition - **itr2).SqrLength()); } } } // for itr - m_Entitites[] @@ -461,7 +458,7 @@ void cChunk::CollectMobCensus(cMobCensus& toFill) -void cChunk::getThreeRandomNumber(int& a_X, int& a_Y, int& a_Z,int a_MaxX, int a_MaxY, int a_MaxZ) +void cChunk::GetThreeRandomNumbers(int & a_X, int & a_Y, int & a_Z, int a_MaxX, int a_MaxY, int a_MaxZ) { ASSERT(a_MaxX * a_MaxY * a_MaxZ * 8 < 0x00ffffff); int Random = m_World->GetTickRandomNumber(0x00ffffff); @@ -477,12 +474,12 @@ void cChunk::getThreeRandomNumber(int& a_X, int& a_Y, int& a_Z,int a_MaxX, int a -void cChunk::getRandomBlockCoords(int& a_X, int& a_Y, int& a_Z) +void cChunk::GetRandomBlockCoords(int & a_X, int & a_Y, int & a_Z) { // MG TODO : check if this kind of optimization (only one random call) is still needed // MG TODO : if so propagate it - getThreeRandomNumber(a_X, a_Y, a_Z, Width, Height-2, Width); + GetThreeRandomNumbers(a_X, a_Y, a_Z, Width, Height - 2, Width); a_Y++; } @@ -492,65 +489,68 @@ void cChunk::getRandomBlockCoords(int& a_X, int& a_Y, int& a_Z) void cChunk::SpawnMobs(cMobSpawner& a_MobSpawner) { - int Center_X,Center_Y,Center_Z; - getRandomBlockCoords(Center_X,Center_Y,Center_Z); - - BLOCKTYPE PackCenterBlock = GetBlock(Center_X, Center_Y, Center_Z); - if (a_MobSpawner.CheckPackCenter(PackCenterBlock)) - { - a_MobSpawner.NewPack(); - int NumberOfTries = 0; - int NumberOfSuccess = 0; - int MaxNbOfSuccess = 4; // this can be changed during the process for Wolves and Ghass - while (NumberOfTries < 12 && NumberOfSuccess < MaxNbOfSuccess) - { - const int HorizontalRange = 20; // MG TODO : relocate - const int VerticalRange = 0; // MG TODO : relocate - int Try_X, Try_Y, Try_Z; - getThreeRandomNumber(Try_X, Try_Y, Try_Z, 2*HorizontalRange+1 , 2*VerticalRange+1 , 2*HorizontalRange+1); - Try_X -= HorizontalRange; - Try_Y -= VerticalRange; - Try_Z -= HorizontalRange; - Try_X += Center_X; - Try_Y += Center_Y; - Try_Z += Center_Z; - - ASSERT(Try_Y > 0); - ASSERT(Try_Y < cChunkDef::Height-1); - - EMCSBiome Biome = m_ChunkMap->GetBiomeAt (Try_X, Try_Z); - // MG TODO : - // Moon cycle (for slime) - // check player and playerspawn presence < 24 blocks - // check mobs presence on the block - - // MG TODO : check that "Level" really means Y - - /* - NIBBLETYPE SkyLight = 0; - - NIBBLETYPE BlockLight = 0; - */ + int CenterX, CenterY, CenterZ; + GetRandomBlockCoords(CenterX, CenterY, CenterZ); - if (IsLightValid()) - { - cEntity* newMob = a_MobSpawner.TryToSpawnHere(this, Try_X, Try_Y, Try_Z, Biome, MaxNbOfSuccess); - if (newMob) - { - int WorldX, WorldY, WorldZ; - PositionToWorldPosition(Try_X, Try_Y, Try_Z, WorldX, WorldY, WorldZ); - double ActualX = WorldX + 0.5; - double ActualZ = WorldZ + 0.5; - newMob->SetPosition(ActualX, WorldY, ActualZ); - LOGD("Spawning %s #%i at %d,%d,%d",newMob->GetClass(),newMob->GetUniqueID(),WorldX, WorldY, WorldZ); - NumberOfSuccess++; - } - } - - NumberOfTries++; - } + BLOCKTYPE PackCenterBlock = GetBlock(CenterX, CenterY, CenterZ); + if (!a_MobSpawner.CheckPackCenter(PackCenterBlock)) + { + return; } + + a_MobSpawner.NewPack(); + int NumberOfTries = 0; + int NumberOfSuccess = 0; + int MaxNbOfSuccess = 4; // This can be changed during the process for Wolves and Ghasts + while ((NumberOfTries < 12) && (NumberOfSuccess < MaxNbOfSuccess)) + { + const int HorizontalRange = 20; // MG TODO : relocate + const int VerticalRange = 0; // MG TODO : relocate + int TryX, TryY, TryZ; + GetThreeRandomNumbers(TryX, TryY, TryZ, 2 * HorizontalRange + 1, 2 * VerticalRange + 1, 2 * HorizontalRange + 1); + TryX -= HorizontalRange; + TryY -= VerticalRange; + TryZ -= HorizontalRange; + TryX += CenterX; + TryY += CenterY; + TryZ += CenterZ; + + ASSERT(TryY > 0); + ASSERT(TryY < cChunkDef::Height - 1); + + EMCSBiome Biome = m_ChunkMap->GetBiomeAt(TryX, TryZ); + // MG TODO : + // Moon cycle (for slime) + // check player and playerspawn presence < 24 blocks + // check mobs presence on the block + + // MG TODO : check that "Level" really means Y + + /* + NIBBLETYPE SkyLight = 0; + NIBBLETYPE BlockLight = 0; + */ + + NumberOfTries++; + if (!IsLightValid()) + { + continue; + } + + cEntity * newMob = a_MobSpawner.TryToSpawnHere(this, TryX, TryY, TryZ, Biome, MaxNbOfSuccess); + if (newMob == NULL) + { + continue; + } + int WorldX, WorldY, WorldZ; + PositionToWorldPosition(TryX, TryY, TryZ, WorldX, WorldY, WorldZ); + double ActualX = WorldX + 0.5; + double ActualZ = WorldZ + 0.5; + newMob->SetPosition(ActualX, WorldY, ActualZ); + LOGD("Spawning %s #%i at {%d, %d, %d}", newMob->GetClass(), newMob->GetUniqueID(), WorldX, WorldY, WorldZ); + NumberOfSuccess++; + } // while (retry) } @@ -577,38 +577,34 @@ void cChunk::Tick(float a_Dt) m_IsDirty = (*itr)->Tick(a_Dt, *this) | m_IsDirty; } - // Tick all entities in this chunk (except mobs): - for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr) - { - // Mobs are tickes inside MobTick (as we don't have to tick them if they are far away from players) - if (!((*itr)->IsMob())) + for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end();) + { + if (!((*itr)->IsMob())) // Mobs are ticked inside cWorld::TickMobs() (as we don't have to tick them if they are far away from players) { + // Tick all entities in this chunk (except mobs): (*itr)->Tick(a_Dt, *this); } - } // for itr - m_Entitites[] - - // Remove all entities that were scheduled for removal: - for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end();) - { - if ((*itr)->IsDestroyed()) - { - LOGD("Destroying entity #%i (%s)", (*itr)->GetUniqueID(), (*itr)->GetClass()); - cEntity * ToDelete = *itr; - itr = m_Entities.erase(itr); - delete ToDelete; - continue; - } - ++itr; - } // for itr - m_Entitites[] - - // If any entity moved out of the chunk, move it to the neighbor: - for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end();) - { - if ( + + if ((*itr)->IsDestroyed()) // Remove all entities that were scheduled for removal: + { + LOGD("Destroying entity #%i (%s)", (*itr)->GetUniqueID(), (*itr)->GetClass()); + MarkDirty(); + cEntity * ToDelete = *itr; + itr = m_Entities.erase(itr); + delete ToDelete; + } + else if ((*itr)->IsWorldTravellingFrom(m_World)) // Remove all entities that are travelling to another world: + { + MarkDirty(); + (*itr)->SetWorldTravellingFrom(NULL); + itr = m_Entities.erase(itr); + } + else if ( // If any entity moved out of the chunk, move it to the neighbor: ((*itr)->GetChunkX() != m_PosX) || ((*itr)->GetChunkZ() != m_PosZ) ) { + MarkDirty(); MoveEntityToNewChunk(*itr); itr = m_Entities.erase(itr); } @@ -616,7 +612,7 @@ void cChunk::Tick(float a_Dt) { ++itr; } - } + } // for itr - m_Entitites[] ApplyWeatherToTop(); } @@ -631,7 +627,7 @@ void cChunk::TickBlock(int a_RelX, int a_RelY, int a_RelZ) ASSERT(Handler != NULL); // Happenned on server restart, FS #243 cChunkInterface ChunkInterface(this->GetWorld()->GetChunkMap()); cBlockInServerPluginInterface PluginInterface(*this->GetWorld()); - Handler->OnUpdate(ChunkInterface, *this->GetWorld(), PluginInterface,*this, a_RelX, a_RelY, a_RelZ); + Handler->OnUpdate(ChunkInterface, *this->GetWorld(), PluginInterface, *this, a_RelX, a_RelY, a_RelZ); } @@ -691,13 +687,13 @@ void cChunk::ProcessQueuedSetBlocks(void) { if (itr->m_Tick <= CurrTick) { - if (itr->m_PreviousType != E_BLOCK_AIR) // PreviousType defaults to 0 if not specified + if (itr->m_PreviousType != E_BLOCK_AIR) // PreviousType defaults to 0 if not specified { if (GetBlock(itr->m_RelX, itr->m_RelY, itr->m_RelZ) == itr->m_PreviousType) { // Current world age is bigger than/equal to target world age - delay time reached AND // Previous block type was the same as current block type (to prevent duplication) - SetBlock(itr->m_RelX, itr->m_RelY, itr->m_RelZ, itr->m_BlockType, itr->m_BlockMeta); // SetMeta doesn't send to client + SetBlock(itr->m_RelX, itr->m_RelY, itr->m_RelZ, itr->m_BlockType, itr->m_BlockMeta); // SetMeta doesn't send to client itr = m_SetBlockQueue.erase(itr); LOGD("Successfully set queued block - previous and current types matched"); } @@ -774,7 +770,7 @@ void cChunk::CheckBlocks() void cChunk::TickBlocks(void) { // Tick dem blocks - // _X: We must limit the random number or else we get a nasty int overflow bug ( http://forum.mc-server.org/showthread.php?tid=457 ) + // _X: We must limit the random number or else we get a nasty int overflow bug - http://forum.mc-server.org/showthread.php?tid=457 int RandomX = m_World->GetTickRandomNumber(0x00ffffff); int RandomY = m_World->GetTickRandomNumber(0x00ffffff); int RandomZ = m_World->GetTickRandomNumber(0x00ffffff); @@ -803,7 +799,7 @@ void cChunk::TickBlocks(void) if (m_BlockTickY > cChunkDef::GetHeight(m_HeightMap, m_BlockTickX, m_BlockTickZ)) { - continue; // It's all air up here + continue; // It's all air up here } cBlockHandler * Handler = BlockHandler(GetBlock(m_BlockTickX, m_BlockTickY, m_BlockTickZ)); @@ -888,7 +884,7 @@ void cChunk::ApplyWeatherToTop() SetBlock(X, Height, Z, E_BLOCK_ICE, 0); } else if ( - (m_World->IsDeepSnowEnabled()) && + (m_World->IsDeepSnowEnabled()) && ( (TopBlock == E_BLOCK_RED_ROSE) || (TopBlock == E_BLOCK_YELLOW_FLOWER) || @@ -901,7 +897,6 @@ void cChunk::ApplyWeatherToTop() } break; } // case (snowy biomes) - // TODO: Rainy biomes should check for farmland and cauldrons default: { break; @@ -937,10 +932,10 @@ void cChunk::GrowMelonPumpkin(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_Bl IsValid = IsValid && UnboundedRelGetBlock(a_RelX, a_RelY, a_RelZ + 1, BlockType[2], BlockMeta); IsValid = IsValid && UnboundedRelGetBlock(a_RelX, a_RelY, a_RelZ - 1, BlockType[3], BlockMeta); if ( - !IsValid || - (BlockType[0] == ProduceType) || - (BlockType[1] == ProduceType) || - (BlockType[2] == ProduceType) || + !IsValid || + (BlockType[0] == ProduceType) || + (BlockType[1] == ProduceType) || + (BlockType[2] == ProduceType) || (BlockType[3] == ProduceType) ) { @@ -1222,7 +1217,7 @@ bool cChunk::UnboundedRelSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE } Chunk->SetBlock(a_RelX, a_RelY, a_RelZ, a_BlockType, a_BlockMeta); return true; -} +} @@ -1294,6 +1289,7 @@ void cChunk::CreateBlockEntities(void) switch (BlockType) { case E_BLOCK_BEACON: + case E_BLOCK_TRAPPED_CHEST: case E_BLOCK_CHEST: case E_BLOCK_COMMAND_BLOCK: case E_BLOCK_DISPENSER: @@ -1386,7 +1382,7 @@ void cChunk::CalculateHeightmap(const BLOCKTYPE * a_BlockTypes) { for (int y = Height - 1; y > -1; y--) { - int index = MakeIndex( x, y, z ); + int index = MakeIndex( x, y, z); if (a_BlockTypes[index] != E_BLOCK_AIR) { m_HeightMap[x + z * Width] = (HEIGHTTYPE)y; @@ -1417,12 +1413,14 @@ void cChunk::SetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, BlockEntity->Destroy(); RemoveBlockEntity(BlockEntity); delete BlockEntity; + BlockEntity = NULL; } // If the new block is a block entity, create the entity object: switch (a_BlockType) { case E_BLOCK_BEACON: + case E_BLOCK_TRAPPED_CHEST: case E_BLOCK_CHEST: case E_BLOCK_COMMAND_BLOCK: case E_BLOCK_DISPENSER: @@ -1520,11 +1518,12 @@ void cChunk::FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockT m_ChunkData.SetBlock(a_RelX, a_RelY, a_RelZ, a_BlockType); - if ( // Queue block to be sent only if ... - a_SendToClients && // ... we are told to do so AND ... + // Queue block to be sent only if ... + if ( + a_SendToClients && // ... we are told to do so AND ... ( - (OldBlockMeta != a_BlockMeta) || // ... the meta value is different OR ... - !( // ... the old and new blocktypes AREN'T liquids (because client doesn't need to distinguish betwixt them); see below for specifics: + (OldBlockMeta != a_BlockMeta) || // ... the meta value is different OR ... + !( // ... the old and new blocktypes AREN'T liquids (because client doesn't need to distinguish betwixt them): ((OldBlockType == E_BLOCK_STATIONARY_WATER) && (a_BlockType == E_BLOCK_WATER)) || // Replacing stationary water with water ((OldBlockType == E_BLOCK_WATER) && (a_BlockType == E_BLOCK_STATIONARY_WATER)) || // Replacing water with stationary water ((OldBlockType == E_BLOCK_STATIONARY_LAVA) && (a_BlockType == E_BLOCK_LAVA)) || // Replacing stationary water with water @@ -1612,6 +1611,12 @@ void cChunk::AddBlockEntity(cBlockEntity * a_BlockEntity) cBlockEntity * cChunk::GetBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ) { + // Check that the query coords are within chunk bounds: + ASSERT(a_BlockX >= m_PosX * cChunkDef::Width); + ASSERT(a_BlockX < m_PosX * cChunkDef::Width + cChunkDef::Width); + ASSERT(a_BlockZ >= m_PosZ * cChunkDef::Width); + ASSERT(a_BlockZ < m_PosZ * cChunkDef::Width + cChunkDef::Width); + for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr) { if ( @@ -1631,6 +1636,31 @@ cBlockEntity * cChunk::GetBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ) +bool cChunk::ShouldBeTicked(void) const +{ + return (HasAnyClients() || (m_AlwaysTicked > 0)); +} + + + + + +void cChunk::SetAlwaysTicked(bool a_AlwaysTicked) +{ + if (a_AlwaysTicked) + { + m_AlwaysTicked += 1; + } + else + { + m_AlwaysTicked -= 1; + } +} + + + + + void cChunk::UseBlockEntity(cPlayer * a_Player, int a_X, int a_Y, int a_Z) { cBlockEntity * be = GetBlockEntity(a_X, a_Y, a_Z); @@ -1686,11 +1716,11 @@ void cChunk::CollectPickupsByPlayer(cPlayer * a_Player) { if ((!(*itr)->IsPickup()) && (!(*itr)->IsProjectile())) { - continue; // Only pickups and projectiles + continue; // Only pickups and projectiles can be picked up } - float DiffX = (float)((*itr)->GetPosX() - PosX ); - float DiffY = (float)((*itr)->GetPosY() - PosY ); - float DiffZ = (float)((*itr)->GetPosZ() - PosZ ); + float DiffX = (float)((*itr)->GetPosX() - PosX); + float DiffY = (float)((*itr)->GetPosY() - PosY); + float DiffZ = (float)((*itr)->GetPosZ() - PosZ); float SqrDist = DiffX * DiffX + DiffY * DiffY + DiffZ * DiffZ; if (SqrDist < 1.5f * 1.5f) // 1.5 block { @@ -1752,7 +1782,7 @@ bool cChunk::SetSignLines(int a_PosX, int a_PosY, int a_PosZ, const AString & a_ -void cChunk::RemoveBlockEntity( cBlockEntity* a_BlockEntity ) +void cChunk::RemoveBlockEntity( cBlockEntity* a_BlockEntity) { MarkDirty(); m_BlockEntities.remove(a_BlockEntity); @@ -1762,7 +1792,7 @@ void cChunk::RemoveBlockEntity( cBlockEntity* a_BlockEntity ) -bool cChunk::AddClient(cClientHandle* a_Client) +bool cChunk::AddClient(cClientHandle * a_Client) { for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr) { @@ -1772,9 +1802,9 @@ bool cChunk::AddClient(cClientHandle* a_Client) return false; } } - m_LoadedByClient.push_back( a_Client ); + m_LoadedByClient.push_back( a_Client); - for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr ) + for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr) { /* // DEBUG: @@ -1793,7 +1823,7 @@ bool cChunk::AddClient(cClientHandle* a_Client) -void cChunk::RemoveClient( cClientHandle* a_Client ) +void cChunk::RemoveClient(cClientHandle * a_Client) { for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr) { @@ -1801,12 +1831,12 @@ void cChunk::RemoveClient( cClientHandle* a_Client ) { continue; } - + m_LoadedByClient.erase(itr); if (!a_Client->IsDestroyed()) { - for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr ) + for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr) { /* // DEBUG: @@ -1826,7 +1856,7 @@ void cChunk::RemoveClient( cClientHandle* a_Client ) -bool cChunk::HasClient( cClientHandle* a_Client ) +bool cChunk::HasClient(cClientHandle * a_Client) { for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr) { @@ -1842,7 +1872,7 @@ bool cChunk::HasClient( cClientHandle* a_Client ) -bool cChunk::HasAnyClients(void) +bool cChunk::HasAnyClients(void) const { return !m_LoadedByClient.empty(); } @@ -1857,9 +1887,9 @@ void cChunk::AddEntity(cEntity * a_Entity) { MarkDirty(); } - + ASSERT(std::find(m_Entities.begin(), m_Entities.end(), a_Entity) == m_Entities.end()); // Not there already - + m_Entities.push_back(a_Entity); } @@ -1869,17 +1899,12 @@ void cChunk::AddEntity(cEntity * a_Entity) void cChunk::RemoveEntity(cEntity * a_Entity) { - size_t SizeBefore = m_Entities.size(); m_Entities.remove(a_Entity); - size_t SizeAfter = m_Entities.size(); - - if (SizeBefore != SizeAfter) + + // Mark as dirty if it was a server-generated entity: + if (!a_Entity->IsPlayer()) { - // Mark as dirty if it was a server-generated entity: - if (!a_Entity->IsPlayer()) - { - MarkDirty(); - } + MarkDirty(); } } @@ -2111,7 +2136,7 @@ bool cChunk::DoWithChestAt(int a_BlockX, int a_BlockY, int a_BlockZ, cChestCallb { continue; } - if ((*itr)->GetBlockType() != E_BLOCK_CHEST) + if (((*itr)->GetBlockType() != E_BLOCK_CHEST) && ((*itr)->GetBlockType() != E_BLOCK_TRAPPED_CHEST)) // Trapped chests use normal chests' handlers { // There is a block entity here, but of different type. No other block entity can be here, so we can safely bail out return false; @@ -2253,7 +2278,7 @@ bool cChunk::DoWithFurnaceAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFurnaceC } } // switch (BlockType) - // The correct block entity is here, + // The correct block entity is here, if (a_Callback.Item((cFurnaceEntity *)*itr)) { return false; @@ -2285,7 +2310,7 @@ bool cChunk::DoWithNoteBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cNoteBl return false; } - // The correct block entity is here, + // The correct block entity is here if (a_Callback.Item((cNoteEntity *)*itr)) { return false; @@ -2317,7 +2342,7 @@ bool cChunk::DoWithCommandBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cCom return false; } - // The correct block entity is here, + // The correct block entity is here, if (a_Callback.Item((cCommandBlockEntity *)*itr)) { return false; @@ -2349,7 +2374,7 @@ bool cChunk::DoWithMobHeadAt(int a_BlockX, int a_BlockY, int a_BlockZ, cMobHeadC return false; } - // The correct block entity is here, + // The correct block entity is here, if (a_Callback.Item((cMobHeadEntity *)*itr)) { return false; @@ -2381,7 +2406,7 @@ bool cChunk::DoWithFlowerPotAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFlower return false; } - // The correct block entity is here, + // The correct block entity is here if (a_Callback.Item((cFlowerPotEntity *)*itr)) { return false; @@ -2434,13 +2459,13 @@ bool cChunk::GetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_ BLOCKTYPE cChunk::GetBlock(int a_RelX, int a_RelY, int a_RelZ) const { if ( - (a_RelX < 0) || (a_RelX >= Width) || + (a_RelX < 0) || (a_RelX >= Width) || (a_RelY < 0) || (a_RelY >= Height) || (a_RelZ < 0) || (a_RelZ >= Width) ) { ASSERT(!"GetBlock(x, y, z) out of bounds!"); - return 0; // Clip + return 0; // Clip } return m_ChunkData.GetBlock(a_RelX, a_RelY, a_RelZ); @@ -2491,8 +2516,8 @@ cChunk * cChunk::GetRelNeighborChunk(int a_RelX, int a_RelZ) { int BlockX = m_PosX * cChunkDef::Width + a_RelX; int BlockZ = m_PosZ * cChunkDef::Width + a_RelZ; - int BlockY, ChunkX, ChunkZ; - AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ); + int ChunkX, ChunkZ; + BlockToChunk(BlockX, BlockZ, ChunkX, ChunkZ); return m_ChunkMap->GetChunkNoLoad(ChunkX, ZERO_CHUNK_Y, ChunkZ); } @@ -2611,7 +2636,7 @@ cChunk * cChunk::GetRelNeighborChunkAdjustCoords(int & a_RelX, int & a_RelZ) con void cChunk::BroadcastAttachEntity(const cEntity & a_Entity, const cEntity * a_Vehicle) { - for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) + for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr) { (*itr)->SendAttachEntity(a_Entity, a_Vehicle); } // for itr - LoadedByClient[] @@ -2623,7 +2648,7 @@ void cChunk::BroadcastAttachEntity(const cEntity & a_Entity, const cEntity * a_V void cChunk::BroadcastBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType, const cClientHandle * a_Exclude) { - for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) + for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr) { if (*itr == a_Exclude) { @@ -2639,7 +2664,7 @@ void cChunk::BroadcastBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char void cChunk::BroadcastBlockBreakAnimation(int a_entityID, int a_blockX, int a_blockY, int a_blockZ, char a_stage, const cClientHandle * a_Exclude) { - for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) + for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr) { if (*itr == a_Exclude) { @@ -2661,7 +2686,7 @@ void cChunk::BroadcastBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cons { return; } - for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) + for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr) { if (*itr == a_Exclude) { @@ -2677,7 +2702,7 @@ void cChunk::BroadcastBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cons void cChunk::BroadcastChunkData(cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude) { - for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) + for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr) { if (*itr == a_Exclude) { @@ -2691,15 +2716,15 @@ void cChunk::BroadcastChunkData(cChunkDataSerializer & a_Serializer, const cClie -void cChunk::BroadcastCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude) +void cChunk::BroadcastCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player, const cClientHandle * a_Exclude) { - for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) + for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr) { if (*itr == a_Exclude) { continue; } - (*itr)->SendCollectPickup(a_Pickup, a_Player); + (*itr)->SendCollectEntity(a_Entity, a_Player); } // for itr - LoadedByClient[] } @@ -2709,7 +2734,7 @@ void cChunk::BroadcastCollectPickup(const cPickup & a_Pickup, const cPlayer & a_ void cChunk::BroadcastDestroyEntity(const cEntity & a_Entity, const cClientHandle * a_Exclude) { - for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) + for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr) { if (*itr == a_Exclude) { @@ -2725,7 +2750,7 @@ void cChunk::BroadcastDestroyEntity(const cEntity & a_Entity, const cClientHandl void cChunk::BroadcastEntityEffect(const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration, const cClientHandle * a_Exclude) { - for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) + for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr) { if (*itr == a_Exclude) { @@ -2741,7 +2766,7 @@ void cChunk::BroadcastEntityEffect(const cEntity & a_Entity, int a_EffectID, int void cChunk::BroadcastEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude) { - for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) + for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr) { if (*itr == a_Exclude) { @@ -2757,7 +2782,7 @@ void cChunk::BroadcastEntityEquipment(const cEntity & a_Entity, short a_SlotNum, void cChunk::BroadcastEntityHeadLook(const cEntity & a_Entity, const cClientHandle * a_Exclude) { - for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) + for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr) { if (*itr == a_Exclude) { @@ -2773,7 +2798,7 @@ void cChunk::BroadcastEntityHeadLook(const cEntity & a_Entity, const cClientHand void cChunk::BroadcastEntityLook(const cEntity & a_Entity, const cClientHandle * a_Exclude) { - for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) + for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr) { if (*itr == a_Exclude) { @@ -2789,7 +2814,7 @@ void cChunk::BroadcastEntityLook(const cEntity & a_Entity, const cClientHandle * void cChunk::BroadcastEntityMetadata(const cEntity & a_Entity, const cClientHandle * a_Exclude) { - for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) + for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr) { if (*itr == a_Exclude) { @@ -2805,7 +2830,7 @@ void cChunk::BroadcastEntityMetadata(const cEntity & a_Entity, const cClientHand void cChunk::BroadcastEntityRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude) { - for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) + for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr) { if (*itr == a_Exclude) { @@ -2821,7 +2846,7 @@ void cChunk::BroadcastEntityRelMove(const cEntity & a_Entity, char a_RelX, char void cChunk::BroadcastEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude) { - for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) + for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr) { if (*itr == a_Exclude) { @@ -2837,7 +2862,7 @@ void cChunk::BroadcastEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, c void cChunk::BroadcastEntityStatus(const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude) { - for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) + for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr) { if (*itr == a_Exclude) { @@ -2853,7 +2878,7 @@ void cChunk::BroadcastEntityStatus(const cEntity & a_Entity, char a_Status, cons void cChunk::BroadcastEntityVelocity(const cEntity & a_Entity, const cClientHandle * a_Exclude) { - for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) + for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr) { if (*itr == a_Exclude) { @@ -2869,7 +2894,7 @@ void cChunk::BroadcastEntityVelocity(const cEntity & a_Entity, const cClientHand void cChunk::BroadcastEntityAnimation(const cEntity & a_Entity, char a_Animation, const cClientHandle * a_Exclude) { - for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) + for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr) { if (*itr == a_Exclude) { @@ -2885,7 +2910,7 @@ void cChunk::BroadcastEntityAnimation(const cEntity & a_Entity, char a_Animation void cChunk::BroadcastParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount, cClientHandle * a_Exclude) { - for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) + for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr) { if (*itr == a_Exclude) { @@ -2901,7 +2926,7 @@ void cChunk::BroadcastParticleEffect(const AString & a_ParticleName, float a_Src void cChunk::BroadcastRemoveEntityEffect(const cEntity & a_Entity, int a_EffectID, const cClientHandle * a_Exclude) { - for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) + for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr) { if (*itr == a_Exclude) { @@ -2915,15 +2940,15 @@ void cChunk::BroadcastRemoveEntityEffect(const cEntity & a_Entity, int a_EffectI -void cChunk::BroadcastSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude) +void cChunk::BroadcastSoundEffect(const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude) { - for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) + for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr) { if (*itr == a_Exclude) { continue; } - (*itr)->SendSoundEffect(a_SoundName, a_SrcX, a_SrcY, a_SrcZ, a_Volume, a_Pitch); + (*itr)->SendSoundEffect(a_SoundName, a_X, a_Y, a_Z, a_Volume, a_Pitch); } // for itr - LoadedByClient[] } @@ -2933,7 +2958,7 @@ void cChunk::BroadcastSoundEffect(const AString & a_SoundName, int a_SrcX, int a void cChunk::BroadcastSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude) { - for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) + for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr) { if (*itr == a_Exclude) { @@ -2949,7 +2974,7 @@ void cChunk::BroadcastSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY void cChunk::BroadcastSpawnEntity(cEntity & a_Entity, const cClientHandle * a_Exclude) { - for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) + for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr) { if (*itr == a_Exclude) { @@ -2965,7 +2990,7 @@ void cChunk::BroadcastSpawnEntity(cEntity & a_Entity, const cClientHandle * a_Ex void cChunk::BroadcastThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude) { - for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) + for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr) { if (*itr == a_Exclude) { @@ -2979,9 +3004,9 @@ void cChunk::BroadcastThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ, cons -void cChunk::BroadcastUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) +void cChunk::BroadcastUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) { - for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) + for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr) { (*itr)->SendUseBed(a_Entity, a_BlockX, a_BlockY, a_BlockZ); } // for itr - LoadedByClient[] diff --git a/src/Chunk.h b/src/Chunk.h index 7664a7afd..7eee3999c 100644 --- a/src/Chunk.h +++ b/src/Chunk.h @@ -82,12 +82,12 @@ public: /* To save a chunk, the WSSchema must: - 1. Mark the chunk as being saved (MarkSaving() ) + 1. Mark the chunk as being saved (MarkSaving()) 2. Get the chunk's data using GetAllData() - 3. Mark the chunk as saved (MarkSaved() ) + 3. Mark the chunk as saved (MarkSaved()) If anywhere inside this sequence another thread mmodifies the chunk, the chunk will not get marked as saved in MarkSaved() */ - void MarkSaving(void); // Marks the chunk as being saved. + void MarkSaving(void); // Marks the chunk as being saved. void MarkSaved(void); // Marks the chunk as saved, if it didn't change from the last call to MarkSaving() void MarkLoaded(void); // Marks the chunk as freshly loaded. Fails if the chunk is already valid void MarkLoadFailed(void); // Marks the chunk as failed to load. Ignored is the chunk is already valid @@ -95,16 +95,10 @@ public: /** Gets all chunk data, calls the a_Callback's methods for each data type */ void GetAllData(cChunkDataCallback & a_Callback); - /** Sets all chunk data */ - void SetAllData( - const BLOCKTYPE * a_BlockTypes, - const NIBBLETYPE * a_BlockMeta, - const NIBBLETYPE * a_BlockLight, - const NIBBLETYPE * a_BlockSkyLight, - const cChunkDef::HeightMap * a_HeightMap, - const cChunkDef::BiomeMap & a_BiomeMap, - cBlockEntityList & a_BlockEntities - ); + /** Sets all chunk data as either loaded from the storage or generated. + BlockLight and BlockSkyLight are optional, if not present, chunk will be marked as unlighted. + Modifies the BlockEntity list in a_SetChunkData - moves the block entities into the chunk. */ + void SetAllData(cSetChunkData & a_SetChunkData); void SetLight( const cChunkDef::BlockNibbles & a_BlockLight, @@ -144,7 +138,7 @@ public: void SetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, bool a_SendToClients = true); // SetBlock() does a lot of work (heightmap, tickblocks, blockentities) so a BlockIdx version doesn't make sense - void SetBlock( const Vector3i & a_RelBlockPos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta ) { SetBlock( a_RelBlockPos.x, a_RelBlockPos.y, a_RelBlockPos.z, a_BlockType, a_BlockMeta ); } + void SetBlock( const Vector3i & a_RelBlockPos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) { SetBlock( a_RelBlockPos.x, a_RelBlockPos.y, a_RelBlockPos.z, a_BlockType, a_BlockMeta); } /** Queues a block change till the specified world tick */ void QueueSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Int64 a_Tick, BLOCKTYPE a_PreviousBlockType = E_BLOCK_AIR); @@ -195,16 +189,21 @@ public: /** Sets the sign text. Returns true if successful. Also sends update packets to all clients in the chunk */ bool SetSignLines(int a_RelX, int a_RelY, int a_RelZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4); - int GetHeight( int a_X, int a_Z ); + int GetHeight( int a_X, int a_Z); void SendBlockTo(int a_RelX, int a_RelY, int a_RelZ, cClientHandle * a_Client); /** Adds a client to the chunk; returns true if added, false if already there */ - bool AddClient (cClientHandle* a_Client ); + bool AddClient(cClientHandle * a_Client); + + /** Removes the specified client from the chunk; ignored if client not in chunk. */ + void RemoveClient(cClientHandle * a_Client); - void RemoveClient (cClientHandle* a_Client ); - bool HasClient (cClientHandle* a_Client ); - bool HasAnyClients(void); // Returns true if theres any client in the chunk; false otherwise + /** Returns true if the specified client is present in this chunk. */ + bool HasClient(cClientHandle * a_Client); + + /** Returns true if theres any client in the chunk; false otherwise */ + bool HasAnyClients(void) const; void AddEntity(cEntity * a_Entity); void RemoveEntity(cEntity * a_Entity); @@ -269,7 +268,6 @@ public: void UseBlockEntity(cPlayer * a_Player, int a_X, int a_Y, int a_Z); // [x, y, z] in world block coords - void CalculateLighting(); // Recalculate right now void CalculateHeightmap(const BLOCKTYPE * a_BlockTypes); // Broadcast various packets to all clients of this chunk: @@ -279,7 +277,7 @@ public: void BroadcastBlockBreakAnimation(int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage, const cClientHandle * a_Exclude = NULL); void BroadcastBlockEntity (int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude = NULL); void BroadcastChunkData (cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude = NULL); - void BroadcastCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude = NULL); + void BroadcastCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player, const cClientHandle * a_Exclude = NULL); void BroadcastDestroyEntity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); void BroadcastEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration, const cClientHandle * a_Exclude = NULL); void BroadcastEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude = NULL); @@ -293,11 +291,11 @@ public: void BroadcastEntityAnimation (const cEntity & a_Entity, char a_Animation, const cClientHandle * a_Exclude = NULL); void BroadcastParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount, cClientHandle * a_Exclude = NULL); void BroadcastRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID, const cClientHandle * a_Exclude = NULL); - void BroadcastSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = NULL); // a_Src coords are Block * 8 + void BroadcastSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = NULL); void BroadcastSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude = NULL); void BroadcastSpawnEntity (cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); void BroadcastThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude = NULL); - void BroadcastUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ); + void BroadcastUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ); void SendBlockEntity (int a_BlockX, int a_BlockY, int a_BlockZ, cClientHandle & a_Client); @@ -307,7 +305,7 @@ public: } void PositionToWorldPosition(int a_RelX, int a_RelY, int a_RelZ, int & a_BlockX, int & a_BlockY, int & a_BlockZ); - Vector3i PositionToWorldPosition(int a_RelX, int a_RelY, int a_RelZ ); + Vector3i PositionToWorldPosition(int a_RelX, int a_RelY, int a_RelZ); inline void MarkDirty(void) { @@ -382,14 +380,25 @@ public: cRedstoneSimulatorChunkData * GetRedstoneSimulatorData(void) { return &m_RedstoneSimulatorData; } cRedstoneSimulatorChunkData * GetRedstoneSimulatorQueuedData(void) { return &m_RedstoneSimulatorQueuedData; } cIncrementalRedstoneSimulator::PoweredBlocksList * GetRedstoneSimulatorPoweredBlocksList(void) { return &m_RedstoneSimulatorPoweredBlocksList; } - cIncrementalRedstoneSimulator::LinkedBlocksList * GetRedstoneSimulatorLinkedBlocksList(void) { return &m_RedstoneSimulatorLinkedBlocksList; }; - cIncrementalRedstoneSimulator::SimulatedPlayerToggleableList * GetRedstoneSimulatorSimulatedPlayerToggleableList(void) { return &m_RedstoneSimulatorSimulatedPlayerToggleableList; }; - cIncrementalRedstoneSimulator::RepeatersDelayList * GetRedstoneSimulatorRepeatersDelayList(void) { return &m_RedstoneSimulatorRepeatersDelayList; }; + cIncrementalRedstoneSimulator::LinkedBlocksList * GetRedstoneSimulatorLinkedBlocksList(void) { return &m_RedstoneSimulatorLinkedBlocksList; } + cIncrementalRedstoneSimulator::SimulatedPlayerToggleableList * GetRedstoneSimulatorSimulatedPlayerToggleableList(void) { return &m_RedstoneSimulatorSimulatedPlayerToggleableList; } + cIncrementalRedstoneSimulator::RepeatersDelayList * GetRedstoneSimulatorRepeatersDelayList(void) { return &m_RedstoneSimulatorRepeatersDelayList; } bool IsRedstoneDirty(void) const { return m_IsRedstoneDirty; } void SetIsRedstoneDirty(bool a_Flag) { m_IsRedstoneDirty = a_Flag; } cBlockEntity * GetBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ); cBlockEntity * GetBlockEntity(const Vector3i & a_BlockPos) { return GetBlockEntity(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z); } + + /** Returns true if the chunk should be ticked in the tick-thread. + Checks if there are any clients and if the always-tick flag is set */ + bool ShouldBeTicked(void) const; + + /** Increments (a_AlwaysTicked == true) or decrements (false) the m_AlwaysTicked counter. + If the m_AlwaysTicked counter is greater than zero, the chunk is ticked in the tick-thread regardless of + whether it has any clients or not. + This function allows nesting and task-concurrency (multiple separate tasks can request ticking and as long + as at least one requests is active the chunk will be ticked). */ + void SetAlwaysTicked(bool a_AlwaysTicked); private: @@ -462,10 +471,16 @@ private: /** Indicates if simulate-once blocks should be updated by the redstone simulator */ bool m_IsRedstoneDirty; + + /** If greater than zero, the chunk is ticked even if it has no clients. + Manipulated by the SetAlwaysTicked() function, allows for nested calls of the function. + This is the support for plugin-accessible chunk tick forcing. */ + int m_AlwaysTicked; + // Pick up a random block of this chunk - void getRandomBlockCoords(int& a_X, int& a_Y, int& a_Z); - void getThreeRandomNumber(int& a_X, int& a_Y, int& a_Z,int a_MaxX, int a_MaxY, int a_MaxZ); + void GetRandomBlockCoords(int & a_X, int & a_Y, int & a_Z); + void GetThreeRandomNumbers(int & a_X, int & a_Y, int & a_Z, int a_MaxX, int a_MaxY, int a_MaxZ); void RemoveBlockEntity(cBlockEntity * a_BlockEntity); void AddBlockEntity (cBlockEntity * a_BlockEntity); diff --git a/src/ChunkDataCallback.h b/src/ChunkDataCallback.h index 0c8b1098f..804299816 100644 --- a/src/ChunkDataCallback.h +++ b/src/ChunkDataCallback.h @@ -25,29 +25,29 @@ public: virtual ~cChunkDataCallback() {} - /** Called before any other callbacks to inform of the current coords - (only in processes where multiple chunks can be processed, such as cWorld::ForEachChunkInRect()). + /** Called before any other callbacks to inform of the current coords + (only in processes where multiple chunks can be processed, such as cWorld::ForEachChunkInRect()). If false is returned, the chunk is skipped. */ - virtual bool Coords(int a_ChunkX, int a_ChunkZ) { UNUSED(a_ChunkX); UNUSED(a_ChunkZ); return true; }; + virtual bool Coords(int a_ChunkX, int a_ChunkZ) { UNUSED(a_ChunkX); UNUSED(a_ChunkZ); return true; } /// Called once to provide heightmap data - virtual void HeightMap(const cChunkDef::HeightMap * a_HeightMap) {UNUSED(a_HeightMap); }; + virtual void HeightMap(const cChunkDef::HeightMap * a_HeightMap) { UNUSED(a_HeightMap); } /// Called once to provide biome data - virtual void BiomeData(const cChunkDef::BiomeMap * a_BiomeMap) {UNUSED(a_BiomeMap); }; + virtual void BiomeData(const cChunkDef::BiomeMap * a_BiomeMap) { UNUSED(a_BiomeMap); } /// Called once to let know if the chunk lighting is valid. Return value is ignored - virtual void LightIsValid(bool a_IsLightValid) {UNUSED(a_IsLightValid); }; + virtual void LightIsValid(bool a_IsLightValid) { UNUSED(a_IsLightValid); } /// Called once to export block info - virtual void ChunkData(const cChunkData & a_Buffer) {UNUSED(a_Buffer); }; + virtual void ChunkData(const cChunkData & a_Buffer) { UNUSED(a_Buffer); } /// Called for each entity in the chunk - virtual void Entity(cEntity * a_Entity) {UNUSED(a_Entity); }; + virtual void Entity(cEntity * a_Entity) { UNUSED(a_Entity); } /// Called for each blockentity in the chunk - virtual void BlockEntity(cBlockEntity * a_Entity) {UNUSED(a_Entity); }; + virtual void BlockEntity(cBlockEntity * a_Entity) { UNUSED(a_Entity); } } ; diff --git a/src/ChunkDef.h b/src/ChunkDef.h index f89e16ed1..dbb782d26 100644 --- a/src/ChunkDef.h +++ b/src/ChunkDef.h @@ -22,8 +22,8 @@ It will help us when the new chunk format comes out and we need to patch everyth #define ZERO_CHUNK_Y 0 // Used to smoothly convert to new axis ordering. One will be removed when deemed stable. -#define AXIS_ORDER_YZX 1 // Original (1.1-) -#define AXIS_ORDER_XZY 2 // New (1.2+) +#define AXIS_ORDER_YZX 1 // Original (1.1-) +#define AXIS_ORDER_XZY 2 // New (1.2+) #define AXIS_ORDER AXIS_ORDER_XZY @@ -72,7 +72,7 @@ public: /// The type used for any heightmap operations and storage; idx = x + Width * z; Height points to the highest non-air block in the column typedef HEIGHTTYPE HeightMap[Width * Width]; - /** The type used for any biomemap operations and storage inside MCServer, + /** The type used for any biomemap operations and storage inside MCServer, using MCServer biomes (need not correspond to client representation!) idx = x + Width * z // Need to verify this with the protocol spec, currently unknown! */ @@ -92,7 +92,7 @@ public: /// Converts absolute block coords into relative (chunk + block) coords: - inline static void AbsoluteToRelative(/* in-out */ int & a_X, int & a_Y, int & a_Z, /* out */ int & a_ChunkX, int & a_ChunkZ ) + inline static void AbsoluteToRelative(/* in-out */ int & a_X, int & a_Y, int & a_Z, /* out */ int & a_ChunkX, int & a_ChunkZ) { UNUSED(a_Y); BlockToChunk(a_X, a_Z, a_ChunkX, a_ChunkZ); @@ -118,7 +118,7 @@ public: } - inline static int MakeIndex(int x, int y, int z ) + inline static int MakeIndex(int x, int y, int z) { if ( (x < Width) && (x > -1) && @@ -138,27 +138,27 @@ public: { #if AXIS_ORDER == AXIS_ORDER_XZY // For some reason, NOT using the Horner schema is faster. Weird. - return x + (z * cChunkDef::Width) + (y * cChunkDef::Width * cChunkDef::Width); // 1.2 is XZY + return x + (z * cChunkDef::Width) + (y * cChunkDef::Width * cChunkDef::Width); // 1.2 uses XZY #elif AXIS_ORDER == AXIS_ORDER_YZX - return y + (z * cChunkDef::Width) + (x * cChunkDef::Height * cChunkDef::Width); // 1.1 is YZX + return y + (z * cChunkDef::Width) + (x * cChunkDef::Height * cChunkDef::Width); // 1.1 uses YZX #endif } - inline static Vector3i IndexToCoordinate( unsigned int index ) + inline static Vector3i IndexToCoordinate( unsigned int index) { #if AXIS_ORDER == AXIS_ORDER_XZY - return Vector3i( // 1.2 - index % cChunkDef::Width, // X - index / (cChunkDef::Width * cChunkDef::Width), // Y - (index / cChunkDef::Width) % cChunkDef::Width // Z - ); + return Vector3i( // 1.2 + index % cChunkDef::Width, // X + index / (cChunkDef::Width * cChunkDef::Width), // Y + (index / cChunkDef::Width) % cChunkDef::Width // Z + ); #elif AXIS_ORDER == AXIS_ORDER_YZX - return Vector3i( // 1.1 - index / (cChunkDef::Height * cChunkDef::Width), // X - index % cChunkDef::Height, // Y - (index / cChunkDef::Height) % cChunkDef::Width // Z - ); + return Vector3i( // 1.1 + index / (cChunkDef::Height * cChunkDef::Width), // X + index % cChunkDef::Height, // Y + (index / cChunkDef::Height) % cChunkDef::Width // Z + ); #endif } @@ -357,7 +357,7 @@ struct sSetBlock BLOCKTYPE BlockType; NIBBLETYPE BlockMeta; - sSetBlock( int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta ); // absolute block position + sSetBlock( int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); // absolute block position sSetBlock(int a_ChunkX, int a_ChunkZ, int a_X, int a_Y, int a_Z, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) : x(a_X), y(a_Y), z(a_Z), ChunkX(a_ChunkX), ChunkZ(a_ChunkZ), diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp index d2ccca94e..05d219918 100644 --- a/src/ChunkMap.cpp +++ b/src/ChunkMap.cpp @@ -16,11 +16,12 @@ #include "MobCensus.h" #include "MobSpawner.h" #include "BoundingBox.h" +#include "SetChunkData.h" #include "Entities/Pickup.h" #ifndef _WIN32 - #include <cstdlib> // abs + #include <cstdlib> // abs #endif #include "zlib/zlib.h" @@ -33,14 +34,15 @@ //////////////////////////////////////////////////////////////////////////////// // cChunkMap: -cChunkMap::cChunkMap(cWorld * a_World ) - : m_World( a_World ), +cChunkMap::cChunkMap(cWorld * a_World) : + m_World(a_World), m_Pool( new cListAllocationPool<cChunkData::sChunkSection, 1600>( std::auto_ptr<cAllocationPool<cChunkData::sChunkSection>::cStarvationCallbacks>( - new cStarvationCallbacks()) + new cStarvationCallbacks() ) ) + ) { } @@ -63,7 +65,7 @@ cChunkMap::~cChunkMap() -void cChunkMap::RemoveLayer( cChunkLayer* a_Layer ) +void cChunkMap::RemoveLayer( cChunkLayer* a_Layer) { cCSLock Lock(m_CSLayers); m_Layers.remove(a_Layer); @@ -146,7 +148,7 @@ cChunkPtr cChunkMap::GetChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ) // No need to lock m_CSLayers, since it's already locked by the operation that called us ASSERT(m_CSLayers.IsLockedByCurrentThread()); - cChunkLayer * Layer = GetLayerForChunk( a_ChunkX, a_ChunkZ ); + cChunkLayer * Layer = GetLayerForChunk( a_ChunkX, a_ChunkZ); if (Layer == NULL) { // An error must have occurred, since layers are automatically created if they don't exist @@ -169,10 +171,10 @@ cChunkPtr cChunkMap::GetChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ) -cChunkPtr cChunkMap::GetChunkNoGen( int a_ChunkX, int a_ChunkY, int a_ChunkZ ) +cChunkPtr cChunkMap::GetChunkNoGen( int a_ChunkX, int a_ChunkY, int a_ChunkZ) { // No need to lock m_CSLayers, since it's already locked by the operation that called us - cChunkLayer * Layer = GetLayerForChunk( a_ChunkX, a_ChunkZ ); + cChunkLayer * Layer = GetLayerForChunk( a_ChunkX, a_ChunkZ); if (Layer == NULL) { // An error must have occurred, since layers are automatically created if they don't exist @@ -196,10 +198,10 @@ cChunkPtr cChunkMap::GetChunkNoGen( int a_ChunkX, int a_ChunkY, int a_ChunkZ ) -cChunkPtr cChunkMap::GetChunkNoLoad( int a_ChunkX, int a_ChunkY, int a_ChunkZ ) +cChunkPtr cChunkMap::GetChunkNoLoad( int a_ChunkX, int a_ChunkY, int a_ChunkZ) { // No need to lock m_CSLayers, since it's already locked by the operation that called us - cChunkLayer * Layer = GetLayerForChunk( a_ChunkX, a_ChunkZ ); + cChunkLayer * Layer = GetLayerForChunk( a_ChunkX, a_ChunkZ); if (Layer == NULL) { // An error must have occurred, since layers are automatically created if they don't exist @@ -419,16 +421,16 @@ void cChunkMap::BroadcastChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSeriali -void cChunkMap::BroadcastCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude) +void cChunkMap::BroadcastCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player, const cClientHandle * a_Exclude) { cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoGen(a_Pickup.GetChunkX(), ZERO_CHUNK_Y, a_Pickup.GetChunkZ()); + cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), ZERO_CHUNK_Y, a_Entity.GetChunkZ()); if (Chunk == NULL) { return; } // It's perfectly legal to broadcast packets even to invalid chunks! - Chunk->BroadcastCollectPickup(a_Pickup, a_Player, a_Exclude); + Chunk->BroadcastCollectEntity(a_Entity, a_Player, a_Exclude); } @@ -647,19 +649,19 @@ void cChunkMap::BroadcastRemoveEntityEffect(const cEntity & a_Entity, int a_Effe -void cChunkMap::BroadcastSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude) +void cChunkMap::BroadcastSoundEffect(const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude) { cCSLock Lock(m_CSLayers); int ChunkX, ChunkZ; - cChunkDef::BlockToChunk(a_SrcX / 8, a_SrcZ / 8, ChunkX, ChunkZ); + cChunkDef::BlockToChunk((int)std::floor(a_X), (int)std::floor(a_Z), ChunkX, ChunkZ); cChunkPtr Chunk = GetChunkNoGen(ChunkX, 0, ChunkZ); if (Chunk == NULL) { return; } // It's perfectly legal to broadcast packets even to invalid chunks! - Chunk->BroadcastSoundEffect(a_SoundName, a_SrcX, a_SrcY, a_SrcZ, a_Volume, a_Pitch, a_Exclude); + Chunk->BroadcastSoundEffect(a_SoundName, a_X, a_Y, a_Z, a_Volume, a_Pitch, a_Exclude); } @@ -719,7 +721,7 @@ void cChunkMap::BroadcastThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ, c -void cChunkMap::BroadcastUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) +void cChunkMap::BroadcastUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) { cCSLock Lock(m_CSLayers); int ChunkX, ChunkZ; @@ -847,7 +849,22 @@ void cChunkMap::WakeUpSimulatorsInArea(int a_MinBlockX, int a_MaxBlockX, int a_M -void cChunkMap::MarkChunkDirty (int a_ChunkX, int a_ChunkZ) +void cChunkMap::MarkRedstoneDirty(int a_ChunkX, int a_ChunkZ) +{ + cCSLock Lock(m_CSLayers); + cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ); + if ((Chunk == NULL) || !Chunk->IsValid()) + { + return; + } + Chunk->SetIsRedstoneDirty(true); +} + + + + + +void cChunkMap::MarkChunkDirty(int a_ChunkX, int a_ChunkZ, bool a_MarkRedstoneDirty) { cCSLock Lock(m_CSLayers); cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ); @@ -856,6 +873,10 @@ void cChunkMap::MarkChunkDirty (int a_ChunkX, int a_ChunkZ) return; } Chunk->MarkDirty(); + if (a_MarkRedstoneDirty) + { + Chunk->SetIsRedstoneDirty(true); + } } @@ -892,28 +913,20 @@ void cChunkMap::MarkChunkSaved (int a_ChunkX, int a_ChunkZ) -void cChunkMap::SetChunkData( - int a_ChunkX, int a_ChunkZ, - const BLOCKTYPE * a_BlockTypes, - const NIBBLETYPE * a_BlockMeta, - const NIBBLETYPE * a_BlockLight, - const NIBBLETYPE * a_BlockSkyLight, - const cChunkDef::HeightMap * a_HeightMap, - const cChunkDef::BiomeMap & a_BiomeMap, - cBlockEntityList & a_BlockEntities, - bool a_MarkDirty -) +void cChunkMap::SetChunkData(cSetChunkData & a_SetChunkData) { + int ChunkX = a_SetChunkData.GetChunkX(); + int ChunkZ = a_SetChunkData.GetChunkZ(); { cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ); + cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ZERO_CHUNK_Y, ChunkZ); if (Chunk == NULL) { return; } - Chunk->SetAllData(a_BlockTypes, a_BlockMeta, a_BlockLight, a_BlockSkyLight, a_HeightMap, a_BiomeMap, a_BlockEntities); + Chunk->SetAllData(a_SetChunkData); - if (a_MarkDirty) + if (a_SetChunkData.ShouldMarkDirty()) { Chunk->MarkDirty(); } @@ -922,7 +935,7 @@ void cChunkMap::SetChunkData( cChunkStays ToBeDisabled; for (cChunkStays::iterator itr = m_ChunkStays.begin(), end = m_ChunkStays.end(); itr != end; ++itr) { - if ((*itr)->ChunkAvailable(a_ChunkX, a_ChunkZ)) + if ((*itr)->ChunkAvailable(ChunkX, ChunkZ)) { // The chunkstay wants to be disabled, add it to a list of to-be-disabled chunkstays for later processing: ToBeDisabled.push_back(*itr); @@ -937,7 +950,7 @@ void cChunkMap::SetChunkData( } // Notify plugins of the chunk becoming available - cPluginManager::Get()->CallHookChunkAvailable(m_World, a_ChunkX, a_ChunkZ); + cPluginManager::Get()->CallHookChunkAvailable(m_World, ChunkX, ChunkZ); } @@ -1134,9 +1147,9 @@ void cChunkMap::CollectPickupsByPlayer(cPlayer * a_Player) GetChunkNoLoad(ChunkX, ChunkY, ChunkZ)->CollectPickupsByPlayer(a_Player); // Check the neighboring chunks as well: - GetChunkNoLoad(OtherChunkX, ChunkY, ChunkZ )->CollectPickupsByPlayer(a_Player); + GetChunkNoLoad(OtherChunkX, ChunkY, ChunkZ)->CollectPickupsByPlayer (a_Player); GetChunkNoLoad(OtherChunkX, ChunkY, OtherChunkZ)->CollectPickupsByPlayer(a_Player); - GetChunkNoLoad(ChunkX, ChunkY, ChunkZ )->CollectPickupsByPlayer(a_Player); + GetChunkNoLoad(ChunkX, ChunkY, ChunkZ)->CollectPickupsByPlayer (a_Player); GetChunkNoLoad(ChunkX, ChunkY, OtherChunkZ)->CollectPickupsByPlayer(a_Player); } @@ -1161,7 +1174,7 @@ BLOCKTYPE cChunkMap::GetBlock(int a_BlockX, int a_BlockY, int a_BlockZ) } // for itr - m_FastSetBlockQueue[] } int ChunkX, ChunkZ; - cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ ); + cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ); cCSLock Lock(m_CSLayers); cChunkPtr Chunk = GetChunk(ChunkX, ZERO_CHUNK_Y, ChunkZ); @@ -1190,11 +1203,11 @@ NIBBLETYPE cChunkMap::GetBlockMeta(int a_BlockX, int a_BlockY, int a_BlockZ) } // for itr - m_FastSetBlockQueue[] } int ChunkX, ChunkZ; - cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ ); + cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ); cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ ); - if ((Chunk != NULL) && Chunk->IsValid() ) + cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ); + if ((Chunk != NULL) && Chunk->IsValid()) { return Chunk->GetMeta(a_BlockX, a_BlockY, a_BlockZ); } @@ -1208,11 +1221,11 @@ NIBBLETYPE cChunkMap::GetBlockMeta(int a_BlockX, int a_BlockY, int a_BlockZ) NIBBLETYPE cChunkMap::GetBlockSkyLight(int a_BlockX, int a_BlockY, int a_BlockZ) { int ChunkX, ChunkZ; - cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ ); + cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ); cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ ); - if ((Chunk != NULL) && Chunk->IsValid() ) + cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ); + if ((Chunk != NULL) && Chunk->IsValid()) { return Chunk->GetSkyLight(a_BlockX, a_BlockY, a_BlockZ); } @@ -1226,11 +1239,11 @@ NIBBLETYPE cChunkMap::GetBlockSkyLight(int a_BlockX, int a_BlockY, int a_BlockZ) NIBBLETYPE cChunkMap::GetBlockBlockLight(int a_BlockX, int a_BlockY, int a_BlockZ) { int ChunkX, ChunkZ; - cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ ); + cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ); cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ ); - if ((Chunk != NULL) && Chunk->IsValid() ) + cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ); + if ((Chunk != NULL) && Chunk->IsValid()) { return Chunk->GetBlockLight(a_BlockX, a_BlockY, a_BlockZ); } @@ -1259,7 +1272,7 @@ void cChunkMap::SetBlockMeta(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYP -void cChunkMap::SetBlock(cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta, bool a_SendToClients) +void cChunkMap::SetBlock(cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, bool a_SendToClients) { cChunkInterface ChunkInterface(this); if (a_BlockType == E_BLOCK_AIR) @@ -1268,10 +1281,10 @@ void cChunkMap::SetBlock(cWorldInterface & a_WorldInterface, int a_BlockX, int a } int ChunkX, ChunkZ, X = a_BlockX, Y = a_BlockY, Z = a_BlockZ; - cChunkDef::AbsoluteToRelative( X, Y, Z, ChunkX, ChunkZ ); + cChunkDef::AbsoluteToRelative( X, Y, Z, ChunkX, ChunkZ); cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ ); + cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ); if ((Chunk != NULL) && Chunk->IsValid()) { Chunk->SetBlock(X, Y, Z, a_BlockType, a_BlockMeta, a_SendToClients); @@ -1284,7 +1297,7 @@ void cChunkMap::SetBlock(cWorldInterface & a_WorldInterface, int a_BlockX, int a -void cChunkMap::QueueSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta, Int64 a_Tick, BLOCKTYPE a_PreviousBlockType) +void cChunkMap::QueueSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Int64 a_Tick, BLOCKTYPE a_PreviousBlockType) { int ChunkX, ChunkZ, X = a_BlockX, Y = a_BlockY, Z = a_BlockZ; cChunkDef::AbsoluteToRelative(X, Y, Z, ChunkX, ChunkZ); @@ -1304,10 +1317,10 @@ void cChunkMap::QueueSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYP bool cChunkMap::GetBlockTypeMeta(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta) { int ChunkX, ChunkZ, X = a_BlockX, Y = a_BlockY, Z = a_BlockZ; - cChunkDef::AbsoluteToRelative( X, Y, Z, ChunkX, ChunkZ ); + cChunkDef::AbsoluteToRelative( X, Y, Z, ChunkX, ChunkZ); cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ ); + cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ); if ((Chunk != NULL) && Chunk->IsValid()) { Chunk->GetBlockTypeMeta(X, Y, Z, a_BlockType, a_BlockMeta); @@ -1323,10 +1336,10 @@ bool cChunkMap::GetBlockTypeMeta(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCK bool cChunkMap::GetBlockInfo(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_Meta, NIBBLETYPE & a_SkyLight, NIBBLETYPE & a_BlockLight) { int ChunkX, ChunkZ, X = a_BlockX, Y = a_BlockY, Z = a_BlockZ; - cChunkDef::AbsoluteToRelative( X, Y, Z, ChunkX, ChunkZ ); + cChunkDef::AbsoluteToRelative( X, Y, Z, ChunkX, ChunkZ); cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ ); + cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ); if ((Chunk != NULL) && Chunk->IsValid()) { Chunk->GetBlockInfo(X, Y, Z, a_BlockType, a_Meta, a_SkyLight, a_BlockLight); @@ -1344,7 +1357,7 @@ void cChunkMap::ReplaceBlocks(const sSetBlockVector & a_Blocks, BLOCKTYPE a_Filt cCSLock Lock(m_CSLayers); for (sSetBlockVector::const_iterator itr = a_Blocks.begin(); itr != a_Blocks.end(); ++itr) { - cChunkPtr Chunk = GetChunk(itr->ChunkX, ZERO_CHUNK_Y, itr->ChunkZ ); + cChunkPtr Chunk = GetChunk(itr->ChunkX, ZERO_CHUNK_Y, itr->ChunkZ); if ((Chunk == NULL) || !Chunk->IsValid()) { continue; @@ -1365,7 +1378,7 @@ void cChunkMap::ReplaceTreeBlocks(const sSetBlockVector & a_Blocks) cCSLock Lock(m_CSLayers); for (sSetBlockVector::const_iterator itr = a_Blocks.begin(); itr != a_Blocks.end(); ++itr) { - cChunkPtr Chunk = GetChunk(itr->ChunkX, ZERO_CHUNK_Y, itr->ChunkZ ); + cChunkPtr Chunk = GetChunk(itr->ChunkX, ZERO_CHUNK_Y, itr->ChunkZ); if ((Chunk == NULL) || !Chunk->IsValid()) { continue; @@ -1478,7 +1491,7 @@ bool cChunkMap::GetBlocks(sSetBlockVector & a_Blocks, bool a_ContinueOnFailure) cCSLock Lock(m_CSLayers); for (sSetBlockVector::iterator itr = a_Blocks.begin(); itr != a_Blocks.end(); ++itr) { - cChunkPtr Chunk = GetChunk(itr->ChunkX, ZERO_CHUNK_Y, itr->ChunkZ ); + cChunkPtr Chunk = GetChunk(itr->ChunkX, ZERO_CHUNK_Y, itr->ChunkZ); if ((Chunk == NULL) || !Chunk->IsValid()) { if (!a_ContinueOnFailure) @@ -1502,17 +1515,17 @@ bool cChunkMap::DigBlock(int a_X, int a_Y, int a_Z) { int PosX = a_X, PosY = a_Y, PosZ = a_Z, ChunkX, ChunkZ; - cChunkDef::AbsoluteToRelative( PosX, PosY, PosZ, ChunkX, ChunkZ ); + cChunkDef::AbsoluteToRelative( PosX, PosY, PosZ, ChunkX, ChunkZ); { cCSLock Lock(m_CSLayers); - cChunkPtr DestChunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ ); + cChunkPtr DestChunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ); if ((DestChunk == NULL) || !DestChunk->IsValid()) { return false; } - DestChunk->SetBlock(PosX, PosY, PosZ, E_BLOCK_AIR, 0 ); + DestChunk->SetBlock(PosX, PosY, PosZ, E_BLOCK_AIR, 0); m_World->GetSimulatorManager()->WakeUp(a_X, a_Y, a_Z, DestChunk); } @@ -1530,7 +1543,7 @@ void cChunkMap::SendBlockTo(int a_X, int a_Y, int a_Z, cPlayer * a_Player) cCSLock Lock(m_CSLayers); cChunkPtr Chunk = GetChunk(ChunkX, ZERO_CHUNK_Y, ChunkZ); - if (Chunk->IsValid()) + if ((Chunk != NULL) && (Chunk->IsValid())) { Chunk->SendBlockTo(a_X, a_Y, a_Z, a_Player->GetClientHandle()); } @@ -1717,7 +1730,9 @@ void cChunkMap::RemoveEntity(cEntity * a_Entity) { cCSLock Lock(m_CSLayers); cChunkPtr Chunk = GetChunkNoGen(a_Entity->GetChunkX(), ZERO_CHUNK_Y, a_Entity->GetChunkZ()); - if ((Chunk == NULL) || !Chunk->IsValid()) + + // Even if a chunk is not valid, it may still contain entities such as players; make sure to remove them (#1190) + if (Chunk == NULL) { return; } @@ -1818,7 +1833,7 @@ void cChunkMap::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_ // Activate the TNT, with a random fuse between 10 to 30 game ticks int FuseTime = 10 + m_World->GetTickRandomNumber(20); m_World->SpawnPrimedTNT(a_BlockX + x + 0.5, a_BlockY + y + 0.5, a_BlockZ + z + 0.5, FuseTime); - area.SetBlockType(bx + x, by + y, bz + z, E_BLOCK_AIR); + area.SetBlockTypeMeta(bx + x, by + y, bz + z, E_BLOCK_AIR, 0); a_BlocksAffected.push_back(Vector3i(bx + x, by + y, bz + z)); break; } @@ -1854,15 +1869,15 @@ void cChunkMap::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_ default: { - if (m_World->GetTickRandomNumber(100) <= 25) // 25% chance of pickups + if (m_World->GetTickRandomNumber(100) <= 25) // 25% chance of pickups { cItems Drops; cBlockHandler * Handler = BlockHandler(Block); - Handler->ConvertToPickups(Drops, area.GetBlockMeta(bx + x, by + y, bz + z)); // Stone becomes cobblestone, coal ore becomes coal, etc. + Handler->ConvertToPickups(Drops, area.GetBlockMeta(bx + x, by + y, bz + z)); // Stone becomes cobblestone, coal ore becomes coal, etc. m_World->SpawnItemPickups(Drops, bx + x, by + y, bz + z); } - else if ((m_World->GetTNTShrapnelLevel() > slNone) && (m_World->GetTickRandomNumber(100) < 20)) // 20% chance of flinging stuff around + else if ((m_World->GetTNTShrapnelLevel() > slNone) && (m_World->GetTickRandomNumber(100) < 20)) // 20% chance of flinging stuff around { if (!cBlockInfo::FullyOccupiesVoxel(Block)) { @@ -1875,7 +1890,7 @@ void cChunkMap::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_ m_World->SpawnFallingBlock(bx + x, by + y + 5, bz + z, Block, area.GetBlockMeta(bx + x, by + y, bz + z)); } - area.SetBlockType(bx + x, by + y, bz + z, E_BLOCK_AIR); + area.SetBlockTypeMeta(bx + x, by + y, bz + z, E_BLOCK_AIR, 0); a_BlocksAffected.push_back(Vector3i(bx + x, by + y, bz + z)); break; @@ -1902,7 +1917,7 @@ void cChunkMap::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_ { if (a_Entity->IsPickup()) { - if (((cPickup *)a_Entity)->GetAge() < 20) // If pickup age is smaller than one second, it is invincible (so we don't kill pickups that were just spawned) + if (((cPickup *)a_Entity)->GetAge() < 20) // If pickup age is smaller than one second, it is invincible (so we don't kill pickups that were just spawned) { return false; } @@ -1911,7 +1926,7 @@ void cChunkMap::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_ Vector3d EntityPos = a_Entity->GetPosition(); cBoundingBox bbEntity(EntityPos, a_Entity->GetWidth() / 2, a_Entity->GetHeight()); - if (!m_bbTNT.IsInside(bbEntity)) // IsInside actually acts like DoesSurround + if (!m_bbTNT.IsInside(bbEntity)) // IsInside actually acts like DoesSurround { return false; } @@ -1929,12 +1944,9 @@ void cChunkMap::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_ double FinalDamage = (((1 / AbsoluteEntityPos.x) + (1 / AbsoluteEntityPos.y) + (1 / AbsoluteEntityPos.z)) * 2) * m_ExplosionSize; // Clip damage values - if (FinalDamage > a_Entity->GetMaxHealth()) - FinalDamage = a_Entity->GetMaxHealth(); - else if (FinalDamage < 0) - FinalDamage = 0; + FinalDamage = Clamp(FinalDamage, 0.0, (double)a_Entity->GetMaxHealth()); - if (!a_Entity->IsTNT() && !a_Entity->IsFallingBlock()) // Don't apply damage to other TNT entities and falling blocks, they should be invincible + if (!a_Entity->IsTNT() && !a_Entity->IsFallingBlock()) // Don't apply damage to other TNT entities and falling blocks, they should be invincible { a_Entity->TakeDamage(dtExplosion, NULL, (int)FinalDamage, 0); } @@ -2674,18 +2686,32 @@ void cChunkMap::QueueTickBlock(int a_BlockX, int a_BlockY, int a_BlockZ) +void cChunkMap::SetChunkAlwaysTicked(int a_ChunkX, int a_ChunkZ, bool a_AlwaysTicked) +{ + cCSLock Lock(m_CSLayers); + cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ); + if (Chunk != NULL) + { + Chunk->SetAlwaysTicked(a_AlwaysTicked); + } +} + + + + + //////////////////////////////////////////////////////////////////////////////// // cChunkMap::cChunkLayer: cChunkMap::cChunkLayer::cChunkLayer( - int a_LayerX, int a_LayerZ, + int a_LayerX, int a_LayerZ, cChunkMap * a_Parent, cAllocationPool<cChunkData::sChunkSection> & a_Pool ) - : m_LayerX( a_LayerX ) - , m_LayerZ( a_LayerZ ) - , m_Parent( a_Parent ) - , m_NumChunksLoaded( 0 ) + : m_LayerX( a_LayerX) + , m_LayerZ( a_LayerZ) + , m_Parent( a_Parent) + , m_NumChunksLoaded( 0) , m_Pool(a_Pool) { memset(m_Chunks, 0, sizeof(m_Chunks)); @@ -2700,7 +2726,7 @@ cChunkMap::cChunkLayer::~cChunkLayer() for (size_t i = 0; i < ARRAYCOUNT(m_Chunks); ++i) { delete m_Chunks[i]; - m_Chunks[i] = NULL; // // Must zero out, because further chunk deletions query the chunkmap for entities and that would touch deleted data + m_Chunks[i] = NULL; // Must zero out, because further chunk deletions query the chunkmap for entities and that would touch deleted data } // for i - m_Chunks[] } @@ -2708,7 +2734,7 @@ cChunkMap::cChunkLayer::~cChunkLayer() -cChunkPtr cChunkMap::cChunkLayer::GetChunk( int a_ChunkX, int a_ChunkY, int a_ChunkZ ) +cChunkPtr cChunkMap::cChunkLayer::GetChunk( int a_ChunkX, int a_ChunkY, int a_ChunkZ) { // Always returns an assigned chunkptr, but the chunk needn't be valid (loaded / generated) - callers must check @@ -2726,8 +2752,8 @@ cChunkPtr cChunkMap::cChunkLayer::GetChunk( int a_ChunkX, int a_ChunkY, int a_Ch { cChunk * neixm = (LocalX > 0) ? m_Chunks[Index - 1] : m_Parent->FindChunk(a_ChunkX - 1, a_ChunkZ); cChunk * neixp = (LocalX < LAYER_SIZE - 1) ? m_Chunks[Index + 1] : m_Parent->FindChunk(a_ChunkX + 1, a_ChunkZ); - cChunk * neizm = (LocalZ > 0) ? m_Chunks[Index - LAYER_SIZE] : m_Parent->FindChunk(a_ChunkX , a_ChunkZ - 1); - cChunk * neizp = (LocalZ < LAYER_SIZE - 1) ? m_Chunks[Index + LAYER_SIZE] : m_Parent->FindChunk(a_ChunkX , a_ChunkZ + 1); + cChunk * neizm = (LocalZ > 0) ? m_Chunks[Index - LAYER_SIZE] : m_Parent->FindChunk(a_ChunkX, a_ChunkZ - 1); + cChunk * neizp = (LocalZ < LAYER_SIZE - 1) ? m_Chunks[Index + LAYER_SIZE] : m_Parent->FindChunk(a_ChunkX, a_ChunkZ + 1); m_Chunks[Index] = new cChunk(a_ChunkX, 0, a_ChunkZ, m_Parent, m_Parent->GetWorld(), neixm, neixp, neizm, neizp, m_Pool); } return m_Chunks[Index]; @@ -2788,12 +2814,14 @@ void cChunkMap::cChunkLayer::SpawnMobs(cMobSpawner& a_MobSpawner) + + void cChunkMap::cChunkLayer::Tick(float a_Dt) { for (size_t i = 0; i < ARRAYCOUNT(m_Chunks); i++) { - // Only tick chunks that are valid and have clients: - if ((m_Chunks[i] != NULL) && m_Chunks[i]->IsValid() && m_Chunks[i]->HasAnyClients()) + // Only tick chunks that are valid and should be ticked: + if ((m_Chunks[i] != NULL) && m_Chunks[i]->IsValid() && m_Chunks[i]->ShouldBeTicked()) { m_Chunks[i]->Tick(a_Dt); } @@ -2888,7 +2916,7 @@ int cChunkMap::cChunkLayer::GetNumChunksLoaded(void) const NumChunks++; } } // for i - m_Chunks[] - return NumChunks; + return NumChunks; } @@ -2959,7 +2987,7 @@ void cChunkMap::cChunkLayer::UnloadUnusedChunks(void) void cChunkMap::FastSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) { cCSLock Lock(m_CSFastSetBlock); - m_FastSetBlockQueue.push_back(sSetBlock(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta)); + m_FastSetBlockQueue.push_back(sSetBlock(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta)); } diff --git a/src/ChunkMap.h b/src/ChunkMap.h index f02dd3302..e33d9f894 100644 --- a/src/ChunkMap.h +++ b/src/ChunkMap.h @@ -34,9 +34,10 @@ class cChunkDataSerializer; class cBlockArea; class cMobCensus; class cMobSpawner; +class cSetChunkData; -typedef std::list<cClientHandle *> cClientHandleList; -typedef cChunk * cChunkPtr; +typedef std::list<cClientHandle *> cClientHandleList; +typedef cChunk * cChunkPtr; typedef cItemCallback<cEntity> cEntityCallback; typedef cItemCallback<cBlockEntity> cBlockEntityCallback; typedef cItemCallback<cChestEntity> cChestCallback; @@ -60,7 +61,7 @@ public: static const int LAYER_SIZE = 32; - cChunkMap(cWorld* a_World ); + cChunkMap(cWorld* a_World); ~cChunkMap(); // Broadcast respective packets to all clients of the chunk where the event is taking place @@ -70,6 +71,7 @@ public: void BroadcastBlockBreakAnimation(int a_entityID, int a_blockX, int a_blockY, int a_blockZ, char a_stage, const cClientHandle * a_Exclude = NULL); void BroadcastBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude); void BroadcastChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude = NULL); + void BroadcastCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player, const cClientHandle * a_Exclude = NULL); void BroadcastCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude = NULL); void BroadcastDestroyEntity(const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); void BroadcastEntityEffect(const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration, const cClientHandle * a_Exclude = NULL); @@ -84,11 +86,11 @@ public: void BroadcastEntityAnimation(const cEntity & a_Entity, char a_Animation, const cClientHandle * a_Exclude = NULL); void BroadcastParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount, cClientHandle * a_Exclude = NULL); void BroadcastRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID, const cClientHandle * a_Exclude = NULL); - void BroadcastSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = NULL); // a_Src coords are Block * 8 + void BroadcastSoundEffect(const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = NULL); void BroadcastSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude = NULL); void BroadcastSpawnEntity(cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); void BroadcastThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude = NULL); - void BroadcastUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ); + void BroadcastUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ); /** Sends the block entity, if it is at the coords specified, to a_Client */ void SendBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cClientHandle & a_Client); @@ -105,27 +107,17 @@ public: /** Wakes up the simulators for the specified area of blocks */ void WakeUpSimulatorsInArea(int a_MinBlockX, int a_MaxBlockX, int a_MinBlockY, int a_MaxBlockY, int a_MinBlockZ, int a_MaxBlockZ); - void MarkChunkDirty (int a_ChunkX, int a_ChunkZ); + void MarkRedstoneDirty (int a_ChunkX, int a_ChunkZ); + void MarkChunkDirty (int a_ChunkX, int a_ChunkZ, bool a_MarkRedstoneDirty = false); void MarkChunkSaving (int a_ChunkX, int a_ChunkZ); void MarkChunkSaved (int a_ChunkX, int a_ChunkZ); /** Sets the chunk data as either loaded from the storage or generated. - a_BlockLight and a_BlockSkyLight are optional, if not present, chunk will be marked as unlighted. - a_BiomeMap is optional, if not present, biomes will be calculated by the generator - a_HeightMap is optional, if not present, will be calculated. - If a_MarkDirty is set, the chunk is set as dirty (used after generating) + BlockLight and BlockSkyLight are optional, if not present, chunk will be marked as unlighted. + If MarkDirty is set, the chunk is set as dirty (used after generating) + Modifies the BlockEntity list in a_SetChunkData - moves the block entities into the chunk. */ - void SetChunkData( - int a_ChunkX, int a_ChunkZ, - const BLOCKTYPE * a_BlockTypes, - const NIBBLETYPE * a_BlockMeta, - const NIBBLETYPE * a_BlockLight, - const NIBBLETYPE * a_BlockSkyLight, - const cChunkDef::HeightMap * a_HeightMap, - const cChunkDef::BiomeMap & a_BiomeMap, - cBlockEntityList & a_BlockEntities, - bool a_MarkDirty - ); + void SetChunkData(cSetChunkData & a_SetChunkData); void ChunkLighted( int a_ChunkX, int a_ChunkZ, @@ -152,9 +144,9 @@ public: NIBBLETYPE GetBlockMeta (int a_BlockX, int a_BlockY, int a_BlockZ); NIBBLETYPE GetBlockSkyLight (int a_BlockX, int a_BlockY, int a_BlockZ); NIBBLETYPE GetBlockBlockLight(int a_BlockX, int a_BlockY, int a_BlockZ); - void SetBlockMeta (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockMeta); - void SetBlock (cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta, bool a_SendToClients = true); - void QueueSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta, Int64 a_Tick, BLOCKTYPE a_PreviousBlockType = E_BLOCK_AIR); + void SetBlockMeta (int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_BlockMeta); + void SetBlock (cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, bool a_SendToClients = true); + void QueueSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Int64 a_Tick, BLOCKTYPE a_PreviousBlockType = E_BLOCK_AIR); bool GetBlockTypeMeta (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta); bool GetBlockInfo (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_Meta, NIBBLETYPE & a_SkyLight, NIBBLETYPE & a_BlockLight); @@ -287,7 +279,7 @@ public: /** Sets the sign text. Returns true if sign text changed. */ bool SetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4); - /** Marks the chunk as being regenerated - all its clients want that chunk again (used by cWorld::RegenerateChunk() ) */ + /** Marks the chunk as being regenerated - all its clients want that chunk again (used by cWorld::RegenerateChunk()) */ void MarkChunkRegenerating(int a_ChunkX, int a_ChunkZ); bool IsChunkLighted(int a_ChunkX, int a_ChunkZ); @@ -338,6 +330,13 @@ public: /** Returns the CS for locking the chunkmap; only cWorld::cLock may use this function! */ cCriticalSection & GetCS(void) { return m_CSLayers; } + + /** Increments (a_AlwaysTicked == true) or decrements (false) the m_AlwaysTicked counter for the specified chunk. + If the m_AlwaysTicked counter is greater than zero, the chunk is ticked in the tick-thread regardless of + whether it has any clients or not. + This function allows nesting and task-concurrency (multiple separate tasks can request ticking and as long + as at least one requests is active the chunk will be ticked). */ + void SetChunkAlwaysTicked(int a_ChunkX, int a_ChunkZ, bool a_AlwaysTicked); private: @@ -352,14 +351,14 @@ private: { public: cChunkLayer( - int a_LayerX, int a_LayerZ, + int a_LayerX, int a_LayerZ, cChunkMap * a_Parent, cAllocationPool<cChunkData::sChunkSection> & a_Pool ); ~cChunkLayer(); /** Always returns an assigned chunkptr, but the chunk needn't be valid (loaded / generated) - callers must check */ - cChunkPtr GetChunk( int a_ChunkX, int a_ChunkY, int a_ChunkZ ); + cChunkPtr GetChunk( int a_ChunkX, int a_ChunkY, int a_ChunkZ); /** Returns the specified chunk, or NULL if not created yet */ cChunk * FindChunk(int a_ChunkX, int a_ChunkZ); @@ -375,7 +374,7 @@ private: void UnloadUnusedChunks(void); /** Collect a mob census, of all mobs, their megatype, their chunk and their distance o closest player */ - void CollectMobCensus(cMobCensus& a_ToFill); + void CollectMobCensus(cMobCensus& a_ToFill); /** Try to Spawn Monsters inside all Chunks */ void SpawnMobs(cMobSpawner& a_MobSpawner); diff --git a/src/ChunkSender.cpp b/src/ChunkSender.cpp index 2425adf18..ebcf0e272 100644 --- a/src/ChunkSender.cpp +++ b/src/ChunkSender.cpp @@ -17,7 +17,7 @@ -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cNotifyChunkSender: void cNotifyChunkSender::Call(int a_ChunkX, int a_ChunkZ) @@ -29,7 +29,7 @@ void cNotifyChunkSender::Call(int a_ChunkX, int a_ChunkZ) -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cChunkSender: cChunkSender::cChunkSender(void) : diff --git a/src/ChunkSender.h b/src/ChunkSender.h index 00565d7c3..624a3a0bd 100644 --- a/src/ChunkSender.h +++ b/src/ChunkSender.h @@ -6,17 +6,17 @@ /* The whole thing is a thread that runs in a loop, waiting for either: "finished chunks" (ChunkReady()), or - "chunks to send" (QueueSendChunkTo() ) -to come to a queue. + "chunks to send" (QueueSendChunkTo()) +to come to a queue. And once they do, it requests the chunk data and sends it all away, either broadcasting (ChunkReady), or sends to a specific client (QueueSendChunkTo) Chunk data is queried using the cChunkDataCallback interface. It is cached inside the ChunkSender object during the query and then processed after the query ends. -Note that the data needs to be compressed only *after* the query finishes, +Note that the data needs to be compressed only *after* the query finishes, because the query callbacks run with ChunkMap's CS locked. -A client may remove itself from all direct requests(QueueSendChunkTo()) by calling RemoveClient(); +A client may remove itself from all direct requests(QueueSendChunkTo()) by calling RemoveClient(); this ensures that the client's Send() won't be called anymore by ChunkSender. Note that it may be called by world's BroadcastToChunk() if the client is still in the chunk. */ @@ -110,7 +110,7 @@ protected: bool operator ==(const sSendChunk & a_Other) { return ( - (a_Other.m_ChunkX == m_ChunkX) && + (a_Other.m_ChunkX == m_ChunkX) && (a_Other.m_ChunkY == m_ChunkY) && (a_Other.m_ChunkZ == m_ChunkZ) && (a_Other.m_Client == m_Client) diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index e4bb9d8e9..30ec737be 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -30,7 +30,7 @@ #include "CompositeChat.h" #include "Items/ItemSword.h" -#include "md5/md5.h" +#include "polarssl/md5.h" @@ -40,9 +40,6 @@ /** Maximum number of block change interactions a player can perform per tick - exceeding this causes a kick */ #define MAX_BLOCK_CHANGE_INTERACTIONS 20 -/** How many ticks before the socket is closed after the client is destroyed (#31) */ -static const int TICKS_BEFORE_CLOSE = 20; - @@ -63,7 +60,7 @@ int cClientHandle::s_ClientCount = 0; -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cClientHandle: cClientHandle::cClientHandle(const cSocket * a_Socket, int a_ViewDistance) : @@ -79,7 +76,6 @@ cClientHandle::cClientHandle(const cSocket * a_Socket, int a_ViewDistance) : m_PingID(1), m_BlockDigAnimStage(-1), m_HasStartedDigging(false), - m_TicksSinceDestruction(0), m_State(csConnected), m_ShouldCheckDownloaded(false), m_NumExplosionsThisTick(0), @@ -89,7 +85,7 @@ cClientHandle::cClientHandle(const cSocket * a_Socket, int a_ViewDistance) : { m_Protocol = new cProtocolRecognizer(this); - s_ClientCount++; // Not protected by CS because clients are always constructed from the same thread + s_ClientCount++; // Not protected by CS because clients are always constructed from the same thread m_UniqueID = s_ClientCount; cTimer t1; @@ -104,7 +100,7 @@ cClientHandle::cClientHandle(const cSocket * a_Socket, int a_ViewDistance) : cClientHandle::~cClientHandle() { - ASSERT(m_State >= csDestroyedWaiting); // Has Destroy() been called? + ASSERT(m_State == csDestroyed); // Has Destroy() been called? LOGD("Deleting client \"%s\" at %p", GetUsername().c_str(), this); @@ -124,7 +120,7 @@ cClientHandle::~cClientHandle() } if (World != NULL) { - World->RemovePlayer(m_Player); + World->RemovePlayer(m_Player, true); // Must be called before cPlayer::Destroy() as otherwise cChunk tries to delete the player, and then we do it again m_Player->Destroy(); } delete m_Player; @@ -169,7 +165,7 @@ void cClientHandle::Destroy(void) RemoveFromAllChunks(); m_Player->GetWorld()->RemoveClientFromChunkSender(this); } - m_State = csDestroyedWaiting; + m_State = csDestroyed; } @@ -214,11 +210,11 @@ AString cClientHandle::FormatMessageType(bool ShouldAppendChatPrefixes, eMessage { if (ShouldAppendChatPrefixes) { - return Printf("%s[MSG: %s] %s%s", cChatColor::LightBlue.c_str(), a_AdditionalData.c_str(), cChatColor::White.c_str(), cChatColor::Italic.c_str()); + return Printf("%s[MSG: %s] %s%s", cChatColor::LightBlue, a_AdditionalData.c_str(), cChatColor::White, cChatColor::Italic); } else { - return Printf("%s: %s", a_AdditionalData.c_str(), cChatColor::LightBlue.c_str()); + return Printf("%s: %s", a_AdditionalData.c_str(), cChatColor::LightBlue); } } } @@ -232,22 +228,49 @@ AString cClientHandle::FormatMessageType(bool ShouldAppendChatPrefixes, eMessage AString cClientHandle::GenerateOfflineUUID(const AString & a_Username) { + // Online UUIDs are always version 4 (random) + // We use Version 3 (MD5 hash) UUIDs for the offline UUIDs + // This guarantees that they will never collide with an online UUID and can be distinguished. // Proper format for a version 3 UUID is: // xxxxxxxx-xxxx-3xxx-yxxx-xxxxxxxxxxxx where x is any hexadecimal digit and y is one of 8, 9, A, or B // Generate an md5 checksum, and use it as base for the ID: - MD5 Checksum(a_Username); - AString UUID = Checksum.hexdigest(); - UUID[12] = '3'; // Version 3 UUID - UUID[16] = '8'; // Variant 1 UUID - - // Now the digest doesn't have the UUID slashes, but the client requires them, so add them into the appropriate positions: - UUID.insert(8, "-"); - UUID.insert(13, "-"); - UUID.insert(18, "-"); - UUID.insert(23, "-"); - - return UUID; + unsigned char MD5[16]; + md5((const unsigned char *)a_Username.c_str(), a_Username.length(), MD5); + MD5[6] &= 0x0f; // Need to trim to 4 bits only... + MD5[8] &= 0x0f; // ... otherwise %01x overflows into two chars + return Printf("%02x%02x%02x%02x-%02x%02x-3%01x%02x-8%01x%02x-%02x%02x%02x%02x%02x%02x", + MD5[0], MD5[1], MD5[2], MD5[3], + MD5[4], MD5[5], MD5[6], MD5[7], + MD5[8], MD5[9], MD5[10], MD5[11], + MD5[12], MD5[13], MD5[14], MD5[15] + ); +} + + + + + +bool cClientHandle::IsUUIDOnline(const AString & a_UUID) +{ + // Online UUIDs are always version 4 (random) + // We use Version 3 (MD5 hash) UUIDs for the offline UUIDs + // This guarantees that they will never collide with an online UUID and can be distinguished. + // The version-specifying char is at pos #12 of raw UUID, pos #14 in dashed-UUID. + switch (a_UUID.size()) + { + case 32: + { + // This is the UUID format without dashes, the version char is at pos #12: + return (a_UUID[12] == '4'); + } + case 36: + { + // This is the UUID format with dashes, the version char is at pos #14: + return (a_UUID[14] == '4'); + } + } + return false; } @@ -267,17 +290,18 @@ void cClientHandle::Kick(const AString & a_Reason) -void cClientHandle::Authenticate(const AString & a_Name, const AString & a_UUID) +void cClientHandle::Authenticate(const AString & a_Name, const AString & a_UUID, const Json::Value & a_Properties) { if (m_State != csAuthenticating) { return; } - ASSERT( m_Player == NULL ); + ASSERT(m_Player == NULL); m_Username = a_Name; m_UUID = a_UUID; + m_Properties = a_Properties; // Send login success (if the protocol supports it): m_Protocol->SendLoginSuccess(); @@ -301,7 +325,7 @@ void cClientHandle::Authenticate(const AString & a_Name, const AString & a_UUID) if (!cRoot::Get()->GetPluginManager()->CallHookPlayerJoined(*m_Player)) { cRoot::Get()->BroadcastChatJoin(Printf("%s has joined the game", GetUsername().c_str())); - LOGINFO("Player %s has joined the game.", m_Username.c_str()); + LOGINFO("Player %s has joined the game", m_Username.c_str()); } m_ConfirmPosition = m_Player->GetPosition(); @@ -336,6 +360,9 @@ void cClientHandle::Authenticate(const AString & a_Name, const AString & a_UUID) // Send scoreboard data World->GetScoreBoard().SendTo(*this); + // Send statistics + SendStatistics(m_Player->GetStatManager()); + // Delay the first ping until the client "settles down" // This should fix #889, "BadCast exception, cannot convert bit to fm" error in client cTimer t1; @@ -504,11 +531,11 @@ void cClientHandle::HandlePing(void) AString Reply; const cServer & Server = *cRoot::Get()->GetServer(); - Printf(Reply, "%s%s%i%s%i", + Printf(Reply, "%s%s%i%s%i", Server.GetDescription().c_str(), - cChatColor::Delimiter.c_str(), + cChatColor::Delimiter, Server.GetNumPlayers(), - cChatColor::Delimiter.c_str(), + cChatColor::Delimiter, Server.GetMaxPlayers() ); Kick(Reply); @@ -562,7 +589,7 @@ void cClientHandle::HandleCreativeInventory(short a_SlotNum, const cItem & a_Hel void cClientHandle::HandlePlayerAbilities(bool a_CanFly, bool a_IsFlying, float FlyingSpeed, float WalkingSpeed) { - UNUSED(FlyingSpeed); // Ignore the client values for these + UNUSED(FlyingSpeed); // Ignore the client values for these UNUSED(WalkingSpeed); m_Player->SetCanFly(a_CanFly); @@ -641,7 +668,7 @@ void cClientHandle::HandlePluginMessage(const AString & a_Channel, const AString if (HasPluginChannel(a_Channel)) { SendPluginMessage("UNREGISTER", a_Channel); - return; // Can't register again if already taken - kinda defeats the point of plugin messaging! + return; // Can't register again if already taken - kinda defeats the point of plugin messaging! } RegisterPluginChannels(BreakApartPluginChannels(a_Message)); @@ -815,7 +842,7 @@ void cClientHandle::HandleLeftClick(int a_BlockX, int a_BlockY, int a_BlockZ, eB } if ( - ((a_Status == DIG_STATUS_STARTED) || (a_Status == DIG_STATUS_FINISHED)) && // Only do a radius check for block destruction - things like pickup tossing send coordinates that are to be ignored + ((a_Status == DIG_STATUS_STARTED) || (a_Status == DIG_STATUS_FINISHED)) && // Only do a radius check for block destruction - things like pickup tossing send coordinates that are to be ignored ((Diff(m_Player->GetPosX(), (double)a_BlockX) > 6) || (Diff(m_Player->GetPosY(), (double)a_BlockY) > 6) || (Diff(m_Player->GetPosZ(), (double)a_BlockZ) > 6)) @@ -850,7 +877,7 @@ void cClientHandle::HandleLeftClick(int a_BlockX, int a_BlockY, int a_BlockZ, eB case DIG_STATUS_SHOOT_EAT: { cItemHandler * ItemHandler = cItemHandler::GetItemHandler(m_Player->GetEquippedItem()); - if (ItemHandler->IsFood()) + if (ItemHandler->IsFood() || ItemHandler->IsDrinkable(m_Player->GetEquippedItem().m_ItemDamage)) { m_Player->AbortEating(); return; @@ -899,7 +926,7 @@ void cClientHandle::HandleLeftClick(int a_BlockX, int a_BlockY, int a_BlockZ, eB // A plugin doesn't agree with the tossing. The plugin itself is responsible for handling the consequences (possible inventory mismatch) return; } - m_Player->TossEquippedItem(64); // Toss entire slot - if there aren't enough items, the maximum will be ejected + m_Player->TossEquippedItem(64); // Toss entire slot - if there aren't enough items, the maximum will be ejected return; } @@ -953,6 +980,26 @@ void cClientHandle::HandleBlockDigStarted(int a_BlockX, int a_BlockY, int a_Bloc m_LastDigBlockY = a_BlockY; m_LastDigBlockZ = a_BlockZ; + // Check for clickthrough-blocks: + /* When the user breaks a fire block, the client send the wrong block location. + We must find the right block with the face direction. */ + if (a_BlockFace != BLOCK_FACE_NONE) + { + int pX = a_BlockX; + int pY = a_BlockY; + int pZ = a_BlockZ; + + AddFaceDirection(pX, pY, pZ, a_BlockFace); // Get the block in front of the clicked coordinates (m_bInverse defaulted to false) + cBlockHandler * Handler = cBlockInfo::GetHandler(m_Player->GetWorld()->GetBlock(pX, pY, pZ)); + + if (Handler->IsClickedThrough()) + { + cChunkInterface ChunkInterface(m_Player->GetWorld()->GetChunkMap()); + Handler->OnDigging(ChunkInterface, *m_Player->GetWorld(), m_Player, pX, pY, pZ); + return; + } + } + if ( (m_Player->IsGameModeCreative()) || // In creative mode, digging is done immediately cBlockInfo::IsOneHitDig(a_OldBlock) // One-hit blocks get destroyed immediately, too @@ -979,22 +1026,6 @@ void cClientHandle::HandleBlockDigStarted(int a_BlockX, int a_BlockY, int a_Bloc cItemHandler * ItemHandler = cItemHandler::GetItemHandler(m_Player->GetEquippedItem()); ItemHandler->OnDiggingBlock(World, m_Player, m_Player->GetEquippedItem(), a_BlockX, a_BlockY, a_BlockZ, a_BlockFace); - - // Check for clickthrough-blocks: - if (a_BlockFace != BLOCK_FACE_NONE) - { - int pX = a_BlockX; - int pY = a_BlockY; - int pZ = a_BlockZ; - - AddFaceDirection(pX, pY, pZ, a_BlockFace); // Get the block in front of the clicked coordinates (m_bInverse defaulted to false) - Handler = cBlockInfo::GetHandler(World->GetBlock(pX, pY, pZ)); - - if (Handler->IsClickedThrough()) - { - Handler->OnDigging(ChunkInterface, *World, m_Player, pX, pY, pZ); - } - } } @@ -1039,7 +1070,7 @@ void cClientHandle::HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_Blo ItemHandler->OnBlockDestroyed(World, m_Player, m_Player->GetEquippedItem(), a_BlockX, a_BlockY, a_BlockZ); // The ItemHandler is also responsible for spawning the pickups cChunkInterface ChunkInterface(World->GetChunkMap()); - BlockHandler(a_OldBlock)->OnDestroyedByPlayer(ChunkInterface,*World, m_Player, a_BlockX, a_BlockY, a_BlockZ); + BlockHandler(a_OldBlock)->OnDestroyedByPlayer(ChunkInterface, *World, m_Player, a_BlockX, a_BlockY, a_BlockZ); World->BroadcastSoundParticleEffect(2001, a_BlockX, a_BlockY, a_BlockZ, a_OldBlock, this); World->DigBlock(a_BlockX, a_BlockY, a_BlockZ); @@ -1052,12 +1083,7 @@ void cClientHandle::HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_Blo void cClientHandle::FinishDigAnimation() { - if ( - !m_HasStartedDigging || // Hasn't received the DIG_STARTED packet - (m_LastDigBlockX == -1) || - (m_LastDigBlockY == -1) || - (m_LastDigBlockZ == -1) - ) + if (!m_HasStartedDigging) // Hasn't received the DIG_STARTED packet { return; } @@ -1143,8 +1169,8 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, e if ((Equipped.m_ItemType != a_HeldItem.m_ItemType) && (a_HeldItem.m_ItemType != -1)) { // Only compare ItemType, not meta (torches have different metas) - // The -1 check is there because sometimes the client sends -1 instead of the held item - // ( http://forum.mc-server.org/showthread.php?tid=549&pid=4502#pid4502 ) + // The -1 check is there because sometimes the client sends -1 instead of the held item + // Ref.: http://forum.mc-server.org/showthread.php?tid=549&pid=4502#pid4502 LOGWARN("Player %s tried to place a block that was not equipped (exp %d, got %d)", m_Username.c_str(), Equipped.m_ItemType, a_HeldItem.m_ItemType ); @@ -1176,17 +1202,19 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, e return; } + short EquippedDamage = Equipped.m_ItemDamage; cItemHandler * ItemHandler = cItemHandler::GetItemHandler(Equipped.m_ItemType); if (ItemHandler->IsPlaceable() && (a_BlockFace != BLOCK_FACE_NONE)) { HandlePlaceBlock(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, *ItemHandler); } - else if (ItemHandler->IsFood() && !m_Player->IsGameModeCreative()) + else if ((ItemHandler->IsFood() || ItemHandler->IsDrinkable(EquippedDamage))) { - if (m_Player->IsSatiated()) + if ((m_Player->IsSatiated() || m_Player->IsGameModeCreative()) && + ItemHandler->IsFood()) { - // The player is satiated, they cannot eat + // The player is satiated or in creative, and trying to eat return; } m_Player->StartEating(); @@ -1194,9 +1222,7 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, e { // A plugin won't let us eat, abort (send the proper packets to the client, too): m_Player->AbortEating(); - return; } - return; } else { @@ -1335,10 +1361,10 @@ void cClientHandle::HandlePlaceBlock(int a_BlockX, int a_BlockY, int a_BlockZ, e m_Player->GetInventory().RemoveOneEquippedItem(); } cChunkInterface ChunkInterface(World->GetChunkMap()); - NewBlock->OnPlacedByPlayer(ChunkInterface,*World, m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, BlockType, BlockMeta); + NewBlock->OnPlacedByPlayer(ChunkInterface, *World, m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, BlockType, BlockMeta); // Step sound with 0.8f pitch is used as block placement sound - World->BroadcastSoundEffect(NewBlock->GetStepSound(), a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 1.0f, 0.8f); + World->BroadcastSoundEffect(NewBlock->GetStepSound(), (double)a_BlockX, (double)a_BlockY, (double)a_BlockZ, 1.0f, 0.8f); cRoot::Get()->GetPluginManager()->CallHookPlayerPlacedBlock(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, BlockType, BlockMeta); } @@ -1365,7 +1391,7 @@ void cClientHandle::HandleChat(const AString & a_Message) Color = AString("@") + Color[2]; } else - { + { Color.clear(); } Msg.AddTextPart(AString("<") + m_Player->GetName() + "> ", Color); @@ -1416,23 +1442,25 @@ void cClientHandle::HandleAnimation(char a_Animation) // Because the animation ID sent to servers by clients are different to those sent back, we need this switch (a_Animation) { - case 0: // No animation - wiki.vg doesn't say that client has something specific for it, so I suppose it will just become -1 + case 0: // No animation - wiki.vg doesn't say that client has something specific for it, so I suppose it will just become -1 case 1: case 2: case 3: { - a_Animation--; // Offset by -1 + a_Animation--; // Offset by -1 break; } - case 5: + case 5: case 6: case 7: { - a_Animation -= 2; // Offset by -2 + a_Animation -= 2; // Offset by -2 break; } - default: // Anything else is the same + default: // Anything else is the same + { break; + } } m_Player->GetWorld()->BroadcastEntityAnimation(*m_Player, a_Animation, this); @@ -1492,8 +1520,8 @@ void cClientHandle::HandleWindowClick(char a_WindowID, short a_SlotNum, eClickAc void cClientHandle::HandleUpdateSign( - int a_BlockX, int a_BlockY, int a_BlockZ, - const AString & a_Line1, const AString & a_Line2, + int a_BlockX, int a_BlockY, int a_BlockZ, + const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4 ) { @@ -1767,8 +1795,7 @@ void cClientHandle::RemoveFromWorld(void) m_Protocol->SendUnloadChunk(itr->m_ChunkX, itr->m_ChunkZ); } // for itr - Chunks[] - // StreamChunks() called in cPlayer::MoveToWorld() after new world has been set - // Meanwhile here, we set last streamed values to bogus ones so everything is resent + // Here, we set last streamed values to bogus ones so everything is resent m_LastStreamedChunkX = 0x7fffffff; m_LastStreamedChunkZ = 0x7fffffff; m_HasSentPlayerChunk = false; @@ -1797,17 +1824,6 @@ bool cClientHandle::CheckBlockInteractionsRate(void) void cClientHandle::Tick(float a_Dt) { - // Handle clients that are waiting for final close while destroyed: - if (m_State == csDestroyedWaiting) - { - m_TicksSinceDestruction += 1; // This field is misused for the timeout counting - if (m_TicksSinceDestruction > TICKS_BEFORE_CLOSE) - { - m_State = csDestroyed; - } - return; - } - // Process received network data: AString IncomingData; { @@ -1874,14 +1890,6 @@ void cClientHandle::Tick(float a_Dt) void cClientHandle::ServerTick(float a_Dt) { - // Handle clients that are waiting for final close while destroyed: - if (m_State == csDestroyedWaiting) - { - // Do not wait while the client is not in the world, simply cut them off. - m_State = csDestroyed; - return; - } - // Process received network data: AString IncomingData; { @@ -1964,28 +1972,17 @@ void cClientHandle::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlock void cClientHandle::SendChat(const AString & a_Message, eMessageType a_ChatPrefix, const AString & a_AdditionalData) { - bool ShouldAppendChatPrefixes = true; - - if (GetPlayer()->GetWorld() == NULL) + cWorld * World = GetPlayer()->GetWorld(); + if (World == NULL) { - cWorld * World = cRoot::Get()->GetWorld(GetPlayer()->GetLoadedWorldName()); + World = cRoot::Get()->GetWorld(GetPlayer()->GetLoadedWorldName()); if (World == NULL) { World = cRoot::Get()->GetDefaultWorld(); } - - if (!World->ShouldUseChatPrefixes()) - { - ShouldAppendChatPrefixes = false; - } - } - else if (!GetPlayer()->GetWorld()->ShouldUseChatPrefixes()) - { - ShouldAppendChatPrefixes = false; } - AString Message = FormatMessageType(ShouldAppendChatPrefixes, a_ChatPrefix, a_AdditionalData); - + AString Message = FormatMessageType(World->ShouldUseChatPrefixes(), a_ChatPrefix, a_AdditionalData); m_Protocol->SendChat(Message.append(a_Message)); } @@ -2044,9 +2041,9 @@ void cClientHandle::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializ -void cClientHandle::SendCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player) +void cClientHandle::SendCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player) { - m_Protocol->SendCollectPickup(a_Pickup, a_Player); + m_Protocol->SendCollectEntity(a_Entity, a_Player); } @@ -2339,7 +2336,7 @@ void cClientHandle::SendPlayerSpawn(const cPlayer & a_Player) return; } - LOGD("Spawning player \"%s\" on client \"%s\" @ %s", + LOGD("Spawning player \"%s\" on client \"%s\" @ %s", a_Player.GetName().c_str(), GetPlayer()->GetName().c_str(), GetIPString().c_str() ); @@ -2368,9 +2365,9 @@ void cClientHandle::SendRemoveEntityEffect(const cEntity & a_Entity, int a_Effec -void cClientHandle::SendRespawn(const cWorld & a_World) +void cClientHandle::SendRespawn(eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks) { - m_Protocol->SendRespawn(a_World); + m_Protocol->SendRespawn(a_Dimension, a_ShouldIgnoreDimensionChecks); } @@ -2422,9 +2419,9 @@ void cClientHandle::SendDisplayObjective(const AString & a_Objective, cScoreboar -void cClientHandle::SendSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) +void cClientHandle::SendSoundEffect(const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) { - m_Protocol->SendSoundEffect(a_SoundName, a_SrcX, a_SrcY, a_SrcZ, a_Volume, a_Pitch); + m_Protocol->SendSoundEffect(a_SoundName, a_X, a_Y, a_Z, a_Volume, a_Pitch); } @@ -2467,7 +2464,7 @@ void cClientHandle::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, -void cClientHandle::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) // VehicleSubType is specific to Minecarts +void cClientHandle::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) // VehicleSubType is specific to Minecarts { m_Protocol->SendSpawnVehicle(a_Vehicle, a_VehicleType, a_VehicleSubType); } @@ -2553,7 +2550,7 @@ void cClientHandle::SendUpdateSign( -void cClientHandle::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) +void cClientHandle::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) { m_Protocol->SendUseBed(a_Entity, a_BlockX, a_BlockY, a_BlockZ); } @@ -2615,7 +2612,7 @@ const AString & cClientHandle::GetUsername(void) const -void cClientHandle::SetUsername( const AString & a_Username ) +void cClientHandle::SetUsername( const AString & a_Username) { m_Username = a_Username; } diff --git a/src/ClientHandle.h b/src/ClientHandle.h index 0d883f3af..48eba4de1 100644 --- a/src/ClientHandle.h +++ b/src/ClientHandle.h @@ -20,6 +20,7 @@ #include "Map.h" #include "Enchantments.h" #include "UI/SlotArea.h" +#include "json/json.h" @@ -47,7 +48,7 @@ class cStatManager; class cClientHandle : // tolua_export public cSocketThreads::cCallback -{ // tolua_export +{ // tolua_export public: #if defined(ANDROID_NDK) @@ -55,18 +56,20 @@ public: #else static const int DEFAULT_VIEW_DISTANCE = 10; #endif - static const int MAX_VIEW_DISTANCE = 15; - static const int MIN_VIEW_DISTANCE = 3; + static const int MAX_VIEW_DISTANCE = 32; + static const int MIN_VIEW_DISTANCE = 1; cClientHandle(const cSocket * a_Socket, int a_ViewDistance); virtual ~cClientHandle(); const AString & GetIPString(void) const { return m_IPString; } - cPlayer* GetPlayer() { return m_Player; } // tolua_export + cPlayer * GetPlayer(void) { return m_Player; } // tolua_export - const AString & GetUUID(void) const { return m_UUID; } // tolua_export + const AString & GetUUID(void) const { return m_UUID; } // tolua_export void SetUUID(const AString & a_UUID) { m_UUID = a_UUID; } + + const Json::Value & GetProperties(void) const { return m_Properties; } /** Generates an UUID based on the username stored for this client, and stores it in the m_UUID member. This is used for the offline (non-auth) mode, when there's no UUID source. @@ -76,16 +79,25 @@ public: /** Generates an UUID based on the player name provided. This is used for the offline (non-auth) mode, when there's no UUID source. - Each username generates a unique and constant UUID, so that when the player reconnects with the same name, their UUID is the same. */ + Each username generates a unique and constant UUID, so that when the player reconnects with the same name, their UUID is the same. + Returns a 36-char UUID (with dashes). */ static AString GenerateOfflineUUID(const AString & a_Username); // tolua_export + /** Returns true if the UUID is generated by online auth, false if it is an offline-generated UUID. + We use Version-3 UUIDs for offline UUIDs, online UUIDs are Version-4, thus we can tell them apart. + Accepts both 32-char and 36-char UUIDs (with and without dashes). + If the string given is not a valid UUID, returns false. */ + static bool IsUUIDOnline(const AString & a_UUID); // tolua_export + /** Formats the type of message with the proper color and prefix for sending to the client. **/ static AString FormatMessageType(bool ShouldAppendChatPrefixes, eMessageType a_ChatPrefix, const AString & a_AdditionalData); static AString FormatChatPrefix(bool ShouldAppendChatPrefixes, AString a_ChatPrefixS, AString m_Color1, AString m_Color2); - void Kick(const AString & a_Reason); // tolua_export - void Authenticate(const AString & a_Name, const AString & a_UUID); // Called by cAuthenticator when the user passes authentication + void Kick(const AString & a_Reason); // tolua_export + + /** Authenticates the specified user, called by cAuthenticator */ + void Authenticate(const AString & a_Name, const AString & a_UUID, const Json::Value & a_Properties); void StreamChunks(void); @@ -111,12 +123,12 @@ public: void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle); void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType); void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage); - void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); // tolua_export + void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); // tolua_export void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes); void SendChat (const AString & a_Message, eMessageType a_ChatPrefix, const AString & a_AdditionalData = ""); void SendChat (const cCompositeChat & a_Message); void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer); - void SendCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player); + void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player); void SendDestroyEntity (const cEntity & a_Entity); void SendDisconnect (const AString & a_Reason); void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ); @@ -139,7 +151,7 @@ public: void SendMapInfo (int a_ID, unsigned int a_Scale); void SendPaintingSpawn (const cPainting & a_Painting); void SendPickupSpawn (const cPickup & a_Pickup); - void SendEntityAnimation (const cEntity & a_Entity, char a_Animation); + void SendEntityAnimation (const cEntity & a_Entity, char a_Animation); // tolua_export void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount); void SendPlayerAbilities (void); void SendPlayerListItem (const cPlayer & a_Player, bool a_IsOnline); @@ -149,13 +161,13 @@ public: void SendPlayerSpawn (const cPlayer & a_Player); void SendPluginMessage (const AString & a_Channel, const AString & a_Message); // Exported in ManualBindings.cpp void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID); - void SendRespawn (const cWorld & a_World); + void SendRespawn (eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks = false); void SendExperience (void); void SendExperienceOrb (const cExpOrb & a_ExpOrb); void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode); void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode); void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display); - void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch); // a_Src coords are Block * 8 + void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch); // tolua_export void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data); void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock); void SendSpawnMob (const cMonster & a_Mob); @@ -169,7 +181,7 @@ public: void SendUnloadChunk (int a_ChunkX, int a_ChunkZ); void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity); void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4); - void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ); + void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ); void SendWeather (eWeather a_Weather); void SendWholeInventory (const cWindow & a_Window); void SendWindowClose (const cWindow & a_Window); @@ -178,7 +190,7 @@ public: // tolua_begin const AString & GetUsername(void) const; - void SetUsername( const AString & a_Username ); + void SetUsername( const AString & a_Username); inline short GetPing(void) const { return m_Ping; } @@ -234,8 +246,8 @@ public: void HandleSteerVehicle (float Forward, float Sideways); void HandleTabCompletion (const AString & a_Text); void HandleUpdateSign ( - int a_BlockX, int a_BlockY, int a_BlockZ, - const AString & a_Line1, const AString & a_Line2, + int a_BlockX, int a_BlockY, int a_BlockZ, + const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4 ); void HandleUnmount (void); @@ -259,20 +271,20 @@ public: private: - /** Handles the block placing packet when it is a real block placement (not block-using, item-using or eating) */ - void HandlePlaceBlock(int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, cItemHandler & a_ItemHandler); - /** The type used for storing the names of registered plugin channels. */ typedef std::set<AString> cChannels; - int m_ViewDistance; // Number of chunks the player can see in each direction; 4 is the minimum ( http://wiki.vg/Protocol_FAQ#.E2.80.A6all_connecting_clients_spasm_and_jerk_uncontrollably.21 ) + /** Number of chunks the player can see in each direction */ + int m_ViewDistance; - static const int GENERATEDISTANCE = 2; // Server generates this many chunks AHEAD of player sight. 2 is the minimum, since foliage is generated 1 step behind chunk terrain generation + /** Server generates this many chunks AHEAD of player sight. */ + static const int GENERATEDISTANCE = 2; AString m_IPString; AString m_Username; AString m_Password; + Json::Value m_Properties; cCriticalSection m_CSChunkLists; cChunkCoordsList m_LoadedChunks; // Chunks that the player belongs to @@ -304,7 +316,7 @@ private: int m_PingID; long long m_PingStartTime; long long m_LastPingTime; - static const unsigned short PING_TIME_MS = 1000; //minecraft sends 1 per 20 ticks (1 second or every 1000 ms) + static const unsigned short PING_TIME_MS = 1000; // Vanilla sends 1 per 20 ticks (1 second or every 1000 ms) // Values required for block dig animation int m_BlockDigAnimStage; // Current stage of the animation; -1 if not digging @@ -318,9 +330,6 @@ private: int m_LastDigBlockX; int m_LastDigBlockY; int m_LastDigBlockZ; - - /** Used while csDestroyedWaiting for counting the ticks until the connection is closed */ - int m_TicksSinceDestruction; enum eState { @@ -328,10 +337,9 @@ private: csAuthenticating, ///< The client has logged in, waiting for external authentication csAuthenticated, ///< The client has been authenticated, will start streaming chunks in the next tick csDownloadingWorld, ///< The client is waiting for chunks, we're waiting for the loader to provide and send them - csConfirmingPos, ///< The client has been sent the position packet, waiting for them to repeat the position back + csConfirmingPos, ///< The client has been sent the position packet, waiting for them to repeat the position back csPlaying, ///< Normal gameplay csDestroying, ///< The client is being destroyed, don't queue any more packets / don't add to chunks - csDestroyedWaiting, ///< The client has been destroyed, but is still kept so that the Kick packet is delivered (#31) csDestroyed, ///< The client has been destroyed, the destructor is to be called from the owner thread // TODO: Add Kicking here as well @@ -365,6 +373,9 @@ private: cChannels m_PluginChannels; + /** Handles the block placing packet when it is a real block placement (not block-using, item-using or eating) */ + void HandlePlaceBlock(int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, cItemHandler & a_ItemHandler); + /** Returns true if the rate block interactions is within a reasonable limit (bot protection) */ bool CheckBlockInteractionsRate(void); @@ -399,7 +410,7 @@ private: virtual bool DataReceived (const char * a_Data, size_t a_Size) override; // Data is received from the client virtual void GetOutgoingData(AString & a_Data) override; // Data can be sent to client virtual void SocketClosed (void) override; // The socket has been closed for any reason -}; // tolua_export +}; // tolua_export diff --git a/src/CommandOutput.cpp b/src/CommandOutput.cpp index 2c116b3d6..510461d81 100644 --- a/src/CommandOutput.cpp +++ b/src/CommandOutput.cpp @@ -10,7 +10,7 @@ -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cCommandOutputCallback: void cCommandOutputCallback::Out(const char * a_Fmt, ...) @@ -28,7 +28,7 @@ void cCommandOutputCallback::Out(const char * a_Fmt, ...) -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cLogCommandOutputCallback: void cLogCommandOutputCallback::Out(const AString & a_Text) diff --git a/src/CommandOutput.h b/src/CommandOutput.h index 5682b4fd8..daa9430c0 100644 --- a/src/CommandOutput.h +++ b/src/CommandOutput.h @@ -14,16 +14,16 @@ Descendants override that function to provide specific processing of the output. class cCommandOutputCallback { public: - virtual ~cCommandOutputCallback() {}; // Force a virtual destructor in subclasses + virtual ~cCommandOutputCallback() {} // Force a virtual destructor in subclasses - /// Syntax sugar function, calls Out() with Printf()-ed parameters; appends a "\n" + /// Syntax sugar function, calls Out() with Printf()-ed parameters; appends a newline" void Out(const char * a_Fmt, ...) FORMATSTRING(2, 3); /// Called when the command wants to output anything; may be called multiple times virtual void Out(const AString & a_Text) = 0; /// Called when the command processing has been finished - virtual void Finished(void) {}; + virtual void Finished(void) {} } ; diff --git a/src/CompositeChat.cpp b/src/CompositeChat.cpp index a3612983a..f1a797897 100644 --- a/src/CompositeChat.cpp +++ b/src/CompositeChat.cpp @@ -100,7 +100,7 @@ public: -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cCompositeChat: cCompositeChat::cCompositeChat(void) : @@ -399,7 +399,7 @@ void cCompositeChat::AddStyle(AString & a_Style, const AString & a_AddStyle) -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cCompositeChat::cBasePart: cCompositeChat::cBasePart::cBasePart(cCompositeChat::ePartType a_PartType, const AString & a_Text, const AString & a_Style) : @@ -413,7 +413,7 @@ cCompositeChat::cBasePart::cBasePart(cCompositeChat::ePartType a_PartType, const -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cCompositeChat::cTextPart: cCompositeChat::cTextPart::cTextPart(const AString & a_Text, const AString &a_Style) : @@ -425,7 +425,7 @@ cCompositeChat::cTextPart::cTextPart(const AString & a_Text, const AString &a_St -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cCompositeChat::cClientTranslatedPart: cCompositeChat::cClientTranslatedPart::cClientTranslatedPart(const AString & a_TranslationID, const AStringVector & a_Parameters, const AString & a_Style) : @@ -438,7 +438,7 @@ cCompositeChat::cClientTranslatedPart::cClientTranslatedPart(const AString & a_T -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cCompositeChat::cUrlPart: cCompositeChat::cUrlPart::cUrlPart(const AString & a_Text, const AString & a_Url, const AString & a_Style) : @@ -451,7 +451,7 @@ cCompositeChat::cUrlPart::cUrlPart(const AString & a_Text, const AString & a_Url -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cCompositeChat::cCommandPart: cCompositeChat::cCommandPart::cCommandPart(ePartType a_PartType, const AString & a_Text, const AString & a_Command, const AString & a_Style) : @@ -464,7 +464,7 @@ cCompositeChat::cCommandPart::cCommandPart(ePartType a_PartType, const AString & -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cCompositeChat::cRunCommandPart: cCompositeChat::cRunCommandPart::cRunCommandPart(const AString & a_Text, const AString & a_Command, const AString & a_Style) : @@ -475,7 +475,7 @@ cCompositeChat::cRunCommandPart::cRunCommandPart(const AString & a_Text, const A -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cCompositeChat::cSuggestCommandPart: cCompositeChat::cSuggestCommandPart::cSuggestCommandPart(const AString & a_Text, const AString & a_Command, const AString & a_Style) : @@ -487,7 +487,7 @@ cCompositeChat::cSuggestCommandPart::cSuggestCommandPart(const AString & a_Text, -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cCompositeChat::cShowAchievementPart: cCompositeChat::cShowAchievementPart::cShowAchievementPart(const AString & a_PlayerName, const AString & a_Achievement, const AString & a_Style) : diff --git a/src/CraftingRecipes.cpp b/src/CraftingRecipes.cpp index 53a638ee5..1a31a6e90 100644 --- a/src/CraftingRecipes.cpp +++ b/src/CraftingRecipes.cpp @@ -12,7 +12,7 @@ -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cCraftingGrid: cCraftingGrid::cCraftingGrid(int a_Width, int a_Height) : @@ -59,6 +59,7 @@ cCraftingGrid::cCraftingGrid(const cCraftingGrid & a_Original) : cCraftingGrid::~cCraftingGrid() { delete[] m_Items; + m_Items = NULL; } @@ -134,7 +135,7 @@ void cCraftingGrid::ConsumeGrid(const cCraftingGrid & a_Grid) { if ((a_Grid.m_Width != m_Width) || (a_Grid.m_Height != m_Height)) { - LOGWARNING("Consuming a grid of different dimensions: (%d, %d) vs (%d, %d)", + LOGWARNING("Consuming a grid of different dimensions: (%d, %d) vs (%d, %d)", a_Grid.m_Width, a_Grid.m_Height, m_Width, m_Height ); } @@ -195,7 +196,7 @@ void cCraftingGrid::Dump(void) #ifdef _DEBUG int idx = x + m_Width * y; #endif - LOGD("Slot (%d, %d): Type %d, health %d, count %d", + LOGD("Slot (%d, %d): Type %d, health %d, count %d", x, y, m_Items[idx].m_ItemType, m_Items[idx].m_ItemDamage, m_Items[idx].m_ItemCount ); } @@ -205,7 +206,7 @@ void cCraftingGrid::Dump(void) -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cCraftingRecipe: cCraftingRecipe::cCraftingRecipe(const cCraftingGrid & a_CraftingGrid) : @@ -249,7 +250,7 @@ void cCraftingRecipe::Dump(void) { LOGD("Recipe ingredients:"); m_Ingredients.Dump(); - LOGD("Result: Type %d, health %d, count %d", + LOGD("Result: Type %d, health %d, count %d", m_Result.m_ItemType, m_Result.m_ItemDamage, m_Result.m_ItemCount ); } @@ -258,7 +259,7 @@ void cCraftingRecipe::Dump(void) -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cCraftingRecipes: cCraftingRecipes::cCraftingRecipes(void) @@ -581,7 +582,7 @@ cCraftingRecipes::cRecipe * cCraftingRecipes::FindRecipe(const cItem * a_Craftin // Get the real bounds of the crafting grid: int GridLeft = MAX_GRID_WIDTH, GridTop = MAX_GRID_HEIGHT; int GridRight = 0, GridBottom = 0; - for (int y = 0; y < a_GridHeight; y++ ) for(int x = 0; x < a_GridWidth; x++) + for (int y = 0; y < a_GridHeight; y++) for (int x = 0; x < a_GridWidth; x++) { if (!a_CraftingGrid[x + y * a_GridWidth].IsEmpty()) { @@ -664,7 +665,7 @@ cCraftingRecipes::cRecipe * cCraftingRecipes::MatchRecipe(const cItem * a_Crafti const cItem & Item = itrS->m_Item; if ( - (itrS->x >= a_GridWidth) || + (itrS->x >= a_GridWidth) || (itrS->y >= a_GridHeight) || (Item.m_ItemType != a_CraftingGrid[GridID].m_ItemType) || // same item type? (Item.m_ItemCount > a_CraftingGrid[GridID].m_ItemCount) || // not enough items @@ -837,7 +838,7 @@ void cCraftingRecipes::HandleFireworks(const cItem * a_CraftingGrid, cCraftingRe case E_ITEM_GOLD_NUGGET: a_Recipe->m_Result.m_FireworkItem.m_Type = 2; break; case E_ITEM_FEATHER: a_Recipe->m_Result.m_FireworkItem.m_Type = 4; break; case E_ITEM_HEAD: a_Recipe->m_Result.m_FireworkItem.m_Type = 3; break; - default: LOG("Unexpected item in firework star recipe, was the crafting file's fireworks section changed?"); break; // ermahgerd BARD ardmins + default: LOG("Unexpected item in firework star recipe, was the crafting file's fireworks section changed?"); break; // ermahgerd BARD ardmins } } diff --git a/src/CraftingRecipes.h b/src/CraftingRecipes.h index 90e41eddc..0250d2f68 100644 --- a/src/CraftingRecipes.h +++ b/src/CraftingRecipes.h @@ -127,7 +127,7 @@ protected: typedef std::vector<cRecipeSlot> cRecipeSlots; /** A single recipe, stored. Each recipe is normalized right after parsing (NormalizeIngredients()) - A normalized recipe starts at (0,0) + A normalized recipe starts at (0, 0) */ struct cRecipe { diff --git a/src/Cuboid.cpp b/src/Cuboid.cpp index 3e5240248..26e86c77b 100644 --- a/src/Cuboid.cpp +++ b/src/Cuboid.cpp @@ -21,9 +21,20 @@ static bool DoIntervalsIntersect(int a_Min1, int a_Max1, int a_Min2, int a_Max2) -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cCuboid: +cCuboid & cCuboid::operator=(cCuboid a_Other) +{ + std::swap(p1, a_Other.p1); + std::swap(p2, a_Other.p2); + return *this; +} + + + + + void cCuboid::Assign(int a_X1, int a_Y1, int a_Z1, int a_X2, int a_Y2, int a_Z2) { p1.x = a_X1; diff --git a/src/Cuboid.h b/src/Cuboid.h index 3239c54fc..d62cf8063 100644 --- a/src/Cuboid.h +++ b/src/Cuboid.h @@ -15,10 +15,12 @@ public: Vector3i p1, p2; cCuboid(void) {} - cCuboid(const cCuboid & a_Cuboid ) : p1(a_Cuboid.p1), p2(a_Cuboid.p2) {} + cCuboid(const cCuboid & a_Cuboid) : p1(a_Cuboid.p1), p2(a_Cuboid.p2) {} cCuboid(const Vector3i & a_p1, const Vector3i & a_p2) : p1(a_p1), p2(a_p2) {} cCuboid(int a_X1, int a_Y1, int a_Z1) : p1(a_X1, a_Y1, a_Z1), p2(a_X1, a_Y1, a_Z1) {} cCuboid(int a_X1, int a_Y1, int a_Z1, int a_X2, int a_Y2, int a_Z2) : p1(a_X1, a_Y1, a_Z1), p2(a_X2, a_Y2, a_Z2) {} + + cCuboid & operator=(cCuboid a_Other); void Assign(int a_X1, int a_Y1, int a_Z1, int a_X2, int a_Y2, int a_Z2); void Assign(const cCuboid & a_SrcCuboid); @@ -38,7 +40,7 @@ public: Assumes both cuboids are sorted. */ bool DoesIntersect(const cCuboid & a_Other) const; - bool IsInside(const Vector3i & v) const + bool IsInside(const Vector3i & v) const { return ( (v.x >= p1.x) && (v.x <= p2.x) && @@ -47,7 +49,7 @@ public: ); } - bool IsInside(int a_X, int a_Y, int a_Z) const + bool IsInside(int a_X, int a_Y, int a_Z) const { return ( (a_X >= p1.x) && (a_X <= p2.x) && @@ -56,7 +58,7 @@ public: ); } - bool IsInside( const Vector3d & v ) const + bool IsInside( const Vector3d & v) const { return ( (v.x >= p1.x) && (v.x <= p2.x) && diff --git a/src/Defines.h b/src/Defines.h index 563fc308c..0981077c4 100644 --- a/src/Defines.h +++ b/src/Defines.h @@ -1,7 +1,6 @@ #pragma once -#include "ChatColor.h" #include <limits> #include <cmath> @@ -22,7 +21,7 @@ typedef std::vector<int> cSlotNums; /// Experience Orb setup enum { - //open to suggestion on naming convention here :) + // Open to suggestion on naming convention here :) MAX_EXPERIENCE_ORB_SIZE = 2000 } ; @@ -274,8 +273,19 @@ inline eBlockFace RotateBlockFaceCW(eBlockFace a_BlockFace) } } - - +inline eBlockFace ReverseBlockFace(eBlockFace a_BlockFace) +{ + switch (a_BlockFace) + { + case BLOCK_FACE_YP: return BLOCK_FACE_YM; + case BLOCK_FACE_XP: return BLOCK_FACE_XM; + case BLOCK_FACE_ZP: return BLOCK_FACE_ZM; + case BLOCK_FACE_YM: return BLOCK_FACE_YP; + case BLOCK_FACE_XM: return BLOCK_FACE_XP; + case BLOCK_FACE_ZM: return BLOCK_FACE_ZP; + default: return a_BlockFace; + } +} /** Returns the textual representation of the BlockFace constant. */ @@ -460,18 +470,7 @@ inline void AddFaceDirection(int & a_BlockX, unsigned char & a_BlockY, int & a_B { int Y = a_BlockY; AddFaceDirection(a_BlockX, Y, a_BlockZ, a_BlockFace, a_bInverse); - if (Y < 0) - { - a_BlockY = 0; - } - else if (Y > 255) - { - a_BlockY = 255; - } - else - { - a_BlockY = (unsigned char)Y; - } + a_BlockY = Clamp<unsigned char>((unsigned char)Y, 0, 255); } @@ -480,9 +479,9 @@ inline void AddFaceDirection(int & a_BlockX, unsigned char & a_BlockY, int & a_B inline void EulerToVector(double a_Pan, double a_Pitch, double & a_X, double & a_Y, double & a_Z) { - // a_X = sinf ( a_Pan / 180 * PI ) * cosf ( a_Pitch / 180 * PI ); - // a_Y = -sinf ( a_Pitch / 180 * PI ); - // a_Z = -cosf ( a_Pan / 180 * PI ) * cosf ( a_Pitch / 180 * PI ); + // a_X = sinf ( a_Pan / 180 * PI) * cosf ( a_Pitch / 180 * PI); + // a_Y = -sinf ( a_Pitch / 180 * PI); + // a_Z = -cosf ( a_Pan / 180 * PI) * cosf ( a_Pitch / 180 * PI); a_X = cos(a_Pan / 180 * PI) * cos(a_Pitch / 180 * PI); a_Y = sin(a_Pan / 180 * PI) * cos(a_Pitch / 180 * PI); a_Z = sin(a_Pitch / 180 * PI); @@ -501,7 +500,7 @@ inline void VectorToEuler(double a_X, double a_Y, double a_Z, double & a_Pan, do } else { - a_Pan = atan2(a_Z, a_X) * 180 / PI - 90; + a_Pan = atan2(a_Z, a_X) * 180 / PI - 90; } a_Pitch = atan2(a_Y, r) * 180 / PI; @@ -520,7 +519,7 @@ inline float GetSignf(float a_Val) -inline float GetSpecialSignf( float a_Val ) +inline float GetSpecialSignf( float a_Val) { return (a_Val <= 0.f) ? -1.f : 1.f; } @@ -641,11 +640,11 @@ namespace ItemCategory inline bool IsTool(short a_ItemID) { - return IsPickaxe( a_ItemID ) - || IsAxe ( a_ItemID ) - || IsSword ( a_ItemID ) - || IsHoe ( a_ItemID ) - || IsShovel ( a_ItemID ); + return IsPickaxe( a_ItemID) + || IsAxe ( a_ItemID) + || IsSword ( a_ItemID) + || IsHoe ( a_ItemID) + || IsShovel ( a_ItemID); } @@ -716,14 +715,5 @@ namespace ItemCategory // tolua_end -inline bool BlockRequiresSpecialTool(BLOCKTYPE a_BlockType) -{ - if(!IsValidBlock(a_BlockType)) return false; - return cBlockInfo::RequiresSpecialTool(a_BlockType); -} - - - - diff --git a/src/Enchantments.h b/src/Enchantments.h index 85a316414..98d7c0d36 100644 --- a/src/Enchantments.h +++ b/src/Enchantments.h @@ -40,7 +40,7 @@ Serialization will never put zero-level enchantments into the stringspec and wil class cEnchantments { public: - /** Individual enchantment IDs, corresponding to their NBT IDs ( http://www.minecraftwiki.net/wiki/Data_Values#Enchantment_IDs ) + /** Individual enchantment IDs, corresponding to their NBT IDs: http://www.minecraftwiki.net/wiki/Data_Values#Enchantment_IDs */ enum diff --git a/src/Endianness.h b/src/Endianness.h index 78f9a5d99..9aeb44986 100644 --- a/src/Endianness.h +++ b/src/Endianness.h @@ -1,6 +1,7 @@ #pragma once +#undef ntohll #define ntohll(x) ((((UInt64)ntohl((u_long)x)) << 32) + ntohl(x >> 32)) @@ -11,8 +12,8 @@ inline UInt64 HostToNetwork8(const void * a_Value) { unsigned long long __HostToNetwork8; - memcpy( &__HostToNetwork8, a_Value, sizeof( __HostToNetwork8 ) ); - __HostToNetwork8 = (( ( (unsigned long long)htonl((u_long)__HostToNetwork8) ) << 32) + htonl(__HostToNetwork8 >> 32)); + memcpy( &__HostToNetwork8, a_Value, sizeof( __HostToNetwork8)); + __HostToNetwork8 = (( ( (unsigned long long)htonl((u_long)__HostToNetwork8)) << 32) + htonl(__HostToNetwork8 >> 32)); return __HostToNetwork8; } @@ -20,11 +21,11 @@ inline UInt64 HostToNetwork8(const void * a_Value) -inline UInt32 HostToNetwork4(const void* a_Value ) +inline UInt32 HostToNetwork4(const void* a_Value) { unsigned int __HostToNetwork4; - memcpy( &__HostToNetwork4, a_Value, sizeof( __HostToNetwork4 ) ); - __HostToNetwork4 = ntohl( __HostToNetwork4 ); + memcpy( &__HostToNetwork4, a_Value, sizeof( __HostToNetwork4)); + __HostToNetwork4 = ntohl( __HostToNetwork4); return __HostToNetwork4; } diff --git a/src/Entities/ArrowEntity.cpp b/src/Entities/ArrowEntity.cpp index 8d2569125..913519c4c 100644 --- a/src/Entities/ArrowEntity.cpp +++ b/src/Entities/ArrowEntity.cpp @@ -3,6 +3,7 @@ #include "Player.h" #include "ArrowEntity.h" #include "../Chunk.h" +#include "FastRandom.h" @@ -24,9 +25,9 @@ cArrowEntity::cArrowEntity(cEntity * a_Creator, double a_X, double a_Y, double a SetYawFromSpeed(); SetPitchFromSpeed(); LOGD("Created arrow %d with speed {%.02f, %.02f, %.02f} and rot {%.02f, %.02f}", - m_UniqueID, GetSpeedX(), GetSpeedY(), GetSpeedZ(), - GetYaw(), GetPitch() - ); + m_UniqueID, GetSpeedX(), GetSpeedY(), GetSpeedZ(), + GetYaw(), GetPitch() + ); } @@ -44,6 +45,10 @@ cArrowEntity::cArrowEntity(cPlayer & a_Player, double a_Force) : m_bIsCollected(false), m_HitBlockPos(0, 0, 0) { + if (a_Player.IsGameModeCreative()) + { + m_PickupState = psInCreative; + } } @@ -68,25 +73,23 @@ bool cArrowEntity::CanPickup(const cPlayer & a_Player) const void cArrowEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) { - if (a_HitFace == BLOCK_FACE_NONE) { return; } - - super::OnHitSolidBlock(a_HitPos, a_HitFace); - int a_X = (int)a_HitPos.x, a_Y = (int)a_HitPos.y, a_Z = (int)a_HitPos.z; - - switch (a_HitFace) + if (GetSpeed().EqualsEps(Vector3d(0, 0, 0), 0.0000001)) { - case BLOCK_FACE_XM: // Strangely, bounding boxes / block tracers return the actual block for these two directions, so AddFace not needed - case BLOCK_FACE_YM: - { - break; - } - default: AddFaceDirection(a_X, a_Y, a_Z, a_HitFace, true); + SetSpeed(GetLookVector().NormalizeCopy() * 0.1); // Ensure that no division by zero happens later } - - m_HitBlockPos = Vector3i(a_X, a_Y, a_Z); + + Vector3d Hit = a_HitPos; + Vector3d SinkMovement = (GetSpeed() / 1000); + Hit += SinkMovement * (0.0005 / SinkMovement.Length()); // Make arrow sink into block a centimetre so it lodges (but not to far so it goes black clientside) + + super::OnHitSolidBlock(Hit, a_HitFace); + Vector3i BlockHit = Hit.Floor(); + + int X = BlockHit.x, Y = BlockHit.y, Z = BlockHit.z; + m_HitBlockPos = Vector3i(X, Y, Z); // Broadcast arrow hit sound - m_World->BroadcastSoundEffect("random.bowhit", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5f, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64)); + m_World->BroadcastSoundEffect("random.bowhit", (double)X, (double)Y, (double)Z, 0.5f, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64)); } @@ -95,12 +98,6 @@ void cArrowEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFa void cArrowEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) { - if (!a_EntityHit.IsMob() && !a_EntityHit.IsMinecart() && !a_EntityHit.IsPlayer() && !a_EntityHit.IsBoat()) - { - // Not an entity that interacts with an arrow - return; - } - int Damage = (int)(GetSpeed().Length() / 20 * m_DamageCoeff + 0.5); if (m_IsCritical) { @@ -109,7 +106,7 @@ void cArrowEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) a_EntityHit.TakeDamage(dtRangedAttack, this, Damage, 1); // Broadcast successful hit sound - m_World->BroadcastSoundEffect("random.successful_hit", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64)); + GetWorld()->BroadcastSoundEffect("random.successful_hit", GetPosX(), GetPosY(), GetPosZ(), 0.5, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64)); Destroy(); } @@ -120,16 +117,22 @@ void cArrowEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) void cArrowEntity::CollectedBy(cPlayer * a_Dest) { - if ((m_IsInGround) && (!m_bIsCollected) && (CanPickup(*a_Dest))) + if (m_IsInGround && !m_bIsCollected && CanPickup(*a_Dest)) { - int NumAdded = a_Dest->GetInventory().AddItem(E_ITEM_ARROW); - if (NumAdded > 0) // Only play effects if there was space in inventory + // Do not add the arrow to the inventory when the player is in creative: + if (!a_Dest->IsGameModeCreative()) { - m_World->BroadcastCollectPickup((const cPickup &)*this, *a_Dest); - // Also send the "pop" sound effect with a somewhat random pitch (fast-random using EntityID ;) - m_World->BroadcastSoundEffect("random.pop", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64)); - m_bIsCollected = true; + int NumAdded = a_Dest->GetInventory().AddItem(E_ITEM_ARROW); + if (NumAdded == 0) + { + // No space in the inventory + return; + } } + + GetWorld()->BroadcastCollectEntity(*this, *a_Dest); + GetWorld()->BroadcastSoundEffect("random.pop", GetPosX(), GetPosY(), GetPosZ(), 0.5, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64)); + m_bIsCollected = true; } } @@ -163,9 +166,9 @@ void cArrowEntity::Tick(float a_Dt, cChunk & a_Chunk) // We can afford to do this because xoft's algorithm for trajectory is near perfect, so things are pretty close anyway without sync // Besides, this seems to be what the vanilla server does, note how arrows teleport half a second after they hit to the server position - if (!m_HasTeleported) // Sent a teleport already, don't do again + if (!m_HasTeleported) // Sent a teleport already, don't do again { - if (m_HitGroundTimer > 1000.f) // Send after a second, could be less, but just in case + if (m_HitGroundTimer > 500.f) // Send after half a second, could be less, but just in case { m_World->BroadcastTeleportEntity(*this); m_HasTeleported = true; @@ -186,9 +189,9 @@ void cArrowEntity::Tick(float a_Dt, cChunk & a_Chunk) return; } - if (Chunk->GetBlock(RelPosX, m_HitBlockPos.y, RelPosZ) == E_BLOCK_AIR) // Block attached to was destroyed? + if (Chunk->GetBlock(RelPosX, m_HitBlockPos.y, RelPosZ) == E_BLOCK_AIR) // Block attached to was destroyed? { - m_IsInGround = false; // Yes, begin simulating physics again + m_IsInGround = false; // Yes, begin simulating physics again } } } diff --git a/src/Entities/ArrowEntity.h b/src/Entities/ArrowEntity.h index 1fe3032ee..4bfcb1f6d 100644 --- a/src/Entities/ArrowEntity.h +++ b/src/Entities/ArrowEntity.h @@ -28,7 +28,7 @@ public: // tolua_end - CLASS_PROTODEF(cArrowEntity); + CLASS_PROTODEF(cArrowEntity) /// Creates a new arrow with psNoPickup state and default damage modifier coeff cArrowEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed); @@ -58,8 +58,14 @@ public: /// Sets the IsCritical flag void SetIsCritical(bool a_IsCritical) { m_IsCritical = a_IsCritical; } + + /** Gets the block arrow is in */ + Vector3i GetBlockHit(void) const { return m_HitBlockPos; } // tolua_end + + /** Sets the block arrow is in. To be used by the MCA loader only! */ + void SetBlockHit(const Vector3i & a_BlockHit) { m_HitBlockPos = a_BlockHit; } protected: @@ -93,4 +99,4 @@ protected: virtual void CollectedBy(cPlayer * a_Player) override; virtual void Tick(float a_Dt, cChunk & a_Chunk) override; -}; // tolua_export +}; // tolua_export diff --git a/src/Entities/Boat.cpp b/src/Entities/Boat.cpp index 31bfe3dc3..8ff8866a1 100644 --- a/src/Entities/Boat.cpp +++ b/src/Entities/Boat.cpp @@ -94,7 +94,7 @@ void cBoat::Tick(float a_Dt, cChunk & a_Chunk) super::Tick(a_Dt, a_Chunk); BroadcastMovementUpdate(); - SetSpeed(GetSpeed() * 0.97); // Slowly decrease the speed + SetSpeed(GetSpeed() * 0.97); // Slowly decrease the speed if ((POSY_TOINT < 0) || (POSY_TOINT > cChunkDef::Height)) { @@ -104,7 +104,7 @@ void cBoat::Tick(float a_Dt, cChunk & a_Chunk) if (IsBlockWater(m_World->GetBlock(POSX_TOINT, POSY_TOINT, POSZ_TOINT))) { if (GetSpeedY() < 2) - { + { AddSpeedY(0.2); } } diff --git a/src/Entities/Boat.h b/src/Entities/Boat.h index 0fcfbd602..8de88d165 100644 --- a/src/Entities/Boat.h +++ b/src/Entities/Boat.h @@ -21,7 +21,7 @@ class cBoat : typedef cEntity super; public: - CLASS_PROTODEF(cBoat); + CLASS_PROTODEF(cBoat) // cEntity overrides: virtual void SpawnOn(cClientHandle & a_ClientHandle) override; diff --git a/src/Entities/CMakeLists.txt b/src/Entities/CMakeLists.txt index 205cb2cca..5d10e1680 100644 --- a/src/Entities/CMakeLists.txt +++ b/src/Entities/CMakeLists.txt @@ -4,11 +4,64 @@ project (MCServer) include_directories ("${PROJECT_SOURCE_DIR}/../") -file(GLOB SOURCE - "*.cpp" - "*.h" -) +SET (SRCS + ArrowEntity.cpp + Boat.cpp + EnderCrystal.cpp + Entity.cpp + EntityEffect.cpp + ExpBottleEntity.cpp + ExpOrb.cpp + FallingBlock.cpp + FireChargeEntity.cpp + FireworkEntity.cpp + Floater.cpp + GhastFireballEntity.cpp + HangingEntity.cpp + ItemFrame.cpp + Minecart.cpp + Painting.cpp + Pawn.cpp + Pickup.cpp + Player.cpp + ProjectileEntity.cpp + SplashPotionEntity.cpp + TNTEntity.cpp + ThrownEggEntity.cpp + ThrownEnderPearlEntity.cpp + ThrownSnowballEntity.cpp + WitherSkullEntity.cpp) -add_library(Entities ${SOURCE}) +SET (HDRS + ArrowEntity.h + Boat.h + EnderCrystal.h + Entity.h + EntityEffect.h + ExpBottleEntity.h + ExpOrb.h + FallingBlock.h + FireChargeEntity.h + FireworkEntity.h + Floater.h + GhastFireballEntity.h + HangingEntity.h + ItemFrame.h + Minecart.h + Painting.h + Pawn.h + Pickup.h + Player.h + ProjectileEntity.h + SplashPotionEntity.h + TNTEntity.h + ThrownEggEntity.h + ThrownEnderPearlEntity.h + ThrownSnowballEntity.h + WitherSkullEntity.h) -target_link_libraries(Entities WorldStorage) +if(NOT MSVC) + add_library(Entities ${SRCS} ${HDRS}) + + target_link_libraries(Entities WorldStorage) +endif() diff --git a/src/Entities/Effects.h b/src/Entities/Effects.h deleted file mode 100644 index baf3302fb..000000000 --- a/src/Entities/Effects.h +++ /dev/null @@ -1,30 +0,0 @@ -#pragma once - -// tolua_begin -enum ENUM_ENTITY_EFFECT -{ - E_EFFECT_SPEED = 1, - E_EFFECT_SLOWNESS = 2, - E_EFFECT_HASTE = 3, - E_EFFECT_MINING_FATIGUE = 4, - E_EFFECT_STENGTH = 5, - E_EFFECT_INSTANT_HEALTH = 6, - E_EFFECT_INSTANT_DAMAGE = 7, - E_EFFECT_JUMP_BOOST = 8, - E_EFFECT_NAUSEA = 9, - E_EFFECT_REGENERATION = 10, - E_EFFECT_RESISTANCE = 11, - E_EFFECT_FIRE_RESISTANCE = 12, - E_EFFECT_WATER_BREATHING = 13, - E_EFFECT_INVISIBILITY = 14, - E_EFFECT_BLINDNESS = 15, - E_EFFECT_NIGHT_VISION = 16, - E_EFFECT_HUNGER = 17, - E_EFFECT_WEAKNESS = 18, - E_EFFECT_POISON = 19, - E_EFFECT_WITHER = 20, - E_EFFECT_HEALTH_BOOST = 21, - E_EFFECT_ABSORPTION = 22, - E_EFFECT_SATURATION = 23, -} ; -// tolua_end diff --git a/src/Entities/EnderCrystal.cpp b/src/Entities/EnderCrystal.cpp index a640b236c..bf86a6c42 100644 --- a/src/Entities/EnderCrystal.cpp +++ b/src/Entities/EnderCrystal.cpp @@ -42,9 +42,9 @@ void cEnderCrystal::Tick(float a_Dt, cChunk & a_Chunk) -void cEnderCrystal::KilledBy(cEntity * a_Killer) +void cEnderCrystal::KilledBy(TakeDamageInfo & a_TDI) { - super::KilledBy(a_Killer); + super::KilledBy(a_TDI); m_World->DoExplosionAt(6.0, GetPosX(), GetPosY(), GetPosZ(), true, esEnderCrystal, this); diff --git a/src/Entities/EnderCrystal.h b/src/Entities/EnderCrystal.h index 5b86df987..c98c3b681 100644 --- a/src/Entities/EnderCrystal.h +++ b/src/Entities/EnderCrystal.h @@ -15,7 +15,7 @@ class cEnderCrystal : typedef cEntity super; public: - CLASS_PROTODEF(cEnderCrystal); + CLASS_PROTODEF(cEnderCrystal) cEnderCrystal(double a_X, double a_Y, double a_Z); @@ -24,7 +24,7 @@ private: // cEntity overrides: virtual void SpawnOn(cClientHandle & a_ClientHandle) override; virtual void Tick(float a_Dt, cChunk & a_Chunk) override; - virtual void KilledBy(cEntity * a_Killer) override; + virtual void KilledBy(TakeDamageInfo & a_TDI) override; }; // tolua_export diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp index ee7ce06ac..da578013d 100644 --- a/src/Entities/Entity.cpp +++ b/src/Entities/Entity.cpp @@ -12,6 +12,7 @@ #include "../Bindings/PluginManager.h" #include "../Tracer.h" #include "Player.h" +#include "Items/ItemHandler.h" @@ -37,6 +38,7 @@ cEntity::cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z, d , m_Gravity(-9.81f) , m_LastPos(a_X, a_Y, a_Z) , m_IsInitialized(false) + , m_WorldTravellingFrom(NULL) , m_EntityType(a_EntityType) , m_World(NULL) , m_IsFireproof(false) @@ -49,6 +51,7 @@ cEntity::cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z, d , m_IsSubmerged(false) , m_AirLevel(0) , m_AirTickTimer(0) + , m_TicksAlive(0) , m_HeadYaw(0.0) , m_Rot(0.0, 0.0, 0.0) , m_Pos(a_X, a_Y, a_Z) @@ -74,7 +77,7 @@ cEntity::~cEntity() /* // DEBUG: - LOGD("Deleting entity %d at pos {%.2f, %.2f, %.2f} ~ [%d, %d]; ptr %p", + LOGD("Deleting entity %d at pos {%.2f, %.2f, %.2f} ~ [%d, %d]; ptr %p", m_UniqueID, m_Pos.x, m_Pos.y, m_Pos.z, (int)(m_Pos.x / cChunkDef::Width), (int)(m_Pos.z / cChunkDef::Width), @@ -272,7 +275,7 @@ void cEntity::SetYawFromSpeed(void) void cEntity::SetPitchFromSpeed(void) { const double EPS = 0.0000001; - double xz = sqrt(m_Speed.x * m_Speed.x + m_Speed.z * m_Speed.z); // Speed XZ-plane component + double xz = sqrt(m_Speed.x * m_Speed.x + m_Speed.z * m_Speed.z); // Speed XZ-plane component if ((abs(xz) < EPS) && (abs(m_Speed.y) < EPS)) { // atan2() may overflow or is undefined, pick any number @@ -288,11 +291,6 @@ void cEntity::SetPitchFromSpeed(void) bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI) { - if (cRoot::Get()->GetPluginManager()->CallHookTakeDamage(*this, a_TDI)) - { - return false; - } - if (m_Health <= 0) { // Can't take damage if already dead @@ -305,15 +303,26 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI) return false; } + if (cRoot::Get()->GetPluginManager()->CallHookTakeDamage(*this, a_TDI)) + { + return false; + } + if ((a_TDI.Attacker != NULL) && (a_TDI.Attacker->IsPlayer())) { cPlayer * Player = (cPlayer *)a_TDI.Attacker; + Player->GetEquippedItem().GetHandler()->OnEntityAttack(Player, this); + // IsOnGround() only is false if the player is moving downwards - if (!Player->IsOnGround()) // TODO: Better damage increase, and check for enchantments (and use magic critical instead of plain) + // TODO: Better damage increase, and check for enchantments (and use magic critical instead of plain) + if (!Player->IsOnGround()) { - a_TDI.FinalDamage += 2; - m_World->BroadcastEntityAnimation(*this, 4); // Critical hit + if ((a_TDI.DamageType == dtAttack) || (a_TDI.DamageType == dtArrowAttack)) + { + a_TDI.FinalDamage += 2; + m_World->BroadcastEntityAnimation(*this, 4); // Critical hit + } } Player->GetStatManager().AddValue(statDamageDealt, (StatValue)floor(a_TDI.FinalDamage * 10 + 0.5)); @@ -323,43 +332,25 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI) // TODO: Apply damage to armor - if (m_Health < 0) - { - m_Health = 0; - } + m_Health = std::max(m_Health, 0); - if ((IsMob() || IsPlayer()) && (a_TDI.Attacker != NULL)) // Knockback for only players and mobs + if ((IsMob() || IsPlayer()) && (a_TDI.Attacker != NULL)) // Knockback for only players and mobs { - int KnockbackLevel = 0; - if (a_TDI.Attacker->GetEquippedWeapon().m_ItemType == E_ITEM_BOW) + int KnockbackLevel = a_TDI.Attacker->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchKnockback); // More common enchantment + if (KnockbackLevel < 1) { + // We support punch on swords and vice versa! :) KnockbackLevel = a_TDI.Attacker->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchPunch); } - else - { - KnockbackLevel = a_TDI.Attacker->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchKnockback); - } - Vector3d additionalSpeed(0, 0, 0); + Vector3d AdditionalSpeed(0, 0, 0); switch (KnockbackLevel) { - case 1: - { - additionalSpeed.Set(5, .3, 5); - break; - } - case 2: - { - additionalSpeed.Set(8, .3, 8); - break; - } - default: - { - additionalSpeed.Set(2, .3, 2); - break; - } + case 1: AdditionalSpeed.Set(5, 0.3, 5); break; + case 2: AdditionalSpeed.Set(8, 0.3, 8); break; + default: break; } - AddSpeed(a_TDI.Knockback * additionalSpeed); + AddSpeed(a_TDI.Knockback + AdditionalSpeed); } m_World->BroadcastEntityStatus(*this, esGenericHurt); @@ -368,7 +359,7 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI) if (m_Health <= 0) { - KilledBy(a_TDI.Attacker); + KilledBy(a_TDI); if (a_TDI.Attacker != NULL) { @@ -431,6 +422,7 @@ bool cEntity::ArmorCoversAgainst(eDamageType a_DamageType) case dtStarving: case dtInVoid: case dtPoisoning: + case dtWithering: case dtPotionOfHarming: case dtFalling: case dtLightning: @@ -524,11 +516,11 @@ double cEntity::GetKnockbackAmountAgainst(const cEntity & a_Receiver) -void cEntity::KilledBy(cEntity * a_Killer) +void cEntity::KilledBy(TakeDamageInfo & a_TDI) { m_Health = 0; - cRoot::Get()->GetPluginManager()->CallHookKilling(*this, a_Killer); + cRoot::Get()->GetPluginManager()->CallHookKilling(*this, a_TDI.Attacker, a_TDI); if (m_Health > 0) { @@ -538,7 +530,7 @@ void cEntity::KilledBy(cEntity * a_Killer) // Drop loot: cItems Drops; - GetDrops(Drops, a_Killer); + GetDrops(Drops, a_TDI.Attacker); m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ()); m_World->BroadcastEntityStatus(*this, esGenericDead); @@ -572,6 +564,8 @@ void cEntity::SetHealth(int a_Health) void cEntity::Tick(float a_Dt, cChunk & a_Chunk) { + m_TicksAlive++; + if (m_InvulnerableTicks > 0) { m_InvulnerableTicks--; @@ -624,9 +618,12 @@ void cEntity::Tick(float a_Dt, cChunk & a_Chunk) // Handle drowning HandleAir(); } - - // None of the above functions change position, we remain in the chunk of NextChunk - HandlePhysics(a_Dt, *NextChunk); + + if (!DetectPortal()) // Our chunk is invalid if we have moved to another world + { + // None of the above functions changed position, we remain in the chunk of NextChunk + HandlePhysics(a_Dt, *NextChunk); + } } } @@ -650,7 +647,7 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk) if ((BlockY >= cChunkDef::Height) || (BlockY < 0)) { - // Outside of the world + // Outside of the world AddSpeedY(m_Gravity * a_Dt); AddPosition(GetSpeed() * a_Dt); return; @@ -658,7 +655,7 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk) int RelBlockX = BlockX - (NextChunk->GetPosX() * cChunkDef::Width); int RelBlockZ = BlockZ - (NextChunk->GetPosZ() * cChunkDef::Width); - BLOCKTYPE BlockIn = NextChunk->GetBlock( RelBlockX, BlockY, RelBlockZ ); + BLOCKTYPE BlockIn = NextChunk->GetBlock( RelBlockX, BlockY, RelBlockZ); BLOCKTYPE BlockBelow = (BlockY > 0) ? NextChunk->GetBlock(RelBlockX, BlockY - 1, RelBlockZ) : E_BLOCK_AIR; if (!cBlockInfo::IsSolid(BlockIn)) // Making sure we are not inside a solid block { @@ -762,13 +759,13 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk) NextSpeed.x *= 0.25; NextSpeed.z *= 0.25; } - - //Get water direction + + // Get water direction Direction WaterDir = m_World->GetWaterSimulator()->GetFlowingDirection(BlockX, BlockY, BlockZ); - m_WaterSpeed *= 0.9f; //Reduce speed each tick + m_WaterSpeed *= 0.9f; // Reduce speed each tick - switch(WaterDir) + switch (WaterDir) { case X_PLUS: m_WaterSpeed.x = 0.2f; @@ -823,7 +820,7 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk) if (Tracer.HitNormal.y != 0.f) NextSpeed.y = 0.f; if (Tracer.HitNormal.z != 0.f) NextSpeed.z = 0.f; - if (Tracer.HitNormal.y == 1) // Hit BLOCK_FACE_YP, we are on the ground + if (Tracer.HitNormal.y == 1) // Hit BLOCK_FACE_YP, we are on the ground { m_bOnGround = true; } @@ -863,12 +860,12 @@ void cEntity::TickBurning(cChunk & a_Chunk) // Remember the current burning state: bool HasBeenBurning = (m_TicksLeftBurning > 0); - if (m_World->IsWeatherWet()) + if (GetWorld()->IsWeatherWetAt(POSX_TOINT, POSZ_TOINT)) { if (POSY_TOINT > m_World->GetHeight(POSX_TOINT, POSZ_TOINT)) { m_TicksLeftBurning = 0; - } + } } // Do the burning damage: @@ -1034,6 +1031,184 @@ void cEntity::DetectCacti(void) +bool cEntity::DetectPortal() +{ + if (GetWorld()->GetDimension() == dimOverworld) + { + if (GetWorld()->GetNetherWorldName().empty() && GetWorld()->GetEndWorldName().empty()) + { + // Teleportation to either dimension not enabled, don't bother proceeding + return false; + } + } + else if (GetWorld()->GetLinkedOverworldName().empty()) + { + // Overworld teleportation disabled, abort + return false; + } + + int X = POSX_TOINT, Y = POSY_TOINT, Z = POSZ_TOINT; + if ((Y > 0) && (Y < cChunkDef::Height)) + { + switch (GetWorld()->GetBlock(X, Y, Z)) + { + case E_BLOCK_NETHER_PORTAL: + { + if (m_PortalCooldownData.m_ShouldPreventTeleportation) + { + // Just exited a portal, don't teleport again + return false; + } + + if (IsPlayer() && !((cPlayer *)this)->IsGameModeCreative() && m_PortalCooldownData.m_TicksDelayed != 80) + { + // Delay teleportation for four seconds if the entity is a non-creative player + m_PortalCooldownData.m_TicksDelayed++; + return false; + } + m_PortalCooldownData.m_TicksDelayed = 0; + + switch (GetWorld()->GetDimension()) + { + case dimNether: + { + if (GetWorld()->GetLinkedOverworldName().empty()) + { + return false; + } + + m_PortalCooldownData.m_ShouldPreventTeleportation = true; // Stop portals from working on respawn + + if (IsPlayer()) + { + ((cPlayer *)this)->GetClientHandle()->SendRespawn(dimOverworld); // Send a respawn packet before world is loaded/generated so the client isn't left in limbo + } + + return MoveToWorld(cRoot::Get()->CreateAndInitializeWorld(GetWorld()->GetLinkedOverworldName()), false); + } + case dimOverworld: + { + if (GetWorld()->GetNetherWorldName().empty()) + { + return false; + } + + m_PortalCooldownData.m_ShouldPreventTeleportation = true; + + if (IsPlayer()) + { + ((cPlayer *)this)->AwardAchievement(achEnterPortal); + ((cPlayer *)this)->GetClientHandle()->SendRespawn(dimNether); + } + + return MoveToWorld(cRoot::Get()->CreateAndInitializeWorld(GetWorld()->GetNetherWorldName(), dimNether, GetWorld()->GetName()), false); + } + default: return false; + } + } + case E_BLOCK_END_PORTAL: + { + if (m_PortalCooldownData.m_ShouldPreventTeleportation) + { + return false; + } + + switch (GetWorld()->GetDimension()) + { + case dimEnd: + { + if (GetWorld()->GetLinkedOverworldName().empty()) + { + return false; + } + + m_PortalCooldownData.m_ShouldPreventTeleportation = true; + + if (IsPlayer()) + { + cPlayer * Player = (cPlayer *)this; + Player->TeleportToCoords(Player->GetLastBedPos().x, Player->GetLastBedPos().y, Player->GetLastBedPos().z); + Player->GetClientHandle()->SendRespawn(dimOverworld); + } + + return MoveToWorld(cRoot::Get()->CreateAndInitializeWorld(GetWorld()->GetLinkedOverworldName()), false); + } + case dimOverworld: + { + if (GetWorld()->GetEndWorldName().empty()) + { + return false; + } + + m_PortalCooldownData.m_ShouldPreventTeleportation = true; + + if (IsPlayer()) + { + ((cPlayer *)this)->AwardAchievement(achEnterTheEnd); + ((cPlayer *)this)->GetClientHandle()->SendRespawn(dimEnd); + } + + return MoveToWorld(cRoot::Get()->CreateAndInitializeWorld(GetWorld()->GetEndWorldName(), dimEnd, GetWorld()->GetName()), false); + } + default: return false; + } + } + default: break; + } + } + + // Allow portals to work again + m_PortalCooldownData.m_ShouldPreventTeleportation = false; + m_PortalCooldownData.m_TicksDelayed = 0; + return false; +} + + + + + +bool cEntity::DoMoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn) +{ + UNUSED(a_ShouldSendRespawn); + ASSERT(a_World != NULL); + + if (GetWorld() == a_World) + { + // Don't move to same world + return false; + } + + // Remove all links to the old world + SetWorldTravellingFrom(GetWorld()); // cChunk::Tick() handles entity removal + GetWorld()->BroadcastDestroyEntity(*this); + + // Queue add to new world + a_World->AddEntity(this); + SetWorld(a_World); + + return true; +} + + + + + +bool cEntity::MoveToWorld(const AString & a_WorldName, bool a_ShouldSendRespawn) +{ + cWorld * World = cRoot::Get()->GetWorld(a_WorldName); + if (World == NULL) + { + LOG("%s: Couldn't find world \"%s\".", __FUNCTION__, a_WorldName.c_str()); + return false; + } + + return DoMoveToWorld(World, a_ShouldSendRespawn); +} + + + + + void cEntity::SetSwimState(cChunk & a_Chunk) { int RelY = (int)floor(GetPosY() + 0.1); @@ -1090,14 +1265,17 @@ void cEntity::HandleAir(void) if (IsSubmerged()) { - SetSpeedY(1); // Float in the water + if (!IsPlayer()) // Players control themselves + { + SetSpeedY(1); // Float in the water + } // Either reduce air level or damage player if (m_AirLevel < 1) { if (m_AirTickTimer < 1) { - // Damage player + // Damage player TakeDamage(dtDrowning, NULL, 1, 1, 0); // Reset timer m_AirTickTimer = DROWNING_TICKS; @@ -1153,10 +1331,7 @@ void cEntity::SetMaxHealth(int a_MaxHealth) m_MaxHealth = a_MaxHealth; // Reset health, if too high: - if (m_Health > a_MaxHealth) - { - m_Health = a_MaxHealth; - } + m_Health = std::min(m_Health, a_MaxHealth); } @@ -1258,9 +1433,9 @@ void cEntity::BroadcastMovementUpdate(const cClientHandle * a_Exclude) int DiffY = (int)(floor(GetPosY() * 32.0) - floor(m_LastPos.y * 32.0)); int DiffZ = (int)(floor(GetPosZ() * 32.0) - floor(m_LastPos.z * 32.0)); - if ((DiffX != 0) || (DiffY != 0) || (DiffZ != 0)) // Have we moved? + if ((DiffX != 0) || (DiffY != 0) || (DiffZ != 0)) // Have we moved? { - if ((abs(DiffX) <= 127) && (abs(DiffY) <= 127) && (abs(DiffZ) <= 127)) // Limitations of a Byte + if ((abs(DiffX) <= 127) && (abs(DiffY) <= 127) && (abs(DiffZ) <= 127)) // Limitations of a Byte { // Difference within Byte limitations, use a relative move packet if (m_bDirtyOrientation) @@ -1280,7 +1455,7 @@ void cEntity::BroadcastMovementUpdate(const cClientHandle * a_Exclude) { // Too big a movement, do a teleport m_World->BroadcastTeleportEntity(*this, a_Exclude); - m_LastPos = GetPosition(); // See above + m_LastPos = GetPosition(); // See above m_bDirtyOrientation = false; } } @@ -1389,8 +1564,8 @@ void cEntity::SetMass(double a_Mass) } else { - // Make sure that mass is not zero. 1g is the default because we - // have to choose a number. It's perfectly legal to have a mass + // Make sure that mass is not zero. 1g is the default because we + // have to choose a number. It's perfectly legal to have a mass // less than 1g as long as is NOT equal or less than zero. m_Mass = 0.001; } @@ -1477,7 +1652,6 @@ void cEntity::SetWidth(double a_Width) void cEntity::AddPosX(double a_AddPosX) { m_Pos.x += a_AddPosX; - } @@ -1486,7 +1660,6 @@ void cEntity::AddPosX(double a_AddPosX) void cEntity::AddPosY(double a_AddPosY) { m_Pos.y += a_AddPosY; - } @@ -1495,7 +1668,6 @@ void cEntity::AddPosY(double a_AddPosY) void cEntity::AddPosZ(double a_AddPosZ) { m_Pos.z += a_AddPosZ; - } @@ -1506,7 +1678,6 @@ void cEntity::AddPosition(double a_AddPosX, double a_AddPosY, double a_AddPosZ) m_Pos.x += a_AddPosX; m_Pos.y += a_AddPosY; m_Pos.z += a_AddPosZ; - } @@ -1516,7 +1687,7 @@ void cEntity::AddSpeed(double a_AddSpeedX, double a_AddSpeedY, double a_AddSpeed { m_Speed.x += a_AddSpeedX; m_Speed.y += a_AddSpeedY; - m_Speed.z += a_AddSpeedZ; + m_Speed.z += a_AddSpeedZ; WrapSpeed(); } @@ -1526,7 +1697,7 @@ void cEntity::AddSpeed(double a_AddSpeedX, double a_AddSpeedY, double a_AddSpeed void cEntity::AddSpeedX(double a_AddSpeedX) { - m_Speed.x += a_AddSpeedX; + m_Speed.x += a_AddSpeedX; WrapSpeed(); } @@ -1536,7 +1707,7 @@ void cEntity::AddSpeedX(double a_AddSpeedX) void cEntity::AddSpeedY(double a_AddSpeedY) { - m_Speed.y += a_AddSpeedY; + m_Speed.y += a_AddSpeedY; WrapSpeed(); } @@ -1546,7 +1717,7 @@ void cEntity::AddSpeedY(double a_AddSpeedY) void cEntity::AddSpeedZ(double a_AddSpeedZ) { - m_Speed.z += a_AddSpeedZ; + m_Speed.z += a_AddSpeedZ; WrapSpeed(); } @@ -1583,7 +1754,7 @@ void cEntity::SteerVehicle(float a_Forward, float a_Sideways) -////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // Get look vector (this is NOT a rotation!) Vector3d cEntity::GetLookVector(void) const { @@ -1597,11 +1768,11 @@ Vector3d cEntity::GetLookVector(void) const -////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // Set position void cEntity::SetPosition(double a_PosX, double a_PosY, double a_PosZ) { - m_Pos.Set(a_PosX, a_PosY, a_PosZ); + m_Pos.Set(a_PosX, a_PosY, a_PosZ); } @@ -1610,7 +1781,7 @@ void cEntity::SetPosition(double a_PosX, double a_PosY, double a_PosZ) void cEntity::SetPosX(double a_PosX) { - m_Pos.x = a_PosX; + m_Pos.x = a_PosX; } @@ -1619,7 +1790,7 @@ void cEntity::SetPosX(double a_PosX) void cEntity::SetPosY(double a_PosY) { - m_Pos.y = a_PosY; + m_Pos.y = a_PosY; } diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h index 2df66e353..b9c280b6b 100644 --- a/src/Entities/Entity.h +++ b/src/Entities/Entity.h @@ -128,20 +128,20 @@ public: esFireworkExploding = 17, } ; - enum - { - FIRE_TICKS_PER_DAMAGE = 10, ///< How many ticks to wait between damaging an entity when it stands in fire - FIRE_DAMAGE = 1, ///< How much damage to deal when standing in fire - LAVA_TICKS_PER_DAMAGE = 10, ///< How many ticks to wait between damaging an entity when it stands in lava - LAVA_DAMAGE = 5, ///< How much damage to deal when standing in lava - BURN_TICKS_PER_DAMAGE = 20, ///< How many ticks to wait between damaging an entity when it is burning - BURN_DAMAGE = 1, ///< How much damage to deal when the entity is burning - BURN_TICKS = 200, ///< How long to keep an entity burning after it has stood in lava / fire - MAX_AIR_LEVEL = 300, ///< Maximum air an entity can have - DROWNING_TICKS = 20, ///< Number of ticks per heart of damage - VOID_BOUNDARY = -46, ///< At what position Y to begin applying void damage - FALL_DAMAGE_HEIGHT = 4 ///< At what position Y fall damage is applied - } ; + static const int FIRE_TICKS_PER_DAMAGE = 10; ///< Ticks to wait between damaging an entity when it stands in fire + static const int FIRE_DAMAGE = 1; ///< Damage to deal when standing in fire + static const int LAVA_TICKS_PER_DAMAGE = 10; ///< Ticks to wait between damaging an entity when it stands in lava + static const int LAVA_DAMAGE = 5; ///< Damage to deal when standing in lava + static const int BURN_TICKS_PER_DAMAGE = 20; ///< Ticks to wait between damaging an entity when it is burning + static const int BURN_DAMAGE = 1; ///< Damage to deal when the entity is burning + + static const int BURN_TICKS = 200; ///< Ticks to keep an entity burning after it has stood in lava / fire + + static const int MAX_AIR_LEVEL = 300; ///< Maximum air an entity can have + static const int DROWNING_TICKS = 20; ///< Number of ticks per heart of damage + + static const int VOID_BOUNDARY = -46; ///< Y position to begin applying void damage + static const int FALL_DAMAGE_HEIGHT = 4; ///< Y difference after which fall damage is applied cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z, double a_Width, double a_Height); virtual ~cEntity(); @@ -158,6 +158,7 @@ public: bool IsPlayer (void) const { return (m_EntityType == etPlayer); } bool IsPickup (void) const { return (m_EntityType == etPickup); } bool IsMob (void) const { return (m_EntityType == etMonster); } + bool IsPawn (void) const { return (IsMob() || IsPlayer()); } bool IsFallingBlock(void) const { return (m_EntityType == etFallingBlock); } bool IsMinecart (void) const { return (m_EntityType == etMinecart); } bool IsBoat (void) const { return (m_EntityType == etBoat); } @@ -237,9 +238,9 @@ public: void AddPosY (double a_AddPosY); void AddPosZ (double a_AddPosZ); void AddPosition(double a_AddPosX, double a_AddPosY, double a_AddPosZ); - void AddPosition(const Vector3d & a_AddPos) { AddPosition(a_AddPos.x,a_AddPos.y,a_AddPos.z);} + void AddPosition(const Vector3d & a_AddPos) { AddPosition(a_AddPos.x, a_AddPos.y, a_AddPos.z); } void AddSpeed (double a_AddSpeedX, double a_AddSpeedY, double a_AddSpeedZ); - void AddSpeed (const Vector3d & a_AddSpeed) { AddSpeed(a_AddSpeed.x,a_AddSpeed.y,a_AddSpeed.z);} + void AddSpeed (const Vector3d & a_AddSpeed) { AddSpeed(a_AddSpeed.x, a_AddSpeed.y, a_AddSpeed.z); } void AddSpeedX (double a_AddSpeedX); void AddSpeedY (double a_AddSpeedY); void AddSpeedZ (double a_AddSpeedZ); @@ -309,13 +310,13 @@ public: virtual cItem GetEquippedBoots(void) const { return cItem(); } /// Called when the health drops below zero. a_Killer may be NULL (environmental damage) - virtual void KilledBy(cEntity * a_Killer); + virtual void KilledBy(TakeDamageInfo & a_TDI); /// Called when the entity kills another entity virtual void Killed(cEntity * a_Victim) {} /// Heals the specified amount of HPs - void Heal(int a_HitPoints); + virtual void Heal(int a_HitPoints); /// Returns the health of this entity int GetHealth(void) const { return m_Health; } @@ -335,6 +336,11 @@ public: /** Detects the time for application of cacti damage */ virtual void DetectCacti(void); + + /** Detects whether we are in a portal block and begins teleportation procedures if so + Returns true if MoveToWorld() was called, false if not + */ + virtual bool DetectPortal(void); /// Handles when the entity is in the void virtual void TickInVoid(cChunk & a_Chunk); @@ -377,8 +383,22 @@ public: /// Teleports to the coordinates specified virtual void TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ); + + /** Moves entity to specified world, taking a world pointer */ + bool MoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn = true) { return DoMoveToWorld(a_World, a_ShouldSendRespawn); } + + /** Moves entity to specified world, taking a world name */ + bool MoveToWorld(const AString & a_WorldName, bool a_ShouldSendRespawn = true); // tolua_end + + virtual bool DoMoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn); + + /** Returns if the entity is travelling away from a specified world */ + bool IsWorldTravellingFrom(cWorld * a_World) const { return (m_WorldTravellingFrom == a_World); } + + /** Sets the world the entity will be leaving */ + void SetWorldTravellingFrom(cWorld * a_World) { m_WorldTravellingFrom = a_World; } /// Updates clients of changes in the entity. virtual void BroadcastMovementUpdate(const cClientHandle * a_Exclude = NULL); @@ -415,6 +435,9 @@ public: /** Gets remaining air of a monster */ int GetAirLevel(void) const { return m_AirLevel; } + /** Gets number of ticks this entity has existed for */ + long int GetTicksAlive(void) const { return m_TicksAlive; } + /** Gets the invulnerable ticks from the entity */ int GetInvulnerableTicks(void) const { return m_InvulnerableTicks; } @@ -424,10 +447,10 @@ public: // tolua_end /// Called when the specified player right-clicks this entity - virtual void OnRightClicked(cPlayer &) {}; + virtual void OnRightClicked(cPlayer &) {} /// Returns the list of drops for this pawn when it is killed. May check a_Killer for special handling (sword of looting etc.). Called from KilledBy(). - virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) + virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) { UNUSED(a_Drops); UNUSED(a_Killer); @@ -478,13 +501,19 @@ protected: /** True when entity is initialised (Initialize()) and false when destroyed pending deletion (Destroy()) */ bool m_IsInitialized; + /** World entity is travelling from + Set to a valid world pointer by MoveToWorld; reset to NULL when the entity is removed from the old world + Can't be a simple boolean as context switches between worlds may leave the new chunk processing (and therefore immediately removing) the entity before the old chunk could remove it + */ + cWorld * m_WorldTravellingFrom; + eEntityType m_EntityType; cWorld * m_World; /// Whether the entity is capable of taking fire or lava damage. bool m_IsFireproof; - + /// Time, in ticks, since the last damage dealt by being on fire. Valid only if on fire (IsOnFire()) int m_TicksSinceLastBurnDamage; @@ -499,13 +528,12 @@ protected: /// Time, in ticks, since the last damage dealt by the void. Reset to zero when moving out of the void. int m_TicksSinceLastVoidDamage; - /** Does the actual speed-setting. The default implementation just sets the member variable value; overrides can provide further processing, such as forcing players to move at the given speed. */ virtual void DoSetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ); - virtual void Destroyed(void) {} // Called after the entity has been destroyed + virtual void Destroyed(void) {} // Called after the entity has been destroyed /** Called in each tick to handle air-related processing i.e. drowning */ virtual void HandleAir(void); @@ -519,6 +547,24 @@ protected: /** Air level of a mobile */ int m_AirLevel; int m_AirTickTimer; + + /** Structure storing the portal delay timer and cooldown boolean */ + struct sPortalCooldownData + { + /** Ticks since entry of portal, used to delay teleportation */ + unsigned short m_TicksDelayed; + + /** Whether the entity has just exited the portal, and should therefore not be teleported again + This prevents teleportation loops, and is reset when the entity has moved out of the portal + */ + bool m_ShouldPreventTeleportation; + }; + + /** Portal delay timer and cooldown boolean data */ + sPortalCooldownData m_PortalCooldownData; + + /** The number of ticks this entity has been alive for */ + long int m_TicksAlive; private: /** Measured in degrees, [-180, +180) */ diff --git a/src/Entities/EntityEffect.cpp b/src/Entities/EntityEffect.cpp new file mode 100644 index 000000000..fdcbe822e --- /dev/null +++ b/src/Entities/EntityEffect.cpp @@ -0,0 +1,411 @@ +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "EntityEffect.h" +#include "../Mobs/Monster.h" +#include "Player.h" + + + + + +int cEntityEffect::GetPotionColor(short a_ItemDamage) +{ + // Lowest six bits + return (a_ItemDamage & 0x3f); +} + + + + + +cEntityEffect::eType cEntityEffect::GetPotionEffectType(short a_ItemDamage) +{ + // Lowest four bits + // Potion effect bits are different from entity effect values + // For reference: http://minecraft.gamepedia.com/Data_values#.22Potion_effect.22_bits + switch (a_ItemDamage & 0x0f) + { + case 0x01: return cEntityEffect::effRegeneration; + case 0x02: return cEntityEffect::effSpeed; + case 0x03: return cEntityEffect::effFireResistance; + case 0x04: return cEntityEffect::effPoison; + case 0x05: return cEntityEffect::effInstantHealth; + case 0x06: return cEntityEffect::effNightVision; + case 0x08: return cEntityEffect::effWeakness; + case 0x09: return cEntityEffect::effStrength; + case 0x0a: return cEntityEffect::effSlowness; + case 0x0c: return cEntityEffect::effInstantDamage; + case 0x0d: return cEntityEffect::effWaterBreathing; + case 0x0e: return cEntityEffect::effInvisibility; + + // No effect potions + case 0x00: + case 0x07: + case 0x0b: // Will be potion of leaping in 1.8 + case 0x0f: + { + break; + } + } + return cEntityEffect::effNoEffect; +} + + + + + +short cEntityEffect::GetPotionEffectIntensity(short a_ItemDamage) +{ + // Level II potion if the fifth lowest bit is set + return ((a_ItemDamage & 0x20) != 0) ? 1 : 0; +} + + + + + +int cEntityEffect::GetPotionEffectDuration(short a_ItemDamage) +{ + // Base duration in ticks + int base = 0; + double TierCoeff = 1, ExtCoeff = 1, SplashCoeff = 1; + + switch (GetPotionEffectType(a_ItemDamage)) + { + case cEntityEffect::effRegeneration: + case cEntityEffect::effPoison: + { + base = 900; + break; + } + + case cEntityEffect::effSpeed: + case cEntityEffect::effFireResistance: + case cEntityEffect::effNightVision: + case cEntityEffect::effStrength: + case cEntityEffect::effWaterBreathing: + case cEntityEffect::effInvisibility: + { + base = 3600; + break; + } + + case cEntityEffect::effWeakness: + case cEntityEffect::effSlowness: + { + base = 1800; + break; + } + } + + // If potion is level II, half the duration. If not, stays the same + TierCoeff = (GetPotionEffectIntensity(a_ItemDamage) > 0) ? 0.5 : 1; + + // If potion is extended, multiply duration by 8/3. If not, stays the same + // Extended potion if sixth lowest bit is set + ExtCoeff = (a_ItemDamage & 0x40) ? (8.0 / 3.0) : 1; + + // If potion is splash potion, multiply duration by 3/4. If not, stays the same + SplashCoeff = IsPotionDrinkable(a_ItemDamage) ? 1 : 0.75; + + // Ref.: + // http://minecraft.gamepedia.com/Data_values#.22Tier.22_bit + // http://minecraft.gamepedia.com/Data_values#.22Extended_duration.22_bit + // http://minecraft.gamepedia.com/Data_values#.22Splash_potion.22_bit + + return (int)(base * TierCoeff * ExtCoeff * SplashCoeff); +} + + + + + +bool cEntityEffect::IsPotionDrinkable(short a_ItemDamage) +{ + // Drinkable potion if 13th lowest bit is set + // Ref.: http://minecraft.gamepedia.com/Potions#Data_value_table + return ((a_ItemDamage & 0x2000) != 0); +} + + + + + +cEntityEffect::cEntityEffect(): + m_Ticks(0), + m_Duration(0), + m_Intensity(0), + m_DistanceModifier(1) +{ + +} + + + + + +cEntityEffect::cEntityEffect(int a_Duration, short a_Intensity, double a_DistanceModifier): + m_Ticks(0), + m_Duration(a_Duration), + m_Intensity(a_Intensity), + m_DistanceModifier(a_DistanceModifier) +{ + +} + + + + + +cEntityEffect::cEntityEffect(const cEntityEffect & a_OtherEffect): + m_Ticks(a_OtherEffect.m_Ticks), + m_Duration(a_OtherEffect.m_Duration), + m_Intensity(a_OtherEffect.m_Intensity), + m_DistanceModifier(a_OtherEffect.m_DistanceModifier) +{ + +} + + + + + +cEntityEffect & cEntityEffect::operator=(cEntityEffect a_OtherEffect) +{ + std::swap(m_Ticks, a_OtherEffect.m_Ticks); + std::swap(m_Duration, a_OtherEffect.m_Duration); + std::swap(m_Intensity, a_OtherEffect.m_Intensity); + std::swap(m_DistanceModifier, a_OtherEffect.m_DistanceModifier); + return *this; +} + + + + + +cEntityEffect * cEntityEffect::CreateEntityEffect(cEntityEffect::eType a_EffectType, int a_Duration, short a_Intensity, double a_DistanceModifier) +{ + switch (a_EffectType) + { + case cEntityEffect::effNoEffect: return new cEntityEffect (a_Duration, a_Intensity, a_DistanceModifier); + + case cEntityEffect::effAbsorption: return new cEntityEffectAbsorption (a_Duration, a_Intensity, a_DistanceModifier); + case cEntityEffect::effBlindness: return new cEntityEffectBlindness (a_Duration, a_Intensity, a_DistanceModifier); + case cEntityEffect::effFireResistance: return new cEntityEffectFireResistance(a_Duration, a_Intensity, a_DistanceModifier); + case cEntityEffect::effHaste: return new cEntityEffectHaste (a_Duration, a_Intensity, a_DistanceModifier); + case cEntityEffect::effHealthBoost: return new cEntityEffectHealthBoost (a_Duration, a_Intensity, a_DistanceModifier); + case cEntityEffect::effHunger: return new cEntityEffectHunger (a_Duration, a_Intensity, a_DistanceModifier); + case cEntityEffect::effInstantDamage: return new cEntityEffectInstantDamage (a_Duration, a_Intensity, a_DistanceModifier); + case cEntityEffect::effInstantHealth: return new cEntityEffectInstantHealth (a_Duration, a_Intensity, a_DistanceModifier); + case cEntityEffect::effInvisibility: return new cEntityEffectInvisibility (a_Duration, a_Intensity, a_DistanceModifier); + case cEntityEffect::effJumpBoost: return new cEntityEffectJumpBoost (a_Duration, a_Intensity, a_DistanceModifier); + case cEntityEffect::effMiningFatigue: return new cEntityEffectMiningFatigue (a_Duration, a_Intensity, a_DistanceModifier); + case cEntityEffect::effNausea: return new cEntityEffectNausea (a_Duration, a_Intensity, a_DistanceModifier); + case cEntityEffect::effNightVision: return new cEntityEffectNightVision (a_Duration, a_Intensity, a_DistanceModifier); + case cEntityEffect::effPoison: return new cEntityEffectPoison (a_Duration, a_Intensity, a_DistanceModifier); + case cEntityEffect::effRegeneration: return new cEntityEffectRegeneration (a_Duration, a_Intensity, a_DistanceModifier); + case cEntityEffect::effResistance: return new cEntityEffectResistance (a_Duration, a_Intensity, a_DistanceModifier); + case cEntityEffect::effSaturation: return new cEntityEffectSaturation (a_Duration, a_Intensity, a_DistanceModifier); + case cEntityEffect::effSlowness: return new cEntityEffectSlowness (a_Duration, a_Intensity, a_DistanceModifier); + case cEntityEffect::effSpeed: return new cEntityEffectSpeed (a_Duration, a_Intensity, a_DistanceModifier); + case cEntityEffect::effStrength: return new cEntityEffectStrength (a_Duration, a_Intensity, a_DistanceModifier); + case cEntityEffect::effWaterBreathing: return new cEntityEffectWaterBreathing(a_Duration, a_Intensity, a_DistanceModifier); + case cEntityEffect::effWeakness: return new cEntityEffectWeakness (a_Duration, a_Intensity, a_DistanceModifier); + case cEntityEffect::effWither: return new cEntityEffectWither (a_Duration, a_Intensity, a_DistanceModifier); + } + + ASSERT(!"Unhandled entity effect type!"); + return NULL; +} + + + + + +void cEntityEffect::OnTick(cPawn & a_Target) +{ + // Reduce the effect's duration + ++m_Ticks; +} + + + + + +//////////////////////////////////////////////////////////////////////////////// +// cEntityEffectInstantHealth: + +void cEntityEffectInstantHealth::OnActivate(cPawn & a_Target) +{ + // Base amount = 6, doubles for every increase in intensity + int amount = (int)(6 * (1 << m_Intensity) * m_DistanceModifier); + + if (a_Target.IsMob() && ((cMonster &) a_Target).IsUndead()) + { + a_Target.TakeDamage(dtPotionOfHarming, NULL, amount, 0); // TODO: Store attacker in a pointer-safe way, pass to TakeDamage + return; + } + a_Target.Heal(amount); +} + + + + + +//////////////////////////////////////////////////////////////////////////////// +// cEntityEffectInstantDamage: + +void cEntityEffectInstantDamage::OnActivate(cPawn & a_Target) +{ + // Base amount = 6, doubles for every increase in intensity + int amount = (int)(6 * (1 << m_Intensity) * m_DistanceModifier); + + if (a_Target.IsMob() && ((cMonster &) a_Target).IsUndead()) + { + a_Target.Heal(amount); + return; + } + a_Target.TakeDamage(dtPotionOfHarming, NULL, amount, 0); // TODO: Store attacker in a pointer-safe way, pass to TakeDamage +} + + + + + +//////////////////////////////////////////////////////////////////////////////// +// cEntityEffectRegeneration: + +void cEntityEffectRegeneration::OnTick(cPawn & a_Target) +{ + super::OnTick(a_Target); + + if (a_Target.IsMob() && ((cMonster &) a_Target).IsUndead()) + { + return; + } + + // Regen frequency = 50 ticks, divided by potion level (Regen II = 25 ticks) + int frequency = (int) std::floor(50.0 / (double)(m_Intensity + 1)); + + if ((m_Ticks % frequency) != 0) + { + return; + } + + a_Target.Heal(1); +} + + + + + +//////////////////////////////////////////////////////////////////////////////// +// cEntityEffectHunger: + +void cEntityEffectHunger::OnTick(cPawn & a_Target) +{ + super::OnTick(a_Target); + + if (a_Target.IsPlayer()) + { + cPlayer & Target = (cPlayer &) a_Target; + Target.SetFoodExhaustionLevel(Target.GetFoodExhaustionLevel() + 0.025); // 0.5 per second = 0.025 per tick + } +} + + + + + +//////////////////////////////////////////////////////////////////////////////// +// cEntityEffectWeakness: + +void cEntityEffectWeakness::OnTick(cPawn & a_Target) +{ + super::OnTick(a_Target); + + // Damage reduction = 0.5 damage, multiplied by potion level (Weakness II = 1 damage) + // double dmg_reduc = 0.5 * (a_Effect.GetIntensity() + 1); + + // TODO: Implement me! + // TODO: Weakened villager zombies can be turned back to villagers with the god apple +} + + + + + +//////////////////////////////////////////////////////////////////////////////// +// cEntityEffectPoison: + +void cEntityEffectPoison::OnTick(cPawn & a_Target) +{ + super::OnTick(a_Target); + + if (a_Target.IsMob()) + { + cMonster & Target = (cMonster &) a_Target; + + // Doesn't effect undead mobs, spiders + if ( + Target.IsUndead() || + (Target.GetMobType() == cMonster::mtSpider) || + (Target.GetMobType() == cMonster::mtCaveSpider) + ) + { + return; + } + } + + // Poison frequency = 25 ticks, divided by potion level (Poison II = 12 ticks) + int frequency = (int) std::floor(25.0 / (double)(m_Intensity + 1)); + + if ((m_Ticks % frequency) == 0) + { + // Cannot take poison damage when health is at 1 + if (a_Target.GetHealth() > 1) + { + a_Target.TakeDamage(dtPoisoning, NULL, 1, 0); + } + } +} + + + + + +//////////////////////////////////////////////////////////////////////////////// +// cEntityEffectWither: + +void cEntityEffectWither::OnTick(cPawn & a_Target) +{ + super::OnTick(a_Target); + + // Damage frequency = 40 ticks, divided by effect level (Wither II = 20 ticks) + int frequency = (int) std::floor(25.0 / (double)(m_Intensity + 1)); + + if ((m_Ticks % frequency) == 0) + { + a_Target.TakeDamage(dtWither, NULL, 1, 0); + } +} + + + + + +//////////////////////////////////////////////////////////////////////////////// +// cEntityEffectSaturation: + +void cEntityEffectSaturation::OnTick(cPawn & a_Target) +{ + if (a_Target.IsPlayer()) + { + cPlayer & Target = (cPlayer &) a_Target; + Target.SetFoodSaturationLevel(Target.GetFoodSaturationLevel() + (1 + m_Intensity)); // Increase saturation 1 per tick, adds 1 for every increase in level + } +} + + + + diff --git a/src/Entities/EntityEffect.h b/src/Entities/EntityEffect.h new file mode 100644 index 000000000..f9c1e4eb2 --- /dev/null +++ b/src/Entities/EntityEffect.h @@ -0,0 +1,494 @@ +#pragma once + +class cPawn; + +// tolua_begin +class cEntityEffect +{ +public: + + /** All types of entity effects (numbers correspond to protocol / storage types) */ + enum eType + { + effNoEffect = 0, + effSpeed = 1, + effSlowness = 2, + effHaste = 3, + effMiningFatigue = 4, + effStrength = 5, + effInstantHealth = 6, + effInstantDamage = 7, + effJumpBoost = 8, + effNausea = 9, + effRegeneration = 10, + effResistance = 11, + effFireResistance = 12, + effWaterBreathing = 13, + effInvisibility = 14, + effBlindness = 15, + effNightVision = 16, + effHunger = 17, + effWeakness = 18, + effPoison = 19, + effWither = 20, + effHealthBoost = 21, + effAbsorption = 22, + effSaturation = 23, + } ; + + /** Returns the potion color (used by the client for visuals), based on the potion's damage value */ + static int GetPotionColor(short a_ItemDamage); + + + /** Translates the potion's damage value into the entity effect that the potion gives */ + static cEntityEffect::eType GetPotionEffectType(short a_ItemDamage); + + + /** Retrieves the intensity level from the potion's damage value. Returns 0 for level I potions, 1 for level II potions. */ + static short GetPotionEffectIntensity(short a_ItemDamage); + + + /** Returns the effect duration, in ticks, based on the potion's damage value */ + static int GetPotionEffectDuration(short a_ItemDamage); + + /** Returns true if the potion with the given damage is drinkable */ + static bool IsPotionDrinkable(short a_ItemDamage); + + // tolua_end + + /** Creates an empty entity effect */ + cEntityEffect(void); + + /** Creates an entity effect of the specified type + @param a_Duration How long this effect will last, in ticks + @param a_Intensity How strong the effect will be applied + @param a_DistanceModifier The distance modifier for affecting potency, defaults to 1 */ + cEntityEffect(int a_Duration, short a_Intensity, double a_DistanceModifier = 1); + + /** Creates an entity effect by copying another + @param a_OtherEffect The other effect to copy */ + cEntityEffect(const cEntityEffect & a_OtherEffect); + + /** Creates an entity effect by copying another + @param a_OtherEffect The other effect to copy */ + cEntityEffect & operator=(cEntityEffect a_OtherEffect); + + virtual ~cEntityEffect(void) {} + + /** Creates a pointer to the proper entity effect from the effect type + @warning This function creates raw pointers that must be manually managed. + @param a_EffectType The effect type to create the effect from + @param a_Duration How long this effect will last, in ticks + @param a_Intensity How strong the effect will be applied + @param a_DistanceModifier The distance modifier for affecting potency, defaults to 1 */ + static cEntityEffect * CreateEntityEffect(cEntityEffect::eType a_EffectType, int a_Duration, short a_Intensity, double a_DistanceModifier); + + /** Returns how many ticks this effect has been active for */ + int GetTicks(void) const { return m_Ticks; } + + /** Returns the duration of the effect */ + int GetDuration(void) const { return m_Duration; } + + /** Returns how strong the effect will be applied */ + short GetIntensity(void) const { return m_Intensity; } + + /** Returns the distance modifier for affecting potency */ + double GetDistanceModifier(void) const { return m_DistanceModifier; } + + void SetTicks(int a_Ticks) { m_Ticks = a_Ticks; } + void SetDuration(int a_Duration) { m_Duration = a_Duration; } + void SetIntensity(short a_Intensity) { m_Intensity = a_Intensity; } + void SetDistanceModifier(double a_DistanceModifier) { m_DistanceModifier = a_DistanceModifier; } + + /** Called on each tick. + By default increases the m_Ticks, descendants may override to provide additional processing. */ + virtual void OnTick(cPawn & a_Target); + + /** Called when the effect is first added to an entity */ + virtual void OnActivate(cPawn & a_Target) { } + + /** Called when the effect is removed from an entity */ + virtual void OnDeactivate(cPawn & a_Target) { } + +protected: + /** How many ticks this effect has been active for */ + int m_Ticks; + + /** How long this effect will last, in ticks */ + int m_Duration; + + /** How strong the effect will be applied */ + short m_Intensity; + + /** The distance modifier for affecting potency */ + double m_DistanceModifier; +}; // tolua_export + + + + + +class cEntityEffectSpeed: + public cEntityEffect +{ + typedef cEntityEffect super; +public: + cEntityEffectSpeed(int a_Duration, short a_Intensity, double a_DistanceModifier = 1): + super(a_Duration, a_Intensity, a_DistanceModifier) + { + } +}; + + + + + +class cEntityEffectSlowness: + public cEntityEffect +{ + typedef cEntityEffect super; +public: + cEntityEffectSlowness(int a_Duration, short a_Intensity, double a_DistanceModifier = 1): + super(a_Duration, a_Intensity, a_DistanceModifier) + { + } +}; + + + + + +class cEntityEffectHaste: + public cEntityEffect +{ + typedef cEntityEffect super; +public: + cEntityEffectHaste(int a_Duration, short a_Intensity, double a_DistanceModifier = 1): + super(a_Duration, a_Intensity, a_DistanceModifier) + { + } +}; + + + + + +class cEntityEffectMiningFatigue: + public cEntityEffect +{ + typedef cEntityEffect super; +public: + cEntityEffectMiningFatigue(int a_Duration, short a_Intensity, double a_DistanceModifier = 1): + super(a_Duration, a_Intensity, a_DistanceModifier) + { + } +}; + + + + + +class cEntityEffectStrength: + public cEntityEffect +{ + typedef cEntityEffect super; +public: + cEntityEffectStrength(int a_Duration, short a_Intensity, double a_DistanceModifier = 1): + super(a_Duration, a_Intensity, a_DistanceModifier) + { + } +}; + + + + + +class cEntityEffectInstantHealth: + public cEntityEffect +{ + typedef cEntityEffect super; +public: + cEntityEffectInstantHealth(int a_Duration, short a_Intensity, double a_DistanceModifier = 1): + super(a_Duration, a_Intensity, a_DistanceModifier) + { + } + + virtual void OnActivate(cPawn & a_Target) override; +}; + + + + + +class cEntityEffectInstantDamage: + public cEntityEffect +{ + typedef cEntityEffect super; +public: + cEntityEffectInstantDamage(int a_Duration, short a_Intensity, double a_DistanceModifier = 1): + super(a_Duration, a_Intensity, a_DistanceModifier) + { + } + + virtual void OnActivate(cPawn & a_Target) override; +}; + + + + + +class cEntityEffectJumpBoost: + public cEntityEffect +{ + typedef cEntityEffect super; +public: + cEntityEffectJumpBoost(int a_Duration, short a_Intensity, double a_DistanceModifier = 1): + super(a_Duration, a_Intensity, a_DistanceModifier) + { + } +}; + + + + + +class cEntityEffectNausea: + public cEntityEffect +{ + typedef cEntityEffect super; +public: + cEntityEffectNausea(int a_Duration, short a_Intensity, double a_DistanceModifier = 1): + super(a_Duration, a_Intensity, a_DistanceModifier) + { + } +}; + + + + + +class cEntityEffectRegeneration: + public cEntityEffect +{ + typedef cEntityEffect super; +public: + cEntityEffectRegeneration(int a_Duration, short a_Intensity, double a_DistanceModifier = 1): + super(a_Duration, a_Intensity, a_DistanceModifier) + { + } + + virtual void OnTick(cPawn & a_Target) override; +}; + + + + + +class cEntityEffectResistance: + public cEntityEffect +{ + typedef cEntityEffect super; +public: + cEntityEffectResistance(int a_Duration, short a_Intensity, double a_DistanceModifier = 1): + super(a_Duration, a_Intensity, a_DistanceModifier) + { + } +}; + + + + + +class cEntityEffectFireResistance: + public cEntityEffect +{ + typedef cEntityEffect super; +public: + cEntityEffectFireResistance(int a_Duration, short a_Intensity, double a_DistanceModifier = 1): + super(a_Duration, a_Intensity, a_DistanceModifier) + { + } +}; + + + + + +class cEntityEffectWaterBreathing: + public cEntityEffect +{ + typedef cEntityEffect super; +public: + cEntityEffectWaterBreathing(int a_Duration, short a_Intensity, double a_DistanceModifier = 1): + super(a_Duration, a_Intensity, a_DistanceModifier) + { + } +}; + + + + + +class cEntityEffectInvisibility: + public cEntityEffect +{ + typedef cEntityEffect super; +public: + cEntityEffectInvisibility(int a_Duration, short a_Intensity, double a_DistanceModifier = 1): + super(a_Duration, a_Intensity, a_DistanceModifier) + { + } +}; + + + + + +class cEntityEffectBlindness: + public cEntityEffect +{ + typedef cEntityEffect super; +public: + cEntityEffectBlindness(int a_Duration, short a_Intensity, double a_DistanceModifier = 1): + super(a_Duration, a_Intensity, a_DistanceModifier) + { + } +}; + + + + + +class cEntityEffectNightVision: + public cEntityEffect +{ + typedef cEntityEffect super; +public: + cEntityEffectNightVision(int a_Duration, short a_Intensity, double a_DistanceModifier = 1): + super(a_Duration, a_Intensity, a_DistanceModifier) + { + } +}; + + + + + +class cEntityEffectHunger: + public cEntityEffect +{ + typedef cEntityEffect super; +public: + cEntityEffectHunger(int a_Duration, short a_Intensity, double a_DistanceModifier = 1): + super(a_Duration, a_Intensity, a_DistanceModifier) + { + } + + // cEntityEffect overrides: + virtual void OnTick(cPawn & a_Target) override; +}; + + + + + +class cEntityEffectWeakness: + public cEntityEffect +{ + typedef cEntityEffect super; +public: + cEntityEffectWeakness(int a_Duration, short a_Intensity, double a_DistanceModifier = 1): + super(a_Duration, a_Intensity, a_DistanceModifier) + { + } + + // cEntityEffect overrides: + virtual void OnTick(cPawn & a_Target) override; +}; + + + + + +class cEntityEffectPoison: + public cEntityEffect +{ + typedef cEntityEffect super; +public: + cEntityEffectPoison(int a_Duration, short a_Intensity, double a_DistanceModifier = 1): + super(a_Duration, a_Intensity, a_DistanceModifier) + { + } + + // cEntityEffect overrides: + virtual void OnTick(cPawn & a_Target) override; +}; + + + + + +class cEntityEffectWither: + public cEntityEffect +{ + typedef cEntityEffect super; +public: + cEntityEffectWither(int a_Duration, short a_Intensity, double a_DistanceModifier = 1): + super(a_Duration, a_Intensity, a_DistanceModifier) + { + } + + // cEntityEffect overrides: + virtual void OnTick(cPawn & a_Target) override; +}; + + + + + +class cEntityEffectHealthBoost: + public cEntityEffect +{ + typedef cEntityEffect super; +public: + cEntityEffectHealthBoost(int a_Duration, short a_Intensity, double a_DistanceModifier = 1): + super(a_Duration, a_Intensity, a_DistanceModifier) + { + } +}; + + + + + +class cEntityEffectAbsorption: + public cEntityEffect +{ + typedef cEntityEffect super; +public: + cEntityEffectAbsorption(int a_Duration, short a_Intensity, double a_DistanceModifier = 1): + super(a_Duration, a_Intensity, a_DistanceModifier) + { + } +}; + + + + + +class cEntityEffectSaturation: + public cEntityEffect +{ + typedef cEntityEffect super; +public: + cEntityEffectSaturation(int a_Duration, short a_Intensity, double a_DistanceModifier = 1): + super(a_Duration, a_Intensity, a_DistanceModifier) + { + } + + virtual void OnTick(cPawn & a_Target) override; +}; + + + + diff --git a/src/Entities/ExpBottleEntity.h b/src/Entities/ExpBottleEntity.h index b2043d8f1..d62a84469 100644 --- a/src/Entities/ExpBottleEntity.h +++ b/src/Entities/ExpBottleEntity.h @@ -21,7 +21,7 @@ public: // tolua_end - CLASS_PROTODEF(cExpBottleEntity); + CLASS_PROTODEF(cExpBottleEntity) cExpBottleEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed); @@ -30,4 +30,4 @@ protected: // cProjectileEntity overrides: virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override; -}; // tolua_export +}; // tolua_export diff --git a/src/Entities/ExpOrb.cpp b/src/Entities/ExpOrb.cpp index 10f79aedc..73d5cbfed 100644 --- a/src/Entities/ExpOrb.cpp +++ b/src/Entities/ExpOrb.cpp @@ -6,7 +6,7 @@ cExpOrb::cExpOrb(double a_X, double a_Y, double a_Z, int a_Reward) - : cEntity(etExpOrb, a_X, a_Y, a_Z, 0.98, 0.98) + : cEntity(etExpOrb, a_X, a_Y, a_Z, 0.98, 0.98) , m_Reward(a_Reward) , m_Timer(0.f) { @@ -19,7 +19,7 @@ cExpOrb::cExpOrb(double a_X, double a_Y, double a_Z, int a_Reward) cExpOrb::cExpOrb(const Vector3d & a_Pos, int a_Reward) - : cEntity(etExpOrb, a_Pos.x, a_Pos.y, a_Pos.z, 0.98, 0.98) + : cEntity(etExpOrb, a_Pos.x, a_Pos.y, a_Pos.z, 0.98, 0.98) , m_Reward(a_Reward) , m_Timer(0.f) { @@ -56,15 +56,15 @@ void cExpOrb::Tick(float a_Dt, cChunk & a_Chunk) LOGD("Player %s picked up an ExpOrb. His reward is %i", a_ClosestPlayer->GetName().c_str(), m_Reward); a_ClosestPlayer->DeltaExperience(m_Reward); - m_World->BroadcastSoundEffect("random.orb", (int)(GetPosX() * 8), (int)(GetPosY() * 8), (int)(GetPosZ() * 8), 0.5f, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64)); + m_World->BroadcastSoundEffect("random.orb", GetPosX(), GetPosY(), GetPosZ(), 0.5f, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64)); Destroy(); } a_Distance.Normalize(); a_Distance *= ((float) (5.5 - Distance)); - SetSpeedX( a_Distance.x ); - SetSpeedY( a_Distance.y ); - SetSpeedZ( a_Distance.z ); + SetSpeedX( a_Distance.x); + SetSpeedY( a_Distance.y); + SetSpeedZ( a_Distance.z); BroadcastMovementUpdate(); } HandlePhysics(a_Dt, a_Chunk); diff --git a/src/Entities/ExpOrb.h b/src/Entities/ExpOrb.h index e76274ac9..bdb9a5b19 100644 --- a/src/Entities/ExpOrb.h +++ b/src/Entities/ExpOrb.h @@ -11,12 +11,12 @@ class cExpOrb : public cEntity { - typedef cExpOrb super; + typedef cEntity super; public: // tolua_end - CLASS_PROTODEF(cExpOrb); + CLASS_PROTODEF(cExpOrb) cExpOrb(double a_X, double a_Y, double a_Z, int a_Reward); cExpOrb(const Vector3d & a_Pos, int a_Reward); diff --git a/src/Entities/FallingBlock.h b/src/Entities/FallingBlock.h index 5ba9909bb..c20fe8eb9 100644 --- a/src/Entities/FallingBlock.h +++ b/src/Entities/FallingBlock.h @@ -20,7 +20,7 @@ class cFallingBlock : typedef cEntity super; public: - CLASS_PROTODEF(cFallingBlock); + CLASS_PROTODEF(cFallingBlock) /// Creates a new falling block. a_BlockPosition is expected in world coords cFallingBlock(const Vector3i & a_BlockPosition, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); diff --git a/src/Entities/FireChargeEntity.h b/src/Entities/FireChargeEntity.h index 3924c337c..5df55bec4 100644 --- a/src/Entities/FireChargeEntity.h +++ b/src/Entities/FireChargeEntity.h @@ -21,7 +21,7 @@ public: // tolua_end - CLASS_PROTODEF(cFireChargeEntity); + CLASS_PROTODEF(cFireChargeEntity) cFireChargeEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed); @@ -33,4 +33,4 @@ protected: virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override; virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override; -} ; // tolua_export +} ; // tolua_export diff --git a/src/Entities/FireworkEntity.h b/src/Entities/FireworkEntity.h index c62ca9402..20f18b6dc 100644 --- a/src/Entities/FireworkEntity.h +++ b/src/Entities/FireworkEntity.h @@ -21,7 +21,7 @@ public: // tolua_end - CLASS_PROTODEF(cFireworkEntity); + CLASS_PROTODEF(cFireworkEntity) cFireworkEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const cItem & a_Item); const cItem & GetItem(void) const { return m_FireworkItem; } @@ -37,4 +37,4 @@ private: int m_ExplodeTimer; cItem m_FireworkItem; -}; // tolua_export +}; // tolua_export diff --git a/src/Entities/Floater.cpp b/src/Entities/Floater.cpp index b910c3769..159429147 100644 --- a/src/Entities/Floater.cpp +++ b/src/Entities/Floater.cpp @@ -11,7 +11,7 @@ -/////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cFloaterEntityCollisionCallback class cFloaterEntityCollisionCallback : public cEntityCallback @@ -75,7 +75,7 @@ protected: -/////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cFloaterCheckEntityExist class cFloaterCheckEntityExist : public cEntityCallback @@ -130,18 +130,18 @@ void cFloater::Tick(float a_Dt, cChunk & a_Chunk) HandlePhysics(a_Dt, a_Chunk); if (IsBlockWater(m_World->GetBlock((int) GetPosX(), (int) GetPosY(), (int) GetPosZ())) && m_World->GetBlockMeta((int) GetPosX(), (int) GetPosY(), (int) GetPosZ()) == 0) { - if ((!m_CanPickupItem) && (m_AttachedMobID == -1)) // Check if you can't already pickup a fish and if the floater isn't attached to a mob. + if ((!m_CanPickupItem) && (m_AttachedMobID == -1)) // Check if you can't already pickup a fish and if the floater isn't attached to a mob. { if (m_CountDownTime <= 0) { - m_World->BroadcastSoundEffect("random.splash", (int) floor(GetPosX() * 8), (int) floor(GetPosY() * 8), (int) floor(GetPosZ() * 8), 1, 1); + m_World->BroadcastSoundEffect("random.splash", GetPosX(), GetPosY(), GetPosZ(), 1, 1); SetPosY(GetPosY() - 1); m_CanPickupItem = true; m_PickupCountDown = 20; m_CountDownTime = 100 + m_World->GetTickRandomNumber(800); LOGD("Floater %i can be picked up", GetUniqueID()); } - else if (m_CountDownTime == 20) // Calculate the position where the particles should spawn and start producing them. + else if (m_CountDownTime == 20) // Calculate the position where the particles should spawn and start producing them. { LOGD("Started producing particles for floater %i", GetUniqueID()); m_ParticlePos.Set(GetPosX() + (-4 + m_World->GetTickRandomNumber(8)), GetPosY(), GetPosZ() + (-4 + m_World->GetTickRandomNumber(8))); @@ -156,12 +156,12 @@ void cFloater::Tick(float a_Dt, cChunk & a_Chunk) m_CountDownTime--; if (m_World->GetHeight((int) GetPosX(), (int) GetPosZ()) == (int) GetPosY()) { - if (m_World->IsWeatherWet() && m_World->GetTickRandomNumber(3) == 0) // 25% chance of an extra countdown when being rained on. + if (m_World->IsWeatherWet() && m_World->GetTickRandomNumber(3) == 0) // 25% chance of an extra countdown when being rained on. { m_CountDownTime--; } } - else // if the floater is underground it has a 50% chance of not decreasing the countdown. + else // if the floater is underground it has a 50% chance of not decreasing the countdown. { if (m_World->GetTickRandomNumber(1) == 0) { @@ -190,21 +190,21 @@ void cFloater::Tick(float a_Dt, cChunk & a_Chunk) if (Callback.HasHit()) { AttachTo(Callback.GetHitEntity()); - Callback.GetHitEntity()->TakeDamage(*this); // TODO: the player attacked the mob not the floater. + Callback.GetHitEntity()->TakeDamage(*this); // TODO: the player attacked the mob not the floater. m_AttachedMobID = Callback.GetHitEntity()->GetUniqueID(); } } cFloaterCheckEntityExist EntityCallback; m_World->DoWithEntityByID(m_PlayerID, EntityCallback); - if (!EntityCallback.DoesExist()) // The owner doesn't exist anymore. Destroy the floater entity. + if (!EntityCallback.DoesExist()) // The owner doesn't exist anymore. Destroy the floater entity. { Destroy(true); } if (m_AttachedMobID != -1) { - m_World->DoWithEntityByID(m_AttachedMobID, EntityCallback); // The mob the floater was attached to doesn't exist anymore. + m_World->DoWithEntityByID(m_AttachedMobID, EntityCallback); // The mob the floater was attached to doesn't exist anymore. if (!EntityCallback.DoesExist()) { m_AttachedMobID = -1; diff --git a/src/Entities/Floater.h b/src/Entities/Floater.h index 547d503f1..96d77ac82 100644 --- a/src/Entities/Floater.h +++ b/src/Entities/Floater.h @@ -14,9 +14,9 @@ class cFloater : typedef cEntity super; public: - //tolua_end + // tolua_end - CLASS_PROTODEF(cFloater); + CLASS_PROTODEF(cFloater) cFloater(double a_X, double a_Y, double a_Z, Vector3d a_Speed, int a_PlayerID, int a_CountDownTime); @@ -43,4 +43,4 @@ protected: // Entity IDs int m_PlayerID; int m_AttachedMobID; -} ; // tolua_export +} ; // tolua_export diff --git a/src/Entities/GhastFireballEntity.h b/src/Entities/GhastFireballEntity.h index 9e4572c78..3ed72d9ef 100644 --- a/src/Entities/GhastFireballEntity.h +++ b/src/Entities/GhastFireballEntity.h @@ -21,7 +21,7 @@ public: // tolua_end - CLASS_PROTODEF(cGhastFireballEntity); + CLASS_PROTODEF(cGhastFireballEntity) cGhastFireballEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed); @@ -35,4 +35,4 @@ protected: // TODO: Deflecting the fireballs by arrow- or sword- hits -} ; // tolua_export +} ; // tolua_export diff --git a/src/Entities/HangingEntity.cpp b/src/Entities/HangingEntity.cpp index 41ac86268..32d2b226d 100644 --- a/src/Entities/HangingEntity.cpp +++ b/src/Entities/HangingEntity.cpp @@ -10,7 +10,7 @@ cHangingEntity::cHangingEntity(eEntityType a_EntityType, eBlockFace a_BlockFace, double a_X, double a_Y, double a_Z) - : cEntity(a_EntityType, a_X, a_Y, a_Z, 0.8, 0.8) + : cEntity(a_EntityType, a_X, a_Y, a_Z, 0.8, 0.8) , m_BlockFace(a_BlockFace) { SetMaxHealth(1); @@ -28,14 +28,14 @@ void cHangingEntity::SpawnOn(cClientHandle & a_ClientHandle) // The client uses different values for item frame directions and block faces. Our constants are for the block faces, so we convert them here to item frame faces switch (m_BlockFace) { - case BLOCK_FACE_ZP: break; // Initialised to zero + case BLOCK_FACE_ZP: break; // Initialised to zero case BLOCK_FACE_ZM: Dir = 2; break; case BLOCK_FACE_XM: Dir = 1; break; case BLOCK_FACE_XP: Dir = 3; break; default: ASSERT(!"Unhandled block face when trying to spawn item frame!"); return; } - if ((Dir == 0) || (Dir == 2)) // Probably a client bug, but two directions are flipped and contrary to the norm, so we do -180 + if ((Dir == 0) || (Dir == 2)) // Probably a client bug, but two directions are flipped and contrary to the norm, so we do -180 { SetYaw((Dir * 90) - 180); } diff --git a/src/Entities/HangingEntity.h b/src/Entities/HangingEntity.h index 6498e4b5b..3593f9ede 100644 --- a/src/Entities/HangingEntity.h +++ b/src/Entities/HangingEntity.h @@ -16,7 +16,7 @@ class cHangingEntity : public: - CLASS_PROTODEF(cHangingEntity); + CLASS_PROTODEF(cHangingEntity) cHangingEntity(eEntityType a_EntityType, eBlockFace a_BlockFace, double a_X, double a_Y, double a_Z); @@ -38,7 +38,7 @@ public: private: virtual void SpawnOn(cClientHandle & a_ClientHandle) override; - virtual void Tick(float a_Dt, cChunk & a_Chunk) override {}; + virtual void Tick(float a_Dt, cChunk & a_Chunk) override {} eBlockFace m_BlockFace; diff --git a/src/Entities/ItemFrame.cpp b/src/Entities/ItemFrame.cpp index 7bc7bda8d..f0b0c8c65 100644 --- a/src/Entities/ItemFrame.cpp +++ b/src/Entities/ItemFrame.cpp @@ -10,7 +10,7 @@ cItemFrame::cItemFrame(eBlockFace a_BlockFace, double a_X, double a_Y, double a_Z) - : cHangingEntity(etItemFrame, a_BlockFace, a_X, a_Y, a_Z) + : cHangingEntity(etItemFrame, a_BlockFace, a_X, a_Y, a_Z) , m_Item(E_BLOCK_AIR) , m_Rotation(0) { @@ -43,7 +43,7 @@ void cItemFrame::OnRightClicked(cPlayer & a_Player) } } - GetWorld()->BroadcastEntityMetadata(*this); // Update clients + GetWorld()->BroadcastEntityMetadata(*this); // Update clients } @@ -51,17 +51,17 @@ void cItemFrame::OnRightClicked(cPlayer & a_Player) -void cItemFrame::KilledBy(cEntity * a_Killer) +void cItemFrame::KilledBy(TakeDamageInfo & a_TDI) { if (m_Item.IsEmpty()) { SetHealth(0); - super::KilledBy(a_Killer); + super::KilledBy(a_TDI); Destroy(); return; } - if ((a_Killer != NULL) && a_Killer->IsPlayer() && !((cPlayer *)a_Killer)->IsGameModeCreative()) + if ((a_TDI.Attacker != NULL) && a_TDI.Attacker->IsPlayer() && !((cPlayer *)a_TDI.Attacker)->IsGameModeCreative()) { cItems Item; Item.push_back(m_Item); diff --git a/src/Entities/ItemFrame.h b/src/Entities/ItemFrame.h index 6577e7d94..a63b78b70 100644 --- a/src/Entities/ItemFrame.h +++ b/src/Entities/ItemFrame.h @@ -16,7 +16,7 @@ class cItemFrame : public: - CLASS_PROTODEF(cItemFrame); + CLASS_PROTODEF(cItemFrame) cItemFrame(eBlockFace a_BlockFace, double a_X, double a_Y, double a_Z); @@ -24,7 +24,7 @@ public: const cItem & GetItem(void) { return m_Item; } // tolua_export /** Set the item in the frame */ - void SetItem(cItem & a_Item) { m_Item = a_Item; }; // tolua_export + void SetItem(cItem & a_Item) { m_Item = a_Item; } // tolua_export /** Returns the rotation from the item in the frame */ Byte GetRotation(void) const { return m_Rotation; } // tolua_export @@ -35,7 +35,7 @@ public: private: virtual void OnRightClicked(cPlayer & a_Player) override; - virtual void KilledBy(cEntity * a_Killer) override; + virtual void KilledBy(TakeDamageInfo & a_TDI) override; virtual void GetDrops(cItems & a_Items, cEntity * a_Killer) override; cItem m_Item; diff --git a/src/Entities/Minecart.cpp b/src/Entities/Minecart.cpp index 7bd440d6d..d4eadc5d5 100644 --- a/src/Entities/Minecart.cpp +++ b/src/Entities/Minecart.cpp @@ -103,21 +103,7 @@ cMinecart::cMinecart(ePayload a_Payload, double a_X, double a_Y, double a_Z) : void cMinecart::SpawnOn(cClientHandle & a_ClientHandle) { - char SubType = 0; - switch (m_Payload) - { - case mpNone: SubType = 0; break; - case mpChest: SubType = 1; break; - case mpFurnace: SubType = 2; break; - case mpTNT: SubType = 3; break; - case mpHopper: SubType = 5; break; - default: - { - ASSERT(!"Unknown payload, cannot spawn on client"); - return; - } - } - a_ClientHandle.SendSpawnVehicle(*this, 10, SubType); // 10 = Minecarts, SubType = What type of Minecart + a_ClientHandle.SendSpawnVehicle(*this, 10, (char)m_Payload); // 10 = Minecarts a_ClientHandle.SendEntityMetadata(*this); } @@ -127,7 +113,7 @@ void cMinecart::SpawnOn(cClientHandle & a_ClientHandle) void cMinecart::HandlePhysics(float a_Dt, cChunk & a_Chunk) { - if (IsDestroyed()) // Mainly to stop detector rails triggering again after minecart is dead + if (IsDestroyed()) // Mainly to stop detector rails triggering again after minecart is dead { return; } @@ -156,8 +142,8 @@ void cMinecart::HandlePhysics(float a_Dt, cChunk & a_Chunk) if (!IsBlockRail(InsideType)) { - Chunk->GetBlockTypeMeta(RelPosX, PosY + 1, RelPosZ, InsideType, InsideMeta); // When an descending minecart hits a flat rail, it goes through the ground; check for this - if (IsBlockRail(InsideType)) AddPosY(1); // Push cart upwards + Chunk->GetBlockTypeMeta(RelPosX, PosY + 1, RelPosZ, InsideType, InsideMeta); // When an descending minecart hits a flat rail, it goes through the ground; check for this + if (IsBlockRail(InsideType)) AddPosY(1); // Push cart upwards } bool WasDetectorRail = false; @@ -186,12 +172,12 @@ void cMinecart::HandlePhysics(float a_Dt, cChunk & a_Chunk) default: VERIFY(!"Unhandled rail type despite checking if block was rail!"); break; } - AddPosition(GetSpeed() * (a_Dt / 1000)); // Commit changes; as we use our own engine when on rails, this needs to be done, whereas it is normally in Entity.cpp + AddPosition(GetSpeed() * (a_Dt / 1000)); // Commit changes; as we use our own engine when on rails, this needs to be done, whereas it is normally in Entity.cpp } else { // Not on rail, default physics - SetPosY(floor(GetPosY()) + 0.35); // HandlePhysics overrides this if minecart can fall, else, it is to stop ground clipping minecart bottom when off-rail + SetPosY(floor(GetPosY()) + 0.35); // HandlePhysics overrides this if minecart can fall, else, it is to stop ground clipping minecart bottom when off-rail super::HandlePhysics(a_Dt, *Chunk); } @@ -223,18 +209,18 @@ void cMinecart::HandleRailPhysics(NIBBLETYPE a_RailMeta, float a_Dt) switch (a_RailMeta) { - case E_META_RAIL_ZM_ZP: // NORTHSOUTH + case E_META_RAIL_ZM_ZP: // NORTHSOUTH { SetYaw(270); SetPosY(floor(GetPosY()) + 0.55); - SetSpeedY(0); // Don't move vertically as on ground - SetSpeedX(0); // Correct diagonal movement from curved rails + SetSpeedY(0); // Don't move vertically as on ground + SetSpeedX(0); // Correct diagonal movement from curved rails // Execute both the entity and block collision checks bool BlckCol = TestBlockCollision(a_RailMeta), EntCol = TestEntityCollision(a_RailMeta); if (EntCol || BlckCol) return; - if (GetSpeedZ() != 0) // Don't do anything if cart is stationary + if (GetSpeedZ() != 0) // Don't do anything if cart is stationary { if (GetSpeedZ() > 0) { @@ -249,7 +235,7 @@ void cMinecart::HandleRailPhysics(NIBBLETYPE a_RailMeta, float a_Dt) } break; } - case E_META_RAIL_XM_XP: // EASTWEST + case E_META_RAIL_XM_XP: // EASTWEST { SetYaw(180); SetPosY(floor(GetPosY()) + 0.55); @@ -272,7 +258,7 @@ void cMinecart::HandleRailPhysics(NIBBLETYPE a_RailMeta, float a_Dt) } break; } - case E_META_RAIL_ASCEND_ZM: // ASCEND NORTH + case E_META_RAIL_ASCEND_ZM: // ASCEND NORTH { SetYaw(270); SetSpeedX(0); @@ -280,21 +266,21 @@ void cMinecart::HandleRailPhysics(NIBBLETYPE a_RailMeta, float a_Dt) if (GetSpeedZ() >= 0) { // SpeedZ POSITIVE, going SOUTH - if (GetSpeedZ() <= MAX_SPEED) // Speed limit + if (GetSpeedZ() <= MAX_SPEED) // Speed limit { - AddSpeedZ(0.5); // Speed up - SetSpeedY(-GetSpeedZ()); // Downward movement is negative (0 minus positive numbers is negative) + AddSpeedZ(0.5); // Speed up + SetSpeedY(-GetSpeedZ()); // Downward movement is negative (0 minus positive numbers is negative) } } else { // SpeedZ NEGATIVE, going NORTH - AddSpeedZ(1); // Slow down - SetSpeedY(-GetSpeedZ()); // Upward movement is positive (0 minus negative number is positive number) + AddSpeedZ(1); // Slow down + SetSpeedY(-GetSpeedZ()); // Upward movement is positive (0 minus negative number is positive number) } break; } - case E_META_RAIL_ASCEND_ZP: // ASCEND SOUTH + case E_META_RAIL_ASCEND_ZP: // ASCEND SOUTH { SetYaw(270); SetSpeedX(0); @@ -302,21 +288,21 @@ void cMinecart::HandleRailPhysics(NIBBLETYPE a_RailMeta, float a_Dt) if (GetSpeedZ() > 0) { // SpeedZ POSITIVE, going SOUTH - AddSpeedZ(-1); // Slow down - SetSpeedY(GetSpeedZ()); // Upward movement positive + AddSpeedZ(-1); // Slow down + SetSpeedY(GetSpeedZ()); // Upward movement positive } else { - if (GetSpeedZ() >= MAX_SPEED_NEGATIVE) // Speed limit + if (GetSpeedZ() >= MAX_SPEED_NEGATIVE) // Speed limit { // SpeedZ NEGATIVE, going NORTH - AddSpeedZ(-0.5); // Speed up - SetSpeedY(GetSpeedZ()); // Downward movement negative + AddSpeedZ(-0.5); // Speed up + SetSpeedY(GetSpeedZ()); // Downward movement negative } } break; } - case E_META_RAIL_ASCEND_XM: // ASCEND EAST + case E_META_RAIL_ASCEND_XM: // ASCEND EAST { SetYaw(180); SetSpeedZ(0); @@ -336,7 +322,7 @@ void cMinecart::HandleRailPhysics(NIBBLETYPE a_RailMeta, float a_Dt) } break; } - case E_META_RAIL_ASCEND_XP: // ASCEND WEST + case E_META_RAIL_ASCEND_XP: // ASCEND WEST { SetYaw(180); SetSpeedZ(0); @@ -356,10 +342,10 @@ void cMinecart::HandleRailPhysics(NIBBLETYPE a_RailMeta, float a_Dt) } break; } - case E_META_RAIL_CURVED_ZM_XM: // Ends pointing NORTH and WEST + case E_META_RAIL_CURVED_ZM_XM: // Ends pointing NORTH and WEST { - SetYaw(315); // Set correct rotation server side - SetPosY(floor(GetPosY()) + 0.55); // Levitate dat cart + SetYaw(315); // Set correct rotation server side + SetPosY(floor(GetPosY()) + 0.55); // Levitate dat cart SetSpeedY(0); TestBlockCollision(a_RailMeta); @@ -369,7 +355,7 @@ void cMinecart::HandleRailPhysics(NIBBLETYPE a_RailMeta, float a_Dt) break; } - case E_META_RAIL_CURVED_ZM_XP: // Curved NORTH EAST + case E_META_RAIL_CURVED_ZM_XP: // Curved NORTH EAST { SetYaw(225); SetPosY(floor(GetPosY()) + 0.55); @@ -380,7 +366,7 @@ void cMinecart::HandleRailPhysics(NIBBLETYPE a_RailMeta, float a_Dt) break; } - case E_META_RAIL_CURVED_ZP_XM: // Curved SOUTH WEST + case E_META_RAIL_CURVED_ZP_XM: // Curved SOUTH WEST { SetYaw(135); SetPosY(floor(GetPosY()) + 0.55); @@ -391,7 +377,7 @@ void cMinecart::HandleRailPhysics(NIBBLETYPE a_RailMeta, float a_Dt) break; } - case E_META_RAIL_CURVED_ZP_XP: // Curved SOUTH EAST + case E_META_RAIL_CURVED_ZP_XP: // Curved SOUTH EAST { SetYaw(45); SetPosY(floor(GetPosY()) + 0.55); @@ -404,7 +390,7 @@ void cMinecart::HandleRailPhysics(NIBBLETYPE a_RailMeta, float a_Dt) } default: { - ASSERT(!"Unhandled rail meta!"); // Dun dun DUN! + ASSERT(!"Unhandled rail meta!"); // Dun dun DUN! break; } } @@ -428,7 +414,7 @@ void cMinecart::HandlePoweredRailPhysics(NIBBLETYPE a_RailMeta) switch (a_RailMeta & 0x07) { - case E_META_RAIL_ZM_ZP: // NORTHSOUTH + case E_META_RAIL_ZM_ZP: // NORTHSOUTH { SetYaw(270); SetPosY(floor(GetPosY()) + 0.55); @@ -451,7 +437,7 @@ void cMinecart::HandlePoweredRailPhysics(NIBBLETYPE a_RailMeta) } break; } - case E_META_RAIL_XM_XP: // EASTWEST + case E_META_RAIL_XM_XP: // EASTWEST { SetYaw(180); SetPosY(floor(GetPosY()) + 0.55); @@ -474,7 +460,7 @@ void cMinecart::HandlePoweredRailPhysics(NIBBLETYPE a_RailMeta) } break; } - case E_META_RAIL_ASCEND_XM: // ASCEND EAST + case E_META_RAIL_ASCEND_XM: // ASCEND EAST { SetYaw(180); SetSpeedZ(0); @@ -493,8 +479,8 @@ void cMinecart::HandlePoweredRailPhysics(NIBBLETYPE a_RailMeta) SetSpeedY(-GetSpeedX()); } break; - } - case E_META_RAIL_ASCEND_XP: // ASCEND WEST + } + case E_META_RAIL_ASCEND_XP: // ASCEND WEST { SetYaw(180); SetSpeedZ(0); @@ -513,8 +499,8 @@ void cMinecart::HandlePoweredRailPhysics(NIBBLETYPE a_RailMeta) } } break; - } - case E_META_RAIL_ASCEND_ZM: // ASCEND NORTH + } + case E_META_RAIL_ASCEND_ZM: // ASCEND NORTH { SetYaw(270); SetSpeedX(0); @@ -534,7 +520,7 @@ void cMinecart::HandlePoweredRailPhysics(NIBBLETYPE a_RailMeta) } break; } - case E_META_RAIL_ASCEND_ZP: // ASCEND SOUTH + case E_META_RAIL_ASCEND_ZP: // ASCEND SOUTH { SetYaw(270); SetSpeedX(0); @@ -787,7 +773,7 @@ bool cMinecart::TestBlockCollision(NIBBLETYPE a_RailMeta) } } break; - } + } case E_META_RAIL_CURVED_ZM_XM: case E_META_RAIL_CURVED_ZM_XP: case E_META_RAIL_CURVED_ZP_XM: @@ -883,7 +869,7 @@ bool cMinecart::TestEntityCollision(NIBBLETYPE a_RailMeta) } } return true; - } + } case E_META_RAIL_CURVED_ZM_XM: case E_META_RAIL_CURVED_ZM_XP: case E_META_RAIL_CURVED_ZP_XM: @@ -907,7 +893,7 @@ bool cMinecart::DoTakeDamage(TakeDamageInfo & TDI) if ((TDI.Attacker != NULL) && TDI.Attacker->IsPlayer() && ((cPlayer *)TDI.Attacker)->IsGameModeCreative()) { Destroy(); - TDI.FinalDamage = GetMaxHealth(); // Instant hit for creative + TDI.FinalDamage = GetMaxHealth(); // Instant hit for creative SetInvulnerableTicks(0); return super::DoTakeDamage(TDI); // No drops for creative } @@ -980,7 +966,7 @@ void cMinecart::Destroyed() -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cRideableMinecart: cRideableMinecart::cRideableMinecart(double a_X, double a_Y, double a_Z, const cItem & a_Content, int a_Height) : @@ -1023,7 +1009,7 @@ void cRideableMinecart::OnRightClicked(cPlayer & a_Player) -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cMinecartWithChest: cMinecartWithChest::cMinecartWithChest(double a_X, double a_Y, double a_Z) : @@ -1056,7 +1042,7 @@ void cMinecartWithChest::OnRightClicked(cPlayer & a_Player) -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cMinecartWithFurnace: cMinecartWithFurnace::cMinecartWithFurnace(double a_X, double a_Y, double a_Z) : @@ -1078,12 +1064,12 @@ void cMinecartWithFurnace::OnRightClicked(cPlayer & a_Player) { a_Player.GetInventory().RemoveOneEquippedItem(); } - if (!m_IsFueled) // We don't want to change the direction by right clicking it. + if (!m_IsFueled) // We don't want to change the direction by right clicking it. { AddSpeed(a_Player.GetLookVector().x, 0, a_Player.GetLookVector().z); } m_IsFueled = true; - m_FueledTimeLeft = m_FueledTimeLeft + 600; // The minecart will be active 600 more ticks. + m_FueledTimeLeft = m_FueledTimeLeft + 600; // The minecart will be active 600 more ticks. m_World->BroadcastEntityMetadata(*this); } } @@ -1118,7 +1104,7 @@ void cMinecartWithFurnace::Tick(float a_Dt, cChunk & a_Chunk) -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cMinecartWithTNT: cMinecartWithTNT::cMinecartWithTNT(double a_X, double a_Y, double a_Z) : @@ -1132,7 +1118,7 @@ cMinecartWithTNT::cMinecartWithTNT(double a_X, double a_Y, double a_Z) : -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cMinecartWithHopper: cMinecartWithHopper::cMinecartWithHopper(double a_X, double a_Y, double a_Z) : diff --git a/src/Entities/Minecart.h b/src/Entities/Minecart.h index 1e60f091c..410d3c77d 100644 --- a/src/Entities/Minecart.h +++ b/src/Entities/Minecart.h @@ -21,15 +21,16 @@ class cMinecart : typedef cEntity super; public: - CLASS_PROTODEF(cMinecart); + CLASS_PROTODEF(cMinecart) + /** Minecart payload, values correspond to packet subtype */ enum ePayload { - mpNone, // Empty minecart, ridable by player or mobs - mpChest, // Minecart-with-chest, can store a grid of 3*8 items - mpFurnace, // Minecart-with-furnace, can be powered - mpTNT, // Minecart-with-TNT, can be blown up with activator rail - mpHopper, // Minecart-with-hopper, can be hopper + mpNone = 0, // Empty minecart, ridable by player or mobs + mpChest = 1, // Minecart-with-chest, can store a grid of 3*8 items + mpFurnace = 2, // Minecart-with-furnace, can be powered + mpTNT = 3, // Minecart-with-TNT, can be blown up with activator rail + mpHopper = 5, // Minecart-with-hopper, can be hopper // TODO: Spawner minecarts, (and possibly any block in a minecart with NBT editing) } ; @@ -88,7 +89,7 @@ class cRideableMinecart : typedef cMinecart super; public: - CLASS_PROTODEF(cRideableMinecart); + CLASS_PROTODEF(cRideableMinecart) cRideableMinecart(double a_X, double a_Y, double a_Z, const cItem & a_Content, int a_Height); @@ -99,7 +100,7 @@ public: protected: cItem m_Content; - int m_Height; + int m_Height; } ; @@ -112,7 +113,7 @@ class cMinecartWithChest : typedef cMinecart super; public: - CLASS_PROTODEF(cMinecartWithChest); + CLASS_PROTODEF(cMinecartWithChest) /// Number of item slots in the chest static const int NumSlots = 9 * 3; @@ -143,7 +144,7 @@ class cMinecartWithFurnace : typedef cMinecart super; public: - CLASS_PROTODEF(cMinecartWithFurnace); + CLASS_PROTODEF(cMinecartWithFurnace) cMinecartWithFurnace(double a_X, double a_Y, double a_Z); @@ -175,7 +176,7 @@ class cMinecartWithTNT : typedef cMinecart super; public: - CLASS_PROTODEF(cMinecartWithTNT); + CLASS_PROTODEF(cMinecartWithTNT) cMinecartWithTNT(double a_X, double a_Y, double a_Z); } ; @@ -190,7 +191,7 @@ class cMinecartWithHopper : typedef cMinecart super; public: - CLASS_PROTODEF(cMinecartWithHopper); + CLASS_PROTODEF(cMinecartWithHopper) cMinecartWithHopper(double a_X, double a_Y, double a_Z); } ; diff --git a/src/Entities/Painting.h b/src/Entities/Painting.h index c1024bd1b..9877c95c5 100644 --- a/src/Entities/Painting.h +++ b/src/Entities/Painting.h @@ -15,20 +15,20 @@ class cPainting : typedef cEntity super; public: - CLASS_PROTODEF(cPainting); + CLASS_PROTODEF(cPainting) cPainting(const AString & a_Name, int a_Direction, double a_X, double a_Y, double a_Z); - const AString & GetName(void) const { return m_Name; } // tolua_export - int GetDirection(void) const { return m_Direction; } // tolua_export + const AString & GetName(void) const { return m_Name; } // tolua_export + int GetDirection(void) const { return m_Direction; } // tolua_export private: virtual void SpawnOn(cClientHandle & a_Client) override; virtual void Tick(float a_Dt, cChunk & a_Chunk) override; virtual void GetDrops(cItems & a_Items, cEntity * a_Killer) override; - virtual void KilledBy(cEntity * a_Killer) override + virtual void KilledBy(TakeDamageInfo & a_TDI) override { - super::KilledBy(a_Killer); + super::KilledBy(a_TDI); Destroy(); } diff --git a/src/Entities/Pawn.cpp b/src/Entities/Pawn.cpp index fffefd538..fe6c24a7a 100644 --- a/src/Entities/Pawn.cpp +++ b/src/Entities/Pawn.cpp @@ -2,14 +2,16 @@ #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Pawn.h" +#include "../World.h" +#include "../Bindings/PluginManager.h" -cPawn::cPawn(eEntityType a_EntityType, double a_Width, double a_Height) - : cEntity(a_EntityType, 0, 0, 0, a_Width, a_Height) - , m_bBurnable(true) +cPawn::cPawn(eEntityType a_EntityType, double a_Width, double a_Height): + super(a_EntityType, 0, 0, 0, a_Width, a_Height), + m_EntityEffects(tEffectMap()) { } @@ -17,3 +19,95 @@ cPawn::cPawn(eEntityType a_EntityType, double a_Width, double a_Height) +void cPawn::Tick(float a_Dt, cChunk & a_Chunk) +{ + // Iterate through this entity's applied effects + for (tEffectMap::iterator iter = m_EntityEffects.begin(); iter != m_EntityEffects.end();) + { + // Copies values to prevent pesky wrong accesses and erasures + cEntityEffect::eType EffectType = iter->first; + cEntityEffect * Effect = iter->second; + + Effect->OnTick(*this); + + // Iterates (must be called before any possible erasure) + ++iter; + + // Remove effect if duration has elapsed + if (Effect->GetDuration() - Effect->GetTicks() <= 0) + { + RemoveEntityEffect(EffectType); + } + + // TODO: Check for discrepancies between client and server effect values + } + + super::Tick(a_Dt, a_Chunk); +} + + + + + +void cPawn::KilledBy(TakeDamageInfo & a_TDI) +{ + ClearEntityEffects(); + super::KilledBy(a_TDI); +} + + + + + +void cPawn::AddEntityEffect(cEntityEffect::eType a_EffectType, int a_Duration, short a_Intensity, double a_DistanceModifier) +{ + // Check if the plugins allow the addition: + if (cPluginManager::Get()->CallHookEntityAddEffect(*this, a_EffectType, a_Duration, a_Intensity, a_DistanceModifier)) + { + // A plugin disallows the addition, bail out. + return; + } + + // No need to add empty effects: + if (a_EffectType == cEntityEffect::effNoEffect) + { + return; + } + a_Duration = (int)(a_Duration * a_DistanceModifier); + + m_EntityEffects[a_EffectType] = cEntityEffect::CreateEntityEffect(a_EffectType, a_Duration, a_Intensity, a_DistanceModifier); + m_World->BroadcastEntityEffect(*this, a_EffectType, a_Intensity, a_Duration); + m_EntityEffects[a_EffectType]->OnActivate(*this); +} + + + + + +void cPawn::RemoveEntityEffect(cEntityEffect::eType a_EffectType) +{ + m_World->BroadcastRemoveEntityEffect(*this, a_EffectType); + m_EntityEffects[a_EffectType]->OnDeactivate(*this); + delete m_EntityEffects[a_EffectType]; + m_EntityEffects.erase(a_EffectType); +} + + + + + +void cPawn::ClearEntityEffects() +{ + // Iterate through this entity's applied effects + for (tEffectMap::iterator iter = m_EntityEffects.begin(); iter != m_EntityEffects.end();) + { + // Copy values to prevent pesky wrong erasures + cEntityEffect::eType EffectType = iter->first; + + // Iterates (must be called before any possible erasure) + ++iter; + + // Remove effect + RemoveEntityEffect(EffectType); + } +} diff --git a/src/Entities/Pawn.h b/src/Entities/Pawn.h index e76337d86..d50bcd8af 100644 --- a/src/Entities/Pawn.h +++ b/src/Entities/Pawn.h @@ -2,6 +2,7 @@ #pragma once #include "Entity.h" +#include "EntityEffect.h" @@ -15,12 +16,37 @@ class cPawn : typedef cEntity super; public: - CLASS_PROTODEF(cPawn); + CLASS_PROTODEF(cPawn) cPawn(eEntityType a_EntityType, double a_Width, double a_Height); + + virtual void Tick(float a_Dt, cChunk & a_Chunk) override; + virtual void KilledBy(TakeDamageInfo & a_TDI) override; + + // tolua_begin + + /** Applies an entity effect + Checks with plugins if they allow the addition. + @param a_EffectType The entity effect to apply + @param a_EffectDurationTicks The duration of the effect + @param a_EffectIntensity The level of the effect (0 = Potion I, 1 = Potion II, etc) + @param a_DistanceModifier The scalar multiplied to the potion duration, only applies to splash potions) + */ + void AddEntityEffect(cEntityEffect::eType a_EffectType, int a_EffectDurationTicks, short a_EffectIntensity, double a_DistanceModifier = 1); + + /** Removes a currently applied entity effect + @param a_EffectType The entity effect to remove + */ + void RemoveEntityEffect(cEntityEffect::eType a_EffectType); + + /** Removes all currently applied entity effects (used when drinking milk) */ + void ClearEntityEffects(void); + + // tolua_end protected: - bool m_bBurnable; + typedef std::map<cEntityEffect::eType, cEntityEffect *> tEffectMap; + tEffectMap m_EntityEffects; } ; // tolua_export diff --git a/src/Entities/Pickup.cpp b/src/Entities/Pickup.cpp index 0fd006485..aab534f41 100644 --- a/src/Entities/Pickup.cpp +++ b/src/Entities/Pickup.cpp @@ -30,7 +30,7 @@ public: virtual bool Item(cEntity * a_Entity) override { - if (!a_Entity->IsPickup() || (a_Entity->GetUniqueID() == m_Pickup->GetUniqueID()) || a_Entity->IsDestroyed()) + if (!a_Entity->IsPickup() || (a_Entity->GetUniqueID() <= m_Pickup->GetUniqueID()) || a_Entity->IsDestroyed()) { return false; } @@ -38,10 +38,31 @@ public: Vector3d EntityPos = a_Entity->GetPosition(); double Distance = (EntityPos - m_Position).Length(); - if ((Distance < 1.2) && ((cPickup *)a_Entity)->GetItem().IsEqual(m_Pickup->GetItem())) + cItem & Item = ((cPickup *)a_Entity)->GetItem(); + if ((Distance < 1.2) && Item.IsEqual(m_Pickup->GetItem())) { - m_Pickup->GetItem().AddCount(((cPickup *)a_Entity)->GetItem().m_ItemCount); - a_Entity->Destroy(); + short CombineCount = Item.m_ItemCount; + if ((CombineCount + m_Pickup->GetItem().m_ItemCount) > Item.GetMaxStackSize()) + { + CombineCount = Item.GetMaxStackSize() - m_Pickup->GetItem().m_ItemCount; + } + + if (CombineCount <= 0) + { + return false; + } + + m_Pickup->GetItem().AddCount((char)CombineCount); + Item.m_ItemCount -= CombineCount; + + if (Item.m_ItemCount <= 0) + { + a_Entity->Destroy(); + } + else + { + a_Entity->GetWorld()->BroadcastEntityMetadata(*a_Entity); + } m_FoundMatchingPickup = true; } return false; @@ -64,7 +85,7 @@ protected: cPickup::cPickup(double a_PosX, double a_PosY, double a_PosZ, const cItem & a_Item, bool IsPlayerCreated, float a_SpeedX /* = 0.f */, float a_SpeedY /* = 0.f */, float a_SpeedZ /* = 0.f */) - : cEntity(etPickup, a_PosX, a_PosY, a_PosZ, 0.2, 0.2) + : cEntity(etPickup, a_PosX, a_PosY, a_PosZ, 0.2, 0.2) , m_Timer(0.f) , m_Item(a_Item) , m_bCollected(false) @@ -92,7 +113,7 @@ void cPickup::SpawnOn(cClientHandle & a_Client) void cPickup::Tick(float a_Dt, cChunk & a_Chunk) { super::Tick(a_Dt, a_Chunk); - BroadcastMovementUpdate(); //Notify clients of position + BroadcastMovementUpdate(); // Notify clients of position m_Timer += a_Dt; @@ -122,17 +143,17 @@ void cPickup::Tick(float a_Dt, cChunk & a_Chunk) m_bCollected = true; m_Timer = 0; // We have to reset the timer. m_Timer += a_Dt; // In case we have to destroy the pickup in the same tick. - if (m_Timer > 500.f) + if (m_Timer > 500.f) { Destroy(true); return; } } - if (!IsDestroyed()) // Don't try to combine if someone has tried to combine me + if (!IsDestroyed() && (m_Item.m_ItemCount < m_Item.GetMaxStackSize())) // Don't combine into an already full pickup { cPickupCombiningCallback PickupCombiningCallback(GetPosition(), this); - m_World->ForEachEntity(PickupCombiningCallback); // Not ForEachEntityInChunk, otherwise pickups don't combine across chunk boundaries + m_World->ForEachEntity(PickupCombiningCallback); // Not ForEachEntityInChunk, otherwise pickups don't combine across chunk boundaries if (PickupCombiningCallback.FoundMatchingPickup()) { m_World->BroadcastEntityMetadata(*this); @@ -155,7 +176,7 @@ void cPickup::Tick(float a_Dt, cChunk & a_Chunk) return; } - if (GetPosY() < VOID_BOUNDARY) // Out of this world and no more visible! + if (GetPosY() < VOID_BOUNDARY) // Out of this world and no more visible! { Destroy(true); return; @@ -173,14 +194,14 @@ bool cPickup::CollectedBy(cPlayer * a_Dest) if (m_bCollected) { // LOG("Pickup %d cannot be collected by \"%s\", because it has already been collected.", m_UniqueID, a_Dest->GetName().c_str()); - return false; // It's already collected! + return false; // It's already collected! } // Two seconds if player created the pickup (vomiting), half a second if anything else if (m_Timer < (m_bIsPlayerCreated ? 2000.f : 500.f)) { // LOG("Pickup %d cannot be collected by \"%s\", because it is not old enough.", m_UniqueID, a_Dest->GetName().c_str()); - return false; // Not old enough + return false; // Not old enough } if (cRoot::Get()->GetPluginManager()->CallHookCollectingPickup(a_Dest, *this)) @@ -203,10 +224,10 @@ bool cPickup::CollectedBy(cPlayer * a_Dest) } m_Item.m_ItemCount -= NumAdded; - m_World->BroadcastCollectPickup(*this, *a_Dest); + m_World->BroadcastCollectEntity(*this, *a_Dest); // Also send the "pop" sound effect with a somewhat random pitch (fast-random using EntityID ;) - m_World->BroadcastSoundEffect("random.pop",(int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64)); - if (m_Item.m_ItemCount == 0) + m_World->BroadcastSoundEffect("random.pop", GetPosX(), GetPosY(), GetPosZ(), 0.5, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64)); + if (m_Item.m_ItemCount <= 0) { // All of the pickup has been collected, schedule the pickup for destroying m_bCollected = true; diff --git a/src/Entities/Pickup.h b/src/Entities/Pickup.h index 2dcbecaaf..4d5250819 100644 --- a/src/Entities/Pickup.h +++ b/src/Entities/Pickup.h @@ -23,16 +23,16 @@ class cPickup : public: // tolua_end - CLASS_PROTODEF(cPickup); + CLASS_PROTODEF(cPickup) cPickup(double a_PosX, double a_PosY, double a_PosZ, const cItem & a_Item, bool IsPlayerCreated, float a_SpeedX = 0.f, float a_SpeedY = 0.f, float a_SpeedZ = 0.f); - cItem & GetItem(void) {return m_Item; } // tolua_export + cItem & GetItem(void) {return m_Item; } // tolua_export const cItem & GetItem(void) const {return m_Item; } virtual void SpawnOn(cClientHandle & a_ClientHandle) override; - bool CollectedBy(cPlayer * a_Dest); // tolua_export + bool CollectedBy(cPlayer * a_Dest); // tolua_export virtual void Tick(float a_Dt, cChunk & a_Chunk) override; @@ -46,7 +46,7 @@ public: bool IsCollected(void) const { return m_bCollected; } // tolua_export /** Returns true if created by player (i.e. vomiting), used for determining picking-up delay time */ - bool IsPlayerCreated(void) const { return m_bIsPlayerCreated; } // tolua_export + bool IsPlayerCreated(void) const { return m_bIsPlayerCreated; } // tolua_export private: diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index fdc0bb390..603fc7937 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -1,13 +1,15 @@ - + #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Player.h" +#include "../ChatColor.h" #include "../Server.h" #include "../UI/Window.h" #include "../UI/WindowOwner.h" #include "../World.h" #include "../Bindings/PluginManager.h" #include "../BlockEntities/BlockEntity.h" +#include "../BlockEntities/EnderChestEntity.h" #include "../GroupManager.h" #include "../Group.h" #include "../Root.h" @@ -33,50 +35,47 @@ -cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName) - : super(etPlayer, 0.6, 1.8) - , m_bVisible(true) - , m_FoodLevel(MAX_FOOD_LEVEL) - , m_FoodSaturationLevel(5) - , m_FoodTickTimer(0) - , m_FoodExhaustionLevel(0) - , m_FoodPoisonedTicksRemaining(0) - , m_LastJumpHeight(0) - , m_LastGroundHeight(0) - , m_bTouchGround(false) - , m_Stance(0.0) - , m_Inventory(*this) - , m_CurrentWindow(NULL) - , m_InventoryWindow(NULL) - , m_Color('-') - , m_GameMode(eGameMode_NotSet) - , m_IP("") - , m_ClientHandle(a_Client) - , m_NormalMaxSpeed(1.0) - , m_SprintingMaxSpeed(1.3) - , m_FlyingMaxSpeed(1.0) - , m_IsCrouched(false) - , m_IsSprinting(false) - , m_IsFlying(false) - , m_IsSwimming(false) - , m_IsSubmerged(false) - , m_IsFishing(false) - , m_CanFly(false) - , m_EatingFinishTick(-1) - , m_LifetimeTotalXp(0) - , m_CurrentXp(0) - , m_bDirtyExperience(false) - , m_IsChargingBow(false) - , m_BowCharge(0) - , m_FloaterID(-1) - , m_Team(NULL) - , m_TicksUntilNextSave(PLAYER_INVENTORY_SAVE_INTERVAL) -{ - LOGD("Created a player object for \"%s\" @ \"%s\" at %p, ID %d", - a_PlayerName.c_str(), a_Client->GetIPString().c_str(), - this, GetUniqueID() - ); - +cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName) : + super(etPlayer, 0.6, 1.8), + m_bVisible(true), + m_FoodLevel(MAX_FOOD_LEVEL), + m_FoodSaturationLevel(5.0), + m_FoodTickTimer(0), + m_FoodExhaustionLevel(0.0), + m_LastJumpHeight(0), + m_LastGroundHeight(0), + m_bTouchGround(false), + m_Stance(0.0), + m_Inventory(*this), + m_EnderChestContents(9, 3), + m_CurrentWindow(NULL), + m_InventoryWindow(NULL), + m_Color('-'), + m_GameMode(eGameMode_NotSet), + m_IP(""), + m_ClientHandle(a_Client), + m_NormalMaxSpeed(1.0), + m_SprintingMaxSpeed(1.3), + m_FlyingMaxSpeed(1.0), + m_IsCrouched(false), + m_IsSprinting(false), + m_IsFlying(false), + m_IsSwimming(false), + m_IsSubmerged(false), + m_IsFishing(false), + m_CanFly(false), + m_EatingFinishTick(-1), + m_LifetimeTotalXp(0), + m_CurrentXp(0), + m_bDirtyExperience(false), + m_IsChargingBow(false), + m_BowCharge(0), + m_FloaterID(-1), + m_Team(NULL), + m_TicksUntilNextSave(PLAYER_INVENTORY_SAVE_INTERVAL), + m_bIsTeleporting(false), + m_UUID((a_Client != NULL) ? a_Client->GetUUID() : "") +{ m_InventoryWindow = new cInventoryWindow(*this); m_CurrentWindow = m_InventoryWindow; m_InventoryWindow->OpenedByPlayer(*this); @@ -89,13 +88,14 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName) m_PlayerName = a_PlayerName; - if (!LoadFromDisk()) + cWorld * World = NULL; + if (!LoadFromDisk(World)) { m_Inventory.Clear(); - cWorld * DefaultWorld = cRoot::Get()->GetDefaultWorld(); - SetPosX(DefaultWorld->GetSpawnX()); - SetPosY(DefaultWorld->GetSpawnY()); - SetPosZ(DefaultWorld->GetSpawnZ()); + SetPosX(World->GetSpawnX()); + SetPosY(World->GetSpawnY()); + SetPosZ(World->GetSpawnZ()); + SetBedPos(Vector3i((int)World->GetSpawnX(), (int)World->GetSpawnY(), (int)World->GetSpawnZ())); LOGD("Player \"%s\" is connecting for the first time, spawning at default world spawn {%.2f, %.2f, %.2f}", a_PlayerName.c_str(), GetPosX(), GetPosY(), GetPosZ() @@ -108,11 +108,6 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName) if (m_GameMode == gmNotSet) { - cWorld * World = cRoot::Get()->GetWorld(GetLoadedWorldName()); - if (World == NULL) - { - World = cRoot::Get()->GetDefaultWorld(); - } if (World->IsGameModeCreative()) { m_CanFly = true; @@ -131,7 +126,7 @@ cPlayer::~cPlayer(void) if (!cRoot::Get()->GetPluginManager()->CallHookPlayerDestroyed(*this)) { cRoot::Get()->BroadcastChatLeave(Printf("%s has left the game", GetName().c_str())); - LOGINFO("Player %s has left the game.", GetName().c_str()); + LOGINFO("Player %s has left the game", GetName().c_str()); } LOGD("Deleting cPlayer \"%s\" at %p, ID %d", GetName().c_str(), this, GetUniqueID()); @@ -141,11 +136,10 @@ cPlayer::~cPlayer(void) SaveToDisk(); - m_World->RemovePlayer( this ); - m_ClientHandle = NULL; delete m_InventoryWindow; + m_InventoryWindow = NULL; LOGD("Player %p deleted", this); } @@ -157,8 +151,6 @@ cPlayer::~cPlayer(void) void cPlayer::Destroyed() { CloseWindow(false); - - m_ClientHandle = NULL; } @@ -173,11 +165,11 @@ void cPlayer::SpawnOn(cClientHandle & a_Client) } a_Client.SendPlayerSpawn(*this); a_Client.SendEntityHeadLook(*this); - a_Client.SendEntityEquipment(*this, 0, m_Inventory.GetEquippedItem() ); - a_Client.SendEntityEquipment(*this, 1, m_Inventory.GetEquippedBoots() ); - a_Client.SendEntityEquipment(*this, 2, m_Inventory.GetEquippedLeggings() ); - a_Client.SendEntityEquipment(*this, 3, m_Inventory.GetEquippedChestplate() ); - a_Client.SendEntityEquipment(*this, 4, m_Inventory.GetEquippedHelmet() ); + a_Client.SendEntityEquipment(*this, 0, m_Inventory.GetEquippedItem()); + a_Client.SendEntityEquipment(*this, 1, m_Inventory.GetEquippedBoots()); + a_Client.SendEntityEquipment(*this, 2, m_Inventory.GetEquippedLeggings()); + a_Client.SendEntityEquipment(*this, 3, m_Inventory.GetEquippedChestplate()); + a_Client.SendEntityEquipment(*this, 4, m_Inventory.GetEquippedHelmet()); } @@ -224,7 +216,7 @@ void cPlayer::Tick(float a_Dt, cChunk & a_Chunk) SendExperience(); } - if (GetPosition() != m_LastPos) // Change in position from last tick? + if (!GetPosition().EqualsEps(m_LastPos, 0.01)) // Non negligible change in position from last tick? { // Apply food exhaustion from movement: ApplyFoodExhaustionFromMovement(); @@ -285,20 +277,20 @@ void cPlayer::Tick(float a_Dt, cChunk & a_Chunk) short cPlayer::CalcLevelFromXp(short a_XpTotal) { - //level 0 to 15 - if(a_XpTotal <= XP_TO_LEVEL15) + // level 0 to 15 + if (a_XpTotal <= XP_TO_LEVEL15) { return a_XpTotal / XP_PER_LEVEL_TO15; } - //level 30+ - if(a_XpTotal > XP_TO_LEVEL30) + // level 30+ + if (a_XpTotal > XP_TO_LEVEL30) { return (short) (151.5 + sqrt( 22952.25 - (14 * (2220 - a_XpTotal)))) / 7; } - //level 16 to 30 - return (short) ( 29.5 + sqrt( 870.25 - (6 * ( 360 - a_XpTotal )))) / 3; + // level 16 to 30 + return (short) ( 29.5 + sqrt( 870.25 - (6 * ( 360 - a_XpTotal)))) / 3; } @@ -307,20 +299,20 @@ short cPlayer::CalcLevelFromXp(short a_XpTotal) short cPlayer::XpForLevel(short a_Level) { - //level 0 to 15 - if(a_Level <= 15) + // level 0 to 15 + if (a_Level <= 15) { return a_Level * XP_PER_LEVEL_TO15; } - //level 30+ - if(a_Level >= 31) + // level 30+ + if (a_Level >= 31) { - return (short) ( (3.5 * a_Level * a_Level) - (151.5 * a_Level) + 2220 ); + return (short) ( (3.5 * a_Level * a_Level) - (151.5 * a_Level) + 2220); } - //level 16 to 30 - return (short) ( (1.5 * a_Level * a_Level) - (29.5 * a_Level) + 360 ); + // level 16 to 30 + return (short) ( (1.5 * a_Level * a_Level) - (29.5 * a_Level) + 360); } @@ -341,7 +333,7 @@ float cPlayer::GetXpPercentage() short int currentLevel = CalcLevelFromXp(m_CurrentXp); short int currentLevel_XpBase = XpForLevel(currentLevel); - return (float)(m_CurrentXp - currentLevel_XpBase) / + return (float)(m_CurrentXp - currentLevel_XpBase) / (float)(XpForLevel(1+currentLevel) - currentLevel_XpBase); } @@ -351,10 +343,10 @@ float cPlayer::GetXpPercentage() bool cPlayer::SetCurrentExperience(short int a_CurrentXp) { - if(!(a_CurrentXp >= 0) || (a_CurrentXp > (SHRT_MAX - m_LifetimeTotalXp))) + if (!(a_CurrentXp >= 0) || (a_CurrentXp > (SHRT_MAX - m_LifetimeTotalXp))) { LOGWARNING("Tried to update experiece with an invalid Xp value: %d", a_CurrentXp); - return false; //oops, they gave us a dodgey number + return false; // oops, they gave us a dodgey number } m_CurrentXp = a_CurrentXp; @@ -376,16 +368,13 @@ short cPlayer::DeltaExperience(short a_Xp_delta) // Value was bad, abort and report LOGWARNING("Attempt was made to increment Xp by %d, which overflowed the short datatype. Ignoring.", a_Xp_delta); - return -1; // Should we instead just return the current Xp? + return -1; // Should we instead just return the current Xp? } m_CurrentXp += a_Xp_delta; // Make sure they didn't subtract too much - if (m_CurrentXp < 0) - { - m_CurrentXp = 0; - } + m_CurrentXp = std::max<short int>(m_CurrentXp, 0); // Update total for score calculation if (a_Xp_delta > 0) @@ -393,7 +382,7 @@ short cPlayer::DeltaExperience(short a_Xp_delta) m_LifetimeTotalXp += a_Xp_delta; } - LOGD("Player \"%s\" gained/lost %d experience, total is now: %d", + LOGD("Player \"%s\" gained/lost %d experience, total is now: %d", GetName().c_str(), a_Xp_delta, m_CurrentXp); // Set experience to be updated @@ -411,6 +400,7 @@ void cPlayer::StartChargingBow(void) LOGD("Player \"%s\" started charging their bow", GetName().c_str()); m_IsChargingBow = true; m_BowCharge = 0; + m_World->BroadcastEntityMetadata(*this, m_ClientHandle); } @@ -423,6 +413,8 @@ int cPlayer::FinishChargingBow(void) int res = m_BowCharge; m_IsChargingBow = false; m_BowCharge = 0; + m_World->BroadcastEntityMetadata(*this, m_ClientHandle); + return res; } @@ -435,6 +427,7 @@ void cPlayer::CancelChargingBow(void) LOGD("Player \"%s\" cancelled charging their bow at a charge of %d", GetName().c_str(), m_BowCharge); m_IsChargingBow = false; m_BowCharge = 0; + m_World->BroadcastEntityMetadata(*this, m_ClientHandle); } @@ -474,7 +467,7 @@ void cPlayer::SetTouchGround(bool a_bTouchGround) { float Dist = (float)(m_LastGroundHeight - floor(GetPosY())); - if (Dist >= 2.0) // At least two blocks - TODO: Use m_LastJumpHeight instead of m_LastGroundHeight above + if (Dist >= 2.0) // At least two blocks - TODO: Use m_LastJumpHeight instead of m_LastGroundHeight above { // Increment statistic m_Stats.AddValue(statDistFallen, (StatValue)floor(Dist * 100 + 0.5)); @@ -494,7 +487,7 @@ void cPlayer::SetTouchGround(bool a_bTouchGround) // Fall particles GetWorld()->BroadcastSoundParticleEffect(2006, POSX_TOINT, (int)GetPosY() - 1, POSZ_TOINT, Damage /* Used as particle effect speed modifier */); - } + } m_LastGroundHeight = (float)GetPosY(); } @@ -516,7 +509,15 @@ void cPlayer::Heal(int a_Health) void cPlayer::SetFoodLevel(int a_FoodLevel) { - m_FoodLevel = std::max(0, std::min(a_FoodLevel, (int)MAX_FOOD_LEVEL)); + int FoodLevel = std::max(0, std::min(a_FoodLevel, (int)MAX_FOOD_LEVEL)); + + if (cRoot::Get()->GetPluginManager()->CallHookPlayerFoodLevelChange(*this, FoodLevel)) + { + m_FoodSaturationLevel = 5.0; + return; + } + + m_FoodLevel = FoodLevel; SendHealth(); } @@ -551,26 +552,15 @@ void cPlayer::SetFoodExhaustionLevel(double a_FoodExhaustionLevel) -void cPlayer::SetFoodPoisonedTicksRemaining(int a_FoodPoisonedTicksRemaining) -{ - m_FoodPoisonedTicksRemaining = a_FoodPoisonedTicksRemaining; -} - - - - - bool cPlayer::Feed(int a_Food, double a_Saturation) { - if (m_FoodLevel >= MAX_FOOD_LEVEL) + if (IsSatiated()) { return false; } - - m_FoodLevel = std::min(a_Food + m_FoodLevel, (int)MAX_FOOD_LEVEL); - m_FoodSaturationLevel = std::min(m_FoodSaturationLevel + a_Saturation, (double)m_FoodLevel); - - SendHealth(); + + SetFoodSaturationLevel(m_FoodSaturationLevel + a_Saturation); + SetFoodLevel(m_FoodLevel + a_Food); return true; } @@ -580,17 +570,7 @@ bool cPlayer::Feed(int a_Food, double a_Saturation) void cPlayer::FoodPoison(int a_NumTicks) { - bool HasBeenFoodPoisoned = (m_FoodPoisonedTicksRemaining > 0); - m_FoodPoisonedTicksRemaining = std::max(m_FoodPoisonedTicksRemaining, a_NumTicks); - if (!HasBeenFoodPoisoned) - { - m_World->BroadcastRemoveEntityEffect(*this, E_EFFECT_HUNGER); - SendHealth(); - } - else - { - m_World->BroadcastEntityEffect(*this, E_EFFECT_HUNGER, 0, 400); // Give the player the "Hunger" effect for 20 seconds. - } + AddEntityEffect(cEntityEffect::effHunger, a_NumTicks, 0, 1); } @@ -633,8 +613,9 @@ void cPlayer::FinishEating(void) GetInventory().RemoveOneEquippedItem(); - //if the food is mushroom soup, return a bowl to the inventory - if( Item.m_ItemType == E_ITEM_MUSHROOM_SOUP ) { + // if the food is mushroom soup, return a bowl to the inventory + if (Item.m_ItemType == E_ITEM_MUSHROOM_SOUP) + { cItem emptyBowl(E_ITEM_BOWL, 1, 0, ""); GetInventory().AddItem(emptyBowl, true, true); } @@ -875,16 +856,16 @@ bool cPlayer::DoTakeDamage(TakeDamageInfo & a_TDI) -void cPlayer::KilledBy(cEntity * a_Killer) +void cPlayer::KilledBy(TakeDamageInfo & a_TDI) { - super::KilledBy(a_Killer); + super::KilledBy(a_TDI); if (m_Health > 0) { - return; // not dead yet =] + return; // not dead yet =] } - m_bVisible = false; // So new clients don't see the player + m_bVisible = false; // So new clients don't see the player // Puke out all the items cItems Pickups; @@ -901,20 +882,42 @@ void cPlayer::KilledBy(cEntity * a_Killer) m_World->SpawnItemPickups(Pickups, GetPosX(), GetPosY(), GetPosZ(), 10); SaveToDisk(); // Save it, yeah the world is a tough place ! - if (a_Killer == NULL) + if ((a_TDI.Attacker == NULL) && m_World->ShouldBroadcastDeathMessages()) { - GetWorld()->BroadcastChatDeath(Printf("%s was killed by environmental damage", GetName().c_str())); + AString DamageText; + switch (a_TDI.DamageType) + { + case dtRangedAttack: DamageText = "was shot"; break; + case dtLightning: DamageText = "was plasmified by lightining"; break; + case dtFalling: DamageText = (GetWorld()->GetTickRandomNumber(10) % 2 == 0) ? "fell to death" : "hit the ground too hard"; break; + case dtDrowning: DamageText = "drowned"; break; + case dtSuffocating: DamageText = (GetWorld()->GetTickRandomNumber(10) % 2 == 0) ? "git merge'd into a block" : "fused with a block"; break; + case dtStarving: DamageText = "forgot the importance of food"; break; + case dtCactusContact: DamageText = "was impaled on a cactus"; break; + case dtLavaContact: DamageText = "was melted by lava"; break; + case dtPoisoning: DamageText = "died from septicaemia"; break; + case dtWithering: DamageText = "is a husk of their former selves"; break; + case dtOnFire: DamageText = "forgot to stop, drop, and roll"; break; + case dtFireContact: DamageText = "burnt themselves to death"; break; + case dtInVoid: DamageText = "somehow fell out of the world"; break; + case dtPotionOfHarming: DamageText = "was magicked to death"; break; + case dtEnderPearl: DamageText = "misused an ender pearl"; break; + case dtAdmin: DamageText = "was administrator'd"; break; + case dtExplosion: DamageText = "blew up"; break; + default: DamageText = "died, somehow; we've no idea how though"; break; + } + GetWorld()->BroadcastChatDeath(Printf("%s %s", GetName().c_str(), DamageText.c_str())); } - else if (a_Killer->IsPlayer()) + else if (a_TDI.Attacker->IsPlayer()) { - cPlayer * Killer = (cPlayer *)a_Killer; + cPlayer * Killer = (cPlayer *)a_TDI.Attacker; GetWorld()->BroadcastChatDeath(Printf("%s was killed by %s", GetName().c_str(), Killer->GetName().c_str())); } else { - AString KillerClass = a_Killer->GetClass(); - KillerClass.erase(KillerClass.begin()); // Erase the 'c' of the class (e.g. "cWitch" -> "Witch") + AString KillerClass = a_TDI.Attacker->GetClass(); + KillerClass.erase(KillerClass.begin()); // Erase the 'c' of the class (e.g. "cWitch" -> "Witch") GetWorld()->BroadcastChatDeath(Printf("%s was killed by a %s", GetName().c_str(), KillerClass.c_str())); } @@ -964,19 +967,20 @@ void cPlayer::Respawn(void) // Reset food level: m_FoodLevel = MAX_FOOD_LEVEL; - m_FoodSaturationLevel = 5; + m_FoodSaturationLevel = 5.0; + m_FoodExhaustionLevel = 0.0; // Reset Experience m_CurrentXp = 0; m_LifetimeTotalXp = 0; // ToDo: send score to client? How? - m_ClientHandle->SendRespawn(*m_World); + m_ClientHandle->SendRespawn(GetWorld()->GetDimension(), true); // Extinguish the fire: StopBurning(); - TeleportToCoords(GetWorld()->GetSpawnX(), GetWorld()->GetSpawnY(), GetWorld()->GetSpawnZ()); + TeleportToCoords(GetLastBedPos().x, GetLastBedPos().y, GetLastBedPos().z); SetVisible(true); } @@ -995,7 +999,7 @@ double cPlayer::GetEyeHeight(void) const Vector3d cPlayer::GetEyePosition(void) const { - return Vector3d( GetPosX(), m_Stance, GetPosZ() ); + return Vector3d( GetPosX(), m_Stance, GetPosZ()); } @@ -1157,7 +1161,7 @@ void cPlayer::SetGameMode(eGameMode a_GameMode) -void cPlayer::LoginSetGameMode( eGameMode a_GameMode ) +void cPlayer::LoginSetGameMode( eGameMode a_GameMode) { m_GameMode = a_GameMode; } @@ -1196,11 +1200,13 @@ unsigned int cPlayer::AwardAchievement(const eStatistic a_Ach) } else { - // First time, announce it - cCompositeChat Msg; - Msg.SetMessageType(mtSuccess); - Msg.AddShowAchievementPart(GetName(), cStatInfo::GetName(a_Ach)); - m_World->BroadcastChat(Msg); + if (m_World->ShouldBroadcastAchievementMessages()) + { + cCompositeChat Msg; + Msg.SetMessageType(mtSuccess); + Msg.AddShowAchievementPart(GetName(), cStatInfo::GetName(a_Ach)); + m_World->BroadcastChat(Msg); + } // Increment the statistic StatValue New = m_Stats.AddValue(a_Ach); @@ -1221,6 +1227,7 @@ void cPlayer::TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ) SetPosition(a_PosX, a_PosY, a_PosZ); m_LastGroundHeight = (float)a_PosY; m_LastJumpHeight = (float)a_PosY; + m_bIsTeleporting = true; m_World->BroadcastTeleportEntity(*this, GetClientHandle()); m_ClientHandle->SendPlayerMoveLook(); @@ -1265,7 +1272,7 @@ Vector3d cPlayer::GetThrowSpeed(double a_SpeedCoeff) const // TODO: Add a slight random change (+-0.0075 in each direction) return res * a_SpeedCoeff; -} +} @@ -1292,13 +1299,13 @@ void cPlayer::DoSetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ) -void cPlayer::MoveTo( const Vector3d & a_NewPos ) +void cPlayer::MoveTo( const Vector3d & a_NewPos) { if ((a_NewPos.y < -990) && (GetPosY() > -100)) { // When attached to an entity, the client sends position packets with weird coords: // Y = -999 and X, Z = attempting to create speed, usually up to 0.03 - // We cannot test m_AttachedTo, because when deattaching, the server thinks the client is already deattached while + // We cannot test m_AttachedTo, because when deattaching, the server thinks the client is already deattached while // the client may still send more of these nonsensical packets. if (m_AttachedTo != NULL) { @@ -1315,7 +1322,7 @@ void cPlayer::MoveTo( const Vector3d & a_NewPos ) Vector3d DeltaPos = a_NewPos - GetPosition(); UpdateMovementStats(DeltaPos); - SetPosition( a_NewPos ); + SetPosition( a_NewPos); SetStance(a_NewPos.y + 1.62); } @@ -1325,7 +1332,7 @@ void cPlayer::MoveTo( const Vector3d & a_NewPos ) void cPlayer::SetVisible(bool a_bVisible) { - if (a_bVisible && !m_bVisible) // Make visible + if (a_bVisible && !m_bVisible) // Make visible { m_bVisible = true; m_World->BroadcastSpawnEntity(*this); @@ -1333,7 +1340,7 @@ void cPlayer::SetVisible(bool a_bVisible) if (!a_bVisible && m_bVisible) { m_bVisible = false; - m_World->BroadcastDestroyEntity(*this, m_ClientHandle); // Destroy on all clients + m_World->BroadcastDestroyEntity(*this, m_ClientHandle); // Destroy on all clients } } @@ -1341,11 +1348,11 @@ void cPlayer::SetVisible(bool a_bVisible) -void cPlayer::AddToGroup( const AString & a_GroupName ) +void cPlayer::AddToGroup( const AString & a_GroupName) { - cGroup* Group = cRoot::Get()->GetGroupManager()->GetGroup( a_GroupName ); - m_Groups.push_back( Group ); - LOGD("Added %s to group %s", GetName().c_str(), a_GroupName.c_str() ); + cGroup* Group = cRoot::Get()->GetGroupManager()->GetGroup( a_GroupName); + m_Groups.push_back( Group); + LOGD("Added %s to group %s", GetName().c_str(), a_GroupName.c_str()); ResolveGroups(); ResolvePermissions(); } @@ -1354,28 +1361,28 @@ void cPlayer::AddToGroup( const AString & a_GroupName ) -void cPlayer::RemoveFromGroup( const AString & a_GroupName ) +void cPlayer::RemoveFromGroup( const AString & a_GroupName) { bool bRemoved = false; - for( GroupList::iterator itr = m_Groups.begin(); itr != m_Groups.end(); ++itr ) + for (GroupList::iterator itr = m_Groups.begin(); itr != m_Groups.end(); ++itr) { - if( (*itr)->GetName().compare(a_GroupName ) == 0 ) + if ((*itr)->GetName().compare(a_GroupName) == 0) { - m_Groups.erase( itr ); + m_Groups.erase( itr); bRemoved = true; break; } } - if( bRemoved ) + if (bRemoved) { - LOGD("Removed %s from group %s", GetName().c_str(), a_GroupName.c_str() ); + LOGD("Removed %s from group %s", GetName().c_str(), a_GroupName.c_str()); ResolveGroups(); ResolvePermissions(); } else { - LOGWARN("Tried to remove %s from group %s but was not in that group", GetName().c_str(), a_GroupName.c_str() ); + LOGWARN("Tried to remove %s from group %s but was not in that group", GetName().c_str(), a_GroupName.c_str()); } } @@ -1391,30 +1398,30 @@ bool cPlayer::HasPermission(const AString & a_Permission) return true; } - AStringVector Split = StringSplit( a_Permission, "." ); + AStringVector Split = StringSplit( a_Permission, "."); PermissionMap Possibilities = m_ResolvedPermissions; // Now search the namespaces - while( Possibilities.begin() != Possibilities.end() ) + while (Possibilities.begin() != Possibilities.end()) { PermissionMap::iterator itr = Possibilities.begin(); - if( itr->second ) + if (itr->second) { - AStringVector OtherSplit = StringSplit( itr->first, "." ); - if( OtherSplit.size() <= Split.size() ) + AStringVector OtherSplit = StringSplit( itr->first, "."); + if (OtherSplit.size() <= Split.size()) { unsigned int i; - for( i = 0; i < OtherSplit.size(); ++i ) + for (i = 0; i < OtherSplit.size(); ++i) { - if( OtherSplit[i].compare( Split[i] ) != 0 ) + if (OtherSplit[i].compare( Split[i]) != 0) { - if( OtherSplit[i].compare("*") == 0 ) return true; // WildCard man!! WildCard! + if (OtherSplit[i].compare("*") == 0) return true; // WildCard man!! WildCard! break; } } - if( i == Split.size() ) return true; + if (i == Split.size()) return true; } } - Possibilities.erase( itr ); + Possibilities.erase( itr); } // Nothing that matched :( @@ -1425,11 +1432,11 @@ bool cPlayer::HasPermission(const AString & a_Permission) -bool cPlayer::IsInGroup( const AString & a_Group ) +bool cPlayer::IsInGroup( const AString & a_Group) { - for( GroupList::iterator itr = m_ResolvedGroups.begin(); itr != m_ResolvedGroups.end(); ++itr ) + for (GroupList::iterator itr = m_ResolvedGroups.begin(); itr != m_ResolvedGroups.end(); ++itr) { - if( a_Group.compare( (*itr)->GetName().c_str() ) == 0 ) + if (a_Group.compare( (*itr)->GetName().c_str()) == 0) return true; } return false; @@ -1441,18 +1448,18 @@ bool cPlayer::IsInGroup( const AString & a_Group ) void cPlayer::ResolvePermissions() { - m_ResolvedPermissions.clear(); // Start with an empty map yo~ + m_ResolvedPermissions.clear(); // Start with an empty map // Copy all player specific permissions into the resolved permissions map - for( PermissionMap::iterator itr = m_Permissions.begin(); itr != m_Permissions.end(); ++itr ) + for (PermissionMap::iterator itr = m_Permissions.begin(); itr != m_Permissions.end(); ++itr) { m_ResolvedPermissions[ itr->first ] = itr->second; } - for( GroupList::iterator GroupItr = m_ResolvedGroups.begin(); GroupItr != m_ResolvedGroups.end(); ++GroupItr ) + for (GroupList::iterator GroupItr = m_ResolvedGroups.begin(); GroupItr != m_ResolvedGroups.end(); ++GroupItr) { const cGroup::PermissionMap & Permissions = (*GroupItr)->GetPermissions(); - for( cGroup::PermissionMap::const_iterator itr = Permissions.begin(); itr != Permissions.end(); ++itr ) + for (cGroup::PermissionMap::const_iterator itr = Permissions.begin(); itr != Permissions.end(); ++itr) { m_ResolvedPermissions[ itr->first ] = itr->second; } @@ -1469,16 +1476,16 @@ void cPlayer::ResolveGroups() m_ResolvedGroups.clear(); // Get a complete resolved list of all groups the player is in - std::map< cGroup*, bool > AllGroups; // Use a map, because it's faster than iterating through a list to find duplicates + std::map< cGroup*, bool > AllGroups; // Use a map, because it's faster than iterating through a list to find duplicates GroupList ToIterate; - for( GroupList::iterator GroupItr = m_Groups.begin(); GroupItr != m_Groups.end(); ++GroupItr ) + for (GroupList::iterator GroupItr = m_Groups.begin(); GroupItr != m_Groups.end(); ++GroupItr) { - ToIterate.push_back( *GroupItr ); + ToIterate.push_back( *GroupItr); } - while( ToIterate.begin() != ToIterate.end() ) + while (ToIterate.begin() != ToIterate.end()) { cGroup* CurrentGroup = *ToIterate.begin(); - if( AllGroups.find( CurrentGroup ) != AllGroups.end() ) + if (AllGroups.find( CurrentGroup) != AllGroups.end()) { LOGWARNING("ERROR: Player \"%s\" is in the group multiple times (\"%s\"). Please fix your settings in users.ini!", GetName().c_str(), CurrentGroup->GetName().c_str() @@ -1487,19 +1494,19 @@ void cPlayer::ResolveGroups() else { AllGroups[ CurrentGroup ] = true; - m_ResolvedGroups.push_back( CurrentGroup ); // Add group to resolved list + m_ResolvedGroups.push_back( CurrentGroup); // Add group to resolved list const cGroup::GroupList & Inherits = CurrentGroup->GetInherits(); - for( cGroup::GroupList::const_iterator itr = Inherits.begin(); itr != Inherits.end(); ++itr ) + for (cGroup::GroupList::const_iterator itr = Inherits.begin(); itr != Inherits.end(); ++itr) { - if( AllGroups.find( *itr ) != AllGroups.end() ) + if (AllGroups.find( *itr) != AllGroups.end()) { - LOGERROR("ERROR: Player %s is in the same group multiple times due to inheritance (%s). FIX IT!", GetName().c_str(), (*itr)->GetName().c_str() ); + LOGERROR("ERROR: Player %s is in the same group multiple times due to inheritance (%s). FIX IT!", GetName().c_str(), (*itr)->GetName().c_str()); continue; } - ToIterate.push_back( *itr ); + ToIterate.push_back( *itr); } } - ToIterate.erase( ToIterate.begin() ); + ToIterate.erase( ToIterate.begin()); } } @@ -1509,12 +1516,12 @@ void cPlayer::ResolveGroups() AString cPlayer::GetColor(void) const { - if ( m_Color != '-' ) + if (m_Color != '-') { - return cChatColor::Color + m_Color; + return cChatColor::Delimiter + m_Color; } - if ( m_Groups.size() < 1 ) + if (m_Groups.size() < 1) { return cChatColor::White; } @@ -1535,7 +1542,7 @@ void cPlayer::TossEquippedItem(char a_Amount) char NewAmount = a_Amount; if (NewAmount > GetInventory().GetEquippedItem().m_ItemCount) { - NewAmount = GetInventory().GetEquippedItem().m_ItemCount; // Drop only what's there + NewAmount = GetInventory().GetEquippedItem().m_ItemCount; // Drop only what's there } GetInventory().GetHotbarGrid().ChangeSlotCount(GetInventory().GetEquippedSlotNum() /* Returns hotbar subslot, which HotbarGrid takes */, -a_Amount); @@ -1597,36 +1604,36 @@ void cPlayer::TossItems(const cItems & a_Items) double vX = 0, vY = 0, vZ = 0; EulerToVector(-GetYaw(), GetPitch(), vZ, vX, vY); vY = -vY * 2 + 1.f; - m_World->SpawnItemPickups(a_Items, GetPosX(), GetEyeHeight(), GetPosZ(), vX * 3, vY * 3, vZ * 3, true); // 'true' because created by player + m_World->SpawnItemPickups(a_Items, GetPosX(), GetEyeHeight(), GetPosZ(), vX * 3, vY * 3, vZ * 3, true); // 'true' because created by player } -bool cPlayer::MoveToWorld(const char * a_WorldName) +bool cPlayer::DoMoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn) { - cWorld * World = cRoot::Get()->GetWorld(a_WorldName); - if (World == NULL) + ASSERT(a_World != NULL); + + if (GetWorld() == a_World) { - LOG("%s: Couldn't find world \"%s\".", __FUNCTION__, a_WorldName); + // Don't move to same world return false; } // Send the respawn packet: - if (m_ClientHandle != NULL) + if (a_ShouldSendRespawn && (m_ClientHandle != NULL)) { - m_ClientHandle->SendRespawn(*World); + m_ClientHandle->SendRespawn(a_World->GetDimension()); } - // Remove all links to the old world - m_World->RemovePlayer(this); - - // If the dimension is different, we can send the respawn packet - // http://wiki.vg/Protocol#0x09 says "don't send if dimension is the same" as of 2013_07_02 + // Remove player from the old world + SetWorldTravellingFrom(GetWorld()); // cChunk handles entity removal + GetWorld()->RemovePlayer(this, false); // Queue adding player to the new world, including all the necessary adjustments to the object - World->AddPlayer(this); + a_World->AddPlayer(this); + SetWorld(a_World); // Chunks may be streamed before cWorld::AddPlayer() sets the world to the new value return true; } @@ -1674,53 +1681,102 @@ void cPlayer::LoadPermissionsFromDisk() -bool cPlayer::LoadFromDisk() +bool cPlayer::LoadFromDisk(cWorldPtr & a_World) { LoadPermissionsFromDisk(); - AString SourceFile; - Printf(SourceFile, "players/%s.json", GetName().c_str() ); + // Load from the UUID file: + if (LoadFromFile(GetUUIDFileName(m_UUID), a_World)) + { + return true; + } + + // Load from the offline UUID file, if allowed: + AString OfflineUUID = cClientHandle::GenerateOfflineUUID(GetName()); + if (cRoot::Get()->GetServer()->ShouldLoadOfflinePlayerData()) + { + if (LoadFromFile(GetUUIDFileName(OfflineUUID), a_World)) + { + return true; + } + } + + // Load from the old-style name-based file, if allowed: + if (cRoot::Get()->GetServer()->ShouldLoadNamedPlayerData()) + { + AString OldStyleFileName = Printf("players/%s.json", GetName().c_str()); + if (LoadFromFile(OldStyleFileName, a_World)) + { + // Save in new format and remove the old file + if (SaveToDisk()) + { + cFile::Delete(OldStyleFileName); + } + return true; + } + } + + // None of the files loaded successfully + LOG("Player data file not found for %s (%s, offline %s), will be reset to defaults.", + GetName().c_str(), m_UUID.c_str(), OfflineUUID.c_str() + ); + + if (a_World == NULL) + { + a_World = cRoot::Get()->GetDefaultWorld(); + } + return false; +} + + + + +bool cPlayer::LoadFromFile(const AString & a_FileName, cWorldPtr & a_World) +{ + // Load the data from the file: cFile f; - if (!f.Open(SourceFile, cFile::fmRead)) + if (!f.Open(a_FileName, cFile::fmRead)) { // This is a new player whom we haven't seen yet, bail out, let them have the defaults return false; } - AString buffer; if (f.ReadRestOfFile(buffer) != f.GetSize()) { - LOGWARNING("Cannot read player data from file \"%s\"", SourceFile.c_str()); + LOGWARNING("Cannot read player data from file \"%s\"", a_FileName.c_str()); return false; } - f.Close(); //cool kids play nice + f.Close(); + // Parse the JSON format: Json::Value root; Json::Reader reader; if (!reader.parse(buffer, root, false)) { - LOGWARNING("Cannot parse player data in file \"%s\", player will be reset", SourceFile.c_str()); + LOGWARNING("Cannot parse player data in file \"%s\"", a_FileName.c_str()); + return false; } + // Load the player data: Json::Value & JSON_PlayerPosition = root["position"]; if (JSON_PlayerPosition.size() == 3) { - SetPosX(JSON_PlayerPosition[(unsigned int)0].asDouble()); - SetPosY(JSON_PlayerPosition[(unsigned int)1].asDouble()); - SetPosZ(JSON_PlayerPosition[(unsigned int)2].asDouble()); + SetPosX(JSON_PlayerPosition[(unsigned)0].asDouble()); + SetPosY(JSON_PlayerPosition[(unsigned)1].asDouble()); + SetPosZ(JSON_PlayerPosition[(unsigned)2].asDouble()); m_LastPos = GetPosition(); } Json::Value & JSON_PlayerRotation = root["rotation"]; if (JSON_PlayerRotation.size() == 3) { - SetYaw ((float)JSON_PlayerRotation[(unsigned int)0].asDouble()); - SetPitch ((float)JSON_PlayerRotation[(unsigned int)1].asDouble()); - SetRoll ((float)JSON_PlayerRotation[(unsigned int)2].asDouble()); + SetYaw ((float)JSON_PlayerRotation[(unsigned)0].asDouble()); + SetPitch ((float)JSON_PlayerRotation[(unsigned)1].asDouble()); + SetRoll ((float)JSON_PlayerRotation[(unsigned)2].asDouble()); } - m_Health = root.get("health", 0).asInt(); + m_Health = root.get("health", 0).asInt(); m_AirLevel = root.get("air", MAX_AIR_LEVEL).asInt(); m_FoodLevel = root.get("food", MAX_FOOD_LEVEL).asInt(); m_FoodSaturationLevel = root.get("foodSaturation", MAX_FOOD_LEVEL).asDouble(); @@ -1738,16 +1794,22 @@ bool cPlayer::LoadFromDisk() } m_Inventory.LoadFromJson(root["inventory"]); + cEnderChestEntity::LoadFromJson(root["enderchestinventory"], m_EnderChestContents); m_LoadedWorldName = root.get("world", "world").asString(); + a_World = cRoot::Get()->GetWorld(GetLoadedWorldName(), true); + + m_LastBedPos.x = root.get("SpawnX", a_World->GetSpawnX()).asInt(); + m_LastBedPos.y = root.get("SpawnY", a_World->GetSpawnY()).asInt(); + m_LastBedPos.z = root.get("SpawnZ", a_World->GetSpawnZ()).asInt(); // Load the player stats. // We use the default world name (like bukkit) because stats are shared between dimensions/worlds. cStatSerializer StatSerializer(cRoot::Get()->GetDefaultWorld()->GetName(), GetName(), &m_Stats); StatSerializer.Load(); - LOGD("Player \"%s\" was read from file, spawning at {%.2f, %.2f, %.2f} in world \"%s\"", - GetName().c_str(), GetPosX(), GetPosY(), GetPosZ(), m_LoadedWorldName.c_str() + LOGD("Player %s was read from file \"%s\", spawning at {%.2f, %.2f, %.2f} in world \"%s\"", + GetName().c_str(), a_FileName.c_str(), GetPosX(), GetPosY(), GetPosZ(), a_World->GetName().c_str() ); return true; @@ -1759,7 +1821,7 @@ bool cPlayer::LoadFromDisk() bool cPlayer::SaveToDisk() { - cFile::CreateFolder(FILE_IO_PREFIX + AString("players")); + cFile::CreateFolder(FILE_IO_PREFIX + AString("players/") + m_UUID.substr(0, 2)); // create the JSON data Json::Value JSON_PlayerPosition; @@ -1775,45 +1837,65 @@ bool cPlayer::SaveToDisk() Json::Value JSON_Inventory; m_Inventory.SaveToJson(JSON_Inventory); + Json::Value JSON_EnderChestInventory; + cEnderChestEntity::SaveToJson(JSON_EnderChestInventory, m_EnderChestContents); + Json::Value root; - root["position"] = JSON_PlayerPosition; - root["rotation"] = JSON_PlayerRotation; - root["inventory"] = JSON_Inventory; - root["health"] = m_Health; - root["xpTotal"] = m_LifetimeTotalXp; - root["xpCurrent"] = m_CurrentXp; - root["air"] = m_AirLevel; - root["food"] = m_FoodLevel; - root["foodSaturation"] = m_FoodSaturationLevel; - root["foodTickTimer"] = m_FoodTickTimer; - root["foodExhaustion"] = m_FoodExhaustionLevel; - root["world"] = GetWorld()->GetName(); - root["isflying"] = IsFlying(); - - if (m_GameMode == GetWorld()->GetGameMode()) - { - root["gamemode"] = (int) eGameMode_NotSet; + root["position"] = JSON_PlayerPosition; + root["rotation"] = JSON_PlayerRotation; + root["inventory"] = JSON_Inventory; + root["enderchestinventory"] = JSON_EnderChestInventory; + root["health"] = m_Health; + root["xpTotal"] = m_LifetimeTotalXp; + root["xpCurrent"] = m_CurrentXp; + root["air"] = m_AirLevel; + root["food"] = m_FoodLevel; + root["foodSaturation"] = m_FoodSaturationLevel; + root["foodTickTimer"] = m_FoodTickTimer; + root["foodExhaustion"] = m_FoodExhaustionLevel; + root["isflying"] = IsFlying(); + root["lastknownname"] = GetName(); + root["SpawnX"] = GetLastBedPos().x; + root["SpawnY"] = GetLastBedPos().y; + root["SpawnZ"] = GetLastBedPos().z; + + if (m_World != NULL) + { + root["world"] = m_World->GetName(); + if (m_GameMode == m_World->GetGameMode()) + { + root["gamemode"] = (int) eGameMode_NotSet; + } + else + { + root["gamemode"] = (int) m_GameMode; + } } else { - root["gamemode"] = (int) m_GameMode; + // This happens if the player is saved to new format after loading from the old format + root["world"] = m_LoadedWorldName; + root["gamemode"] = (int) eGameMode_NotSet; } Json::StyledWriter writer; std::string JsonData = writer.write(root); - AString SourceFile; - Printf(SourceFile, "players/%s.json", GetName().c_str() ); + AString SourceFile = GetUUIDFileName(m_UUID); cFile f; if (!f.Open(SourceFile, cFile::fmWrite)) { - LOGERROR("ERROR WRITING PLAYER \"%s\" TO FILE \"%s\" - cannot open file", GetName().c_str(), SourceFile.c_str()); + LOGWARNING("Error writing player \"%s\" to file \"%s\" - cannot open file. Player will lose their progress.", + GetName().c_str(), SourceFile.c_str() + ); return false; } if (f.Write(JsonData.c_str(), JsonData.size()) != (int)JsonData.size()) { - LOGERROR("ERROR WRITING PLAYER JSON TO FILE \"%s\"", SourceFile.c_str()); + LOGWARNING("Error writing player \"%s\" to file \"%s\" - cannot save data. Player will lose their progress. ", + GetName().c_str(), SourceFile.c_str() + ); return false; } @@ -1822,7 +1904,7 @@ bool cPlayer::SaveToDisk() cStatSerializer StatSerializer(cRoot::Get()->GetDefaultWorld()->GetName(), GetName(), &m_Stats); if (!StatSerializer.Save()) { - LOGERROR("Could not save stats for player %s", GetName().c_str()); + LOGWARNING("Could not save stats for player %s", GetName().c_str()); return false; } @@ -1838,11 +1920,11 @@ cPlayer::StringList cPlayer::GetResolvedPermissions() StringList Permissions; const PermissionMap& ResolvedPermissions = m_ResolvedPermissions; - for( PermissionMap::const_iterator itr = ResolvedPermissions.begin(); itr != ResolvedPermissions.end(); ++itr ) + for (PermissionMap::const_iterator itr = ResolvedPermissions.begin(); itr != ResolvedPermissions.end(); ++itr) { if (itr->second) { - Permissions.push_back( itr->first ); + Permissions.push_back( itr->first); } } @@ -1853,16 +1935,16 @@ cPlayer::StringList cPlayer::GetResolvedPermissions() -void cPlayer::UseEquippedItem(void) +void cPlayer::UseEquippedItem(int a_Amount) { - if (IsGameModeCreative()) // No damage in creative + if (IsGameModeCreative()) // No damage in creative { return; } - if (GetInventory().DamageEquippedItem()) + if (GetInventory().DamageEquippedItem(a_Amount)) { - m_World->BroadcastSoundEffect("random.break", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5f, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64)); + m_World->BroadcastSoundEffect("random.break", GetPosX(), GetPosY(), GetPosZ(), 0.5f, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64)); } } @@ -1890,16 +1972,13 @@ void cPlayer::TickBurning(cChunk & a_Chunk) void cPlayer::HandleFood(void) { // Ref.: http://www.minecraftwiki.net/wiki/Hunger - + if (IsGameModeCreative()) { // Hunger is disabled for Creative return; } - - // Remember the food level before processing, for later comparison - int LastFoodLevel = m_FoodLevel; - + // Heal or damage, based on the food level, using the m_FoodTickTimer: if ((m_FoodLevel > 17) || (m_FoodLevel <= 0)) { @@ -1908,11 +1987,11 @@ void cPlayer::HandleFood(void) { m_FoodTickTimer = 0; - if (m_FoodLevel >= 17) + if ((m_FoodLevel > 17) && (GetHealth() < GetMaxHealth())) { // Regenerate health from food, incur 3 pts of food exhaustion: Heal(1); - m_FoodExhaustionLevel += 3; + m_FoodExhaustionLevel += 3.0; } else if ((m_FoodLevel <= 0) && (m_Health > 1)) { @@ -1921,37 +2000,21 @@ void cPlayer::HandleFood(void) } } } - - // Apply food poisoning food exhaustion: - if (m_FoodPoisonedTicksRemaining > 0) - { - m_FoodPoisonedTicksRemaining--; - m_FoodExhaustionLevel += 0.025; // 0.5 per second = 0.025 per tick - } - else - { - m_World->BroadcastRemoveEntityEffect(*this, E_EFFECT_HUNGER); // Remove the "Hunger" effect. - } // Apply food exhaustion that has accumulated: - if (m_FoodExhaustionLevel >= 4) + if (m_FoodExhaustionLevel >= 4.0) { - m_FoodExhaustionLevel -= 4; + m_FoodExhaustionLevel -= 4.0; - if (m_FoodSaturationLevel >= 1) + if (m_FoodSaturationLevel >= 1.0) { - m_FoodSaturationLevel -= 1; + m_FoodSaturationLevel -= 1.0; } else { - m_FoodLevel = std::max(m_FoodLevel - 1, 0); + SetFoodLevel(m_FoodLevel - 1); } } - - if (m_FoodLevel != LastFoodLevel) - { - SendHealth(); - } } @@ -2017,7 +2080,7 @@ void cPlayer::UpdateMovementStats(const Vector3d & a_DeltaPos) { if (IsClimbing()) { - if (a_DeltaPos.y > 0.0) // Going up + if (a_DeltaPos.y > 0.0) // Going up { m_Stats.AddValue(statDistClimbed, (StatValue)floor(a_DeltaPos.y * 100 + 0.5)); } @@ -2036,7 +2099,7 @@ void cPlayer::UpdateMovementStats(const Vector3d & a_DeltaPos) } else { - if (Value >= 25) // Ignore small/slow movement + if (Value >= 25) // Ignore small/slow movement { m_Stats.AddValue(statDistFlown, Value); } @@ -2075,11 +2138,25 @@ void cPlayer::ApplyFoodExhaustionFromMovement() return; } + // If we have just teleported, apply no exhaustion + if (m_bIsTeleporting) + { + m_bIsTeleporting = false; + return; + } + // If riding anything, apply no food exhaustion if (m_AttachedTo != NULL) { return; } + + // Process exhaustion every two ticks as that is how frequently m_LastPos is updated + // Otherwise, we apply exhaustion for a 'movement' every tick, one of which is an already processed value + if (GetWorld()->GetWorldAge() % 2 != 0) + { + return; + } // Calculate the distance travelled, update the last pos: Vector3d Movement(GetPosition() - m_LastPos); @@ -2138,3 +2215,19 @@ void cPlayer::Detach() + +AString cPlayer::GetUUIDFileName(const AString & a_UUID) +{ + ASSERT(a_UUID.size() == 36); + + AString res("players/"); + res.append(a_UUID, 0, 2); + res.push_back('/'); + res.append(a_UUID, 2, AString::npos); + res.append(".json"); + return res; +} + + + + diff --git a/src/Entities/Player.h b/src/Entities/Player.h index b2142a18b..65c1e33a8 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -41,13 +41,14 @@ public: cPlayer(cClientHandle * a_Client, const AString & a_PlayerName); + virtual ~cPlayer(); virtual void SpawnOn(cClientHandle & a_Client) override; virtual void Tick(float a_Dt, cChunk & a_Chunk) override; - virtual void HandlePhysics(float a_Dt, cChunk &) override { UNUSED(a_Dt); }; + virtual void HandlePhysics(float a_Dt, cChunk &) override { UNUSED(a_Dt); } /** Returns the curently equipped weapon; empty item if none */ virtual cItem GetEquippedWeapon(void) const override { return m_Inventory.GetEquippedItem(); } @@ -116,18 +117,21 @@ public: /** Returns true if the player is currently charging the bow */ bool IsChargingBow(void) const { return m_IsChargingBow; } - void SetTouchGround( bool a_bTouchGround ); - inline void SetStance( const double a_Stance ) { m_Stance = a_Stance; } - double GetEyeHeight(void) const; // tolua_export - Vector3d GetEyePosition(void) const; // tolua_export + void SetTouchGround( bool a_bTouchGround); + inline void SetStance( const double a_Stance) { m_Stance = a_Stance; } + double GetEyeHeight(void) const; // tolua_export + Vector3d GetEyePosition(void) const; // tolua_export inline bool IsOnGround(void) const {return m_bTouchGround; } // tolua_export inline double GetStance(void) const { return GetPosY() + 1.62; } // tolua_export // TODO: Proper stance when crouching etc. - inline cInventory & GetInventory(void) { return m_Inventory; } // tolua_export + inline cInventory & GetInventory(void) { return m_Inventory; } // tolua_export inline const cInventory & GetInventory(void) const { return m_Inventory; } + + /** Gets the contents of the player's associated enderchest */ + cItemGrid & GetEnderChestContents(void) { return m_EnderChestContents; } inline const cItem & GetEquippedItem(void) const { return GetInventory().GetEquippedItem(); } // tolua_export - /** Returns whether the player is climbing (ladders, vines e.t.c). */ + /** Returns whether the player is climbing (ladders, vines etc.) */ bool IsClimbing(void) const; virtual void TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ) override; @@ -170,7 +174,7 @@ public: AString GetIP(void) const { return m_IP; } // tolua_export /** Returns the associated team, NULL if none */ - cTeam * GetTeam(void) { return m_Team; } // tolua_export + cTeam * GetTeam(void) { return m_Team; } // tolua_export /** Sets the player team, NULL if none */ void SetTeam(cTeam * a_Team); @@ -194,9 +198,9 @@ public: // Sets the current gamemode, doesn't check validity, doesn't send update packets to client void LoginSetGameMode(eGameMode a_GameMode); - /** Forces the player to move in the given direction. + /** Forces the player to move in the given direction. @deprecated Use SetSpeed instead. */ - void ForceSetSpeed(const Vector3d & a_Speed); // tolua_export + void ForceSetSpeed(const Vector3d & a_Speed); // tolua_export /** Tries to move to a new position, with attachment-related checks (y == -999) */ void MoveTo(const Vector3d & a_NewPos); // tolua_export @@ -235,15 +239,15 @@ public: typedef std::list< std::string > StringList; /** Adds a player to existing group or creates a new group when it doesn't exist */ - void AddToGroup( const AString & a_GroupName ); // tolua_export + void AddToGroup( const AString & a_GroupName); // tolua_export /** Removes a player from the group, resolves permissions and group inheritance (case sensitive) */ - void RemoveFromGroup( const AString & a_GroupName ); // tolua_export + void RemoveFromGroup( const AString & a_GroupName); // tolua_export - bool HasPermission( const AString & a_Permission ); // tolua_export - const GroupList & GetGroups() { return m_Groups; } // >> EXPORTED IN MANUALBINDINGS << - StringList GetResolvedPermissions(); // >> EXPORTED IN MANUALBINDINGS << - bool IsInGroup( const AString & a_Group ); // tolua_export + bool HasPermission( const AString & a_Permission); // tolua_export + const GroupList & GetGroups() { return m_Groups; } // >> EXPORTED IN MANUALBINDINGS << + StringList GetResolvedPermissions(); // >> EXPORTED IN MANUALBINDINGS << + bool IsInGroup( const AString & a_Group); // tolua_export // tolua_begin @@ -261,13 +265,12 @@ public: void TossPickup(const cItem & a_Item); /** Heals the player by the specified amount of HPs (positive only); sends health update */ - void Heal(int a_Health); + virtual void Heal(int a_Health) override; int GetFoodLevel (void) const { return m_FoodLevel; } double GetFoodSaturationLevel (void) const { return m_FoodSaturationLevel; } int GetFoodTickTimer (void) const { return m_FoodTickTimer; } double GetFoodExhaustionLevel (void) const { return m_FoodExhaustionLevel; } - int GetFoodPoisonedTicksRemaining(void) const { return m_FoodPoisonedTicksRemaining; } /** Returns true if the player is satiated, i. e. their foodlevel is at the max and they cannot eat anymore */ bool IsSatiated(void) const { return (m_FoodLevel >= MAX_FOOD_LEVEL); } @@ -276,7 +279,6 @@ public: void SetFoodSaturationLevel (double a_FoodSaturationLevel); void SetFoodTickTimer (int a_FoodTickTimer); void SetFoodExhaustionLevel (double a_FoodExhaustionLevel); - void SetFoodPoisonedTicksRemaining(int a_FoodPoisonedTicksRemaining); /** Adds to FoodLevel and FoodSaturationLevel, returns true if any food has been consumed, false if player "full" */ bool Feed(int a_Food, double a_Saturation); @@ -287,7 +289,7 @@ public: m_FoodExhaustionLevel += a_Exhaustion; } - /** Starts the food poisoning for the specified amount of ticks; if already foodpoisoned, sets FoodPoisonedTicksRemaining to the larger of the two */ + /** Starts the food poisoning for the specified amount of ticks */ void FoodPoison(int a_NumTicks); /** Returns true if the player is currently in the process of eating the currently equipped item */ @@ -320,33 +322,47 @@ public: /** Aborts the current eating operation */ void AbortEating(void); - virtual void KilledBy(cEntity * a_Killer) override; + virtual void KilledBy(TakeDamageInfo & a_TDI) override; virtual void Killed(cEntity * a_Victim) override; - - void Respawn(void); // tolua_export - void SetVisible( bool a_bVisible ); // tolua_export - bool IsVisible(void) const { return m_bVisible; } // tolua_export + void Respawn(void); // tolua_export + + void SetVisible( bool a_bVisible); // tolua_export + bool IsVisible(void) const { return m_bVisible; } // tolua_export /** Moves the player to the specified world. Returns true if successful, false on failure (world not found). */ - bool MoveToWorld(const char * a_WorldName); // tolua_export + virtual bool DoMoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn) override; + /** Saves all player data, such as inventory, to JSON */ bool SaveToDisk(void); - bool LoadFromDisk(void); - void LoadPermissionsFromDisk(void); // tolua_export + + typedef cWorld * cWorldPtr; + + /** Loads the player data from the disk file + Sets a_World to the world where the player will spawn, based on the stored world name or the default world by calling LoadFromFile() + Returns true on success, false on failure + */ + bool LoadFromDisk(cWorldPtr & a_World); + + /** Loads the player data from the specified file + Sets a_World to the world where the player will spawn, based on the stored world name or the default world + Returns true on success, false on failure + */ + bool LoadFromFile(const AString & a_FileName, cWorldPtr & a_World); + + void LoadPermissionsFromDisk(void); // tolua_export const AString & GetLoadedWorldName() { return m_LoadedWorldName; } - void UseEquippedItem(void); + void UseEquippedItem(int a_Amount = 1); void SendHealth(void); void SendExperience(void); - // In UI windows, the item that the player is dragging: - bool IsDraggingItem(void) const { return !m_DraggingItem.IsEmpty(); } + /** In UI windows, get the item that the player is dragging */ cItem & GetDraggingItem(void) {return m_DraggingItem; } // In UI windows, when inventory-painting: @@ -394,17 +410,26 @@ public: /** If true the player can fly even when he's not in creative. */ void SetCanFly(bool a_CanFly); + /** Gets the last position that the player slept in + This is initialised to the world spawn point if the player has not slept in a bed as of yet + */ + Vector3i GetLastBedPos(void) const { return m_LastBedPos; } + + /** Sets the player's bed (home) position */ + void SetBedPos(const Vector3i & a_Pos) { m_LastBedPos = a_Pos; } + /** Update movement-related statistics. */ void UpdateMovementStats(const Vector3d & a_DeltaPos); /** Returns wheter the player can fly or not. */ virtual bool CanFly(void) const { return m_CanFly; } + // tolua_end // cEntity overrides: virtual bool IsCrouched (void) const { return m_IsCrouched; } virtual bool IsSprinting(void) const { return m_IsSprinting; } - virtual bool IsRclking (void) const { return IsEating(); } + virtual bool IsRclking (void) const { return IsEating() || IsChargingBow(); } virtual void Detach(void); @@ -420,7 +445,7 @@ protected: AString m_LoadedWorldName; /** Xp Level stuff */ - enum + enum { XP_TO_LEVEL15 = 255, XP_PER_LEVEL_TO15 = 17, @@ -437,22 +462,28 @@ protected: double m_FoodSaturationLevel; /** Count-up to the healing or damaging action, based on m_FoodLevel */ - int m_FoodTickTimer; + int m_FoodTickTimer; /** A "buffer" which adds up hunger before it is substracted from m_FoodSaturationLevel or m_FoodLevel. Each action adds a little */ double m_FoodExhaustionLevel; - /** Number of ticks remaining for the foodpoisoning effect; zero if not foodpoisoned */ - int m_FoodPoisonedTicksRemaining; - float m_LastJumpHeight; float m_LastGroundHeight; bool m_bTouchGround; double m_Stance; + + /** Stores the player's inventory, consisting of crafting grid, hotbar, and main slots */ cInventory m_Inventory; + + /** An item grid that stores the player specific enderchest contents */ + cItemGrid m_EnderChestContents; + cWindow * m_CurrentWindow; cWindow * m_InventoryWindow; + /** The player's last saved bed position */ + Vector3i m_LastBedPos; + char m_Color; eGameMode m_GameMode; @@ -510,7 +541,22 @@ protected: cStatManager m_Stats; + /** Flag representing whether the player is currently in a bed + Set by a right click on unoccupied bed, unset by a time fast forward or teleport */ + bool m_bIsInBed; + /** How long till the player's inventory will be saved + Default save interval is #defined in PLAYER_INVENTORY_SAVE_INTERVAL */ + unsigned int m_TicksUntilNextSave; + + /** Flag used by food handling system to determine whether a teleport has just happened + Will not apply food penalties if found to be true; will set to false after processing + */ + bool m_bIsTeleporting; + + /** The UUID of the player, as read from the ClientHandle. + If no ClientHandle is given, the UUID is initialized to empty. */ + AString m_UUID; /** Sets the speed and sends it to the client, so that they are forced to move so. */ virtual void DoSetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ) override; @@ -538,15 +584,10 @@ protected: /** Adds food exhaustion based on the difference between Pos and LastPos, sprinting status and swimming (in water block) */ void ApplyFoodExhaustionFromMovement(); - /** Flag representing whether the player is currently in a bed - Set by a right click on unoccupied bed, unset by a time fast forward or teleport */ - bool m_bIsInBed; - - /** How long till the player's inventory will be saved - Default save interval is #defined in PLAYER_INVENTORY_SAVE_INTERVAL */ - unsigned int m_TicksUntilNextSave; - -} ; // tolua_export + /** Returns the filename for the player data based on the UUID given. + This can be used both for online and offline UUIDs. */ + AString GetUUIDFileName(const AString & a_UUID); +} ; // tolua_export diff --git a/src/Entities/ProjectileEntity.cpp b/src/Entities/ProjectileEntity.cpp index 95c494569..43023ec28 100644 --- a/src/Entities/ProjectileEntity.cpp +++ b/src/Entities/ProjectileEntity.cpp @@ -21,6 +21,9 @@ #include "FireChargeEntity.h" #include "FireworkEntity.h" #include "GhastFireballEntity.h" +#include "WitherSkullEntity.h" +#include "SplashPotionEntity.h" +#include "Player.h" @@ -33,7 +36,7 @@ -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cProjectileTracerCallback: class cProjectileTracerCallback : @@ -67,16 +70,17 @@ protected: if (cBlockInfo::IsSolid(a_BlockType)) { - // The projectile hit a solid block - // Calculate the exact hit coords: - cBoundingBox bb(a_BlockX, a_BlockX + 1, a_BlockY, a_BlockY + 1, a_BlockZ, a_BlockZ + 1); - Vector3d Line1 = m_Projectile->GetPosition(); - Vector3d Line2 = Line1 + m_Projectile->GetSpeed(); - double LineCoeff = 0; - eBlockFace Face; - if (bb.CalcLineIntersection(Line1, Line2, LineCoeff, Face)) + // The projectile hit a solid block, calculate the exact hit coords: + cBoundingBox bb(a_BlockX, a_BlockX + 1, a_BlockY, a_BlockY + 1, a_BlockZ, a_BlockZ + 1); // Bounding box of the block hit + const Vector3d LineStart = m_Projectile->GetPosition(); // Start point for the imaginary line that goes through the block hit + const Vector3d LineEnd = LineStart + m_Projectile->GetSpeed(); // End point for the imaginary line that goes through the block hit + double LineCoeff = 0; // Used to calculate where along the line an intersection with the bounding box occurs + eBlockFace Face; // Face hit + + if (bb.CalcLineIntersection(LineStart, LineEnd, LineCoeff, Face)) { - Vector3d Intersection = Line1 + m_Projectile->GetSpeed() * LineCoeff; + Vector3d Intersection = LineStart + m_Projectile->GetSpeed() * LineCoeff; // Point where projectile goes into the hit block + if (cPluginManager::Get()->CallHookProjectileHitBlock(*m_Projectile, a_BlockX, a_BlockY, a_BlockZ, Face, &Intersection)) { return false; @@ -119,7 +123,7 @@ protected: -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cProjectileEntityCollisionCallback: class cProjectileEntityCollisionCallback : @@ -140,12 +144,14 @@ public: { if ( (a_Entity == m_Projectile) || // Do not check collisions with self - (a_Entity == m_Projectile->GetCreator()) // Do not check whoever shot the projectile + (a_Entity->GetUniqueID() == m_Projectile->GetCreatorUniqueID()) // Do not check whoever shot the projectile ) { - // TODO: Don't check creator only for the first 5 ticks - // so that arrows stuck in ground and dug up can hurt the player - return false; + // Don't check creator only for the first 5 ticks so that projectiles can collide with the creator + if (m_Projectile->GetTicksAlive() <= 5) + { + return false; + } } cBoundingBox EntBox(a_Entity->GetPosition(), a_Entity->GetWidth() / 2, a_Entity->GetHeight()); @@ -161,7 +167,12 @@ public: return false; } - // TODO: Some entities don't interact with the projectiles (pickups, falling blocks) + if (!a_Entity->IsMob() && !a_Entity->IsMinecart() && !a_Entity->IsPlayer() && !a_Entity->IsBoat()) + { + // Not an entity that interacts with a projectile + return false; + } + if (cPluginManager::Get()->CallHookProjectileHitEntity(*m_Projectile, *a_Entity)) { // A plugin disagreed. @@ -203,13 +214,16 @@ protected: -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cProjectileEntity: cProjectileEntity::cProjectileEntity(eKind a_Kind, cEntity * a_Creator, double a_X, double a_Y, double a_Z, double a_Width, double a_Height) : super(etProjectile, a_X, a_Y, a_Z, a_Width, a_Height), m_ProjectileKind(a_Kind), - m_Creator(a_Creator), + m_CreatorData( + ((a_Creator != NULL) ? a_Creator->GetUniqueID() : -1), + ((a_Creator != NULL) ? (a_Creator->IsPlayer() ? ((cPlayer *)a_Creator)->GetName() : "") : "") + ), m_IsInGround(false) { } @@ -221,7 +235,7 @@ cProjectileEntity::cProjectileEntity(eKind a_Kind, cEntity * a_Creator, double a cProjectileEntity::cProjectileEntity(eKind a_Kind, cEntity * a_Creator, const Vector3d & a_Pos, const Vector3d & a_Speed, double a_Width, double a_Height) : super(etProjectile, a_Pos.x, a_Pos.y, a_Pos.z, a_Width, a_Height), m_ProjectileKind(a_Kind), - m_Creator(a_Creator), + m_CreatorData(a_Creator->GetUniqueID(), a_Creator->IsPlayer() ? ((cPlayer *)a_Creator)->GetName() : ""), m_IsInGround(false) { SetSpeed(a_Speed); @@ -233,7 +247,7 @@ cProjectileEntity::cProjectileEntity(eKind a_Kind, cEntity * a_Creator, const Ve -cProjectileEntity * cProjectileEntity::Create(eKind a_Kind, cEntity * a_Creator, double a_X, double a_Y, double a_Z, const cItem & a_Item, const Vector3d * a_Speed) +cProjectileEntity * cProjectileEntity::Create(eKind a_Kind, cEntity * a_Creator, double a_X, double a_Y, double a_Z, const cItem * a_Item, const Vector3d * a_Speed) { Vector3d Speed; if (a_Speed != NULL) @@ -250,14 +264,17 @@ cProjectileEntity * cProjectileEntity::Create(eKind a_Kind, cEntity * a_Creator, case pkGhastFireball: return new cGhastFireballEntity (a_Creator, a_X, a_Y, a_Z, Speed); case pkFireCharge: return new cFireChargeEntity (a_Creator, a_X, a_Y, a_Z, Speed); case pkExpBottle: return new cExpBottleEntity (a_Creator, a_X, a_Y, a_Z, Speed); + case pkSplashPotion: return new cSplashPotionEntity (a_Creator, a_X, a_Y, a_Z, Speed, *a_Item); + case pkWitherSkull: return new cWitherSkullEntity (a_Creator, a_X, a_Y, a_Z, Speed); case pkFirework: { - if (a_Item.m_FireworkItem.m_Colours.empty()) + ASSERT(a_Item != NULL); + if (a_Item->m_FireworkItem.m_Colours.empty()) { return NULL; } - return new cFireworkEntity(a_Creator, a_X, a_Y, a_Z, a_Item); + return new cFireworkEntity(a_Creator, a_X, a_Y, a_Z, *a_Item); } } @@ -298,9 +315,9 @@ AString cProjectileEntity::GetMCAClassName(void) const case pkEgg: return "Egg"; case pkGhastFireball: return "Fireball"; case pkFireCharge: return "SmallFireball"; - case pkEnderPearl: return "ThrownEnderPearl"; + case pkEnderPearl: return "ThrownEnderpearl"; case pkExpBottle: return "ThrownExpBottle"; - case pkSplashPotion: return "ThrownPotion"; + case pkSplashPotion: return "SplashPotion"; case pkWitherSkull: return "WitherSkull"; case pkFirework: return "Firework"; case pkFishingFloat: return ""; // Unknown, perhaps MC doesn't save this? @@ -316,8 +333,9 @@ AString cProjectileEntity::GetMCAClassName(void) const void cProjectileEntity::Tick(float a_Dt, cChunk & a_Chunk) { super::Tick(a_Dt, a_Chunk); - - if (GetProjectileKind() != pkArrow) // See cArrow::Tick + + // TODO: see BroadcastMovementUpdate; RelativeMove packet jerkiness affects projectiles too (cause of sympton described in cArrowEntity::Tick()) + if (GetProjectileKind() != pkArrow) { BroadcastMovementUpdate(); } @@ -335,19 +353,10 @@ void cProjectileEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk) return; } - Vector3d PerTickSpeed = GetSpeed() / 20; - Vector3d Pos = GetPosition(); - - // Trace the tick's worth of movement as a line: - Vector3d NextPos = Pos + PerTickSpeed; - cProjectileTracerCallback TracerCallback(this); - if (!cLineBlockTracer::Trace(*m_World, TracerCallback, Pos, NextPos)) - { - // Something has been hit, abort all other processing - return; - } - // The tracer also checks the blocks for slowdown blocks - water and lava - and stores it for later in its SlowdownCoeff - + const Vector3d PerTickSpeed = GetSpeed() / 20; + const Vector3d Pos = GetPosition(); + const Vector3d NextPos = Pos + PerTickSpeed; + // Test for entity collisions: cProjectileEntityCollisionCallback EntityCollisionCallback(this, Pos, NextPos); a_Chunk.ForEachEntity(EntityCollisionCallback); @@ -364,10 +373,19 @@ void cProjectileEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk) HitPos.x, HitPos.y, HitPos.z, EntityCollisionCallback.GetMinCoeff() ); - + OnHitEntity(*(EntityCollisionCallback.GetHitEntity()), HitPos); } // TODO: Test the entities in the neighboring chunks, too + + // Trace the tick's worth of movement as a line: + cProjectileTracerCallback TracerCallback(this); + if (!cLineBlockTracer::Trace(*m_World, TracerCallback, Pos, NextPos)) + { + // Something has been hit, abort all other processing + return; + } + // The tracer also checks the blocks for slowdown blocks - water and lava - and stores it for later in its SlowdownCoeff // Update the position: SetPosition(NextPos); diff --git a/src/Entities/ProjectileEntity.h b/src/Entities/ProjectileEntity.h index ae06b072f..0ebc32f36 100644 --- a/src/Entities/ProjectileEntity.h +++ b/src/Entities/ProjectileEntity.h @@ -41,18 +41,18 @@ public: // tolua_end - CLASS_PROTODEF(cProjectileEntity); + CLASS_PROTODEF(cProjectileEntity) cProjectileEntity(eKind a_Kind, cEntity * a_Creator, double a_X, double a_Y, double a_Z, double a_Width, double a_Height); cProjectileEntity(eKind a_Kind, cEntity * a_Creator, const Vector3d & a_Pos, const Vector3d & a_Speed, double a_Width, double a_Height); - static cProjectileEntity * Create(eKind a_Kind, cEntity * a_Creator, double a_X, double a_Y, double a_Z, const cItem & a_Item, const Vector3d * a_Speed = NULL); + static cProjectileEntity * Create(eKind a_Kind, cEntity * a_Creator, double a_X, double a_Y, double a_Z, const cItem * a_Item, const Vector3d * a_Speed = NULL); /// Called by the physics blocktracer when the entity hits a solid block, the hit position and the face hit (BLOCK_FACE_) is given virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace); /// Called by the physics blocktracer when the entity hits another entity - virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) + virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) { UNUSED(a_EntityHit); UNUSED(a_HitPos); @@ -66,8 +66,15 @@ public: /// Returns the kind of the projectile (fast class identification) eKind GetProjectileKind(void) const { return m_ProjectileKind; } - /// Returns the entity who created this projectile; may be NULL - cEntity * GetCreator(void) { return m_Creator; } + /** Returns the unique ID of the entity who created this projectile + May return an ID <0 + */ + int GetCreatorUniqueID(void) { return m_CreatorData.m_UniqueID; } + + /** Returns the name of the player that created the projectile + Will be empty for non-player creators + */ + AString GetCreatorName(void) const { return m_CreatorData.m_Name; } /// Returns the string that is used as the entity type (class name) in MCA files AString GetMCAClassName(void) const; @@ -81,10 +88,29 @@ public: void SetIsInGround(bool a_IsInGround) { m_IsInGround = a_IsInGround; } protected: + + /** A structure that stores the Entity ID and Playername of the projectile's creator + Used to migitate invalid pointers caused by the creator being destroyed + */ + struct CreatorData + { + CreatorData(int a_UniqueID, const AString & a_Name) : + m_UniqueID(a_UniqueID), + m_Name(a_Name) + { + } + + const int m_UniqueID; + AString m_Name; + }; + + /** The type of projectile I am */ eKind m_ProjectileKind; - /// The entity who has created this projectile; may be NULL (e. g. for dispensers) - cEntity * m_Creator; + /** The structure for containing the entity ID and name who has created this projectile + The ID and/or name may be NULL (e.g. for dispensers/mobs) + */ + CreatorData m_CreatorData; /// True if the projectile has hit the ground and is stuck there bool m_IsInGround; @@ -94,4 +120,4 @@ protected: virtual void HandlePhysics(float a_Dt, cChunk & a_Chunk) override; virtual void SpawnOn(cClientHandle & a_Client) override; -} ; // tolua_export +} ; // tolua_export diff --git a/src/Entities/SplashPotionEntity.cpp b/src/Entities/SplashPotionEntity.cpp new file mode 100644 index 000000000..fd1a0179b --- /dev/null +++ b/src/Entities/SplashPotionEntity.cpp @@ -0,0 +1,134 @@ +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "SplashPotionEntity.h" +#include "Pawn.h" +#include "../ClientHandle.h" + + + + + +/// Converts an angle in radians into a byte representation used by the network protocol +#define ANGLE_TO_PROTO(X) (Byte)(X * 255 / 360) + +//////////////////////////////////////////////////////////////////////////////// +// cSplashPotionEntityCallback: + +/** Used to distribute the splashed potion effect among nearby entities */ +class cSplashPotionCallback : + public cEntityCallback +{ +public: + /** Creates the callback. + @param a_HitPos The position where the splash potion has splashed + @param a_EntityEffectType The effect type of the potion + @param a_EntityEffect The effect description */ + cSplashPotionCallback(const Vector3d & a_HitPos, cEntityEffect::eType a_EntityEffectType, const cEntityEffect & a_EntityEffect) : + m_HitPos(a_HitPos), + m_EntityEffectType(a_EntityEffectType), + m_EntityEffect(a_EntityEffect) + { + } + + /** Called by cWorld::ForEachEntity(), adds the stored entity effect to the entity, if it is close enough. */ + virtual bool Item(cEntity * a_Entity) override + { + if (!a_Entity->IsPawn()) + { + // Not an entity that can take effects + return false; + } + + double SplashDistance = (a_Entity->GetPosition() - m_HitPos).Length(); + if (SplashDistance >= 20) + { + // Too far away + return false; + } + + // y = -0.25x + 1, where x is the distance from the player. Approximation for potion splash. + // TODO: better equation + double Reduction = -0.25 * SplashDistance + 1.0; + Reduction = std::max(Reduction, 0.0); + + ((cPawn *) a_Entity)->AddEntityEffect(m_EntityEffectType, m_EntityEffect.GetDuration(), m_EntityEffect.GetIntensity(), Reduction); + return false; + } + +private: + const Vector3d & m_HitPos; + cEntityEffect::eType m_EntityEffectType; + const cEntityEffect & m_EntityEffect; +}; + + + + + +//////////////////////////////////////////////////////////////////////////////// +// cSplashPotionEntity: + +cSplashPotionEntity::cSplashPotionEntity( + cEntity * a_Creator, + double a_X, double a_Y, double a_Z, + const Vector3d & a_Speed, + const cItem & a_Item +) : + super(pkSplashPotion, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25), + m_DestroyTimer(-1) +{ + SetSpeed(a_Speed); + m_EntityEffectType = cEntityEffect::GetPotionEffectType(a_Item.m_ItemDamage); + m_EntityEffect = cEntityEffect( + cEntityEffect::GetPotionEffectDuration(a_Item.m_ItemDamage), + cEntityEffect::GetPotionEffectIntensity(a_Item.m_ItemDamage) + ); + m_PotionColor = cEntityEffect::GetPotionColor(a_Item.m_ItemDamage); +} + + + + + +void cSplashPotionEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) +{ + Splash(a_HitPos); + m_DestroyTimer = 2; +} + + + + + +void cSplashPotionEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) +{ + a_EntityHit.TakeDamage(dtRangedAttack, this, 0, 1); + Splash(a_HitPos); + m_DestroyTimer = 5; +} + + + + + +void cSplashPotionEntity::Splash(const Vector3d & a_HitPos) +{ + cSplashPotionCallback Callback(a_HitPos, m_EntityEffectType, m_EntityEffect); + m_World->ForEachEntity(Callback); + + m_World->BroadcastSoundParticleEffect(2002, (int)floor(a_HitPos.x), (int)floor(a_HitPos.y), (int)floor(a_HitPos.z), m_PotionColor); +} + + + + + +void cSplashPotionEntity::SpawnOn(cClientHandle & a_Client) +{ + a_Client.SendSpawnObject(*this, 73, m_PotionColor, ANGLE_TO_PROTO(GetYaw()), ANGLE_TO_PROTO(GetPitch())); + a_Client.SendEntityMetadata(*this); +} + + + + diff --git a/src/Entities/SplashPotionEntity.h b/src/Entities/SplashPotionEntity.h new file mode 100644 index 000000000..4afc5f204 --- /dev/null +++ b/src/Entities/SplashPotionEntity.h @@ -0,0 +1,79 @@ +// +// SplashPotionEntity.h +// + +#pragma once + +#include "ProjectileEntity.h" +#include "EntityEffect.h" +#include "../World.h" +#include "Entity.h" + + + + +// tolua_begin + +class cSplashPotionEntity : + public cProjectileEntity +{ + typedef cProjectileEntity super; + +public: + + // tolua_end + + CLASS_PROTODEF(cSplashPotionEntity) + + cSplashPotionEntity( + cEntity * a_Creator, + double a_X, double a_Y, double a_Z, + const Vector3d & a_Speed, + const cItem & a_Item + ); + + cEntityEffect::eType GetEntityEffectType(void) const { return m_EntityEffectType; } + cEntityEffect GetEntityEffect(void) const { return m_EntityEffect; } + int GetPotionColor(void) const { return m_PotionColor; } + + void SetEntityEffectType(cEntityEffect::eType a_EntityEffectType) { m_EntityEffectType = a_EntityEffectType; } + void SetEntityEffect(cEntityEffect a_EntityEffect) { m_EntityEffect = a_EntityEffect; } + void SetPotionColor(int a_PotionColor) { m_PotionColor = a_PotionColor; } + +protected: + + cEntityEffect::eType m_EntityEffectType; + cEntityEffect m_EntityEffect; + int m_PotionColor; + + + // cProjectileEntity overrides: + virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override; + virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override; + virtual void Tick (float a_Dt, cChunk & a_Chunk) override + { + if (m_DestroyTimer > 0) + { + m_DestroyTimer--; + if (m_DestroyTimer == 0) + { + Destroy(); + return; + } + } + else + { + super::Tick(a_Dt, a_Chunk); + } + } + + /** Splashes the potion, fires its particle effects and sounds + @param a_HitPos The position where the potion will splash */ + void Splash(const Vector3d & a_HitPos); + + virtual void SpawnOn(cClientHandle & a_Client) override; + +private: + /** Time in ticks to wait for the hit animation to begin before destroying */ + int m_DestroyTimer; +} ; // tolua_export diff --git a/src/Entities/TNTEntity.cpp b/src/Entities/TNTEntity.cpp index fd9a4e7ac..53af446cc 100644 --- a/src/Entities/TNTEntity.cpp +++ b/src/Entities/TNTEntity.cpp @@ -42,7 +42,7 @@ void cTNTEntity::Explode(void) { m_FuseTicks = 0; Destroy(true); - LOGD("BOOM at {%f,%f,%f}", GetPosX(), GetPosY(), GetPosZ()); + LOGD("BOOM at {%f, %f, %f}", GetPosX(), GetPosY(), GetPosZ()); m_World->DoExplosionAt(4.0, GetPosX() + 0.49, GetPosY() + 0.49, GetPosZ() + 0.49, true, esPrimedTNT, this); } diff --git a/src/Entities/TNTEntity.h b/src/Entities/TNTEntity.h index 116f5a8cb..48503cf76 100644 --- a/src/Entities/TNTEntity.h +++ b/src/Entities/TNTEntity.h @@ -14,7 +14,7 @@ class cTNTEntity : public: // tolua_end - CLASS_PROTODEF(cTNTEntity); + CLASS_PROTODEF(cTNTEntity) cTNTEntity(double a_X, double a_Y, double a_Z, int a_FuseTicks = 80); cTNTEntity(const Vector3d & a_Pos, int a_FuseTicks = 80); @@ -38,7 +38,7 @@ public: protected: int m_FuseTicks; ///< How much ticks is left, while the tnt will explode -}; // tolua_export +}; // tolua_export diff --git a/src/Entities/ThrownEggEntity.cpp b/src/Entities/ThrownEggEntity.cpp index 224019091..456083108 100644 --- a/src/Entities/ThrownEggEntity.cpp +++ b/src/Entities/ThrownEggEntity.cpp @@ -8,7 +8,8 @@ cThrownEggEntity::cThrownEggEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) : - super(pkEgg, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25) + super(pkEgg, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25), + m_DestroyTimer(-1) { SetSpeed(a_Speed); } @@ -21,7 +22,7 @@ void cThrownEggEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_H { TrySpawnChicken(a_HitPos); - Destroy(); + m_DestroyTimer = 2; } @@ -36,7 +37,7 @@ void cThrownEggEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_Hit TrySpawnChicken(a_HitPos); a_EntityHit.TakeDamage(dtRangedAttack, this, TotalDamage, 1); - Destroy(true); + m_DestroyTimer = 5; } diff --git a/src/Entities/ThrownEggEntity.h b/src/Entities/ThrownEggEntity.h index 5ba8f051b..a0b7d5340 100644 --- a/src/Entities/ThrownEggEntity.h +++ b/src/Entities/ThrownEggEntity.h @@ -21,7 +21,7 @@ public: // tolua_end - CLASS_PROTODEF(cThrownEggEntity); + CLASS_PROTODEF(cThrownEggEntity) cThrownEggEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed); @@ -30,8 +30,29 @@ protected: // cProjectileEntity overrides: virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override; virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override; + virtual void Tick (float a_Dt, cChunk & a_Chunk) override + { + if (m_DestroyTimer > 0) + { + m_DestroyTimer--; + if (m_DestroyTimer == 0) + { + Destroy(); + return; + } + } + else + { + super::Tick(a_Dt, a_Chunk); + } + } // Randomly decides whether to spawn a chicken where the egg lands. void TrySpawnChicken(const Vector3d & a_HitPos); + +private: + + /** Time in ticks to wait for the hit animation to begin before destroying */ + int m_DestroyTimer; -} ; // tolua_export +} ; // tolua_export diff --git a/src/Entities/ThrownEnderPearlEntity.cpp b/src/Entities/ThrownEnderPearlEntity.cpp index c37161145..c7407e6ae 100644 --- a/src/Entities/ThrownEnderPearlEntity.cpp +++ b/src/Entities/ThrownEnderPearlEntity.cpp @@ -1,13 +1,15 @@ #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "ThrownEnderPearlEntity.h" +#include "Player.h" cThrownEnderPearlEntity::cThrownEnderPearlEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) : - super(pkEnderPearl, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25) + super(pkEnderPearl, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25), + m_DestroyTimer(-1) { SetSpeed(a_Speed); } @@ -21,7 +23,7 @@ void cThrownEnderPearlEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockF // TODO: Tweak a_HitPos based on block face. TeleportCreator(a_HitPos); - Destroy(); + m_DestroyTimer = 2; } @@ -36,7 +38,7 @@ void cThrownEnderPearlEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d TeleportCreator(a_HitPos); a_EntityHit.TakeDamage(dtRangedAttack, this, TotalDamage, 1); - Destroy(true); + m_DestroyTimer = 5; } @@ -45,10 +47,34 @@ void cThrownEnderPearlEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d void cThrownEnderPearlEntity::TeleportCreator(const Vector3d & a_HitPos) { - // Teleport the creator here, make them take 5 damage: - if (m_Creator != NULL) + if (m_CreatorData.m_Name.empty()) { - m_Creator->TeleportToCoords(a_HitPos.x + 0.5, a_HitPos.y + 1.7, a_HitPos.z + 0.5); - m_Creator->TakeDamage(dtEnderPearl, this, 5, 0); + return; } + + class cProjectileCreatorCallbackForPlayers : public cPlayerListCallback + { + public: + cProjectileCreatorCallbackForPlayers(cEntity * a_Attacker, Vector3i a_HitPos) : + m_Attacker(a_Attacker), + m_HitPos(a_HitPos) + { + } + + virtual bool Item(cPlayer * a_Entity) override + { + // Teleport the creator here, make them take 5 damage: + a_Entity->TeleportToCoords(m_HitPos.x, m_HitPos.y + 0.2, m_HitPos.z); + a_Entity->TakeDamage(dtEnderPearl, m_Attacker, 5, 0); + return true; + } + + private: + + cEntity * m_Attacker; + Vector3i m_HitPos; + }; + + cProjectileCreatorCallbackForPlayers PCCFP(this, a_HitPos); + GetWorld()->FindAndDoWithPlayer(m_CreatorData.m_Name, PCCFP); } diff --git a/src/Entities/ThrownEnderPearlEntity.h b/src/Entities/ThrownEnderPearlEntity.h index ddee5babe..436450013 100644 --- a/src/Entities/ThrownEnderPearlEntity.h +++ b/src/Entities/ThrownEnderPearlEntity.h @@ -21,7 +21,7 @@ public: // tolua_end - CLASS_PROTODEF(cThrownEnderPearlEntity); + CLASS_PROTODEF(cThrownEnderPearlEntity) cThrownEnderPearlEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed); @@ -30,8 +30,29 @@ protected: // cProjectileEntity overrides: virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override; virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override; - - // Teleports the creator where the ender pearl lands. + virtual void Tick (float a_Dt, cChunk & a_Chunk) override + { + if (m_DestroyTimer > 0) + { + m_DestroyTimer--; + if (m_DestroyTimer == 0) + { + Destroy(); + return; + } + } + else + { + super::Tick(a_Dt, a_Chunk); + } + } + + /** Teleports the creator where the ender pearl lands */ void TeleportCreator(const Vector3d & a_HitPos); + +private: + + /** Time in ticks to wait for the hit animation to begin before destroying */ + int m_DestroyTimer; -} ; // tolua_export +} ; // tolua_export diff --git a/src/Entities/ThrownSnowballEntity.cpp b/src/Entities/ThrownSnowballEntity.cpp index 427f630f7..d94e75898 100644 --- a/src/Entities/ThrownSnowballEntity.cpp +++ b/src/Entities/ThrownSnowballEntity.cpp @@ -8,7 +8,8 @@ cThrownSnowballEntity::cThrownSnowballEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) : - super(pkSnowball, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25) + super(pkSnowball, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25), + m_DestroyTimer(-1) { SetSpeed(a_Speed); } @@ -19,7 +20,7 @@ cThrownSnowballEntity::cThrownSnowballEntity(cEntity * a_Creator, double a_X, do void cThrownSnowballEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) { - Destroy(); + m_DestroyTimer = 2; } @@ -36,13 +37,9 @@ void cThrownSnowballEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & { TotalDamage = 3; } - else if (MobType == cMonster::mtEnderDragon) - { - TotalDamage = 1; - } } // TODO: If entity is Ender Crystal, destroy it a_EntityHit.TakeDamage(dtRangedAttack, this, TotalDamage, 1); - Destroy(true); + m_DestroyTimer = 5; } diff --git a/src/Entities/ThrownSnowballEntity.h b/src/Entities/ThrownSnowballEntity.h index a09512e37..8d195ced1 100644 --- a/src/Entities/ThrownSnowballEntity.h +++ b/src/Entities/ThrownSnowballEntity.h @@ -21,7 +21,7 @@ public: // tolua_end - CLASS_PROTODEF(cThrownSnowballEntity); + CLASS_PROTODEF(cThrownSnowballEntity) cThrownSnowballEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed); @@ -30,5 +30,26 @@ protected: // cProjectileEntity overrides: virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override; virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override; + virtual void Tick (float a_Dt, cChunk & a_Chunk) override + { + if (m_DestroyTimer > 0) + { + m_DestroyTimer--; + if (m_DestroyTimer == 0) + { + Destroy(); + return; + } + } + else + { + super::Tick(a_Dt, a_Chunk); + } + } + +private: + + /** Time in ticks to wait for the hit animation to begin before destroying */ + int m_DestroyTimer; -} ; // tolua_export +} ; // tolua_export diff --git a/src/Entities/WitherSkullEntity.cpp b/src/Entities/WitherSkullEntity.cpp new file mode 100644 index 000000000..a7e774bba --- /dev/null +++ b/src/Entities/WitherSkullEntity.cpp @@ -0,0 +1,49 @@ + +// WitherSkullEntity.cpp + +// Implements the cWitherSkullEntity class representing the entity used by both blue and black wither skulls + +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "WitherSkullEntity.h" +#include "../World.h" + + + + + +cWitherSkullEntity::cWitherSkullEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) : + super(pkWitherSkull, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25) +{ + SetSpeed(a_Speed); +} + + + + + +void cWitherSkullEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) +{ + // TODO: Explode + // TODO: Apply wither effect to entities nearby + Destroy(); +} + + + + + +void cWitherSkullEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) +{ + // TODO: If entity is Ender Crystal, destroy it + a_EntityHit.TakeDamage(dtRangedAttack, this, 0, 1); + + // TODO: Explode + // TODO: Apply wither effect to entity and others nearby + + Destroy(true); +} + + + + diff --git a/src/Entities/WitherSkullEntity.h b/src/Entities/WitherSkullEntity.h new file mode 100644 index 000000000..c59acd807 --- /dev/null +++ b/src/Entities/WitherSkullEntity.h @@ -0,0 +1,35 @@ + +// WitherSkullEntity.h + +// Declares the cWitherSkullEntity class representing the entity used by both blue and black wither skulls + +#pragma once + +#include "ProjectileEntity.h" + + + + + +// tolua_begin + +class cWitherSkullEntity : +public cProjectileEntity +{ + typedef cProjectileEntity super; + +public: + + // tolua_end + + CLASS_PROTODEF(cWitherSkullEntity) + + cWitherSkullEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed); + +protected: + + // cProjectileEntity overrides: + virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override; + virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override; + +} ; // tolua_export diff --git a/src/FastRandom.h b/src/FastRandom.h index 567198a31..2061a3958 100644 --- a/src/FastRandom.h +++ b/src/FastRandom.h @@ -44,6 +44,9 @@ public: /// Returns a random float in the range [0 .. a_Range]; a_Range must be less than 1M; a_Salt is additional source of randomness float NextFloat(float a_Range, int a_Salt); + /** Returns a random float between 0 and 1. */ + float NextFloat(void) { return NextFloat(1); }; + /** Returns a random int in the range [a_Begin .. a_End] */ int GenerateRandomInteger(int a_Begin, int a_End); diff --git a/src/FurnaceRecipe.cpp b/src/FurnaceRecipe.cpp index bd7fd8079..ab772e97b 100644 --- a/src/FurnaceRecipe.cpp +++ b/src/FurnaceRecipe.cpp @@ -5,7 +5,8 @@ #include "Item.h" #include <fstream> -#include <sstream> + +#define FURNACE_RECIPE_FILE "furnace.txt" @@ -29,7 +30,7 @@ struct cFurnaceRecipe::sFurnaceRecipeState cFurnaceRecipe::cFurnaceRecipe() - : m_pState( new sFurnaceRecipeState ) + : m_pState( new sFurnaceRecipeState) { ReloadRecipes(); } @@ -42,6 +43,7 @@ cFurnaceRecipe::~cFurnaceRecipe() { ClearRecipes(); delete m_pState; + m_pState = NULL; } @@ -53,128 +55,207 @@ void cFurnaceRecipe::ReloadRecipes(void) ClearRecipes(); LOGD("Loading furnace recipes..."); - std::ifstream f; - char a_File[] = "furnace.txt"; - f.open(a_File, std::ios::in); - + std::ifstream f(FURNACE_RECIPE_FILE, std::ios::in); if (!f.good()) { - f.close(); - LOG("Could not open the furnace recipes file \"%s\"", a_File); + LOG("Could not open the furnace recipes file \"%s\". No furnace recipes are available.", FURNACE_RECIPE_FILE); return; } + + unsigned int LineNum = 0; + AString ParsingLine; - // TODO: Replace this messy parse with a high-level-structured one (ReadLine / ProcessLine) - bool bSyntaxError = false; - while (f.good()) + while (std::getline(f, ParsingLine)) { - char c; + LineNum++; + ParsingLine.erase(std::remove_if(ParsingLine.begin(), ParsingLine.end(), isspace), ParsingLine.end()); // Remove ALL whitespace from the line + if (ParsingLine.empty()) + { + continue; + } - ////////////////////////////////////////////////////////////////////////// - // comments - f >> c; - f.unget(); - if( c == '#' ) + switch (ParsingLine[0]) { - while( f.good() && c != '\n' ) + case '#': { - f.get( c ); + // Comment + break; } - continue; - } + + case '!': + { + AddFuelFromLine(ParsingLine, LineNum); + break; + } + + default: + { + AddRecipeFromLine(ParsingLine, LineNum); + break; + } + } // switch (ParsingLine[0]) + } // while (getline(ParsingLine)) + + LOG("Loaded " SIZE_T_FMT " furnace recipes and " SIZE_T_FMT " fuels", m_pState->Recipes.size(), m_pState->Fuel.size()); +} + + + + + +void cFurnaceRecipe::AddFuelFromLine(const AString & a_Line, int a_LineNum) +{ + // Fuel + int IItemID = 0, IItemCount = 0, IItemHealth = 0, IBurnTime = 0; + AString::size_type BeginPos = 1; // Begin at one after exclamation mark (bang) + + if ( + !ReadMandatoryNumber(BeginPos, ":", a_Line, a_LineNum, IItemID) || // Read item ID + !ReadOptionalNumbers(BeginPos, ":", "=", a_Line, a_LineNum, IItemCount, IItemHealth) || // Read item count (and optionally health) + !ReadMandatoryNumber(BeginPos, "0123456789", a_Line, a_LineNum, IBurnTime, true) // Read item burn time - last value + ) + { + return; + } + + // Add to fuel list: + Fuel F; + F.In = new cItem((ENUM_ITEM_ID)IItemID, (char)IItemCount, (short)IItemHealth); + F.BurnTime = IBurnTime; + m_pState->Fuel.push_back(F); +} + + + + + +void cFurnaceRecipe::AddRecipeFromLine(const AString & a_Line, int a_LineNum) +{ + int IItemID = 0, IItemCount = 0, IItemHealth = 0, IBurnTime = 0; + int OItemID = 0, OItemCount = 0, OItemHealth = 0; + AString::size_type BeginPos = 0; // Begin at start of line + + if ( + !ReadMandatoryNumber(BeginPos, ":", a_Line, a_LineNum, IItemID) || // Read item ID + !ReadOptionalNumbers(BeginPos, ":", "@", a_Line, a_LineNum, IItemCount, IItemHealth) || // Read item count (and optionally health) + !ReadMandatoryNumber(BeginPos, "=", a_Line, a_LineNum, IBurnTime) || // Read item burn time + !ReadMandatoryNumber(BeginPos, ":", a_Line, a_LineNum, OItemID) || // Read result ID + !ReadOptionalNumbers(BeginPos, ":", "012456789", a_Line, a_LineNum, OItemCount, OItemHealth, true) // Read result count (and optionally health) - last value + ) + { + return; + } + + // Add to recipe list + Recipe R; + R.In = new cItem((ENUM_ITEM_ID)IItemID, (char)IItemCount, (short)IItemHealth); + R.Out = new cItem((ENUM_ITEM_ID)OItemID, (char)OItemCount, (short)OItemHealth); + R.CookTime = IBurnTime; + m_pState->Recipes.push_back(R); +} + + + - ////////////////////////////////////////////////////////////////////////// - // Line breaks - f.get( c ); - while( f.good() && ( c == '\n' || c == '\r' ) ) { f.get( c ); } - if (f.eof()) +void cFurnaceRecipe::PrintParseError(unsigned int a_Line, size_t a_Position, const AString & a_CharactersMissing) +{ + LOGWARN("Error parsing furnace recipes at line %i pos " SIZE_T_FMT ": missing '%s'", a_Line, a_Position, a_CharactersMissing.c_str()); +} + + + + + +bool cFurnaceRecipe::ReadMandatoryNumber(AString::size_type & a_Begin, const AString & a_Delimiter, const AString & a_Text, unsigned int a_Line, int & a_Value, bool a_IsLastValue) +{ + // TODO: replace atoi with std::stoi + AString::size_type End; + if (a_IsLastValue) + { + End = a_Text.find_first_not_of(a_Delimiter, a_Begin); + } + else + { + End = a_Text.find_first_of(a_Delimiter, a_Begin); + if (End == AString::npos) { - break; + PrintParseError(a_Line, a_Begin, a_Delimiter); + return false; } - f.unget(); + } + + // stoi won't throw an exception if the string is alphanumeric, we should check for this + if (!DoesStringContainOnlyNumbers(a_Text.substr(a_Begin, End - a_Begin))) + { + PrintParseError(a_Line, a_Begin, "number"); + return false; + } + a_Value = atoi(a_Text.substr(a_Begin, End - a_Begin).c_str()); + + a_Begin = End + 1; // Jump over delimiter + return true; +} + + + + - ////////////////////////////////////////////////////////////////////////// - // Check for fuel - f >> c; - if( c == '!' ) // It's fuel :) +bool cFurnaceRecipe::ReadOptionalNumbers(AString::size_type & a_Begin, const AString & a_DelimiterOne, const AString & a_DelimiterTwo, const AString & a_Text, unsigned int a_Line, int & a_ValueOne, int & a_ValueTwo, bool a_IsLastValue) +{ + // TODO: replace atoi with std::stoi + AString::size_type End, Begin = a_Begin; + + End = a_Text.find_first_of(a_DelimiterOne, Begin); + if (End != AString::npos) + { + if (DoesStringContainOnlyNumbers(a_Text.substr(Begin, End - Begin))) { - // Read item - int IItemID = 0, IItemCount = 0, IItemHealth = 0; - f >> IItemID; - f >> c; if( c != ':' ) { bSyntaxError = true; break; } - f >> IItemCount; - - // Optional health - f >> c; - if( c != ':' ) - f.unget(); + a_ValueOne = std::atoi(a_Text.substr(Begin, End - Begin).c_str()); + Begin = End + 1; + + if (a_IsLastValue) + { + End = a_Text.find_first_not_of(a_DelimiterTwo, Begin); + } else { - f >> IItemHealth; + End = a_Text.find_first_of(a_DelimiterTwo, Begin); + if (End == AString::npos) + { + PrintParseError(a_Line, Begin, a_DelimiterTwo); + return false; + } } - // Burn time - int BurnTime; - f >> c; if( c != '=' ) { bSyntaxError = true; break; } - f >> BurnTime; + // stoi won't throw an exception if the string is alphanumeric, we should check for this + if (!DoesStringContainOnlyNumbers(a_Text.substr(Begin, End - Begin))) + { + PrintParseError(a_Line, Begin, "number"); + return false; + } + a_ValueTwo = atoi(a_Text.substr(Begin, End - Begin).c_str()); - // Add to fuel list - Fuel F; - F.In = new cItem( (ENUM_ITEM_ID) IItemID, (char)IItemCount, (short)IItemHealth ); - F.BurnTime = BurnTime; - m_pState->Fuel.push_back( F ); - continue; + a_Begin = End + 1; // Jump over delimiter + return true; } - f.unget(); - - ////////////////////////////////////////////////////////////////////////// - // Read items - int IItemID = 0, IItemCount = 0, IItemHealth = 0; - f >> IItemID; - f >> c; if( c != ':' ) { bSyntaxError = true; break; } - f >> IItemCount; - - // Optional health - f >> c; - if( c != ':' ) - f.unget(); else { - f >> IItemHealth; + return ReadMandatoryNumber(a_Begin, a_DelimiterTwo, a_Text, a_Line, a_ValueOne, a_IsLastValue); } + } + + return ReadMandatoryNumber(a_Begin, a_DelimiterTwo, a_Text, a_Line, a_ValueOne, a_IsLastValue); +} - int CookTime; - f >> c; if( c != '@' ) { bSyntaxError = true; break; } - f >> CookTime; - int OItemID = 0, OItemCount = 0, OItemHealth = 0; - f >> c; if( c != '=' ) { bSyntaxError = true; break; } - f >> OItemID; - f >> c; if( c != ':' ) { bSyntaxError = true; break; } - f >> OItemCount; - // Optional health - f >> c; - if( c != ':' ) - f.unget(); - else - { - f >> OItemHealth; - } - // Add to recipe list - Recipe R; - R.In = new cItem( (ENUM_ITEM_ID)IItemID, (char)IItemCount, (short)IItemHealth ); - R.Out = new cItem( (ENUM_ITEM_ID)OItemID, (char)OItemCount, (short)OItemHealth ); - R.CookTime = CookTime; - m_pState->Recipes.push_back( R ); - } - if (bSyntaxError) - { - LOGERROR("ERROR: FurnaceRecipe, syntax error" ); - } - LOG("Loaded " SIZE_T_FMT " furnace recipes and " SIZE_T_FMT " fuels", m_pState->Recipes.size(), m_pState->Fuel.size()); + +bool cFurnaceRecipe::DoesStringContainOnlyNumbers(const AString & a_String) +{ + // TODO: replace this with std::all_of(a_String.begin(), a_String.end(), isdigit) + return (a_String.find_first_not_of("0123456789") == AString::npos); } @@ -187,7 +268,9 @@ void cFurnaceRecipe::ClearRecipes(void) { Recipe R = *itr; delete R.In; + R.In = NULL; delete R.Out; + R.Out = NULL; } m_pState->Recipes.clear(); @@ -195,6 +278,7 @@ void cFurnaceRecipe::ClearRecipes(void) { Fuel F = *itr; delete F.In; + F.In = NULL; } m_pState->Fuel.clear(); } diff --git a/src/FurnaceRecipe.h b/src/FurnaceRecipe.h index 2f91e9bcb..77ed35a57 100644 --- a/src/FurnaceRecipe.h +++ b/src/FurnaceRecipe.h @@ -41,6 +41,36 @@ public: private: void ClearRecipes(void); + /** Parses the fuel contained in the line, adds it to m_pState's fuels. + Logs a warning to the console on input error. */ + void AddFuelFromLine(const AString & a_Line, int a_LineNum); + + /** Parses the recipe contained in the line, adds it to m_pState's recipes. + Logs a warning to the console on input error. */ + void AddRecipeFromLine(const AString & a_Line, int a_LineNum); + + /** Calls LOGWARN with the line, position, and error */ + static void PrintParseError(unsigned int a_Line, size_t a_Position, const AString & a_CharactersMissing); + + /** Reads a number from a string given, starting at a given position and ending at a delimiter given + Updates beginning position to the delimiter found + 1, and updates the value to the one read + If it encounters a substring that is not fully numeric, it will call SetParseError() and return false; the caller should abort processing + Otherwise, the function will return true + */ + static bool ReadMandatoryNumber(AString::size_type & a_Begin, const AString & a_Delimiter, const AString & a_Text, unsigned int a_Line, int & a_Value, bool a_IsLastValue = false); + + /** Reads two numbers from a string given, starting at a given position and ending at the first delimiter given, then again (with an updated position) until the second delimiter given + Updates beginning position to the second delimiter found + 1, and updates the values to the ones read + If it encounters a substring that is not fully numeric whilst reading the second value, it will call SetParseError() and return false; the caller should abort processing + If this happens whilst reading the first value, it will call ReadMandatoryNumber() with the appropriate position, as this may legitimately occur with the optional value and AString::find_first_of finding the incorrect delimiter. It will return the result of ReadMandatoryNumber() + True will be returned definitively for an optional value that is valid + */ + static bool ReadOptionalNumbers(AString::size_type & a_Begin, const AString & a_DelimiterOne, const AString & a_DelimiterTwo, const AString & a_Text, unsigned int a_Line, int & a_ValueOne, int & a_ValueTwo, bool a_IsLastValue = false); + + /** Uses std::all_of to determine if a string contains only digits */ + static bool DoesStringContainOnlyNumbers(const AString & a_String); + + struct sFurnaceRecipeState; sFurnaceRecipeState * m_pState; }; diff --git a/src/Generating/BioGen.cpp b/src/Generating/BioGen.cpp index 47ba080c6..8fad9f5c9 100644 --- a/src/Generating/BioGen.cpp +++ b/src/Generating/BioGen.cpp @@ -12,7 +12,7 @@ -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cBiomeGen: cBiomeGen * cBiomeGen::CreateBiomeGen(cIniFile & a_IniFile, int a_Seed, bool & a_CacheOffByDefault) @@ -78,7 +78,7 @@ cBiomeGen * cBiomeGen::CreateBiomeGen(cIniFile & a_IniFile, int a_Seed, bool & a -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cBioGenConstant: void cBioGenConstant::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) @@ -95,7 +95,7 @@ void cBioGenConstant::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap void cBioGenConstant::InitializeBiomeGen(cIniFile & a_IniFile) { - AString Biome = a_IniFile.GetValueSet("Generator", "ConstantBiome", "Plains"); + AString Biome = a_IniFile.GetValueSet("Generator", "ConstantBiome", ""); m_Biome = StringToBiome(Biome); if (m_Biome == biInvalidBiome) { @@ -108,7 +108,7 @@ void cBioGenConstant::InitializeBiomeGen(cIniFile & a_IniFile) -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cBioGenCache: cBioGenCache::cBioGenCache(cBiomeGen * a_BioGenToCache, int a_CacheSize) : @@ -135,7 +135,9 @@ cBioGenCache::cBioGenCache(cBiomeGen * a_BioGenToCache, int a_CacheSize) : cBioGenCache::~cBioGenCache() { delete[] m_CacheData; + m_CacheData = NULL; delete[] m_CacheOrder; + m_CacheOrder = NULL; } @@ -207,7 +209,7 @@ void cBioGenCache::InitializeBiomeGen(cIniFile & a_IniFile) -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cBiomeGenList: void cBiomeGenList::InitializeBiomes(const AString & a_Biomes) @@ -288,7 +290,7 @@ void cBiomeGenList::InitializeBiomes(const AString & a_Biomes) -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cBioGenCheckerboard: void cBioGenCheckerboard::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) @@ -322,7 +324,7 @@ void cBioGenCheckerboard::InitializeBiomeGen(cIniFile & a_IniFile) -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cBioGenVoronoi : void cBioGenVoronoi::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) @@ -355,7 +357,7 @@ void cBioGenVoronoi::InitializeBiomeGen(cIniFile & a_IniFile) -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cBioGenDistortedVoronoi: void cBioGenDistortedVoronoi::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) @@ -416,7 +418,7 @@ void cBioGenDistortedVoronoi::Distort(int a_BlockX, int a_BlockZ, int & a_Distor -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cBioGenMultiStepMap : cBioGenMultiStepMap::cBioGenMultiStepMap(int a_Seed) : @@ -737,7 +739,7 @@ void cBioGenMultiStepMap::FreezeWaterBiomes(cChunkDef::BiomeMap & a_BiomeMap, co -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cBioGenTwoLevel: cBioGenTwoLevel::cBioGenTwoLevel(int a_Seed) : @@ -745,7 +747,12 @@ cBioGenTwoLevel::cBioGenTwoLevel(int a_Seed) : m_VoronoiSmall(a_Seed + 2000), m_DistortX(a_Seed + 3000), m_DistortZ(a_Seed + 4000), - m_Noise(a_Seed + 5000) + m_Noise1(a_Seed + 5001), + m_Noise2(a_Seed + 5002), + m_Noise3(a_Seed + 5003), + m_Noise4(a_Seed + 5004), + m_Noise5(a_Seed + 5005), + m_Noise6(a_Seed + 5006) { } @@ -767,12 +774,12 @@ void cBioGenTwoLevel::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap int BlockZ = BaseZ + z * 4; float BlockXF = (float)(16 * BlockX) / 128; float BlockZF = (float)(16 * BlockZ) / 128; - double NoiseX = m_Noise.CubicNoise3D(BlockXF / 16, BlockZF / 16, 1000); - NoiseX += 0.5 * m_Noise.CubicNoise3D(BlockXF / 8, BlockZF / 8, 2000); - NoiseX += 0.08 * m_Noise.CubicNoise3D(BlockXF, BlockZF, 3000); - double NoiseZ = m_Noise.CubicNoise3D(BlockXF / 16, BlockZF / 16, 4000); - NoiseZ += 0.5 * m_Noise.CubicNoise3D(BlockXF / 8, BlockZF / 8, 5000); - NoiseZ += 0.08 * m_Noise.CubicNoise3D(BlockXF, BlockZF, 6000); + double NoiseX = m_Noise1.CubicNoise2D(BlockXF / 16, BlockZF / 16); + NoiseX += 0.5 * m_Noise2.CubicNoise2D(BlockXF / 8, BlockZF / 8); + NoiseX += 0.08 * m_Noise3.CubicNoise2D(BlockXF, BlockZF); + double NoiseZ = m_Noise4.CubicNoise2D(BlockXF / 16, BlockZF / 16); + NoiseZ += 0.5 * m_Noise5.CubicNoise2D(BlockXF / 8, BlockZF / 8); + NoiseZ += 0.08 * m_Noise6.CubicNoise2D(BlockXF, BlockZF); DistortX[4 * x][4 * z] = BlockX + (int)(64 * NoiseX); DistortZ[4 * x][4 * z] = BlockZ + (int)(64 * NoiseZ); @@ -786,8 +793,8 @@ void cBioGenTwoLevel::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap { for (int x = 0; x < cChunkDef::Width; x++) { - int BiomeGroup = m_VoronoiLarge.GetValueAt(DistortX[x][z], DistortZ[x][z]) / 7; int MinDist1, MinDist2; + int BiomeGroup = m_VoronoiLarge.GetValueAt(DistortX[x][z], DistortZ[x][z], MinDist1, MinDist2) / 7; int BiomeIdx = m_VoronoiSmall.GetValueAt(DistortX[x][z], DistortZ[x][z], MinDist1, MinDist2) / 11; cChunkDef::SetBiome(a_BiomeMap, x, z, SelectBiome(BiomeGroup, BiomeIdx, (MinDist1 < MinDist2 / 4) ? 0 : 1)); } diff --git a/src/Generating/BioGen.h b/src/Generating/BioGen.h index 8bd460d8f..227ec97d7 100644 --- a/src/Generating/BioGen.h +++ b/src/Generating/BioGen.h @@ -261,7 +261,12 @@ protected: /// The noise used to distort the inupt Z coord cPerlinNoise m_DistortZ; - cNoise m_Noise; + cNoise m_Noise1; + cNoise m_Noise2; + cNoise m_Noise3; + cNoise m_Noise4; + cNoise m_Noise5; + cNoise m_Noise6; // cBiomeGen overrides: diff --git a/src/Generating/CMakeLists.txt b/src/Generating/CMakeLists.txt index 3dacb5066..58df9d421 100644 --- a/src/Generating/CMakeLists.txt +++ b/src/Generating/CMakeLists.txt @@ -4,11 +4,64 @@ project (MCServer) include_directories ("${PROJECT_SOURCE_DIR}/../") -file(GLOB SOURCE - "*.cpp" - "*.h" -) +SET (SRCS + BioGen.cpp + Caves.cpp + ChunkDesc.cpp + ChunkGenerator.cpp + CompoGen.cpp + ComposableGenerator.cpp + DistortedHeightmap.cpp + EndGen.cpp + FinishGen.cpp + GridStructGen.cpp + HeiGen.cpp + MineShafts.cpp + NetherFortGen.cpp + Noise3DGenerator.cpp + POCPieceGenerator.cpp + PieceGenerator.cpp + Prefab.cpp + PrefabPiecePool.cpp + RainbowRoadsGen.cpp + Ravines.cpp + RoughRavines.cpp + StructGen.cpp + TestRailsGen.cpp + Trees.cpp + UnderwaterBaseGen.cpp + VillageGen.cpp) -add_library(Generating ${SOURCE}) +SET (HDRS + BioGen.h + Caves.h + ChunkDesc.h + ChunkGenerator.h + CompoGen.h + ComposableGenerator.h + DistortedHeightmap.h + EndGen.h + FinishGen.h + GridStructGen.h + HeiGen.h + MineShafts.h + NetherFortGen.h + Noise3DGenerator.h + POCPieceGenerator.h + PieceGenerator.h + Prefab.h + PrefabPiecePool.h + RainbowRoadsGen.h + Ravines.h + RoughRavines.h + StructGen.h + TestRailsGen.h + Trees.h + UnderwaterBaseGen.h + VillageGen.h) -target_link_libraries(Generating OSSupport iniFile Blocks) +if(NOT MSVC) + add_library(Generating ${SRCS} ${HDRS}) + + target_link_libraries(Generating OSSupport iniFile Blocks) +endif() diff --git a/src/Generating/Caves.cpp b/src/Generating/Caves.cpp index 6aa7fd4cb..6fc371958 100644 --- a/src/Generating/Caves.cpp +++ b/src/Generating/Caves.cpp @@ -151,7 +151,7 @@ protected: -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cCaveTunnel: cCaveTunnel::cCaveTunnel( @@ -497,29 +497,9 @@ void cCaveTunnel::ProcessChunk( int SqDist = (DifX - x) * (DifX - x) + (DifY - y) * (DifY - y) + (DifZ - z) * (DifZ - z); if (4 * SqDist <= SqRad) { - switch (cChunkDef::GetBlock(a_BlockTypes, x, y, z)) + if (cBlockInfo::CanBeTerraformed(cChunkDef::GetBlock(a_BlockTypes, x, y, z))) { - // Only carve out these specific block types - case E_BLOCK_DIRT: - case E_BLOCK_GRASS: - case E_BLOCK_STONE: - case E_BLOCK_COBBLESTONE: - case E_BLOCK_GRAVEL: - case E_BLOCK_SAND: - case E_BLOCK_SANDSTONE: - case E_BLOCK_SOULSAND: - case E_BLOCK_NETHERRACK: - case E_BLOCK_COAL_ORE: - case E_BLOCK_IRON_ORE: - case E_BLOCK_GOLD_ORE: - case E_BLOCK_DIAMOND_ORE: - case E_BLOCK_REDSTONE_ORE: - case E_BLOCK_REDSTONE_ORE_GLOWING: - { - cChunkDef::SetBlock(a_BlockTypes, x, y, z, E_BLOCK_AIR); - break; - } - default: break; + cChunkDef::SetBlock(a_BlockTypes, x, y, z, E_BLOCK_AIR); } } } // for y @@ -555,14 +535,14 @@ AString cCaveTunnel::ExportAsSVG(int a_Color, int a_OffsetX, int a_OffsetZ) cons { AString SVG; SVG.reserve(m_Points.size() * 20 + 200); - AppendPrintf(SVG, "<path style=\"fill:none;stroke:#%06x;stroke-width:1px;\"\nd=\"", a_Color); - char Prefix = 'M'; // The first point needs "M" prefix, all the others need "L" - for (cCaveDefPoints::const_iterator itr = m_Points.begin(); itr != m_Points.end(); ++itr) - { - AppendPrintf(SVG, "%c %d,%d ", Prefix, a_OffsetX + itr->m_BlockX, a_OffsetZ + itr->m_BlockZ); + AppendPrintf(SVG, "<path style=\"fill:none;stroke:#%06x;stroke-width:1px;\"\nd=\"", a_Color); + char Prefix = 'M'; // The first point needs "M" prefix, all the others need "L" + for (cCaveDefPoints::const_iterator itr = m_Points.begin(); itr != m_Points.end(); ++itr) + { + AppendPrintf(SVG, "%c %d, %d ", Prefix, a_OffsetX + itr->m_BlockX, a_OffsetZ + itr->m_BlockZ); Prefix = 'L'; - } - SVG.append("\"/>\n"); + } + SVG.append("\"/>\n"); return SVG; } #endif // _DEBUG @@ -571,7 +551,7 @@ AString cCaveTunnel::ExportAsSVG(int a_Color, int a_OffsetX, int a_OffsetZ) cons -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cStructGenWormNestCaves::cCaveSystem: cStructGenWormNestCaves::cCaveSystem::cCaveSystem(int a_GridX, int a_GridZ, int a_OriginX, int a_OriginZ, int a_MaxOffset, int a_Size, cNoise & a_Noise) : @@ -687,7 +667,7 @@ int cStructGenWormNestCaves::cCaveSystem::GetRadius(cNoise & a_Noise, int a_Orig -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cStructGenWormNestCaves: cGridStructGen::cStructurePtr cStructGenWormNestCaves::CreateStructure(int a_GridX, int a_GridZ, int a_OriginX, int a_OriginZ) @@ -700,13 +680,13 @@ cGridStructGen::cStructurePtr cStructGenWormNestCaves::CreateStructure(int a_Gri -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cStructGenMarbleCaves: -static float GetMarbleNoise( float x, float y, float z, cNoise & a_Noise ) +static float GetMarbleNoise( float x, float y, float z, cNoise & a_Noise) { static const float PI_2 = 1.57079633f; - float oct1 = (a_Noise.CubicNoise3D(x * 0.1f, y * 0.1f, z * 0.1f )) * 4; + float oct1 = (a_Noise.CubicNoise3D(x * 0.1f, y * 0.1f, z * 0.1f)) * 4; oct1 = oct1 * oct1 * oct1; if (oct1 < 0.f) oct1 = PI_2; @@ -730,7 +710,7 @@ void cStructGenMarbleCaves::GenFinish(cChunkDesc & a_ChunkDesc) const float xx = (float)(a_ChunkDesc.GetChunkX() * cChunkDef::Width + x); int Top = a_ChunkDesc.GetHeight(x, z); - for (int y = 1; y < Top; ++y ) + for (int y = 1; y < Top; ++y) { if (a_ChunkDesc.GetBlockType(x, y, z) != E_BLOCK_STONE) { @@ -752,7 +732,7 @@ void cStructGenMarbleCaves::GenFinish(cChunkDesc & a_ChunkDesc) -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cStructGenDualRidgeCaves: void cStructGenDualRidgeCaves::GenFinish(cChunkDesc & a_ChunkDesc) diff --git a/src/Generating/ChunkDesc.cpp b/src/Generating/ChunkDesc.cpp index 7711723fc..c0b646fd0 100644 --- a/src/Generating/ChunkDesc.cpp +++ b/src/Generating/ChunkDesc.cpp @@ -20,7 +20,6 @@ cChunkDesc::cChunkDesc(int a_ChunkX, int a_ChunkZ) : m_bUseDefaultBiomes(true), m_bUseDefaultHeight(true), m_bUseDefaultComposition(true), - m_bUseDefaultStructures(true), m_bUseDefaultFinish(true) { m_BlockArea.Create(cChunkDef::Width, cChunkDef::Height, cChunkDef::Width); @@ -207,26 +206,6 @@ bool cChunkDesc::IsUsingDefaultComposition(void) const -void cChunkDesc::SetUseDefaultStructures(bool a_bUseDefaultStructures) -{ - LOGWARNING("%s: Structures are no longer accounted for, use Finishers instead", __FUNCTION__); - m_bUseDefaultStructures = a_bUseDefaultStructures; -} - - - - - -bool cChunkDesc::IsUsingDefaultStructures(void) const -{ - LOGWARNING("%s: Structures are no longer accounted for, use Finishers instead", __FUNCTION__); - return m_bUseDefaultStructures; -} - - - - - void cChunkDesc::SetUseDefaultFinish(bool a_bUseDefaultFinish) { m_bUseDefaultFinish = a_bUseDefaultFinish; @@ -290,7 +269,7 @@ void cChunkDesc::ReadBlockArea(cBlockArea & a_Dest, int a_MinRelX, int a_MaxRelX LOGWARNING("%s: MaxRelX less than zero, adjusting to zero", __FUNCTION__); a_MaxRelX = 0; } - else if (a_MinRelX >= cChunkDef::Width) + else if (a_MaxRelX >= cChunkDef::Width) { LOGWARNING("%s: MaxRelX more than chunk width, adjusting to chunk width", __FUNCTION__); a_MaxRelX = cChunkDef::Width - 1; @@ -311,7 +290,7 @@ void cChunkDesc::ReadBlockArea(cBlockArea & a_Dest, int a_MinRelX, int a_MaxRelX LOGWARNING("%s: MaxRelY less than zero, adjusting to zero", __FUNCTION__); a_MaxRelY = 0; } - else if (a_MinRelY >= cChunkDef::Height) + else if (a_MaxRelY >= cChunkDef::Height) { LOGWARNING("%s: MaxRelY more than chunk height, adjusting to chunk height", __FUNCTION__); a_MaxRelY = cChunkDef::Height - 1; @@ -332,7 +311,7 @@ void cChunkDesc::ReadBlockArea(cBlockArea & a_Dest, int a_MinRelX, int a_MaxRelX LOGWARNING("%s: MaxRelZ less than zero, adjusting to zero", __FUNCTION__); a_MaxRelZ = 0; } - else if (a_MinRelZ >= cChunkDef::Width) + else if (a_MaxRelZ >= cChunkDef::Width) { LOGWARNING("%s: MaxRelZ more than chunk width, adjusting to chunk width", __FUNCTION__); a_MaxRelZ = cChunkDef::Width - 1; diff --git a/src/Generating/ChunkDesc.h b/src/Generating/ChunkDesc.h index 8edc2800b..eeea0c957 100644 --- a/src/Generating/ChunkDesc.h +++ b/src/Generating/ChunkDesc.h @@ -68,8 +68,6 @@ public: bool IsUsingDefaultHeight(void) const; void SetUseDefaultComposition(bool a_bUseDefaultComposition); bool IsUsingDefaultComposition(void) const; - void SetUseDefaultStructures(bool a_bUseDefaultStructures); - bool IsUsingDefaultStructures(void) const; void SetUseDefaultFinish(bool a_bUseDefaultFinish); bool IsUsingDefaultFinish(void) const; @@ -186,7 +184,7 @@ public: // Accessors used by cChunkGenerator::Generator descendants: inline cChunkDef::BiomeMap & GetBiomeMap (void) { return m_BiomeMap; } inline cChunkDef::BlockTypes & GetBlockTypes (void) { return *((cChunkDef::BlockTypes *)m_BlockArea.GetBlockTypes()); } - // CANNOT, different compression! + // CANNOT, different compression! // inline cChunkDef::BlockNibbles & GetBlockMetas (void) { return *((cChunkDef::BlockNibbles *)m_BlockArea.GetBlockMetas()); } inline BlockNibbleBytes & GetBlockMetasUncompressed(void) { return *((BlockNibbleBytes *)m_BlockArea.GetBlockMetas()); } inline cChunkDef::HeightMap & GetHeightMap (void) { return m_HeightMap; } @@ -214,7 +212,6 @@ private: bool m_bUseDefaultBiomes; bool m_bUseDefaultHeight; bool m_bUseDefaultComposition; - bool m_bUseDefaultStructures; bool m_bUseDefaultFinish; } ; // tolua_export diff --git a/src/Generating/ChunkGenerator.cpp b/src/Generating/ChunkGenerator.cpp index 73f0223e8..3d5af152c 100644 --- a/src/Generating/ChunkGenerator.cpp +++ b/src/Generating/ChunkGenerator.cpp @@ -22,7 +22,7 @@ const unsigned int QUEUE_SKIP_LIMIT = 500; -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cChunkGenerator: cChunkGenerator::cChunkGenerator(void) : @@ -52,7 +52,7 @@ bool cChunkGenerator::Start(cPluginInterface & a_PluginInterface, cChunkSink & a m_ChunkSink = &a_ChunkSink; MTRand rnd; - m_Seed = a_IniFile.GetValueSetI("Seed", "Seed", rnd.randInt()); + m_Seed = a_IniFile.GetValueSetI("Seed", "Seed", (int)rnd.randInt()); AString GeneratorName = a_IniFile.GetValueSet("Generator", "Generator", "Composable"); if (NoCaseCompare(GeneratorName, "Noise3D") == 0) @@ -180,7 +180,7 @@ BLOCKTYPE cChunkGenerator::GetIniBlock(cIniFile & a_IniFile, const AString & a_S BLOCKTYPE Block = BlockStringToType(BlockType); if (Block < 0) { - LOGWARN("[%s].%s Could not parse block value \"%s\". Using default: \"%s\".", a_SectionName.c_str(), a_ValueName.c_str(), BlockType.c_str(),a_Default.c_str()); + LOGWARN("[%s].%s Could not parse block value \"%s\". Using default: \"%s\".", a_SectionName.c_str(), a_ValueName.c_str(), BlockType.c_str(), a_Default.c_str()); return BlockStringToType(a_Default); } return Block; @@ -228,10 +228,10 @@ void cChunkGenerator::Execute(void) continue; } - cChunkCoords coords = m_Queue.front(); // Get next coord from queue - m_Queue.erase( m_Queue.begin() ); // Remove coordinate from queue + cChunkCoords coords = m_Queue.front(); // Get next coord from queue + m_Queue.erase( m_Queue.begin()); // Remove coordinate from queue bool SkipEnabled = (m_Queue.size() > QUEUE_SKIP_LIMIT); - Lock.Unlock(); // Unlock ASAP + Lock.Unlock(); // Unlock ASAP m_evtRemoved.Set(); // Display perf info once in a while: @@ -290,7 +290,7 @@ void cChunkGenerator::DoGenerate(int a_ChunkX, int a_ChunkY, int a_ChunkZ) -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cChunkGenerator::cGenerator: cChunkGenerator::cGenerator::cGenerator(cChunkGenerator & a_ChunkGenerator) : diff --git a/src/Generating/ChunkGenerator.h b/src/Generating/ChunkGenerator.h index 9b2d9eb3c..88d71f3f9 100644 --- a/src/Generating/ChunkGenerator.h +++ b/src/Generating/ChunkGenerator.h @@ -44,7 +44,7 @@ public: { public: cGenerator(cChunkGenerator & a_ChunkGenerator); - virtual ~cGenerator() {} ; // Force a virtual destructor + virtual ~cGenerator() {} // Force a virtual destructor /// Called to initialize the generator on server startup. virtual void Initialize(cIniFile & a_IniFile); diff --git a/src/Generating/CompoGen.cpp b/src/Generating/CompoGen.cpp index 688d19c40..178673e32 100644 --- a/src/Generating/CompoGen.cpp +++ b/src/Generating/CompoGen.cpp @@ -18,7 +18,7 @@ -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cCompoGenSameBlock: void cCompoGenSameBlock::ComposeTerrain(cChunkDesc & a_ChunkDesc) @@ -60,7 +60,7 @@ void cCompoGenSameBlock::InitializeCompoGen(cIniFile & a_IniFile) -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cCompoGenDebugBiomes: void cCompoGenDebugBiomes::ComposeTerrain(cChunkDesc & a_ChunkDesc) @@ -68,7 +68,7 @@ void cCompoGenDebugBiomes::ComposeTerrain(cChunkDesc & a_ChunkDesc) static BLOCKTYPE Blocks[] = { E_BLOCK_STONE, - E_BLOCK_COBBLESTONE, + E_BLOCK_COBBLESTONE, E_BLOCK_LOG, E_BLOCK_PLANKS, E_BLOCK_SANDSTONE, @@ -111,7 +111,7 @@ void cCompoGenDebugBiomes::ComposeTerrain(cChunkDesc & a_ChunkDesc) -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cCompoGenClassic: cCompoGenClassic::cCompoGenClassic(void) : @@ -209,7 +209,7 @@ void cCompoGenClassic::InitializeCompoGen(cIniFile & a_IniFile) -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cCompoGenBiomal: void cCompoGenBiomal::ComposeTerrain(cChunkDesc & a_ChunkDesc) @@ -526,7 +526,7 @@ void cCompoGenBiomal::FillColumnPattern(int a_RelX, int a_RelZ, int a_Height, cC -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cCompoGenNether: cCompoGenNether::cCompoGenNether(int a_Seed) : @@ -563,7 +563,7 @@ void cCompoGenNether::ComposeTerrain(cChunkDesc & a_ChunkDesc) { //* FloorLo[INTERPOL_X * x + 17 * INTERPOL_Z * z] = - m_Noise1.IntNoise3DInt(BaseX + INTERPOL_X * x, 0, BaseZ + INTERPOL_Z * z) * + m_Noise1.IntNoise3DInt(BaseX + INTERPOL_X * x, 0, BaseZ + INTERPOL_Z * z) * m_Noise2.IntNoise3DInt(BaseX + INTERPOL_X * x, 0, BaseZ + INTERPOL_Z * z) / 256; //*/ @@ -628,7 +628,22 @@ void cCompoGenNether::ComposeTerrain(cChunkDesc & a_ChunkDesc) for (int z = 0; z < 16; z++) for (int x = 0; x < 16; x++) { a_ChunkDesc.SetBlockType(x, 0, z, E_BLOCK_BEDROCK); - a_ChunkDesc.SetBlockType(x, a_ChunkDesc.GetHeight(x, z), z, E_BLOCK_BEDROCK); + + int Height = a_ChunkDesc.GetHeight(x, z); + a_ChunkDesc.SetBlockType(x, Height, z, E_BLOCK_BEDROCK); + + NOISE_DATATYPE CeilingDisguise = (m_Noise1.CubicNoise2D((float)(a_ChunkDesc.GetChunkX() * cChunkDef::Width + x) / 10, (float)(a_ChunkDesc.GetChunkZ() * cChunkDef::Width + z) / 10)); + if (CeilingDisguise < 0) + { + CeilingDisguise = -CeilingDisguise; + } + + int CeilingDisguiseHeight = Height - 2 - (int)CeilingDisguise * 3; + + for (int y = Height - 1; y > CeilingDisguiseHeight; y--) + { + a_ChunkDesc.SetBlockType(x, y, z, E_BLOCK_NETHERRACK); + } } } @@ -645,7 +660,7 @@ void cCompoGenNether::InitializeCompoGen(cIniFile & a_IniFile) -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cCompoGenCache: cCompoGenCache::cCompoGenCache(cTerrainCompositionGen & a_Underlying, int a_CacheSize) : @@ -672,7 +687,9 @@ cCompoGenCache::cCompoGenCache(cTerrainCompositionGen & a_Underlying, int a_Cach cCompoGenCache::~cCompoGenCache() { delete[] m_CacheData; + m_CacheData = NULL; delete[] m_CacheOrder; + m_CacheOrder = NULL; } diff --git a/src/Generating/ComposableGenerator.cpp b/src/Generating/ComposableGenerator.cpp index 22941dcbe..cedb9aeb7 100644 --- a/src/Generating/ComposableGenerator.cpp +++ b/src/Generating/ComposableGenerator.cpp @@ -26,6 +26,8 @@ #include "POCPieceGenerator.h" #include "RainbowRoadsGen.h" #include "Ravines.h" +#include "RoughRavines.h" +#include "TestRailsGen.h" #include "UnderwaterBaseGen.h" #include "VillageGen.h" @@ -33,7 +35,7 @@ -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cTerrainCompositionGen: cTerrainCompositionGen * cTerrainCompositionGen::CreateCompositionGen(cIniFile & a_IniFile, cBiomeGen & a_BiomeGen, cTerrainHeightGen & a_HeightGen, int a_Seed) @@ -43,7 +45,6 @@ cTerrainCompositionGen * cTerrainCompositionGen::CreateCompositionGen(cIniFile & { LOGWARN("[Generator] CompositionGen value not set in world.ini, using \"Biomal\"."); CompoGenName = "Biomal"; - a_IniFile.SetValue("Generator", "CompositionGen", CompoGenName); } cTerrainCompositionGen * res = NULL; @@ -97,7 +98,6 @@ cTerrainCompositionGen * cTerrainCompositionGen::CreateCompositionGen(cIniFile & else { LOGWARN("Unknown CompositionGen \"%s\", using \"Biomal\" instead.", CompoGenName.c_str()); - a_IniFile.DeleteValue("Generator", "CompositionGen"); a_IniFile.SetValue("Generator", "CompositionGen", "Biomal"); return CreateCompositionGen(a_IniFile, a_BiomeGen, a_HeightGen, a_Seed); } @@ -113,7 +113,7 @@ cTerrainCompositionGen * cTerrainCompositionGen::CreateCompositionGen(cIniFile & -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cComposableGenerator: cComposableGenerator::cComposableGenerator(cChunkGenerator & a_ChunkGenerator) : @@ -233,7 +233,7 @@ void cComposableGenerator::InitBiomeGen(cIniFile & a_IniFile) { if (CacheSize < 4) { - LOGWARNING("Biomegen cache size set too low, would hurt performance instead of helping. Increasing from %d to %d", + LOGWARNING("Biomegen cache size set too low, would hurt performance instead of helping. Increasing from %d to %d", CacheSize, 4 ); CacheSize = 4; @@ -251,7 +251,7 @@ void cComposableGenerator::InitBiomeGen(cIniFile & a_IniFile) void cComposableGenerator::InitHeightGen(cIniFile & a_IniFile) { bool CacheOffByDefault = false; - m_HeightGen = cTerrainHeightGen::CreateHeightGen(a_IniFile, *m_BiomeGen, m_ChunkGenerator.GetSeed(), CacheOffByDefault); + m_HeightGen = cTerrainHeightGen::CreateHeightGen(a_IniFile, *m_BiomeGen, m_ChunkGenerator.GetSeed(), CacheOffByDefault); // Add a cache, if requested: int CacheSize = a_IniFile.GetValueSetI("Generator", "HeightGenCacheSize", CacheOffByDefault ? 0 : 64); @@ -259,7 +259,7 @@ void cComposableGenerator::InitHeightGen(cIniFile & a_IniFile) { if (CacheSize < 4) { - LOGWARNING("Heightgen cache size set too low, would hurt performance instead of helping. Increasing from %d to %d", + LOGWARNING("Heightgen cache size set too low, would hurt performance instead of helping. Increasing from %d to %d", CacheSize, 4 ); CacheSize = 4; @@ -295,19 +295,7 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile) int Seed = m_ChunkGenerator.GetSeed(); eDimension Dimension = StringToDimension(a_IniFile.GetValue("General", "Dimension", "Overworld")); - // Older configuration used "Structures" in addition to "Finishers"; we don't distinguish between the two anymore (#398) - // Therefore, we load Structures from the ini file for compatibility, but move its contents over to Finishers: - AString Structures = a_IniFile.GetValue("Generator", "Structures", ""); - AString Finishers = a_IniFile.GetValueSet("Generator", "Finishers", "Ravines, WormNestCaves, WaterLakes, LavaLakes, OreNests, Trees, SprinkleFoliage, Ice, Snow, Lilypads, BottomLava, DeadBushes, PreSimulator"); - if (!Structures.empty()) - { - LOGINFO("[Generator].Structures is deprecated, moving the contents to [Generator].Finishers."); - // Structures used to generate before Finishers, so place them first: - Structures.append(", "); - Finishers = Structures + Finishers; - a_IniFile.SetValue("Generator", "Finishers", Finishers); - } - a_IniFile.DeleteValue("Generator", "Structures"); + AString Finishers = a_IniFile.GetValueSet("Generator", "Finishers", ""); // Create all requested finishers: AStringVector Str = StringSplitAndTrim(Finishers, ","); @@ -322,7 +310,25 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile) } else if (NoCaseCompare(*itr, "DeadBushes") == 0) { - m_FinishGens.push_back(new cFinishGenSingleBiomeSingleTopBlock(Seed, E_BLOCK_DEAD_BUSH, biDesert, 2, E_BLOCK_SAND, E_BLOCK_SAND)); + // A list with all the allowed biomes. + cFinishGenSingleTopBlock::BiomeList AllowedBiomes; + AllowedBiomes.push_back(biDesert); + AllowedBiomes.push_back(biDesertHills); + AllowedBiomes.push_back(biDesertM); + AllowedBiomes.push_back(biMesa); + AllowedBiomes.push_back(biMesaBryce); + AllowedBiomes.push_back(biMesaPlateau); + AllowedBiomes.push_back(biMesaPlateauF); + AllowedBiomes.push_back(biMesaPlateauFM); + AllowedBiomes.push_back(biMesaPlateauM); + + // A list with all the allowed blocks that can be below the dead bush. + cFinishGenSingleTopBlock::BlockList AllowedBlocks; + AllowedBlocks.push_back(E_BLOCK_SAND); + AllowedBlocks.push_back(E_BLOCK_HARDENED_CLAY); + AllowedBlocks.push_back(E_BLOCK_STAINED_CLAY); + + m_FinishGens.push_back(new cFinishGenSingleTopBlock(Seed, E_BLOCK_DEAD_BUSH, AllowedBiomes, 2, AllowedBlocks)); } else if (NoCaseCompare(*itr, "DirectOverhangs") == 0) { @@ -369,7 +375,17 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile) } else if (NoCaseCompare(*itr, "Lilypads") == 0) { - m_FinishGens.push_back(new cFinishGenSingleBiomeSingleTopBlock(Seed, E_BLOCK_LILY_PAD, biSwampland, 4, E_BLOCK_WATER, E_BLOCK_STATIONARY_WATER)); + // A list with all the allowed biomes. + cFinishGenSingleTopBlock::BiomeList AllowedBiomes; + AllowedBiomes.push_back(biSwampland); + AllowedBiomes.push_back(biSwamplandM); + + // A list with all the allowed blocks that can be below the lilypad. + cFinishGenSingleTopBlock::BlockList AllowedBlocks; + AllowedBlocks.push_back(E_BLOCK_WATER); + AllowedBlocks.push_back(E_BLOCK_STATIONARY_WATER); + + m_FinishGens.push_back(new cFinishGenSingleTopBlock(Seed, E_BLOCK_LILY_PAD, AllowedBiomes, 4, AllowedBlocks)); } else if (NoCaseCompare(*itr, "NetherClumpFoliage") == 0) { @@ -392,20 +408,54 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile) } else if (NoCaseCompare(*itr, "PreSimulator") == 0) { - m_FinishGens.push_back(new cFinishGenPreSimulator); + // Load the settings + bool PreSimulateFallingBlocks = a_IniFile.GetValueSetB("Generator", "PreSimulatorFallingBlocks", true); + bool PreSimulateWater = a_IniFile.GetValueSetB("Generator", "PreSimulatorWater", true); + bool PreSimulateLava = a_IniFile.GetValueSetB("Generator", "PreSimulatorLava", true); + + m_FinishGens.push_back(new cFinishGenPreSimulator(PreSimulateFallingBlocks, PreSimulateWater, PreSimulateLava)); } else if (NoCaseCompare(*itr, "RainbowRoads") == 0) { - int GridSize = a_IniFile.GetValueSetI("Generator", "RainbowRoadsGridSize", 512); + int GridSize = a_IniFile.GetValueSetI("Generator", "RainbowRoadsGridSize", 512); int MaxOffset = a_IniFile.GetValueSetI("Generator", "RainbowRoadsMaxOffset", 128); - int MaxDepth = a_IniFile.GetValueSetI("Generator", "RainbowRoadsMaxDepth", 30); - int MaxSize = a_IniFile.GetValueSetI("Generator", "RainbowRoadsMaxSize", 260); + int MaxDepth = a_IniFile.GetValueSetI("Generator", "RainbowRoadsMaxDepth", 30); + int MaxSize = a_IniFile.GetValueSetI("Generator", "RainbowRoadsMaxSize", 260); m_FinishGens.push_back(new cRainbowRoadsGen(Seed, GridSize, MaxOffset, MaxDepth, MaxSize)); } else if (NoCaseCompare(*itr, "Ravines") == 0) { m_FinishGens.push_back(new cStructGenRavines(Seed, 128)); } + else if (NoCaseCompare(*itr, "RoughRavines") == 0) + { + int GridSize = a_IniFile.GetValueSetI("Generator", "RoughRavinesGridSize", 256); + int MaxOffset = a_IniFile.GetValueSetI("Generator", "RoughRavinesMaxOffset", 128); + int MaxSize = a_IniFile.GetValueSetI("Generator", "RoughRavinesMaxSize", 128); + int MinSize = a_IniFile.GetValueSetI("Generator", "RoughRavinesMinSize", 64); + double MaxCenterWidth = a_IniFile.GetValueSetF("Generator", "RoughRavinesMaxCenterWidth", 8); + double MinCenterWidth = a_IniFile.GetValueSetF("Generator", "RoughRavinesMinCenterWidth", 2); + double MaxRoughness = a_IniFile.GetValueSetF("Generator", "RoughRavinesMaxRoughness", 0.2); + double MinRoughness = a_IniFile.GetValueSetF("Generator", "RoughRavinesMinRoughness", 0.05); + double MaxFloorHeightEdge = a_IniFile.GetValueSetF("Generator", "RoughRavinesMaxFloorHeightEdge", 8); + double MinFloorHeightEdge = a_IniFile.GetValueSetF("Generator", "RoughRavinesMinFloorHeightEdge", 30); + double MaxFloorHeightCenter = a_IniFile.GetValueSetF("Generator", "RoughRavinesMaxFloorHeightCenter", 20); + double MinFloorHeightCenter = a_IniFile.GetValueSetF("Generator", "RoughRavinesMinFloorHeightCenter", 6); + double MaxCeilingHeightEdge = a_IniFile.GetValueSetF("Generator", "RoughRavinesMaxCeilingHeightEdge", 56); + double MinCeilingHeightEdge = a_IniFile.GetValueSetF("Generator", "RoughRavinesMinCeilingHeightEdge", 38); + double MaxCeilingHeightCenter = a_IniFile.GetValueSetF("Generator", "RoughRavinesMaxCeilingHeightCenter", 58); + double MinCeilingHeightCenter = a_IniFile.GetValueSetF("Generator", "RoughRavinesMinCeilingHeightCenter", 36); + m_FinishGens.push_back(new cRoughRavines( + Seed, MaxSize, MinSize, + (float)MaxCenterWidth, (float)MinCenterWidth, + (float)MaxRoughness, (float)MinRoughness, + (float)MaxFloorHeightEdge, (float)MinFloorHeightEdge, + (float)MaxFloorHeightCenter, (float)MinFloorHeightCenter, + (float)MaxCeilingHeightEdge, (float)MinCeilingHeightEdge, + (float)MaxCeilingHeightCenter, (float)MinCeilingHeightCenter, + GridSize, MaxOffset + )); + } else if (NoCaseCompare(*itr, "Snow") == 0) { m_FinishGens.push_back(new cFinishGenSnow); @@ -414,6 +464,14 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile) { m_FinishGens.push_back(new cFinishGenSprinkleFoliage(Seed)); } + else if (NoCaseCompare(*itr, "TallGrass") == 0) + { + m_FinishGens.push_back(new cFinishGenTallGrass(Seed)); + } + else if (NoCaseCompare(*itr, "TestRails") == 0) + { + m_FinishGens.push_back(new cTestRailsGen(Seed, 100, 1, 7, 50)); + } else if (NoCaseCompare(*itr, "Trees") == 0) { m_FinishGens.push_back(new cStructGenTrees(Seed, m_BiomeGen, m_HeightGen, m_CompositionGen)); diff --git a/src/Generating/DistortedHeightmap.cpp b/src/Generating/DistortedHeightmap.cpp index eb9fe92ba..c18c402da 100644 --- a/src/Generating/DistortedHeightmap.cpp +++ b/src/Generating/DistortedHeightmap.cpp @@ -14,7 +14,7 @@ -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cPattern: /// This class is used to store a column pattern initialized at runtime, @@ -50,7 +50,7 @@ protected: -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // The arrays to use for the top block pattern definitions: static cDistortedHeightmap::sBlockInfo tbGrass[] = @@ -119,7 +119,7 @@ static cDistortedHeightmap::sBlockInfo tbStone[] = -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // Ocean floor pattern top-block definitions: static cDistortedHeightmap::sBlockInfo tbOFSand[] = @@ -151,7 +151,7 @@ static cDistortedHeightmap::sBlockInfo tbOFRedSand[] = -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // Individual patterns to use: static cPattern patGrass (tbGrass, ARRAYCOUNT(tbGrass)); @@ -171,7 +171,7 @@ static cPattern patOFRedSand(tbOFRedSand, ARRAYCOUNT(tbOFRedSand)); -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cDistortedHeightmap: /** This table assigns a relative maximum overhang size in each direction to biomes. @@ -675,6 +675,8 @@ void cDistortedHeightmap::ComposeColumn(cChunkDesc & a_ChunkDesc, int a_RelX, in case biForestHills: case biTaigaHills: case biExtremeHillsEdge: + case biExtremeHillsPlus: + case biExtremeHills: case biJungle: case biJungleHills: case biJungleEdge: @@ -750,18 +752,6 @@ void cDistortedHeightmap::ComposeColumn(cChunkDesc & a_ChunkDesc, int a_RelX, in return; } - case biExtremeHillsPlus: - case biExtremeHills: - { - // Select the pattern to use - stone or grass: - NOISE_DATATYPE NoiseX = ((NOISE_DATATYPE)(m_CurChunkX * cChunkDef::Width + a_RelX)) / FrequencyX; - NOISE_DATATYPE NoiseY = ((NOISE_DATATYPE)(m_CurChunkZ * cChunkDef::Width + a_RelZ)) / FrequencyZ; - NOISE_DATATYPE Val = m_OceanFloorSelect.CubicNoise2D(NoiseX, NoiseY); - const sBlockInfo * Pattern = (Val < -0.1) ? patStone.Get() : patGrass.Get(); - FillColumnPattern(a_ChunkDesc, a_RelX, a_RelZ, Pattern); - return; - } - case biExtremeHillsPlusM: case biExtremeHillsM: { @@ -769,7 +759,7 @@ void cDistortedHeightmap::ComposeColumn(cChunkDesc & a_ChunkDesc, int a_RelX, in NOISE_DATATYPE NoiseX = ((NOISE_DATATYPE)(m_CurChunkX * cChunkDef::Width + a_RelX)) / FrequencyX; NOISE_DATATYPE NoiseY = ((NOISE_DATATYPE)(m_CurChunkZ * cChunkDef::Width + a_RelZ)) / FrequencyZ; NOISE_DATATYPE Val = m_OceanFloorSelect.CubicNoise2D(NoiseX, NoiseY); - const sBlockInfo * Pattern = (Val < -0.9) ? patStone.Get() : ((Val > 0) ? patGravel.Get() : patGrass.Get()); + const sBlockInfo * Pattern = (Val < 0.0) ? patStone.Get() : patGrass.Get(); FillColumnPattern(a_ChunkDesc, a_RelX, a_RelZ, Pattern); return; } @@ -819,7 +809,7 @@ void cDistortedHeightmap::FillColumnPattern(cChunkDesc & a_ChunkDesc, int a_RelX } // Select the ocean-floor pattern to use: - a_Pattern = ChooseOceanFloorPattern(a_RelX, a_RelZ); + a_Pattern = a_ChunkDesc.GetBiome(a_RelX, a_RelZ) == biDeepOcean ? patGravel.Get() : ChooseOceanFloorPattern(a_RelX, a_RelZ); HasHadWater = true; } // for y a_ChunkDesc.SetBlockType(a_RelX, 0, a_RelZ, E_BLOCK_BEDROCK); diff --git a/src/Generating/EndGen.cpp b/src/Generating/EndGen.cpp index f466039b9..c94cd1eff 100644 --- a/src/Generating/EndGen.cpp +++ b/src/Generating/EndGen.cpp @@ -29,7 +29,7 @@ enum -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cEndGen: cEndGen::cEndGen(int a_Seed) : @@ -50,7 +50,7 @@ cEndGen::cEndGen(int a_Seed) : -void cEndGen::Initialize(cIniFile & a_IniFile) +void cEndGen::InitializeCompoGen(cIniFile & a_IniFile) { m_IslandSizeX = a_IniFile.GetValueSetI("Generator", "EndGenIslandSizeX", m_IslandSizeX); m_IslandSizeY = a_IniFile.GetValueSetI("Generator", "EndGenIslandSizeY", m_IslandSizeY); diff --git a/src/Generating/EndGen.h b/src/Generating/EndGen.h index 4904a0e3d..322061810 100644 --- a/src/Generating/EndGen.h +++ b/src/Generating/EndGen.h @@ -23,8 +23,6 @@ class cEndGen : public: cEndGen(int a_Seed); - void Initialize(cIniFile & a_IniFile); - protected: /// Seed for the noise @@ -66,4 +64,5 @@ protected: // cTerrainCompositionGen overrides: virtual void ComposeTerrain(cChunkDesc & a_ChunkDesc) override; + virtual void InitializeCompoGen(cIniFile & a_IniFile) override; } ; diff --git a/src/Generating/FinishGen.cpp b/src/Generating/FinishGen.cpp index f2d66af70..e8324095e 100644 --- a/src/Generating/FinishGen.cpp +++ b/src/Generating/FinishGen.cpp @@ -40,47 +40,19 @@ static inline bool IsWater(BLOCKTYPE a_BlockType) -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cFinishGenNetherClumpFoliage: void cFinishGenNetherClumpFoliage::GenFinish(cChunkDesc & a_ChunkDesc) { - double ChunkX = a_ChunkDesc.GetChunkX() + 0.1; // We can't devide through 0 so lets add 0.1 to all the chunk coordinates. - double ChunkZ = a_ChunkDesc.GetChunkZ() + 0.1; - - NOISE_DATATYPE Val1 = m_Noise.CubicNoise2D((float) (ChunkX * ChunkZ * 0.01f), (float) (ChunkZ / ChunkX * 0.01f)); - NOISE_DATATYPE Val2 = m_Noise.CubicNoise2D((float) (ChunkX / ChunkZ / 0.01f), (float) (ChunkZ * ChunkX / 0.01f)); + int ChunkX = a_ChunkDesc.GetChunkX(); + int ChunkZ = a_ChunkDesc.GetChunkZ(); - if (Val1 < 0) - { - Val1 = -Val1; - } - - if (Val2 < 0) - { - Val2 = -Val2; - } + int Val1 = m_Noise.IntNoise2DInt(ChunkX ^ ChunkZ, ChunkZ + ChunkX); + int Val2 = m_Noise.IntNoise2DInt(ChunkZ ^ ChunkX, ChunkZ - ChunkX); - int PosX, PosZ; - // Calculate PosX - if (Val1 <= 1) - { - PosX = (int) floor(Val1 * 16); - } - else - { - PosX = (int) floor(16 / Val1); - } - - // Calculate PosZ - if (Val2 <= 1) - { - PosZ = (int) floor(Val2 * 16); - } - else - { - PosZ = (int) floor(16 / Val2); - } + int PosX = Val1 % 16; + int PosZ = Val2 % 16; for (int y = 1; y < cChunkDef::Height; y++) { @@ -88,12 +60,14 @@ void cFinishGenNetherClumpFoliage::GenFinish(cChunkDesc & a_ChunkDesc) { continue; } + if (!cBlockInfo::IsSolid(a_ChunkDesc.GetBlockType(PosX, y - 1, PosZ))) // Only place on solid blocks { continue; } - NOISE_DATATYPE BlockType = m_Noise.CubicNoise1D((float) (ChunkX * ChunkZ) / (y * 0.1f)); + // Choose what block to use. + NOISE_DATATYPE BlockType = m_Noise.IntNoise3D((int) ChunkX, y, (int) ChunkZ); if (BlockType < -0.7) { TryPlaceClump(a_ChunkDesc, PosX, y, PosZ, E_BLOCK_BROWN_MUSHROOM); @@ -117,26 +91,71 @@ void cFinishGenNetherClumpFoliage::TryPlaceClump(cChunkDesc & a_ChunkDesc, int a { bool IsFireBlock = a_Block == E_BLOCK_FIRE; - for (int x = a_RelX - 4; x < a_RelX + 4; x++) + int MinX = a_RelX - 4; + if (MinX < 0) // Check if the coordinate is outside the chunk. If it it then adjust it. { - float xx = (float) a_ChunkDesc.GetChunkX() * cChunkDef::Width + x; - for (int z = a_RelZ - 4; z < a_RelZ + 4; z++) + MinX = 0; + } + + int MaxX = a_RelX + 4; + if (MaxX > cChunkDef::Width) // Check if the coordinate is outside the chunk. If it it then adjust it. + { + MaxX = cChunkDef::Width; + } + + int MinZ = a_RelZ - 4; + if (MinZ < 0) // Check if the coordinate is outside the chunk. If it it then adjust it. + { + MinZ = 0; + } + + int MaxZ = a_RelZ + 4; + if (MaxZ > cChunkDef::Width) // Check if the coordinate is outside the chunk. If it it then adjust it. + { + MaxZ = cChunkDef::Width; + } + + int MinY = a_RelY - 2; + if (MinY < 0) // Check if the coordinate is outside the chunk. If it it then adjust it. + { + MinY = 0; + } + + int MaxY = a_RelY + 2; + if (MaxY > cChunkDef::Height) // Check if the coordinate is outside the chunk. If it it then adjust it. + { + MaxY = cChunkDef::Height; + } + + for (int x = MinX; x < MaxX; x++) + { + int xx = a_ChunkDesc.GetChunkX() * cChunkDef::Width + x; + for (int z = MinZ; z < MaxZ; z++) { - float zz = (float) a_ChunkDesc.GetChunkZ() * cChunkDef::Width + z; - for (int y = a_RelY - 2; y < a_RelY + 2; y++) + int zz = a_ChunkDesc.GetChunkZ() * cChunkDef::Width + z; + for (int y = MinY; y < MaxY; y++) { - if (a_ChunkDesc.GetBlockType(x, y, z) != E_BLOCK_AIR) // Don't replace non air blocks. + if ( + ((x < 0) || (x >= cChunkDef::Width)) || + ((y < 0) || (y >= cChunkDef::Height)) || + ((z < 0) || (z >= cChunkDef::Width)) + ) + { + continue; + } + + if (a_ChunkDesc.GetBlockType(x, y, z) != E_BLOCK_AIR) // Don't replace non air blocks. { continue; } BLOCKTYPE BlockBelow = a_ChunkDesc.GetBlockType(x, y - 1, z); - if (!cBlockInfo::IsSolid(BlockBelow)) // Only place on solid blocks + if (!cBlockInfo::FullyOccupiesVoxel(BlockBelow)) // Only place on solid blocks { continue; } - if (IsFireBlock) // don't place fire on non-forever burning blocks. + if (IsFireBlock) // don't place fire on non-forever burning blocks. { if (!cFireSimulator::DoesBurnForever(BlockBelow)) { @@ -144,9 +163,8 @@ void cFinishGenNetherClumpFoliage::TryPlaceClump(cChunkDesc & a_ChunkDesc, int a } } - - NOISE_DATATYPE Val = m_Noise.CubicNoise2D(xx, zz); - if (Val < -0.70) + NOISE_DATATYPE Val = m_Noise.IntNoise2D(xx, zz); + if (Val < -0.5) { a_ChunkDesc.SetBlockType(x, y, z, a_Block); } @@ -159,7 +177,66 @@ void cFinishGenNetherClumpFoliage::TryPlaceClump(cChunkDesc & a_ChunkDesc, int a -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// +// cFinishGenTallGrass: + +void cFinishGenTallGrass::GenFinish(cChunkDesc & a_ChunkDesc) +{ + for (int x = 0; x < cChunkDef::Width; x++) + { + int xx = x + a_ChunkDesc.GetChunkX() * cChunkDef::Width; + for (int z = 0; z < cChunkDef::Width; z++) + { + int zz = z + a_ChunkDesc.GetChunkZ() * cChunkDef::Width; + int BiomeDensity = GetBiomeDensity(a_ChunkDesc.GetBiome(x, z)); + + // Choose if we want to place long grass here. If not then bail out: + if ((m_Noise.IntNoise2DInt(xx + m_Noise.IntNoise1DInt(xx), zz + m_Noise.IntNoise1DInt(zz)) / 7 % 100) > BiomeDensity) + { + continue; + } + + // Get the top block + 1. This is the place where the grass would finaly be placed: + int y = a_ChunkDesc.GetHeight(x, z) + 1; + + // Check if long grass can be placed: + if ( + (a_ChunkDesc.GetBlockType(x, y, z) != E_BLOCK_AIR) || + ((a_ChunkDesc.GetBlockType(x, y - 1, z) != E_BLOCK_GRASS) && (a_ChunkDesc.GetBlockType(x, y - 1, z) != E_BLOCK_DIRT)) + ) + { + continue; + } + + // Choose what long grass meta we should use: + int GrassType = m_Noise.IntNoise2DInt(xx * 50, zz * 50) / 7 % 100; + if (GrassType < 60) + { + a_ChunkDesc.SetBlockTypeMeta(x, y, z, E_BLOCK_TALL_GRASS, 1); + } + else if (GrassType < 90) + { + a_ChunkDesc.SetBlockTypeMeta(x, y, z, E_BLOCK_TALL_GRASS, 2); + } + else + { + // If double long grass we have to choose what type we should use: + if (a_ChunkDesc.GetBlockType(x, y + 1, z) == E_BLOCK_AIR) + { + NIBBLETYPE Meta = (m_Noise.IntNoise2DInt(xx * 100, zz * 100) / 7 % 100) > 25 ? 2 : 3; + a_ChunkDesc.SetBlockTypeMeta(x, y, z, E_BLOCK_BIG_FLOWER, Meta); + a_ChunkDesc.SetBlockTypeMeta(x, y + 1, z, E_BLOCK_BIG_FLOWER, 8); + } + } + } + } +} + + + + + +//////////////////////////////////////////////////////////////////////////////// // cFinishGenSprinkleFoliage: bool cFinishGenSprinkleFoliage::TryAddSugarcane(cChunkDesc & a_ChunkDesc, int a_RelX, int a_RelY, int a_RelZ) @@ -193,8 +270,8 @@ bool cFinishGenSprinkleFoliage::TryAddSugarcane(cChunkDesc & a_ChunkDesc, int a_ if ( !IsWater(a_ChunkDesc.GetBlockType(a_RelX - 1, a_RelY, a_RelZ)) && !IsWater(a_ChunkDesc.GetBlockType(a_RelX + 1, a_RelY, a_RelZ)) && - !IsWater(a_ChunkDesc.GetBlockType(a_RelX , a_RelY, a_RelZ - 1)) && - !IsWater(a_ChunkDesc.GetBlockType(a_RelX , a_RelY, a_RelZ + 1)) + !IsWater(a_ChunkDesc.GetBlockType(a_RelX, a_RelY, a_RelZ - 1)) && + !IsWater(a_ChunkDesc.GetBlockType(a_RelX, a_RelY, a_RelZ + 1)) ) { return false; @@ -214,7 +291,7 @@ void cFinishGenSprinkleFoliage::GenFinish(cChunkDesc & a_ChunkDesc) // Generate small foliage (1-block): // TODO: Update heightmap with 1-block-tall foliage - for (int z = 0; z < cChunkDef::Width; z++) + for (int z = 0; z < cChunkDef::Width; z++) { int BlockZ = a_ChunkDesc.GetChunkZ() * cChunkDef::Width + z; const float zz = (float)BlockZ; @@ -239,14 +316,14 @@ void cFinishGenSprinkleFoliage::GenFinish(cChunkDesc & a_ChunkDesc) } const float xx = (float)BlockX; - float val1 = m_Noise.CubicNoise2D(xx * 0.1f, zz * 0.1f ); - float val2 = m_Noise.CubicNoise2D(xx * 0.01f, zz * 0.01f ); + float val1 = m_Noise.CubicNoise2D(xx * 0.1f, zz * 0.1f); + float val2 = m_Noise.CubicNoise2D(xx * 0.01f, zz * 0.01f); switch (a_ChunkDesc.GetBlockType(x, Top, z)) { case E_BLOCK_GRASS: { - float val3 = m_Noise.CubicNoise2D(xx * 0.01f + 10, zz * 0.01f + 10 ); - float val4 = m_Noise.CubicNoise2D(xx * 0.05f + 20, zz * 0.05f + 20 ); + float val3 = m_Noise.CubicNoise2D(xx * 0.01f + 10, zz * 0.01f + 10); + float val4 = m_Noise.CubicNoise2D(xx * 0.05f + 20, zz * 0.05f + 20); if (val1 + val2 > 0.2f) { a_ChunkDesc.SetBlockType(x, ++Top, z, E_BLOCK_YELLOW_FLOWER); @@ -309,7 +386,7 @@ void cFinishGenSprinkleFoliage::GenFinish(cChunkDesc & a_ChunkDesc) -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cFinishGenSnow: void cFinishGenSnow::GenFinish(cChunkDesc & a_ChunkDesc) @@ -345,7 +422,7 @@ void cFinishGenSnow::GenFinish(cChunkDesc & a_ChunkDesc) -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cFinishGenIce: void cFinishGenIce::GenFinish(cChunkDesc & a_ChunkDesc) @@ -385,15 +462,15 @@ void cFinishGenIce::GenFinish(cChunkDesc & a_ChunkDesc) -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cFinishGenLilypads: +//////////////////////////////////////////////////////////////////////////////// +// cFinishGenSingleTopBlock: -int cFinishGenSingleBiomeSingleTopBlock::GetNumToGen(const cChunkDef::BiomeMap & a_BiomeMap) +int cFinishGenSingleTopBlock::GetNumToGen(const cChunkDef::BiomeMap & a_BiomeMap) { int res = 0; for (size_t i = 0; i < ARRAYCOUNT(a_BiomeMap); i++) { - if (a_BiomeMap[i] == m_Biome) + if (IsAllowedBiome(a_BiomeMap[i])) { res++; } @@ -405,7 +482,7 @@ int cFinishGenSingleBiomeSingleTopBlock::GetNumToGen(const cChunkDef::BiomeMap & -void cFinishGenSingleBiomeSingleTopBlock::GenFinish(cChunkDesc & a_ChunkDesc) +void cFinishGenSingleTopBlock::GenFinish(cChunkDesc & a_ChunkDesc) { // Add Lilypads on top of water surface in Swampland @@ -418,11 +495,13 @@ void cFinishGenSingleBiomeSingleTopBlock::GenFinish(cChunkDesc & a_ChunkDesc) int z = (m_Noise.IntNoise3DInt(ChunkX - ChunkZ, i, ChunkZ) / 11) % cChunkDef::Width; // Place the block at {x, z} if possible: - if (a_ChunkDesc.GetBiome(x, z) != m_Biome) + EMCSBiome Biome = a_ChunkDesc.GetBiome(x, z); + if (!IsAllowedBiome(Biome)) { // Incorrect biome continue; } + int Height = a_ChunkDesc.GetHeight(x, z); if (Height >= cChunkDef::Height) { @@ -434,20 +513,23 @@ void cFinishGenSingleBiomeSingleTopBlock::GenFinish(cChunkDesc & a_ChunkDesc) // Not an empty block continue; } + BLOCKTYPE BlockBelow = a_ChunkDesc.GetBlockType(x, Height, z); - if ((BlockBelow == m_AllowedBelow1) || (BlockBelow == m_AllowedBelow2)) + if (!IsAllowedBlockBelow(BlockBelow)) { - a_ChunkDesc.SetBlockType(x, Height + 1, z, m_BlockType); - a_ChunkDesc.SetHeight(x, z, Height + 1); + continue; } - } // for i + + a_ChunkDesc.SetBlockType(x, Height + 1, z, m_BlockType); + a_ChunkDesc.SetHeight(x, z, Height + 1); + } } -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cFinishGenBottomLava: void cFinishGenBottomLava::GenFinish(cChunkDesc & a_ChunkDesc) @@ -470,10 +552,13 @@ void cFinishGenBottomLava::GenFinish(cChunkDesc & a_ChunkDesc) -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cFinishGenPreSimulator: -cFinishGenPreSimulator::cFinishGenPreSimulator(void) +cFinishGenPreSimulator::cFinishGenPreSimulator(bool a_PreSimulateFallingBlocks, bool a_PreSimulateWater, bool a_PreSimulateLava) : + m_PreSimulateFallingBlocks(a_PreSimulateFallingBlocks), + m_PreSimulateWater(a_PreSimulateWater), + m_PreSimulateLava(a_PreSimulateLava) { // Nothing needed yet } @@ -484,9 +569,20 @@ cFinishGenPreSimulator::cFinishGenPreSimulator(void) void cFinishGenPreSimulator::GenFinish(cChunkDesc & a_ChunkDesc) { - CollapseSandGravel(a_ChunkDesc.GetBlockTypes(), a_ChunkDesc.GetHeightMap()); - StationarizeFluid(a_ChunkDesc.GetBlockTypes(), a_ChunkDesc.GetHeightMap(), E_BLOCK_WATER, E_BLOCK_STATIONARY_WATER); - StationarizeFluid(a_ChunkDesc.GetBlockTypes(), a_ChunkDesc.GetHeightMap(), E_BLOCK_LAVA, E_BLOCK_STATIONARY_LAVA); + if (m_PreSimulateFallingBlocks) + { + CollapseSandGravel(a_ChunkDesc.GetBlockTypes(), a_ChunkDesc.GetHeightMap()); + } + + if (m_PreSimulateWater) + { + StationarizeFluid(a_ChunkDesc.GetBlockTypes(), a_ChunkDesc.GetHeightMap(), E_BLOCK_WATER, E_BLOCK_STATIONARY_WATER); + } + + if (m_PreSimulateLava) + { + StationarizeFluid(a_ChunkDesc.GetBlockTypes(), a_ChunkDesc.GetHeightMap(), E_BLOCK_LAVA, E_BLOCK_STATIONARY_LAVA); + } // TODO: other operations } @@ -637,7 +733,7 @@ void cFinishGenPreSimulator::StationarizeFluid( -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cFinishGenFluidSprings: cFinishGenFluidSprings::cFinishGenFluidSprings(int a_Seed, BLOCKTYPE a_Fluid, cIniFile & a_IniFile, eDimension a_Dimension) : @@ -678,7 +774,7 @@ cFinishGenFluidSprings::cFinishGenFluidSprings(int a_Seed, BLOCKTYPE a_Fluid, cI AString HeightDistribution = a_IniFile.GetValueSet(SectionName, "HeightDistribution", DefaultHeightDistribution); if (!m_HeightDistribution.SetDefString(HeightDistribution) || (m_HeightDistribution.GetSum() <= 0)) { - LOGWARNING("[%sSprings]: HeightDistribution is invalid, using the default of \"%s\".", + LOGWARNING("[%sSprings]: HeightDistribution is invalid, using the default of \"%s\".", (a_Fluid == E_BLOCK_WATER) ? "Water" : "Lava", DefaultHeightDistribution.c_str() ); diff --git a/src/Generating/FinishGen.h b/src/Generating/FinishGen.h index 2e5732929..4a08d70c8 100644 --- a/src/Generating/FinishGen.h +++ b/src/Generating/FinishGen.h @@ -69,6 +69,54 @@ protected: +class cFinishGenTallGrass : + public cFinishGen +{ +public: + cFinishGenTallGrass(int a_Seed) : m_Noise(a_Seed), m_Seed(a_Seed) {} + +protected: + cNoise m_Noise; + int m_Seed; + + // cFinishGen override: + virtual void GenFinish(cChunkDesc & a_ChunkDesc) override; + + int GetBiomeDensity(EMCSBiome a_Biome) + { + switch (a_Biome) + { + case biSavanna: + case biSavannaM: + case biSavannaPlateau: + case biSavannaPlateauM: + case biPlains: + { + return 70; + } + + case biExtremeHillsEdge: + case biExtremeHillsPlus: + case biExtremeHills: + case biExtremeHillsPlusM: + case biExtremeHillsM: + case biIceMountains: + { + return 3; + } + + default: + { + return 20; + } + } + } +}; + + + + + class cFinishGenSprinkleFoliage : public cFinishGen { @@ -95,32 +143,69 @@ Used for: - Lilypads finisher - DeadBushes finisher */ -class cFinishGenSingleBiomeSingleTopBlock : +class cFinishGenSingleTopBlock : public cFinishGen { public: - cFinishGenSingleBiomeSingleTopBlock( - int a_Seed, BLOCKTYPE a_BlockType, EMCSBiome a_Biome, int a_Amount, - BLOCKTYPE a_AllowedBelow1, BLOCKTYPE a_AllowedBelow2 + typedef std::vector<BLOCKTYPE> BlockList; + bool m_IsAllowedBelow[256]; + + typedef std::vector<EMCSBiome> BiomeList; + bool m_IsBiomeAllowed[256]; + + + cFinishGenSingleTopBlock( + int a_Seed, BLOCKTYPE a_BlockType, BiomeList a_Biomes, int a_Amount, + BlockList a_AllowedBelow ) : m_Noise(a_Seed), m_BlockType(a_BlockType), - m_Biome(a_Biome), - m_Amount(a_Amount), - m_AllowedBelow1(a_AllowedBelow1), - m_AllowedBelow2(a_AllowedBelow2) + m_Amount(a_Amount) { + // Initialize all the block types. + for (size_t idx = 0; idx < ARRAYCOUNT(m_IsAllowedBelow); ++idx) + { + m_IsAllowedBelow[idx] = false; + } + + // Load the allowed blocks into m_IsAllowedBelow + for (BlockList::iterator itr = a_AllowedBelow.begin(); itr != a_AllowedBelow.end(); ++itr) + { + m_IsAllowedBelow[*itr] = true; + } + + // Initialize all the biome types. + for (size_t idx = 0; idx < ARRAYCOUNT(m_IsBiomeAllowed); ++idx) + { + m_IsBiomeAllowed[idx] = false; + } + + // Load the allowed biomes into m_IsBiomeAllowed + for (BiomeList::iterator itr = a_Biomes.begin(); itr != a_Biomes.end(); ++itr) + { + m_IsBiomeAllowed[*itr] = true; + } } protected: cNoise m_Noise; BLOCKTYPE m_BlockType; - EMCSBiome m_Biome; int m_Amount; ///< Relative amount of blocks to try adding. 1 = one block per 256 biome columns. - BLOCKTYPE m_AllowedBelow1; ///< First of the two blocktypes that are allowed below m_BlockType - BLOCKTYPE m_AllowedBelow2; ///< Second of the two blocktypes that are allowed below m_BlockType int GetNumToGen(const cChunkDef::BiomeMap & a_BiomeMap); + + // Returns true if the given biome is a biome that is allowed. + inline bool IsAllowedBiome(EMCSBiome a_Biome) + { + return m_IsBiomeAllowed[a_Biome]; + } + + // Returns true if the given blocktype may be below m_BlockType + inline bool IsAllowedBlockBelow(BLOCKTYPE a_BlockBelow) + { + return m_IsAllowedBelow[a_BlockBelow]; + } + // cFinishGen override: virtual void GenFinish(cChunkDesc & a_ChunkDesc) override; @@ -155,9 +240,14 @@ class cFinishGenPreSimulator : public cFinishGen { public: - cFinishGenPreSimulator(void); + cFinishGenPreSimulator(bool a_PreSimulateFallingBlocks, bool a_PreSimulateWater, bool a_PreSimulateLava); protected: + + bool m_PreSimulateFallingBlocks; + bool m_PreSimulateWater; + bool m_PreSimulateLava; + // Drops hanging sand and gravel down to the ground, recalculates heightmap void CollapseSandGravel( cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change @@ -199,7 +289,7 @@ protected: // cFinishGen override: virtual void GenFinish(cChunkDesc & a_ChunkDesc) override; - /// Tries to place a spring at the specified coords, checks neighbors. Returns true if successful + /// Tries to place a spring at the specified coords, checks neighbors. Returns true if successful bool TryPlaceSpring(cChunkDesc & a_ChunkDesc, int x, int y, int z); } ; diff --git a/src/Generating/GridStructGen.cpp b/src/Generating/GridStructGen.cpp index 2931df3eb..7090f14b1 100644 --- a/src/Generating/GridStructGen.cpp +++ b/src/Generating/GridStructGen.cpp @@ -9,7 +9,7 @@ -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cEmptyStructure: /** A cStructure descendant representing an empty structure. @@ -44,6 +44,7 @@ cGridStructGen::cGridStructGen( int a_MaxStructureSizeX, int a_MaxStructureSizeZ, size_t a_MaxCacheSize ) : + m_Seed(a_Seed), m_Noise(a_Seed), m_GridSizeX(a_GridSizeX), m_GridSizeZ(a_GridSizeZ), @@ -53,6 +54,16 @@ cGridStructGen::cGridStructGen( m_MaxStructureSizeZ(a_MaxStructureSizeZ), m_MaxCacheSize(a_MaxCacheSize) { + if (m_GridSizeX == 0) + { + LOG("Grid Size cannot be zero, setting to 1"); + m_GridSizeX = 1; + } + if (m_GridSizeZ == 0) + { + LOG("Grid Size cannot be zero, setting to 1"); + m_GridSizeZ = 1; + } size_t NumStructuresPerQuery = (size_t)(((m_MaxStructureSizeX + m_MaxOffsetX) / m_GridSizeX + 1) * ((m_MaxStructureSizeZ + m_MaxOffsetZ) / m_GridSizeZ + 1)); if (NumStructuresPerQuery > m_MaxCacheSize) { @@ -88,8 +99,8 @@ void cGridStructGen::GetStructuresForChunk(int a_ChunkX, int a_ChunkZ, cStructur for (cStructurePtrs::iterator itr = m_Cache.begin(), end = m_Cache.end(); itr != end;) { if ( - ((*itr)->m_OriginX >= MinX) && ((*itr)->m_OriginX < MaxX) && - ((*itr)->m_OriginZ >= MinZ) && ((*itr)->m_OriginZ < MaxZ) + ((*itr)->m_GridX >= MinX) && ((*itr)->m_GridX < MaxX) && + ((*itr)->m_GridZ >= MinZ) && ((*itr)->m_GridZ < MaxZ) ) { // want diff --git a/src/Generating/HeiGen.cpp b/src/Generating/HeiGen.cpp index 25ac912fd..870ceef7f 100644 --- a/src/Generating/HeiGen.cpp +++ b/src/Generating/HeiGen.cpp @@ -16,7 +16,7 @@ -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cTerrainHeightGen: cTerrainHeightGen * cTerrainHeightGen::CreateHeightGen(cIniFile &a_IniFile, cBiomeGen & a_BiomeGen, int a_Seed, bool & a_CacheOffByDefault) @@ -91,7 +91,7 @@ cTerrainHeightGen * cTerrainHeightGen::CreateHeightGen(cIniFile &a_IniFile, cBio -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cHeiGenFlat: void cHeiGenFlat::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) @@ -115,7 +115,7 @@ void cHeiGenFlat::InitializeHeightGen(cIniFile & a_IniFile) -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cHeiGenCache: cHeiGenCache::cHeiGenCache(cTerrainHeightGen & a_HeiGenToCache, int a_CacheSize) : @@ -142,7 +142,9 @@ cHeiGenCache::cHeiGenCache(cTerrainHeightGen & a_HeiGenToCache, int a_CacheSize) cHeiGenCache::~cHeiGenCache() { delete[] m_CacheData; + m_CacheData = NULL; delete[] m_CacheOrder; + m_CacheOrder = NULL; } @@ -232,7 +234,7 @@ bool cHeiGenCache::GetHeightAt(int a_ChunkX, int a_ChunkZ, int a_RelX, int a_Rel -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cHeiGenClassic: cHeiGenClassic::cHeiGenClassic(int a_Seed) : @@ -251,9 +253,9 @@ float cHeiGenClassic::GetNoise(float x, float y) float oct2 = m_Noise.CubicNoise2D(x * m_HeightFreq2, y * m_HeightFreq2) * m_HeightAmp2; float oct3 = m_Noise.CubicNoise2D(x * m_HeightFreq3, y * m_HeightFreq3) * m_HeightAmp3; - float height = m_Noise.CubicNoise2D(x * 0.1f, y * 0.1f ) * 2; + float height = m_Noise.CubicNoise2D(x * 0.1f, y * 0.1f) * 2; - float flatness = ((m_Noise.CubicNoise2D(x * 0.5f, y * 0.5f) + 1.f) * 0.5f) * 1.1f; // 0 ... 1.5 + float flatness = ((m_Noise.CubicNoise2D(x * 0.5f, y * 0.5f) + 1.f) * 0.5f) * 1.1f; // 0 ... 1.5 flatness *= flatness * flatness; return (oct1 + oct2 + oct3) * flatness + height; @@ -265,7 +267,7 @@ float cHeiGenClassic::GetNoise(float x, float y) void cHeiGenClassic::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) { - for (int z = 0; z < cChunkDef::Width; z++) + for (int z = 0; z < cChunkDef::Width; z++) { const float zz = (float)(a_ChunkZ * cChunkDef::Width + z); for (int x = 0; x < cChunkDef::Width; x++) @@ -281,7 +283,7 @@ void cHeiGenClassic::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightM { hei = 250; } - cChunkDef::SetHeight(a_HeightMap, x , z, hei); + cChunkDef::SetHeight(a_HeightMap, x, z, hei); } // for x } // for z } @@ -304,7 +306,7 @@ void cHeiGenClassic::InitializeHeightGen(cIniFile & a_IniFile) -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cHeiGenMountains: cHeiGenMountains::cHeiGenMountains(int a_Seed) : @@ -343,7 +345,7 @@ void cHeiGenMountains::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::Heigh { hei = 250; } - cChunkDef::SetHeight(a_HeightMap, x , z, hei); + cChunkDef::SetHeight(a_HeightMap, x, z, hei); } // for x } // for z } @@ -366,7 +368,7 @@ void cHeiGenMountains::InitializeHeightGen(cIniFile & a_IniFile) -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cHeiGenBiomal: const cHeiGenBiomal::sGenParam cHeiGenBiomal::m_GenParam[256] = diff --git a/src/Generating/MineShafts.cpp b/src/Generating/MineShafts.cpp index ab9b1aa29..0532aff39 100644 --- a/src/Generating/MineShafts.cpp +++ b/src/Generating/MineShafts.cpp @@ -275,7 +275,7 @@ public: -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cStructGenMineShafts::cMineShaftSystem: cStructGenMineShafts::cMineShaftSystem::cMineShaftSystem( @@ -400,7 +400,7 @@ bool cStructGenMineShafts::cMineShaftSystem::CanAppend(const cCuboid & a_Boundin -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cMineShaftDirtRoom: cMineShaftDirtRoom::cMineShaftDirtRoom(cStructGenMineShafts::cMineShaftSystem & a_Parent, cNoise & a_Noise) : @@ -492,7 +492,7 @@ void cMineShaftDirtRoom::ProcessChunk(cChunkDesc & a_ChunkDesc) -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cMineShaftCorridor: cMineShaftCorridor::cMineShaftCorridor( @@ -732,7 +732,7 @@ void cMineShaftCorridor::ProcessChunk(cChunkDesc & a_ChunkDesc) PlaceChest(a_ChunkDesc); PlaceTracks(a_ChunkDesc); - PlaceSpawner(a_ChunkDesc); // (must be after Tracks!) + PlaceSpawner(a_ChunkDesc); // (must be after Tracks!) PlaceTorches(a_ChunkDesc); } @@ -964,7 +964,7 @@ void cMineShaftCorridor::PlaceTorches(cChunkDesc & a_ChunkDesc) -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cMineShaftCrossing: cMineShaftCrossing::cMineShaftCrossing(cStructGenMineShafts::cMineShaftSystem & a_ParentSystem, const cCuboid & a_BoundingBox) : @@ -997,7 +997,6 @@ cMineShaft * cMineShaftCrossing::CreateAndFit( BoundingBox.p2.y -= 4; } } - rnd >>= 2; switch (a_Direction) { case dirXP: BoundingBox.p2.x += 4; BoundingBox.p1.z -= 2; BoundingBox.p2.z += 2; break; @@ -1100,7 +1099,7 @@ void cMineShaftCrossing::ProcessChunk(cChunkDesc & a_ChunkDesc) -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cMineShaftStaircase: cMineShaftStaircase::cMineShaftStaircase( @@ -1278,7 +1277,7 @@ void cMineShaftStaircase::ProcessChunk(cChunkDesc & a_ChunkDesc) -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cStructGenMineShafts: cStructGenMineShafts::cStructGenMineShafts( diff --git a/src/Generating/NetherFortGen.cpp b/src/Generating/NetherFortGen.cpp index 23fa56048..f35555efd 100644 --- a/src/Generating/NetherFortGen.cpp +++ b/src/Generating/NetherFortGen.cpp @@ -11,7 +11,7 @@ -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cNetherFortGen::cNetherFort: class cNetherFortGen::cNetherFort : @@ -65,7 +65,7 @@ public: -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // Performance test of the NetherFort generator: /* @@ -99,7 +99,7 @@ public: -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cNetherFortGen: cPrefabPiecePool cNetherFortGen::m_PiecePool(g_NetherFortPrefabs, g_NetherFortPrefabsCount, g_NetherFortStartingPrefabs, g_NetherFortStartingPrefabsCount); diff --git a/src/Generating/Noise3DGenerator.cpp b/src/Generating/Noise3DGenerator.cpp index 15a588d45..b879349ee 100644 --- a/src/Generating/Noise3DGenerator.cpp +++ b/src/Generating/Noise3DGenerator.cpp @@ -61,7 +61,7 @@ public: -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cNoise3DGenerator: cNoise3DGenerator::cNoise3DGenerator(cChunkGenerator & a_ChunkGenerator) : @@ -342,7 +342,7 @@ void cNoise3DGenerator::ComposeTerrain(cChunkDesc & a_ChunkDesc) -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cNoise3DComposable: cNoise3DComposable::cNoise3DComposable(int a_Seed) : diff --git a/src/Generating/POCPieceGenerator.cpp b/src/Generating/POCPieceGenerator.cpp index 491f4d206..6e7e74d7a 100644 --- a/src/Generating/POCPieceGenerator.cpp +++ b/src/Generating/POCPieceGenerator.cpp @@ -150,7 +150,7 @@ static void DebugPieces(const cPlacedPieces & a_Pieces) -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cPOCPieceGenerator: cPOCPieceGenerator::cPOCPieceGenerator(int a_Seed) : diff --git a/src/Generating/PieceGenerator.cpp b/src/Generating/PieceGenerator.cpp index 5de231f75..ae4b6e36c 100644 --- a/src/Generating/PieceGenerator.cpp +++ b/src/Generating/PieceGenerator.cpp @@ -1,7 +1,7 @@ // PieceGenerator.cpp -// Implements the cBFSPieceGenerator class and cDFSPieceGenerator class +// Implements the cBFSPieceGenerator class and cDFSPieceGenerator class // representing base classes for generating structures composed of individual "pieces" #include "Globals.h" @@ -13,7 +13,7 @@ #ifdef SELF_TEST -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // Self-test: static class cPieceGeneratorSelfTest : @@ -140,7 +140,7 @@ protected: -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cPiece: @@ -254,7 +254,7 @@ cCuboid cPiece::RotateMoveHitBox(int a_NumCCWRotations, int a_MoveX, int a_MoveY -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cPiece::cConnector: cPiece::cConnector::cConnector(int a_X, int a_Y, int a_Z, int a_Type, eBlockFace a_Direction) : @@ -279,7 +279,7 @@ cPiece::cConnector::cConnector(const Vector3i & a_Pos, int a_Type, eBlockFace a_ -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cPlacedPiece: cPlacedPiece::cPlacedPiece(const cPlacedPiece * a_Parent, const cPiece & a_Piece, const Vector3i & a_Coords, int a_NumCCWRotations) : @@ -328,7 +328,7 @@ void cPlacedPiece::MoveToGroundBy(int a_OffsetY) -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cPieceGenerator: cPieceGenerator::cPieceGenerator(cPiecePool & a_PiecePool, int a_Seed) : @@ -578,7 +578,7 @@ void cPieceGenerator::DebugConnectorPool(const cPieceGenerator::cFreeConnectors -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cPieceGenerator::cConnection: cPieceGenerator::cConnection::cConnection(cPiece & a_Piece, cPiece::cConnector & a_Connector, int a_NumCCWRotations, int a_Weight) : @@ -593,7 +593,7 @@ cPieceGenerator::cConnection::cConnection(cPiece & a_Piece, cPiece::cConnector & -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cPieceGenerator::cFreeConnector: cPieceGenerator::cFreeConnector::cFreeConnector(cPlacedPiece * a_Piece, const cPiece::cConnector & a_Connector) : @@ -606,7 +606,7 @@ cPieceGenerator::cFreeConnector::cFreeConnector(cPlacedPiece * a_Piece, const cP -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cBFSPieceGenerator: cBFSPieceGenerator::cBFSPieceGenerator(cPiecePool & a_PiecePool, int a_Seed) : diff --git a/src/Generating/PieceGenerator.h b/src/Generating/PieceGenerator.h index fd8576706..f06029280 100644 --- a/src/Generating/PieceGenerator.h +++ b/src/Generating/PieceGenerator.h @@ -1,7 +1,7 @@ // PieceGenerator.h -// Declares the cBFSPieceGenerator class and cDFSPieceGenerator class +// Declares the cBFSPieceGenerator class and cDFSPieceGenerator class // representing base classes for generating structures composed of individual "pieces" /* @@ -251,7 +251,7 @@ protected: const cPiece::cConnector & a_ExistingConnector, // The existing connector const Vector3i & a_ToPos, // The position on which the new connector should be placed const cPiece & a_Piece, // The new piece - const cPiece::cConnector & a_NewConnector, // The connector of the new piece + const cPiece::cConnector & a_NewConnector, // The connector of the new piece int a_NumCCWRotations, // Number of rotations for the new piece to align the connector const cPlacedPieces & a_OutPieces // All the already-placed pieces to check ); diff --git a/src/Generating/Prefab.cpp b/src/Generating/Prefab.cpp index 2ab1455b9..6da3c3d10 100644 --- a/src/Generating/Prefab.cpp +++ b/src/Generating/Prefab.cpp @@ -181,7 +181,7 @@ void cPrefab::AddRotatedBlockAreas(void) m_BlockArea[2].CopyFrom(m_BlockArea[0]); m_BlockArea[2].MirrorXY(); m_BlockArea[2].MirrorYZ(); - } + } // 3 CCW rotations = 1 CW rotation: if ((m_AllowedRotations & 0x04) != 0) @@ -211,6 +211,17 @@ void cPrefab::Draw(cChunkDesc & a_Dest, const Vector3i & a_Placement, int a_NumR int ChunkStartZ = a_Dest.GetChunkZ() * cChunkDef::Width; Placement.Move(-ChunkStartX, 0, -ChunkStartZ); const cBlockArea & Image = m_BlockArea[a_NumRotations]; + + // If the placement is outside this chunk, bail out: + if ( + (Placement.x > cChunkDef::Width) || (Placement.x + Image.GetSizeX() < 0) || + (Placement.z > cChunkDef::Width) || (Placement.z + Image.GetSizeZ() < 0) + ) + { + return; + } + + // Write the image: a_Dest.WriteBlockArea(Image, Placement.x, Placement.y, Placement.z, m_MergeStrategy); // If requested, draw the floor (from the bottom of the prefab down to the nearest non-air) diff --git a/src/Generating/Prefab.h b/src/Generating/Prefab.h index 8b4e4b4ef..eb905e78e 100644 --- a/src/Generating/Prefab.h +++ b/src/Generating/Prefab.h @@ -183,7 +183,7 @@ protected: bool m_MoveToGround; - // cPiece overrides: + // cPiece overrides: virtual cConnectors GetConnectors(void) const override; virtual Vector3i GetSize(void) const override; virtual cCuboid GetHitBox(void) const override; diff --git a/src/Generating/Prefabs/AlchemistVillagePrefabs.cpp b/src/Generating/Prefabs/AlchemistVillagePrefabs.cpp index eb0d30fdf..c08e53ef6 100644 --- a/src/Generating/Prefabs/AlchemistVillagePrefabs.cpp +++ b/src/Generating/Prefabs/AlchemistVillagePrefabs.cpp @@ -15,7 +15,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = { - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // BarWithBasement: // The data has been exported from the gallery Desert, area index 82, ID 598, created by STR_Warrior { @@ -28,170 +28,172 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = // Block definitions: ".: 0: 0\n" /* air */ - "A:171: 8\n" /* carpet */ - "B:101: 0\n" /* ironbars */ - "C: 64:12\n" /* wooddoorblock */ - "D:128: 2\n" /* sandstonestairs */ - "E: 24: 1\n" /* sandstone */ - "F: 44: 9\n" /* step */ - "G:126: 8\n" /* woodenslab */ - "H:128: 7\n" /* sandstonestairs */ - "I: 44: 1\n" /* step */ - "J: 64: 7\n" /* wooddoorblock */ - "K:128: 6\n" /* sandstonestairs */ - "a: 1: 0\n" /* stone */ - "b: 24: 0\n" /* sandstone */ - "c: 12: 0\n" /* sand */ - "d:134: 4\n" /* 134 */ - "e: 5: 1\n" /* wood */ - "f:134: 5\n" /* 134 */ - "g: 65: 5\n" /* ladder */ - "h: 17: 3\n" /* tree */ - "i: 69:11\n" /* lever */ - "j:134: 0\n" /* 134 */ - "k:134: 1\n" /* 134 */ - "l: 50: 4\n" /* torch */ + "A: 65: 3\n" /* ladder */ + "B: 50: 3\n" /* torch */ + "C:171: 8\n" /* carpet */ + "D:101: 0\n" /* ironbars */ + "E: 64: 8\n" /* wooddoorblock */ + "F:128: 2\n" /* sandstonestairs */ + "G: 24: 1\n" /* sandstone */ + "H: 44: 9\n" /* step */ + "I:126: 8\n" /* woodenslab */ + "J:128: 7\n" /* sandstonestairs */ + "K: 44: 1\n" /* step */ + "L: 64: 3\n" /* wooddoorblock */ + "M:128: 6\n" /* sandstonestairs */ + "a: 24: 2\n" /* sandstone */ + "b: 1: 0\n" /* stone */ + "c: 24: 0\n" /* sandstone */ + "d: 12: 0\n" /* sand */ + "e:134: 4\n" /* 134 */ + "f: 5: 1\n" /* wood */ + "g:134: 5\n" /* 134 */ + "h: 65: 5\n" /* ladder */ + "i: 17: 3\n" /* tree */ + "j: 69:11\n" /* lever */ + "k: 4: 0\n" /* cobblestone */ + "l:134: 0\n" /* 134 */ "m: 19: 0\n" /* sponge */ - "n: 5: 0\n" /* wood */ - "o: 96:12\n" /* trapdoor */ - "p: 24: 2\n" /* sandstone */ - "q:128: 5\n" /* sandstonestairs */ - "r:107: 6\n" /* fencegate */ - "s:128: 4\n" /* sandstonestairs */ - "t:134: 3\n" /* 134 */ - "u: 85: 0\n" /* fence */ - "v:134: 7\n" /* 134 */ - "w:107: 5\n" /* fencegate */ - "x: 64: 5\n" /* wooddoorblock */ - "y: 65: 3\n" /* ladder */ - "z: 50: 3\n" /* torch */, + "n:134: 1\n" /* 134 */ + "o: 50: 4\n" /* torch */ + "p: 13: 0\n" /* gravel */ + "q: 5: 0\n" /* wood */ + "r: 96: 8\n" /* trapdoor */ + "s:128: 5\n" /* sandstonestairs */ + "t:107: 2\n" /* fencegate */ + "u:128: 4\n" /* sandstonestairs */ + "v:134: 3\n" /* 134 */ + "w: 85: 0\n" /* fence */ + "x:134: 7\n" /* 134 */ + "y:107: 5\n" /* fencegate */ + "z: 64: 1\n" /* wooddoorblock */, // Block data: // Level 0 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "aaaaaaaaaaa" - /* 1 */ "aaaaaaaaaaa" - /* 2 */ "aabbbbbbbaa" - /* 3 */ "aabbbbbbbaa" - /* 4 */ "aabbbbbbbaa" - /* 5 */ "aabbbbbbbaa" - /* 6 */ "aabbbbbbbaa" - /* 7 */ "aabbbbbbbaa" - /* 8 */ "aaaaaaaaaaa" - /* 9 */ "aaaaaaaaaaa" + /* 0 */ "mmmabbbammm" + /* 1 */ "mcccccccccm" + /* 2 */ "abcccccccba" + /* 3 */ "cbcccccccbc" + /* 4 */ "cbcccccccbc" + /* 5 */ "cbcccccccbc" + /* 6 */ "cbcccccccbc" + /* 7 */ "cbcccccccbc" + /* 8 */ "abbbbbbbbba" + /* 9 */ "mmmmmmmmmmm" // Level 1 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "ccccccccccc" - /* 1 */ "cbbbbbbbbbc" - /* 2 */ "cbdef.defbc" - /* 3 */ "cbdef.defbc" - /* 4 */ "cbdef.defbc" - /* 5 */ "cb.......bc" - /* 6 */ "cb.......bc" - /* 7 */ "cbg......bc" - /* 8 */ "cbbbbbbbbbc" - /* 9 */ "ccccccccccc" + /* 0 */ "mmmadddammm" + /* 1 */ "mcccccccccm" + /* 2 */ "acefg.efgca" + /* 3 */ "ccefg.efgcc" + /* 4 */ "ccefg.efgcc" + /* 5 */ "cc.......cc" + /* 6 */ "cc.......cc" + /* 7 */ "cch......cc" + /* 8 */ "accccccccca" + /* 9 */ "mmmmmmmmmmm" // Level 2 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "ccccccccccc" - /* 1 */ "cbbbbbbbbbc" - /* 2 */ "cbeee.eeebc" - /* 3 */ "cbeee.eeebc" - /* 4 */ "cbehe.ehebc" - /* 5 */ "cb.i...i.bc" - /* 6 */ "cb.......bc" - /* 7 */ "cbg......bc" - /* 8 */ "cbbbbbbbbbc" - /* 9 */ "ccccccccccc" + /* 0 */ "mmmadddammm" + /* 1 */ "mcccccccccm" + /* 2 */ "acfff.fffca" + /* 3 */ "ccfff.fffcc" + /* 4 */ "ccfif.fifcc" + /* 5 */ "cc.j...j.cc" + /* 6 */ "cc.......cc" + /* 7 */ "cch......cc" + /* 8 */ "accccccccca" + /* 9 */ "mmmmmmmmmmm" // Level 3 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "ccccccccccc" - /* 1 */ "cbbbbbbbbbc" - /* 2 */ "cbjek.jekbc" - /* 3 */ "cbjek.jekbc" - /* 4 */ "cbjek.jekbc" - /* 5 */ "cb.......bc" - /* 6 */ "cb.......bc" - /* 7 */ "cbg..l...bc" - /* 8 */ "cbbbbbbbbbc" - /* 9 */ "ccccccccccc" + /* 0 */ "mmmakkkammm" + /* 1 */ "mcccccccccm" + /* 2 */ "aclfn.lfnca" + /* 3 */ "cclfn.lfncc" + /* 4 */ "cclfn.lfncc" + /* 5 */ "cc.......cc" + /* 6 */ "cc.......cc" + /* 7 */ "cch..o...cc" + /* 8 */ "accccccccca" + /* 9 */ "mmmmmmmmmmm" // Level 4 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "ccccccccccc" - /* 1 */ "ccccccccccc" - /* 2 */ "ccnnnnnnncc" - /* 3 */ "cnnnnnnnnnc" - /* 4 */ "cnnnnnnnnnc" - /* 5 */ "cnnnnnnnnnc" - /* 6 */ "cnnnnnnnnnc" - /* 7 */ "cnonnnnnnnc" - /* 8 */ "cnccccccccc" - /* 9 */ "ccccccccccc" + /* 0 */ "mmmapppammm" + /* 1 */ "mmmmpppmmmm" + /* 2 */ "acccqqqccca" + /* 3 */ "cqqqqqqqqqc" + /* 4 */ "cqqqqqqqqqc" + /* 5 */ "cqqqqqqqqqc" + /* 6 */ "cqqqqqqqqqc" + /* 7 */ "cqrqqqqqqqc" + /* 8 */ "aqcccccccca" + /* 9 */ "mmmmmmmmmmm" // Level 5 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "...p...p..." - /* 1 */ "..........." - /* 2 */ "pbbbqrsbbbp" - /* 3 */ "bkt.....ttb" - /* 4 */ "bku.....ujb" - /* 5 */ "b.........b" - /* 6 */ "bfvvd.....b" - /* 7 */ "b...w..kujb" - /* 8 */ "pxbbbbbbbbp" - /* 9 */ "..y........" + /* 0 */ "mmma...ammm" + /* 1 */ "mmm.....mmm" + /* 2 */ "acccstuccca" + /* 3 */ "cnv.....vvc" + /* 4 */ "cnw.....wlc" + /* 5 */ "c.........c" + /* 6 */ "cgxxe.....c" + /* 7 */ "c...y..nwlc" + /* 8 */ "azcccccccca" + /* 9 */ "mmAmmmmmmmm" // Level 6 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "...p...p..." - /* 1 */ "..........." - /* 2 */ "pbbb...bbbp" - /* 3 */ "b..z...z..b" - /* 4 */ "b.A.....A.b" - /* 5 */ "B.........B" - /* 6 */ "b.........b" - /* 7 */ "b.......A.b" - /* 8 */ "pCbbBBBbbbp" - /* 9 */ "..y........" + /* 0 */ "mmma...ammm" + /* 1 */ "mmm.....mmm" + /* 2 */ "accc...ccca" + /* 3 */ "c..B...B..c" + /* 4 */ "c.C.....C.c" + /* 5 */ "D.........D" + /* 6 */ "c.........c" + /* 7 */ "c.......C.c" + /* 8 */ "aEccDDDccca" + /* 9 */ "mmAmmmmmmmm" // Level 7 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "...D...D..." - /* 1 */ "...E...b..." - /* 2 */ "pbbbqFsbbbp" - /* 3 */ "bGGGGGGGGGb" - /* 4 */ "bGGGGGGGGGb" - /* 5 */ "sGGGGGGGGGq" - /* 6 */ "bGGGGGGGGGb" - /* 7 */ "bGGGGGGGGGb" - /* 8 */ "pbbbHHHbbbp" - /* 9 */ "..y........" + /* 0 */ "mmmF...Fmmm" + /* 1 */ "mmmG...cmmm" + /* 2 */ "acccsHuccca" + /* 3 */ "cIIIIIIIIIc" + /* 4 */ "cIIIIIIIIIc" + /* 5 */ "uIIIIIIIIIs" + /* 6 */ "cIIIIIIIIIc" + /* 7 */ "cIIIIIIIIIc" + /* 8 */ "acccJJJccca" + /* 9 */ "mmAmmmmmmmm" // Level 8 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "..........." - /* 1 */ "..........." - /* 2 */ "bIIIIbIIIIb" - /* 3 */ "IpbbbbbbbpI" - /* 4 */ "Ib.......bI" - /* 5 */ "bb.......bb" - /* 6 */ "Ib.......bI" - /* 7 */ "IpJbbbbbbpI" - /* 8 */ "bI.IIbIIIIb" - /* 9 */ "..........." + /* 0 */ "mmm.....mmm" + /* 1 */ "mmm.....mmm" + /* 2 */ "cKKKKcKKKKc" + /* 3 */ "KacccccccaK" + /* 4 */ "Kc.......cK" + /* 5 */ "cc.......cc" + /* 6 */ "Kc.......cK" + /* 7 */ "KaLccccccaK" + /* 8 */ "cK.KKcKKKKc" + /* 9 */ "mmmmmmmmmmm" // Level 9 /* z\x* 1 */ @@ -199,11 +201,11 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = /* 0 */ "..........." /* 1 */ "..........." /* 2 */ "..........." - /* 3 */ ".pbbBBBbbp." - /* 4 */ ".b.......b." - /* 5 */ ".B.......B." - /* 6 */ ".b.......b." - /* 7 */ ".pCbBBBbbp." + /* 3 */ ".accDDDcca." + /* 4 */ ".c.......c." + /* 5 */ ".D.......D." + /* 6 */ ".c.......c." + /* 7 */ ".aEcDDDcca." /* 8 */ "..........." /* 9 */ "..........." @@ -213,11 +215,11 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = /* 0 */ "..........." /* 1 */ "..........." /* 2 */ "..........." - /* 3 */ ".pbbKKKbbp." - /* 4 */ ".bGGGGGGGb." - /* 5 */ ".sGGGGGGGq." - /* 6 */ ".bGGGGGGGb." - /* 7 */ ".pbbHHHbbp." + /* 3 */ ".accMMMcca." + /* 4 */ ".cIIIIIIIc." + /* 5 */ ".uIIIIIIIs." + /* 6 */ ".cIIIIIIIc." + /* 7 */ ".accJJJcca." /* 8 */ "..........." /* 9 */ "..........." @@ -227,11 +229,11 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = /* 0 */ "..........." /* 1 */ "..........." /* 2 */ "..........." - /* 3 */ ".bIIIbIIIb." - /* 4 */ ".I.......I." - /* 5 */ ".b.......b." - /* 6 */ ".I.......I." - /* 7 */ ".bIIIbIIIb." + /* 3 */ ".cKKKcKKKc." + /* 4 */ ".K.......K." + /* 5 */ ".c.......c." + /* 6 */ ".K.......K." + /* 7 */ ".cKKKcKKKc." /* 8 */ "..........." /* 9 */ "...........", @@ -262,166 +264,180 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // BarWithoutBasement: // The data has been exported from the gallery Desert, area index 81, ID 597, created by STR_Warrior { // Size: - 11, 8, 10, // SizeX = 11, SizeY = 8, SizeZ = 10 + 11, 9, 10, // SizeX = 11, SizeY = 9, SizeZ = 10 // Hitbox (relative to bounding box): -1, 0, 0, // MinX, MinY, MinZ - 11, 7, 10, // MaxX, MaxY, MaxZ + 11, 8, 10, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ - "A:128: 7\n" /* sandstonestairs */ - "B: 44: 1\n" /* step */ - "C: 64: 3\n" /* wooddoorblock */ - "D: 64: 8\n" /* wooddoorblock */ + "A:126: 8\n" /* woodenslab */ + "B:128: 7\n" /* sandstonestairs */ + "C: 44: 1\n" /* step */ + "D: 64: 3\n" /* wooddoorblock */ "E:128: 6\n" /* sandstonestairs */ - "a: 12: 0\n" /* sand */ - "b: 5: 0\n" /* wood */ - "c: 24: 2\n" /* sandstone */ - "d: 24: 0\n" /* sandstone */ - "e:128: 5\n" /* sandstonestairs */ - "f:107: 6\n" /* fencegate */ - "g:128: 4\n" /* sandstonestairs */ - "h:134: 1\n" /* 134 */ - "i:134: 3\n" /* 134 */ - "j: 85: 0\n" /* fence */ - "k:134: 0\n" /* 134 */ - "l:134: 5\n" /* 134 */ + "a: 24: 2\n" /* sandstone */ + "b: 4: 0\n" /* cobblestone */ + "c: 24: 0\n" /* sandstone */ + "d: 13: 0\n" /* gravel */ + "e: 5: 0\n" /* wood */ + "f:128: 5\n" /* sandstonestairs */ + "g:107: 2\n" /* fencegate */ + "h:128: 4\n" /* sandstonestairs */ + "i:134: 1\n" /* 134 */ + "j:134: 3\n" /* 134 */ + "k: 85: 0\n" /* fence */ + "l:134: 0\n" /* 134 */ "m: 19: 0\n" /* sponge */ - "n:134: 7\n" /* 134 */ - "o:134: 4\n" /* 134 */ - "p:107: 5\n" /* fencegate */ - "q: 64: 5\n" /* wooddoorblock */ - "r: 65: 3\n" /* ladder */ - "s: 50: 3\n" /* torch */ - "t:171: 8\n" /* carpet */ - "u:101: 0\n" /* ironbars */ - "v: 64:12\n" /* wooddoorblock */ - "w:128: 2\n" /* sandstonestairs */ - "x: 24: 1\n" /* sandstone */ - "y: 44: 9\n" /* step */ - "z:126: 8\n" /* woodenslab */, + "n:134: 5\n" /* 134 */ + "o:134: 7\n" /* 134 */ + "p:134: 4\n" /* 134 */ + "q:107: 1\n" /* fencegate */ + "r: 64: 1\n" /* wooddoorblock */ + "s: 65: 3\n" /* ladder */ + "t: 50: 3\n" /* torch */ + "u:171: 8\n" /* carpet */ + "v:101: 0\n" /* ironbars */ + "w: 64: 8\n" /* wooddoorblock */ + "x:128: 2\n" /* sandstonestairs */ + "y: 24: 1\n" /* sandstone */ + "z: 44: 9\n" /* step */, // Block data: // Level 0 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "aaaaaaaaaaa" - /* 1 */ "aaaaaaaaaaa" - /* 2 */ "aaaabbbaaaa" - /* 3 */ "abbbbbbbbba" - /* 4 */ "abbbbbbbbba" - /* 5 */ "abbbbbbbbba" - /* 6 */ "abbbbbbbbba" - /* 7 */ "abbbbbbbbba" - /* 8 */ "abaaaaaaaaa" - /* 9 */ "aaaaaaaaaaa" + /* 0 */ "mmmabbbammm" + /* 1 */ "mmmmbbbmmmm" + /* 2 */ "accccccccca" + /* 3 */ "ccccccccccc" + /* 4 */ "ccccccccccc" + /* 5 */ "ccccccccccc" + /* 6 */ "ccccccccccc" + /* 7 */ "ccccccccccc" + /* 8 */ "accccccccca" + /* 9 */ "mmmmmmmmmmm" // Level 1 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "...c...c..." - /* 1 */ "..........." - /* 2 */ "cdddefgdddc" - /* 3 */ "dhi.....iid" - /* 4 */ "dhj.....jkd" - /* 5 */ "d.........d" - /* 6 */ "dlnno.....d" - /* 7 */ "d...p..hjkd" - /* 8 */ "cqddddddddc" - /* 9 */ "..r........" + /* 0 */ "mmmadddammm" + /* 1 */ "mmmmdddmmmm" + /* 2 */ "accceeeccca" + /* 3 */ "ceeeeeeeeec" + /* 4 */ "ceeeeeeeeec" + /* 5 */ "ceeeeeeeeec" + /* 6 */ "ceeeeeeeeec" + /* 7 */ "ceeeeeeeeec" + /* 8 */ "aecccccccca" + /* 9 */ "mmmmmmmmmmm" // Level 2 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "...c...c..." - /* 1 */ "..........." - /* 2 */ "cddd...dddc" - /* 3 */ "d..s...s..d" - /* 4 */ "d.t.....t.d" - /* 5 */ "u.........u" - /* 6 */ "d.........d" - /* 7 */ "d.......t.d" - /* 8 */ "cvdduuudddc" - /* 9 */ "..r........" + /* 0 */ "mmma...ammm" + /* 1 */ "mmm.....mmm" + /* 2 */ "acccfghccca" + /* 3 */ "cij.....jjc" + /* 4 */ "cik.....klc" + /* 5 */ "c.........c" + /* 6 */ "cnoop.....c" + /* 7 */ "c...q..iklc" + /* 8 */ "arcccccccca" + /* 9 */ "mmsmmmmmmmm" // Level 3 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "...w...w..." - /* 1 */ "...x...d..." - /* 2 */ "cdddeygdddc" - /* 3 */ "dzzzzzzzzzd" - /* 4 */ "dzzzzzzzzzd" - /* 5 */ "gzzzzzzzzze" - /* 6 */ "dzzzzzzzzzd" - /* 7 */ "dzzzzzzzzzd" - /* 8 */ "cdddAAAdddc" - /* 9 */ "..r........" + /* 0 */ "mmma...ammm" + /* 1 */ "mmm.....mmm" + /* 2 */ "accc...ccca" + /* 3 */ "c..t...t..c" + /* 4 */ "c.u.....u.c" + /* 5 */ "v.........v" + /* 6 */ "c.........c" + /* 7 */ "c.......u.c" + /* 8 */ "awccvvvccca" + /* 9 */ "mmsmmmmmmmm" // Level 4 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "..........." - /* 1 */ "..........." - /* 2 */ "dBBBBdBBBBd" - /* 3 */ "BcdddddddcB" - /* 4 */ "Bd.......dB" - /* 5 */ "dd.......dd" - /* 6 */ "Bd.......dB" - /* 7 */ "BcCddddddcB" - /* 8 */ "dB.BBdBBBBd" - /* 9 */ "..........." + /* 0 */ "mmmx...xmmm" + /* 1 */ "mmmy...cmmm" + /* 2 */ "acccfzhccca" + /* 3 */ "cAAAAAAAAAc" + /* 4 */ "cAAAAAAAAAc" + /* 5 */ "hAAAAAAAAAf" + /* 6 */ "cAAAAAAAAAc" + /* 7 */ "cAAAAAAAAAc" + /* 8 */ "acccBBBccca" + /* 9 */ "mmsmmmmmmmm" // Level 5 /* z\x* 1 */ /* * 01234567890 */ + /* 0 */ "mmm.....mmm" + /* 1 */ "mmm.....mmm" + /* 2 */ "cCCCCcCCCCc" + /* 3 */ "CacccccccaC" + /* 4 */ "Cc.......cC" + /* 5 */ "cc.......cc" + /* 6 */ "Cc.......cC" + /* 7 */ "CaDccccccaC" + /* 8 */ "cC.CCcCCCCc" + /* 9 */ "mmmmmmmmmmm" + + // Level 6 + /* z\x* 1 */ + /* * 01234567890 */ /* 0 */ "..........." /* 1 */ "..........." /* 2 */ "..........." - /* 3 */ ".cdduuuddc." - /* 4 */ ".d.......d." - /* 5 */ ".u.......u." - /* 6 */ ".d.......d." - /* 7 */ ".cDduuuddc." + /* 3 */ ".accvvvcca." + /* 4 */ ".c.......c." + /* 5 */ ".v.......v." + /* 6 */ ".c.......c." + /* 7 */ ".awcvvvcca." /* 8 */ "..........." /* 9 */ "..........." - // Level 6 + // Level 7 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "..........." /* 1 */ "..........." /* 2 */ "..........." - /* 3 */ ".cddEEEddc." - /* 4 */ ".dzzzzzzzd." - /* 5 */ ".gzzzzzzze." - /* 6 */ ".dzzzzzzzd." - /* 7 */ ".cddAAAddc." + /* 3 */ ".accEEEcca." + /* 4 */ ".cAAAAAAAc." + /* 5 */ ".hAAAAAAAf." + /* 6 */ ".cAAAAAAAc." + /* 7 */ ".accBBBcca." /* 8 */ "..........." /* 9 */ "..........." - // Level 7 + // Level 8 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "..........." /* 1 */ "..........." /* 2 */ "..........." - /* 3 */ ".dBBBdBBBd." - /* 4 */ ".B.......B." - /* 5 */ ".d.......d." - /* 6 */ ".B.......B." - /* 7 */ ".dBBBdBBBd." + /* 3 */ ".cCCCcCCCc." + /* 4 */ ".C.......C." + /* 5 */ ".c.......c." + /* 6 */ ".C.......C." + /* 7 */ ".cCCCcCCCc." /* 8 */ "..........." /* 9 */ "...........", // Connectors: - "-1: 5, 1, 0: 2\n" /* Type -1, direction Z- */, + "-1: 5, 2, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -447,132 +463,151 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // BlackSmith: // The data has been exported from the gallery Desert, area index 97, ID 642, created by STR_Warrior { // Size: - 11, 5, 13, // SizeX = 11, SizeY = 5, SizeZ = 13 + 11, 6, 13, // SizeX = 11, SizeY = 6, SizeZ = 13 // Hitbox (relative to bounding box): -1, 0, 0, // MinX, MinY, MinZ - 11, 4, 13, // MaxX, MaxY, MaxZ + 11, 5, 13, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ - "a: 12: 0\n" /* sand */ - "b: 5: 0\n" /* wood */ + "a: 24: 2\n" /* sandstone */ + "b: 4: 0\n" /* cobblestone */ "c: 24: 0\n" /* sandstone */ - "d: 24: 2\n" /* sandstone */ - "e: 64: 7\n" /* wooddoorblock */ - "f: 43: 0\n" /* doubleslab */ - "g: 53: 5\n" /* woodstairs */ - "h: 53: 4\n" /* woodstairs */ - "i: 10: 0\n" /* lava */ - "j: 54: 5\n" /* chest */ - "k: 64:12\n" /* wooddoorblock */ - "l: 50: 3\n" /* torch */ + "d: 13: 0\n" /* gravel */ + "e: 5: 0\n" /* wood */ + "f: 12: 0\n" /* sand */ + "g: 64: 3\n" /* wooddoorblock */ + "h: 43: 0\n" /* doubleslab */ + "i: 53: 5\n" /* woodstairs */ + "j: 53: 4\n" /* woodstairs */ + "k: 10: 0\n" /* lava */ + "l: 54: 5\n" /* chest */ "m: 19: 0\n" /* sponge */ - "n:101: 0\n" /* ironbars */ - "o: 50: 1\n" /* torch */ - "p: 50: 2\n" /* torch */ - "q:128: 2\n" /* sandstonestairs */ - "r: 44: 9\n" /* step */ - "s:126: 8\n" /* woodenslab */ - "t:128: 4\n" /* sandstonestairs */ - "u:128: 5\n" /* sandstonestairs */ - "v:128: 7\n" /* sandstonestairs */ - "w: 44: 1\n" /* step */ - "x: 43: 1\n" /* doubleslab */, + "n: 64: 8\n" /* wooddoorblock */ + "o: 50: 3\n" /* torch */ + "p:101: 0\n" /* ironbars */ + "q: 50: 1\n" /* torch */ + "r: 50: 2\n" /* torch */ + "s:128: 2\n" /* sandstonestairs */ + "t: 44: 9\n" /* step */ + "u:126: 8\n" /* woodenslab */ + "v:128: 4\n" /* sandstonestairs */ + "w:128: 5\n" /* sandstonestairs */ + "x:128: 7\n" /* sandstonestairs */ + "y: 44: 1\n" /* step */ + "z: 43: 1\n" /* doubleslab */, // Block data: // Level 0 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "aaaaaaaaaaa" - /* 1 */ "aaaaaaaaaaa" - /* 2 */ "aaaaaaaabaa" - /* 3 */ "acacacabbba" - /* 4 */ "acaccaabbba" - /* 5 */ "acccccabbba" - /* 6 */ "acaadddbbba" - /* 7 */ "aaacdddbbba" - /* 8 */ "aaaadddbbba" - /* 9 */ "abbbbbbbbba" - /* 10 */ "abbbbbbbbba" - /* 11 */ "abbbbbbbbba" - /* 12 */ "aaaaaaaaaaa" + /* 0 */ "mmmmmmabbba" + /* 1 */ "mmmmmmbbbbm" + /* 2 */ "mmmmmmaccca" + /* 3 */ "maccccccccc" + /* 4 */ "mcccccccccc" + /* 5 */ "mcccccccccc" + /* 6 */ "mcccccacccc" + /* 7 */ "mcccccacccc" + /* 8 */ "acccaaacccc" + /* 9 */ "ccccccccccc" + /* 10 */ "ccccccccccc" + /* 11 */ "ccccccccccc" + /* 12 */ "accccccccca" // Level 1 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "......d...d" - /* 1 */ "..........." - /* 2 */ "......dcecd" - /* 3 */ ".d....c...c" - /* 4 */ "..f...c...c" - /* 5 */ "......c...c" - /* 6 */ "....ddc...c" - /* 7 */ ".gh.dic...c" - /* 8 */ "dcccccd...c" - /* 9 */ "cj........c" - /* 10 */ "c.........c" - /* 11 */ "c.........c" - /* 12 */ "dcccccccccd" + /* 0 */ "mmmmmmaddda" + /* 1 */ "mmmmmmddddm" + /* 2 */ "mmmmmmaceca" + /* 3 */ "mafcfcceeec" + /* 4 */ "mcfccfceeec" + /* 5 */ "mcccccceeec" + /* 6 */ "mcffaaaeeec" + /* 7 */ "mffcaaaeeec" + /* 8 */ "acccaaaeeec" + /* 9 */ "ceeeeeeeeec" + /* 10 */ "ceeeeeeeeec" + /* 11 */ "ceeeeeeeeec" + /* 12 */ "accccccccca" // Level 2 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "......d...d" - /* 1 */ "..........." - /* 2 */ "......dckcd" - /* 3 */ ".d....c..lc" - /* 4 */ "......n...c" - /* 5 */ "......c...c" - /* 6 */ "....nnc...n" - /* 7 */ "....n.c...n" - /* 8 */ "dcccccd...n" - /* 9 */ "co........c" - /* 10 */ "n.........c" - /* 11 */ "c........pc" - /* 12 */ "dcccnnncccd" + /* 0 */ "mmmmmma...a" + /* 1 */ "mmmmmm....." + /* 2 */ "mmmmmmacgca" + /* 3 */ "ma....c...c" + /* 4 */ "m.h...c...c" + /* 5 */ "m.....c...c" + /* 6 */ "m...aac...c" + /* 7 */ "mij.akc...c" + /* 8 */ "accccca...c" + /* 9 */ "cl........c" + /* 10 */ "c.........c" + /* 11 */ "c.........c" + /* 12 */ "accccccccca" // Level 3 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "......q...q" - /* 1 */ "......c...c" - /* 2 */ "......dcccd" - /* 3 */ ".drrrrcsssc" - /* 4 */ ".rsssstsssc" - /* 5 */ ".rsssscsssc" - /* 6 */ ".rssddcsssu" - /* 7 */ ".rssd.csssu" - /* 8 */ "dcccccdsssu" - /* 9 */ "csssssssssc" - /* 10 */ "tsssssssssc" - /* 11 */ "csssssssssc" - /* 12 */ "dcccvvvcccd" + /* 0 */ "mmmmmma...a" + /* 1 */ "mmmmmm....." + /* 2 */ "mmmmmmacnca" + /* 3 */ "ma....c..oc" + /* 4 */ "m.....p...c" + /* 5 */ "m.....c...c" + /* 6 */ "m...ppc...p" + /* 7 */ "m...p.c...p" + /* 8 */ "accccca...p" + /* 9 */ "cq........c" + /* 10 */ "p.........c" + /* 11 */ "c........rc" + /* 12 */ "acccpppccca" // Level 4 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "..........." - /* 1 */ "..........." - /* 2 */ "......cwwwc" - /* 3 */ ".w.w.ww...w" - /* 4 */ "......w...w" - /* 5 */ ".w....w...w" - /* 6 */ "....xwx...w" - /* 7 */ ".w..w.w...c" - /* 8 */ "cwwwxwc...w" - /* 9 */ "w.........w" - /* 10 */ "w.........w" - /* 11 */ "w.........w" - /* 12 */ "cwwwwcwwwwc", + /* 0 */ "mmmmmms...s" + /* 1 */ "mmmmmmc...c" + /* 2 */ "mmmmmmaccca" + /* 3 */ "mattttcuuuc" + /* 4 */ "mtuuuuvuuuc" + /* 5 */ "mtuuuucuuuc" + /* 6 */ "mtuuaacuuuw" + /* 7 */ "mtuua.cuuuw" + /* 8 */ "acccccauuuw" + /* 9 */ "cuuuuuuuuuc" + /* 10 */ "vuuuuuuuuuc" + /* 11 */ "cuuuuuuuuuc" + /* 12 */ "acccxxxccca" + + // Level 5 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "mmmmmm....." + /* 1 */ "mmmmmm....." + /* 2 */ "mmmmmmcyyyc" + /* 3 */ "my.y.yy...y" + /* 4 */ "m.....y...y" + /* 5 */ "my....y...y" + /* 6 */ "m...zyz...y" + /* 7 */ "my..y.y...c" + /* 8 */ "cyyyzyc...y" + /* 9 */ "y.........y" + /* 10 */ "y.........y" + /* 11 */ "y.........y" + /* 12 */ "cyyyycyyyyc", // Connectors: - "-1: 8, 1, 0: 2\n" /* Type -1, direction Z- */, + "-1: 8, 2, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -598,185 +633,201 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // LargeHouse1: // The data has been exported from the gallery Desert, area index 77, ID 577, created by STR_Warrior { // Size: - 15, 13, 11, // SizeX = 15, SizeY = 13, SizeZ = 11 + 15, 14, 11, // SizeX = 15, SizeY = 14, SizeZ = 11 // Hitbox (relative to bounding box): -1, 0, -1, // MinX, MinY, MinZ - 14, 12, 11, // MaxX, MaxY, MaxZ + 14, 13, 11, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ - "A:128: 4\n" /* sandstonestairs */ - "B:128: 5\n" /* sandstonestairs */ - "C:128: 7\n" /* sandstonestairs */ - "D: 44: 1\n" /* step */ - "E:128: 2\n" /* sandstonestairs */ - "F:128: 0\n" /* sandstonestairs */ - "G: 87: 0\n" /* netherstone */ - "H:128: 3\n" /* sandstonestairs */ - "I: 51: 0\n" /* fire */ - "J: 44: 9\n" /* step */ - "a: 12: 0\n" /* sand */ - "b: 5: 0\n" /* wood */ - "c: 24: 2\n" /* sandstone */ - "d: 24: 0\n" /* sandstone */ - "e: 85: 0\n" /* fence */ - "f: 5: 1\n" /* wood */ - "g: 64: 6\n" /* wooddoorblock */ - "h: 64: 0\n" /* wooddoorblock */ - "i: 61: 2\n" /* furnace */ - "j:118: 0\n" /* cauldronblock */ - "k:134: 4\n" /* 134 */ - "l: 65: 2\n" /* ladder */ + "A: 96:10\n" /* trapdoor */ + "B:128: 4\n" /* sandstonestairs */ + "C:128: 5\n" /* sandstonestairs */ + "D:128: 7\n" /* sandstonestairs */ + "E: 44: 1\n" /* step */ + "F:128: 2\n" /* sandstonestairs */ + "G:128: 0\n" /* sandstonestairs */ + "H: 87: 0\n" /* netherstone */ + "I:128: 3\n" /* sandstonestairs */ + "J: 51: 0\n" /* fire */ + "K: 44: 9\n" /* step */ + "a: 24: 2\n" /* sandstone */ + "b: 24: 0\n" /* sandstone */ + "c: 12: 0\n" /* sand */ + "d: 4: 0\n" /* cobblestone */ + "e: 5: 0\n" /* wood */ + "f: 13: 0\n" /* gravel */ + "g: 85: 0\n" /* fence */ + "h: 5: 1\n" /* wood */ + "i: 64: 2\n" /* wooddoorblock */ + "j: 64: 0\n" /* wooddoorblock */ + "k: 61: 2\n" /* furnace */ + "l:118: 0\n" /* cauldronblock */ "m: 19: 0\n" /* sponge */ - "n:101: 0\n" /* ironbars */ - "o: 50: 1\n" /* torch */ - "p:140: 0\n" /* flowerpotblock */ - "q: 64:12\n" /* wooddoorblock */ - "r: 50: 3\n" /* torch */ + "n:134: 4\n" /* 134 */ + "o: 65: 2\n" /* ladder */ + "p:101: 0\n" /* ironbars */ + "q: 50: 1\n" /* torch */ + "r:140: 0\n" /* flowerpotblock */ "s: 64: 8\n" /* wooddoorblock */ - "t: 69:12\n" /* lever */ - "u: 50: 4\n" /* torch */ - "v:128: 6\n" /* sandstonestairs */ - "w: 44:10\n" /* step */ - "x:128: 1\n" /* sandstonestairs */ - "y: 47: 0\n" /* bookshelf */ - "z: 96:10\n" /* trapdoor */, + "t: 50: 3\n" /* torch */ + "u: 69:12\n" /* lever */ + "v: 50: 4\n" /* torch */ + "w:128: 6\n" /* sandstonestairs */ + "x: 44:10\n" /* step */ + "y:128: 1\n" /* sandstonestairs */ + "z: 47: 0\n" /* bookshelf */, // Block data: // Level 0 /* z\x* 11111 */ /* * 012345678901234 */ - /* 0 */ "aaaaaaaaaaaaaaa" - /* 1 */ "aaaaabbbbbbbaaa" - /* 2 */ "aaaabbbbbbbbaaa" - /* 3 */ "aaaaabbbbbbbbaa" - /* 4 */ "aaaaabbbbbbbaaa" - /* 5 */ "aaaaabbbbbbbaaa" - /* 6 */ "aaaaabbbbbbbaaa" - /* 7 */ "aaaaabbbbbbbaaa" - /* 8 */ "aaaaabbbbbbbaaa" - /* 9 */ "aaaaabbbbbbbaaa" - /* 10 */ "aaaaaaaaaaaaaaa" + /* 0 */ "mmmmabbbbbbbamm" + /* 1 */ "ccccbbbbbbbbbma" + /* 2 */ "ccccbbbbbbbbbdd" + /* 3 */ "ccccbbbbbbbbbdd" + /* 4 */ "ccccbbbbbbbbbdd" + /* 5 */ "ccccbbbbbbbbbma" + /* 6 */ "ccccbbbbbbbbbmm" + /* 7 */ "mmmmbbbbbbbbbmm" + /* 8 */ "mmmmbbbbbbbbbmm" + /* 9 */ "mmmmbbbbbbbbbmm" + /* 10 */ "mmmmabbbbbbbamm" // Level 1 /* z\x* 11111 */ /* * 012345678901234 */ - /* 0 */ "....cdddddddc.." - /* 1 */ "eeeed......fd.c" - /* 2 */ "e...g.......d.." - /* 3 */ "e...d.......h.." - /* 4 */ "e...dijk..l.d.." - /* 5 */ "e...dddd.dddd.c" - /* 6 */ "eeeed.......d.." - /* 7 */ "mmmmd.......d.." - /* 8 */ "mmmmd.......d.." - /* 9 */ "mmmmd.......d.." - /* 10 */ "mmmmcdddddddc.." + /* 0 */ "mmmmabbbbbbbamm" + /* 1 */ "ccccbeeeeeeebma" + /* 2 */ "cccceeeeeeeebff" + /* 3 */ "ccccbeeeeeeeeff" + /* 4 */ "ccccbeeeeeeebff" + /* 5 */ "ccccbeeeeeeebma" + /* 6 */ "ccccbeeeeeeebmm" + /* 7 */ "mmmmbeeeeeeebmm" + /* 8 */ "mmmmbeeeeeeebmm" + /* 9 */ "mmmmbeeeeeeebmm" + /* 10 */ "mmmmabbbbbbbamm" // Level 2 /* z\x* 11111 */ /* * 012345678901234 */ - /* 0 */ "....cddnnnddc.." - /* 1 */ "....do.....pd.c" - /* 2 */ "....q.......d.r" - /* 3 */ "....d.......s.." - /* 4 */ "....d.t...l.d.u" - /* 5 */ "....dddd.dddd.c" - /* 6 */ "....n..r.r..n.." - /* 7 */ "mmmmn.......n.." - /* 8 */ "mmmmn.......n.." - /* 9 */ "mmmmd.......d.." - /* 10 */ "mmmmcddnnnddc.." + /* 0 */ "mmmmabbbbbbbamm" + /* 1 */ "ggggb......hb.a" + /* 2 */ "g...i.......b.." + /* 3 */ "g...b.......j.." + /* 4 */ "g...bkln..o.b.." + /* 5 */ "g...bbbb.bbbb.a" + /* 6 */ "ggggb.......bmm" + /* 7 */ "mmmmb.......bmm" + /* 8 */ "mmmmb.......bmm" + /* 9 */ "mmmmb.......bmm" + /* 10 */ "mmmmabbbbbbbamm" // Level 3 /* z\x* 11111 */ /* * 012345678901234 */ - /* 0 */ "....cddvvvddc.." - /* 1 */ "....dwwwwwwwddx" - /* 2 */ "....dwwwwwwwd.." - /* 3 */ "....dwwwwwwwd.." - /* 4 */ "....dyyywwzwd.." - /* 5 */ "....ddddddddddx" - /* 6 */ "....AwwwwwwwB.." - /* 7 */ "mmmmAwwwwwwwB.." - /* 8 */ "mmmmAwwwwwwwB.." - /* 9 */ "mmmmdwwwwwwwd.." - /* 10 */ "mmmmcddCCCddc.." + /* 0 */ "mmmmabbpppbbamm" + /* 1 */ "....bq.....rb.a" + /* 2 */ "....s.......b.t" + /* 3 */ "....b.......s.." + /* 4 */ "....b.u...o.b.v" + /* 5 */ "....bbbb.bbbb.a" + /* 6 */ "....p..t.t..pmm" + /* 7 */ "mmmmp.......pmm" + /* 8 */ "mmmmp.......pmm" + /* 9 */ "mmmmb.......bmm" + /* 10 */ "mmmmabbpppbbamm" // Level 4 /* z\x* 11111 */ /* * 012345678901234 */ - /* 0 */ "....dDDDdDDDd.." - /* 1 */ "....DcdddddcD.." - /* 2 */ "....Dd.....dD.." - /* 3 */ "....Dd.....dD.." - /* 4 */ "....Dd.....dD.." - /* 5 */ "....dcdd.ddcd.." - /* 6 */ "....D.......D.." - /* 7 */ "mmmmD.......D.." - /* 8 */ "mmmmD.......D.." - /* 9 */ "mmmmD.......D.." - /* 10 */ "mmmmdDDDdDDDd.." + /* 0 */ "mmmmabbwwwbbamm" + /* 1 */ "....bxxxxxxxbby" + /* 2 */ "....bxxxxxxxb.." + /* 3 */ "....bxxxxxxxb.." + /* 4 */ "....bzzzxxAxb.." + /* 5 */ "....bbbbbbbbbby" + /* 6 */ "....BxxxxxxxCmm" + /* 7 */ "mmmmBxxxxxxxCmm" + /* 8 */ "mmmmBxxxxxxxCmm" + /* 9 */ "mmmmbxxxxxxxbmm" + /* 10 */ "mmmmabbDDDbbamm" // Level 5 /* z\x* 11111 */ /* * 012345678901234 */ + /* 0 */ "mmmmbEEEbEEEbmm" + /* 1 */ "....EabbbbbaE.." + /* 2 */ "....Eb.....bE.." + /* 3 */ "....Eb.....bE.." + /* 4 */ "....Eb.....bE.." + /* 5 */ "....babb.bbab.." + /* 6 */ "....E.......Emm" + /* 7 */ "mmmmE.......Emm" + /* 8 */ "mmmmE.......Emm" + /* 9 */ "mmmmE.......Emm" + /* 10 */ "mmmmbEEEbEEEbmm" + + // Level 6 + /* z\x* 11111 */ + /* * 012345678901234 */ /* 0 */ "..............." - /* 1 */ ".....cddnddc..." - /* 2 */ ".....n.....n..." - /* 3 */ ".....n.....n..." - /* 4 */ ".....n.....n..." - /* 5 */ ".....cdd.ddc..." + /* 1 */ ".....abbpbba..." + /* 2 */ ".....p.....p..." + /* 3 */ ".....p.....p..." + /* 4 */ ".....p.....p..." + /* 5 */ ".....abb.bba..." /* 6 */ "..............." /* 7 */ "..............." /* 8 */ "..............." /* 9 */ "..............." /* 10 */ "..............." - // Level 6 + // Level 7 /* z\x* 11111 */ /* * 012345678901234 */ /* 0 */ "..............." - /* 1 */ ".....cddvddc..." - /* 2 */ ".....AwwwwwB..." - /* 3 */ ".....AwwwwwB..." - /* 4 */ ".....AwwwwwB..." - /* 5 */ ".....cdddddc..." + /* 1 */ ".....abbwbba..." + /* 2 */ ".....BxxxxxC..." + /* 3 */ ".....BxxxxxC..." + /* 4 */ ".....BxxxxxC..." + /* 5 */ ".....abbbbba..." /* 6 */ "..............." /* 7 */ "..............." /* 8 */ "..............." /* 9 */ "..............." /* 10 */ "..............." - // Level 7 + // Level 8 /* z\x* 11111 */ /* * 012345678901234 */ /* 0 */ "..............." - /* 1 */ ".....dDDdDDd..." - /* 2 */ ".....D.ddd.D..." - /* 3 */ ".....d.ddd.d..." - /* 4 */ ".....D.ddd.D..." - /* 5 */ ".....dDDdDDd..." + /* 1 */ ".....bEEbEEb..." + /* 2 */ ".....E.bbb.E..." + /* 3 */ ".....b.bbb.b..." + /* 4 */ ".....E.bbb.E..." + /* 5 */ ".....bEEbEEb..." /* 6 */ "..............." /* 7 */ "..............." /* 8 */ "..............." /* 9 */ "..............." /* 10 */ "..............." - // Level 8 + // Level 9 /* z\x* 11111 */ /* * 012345678901234 */ /* 0 */ "..............." /* 1 */ "..............." - /* 2 */ ".......cEc....." - /* 3 */ ".......FGx....." - /* 4 */ ".......cHc....." + /* 2 */ ".......aFa....." + /* 3 */ ".......GHy....." + /* 4 */ ".......aIa....." /* 5 */ "..............." /* 6 */ "..............." /* 7 */ "..............." @@ -784,14 +835,14 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = /* 9 */ "..............." /* 10 */ "..............." - // Level 9 + // Level 10 /* z\x* 11111 */ /* * 012345678901234 */ /* 0 */ "..............." /* 1 */ "..............." - /* 2 */ ".......c.c....." - /* 3 */ "........I......" - /* 4 */ ".......c.c....." + /* 2 */ ".......a.a....." + /* 3 */ "........J......" + /* 4 */ ".......a.a....." /* 5 */ "..............." /* 6 */ "..............." /* 7 */ "..............." @@ -799,14 +850,14 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = /* 9 */ "..............." /* 10 */ "..............." - // Level 10 + // Level 11 /* z\x* 11111 */ /* * 012345678901234 */ /* 0 */ "..............." /* 1 */ "..............." - /* 2 */ ".......cvc....." - /* 3 */ ".......A.B....." - /* 4 */ ".......cCc....." + /* 2 */ ".......awa....." + /* 3 */ ".......B.C....." + /* 4 */ ".......aDa....." /* 5 */ "..............." /* 6 */ "..............." /* 7 */ "..............." @@ -814,14 +865,14 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = /* 9 */ "..............." /* 10 */ "..............." - // Level 11 + // Level 12 /* z\x* 11111 */ /* * 012345678901234 */ /* 0 */ "..............." /* 1 */ "..............." - /* 2 */ ".......ddd....." - /* 3 */ ".......dJd....." - /* 4 */ ".......ddd....." + /* 2 */ ".......bbb....." + /* 3 */ ".......bKb....." + /* 4 */ ".......bbb....." /* 5 */ "..............." /* 6 */ "..............." /* 7 */ "..............." @@ -829,14 +880,14 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = /* 9 */ "..............." /* 10 */ "..............." - // Level 12 + // Level 13 /* z\x* 11111 */ /* * 012345678901234 */ /* 0 */ "..............." /* 1 */ "..............." - /* 2 */ ".......D.D....." + /* 2 */ ".......E.E....." /* 3 */ "..............." - /* 4 */ ".......D.D....." + /* 4 */ ".......E.E....." /* 5 */ "..............." /* 6 */ "..............." /* 7 */ "..............." @@ -845,7 +896,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = /* 10 */ "...............", // Connectors: - "-1: 14, 1, 3: 5\n" /* Type -1, direction X+ */, + "-1: 14, 2, 3: 5\n" /* Type -1, direction X+ */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -871,154 +922,167 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // LargeTower: // The data has been exported from the gallery Desert, area index 80, ID 596, created by STR_Warrior { // Size: - 7, 11, 7, // SizeX = 7, SizeY = 11, SizeZ = 7 + 7, 12, 7, // SizeX = 7, SizeY = 12, SizeZ = 7 // Hitbox (relative to bounding box): -1, 0, 0, // MinX, MinY, MinZ - 7, 10, 7, // MaxX, MaxY, MaxZ + 7, 11, 7, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ - "a: 12: 0\n" /* sand */ - "b: 5: 0\n" /* wood */ - "c:128: 2\n" /* sandstonestairs */ - "d:128: 0\n" /* sandstonestairs */ - "e: 24: 2\n" /* sandstone */ - "f: 24: 0\n" /* sandstone */ - "g: 71: 3\n" /* irondoorblock */ - "h:128: 1\n" /* sandstonestairs */ - "i:128: 3\n" /* sandstonestairs */ - "j: 77: 4\n" /* stonebutton */ - "k: 71: 8\n" /* irondoorblock */ - "l:128: 6\n" /* sandstonestairs */ + "a: 24: 0\n" /* sandstone */ + "b: 4: 0\n" /* cobblestone */ + "c: 12: 0\n" /* sand */ + "d: 5: 0\n" /* wood */ + "e: 13: 0\n" /* gravel */ + "f:128: 2\n" /* sandstonestairs */ + "g:128: 0\n" /* sandstonestairs */ + "h: 24: 2\n" /* sandstone */ + "i: 71: 3\n" /* irondoorblock */ + "j:128: 1\n" /* sandstonestairs */ + "k:128: 3\n" /* sandstonestairs */ + "l: 77: 4\n" /* stonebutton */ "m: 19: 0\n" /* sponge */ - "n:128: 4\n" /* sandstonestairs */ - "o:128: 5\n" /* sandstonestairs */ - "p: 50: 4\n" /* torch */ - "q:128: 7\n" /* sandstonestairs */ - "r: 85: 0\n" /* fence */ - "s: 24: 1\n" /* sandstone */ - "t: 44: 1\n" /* step */ - "u: 89: 0\n" /* lightstone */, + "n: 71: 8\n" /* irondoorblock */ + "o: 77: 3\n" /* stonebutton */ + "p:128: 6\n" /* sandstonestairs */ + "q:128: 4\n" /* sandstonestairs */ + "r:128: 5\n" /* sandstonestairs */ + "s: 50: 4\n" /* torch */ + "t:128: 7\n" /* sandstonestairs */ + "u: 85: 0\n" /* fence */ + "v: 24: 1\n" /* sandstone */ + "w: 44: 1\n" /* step */ + "x: 89: 0\n" /* lightstone */, // Block data: // Level 0 /* z\x* 0123456 */ - /* 0 */ "aaaaaaa" - /* 1 */ "aaabaaa" - /* 2 */ "aabbbaa" - /* 3 */ "aabbbaa" - /* 4 */ "aabbbaa" + /* 0 */ "mabbbam" + /* 1 */ "aacdcaa" + /* 2 */ "madddam" + /* 3 */ "madddam" + /* 4 */ "madddam" /* 5 */ "aaaaaaa" - /* 6 */ "aaaaaaa" + /* 6 */ "mammmam" // Level 1 /* z\x* 0123456 */ - /* 0 */ "mc...cm" - /* 1 */ "defgfeh" - /* 2 */ ".f...f." - /* 3 */ ".f...f." - /* 4 */ ".f...f." - /* 5 */ "defffeh" - /* 6 */ "mi...im" + /* 0 */ "maeeeam" + /* 1 */ "aacdcaa" + /* 2 */ "madddam" + /* 3 */ "madddam" + /* 4 */ "madddam" + /* 5 */ "aaaaaaa" + /* 6 */ "mammmam" // Level 2 /* z\x* 0123456 */ - /* 0 */ "m.j...m" - /* 1 */ ".efkfe." - /* 2 */ ".f...f." - /* 3 */ ".f...f." - /* 4 */ ".f...f." - /* 5 */ ".efffe." - /* 6 */ "m.....m" + /* 0 */ "mf...fm" + /* 1 */ "ghaiahj" + /* 2 */ "ma...am" + /* 3 */ "ma...am" + /* 4 */ "ma...am" + /* 5 */ "ghaaahj" + /* 6 */ "mkmmmkm" // Level 3 /* z\x* 0123456 */ - /* 0 */ "......." - /* 1 */ "..lfl.." - /* 2 */ ".n...o." - /* 3 */ ".f...f." - /* 4 */ ".n.p.o." - /* 5 */ "..qfq.." - /* 6 */ "......." + /* 0 */ "m.l...m" + /* 1 */ ".hanah." + /* 2 */ ".ao..a." + /* 3 */ ".a...a." + /* 4 */ ".a...a." + /* 5 */ ".haaah." + /* 6 */ "m.....m" // Level 4 /* z\x* 0123456 */ /* 0 */ "......." - /* 1 */ "..frf.." - /* 2 */ ".f...f." - /* 3 */ ".r...r." - /* 4 */ ".f...f." - /* 5 */ "..frf.." + /* 1 */ "..pap.." + /* 2 */ ".q...r." + /* 3 */ ".a...a." + /* 4 */ ".q.s.r." + /* 5 */ "..tat.." /* 6 */ "......." // Level 5 /* z\x* 0123456 */ /* 0 */ "......." - /* 1 */ "..frf.." - /* 2 */ ".f...f." - /* 3 */ ".r...r." - /* 4 */ ".f...f." - /* 5 */ "..frf.." + /* 1 */ "..aua.." + /* 2 */ ".a...a." + /* 3 */ ".u...u." + /* 4 */ ".a...a." + /* 5 */ "..aua.." /* 6 */ "......." // Level 6 /* z\x* 0123456 */ /* 0 */ "......." - /* 1 */ "..frf.." - /* 2 */ ".f...f." - /* 3 */ ".r...r." - /* 4 */ ".f...f." - /* 5 */ "..frf.." + /* 1 */ "..aua.." + /* 2 */ ".a...a." + /* 3 */ ".u...u." + /* 4 */ ".a...a." + /* 5 */ "..aua.." /* 6 */ "......." // Level 7 /* z\x* 0123456 */ /* 0 */ "......." - /* 1 */ "..cfc.." - /* 2 */ ".d...h." - /* 3 */ ".f...f." - /* 4 */ ".d...h." - /* 5 */ "..ifi.." + /* 1 */ "..aua.." + /* 2 */ ".a...a." + /* 3 */ ".u...u." + /* 4 */ ".a...a." + /* 5 */ "..aua.." /* 6 */ "......." // Level 8 /* z\x* 0123456 */ /* 0 */ "......." - /* 1 */ ".ffsff." - /* 2 */ ".f...f." - /* 3 */ ".s...s." - /* 4 */ ".f...f." - /* 5 */ ".ffsff." + /* 1 */ "..faf.." + /* 2 */ ".g...j." + /* 3 */ ".a...a." + /* 4 */ ".g...j." + /* 5 */ "..kak.." /* 6 */ "......." // Level 9 /* z\x* 0123456 */ - /* 0 */ "...l..." - /* 1 */ ".efffe." - /* 2 */ ".ftttf." - /* 3 */ "nftftfo" - /* 4 */ ".ftttf." - /* 5 */ ".efffe." - /* 6 */ "...q..." + /* 0 */ "......." + /* 1 */ ".aavaa." + /* 2 */ ".a...a." + /* 3 */ ".v...v." + /* 4 */ ".a...a." + /* 5 */ ".aavaa." + /* 6 */ "......." // Level 10 /* z\x* 0123456 */ - /* 0 */ "...t..." - /* 1 */ ".t...t." + /* 0 */ "...p..." + /* 1 */ ".haaah." + /* 2 */ ".awwwa." + /* 3 */ "qawawar" + /* 4 */ ".awwwa." + /* 5 */ ".haaah." + /* 6 */ "...t..." + + // Level 11 + /* z\x* 0123456 */ + /* 0 */ "...w..." + /* 1 */ ".w...w." /* 2 */ "......." - /* 3 */ "t..u..t" + /* 3 */ "w..x..w" /* 4 */ "......." - /* 5 */ ".t...t." - /* 6 */ "...t...", + /* 5 */ ".w...w." + /* 6 */ "...w...", // Connectors: - "-1: 3, 1, 0: 2\n" /* Type -1, direction Z- */, + "-1: 3, 2, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -1044,91 +1108,102 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // LittleHouse: // The data has been exported from the gallery Desert, area index 65, ID 551, created by STR_Warrior { // Size: - 5, 5, 7, // SizeX = 5, SizeY = 5, SizeZ = 7 + 5, 6, 7, // SizeX = 5, SizeY = 6, SizeZ = 7 // Hitbox (relative to bounding box): -1, 0, 0, // MinX, MinY, MinZ - 5, 4, 7, // MaxX, MaxY, MaxZ + 5, 5, 7, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ - "a: 12: 0\n" /* sand */ - "b: 5: 0\n" /* wood */ - "c: 24: 2\n" /* sandstone */ - "d: 24: 0\n" /* sandstone */ - "e: 64: 3\n" /* wooddoorblock */ - "f: 61: 2\n" /* furnace */ - "g: 65: 2\n" /* ladder */ - "h: 64: 8\n" /* wooddoorblock */ - "i:101: 0\n" /* ironbars */ - "j: 50: 4\n" /* torch */ - "k:128: 2\n" /* sandstonestairs */ - "l:126: 8\n" /* woodenslab */ + "a: 24: 2\n" /* sandstone */ + "b: 4: 0\n" /* cobblestone */ + "c: 24: 0\n" /* sandstone */ + "d: 13: 0\n" /* gravel */ + "e: 5: 0\n" /* wood */ + "f: 64: 3\n" /* wooddoorblock */ + "g: 61: 2\n" /* furnace */ + "h: 65: 2\n" /* ladder */ + "i: 64: 8\n" /* wooddoorblock */ + "j:101: 0\n" /* ironbars */ + "k: 50: 4\n" /* torch */ + "l:128: 2\n" /* sandstonestairs */ "m: 19: 0\n" /* sponge */ - "n:128: 4\n" /* sandstonestairs */ - "o:128: 5\n" /* sandstonestairs */ - "p:128: 7\n" /* sandstonestairs */ - "q: 44: 1\n" /* step */ - "r: 96: 6\n" /* trapdoor */, + "n:126: 8\n" /* woodenslab */ + "o:128: 4\n" /* sandstonestairs */ + "p:128: 5\n" /* sandstonestairs */ + "q:128: 7\n" /* sandstonestairs */ + "r: 44: 1\n" /* step */ + "s: 96: 2\n" /* trapdoor */, // Block data: // Level 0 /* z\x* 01234 */ - /* 0 */ "aaaaa" - /* 1 */ "aaaaa" - /* 2 */ "aabaa" - /* 3 */ "abbba" - /* 4 */ "abbba" - /* 5 */ "abbba" - /* 6 */ "aaaaa" + /* 0 */ "abbba" + /* 1 */ "mbbbm" + /* 2 */ "accca" + /* 3 */ "ccccc" + /* 4 */ "ccccc" + /* 5 */ "ccccc" + /* 6 */ "accca" // Level 1 /* z\x* 01234 */ - /* 0 */ "c...c" - /* 1 */ "....." - /* 2 */ "cdedc" - /* 3 */ "d...d" - /* 4 */ "d...d" - /* 5 */ "df.gd" - /* 6 */ "cdddc" + /* 0 */ "addda" + /* 1 */ "mdddm" + /* 2 */ "aceca" + /* 3 */ "ceeec" + /* 4 */ "ceeec" + /* 5 */ "ceeec" + /* 6 */ "accca" // Level 2 /* z\x* 01234 */ - /* 0 */ "c...c" + /* 0 */ "a...a" /* 1 */ "....." - /* 2 */ "cdhdc" - /* 3 */ "d...d" - /* 4 */ "i...i" - /* 5 */ "dj.gd" - /* 6 */ "cdidc" + /* 2 */ "acfca" + /* 3 */ "c...c" + /* 4 */ "c...c" + /* 5 */ "cg.hc" + /* 6 */ "accca" // Level 3 /* z\x* 01234 */ - /* 0 */ "k...k" - /* 1 */ "d...d" - /* 2 */ "cdddc" - /* 3 */ "dllld" - /* 4 */ "nlllo" - /* 5 */ "dllgd" - /* 6 */ "cdpdc" + /* 0 */ "a...a" + /* 1 */ "....." + /* 2 */ "acica" + /* 3 */ "c...c" + /* 4 */ "j...j" + /* 5 */ "ck.hc" + /* 6 */ "acjca" // Level 4 /* z\x* 01234 */ + /* 0 */ "l...l" + /* 1 */ "c...c" + /* 2 */ "accca" + /* 3 */ "cnnnc" + /* 4 */ "onnnp" + /* 5 */ "cnnhc" + /* 6 */ "acqca" + + // Level 5 + /* z\x* 01234 */ /* 0 */ "....." /* 1 */ "....." - /* 2 */ "dqdqd" - /* 3 */ "q...q" - /* 4 */ "d...d" - /* 5 */ "q..rq" - /* 6 */ "dqdqd", + /* 2 */ "crcrc" + /* 3 */ "r...r" + /* 4 */ "c...c" + /* 5 */ "r..sr" + /* 6 */ "crcrc", // Connectors: - "-1: 2, 1, 0: 2\n" /* Type -1, direction Z- */, + "-1: 2, 2, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -1154,112 +1229,128 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // LittleHouse2: // The data has been exported from the gallery Desert, area index 72, ID 562, created by STR_Warrior { // Size: - 7, 5, 11, // SizeX = 7, SizeY = 5, SizeZ = 11 + 7, 6, 11, // SizeX = 7, SizeY = 6, SizeZ = 11 // Hitbox (relative to bounding box): -1, 0, 0, // MinX, MinY, MinZ - 7, 4, 11, // MaxX, MaxY, MaxZ + 7, 5, 11, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ - "a: 12: 0\n" /* sand */ - "b: 5: 0\n" /* wood */ - "c: 24: 2\n" /* sandstone */ - "d: 24: 0\n" /* sandstone */ - "e: 64: 3\n" /* wooddoorblock */ - "f: 65: 5\n" /* ladder */ - "g: 85: 0\n" /* fence */ - "h:101: 0\n" /* ironbars */ - "i: 64: 8\n" /* wooddoorblock */ - "j: 50: 3\n" /* torch */ - "k:128: 2\n" /* sandstonestairs */ - "l:128: 6\n" /* sandstonestairs */ + "a: 24: 2\n" /* sandstone */ + "b: 4: 0\n" /* cobblestone */ + "c: 24: 0\n" /* sandstone */ + "d: 12: 0\n" /* sand */ + "e: 13: 0\n" /* gravel */ + "f: 5: 0\n" /* wood */ + "g: 64: 3\n" /* wooddoorblock */ + "h: 65: 5\n" /* ladder */ + "i: 85: 0\n" /* fence */ + "j:101: 0\n" /* ironbars */ + "k: 64: 8\n" /* wooddoorblock */ + "l: 50: 3\n" /* torch */ "m: 19: 0\n" /* sponge */ - "n:126: 8\n" /* woodenslab */ - "o:128: 4\n" /* sandstonestairs */ - "p:128: 5\n" /* sandstonestairs */ - "q:128: 7\n" /* sandstonestairs */ - "r: 44: 1\n" /* step */ - "s: 96: 0\n" /* trapdoor */, + "n:128: 2\n" /* sandstonestairs */ + "o:128: 6\n" /* sandstonestairs */ + "p:126: 8\n" /* woodenslab */ + "q:128: 4\n" /* sandstonestairs */ + "r:128: 5\n" /* sandstonestairs */ + "s:128: 7\n" /* sandstonestairs */ + "t: 44: 1\n" /* step */ + "u: 96: 0\n" /* trapdoor */, // Block data: // Level 0 /* z\x* 0123456 */ - /* 0 */ "aaaaaaa" - /* 1 */ "aaaaaaa" - /* 2 */ "aaaabaa" - /* 3 */ "abbbbba" - /* 4 */ "abbbbba" - /* 5 */ "abbbbba" - /* 6 */ "aabaaaa" - /* 7 */ "aaaaaaa" - /* 8 */ "aaaaaaa" - /* 9 */ "aaaaaaa" - /* 10 */ "aaaaaaa" + /* 0 */ "mabbbam" + /* 1 */ "mmbbbmm" + /* 2 */ "accccca" + /* 3 */ "ccccccc" + /* 4 */ "ccccccc" + /* 5 */ "ccccccc" + /* 6 */ "accccca" + /* 7 */ "ddddddd" + /* 8 */ "ddddddd" + /* 9 */ "ddddddd" + /* 10 */ "ddddddd" // Level 1 /* z\x* 0123456 */ - /* 0 */ ".c...c." - /* 1 */ "......." - /* 2 */ "cdddedc" - /* 3 */ "d.....d" - /* 4 */ "d.....d" - /* 5 */ "df....d" - /* 6 */ "cd.dddc" - /* 7 */ "g.....g" - /* 8 */ "g.....g" - /* 9 */ "g.....g" - /* 10 */ "ggggggg" + /* 0 */ "maeeeam" + /* 1 */ "mmeeemm" + /* 2 */ "acccfca" + /* 3 */ "cfffffc" + /* 4 */ "cfffffc" + /* 5 */ "cfffffc" + /* 6 */ "acfccca" + /* 7 */ "ddddddd" + /* 8 */ "ddddddd" + /* 9 */ "ddddddd" + /* 10 */ "ddddddd" // Level 2 /* z\x* 0123456 */ - /* 0 */ ".c...c." - /* 1 */ "......." - /* 2 */ "cdhdidc" - /* 3 */ "d..j..d" - /* 4 */ "h.....h" - /* 5 */ "df....d" - /* 6 */ "cd.dhdc" + /* 0 */ "ma...am" + /* 1 */ "m.....m" + /* 2 */ "acccgca" + /* 3 */ "c.....c" + /* 4 */ "c.....c" + /* 5 */ "ch....c" + /* 6 */ "ac.ccca" + /* 7 */ "i.....i" + /* 8 */ "i.....i" + /* 9 */ "i.....i" + /* 10 */ "iiiiiii" + + // Level 3 + /* z\x* 0123456 */ + /* 0 */ "ma...am" + /* 1 */ "m.....m" + /* 2 */ "acjckca" + /* 3 */ "c..l..c" + /* 4 */ "j.....j" + /* 5 */ "ch....c" + /* 6 */ "ac.cjca" /* 7 */ "......." /* 8 */ "......." /* 9 */ "......." /* 10 */ "......." - // Level 3 + // Level 4 /* z\x* 0123456 */ - /* 0 */ ".k...k." - /* 1 */ ".d...d." - /* 2 */ "cdldddc" - /* 3 */ "dnnnnnd" - /* 4 */ "onnnnnp" - /* 5 */ "dfnnnnd" - /* 6 */ "cdddqdc" + /* 0 */ "mn...nm" + /* 1 */ "mc...cm" + /* 2 */ "acoccca" + /* 3 */ "cpppppc" + /* 4 */ "qpppppr" + /* 5 */ "chppppc" + /* 6 */ "acccsca" /* 7 */ "......." /* 8 */ "......." /* 9 */ "......." /* 10 */ "......." - // Level 4 + // Level 5 /* z\x* 0123456 */ - /* 0 */ "......." - /* 1 */ "......." - /* 2 */ "drrdrrd" - /* 3 */ "r.....r" - /* 4 */ "d.....d" - /* 5 */ "rs....r" - /* 6 */ "drrdrrd" + /* 0 */ "m.....m" + /* 1 */ "m.....m" + /* 2 */ "cttcttc" + /* 3 */ "t.....t" + /* 4 */ "c.....c" + /* 5 */ "tu....t" + /* 6 */ "cttcttc" /* 7 */ "......." /* 8 */ "......." /* 9 */ "......." /* 10 */ ".......", // Connectors: - "-1: 3, 1, 0: 2\n" /* Type -1, direction Z- */, + "-1: 3, 2, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -1285,90 +1376,101 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // LittleHouse3: // The data has been exported from the gallery Desert, area index 66, ID 553, created by STR_Warrior { // Size: - 9, 5, 7, // SizeX = 9, SizeY = 5, SizeZ = 7 + 9, 6, 7, // SizeX = 9, SizeY = 6, SizeZ = 7 // Hitbox (relative to bounding box): -1, 0, 0, // MinX, MinY, MinZ - 9, 4, 7, // MaxX, MaxY, MaxZ + 9, 5, 7, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ - "a: 12: 0\n" /* sand */ - "b: 5: 0\n" /* wood */ - "c: 24: 2\n" /* sandstone */ - "d: 24: 0\n" /* sandstone */ - "e: 64: 7\n" /* wooddoorblock */ - "f: 65: 2\n" /* ladder */ - "g: 64:12\n" /* wooddoorblock */ - "h:101: 0\n" /* ironbars */ - "i: 50: 4\n" /* torch */ - "j:128: 2\n" /* sandstonestairs */ - "k:126: 8\n" /* woodenslab */ - "l:128: 4\n" /* sandstonestairs */ + "a: 24: 2\n" /* sandstone */ + "b: 4: 0\n" /* cobblestone */ + "c: 24: 0\n" /* sandstone */ + "d: 13: 0\n" /* gravel */ + "e: 5: 0\n" /* wood */ + "f: 64: 3\n" /* wooddoorblock */ + "g: 65: 2\n" /* ladder */ + "h: 64: 8\n" /* wooddoorblock */ + "i:101: 0\n" /* ironbars */ + "j: 50: 4\n" /* torch */ + "k:128: 2\n" /* sandstonestairs */ + "l:126: 8\n" /* woodenslab */ "m: 19: 0\n" /* sponge */ - "n:128: 5\n" /* sandstonestairs */ - "o:128: 7\n" /* sandstonestairs */ - "p: 44: 1\n" /* step */ - "q: 96: 2\n" /* trapdoor */, + "n:128: 4\n" /* sandstonestairs */ + "o:128: 5\n" /* sandstonestairs */ + "p:128: 7\n" /* sandstonestairs */ + "q: 44: 1\n" /* step */ + "r: 96: 2\n" /* trapdoor */, // Block data: // Level 0 /* z\x* 012345678 */ - /* 0 */ "aaaaaaaaa" - /* 1 */ "aaaaaaaaa" - /* 2 */ "aaaabaaaa" - /* 3 */ "abbbbbbba" - /* 4 */ "abbbbbbba" - /* 5 */ "abbbbbbba" - /* 6 */ "aaaaaaaaa" + /* 0 */ "mmabbbamm" + /* 1 */ "mmmbbbmmm" + /* 2 */ "accccccca" + /* 3 */ "ccccccccc" + /* 4 */ "ccccccccc" + /* 5 */ "ccccccccc" + /* 6 */ "accccccca" // Level 1 /* z\x* 012345678 */ - /* 0 */ "..c...c.." - /* 1 */ "........." - /* 2 */ "cdddedddc" - /* 3 */ "d.......d" - /* 4 */ "d.......d" - /* 5 */ "d......fd" - /* 6 */ "cdddddddc" + /* 0 */ "mmadddamm" + /* 1 */ "mmmdddmmm" + /* 2 */ "accceccca" + /* 3 */ "ceeeeeeec" + /* 4 */ "ceeeeeeec" + /* 5 */ "ceeeeeeec" + /* 6 */ "accccccca" // Level 2 /* z\x* 012345678 */ - /* 0 */ "..c...c.." - /* 1 */ "........." - /* 2 */ "cdddgdddc" - /* 3 */ "d.......d" - /* 4 */ "h.......h" - /* 5 */ "d.i....fd" - /* 6 */ "cddhhhddc" + /* 0 */ "mma...amm" + /* 1 */ "mm.....mm" + /* 2 */ "acccfccca" + /* 3 */ "c.......c" + /* 4 */ "c.......c" + /* 5 */ "c......gc" + /* 6 */ "accccccca" // Level 3 /* z\x* 012345678 */ - /* 0 */ "..j...j.." - /* 1 */ "..d...d.." - /* 2 */ "cdddddddc" - /* 3 */ "dkkkkkkkd" - /* 4 */ "lkkkkkkkn" - /* 5 */ "dkkkkkkfd" - /* 6 */ "cddoooddc" + /* 0 */ "mma...amm" + /* 1 */ "mm.....mm" + /* 2 */ "accchccca" + /* 3 */ "c.......c" + /* 4 */ "i.......i" + /* 5 */ "c.j....gc" + /* 6 */ "acciiicca" // Level 4 /* z\x* 012345678 */ - /* 0 */ "........." - /* 1 */ "........." - /* 2 */ "dpppdpppd" - /* 3 */ "p.......p" - /* 4 */ "d.......d" - /* 5 */ "p......qp" - /* 6 */ "dpppdpppd", + /* 0 */ "mmk...kmm" + /* 1 */ "mmc...cmm" + /* 2 */ "accccccca" + /* 3 */ "clllllllc" + /* 4 */ "nlllllllo" + /* 5 */ "cllllllgc" + /* 6 */ "accpppcca" + + // Level 5 + /* z\x* 012345678 */ + /* 0 */ "mm.....mm" + /* 1 */ "mm.....mm" + /* 2 */ "cqqqcqqqc" + /* 3 */ "q.......q" + /* 4 */ "c.......c" + /* 5 */ "q......rq" + /* 6 */ "cqqqcqqqc", // Connectors: - "-1: 4, 1, 0: 2\n" /* Type -1, direction Z- */, + "-1: 4, 2, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -1394,117 +1496,132 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // LittleHouse4: // The data has been exported from the gallery Desert, area index 70, ID 560, created by STR_Warrior { // Size: - 5, 5, 11, // SizeX = 5, SizeY = 5, SizeZ = 11 + 5, 6, 11, // SizeX = 5, SizeY = 6, SizeZ = 11 // Hitbox (relative to bounding box): -1, 0, 0, // MinX, MinY, MinZ - 5, 4, 11, // MaxX, MaxY, MaxZ + 5, 5, 11, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ - "a: 12: 0\n" /* sand */ - "b: 5: 0\n" /* wood */ - "c: 24: 2\n" /* sandstone */ - "d: 24: 0\n" /* sandstone */ - "e: 64: 7\n" /* wooddoorblock */ - "f: 65: 5\n" /* ladder */ - "g:134: 3\n" /* 134 */ - "h: 85: 0\n" /* fence */ - "i:134: 2\n" /* 134 */ - "j: 61: 2\n" /* furnace */ - "k:134: 6\n" /* 134 */ - "l:134: 4\n" /* 134 */ + "a: 24: 2\n" /* sandstone */ + "b: 4: 0\n" /* cobblestone */ + "c: 24: 0\n" /* sandstone */ + "d: 13: 0\n" /* gravel */ + "e: 5: 0\n" /* wood */ + "f: 64: 3\n" /* wooddoorblock */ + "g: 65: 5\n" /* ladder */ + "h:134: 3\n" /* 134 */ + "i: 85: 0\n" /* fence */ + "j:134: 2\n" /* 134 */ + "k: 61: 2\n" /* furnace */ + "l:134: 6\n" /* 134 */ "m: 19: 0\n" /* sponge */ - "n: 64:12\n" /* wooddoorblock */ - "o: 50: 2\n" /* torch */ - "p:101: 0\n" /* ironbars */ - "q:171: 8\n" /* carpet */ - "r:128: 2\n" /* sandstonestairs */ - "s:126: 8\n" /* woodenslab */ - "t:128: 4\n" /* sandstonestairs */ - "u:128: 5\n" /* sandstonestairs */ - "v:128: 7\n" /* sandstonestairs */ - "w: 44: 1\n" /* step */ - "x: 96: 1\n" /* trapdoor */, + "n:134: 4\n" /* 134 */ + "o: 64: 8\n" /* wooddoorblock */ + "p: 50: 2\n" /* torch */ + "q:101: 0\n" /* ironbars */ + "r:171: 8\n" /* carpet */ + "s:128: 2\n" /* sandstonestairs */ + "t:126: 8\n" /* woodenslab */ + "u:128: 4\n" /* sandstonestairs */ + "v:128: 5\n" /* sandstonestairs */ + "w:128: 7\n" /* sandstonestairs */ + "x: 44: 1\n" /* step */ + "y: 96: 1\n" /* trapdoor */, // Block data: // Level 0 /* z\x* 01234 */ - /* 0 */ "aaaaa" - /* 1 */ "aaaaa" - /* 2 */ "aabaa" - /* 3 */ "abbba" - /* 4 */ "abbba" - /* 5 */ "abbba" - /* 6 */ "abbba" - /* 7 */ "abbba" - /* 8 */ "abbba" - /* 9 */ "abbba" - /* 10 */ "aaaaa" + /* 0 */ "abbba" + /* 1 */ "mbbbm" + /* 2 */ "accca" + /* 3 */ "ccccc" + /* 4 */ "ccccc" + /* 5 */ "ccccc" + /* 6 */ "ccccc" + /* 7 */ "ccccc" + /* 8 */ "ccccc" + /* 9 */ "ccccc" + /* 10 */ "accca" // Level 1 /* z\x* 01234 */ - /* 0 */ "c...c" - /* 1 */ "....." - /* 2 */ "cdedc" - /* 3 */ "df..d" - /* 4 */ "d...d" - /* 5 */ "d..gd" - /* 6 */ "d..hd" - /* 7 */ "d..id" - /* 8 */ "d...d" - /* 9 */ "djkld" - /* 10 */ "cdddc" + /* 0 */ "addda" + /* 1 */ "mdddm" + /* 2 */ "aceca" + /* 3 */ "ceeec" + /* 4 */ "ceeec" + /* 5 */ "ceeec" + /* 6 */ "ceeec" + /* 7 */ "ceeec" + /* 8 */ "ceeec" + /* 9 */ "ceeec" + /* 10 */ "accca" // Level 2 /* z\x* 01234 */ - /* 0 */ "c...c" + /* 0 */ "a...a" /* 1 */ "....." - /* 2 */ "cdndc" - /* 3 */ "df..d" - /* 4 */ "d..od" - /* 5 */ "p...p" - /* 6 */ "p..qp" - /* 7 */ "p...p" - /* 8 */ "d...d" - /* 9 */ "d...d" - /* 10 */ "cdpdc" + /* 2 */ "acfca" + /* 3 */ "cg..c" + /* 4 */ "c...c" + /* 5 */ "c..hc" + /* 6 */ "c..ic" + /* 7 */ "c..jc" + /* 8 */ "c...c" + /* 9 */ "cklnc" + /* 10 */ "accca" // Level 3 /* z\x* 01234 */ - /* 0 */ "r...r" - /* 1 */ "d...d" - /* 2 */ "cdddc" - /* 3 */ "dfssd" - /* 4 */ "dsssd" - /* 5 */ "tsssu" - /* 6 */ "tsssu" - /* 7 */ "tsssu" - /* 8 */ "dsssd" - /* 9 */ "dsssd" - /* 10 */ "cdvdc" + /* 0 */ "a...a" + /* 1 */ "....." + /* 2 */ "acoca" + /* 3 */ "cg..c" + /* 4 */ "c..pc" + /* 5 */ "q...q" + /* 6 */ "q..rq" + /* 7 */ "q...q" + /* 8 */ "c...c" + /* 9 */ "c...c" + /* 10 */ "acqca" // Level 4 /* z\x* 01234 */ + /* 0 */ "s...s" + /* 1 */ "c...c" + /* 2 */ "accca" + /* 3 */ "cgttc" + /* 4 */ "ctttc" + /* 5 */ "utttv" + /* 6 */ "utttv" + /* 7 */ "utttv" + /* 8 */ "ctttc" + /* 9 */ "ctttc" + /* 10 */ "acwca" + + // Level 5 + /* z\x* 01234 */ /* 0 */ "....." /* 1 */ "....." - /* 2 */ "dwdwd" - /* 3 */ "wx..w" - /* 4 */ "w...w" - /* 5 */ "w...w" - /* 6 */ "d...d" - /* 7 */ "w...w" - /* 8 */ "w...w" - /* 9 */ "w...w" - /* 10 */ "dwdwd", + /* 2 */ "cxcxc" + /* 3 */ "xy..x" + /* 4 */ "x...x" + /* 5 */ "x...x" + /* 6 */ "c...c" + /* 7 */ "x...x" + /* 8 */ "x...x" + /* 9 */ "x...x" + /* 10 */ "cxcxc", // Connectors: - "-1: 2, 1, 0: 2\n" /* Type -1, direction Z- */, + "-1: 2, 2, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -1530,102 +1647,115 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // LittleHouse5: // The data has been exported from the gallery Desert, area index 68, ID 558, created by STR_Warrior { // Size: - 9, 5, 9, // SizeX = 9, SizeY = 5, SizeZ = 9 + 9, 6, 9, // SizeX = 9, SizeY = 6, SizeZ = 9 // Hitbox (relative to bounding box): -1, 0, 0, // MinX, MinY, MinZ - 9, 4, 9, // MaxX, MaxY, MaxZ + 9, 5, 9, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ - "a: 12: 0\n" /* sand */ - "b: 5: 0\n" /* wood */ - "c: 24: 2\n" /* sandstone */ - "d: 24: 0\n" /* sandstone */ - "e: 64: 7\n" /* wooddoorblock */ - "f: 65: 2\n" /* ladder */ - "g: 64:12\n" /* wooddoorblock */ - "h:101: 0\n" /* ironbars */ - "i: 50: 1\n" /* torch */ - "j: 50: 4\n" /* torch */ - "k:128: 2\n" /* sandstonestairs */ - "l:126: 8\n" /* woodenslab */ + "a: 24: 2\n" /* sandstone */ + "b: 4: 0\n" /* cobblestone */ + "c: 24: 0\n" /* sandstone */ + "d: 13: 0\n" /* gravel */ + "e: 5: 0\n" /* wood */ + "f: 64: 3\n" /* wooddoorblock */ + "g: 65: 2\n" /* ladder */ + "h: 64: 8\n" /* wooddoorblock */ + "i:101: 0\n" /* ironbars */ + "j: 50: 1\n" /* torch */ + "k: 50: 4\n" /* torch */ + "l:128: 2\n" /* sandstonestairs */ "m: 19: 0\n" /* sponge */ - "n:128: 6\n" /* sandstonestairs */ - "o:128: 5\n" /* sandstonestairs */ - "p:128: 4\n" /* sandstonestairs */ - "q:128: 7\n" /* sandstonestairs */ - "r: 44: 1\n" /* step */ - "s: 96: 6\n" /* trapdoor */, + "n:126: 8\n" /* woodenslab */ + "o:128: 6\n" /* sandstonestairs */ + "p:128: 5\n" /* sandstonestairs */ + "q:128: 4\n" /* sandstonestairs */ + "r:128: 7\n" /* sandstonestairs */ + "s: 44: 1\n" /* step */ + "t: 96: 2\n" /* trapdoor */, // Block data: // Level 0 /* z\x* 012345678 */ - /* 0 */ "aaaaaaaaa" - /* 1 */ "aaaaaaaaa" - /* 2 */ "aaaaaabaa" - /* 3 */ "aaaaabbba" - /* 4 */ "aaaaabbba" - /* 5 */ "abbbbbbba" - /* 6 */ "abbbbbbba" - /* 7 */ "abbbbbbba" - /* 8 */ "aaaaaaaaa" + /* 0 */ "mmmmabbba" + /* 1 */ "mmmmmbbbm" + /* 2 */ "mmmmaccca" + /* 3 */ "mmmmccccc" + /* 4 */ "acccacccc" + /* 5 */ "ccccccccc" + /* 6 */ "ccccccccc" + /* 7 */ "ccccccccc" + /* 8 */ "accccccca" // Level 1 /* z\x* 012345678 */ - /* 0 */ "mmmmc...c" - /* 1 */ "mmmm....." - /* 2 */ "mmmmcdedc" - /* 3 */ "mmmmd...d" - /* 4 */ "cdddd...d" - /* 5 */ "d.......d" - /* 6 */ "d.......d" - /* 7 */ "d......fd" - /* 8 */ "cdddddddc" + /* 0 */ "mmmmaddda" + /* 1 */ "mmmmmdddm" + /* 2 */ "mmmmaceca" + /* 3 */ "mmmmceeec" + /* 4 */ "acccaeeec" + /* 5 */ "ceeeeeeec" + /* 6 */ "ceeeeeeec" + /* 7 */ "ceeeeeeec" + /* 8 */ "accccccca" // Level 2 /* z\x* 012345678 */ - /* 0 */ "mmmmc...c" + /* 0 */ "mmmma...a" /* 1 */ "mmmm....." - /* 2 */ "mmmmcdgdc" - /* 3 */ "mmmmd...d" - /* 4 */ "cdhdd...h" - /* 5 */ "d.......h" - /* 6 */ "h.......d" - /* 7 */ "di....jfd" - /* 8 */ "cddhhhddc" + /* 2 */ "mmmmacfca" + /* 3 */ "mmmmc...c" + /* 4 */ "accca...c" + /* 5 */ "c.......c" + /* 6 */ "c.......c" + /* 7 */ "c......gc" + /* 8 */ "accccccca" // Level 3 /* z\x* 012345678 */ - /* 0 */ "mmmmk...k" - /* 1 */ "mmmmd...d" - /* 2 */ "mmmmcdddc" - /* 3 */ "mmmmdllld" - /* 4 */ "cdnddlllo" - /* 5 */ "dlllllllo" - /* 6 */ "pllllllld" - /* 7 */ "dllllllfd" - /* 8 */ "cddqqqddc" + /* 0 */ "mmmma...a" + /* 1 */ "mmmm....." + /* 2 */ "mmmmachca" + /* 3 */ "mmmmc...c" + /* 4 */ "acica...i" + /* 5 */ "c.......i" + /* 6 */ "i.......i" + /* 7 */ "cj....kgc" + /* 8 */ "acciiicca" // Level 4 /* z\x* 012345678 */ + /* 0 */ "mmmml...l" + /* 1 */ "mmmmc...c" + /* 2 */ "mmmmaccca" + /* 3 */ "mmmmcnnnc" + /* 4 */ "acocannnp" + /* 5 */ "cnnnnnnnp" + /* 6 */ "qnnnnnnnp" + /* 7 */ "cnnnnnngc" + /* 8 */ "accrrrcca" + + // Level 5 + /* z\x* 012345678 */ /* 0 */ "mmmm....." /* 1 */ "mmmm....." - /* 2 */ "mmmmcrdrd" - /* 3 */ "mmmmr...r" - /* 4 */ "drrrd...d" - /* 5 */ "r.......r" - /* 6 */ "r.......r" - /* 7 */ "r......sr" - /* 8 */ "drrrdrrrd", + /* 2 */ "mmmmcscsc" + /* 3 */ "mmmms...s" + /* 4 */ "csssc...c" + /* 5 */ "s.......s" + /* 6 */ "s.......s" + /* 7 */ "s......ts" + /* 8 */ "cssscsssc", // Connectors: - "-1: 6, 1, 0: 2\n" /* Type -1, direction Z- */, + "-1: 6, 2, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -1651,107 +1781,122 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // LittleHouse6: // The data has been exported from the gallery Desert, area index 69, ID 559, created by STR_Warrior { // Size: - 9, 5, 9, // SizeX = 9, SizeY = 5, SizeZ = 9 + 9, 6, 9, // SizeX = 9, SizeY = 6, SizeZ = 9 // Hitbox (relative to bounding box): -1, 0, 0, // MinX, MinY, MinZ - 9, 4, 9, // MaxX, MaxY, MaxZ + 9, 5, 9, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ + "A: 96: 2\n" /* trapdoor */ "a: 12: 0\n" /* sand */ - "b: 2: 0\n" /* grass */ - "c: 5: 0\n" /* wood */ - "d: 85: 0\n" /* fence */ - "e: 24: 2\n" /* sandstone */ - "f: 24: 0\n" /* sandstone */ - "g: 64: 7\n" /* wooddoorblock */ - "h: 38: 1\n" /* rose */ - "i: 38: 2\n" /* rose */ - "j: 38: 5\n" /* rose */ - "k: 65: 2\n" /* ladder */ - "l: 64:12\n" /* wooddoorblock */ + "b: 24: 2\n" /* sandstone */ + "c: 4: 0\n" /* cobblestone */ + "d: 3: 0\n" /* dirt */ + "e: 24: 0\n" /* sandstone */ + "f: 13: 0\n" /* gravel */ + "g: 2: 0\n" /* grass */ + "h: 5: 0\n" /* wood */ + "i: 85: 0\n" /* fence */ + "j: 64: 3\n" /* wooddoorblock */ + "k: 38: 1\n" /* rose */ + "l: 38: 2\n" /* rose */ "m: 19: 0\n" /* sponge */ - "n:101: 0\n" /* ironbars */ - "o: 50: 1\n" /* torch */ - "p: 50: 4\n" /* torch */ - "q:128: 2\n" /* sandstonestairs */ - "r:126: 8\n" /* woodenslab */ - "s:128: 6\n" /* sandstonestairs */ - "t:128: 5\n" /* sandstonestairs */ - "u:128: 4\n" /* sandstonestairs */ - "v:128: 7\n" /* sandstonestairs */ - "w: 44: 1\n" /* step */ - "x: 96: 6\n" /* trapdoor */, + "n: 38: 5\n" /* rose */ + "o: 65: 2\n" /* ladder */ + "p: 64: 8\n" /* wooddoorblock */ + "q:101: 0\n" /* ironbars */ + "r: 50: 1\n" /* torch */ + "s: 50: 4\n" /* torch */ + "t:128: 2\n" /* sandstonestairs */ + "u:126: 8\n" /* woodenslab */ + "v:128: 6\n" /* sandstonestairs */ + "w:128: 5\n" /* sandstonestairs */ + "x:128: 4\n" /* sandstonestairs */ + "y:128: 7\n" /* sandstonestairs */ + "z: 44: 1\n" /* step */, // Block data: // Level 0 /* z\x* 012345678 */ - /* 0 */ "aaaaaaaaa" - /* 1 */ "abbbaaaaa" - /* 2 */ "abbbaacaa" - /* 3 */ "abbbaccca" - /* 4 */ "aaaaaccca" - /* 5 */ "accccccca" - /* 6 */ "accccccca" - /* 7 */ "accccccca" - /* 8 */ "aaaaaaaaa" + /* 0 */ "aaaabcccb" + /* 1 */ "adddccccm" + /* 2 */ "adddbeeeb" + /* 3 */ "adddeeeee" + /* 4 */ "beeebeeee" + /* 5 */ "eeeeeeeee" + /* 6 */ "eeeeeeeee" + /* 7 */ "eeeeeeeee" + /* 8 */ "beeeeeeeb" // Level 1 /* z\x* 012345678 */ - /* 0 */ "dddde...e" - /* 1 */ "d........" - /* 2 */ "d...efgfe" - /* 3 */ "dhijf...f" - /* 4 */ "effff...f" - /* 5 */ "f.......f" - /* 6 */ "f.......f" - /* 7 */ "f......kf" - /* 8 */ "efffffffe" + /* 0 */ "aaaabfffb" + /* 1 */ "agggffffm" + /* 2 */ "agggbeheb" + /* 3 */ "agggehhhe" + /* 4 */ "beeebhhhe" + /* 5 */ "ehhhhhhhe" + /* 6 */ "ehhhhhhhe" + /* 7 */ "ehhhhhhhe" + /* 8 */ "beeeeeeeb" // Level 2 /* z\x* 012345678 */ - /* 0 */ "....e...e" - /* 1 */ "........." - /* 2 */ "....eflfe" - /* 3 */ "....f...f" - /* 4 */ "efnff...n" - /* 5 */ "f.......n" - /* 6 */ "n.......f" - /* 7 */ "fo....pkf" - /* 8 */ "effnnnffe" + /* 0 */ "iiiib...b" + /* 1 */ "i........" + /* 2 */ "i...bejeb" + /* 3 */ "iklne...e" + /* 4 */ "beeeb...e" + /* 5 */ "e.......e" + /* 6 */ "e.......e" + /* 7 */ "e......oe" + /* 8 */ "beeeeeeeb" // Level 3 /* z\x* 012345678 */ - /* 0 */ "....q...q" - /* 1 */ "....f...f" - /* 2 */ "....efffe" - /* 3 */ "....frrrf" - /* 4 */ "efsffrrrt" - /* 5 */ "frrrrrrrt" - /* 6 */ "urrrrrrrf" - /* 7 */ "frrrrrrkf" - /* 8 */ "effvvvffe" + /* 0 */ "....b...b" + /* 1 */ "........." + /* 2 */ "....bepeb" + /* 3 */ "....e...e" + /* 4 */ "beqeb...q" + /* 5 */ "e.......q" + /* 6 */ "q.......q" + /* 7 */ "er....soe" + /* 8 */ "beeqqqeeb" // Level 4 /* z\x* 012345678 */ + /* 0 */ "....t...t" + /* 1 */ "....e...e" + /* 2 */ "....beeeb" + /* 3 */ "....euuue" + /* 4 */ "bevebuuuw" + /* 5 */ "euuuuuuuw" + /* 6 */ "xuuuuuuuw" + /* 7 */ "euuuuuuoe" + /* 8 */ "beeyyyeeb" + + // Level 5 + /* z\x* 012345678 */ /* 0 */ "........." /* 1 */ "........." - /* 2 */ "....ewfwf" - /* 3 */ "....w...w" - /* 4 */ "fwwwf...f" - /* 5 */ "w.......w" - /* 6 */ "w.......w" - /* 7 */ "w......xw" - /* 8 */ "fwwwfwwwf", + /* 2 */ "....ezeze" + /* 3 */ "....z...z" + /* 4 */ "ezzze...e" + /* 5 */ "z.......z" + /* 6 */ "z.......z" + /* 7 */ "z......Az" + /* 8 */ "ezzzezzze", // Connectors: - "-1: 6, 1, 0: 2\n" /* Type -1, direction Z- */, + "-1: 6, 2, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -1777,112 +1922,127 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // LittleHouse7: // The data has been exported from the gallery Desert, area index 73, ID 563, created by xoft { // Size: - 9, 5, 11, // SizeX = 9, SizeY = 5, SizeZ = 11 + 9, 6, 11, // SizeX = 9, SizeY = 6, SizeZ = 11 // Hitbox (relative to bounding box): -1, 0, 0, // MinX, MinY, MinZ - 9, 4, 11, // MaxX, MaxY, MaxZ + 9, 5, 11, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ - "a: 12: 0\n" /* sand */ - "b: 5: 0\n" /* wood */ - "c: 24: 2\n" /* sandstone */ - "d: 24: 0\n" /* sandstone */ - "e: 64: 7\n" /* wooddoorblock */ - "f: 65: 2\n" /* ladder */ - "g:101: 0\n" /* ironbars */ - "h: 64:12\n" /* wooddoorblock */ - "i: 50: 1\n" /* torch */ - "j: 50: 2\n" /* torch */ - "k:128: 2\n" /* sandstonestairs */ - "l:128: 6\n" /* sandstonestairs */ + "a: 24: 2\n" /* sandstone */ + "b: 4: 0\n" /* cobblestone */ + "c: 24: 0\n" /* sandstone */ + "d: 13: 0\n" /* gravel */ + "e: 5: 0\n" /* wood */ + "f: 64: 3\n" /* wooddoorblock */ + "g: 65: 2\n" /* ladder */ + "h:101: 0\n" /* ironbars */ + "i: 64: 8\n" /* wooddoorblock */ + "j: 50: 1\n" /* torch */ + "k: 50: 2\n" /* torch */ + "l:128: 2\n" /* sandstonestairs */ "m: 19: 0\n" /* sponge */ - "n:126: 8\n" /* woodenslab */ - "o:128: 4\n" /* sandstonestairs */ - "p:128: 5\n" /* sandstonestairs */ - "q:128: 7\n" /* sandstonestairs */ - "r: 44: 1\n" /* step */ - "s: 96: 6\n" /* trapdoor */, + "n:128: 6\n" /* sandstonestairs */ + "o:126: 8\n" /* woodenslab */ + "p:128: 4\n" /* sandstonestairs */ + "q:128: 5\n" /* sandstonestairs */ + "r:128: 7\n" /* sandstonestairs */ + "s: 44: 1\n" /* step */ + "t: 96: 2\n" /* trapdoor */, // Block data: // Level 0 /* z\x* 012345678 */ - /* 0 */ "aaaaaaaaa" - /* 1 */ "aaaaaaaaa" - /* 2 */ "aaaaaabaa" - /* 3 */ "abbbbbbba" - /* 4 */ "abbbbbbba" - /* 5 */ "abbbbbbba" - /* 6 */ "aaaaabbba" - /* 7 */ "aaaaabbba" - /* 8 */ "aaaaabbba" - /* 9 */ "aaaaabbba" - /* 10 */ "aaaaaaaaa" + /* 0 */ "mmmmabbba" + /* 1 */ "mmmmmbbbm" + /* 2 */ "accccccca" + /* 3 */ "ccccccccc" + /* 4 */ "ccccccccc" + /* 5 */ "ccccccccc" + /* 6 */ "acccacccc" + /* 7 */ "mmmmccccc" + /* 8 */ "mmmmccccc" + /* 9 */ "mmmmccccc" + /* 10 */ "mmmmaccca" // Level 1 /* z\x* 012345678 */ - /* 0 */ "....c...c" - /* 1 */ "........." - /* 2 */ "cdddddedc" - /* 3 */ "d.......d" - /* 4 */ "d.......d" - /* 5 */ "d.......d" - /* 6 */ "cdddd...d" - /* 7 */ "mmmmd...d" - /* 8 */ "mmmmd...d" - /* 9 */ "mmmmd..fd" - /* 10 */ "mmmmddddc" + /* 0 */ "mmmmaddda" + /* 1 */ "mmmmmdddm" + /* 2 */ "accccceca" + /* 3 */ "ceeeeeeec" + /* 4 */ "ceeeeeeec" + /* 5 */ "ceeeeeeec" + /* 6 */ "acccaeeec" + /* 7 */ "mmmmceeec" + /* 8 */ "mmmmceeec" + /* 9 */ "mmmmceeec" + /* 10 */ "mmmmaccca" // Level 2 /* z\x* 012345678 */ - /* 0 */ "....c...c" - /* 1 */ "........." - /* 2 */ "cdgdddhdc" - /* 3 */ "d.......d" - /* 4 */ "g.......d" - /* 5 */ "di......g" - /* 6 */ "cdgdd...g" - /* 7 */ "mmmmd...g" - /* 8 */ "mmmmg..jd" - /* 9 */ "mmmmd..fd" - /* 10 */ "mmmmddgdc" + /* 0 */ "mmmma...a" + /* 1 */ "mmmm....." + /* 2 */ "acccccfca" + /* 3 */ "c.......c" + /* 4 */ "c.......c" + /* 5 */ "c.......c" + /* 6 */ "accca...c" + /* 7 */ "mmmmc...c" + /* 8 */ "mmmmc...c" + /* 9 */ "mmmmc..gc" + /* 10 */ "mmmmaccca" // Level 3 /* z\x* 012345678 */ - /* 0 */ "....k...k" - /* 1 */ "....d...d" - /* 2 */ "cdldddddc" - /* 3 */ "dnnnnnnnd" - /* 4 */ "onnnnnnnd" - /* 5 */ "dnnnnnnnp" - /* 6 */ "cdqddnnnp" - /* 7 */ "mmmmdnnnp" - /* 8 */ "mmmmonnnd" - /* 9 */ "mmmmdnnfd" - /* 10 */ "mmmmddqdc" + /* 0 */ "mmmma...a" + /* 1 */ "mmmm....." + /* 2 */ "achcccica" + /* 3 */ "c.......c" + /* 4 */ "h.......c" + /* 5 */ "cj......h" + /* 6 */ "achca...h" + /* 7 */ "mmmmc...h" + /* 8 */ "mmmmh..kc" + /* 9 */ "mmmmc..gc" + /* 10 */ "mmmmachca" // Level 4 /* z\x* 012345678 */ - /* 0 */ "........." - /* 1 */ "........." - /* 2 */ "drrrdrdrd" - /* 3 */ "r.......r" - /* 4 */ "r.......r" - /* 5 */ "r.......r" - /* 6 */ "drrrd...d" - /* 7 */ "mmmmr...r" - /* 8 */ "mmmmr...r" - /* 9 */ "mmmmr..sr" - /* 10 */ "mmmmdrrrd", + /* 0 */ "mmmml...l" + /* 1 */ "mmmmc...c" + /* 2 */ "acnccccca" + /* 3 */ "coooooooc" + /* 4 */ "poooooooc" + /* 5 */ "coooooooq" + /* 6 */ "acrcaoooq" + /* 7 */ "mmmmcoooq" + /* 8 */ "mmmmpoooc" + /* 9 */ "mmmmcoogc" + /* 10 */ "mmmmacrca" + + // Level 5 + /* z\x* 012345678 */ + /* 0 */ "mmmm....." + /* 1 */ "mmmm....." + /* 2 */ "cssscscsc" + /* 3 */ "s.......s" + /* 4 */ "s.......s" + /* 5 */ "s.......s" + /* 6 */ "csssc...c" + /* 7 */ "mmmms...s" + /* 8 */ "mmmms...s" + /* 9 */ "mmmms..ts" + /* 10 */ "mmmmcsssc", // Connectors: - "-1: 6, 1, 0: 2\n" /* Type -1, direction Z- */, + "-1: 6, 2, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -1908,121 +2068,264 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - // LittleTower: - // The data has been exported from the gallery Desert, area index 79, ID 595, created by STR_Warrior + //////////////////////////////////////////////////////////////////////////////// + // LittleHouse8: + // The data has been exported from the gallery Desert, area index 99, ID 739, created by STR_Warrior { // Size: - 5, 8, 7, // SizeX = 5, SizeY = 8, SizeZ = 7 + 9, 6, 9, // SizeX = 9, SizeY = 6, SizeZ = 9 // Hitbox (relative to bounding box): - -1, 0, 0, // MinX, MinY, MinZ - 5, 7, 7, // MaxX, MaxY, MaxZ + 0, 0, -1, // MinX, MinY, MinZ + 9, 5, 9, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ - "a: 12: 0\n" /* sand */ - "b: 5: 0\n" /* wood */ - "c: 24: 2\n" /* sandstone */ - "d: 24: 0\n" /* sandstone */ - "e: 64: 7\n" /* wooddoorblock */ - "f: 65: 5\n" /* ladder */ - "g: 64:12\n" /* wooddoorblock */ + "a: 24: 2\n" /* sandstone */ + "b: 24: 0\n" /* sandstone */ + "c: 4: 0\n" /* cobblestone */ + "d: 13: 0\n" /* gravel */ + "e: 5: 0\n" /* wood */ + "f: 64: 2\n" /* wooddoorblock */ + "g: 65: 2\n" /* ladder */ "h:101: 0\n" /* ironbars */ - "i: 50: 4\n" /* torch */ - "j:128: 2\n" /* sandstonestairs */ - "k:126: 8\n" /* woodenslab */ - "l:128: 4\n" /* sandstonestairs */ + "i: 64: 8\n" /* wooddoorblock */ + "j: 50: 1\n" /* torch */ + "k:128: 6\n" /* sandstonestairs */ + "l:126: 8\n" /* woodenslab */ "m: 19: 0\n" /* sponge */ "n:128: 5\n" /* sandstonestairs */ - "o:128: 7\n" /* sandstonestairs */ - "p:128: 6\n" /* sandstonestairs */ + "o:128: 4\n" /* sandstonestairs */ + "p:128: 7\n" /* sandstonestairs */ "q: 44: 1\n" /* step */ - "r: 96: 5\n" /* trapdoor */, + "r: 96: 2\n" /* trapdoor */, + + // Block data: + // Level 0 + /* z\x* 012345678 */ + /* 0 */ "mmmmabbba" + /* 1 */ "ccccbbbbb" + /* 2 */ "ccccbbbbb" + /* 3 */ "ccccbbbbb" + /* 4 */ "abbbabbbb" + /* 5 */ "bbbbbbbbb" + /* 6 */ "bbbbbbbbb" + /* 7 */ "bbbbbbbbb" + /* 8 */ "abbbbbbba" + + // Level 1 + /* z\x* 012345678 */ + /* 0 */ "mmmmabbba" + /* 1 */ "ddddbeeeb" + /* 2 */ "ddddeeeeb" + /* 3 */ "ddddbeeeb" + /* 4 */ "abbbaeeeb" + /* 5 */ "beeeeeeeb" + /* 6 */ "beeeeeeeb" + /* 7 */ "beeeeeeeb" + /* 8 */ "abbbbbbba" + + // Level 2 + /* z\x* 012345678 */ + /* 0 */ "mmmmabbba" + /* 1 */ "....b...b" + /* 2 */ "....f...b" + /* 3 */ "....b...b" + /* 4 */ "abbba...b" + /* 5 */ "b.......b" + /* 6 */ "b.......b" + /* 7 */ "b......gb" + /* 8 */ "abbbbbbba" + + // Level 3 + /* z\x* 012345678 */ + /* 0 */ "mmmmabhba" + /* 1 */ "....b...b" + /* 2 */ "....i...b" + /* 3 */ "....b...h" + /* 4 */ "abhbaj..h" + /* 5 */ "b.......h" + /* 6 */ "h.......b" + /* 7 */ "b......gb" + /* 8 */ "abbhhhbba" + + // Level 4 + /* z\x* 012345678 */ + /* 0 */ "mmmmabkba" + /* 1 */ "....blllb" + /* 2 */ "....blllb" + /* 3 */ "....bllln" + /* 4 */ "abkballln" + /* 5 */ "bllllllln" + /* 6 */ "olllllllb" + /* 7 */ "bllllllgb" + /* 8 */ "abbpppbba" + + // Level 5 + /* z\x* 012345678 */ + /* 0 */ "mmmmbqbqb" + /* 1 */ "....q...q" + /* 2 */ "....q...q" + /* 3 */ "....q...q" + /* 4 */ "bqqqb...b" + /* 5 */ "q.......q" + /* 6 */ "b.......q" + /* 7 */ "q......rq" + /* 8 */ "bqqqbqqqb", + + // Connectors: + "-1: 0, 2, 2: 4\n" /* Type -1, direction X- */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + true, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + + // MoveToGround: + true, + }, // LittleHouse8 + + + + //////////////////////////////////////////////////////////////////////////////// + // LittleTower: + // The data has been exported from the gallery Desert, area index 79, ID 595, created by STR_Warrior + { + // Size: + 5, 9, 7, // SizeX = 5, SizeY = 9, SizeZ = 7 + + // Hitbox (relative to bounding box): + -1, 0, 0, // MinX, MinY, MinZ + 5, 8, 7, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a: 24: 2\n" /* sandstone */ + "b: 4: 0\n" /* cobblestone */ + "c: 24: 0\n" /* sandstone */ + "d: 13: 0\n" /* gravel */ + "e: 5: 0\n" /* wood */ + "f: 64: 3\n" /* wooddoorblock */ + "g: 65: 5\n" /* ladder */ + "h: 64: 8\n" /* wooddoorblock */ + "i:101: 0\n" /* ironbars */ + "j: 50: 4\n" /* torch */ + "k:128: 2\n" /* sandstonestairs */ + "l:126: 8\n" /* woodenslab */ + "m: 19: 0\n" /* sponge */ + "n:128: 4\n" /* sandstonestairs */ + "o:128: 5\n" /* sandstonestairs */ + "p:128: 7\n" /* sandstonestairs */ + "q:128: 6\n" /* sandstonestairs */ + "r: 44: 1\n" /* step */ + "s: 96: 1\n" /* trapdoor */, // Block data: // Level 0 /* z\x* 01234 */ - /* 0 */ "aaaaa" - /* 1 */ "aaaaa" - /* 2 */ "aabaa" - /* 3 */ "abbba" - /* 4 */ "abbba" - /* 5 */ "abbba" - /* 6 */ "aaaaa" + /* 0 */ "abbba" + /* 1 */ "mbbbm" + /* 2 */ "accca" + /* 3 */ "ccccc" + /* 4 */ "ccccc" + /* 5 */ "ccccc" + /* 6 */ "accca" // Level 1 /* z\x* 01234 */ - /* 0 */ "c...c" - /* 1 */ "....." - /* 2 */ "cdedc" - /* 3 */ "df..d" - /* 4 */ "d...d" - /* 5 */ "d...d" - /* 6 */ "cdddc" + /* 0 */ "addda" + /* 1 */ "mdddm" + /* 2 */ "aceca" + /* 3 */ "ceeec" + /* 4 */ "ceeec" + /* 5 */ "ceeec" + /* 6 */ "accca" // Level 2 /* z\x* 01234 */ - /* 0 */ "c...c" + /* 0 */ "a...a" /* 1 */ "....." - /* 2 */ "cdgdc" - /* 3 */ "df..d" - /* 4 */ "h...h" - /* 5 */ "d..id" - /* 6 */ "cdhdc" + /* 2 */ "acfca" + /* 3 */ "cg..c" + /* 4 */ "c...c" + /* 5 */ "c...c" + /* 6 */ "accca" // Level 3 /* z\x* 01234 */ - /* 0 */ "j...j" - /* 1 */ "d...d" - /* 2 */ "cdddc" - /* 3 */ "dfkkd" - /* 4 */ "lkkkn" - /* 5 */ "dkkkd" - /* 6 */ "cdodc" + /* 0 */ "a...a" + /* 1 */ "....." + /* 2 */ "achca" + /* 3 */ "cg..c" + /* 4 */ "i...i" + /* 5 */ "c..jc" + /* 6 */ "acica" // Level 4 /* z\x* 01234 */ - /* 0 */ "....." - /* 1 */ "....." - /* 2 */ "cdddc" - /* 3 */ "df..d" - /* 4 */ "d...d" - /* 5 */ "d...d" - /* 6 */ "cdddc" + /* 0 */ "k...k" + /* 1 */ "c...c" + /* 2 */ "accca" + /* 3 */ "cgllc" + /* 4 */ "nlllo" + /* 5 */ "clllc" + /* 6 */ "acpca" // Level 5 /* z\x* 01234 */ /* 0 */ "....." /* 1 */ "....." - /* 2 */ "cdhdc" - /* 3 */ "df..d" - /* 4 */ "h...h" - /* 5 */ "d..id" - /* 6 */ "cdhdc" + /* 2 */ "accca" + /* 3 */ "cg..c" + /* 4 */ "c...c" + /* 5 */ "c...c" + /* 6 */ "accca" // Level 6 /* z\x* 01234 */ /* 0 */ "....." /* 1 */ "....." - /* 2 */ "cdpdc" - /* 3 */ "dfkkd" - /* 4 */ "lkkkn" - /* 5 */ "dkkkd" - /* 6 */ "cdodc" + /* 2 */ "acica" + /* 3 */ "cg..c" + /* 4 */ "i...i" + /* 5 */ "c..jc" + /* 6 */ "acica" // Level 7 /* z\x* 01234 */ /* 0 */ "....." /* 1 */ "....." - /* 2 */ "dqdqd" - /* 3 */ "qr..q" - /* 4 */ "d...d" - /* 5 */ "q...q" - /* 6 */ "dqdqd", + /* 2 */ "acqca" + /* 3 */ "cgllc" + /* 4 */ "nlllo" + /* 5 */ "clllc" + /* 6 */ "acpca" + + // Level 8 + /* z\x* 01234 */ + /* 0 */ "....." + /* 1 */ "....." + /* 2 */ "crcrc" + /* 3 */ "rs..r" + /* 4 */ "c...c" + /* 5 */ "r...r" + /* 6 */ "crcrc", // Connectors: - "-1: 2, 1, 0: 2\n" /* Type -1, direction Z- */, + "-1: 2, 2, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -2048,146 +2351,161 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // MediumHouse1: // The data has been exported from the gallery Desert, area index 71, ID 561, created by STR_Warrior { // Size: - 15, 8, 9, // SizeX = 15, SizeY = 8, SizeZ = 9 + 15, 9, 9, // SizeX = 15, SizeY = 9, SizeZ = 9 // Hitbox (relative to bounding box): -1, 0, 0, // MinX, MinY, MinZ - 15, 7, 9, // MaxX, MaxY, MaxZ + 15, 8, 9, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ - "a: 12: 0\n" /* sand */ - "b: 5: 0\n" /* wood */ - "c: 24: 2\n" /* sandstone */ - "d: 24: 0\n" /* sandstone */ - "e: 64: 3\n" /* wooddoorblock */ - "f: 85: 0\n" /* fence */ - "g: 64: 0\n" /* wooddoorblock */ - "h: 65: 5\n" /* ladder */ - "i: 64: 8\n" /* wooddoorblock */ - "j:101: 0\n" /* ironbars */ - "k: 50: 4\n" /* torch */ - "l:128: 2\n" /* sandstonestairs */ + "a: 24: 2\n" /* sandstone */ + "b: 4: 0\n" /* cobblestone */ + "c: 24: 0\n" /* sandstone */ + "d: 13: 0\n" /* gravel */ + "e: 5: 0\n" /* wood */ + "f: 12: 0\n" /* sand */ + "g: 64: 3\n" /* wooddoorblock */ + "h: 85: 0\n" /* fence */ + "i: 64: 0\n" /* wooddoorblock */ + "j: 65: 5\n" /* ladder */ + "k: 64: 8\n" /* wooddoorblock */ + "l:101: 0\n" /* ironbars */ "m: 19: 0\n" /* sponge */ - "n:126: 8\n" /* woodenslab */ - "o:128: 4\n" /* sandstonestairs */ - "p:128: 7\n" /* sandstonestairs */ - "q: 44: 1\n" /* step */ - "r: 50: 3\n" /* torch */ - "s:128: 6\n" /* sandstonestairs */, + "n: 50: 4\n" /* torch */ + "o:128: 2\n" /* sandstonestairs */ + "p:126: 8\n" /* woodenslab */ + "q:128: 4\n" /* sandstonestairs */ + "r:128: 7\n" /* sandstonestairs */ + "s: 44: 1\n" /* step */ + "t: 50: 3\n" /* torch */ + "u:128: 6\n" /* sandstonestairs */, // Block data: // Level 0 /* z\x* 11111 */ /* * 012345678901234 */ - /* 0 */ "aaaaaaaaaaaaaaa" - /* 1 */ "aaaaaaaaaaaaaaa" - /* 2 */ "aaaaabaaaaaaaaa" - /* 3 */ "abbbbbbbbbaaaaa" - /* 4 */ "abbbbbbbbbaaaaa" - /* 5 */ "abbbbbbbbbbaaaa" - /* 6 */ "abbbbbbbbbaaaaa" - /* 7 */ "abbbbbbbbbaaaaa" - /* 8 */ "aaaaaaaaaaaaaaa" + /* 0 */ "mmmabbbammmmmmm" + /* 1 */ "mmmmbbbmmmmmmmm" + /* 2 */ "acccccccccacccc" + /* 3 */ "ccccccccccccccc" + /* 4 */ "ccccccccccccccc" + /* 5 */ "ccccccccccccccc" + /* 6 */ "ccccccccccccccc" + /* 7 */ "ccccccccccccccc" + /* 8 */ "acccccccccacccc" // Level 1 /* z\x* 11111 */ /* * 012345678901234 */ - /* 0 */ "...c...c......." - /* 1 */ "..............." - /* 2 */ "cddddeddddcffff" - /* 3 */ "d.........d...f" - /* 4 */ "d.........d...f" - /* 5 */ "d.........g...f" - /* 6 */ "d.........d...f" - /* 7 */ "d.........dh..f" - /* 8 */ "cdddddddddcffff" + /* 0 */ "mmmadddammmmmmm" + /* 1 */ "mmmmdddmmmmmmmm" + /* 2 */ "acccceccccaffff" + /* 3 */ "ceeeeeeeeecffff" + /* 4 */ "ceeeeeeeeecffff" + /* 5 */ "ceeeeeeeeeeffff" + /* 6 */ "ceeeeeeeeecffff" + /* 7 */ "ceeeeeeeeecffff" + /* 8 */ "acccccccccaffff" // Level 2 /* z\x* 11111 */ /* * 012345678901234 */ - /* 0 */ "...c...c......." - /* 1 */ "..............." - /* 2 */ "cddddiddddc...." - /* 3 */ "d.........d...." - /* 4 */ "j.........d...." - /* 5 */ "j.........i...." - /* 6 */ "j.........d...." - /* 7 */ "d..k...k..dh..." - /* 8 */ "cdddjjjdddc...." + /* 0 */ "mmma...ammmmmmm" + /* 1 */ "mmm.....mmmmmmm" + /* 2 */ "accccgccccahhhh" + /* 3 */ "c.........c...h" + /* 4 */ "c.........c...h" + /* 5 */ "c.........i...h" + /* 6 */ "c.........c...h" + /* 7 */ "c.........cj..h" + /* 8 */ "acccccccccahhhh" // Level 3 /* z\x* 11111 */ /* * 012345678901234 */ - /* 0 */ "...l...l......." - /* 1 */ "...d...d......." - /* 2 */ "cdddddddddc...." - /* 3 */ "dnnnnnnnnnd...." - /* 4 */ "onnnnnnnnnd...." - /* 5 */ "onnnnnnnnnd...." - /* 6 */ "onnnnnnnnnd...." - /* 7 */ "dnnnnnnnnndh..." - /* 8 */ "cdddpppdddc...." + /* 0 */ "mmma...ammmmmmm" + /* 1 */ "mmm.....mmmmmmm" + /* 2 */ "acccckcccca...." + /* 3 */ "c.........c...." + /* 4 */ "l.........c...." + /* 5 */ "l.........k...." + /* 6 */ "l.........c...." + /* 7 */ "c..n...n..cj..." + /* 8 */ "accclllccca...." // Level 4 /* z\x* 11111 */ /* * 012345678901234 */ - /* 0 */ "..............." - /* 1 */ "..............." - /* 2 */ "dqqqqdqqqqd...." - /* 3 */ "q..cdddc..q...." - /* 4 */ "q..d...d..q...." - /* 5 */ "d.........d...." - /* 6 */ "q..d...d..q...." - /* 7 */ "q..cdddc..q...." - /* 8 */ "dqqqqdqqqqd...." + /* 0 */ "mmmo...ommmmmmm" + /* 1 */ "mmmc...cmmmmmmm" + /* 2 */ "accccccccca...." + /* 3 */ "cpppppppppc...." + /* 4 */ "qpppppppppc...." + /* 5 */ "qpppppppppc...." + /* 6 */ "qpppppppppc...." + /* 7 */ "cpppppppppcj..." + /* 8 */ "acccrrrccca...." // Level 5 /* z\x* 11111 */ /* * 012345678901234 */ + /* 0 */ "mmm.....mmmmmmm" + /* 1 */ "mmm.....mmmmmmm" + /* 2 */ "csssscssssc...." + /* 3 */ "s..accca..s...." + /* 4 */ "s..c...c..s...." + /* 5 */ "c.........c...." + /* 6 */ "s..c...c..s...." + /* 7 */ "s..accca..s...." + /* 8 */ "csssscssssc...." + + // Level 6 + /* z\x* 11111 */ + /* * 012345678901234 */ /* 0 */ "..............." /* 1 */ "..............." /* 2 */ "..............." - /* 3 */ "...cdjdc......." - /* 4 */ "...dr..d......." + /* 3 */ "...aclca......." + /* 4 */ "...ct..c......." /* 5 */ "..............." - /* 6 */ "...d...d......." - /* 7 */ "...cdjdc......." + /* 6 */ "...c...c......." + /* 7 */ "...aclca......." /* 8 */ "..............." - // Level 6 + // Level 7 /* z\x* 11111 */ /* * 012345678901234 */ /* 0 */ "..............." /* 1 */ "..............." /* 2 */ "..............." - /* 3 */ "...cdsdc......." - /* 4 */ "...dnnnd......." - /* 5 */ "...dnnnd......." - /* 6 */ "...dnnnd......." - /* 7 */ "...cdpdc......." + /* 3 */ "...acuca......." + /* 4 */ "...cpppc......." + /* 5 */ "...cpppc......." + /* 6 */ "...cpppc......." + /* 7 */ "...acrca......." /* 8 */ "..............." - // Level 7 + // Level 8 /* z\x* 11111 */ /* * 012345678901234 */ /* 0 */ "..............." /* 1 */ "..............." /* 2 */ "..............." - /* 3 */ "...dqdqd......." - /* 4 */ "...q...q......." - /* 5 */ "...d...d......." - /* 6 */ "...q...q......." - /* 7 */ "...dqdqd......." + /* 3 */ "...cscsc......." + /* 4 */ "...s...s......." + /* 5 */ "...c...c......." + /* 6 */ "...s...s......." + /* 7 */ "...cscsc......." /* 8 */ "...............", // Connectors: - "-1: 5, 1, 0: 2\n" /* Type -1, direction Z- */, + "-1: 5, 2, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -2213,135 +2531,150 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // MediumHouse2: // The data has been exported from the gallery Desert, area index 74, ID 573, created by STR_Warrior { // Size: - 11, 9, 9, // SizeX = 11, SizeY = 9, SizeZ = 9 + 11, 10, 9, // SizeX = 11, SizeY = 10, SizeZ = 9 // Hitbox (relative to bounding box): -1, 0, 0, // MinX, MinY, MinZ - 11, 8, 9, // MaxX, MaxY, MaxZ + 11, 9, 9, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ - "A: 96: 3\n" /* trapdoor */ - "B: 96: 6\n" /* trapdoor */ - "C:128: 2\n" /* sandstonestairs */ - "D:128: 0\n" /* sandstonestairs */ - "E: 87: 0\n" /* netherstone */ - "F:128: 1\n" /* sandstonestairs */ - "G:128: 3\n" /* sandstonestairs */ - "H: 51: 0\n" /* fire */ - "I: 44: 9\n" /* step */ - "a: 12: 0\n" /* sand */ - "b: 5: 0\n" /* wood */ - "c: 24: 2\n" /* sandstone */ - "d: 24: 0\n" /* sandstone */ - "e: 65: 3\n" /* ladder */ - "f: 85: 0\n" /* fence */ - "g: 64: 7\n" /* wooddoorblock */ - "h:134: 1\n" /* 134 */ - "i:134: 2\n" /* 134 */ - "j: 61: 2\n" /* furnace */ - "k:134: 6\n" /* 134 */ - "l:134: 4\n" /* 134 */ + "A:128: 7\n" /* sandstonestairs */ + "B: 44: 1\n" /* step */ + "C: 96: 3\n" /* trapdoor */ + "D: 96: 2\n" /* trapdoor */ + "E:128: 2\n" /* sandstonestairs */ + "F:128: 0\n" /* sandstonestairs */ + "G: 87: 0\n" /* netherstone */ + "H:128: 1\n" /* sandstonestairs */ + "I:128: 3\n" /* sandstonestairs */ + "J: 51: 0\n" /* fire */ + "K: 44: 9\n" /* step */ + "a: 24: 2\n" /* sandstone */ + "b: 24: 0\n" /* sandstone */ + "c: 4: 0\n" /* cobblestone */ + "d: 12: 0\n" /* sand */ + "e: 13: 0\n" /* gravel */ + "f: 5: 0\n" /* wood */ + "g: 65: 3\n" /* ladder */ + "h: 85: 0\n" /* fence */ + "i: 64: 3\n" /* wooddoorblock */ + "j:134: 1\n" /* 134 */ + "k:134: 2\n" /* 134 */ + "l: 61: 2\n" /* furnace */ "m: 19: 0\n" /* sponge */ - "n: 65: 2\n" /* ladder */ - "o:101: 0\n" /* ironbars */ - "p: 50: 2\n" /* torch */ - "q: 47: 0\n" /* bookshelf */ - "r: 64:12\n" /* wooddoorblock */ - "s: 50: 3\n" /* torch */ - "t:171: 8\n" /* carpet */ - "u:128: 6\n" /* sandstonestairs */ - "v:126: 8\n" /* woodenslab */ - "w:128: 5\n" /* sandstonestairs */ - "x:128: 4\n" /* sandstonestairs */ - "y:128: 7\n" /* sandstonestairs */ - "z: 44: 1\n" /* step */, + "n:134: 6\n" /* 134 */ + "o:134: 4\n" /* 134 */ + "p: 65: 2\n" /* ladder */ + "q:101: 0\n" /* ironbars */ + "r: 50: 2\n" /* torch */ + "s: 47: 0\n" /* bookshelf */ + "t: 64: 8\n" /* wooddoorblock */ + "u: 50: 3\n" /* torch */ + "v:171: 8\n" /* carpet */ + "w:128: 6\n" /* sandstonestairs */ + "x:126: 8\n" /* woodenslab */ + "y:128: 5\n" /* sandstonestairs */ + "z:128: 4\n" /* sandstonestairs */, // Block data: // Level 0 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "aaaaaaaaaaa" - /* 1 */ "abbbaaaaaaa" - /* 2 */ "abbbaaaaaaa" - /* 3 */ "abbbaaaaaaa" - /* 4 */ "abbbaaaabaa" - /* 5 */ "abbbbbbbbba" - /* 6 */ "abbbbbbbbba" - /* 7 */ "abbbbbbbbba" - /* 8 */ "aaaaaaaaaaa" + /* 0 */ "abbbammmcmm" + /* 1 */ "bbbbbdddcdm" + /* 2 */ "bbbbbmmmcdm" + /* 3 */ "bbbbbmmmcdm" + /* 4 */ "bbbbabbbbba" + /* 5 */ "bbbbbbbbbbb" + /* 6 */ "bbbbbbbbbbb" + /* 7 */ "bbbbbbbbbbb" + /* 8 */ "abbbbbbbbba" // Level 1 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "cdddc......" - /* 1 */ "de..dfff.f." - /* 2 */ "d...d....f." - /* 3 */ "d...d....f." - /* 4 */ "d...ddddgdc" - /* 5 */ "d.........d" - /* 6 */ "dhf.......d" - /* 7 */ "dhi.jkl..nd" - /* 8 */ "cdddddddddc" + /* 0 */ "abbbammmemm" + /* 1 */ "bfffbdddedm" + /* 2 */ "bfffbmmmedm" + /* 3 */ "bfffbmmmedm" + /* 4 */ "bfffabbbfba" + /* 5 */ "bfffffffffb" + /* 6 */ "bfffffffffb" + /* 7 */ "bfffffffffb" + /* 8 */ "abbbbbbbbba" // Level 2 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "cdodc......" - /* 1 */ "de..o......" - /* 2 */ "d...o......" - /* 3 */ "o..pd......" - /* 4 */ "o...qdodrdc" - /* 5 */ "o......s..d" - /* 6 */ "d.t.......o" - /* 7 */ "d........nd" - /* 8 */ "cdddooodddc" + /* 0 */ "abbba......" + /* 1 */ "bg..bhhh.h." + /* 2 */ "b...b....h." + /* 3 */ "b...b....h." + /* 4 */ "b...abbbiba" + /* 5 */ "b.........b" + /* 6 */ "bjh.......b" + /* 7 */ "bjk.lno..pb" + /* 8 */ "abbbbbbbbba" // Level 3 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "cdudc......" - /* 1 */ "devvw......" - /* 2 */ "dvvvw......" - /* 3 */ "xvvvd......" - /* 4 */ "xvvvddudddc" - /* 5 */ "xvvvvvvvvvd" - /* 6 */ "dvvvvvvvvvw" - /* 7 */ "dvvvqqqvvnd" - /* 8 */ "cdddyyydddc" + /* 0 */ "abqba......" + /* 1 */ "bg..q......" + /* 2 */ "b...q......" + /* 3 */ "q..rb......" + /* 4 */ "q...sbqbtba" + /* 5 */ "q......u..b" + /* 6 */ "b.v.......q" + /* 7 */ "b........pb" + /* 8 */ "abbbqqqbbba" // Level 4 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "dzzzd......" - /* 1 */ "zA..z......" - /* 2 */ "z...z......" - /* 3 */ "z...z......" - /* 4 */ "d...dzzzzzd" - /* 5 */ "zddd......z" - /* 6 */ "zddd......z" - /* 7 */ "zddd.....Bz" - /* 8 */ "dzzzzdzzzzd" + /* 0 */ "abwba......" + /* 1 */ "bgxxy......" + /* 2 */ "bxxxy......" + /* 3 */ "zxxxb......" + /* 4 */ "zxxxabwbbba" + /* 5 */ "zxxxxxxxxxb" + /* 6 */ "bxxxxxxxxxy" + /* 7 */ "bxxxsssxxpb" + /* 8 */ "abbbAAAbbba" // Level 5 /* z\x* 1 */ /* * 01234567890 */ + /* 0 */ "bBBBb......" + /* 1 */ "BC..B......" + /* 2 */ "B...B......" + /* 3 */ "B...B......" + /* 4 */ "b...bBBBBBb" + /* 5 */ "Bbbb......B" + /* 6 */ "Bbbb......B" + /* 7 */ "Bbbb.....DB" + /* 8 */ "bBBBBbBBBBb" + + // Level 6 + /* z\x* 1 */ + /* * 01234567890 */ /* 0 */ "..........." /* 1 */ "..........." /* 2 */ "..........." /* 3 */ "..........." /* 4 */ "..........." - /* 5 */ ".cCc......." - /* 6 */ ".DEF......." - /* 7 */ ".cGc......." + /* 5 */ ".aEa......." + /* 6 */ ".FGH......." + /* 7 */ ".aIa......." /* 8 */ "..........." - // Level 6 + // Level 7 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "..........." @@ -2349,12 +2682,12 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = /* 2 */ "..........." /* 3 */ "..........." /* 4 */ "..........." - /* 5 */ ".c.c......." - /* 6 */ "..H........" - /* 7 */ ".c.c......." + /* 5 */ ".a.a......." + /* 6 */ "..J........" + /* 7 */ ".a.a......." /* 8 */ "..........." - // Level 7 + // Level 8 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "..........." @@ -2362,12 +2695,12 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = /* 2 */ "..........." /* 3 */ "..........." /* 4 */ "..........." - /* 5 */ ".ddd......." - /* 6 */ ".dId......." - /* 7 */ ".ddd......." + /* 5 */ ".bbb......." + /* 6 */ ".bKb......." + /* 7 */ ".bbb......." /* 8 */ "..........." - // Level 8 + // Level 9 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "..........." @@ -2375,13 +2708,13 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = /* 2 */ "..........." /* 3 */ "..........." /* 4 */ "..........." - /* 5 */ ".z.z......." + /* 5 */ ".B.B......." /* 6 */ "..........." - /* 7 */ ".z.z......." + /* 7 */ ".B.B......." /* 8 */ "...........", // Connectors: - "-1: 8, 1, 0: 2\n" /* Type -1, direction Z- */, + "-1: 8, 2, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -2407,7 +2740,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // MediumHouse3: // The data has been exported from the gallery Desert, area index 76, ID 575, created by STR_Warrior { @@ -2420,30 +2753,30 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = // Block definitions: ".: 0: 0\n" /* air */ - "a: 12: 0\n" /* sand */ - "b: 3: 0\n" /* dirt */ - "c: 2: 0\n" /* grass */ - "d: 5: 0\n" /* wood */ - "e: 24: 0\n" /* sandstone */ - "f: 24: 2\n" /* sandstone */ - "g: 85: 0\n" /* fence */ - "h: 64: 3\n" /* wooddoorblock */ - "i: 64: 6\n" /* wooddoorblock */ - "j: 65: 4\n" /* ladder */ - "k: 65: 2\n" /* ladder */ - "l: 50: 1\n" /* torch */ + "a: 24: 2\n" /* sandstone */ + "b: 4: 0\n" /* cobblestone */ + "c: 3: 0\n" /* dirt */ + "d: 24: 0\n" /* sandstone */ + "e: 13: 0\n" /* gravel */ + "f: 2: 0\n" /* grass */ + "g: 5: 0\n" /* wood */ + "h: 85: 0\n" /* fence */ + "i: 64: 3\n" /* wooddoorblock */ + "j: 64: 2\n" /* wooddoorblock */ + "k: 65: 4\n" /* ladder */ + "l: 65: 2\n" /* ladder */ "m: 19: 0\n" /* sponge */ - "n: 50: 2\n" /* torch */ - "o:101: 0\n" /* ironbars */ - "p: 64: 8\n" /* wooddoorblock */ - "q: 64:12\n" /* wooddoorblock */ + "n: 50: 1\n" /* torch */ + "o: 50: 2\n" /* torch */ + "p:101: 0\n" /* ironbars */ + "q: 64: 8\n" /* wooddoorblock */ "r:128: 2\n" /* sandstonestairs */ "s:128: 6\n" /* sandstonestairs */ "t:126: 8\n" /* woodenslab */ "u:128: 5\n" /* sandstonestairs */ "v:128: 7\n" /* sandstonestairs */ "w: 44: 1\n" /* step */ - "x: 96: 4\n" /* trapdoor */ + "x: 96: 0\n" /* trapdoor */ "y:126: 0\n" /* woodenslab */ "z:128: 4\n" /* sandstonestairs */, @@ -2451,92 +2784,92 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = // Level 0 /* z\x* 11 */ /* * 012345678901 */ - /* 0 */ "aaaaaaaaaaaa" - /* 1 */ "aaaaaaaaaaaa" - /* 2 */ "bbbbbaaaaaaa" - /* 3 */ "bbbbbaaaaaaa" - /* 4 */ "bbbbbaaaaaaa" - /* 5 */ "bbbbbaaaaaaa" - /* 6 */ "bbbaaaaaaaaa" - /* 7 */ "aaaaaaaaaaaa" - /* 8 */ "aaaaaaaaaaaa" - /* 9 */ "aaaaaaaaaaaa" - /* 10 */ "aaaaaaaaaaaa" + /* 0 */ "mmmmmammbbba" + /* 1 */ "mmmmmmmmbbbm" + /* 2 */ "cccccaddddda" + /* 3 */ "cccccddddddd" + /* 4 */ "cccccddddddd" + /* 5 */ "cccccddddddd" + /* 6 */ "cccddddddddd" + /* 7 */ "mmmddddddddd" + /* 8 */ "mmmdddddddda" + /* 9 */ "mmmdddddmmmm" + /* 10 */ "mmmadddammmm" // Level 1 /* z\x* 11 */ /* * 012345678901 */ - /* 0 */ "aaaaaaaaaaaa" - /* 1 */ "aaaaaaaaaaaa" - /* 2 */ "cccccaaaadaa" - /* 3 */ "cccccaddddda" - /* 4 */ "cccccdddddda" - /* 5 */ "cccccaddddda" - /* 6 */ "cccaadddddda" - /* 7 */ "aaaaddddddda" - /* 8 */ "aaaadddaaaaa" - /* 9 */ "aaaadddaaaaa" - /* 10 */ "aaaaaaaaaaaa" + /* 0 */ "mmmmmammeeea" + /* 1 */ "mmmmmmmmeeem" + /* 2 */ "fffffadddgda" + /* 3 */ "fffffdgggggd" + /* 4 */ "fffffggggggd" + /* 5 */ "fffffdgggggd" + /* 6 */ "fffddggggggd" + /* 7 */ "mmmdgggggggd" + /* 8 */ "mmmdggggddda" + /* 9 */ "mmmdgggdmmmm" + /* 10 */ "mmmadddammmm" // Level 2 /* z\x* 11 */ /* * 012345678901 */ - /* 0 */ ".....e.....f" - /* 1 */ "............" - /* 2 */ "gggggfeeehef" - /* 3 */ "g....e.....e" - /* 4 */ "g....i.....e" - /* 5 */ "g....e.....e" - /* 6 */ "gggfe......e" - /* 7 */ "mmme......je" - /* 8 */ "mmme...eeeef" - /* 9 */ "mmme..kemmmm" - /* 10 */ "mmmfeeefmmmm" + /* 0 */ "mmmmma.....a" + /* 1 */ "mmmmm......." + /* 2 */ "hhhhhadddida" + /* 3 */ "h....d.....d" + /* 4 */ "h....j.....d" + /* 5 */ "h....d.....d" + /* 6 */ "hhhad......d" + /* 7 */ "mmmd......kd" + /* 8 */ "mmmd....ddda" + /* 9 */ "mmmd..ldmmmm" + /* 10 */ "mmmadddammmm" // Level 3 /* z\x* 11 */ /* * 012345678901 */ - /* 0 */ ".....el...nf" - /* 1 */ "............" - /* 2 */ ".....fooepef" - /* 3 */ ".....e.....e" - /* 4 */ ".....q.....e" - /* 5 */ ".....e.....o" - /* 6 */ "...ge......e" - /* 7 */ "mmme......je" - /* 8 */ "mmme...eeoof" - /* 9 */ "mmme..kemmmm" - /* 10 */ "mmmgeeegmmmm" + /* 0 */ "mmmmman...oa" + /* 1 */ "mmmmm......." + /* 2 */ ".....appdqda" + /* 3 */ ".....d.....d" + /* 4 */ ".....q.....d" + /* 5 */ ".....d.....p" + /* 6 */ "...hd......d" + /* 7 */ "mmmd......kd" + /* 8 */ "mmmd....dppa" + /* 9 */ "mmmd..ldmmmm" + /* 10 */ "mmmhdddhmmmm" // Level 4 /* z\x* 11 */ /* * 012345678901 */ - /* 0 */ ".....r.....r" - /* 1 */ ".....e.....e" - /* 2 */ ".....fsseeef" - /* 3 */ ".....ettttte" - /* 4 */ ".....ettttte" - /* 5 */ ".....etttttu" - /* 6 */ "...getttttte" - /* 7 */ "mmmettttttje" - /* 8 */ "mmmettteevvf" - /* 9 */ "mmmettkemmmm" - /* 10 */ "mmmgeeegmmmm" + /* 0 */ "mmmmmr.....r" + /* 1 */ "mmmmmd.....d" + /* 2 */ ".....assddda" + /* 3 */ ".....dtttttd" + /* 4 */ ".....dtttttd" + /* 5 */ ".....dtttttu" + /* 6 */ "...hdatttttd" + /* 7 */ "mmmdttttttkd" + /* 8 */ "mmmdtttadvva" + /* 9 */ "mmmdttldmmmm" + /* 10 */ "mmmhdddhmmmm" // Level 5 /* z\x* 11 */ /* * 012345678901 */ /* 0 */ "............" /* 1 */ "............" - /* 2 */ ".....ewwewwe" + /* 2 */ ".....dwwdwwd" /* 3 */ ".....w.....w" /* 4 */ ".....w.....w" - /* 5 */ ".....w.....e" - /* 6 */ "...geeeg...w" - /* 7 */ "mmme...e..xw" - /* 8 */ "mmme...ewwwe" - /* 9 */ "mmme..kemmmm" - /* 10 */ "mmmgeeegmmmm" + /* 5 */ ".....w.....d" + /* 6 */ "...hdadh...w" + /* 7 */ "mmmd...d..xw" + /* 8 */ "mmmd...awwwd" + /* 9 */ "mmmd..ldmmmm" + /* 10 */ "mmmhdddhmmmm" // Level 6 /* z\x* 11 */ @@ -2547,11 +2880,11 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = /* 3 */ "............" /* 4 */ "............" /* 5 */ "............" - /* 6 */ "...ge.eg...." - /* 7 */ "mmme...e...." - /* 8 */ "mmmo........" - /* 9 */ "mmme..kemmmm" - /* 10 */ "mmmgeoegmmmm" + /* 6 */ "...hd.dh...." + /* 7 */ "mmmd...d...." + /* 8 */ "mmmp........" + /* 9 */ "mmmd..ldmmmm" + /* 10 */ "mmmhdpdhmmmm" // Level 7 /* z\x* 11 */ @@ -2562,11 +2895,11 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = /* 3 */ "............" /* 4 */ "............" /* 5 */ "............" - /* 6 */ "...ge.eg...." - /* 7 */ "mmme...e...." - /* 8 */ "mmmo........" - /* 9 */ "mmmel.kemmmm" - /* 10 */ "mmmgeoegmmmm" + /* 6 */ "...hd.dh...." + /* 7 */ "mmmd...d...." + /* 8 */ "mmmp........" + /* 9 */ "mmmdn.ldmmmm" + /* 10 */ "mmmhdpdhmmmm" // Level 8 /* z\x* 11 */ @@ -2577,11 +2910,11 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = /* 3 */ "............" /* 4 */ "............" /* 5 */ "............" - /* 6 */ "...fesef...." - /* 7 */ "mmmeyyye...." + /* 6 */ "...adsda...." + /* 7 */ "mmmdyyyd...." /* 8 */ "mmmzyyyu...." - /* 9 */ "mmmeyykemmmm" - /* 10 */ "mmmfevefmmmm" + /* 9 */ "mmmdyyldmmmm" + /* 10 */ "mmmadvdammmm" // Level 9 /* z\x* 11 */ @@ -2625,112 +2958,127 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // SmallHouse9: // The data has been exported from the gallery Desert, area index 67, ID 556, created by STR_Warrior { // Size: - 9, 5, 11, // SizeX = 9, SizeY = 5, SizeZ = 11 + 9, 6, 11, // SizeX = 9, SizeY = 6, SizeZ = 11 // Hitbox (relative to bounding box): -1, 0, 0, // MinX, MinY, MinZ - 9, 4, 11, // MaxX, MaxY, MaxZ + 9, 5, 11, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ - "a: 12: 0\n" /* sand */ - "b: 5: 0\n" /* wood */ - "c: 24: 2\n" /* sandstone */ - "d: 24: 0\n" /* sandstone */ - "e: 64: 7\n" /* wooddoorblock */ - "f: 65: 2\n" /* ladder */ - "g: 64:12\n" /* wooddoorblock */ - "h:101: 0\n" /* ironbars */ - "i: 50: 2\n" /* torch */ - "j: 50: 1\n" /* torch */ - "k:128: 2\n" /* sandstonestairs */ - "l:126: 8\n" /* woodenslab */ + "a: 24: 2\n" /* sandstone */ + "b: 4: 0\n" /* cobblestone */ + "c: 24: 0\n" /* sandstone */ + "d: 13: 0\n" /* gravel */ + "e: 5: 0\n" /* wood */ + "f: 64: 3\n" /* wooddoorblock */ + "g: 65: 2\n" /* ladder */ + "h: 64: 8\n" /* wooddoorblock */ + "i:101: 0\n" /* ironbars */ + "j: 50: 2\n" /* torch */ + "k: 50: 1\n" /* torch */ + "l:128: 2\n" /* sandstonestairs */ "m: 19: 0\n" /* sponge */ - "n:128: 5\n" /* sandstonestairs */ - "o:128: 6\n" /* sandstonestairs */ - "p:128: 4\n" /* sandstonestairs */ - "q:128: 7\n" /* sandstonestairs */ - "r: 44: 1\n" /* step */ - "s: 96: 6\n" /* trapdoor */, + "n:126: 8\n" /* woodenslab */ + "o:128: 5\n" /* sandstonestairs */ + "p:128: 6\n" /* sandstonestairs */ + "q:128: 4\n" /* sandstonestairs */ + "r:128: 7\n" /* sandstonestairs */ + "s: 44: 1\n" /* step */ + "t: 96: 2\n" /* trapdoor */, // Block data: // Level 0 /* z\x* 012345678 */ - /* 0 */ "aaaaaaaaa" - /* 1 */ "aaaaaaaaa" - /* 2 */ "aaaaaabaa" - /* 3 */ "aaaaabbba" - /* 4 */ "aaaaabbba" - /* 5 */ "aaaaabbba" - /* 6 */ "aaaaabbba" - /* 7 */ "abbbbbbba" - /* 8 */ "abbbbbbba" - /* 9 */ "abbbbbbba" - /* 10 */ "aaaaaaaaa" + /* 0 */ "mmmmabbba" + /* 1 */ "mmmmmbbbm" + /* 2 */ "mmmmaccca" + /* 3 */ "mmmmccccc" + /* 4 */ "mmmmccccc" + /* 5 */ "mmmmccccc" + /* 6 */ "acccacccc" + /* 7 */ "ccccccccc" + /* 8 */ "ccccccccc" + /* 9 */ "ccccccccc" + /* 10 */ "accccccca" // Level 1 /* z\x* 012345678 */ - /* 0 */ "mmmmc...c" - /* 1 */ "mmmm....." - /* 2 */ "mmmmcdedc" - /* 3 */ "mmmmd...d" - /* 4 */ "mmmmd...d" - /* 5 */ "mmmmd...d" - /* 6 */ "cdddd...d" - /* 7 */ "d.......d" - /* 8 */ "d.......d" - /* 9 */ "d......fd" - /* 10 */ "cdddddddc" + /* 0 */ "mmmmaddda" + /* 1 */ "mmmmmdddm" + /* 2 */ "mmmmaceca" + /* 3 */ "mmmmceeec" + /* 4 */ "mmmmceeec" + /* 5 */ "mmmmceeec" + /* 6 */ "acccaeeec" + /* 7 */ "ceeeeeeec" + /* 8 */ "ceeeeeeec" + /* 9 */ "ceeeeeeec" + /* 10 */ "accccccca" // Level 2 /* z\x* 012345678 */ - /* 0 */ "mmmmc...c" + /* 0 */ "mmmma...a" /* 1 */ "mmmm....." - /* 2 */ "mmmmcdgdc" - /* 3 */ "mmmmd...d" - /* 4 */ "mmmmd...d" - /* 5 */ "mmmmd...h" - /* 6 */ "cdhdd...h" - /* 7 */ "d.......h" - /* 8 */ "h......id" - /* 9 */ "dj.....fd" - /* 10 */ "cddhhhddc" + /* 2 */ "mmmmacfca" + /* 3 */ "mmmmc...c" + /* 4 */ "mmmmc...c" + /* 5 */ "mmmmc...c" + /* 6 */ "accca...c" + /* 7 */ "c.......c" + /* 8 */ "c.......c" + /* 9 */ "c......gc" + /* 10 */ "accccccca" // Level 3 /* z\x* 012345678 */ - /* 0 */ "mmmmk...k" - /* 1 */ "mmmmd...d" - /* 2 */ "mmmmcdddc" - /* 3 */ "mmmmdllld" - /* 4 */ "mmmmdllld" - /* 5 */ "mmmmdllln" - /* 6 */ "cdoddllln" - /* 7 */ "dllllllln" - /* 8 */ "pllllllld" - /* 9 */ "dllllllfd" - /* 10 */ "cddqqqddc" + /* 0 */ "mmmma...a" + /* 1 */ "mmmm....." + /* 2 */ "mmmmachca" + /* 3 */ "mmmmc...c" + /* 4 */ "mmmmc...c" + /* 5 */ "mmmmc...i" + /* 6 */ "acica...i" + /* 7 */ "c.......i" + /* 8 */ "i......jc" + /* 9 */ "ck.....gc" + /* 10 */ "acciiicca" // Level 4 /* z\x* 012345678 */ + /* 0 */ "mmmml...l" + /* 1 */ "mmmmc...c" + /* 2 */ "mmmmaccca" + /* 3 */ "mmmmcnnnc" + /* 4 */ "mmmmcnnnc" + /* 5 */ "mmmmcnnno" + /* 6 */ "acpcannno" + /* 7 */ "cnnnnnnno" + /* 8 */ "qnnnnnnnc" + /* 9 */ "cnnnnnngc" + /* 10 */ "accrrrcca" + + // Level 5 + /* z\x* 012345678 */ /* 0 */ "mmmm....." /* 1 */ "mmmm....." - /* 2 */ "mmmmdrdrd" - /* 3 */ "mmmmr...r" - /* 4 */ "mmmmr...r" - /* 5 */ "mmmmr...r" - /* 6 */ "drrrd...d" - /* 7 */ "r.......r" - /* 8 */ "r.......r" - /* 9 */ "r......sr" - /* 10 */ "drrrdrrrd", + /* 2 */ "mmmmcscsc" + /* 3 */ "mmmms...s" + /* 4 */ "mmmms...s" + /* 5 */ "mmmms...s" + /* 6 */ "csssc...c" + /* 7 */ "s.......s" + /* 8 */ "s.......s" + /* 9 */ "s......ts" + /* 10 */ "cssscsssc", // Connectors: - "-1: 6, 1, 0: 2\n" /* Type -1, direction Z- */, + "-1: 6, 2, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -2756,167 +3104,181 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // Temple: // The data has been exported from the gallery Desert, area index 83, ID 599, created by STR_Warrior { // Size: - 13, 9, 9, // SizeX = 13, SizeY = 9, SizeZ = 9 + 13, 10, 9, // SizeX = 13, SizeY = 10, SizeZ = 9 // Hitbox (relative to bounding box): -1, 0, 0, // MinX, MinY, MinZ - 13, 8, 9, // MaxX, MaxY, MaxZ + 13, 9, 9, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ - "A: 44: 9\n" /* step */ - "a: 12: 0\n" /* sand */ - "b: 5: 0\n" /* wood */ - "c: 24: 2\n" /* sandstone */ - "d: 24: 0\n" /* sandstone */ - "e: 64: 7\n" /* wooddoorblock */ - "f: 17: 0\n" /* tree */ - "g:128: 5\n" /* sandstonestairs */ - "h:128: 4\n" /* sandstonestairs */ - "i:128: 7\n" /* sandstonestairs */ - "j:128: 6\n" /* sandstonestairs */ - "k:118: 3\n" /* cauldronblock */ - "l:155: 1\n" /* quartzblock */ + "A: 51: 0\n" /* fire */ + "B: 44: 9\n" /* step */ + "a: 24: 2\n" /* sandstone */ + "b: 4: 0\n" /* cobblestone */ + "c: 24: 0\n" /* sandstone */ + "d: 13: 0\n" /* gravel */ + "e: 5: 0\n" /* wood */ + "f: 64: 3\n" /* wooddoorblock */ + "g: 17: 0\n" /* tree */ + "h:128: 5\n" /* sandstonestairs */ + "i:128: 4\n" /* sandstonestairs */ + "j:128: 7\n" /* sandstonestairs */ + "k:128: 6\n" /* sandstonestairs */ + "l:118: 3\n" /* cauldronblock */ "m: 19: 0\n" /* sponge */ - "n: 64:12\n" /* wooddoorblock */ - "o: 50: 3\n" /* torch */ - "p:101: 0\n" /* ironbars */ - "q:140: 0\n" /* flowerpotblock */ - "r: 24: 1\n" /* sandstone */ - "s:128: 2\n" /* sandstonestairs */ - "t:126: 8\n" /* woodenslab */ - "u: 44: 1\n" /* step */ - "v:128: 0\n" /* sandstonestairs */ - "w: 87: 0\n" /* netherstone */ - "x:128: 1\n" /* sandstonestairs */ - "y:128: 3\n" /* sandstonestairs */ - "z: 51: 0\n" /* fire */, + "n:155: 1\n" /* quartzblock */ + "o: 64: 8\n" /* wooddoorblock */ + "p: 50: 3\n" /* torch */ + "q:101: 0\n" /* ironbars */ + "r:140: 0\n" /* flowerpotblock */ + "s: 24: 1\n" /* sandstone */ + "t:128: 2\n" /* sandstonestairs */ + "u:126: 8\n" /* woodenslab */ + "v: 44: 1\n" /* step */ + "w:128: 0\n" /* sandstonestairs */ + "x: 87: 0\n" /* netherstone */ + "y:128: 1\n" /* sandstonestairs */ + "z:128: 3\n" /* sandstonestairs */, // Block data: // Level 0 /* z\x* 111 */ /* * 0123456789012 */ - /* 0 */ "aaaaaaaaaaaaa" - /* 1 */ "aaaaaaaaaaaaa" - /* 2 */ "aaabbababbaaa" - /* 3 */ "abbbbbbbbbbba" - /* 4 */ "abbbbbbbbbbba" - /* 5 */ "abbbbbbbbbbba" - /* 6 */ "abbbbbbbbbbba" - /* 7 */ "abbbbbbbbbbba" - /* 8 */ "aaaaaaaaaaaaa" + /* 0 */ "mmmmabbbammmm" + /* 1 */ "mmmmmbbbmmmmm" + /* 2 */ "accccccccccca" + /* 3 */ "ccccccccccccc" + /* 4 */ "ccccccccccccc" + /* 5 */ "ccccccccccccc" + /* 6 */ "ccccccccccccc" + /* 7 */ "ccccccccccccc" + /* 8 */ "accccccccccca" // Level 1 /* z\x* 111 */ /* * 0123456789012 */ - /* 0 */ "....c...c...." - /* 1 */ "............." - /* 2 */ "cdddddedddddc" - /* 3 */ "dfg.......hfd" - /* 4 */ "di.........id" - /* 5 */ "d...........d" - /* 6 */ "dj.........jd" - /* 7 */ "dfg.khlgk.hfd" - /* 8 */ "cdddddddddddc" + /* 0 */ "mmmmadddammmm" + /* 1 */ "mmmmmdddmmmmm" + /* 2 */ "accccceccccca" + /* 3 */ "ceeeeeeeeeeec" + /* 4 */ "ceeeeeeeeeeec" + /* 5 */ "ceeeeeeeeeeec" + /* 6 */ "ceeeeeeeeeeec" + /* 7 */ "ceeeeeeeeeeec" + /* 8 */ "accccccccccca" // Level 2 /* z\x* 111 */ /* * 0123456789012 */ - /* 0 */ "....c...c...." - /* 1 */ "............." - /* 2 */ "cdddddndddddc" - /* 3 */ "df...o.o...fd" - /* 4 */ "d...........d" - /* 5 */ "p...........p" - /* 6 */ "d...........d" - /* 7 */ "df...qrq...fd" - /* 8 */ "cdpppdddpppdc" + /* 0 */ "mmmma...ammmm" + /* 1 */ "mmmm.....mmmm" + /* 2 */ "acccccfccccca" + /* 3 */ "cgh.......igc" + /* 4 */ "cj.........jc" + /* 5 */ "c...........c" + /* 6 */ "ck.........kc" + /* 7 */ "cgh.linhl.igc" + /* 8 */ "accccccccccca" // Level 3 /* z\x* 111 */ /* * 0123456789012 */ - /* 0 */ "....s...s...." - /* 1 */ "....r...d...." - /* 2 */ "cdddddddddddc" - /* 3 */ "dftttttttttfd" - /* 4 */ "dtttttttttttd" - /* 5 */ "htttttttttttg" - /* 6 */ "dtttttttttttd" - /* 7 */ "dftttttttttfd" - /* 8 */ "cdiiidddiiidc" + /* 0 */ "mmmma...ammmm" + /* 1 */ "mmmm.....mmmm" + /* 2 */ "acccccoccccca" + /* 3 */ "cg...p.p...gc" + /* 4 */ "c...........c" + /* 5 */ "q...........q" + /* 6 */ "c...........c" + /* 7 */ "cg...rsr...gc" + /* 8 */ "acqqqcccqqqca" // Level 4 /* z\x* 111 */ /* * 0123456789012 */ - /* 0 */ "............." - /* 1 */ "............." - /* 2 */ "duuuuuduuuuud" - /* 3 */ "u...........u" - /* 4 */ "u.ddd...ddd.u" - /* 5 */ "d.ddd...ddd.d" - /* 6 */ "u.ddd...ddd.u" - /* 7 */ "u...........u" - /* 8 */ "duuuuuduuuuud" + /* 0 */ "mmmmt...tmmmm" + /* 1 */ "mmmms...cmmmm" + /* 2 */ "accccccccccca" + /* 3 */ "cguuuuuuuuugc" + /* 4 */ "cuuuuuuuuuuuc" + /* 5 */ "iuuuuuuuuuuuh" + /* 6 */ "cuuuuuuuuuuuc" + /* 7 */ "cguuuuuuuuugc" + /* 8 */ "acjjjcccjjjca" // Level 5 /* z\x* 111 */ /* * 0123456789012 */ + /* 0 */ "mmmm.....mmmm" + /* 1 */ "mmmm.....mmmm" + /* 2 */ "cvvvvvcvvvvvc" + /* 3 */ "v...........v" + /* 4 */ "v.ccc...ccc.v" + /* 5 */ "c.ccc...ccc.c" + /* 6 */ "v.ccc...ccc.v" + /* 7 */ "v...........v" + /* 8 */ "cvvvvvcvvvvvc" + + // Level 6 + /* z\x* 111 */ + /* * 0123456789012 */ /* 0 */ "............." /* 1 */ "............." /* 2 */ "............." /* 3 */ "............." - /* 4 */ "..csc...csc.." - /* 5 */ "..vwx...vwx.." - /* 6 */ "..cyc...cyc.." + /* 4 */ "..ata...ata.." + /* 5 */ "..wxy...wxy.." + /* 6 */ "..aza...aza.." /* 7 */ "............." /* 8 */ "............." - // Level 6 + // Level 7 /* z\x* 111 */ /* * 0123456789012 */ /* 0 */ "............." /* 1 */ "............." /* 2 */ "............." /* 3 */ "............." - /* 4 */ "..c.c...c.c.." - /* 5 */ "...z.....z..." - /* 6 */ "..c.c...c.c.." + /* 4 */ "..a.a...a.a.." + /* 5 */ "...A.....A..." + /* 6 */ "..a.a...a.a.." /* 7 */ "............." /* 8 */ "............." - // Level 7 + // Level 8 /* z\x* 111 */ /* * 0123456789012 */ /* 0 */ "............." /* 1 */ "............." /* 2 */ "............." /* 3 */ "............." - /* 4 */ "..ddd...ddd.." - /* 5 */ "..dAd...dAd.." - /* 6 */ "..ddd...ddd.." + /* 4 */ "..ccc...ccc.." + /* 5 */ "..cBc...cBc.." + /* 6 */ "..ccc...ccc.." /* 7 */ "............." /* 8 */ "............." - // Level 8 + // Level 9 /* z\x* 111 */ /* * 0123456789012 */ /* 0 */ "............." /* 1 */ "............." /* 2 */ "............." /* 3 */ "............." - /* 4 */ "..u.u...u.u.." + /* 4 */ "..v.v...v.v.." /* 5 */ "............." - /* 6 */ "..u.u...u.u.." + /* 6 */ "..v.v...v.v.." /* 7 */ "............." /* 8 */ ".............", // Connectors: - "-1: 6, 1, 0: 2\n" /* Type -1, direction Z- */, + "-1: 6, 2, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -2948,206 +3310,250 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] = const cPrefab::sDef g_AlchemistVillageStartingPrefabs[] = { - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // Well: // The data has been exported from the gallery Desert, area index 90, ID 631, created by STR_Warrior { // Size: - 5, 21, 5, // SizeX = 5, SizeY = 21, SizeZ = 5 + 7, 21, 7, // SizeX = 7, SizeY = 21, SizeZ = 7 // Hitbox (relative to bounding box): 0, 0, 0, // MinX, MinY, MinZ - 4, 20, 4, // MaxX, MaxY, MaxZ + 6, 20, 6, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ "a: 1: 0\n" /* stone */ - "b: 24: 0\n" /* sandstone */ - "c: 8: 0\n" /* water */ - "d: 24: 2\n" /* sandstone */ - "e:128: 1\n" /* sandstonestairs */ - "f: 44: 1\n" /* step */ - "g:128: 0\n" /* sandstonestairs */ - "h:128: 3\n" /* sandstonestairs */ - "i:128: 2\n" /* sandstonestairs */ - "j: 44: 9\n" /* step */ - "k:126: 0\n" /* woodenslab */ - "m: 19: 0\n" /* sponge */, + "b: 24: 2\n" /* sandstone */ + "c: 24: 0\n" /* sandstone */ + "d: 8: 0\n" /* water */ + "e: 4: 0\n" /* cobblestone */ + "f: 13: 0\n" /* gravel */ + "g:128: 1\n" /* sandstonestairs */ + "h: 44: 1\n" /* step */ + "i:128: 0\n" /* sandstonestairs */ + "j:128: 3\n" /* sandstonestairs */ + "k:128: 2\n" /* sandstonestairs */ + "l: 44: 9\n" /* step */ + "m: 19: 0\n" /* sponge */ + "n:126: 0\n" /* woodenslab */, // Block data: // Level 0 - /* z\x* 01234 */ - /* 0 */ "aaaaa" - /* 1 */ "aaaaa" - /* 2 */ "aaaaa" - /* 3 */ "aaaaa" - /* 4 */ "aaaaa" + /* z\x* 0123456 */ + /* 0 */ "mmmmmmm" + /* 1 */ "maaaaam" + /* 2 */ "maaaaam" + /* 3 */ "maaaaam" + /* 4 */ "maaaaam" + /* 5 */ "maaaaam" + /* 6 */ "mmmmmmm" // Level 1 - /* z\x* 01234 */ - /* 0 */ "bbbbb" - /* 1 */ "bcccb" - /* 2 */ "bcccb" - /* 3 */ "bcccb" - /* 4 */ "bbbbb" + /* z\x* 0123456 */ + /* 0 */ "mmmmmmm" + /* 1 */ "mbcccbm" + /* 2 */ "mcdddcm" + /* 3 */ "mcdddcm" + /* 4 */ "mcdddcm" + /* 5 */ "mbcccbm" + /* 6 */ "mmmmmmm" // Level 2 - /* z\x* 01234 */ - /* 0 */ "bbbbb" - /* 1 */ "bcccb" - /* 2 */ "bcccb" - /* 3 */ "bcccb" - /* 4 */ "bbbbb" + /* z\x* 0123456 */ + /* 0 */ "mmmmmmm" + /* 1 */ "mbcccbm" + /* 2 */ "mcdddcm" + /* 3 */ "mcdddcm" + /* 4 */ "mcdddcm" + /* 5 */ "mbcccbm" + /* 6 */ "mmmmmmm" // Level 3 - /* z\x* 01234 */ - /* 0 */ "bbbbb" - /* 1 */ "bcccb" - /* 2 */ "bcccb" - /* 3 */ "bcccb" - /* 4 */ "bbbbb" + /* z\x* 0123456 */ + /* 0 */ "mmmmmmm" + /* 1 */ "mbcccbm" + /* 2 */ "mcdddcm" + /* 3 */ "mcdddcm" + /* 4 */ "mcdddcm" + /* 5 */ "mbcccbm" + /* 6 */ "mmmmmmm" // Level 4 - /* z\x* 01234 */ - /* 0 */ "bbbbb" - /* 1 */ "bcccb" - /* 2 */ "bcccb" - /* 3 */ "bcccb" - /* 4 */ "bbbbb" + /* z\x* 0123456 */ + /* 0 */ "mmmmmmm" + /* 1 */ "mbcccbm" + /* 2 */ "mcdddcm" + /* 3 */ "mcdddcm" + /* 4 */ "mcdddcm" + /* 5 */ "mbcccbm" + /* 6 */ "mmmmmmm" // Level 5 - /* z\x* 01234 */ - /* 0 */ "bbbbb" - /* 1 */ "bcccb" - /* 2 */ "bcccb" - /* 3 */ "bcccb" - /* 4 */ "bbbbb" + /* z\x* 0123456 */ + /* 0 */ "mmmmmmm" + /* 1 */ "mbcccbm" + /* 2 */ "mcdddcm" + /* 3 */ "mcdddcm" + /* 4 */ "mcdddcm" + /* 5 */ "mbcccbm" + /* 6 */ "mmmmmmm" // Level 6 - /* z\x* 01234 */ - /* 0 */ "bbbbb" - /* 1 */ "bcccb" - /* 2 */ "bcccb" - /* 3 */ "bcccb" - /* 4 */ "bbbbb" + /* z\x* 0123456 */ + /* 0 */ "mmmmmmm" + /* 1 */ "mbcccbm" + /* 2 */ "mcdddcm" + /* 3 */ "mcdddcm" + /* 4 */ "mcdddcm" + /* 5 */ "mbcccbm" + /* 6 */ "mmmmmmm" // Level 7 - /* z\x* 01234 */ - /* 0 */ "bbbbb" - /* 1 */ "bcccb" - /* 2 */ "bcccb" - /* 3 */ "bcccb" - /* 4 */ "bbbbb" + /* z\x* 0123456 */ + /* 0 */ "mmmmmmm" + /* 1 */ "mbcccbm" + /* 2 */ "mcdddcm" + /* 3 */ "mcdddcm" + /* 4 */ "mcdddcm" + /* 5 */ "mbcccbm" + /* 6 */ "mmmmmmm" // Level 8 - /* z\x* 01234 */ - /* 0 */ "bbbbb" - /* 1 */ "bcccb" - /* 2 */ "bcccb" - /* 3 */ "bcccb" - /* 4 */ "bbbbb" + /* z\x* 0123456 */ + /* 0 */ "mmmmmmm" + /* 1 */ "mbcccbm" + /* 2 */ "mcdddcm" + /* 3 */ "mcdddcm" + /* 4 */ "mcdddcm" + /* 5 */ "mbcccbm" + /* 6 */ "mmmmmmm" // Level 9 - /* z\x* 01234 */ - /* 0 */ "bbbbb" - /* 1 */ "bcccb" - /* 2 */ "bcccb" - /* 3 */ "bcccb" - /* 4 */ "bbbbb" + /* z\x* 0123456 */ + /* 0 */ "mmmmmmm" + /* 1 */ "mbcccbm" + /* 2 */ "mcdddcm" + /* 3 */ "mcdddcm" + /* 4 */ "mcdddcm" + /* 5 */ "mbcccbm" + /* 6 */ "mmmmmmm" // Level 10 - /* z\x* 01234 */ - /* 0 */ "bbbbb" - /* 1 */ "bcccb" - /* 2 */ "bcccb" - /* 3 */ "bcccb" - /* 4 */ "bbbbb" + /* z\x* 0123456 */ + /* 0 */ "mmmmmmm" + /* 1 */ "mbcccbm" + /* 2 */ "mcdddcm" + /* 3 */ "mcdddcm" + /* 4 */ "mcdddcm" + /* 5 */ "mbcccbm" + /* 6 */ "mmmmmmm" // Level 11 - /* z\x* 01234 */ - /* 0 */ "bbbbb" - /* 1 */ "bcccb" - /* 2 */ "bcccb" - /* 3 */ "bcccb" - /* 4 */ "bbbbb" + /* z\x* 0123456 */ + /* 0 */ "mmmmmmm" + /* 1 */ "mbcccbm" + /* 2 */ "mcdddcm" + /* 3 */ "mcdddcm" + /* 4 */ "mcdddcm" + /* 5 */ "mbcccbm" + /* 6 */ "mmmmmmm" // Level 12 - /* z\x* 01234 */ - /* 0 */ "bbbbb" - /* 1 */ "bcccb" - /* 2 */ "bcccb" - /* 3 */ "bcccb" - /* 4 */ "bbbbb" + /* z\x* 0123456 */ + /* 0 */ "mmmmmmm" + /* 1 */ "mbcccbm" + /* 2 */ "mcdddcm" + /* 3 */ "mcdddcm" + /* 4 */ "mcdddcm" + /* 5 */ "mbcccbm" + /* 6 */ "mmmmmmm" // Level 13 - /* z\x* 01234 */ - /* 0 */ "bbbbb" - /* 1 */ "bcccb" - /* 2 */ "bcccb" - /* 3 */ "bcccb" - /* 4 */ "bbbbb" + /* z\x* 0123456 */ + /* 0 */ "mmmmmmm" + /* 1 */ "mbcccbm" + /* 2 */ "mcdddcm" + /* 3 */ "mcdddcm" + /* 4 */ "mcdddcm" + /* 5 */ "mbcccbm" + /* 6 */ "mmmmmmm" // Level 14 - /* z\x* 01234 */ - /* 0 */ "bbbbb" - /* 1 */ "bcccb" - /* 2 */ "bcccb" - /* 3 */ "bcccb" - /* 4 */ "bbbbb" + /* z\x* 0123456 */ + /* 0 */ "mmeeemm" + /* 1 */ "mbcccbm" + /* 2 */ "ecdddce" + /* 3 */ "ecdddce" + /* 4 */ "ecdddce" + /* 5 */ "mbcccbm" + /* 6 */ "mmeeemm" // Level 15 - /* z\x* 01234 */ - /* 0 */ "bbbbb" - /* 1 */ "bcccb" - /* 2 */ "bcccb" - /* 3 */ "bcccb" - /* 4 */ "bbbbb" + /* z\x* 0123456 */ + /* 0 */ "mmfffmm" + /* 1 */ "mbcccbm" + /* 2 */ "fcdddcf" + /* 3 */ "fcdddcf" + /* 4 */ "fcdddcf" + /* 5 */ "mbcccbm" + /* 6 */ "mmfffmm" // Level 16 - /* z\x* 01234 */ - /* 0 */ "defgd" - /* 1 */ "h...h" - /* 2 */ "f...f" - /* 3 */ "i...i" - /* 4 */ "defgd" + /* z\x* 0123456 */ + /* 0 */ "mm...mm" + /* 1 */ "mbghibm" + /* 2 */ ".j...j." + /* 3 */ ".h...h." + /* 4 */ ".k...k." + /* 5 */ "mbghibm" + /* 6 */ "mm...mm" // Level 17 - /* z\x* 01234 */ - /* 0 */ "d...d" - /* 1 */ "....." - /* 2 */ "....." - /* 3 */ "....." - /* 4 */ "d...d" + /* z\x* 0123456 */ + /* 0 */ "mm...mm" + /* 1 */ "mb...bm" + /* 2 */ "......." + /* 3 */ "......." + /* 4 */ "......." + /* 5 */ "mb...bm" + /* 6 */ "mm...mm" // Level 18 - /* z\x* 01234 */ - /* 0 */ "djjjd" - /* 1 */ "j...j" - /* 2 */ "j...j" - /* 3 */ "j...j" - /* 4 */ "djjjd" + /* z\x* 0123456 */ + /* 0 */ "mm...mm" + /* 1 */ "mblllbm" + /* 2 */ ".l...l." + /* 3 */ ".l...l." + /* 4 */ ".l...l." + /* 5 */ "mblllbm" + /* 6 */ "mm...mm" // Level 19 - /* z\x* 01234 */ - /* 0 */ "bbbbb" - /* 1 */ "bkkkb" - /* 2 */ "bkkkb" - /* 3 */ "bkkkb" - /* 4 */ "bbbbb" + /* z\x* 0123456 */ + /* 0 */ "mm...mm" + /* 1 */ "mcccccm" + /* 2 */ ".cnnnc." + /* 3 */ ".cnnnc." + /* 4 */ ".cnnnc." + /* 5 */ "mcccccm" + /* 6 */ "mm...mm" // Level 20 - /* z\x* 01234 */ - /* 0 */ "f.f.f" - /* 1 */ "....." - /* 2 */ "f...f" - /* 3 */ "....." - /* 4 */ "f.f.f", + /* z\x* 0123456 */ + /* 0 */ "mm...mm" + /* 1 */ "mh.h.hm" + /* 2 */ "......." + /* 3 */ ".h...h." + /* 4 */ "......." + /* 5 */ "mh.h.hm" + /* 6 */ "mm...mm", // Connectors: - "2: 2, 16, 4: 3\n" /* Type 2, direction Z+ */ - "2: 0, 16, 2: 4\n" /* Type 2, direction X- */ - "2: 2, 16, 0: 2\n" /* Type 2, direction Z- */ - "2: 4, 16, 2: 5\n" /* Type 2, direction X+ */, + "2: 3, 16, 6: 3\n" /* Type 2, direction Z+ */ + "2: 0, 16, 3: 4\n" /* Type 2, direction X- */ + "2: 3, 16, 0: 2\n" /* Type 2, direction Z- */ + "2: 6, 16, 3: 5\n" /* Type 2, direction X+ */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ diff --git a/src/Generating/Prefabs/CMakeLists.txt b/src/Generating/Prefabs/CMakeLists.txt index a1f09112d..2c62aa73d 100644 --- a/src/Generating/Prefabs/CMakeLists.txt +++ b/src/Generating/Prefabs/CMakeLists.txt @@ -4,11 +4,30 @@ project (MCServer) include_directories ("${PROJECT_SOURCE_DIR}/../../") -file(GLOB SOURCE - "*.cpp" - "*.h" -) +SET (SRCS + AlchemistVillagePrefabs.cpp + JapaneseVillagePrefabs.cpp + NetherFortPrefabs.cpp + PlainsVillagePrefabs.cpp + RainbowRoadPrefabs.cpp + SandFlatRoofVillagePrefabs.cpp + SandVillagePrefabs.cpp + TestRailsPrefabs.cpp + UnderwaterBasePrefabs.cpp) -add_library(Generating_Prefabs ${SOURCE}) +SET (HDRS + AlchemistVillagePrefabs.h + JapaneseVillagePrefabs.h + NetherFortPrefabs.h + PlainsVillagePrefabs.h + RainbowRoadPrefabs.h + SandFlatRoofVillagePrefabs.h + SandVillagePrefabs.h + TestRailsPrefabs.h + UnderwaterBasePrefabs.h) -target_link_libraries(Generating_Prefabs OSSupport iniFile Blocks) +if(NOT MSVC) + add_library(Generating_Prefabs ${SRCS} ${HDRS}) + + target_link_libraries(Generating_Prefabs OSSupport iniFile Blocks) +endif() diff --git a/src/Generating/Prefabs/JapaneseVillagePrefabs.cpp b/src/Generating/Prefabs/JapaneseVillagePrefabs.cpp index 5ec222f84..0362c9406 100644 --- a/src/Generating/Prefabs/JapaneseVillagePrefabs.cpp +++ b/src/Generating/Prefabs/JapaneseVillagePrefabs.cpp @@ -15,7 +15,7 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] = { - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // Arch: // The data has been exported from the gallery Plains, area index 144, ID 488, created by Aloe_vera { @@ -129,7 +129,195 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// + // Farm: + // The data has been exported from the gallery Plains, area index 166, ID 554, created by Aloe_vera + { + // Size: + 11, 8, 13, // SizeX = 11, SizeY = 8, SizeZ = 13 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 10, 7, 12, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a: 3: 0\n" /* dirt */ + "b: 60: 7\n" /* tilleddirt */ + "c: 8: 0\n" /* water */ + "d: 43: 0\n" /* doubleslab */ + "e: 44: 0\n" /* step */ + "f: 59: 7\n" /* crops */ + "g: 83: 0\n" /* reedblock */ + "h:113: 0\n" /* netherbrickfence */ + "i: 50: 5\n" /* torch */ + "m: 19: 0\n" /* sponge */, + + // Block data: + // Level 0 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "mmmmmmmmmmm" + /* 1 */ "maaaaaaaaam" + /* 2 */ "maaaaaaaaam" + /* 3 */ "maaaaaaaaam" + /* 4 */ "maaaaaaaaam" + /* 5 */ "maaaaaaaaam" + /* 6 */ "maaaaaaaaam" + /* 7 */ "maaaaaaaaam" + /* 8 */ "maaaaaaaaam" + /* 9 */ "maaaaaaaaam" + /* 10 */ "maaaaaaaaam" + /* 11 */ "maaaaaaaaam" + /* 12 */ "mmmmmmmmmmm" + + // Level 1 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "mmmmmmmmmmm" + /* 1 */ "maaaaaaaaam" + /* 2 */ "mabbbbbbbam" + /* 3 */ "mabbbbbbbam" + /* 4 */ "mabbbbbbbam" + /* 5 */ "mabbbbbbbam" + /* 6 */ "mabcccccaam" + /* 7 */ "mabbbbbbbam" + /* 8 */ "mabbbbbbbam" + /* 9 */ "mabbbbbbbam" + /* 10 */ "mabbbbbbbam" + /* 11 */ "maaaaaaaaam" + /* 12 */ "mmmmmmmmmmm" + + // Level 2 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "..........." + /* 1 */ ".deeeeeeed." + /* 2 */ ".efffffffe." + /* 3 */ ".efffffffe." + /* 4 */ ".efffffffe." + /* 5 */ ".efgggggfe." + /* 6 */ ".eg.....ge." + /* 7 */ ".efgggggfe." + /* 8 */ ".efffffffe." + /* 9 */ ".efffffffe." + /* 10 */ ".efffffffe." + /* 11 */ ".deeeeeeed." + /* 12 */ "..........." + + // Level 3 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "..........." + /* 1 */ ".h.......h." + /* 2 */ "..........." + /* 3 */ "..........." + /* 4 */ "..........." + /* 5 */ "...ggggg..." + /* 6 */ "..g.....g.." + /* 7 */ "...ggggg..." + /* 8 */ "..........." + /* 9 */ "..........." + /* 10 */ "..........." + /* 11 */ ".h.......h." + /* 12 */ "..........." + + // Level 4 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "..........." + /* 1 */ ".h.......h." + /* 2 */ "..........." + /* 3 */ "..........." + /* 4 */ "..........." + /* 5 */ "...ggggg..." + /* 6 */ "..g.....g.." + /* 7 */ "...ggggg..." + /* 8 */ "..........." + /* 9 */ "..........." + /* 10 */ "..........." + /* 11 */ ".h.......h." + /* 12 */ "..........." + + // Level 5 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "..........." + /* 1 */ ".h.......h." + /* 2 */ "..........." + /* 3 */ "..........." + /* 4 */ "..........." + /* 5 */ "..........." + /* 6 */ "..........." + /* 7 */ "..........." + /* 8 */ "..........." + /* 9 */ "..........." + /* 10 */ "..........." + /* 11 */ ".h.......h." + /* 12 */ "..........." + + // Level 6 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ ".h.......h." + /* 1 */ "hhh.....hhh" + /* 2 */ ".h.......h." + /* 3 */ "..........." + /* 4 */ "..........." + /* 5 */ "..........." + /* 6 */ "..........." + /* 7 */ "..........." + /* 8 */ "..........." + /* 9 */ "..........." + /* 10 */ ".h.......h." + /* 11 */ "hhh.....hhh" + /* 12 */ ".h.......h." + + // Level 7 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ ".i.......i." + /* 1 */ "i.i.....i.i" + /* 2 */ ".i.......i." + /* 3 */ "..........." + /* 4 */ "..........." + /* 5 */ "..........." + /* 6 */ "..........." + /* 7 */ "..........." + /* 8 */ "..........." + /* 9 */ "..........." + /* 10 */ ".i.......i." + /* 11 */ "i.i.....i.i" + /* 12 */ ".i.......i.", + + // Connectors: + "-1: 10, 2, 6: 5\n" /* Type -1, direction X+ */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + true, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + + // MoveToGround: + true, + }, // Farm + + + + //////////////////////////////////////////////////////////////////////////////// // Forge: // The data has been exported from the gallery Plains, area index 79, ID 145, created by Aloe_vera { @@ -395,7 +583,7 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // Garden2: // The data has been exported from the gallery Plains, area index 147, ID 491, created by Aloe_vera { @@ -547,7 +735,7 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // HouseMid: // The data has been exported from the gallery Plains, area index 62, ID 119, created by Aloe_vera { @@ -723,7 +911,7 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // HouseSmall: // The data has been exported from the gallery Plains, area index 68, ID 131, created by Aloe_vera { @@ -834,7 +1022,7 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // HouseSmallDblWithDoor: // The data has been exported from the gallery Plains, area index 113, ID 265, created by Aloe_vera { @@ -958,7 +1146,7 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // HouseSmallDouble: // The data has been exported from the gallery Plains, area index 72, ID 135, created by Aloe_vera { @@ -1079,7 +1267,7 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // HouseSmallWithDoor: // The data has been exported from the gallery Plains, area index 112, ID 264, created by Aloe_vera { @@ -1192,7 +1380,7 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // HouseWide: // The data has been exported from the gallery Plains, area index 64, ID 121, created by STR_Warrior { @@ -1340,7 +1528,7 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // HouseWithGarden: // The data has been exported from the gallery Plains, area index 67, ID 130, created by Aloe_vera { @@ -1586,7 +1774,7 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // HouseWithSakura1: // The data has been exported from the gallery Plains, area index 75, ID 141, created by Aloe_vera { @@ -1780,7 +1968,7 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // HouseWithSpa: // The data has been exported from the gallery Plains, area index 73, ID 139, created by Aloe_vera { @@ -1988,7 +2176,7 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // MediumSakuraTree: // The data has been exported from the gallery Plains, area index 146, ID 490, created by STR_Warrior { @@ -2035,23 +2223,23 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] = // Level 2 /* z\x* 0123456 */ - /* 0 */ "......." - /* 1 */ "..c.c.." + /* 0 */ "mm...mm" + /* 1 */ "m.c...m" /* 2 */ ".dccdc." /* 3 */ "..cefc." /* 4 */ ".ccfgh." - /* 5 */ "..ccc.." - /* 6 */ "......." + /* 5 */ "m.ccc.m" + /* 6 */ "mm...mm" // Level 3 /* z\x* 0123456 */ - /* 0 */ "......." + /* 0 */ "m.....m" /* 1 */ "......." /* 2 */ "......." /* 3 */ "...e..." /* 4 */ "......." /* 5 */ "......." - /* 6 */ "......." + /* 6 */ "m.....m" // Level 4 /* z\x* 0123456 */ @@ -2142,7 +2330,7 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // Restaurant: // The data has been exported from the gallery Plains, area index 61, ID 117, created by Aloe_vera { @@ -2396,7 +2584,7 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // SakuraDouble: // The data has been exported from the gallery Plains, area index 76, ID 142, created by Aloe_vera { @@ -2527,7 +2715,7 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // SakuraSmall: // The data has been exported from the gallery Plains, area index 145, ID 489, created by Aloe_vera { @@ -2638,7 +2826,7 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] = const cPrefab::sDef g_JapaneseVillageStartingPrefabs[] = { - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // HighTemple: // The data has been exported from the gallery Plains, area index 70, ID 133, created by Aloe_vera { @@ -2989,7 +3177,7 @@ const cPrefab::sDef g_JapaneseVillageStartingPrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // Well: // The data has been exported from the gallery Plains, area index 143, ID 487, created by STR_Warrior { @@ -3005,159 +3193,157 @@ const cPrefab::sDef g_JapaneseVillageStartingPrefabs[] = "a: 1: 0\n" /* stone */ "b: 4: 0\n" /* cobblestone */ "c: 8: 0\n" /* water */ - "d: 3: 0\n" /* dirt */ - "e: 2: 0\n" /* grass */ - "f: 13: 0\n" /* gravel */ - "g: 67: 1\n" /* stairs */ - "h: 67: 2\n" /* stairs */ - "i: 67: 0\n" /* stairs */ - "j: 67: 3\n" /* stairs */ - "k: 85: 0\n" /* fence */ - "l: 44: 8\n" /* step */ - "m: 19: 0\n" /* sponge */ - "n: 44: 0\n" /* step */ - "o: 43: 0\n" /* doubleslab */, + "d: 13: 0\n" /* gravel */ + "e: 67: 1\n" /* stairs */ + "f: 67: 2\n" /* stairs */ + "g: 67: 0\n" /* stairs */ + "h: 67: 3\n" /* stairs */ + "i: 85: 0\n" /* fence */ + "j: 44: 8\n" /* step */ + "k: 44: 0\n" /* step */ + "l: 43: 0\n" /* doubleslab */ + "m: 19: 0\n" /* sponge */, // Block data: // Level 0 /* z\x* 0123456 */ - /* 0 */ "aaaaaaa" - /* 1 */ "aaaaaaa" - /* 2 */ "aaaaaaa" - /* 3 */ "aaaaaaa" - /* 4 */ "aaaaaaa" - /* 5 */ "aaaaaaa" - /* 6 */ "aaaaaaa" + /* 0 */ "mmmmmmm" + /* 1 */ "maaaaam" + /* 2 */ "maaaaam" + /* 3 */ "maaaaam" + /* 4 */ "maaaaam" + /* 5 */ "maaaaam" + /* 6 */ "mmmmmmm" // Level 1 /* z\x* 0123456 */ - /* 0 */ "aaaaaaa" - /* 1 */ "abbbbba" - /* 2 */ "abcc.ba" - /* 3 */ "abcccba" - /* 4 */ "abcccba" - /* 5 */ "abbbbba" - /* 6 */ "aaaaaaa" + /* 0 */ "mmmmmmm" + /* 1 */ "mbbbbbm" + /* 2 */ "mbcc.bm" + /* 3 */ "mbcccbm" + /* 4 */ "mbcccbm" + /* 5 */ "mbbbbbm" + /* 6 */ "mmmmmmm" // Level 2 /* z\x* 0123456 */ - /* 0 */ "aaaaaaa" - /* 1 */ "abbbbba" - /* 2 */ "abcccba" - /* 3 */ "abcccba" - /* 4 */ "abcccba" - /* 5 */ "abbbbba" - /* 6 */ "aaaaaaa" + /* 0 */ "mmmmmmm" + /* 1 */ "mbbbbbm" + /* 2 */ "mbcccbm" + /* 3 */ "mbcccbm" + /* 4 */ "mbcccbm" + /* 5 */ "mbbbbbm" + /* 6 */ "mmmmmmm" // Level 3 /* z\x* 0123456 */ - /* 0 */ "aaaaaaa" - /* 1 */ "abbbbba" - /* 2 */ "abcccba" - /* 3 */ "abcccba" - /* 4 */ "abcccba" - /* 5 */ "abbbbba" - /* 6 */ "aaaaaaa" + /* 0 */ "mmmmmmm" + /* 1 */ "mbbbbbm" + /* 2 */ "mbcccbm" + /* 3 */ "mbcccbm" + /* 4 */ "mbcccbm" + /* 5 */ "mbbbbbm" + /* 6 */ "mmmmmmm" // Level 4 /* z\x* 0123456 */ - /* 0 */ "aaaaaaa" - /* 1 */ "abbbbba" - /* 2 */ "abcccba" - /* 3 */ "abcccba" - /* 4 */ "abcccba" - /* 5 */ "abbbbba" - /* 6 */ "aaaaaaa" + /* 0 */ "mmmmmmm" + /* 1 */ "mbbbbbm" + /* 2 */ "mbcccbm" + /* 3 */ "mbcccbm" + /* 4 */ "mbcccbm" + /* 5 */ "mbbbbbm" + /* 6 */ "mmmmmmm" // Level 5 /* z\x* 0123456 */ - /* 0 */ "ddddddd" - /* 1 */ "dbbbbbd" - /* 2 */ "dbcccbd" - /* 3 */ "dbcccbd" - /* 4 */ "dbcccbd" - /* 5 */ "dbbbbbd" - /* 6 */ "ddddddd" + /* 0 */ "mmmmmmm" + /* 1 */ "mbbbbbm" + /* 2 */ "mbcccbm" + /* 3 */ "mbcccbm" + /* 4 */ "mbcccbm" + /* 5 */ "mbbbbbm" + /* 6 */ "mmmmmmm" // Level 6 /* z\x* 0123456 */ - /* 0 */ "ddddddd" - /* 1 */ "dbbbbbd" - /* 2 */ "dbcccbd" - /* 3 */ "dbcccbd" - /* 4 */ "dbcccbd" - /* 5 */ "dbbbbbd" - /* 6 */ "ddddddd" + /* 0 */ "mmmmmmm" + /* 1 */ "mbbbbbm" + /* 2 */ "mbcccbm" + /* 3 */ "mbcccbm" + /* 4 */ "mbcccbm" + /* 5 */ "mbbbbbm" + /* 6 */ "mmmmmmm" // Level 7 /* z\x* 0123456 */ - /* 0 */ "ddddddd" - /* 1 */ "dbbbbbd" - /* 2 */ "dbcccbd" - /* 3 */ "dbcccbd" - /* 4 */ "dbcccbd" - /* 5 */ "dbbbbbd" - /* 6 */ "ddddddd" + /* 0 */ "mmbbbmm" + /* 1 */ "mbbbbbm" + /* 2 */ "bbcccbb" + /* 3 */ "bbcccbb" + /* 4 */ "bbcccbb" + /* 5 */ "mbbbbbm" + /* 6 */ "mmbbbmm" // Level 8 /* z\x* 0123456 */ - /* 0 */ "eefffee" - /* 1 */ "ebbbbbe" - /* 2 */ "fbcccbf" - /* 3 */ "fbcccbf" - /* 4 */ "fbcccbf" - /* 5 */ "ebbbbbe" - /* 6 */ "eefffee" + /* 0 */ "mmdddmm" + /* 1 */ "mbbbbbm" + /* 2 */ "dbcccbd" + /* 3 */ "dbcccbd" + /* 4 */ "dbcccbd" + /* 5 */ "mbbbbbm" + /* 6 */ "mmdddmm" // Level 9 /* z\x* 0123456 */ - /* 0 */ "......." - /* 1 */ ".bghib." - /* 2 */ ".j...j." - /* 3 */ ".i...g." - /* 4 */ ".h...h." - /* 5 */ ".bgjib." - /* 6 */ "......." + /* 0 */ "mm...mm" + /* 1 */ "mbefgbm" + /* 2 */ ".h...h." + /* 3 */ ".g...e." + /* 4 */ ".f...f." + /* 5 */ "mbehgbm" + /* 6 */ "mm...mm" // Level 10 /* z\x* 0123456 */ - /* 0 */ "......." - /* 1 */ ".k...k." + /* 0 */ "mm...mm" + /* 1 */ "mi...im" /* 2 */ "......." /* 3 */ "......." /* 4 */ "......." - /* 5 */ ".k...k." - /* 6 */ "......." + /* 5 */ "mi...im" + /* 6 */ "mm...mm" // Level 11 /* z\x* 0123456 */ - /* 0 */ "......." - /* 1 */ ".k...k." + /* 0 */ "mm...mm" + /* 1 */ "mi...im" /* 2 */ "......." /* 3 */ "......." /* 4 */ "......." - /* 5 */ ".k...k." - /* 6 */ "......." + /* 5 */ "mi...im" + /* 6 */ "mm...mm" // Level 12 /* z\x* 0123456 */ - /* 0 */ ".lnnnl." - /* 1 */ "loooool" - /* 2 */ "nooooon" - /* 3 */ "nooooon" - /* 4 */ "nooooon" - /* 5 */ "loooool" - /* 6 */ ".lnnnl." + /* 0 */ "mjkkkjm" + /* 1 */ "jlllllj" + /* 2 */ "klllllk" + /* 3 */ "klllllk" + /* 4 */ "klllllk" + /* 5 */ "jlllllj" + /* 6 */ "mjkkkjm" // Level 13 /* z\x* 0123456 */ - /* 0 */ "n.....n" + /* 0 */ "k.....k" /* 1 */ "......." - /* 2 */ "..nnn.." - /* 3 */ "..non.." - /* 4 */ "..nnn.." + /* 2 */ "..kkk.." + /* 3 */ "..klk.." + /* 4 */ "..kkk.." /* 5 */ "......." - /* 6 */ "n.....n", + /* 6 */ "k.....k", // Connectors: "2: 0, 9, 3: 4\n" /* Type 2, direction X- */ diff --git a/src/Generating/Prefabs/NetherFortPrefabs.cpp b/src/Generating/Prefabs/NetherFortPrefabs.cpp index 2c97f28ea..a3e3da158 100644 --- a/src/Generating/Prefabs/NetherFortPrefabs.cpp +++ b/src/Generating/Prefabs/NetherFortPrefabs.cpp @@ -15,7 +15,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = { - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // BalconyCorridor: // The data has been exported from the gallery Nether, area index 37, ID 288, created by Aloe_vera { @@ -162,7 +162,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // BalconyTee2: // The data has been exported from the gallery Nether, area index 38, ID 289, created by Aloe_vera { @@ -325,7 +325,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // BlazePlatform: // The data has been exported from the gallery Nether, area index 26, ID 276, created by tonibm1999 { @@ -448,7 +448,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // BlazePlatformOverhang: // The data has been exported from the gallery Nether, area index 20, ID 162, created by STR_Warrior { @@ -621,7 +621,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // BridgeCircleCrossing: // The data has been exported from the gallery Nether, area index 49, ID 308, created by Aloe_vera { @@ -824,7 +824,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // BridgeCrossing: // The data has been exported from the gallery Nether, area index 17, ID 159, created by Aloe_vera { @@ -1028,7 +1028,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // BridgeCrumble1: // The data has been exported from the gallery Nether, area index 19, ID 161, created by Aloe_vera { @@ -1125,7 +1125,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // BridgeCrumble2: // The data has been exported from the gallery Nether, area index 18, ID 160, created by Aloe_vera { @@ -1228,7 +1228,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // BridgeDoubleCrumble: // The data has been exported from the gallery Nether, area index 46, ID 305, created by STR_Warrior { @@ -1410,7 +1410,384 @@ const cPrefab::sDef g_NetherFortPrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// + // BridgeDoubleStairs: + // The data has been exported from the gallery Nether, area index 115, ID 810, created by STR_Warrior + { + // Size: + 15, 16, 16, // SizeX = 15, SizeY = 16, SizeZ = 16 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 14, 15, 15, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a:112: 0\n" /* netherbrick */ + "b:114: 7\n" /* netherbrickstairs */ + "c:114: 6\n" /* netherbrickstairs */ + "d:114: 4\n" /* netherbrickstairs */ + "e:114: 5\n" /* netherbrickstairs */ + "f:114: 2\n" /* netherbrickstairs */ + "g:114: 3\n" /* netherbrickstairs */ + "h:114: 1\n" /* netherbrickstairs */ + "i: 44:14\n" /* step */ + "m: 19: 0\n" /* sponge */, + + // Block data: + // Level 0 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "mmmmmmmmmmmaaam" + /* 1 */ "aammmmmmmmmaaaa" + /* 2 */ "aammmmmmmmmmmma" + /* 3 */ "aammmmmmmmmmmma" + /* 4 */ "mmmmmmmmmmmmmmm" + /* 5 */ "mmmmmmmmmmmmmmm" + /* 6 */ "mmmmmmmmmmmmmmm" + /* 7 */ "mmmmmmmmmmmmmmm" + /* 8 */ "mmmmmmmmmmmmmmm" + /* 9 */ "mmmmmmmmmmmmmmm" + /* 10 */ "mmmmmmmmmmmmmmm" + /* 11 */ "mmmmmmmmmmmmmmm" + /* 12 */ "aammmmmmmmmmmma" + /* 13 */ "aammmmmmmmmmmma" + /* 14 */ "aammmmmmmmmaaaa" + /* 15 */ "mmmmmmmmmmmaaam" + + // Level 1 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "mmmmmmmmmmmaaam" + /* 1 */ "aammmmmmmmmaaaa" + /* 2 */ "aammmmmmmmmmmma" + /* 3 */ "aammmmmmmmmmmma" + /* 4 */ "mmmmmmmmmmmmmmm" + /* 5 */ "mmmmmmmmmmmmmmm" + /* 6 */ "mmmmmmmmmmmmmmm" + /* 7 */ "mmmmmmmmmmmmmmm" + /* 8 */ "mmmmmmmmmmmmmmm" + /* 9 */ "mmmmmmmmmmmmmmm" + /* 10 */ "mmmmmmmmmmmmmmm" + /* 11 */ "mmmmmmmmmmmmmmm" + /* 12 */ "aammmmmmmmmmmma" + /* 13 */ "aammmmmmmmmmmma" + /* 14 */ "aammmmmmmmmaaaa" + /* 15 */ "mmmmmmmmmmmaaam" + + // Level 2 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "mmmmmmmmmmmaaam" + /* 1 */ "aammmmmmmmmaaaa" + /* 2 */ "aammmmmmmmmmmma" + /* 3 */ "aammmmmmmmmmmma" + /* 4 */ "mmmmmmmmmmmmmmm" + /* 5 */ "mmmmmmmmmmmmmmm" + /* 6 */ "mmmmmmmmmmmmmmm" + /* 7 */ "mmmmmmmmmmmmmmm" + /* 8 */ "mmmmmmmmmmmmmmm" + /* 9 */ "mmmmmmmmmmmmmmm" + /* 10 */ "mmmmmmmmmmmmmmm" + /* 11 */ "mmmmmmmmmmmmmmm" + /* 12 */ "aammmmmmmmmmmma" + /* 13 */ "aammmmmmmmmmmma" + /* 14 */ "aammmmmmmmmaaaa" + /* 15 */ "mmmmmmmmmmmaaam" + + // Level 3 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "mmmmmmmmmmmaaam" + /* 1 */ "aammmmmmmmmaaaa" + /* 2 */ "aammmmmmmmmbbba" + /* 3 */ "aammmmmmmmmmmma" + /* 4 */ "mmmmmmmmmmmmmmm" + /* 5 */ "mmmmmmmmmmmmmmm" + /* 6 */ "mmmmmmmmmmmmmmm" + /* 7 */ "mmmmmmmmmmmmmmm" + /* 8 */ "mmmmmmmmmmmmmmm" + /* 9 */ "mmmmmmmmmmmmmmm" + /* 10 */ "mmmmmmmmmmmmmmm" + /* 11 */ "mmmmmmmmmmmmmmm" + /* 12 */ "aammmmmmmmmmmma" + /* 13 */ "aammmmmmmmmccca" + /* 14 */ "aammmmmmmmmaaaa" + /* 15 */ "mmmmmmmmmmmaaam" + + // Level 4 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "mmmmmmmmmmmaaam" + /* 1 */ "aammmmmmmmmaaaa" + /* 2 */ "aammmmmmmmmaaaa" + /* 3 */ "aammmmmmmmmbbba" + /* 4 */ "mmmmmmmmmmmmmmm" + /* 5 */ "mmmmmmmmmmmmmmm" + /* 6 */ "mmmmmmmmmmmmmmm" + /* 7 */ "mmmmmmmmmmmmmmm" + /* 8 */ "mmmmmmmmmmmmmmm" + /* 9 */ "mmmmmmmmmmmmmmm" + /* 10 */ "mmmmmmmmmmmmmmm" + /* 11 */ "mmmmmmmmmmmmmmm" + /* 12 */ "aammmmmmmmmccca" + /* 13 */ "aammmmmmmmmaaaa" + /* 14 */ "aammmmmmmmmaaaa" + /* 15 */ "mmmmmmmmmmmaaam" + + // Level 5 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "mmmmmmmmmmdaaae" + /* 1 */ "aammmmmmmmdaaaa" + /* 2 */ "aammmmmmmmdaaaa" + /* 3 */ "aammmmmmmmdaaaa" + /* 4 */ "mmmmmmmmmmdaaae" + /* 5 */ "mmmmmmmmmmmmmmm" + /* 6 */ "mmmmmmmmmmmmmmm" + /* 7 */ "mmmmmmmmmmmmmmm" + /* 8 */ "mmmmmmmmmmmmmmm" + /* 9 */ "mmmmmmmmmmmmmmm" + /* 10 */ "mmmmmmmmmmmmmmm" + /* 11 */ "mmmmmmmmmmdaaae" + /* 12 */ "aammmmmmmmdaaaa" + /* 13 */ "aammmmmmmmdaaaa" + /* 14 */ "aammmmmmmmdaaaa" + /* 15 */ "mmmmmmmmmmdaaae" + + // Level 6 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "mmmmmmmmmmaaaaa" + /* 1 */ "aammmmmmmmaaaaa" + /* 2 */ "aammmmmmmmaaaaa" + /* 3 */ "aammmmmmmmaaaaa" + /* 4 */ "mmmmmmmmmmaaaaa" + /* 5 */ "mmmmmmmmmmdaaae" + /* 6 */ "mmmmmmmmmmmmmmm" + /* 7 */ "mmmmmmmmmmmmmmm" + /* 8 */ "mmmmmmmmmmmmmmm" + /* 9 */ "mmmmmmmmmmmmmmm" + /* 10 */ "mmmmmmmmmmdaaae" + /* 11 */ "mmmmmmmmmmaaaaa" + /* 12 */ "aammmmmmmmaaaaa" + /* 13 */ "aammmmmmmmaaaaa" + /* 14 */ "aammmmmmmmaaaaa" + /* 15 */ "mmmmmmmmmmaaaaa" + + // Level 7 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "mmmmmmmmmma...a" + /* 1 */ "aammmmmmmma...a" + /* 2 */ "aammmmmmmma...a" + /* 3 */ "aammmmmmmma...a" + /* 4 */ "mmmmmmmmmmafffa" + /* 5 */ "mmmmmmmmmaaaaaa" + /* 6 */ "mmmmmmmmmaaaaae" + /* 7 */ "mmmmmmmmmaaaaae" + /* 8 */ "mmmmmmmmmaaaaae" + /* 9 */ "mmmmmmmmmaaaaae" + /* 10 */ "mmmmmmmmmaaaaaa" + /* 11 */ "mmmmmmmmmmaggga" + /* 12 */ "aammmmmmmma...a" + /* 13 */ "aammmmmmmma...a" + /* 14 */ "aammmmmmmma...a" + /* 15 */ "mmmmmmmmmma...a" + + // Level 8 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "mmmmmmmmmmm...m" + /* 1 */ "aammmmmmmma...a" + /* 2 */ "aammmmmmmma...a" + /* 3 */ "aammmmmmmma...a" + /* 4 */ "mmmmmmmmmma...a" + /* 5 */ "mmmmmmmmmaafffa" + /* 6 */ "mmmmmmmmaaaaaaa" + /* 7 */ "mmmmmmmmaaaaaaa" + /* 8 */ "mmmmmmmmaaaaaaa" + /* 9 */ "mmmmmmmmaaaaaaa" + /* 10 */ "mmmmmmmmmaaggga" + /* 11 */ "mmmmmmmmmma...a" + /* 12 */ "aammmmmmmma...a" + /* 13 */ "aammmmmmmma...a" + /* 14 */ "aammmmmmmma...a" + /* 15 */ "mmmmmmmmmmm...m" + + // Level 9 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "mmmmmmmmmmm...m" + /* 1 */ "aaemmmmmmma...a" + /* 2 */ "aaemmmmmmma...a" + /* 3 */ "aaemmmmmmma...a" + /* 4 */ "mmmmmmmmmma...a" + /* 5 */ "mmmmmmmmmaa...a" + /* 6 */ "mmmmaaaaah....a" + /* 7 */ "mmmmaaaaah....a" + /* 8 */ "mmmmaaaaah....a" + /* 9 */ "mmmmaaaaah....a" + /* 10 */ "mmmmmmmmmaa...a" + /* 11 */ "mmmmmmmmmma...a" + /* 12 */ "aaemmmmmmma...a" + /* 13 */ "aaemmmmmmma...a" + /* 14 */ "aaemmmmmmma...a" + /* 15 */ "mmmmmmmmmmm...m" + + // Level 10 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "mmmmmmmmmmmmmmm" + /* 1 */ "aaaeimmmmmammma" + /* 2 */ "aaaeimmmmmammma" + /* 3 */ "aaaeimmmmma...a" + /* 4 */ "mmmmmmmmmmm...m" + /* 5 */ "mmmmaaaaaam...m" + /* 6 */ "mmmmaaaah.....m" + /* 7 */ "mmmmaaaah.....m" + /* 8 */ "mmmmaaaah.....m" + /* 9 */ "mmmmaaaah.....m" + /* 10 */ "mmmmaaaaaam...m" + /* 11 */ "mmmmmmmmmmm...m" + /* 12 */ "aaaeimmmmma...a" + /* 13 */ "aaaeimmmmmammma" + /* 14 */ "aaaeimmmmmammma" + /* 15 */ "mmmmmmmmmmmmmmm" + + // Level 11 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "ccccccccccccccc" + /* 1 */ "aaaaaaaaaaaaaaa" + /* 2 */ "aaaaaaaaaaaaaaa" + /* 3 */ "aaaaaaaaaaaaaaa" + /* 4 */ "bbbbaaaaabbbbbb" + /* 5 */ "mmmmagggamm...m" + /* 6 */ "mmmma.........m" + /* 7 */ "mmmma.........m" + /* 8 */ "mmmma.........m" + /* 9 */ "mmmma.........m" + /* 10 */ "mmmmafffamm...m" + /* 11 */ "ccccaaaahcccccc" + /* 12 */ "aaaaaaaaaaaaaaa" + /* 13 */ "aaaaaaaaaaaaaaa" + /* 14 */ "aaaaaaaaaaaaaaa" + /* 15 */ "bbbbbbbbbbbbbbb" + + // Level 12 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "aaaaaaaaaaaaaaa" + /* 1 */ "aaaaaaaaaaaaaaa" + /* 2 */ "aaaaaaaaaaaaaaa" + /* 3 */ "aaaaaaaaaaaaaaa" + /* 4 */ "aaaaagggaaaaaaa" + /* 5 */ "mmmma...ammmmmm" + /* 6 */ "mmmma.........m" + /* 7 */ "mmmmm.........m" + /* 8 */ "mmmmm.........m" + /* 9 */ "mmmma.........m" + /* 10 */ "mmmma...ammmmmm" + /* 11 */ "aaaaafffaaaaaaa" + /* 12 */ "aaaaaaaaaaaaaaa" + /* 13 */ "aaaaaaaaaaaaaaa" + /* 14 */ "aaaaaaaaaaaaaaa" + /* 15 */ "aaaaaaaaaaaaaaa" + + // Level 13 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "aaaaaaaaaaaaaaa" + /* 1 */ "..............." + /* 2 */ "..............." + /* 3 */ "..............." + /* 4 */ "aaaaa...aaaaaaa" + /* 5 */ "mmmma...ammmmmm" + /* 6 */ "mmmmm.....mmmmm" + /* 7 */ "mmmmm.....mmmmm" + /* 8 */ "mmmmm.....mmmmm" + /* 9 */ "mmmmm.....mmmmm" + /* 10 */ "mmmma...ammmmmm" + /* 11 */ "aaaaa...aaaaaaa" + /* 12 */ "..............." + /* 13 */ "..............." + /* 14 */ "..............." + /* 15 */ "aaaaaaaaaaaaaaa" + + // Level 14 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "mmmmmmmmmmmmmmm" + /* 1 */ "..............." + /* 2 */ "..............." + /* 3 */ "..............." + /* 4 */ "mmmmm...mmmmmmm" + /* 5 */ "mmmmm...mmmmmmm" + /* 6 */ "mmmmm...mmmmmmm" + /* 7 */ "mmmmm...mmmmmmm" + /* 8 */ "mmmmm...mmmmmmm" + /* 9 */ "mmmmm...mmmmmmm" + /* 10 */ "mmmmm...mmmmmmm" + /* 11 */ "mmmmm...mmmmmmm" + /* 12 */ "..............." + /* 13 */ "..............." + /* 14 */ "..............." + /* 15 */ "mmmmmmmmmmmmmmm" + + // Level 15 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "mmmmmmmmmmmmmmm" + /* 1 */ "..............." + /* 2 */ "..............." + /* 3 */ "..............." + /* 4 */ "mmmmm...mmmmmmm" + /* 5 */ "mmmmm...mmmmmmm" + /* 6 */ "mmmmmmmmmmmmmmm" + /* 7 */ "mmmmmmmmmmmmmmm" + /* 8 */ "mmmmmmmmmmmmmmm" + /* 9 */ "mmmmmmmmmmmmmmm" + /* 10 */ "mmmmm...mmmmmmm" + /* 11 */ "mmmmm...mmmmmmm" + /* 12 */ "..............." + /* 13 */ "..............." + /* 14 */ "..............." + /* 15 */ "mmmmmmmmmmmmmmm", + + // Connectors: + "0: 0, 13, 13: 4\n" /* Type 0, direction X- */ + "0: 14, 13, 13: 5\n" /* Type 0, direction X+ */ + "0: 0, 13, 2: 4\n" /* Type 0, direction X- */ + "0: 14, 13, 2: 5\n" /* Type 0, direction X+ */ + "0: 12, 7, 15: 3\n" /* Type 0, direction Z+ */ + "0: 12, 7, 0: 2\n" /* Type 0, direction Z- */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + true, + + // DefaultWeight: + 20, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + + // MoveToGround: + false, + }, // BridgeDoubleStairs + + + + //////////////////////////////////////////////////////////////////////////////// // BridgeFunnelDown: // The data has been exported from the gallery Nether, area index 0, ID 2, created by Aloe_vera { @@ -1653,7 +2030,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // BridgeLevelCrossing: // The data has been exported from the gallery Nether, area index 61, ID 321, created by Aloe_vera { @@ -1985,7 +2362,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // BridgeSegment: // The data has been exported from the gallery Nether, area index 16, ID 158, created by Aloe_vera { @@ -2107,7 +2484,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // BridgeTee: // The data has been exported from the gallery Nether, area index 39, ID 290, created by STR_Warrior { @@ -2270,7 +2647,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // Corridor11: // The data has been exported from the gallery Nether, area index 36, ID 287, created by Aloe_vera { @@ -2374,7 +2751,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // Corridor13: // The data has been exported from the gallery Nether, area index 35, ID 286, created by Aloe_vera { @@ -2478,7 +2855,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // Corridor5: // The data has been exported from the gallery Nether, area index 65, ID 330, created by xoft { @@ -2576,7 +2953,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // CorridorCorner5: // The data has been exported from the gallery Nether, area index 10, ID 40, created by xoft { @@ -2606,12 +2983,12 @@ const cPrefab::sDef g_NetherFortPrefabs[] = /* 2 */ "aaaaaaaaaaa" /* 3 */ "aaaaaaaaaaa" /* 4 */ "aaaaaaaaaaa" - /* 5 */ "aaaaa......" - /* 6 */ "aaaaa......" - /* 7 */ "aaaaa......" - /* 8 */ "aaaaa......" - /* 9 */ "aaaaa......" - /* 10 */ "aaaaa......" + /* 5 */ "aaaaammmmmm" + /* 6 */ "aaaaammmmmm" + /* 7 */ "aaaaammmmmm" + /* 8 */ "aaaaammmmmm" + /* 9 */ "aaaaammmmmm" + /* 10 */ "aaaaammmmmm" // Level 1 /* z\x* 1 */ @@ -2621,12 +2998,12 @@ const cPrefab::sDef g_NetherFortPrefabs[] = /* 2 */ "a.........." /* 3 */ "a.........." /* 4 */ "a...aaaaaaa" - /* 5 */ "a...a......" - /* 6 */ "a...a......" - /* 7 */ "a...a......" - /* 8 */ "a...a......" - /* 9 */ "a...a......" - /* 10 */ "a...a......" + /* 5 */ "a...ammmmmm" + /* 6 */ "a...ammmmmm" + /* 7 */ "a...ammmmmm" + /* 8 */ "a...ammmmmm" + /* 9 */ "a...ammmmmm" + /* 10 */ "a...ammmmmm" // Level 2 /* z\x* 1 */ @@ -2636,12 +3013,12 @@ const cPrefab::sDef g_NetherFortPrefabs[] = /* 2 */ "a.........." /* 3 */ "b.........." /* 4 */ "a...abababa" - /* 5 */ "b...b......" - /* 6 */ "a...a......" - /* 7 */ "b...b......" - /* 8 */ "a...a......" - /* 9 */ "b...b......" - /* 10 */ "a...a......" + /* 5 */ "b...bmmmmmm" + /* 6 */ "a...ammmmmm" + /* 7 */ "b...bmmmmmm" + /* 8 */ "a...ammmmmm" + /* 9 */ "b...bmmmmmm" + /* 10 */ "a...ammmmmm" // Level 3 /* z\x* 1 */ @@ -2651,12 +3028,12 @@ const cPrefab::sDef g_NetherFortPrefabs[] = /* 2 */ "a.........." /* 3 */ "b.........." /* 4 */ "a...abababa" - /* 5 */ "b...b......" - /* 6 */ "a...a......" - /* 7 */ "b...b......" - /* 8 */ "a...a......" - /* 9 */ "b...b......" - /* 10 */ "a...a......" + /* 5 */ "b...bmmmmmm" + /* 6 */ "a...ammmmmm" + /* 7 */ "b...bmmmmmm" + /* 8 */ "a...ammmmmm" + /* 9 */ "b...bmmmmmm" + /* 10 */ "a...ammmmmm" // Level 4 /* z\x* 1 */ @@ -2666,12 +3043,12 @@ const cPrefab::sDef g_NetherFortPrefabs[] = /* 2 */ "a.........." /* 3 */ "b.........." /* 4 */ "a...abababa" - /* 5 */ "b...b......" - /* 6 */ "a...a......" - /* 7 */ "b...b......" - /* 8 */ "a...a......" - /* 9 */ "b...b......" - /* 10 */ "a...a......" + /* 5 */ "b...bmmmmmm" + /* 6 */ "a...ammmmmm" + /* 7 */ "b...bmmmmmm" + /* 8 */ "a...ammmmmm" + /* 9 */ "b...bmmmmmm" + /* 10 */ "a...ammmmmm" // Level 5 /* z\x* 1 */ @@ -2681,12 +3058,12 @@ const cPrefab::sDef g_NetherFortPrefabs[] = /* 2 */ "daaaaaaaaaa" /* 3 */ "daaaaaaaaaa" /* 4 */ "daaaeeeeeee" - /* 5 */ "daaaf......" - /* 6 */ "daaaf......" - /* 7 */ "daaaf......" - /* 8 */ "daaaf......" - /* 9 */ "daaaf......" - /* 10 */ "daaaf......", + /* 5 */ "daaafmmmmmm" + /* 6 */ "daaafmmmmmm" + /* 7 */ "daaafmmmmmm" + /* 8 */ "daaafmmmmmm" + /* 9 */ "daaafmmmmmm" + /* 10 */ "daaafmmmmmm", // Connectors: "1: 2, 1, 10: 3\n" /* Type 1, direction Z+ */ @@ -2718,7 +3095,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // CorridorCornerChest5: // The data has been exported from the gallery Nether, area index 42, ID 293, created by STR_Warrior { @@ -2861,7 +3238,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // CorridorCrossing: // The data has been exported from the gallery Nether, area index 63, ID 328, created by xoft { @@ -2989,7 +3366,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // CorridorStairs: // The data has been exported from the gallery Nether, area index 12, ID 42, created by xoft { @@ -3144,7 +3521,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // DarkCorridor: // The data has been exported from the gallery Nether, area index 3, ID 30, created by STR_Warrior { @@ -3248,7 +3625,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // LavaStaircase: // The data has been exported from the gallery Nether, area index 28, ID 278, created by Aloe_vera { @@ -3508,7 +3885,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // LavaStaircaseBig: // The data has been exported from the gallery Nether, area index 31, ID 282, created by STR_Warrior { @@ -3842,7 +4219,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // LavaStairsBridge: // The data has been exported from the gallery Nether, area index 30, ID 281, created by STR_Warrior { @@ -4097,7 +4474,12 @@ const cPrefab::sDef g_NetherFortPrefabs[] = /* 14 */ "abbaabbaabbaabba", // Connectors: - "", + "1: 0, 6, 7: 4\n" /* Type 1, direction X- */ + "-1: 0, 6, 7: 4\n" /* Type -1, direction X- */ + "1: 9, 1, 0: 2\n" /* Type 1, direction Z- */ + "-1: 9, 1, 0: 2\n" /* Type -1, direction Z- */ + "1: 9, 1, 14: 3\n" /* Type 1, direction Z+ */ + "-1: 9, 1, 14: 3\n" /* Type -1, direction Z+ */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -4123,7 +4505,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // MidStaircase: // The data has been exported from the gallery Nether, area index 23, ID 165, created by Aloe_vera { @@ -4314,7 +4696,340 @@ const cPrefab::sDef g_NetherFortPrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// + // SlabbedBridgeStairs: + // The data has been exported from the gallery Nether, area index 116, ID 811, created by Aloe_vera + { + // Size: + 16, 14, 16, // SizeX = 16, SizeY = 14, SizeZ = 16 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 15, 13, 15, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a:112: 0\n" /* netherbrick */ + "b:114: 5\n" /* netherbrickstairs */ + "c:114: 4\n" /* netherbrickstairs */ + "d: 44:14\n" /* step */ + "e:114: 6\n" /* netherbrickstairs */ + "f:114: 7\n" /* netherbrickstairs */ + "g: 44: 6\n" /* step */ + "m: 19: 0\n" /* sponge */, + + // Block data: + // Level 0 + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "mmmmmmmmmmmmmmmm" + /* 1 */ "aammmmmmmmmmmmaa" + /* 2 */ "aammmmmmmmmmmmaa" + /* 3 */ "aammmmmmmmmmmmaa" + /* 4 */ "mmmmmmmmmmmmmmmm" + /* 5 */ "mmmmmmmmmmmmmmmm" + /* 6 */ "mmmmmmmmmmmmmmmm" + /* 7 */ "mmmmmmmmmmmmmmmm" + /* 8 */ "mmmmmmmmmmmmmmmm" + /* 9 */ "mmmmmmmmmmmmmmmm" + /* 10 */ "mmmmmmmmmmmmmmmm" + /* 11 */ "mmmmmmmmmmmmmmmm" + /* 12 */ "maaammmmmmmmmmmm" + /* 13 */ "maaammmmmmmmmmmm" + /* 14 */ "maaammmmmmmmaaam" + /* 15 */ "mmmmmmmmmmmmaaam" + + // Level 1 + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "mmmmmmmmmmmmmmmm" + /* 1 */ "aabmmmmmmmmmmcaa" + /* 2 */ "aabmmmmmmmmmmcaa" + /* 3 */ "aabmmmmmmmmmmcaa" + /* 4 */ "mmmmmmmmmmmmmmmm" + /* 5 */ "mmmmmmmmmmmmmmmm" + /* 6 */ "mmmmmmmmmmmmmmmm" + /* 7 */ "mmmmmmmmmmmmmmmm" + /* 8 */ "mmmmmmmmmmmmmmmm" + /* 9 */ "mmmmmmmmmmmmmmmm" + /* 10 */ "mmmmmmmmmmmmmmmm" + /* 11 */ "mmmmmmmmmmmmmmmm" + /* 12 */ "maaammmmmmmmmmmm" + /* 13 */ "maaammmmmmmmmmmm" + /* 14 */ "maaammmmmmmmaaam" + /* 15 */ "mmmmmmmmmmmmaaam" + + // Level 2 + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "mmmmmmmmmmmmmmmm" + /* 1 */ "aaabdmmmmmmdcaaa" + /* 2 */ "aaabdmmmmmmdcaaa" + /* 3 */ "aaabdmmmmmmdcaaa" + /* 4 */ "mmmmmmmmmmmmmmmm" + /* 5 */ "mmmmmmmmmmmmmmmm" + /* 6 */ "mmmmmmmmmmmmmmmm" + /* 7 */ "mmmmmmmmmmmmmmmm" + /* 8 */ "mmmmmmmmmmmmmmmm" + /* 9 */ "mmmmmmmmmmmmmmmm" + /* 10 */ "mmmmmmmmmmmmmmmm" + /* 11 */ "mmmmmmmmmmmmmmmm" + /* 12 */ "maaammmmmmmmmmmm" + /* 13 */ "maaammmmmmmmmmmm" + /* 14 */ "maaammmmmmmmaaam" + /* 15 */ "mmmmmmmmmmmmaaam" + + // Level 3 + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "eeeeeeeeeeeeeeee" + /* 1 */ "aaaaaaaaaaaaaaaa" + /* 2 */ "aaaaaaaaaaaaaaaa" + /* 3 */ "aaaaaaaaaaaaaaaa" + /* 4 */ "ffffffffffffffff" + /* 5 */ "mmmmmmmmmmmmmmmm" + /* 6 */ "mmmmmmmmmmmmmmmm" + /* 7 */ "mmmmmmmmmmmmmmmm" + /* 8 */ "mmmmmmmmmmmmmmmm" + /* 9 */ "mmmmmmmmmmmmmmmm" + /* 10 */ "mmmmmmmmmmmmmmmm" + /* 11 */ "mmmmmmmmmmmmmmmm" + /* 12 */ "maaammmmmmmmmmmm" + /* 13 */ "maaammmmmmmmmmmm" + /* 14 */ "maaammmmmmmmaaam" + /* 15 */ "mmmmmmmmmmmmaaam" + + // Level 4 + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "aaaaaaaaaaaaaaaa" + /* 1 */ "aaaaaaaaaaaaaaaa" + /* 2 */ "aaaaaaaaaaaaaaaa" + /* 3 */ "aaaaaaaaaaaaaaaa" + /* 4 */ "aaaaaaaaaaaaaaaa" + /* 5 */ "faaabmmmmmmmmmmm" + /* 6 */ "caaabmmmmmmmmmmm" + /* 7 */ "caaabmmmmmmmmmmm" + /* 8 */ "mmmmmmmmmmmmmmmm" + /* 9 */ "mmmmmmmmmmmmmmmm" + /* 10 */ "mmmmmmmmmmmmmmmm" + /* 11 */ "mmmmmmmmmmmmmmmm" + /* 12 */ "maaammmmmmmmmmmm" + /* 13 */ "maaammmmmmmmmmmm" + /* 14 */ "maaammmmmmmmaaam" + /* 15 */ "mmmmmmmmmmmmaaam" + + // Level 5 + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "aaaaaaaaaaaaaaaa" + /* 1 */ "................" + /* 2 */ "................" + /* 3 */ "................" + /* 4 */ "a...aaaaaaaaaaaa" + /* 5 */ "agggammmmmmmmmmm" + /* 6 */ "aaaaammmmmmmmmmm" + /* 7 */ "aaaaammmmmmmmmmm" + /* 8 */ "caaabmmmmmmmmmmm" + /* 9 */ "caaabmmmmmmmmmmm" + /* 10 */ "mmmmmmmmmmmmmmmm" + /* 11 */ "mmmmmmmmmmmmmmmm" + /* 12 */ "maaammmmmmmmmmmm" + /* 13 */ "maaammmmmmmmmmmm" + /* 14 */ "maaammmmmmmmaaam" + /* 15 */ "mmmmmmmmmmmmaaam" + + // Level 6 + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "mmmmmmmmmmmmaaam" + /* 1 */ "................" + /* 2 */ "................" + /* 3 */ "................" + /* 4 */ "m...mmmmmmmmaaam" + /* 5 */ "a...ammmmmmmmmmm" + /* 6 */ "a...ammmmmmmmmmm" + /* 7 */ "agggammmmmmmmmmm" + /* 8 */ "aaaaammmmmmmmmmm" + /* 9 */ "aaaaammmmmmmmmmm" + /* 10 */ "caaabmmmmmmmmmmm" + /* 11 */ "caaabmmmmmmmmmmm" + /* 12 */ "maaabmmmmmmmmmmm" + /* 13 */ "maaabmmmmmmmmmmm" + /* 14 */ "maaafmmmmmmmaaam" + /* 15 */ "mmmmmmmmmmmmaaam" + + // Level 7 + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "mmmmmmmmmmmmaaam" + /* 1 */ "................" + /* 2 */ "................" + /* 3 */ "................" + /* 4 */ "m...mmmmmmmmaaam" + /* 5 */ "m...mmmmmmmmmmmm" + /* 6 */ "m...mmmmmmmmmmmm" + /* 7 */ "a...ammmmmmmmmmm" + /* 8 */ "a...ammmmmmmmmmm" + /* 9 */ "agggammmmmmmmmmm" + /* 10 */ "aaaaammmmmmmmmmm" + /* 11 */ "aaaaaeemmmmmmmmm" + /* 12 */ "caaaaaammmmmmmmm" + /* 13 */ "caaaaaammmmmmmmm" + /* 14 */ "caaaaaammmmmaaam" + /* 15 */ "fffffffmmmmmaaam" + + // Level 8 + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "mmmmmmmmmmmmaaam" + /* 1 */ "mmmmmmmmmmmmmmmm" + /* 2 */ "mmmmmmmmmmmmmmmm" + /* 3 */ "mmmmmmmmmmmmmmmm" + /* 4 */ "m...mmmmmmmmaaam" + /* 5 */ "m...mmmmmmmmmmmm" + /* 6 */ "m...mmmmmmmmmmmm" + /* 7 */ "m...mmmmmmmmmmmm" + /* 8 */ "m...mmmmmmmmmmmm" + /* 9 */ "a...ammmmmmmmmmm" + /* 10 */ "a...ammmmmmmmmmm" + /* 11 */ "a...aaaeemmmmmmm" + /* 12 */ "a....gaaammmmmmm" + /* 13 */ "a....gaaammmmmmm" + /* 14 */ "a....gaaammmaaam" + /* 15 */ "aaaaaaaffmmmaaam" + + // Level 9 + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "mmmmmmmmmmmcaaab" + /* 1 */ "mmmmmmmmmmmcaaab" + /* 2 */ "mmmmmmmmmmmcaaab" + /* 3 */ "mmmmmmmmmmmcaaab" + /* 4 */ "mmmmmmmmmmmcaaab" + /* 5 */ "mmmmmmmmmmmcaaab" + /* 6 */ "m...mmmmmmmcaaab" + /* 7 */ "m...mmmmmmmcaaab" + /* 8 */ "m...mmmmmmmcaaab" + /* 9 */ "m...mmmmmmmcaaab" + /* 10 */ "m...mmmmmmmcaaab" + /* 11 */ "m...maaaaeecaaab" + /* 12 */ "m......gaaaaaaab" + /* 13 */ "m......gaaaaaaab" + /* 14 */ "m......gaaaaaaab" + /* 15 */ "mmmmmaaaafffaaab" + + // Level 10 + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "mmmmmmmmmmmaaaaa" + /* 1 */ "mmmmmmmmmmmaaaaa" + /* 2 */ "mmmmmmmmmmmaaaaa" + /* 3 */ "mmmmmmmmmmmaaaaa" + /* 4 */ "mmmmmmmmmmmaaaaa" + /* 5 */ "mmmmmmmmmmmaaaaa" + /* 6 */ "mmmmmmmmmmmaaaaa" + /* 7 */ "mmmmmmmmmmmaaaaa" + /* 8 */ "m...mmmmmmmaaaaa" + /* 9 */ "m...mmmmmmmaaaaa" + /* 10 */ "m...mmmmmmmaaaaa" + /* 11 */ "m...mmmaaaaaaaaa" + /* 12 */ "m........gaaaaaa" + /* 13 */ "m........gaaaaaa" + /* 14 */ "m........gaaaaaa" + /* 15 */ "mmmmmmmaaaaaaaaa" + + // Level 11 + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "mmmmmmmmmmma...a" + /* 1 */ "mmmmmmmmmmma...a" + /* 2 */ "mmmmmmmmmmma...a" + /* 3 */ "mmmmmmmmmmma...a" + /* 4 */ "mmmmmmmmmmma...a" + /* 5 */ "mmmmmmmmmmma...a" + /* 6 */ "mmmmmmmmmmma...a" + /* 7 */ "mmmmmmmmmmma...a" + /* 8 */ "mmmmmmmmmmma...a" + /* 9 */ "mmmmmmmmmmma...a" + /* 10 */ "mmmmmmmmmmma...a" + /* 11 */ "mmmmmmmmmaaa...a" + /* 12 */ "mmmm...........a" + /* 13 */ "mmmm...........a" + /* 14 */ "mmmm...........a" + /* 15 */ "mmmmmmmmmaaa...a" + + // Level 12 + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "mmmmmmmmmmmm...m" + /* 1 */ "mmmmmmmmmmmm...m" + /* 2 */ "mmmmmmmmmmmm...m" + /* 3 */ "mmmmmmmmmmmm...m" + /* 4 */ "mmmmmmmmmmmm...m" + /* 5 */ "mmmmmmmmmmmm...m" + /* 6 */ "mmmmmmmmmmmm...m" + /* 7 */ "mmmmmmmmmmmm...m" + /* 8 */ "mmmmmmmmmmmm...m" + /* 9 */ "mmmmmmmmmmmm...m" + /* 10 */ "mmmmmmmmmmmm...m" + /* 11 */ "mmmmmmmmmmmm...m" + /* 12 */ "mmmmmm.........m" + /* 13 */ "mmmmmm.........m" + /* 14 */ "mmmmmm.........m" + /* 15 */ "mmmmmmmmmmmm...m" + + // Level 13 + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "mmmmmmmmmmmm...m" + /* 1 */ "mmmmmmmmmmmm...m" + /* 2 */ "mmmmmmmmmmmm...m" + /* 3 */ "mmmmmmmmmmmm...m" + /* 4 */ "mmmmmmmmmmmm...m" + /* 5 */ "mmmmmmmmmmmm...m" + /* 6 */ "mmmmmmmmmmmm...m" + /* 7 */ "mmmmmmmmmmmm...m" + /* 8 */ "mmmmmmmmmmmm...m" + /* 9 */ "mmmmmmmmmmmm...m" + /* 10 */ "mmmmmmmmmmmm...m" + /* 11 */ "mmmmmmmmmmmm...m" + /* 12 */ "mmmmmmmm.......m" + /* 13 */ "mmmmmmmm.......m" + /* 14 */ "mmmmmmmm.......m" + /* 15 */ "mmmmmmmmmmmm...m", + + // Connectors: + "0: 13, 11, 0: 2\n" /* Type 0, direction Z- */ + "0: 13, 11, 15: 3\n" /* Type 0, direction Z+ */ + "0: 0, 5, 2: 4\n" /* Type 0, direction X- */ + "0: 15, 5, 2: 5\n" /* Type 0, direction X+ */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + true, + + // DefaultWeight: + 20, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + + // MoveToGround: + false, + }, // SlabbedBridgeStairs + + + + //////////////////////////////////////////////////////////////////////////////// // StairsToOpen1: // The data has been exported from the gallery Nether, area index 27, ID 277, created by Aloe_vera { @@ -4460,7 +5175,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // StairsToOpen2: // The data has been exported from the gallery Nether, area index 8, ID 35, created by xoft { @@ -4606,7 +5321,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // Tee2x4: // The data has been exported from the gallery Nether, area index 40, ID 291, created by Aloe_vera { @@ -4726,7 +5441,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // Tee4x4: // The data has been exported from the gallery Nether, area index 41, ID 292, created by Aloe_vera { @@ -4858,7 +5573,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // TinyCorridorCorner: // The data has been exported from the gallery Nether, area index 66, ID 331, created by xoft { @@ -4957,7 +5672,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // TinyCorridorCornerChest: // The data has been exported from the gallery Nether, area index 67, ID 332, created by Aloe_vera { @@ -5057,7 +5772,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // TinyCorridorCrossing: // The data has been exported from the gallery Nether, area index 64, ID 329, created by xoft { @@ -5159,7 +5874,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // Turret: // The data has been exported from the gallery Nether, area index 7, ID 34, created by xoft { @@ -5283,7 +5998,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] = const cPrefab::sDef g_NetherFortStartingPrefabs[] = { - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // CentralRoom: // The data has been exported from the gallery Nether, area index 22, ID 164, created by Aloe_vera { diff --git a/src/Generating/Prefabs/PlainsVillagePrefabs.cpp b/src/Generating/Prefabs/PlainsVillagePrefabs.cpp index f5c5b7a20..4613f76e2 100644 --- a/src/Generating/Prefabs/PlainsVillagePrefabs.cpp +++ b/src/Generating/Prefabs/PlainsVillagePrefabs.cpp @@ -15,7 +15,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = { - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // BigPlantBed: // The data has been exported from the gallery Plains, area index 26, ID 70, created by Taugrammaton { @@ -195,7 +195,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // CobbleHouse10x5Library: // The data has been exported from the gallery Plains, area index 23, ID 66, created by xoft { @@ -336,7 +336,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // DoublePlantBed: // The data has been exported from the gallery Plains, area index 5, ID 20, created by tonibm1999 { @@ -356,35 +356,37 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = "e: 8: 0\n" /* water */ "f: 50: 5\n" /* torch */ "g: 59: 7\n" /* crops */ + "h: 59: 3\n" /* crops */ + "i: 59: 5\n" /* crops */ "m: 19: 0\n" /* sponge */, // Block data: // Level 0 /* z\x* 11111 */ /* * 012345678901234 */ - /* 0 */ "aaaaaaaaaaaaaaa" + /* 0 */ "aaaaaaabaaaaaaa" /* 1 */ "aaaaaaaaaaaaaaa" /* 2 */ "aaaaaaaaaaaaaaa" /* 3 */ "aaaaaaaaaaaaaaa" - /* 4 */ "aaaaaaaaaaaaaaa" - /* 5 */ "aaaaaaaaaaaaaaa" - /* 6 */ "aaaaaaaaaaaaaaa" - /* 7 */ "aaaaaaaaaaaaaaa" - /* 8 */ "aaaaaaaaaaaaaaa" - - // Level 1 - /* z\x* 11111 */ - /* * 012345678901234 */ - /* 0 */ "aaaaaaabaaaaaaa" - /* 1 */ "aaaaaaabaaaaaaa" - /* 2 */ "aaaaaaabaaaaaaa" - /* 3 */ "aaaaaaabaaaaaaa" /* 4 */ "aaaaaaabaaaaaaa" /* 5 */ "aaaaaaabaaaaaaa" /* 6 */ "aaaaaaabaaaaaaa" /* 7 */ "aaaaaaabaaaaaaa" /* 8 */ "aaaaaaabaaaaaaa" + // Level 1 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "aaaaaaamaaaaaaa" + /* 1 */ "aaaaaaamaaaaaaa" + /* 2 */ "aaaaaaamaaaaaaa" + /* 3 */ "aaaaaaamaaaaaaa" + /* 4 */ "aaaaaaamaaaaaaa" + /* 5 */ "aaaaaaamaaaaaaa" + /* 6 */ "aaaaaaamaaaaaaa" + /* 7 */ "aaaaaaamaaaaaaa" + /* 8 */ "aaaaaaamaaaaaaa" + // Level 2 /* z\x* 11111 */ /* * 012345678901234 */ @@ -403,12 +405,12 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* * 012345678901234 */ /* 0 */ "f.....f.f.....f" /* 1 */ ".gg.gg...gg.gg." - /* 2 */ ".g...g...gg.gg." - /* 3 */ ".g.......gg.gg." - /* 4 */ ".gg..g...gg.gg." - /* 5 */ ".gg..g...gg.gg." - /* 6 */ "..g..g...gg.gg." - /* 7 */ "..g.g....gg.gg." + /* 2 */ ".gg.hg...gg.gg." + /* 3 */ ".gg.gi...gg.gg." + /* 4 */ ".gg.gg...gg.gg." + /* 5 */ ".gg.gg...gg.gg." + /* 6 */ ".gg.gg...gg.gg." + /* 7 */ ".gg.gg...gg.gg." /* 8 */ "f.....f.f.....f" // Level 4 @@ -490,7 +492,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // Forge: // The data has been exported from the gallery Plains, area index 51, ID 102, created by Aloe_vera { @@ -509,12 +511,12 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = "d: 67: 1\n" /* stairs */ "e: 17: 0\n" /* tree */ "f: 5: 0\n" /* wood */ - "g: 64: 6\n" /* wooddoorblock */ + "g: 64: 2\n" /* wooddoorblock */ "h: 10: 0\n" /* lava */ "i: 54: 2\n" /* chest */ "j: 61: 2\n" /* furnace */ "k:102: 0\n" /* glasspane */ - "l: 64:12\n" /* wooddoorblock */ + "l: 64: 8\n" /* wooddoorblock */ "m: 19: 0\n" /* sponge */ "n:139: 0\n" /* cobblestonewall */ "o:101: 0\n" /* ironbars */ @@ -690,7 +692,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // LampPost: // The data has been exported from the gallery Plains, area index 28, ID 73, created by STR_Warrior { @@ -782,7 +784,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // MineshaftCorridor: // The data has been exported from the gallery Plains, area index 139, ID 447, created by STR_Warrior { @@ -859,7 +861,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // MineshaftCrossing: // The data has been exported from the gallery Plains, area index 171, ID 578, created by Aloe_vera { @@ -944,7 +946,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // MineshaftCrossing: // The data has been exported from the gallery Plains, area index 193, ID 657, created by Aloe_vera { @@ -1062,7 +1064,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // MineshaftDoubleCrossing: // The data has been exported from the gallery Plains, area index 172, ID 579, created by Aloe_vera { @@ -1187,7 +1189,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // MineshaftSpiral: // The data has been exported from the gallery Plains, area index 198, ID 662, created by Aloe_vera { @@ -1368,7 +1370,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // MineshaftStairs: // The data has been exported from the gallery Plains, area index 195, ID 659, created by Aloe_vera { @@ -1467,7 +1469,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // MineshaftStairsCrossing: // The data has been exported from the gallery Plains, area index 199, ID 663, created by Aloe_vera { @@ -1717,7 +1719,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // MineshaftTee: // The data has been exported from the gallery Plains, area index 194, ID 658, created by Aloe_vera { @@ -1817,7 +1819,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // MineshaftsCorridor5: // The data has been exported from the gallery Plains, area index 200, ID 664, created by Aloe_vera { @@ -1896,7 +1898,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // Scarecrow: // The data has been exported from the gallery Plains, area index 150, ID 494, created by STR_Warrior { @@ -1981,7 +1983,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // SinglePlantBed: // The data has been exported from the gallery Plains, area index 17, ID 60, created by Aloe_vera { @@ -2106,7 +2108,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // WoodenChurchMid: // The data has been exported from the gallery Plains, area index 58, ID 109, created by Aloe_vera { @@ -2416,7 +2418,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // WoodenGranary: // The data has been exported from the gallery Plains, area index 54, ID 105, created by Aloe_vera { @@ -2544,7 +2546,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = true, // DefaultWeight: - 100, + 20, // DepthWeight: "", @@ -2558,7 +2560,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // WoodenHouse10x7Library: // The data has been exported from the gallery Plains, area index 47, ID 98, created by Aloe_vera { @@ -2727,7 +2729,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // WoodenHouse5x5: // The data has been exported from the gallery Plains, area index 49, ID 100, created by Aloe_vera { @@ -2746,8 +2748,8 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = "d: 67: 1\n" /* stairs */ "e: 17: 0\n" /* tree */ "f: 5: 0\n" /* wood */ - "g: 64: 7\n" /* wooddoorblock */ - "h: 64:12\n" /* wooddoorblock */ + "g: 64: 3\n" /* wooddoorblock */ + "h: 64: 8\n" /* wooddoorblock */ "i:102: 0\n" /* glasspane */ "j: 53: 2\n" /* woodstairs */ "k: 53: 7\n" /* woodstairs */ @@ -2854,7 +2856,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // WoodenHouse7x5: // The data has been exported from the gallery Plains, area index 40, ID 91, created by xoft { @@ -2981,7 +2983,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // WoodenHouse9x5: // The data has been exported from the gallery Plains, area index 41, ID 92, created by xoft { @@ -3000,9 +3002,9 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = "d: 67: 1\n" /* stairs */ "e: 17: 0\n" /* tree */ "f: 5: 0\n" /* wood */ - "g: 64: 7\n" /* wooddoorblock */ + "g: 64: 3\n" /* wooddoorblock */ "h:102: 0\n" /* glasspane */ - "i: 64:12\n" /* wooddoorblock */ + "i: 64: 8\n" /* wooddoorblock */ "j: 53: 2\n" /* woodstairs */ "k: 53: 7\n" /* woodstairs */ "l: 50: 3\n" /* torch */ @@ -3115,7 +3117,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // WoodenHouse9x5Fence: // The data has been exported from the gallery Plains, area index 9, ID 26, created by Aloe_vera { @@ -3141,31 +3143,32 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = "k: 85: 0\n" /* fence */ "l: 53: 0\n" /* woodstairs */ "m: 19: 0\n" /* sponge */ - "n: 64: 6\n" /* wooddoorblock */ + "n: 64: 2\n" /* wooddoorblock */ "o: 64: 4\n" /* wooddoorblock */ "p:102: 0\n" /* glasspane */ "q: 72: 0\n" /* woodplate */ - "r: 64:12\n" /* wooddoorblock */ - "s: 53: 5\n" /* woodstairs */ - "t: 53: 4\n" /* woodstairs */ - "u: 50: 1\n" /* torch */ - "v: 50: 2\n" /* torch */, + "r: 64: 8\n" /* wooddoorblock */ + "s: 64:12\n" /* wooddoorblock */ + "t: 53: 5\n" /* woodstairs */ + "u: 53: 4\n" /* woodstairs */ + "v: 50: 1\n" /* torch */ + "w: 50: 2\n" /* torch */, // Block data: // Level 0 /* z\x* */ /* * 0123456789 */ - /* 0 */ ".........." - /* 1 */ ".aaaaa...." - /* 2 */ ".aaaaa...." - /* 3 */ ".aaaaabbbb" + /* 0 */ "mmmmmmmmmm" + /* 1 */ "maaaaammmm" + /* 2 */ "maaaaammmm" + /* 3 */ "maaaaabbbb" /* 4 */ "aaaaaabbbb" /* 5 */ "aaaaaabbbb" /* 6 */ "aaaaaabbbb" - /* 7 */ ".aaaaabbbb" - /* 8 */ ".aaaaabbbb" - /* 9 */ ".aaaaa...." - /* 10 */ ".........." + /* 7 */ "maaaaabbbb" + /* 8 */ "maaaaabbbb" + /* 9 */ "maaaaammmm" + /* 10 */ "mmmmmmmmmm" // Level 1 /* z\x* */ @@ -3205,7 +3208,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 2 */ ".p.q.pmmmm" /* 3 */ ".p...p...." /* 4 */ ".c...c...." - /* 5 */ ".r...r...." + /* 5 */ ".r...s...." /* 6 */ ".c...c...." /* 7 */ ".p...p...." /* 8 */ ".p...p...." @@ -3215,47 +3218,47 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = // Level 4 /* z\x* */ /* * 0123456789 */ - /* 0 */ "ls...tjmmm" + /* 0 */ "lt...ujmmm" /* 1 */ "licccijmmm" /* 2 */ "lc...cjmmm" /* 3 */ "lc...cj..." - /* 4 */ "lcu.vcj..." + /* 4 */ "lcv.wcj..." /* 5 */ "lc...cj..." - /* 6 */ "lcu.vcj..." + /* 6 */ "lcv.wcj..." /* 7 */ "lc...cj..." /* 8 */ "lc...cj..." /* 9 */ "licccijmmm" - /* 10 */ "ls...tjmmm" + /* 10 */ "lt...ujmmm" // Level 5 /* z\x* */ /* * 0123456789 */ - /* 0 */ "mls.tjmmmm" - /* 1 */ "mlcccjmmmm" - /* 2 */ "mlc.cjmmmm" - /* 3 */ "mlc.cjm..." - /* 4 */ "mlc.cjm..." - /* 5 */ "mlc.cjm..." - /* 6 */ "mlc.cjm..." - /* 7 */ "mlc.cjm..." - /* 8 */ "mlc.cjm..." - /* 9 */ "mlcccjmmmm" - /* 10 */ "mls.tjmmmm" + /* 0 */ ".lt.uj.mmm" + /* 1 */ ".lcccj.mmm" + /* 2 */ ".lc.cj.mmm" + /* 3 */ ".lc.cj...." + /* 4 */ ".lc.cj...." + /* 5 */ ".lc.cj...." + /* 6 */ ".lc.cj...." + /* 7 */ ".lc.cj...." + /* 8 */ ".lc.cj...." + /* 9 */ ".lcccj.mmm" + /* 10 */ ".lt.uj.mmm" // Level 6 /* z\x* */ /* * 0123456789 */ - /* 0 */ "mmlcjmmmmm" - /* 1 */ "mmlcjmmmmm" - /* 2 */ "mmlcjmmmmm" - /* 3 */ "mmlcjmm..." - /* 4 */ "mmlcjmm..." - /* 5 */ "mmlcjmm..." - /* 6 */ "mmlcjmm..." - /* 7 */ "mmlcjmm..." - /* 8 */ "mmlcjmm..." - /* 9 */ "mmlcjmmmmm" - /* 10 */ "mmlcjmmmmm", + /* 0 */ "..lcj..mmm" + /* 1 */ "..lcj..mmm" + /* 2 */ "..lcj..mmm" + /* 3 */ "..lcj....." + /* 4 */ "..lcj....." + /* 5 */ "..lcj....." + /* 6 */ "..lcj....." + /* 7 */ "..lcj....." + /* 8 */ "..lcj....." + /* 9 */ "..lcj..mmm" + /* 10 */ "..lcj..mmm", // Connectors: "-1: 0, 1, 5: 4\n" /* Type -1, direction X- */, @@ -3284,7 +3287,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // WoodenHouse9x5Library: // The data has been exported from the gallery Plains, area index 46, ID 97, created by Aloe_vera { @@ -3425,7 +3428,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // WoodenHouse9x7: // The data has been exported from the gallery Plains, area index 52, ID 103, created by Aloe_vera { @@ -3587,7 +3590,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // WoodenHouse9x7Butcher: // The data has been exported from the gallery Plains, area index 48, ID 99, created by Aloe_vera { @@ -3600,8 +3603,8 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = // Block definitions: ".: 0: 0\n" /* air */ - "a: 2: 0\n" /* grass */ - "b: 3: 0\n" /* dirt */ + "a: 3: 0\n" /* dirt */ + "b: 2: 0\n" /* grass */ "c: 4: 0\n" /* cobblestone */ "d: 67: 0\n" /* stairs */ "e: 67: 2\n" /* stairs */ @@ -3626,19 +3629,19 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = // Level 0 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "aaabbbbaaaa" - /* 1 */ "abbbbbbbbba" - /* 2 */ "abbbbbbbbba" - /* 3 */ "abbbbbbbbba" - /* 4 */ "abbbbbbbbba" - /* 5 */ "abbbbbbbbba" - /* 6 */ "abbbbbbbbba" - /* 7 */ "abbbbbbbbba" - /* 8 */ "aabbbbbbbaa" - /* 9 */ "aabbbbbbbaa" - /* 10 */ "aabbbbbbbaa" - /* 11 */ "aabbbbbbbaa" - /* 12 */ "aabbbbbbbaa" + /* 0 */ "aaaaaaaaaaa" + /* 1 */ "aaaaaaaaaaa" + /* 2 */ "aaaaaaaaaaa" + /* 3 */ "aaaaaaaaaaa" + /* 4 */ "aaaaaaaaaab" + /* 5 */ "baaaaaaaaab" + /* 6 */ "aaaaaaaaaaa" + /* 7 */ "baaaaaaaaaa" + /* 8 */ "baaaaaaaaaa" + /* 9 */ "baaaaaaaaab" + /* 10 */ "aaaaaaaaaaa" + /* 11 */ "aaaaaaaaaba" + /* 12 */ "aaaaaaaaaba" // Level 1 /* z\x* 1 */ @@ -3651,11 +3654,11 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 5 */ "mcccccccccm" /* 6 */ "mcccccccccm" /* 7 */ "mcccccccccm" - /* 8 */ "mmbbbbbbbmm" - /* 9 */ "mmbbbbbbbmm" - /* 10 */ "mmbbbbbbbmm" - /* 11 */ "mmbbbbbbbmm" - /* 12 */ "mmbbbbbbbmm" + /* 8 */ "mmaaaaaaamm" + /* 9 */ "mmaaaaaaamm" + /* 10 */ "mmaaaaaaamm" + /* 11 */ "mmaaaaaaamm" + /* 12 */ "mmaaaaaaamm" // Level 2 /* z\x* 1 */ @@ -3668,11 +3671,11 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 5 */ ".cggggcccc." /* 6 */ ".cggggcccc." /* 7 */ ".ccccccccc." - /* 8 */ "..aaaaaaa.." - /* 9 */ "..aaaaaaa.." - /* 10 */ "..aaaaaaa.." - /* 11 */ "..aaaaaaa.." - /* 12 */ "..aaaaaaa.." + /* 8 */ "..bbbbbbb.." + /* 9 */ "mmbbbbbbbmm" + /* 10 */ "mmbbbbbbbmm" + /* 11 */ "mmbbbbbbbmm" + /* 12 */ "mmbbbbbbbmm" // Level 3 /* z\x* 1 */ @@ -3686,10 +3689,10 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 6 */ ".i.......i." /* 7 */ ".hiiijiiih." /* 8 */ "..l.....l.." - /* 9 */ "..l.....l.." - /* 10 */ "..l.....l.." - /* 11 */ "..l.....l.." - /* 12 */ "..lllllll.." + /* 9 */ "mml.....lmm" + /* 10 */ "mml.....lmm" + /* 11 */ "mml.....lmm" + /* 12 */ "mmlllllllmm" // Level 4 /* z\x* 1 */ @@ -3703,10 +3706,10 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 6 */ ".o.......o." /* 7 */ ".hooipiooh." /* 8 */ "..........." - /* 9 */ "..........." - /* 10 */ "..........." - /* 11 */ "..........." - /* 12 */ "..........." + /* 9 */ "mm.......mm" + /* 10 */ "mm.......mm" + /* 11 */ "mm.......mm" + /* 12 */ "mm.......mm" // Level 5 /* z\x* 1 */ @@ -3720,10 +3723,10 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 6 */ ".i.......i." /* 7 */ "uiiiiiiiiiu" /* 8 */ "kkkkkkkkkkk" - /* 9 */ "..........." - /* 10 */ "..........." - /* 11 */ "..........." - /* 12 */ "..........." + /* 9 */ "mm.......mm" + /* 10 */ "mm.......mm" + /* 11 */ "mm.......mm" + /* 12 */ "mm.......mm" // Level 6 /* z\x* 1 */ @@ -3737,10 +3740,10 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 6 */ "uiiiiiiiiiu" /* 7 */ "kkkkkkkkkkk" /* 8 */ "..........." - /* 9 */ "..........." - /* 10 */ "..........." - /* 11 */ "..........." - /* 12 */ "..........." + /* 9 */ "mm.......mm" + /* 10 */ "mm.......mm" + /* 11 */ "mm.......mm" + /* 12 */ "mm.......mm" // Level 7 /* z\x* 1 */ @@ -3754,10 +3757,10 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 6 */ "kkkkkkkkkkk" /* 7 */ "..........." /* 8 */ "..........." - /* 9 */ "..........." - /* 10 */ "..........." - /* 11 */ "..........." - /* 12 */ "..........." + /* 9 */ "mm.......mm" + /* 10 */ "mm.......mm" + /* 11 */ "mm.......mm" + /* 12 */ "mm.......mm" // Level 8 /* z\x* 1 */ @@ -3771,10 +3774,10 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 6 */ "..........." /* 7 */ "..........." /* 8 */ "..........." - /* 9 */ "..........." - /* 10 */ "..........." - /* 11 */ "..........." - /* 12 */ "...........", + /* 9 */ "mm.......mm" + /* 10 */ "mm.......mm" + /* 11 */ "mm.......mm" + /* 12 */ "mm.......mm", // Connectors: "-1: 5, 2, 0: 2\n" /* Type -1, direction Z- */, @@ -3803,7 +3806,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // WoodenHouse9x7DoubleDoor: // The data has been exported from the gallery Plains, area index 38, ID 87, created by Aloe_vera { @@ -3968,7 +3971,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // WoodenHouseL13x14: // The data has been exported from the gallery Plains, area index 39, ID 90, created by STR_Warrior { @@ -4220,7 +4223,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // WoodenHouseL14x14: // The data has been exported from the gallery Plains, area index 0, ID 4, created by Aloe_vera { @@ -4234,30 +4237,29 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = // Block definitions: ".: 0: 0\n" /* air */ "a: 4: 0\n" /* cobblestone */ - "b: 2: 0\n" /* grass */ - "c: 67: 0\n" /* stairs */ - "d: 67: 2\n" /* stairs */ - "e: 67: 1\n" /* stairs */ - "f: 5: 0\n" /* wood */ - "g: 67: 3\n" /* stairs */ - "h: 17: 0\n" /* tree */ - "i: 64: 7\n" /* wooddoorblock */ - "j: 64: 5\n" /* wooddoorblock */ - "k:102: 0\n" /* glasspane */ - "l: 64:12\n" /* wooddoorblock */ + "b: 67: 0\n" /* stairs */ + "c: 67: 2\n" /* stairs */ + "d: 67: 1\n" /* stairs */ + "e: 5: 0\n" /* wood */ + "f: 67: 3\n" /* stairs */ + "g: 17: 0\n" /* tree */ + "h: 64: 7\n" /* wooddoorblock */ + "i: 64: 5\n" /* wooddoorblock */ + "j:102: 0\n" /* glasspane */ + "k: 64:12\n" /* wooddoorblock */ + "l: 53: 2\n" /* woodstairs */ "m: 19: 0\n" /* sponge */ - "n: 53: 2\n" /* woodstairs */ - "o: 53: 1\n" /* woodstairs */ - "p: 53: 7\n" /* woodstairs */ - "q: 53: 6\n" /* woodstairs */ - "r: 53: 3\n" /* woodstairs */ - "s: 53: 0\n" /* woodstairs */ - "t: 53: 5\n" /* woodstairs */ - "u: 53: 4\n" /* woodstairs */ - "v: 50: 3\n" /* torch */ - "w: 50: 2\n" /* torch */ - "x: 50: 4\n" /* torch */ - "y: 50: 1\n" /* torch */, + "n: 53: 1\n" /* woodstairs */ + "o: 53: 7\n" /* woodstairs */ + "p: 53: 6\n" /* woodstairs */ + "q: 53: 3\n" /* woodstairs */ + "r: 53: 0\n" /* woodstairs */ + "s: 53: 5\n" /* woodstairs */ + "t: 53: 4\n" /* woodstairs */ + "u: 50: 3\n" /* torch */ + "v: 50: 2\n" /* torch */ + "w: 50: 4\n" /* torch */ + "x: 50: 1\n" /* torch */, // Block data: // Level 0 @@ -4271,134 +4273,134 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 5 */ "maaaaaaaaaaaaaam" /* 6 */ "maaaaaaaaaaaaaam" /* 7 */ "maaaaaaaaaaaaaam" - /* 8 */ "bbbbbaaaaaaaaaam" - /* 9 */ "bbbbbbbbaaaaaaam" - /* 10 */ "bbbbbbbbaaaaaaam" - /* 11 */ "bbbbbbbbaaaaaaam" - /* 12 */ "bbbbbbbbaaaaaaam" - /* 13 */ "bbbbbbbbaaaaaaam" - /* 14 */ "bbbbbbbbaaaaaaam" - /* 15 */ "bbbbbbbbmmmmmmmm" + /* 8 */ "mmmmmaaaaaaaaaam" + /* 9 */ "mmmmmmmmaaaaaaam" + /* 10 */ "mmmmmmmmaaaaaaam" + /* 11 */ "mmmmmmmmaaaaaaam" + /* 12 */ "mmmmmmmmaaaaaaam" + /* 13 */ "mmmmmmmmaaaaaaam" + /* 14 */ "mmmmmmmmaaaaaaam" + /* 15 */ "mmmmmmmmmmmmmmmm" // Level 1 /* z\x* 111111 */ /* * 0123456789012345 */ - /* 0 */ "........cde....." + /* 0 */ "........bcd....." /* 1 */ ".aaaaaaaaaaaaaa." - /* 2 */ ".affffffffffffa." - /* 3 */ ".affffffffffffa." - /* 4 */ ".affffffffffffa." - /* 5 */ ".affffffffffffa." - /* 6 */ ".affffffffffffa." - /* 7 */ ".aaaaaaaafffffa." - /* 8 */ ".....cgeafffffa." - /* 9 */ "........afffffa." - /* 10 */ "........afffffa." - /* 11 */ "........afffffa." - /* 12 */ "........afffffa." - /* 13 */ "........afffffa." - /* 14 */ "........aaaaaaa." - /* 15 */ "................" + /* 2 */ ".aeeeeeeeeeeeea." + /* 3 */ ".aeeeeeeeeeeeea." + /* 4 */ ".aeeeeeeeeeeeea." + /* 5 */ ".aeeeeeeeeeeeea." + /* 6 */ ".aeeeeeeeeeeeea." + /* 7 */ ".aaaaaaaaeeeeea." + /* 8 */ ".....bfdaeeeeea." + /* 9 */ "mmmm....aeeeeea." + /* 10 */ "mmmmmmm.aeeeeea." + /* 11 */ "mmmmmmm.aeeeeea." + /* 12 */ "mmmmmmm.aeeeeea." + /* 13 */ "mmmmmmm.aeeeeea." + /* 14 */ "mmmmmmm.aaaaaaa." + /* 15 */ "mmmmmmm........." // Level 2 /* z\x* 111111 */ /* * 0123456789012345 */ /* 0 */ "................" - /* 1 */ ".hffffffhihfffh." - /* 2 */ ".f............f." - /* 3 */ ".f............f." - /* 4 */ ".f............f." - /* 5 */ ".f............f." - /* 6 */ ".f............f." - /* 7 */ ".hffffjfh.....f." - /* 8 */ "........f.....f." - /* 9 */ "........f.....f." - /* 10 */ "........f.....f." - /* 11 */ "........f.....f." - /* 12 */ "........f.....f." - /* 13 */ "........f.....f." - /* 14 */ "........hfffffh." - /* 15 */ "................" + /* 1 */ ".geeeeeeghgeeeg." + /* 2 */ ".e............e." + /* 3 */ ".e............e." + /* 4 */ ".e............e." + /* 5 */ ".e............e." + /* 6 */ ".e............e." + /* 7 */ ".geeeeieg.....e." + /* 8 */ "........e.....e." + /* 9 */ "mmmm....e.....e." + /* 10 */ "mmmmmmm.e.....e." + /* 11 */ "mmmmmmm.e.....e." + /* 12 */ "mmmmmmm.e.....e." + /* 13 */ "mmmmmmm.e.....e." + /* 14 */ "mmmmmmm.geeeeeg." + /* 15 */ "mmmmmmm........." // Level 3 /* z\x* 111111 */ /* * 0123456789012345 */ /* 0 */ "................" - /* 1 */ ".hfkkfkkhlhkkfh." - /* 2 */ ".k............f." - /* 3 */ ".k............k." - /* 4 */ ".k............k." - /* 5 */ ".k............f." - /* 6 */ ".k............k." - /* 7 */ ".hfkkflfh.....k." - /* 8 */ "........f.....f." - /* 9 */ "........k.....k." - /* 10 */ "........k.....k." - /* 11 */ "........f.....f." - /* 12 */ "........k.....k." - /* 13 */ "........k.....k." - /* 14 */ "........hkkkkkh." - /* 15 */ "................" + /* 1 */ ".gejjejjgkgjjeg." + /* 2 */ ".j............e." + /* 3 */ ".j............j." + /* 4 */ ".j............j." + /* 5 */ ".j............e." + /* 6 */ ".j............j." + /* 7 */ ".gejjekeg.....j." + /* 8 */ "........e.....e." + /* 9 */ "mmmm....j.....j." + /* 10 */ "mmmmmmm.j.....j." + /* 11 */ "mmmmmmm.e.....e." + /* 12 */ "mmmmmmm.j.....j." + /* 13 */ "mmmmmmm.j.....j." + /* 14 */ "mmmmmmm.gjjjjjg." + /* 15 */ "mmmmmmm........." // Level 4 /* z\x* 111111 */ /* * 0123456789012345 */ - /* 0 */ "nnnnnnnnnnnnnnno" - /* 1 */ "phffffffhfhfffho" - /* 2 */ ".f............fo" - /* 3 */ ".f............fo" - /* 4 */ ".f............fo" - /* 5 */ ".f............fo" - /* 6 */ ".f............fo" - /* 7 */ "qhffffffh.....fo" - /* 8 */ "rrrrrrrsf.....fo" - /* 9 */ ".......sf.....fo" - /* 10 */ ".......sf.....fo" - /* 11 */ ".......sf.....fo" - /* 12 */ ".......sf.....fo" - /* 13 */ ".......sf.....fo" - /* 14 */ ".......shfffffho" - /* 15 */ ".......st.....uo" + /* 0 */ "llllllllllllllln" + /* 1 */ "ogeeeeeegegeeegn" + /* 2 */ ".e............en" + /* 3 */ ".e............en" + /* 4 */ ".e............en" + /* 5 */ ".e............en" + /* 6 */ ".e............en" + /* 7 */ "pgeeeeeeg.....en" + /* 8 */ "qqqqqqqre.....en" + /* 9 */ "mmmm...re.....en" + /* 10 */ "mmmmmmmre.....en" + /* 11 */ "mmmmmmmre.....en" + /* 12 */ "mmmmmmmre.....en" + /* 13 */ "mmmmmmmre.....en" + /* 14 */ "mmmmmmmrgeeeeegn" + /* 15 */ "mmmmmmmrs.....tn" // Level 5 /* z\x* 111111 */ /* * 0123456789012345 */ /* 0 */ "................" - /* 1 */ "nnnnnnnnnnnnnnn." - /* 2 */ "pfffffffffffffo." - /* 3 */ ".f.........v.fo." - /* 4 */ ".f..........wfo." - /* 5 */ ".f......x....fo." - /* 6 */ "qfffffffff...fo." - /* 7 */ "rrrrrrrrsfy..fo." - /* 8 */ "........sf...fo." - /* 9 */ "........sf...fo." - /* 10 */ "........sf...fo." - /* 11 */ "........sf...fo." - /* 12 */ "........sf...fo." - /* 13 */ "........sf...fo." - /* 14 */ "........sfffffo." - /* 15 */ "........st...uo." + /* 1 */ "lllllllllllllll." + /* 2 */ "oeeeeeeeeeeeeen." + /* 3 */ ".e.........u.en." + /* 4 */ ".e..........ven." + /* 5 */ ".e......w....en." + /* 6 */ "peeeeeeeee...en." + /* 7 */ "qqqqqqqqrex..en." + /* 8 */ "........re...en." + /* 9 */ "mmmm....re...en." + /* 10 */ "mmmmmmm.re...en." + /* 11 */ "mmmmmmm.re...en." + /* 12 */ "mmmmmmm.re...en." + /* 13 */ "mmmmmmm.re...en." + /* 14 */ "mmmmmmm.reeeeen." + /* 15 */ "mmmmmmm.rs...tn." // Level 6 /* z\x* 111111 */ /* * 0123456789012345 */ /* 0 */ "................" /* 1 */ "................" - /* 2 */ "nnnnnnnnnnnnno.." - /* 3 */ "pffffffffffffo.." - /* 4 */ ".fy.........fo.." - /* 5 */ "qffffffffff.fo.." - /* 6 */ "rrrrrrrrrsf.fo.." - /* 7 */ ".........sf.fo.." - /* 8 */ ".........sf.fo.." - /* 9 */ ".........sf.fo.." - /* 10 */ ".........sf.fo.." - /* 11 */ ".........sf.fo.." - /* 12 */ ".........sf.fo.." - /* 13 */ ".........sfxfo.." - /* 14 */ ".........sfffo.." - /* 15 */ ".........st.uo.." + /* 2 */ "llllllllllllln.." + /* 3 */ "oeeeeeeeeeeeen.." + /* 4 */ ".ex.........en.." + /* 5 */ "peeeeeeeeee.en.." + /* 6 */ "qqqqqqqqqre.en.." + /* 7 */ ".........re.en.." + /* 8 */ ".........re.en.." + /* 9 */ "mmmm.....re.en.." + /* 10 */ "mmmmmmm..re.en.." + /* 11 */ "mmmmmmm..re.en.." + /* 12 */ "mmmmmmm..re.en.." + /* 13 */ "mmmmmmm..rewen.." + /* 14 */ "mmmmmmm..reeen.." + /* 15 */ "mmmmmmm..rs.tn.." // Level 7 /* z\x* 111111 */ @@ -4406,19 +4408,19 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 0 */ "................" /* 1 */ "................" /* 2 */ "................" - /* 3 */ "nnnnnnnnnnnnn..." - /* 4 */ "ffffffffffffo..." - /* 5 */ "rrrrrrrrrrsfo..." - /* 6 */ "..........sfo..." - /* 7 */ "..........sfo..." - /* 8 */ "..........sfo..." - /* 9 */ "..........sfo..." - /* 10 */ "..........sfo..." - /* 11 */ "..........sfo..." - /* 12 */ "..........sfo..." - /* 13 */ "..........sfo..." - /* 14 */ "..........sfo..." - /* 15 */ "..........sfo...", + /* 3 */ "lllllllllllll..." + /* 4 */ "eeeeeeeeeeeen..." + /* 5 */ "qqqqqqqqqqren..." + /* 6 */ "..........ren..." + /* 7 */ "..........ren..." + /* 8 */ "..........ren..." + /* 9 */ "mmmm......ren..." + /* 10 */ "mmmmmmm...ren..." + /* 11 */ "mmmmmmm...ren..." + /* 12 */ "mmmmmmm...ren..." + /* 13 */ "mmmmmmm...ren..." + /* 14 */ "mmmmmmm...ren..." + /* 15 */ "mmmmmmm...ren...", // Connectors: "-1: 9, 1, 0: 2\n" /* Type -1, direction Z- */, @@ -4447,7 +4449,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // WoodenHouseL9x9: // The data has been exported from the gallery Plains, area index 42, ID 93, created by xoft { @@ -4509,10 +4511,10 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 4 */ ".aaaaaaaaa." /* 5 */ ".aaaaaaaaa." /* 6 */ ".....aaaaa." - /* 7 */ ".....aaaaa." - /* 8 */ ".....aaaaa." - /* 9 */ ".....aaaaa." - /* 10 */ "..........." + /* 7 */ "mmmm.aaaaa." + /* 8 */ "mmmm.aaaaa." + /* 9 */ "mmmm.aaaaa." + /* 10 */ "mmmm......." // Level 2 /* z\x* 1 */ @@ -4524,10 +4526,10 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 4 */ ".f.......f." /* 5 */ ".efffe...f." /* 6 */ ".....f...f." - /* 7 */ ".....f...f." - /* 8 */ ".....f...f." - /* 9 */ ".....efffe." - /* 10 */ "..........." + /* 7 */ "mmmm.f...f." + /* 8 */ "mmmm.f...f." + /* 9 */ "mmmm.efffe." + /* 10 */ "mmmm......." // Level 3 /* z\x* 1 */ @@ -4539,10 +4541,10 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 4 */ ".h.......h." /* 5 */ ".ehhhe...f." /* 6 */ ".....h...h." - /* 7 */ ".....h...h." - /* 8 */ ".....h...h." - /* 9 */ ".....ehhhe." - /* 10 */ "..........." + /* 7 */ "mmmm.h...h." + /* 8 */ "mmmm.h...h." + /* 9 */ "mmmm.ehhhe." + /* 10 */ "mmmm......." // Level 4 /* z\x* 1 */ @@ -4554,10 +4556,10 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 4 */ ".f...o...fl" /* 5 */ "pfffffq.rfl" /* 6 */ "sssssf...fl" - /* 7 */ "....tf...fl" - /* 8 */ "....tf...fl" - /* 9 */ "....tfffffl" - /* 10 */ "....tu...vl" + /* 7 */ "mmmmtf...fl" + /* 8 */ "mmmmtf...fl" + /* 9 */ "mmmmtfffffl" + /* 10 */ "mmmmtu...vl" // Level 5 /* z\x* 1 */ @@ -4569,10 +4571,10 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 4 */ "pffffff.fl." /* 5 */ "ssssssf.fl." /* 6 */ ".....tf.fl." - /* 7 */ ".....tf.fl." - /* 8 */ ".....tf.fl." - /* 9 */ ".....tfffl." - /* 10 */ ".....tu.vl." + /* 7 */ "mmmm.tf.fl." + /* 8 */ "mmmm.tf.fl." + /* 9 */ "mmmm.tfffl." + /* 10 */ "mmmm.tu.vl." // Level 6 /* z\x* 1 */ @@ -4584,10 +4586,10 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 4 */ "sssssstfl.." /* 5 */ "......tfl.." /* 6 */ "......tfl.." - /* 7 */ "......tfl.." - /* 8 */ "......tfl.." - /* 9 */ "......tfl.." - /* 10 */ "......tfl..", + /* 7 */ "mmmm..tfl.." + /* 8 */ "mmmm..tfl.." + /* 9 */ "mmmm..tfl.." + /* 10 */ "mmmm..tfl..", // Connectors: "-1: 5, 1, 0: 2\n" /* Type -1, direction Z- */, @@ -4616,7 +4618,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // WoodenHouseU13x9: // The data has been exported from the gallery Plains, area index 43, ID 94, created by xoft { @@ -4783,7 +4785,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // WoodenMill5x5: // The data has been exported from the gallery Plains, area index 60, ID 111, created by Aloe_vera { @@ -4837,9 +4839,9 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = // Level 1 /* z\x* 012345678 */ - /* 0 */ "........." - /* 1 */ "........." - /* 2 */ "........." + /* 0 */ "mmmmmmm.." + /* 1 */ "mmmmmmm.." + /* 2 */ "mmmmmmm.." /* 3 */ "........." /* 4 */ ".aaaaa..." /* 5 */ ".aaaaab.." @@ -4847,15 +4849,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 7 */ ".aaaaad.." /* 8 */ ".aaaaa..." /* 9 */ "........." - /* 10 */ "........." - /* 11 */ "........." - /* 12 */ "........." + /* 10 */ "mmmmmmm.." + /* 11 */ "mmmmmmm.." + /* 12 */ "mmmmmmm.." // Level 2 /* z\x* 012345678 */ - /* 0 */ "........." - /* 1 */ "........." - /* 2 */ "........." + /* 0 */ "mmmmmmm.." + /* 1 */ "mmmmmmm.." + /* 2 */ "mmmmmmm.." /* 3 */ "........." /* 4 */ ".efffe..." /* 5 */ ".f...f..." @@ -4863,15 +4865,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 7 */ ".f...f..." /* 8 */ ".efffe..." /* 9 */ "........." - /* 10 */ "........." - /* 11 */ "........." - /* 12 */ "........." + /* 10 */ "mmmmmmm.." + /* 11 */ "mmmmmmm.." + /* 12 */ "mmmmmmm.." // Level 3 /* z\x* 012345678 */ - /* 0 */ "........." - /* 1 */ "........." - /* 2 */ "........." + /* 0 */ "mmmmmmm.." + /* 1 */ "mmmmmmm.." + /* 2 */ "mmmmmmm.." /* 3 */ "........." /* 4 */ ".ejjje..." /* 5 */ ".j...f..." @@ -4879,15 +4881,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 7 */ ".j...f..." /* 8 */ ".ejjje..." /* 9 */ "........." - /* 10 */ "........." - /* 11 */ "........." - /* 12 */ "........." + /* 10 */ "mmmmmmm.." + /* 11 */ "mmmmmmm.." + /* 12 */ "mmmmmmm.." // Level 4 /* z\x* 012345678 */ - /* 0 */ "........." - /* 1 */ "........." - /* 2 */ "........." + /* 0 */ "mmmmmmm.." + /* 1 */ "mmmmmmm.." + /* 2 */ "mmmmmmm.." /* 3 */ "........." /* 4 */ ".efffe..." /* 5 */ ".f..nf..." @@ -4895,15 +4897,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 7 */ ".f..nf..k" /* 8 */ ".efffe..o" /* 9 */ "........." - /* 10 */ "........." - /* 11 */ "........." - /* 12 */ "........." + /* 10 */ "mmmmmmm.." + /* 11 */ "mmmmmmm.." + /* 12 */ "mmmmmmm.." // Level 5 /* z\x* 012345678 */ - /* 0 */ "........." - /* 1 */ "........." - /* 2 */ "........." + /* 0 */ "mmmmmmm.." + /* 1 */ "mmmmmmm.." + /* 2 */ "mmmmmmm.." /* 3 */ "........." /* 4 */ ".epppe..." /* 5 */ ".q...q..." @@ -4911,15 +4913,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 7 */ ".q...q..k" /* 8 */ ".epppe..o" /* 9 */ "........." - /* 10 */ "........." - /* 11 */ "........." - /* 12 */ "........." + /* 10 */ "mmmmmmm.." + /* 11 */ "mmmmmmm.." + /* 12 */ "mmmmmmm.." // Level 6 /* z\x* 012345678 */ - /* 0 */ "........." - /* 1 */ "........." - /* 2 */ "........." + /* 0 */ "mmmmmmm.." + /* 1 */ "mmmmmmm.." + /* 2 */ "mmmmmmm.." /* 3 */ "........." /* 4 */ ".efffe..." /* 5 */ ".f...f..." @@ -4927,15 +4929,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 7 */ ".f...f..o" /* 8 */ ".efffe..o" /* 9 */ "........." - /* 10 */ "........." - /* 11 */ "........." - /* 12 */ "........." + /* 10 */ "mmmmmmm.." + /* 11 */ "mmmmmmm.." + /* 12 */ "mmmmmmm.." // Level 7 /* z\x* 012345678 */ - /* 0 */ "........." - /* 1 */ "........." - /* 2 */ "........." + /* 0 */ "mmmmmmm.." + /* 1 */ "mmmmmmm.." + /* 2 */ "mmmmmmm.." /* 3 */ "........." /* 4 */ ".ejjje..." /* 5 */ ".j...j..." @@ -4943,15 +4945,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 7 */ ".j...j..o" /* 8 */ ".ejjje..." /* 9 */ "........." - /* 10 */ "........." - /* 11 */ "........." - /* 12 */ "........." + /* 10 */ "mmmmmmm.." + /* 11 */ "mmmmmmm.." + /* 12 */ "mmmmmmm.." // Level 8 /* z\x* 012345678 */ - /* 0 */ "........o" - /* 1 */ "........o" - /* 2 */ "........o" + /* 0 */ "mmmmmmm.o" + /* 1 */ "mmmmmmm.o" + /* 2 */ "mmmmmmm.o" /* 3 */ "........." /* 4 */ ".efffe..." /* 5 */ ".f...f..k" @@ -4959,15 +4961,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 7 */ ".f...f..o" /* 8 */ ".efffe..." /* 9 */ "........." - /* 10 */ "........." - /* 11 */ "........." - /* 12 */ "........." + /* 10 */ "mmmmmmm.." + /* 11 */ "mmmmmmm.." + /* 12 */ "mmmmmmm.." // Level 9 /* z\x* 012345678 */ - /* 0 */ "........k" - /* 1 */ "........k" - /* 2 */ "........o" + /* 0 */ "mmmmmmm.k" + /* 1 */ "mmmmmmm.k" + /* 2 */ "mmmmmmm.o" /* 3 */ "........o" /* 4 */ ".epppe..o" /* 5 */ ".q...q..k" @@ -4975,15 +4977,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 7 */ ".q...q..k" /* 8 */ ".epppe..k" /* 9 */ "........." - /* 10 */ "........." - /* 11 */ "........." - /* 12 */ "........." + /* 10 */ "mmmmmmm.." + /* 11 */ "mmmmmmm.." + /* 12 */ "mmmmmmm.." // Level 10 /* z\x* 012345678 */ - /* 0 */ "........." - /* 1 */ "........." - /* 2 */ "........k" + /* 0 */ "mmmmmmm.." + /* 1 */ "mmmmmmm.." + /* 2 */ "mmmmmmm.k" /* 3 */ "rrrrrrr.k" /* 4 */ "sfffffs.o" /* 5 */ ".f...f..o" @@ -4991,15 +4993,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 7 */ ".f...f..o" /* 8 */ "tffffft.o" /* 9 */ "uuuuuuu.k" - /* 10 */ "........k" - /* 11 */ "........." - /* 12 */ "........." + /* 10 */ "mmmmmmm.k" + /* 11 */ "mmmmmmm.." + /* 12 */ "mmmmmmm.." // Level 11 /* z\x* 012345678 */ - /* 0 */ "........." - /* 1 */ "........." - /* 2 */ "........." + /* 0 */ "mmmmmmm.." + /* 1 */ "mmmmmmm.." + /* 2 */ "mmmmmmm.." /* 3 */ "........." /* 4 */ "rrrrrrr.k" /* 5 */ "sfffffs.k" @@ -5007,15 +5009,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 7 */ "tffffft.k" /* 8 */ "uuuuuuu.o" /* 9 */ "........o" - /* 10 */ "........o" - /* 11 */ "........k" - /* 12 */ "........k" + /* 10 */ "mmmmmmm.o" + /* 11 */ "mmmmmmm.k" + /* 12 */ "mmmmmmm.k" // Level 12 /* z\x* 012345678 */ - /* 0 */ "........." - /* 1 */ "........." - /* 2 */ "........." + /* 0 */ "mmmmmmm.." + /* 1 */ "mmmmmmm.." + /* 2 */ "mmmmmmm.." /* 3 */ "........." /* 4 */ "........." /* 5 */ "rrrrrrr.o" @@ -5023,15 +5025,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 7 */ "uuuuuuu.k" /* 8 */ "........." /* 9 */ "........." - /* 10 */ "........o" - /* 11 */ "........o" - /* 12 */ "........o" + /* 10 */ "mmmmmmm.o" + /* 11 */ "mmmmmmm.o" + /* 12 */ "mmmmmmm.o" // Level 13 /* z\x* 012345678 */ - /* 0 */ "........." - /* 1 */ "........." - /* 2 */ "........." + /* 0 */ "mmmmmmm.." + /* 1 */ "mmmmmmm.." + /* 2 */ "mmmmmmm.." /* 3 */ "........." /* 4 */ "........." /* 5 */ "........o" @@ -5039,15 +5041,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 7 */ "........." /* 8 */ "........." /* 9 */ "........." - /* 10 */ "........." - /* 11 */ "........." - /* 12 */ "........." + /* 10 */ "mmmmmmm.." + /* 11 */ "mmmmmmm.." + /* 12 */ "mmmmmmm.." // Level 14 /* z\x* 012345678 */ - /* 0 */ "........." - /* 1 */ "........." - /* 2 */ "........." + /* 0 */ "mmmmmmm.." + /* 1 */ "mmmmmmm.." + /* 2 */ "mmmmmmm.." /* 3 */ "........." /* 4 */ "........o" /* 5 */ "........o" @@ -5055,15 +5057,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 7 */ "........." /* 8 */ "........." /* 9 */ "........." - /* 10 */ "........." - /* 11 */ "........." - /* 12 */ "........." + /* 10 */ "mmmmmmm.." + /* 11 */ "mmmmmmm.." + /* 12 */ "mmmmmmm.." // Level 15 /* z\x* 012345678 */ - /* 0 */ "........." - /* 1 */ "........." - /* 2 */ "........." + /* 0 */ "mmmmmmm.." + /* 1 */ "mmmmmmm.." + /* 2 */ "mmmmmmm.." /* 3 */ "........." /* 4 */ "........o" /* 5 */ "........k" @@ -5071,15 +5073,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 7 */ "........." /* 8 */ "........." /* 9 */ "........." - /* 10 */ "........." - /* 11 */ "........." - /* 12 */ "........." + /* 10 */ "mmmmmmm.." + /* 11 */ "mmmmmmm.." + /* 12 */ "mmmmmmm.." // Level 16 /* z\x* 012345678 */ - /* 0 */ "........." - /* 1 */ "........." - /* 2 */ "........." + /* 0 */ "mmmmmmm.." + /* 1 */ "mmmmmmm.." + /* 2 */ "mmmmmmm.." /* 3 */ "........." /* 4 */ "........o" /* 5 */ "........k" @@ -5087,9 +5089,9 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 7 */ "........." /* 8 */ "........." /* 9 */ "........." - /* 10 */ "........." - /* 11 */ "........." - /* 12 */ ".........", + /* 10 */ "mmmmmmm.." + /* 11 */ "mmmmmmm.." + /* 12 */ "mmmmmmm..", // Connectors: "-1: 8, 1, 6: 5\n" /* Type -1, direction X+ */, @@ -5118,7 +5120,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // WoodenStables: // The data has been exported from the gallery Plains, area index 55, ID 106, created by Aloe_vera { @@ -5304,7 +5306,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = const cPrefab::sDef g_PlainsVillageStartingPrefabs[] = { - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // CobbleWell4x4: // The data has been exported from the gallery Plains, area index 1, ID 5, created by Aloe_vera { @@ -5445,7 +5447,7 @@ const cPrefab::sDef g_PlainsVillageStartingPrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // MineEntrance: // The data has been exported from the gallery Plains, area index 138, ID 446, created by STR_Warrior { @@ -5472,13 +5474,15 @@ const cPrefab::sDef g_PlainsVillageStartingPrefabs[] = "l: 66: 7\n" /* tracks */ "m: 19: 0\n" /* sponge */ "n: 50: 2\n" /* torch */ - "o: 2: 0\n" /* grass */ - "p: 53: 2\n" /* woodstairs */ - "q: 77: 1\n" /* stonebutton */ - "r: 27: 0\n" /* poweredrail */ - "s: 53: 7\n" /* woodstairs */ - "t: 53: 6\n" /* woodstairs */ - "u: 53: 3\n" /* woodstairs */, + "o: 4: 0\n" /* cobblestone */ + "p: 2: 0\n" /* grass */ + "q: 13: 0\n" /* gravel */ + "r: 53: 2\n" /* woodstairs */ + "s: 77: 1\n" /* stonebutton */ + "t: 27: 0\n" /* poweredrail */ + "u: 53: 7\n" /* woodstairs */ + "v: 53: 6\n" /* woodstairs */ + "w: 53: 3\n" /* woodstairs */, // Block data: // Level 0 @@ -5783,28 +5787,28 @@ const cPrefab::sDef g_PlainsVillageStartingPrefabs[] = // Level 30 /* z\x* 0123456 */ - /* 0 */ "mmmmmmm" + /* 0 */ "mmooomm" /* 1 */ "mmmammm" - /* 2 */ "mm...mm" - /* 3 */ "ma..aam" - /* 4 */ "mmfgamm" + /* 2 */ "om...mo" + /* 3 */ "oa..aao" + /* 4 */ "omfgamo" /* 5 */ "mmmammm" - /* 6 */ "mmmmmmm" + /* 6 */ "mmooomm" // Level 31 /* z\x* 0123456 */ - /* 0 */ "ooomooo" - /* 1 */ "oaaaaao" - /* 2 */ "oa.aaao" - /* 3 */ "oa..iao" - /* 4 */ "oa..jao" - /* 5 */ "oaaaaao" - /* 6 */ "ooooooo" + /* 0 */ "ppqqqpp" + /* 1 */ "paaaaap" + /* 2 */ "qa.aaaq" + /* 3 */ "qa..iaq" + /* 4 */ "qa..jaq" + /* 5 */ "paaaaap" + /* 6 */ "ppqqqpp" // Level 32 /* z\x* 0123456 */ - /* 0 */ "...p..." - /* 1 */ ".aqrba." + /* 0 */ "...r..." + /* 1 */ ".astba." /* 2 */ "...fl.." /* 3 */ "......." /* 4 */ "......." @@ -5833,31 +5837,31 @@ const cPrefab::sDef g_PlainsVillageStartingPrefabs[] = // Level 35 /* z\x* 0123456 */ - /* 0 */ "ppppppp" - /* 1 */ "saaaaas" + /* 0 */ "rrrrrrr" + /* 1 */ "uaaaaau" /* 2 */ ".a...a." /* 3 */ ".a...a." /* 4 */ ".a...a." - /* 5 */ "taaaaat" - /* 6 */ "uuuuuuu" + /* 5 */ "vaaaaav" + /* 6 */ "wwwwwww" // Level 36 /* z\x* 0123456 */ /* 0 */ "......." - /* 1 */ "ppppppp" - /* 2 */ "saaaaas" + /* 1 */ "rrrrrrr" + /* 2 */ "uaaaaau" /* 3 */ ".aaaaa." - /* 4 */ "taaaaat" - /* 5 */ "uuuuuuu" + /* 4 */ "vaaaaav" + /* 5 */ "wwwwwww" /* 6 */ "......." // Level 37 /* z\x* 0123456 */ /* 0 */ "......." /* 1 */ "......." - /* 2 */ "ppppppp" + /* 2 */ "rrrrrrr" /* 3 */ "aaaaaaa" - /* 4 */ "uuuuuuu" + /* 4 */ "wwwwwww" /* 5 */ "......." /* 6 */ ".......", @@ -5892,7 +5896,7 @@ const cPrefab::sDef g_PlainsVillageStartingPrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // RoofedWell: // The data has been exported from the gallery Plains, area index 119, ID 271, created by STR_Warrior { diff --git a/src/Generating/Prefabs/RainbowRoadPrefabs.cpp b/src/Generating/Prefabs/RainbowRoadPrefabs.cpp index 1a3765c5a..bf7b1b096 100644 --- a/src/Generating/Prefabs/RainbowRoadPrefabs.cpp +++ b/src/Generating/Prefabs/RainbowRoadPrefabs.cpp @@ -15,7 +15,7 @@ const cPrefab::sDef g_RainbowRoadPrefabs[] = { - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // CurveDouble: // The data has been exported from the gallery Cube, area index 89, ID 467, created by Aloe_vera { @@ -85,7 +85,7 @@ const cPrefab::sDef g_RainbowRoadPrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // CurveDownFromTopSingle: // The data has been exported from the gallery Cube, area index 100, ID 478, created by Aloe_vera { @@ -255,7 +255,7 @@ const cPrefab::sDef g_RainbowRoadPrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // CurveSingle: // The data has been exported from the gallery Cube, area index 84, ID 462, created by Aloe_vera { @@ -320,7 +320,7 @@ const cPrefab::sDef g_RainbowRoadPrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // CurveSingleLeft: // The data has been exported from the gallery Cube, area index 97, ID 475, created by Aloe_vera { @@ -385,7 +385,7 @@ const cPrefab::sDef g_RainbowRoadPrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // CurveUpDouble: // The data has been exported from the gallery Cube, area index 92, ID 470, created by Aloe_vera { @@ -581,7 +581,7 @@ const cPrefab::sDef g_RainbowRoadPrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // CurveUpSingle: // The data has been exported from the gallery Cube, area index 87, ID 465, created by Aloe_vera { @@ -751,7 +751,7 @@ const cPrefab::sDef g_RainbowRoadPrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // SlopeDownFromTopSingle: // The data has been exported from the gallery Cube, area index 98, ID 476, created by Aloe_vera { @@ -881,7 +881,7 @@ const cPrefab::sDef g_RainbowRoadPrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // SlopeUpDouble: // The data has been exported from the gallery Cube, area index 90, ID 468, created by Aloe_vera { @@ -1061,7 +1061,7 @@ const cPrefab::sDef g_RainbowRoadPrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // SlopeUpSingle: // The data has been exported from the gallery Cube, area index 85, ID 463, created by Aloe_vera { @@ -1191,7 +1191,7 @@ const cPrefab::sDef g_RainbowRoadPrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // SplitTee: // The data has been exported from the gallery Cube, area index 93, ID 471, created by Aloe_vera { @@ -1261,7 +1261,7 @@ const cPrefab::sDef g_RainbowRoadPrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // StraightDouble: // The data has been exported from the gallery Cube, area index 88, ID 466, created by Aloe_vera { @@ -1335,7 +1335,7 @@ const cPrefab::sDef g_RainbowRoadPrefabs[] = const cPrefab::sDef g_RainbowRoadStartingPrefabs[] = { - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // StraightSingle: // The data has been exported from the gallery Cube, area index 83, ID 461, created by Aloe_vera { diff --git a/src/Generating/Prefabs/SandFlatRoofVillagePrefabs.cpp b/src/Generating/Prefabs/SandFlatRoofVillagePrefabs.cpp index eb01cf59e..3328ee210 100644 --- a/src/Generating/Prefabs/SandFlatRoofVillagePrefabs.cpp +++ b/src/Generating/Prefabs/SandFlatRoofVillagePrefabs.cpp @@ -15,7 +15,7 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] = { - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // Forge: // The data has been exported from the gallery Desert, area index 32, ID 173, created by Aloe_vera { @@ -23,8 +23,8 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] = 12, 6, 10, // SizeX = 12, SizeY = 6, SizeZ = 10 // Hitbox (relative to bounding box): - 0, 0, 0, // MinX, MinY, MinZ - 11, 5, 9, // MaxX, MaxY, MaxZ + -1, 0, 0, // MinX, MinY, MinZ + 12, 5, 10, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ @@ -162,7 +162,7 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // House11x7: // The data has been exported from the gallery Desert, area index 31, ID 172, created by Aloe_vera { @@ -170,8 +170,8 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] = 13, 6, 9, // SizeX = 13, SizeY = 6, SizeZ = 9 // Hitbox (relative to bounding box): - 0, 0, 0, // MinX, MinY, MinZ - 12, 5, 8, // MaxX, MaxY, MaxZ + -1, 0, 0, // MinX, MinY, MinZ + 13, 5, 9, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ @@ -301,7 +301,7 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // House5x4: // The data has been exported from the gallery Desert, area index 25, ID 166, created by Aloe_vera { @@ -309,8 +309,8 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] = 7, 6, 6, // SizeX = 7, SizeY = 6, SizeZ = 6 // Hitbox (relative to bounding box): - 0, 0, 0, // MinX, MinY, MinZ - 6, 5, 5, // MaxX, MaxY, MaxZ + -1, 0, 0, // MinX, MinY, MinZ + 7, 5, 6, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ @@ -412,7 +412,7 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // House5x5: // The data has been exported from the gallery Desert, area index 26, ID 167, created by Aloe_vera { @@ -420,8 +420,8 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] = 7, 6, 7, // SizeX = 7, SizeY = 6, SizeZ = 7 // Hitbox (relative to bounding box): - 0, 0, 0, // MinX, MinY, MinZ - 6, 5, 6, // MaxX, MaxY, MaxZ + -1, 0, 0, // MinX, MinY, MinZ + 7, 5, 7, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ @@ -530,7 +530,7 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // House7x5: // The data has been exported from the gallery Desert, area index 27, ID 168, created by Aloe_vera { @@ -538,8 +538,8 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] = 9, 6, 7, // SizeX = 9, SizeY = 6, SizeZ = 7 // Hitbox (relative to bounding box): - 0, 0, 0, // MinX, MinY, MinZ - 8, 5, 6, // MaxX, MaxY, MaxZ + -1, 0, 0, // MinX, MinY, MinZ + 9, 5, 7, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ @@ -648,7 +648,7 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // House8x5: // The data has been exported from the gallery Desert, area index 28, ID 169, created by Aloe_vera { @@ -656,8 +656,8 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] = 10, 6, 7, // SizeX = 10, SizeY = 6, SizeZ = 7 // Hitbox (relative to bounding box): - 0, 0, 0, // MinX, MinY, MinZ - 9, 5, 6, // MaxX, MaxY, MaxZ + -1, 0, 0, // MinX, MinY, MinZ + 10, 5, 7, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ @@ -772,7 +772,7 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // House8x7: // The data has been exported from the gallery Desert, area index 29, ID 170, created by Aloe_vera { @@ -780,8 +780,8 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] = 10, 6, 9, // SizeX = 10, SizeY = 6, SizeZ = 9 // Hitbox (relative to bounding box): - 0, 0, 0, // MinX, MinY, MinZ - 9, 5, 8, // MaxX, MaxY, MaxZ + -1, 0, 0, // MinX, MinY, MinZ + 10, 5, 9, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ @@ -910,7 +910,7 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // House9x7: // The data has been exported from the gallery Desert, area index 30, ID 171, created by Aloe_vera { @@ -918,8 +918,8 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] = 11, 6, 9, // SizeX = 11, SizeY = 6, SizeZ = 9 // Hitbox (relative to bounding box): - 0, 0, 0, // MinX, MinY, MinZ - 10, 5, 8, // MaxX, MaxY, MaxZ + -1, 0, 0, // MinX, MinY, MinZ + 11, 5, 9, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ @@ -1049,23 +1049,23 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // HouseL13x12: // The data has been exported from the gallery Desert, area index 53, ID 345, created by jakibaki { // Size: - 15, 5, 14, // SizeX = 15, SizeY = 5, SizeZ = 14 + 15, 6, 14, // SizeX = 15, SizeY = 6, SizeZ = 14 // Hitbox (relative to bounding box): - 0, 0, 0, // MinX, MinY, MinZ - 14, 4, 13, // MaxX, MaxY, MaxZ + -1, 0, 0, // MinX, MinY, MinZ + 15, 5, 14, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ - "a:128: 0\n" /* sandstonestairs */ - "b:128: 2\n" /* sandstonestairs */ - "c:128: 1\n" /* sandstonestairs */ - "d: 24: 0\n" /* sandstone */ + "a: 24: 0\n" /* sandstone */ + "b:128: 0\n" /* sandstonestairs */ + "c:128: 2\n" /* sandstonestairs */ + "d:128: 1\n" /* sandstonestairs */ "e: 43: 1\n" /* doubleslab */ "f: 64: 7\n" /* wooddoorblock */ "g:171: 0\n" /* carpet */ @@ -1088,43 +1088,61 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] = // Level 0 /* z\x* 11111 */ /* * 012345678901234 */ - /* 0 */ "...abc........." - /* 1 */ ".ddddddddddddd." - /* 2 */ ".ddddddddddddd." - /* 3 */ ".ddddddddddddd." - /* 4 */ ".ddddddddddddd." - /* 5 */ ".ddddddddddded." - /* 6 */ ".ddddddddddddd." - /* 7 */ ".ddddddddddddd." - /* 8 */ ".......deddddd." - /* 9 */ "mmmmmm.ddddddd." - /* 10 */ "mmmmmm.ddddddd." - /* 11 */ "mmmmmm.ddddddd." - /* 12 */ "mmmmmm.ddddddd." - /* 13 */ "..............." + /* 0 */ "mmmaaammmmmmmmm" + /* 1 */ "maaaaaaaaaaaaam" + /* 2 */ "maaaaaaaaaaaaam" + /* 3 */ "maaaaaaaaaaaaam" + /* 4 */ "maaaaaaaaaaaaam" + /* 5 */ "maaaaaaaaaaaaam" + /* 6 */ "maaaaaaaaaaaaam" + /* 7 */ "maaaaaaaaaaaaam" + /* 8 */ "mmmmmmmaaaaaaam" + /* 9 */ "mmmmmmmaaaaaaam" + /* 10 */ "mmmmmmmaaaaaaam" + /* 11 */ "mmmmmmmaaaaaaam" + /* 12 */ "mmmmmmmaaaaaaam" + /* 13 */ "mmmmmmmmmmmmmmm" // Level 1 /* z\x* 11111 */ /* * 012345678901234 */ - /* 0 */ "..............." - /* 1 */ ".dddfddddddddd." - /* 2 */ ".dgghhhhhhhhgd." - /* 3 */ ".dghiiiiiiiihd." - /* 4 */ ".dghiggggggihd." - /* 5 */ ".dghiiiiiigihd." - /* 6 */ ".dgghhhhhigihd." - /* 7 */ ".dddddddhigihd." - /* 8 */ ".......dhigihd." - /* 9 */ "mmmmmm.dhiiihd." - /* 10 */ "mmmmmm.dghhhgd." - /* 11 */ "mmmmmm.dggggjd." - /* 12 */ "mmmmmm.ddddddd." + /* 0 */ "...bcd........." + /* 1 */ ".aaaaaaaaaaaaa." + /* 2 */ ".aaaaaaaaaaaaa." + /* 3 */ ".aaaaaaaaaaaaa." + /* 4 */ ".aaaaaaaaaaaaa." + /* 5 */ ".aaaaaaaaaaaea." + /* 6 */ ".aaaaaaaaaaaaa." + /* 7 */ ".aaaaaaaaaaaaa." + /* 8 */ ".......aeaaaaa." + /* 9 */ "mmmmmm.aaaaaaa." + /* 10 */ "mmmmmm.aaaaaaa." + /* 11 */ "mmmmmm.aaaaaaa." + /* 12 */ "mmmmmm.aaaaaaa." /* 13 */ "..............." // Level 2 /* z\x* 11111 */ /* * 012345678901234 */ /* 0 */ "..............." + /* 1 */ ".aaafaaaaaaaaa." + /* 2 */ ".agghhhhhhhhga." + /* 3 */ ".aghiiiiiiiiha." + /* 4 */ ".aghiggggggiha." + /* 5 */ ".aghiiiiiigiha." + /* 6 */ ".agghhhhhigiha." + /* 7 */ ".aaaaaaahigiha." + /* 8 */ ".......ahigiha." + /* 9 */ "mmmmmm.ahiiiha." + /* 10 */ "mmmmmm.aghhhga." + /* 11 */ "mmmmmm.aggggja." + /* 12 */ "mmmmmm.aaaaaaa." + /* 13 */ "..............." + + // Level 3 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "..............." /* 1 */ ".kkklkkkk.kkkk." /* 2 */ ".k...........k." /* 3 */ ".k...........k." @@ -1139,44 +1157,44 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] = /* 12 */ "mmmmmm.kkk.kkk." /* 13 */ "..............." - // Level 3 + // Level 4 /* z\x* 11111 */ /* * 012345678901234 */ /* 0 */ "..............." - /* 1 */ ".ddddddddddddd." - /* 2 */ ".d......n....d." - /* 3 */ ".d...........d." - /* 4 */ ".do..........d." - /* 5 */ ".d...........d." - /* 6 */ ".d..........pd." - /* 7 */ ".ddddddd.....d." - /* 8 */ ".......d.....d." - /* 9 */ "mmmmmm.d.....d." - /* 10 */ "mmmmmm.d.....d." - /* 11 */ "mmmmmm.d..q..d." - /* 12 */ "mmmmmm.ddddddd." + /* 1 */ ".aaaaaaaaaaaaa." + /* 2 */ ".a......n....a." + /* 3 */ ".a...........a." + /* 4 */ ".ao..........a." + /* 5 */ ".a...........a." + /* 6 */ ".a..........pa." + /* 7 */ ".aaaaaaa.....a." + /* 8 */ ".......a.....a." + /* 9 */ "mmmmmm.a.....a." + /* 10 */ "mmmmmm.a.....a." + /* 11 */ "mmmmmm.a..q..a." + /* 12 */ "mmmmmm.aaaaaaa." /* 13 */ "..............." - // Level 4 + // Level 5 /* z\x* 11111 */ /* * 012345678901234 */ /* 0 */ "rrrrrrrrrrrrrrs" - /* 1 */ "tddddddddddddds" - /* 2 */ "tddddddddddddds" - /* 3 */ "tddddddddddddds" - /* 4 */ "tddddddddddddds" - /* 5 */ "tddddddddddddds" - /* 6 */ "tddddddddddddds" - /* 7 */ "tddddddddddddds" - /* 8 */ "tuuuuutddddddds" - /* 9 */ "mmmmmmtddddddds" - /* 10 */ "mmmmmmtddddddds" - /* 11 */ "mmmmmmtddddddds" - /* 12 */ "mmmmmmtddddddds" + /* 1 */ "taaaaaaaaaaaaas" + /* 2 */ "taaaaaaaaaaaaas" + /* 3 */ "taaaaaaaaaaaaas" + /* 4 */ "taaaaaaaaaaaaas" + /* 5 */ "taaaaaaaaaaaaas" + /* 6 */ "taaaaaaaaaaaaas" + /* 7 */ "taaaaaaaaaaaaas" + /* 8 */ "tuuuuutaaaaaaas" + /* 9 */ "mmmmmmtaaaaaaas" + /* 10 */ "mmmmmmtaaaaaaas" + /* 11 */ "mmmmmmtaaaaaaas" + /* 12 */ "mmmmmmtaaaaaaas" /* 13 */ "......tuuuuuuuu", // Connectors: - "-1: 4, 0, 0: 2\n" /* Type -1, direction Z- */, + "-1: 4, 1, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -1202,7 +1220,7 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // MarketStall: // The data has been exported from the gallery Desert, area index 34, ID 175, created by Aloe_vera { @@ -1210,8 +1228,8 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] = 7, 6, 7, // SizeX = 7, SizeY = 6, SizeZ = 7 // Hitbox (relative to bounding box): - 0, 0, 0, // MinX, MinY, MinZ - 6, 5, 6, // MaxX, MaxY, MaxZ + -1, 0, 0, // MinX, MinY, MinZ + 7, 5, 7, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ @@ -1312,7 +1330,7 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // Marketplace: // The data has been exported from the gallery Desert, area index 38, ID 261, created by Aloe_vera { @@ -1320,8 +1338,8 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] = 14, 4, 16, // SizeX = 14, SizeY = 4, SizeZ = 16 // Hitbox (relative to bounding box): - 0, 0, 0, // MinX, MinY, MinZ - 13, 3, 15, // MaxX, MaxY, MaxZ + -1, 0, 0, // MinX, MinY, MinZ + 14, 3, 16, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ @@ -1454,7 +1472,7 @@ const cPrefab::sDef g_SandFlatRoofVillagePrefabs[] = const cPrefab::sDef g_SandFlatRoofVillageStartingPrefabs[] = { - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // Well: // The data has been exported from the gallery Desert, area index 44, ID 275, created by Aloe_vera { diff --git a/src/Generating/Prefabs/SandVillagePrefabs.cpp b/src/Generating/Prefabs/SandVillagePrefabs.cpp index a062f8cd4..c63f8161b 100644 --- a/src/Generating/Prefabs/SandVillagePrefabs.cpp +++ b/src/Generating/Prefabs/SandVillagePrefabs.cpp @@ -15,16 +15,16 @@ const cPrefab::sDef g_SandVillagePrefabs[] = { - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // DoubleField: // The data has been exported from the gallery Desert, area index 5, ID 75, created by tonibm1999 { // Size: - 13, 2, 9, // SizeX = 13, SizeY = 2, SizeZ = 9 + 13, 3, 9, // SizeX = 13, SizeY = 3, SizeZ = 9 // Hitbox (relative to bounding box): - 0, 0, 0, // MinX, MinY, MinZ - 12, 1, 8, // MaxX, MaxY, MaxZ + -1, 0, -1, // MinX, MinY, MinZ + 13, 2, 8, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ @@ -40,6 +40,19 @@ const cPrefab::sDef g_SandVillagePrefabs[] = /* z\x* 111 */ /* * 0123456789012 */ /* 0 */ "aaaaaaaaaaaaa" + /* 1 */ "aaaaaaaaaaaaa" + /* 2 */ "aaaaaaaaaaaaa" + /* 3 */ "aaaaaaaaaaaaa" + /* 4 */ "aaaaaaaaaaaaa" + /* 5 */ "aaaaaaaaaaaaa" + /* 6 */ "aaaaaaaaaaaaa" + /* 7 */ "aaaaaaaaaaaaa" + /* 8 */ "aaaaaaaaaaaaa" + + // Level 1 + /* z\x* 111 */ + /* * 0123456789012 */ + /* 0 */ "aaaaaaaaaaaaa" /* 1 */ "abbcbbabbcbba" /* 2 */ "abbcbbabbcbba" /* 3 */ "abbcbbabbcbba" @@ -49,21 +62,21 @@ const cPrefab::sDef g_SandVillagePrefabs[] = /* 7 */ "abbcbbabbcbba" /* 8 */ "aaaaaaaaaaaaa" - // Level 1 + // Level 2 /* z\x* 111 */ /* * 0123456789012 */ /* 0 */ "d.....d.....d" - /* 1 */ ".......ee.ee." - /* 2 */ ".......ee.ee." - /* 3 */ ".......ee.ee." - /* 4 */ ".......ee.ee." - /* 5 */ ".......ee.ee." - /* 6 */ ".......ee.ee." - /* 7 */ ".......ee.ee." + /* 1 */ ".ee.ee.ee.ee." + /* 2 */ ".ee.ee.ee.ee." + /* 3 */ ".ee.ee.ee.ee." + /* 4 */ ".ee.ee.ee.ee." + /* 5 */ ".ee.ee.ee.ee." + /* 6 */ ".ee.ee.ee.ee." + /* 7 */ ".ee.ee.ee.ee." /* 8 */ "d.....d.....d", // Connectors: - "-1: 6, 0, 8: 3\n" /* Type -1, direction Z+ */, + "-1: 6, 1, 8: 3\n" /* Type -1, direction Z+ */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -89,23 +102,23 @@ const cPrefab::sDef g_SandVillagePrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // House11x7: // The data has been exported from the gallery Desert, area index 6, ID 81, created by Aloe_vera { // Size: - 11, 6, 7, // SizeX = 11, SizeY = 6, SizeZ = 7 + 11, 7, 7, // SizeX = 11, SizeY = 7, SizeZ = 7 // Hitbox (relative to bounding box): - 0, 0, 0, // MinX, MinY, MinZ - 10, 5, 6, // MaxX, MaxY, MaxZ + -1, 0, 0, // MinX, MinY, MinZ + 11, 6, 7, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ - "a:128: 0\n" /* sandstonestairs */ - "b:128: 2\n" /* sandstonestairs */ - "c:128: 1\n" /* sandstonestairs */ - "d: 24: 0\n" /* sandstone */ + "a: 24: 0\n" /* sandstone */ + "b:128: 0\n" /* sandstonestairs */ + "c:128: 2\n" /* sandstonestairs */ + "d:128: 1\n" /* sandstonestairs */ "e: 64: 7\n" /* wooddoorblock */ "f:102: 0\n" /* glasspane */ "g: 64:12\n" /* wooddoorblock */ @@ -122,71 +135,82 @@ const cPrefab::sDef g_SandVillagePrefabs[] = // Level 0 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "....abc...." - /* 1 */ ".ddddddddd." - /* 2 */ ".ddddddddd." - /* 3 */ ".ddddddddd." - /* 4 */ ".ddddddddd." - /* 5 */ ".ddddddddd." - /* 6 */ "..........." + /* 0 */ "mmmmaaammmm" + /* 1 */ "maaaaaaaaam" + /* 2 */ "maaaaaaaaam" + /* 3 */ "maaaaaaaaam" + /* 4 */ "maaaaaaaaam" + /* 5 */ "maaaaaaaaam" + /* 6 */ "mmmmmmmmmmm" // Level 1 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "..........." - /* 1 */ ".ddddedddd." - /* 2 */ ".d.......d." - /* 3 */ ".d.......d." - /* 4 */ ".d.......d." - /* 5 */ ".ddddddddd." + /* 0 */ "....bcd...." + /* 1 */ ".aaaaaaaaa." + /* 2 */ ".aaaaaaaaa." + /* 3 */ ".aaaaaaaaa." + /* 4 */ ".aaaaaaaaa." + /* 5 */ ".aaaaaaaaa." /* 6 */ "..........." // Level 2 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "..........." - /* 1 */ ".dffdgdffd." + /* 1 */ ".aaaaeaaaa." + /* 2 */ ".a.......a." + /* 3 */ ".a.......a." + /* 4 */ ".a.......a." + /* 5 */ ".aaaaaaaaa." + /* 6 */ "..........." + + // Level 3 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "..........." + /* 1 */ ".affagaffa." /* 2 */ ".f.......f." /* 3 */ ".f.......f." /* 4 */ ".f.......f." - /* 5 */ ".dffdfdffd." + /* 5 */ ".affafaffa." /* 6 */ "..........." - // Level 3 + // Level 4 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "bbbbbbbbbbb" - /* 1 */ "hdddddddddh" - /* 2 */ ".d..i.i..d." - /* 3 */ ".d.......d." - /* 4 */ ".d..j.j..d." - /* 5 */ "kdddddddddk" + /* 0 */ "ccccccccccc" + /* 1 */ "haaaaaaaaah" + /* 2 */ ".a..i.i..a." + /* 3 */ ".a.......a." + /* 4 */ ".a..j.j..a." + /* 5 */ "kaaaaaaaaak" /* 6 */ "lllllllllll" - // Level 4 + // Level 5 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "..........." - /* 1 */ "bbbbbbbbbbb" - /* 2 */ "hdddddddddh" - /* 3 */ ".dn.....od." - /* 4 */ "kdddddddddk" + /* 1 */ "ccccccccccc" + /* 2 */ "haaaaaaaaah" + /* 3 */ ".an.....oa." + /* 4 */ "kaaaaaaaaak" /* 5 */ "lllllllllll" /* 6 */ "..........." - // Level 5 + // Level 6 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "..........." /* 1 */ "..........." - /* 2 */ "bbbbbbbbbbb" - /* 3 */ "ddddddddddd" + /* 2 */ "ccccccccccc" + /* 3 */ "aaaaaaaaaaa" /* 4 */ "lllllllllll" /* 5 */ "..........." /* 6 */ "...........", // Connectors: - "-1: 5, 0, 0: 2\n" /* Type -1, direction Z- */, + "-1: 5, 1, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -212,23 +236,23 @@ const cPrefab::sDef g_SandVillagePrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // House11x9: // The data has been exported from the gallery Desert, area index 11, ID 115, created by xoft { // Size: - 11, 7, 9, // SizeX = 11, SizeY = 7, SizeZ = 9 + 11, 8, 9, // SizeX = 11, SizeY = 8, SizeZ = 9 // Hitbox (relative to bounding box): - 0, 0, 0, // MinX, MinY, MinZ - 10, 6, 8, // MaxX, MaxY, MaxZ + -1, 0, 0, // MinX, MinY, MinZ + 11, 7, 9, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ - "a:128: 0\n" /* sandstonestairs */ - "b:128: 2\n" /* sandstonestairs */ - "c:128: 1\n" /* sandstonestairs */ - "d: 24: 0\n" /* sandstone */ + "a: 24: 0\n" /* sandstone */ + "b:128: 0\n" /* sandstonestairs */ + "c:128: 2\n" /* sandstonestairs */ + "d:128: 1\n" /* sandstonestairs */ "e: 64: 7\n" /* wooddoorblock */ "f:102: 0\n" /* glasspane */ "g: 64:12\n" /* wooddoorblock */ @@ -243,96 +267,109 @@ const cPrefab::sDef g_SandVillagePrefabs[] = // Level 0 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "....abc...." - /* 1 */ ".ddddddddd." - /* 2 */ ".ddddddddd." - /* 3 */ ".ddddddddd." - /* 4 */ ".ddddddddd." - /* 5 */ ".ddddddddd." - /* 6 */ ".ddddddddd." - /* 7 */ ".ddddddddd." - /* 8 */ "..........." + /* 0 */ "mmmmaaammmm" + /* 1 */ "maaaaaaaaam" + /* 2 */ "maaaaaaaaam" + /* 3 */ "maaaaaaaaam" + /* 4 */ "maaaaaaaaam" + /* 5 */ "maaaaaaaaam" + /* 6 */ "maaaaaaaaam" + /* 7 */ "maaaaaaaaam" + /* 8 */ "mmmmmmmmmmm" // Level 1 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "..........." - /* 1 */ ".ddddedddd." - /* 2 */ ".d.......d." - /* 3 */ ".d.......d." - /* 4 */ ".d.......d." - /* 5 */ ".d.......d." - /* 6 */ ".d.......d." - /* 7 */ ".ddddddddd." + /* 0 */ "....bcd...." + /* 1 */ ".aaaaaaaaa." + /* 2 */ ".aaaaaaaaa." + /* 3 */ ".aaaaaaaaa." + /* 4 */ ".aaaaaaaaa." + /* 5 */ ".aaaaaaaaa." + /* 6 */ ".aaaaaaaaa." + /* 7 */ ".aaaaaaaaa." /* 8 */ "..........." // Level 2 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "..........." - /* 1 */ ".dffdgdffd." + /* 1 */ ".aaaaeaaaa." + /* 2 */ ".a.......a." + /* 3 */ ".a.......a." + /* 4 */ ".a.......a." + /* 5 */ ".a.......a." + /* 6 */ ".a.......a." + /* 7 */ ".aaaaaaaaa." + /* 8 */ "..........." + + // Level 3 + /* z\x* 1 */ + /* * 01234567890 */ + /* 0 */ "..........." + /* 1 */ ".affagaffa." /* 2 */ ".f.......f." /* 3 */ ".f.......f." - /* 4 */ ".d.......d." + /* 4 */ ".a.......a." /* 5 */ ".f.......f." /* 6 */ ".f.......f." - /* 7 */ ".dfffdfffd." + /* 7 */ ".afffafffa." /* 8 */ "..........." - // Level 3 + // Level 4 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "bbbbbbbbbbb" - /* 1 */ "hdddddddddh" - /* 2 */ ".d..i.i..d." - /* 3 */ ".d.......d." - /* 4 */ ".d.......d." - /* 5 */ ".d.......d." - /* 6 */ ".d...j...d." - /* 7 */ "kdddddddddk" + /* 0 */ "ccccccccccc" + /* 1 */ "haaaaaaaaah" + /* 2 */ ".a..i.i..a." + /* 3 */ ".a.......a." + /* 4 */ ".a.......a." + /* 5 */ ".a.......a." + /* 6 */ ".a...j...a." + /* 7 */ "kaaaaaaaaak" /* 8 */ "lllllllllll" - // Level 4 + // Level 5 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "..........." - /* 1 */ "bbbbbbbbbbb" - /* 2 */ "hdddddddddh" - /* 3 */ ".d.......d." - /* 4 */ ".d.......d." - /* 5 */ ".d.......d." - /* 6 */ "kdddddddddk" + /* 1 */ "ccccccccccc" + /* 2 */ "haaaaaaaaah" + /* 3 */ ".a.......a." + /* 4 */ ".a.......a." + /* 5 */ ".a.......a." + /* 6 */ "kaaaaaaaaak" /* 7 */ "lllllllllll" /* 8 */ "..........." - // Level 5 + // Level 6 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "..........." /* 1 */ "..........." - /* 2 */ "bbbbbbbbbbb" - /* 3 */ "hdddddddddh" - /* 4 */ ".d.......d." - /* 5 */ "kdddddddddk" + /* 2 */ "ccccccccccc" + /* 3 */ "haaaaaaaaah" + /* 4 */ ".a.......a." + /* 5 */ "kaaaaaaaaak" /* 6 */ "lllllllllll" /* 7 */ "..........." /* 8 */ "..........." - // Level 6 + // Level 7 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "..........." /* 1 */ "..........." /* 2 */ "..........." - /* 3 */ "bbbbbbbbbbb" - /* 4 */ "ddddddddddd" + /* 3 */ "ccccccccccc" + /* 4 */ "aaaaaaaaaaa" /* 5 */ "lllllllllll" /* 6 */ "..........." /* 7 */ "..........." /* 8 */ "...........", // Connectors: - "-1: 5, 0, 0: 2\n" /* Type -1, direction Z- */, + "-1: 5, 1, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -358,23 +395,23 @@ const cPrefab::sDef g_SandVillagePrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // House13x7: // The data has been exported from the gallery Desert, area index 15, ID 125, created by Aloe_vera { // Size: - 13, 6, 7, // SizeX = 13, SizeY = 6, SizeZ = 7 + 13, 7, 7, // SizeX = 13, SizeY = 7, SizeZ = 7 // Hitbox (relative to bounding box): - 0, 0, 0, // MinX, MinY, MinZ - 12, 5, 6, // MaxX, MaxY, MaxZ + -1, 0, 0, // MinX, MinY, MinZ + 13, 6, 7, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ - "a:128: 0\n" /* sandstonestairs */ - "b:128: 2\n" /* sandstonestairs */ - "c:128: 1\n" /* sandstonestairs */ - "d: 24: 0\n" /* sandstone */ + "a: 24: 0\n" /* sandstone */ + "b:128: 0\n" /* sandstonestairs */ + "c:128: 2\n" /* sandstonestairs */ + "d:128: 1\n" /* sandstonestairs */ "e: 64: 7\n" /* wooddoorblock */ "f:102: 0\n" /* glasspane */ "g: 64:12\n" /* wooddoorblock */ @@ -389,71 +426,82 @@ const cPrefab::sDef g_SandVillagePrefabs[] = // Level 0 /* z\x* 111 */ /* * 0123456789012 */ - /* 0 */ ".....abc....." - /* 1 */ ".ddddddddddd." - /* 2 */ ".ddddddddddd." - /* 3 */ ".ddddddddddd." - /* 4 */ ".ddddddddddd." - /* 5 */ ".ddddddddddd." - /* 6 */ "............." + /* 0 */ "mmmmmaaammmmm" + /* 1 */ "maaaaaaaaaaam" + /* 2 */ "maaaaaaaaaaam" + /* 3 */ "maaaaaaaaaaam" + /* 4 */ "maaaaaaaaaaam" + /* 5 */ "maaaaaaaaaaam" + /* 6 */ "mmmmmmmmmmmmm" // Level 1 /* z\x* 111 */ /* * 0123456789012 */ - /* 0 */ "............." - /* 1 */ ".dddddeddddd." - /* 2 */ ".d.........d." - /* 3 */ ".d.........d." - /* 4 */ ".d.........d." - /* 5 */ ".ddddddddddd." + /* 0 */ ".....bcd....." + /* 1 */ ".aaaaaaaaaaa." + /* 2 */ ".aaaaaaaaaaa." + /* 3 */ ".aaaaaaaaaaa." + /* 4 */ ".aaaaaaaaaaa." + /* 5 */ ".aaaaaaaaaaa." /* 6 */ "............." // Level 2 /* z\x* 111 */ /* * 0123456789012 */ /* 0 */ "............." - /* 1 */ ".dfffdgdfffd." + /* 1 */ ".aaaaaeaaaaa." + /* 2 */ ".a.........a." + /* 3 */ ".a.........a." + /* 4 */ ".a.........a." + /* 5 */ ".aaaaaaaaaaa." + /* 6 */ "............." + + // Level 3 + /* z\x* 111 */ + /* * 0123456789012 */ + /* 0 */ "............." + /* 1 */ ".afffagafffa." /* 2 */ ".f.........f." /* 3 */ ".f.........f." /* 4 */ ".f.........f." - /* 5 */ ".dffdfffdffd." + /* 5 */ ".affafffaffa." /* 6 */ "............." - // Level 3 + // Level 4 /* z\x* 111 */ /* * 0123456789012 */ - /* 0 */ "bbbbbbbbbbbbb" - /* 1 */ "hdddddddddddh" - /* 2 */ ".d...i.i...d." - /* 3 */ ".d.........d." - /* 4 */ ".d..j...j..d." - /* 5 */ "kdddddddddddk" + /* 0 */ "ccccccccccccc" + /* 1 */ "haaaaaaaaaaah" + /* 2 */ ".a...i.i...a." + /* 3 */ ".a.........a." + /* 4 */ ".a..j...j..a." + /* 5 */ "kaaaaaaaaaaak" /* 6 */ "lllllllllllll" - // Level 4 + // Level 5 /* z\x* 111 */ /* * 0123456789012 */ /* 0 */ "............." - /* 1 */ "bbbbbbbbbbbbb" - /* 2 */ "hdddddddddddh" - /* 3 */ ".d.........d." - /* 4 */ "kdddddddddddk" + /* 1 */ "ccccccccccccc" + /* 2 */ "haaaaaaaaaaah" + /* 3 */ ".a.........a." + /* 4 */ "kaaaaaaaaaaak" /* 5 */ "lllllllllllll" /* 6 */ "............." - // Level 5 + // Level 6 /* z\x* 111 */ /* * 0123456789012 */ /* 0 */ "............." /* 1 */ "............." - /* 2 */ "bbbbbbbbbbbbb" - /* 3 */ "ddddddddddddd" + /* 2 */ "ccccccccccccc" + /* 3 */ "aaaaaaaaaaaaa" /* 4 */ "lllllllllllll" /* 5 */ "............." /* 6 */ ".............", // Connectors: - "-1: 6, 0, 0: 2\n" /* Type -1, direction Z- */, + "-1: 6, 1, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -479,23 +527,23 @@ const cPrefab::sDef g_SandVillagePrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // House13x9: // The data has been exported from the gallery Desert, area index 12, ID 116, created by xoft { // Size: - 13, 7, 9, // SizeX = 13, SizeY = 7, SizeZ = 9 + 13, 8, 9, // SizeX = 13, SizeY = 8, SizeZ = 9 // Hitbox (relative to bounding box): - 0, 0, 0, // MinX, MinY, MinZ - 12, 6, 8, // MaxX, MaxY, MaxZ + -1, 0, 0, // MinX, MinY, MinZ + 13, 7, 9, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ - "a:128: 0\n" /* sandstonestairs */ - "b:128: 2\n" /* sandstonestairs */ - "c:128: 1\n" /* sandstonestairs */ - "d: 24: 0\n" /* sandstone */ + "a: 24: 0\n" /* sandstone */ + "b:128: 0\n" /* sandstonestairs */ + "c:128: 2\n" /* sandstonestairs */ + "d:128: 1\n" /* sandstonestairs */ "e: 64: 7\n" /* wooddoorblock */ "f:102: 0\n" /* glasspane */ "g: 64:12\n" /* wooddoorblock */ @@ -510,96 +558,109 @@ const cPrefab::sDef g_SandVillagePrefabs[] = // Level 0 /* z\x* 111 */ /* * 0123456789012 */ - /* 0 */ ".....abc....." - /* 1 */ ".ddddddddddd." - /* 2 */ ".ddddddddddd." - /* 3 */ ".ddddddddddd." - /* 4 */ ".ddddddddddd." - /* 5 */ ".ddddddddddd." - /* 6 */ ".ddddddddddd." - /* 7 */ ".ddddddddddd." - /* 8 */ "............." + /* 0 */ "mmmmmaaammmmm" + /* 1 */ "maaaaaaaaaaam" + /* 2 */ "maaaaaaaaaaam" + /* 3 */ "maaaaaaaaaaam" + /* 4 */ "maaaaaaaaaaam" + /* 5 */ "maaaaaaaaaaam" + /* 6 */ "maaaaaaaaaaam" + /* 7 */ "maaaaaaaaaaam" + /* 8 */ "mmmmmmmmmmmmm" // Level 1 /* z\x* 111 */ /* * 0123456789012 */ - /* 0 */ "............." - /* 1 */ ".dddddeddddd." - /* 2 */ ".d.........d." - /* 3 */ ".d.........d." - /* 4 */ ".d.........d." - /* 5 */ ".d.........d." - /* 6 */ ".d.........d." - /* 7 */ ".ddddddddddd." + /* 0 */ ".....bcd....." + /* 1 */ ".aaaaaaaaaaa." + /* 2 */ ".aaaaaaaaaaa." + /* 3 */ ".aaaaaaaaaaa." + /* 4 */ ".aaaaaaaaaaa." + /* 5 */ ".aaaaaaaaaaa." + /* 6 */ ".aaaaaaaaaaa." + /* 7 */ ".aaaaaaaaaaa." /* 8 */ "............." // Level 2 /* z\x* 111 */ /* * 0123456789012 */ /* 0 */ "............." - /* 1 */ ".dfffdgdfffd." + /* 1 */ ".aaaaaeaaaaa." + /* 2 */ ".a.........a." + /* 3 */ ".a.........a." + /* 4 */ ".a.........a." + /* 5 */ ".a.........a." + /* 6 */ ".a.........a." + /* 7 */ ".aaaaaaaaaaa." + /* 8 */ "............." + + // Level 3 + /* z\x* 111 */ + /* * 0123456789012 */ + /* 0 */ "............." + /* 1 */ ".afffagafffa." /* 2 */ ".f.........f." /* 3 */ ".f.........f." - /* 4 */ ".d.........d." + /* 4 */ ".a.........a." /* 5 */ ".f.........f." /* 6 */ ".f.........f." - /* 7 */ ".dffdffdfffd." + /* 7 */ ".affaffafffa." /* 8 */ "............." - // Level 3 + // Level 4 /* z\x* 111 */ /* * 0123456789012 */ - /* 0 */ "bbbbbbbbbbbbb" - /* 1 */ "hdddddddddddh" - /* 2 */ ".d...i.i...d." - /* 3 */ ".d.........d." - /* 4 */ ".d.........d." - /* 5 */ ".d.........d." - /* 6 */ ".d..j..j...d." - /* 7 */ "kdddddddddddk" + /* 0 */ "ccccccccccccc" + /* 1 */ "haaaaaaaaaaah" + /* 2 */ ".a...i.i...a." + /* 3 */ ".a.........a." + /* 4 */ ".a.........a." + /* 5 */ ".a.........a." + /* 6 */ ".a..j..j...a." + /* 7 */ "kaaaaaaaaaaak" /* 8 */ "lllllllllllll" - // Level 4 + // Level 5 /* z\x* 111 */ /* * 0123456789012 */ /* 0 */ "............." - /* 1 */ "bbbbbbbbbbbbb" - /* 2 */ "hdddddddddddh" - /* 3 */ ".d.........d." - /* 4 */ ".d.........d." - /* 5 */ ".d.........d." - /* 6 */ "kdddddddddddk" + /* 1 */ "ccccccccccccc" + /* 2 */ "haaaaaaaaaaah" + /* 3 */ ".a.........a." + /* 4 */ ".a.........a." + /* 5 */ ".a.........a." + /* 6 */ "kaaaaaaaaaaak" /* 7 */ "lllllllllllll" /* 8 */ "............." - // Level 5 + // Level 6 /* z\x* 111 */ /* * 0123456789012 */ /* 0 */ "............." /* 1 */ "............." - /* 2 */ "bbbbbbbbbbbbb" - /* 3 */ "hdddddddddddh" - /* 4 */ ".d.........d." - /* 5 */ "kdddddddddddk" + /* 2 */ "ccccccccccccc" + /* 3 */ "haaaaaaaaaaah" + /* 4 */ ".a.........a." + /* 5 */ "kaaaaaaaaaaak" /* 6 */ "lllllllllllll" /* 7 */ "............." /* 8 */ "............." - // Level 6 + // Level 7 /* z\x* 111 */ /* * 0123456789012 */ /* 0 */ "............." /* 1 */ "............." /* 2 */ "............." - /* 3 */ "bbbbbbbbbbbbb" - /* 4 */ "ddddddddddddd" + /* 3 */ "ccccccccccccc" + /* 4 */ "aaaaaaaaaaaaa" /* 5 */ "lllllllllllll" /* 6 */ "............." /* 7 */ "............." /* 8 */ ".............", // Connectors: - "-1: 6, 0, 0: 2\n" /* Type -1, direction Z- */, + "-1: 6, 1, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -625,23 +686,23 @@ const cPrefab::sDef g_SandVillagePrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // House15x9: // The data has been exported from the gallery Desert, area index 13, ID 118, created by xoft { // Size: - 15, 7, 9, // SizeX = 15, SizeY = 7, SizeZ = 9 + 15, 8, 9, // SizeX = 15, SizeY = 8, SizeZ = 9 // Hitbox (relative to bounding box): - 0, 0, 0, // MinX, MinY, MinZ - 14, 6, 8, // MaxX, MaxY, MaxZ + -1, 0, 0, // MinX, MinY, MinZ + 15, 7, 9, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ - "a:128: 0\n" /* sandstonestairs */ - "b:128: 2\n" /* sandstonestairs */ - "c:128: 1\n" /* sandstonestairs */ - "d: 24: 0\n" /* sandstone */ + "a: 24: 0\n" /* sandstone */ + "b:128: 0\n" /* sandstonestairs */ + "c:128: 2\n" /* sandstonestairs */ + "d:128: 1\n" /* sandstonestairs */ "e: 64: 7\n" /* wooddoorblock */ "f:102: 0\n" /* glasspane */ "g: 64:12\n" /* wooddoorblock */ @@ -656,96 +717,109 @@ const cPrefab::sDef g_SandVillagePrefabs[] = // Level 0 /* z\x* 11111 */ /* * 012345678901234 */ - /* 0 */ ".....abc......." - /* 1 */ ".ddddddddddddd." - /* 2 */ ".ddddddddddddd." - /* 3 */ ".ddddddddddddd." - /* 4 */ ".ddddddddddddd." - /* 5 */ ".ddddddddddddd." - /* 6 */ ".ddddddddddddd." - /* 7 */ ".ddddddddddddd." - /* 8 */ "..............." + /* 0 */ "mmmmmaaammmmmmm" + /* 1 */ "maaaaaaaaaaaaam" + /* 2 */ "maaaaaaaaaaaaam" + /* 3 */ "maaaaaaaaaaaaam" + /* 4 */ "maaaaaaaaaaaaam" + /* 5 */ "maaaaaaaaaaaaam" + /* 6 */ "maaaaaaaaaaaaam" + /* 7 */ "maaaaaaaaaaaaam" + /* 8 */ "mmmmmmmmmmmmmmm" // Level 1 /* z\x* 11111 */ /* * 012345678901234 */ - /* 0 */ "..............." - /* 1 */ ".dddddeddddddd." - /* 2 */ ".d...........d." - /* 3 */ ".d...........d." - /* 4 */ ".d...........d." - /* 5 */ ".d...........d." - /* 6 */ ".d...........d." - /* 7 */ ".ddddddddddddd." + /* 0 */ ".....bcd......." + /* 1 */ ".aaaaaaaaaaaaa." + /* 2 */ ".aaaaaaaaaaaaa." + /* 3 */ ".aaaaaaaaaaaaa." + /* 4 */ ".aaaaaaaaaaaaa." + /* 5 */ ".aaaaaaaaaaaaa." + /* 6 */ ".aaaaaaaaaaaaa." + /* 7 */ ".aaaaaaaaaaaaa." /* 8 */ "..............." // Level 2 /* z\x* 11111 */ /* * 012345678901234 */ /* 0 */ "..............." - /* 1 */ ".dfffdgdffdffd." + /* 1 */ ".aaaaaeaaaaaaa." + /* 2 */ ".a...........a." + /* 3 */ ".a...........a." + /* 4 */ ".a...........a." + /* 5 */ ".a...........a." + /* 6 */ ".a...........a." + /* 7 */ ".aaaaaaaaaaaaa." + /* 8 */ "..............." + + // Level 3 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "..............." + /* 1 */ ".afffagaffaffa." /* 2 */ ".f...........f." /* 3 */ ".f...........f." - /* 4 */ ".d...........d." + /* 4 */ ".a...........a." /* 5 */ ".f...........f." /* 6 */ ".f...........f." - /* 7 */ ".dffdffdffdffd." + /* 7 */ ".affaffaffaffa." /* 8 */ "..............." - // Level 3 + // Level 4 /* z\x* 11111 */ /* * 012345678901234 */ - /* 0 */ "bbbbbbbbbbbbbbb" - /* 1 */ "hdddddddddddddh" - /* 2 */ ".d...i.i..i..d." - /* 3 */ ".d...........d." - /* 4 */ ".d...........d." - /* 5 */ ".d...........d." - /* 6 */ ".d..j..j..j..d." - /* 7 */ "kdddddddddddddk" + /* 0 */ "ccccccccccccccc" + /* 1 */ "haaaaaaaaaaaaah" + /* 2 */ ".a...i.i..i..a." + /* 3 */ ".a...........a." + /* 4 */ ".a...........a." + /* 5 */ ".a...........a." + /* 6 */ ".a..j..j..j..a." + /* 7 */ "kaaaaaaaaaaaaak" /* 8 */ "lllllllllllllll" - // Level 4 + // Level 5 /* z\x* 11111 */ /* * 012345678901234 */ /* 0 */ "..............." - /* 1 */ "bbbbbbbbbbbbbbb" - /* 2 */ "hdddddddddddddh" - /* 3 */ ".d...........d." - /* 4 */ ".d...........d." - /* 5 */ ".d...........d." - /* 6 */ "kdddddddddddddk" + /* 1 */ "ccccccccccccccc" + /* 2 */ "haaaaaaaaaaaaah" + /* 3 */ ".a...........a." + /* 4 */ ".a...........a." + /* 5 */ ".a...........a." + /* 6 */ "kaaaaaaaaaaaaak" /* 7 */ "lllllllllllllll" /* 8 */ "..............." - // Level 5 + // Level 6 /* z\x* 11111 */ /* * 012345678901234 */ /* 0 */ "..............." /* 1 */ "..............." - /* 2 */ "bbbbbbbbbbbbbbb" - /* 3 */ "hdddddddddddddh" - /* 4 */ ".d...........d." - /* 5 */ "kdddddddddddddk" + /* 2 */ "ccccccccccccccc" + /* 3 */ "haaaaaaaaaaaaah" + /* 4 */ ".a...........a." + /* 5 */ "kaaaaaaaaaaaaak" /* 6 */ "lllllllllllllll" /* 7 */ "..............." /* 8 */ "..............." - // Level 6 + // Level 7 /* z\x* 11111 */ /* * 012345678901234 */ /* 0 */ "..............." /* 1 */ "..............." /* 2 */ "..............." - /* 3 */ "bbbbbbbbbbbbbbb" - /* 4 */ "ddddddddddddddd" + /* 3 */ "ccccccccccccccc" + /* 4 */ "aaaaaaaaaaaaaaa" /* 5 */ "lllllllllllllll" /* 6 */ "..............." /* 7 */ "..............." /* 8 */ "...............", // Connectors: - "-1: 6, 0, 0: 2\n" /* Type -1, direction Z- */, + "-1: 6, 1, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -771,23 +845,23 @@ const cPrefab::sDef g_SandVillagePrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // House16x9: // The data has been exported from the gallery Desert, area index 16, ID 126, created by Aloe_vera { // Size: - 16, 7, 9, // SizeX = 16, SizeY = 7, SizeZ = 9 + 16, 8, 9, // SizeX = 16, SizeY = 8, SizeZ = 9 // Hitbox (relative to bounding box): - 0, 0, 0, // MinX, MinY, MinZ - 15, 6, 8, // MaxX, MaxY, MaxZ + -1, 0, 0, // MinX, MinY, MinZ + 16, 7, 9, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ - "a:128: 0\n" /* sandstonestairs */ - "b:128: 2\n" /* sandstonestairs */ - "c:128: 1\n" /* sandstonestairs */ - "d: 24: 0\n" /* sandstone */ + "a: 24: 0\n" /* sandstone */ + "b:128: 0\n" /* sandstonestairs */ + "c:128: 2\n" /* sandstonestairs */ + "d:128: 1\n" /* sandstonestairs */ "e: 64: 7\n" /* wooddoorblock */ "f:102: 0\n" /* glasspane */ "g: 64:12\n" /* wooddoorblock */ @@ -802,96 +876,109 @@ const cPrefab::sDef g_SandVillagePrefabs[] = // Level 0 /* z\x* 111111 */ /* * 0123456789012345 */ - /* 0 */ "........abc....." - /* 1 */ ".dddddddddddddd." - /* 2 */ ".dddddddddddddd." - /* 3 */ ".dddddddddddddd." - /* 4 */ ".dddddddddddddd." - /* 5 */ ".dddddddddddddd." - /* 6 */ ".dddddddddddddd." - /* 7 */ ".dddddddddddddd." - /* 8 */ "................" + /* 0 */ "mmmmmmmmaaammmmm" + /* 1 */ "maaaaaaaaaaaaaam" + /* 2 */ "maaaaaaaaaaaaaam" + /* 3 */ "maaaaaaaaaaaaaam" + /* 4 */ "maaaaaaaaaaaaaam" + /* 5 */ "maaaaaaaaaaaaaam" + /* 6 */ "maaaaaaaaaaaaaam" + /* 7 */ "maaaaaaaaaaaaaam" + /* 8 */ "mmmmmmmmmmmmmmmm" // Level 1 /* z\x* 111111 */ /* * 0123456789012345 */ - /* 0 */ "................" - /* 1 */ ".ddddddddeddddd." - /* 2 */ ".d............d." - /* 3 */ ".d............d." - /* 4 */ ".d............d." - /* 5 */ ".d............d." - /* 6 */ ".d............d." - /* 7 */ ".dddddddddddddd." + /* 0 */ "........bcd....." + /* 1 */ ".aaaaaaaaaaaaaa." + /* 2 */ ".aaaaaaaaaaaaaa." + /* 3 */ ".aaaaaaaaaaaaaa." + /* 4 */ ".aaaaaaaaaaaaaa." + /* 5 */ ".aaaaaaaaaaaaaa." + /* 6 */ ".aaaaaaaaaaaaaa." + /* 7 */ ".aaaaaaaaaaaaaa." /* 8 */ "................" // Level 2 /* z\x* 111111 */ /* * 0123456789012345 */ /* 0 */ "................" - /* 1 */ ".dffdfffdgdfffd." + /* 1 */ ".aaaaaaaaeaaaaa." + /* 2 */ ".a............a." + /* 3 */ ".a............a." + /* 4 */ ".a............a." + /* 5 */ ".a............a." + /* 6 */ ".a............a." + /* 7 */ ".aaaaaaaaaaaaaa." + /* 8 */ "................" + + // Level 3 + /* z\x* 111111 */ + /* * 0123456789012345 */ + /* 0 */ "................" + /* 1 */ ".affafffagafffa." /* 2 */ ".f............f." /* 3 */ ".f............f." - /* 4 */ ".d............d." + /* 4 */ ".a............a." /* 5 */ ".f............f." /* 6 */ ".f............f." - /* 7 */ ".dffdffdfffdffd." + /* 7 */ ".affaffafffaffa." /* 8 */ "................" - // Level 3 + // Level 4 /* z\x* 111111 */ /* * 0123456789012345 */ - /* 0 */ "bbbbbbbbbbbbbbbb" - /* 1 */ "hddddddddddddddh" - /* 2 */ ".d..i...i.i...d." - /* 3 */ ".d............d." - /* 4 */ ".d............d." - /* 5 */ ".d............d." - /* 6 */ ".d..j..j...j..d." - /* 7 */ "kddddddddddddddk" + /* 0 */ "cccccccccccccccc" + /* 1 */ "haaaaaaaaaaaaaah" + /* 2 */ ".a..i...i.i...a." + /* 3 */ ".a............a." + /* 4 */ ".a............a." + /* 5 */ ".a............a." + /* 6 */ ".a..j..j...j..a." + /* 7 */ "kaaaaaaaaaaaaaak" /* 8 */ "llllllllllllllll" - // Level 4 + // Level 5 /* z\x* 111111 */ /* * 0123456789012345 */ /* 0 */ "................" - /* 1 */ "bbbbbbbbbbbbbbbb" - /* 2 */ "hddddddddddddddh" - /* 3 */ ".d............d." - /* 4 */ ".d............d." - /* 5 */ ".d............d." - /* 6 */ "kddddddddddddddk" + /* 1 */ "cccccccccccccccc" + /* 2 */ "haaaaaaaaaaaaaah" + /* 3 */ ".a............a." + /* 4 */ ".a............a." + /* 5 */ ".a............a." + /* 6 */ "kaaaaaaaaaaaaaak" /* 7 */ "llllllllllllllll" /* 8 */ "................" - // Level 5 + // Level 6 /* z\x* 111111 */ /* * 0123456789012345 */ /* 0 */ "................" /* 1 */ "................" - /* 2 */ "bbbbbbbbbbbbbbbb" - /* 3 */ "hddddddddddddddh" - /* 4 */ ".d............d." - /* 5 */ "kddddddddddddddk" + /* 2 */ "cccccccccccccccc" + /* 3 */ "haaaaaaaaaaaaaah" + /* 4 */ ".a............a." + /* 5 */ "kaaaaaaaaaaaaaak" /* 6 */ "llllllllllllllll" /* 7 */ "................" /* 8 */ "................" - // Level 6 + // Level 7 /* z\x* 111111 */ /* * 0123456789012345 */ /* 0 */ "................" /* 1 */ "................" /* 2 */ "................" - /* 3 */ "bbbbbbbbbbbbbbbb" - /* 4 */ "dddddddddddddddd" + /* 3 */ "cccccccccccccccc" + /* 4 */ "aaaaaaaaaaaaaaaa" /* 5 */ "llllllllllllllll" /* 6 */ "................" /* 7 */ "................" /* 8 */ "................", // Connectors: - "-1: 9, 0, 0: 2\n" /* Type -1, direction Z- */, + "-1: 9, 1, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -917,23 +1004,23 @@ const cPrefab::sDef g_SandVillagePrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // House7x7: // The data has been exported from the gallery Desert, area index 8, ID 112, created by Aloe_vera { // Size: - 7, 6, 7, // SizeX = 7, SizeY = 6, SizeZ = 7 + 7, 7, 7, // SizeX = 7, SizeY = 7, SizeZ = 7 // Hitbox (relative to bounding box): - 0, 0, 0, // MinX, MinY, MinZ - 6, 5, 6, // MaxX, MaxY, MaxZ + -1, 0, 0, // MinX, MinY, MinZ + 7, 6, 7, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ - "a:128: 0\n" /* sandstonestairs */ - "b:128: 2\n" /* sandstonestairs */ - "c:128: 1\n" /* sandstonestairs */ - "d: 24: 0\n" /* sandstone */ + "a: 24: 0\n" /* sandstone */ + "b:128: 0\n" /* sandstonestairs */ + "c:128: 2\n" /* sandstonestairs */ + "d:128: 1\n" /* sandstonestairs */ "e: 64: 7\n" /* wooddoorblock */ "f:102: 0\n" /* glasspane */ "g: 64:12\n" /* wooddoorblock */ @@ -946,66 +1033,76 @@ const cPrefab::sDef g_SandVillagePrefabs[] = // Block data: // Level 0 /* z\x* 0123456 */ - /* 0 */ "...abc." - /* 1 */ ".ddddd." - /* 2 */ ".ddddd." - /* 3 */ ".ddddd." - /* 4 */ ".ddddd." - /* 5 */ ".ddddd." - /* 6 */ "......." + /* 0 */ "mmmaaam" + /* 1 */ "maaaaam" + /* 2 */ "maaaaam" + /* 3 */ "maaaaam" + /* 4 */ "maaaaam" + /* 5 */ "maaaaam" + /* 6 */ "mmmmmmm" // Level 1 /* z\x* 0123456 */ - /* 0 */ "......." - /* 1 */ ".ddded." - /* 2 */ ".d...d." - /* 3 */ ".d...d." - /* 4 */ ".d...d." - /* 5 */ ".ddddd." + /* 0 */ "...bcd." + /* 1 */ ".aaaaa." + /* 2 */ ".aaaaa." + /* 3 */ ".aaaaa." + /* 4 */ ".aaaaa." + /* 5 */ ".aaaaa." /* 6 */ "......." // Level 2 /* z\x* 0123456 */ /* 0 */ "......." - /* 1 */ ".dfdgd." + /* 1 */ ".aaaea." + /* 2 */ ".a...a." + /* 3 */ ".a...a." + /* 4 */ ".a...a." + /* 5 */ ".aaaaa." + /* 6 */ "......." + + // Level 3 + /* z\x* 0123456 */ + /* 0 */ "......." + /* 1 */ ".afaga." /* 2 */ ".f...f." /* 3 */ ".f...f." /* 4 */ ".f...f." - /* 5 */ ".dfffd." + /* 5 */ ".afffa." /* 6 */ "......." - // Level 3 + // Level 4 /* z\x* 0123456 */ - /* 0 */ "bbbbbbb" - /* 1 */ "hdddddh" - /* 2 */ ".d.i.d." - /* 3 */ ".d...d." - /* 4 */ ".d...d." - /* 5 */ "jdddddj" + /* 0 */ "ccccccc" + /* 1 */ "haaaaah" + /* 2 */ ".a.i.a." + /* 3 */ ".a...a." + /* 4 */ ".a...a." + /* 5 */ "jaaaaaj" /* 6 */ "kkkkkkk" - // Level 4 + // Level 5 /* z\x* 0123456 */ /* 0 */ "......." - /* 1 */ "bbbbbbb" - /* 2 */ "hdddddh" - /* 3 */ ".d...d." - /* 4 */ "jdddddj" + /* 1 */ "ccccccc" + /* 2 */ "haaaaah" + /* 3 */ ".a...a." + /* 4 */ "jaaaaaj" /* 5 */ "kkkkkkk" /* 6 */ "......." - // Level 5 + // Level 6 /* z\x* 0123456 */ /* 0 */ "......." /* 1 */ "......." - /* 2 */ "bbbbbbb" - /* 3 */ "ddddddd" + /* 2 */ "ccccccc" + /* 3 */ "aaaaaaa" /* 4 */ "kkkkkkk" /* 5 */ "......." /* 6 */ ".......", // Connectors: - "-1: 4, 0, 0: 2\n" /* Type -1, direction Z- */, + "-1: 4, 1, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -1031,23 +1128,23 @@ const cPrefab::sDef g_SandVillagePrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // House9x7: // The data has been exported from the gallery Desert, area index 9, ID 113, created by xoft { // Size: - 9, 6, 7, // SizeX = 9, SizeY = 6, SizeZ = 7 + 9, 7, 7, // SizeX = 9, SizeY = 7, SizeZ = 7 // Hitbox (relative to bounding box): - 0, 0, 0, // MinX, MinY, MinZ - 8, 5, 6, // MaxX, MaxY, MaxZ + -1, 0, 0, // MinX, MinY, MinZ + 9, 6, 7, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ - "a:128: 0\n" /* sandstonestairs */ - "b:128: 2\n" /* sandstonestairs */ - "c:128: 1\n" /* sandstonestairs */ - "d: 24: 0\n" /* sandstone */ + "a: 24: 0\n" /* sandstone */ + "b:128: 0\n" /* sandstonestairs */ + "c:128: 2\n" /* sandstonestairs */ + "d:128: 1\n" /* sandstonestairs */ "e: 64: 7\n" /* wooddoorblock */ "f:102: 0\n" /* glasspane */ "g: 64:12\n" /* wooddoorblock */ @@ -1061,66 +1158,76 @@ const cPrefab::sDef g_SandVillagePrefabs[] = // Block data: // Level 0 /* z\x* 012345678 */ - /* 0 */ "...abc..." - /* 1 */ ".ddddddd." - /* 2 */ ".ddddddd." - /* 3 */ ".ddddddd." - /* 4 */ ".ddddddd." - /* 5 */ ".ddddddd." - /* 6 */ "........." + /* 0 */ "mmmaaammm" + /* 1 */ "maaaaaaam" + /* 2 */ "maaaaaaam" + /* 3 */ "maaaaaaam" + /* 4 */ "maaaaaaam" + /* 5 */ "maaaaaaam" + /* 6 */ "mmmmmmmmm" // Level 1 /* z\x* 012345678 */ - /* 0 */ "........." - /* 1 */ ".dddeddd." - /* 2 */ ".d.....d." - /* 3 */ ".d.....d." - /* 4 */ ".d.....d." - /* 5 */ ".ddddddd." + /* 0 */ "...bcd..." + /* 1 */ ".aaaaaaa." + /* 2 */ ".aaaaaaa." + /* 3 */ ".aaaaaaa." + /* 4 */ ".aaaaaaa." + /* 5 */ ".aaaaaaa." /* 6 */ "........." // Level 2 /* z\x* 012345678 */ /* 0 */ "........." - /* 1 */ ".dfdgdfd." + /* 1 */ ".aaaeaaa." + /* 2 */ ".a.....a." + /* 3 */ ".a.....a." + /* 4 */ ".a.....a." + /* 5 */ ".aaaaaaa." + /* 6 */ "........." + + // Level 3 + /* z\x* 012345678 */ + /* 0 */ "........." + /* 1 */ ".afagafa." /* 2 */ ".f.....f." /* 3 */ ".f.....f." /* 4 */ ".f.....f." - /* 5 */ ".dffdffd." + /* 5 */ ".affaffa." /* 6 */ "........." - // Level 3 + // Level 4 /* z\x* 012345678 */ - /* 0 */ "bbbbbbbbb" - /* 1 */ "hdddddddh" - /* 2 */ ".d.i.i.d." - /* 3 */ ".d.....d." - /* 4 */ ".d..j..d." - /* 5 */ "kdddddddk" + /* 0 */ "ccccccccc" + /* 1 */ "haaaaaaah" + /* 2 */ ".a.i.i.a." + /* 3 */ ".a.....a." + /* 4 */ ".a..j..a." + /* 5 */ "kaaaaaaak" /* 6 */ "lllllllll" - // Level 4 + // Level 5 /* z\x* 012345678 */ /* 0 */ "........." - /* 1 */ "bbbbbbbbb" - /* 2 */ "hdddddddh" - /* 3 */ ".d.....d." - /* 4 */ "kdddddddk" + /* 1 */ "ccccccccc" + /* 2 */ "haaaaaaah" + /* 3 */ ".a.....a." + /* 4 */ "kaaaaaaak" /* 5 */ "lllllllll" /* 6 */ "........." - // Level 5 + // Level 6 /* z\x* 012345678 */ /* 0 */ "........." /* 1 */ "........." - /* 2 */ "bbbbbbbbb" - /* 3 */ "ddddddddd" + /* 2 */ "ccccccccc" + /* 3 */ "aaaaaaaaa" /* 4 */ "lllllllll" /* 5 */ "........." /* 6 */ ".........", // Connectors: - "-1: 4, 0, 0: 2\n" /* Type -1, direction Z- */, + "-1: 4, 1, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -1146,23 +1253,23 @@ const cPrefab::sDef g_SandVillagePrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // House9x9: // The data has been exported from the gallery Desert, area index 10, ID 114, created by xoft { // Size: - 9, 7, 9, // SizeX = 9, SizeY = 7, SizeZ = 9 + 9, 8, 9, // SizeX = 9, SizeY = 8, SizeZ = 9 // Hitbox (relative to bounding box): - 0, 0, 0, // MinX, MinY, MinZ - 8, 6, 8, // MaxX, MaxY, MaxZ + -1, 0, 0, // MinX, MinY, MinZ + 9, 7, 9, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ - "a:128: 0\n" /* sandstonestairs */ - "b:128: 2\n" /* sandstonestairs */ - "c:128: 1\n" /* sandstonestairs */ - "d: 24: 0\n" /* sandstone */ + "a: 24: 0\n" /* sandstone */ + "b:128: 0\n" /* sandstonestairs */ + "c:128: 2\n" /* sandstonestairs */ + "d:128: 1\n" /* sandstonestairs */ "e: 64: 7\n" /* wooddoorblock */ "f:102: 0\n" /* glasspane */ "g: 64:12\n" /* wooddoorblock */ @@ -1176,90 +1283,102 @@ const cPrefab::sDef g_SandVillagePrefabs[] = // Block data: // Level 0 /* z\x* 012345678 */ - /* 0 */ "...abc..." - /* 1 */ ".ddddddd." - /* 2 */ ".ddddddd." - /* 3 */ ".ddddddd." - /* 4 */ ".ddddddd." - /* 5 */ ".ddddddd." - /* 6 */ ".ddddddd." - /* 7 */ ".ddddddd." - /* 8 */ "........." + /* 0 */ "mmmaaammm" + /* 1 */ "maaaaaaam" + /* 2 */ "maaaaaaam" + /* 3 */ "maaaaaaam" + /* 4 */ "maaaaaaam" + /* 5 */ "maaaaaaam" + /* 6 */ "maaaaaaam" + /* 7 */ "maaaaaaam" + /* 8 */ "mmmmmmmmm" // Level 1 /* z\x* 012345678 */ - /* 0 */ "........." - /* 1 */ ".dddeddd." - /* 2 */ ".d.....d." - /* 3 */ ".d.....d." - /* 4 */ ".d.....d." - /* 5 */ ".d.....d." - /* 6 */ ".d.....d." - /* 7 */ ".ddddddd." + /* 0 */ "...bcd..." + /* 1 */ ".aaaaaaa." + /* 2 */ ".aaaaaaa." + /* 3 */ ".aaaaaaa." + /* 4 */ ".aaaaaaa." + /* 5 */ ".aaaaaaa." + /* 6 */ ".aaaaaaa." + /* 7 */ ".aaaaaaa." /* 8 */ "........." // Level 2 /* z\x* 012345678 */ /* 0 */ "........." - /* 1 */ ".dfdgdfd." + /* 1 */ ".aaaeaaa." + /* 2 */ ".a.....a." + /* 3 */ ".a.....a." + /* 4 */ ".a.....a." + /* 5 */ ".a.....a." + /* 6 */ ".a.....a." + /* 7 */ ".aaaaaaa." + /* 8 */ "........." + + // Level 3 + /* z\x* 012345678 */ + /* 0 */ "........." + /* 1 */ ".afagafa." /* 2 */ ".f.....f." /* 3 */ ".f.....f." - /* 4 */ ".d.....d." + /* 4 */ ".a.....a." /* 5 */ ".f.....f." /* 6 */ ".f.....f." - /* 7 */ ".dffdffd." + /* 7 */ ".affaffa." /* 8 */ "........." - // Level 3 + // Level 4 /* z\x* 012345678 */ - /* 0 */ "bbbbbbbbb" - /* 1 */ "hdddddddh" - /* 2 */ ".d.i.i.d." - /* 3 */ ".d.....d." - /* 4 */ ".d.....d." - /* 5 */ ".d.....d." - /* 6 */ ".d..j..d." - /* 7 */ "kdddddddk" + /* 0 */ "ccccccccc" + /* 1 */ "haaaaaaah" + /* 2 */ ".a.i.i.a." + /* 3 */ ".a.....a." + /* 4 */ ".a.....a." + /* 5 */ ".a.....a." + /* 6 */ ".a..j..a." + /* 7 */ "kaaaaaaak" /* 8 */ "lllllllll" - // Level 4 + // Level 5 /* z\x* 012345678 */ /* 0 */ "........." - /* 1 */ "bbbbbbbbb" - /* 2 */ "hdddddddh" - /* 3 */ ".d.....d." - /* 4 */ ".d.....d." - /* 5 */ ".d.....d." - /* 6 */ "kdddddddk" + /* 1 */ "ccccccccc" + /* 2 */ "haaaaaaah" + /* 3 */ ".a.....a." + /* 4 */ ".a.....a." + /* 5 */ ".a.....a." + /* 6 */ "kaaaaaaak" /* 7 */ "lllllllll" /* 8 */ "........." - // Level 5 + // Level 6 /* z\x* 012345678 */ /* 0 */ "........." /* 1 */ "........." - /* 2 */ "bbbbbbbbb" - /* 3 */ "hdddddddh" - /* 4 */ ".d.....d." - /* 5 */ "kdddddddk" + /* 2 */ "ccccccccc" + /* 3 */ "haaaaaaah" + /* 4 */ ".a.....a." + /* 5 */ "kaaaaaaak" /* 6 */ "lllllllll" /* 7 */ "........." /* 8 */ "........." - // Level 6 + // Level 7 /* z\x* 012345678 */ /* 0 */ "........." /* 1 */ "........." /* 2 */ "........." - /* 3 */ "bbbbbbbbb" - /* 4 */ "ddddddddd" + /* 3 */ "ccccccccc" + /* 4 */ "aaaaaaaaa" /* 5 */ "lllllllll" /* 6 */ "........." /* 7 */ "........." /* 8 */ ".........", // Connectors: - "-1: 4, 0, 0: 2\n" /* Type -1, direction Z- */, + "-1: 4, 1, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -1285,152 +1404,169 @@ const cPrefab::sDef g_SandVillagePrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // HouseL14x12: // The data has been exported from the gallery Desert, area index 14, ID 124, created by Aloe_vera { // Size: - 14, 7, 12, // SizeX = 14, SizeY = 7, SizeZ = 12 + 14, 8, 12, // SizeX = 14, SizeY = 8, SizeZ = 12 // Hitbox (relative to bounding box): - 0, 0, 0, // MinX, MinY, MinZ - 13, 6, 11, // MaxX, MaxY, MaxZ + -1, 0, 0, // MinX, MinY, MinZ + 14, 7, 12, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ - "a:128: 0\n" /* sandstonestairs */ - "b:128: 2\n" /* sandstonestairs */ - "c:128: 1\n" /* sandstonestairs */ - "d: 24: 0\n" /* sandstone */ + "a: 24: 0\n" /* sandstone */ + "b:128: 0\n" /* sandstonestairs */ + "c:128: 2\n" /* sandstonestairs */ + "d:128: 1\n" /* sandstonestairs */ "e:128: 3\n" /* sandstonestairs */ - "f: 64: 7\n" /* wooddoorblock */ - "g:102: 0\n" /* glasspane */ - "h: 64:12\n" /* wooddoorblock */ - "i:128: 7\n" /* sandstonestairs */ - "j: 50: 3\n" /* torch */ - "k: 50: 2\n" /* torch */ - "l: 50: 4\n" /* torch */ + "f: 64: 3\n" /* wooddoorblock */ + "g: 64: 1\n" /* wooddoorblock */ + "h:102: 0\n" /* glasspane */ + "i: 64: 8\n" /* wooddoorblock */ + "j:128: 7\n" /* sandstonestairs */ + "k: 50: 3\n" /* torch */ + "l: 50: 2\n" /* torch */ "m: 19: 0\n" /* sponge */ - "n:128: 6\n" /* sandstonestairs */ - "o: 50: 1\n" /* torch */ - "p:128: 5\n" /* sandstonestairs */ - "q:128: 4\n" /* sandstonestairs */, + "n: 50: 4\n" /* torch */ + "o:128: 6\n" /* sandstonestairs */ + "p: 50: 1\n" /* torch */ + "q:128: 5\n" /* sandstonestairs */ + "r:128: 4\n" /* sandstonestairs */, // Block data: // Level 0 /* z\x* 1111 */ /* * 01234567890123 */ - /* 0 */ "....abc......." - /* 1 */ ".dddddddddddd." - /* 2 */ ".dddddddddddd." - /* 3 */ ".dddddddddddd." - /* 4 */ ".dddddddddddd." - /* 5 */ ".dddddddddddd." - /* 6 */ ".dddddddddddd." - /* 7 */ ".dddddddddddd." - /* 8 */ "....aeddddddd." - /* 9 */ "mmmmm.ddddddd." - /* 10 */ "mmmmm.ddddddd." - /* 11 */ "mmmmm........." + /* 0 */ "mmmmaaammmmmmm" + /* 1 */ "maaaaaaaaaaaam" + /* 2 */ "maaaaaaaaaaaam" + /* 3 */ "maaaaaaaaaaaam" + /* 4 */ "maaaaaaaaaaaam" + /* 5 */ "maaaaaaaaaaaam" + /* 6 */ "maaaaaaaaaaaam" + /* 7 */ "maaaaaaaaaaaam" + /* 8 */ "mmmmaaaaaaaaam" + /* 9 */ "mmmmmmaaaaaaam" + /* 10 */ "mmmmmmaaaaaaam" + /* 11 */ "mmmmmmmmmmmmmm" // Level 1 /* z\x* 1111 */ /* * 01234567890123 */ - /* 0 */ ".............." - /* 1 */ ".ddddfddddddd." - /* 2 */ ".d..........d." - /* 3 */ ".d..........d." - /* 4 */ ".d..........d." - /* 5 */ ".d..........d." - /* 6 */ ".d..........d." - /* 7 */ ".ddddfd.....d." - /* 8 */ "......d.....d." - /* 9 */ "mmmmm.d.....d." - /* 10 */ "mmmmm.ddddddd." + /* 0 */ "....bcd......." + /* 1 */ ".aaaaaaaaaaaa." + /* 2 */ ".aaaaaaaaaaaa." + /* 3 */ ".aaaaaaaaaaaa." + /* 4 */ ".aaaaaaaaaaaa." + /* 5 */ ".aaaaaaaaaaaa." + /* 6 */ ".aaaaaaaaaaaa." + /* 7 */ ".aaaaaaaaaaaa." + /* 8 */ "....beaaaaaaa." + /* 9 */ "mmmmm.aaaaaaa." + /* 10 */ "mmmmm.aaaaaaa." /* 11 */ "mmmmm........." // Level 2 /* z\x* 1111 */ /* * 01234567890123 */ /* 0 */ ".............." - /* 1 */ ".dggdhdggdggd." - /* 2 */ ".g..........g." - /* 3 */ ".g..........g." - /* 4 */ ".d..........d." - /* 5 */ ".g..........g." - /* 6 */ ".g..........g." - /* 7 */ ".dggdhd.....d." - /* 8 */ "......g.....g." - /* 9 */ "mmmmm.g.....g." - /* 10 */ "mmmmm.dggdggd." + /* 1 */ ".aaaafaaaaaaa." + /* 2 */ ".a..........a." + /* 3 */ ".a..........a." + /* 4 */ ".a..........a." + /* 5 */ ".a..........a." + /* 6 */ ".a..........a." + /* 7 */ ".aaaaga.....a." + /* 8 */ "......a.....a." + /* 9 */ "mmmmm.a.....a." + /* 10 */ "mmmmm.aaaaaaa." /* 11 */ "mmmmm........." // Level 3 /* z\x* 1111 */ /* * 01234567890123 */ - /* 0 */ "bbbbbbbbbbbbbb" - /* 1 */ "iddddddddddddc" - /* 2 */ ".d..j.j.....dc" - /* 3 */ ".d..........dc" - /* 4 */ ".d.........kdc" - /* 5 */ ".d..........dc" - /* 6 */ ".d..l.l.....dc" - /* 7 */ "nddddddo...kdc" - /* 8 */ "eeeeead.....dc" - /* 9 */ "mmmmmad.....dc" - /* 10 */ "mmmmmadddddddc" - /* 11 */ "mmmmmap.....qc" + /* 0 */ ".............." + /* 1 */ ".ahhaiahhahha." + /* 2 */ ".h..........h." + /* 3 */ ".h..........h." + /* 4 */ ".a..........a." + /* 5 */ ".h..........h." + /* 6 */ ".h..........h." + /* 7 */ ".ahhaia.....a." + /* 8 */ "......h.....h." + /* 9 */ "mmmmm.h.....h." + /* 10 */ "mmmmm.ahhahha." + /* 11 */ "mmmmm........." // Level 4 /* z\x* 1111 */ /* * 01234567890123 */ - /* 0 */ ".............." - /* 1 */ "bbbbbbbbbbbbc." - /* 2 */ "idddddddddddc." - /* 3 */ ".d.........dc." - /* 4 */ ".d.........dc." - /* 5 */ ".d.........dc." - /* 6 */ "nddddddd...dc." - /* 7 */ "eeeeeead...dc." - /* 8 */ "......ad...dc." - /* 9 */ "mmmmm.ad...dc." - /* 10 */ "mmmmm.adddddc." - /* 11 */ "mmmmm.ap...qc." + /* 0 */ "cccccccccccccc" + /* 1 */ "jaaaaaaaaaaaad" + /* 2 */ ".a..k.k.....ad" + /* 3 */ ".a..........ad" + /* 4 */ ".a.........lad" + /* 5 */ ".a..........ad" + /* 6 */ ".a..n.n.....ad" + /* 7 */ "oaaaaaap...lad" + /* 8 */ "eeeeeba.....ad" + /* 9 */ "mmmmmba.....ad" + /* 10 */ "mmmmmbaaaaaaad" + /* 11 */ "mmmmmbq.....rd" // Level 5 /* z\x* 1111 */ /* * 01234567890123 */ /* 0 */ ".............." - /* 1 */ ".............." - /* 2 */ "bbbbbbbbbbbb.." - /* 3 */ "iddddddddddc.." - /* 4 */ ".d........dc.." - /* 5 */ "ndddddddd.dc.." - /* 6 */ "eeeeeeeed.dc.." - /* 7 */ ".......ad.dc.." - /* 8 */ ".......ad.dc.." - /* 9 */ "mmmmm..ad.dc.." - /* 10 */ "mmmmm..adddc.." - /* 11 */ "mmmmm..ap.qc.." + /* 1 */ "ccccccccccccd." + /* 2 */ "jaaaaaaaaaaad." + /* 3 */ ".a.........ad." + /* 4 */ ".a.........ad." + /* 5 */ ".a.........ad." + /* 6 */ "oaaaaaaa...ad." + /* 7 */ "eeeeeeba...ad." + /* 8 */ "......ba...ad." + /* 9 */ "mmmmm.ba...ad." + /* 10 */ "mmmmm.baaaaad." + /* 11 */ "mmmmm.bq...rd." // Level 6 /* z\x* 1111 */ /* * 01234567890123 */ /* 0 */ ".............." /* 1 */ ".............." + /* 2 */ "cccccccccccc.." + /* 3 */ "jaaaaaaaaaad.." + /* 4 */ ".a........ad.." + /* 5 */ "oaaaaaaaa.ad.." + /* 6 */ "eeeeeeeea.ad.." + /* 7 */ ".......ba.ad.." + /* 8 */ ".......ba.ad.." + /* 9 */ "mmmmm..ba.ad.." + /* 10 */ "mmmmm..baaad.." + /* 11 */ "mmmmm..bq.rd.." + + // Level 7 + /* z\x* 1111 */ + /* * 01234567890123 */ + /* 0 */ ".............." + /* 1 */ ".............." /* 2 */ ".............." - /* 3 */ "bbbbbbbbbbb..." - /* 4 */ "ddddddddddc..." - /* 5 */ "eeeeeeeeadc..." - /* 6 */ "........adc..." - /* 7 */ "........adc..." - /* 8 */ "........adc..." - /* 9 */ "mmmmm...adc..." - /* 10 */ "mmmmm...adc..." - /* 11 */ "mmmmm...adc...", + /* 3 */ "ccccccccccc..." + /* 4 */ "aaaaaaaaaad..." + /* 5 */ "eeeeeeeebad..." + /* 6 */ "........bad..." + /* 7 */ "........bad..." + /* 8 */ "........bad..." + /* 9 */ "mmmmm...bad..." + /* 10 */ "mmmmm...bad..." + /* 11 */ "mmmmm...bad...", // Connectors: - "-1: 5, 0, 0: 2\n" /* Type -1, direction Z- */, + "-1: 5, 1, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -1456,23 +1592,23 @@ const cPrefab::sDef g_SandVillagePrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // HouseL14x12: // The data has been exported from the gallery Desert, area index 7, ID 82, created by Aloe_vera { // Size: - 14, 6, 12, // SizeX = 14, SizeY = 6, SizeZ = 12 + 14, 7, 12, // SizeX = 14, SizeY = 7, SizeZ = 12 // Hitbox (relative to bounding box): - 0, 0, 0, // MinX, MinY, MinZ - 13, 5, 11, // MaxX, MaxY, MaxZ + -1, 0, 0, // MinX, MinY, MinZ + 14, 6, 12, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ - "a:128: 0\n" /* sandstonestairs */ - "b:128: 2\n" /* sandstonestairs */ - "c:128: 1\n" /* sandstonestairs */ - "d: 24: 0\n" /* sandstone */ + "a: 24: 0\n" /* sandstone */ + "b:128: 0\n" /* sandstonestairs */ + "c:128: 2\n" /* sandstonestairs */ + "d:128: 1\n" /* sandstonestairs */ "e:128: 3\n" /* sandstonestairs */ "f: 64: 7\n" /* wooddoorblock */ "g: 64: 5\n" /* wooddoorblock */ @@ -1491,101 +1627,117 @@ const cPrefab::sDef g_SandVillagePrefabs[] = // Level 0 /* z\x* 1111 */ /* * 01234567890123 */ - /* 0 */ ".......abc...." - /* 1 */ ".dddddddddddd." - /* 2 */ ".dddddddddddd." - /* 3 */ ".dddddddddddd." - /* 4 */ ".dddddddddddd." - /* 5 */ ".dddddddddddd." - /* 6 */ "....aec.ddddd." - /* 7 */ "mmmmmmm.ddddd." - /* 8 */ "mmmmmmm.ddddd." - /* 9 */ "mmmmmmm.ddddd." - /* 10 */ "mmmmmmm.ddddd." - /* 11 */ "mmmmmmm......." + /* 0 */ "mmmmmmmaaammmm" + /* 1 */ "maaaaaaaaaaaam" + /* 2 */ "maaaaaaaaaaaam" + /* 3 */ "maaaaaaaaaaaam" + /* 4 */ "maaaaaaaaaaaam" + /* 5 */ "maaaaaaaaaaaam" + /* 6 */ "mmmmaaamaaaaam" + /* 7 */ "mmmmmmmmaaaaam" + /* 8 */ "mmmmmmmmaaaaam" + /* 9 */ "mmmmmmmmaaaaam" + /* 10 */ "mmmmmmmmaaaaam" + /* 11 */ "mmmmmmmmmmmmmm" // Level 1 /* z\x* 1111 */ /* * 01234567890123 */ - /* 0 */ ".............." - /* 1 */ ".dddddddfdddd." - /* 2 */ ".d..........d." - /* 3 */ ".d..........d." - /* 4 */ ".d..........d." - /* 5 */ ".ddddgddd...d." - /* 6 */ "........d...d." - /* 7 */ "mmmmmmm.d...d." - /* 8 */ "mmmmmmm.d...d." - /* 9 */ "mmmmmmm.d...d." - /* 10 */ "mmmmmmm.ddddd." - /* 11 */ "mmmmmmm......." + /* 0 */ ".......bcd...." + /* 1 */ ".aaaaaaaaaaaa." + /* 2 */ ".aaaaaaaaaaaa." + /* 3 */ ".aaaaaaaaaaaa." + /* 4 */ ".aaaaaaaaaaaa." + /* 5 */ ".aaaaaaaaaaaa." + /* 6 */ "....bed.aaaaa." + /* 7 */ "........aaaaa." + /* 8 */ "........aaaaa." + /* 9 */ "........aaaaa." + /* 10 */ "........aaaaa." + /* 11 */ ".............." // Level 2 /* z\x* 1111 */ /* * 01234567890123 */ /* 0 */ ".............." - /* 1 */ ".dhhdhhdidhhd." + /* 1 */ ".aaaaaaafaaaa." + /* 2 */ ".a..........a." + /* 3 */ ".a..........a." + /* 4 */ ".a..........a." + /* 5 */ ".aaaagaaa...a." + /* 6 */ "........a...a." + /* 7 */ "........a...a." + /* 8 */ "........a...a." + /* 9 */ "........a...a." + /* 10 */ "........aaaaa." + /* 11 */ ".............." + + // Level 3 + /* z\x* 1111 */ + /* * 01234567890123 */ + /* 0 */ ".............." + /* 1 */ ".ahhahhaiahha." /* 2 */ ".h..........h." /* 3 */ ".h..........h." - /* 4 */ ".h..........d." - /* 5 */ ".dhhdidhh...h." + /* 4 */ ".h..........a." + /* 5 */ ".ahhaiahh...h." /* 6 */ "........h...h." - /* 7 */ "mmmmmmm.d...d." - /* 8 */ "mmmmmmm.h...h." - /* 9 */ "mmmmmmm.h...h." - /* 10 */ "mmmmmmm.dhhhd." - /* 11 */ "mmmmmmm......." + /* 7 */ "........a...a." + /* 8 */ "........h...h." + /* 9 */ "........h...h." + /* 10 */ "........ahhha." + /* 11 */ ".............." - // Level 3 + // Level 4 /* z\x* 1111 */ /* * 01234567890123 */ - /* 0 */ "bbbbbbbbbbbbbb" - /* 1 */ "jddddddddddddc" - /* 2 */ ".d.....k.k..dc" - /* 3 */ ".d..........dc" - /* 4 */ ".d..l.l.....dc" - /* 5 */ "ndddddddd...dc" - /* 6 */ "eeeeeeead...dc" - /* 7 */ "mmmmmmmad...dc" - /* 8 */ "mmmmmmmad...dc" - /* 9 */ "mmmmmmmad...dc" - /* 10 */ "mmmmmmmadddddc" - /* 11 */ "mmmmmmmao...pc" + /* 0 */ "cccccccccccccc" + /* 1 */ "jaaaaaaaaaaaad" + /* 2 */ ".a.....k.k..ad" + /* 3 */ ".a..........ad" + /* 4 */ ".a..l.l.....ad" + /* 5 */ "naaaaaaaa...ad" + /* 6 */ "eeeeeeeba...ad" + /* 7 */ ".......ba...ad" + /* 8 */ ".......ba...ad" + /* 9 */ ".......ba...ad" + /* 10 */ ".......baaaaad" + /* 11 */ ".......bo...pd" - // Level 4 + // Level 5 /* z\x* 1111 */ /* * 01234567890123 */ /* 0 */ ".............." - /* 1 */ "bbbbbbbbbbbbb." - /* 2 */ "jdddddddddddc." - /* 3 */ ".dq........dc." - /* 4 */ "nddddddddd.dc." - /* 5 */ "eeeeeeeead.dc." - /* 6 */ "........ad.dc." - /* 7 */ "mmmmmmm.ad.dc." - /* 8 */ "mmmmmmm.ad.dc." - /* 9 */ "mmmmmmm.adldc." - /* 10 */ "mmmmmmm.adddc." - /* 11 */ "mmmmmmm.ao.pc." + /* 1 */ "ccccccccccccc." + /* 2 */ "jaaaaaaaaaaad." + /* 3 */ ".aq........ad." + /* 4 */ "naaaaaaaaa.ad." + /* 5 */ "eeeeeeeeba.ad." + /* 6 */ "........ba.ad." + /* 7 */ "........ba.ad." + /* 8 */ "........ba.ad." + /* 9 */ "........balad." + /* 10 */ "........baaad." + /* 11 */ "........bo.pd." - // Level 5 + // Level 6 /* z\x* 1111 */ /* * 01234567890123 */ /* 0 */ ".............." /* 1 */ ".............." - /* 2 */ "bbbbbbbbbbbb.." - /* 3 */ "dddddddddddc.." - /* 4 */ "eeeeeeeeeadc.." - /* 5 */ ".........adc.." - /* 6 */ ".........adc.." - /* 7 */ "mmmmmmm..adc.." - /* 8 */ "mmmmmmm..adc.." - /* 9 */ "mmmmmmm..adc.." - /* 10 */ "mmmmmmm..adc.." - /* 11 */ "mmmmmmm..adc..", + /* 2 */ "cccccccccccc.." + /* 3 */ "aaaaaaaaaaad.." + /* 4 */ "eeeeeeeeebad.." + /* 5 */ ".........bad.." + /* 6 */ ".........bad.." + /* 7 */ ".........bad.." + /* 8 */ ".........bad.." + /* 9 */ ".........bad.." + /* 10 */ ".........bad.." + /* 11 */ ".........bad..", // Connectors: - "-1: 8, 0, 0: 2\n" /* Type -1, direction Z- */, + "-1: 8, 1, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -1611,16 +1763,16 @@ const cPrefab::sDef g_SandVillagePrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // SingleField: // The data has been exported from the gallery Desert, area index 17, ID 127, created by Aloe_vera { // Size: - 10, 2, 7, // SizeX = 10, SizeY = 2, SizeZ = 7 + 10, 3, 7, // SizeX = 10, SizeY = 3, SizeZ = 7 // Hitbox (relative to bounding box): - 0, 0, 0, // MinX, MinY, MinZ - 9, 1, 6, // MaxX, MaxY, MaxZ + 0, 0, -1, // MinX, MinY, MinZ + 10, 2, 7, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ @@ -1636,6 +1788,17 @@ const cPrefab::sDef g_SandVillagePrefabs[] = /* z\x* */ /* * 0123456789 */ /* 0 */ "aaaaaaaaaa" + /* 1 */ "aaaaaaaaaa" + /* 2 */ "aaaaaaaaaa" + /* 3 */ "aaaaaaaaaa" + /* 4 */ "aaaaaaaaaa" + /* 5 */ "aaaaaaaaaa" + /* 6 */ "aaaaaaaaaa" + + // Level 1 + /* z\x* */ + /* * 0123456789 */ + /* 0 */ "aaaaaaaaaa" /* 1 */ "abbbbbbbba" /* 2 */ "abbbbbbbba" /* 3 */ "acccccccca" @@ -1643,7 +1806,7 @@ const cPrefab::sDef g_SandVillagePrefabs[] = /* 5 */ "abbbbbbbba" /* 6 */ "aaaaaaaaaa" - // Level 1 + // Level 2 /* z\x* */ /* * 0123456789 */ /* 0 */ "d........d" @@ -1655,7 +1818,7 @@ const cPrefab::sDef g_SandVillagePrefabs[] = /* 6 */ "d........d", // Connectors: - "-1: 0, 0, 3: 4\n" /* Type -1, direction X- */, + "-1: 0, 1, 3: 4\n" /* Type -1, direction X- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -1681,16 +1844,16 @@ const cPrefab::sDef g_SandVillagePrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // SmallHut: // The data has been exported from the gallery Desert, area index 4, ID 68, created by tonibm1999 { // Size: - 5, 5, 6, // SizeX = 5, SizeY = 5, SizeZ = 6 + 5, 6, 6, // SizeX = 5, SizeY = 6, SizeZ = 6 // Hitbox (relative to bounding box): - 0, 0, 0, // MinX, MinY, MinZ - 4, 4, 5, // MaxX, MaxY, MaxZ + -1, 0, -1, // MinX, MinY, MinZ + 5, 5, 5, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ @@ -1712,10 +1875,19 @@ const cPrefab::sDef g_SandVillagePrefabs[] = /* 2 */ "aaaaa" /* 3 */ "aaaaa" /* 4 */ "aaaaa" - /* 5 */ "..b.." + /* 5 */ "mmamm" // Level 1 /* z\x* 01234 */ + /* 0 */ "aaaaa" + /* 1 */ "aaaaa" + /* 2 */ "aaaaa" + /* 3 */ "aaaaa" + /* 4 */ "aaaaa" + /* 5 */ "..b.." + + // Level 2 + /* z\x* 01234 */ /* 0 */ "accca" /* 1 */ "cdedc" /* 2 */ "c.f.c" @@ -1723,7 +1895,7 @@ const cPrefab::sDef g_SandVillagePrefabs[] = /* 4 */ "acgca" /* 5 */ "....." - // Level 2 + // Level 3 /* z\x* 01234 */ /* 0 */ "ac.ca" /* 1 */ "c...c" @@ -1732,7 +1904,7 @@ const cPrefab::sDef g_SandVillagePrefabs[] = /* 4 */ "achca" /* 5 */ "....." - // Level 3 + // Level 4 /* z\x* 01234 */ /* 0 */ "accca" /* 1 */ "c...c" @@ -1741,7 +1913,7 @@ const cPrefab::sDef g_SandVillagePrefabs[] = /* 4 */ "accca" /* 5 */ "....." - // Level 4 + // Level 5 /* z\x* 01234 */ /* 0 */ ".aaa." /* 1 */ "aaaaa" @@ -1751,7 +1923,7 @@ const cPrefab::sDef g_SandVillagePrefabs[] = /* 5 */ ".....", // Connectors: - "-1: 2, 0, 5: 3\n" /* Type -1, direction Z+ */, + "-1: 2, 1, 5: 3\n" /* Type -1, direction Z+ */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ @@ -1783,7 +1955,7 @@ const cPrefab::sDef g_SandVillagePrefabs[] = const cPrefab::sDef g_SandVillageStartingPrefabs[] = { - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // RoofedWell: // The data has been exported from the gallery Desert, area index 43, ID 274, created by Aloe_vera { @@ -1800,15 +1972,17 @@ const cPrefab::sDef g_SandVillageStartingPrefabs[] = "b: 24: 0\n" /* sandstone */ "c: 8: 0\n" /* water */ "d: 12: 0\n" /* sand */ - "e:118: 3\n" /* cauldronblock */ - "f: 85: 0\n" /* fence */ - "g:128: 2\n" /* sandstonestairs */ - "h:128: 7\n" /* sandstonestairs */ - "i:128: 4\n" /* sandstonestairs */ - "j:128: 5\n" /* sandstonestairs */ - "k:128: 6\n" /* sandstonestairs */ - "l:128: 3\n" /* sandstonestairs */ - "m: 19: 0\n" /* sponge */, + "e: 4: 0\n" /* cobblestone */ + "f: 13: 0\n" /* gravel */ + "g:118: 3\n" /* cauldronblock */ + "h: 85: 0\n" /* fence */ + "i:128: 2\n" /* sandstonestairs */ + "j:128: 7\n" /* sandstonestairs */ + "k:128: 4\n" /* sandstonestairs */ + "l:128: 5\n" /* sandstonestairs */ + "m: 19: 0\n" /* sponge */ + "n:128: 6\n" /* sandstonestairs */ + "o:128: 3\n" /* sandstonestairs */, // Block data: // Level 0 @@ -1873,30 +2047,30 @@ const cPrefab::sDef g_SandVillageStartingPrefabs[] = // Level 6 /* z\x* 0123456 */ - /* 0 */ "ddddddd" + /* 0 */ "ddeeedd" /* 1 */ "dbbbbbd" - /* 2 */ "dbcccbd" - /* 3 */ "dbcccbd" - /* 4 */ "dbcccbd" + /* 2 */ "ebcccbe" + /* 3 */ "ebcccbe" + /* 4 */ "ebcccbe" /* 5 */ "dbbbbbd" - /* 6 */ "ddddddd" + /* 6 */ "ddeeedd" // Level 7 /* z\x* 0123456 */ - /* 0 */ "ddbbbdd" + /* 0 */ "ddfffdd" /* 1 */ "dbbbbbd" - /* 2 */ "bbcccbb" - /* 3 */ "bbcccbb" - /* 4 */ "bbcccbb" + /* 2 */ "fbcccbf" + /* 3 */ "fbcccbf" + /* 4 */ "fbcccbf" /* 5 */ "dbbbbbd" - /* 6 */ "ddbbbdd" + /* 6 */ "ddfffdd" // Level 8 /* z\x* 0123456 */ /* 0 */ "......." /* 1 */ ".bbbbb." /* 2 */ ".b...b." - /* 3 */ ".b.e.b." + /* 3 */ ".b.g.b." /* 4 */ ".b...b." /* 5 */ ".bbbbb." /* 6 */ "......." @@ -1904,50 +2078,50 @@ const cPrefab::sDef g_SandVillageStartingPrefabs[] = // Level 9 /* z\x* 0123456 */ /* 0 */ "......." - /* 1 */ ".f...f." + /* 1 */ ".h...h." /* 2 */ "......." - /* 3 */ "...f..." + /* 3 */ "...h..." /* 4 */ "......." - /* 5 */ ".f...f." + /* 5 */ ".h...h." /* 6 */ "......." // Level 10 /* z\x* 0123456 */ /* 0 */ "......." - /* 1 */ ".f...f." + /* 1 */ ".h...h." /* 2 */ "......." - /* 3 */ "...f..." + /* 3 */ "...h..." /* 4 */ "......." - /* 5 */ ".f...f." + /* 5 */ ".h...h." /* 6 */ "......." // Level 11 /* z\x* 0123456 */ - /* 0 */ "ggggggg" - /* 1 */ "hbhhhbh" - /* 2 */ ".i...j." - /* 3 */ ".i.f.j." - /* 4 */ ".i...j." - /* 5 */ "kbkkkbk" - /* 6 */ "lllllll" + /* 0 */ "iiiiiii" + /* 1 */ "jbjjjbj" + /* 2 */ ".k...l." + /* 3 */ ".k.h.l." + /* 4 */ ".k...l." + /* 5 */ "nbnnnbn" + /* 6 */ "ooooooo" // Level 12 /* z\x* 0123456 */ /* 0 */ "......." - /* 1 */ "ggggggg" - /* 2 */ "hb...bh" - /* 3 */ ".b.f.b." - /* 4 */ "kb...bk" - /* 5 */ "lllllll" + /* 1 */ "iiiiiii" + /* 2 */ "jb...bj" + /* 3 */ ".b.h.b." + /* 4 */ "nb...bn" + /* 5 */ "ooooooo" /* 6 */ "......." // Level 13 /* z\x* 0123456 */ /* 0 */ "......." /* 1 */ "......." - /* 2 */ "ggggggg" + /* 2 */ "iiiiiii" /* 3 */ "bbbbbbb" - /* 4 */ "lllllll" + /* 4 */ "ooooooo" /* 5 */ "......." /* 6 */ ".......", @@ -1981,7 +2155,7 @@ const cPrefab::sDef g_SandVillageStartingPrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // Well: // The data has been exported from the gallery Desert, area index 0, ID 1, created by Aloe_vera { diff --git a/src/Generating/Prefabs/TestRailsPrefabs.cpp b/src/Generating/Prefabs/TestRailsPrefabs.cpp new file mode 100644 index 000000000..f58b95225 --- /dev/null +++ b/src/Generating/Prefabs/TestRailsPrefabs.cpp @@ -0,0 +1,484 @@ + +// TestRailsPrefabs.cpp + +// Defines the prefabs in the group TestRails + +// NOTE: This file has been generated automatically by GalExport! +// Any manual changes will be overwritten by the next automatic export! + +#include "Globals.h" +#include "TestRailsPrefabs.h" + + + + + +const cPrefab::sDef g_TestRailsPrefabs[] = +{ + //////////////////////////////////////////////////////////////////////////////// + // ActivatorRail: + // The data has been exported from the gallery Plains, area index 251, ID 746, created by Aloe_vera + { + // Size: + 7, 3, 7, // SizeX = 7, SizeY = 3, SizeZ = 7 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 6, 2, 6, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a: 1: 0\n" /* stone */ + "b: 5: 0\n" /* wood */ + "c:157: 0\n" /* activatorrail */ + "d:157: 2\n" /* activatorrail */ + "e:157: 3\n" /* activatorrail */ + "f:157: 5\n" /* activatorrail */ + "g: 50: 5\n" /* torch */ + "h:157: 4\n" /* activatorrail */ + "i:157: 1\n" /* activatorrail */ + "m: 19: 0\n" /* sponge */, + + // Block data: + // Level 0 + /* z\x* 0123456 */ + /* 0 */ "aaab..." + /* 1 */ "abbbbb." + /* 2 */ "abbb.b." + /* 3 */ "bbbb.bb" + /* 4 */ ".b...b." + /* 5 */ ".bbbbb." + /* 6 */ "...b..." + + // Level 1 + /* z\x* 0123456 */ + /* 0 */ "......." + /* 1 */ ".cdbec." + /* 2 */ ".fg..f." + /* 3 */ ".b.g.b." + /* 4 */ ".h...h." + /* 5 */ ".cdbec." + /* 6 */ "......." + + // Level 2 + /* z\x* 0123456 */ + /* 0 */ "......." + /* 1 */ "...i..." + /* 2 */ "......." + /* 3 */ ".c...c." + /* 4 */ "......." + /* 5 */ "...i..." + /* 6 */ ".......", + + // Connectors: + "1: 6, 1, 3: 5\n" /* Type 1, direction X+ */ + "-1: 6, 1, 3: 5\n" /* Type -1, direction X+ */ + "1: 3, 1, 6: 3\n" /* Type 1, direction Z+ */ + "-1: 3, 1, 6: 3\n" /* Type -1, direction Z+ */ + "1: 0, 1, 3: 4\n" /* Type 1, direction X- */ + "-1: 0, 1, 3: 4\n" /* Type -1, direction X- */ + "1: 3, 1, 0: 2\n" /* Type 1, direction Z- */ + "-1: 3, 1, 0: 2\n" /* Type -1, direction Z- */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + false, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + + // MoveToGround: + false, + }, // ActivatorRail + + + + //////////////////////////////////////////////////////////////////////////////// + // DetectorRail: + // The data has been exported from the gallery Plains, area index 250, ID 745, created by Aloe_vera + { + // Size: + 7, 3, 7, // SizeX = 7, SizeY = 3, SizeZ = 7 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 6, 2, 6, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a: 1: 0\n" /* stone */ + "b: 5: 0\n" /* wood */ + "c: 28: 0\n" /* detectorrail */ + "d: 28: 2\n" /* detectorrail */ + "e: 28: 3\n" /* detectorrail */ + "f: 28: 5\n" /* detectorrail */ + "g: 50: 5\n" /* torch */ + "h: 28: 4\n" /* detectorrail */ + "i: 28: 1\n" /* detectorrail */ + "m: 19: 0\n" /* sponge */, + + // Block data: + // Level 0 + /* z\x* 0123456 */ + /* 0 */ "aaab..." + /* 1 */ "abbbbb." + /* 2 */ "abbb.b." + /* 3 */ "bbbb.bb" + /* 4 */ ".b...b." + /* 5 */ ".bbbbb." + /* 6 */ "...b..." + + // Level 1 + /* z\x* 0123456 */ + /* 0 */ "......." + /* 1 */ ".cdbec." + /* 2 */ ".fg..f." + /* 3 */ ".b.g.b." + /* 4 */ ".h...h." + /* 5 */ ".cdbec." + /* 6 */ "......." + + // Level 2 + /* z\x* 0123456 */ + /* 0 */ "......." + /* 1 */ "...i..." + /* 2 */ "......." + /* 3 */ ".c...c." + /* 4 */ "......." + /* 5 */ "...i..." + /* 6 */ ".......", + + // Connectors: + "1: 6, 1, 3: 5\n" /* Type 1, direction X+ */ + "-1: 6, 1, 3: 5\n" /* Type -1, direction X+ */ + "1: 3, 1, 0: 2\n" /* Type 1, direction Z- */ + "-1: 3, 1, 0: 2\n" /* Type -1, direction Z- */ + "1: 0, 1, 3: 4\n" /* Type 1, direction X- */ + "-1: 0, 1, 3: 4\n" /* Type -1, direction X- */ + "1: 3, 1, 6: 3\n" /* Type 1, direction Z+ */ + "-1: 3, 1, 6: 3\n" /* Type -1, direction Z+ */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + false, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + + // MoveToGround: + false, + }, // DetectorRail + + + + //////////////////////////////////////////////////////////////////////////////// + // PowerRail: + // The data has been exported from the gallery Plains, area index 248, ID 743, created by Aloe_vera + { + // Size: + 7, 3, 7, // SizeX = 7, SizeY = 3, SizeZ = 7 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 6, 2, 6, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a: 1: 0\n" /* stone */ + "b: 5: 0\n" /* wood */ + "c: 27: 0\n" /* poweredrail */ + "d: 27: 2\n" /* poweredrail */ + "e: 27: 3\n" /* poweredrail */ + "f: 27: 5\n" /* poweredrail */ + "g: 50: 5\n" /* torch */ + "h: 27: 4\n" /* poweredrail */ + "i: 27: 1\n" /* poweredrail */ + "m: 19: 0\n" /* sponge */, + + // Block data: + // Level 0 + /* z\x* 0123456 */ + /* 0 */ "aaab..." + /* 1 */ "abbbbb." + /* 2 */ "abbb.b." + /* 3 */ "bbbb.bb" + /* 4 */ ".b...b." + /* 5 */ ".bbbbb." + /* 6 */ "...b..." + + // Level 1 + /* z\x* 0123456 */ + /* 0 */ "......." + /* 1 */ ".cdbec." + /* 2 */ ".fg..f." + /* 3 */ ".b.g.b." + /* 4 */ ".h...h." + /* 5 */ ".cdbec." + /* 6 */ "......." + + // Level 2 + /* z\x* 0123456 */ + /* 0 */ "......." + /* 1 */ "...i..." + /* 2 */ "......." + /* 3 */ ".c...c." + /* 4 */ "......." + /* 5 */ "...i..." + /* 6 */ ".......", + + // Connectors: + "1: 6, 1, 3: 5\n" /* Type 1, direction X+ */ + "-1: 6, 1, 3: 5\n" /* Type -1, direction X+ */ + "1: 3, 1, 6: 3\n" /* Type 1, direction Z+ */ + "-1: 3, 1, 6: 3\n" /* Type -1, direction Z+ */ + "1: 0, 1, 3: 4\n" /* Type 1, direction X- */ + "-1: 0, 1, 3: 4\n" /* Type -1, direction X- */ + "1: 3, 1, 0: 2\n" /* Type 1, direction Z- */ + "-1: 3, 1, 0: 2\n" /* Type -1, direction Z- */ + "1: 6, 1, 3: 5\n" /* Type 1, direction X+ */ + "-1: 6, 1, 3: 5\n" /* Type -1, direction X+ */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + false, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + + // MoveToGround: + false, + }, // PowerRail + + + + //////////////////////////////////////////////////////////////////////////////// + // RegularRail: + // The data has been exported from the gallery Plains, area index 247, ID 742, created by Aloe_vera + { + // Size: + 7, 3, 7, // SizeX = 7, SizeY = 3, SizeZ = 7 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 6, 2, 6, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a: 1: 0\n" /* stone */ + "b: 5: 0\n" /* wood */ + "c: 66: 6\n" /* tracks */ + "d: 66: 2\n" /* tracks */ + "e: 66: 3\n" /* tracks */ + "f: 66: 7\n" /* tracks */ + "g: 66: 5\n" /* tracks */ + "h: 50: 5\n" /* torch */ + "i: 66: 4\n" /* tracks */ + "j: 66: 9\n" /* tracks */ + "k: 66: 8\n" /* tracks */ + "l: 66: 1\n" /* tracks */ + "m: 19: 0\n" /* sponge */ + "n: 66: 0\n" /* tracks */, + + // Block data: + // Level 0 + /* z\x* 0123456 */ + /* 0 */ "aaab..." + /* 1 */ "abbbbb." + /* 2 */ "abbb.b." + /* 3 */ "bbbb.bb" + /* 4 */ ".b...b." + /* 5 */ ".bbbbb." + /* 6 */ "...b..." + + // Level 1 + /* z\x* 0123456 */ + /* 0 */ "......." + /* 1 */ ".cdbef." + /* 2 */ ".gh..g." + /* 3 */ ".b.h.b." + /* 4 */ ".i...i." + /* 5 */ ".jdbek." + /* 6 */ "......." + + // Level 2 + /* z\x* 0123456 */ + /* 0 */ "......." + /* 1 */ "...l..." + /* 2 */ "......." + /* 3 */ ".n...n." + /* 4 */ "......." + /* 5 */ "...l..." + /* 6 */ ".......", + + // Connectors: + "1: 6, 1, 3: 5\n" /* Type 1, direction X+ */ + "-1: 6, 1, 3: 5\n" /* Type -1, direction X+ */ + "1: 3, 1, 6: 3\n" /* Type 1, direction Z+ */ + "-1: 3, 1, 6: 3\n" /* Type -1, direction Z+ */ + "1: 0, 1, 3: 4\n" /* Type 1, direction X- */ + "-1: 0, 1, 3: 4\n" /* Type -1, direction X- */ + "1: 3, 1, 0: 2\n" /* Type 1, direction Z- */ + "-1: 3, 1, 0: 2\n" /* Type -1, direction Z- */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + false, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + + // MoveToGround: + false, + }, // RegularRail +}; // g_TestRailsPrefabs + + + + + + +const cPrefab::sDef g_TestRailsStartingPrefabs[] = +{ + //////////////////////////////////////////////////////////////////////////////// + // CentralPiece: + // The data has been exported from the gallery Plains, area index 249, ID 744, created by Aloe_vera + { + // Size: + 6, 3, 6, // SizeX = 6, SizeY = 3, SizeZ = 6 + + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 5, 2, 5, // MaxX, MaxY, MaxZ + + // Block definitions: + ".: 0: 0\n" /* air */ + "a: 1: 0\n" /* stone */ + "b: 5: 0\n" /* wood */ + "c: 66: 6\n" /* tracks */ + "d: 66: 2\n" /* tracks */ + "e: 66: 3\n" /* tracks */ + "f: 66: 7\n" /* tracks */ + "g: 66: 5\n" /* tracks */ + "h: 50: 5\n" /* torch */ + "i: 66: 4\n" /* tracks */ + "j: 66: 9\n" /* tracks */ + "k: 66: 8\n" /* tracks */ + "l: 66: 1\n" /* tracks */ + "m: 19: 0\n" /* sponge */ + "n: 66: 0\n" /* tracks */, + + // Block data: + // Level 0 + /* z\x* 012345 */ + /* 0 */ "aaab.." + /* 1 */ "abbbbb" + /* 2 */ "abbb.b" + /* 3 */ "bbbb.b" + /* 4 */ ".b...b" + /* 5 */ ".bbbbb" + + // Level 1 + /* z\x* 012345 */ + /* 0 */ "......" + /* 1 */ ".cdbef" + /* 2 */ ".gh..g" + /* 3 */ ".b.h.b" + /* 4 */ ".i...i" + /* 5 */ ".jdbek" + + // Level 2 + /* z\x* 012345 */ + /* 0 */ "......" + /* 1 */ "...l.." + /* 2 */ "......" + /* 3 */ ".n...n" + /* 4 */ "......" + /* 5 */ "...l..", + + // Connectors: + "1: 3, 1, 6: 3\n" /* Type 1, direction Z+ */ + "1: 0, 1, 3: 4\n" /* Type 1, direction X- */ + "-1: 0, 1, 3: 4\n" /* Type -1, direction X- */ + "-1: 3, 1, 6: 3\n" /* Type -1, direction Z+ */ + "1: 6, 1, 3: 5\n" /* Type 1, direction X+ */ + "-1: 6, 1, 3: 5\n" /* Type -1, direction X+ */ + "1: 3, 1, 0: 2\n" /* Type 1, direction Z- */ + "-1: 3, 1, 0: 2\n" /* Type -1, direction Z- */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotation allowed */ + + // Merge strategy: + cBlockArea::msSpongePrint, + + // ShouldExtendFloor: + true, + + // DefaultWeight: + 100, + + // DepthWeight: + "", + + // AddWeightIfSame: + 0, + + // MoveToGround: + false, + }, // CentralPiece +}; + + + + + +// The prefab counts: + +const size_t g_TestRailsPrefabsCount = ARRAYCOUNT(g_TestRailsPrefabs); + +const size_t g_TestRailsStartingPrefabsCount = ARRAYCOUNT(g_TestRailsStartingPrefabs); + diff --git a/src/Generating/Prefabs/TestRailsPrefabs.h b/src/Generating/Prefabs/TestRailsPrefabs.h new file mode 100644 index 000000000..24b84de74 --- /dev/null +++ b/src/Generating/Prefabs/TestRailsPrefabs.h @@ -0,0 +1,15 @@ + +// TestRailsPrefabs.h + +// Declares the prefabs in the group TestRails + +#include "../Prefab.h" + + + + + +extern const cPrefab::sDef g_TestRailsPrefabs[]; +extern const cPrefab::sDef g_TestRailsStartingPrefabs[]; +extern const size_t g_TestRailsPrefabsCount; +extern const size_t g_TestRailsStartingPrefabsCount; diff --git a/src/Generating/Prefabs/UnderwaterBasePrefabs.cpp b/src/Generating/Prefabs/UnderwaterBasePrefabs.cpp index 39748a223..1655f50b9 100644 --- a/src/Generating/Prefabs/UnderwaterBasePrefabs.cpp +++ b/src/Generating/Prefabs/UnderwaterBasePrefabs.cpp @@ -15,7 +15,7 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] = { - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // BrokenRoom: // The data has been exported from the gallery Water, area index 49, ID 680, created by STR_Warrior { @@ -178,7 +178,7 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // Corridor16: // The data has been exported from the gallery Water, area index 25, ID 566, created by xoft { @@ -265,7 +265,7 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // CorridorCorner: // The data has been exported from the gallery Water, area index 26, ID 569, created by xoft { @@ -366,7 +366,7 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] = true, // DefaultWeight: - 100, + 200, // DepthWeight: "", @@ -380,7 +380,7 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // CorridorCrossing: // The data has been exported from the gallery Water, area index 31, ID 581, created by LO1ZB { @@ -526,7 +526,7 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // CorridorStairs: // The data has been exported from the gallery Water, area index 32, ID 582, created by LO1ZB { @@ -656,7 +656,7 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // CorridorTee: // The data has been exported from the gallery Water, area index 29, ID 576, created by LO1ZB { @@ -775,7 +775,7 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // ViewingCorner: // The data has been exported from the gallery Water, area index 40, ID 613, created by LO1ZB { @@ -958,7 +958,7 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // ViewingCorridor: // The data has been exported from the gallery Water, area index 27, ID 571, created by LO1ZB { @@ -1065,7 +1065,7 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // ViewingCorridorBulge: // The data has been exported from the gallery Water, area index 42, ID 615, created by LO1ZB { @@ -1280,7 +1280,7 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // ViewingCrossing: // The data has been exported from the gallery Water, area index 38, ID 611, created by LO1ZB { @@ -1483,7 +1483,7 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // ViewingEnd: // The data has been exported from the gallery Water, area index 41, ID 614, created by LO1ZB { @@ -1648,7 +1648,7 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // ViewingTee: // The data has been exported from the gallery Water, area index 39, ID 612, created by LO1ZB { @@ -1850,7 +1850,7 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // WaterfallRoom: // The data has been exported from the gallery Water, area index 50, ID 681, created by Aloe_vera { @@ -2059,7 +2059,7 @@ const cPrefab::sDef g_UnderwaterBasePrefabs[] = const cPrefab::sDef g_UnderwaterBaseStartingPrefabs[] = { - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // CentralRoom: // The data has been exported from the gallery Water, area index 24, ID 564, created by xoft { diff --git a/src/Generating/RainbowRoadsGen.cpp b/src/Generating/RainbowRoadsGen.cpp index 3b0ff7df8..c3c07cdec 100644 --- a/src/Generating/RainbowRoadsGen.cpp +++ b/src/Generating/RainbowRoadsGen.cpp @@ -18,7 +18,7 @@ static cPrefabPiecePool g_RainbowRoads(g_RainbowRoadPrefabs, g_RainbowRoadPrefab -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cRainbowRoadsGen::cRainbowRoads: class cRainbowRoadsGen::cRainbowRoads : @@ -86,7 +86,7 @@ protected: -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cRainbowRoadsGen: diff --git a/src/Generating/Ravines.cpp b/src/Generating/Ravines.cpp index 24f2cc3ab..70b9d0b62 100644 --- a/src/Generating/Ravines.cpp +++ b/src/Generating/Ravines.cpp @@ -77,7 +77,7 @@ protected: -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cStructGenRavines: cStructGenRavines::cStructGenRavines(int a_Seed, int a_Size) : @@ -101,7 +101,7 @@ cGridStructGen::cStructurePtr cStructGenRavines::CreateStructure(int a_GridX, in -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cStructGenRavines::cRavine cStructGenRavines::cRavine::cRavine(int a_GridX, int a_GridZ, int a_OriginX, int a_OriginZ, int a_Size, cNoise & a_Noise) : @@ -283,38 +283,38 @@ void cStructGenRavines::cRavine::FinishLinear(void) AString cStructGenRavines::cRavine::ExportAsSVG(int a_Color, int a_OffsetX, int a_OffsetZ) const { AString SVG; - AppendPrintf(SVG, "<path style=\"fill:none;stroke:#%06x;stroke-width:1px;\"\nd=\"", a_Color); - char Prefix = 'M'; // The first point needs "M" prefix, all the others need "L" - for (cRavDefPoints::const_iterator itr = m_Points.begin(); itr != m_Points.end(); ++itr) - { - AppendPrintf(SVG, "%c %d,%d ", Prefix, a_OffsetX + itr->m_BlockX, a_OffsetZ + itr->m_BlockZ); + AppendPrintf(SVG, "<path style=\"fill:none;stroke:#%06x;stroke-width:1px;\"\nd=\"", a_Color); + char Prefix = 'M'; // The first point needs "M" prefix, all the others need "L" + for (cRavDefPoints::const_iterator itr = m_Points.begin(); itr != m_Points.end(); ++itr) + { + AppendPrintf(SVG, "%c %d, %d ", Prefix, a_OffsetX + itr->m_BlockX, a_OffsetZ + itr->m_BlockZ); Prefix = 'L'; - } - SVG.append("\"/>\n"); - - // Base point highlight: - AppendPrintf(SVG, "<path style=\"fill:none;stroke:#ff0000;stroke-width:1px;\"\nd=\"M %d,%d L %d,%d\"/>\n", + } + SVG.append("\"/>\n"); + + // Base point highlight: + AppendPrintf(SVG, "<path style=\"fill:none;stroke:#ff0000;stroke-width:1px;\"\nd=\"M %d, %d L %d, %d\"/>\n", a_OffsetX + m_OriginX - 5, a_OffsetZ + m_OriginZ, a_OffsetX + m_OriginX + 5, a_OffsetZ + m_OriginZ ); - AppendPrintf(SVG, "<path style=\"fill:none;stroke:#ff0000;stroke-width:1px;\"\nd=\"M %d,%d L %d,%d\"/>\n", + AppendPrintf(SVG, "<path style=\"fill:none;stroke:#ff0000;stroke-width:1px;\"\nd=\"M %d, %d L %d, %d\"/>\n", a_OffsetX + m_OriginX, a_OffsetZ + m_OriginZ - 5, a_OffsetX + m_OriginX, a_OffsetZ + m_OriginZ + 5 ); // A gray line from the base point to the first point of the ravine, for identification: - AppendPrintf(SVG, "<path style=\"fill:none;stroke:#cfcfcf;stroke-width:1px;\"\nd=\"M %d,%d L %d,%d\"/>\n", + AppendPrintf(SVG, "<path style=\"fill:none;stroke:#cfcfcf;stroke-width:1px;\"\nd=\"M %d, %d L %d, %d\"/>\n", a_OffsetX + m_OriginX, a_OffsetZ + m_OriginZ, a_OffsetX + m_Points.front().m_BlockX, a_OffsetZ + m_Points.front().m_BlockZ ); // Offset guides: if (a_OffsetX > 0) { - AppendPrintf(SVG, "<path style=\"fill:none;stroke:#0000ff;stroke-width:1px;\"\nd=\"M %d,0 L %d,1024\"/>\n", + AppendPrintf(SVG, "<path style=\"fill:none;stroke:#0000ff;stroke-width:1px;\"\nd=\"M %d, 0 L %d, 1024\"/>\n", a_OffsetX, a_OffsetX ); } if (a_OffsetZ > 0) { - AppendPrintf(SVG, "<path style=\"fill:none;stroke:#0000ff;stroke-width:1px;\"\nd=\"M 0,%d L 1024,%d\"/>\n", + AppendPrintf(SVG, "<path style=\"fill:none;stroke:#0000ff;stroke-width:1px;\"\nd=\"M 0, %d L 1024, %d\"/>\n", a_OffsetZ, a_OffsetZ ); } diff --git a/src/Generating/RoughRavines.cpp b/src/Generating/RoughRavines.cpp new file mode 100644 index 000000000..2ee3704b3 --- /dev/null +++ b/src/Generating/RoughRavines.cpp @@ -0,0 +1,300 @@ + +// RoughRavines.cpp + +// Implements the cRoughRavines class representing the rough ravine generator + +#include "Globals.h" + +#include "RoughRavines.h" + + + + + +//////////////////////////////////////////////////////////////////////////////// +// cRoughRavine: + +class cRoughRavine : + public cGridStructGen::cStructure +{ + typedef cGridStructGen::cStructure super; + +public: + cRoughRavine( + int a_Seed, int a_Size, + float a_CenterWidth, float a_Roughness, + float a_FloorHeightEdge1, float a_FloorHeightEdge2, float a_FloorHeightCenter, + float a_CeilingHeightEdge1, float a_CeilingHeightEdge2, float a_CeilingHeightCenter, + int a_GridX, int a_GridZ, int a_OriginX, int a_OriginZ + ) : + super(a_GridX, a_GridZ, a_OriginX, a_OriginZ), + m_Seed(a_Seed + 100), + m_Noise(a_Seed + 100), + m_Roughness(a_Roughness) + { + // Create the basic structure - 2 lines meeting at the centerpoint: + int Max = 2 * a_Size; + int Half = a_Size; // m_DefPoints[Half] will be the centerpoint + m_DefPoints.resize(Max + 1); + int rnd = m_Noise.IntNoise2DInt(a_OriginX, a_OriginZ) / 7; + float Len = (float)a_Size; + float Angle = (float)rnd; // Angle is in radians, will be wrapped in the "sin" and "cos" operations + float OfsX = sin(Angle) * Len; + float OfsZ = cos(Angle) * Len; + m_DefPoints[0].Set (a_OriginX - OfsX, a_OriginZ - OfsZ, 1, a_CeilingHeightEdge1, a_FloorHeightEdge1); + m_DefPoints[Half].Set((float)a_OriginX, (float)a_OriginZ, a_CenterWidth, a_CeilingHeightCenter, a_FloorHeightCenter); + m_DefPoints[Max].Set (a_OriginX + OfsX, a_OriginZ + OfsZ, 1, a_CeilingHeightEdge2, a_FloorHeightEdge2); + + // Calculate the points in between, recursively: + SubdivideLine(0, Half); + SubdivideLine(Half, Max); + + // Initialize the per-height radius modifiers: + InitPerHeightRadius(a_GridX, a_GridZ); + } + +protected: + struct sRavineDefPoint + { + float m_X; + float m_Z; + float m_Radius; + float m_Top; + float m_Bottom; + + void Set(float a_X, float a_Z, float a_Radius, float a_Top, float a_Bottom) + { + m_X = a_X; + m_Z = a_Z; + m_Radius = a_Radius; + m_Top = a_Top; + m_Bottom = a_Bottom; + } + }; + typedef std::vector<sRavineDefPoint> sRavineDefPoints; + + int m_Seed; + + cNoise m_Noise; + + int m_MaxSize; + + sRavineDefPoints m_DefPoints; + + float m_Roughness; + + /** Number to add to the radius based on the height. This creates the "ledges" in the ravine walls. */ + float m_PerHeightRadius[cChunkDef::Height]; + + + /** Recursively subdivides the line between the points of the specified index. + Sets the midpoint to the center of the line plus or minus a random offset, then calls itself for each half + of the new line. */ + void SubdivideLine(int a_Idx1, int a_Idx2) + { + // Calculate the midpoint: + const sRavineDefPoint & p1 = m_DefPoints[a_Idx1]; + const sRavineDefPoint & p2 = m_DefPoints[a_Idx2]; + float MidX = (p1.m_X + p2.m_X) / 2; + float MidZ = (p1.m_Z + p2.m_Z) / 2; + float MidR = (p1.m_Radius + p2.m_Radius) / 2 + 0.1f; + float MidT = (p1.m_Top + p2.m_Top) / 2; + float MidB = (p1.m_Bottom + p2.m_Bottom) / 2; + + // Adjust the midpoint by a small amount of perpendicular vector in a random one of its two directions: + float dx = p2.m_X - p1.m_X; + float dz = p2.m_Z - p1.m_Z; + if ((m_Noise.IntNoise2DInt((int)MidX, (int)MidZ) / 11) % 2 == 0) + { + MidX += dz * m_Roughness; + MidZ -= dx * m_Roughness; + } + else + { + MidX -= dz * m_Roughness; + MidZ += dx * m_Roughness; + } + int MidIdx = (a_Idx1 + a_Idx2) / 2; + m_DefPoints[MidIdx].Set(MidX, MidZ, MidR, MidT, MidB); + + // Recurse the two halves, if they are worth recursing: + if (MidIdx - a_Idx1 > 1) + { + SubdivideLine(a_Idx1, MidIdx); + } + if (a_Idx2 - MidIdx > 1) + { + SubdivideLine(MidIdx, a_Idx2); + } + } + + + void InitPerHeightRadius(int a_GridX, int a_GridZ) + { + int h = 0; + while (h < cChunkDef::Height) + { + m_Noise.SetSeed(m_Seed + h); + int rnd = m_Noise.IntNoise2DInt(a_GridX, a_GridZ) / 13; + int NumBlocks = (rnd % 3) + 2; + rnd = rnd / 4; + float Val = (float)(rnd % 256) / 128 - 1; // Random float in range [-1, +1] + if (h + NumBlocks > cChunkDef::Height) + { + NumBlocks = cChunkDef::Height - h; + } + for (int i = 0; i < NumBlocks; i++) + { + m_PerHeightRadius[h + i] = Val; + } + h += NumBlocks; + } + } + + + virtual void DrawIntoChunk(cChunkDesc & a_ChunkDesc) override + { + int BlockStartX = a_ChunkDesc.GetChunkX() * cChunkDef::Width; + int BlockStartZ = a_ChunkDesc.GetChunkZ() * cChunkDef::Width; + int BlockEndX = BlockStartX + cChunkDef::Width; + int BlockEndZ = BlockStartZ + cChunkDef::Width; + for (sRavineDefPoints::const_iterator itr = m_DefPoints.begin(), end = m_DefPoints.end(); itr != end; ++itr) + { + if ( + (ceilf (itr->m_X + itr->m_Radius + 2) < BlockStartX) || + (floorf(itr->m_X - itr->m_Radius - 2) > BlockEndX) || + (ceilf (itr->m_Z + itr->m_Radius + 2) < BlockStartZ) || + (floorf(itr->m_Z - itr->m_Radius - 2) > BlockEndZ) + ) + { + // Cannot intersect, bail out early + continue; + } + + // Carve out a cylinder around the xz point, up to (m_Radius + 2) in diameter, from Bottom to Top: + // On each height level, use m_PerHeightRadius[] to modify the actual radius used + // EnlargedRadiusSq is the square of the radius enlarged by the maximum m_PerHeightRadius offset - anything outside it will never be touched. + float RadiusSq = (itr->m_Radius + 2) * (itr->m_Radius + 2); + float DifX = BlockStartX - itr->m_X; // substitution for faster calc + float DifZ = BlockStartZ - itr->m_Z; // substitution for faster calc + for (int x = 0; x < cChunkDef::Width; x++) for (int z = 0; z < cChunkDef::Width; z++) + { + #ifdef _DEBUG + // DEBUG: Make the roughravine shapepoints visible on a single layer (so that we can see with Minutor what's going on) + if ((DifX + x == 0) && (DifZ + z == 0)) + { + a_ChunkDesc.SetBlockType(x, 4, z, E_BLOCK_LAPIS_ORE); + } + #endif // _DEBUG + + // If the column is outside the enlarged radius, bail out completely + float DistSq = (DifX + x) * (DifX + x) + (DifZ + z) * (DifZ + z); + if (DistSq > RadiusSq) + { + continue; + } + + int Top = std::min((int)ceilf(itr->m_Top), +cChunkDef::Height); + for (int y = std::max((int)floorf(itr->m_Bottom), 1); y <= Top; y++) + { + if ((itr->m_Radius + m_PerHeightRadius[y]) * (itr->m_Radius + m_PerHeightRadius[y]) < DistSq) + { + continue; + } + + if (cBlockInfo::CanBeTerraformed(a_ChunkDesc.GetBlockType(x, y, z))) + { + a_ChunkDesc.SetBlockType(x, y, z, E_BLOCK_AIR); + } + } // for y + } // for x, z - a_BlockTypes + } // for itr - m_Points[] + } +}; + + + + + +//////////////////////////////////////////////////////////////////////////////// +// cRoughRavines: + +cRoughRavines::cRoughRavines( + int a_Seed, + int a_MaxSize, int a_MinSize, + float a_MaxCenterWidth, float a_MinCenterWidth, + float a_MaxRoughness, float a_MinRoughness, + float a_MaxFloorHeightEdge, float a_MinFloorHeightEdge, + float a_MaxFloorHeightCenter, float a_MinFloorHeightCenter, + float a_MaxCeilingHeightEdge, float a_MinCeilingHeightEdge, + float a_MaxCeilingHeightCenter, float a_MinCeilingHeightCenter, + int a_GridSize, int a_MaxOffset +) : + super(a_Seed, a_GridSize, a_GridSize, a_MaxOffset, a_MaxOffset, a_MaxSize, a_MaxSize, 64), + m_Seed(a_Seed), + m_MaxSize(a_MaxSize), + m_MinSize(a_MinSize), + m_MaxCenterWidth(a_MaxCenterWidth), + m_MinCenterWidth(a_MinCenterWidth), + m_MaxRoughness(a_MaxRoughness), + m_MinRoughness(a_MinRoughness), + m_MaxFloorHeightEdge(a_MaxFloorHeightEdge), + m_MinFloorHeightEdge(a_MinFloorHeightEdge), + m_MaxFloorHeightCenter(a_MaxFloorHeightCenter), + m_MinFloorHeightCenter(a_MinFloorHeightCenter), + m_MaxCeilingHeightEdge(a_MaxCeilingHeightEdge), + m_MinCeilingHeightEdge(a_MinCeilingHeightEdge), + m_MaxCeilingHeightCenter(a_MaxCeilingHeightCenter), + m_MinCeilingHeightCenter(a_MinCeilingHeightCenter) +{ + if (m_MinSize > m_MaxSize) + { + std::swap(m_MinSize, m_MaxSize); + std::swap(a_MinSize, a_MaxSize); + } + if (m_MaxSize < 16) + { + m_MaxSize = 16; + LOGWARNING("RoughRavines: MaxSize too small, adjusting request from %d to %d", a_MaxSize, m_MaxSize); + } + if (m_MinSize < 16) + { + m_MinSize = 16; + LOGWARNING("RoughRavines: MinSize too small, adjusting request from %d to %d", a_MinSize, m_MinSize); + } + if (m_MinSize == m_MaxSize) + { + m_MaxSize = m_MinSize + 1; + } +} + + + + + +cGridStructGen::cStructurePtr cRoughRavines::CreateStructure(int a_GridX, int a_GridZ, int a_OriginX, int a_OriginZ) +{ + // Pick a random value for each of the ravine's parameters: + int Size = m_MinSize + (m_Noise.IntNoise2DInt(a_GridX, a_GridZ) / 7) % (m_MaxSize - m_MinSize); // Random int from m_MinSize to m_MaxSize + float CenterWidth = m_Noise.IntNoise2DInRange(a_GridX + 10, a_GridZ, m_MinCenterWidth, m_MaxCenterWidth); + float Roughness = m_Noise.IntNoise2DInRange(a_GridX + 20, a_GridZ, m_MinRoughness, m_MaxRoughness); + float FloorHeightEdge1 = m_Noise.IntNoise2DInRange(a_GridX + 30, a_GridZ, m_MinFloorHeightEdge, m_MaxFloorHeightEdge); + float FloorHeightEdge2 = m_Noise.IntNoise2DInRange(a_GridX + 40, a_GridZ, m_MinFloorHeightEdge, m_MaxFloorHeightEdge); + float FloorHeightCenter = m_Noise.IntNoise2DInRange(a_GridX + 50, a_GridZ, m_MinFloorHeightCenter, m_MaxFloorHeightCenter); + float CeilingHeightEdge1 = m_Noise.IntNoise2DInRange(a_GridX + 60, a_GridZ, m_MinCeilingHeightEdge, m_MaxCeilingHeightEdge); + float CeilingHeightEdge2 = m_Noise.IntNoise2DInRange(a_GridX + 70, a_GridZ, m_MinCeilingHeightEdge, m_MaxCeilingHeightEdge); + float CeilingHeightCenter = m_Noise.IntNoise2DInRange(a_GridX + 80, a_GridZ, m_MinCeilingHeightCenter, m_MaxCeilingHeightCenter); + + // Create a ravine: + return cStructurePtr(new cRoughRavine( + m_Seed, + Size, CenterWidth, Roughness, + FloorHeightEdge1, FloorHeightEdge2, FloorHeightCenter, + CeilingHeightEdge1, CeilingHeightEdge2, CeilingHeightCenter, + a_GridX, a_GridZ, a_OriginX, a_OriginZ + )); +} + + + + diff --git a/src/Generating/RoughRavines.h b/src/Generating/RoughRavines.h new file mode 100644 index 000000000..4c905b641 --- /dev/null +++ b/src/Generating/RoughRavines.h @@ -0,0 +1,86 @@ + +// RoughRavines.h + +// Declares the cRoughRavines class representing the rough ravine generator + + + + +#pragma once + +#include "GridStructGen.h" + + + + + +class cRoughRavines : + public cGridStructGen +{ + typedef cGridStructGen super; + +public: + cRoughRavines( + int a_Seed, + int a_MaxSize, int a_MinSize, + float a_MaxCenterWidth, float a_MinCenterWidth, + float a_MaxRoughness, float a_MinRoughness, + float a_MaxFloorHeightEdge, float a_MinFloorHeightEdge, + float a_MaxFloorHeightCenter, float a_MinFloorHeightCenter, + float a_MaxCeilingHeightEdge, float a_MinCeilingHeightEdge, + float a_MaxCeilingHeightCenter, float a_MinCeilingHeightCenter, + int a_GridSize, int a_MaxOffset + ); + +protected: + int m_Seed; + + /** Maximum size of the ravine, in each of the X / Z axis */ + int m_MaxSize; + + /** Minimum size of the ravine */ + int m_MinSize; + + /** Maximum width of the ravine's center, in blocks */ + float m_MaxCenterWidth; + + /** Minimum width of the ravine's center, in blocks */ + float m_MinCenterWidth; + + /** Maximum roughness of the ravine */ + float m_MaxRoughness; + + /** Minimum roughness of the ravine */ + float m_MinRoughness; + + /** Maximum floor height at the ravine's edge */ + float m_MaxFloorHeightEdge; + + /** Minimum floor height at the ravine's edge */ + float m_MinFloorHeightEdge; + + /** Maximum floor height at the ravine's center */ + float m_MaxFloorHeightCenter; + + /** Minimum floor height at the ravine's center */ + float m_MinFloorHeightCenter; + + /** Maximum ceiling height at the ravine's edge */ + float m_MaxCeilingHeightEdge; + + /** Minimum ceiling height at the ravine's edge */ + float m_MinCeilingHeightEdge; + + /** Maximum ceiling height at the ravine's center */ + float m_MaxCeilingHeightCenter; + + /** Minimum ceiling height at the ravine's center */ + float m_MinCeilingHeightCenter; + + // cGridStructGen overrides: + virtual cStructurePtr CreateStructure(int a_GridX, int a_GridZ, int a_OriginX, int a_OriginZ) override; +}; + + + + diff --git a/src/Generating/StructGen.cpp b/src/Generating/StructGen.cpp index 636364e17..054eec345 100644 --- a/src/Generating/StructGen.cpp +++ b/src/Generating/StructGen.cpp @@ -12,7 +12,7 @@ -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cStructGenOreNests configuration: const int MAX_HEIGHT_COAL = 127; @@ -51,7 +51,7 @@ const int NEST_SIZE_GRAVEL = 32; -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cStructGenTrees: void cStructGenTrees::GenFinish(cChunkDesc & a_ChunkDesc) @@ -151,7 +151,7 @@ void cStructGenTrees::GenerateSingleTree( sSetBlockVector TreeLogs, TreeOther; GetTreeImageByBiome( a_ChunkX * cChunkDef::Width + x, Height + 1, a_ChunkZ * cChunkDef::Width + z, - m_Noise, a_Seq, + m_Noise, a_Seq, a_ChunkDesc.GetBiome(x, z), TreeLogs, TreeOther ); @@ -181,7 +181,7 @@ void cStructGenTrees::GenerateSingleTree( } ApplyTreeImage(a_ChunkX, a_ChunkZ, a_ChunkDesc, TreeOther, a_OutsideOther); - ApplyTreeImage(a_ChunkX, a_ChunkZ, a_ChunkDesc, TreeLogs, a_OutsideLogs); + ApplyTreeImage(a_ChunkX, a_ChunkZ, a_ChunkDesc, TreeLogs, a_OutsideLogs); } @@ -303,7 +303,7 @@ int cStructGenTrees::GetNumTrees( -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cStructGenOreNests: void cStructGenOreNests::GenFinish(cChunkDesc & a_ChunkDesc) @@ -410,7 +410,7 @@ void cStructGenOreNests::GenerateOre(int a_ChunkX, int a_ChunkZ, BLOCKTYPE a_Ore -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cStructGenLakes: void cStructGenLakes::GenFinish(cChunkDesc & a_ChunkDesc) @@ -484,7 +484,6 @@ void cStructGenLakes::CreateLakeImage(int a_ChunkX, int a_ChunkZ, cBlockArea & a const int BubbleY = 4 + (Rnd & 0x01); // 4 .. 5 Rnd >>= 1; const int BubbleZ = BubbleR + (Rnd % Range); - Rnd >>= 4; const int HalfR = BubbleR / 2; // 1 .. 2 const int RSquared = BubbleR * BubbleR; for (int y = -HalfR; y <= HalfR; y++) @@ -500,7 +499,7 @@ void cStructGenLakes::CreateLakeImage(int a_ChunkX, int a_ChunkZ, cBlockArea & a continue; } int IdxYZ = BubbleX + IdxY + (BubbleZ + z) * 16; - for (int x = -BubbleR; x <= BubbleR; x++) + for (int x = -BubbleR; x <= BubbleR; x++) { if (x * x + DistYZ < RSquared) { @@ -511,10 +510,10 @@ void cStructGenLakes::CreateLakeImage(int a_ChunkX, int a_ChunkZ, cBlockArea & a } // for y } // for i - bubbles - // Turn air in the bottom half into liquid: + // Turn air in the bottom half into liquid: for (int y = 0; y < 4; y++) { - for (int z = 0; z < 16; z++) for (int x = 0; x < 16; x++) + for (int z = 0; z < 16; z++) for (int x = 0; x < 16; x++) { if (BlockTypes[x + z * 16 + y * 16 * 16] == E_BLOCK_AIR) { @@ -532,7 +531,7 @@ void cStructGenLakes::CreateLakeImage(int a_ChunkX, int a_ChunkZ, cBlockArea & a -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cStructGenDirectOverhangs: cStructGenDirectOverhangs::cStructGenDirectOverhangs(int a_Seed) : @@ -573,8 +572,8 @@ void cStructGenDirectOverhangs::GenFinish(cChunkDesc & a_ChunkDesc) // Interpolate the lowest floor: for (int z = 0; z <= 16 / INTERPOL_Z; z++) for (int x = 0; x <= 16 / INTERPOL_X; x++) { - FloorLo[INTERPOL_X * x + 17 * INTERPOL_Z * z] = - m_Noise1.IntNoise3DInt(BaseX + INTERPOL_X * x, BaseY, BaseZ + INTERPOL_Z * z) * + FloorLo[INTERPOL_X * x + 17 * INTERPOL_Z * z] = + m_Noise1.IntNoise3DInt(BaseX + INTERPOL_X * x, BaseY, BaseZ + INTERPOL_Z * z) * m_Noise2.IntNoise3DInt(BaseX + INTERPOL_X * x, BaseY, BaseZ + INTERPOL_Z * z) / 256; } // for x, z - FloorLo[] @@ -648,7 +647,7 @@ bool cStructGenDirectOverhangs::HasWantedBiome(cChunkDesc & a_ChunkDesc) const -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cStructGenDistortedMembraneOverhangs: cStructGenDistortedMembraneOverhangs::cStructGenDistortedMembraneOverhangs(int a_Seed) : diff --git a/src/Generating/TestRailsGen.cpp b/src/Generating/TestRailsGen.cpp new file mode 100644 index 000000000..66ab8b33f --- /dev/null +++ b/src/Generating/TestRailsGen.cpp @@ -0,0 +1,116 @@ + +// TestRailsGen.cpp + +// Implements the cTestRailsGen class representing the testing rails generator + +#include "Globals.h" +#include "TestRailsGen.h" +#include "Prefabs/TestRailsPrefabs.h" +#include "PieceGenerator.h" + + + + + +static cPrefabPiecePool g_TestRails(g_TestRailsPrefabs, g_TestRailsPrefabsCount, g_TestRailsStartingPrefabs, g_TestRailsStartingPrefabsCount); + + + + + +//////////////////////////////////////////////////////////////////////////////// +// cTestRailsGen::cTestRails: + +class cTestRailsGen::cTestRails : + public cGridStructGen::cStructure +{ + typedef cGridStructGen::cStructure super; + +public: + cTestRails( + int a_Seed, + int a_GridX, int a_GridZ, + int a_OriginX, int a_OriginZ, + int a_MaxDepth, + int a_MaxSize + ) : + super(a_GridX, a_GridZ, a_OriginX, a_OriginZ), + m_Seed(a_Seed), + m_Noise(a_Seed), + m_MaxSize(a_MaxSize), + m_Borders(a_OriginX - a_MaxSize, 0, a_OriginZ - a_MaxSize, a_OriginX + a_MaxSize, 255, a_OriginZ + a_MaxSize) + { + // Generate the pieces for this test: + cBFSPieceGenerator pg(g_TestRails, a_Seed); + pg.PlacePieces(a_OriginX, 150, a_OriginZ, a_MaxDepth, m_Pieces); + if (m_Pieces.empty()) + { + return; + } + } + + ~cTestRails() + { + cPieceGenerator::FreePieces(m_Pieces); + } + +protected: + /** Seed for the random functions */ + int m_Seed; + + /** The noise used as a pseudo-random generator */ + cNoise m_Noise; + + /** Maximum size, in X/Z blocks, of the structure (radius from the origin) */ + int m_MaxSize; + + /** Borders of the structure - no item may reach out of this cuboid. */ + cCuboid m_Borders; + + /** The rails pieces, placed by the generator. */ + cPlacedPieces m_Pieces; + + + // cGridStructGen::cStructure overrides: + virtual void DrawIntoChunk(cChunkDesc & a_Chunk) override + { + for (cPlacedPieces::iterator itr = m_Pieces.begin(), end = m_Pieces.end(); itr != end; ++itr) + { + cPrefab & Prefab = (cPrefab &)((*itr)->GetPiece()); + Prefab.Draw(a_Chunk, *itr); + } // for itr - m_PlacedPieces[] + } +} ; + + + + + +//////////////////////////////////////////////////////////////////////////////// +// cTestRailsGen: + + + + + +cTestRailsGen::cTestRailsGen(int a_Seed, int a_GridSize, int a_MaxOffset, int a_MaxDepth, int a_MaxSize) : + super(a_Seed, a_GridSize, a_GridSize, a_MaxOffset, a_MaxOffset, a_MaxSize, a_MaxSize, 100), + m_Noise(a_Seed + 1000), + m_MaxDepth(a_MaxDepth), + m_MaxSize(a_MaxSize) +{ +} + + + + + +cGridStructGen::cStructurePtr cTestRailsGen::CreateStructure(int a_GridX, int a_GridZ, int a_OriginX, int a_OriginZ) +{ + // Create a base based on the chosen prefabs: + return cStructurePtr(new cTestRails(m_Seed, a_GridX, a_GridZ, a_OriginX, a_OriginZ, m_MaxDepth, m_MaxSize)); +} + + + + diff --git a/src/Generating/TestRailsGen.h b/src/Generating/TestRailsGen.h new file mode 100644 index 000000000..5b0ce95f4 --- /dev/null +++ b/src/Generating/TestRailsGen.h @@ -0,0 +1,47 @@ + +// TestRailsGen.h + +// Declares the cTestRailsGen class representing the testing rails generator + + + + + +#pragma once + +#include "GridStructGen.h" +#include "PrefabPiecePool.h" + + + + + +class cTestRailsGen : + public cGridStructGen +{ + typedef cGridStructGen super; + +public: + cTestRailsGen(int a_Seed, int a_GridSize, int a_MaxOffset, int a_MaxDepth, int a_MaxSize); + +protected: + class cTestRails; // fwd: TestRailsGen.cpp + + + /** The noise used for generating random numbers */ + cNoise m_Noise; + + /** Maximum depth of the generator tree*/ + int m_MaxDepth; + + /** Maximum size, in X/Z blocks, of the base (radius from the origin) */ + int m_MaxSize; + + + // cGridStructGen overrides: + virtual cStructurePtr CreateStructure(int a_GridX, int a_GridZ, int a_OriginX, int a_OriginZ) override; +} ; + + + + diff --git a/src/Generating/Trees.cpp b/src/Generating/Trees.cpp index 522f45148..32594d0b4 100644 --- a/src/Generating/Trees.cpp +++ b/src/Generating/Trees.cpp @@ -10,13 +10,6 @@ -// DEBUG: -int gTotalLargeJungleTrees = 0; -int gOversizeLargeJungleTrees = 0; - - - - typedef struct { @@ -41,49 +34,49 @@ static const sCoords Corners[] = static const sCoords BigO1[] = { - {0, -1}, - {-1, 0}, {1, 0}, - {0, 1}, + /* -1 */ {0, -1}, + /* 0 */ {-1, 0}, {1, 0}, + /* 1 */ {0, 1}, } ; static const sCoords BigO2[] = { - {-1, -2}, {0, -2}, {1, -2}, - {-2, -1}, {-1, -1}, {0, -1}, {1, -1}, {2, -1}, - {-2, 0}, {-1, 0}, {1, 0}, {2, 0}, - {-2, 1}, {-1, 1}, {0, 1}, {1, 1}, {2, 1}, - {-1, 2}, {0, 2}, {1, 2}, + /* -2 */ {-1, -2}, {0, -2}, {1, -2}, + /* -1 */ {-2, -1}, {-1, -1}, {0, -1}, {1, -1}, {2, -1}, + /* 0 */ {-2, 0}, {-1, 0}, {1, 0}, {2, 0}, + /* 1 */ {-2, 1}, {-1, 1}, {0, 1}, {1, 1}, {2, 1}, + /* 2 */ {-1, 2}, {0, 2}, {1, 2}, } ; static const sCoords BigO3[] = { - {-2, -3}, {-1, -3}, {0, -3}, {1, -3}, {2, -3}, - {-3, -2}, {-2, -2}, {-1, -2}, {0, -2}, {1, -2}, {2, -2}, {3, -2}, - {-3, -1}, {-2, -1}, {-1, -1}, {0, -1}, {1, -1}, {2, -1}, {3, -1}, - {-3, 0}, {-2, 0}, {-1, 0}, {1, 0}, {2, 0}, {3, 0}, - {-3, 1}, {-2, 1}, {-1, 1}, {0, 1}, {1, 1}, {2, 1}, {3, 1}, - {-3, 2}, {-2, 2}, {-1, 2}, {0, 2}, {1, 2}, {2, 2}, {3, 2}, - {-2, 3}, {-1, 3}, {0, 3}, {1, 3}, {2, 3}, + /* -3 */ {-2, -3}, {-1, -3}, {0, -3}, {1, -3}, {2, -3}, + /* -2 */ {-3, -2}, {-2, -2}, {-1, -2}, {0, -2}, {1, -2}, {2, -2}, {3, -2}, + /* -1 */ {-3, -1}, {-2, -1}, {-1, -1}, {0, -1}, {1, -1}, {2, -1}, {3, -1}, + /* 0 */ {-3, 0}, {-2, 0}, {-1, 0}, {1, 0}, {2, 0}, {3, 0}, + /* 1 */ {-3, 1}, {-2, 1}, {-1, 1}, {0, 1}, {1, 1}, {2, 1}, {3, 1}, + /* 2 */ {-3, 2}, {-2, 2}, {-1, 2}, {0, 2}, {1, 2}, {2, 2}, {3, 2}, + /* 3 */ {-2, 3}, {-1, 3}, {0, 3}, {1, 3}, {2, 3}, } ; -static const sCoords BigO4[] = // Part of Big Jungle tree +static const sCoords BigO4[] = // Part of Big Jungle tree { - {-2, -4}, {-1, -4}, {0, -4}, {1, -4}, {2, -4}, - {-3, -3}, {-2, -3}, {-1, -3}, {0, -3}, {1, -3}, {2, -3}, {3, -3}, - {-4, -2}, {-3, -2}, {-2, -2}, {-1, -2}, {0, -2}, {1, -2}, {2, -2}, {3, -2}, {4, -2}, - {-4, -1}, {-3, -1}, {-2, -1}, {-1, -1}, {0, -1}, {1, -1}, {2, -1}, {3, -1}, {4, -1}, - {-4, 0}, {-3, 0}, {-2, 0}, {-1, 0}, {1, 0}, {2, 0}, {3, 0}, {4, 0}, - {-4, 1}, {-3, 1}, {-2, 1}, {-1, 1}, {0, 1}, {1, 1}, {2, 1}, {3, 1}, {4, 1}, - {-4, 2}, {-3, 2}, {-2, 2}, {-1, 2}, {0, 2}, {1, 2}, {2, 2}, {3, 2}, {4, 2}, - {-3, 3}, {-2, 3}, {-1, 3}, {0, 3}, {1, 3}, {2, 3}, {3, 3}, - {-2, 4}, {-1, 4}, {0, 4}, {1, 4}, {2, 4}, + /* -4 */ {-2, -4}, {-1, -4}, {0, -4}, {1, -4}, {2, -4}, + /* -3 */ {-3, -3}, {-2, -3}, {-1, -3}, {0, -3}, {1, -3}, {2, -3}, {3, -3}, + /* -2 */ {-4, -2}, {-3, -2}, {-2, -2}, {-1, -2}, {0, -2}, {1, -2}, {2, -2}, {3, -2}, {4, -2}, + /* -1 */ {-4, -1}, {-3, -1}, {-2, -1}, {-1, -1}, {0, -1}, {1, -1}, {2, -1}, {3, -1}, {4, -1}, + /* 0 */ {-4, 0}, {-3, 0}, {-2, 0}, {-1, 0}, {1, 0}, {2, 0}, {3, 0}, {4, 0}, + /* 1 */ {-4, 1}, {-3, 1}, {-2, 1}, {-1, 1}, {0, 1}, {1, 1}, {2, 1}, {3, 1}, {4, 1}, + /* 2 */ {-4, 2}, {-3, 2}, {-2, 2}, {-1, 2}, {0, 2}, {1, 2}, {2, 2}, {3, 2}, {4, 2}, + /* 3 */ {-3, 3}, {-2, 3}, {-1, 3}, {0, 3}, {1, 3}, {2, 3}, {3, 3}, + /* 4 */ {-2, 4}, {-1, 4}, {0, 4}, {1, 4}, {2, 4}, } ; -typedef struct +typedef struct { const sCoords * Coords; size_t Count; @@ -113,6 +106,7 @@ inline void PushCoordBlocks(int a_BlockX, int a_Height, int a_BlockZ, sSetBlockV + inline void PushCornerBlocks(int a_BlockX, int a_Height, int a_BlockZ, int a_Seq, cNoise & a_Noise, int a_Chance, sSetBlockVector & a_Blocks, int a_CornersDist, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) { for (size_t i = 0; i < ARRAYCOUNT(Corners); i++) @@ -203,7 +197,7 @@ void GetTreeImageByBiome(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_No { GetAppleBushImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks); } - else + else { GetJungleTreeImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks); } @@ -224,7 +218,6 @@ void GetTreeImageByBiome(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_No return; } - case biRoofedForest: case biColdTaiga: case biColdTaigaHills: case biMegaTaiga: @@ -244,7 +237,6 @@ void GetTreeImageByBiome(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_No case biIcePlainsSpikes: case biJungleM: case biJungleEdgeM: - case biRoofedForestM: case biColdTaigaM: case biMegaSpruceTaiga: case biMegaSpruceTaigaHills: @@ -259,6 +251,13 @@ void GetTreeImageByBiome(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_No GetBirchTreeImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks); return; } + + case biRoofedForest: + case biRoofedForestM: + { + GetDarkoakTreeImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks); + return; + } case biDesert: case biDesertHills: @@ -413,7 +412,60 @@ void GetAcaciaTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noi void GetDarkoakTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks) { - // TODO + // Pick a height + int Height = 5 + (a_Noise.IntNoise3DInt(a_BlockX + 32 * a_Seq, a_BlockY, a_BlockZ + 32 * a_Seq) / 11) % 4; + + // Create the trunk + for (int i = 0; i < Height; i++) + { + a_LogBlocks.push_back(sSetBlock(a_BlockX, a_BlockY + i, a_BlockZ, E_BLOCK_NEW_LOG, E_META_NEW_LOG_DARK_OAK_WOOD)); + a_LogBlocks.push_back(sSetBlock(a_BlockX + 1, a_BlockY + i, a_BlockZ, E_BLOCK_NEW_LOG, E_META_NEW_LOG_DARK_OAK_WOOD)); + a_LogBlocks.push_back(sSetBlock(a_BlockX, a_BlockY + i, a_BlockZ + 1, E_BLOCK_NEW_LOG, E_META_NEW_LOG_DARK_OAK_WOOD)); + a_LogBlocks.push_back(sSetBlock(a_BlockX + 1, a_BlockY + i, a_BlockZ + 1, E_BLOCK_NEW_LOG, E_META_NEW_LOG_DARK_OAK_WOOD)); + } + + // Create branches + for (int i = 0; i < 3; i++) + { + int x = (a_Noise.IntNoise3DInt(a_BlockX + 32 * a_Seq, a_BlockY * i, a_BlockZ + 32 * a_Seq) % 3) - 1; + int z = (a_Noise.IntNoise3DInt(a_BlockX - 32 * a_Seq, a_BlockY * i, a_BlockZ - 32 * a_Seq) % 3) - 1; + + // The branches would end up in the trunk. + if ((x >= a_BlockX) && (x <= a_BlockX + 1) && (z >= a_BlockZ) && (z <= a_BlockZ + 1)) + { + NOISE_DATATYPE Val1 = a_Noise.IntNoise2D(x, z); + if (Val1 < 0) + { + x = a_BlockX + ((Val1 < -0.5) ? -1 : 3); + } + else + { + z = a_BlockZ + ((Val1 < 0.5) ? -1 : 3); + } + } + + int y = Height - (a_Noise.IntNoise3DInt(a_BlockX + x, a_BlockY * i, a_BlockZ - z) % (Height - (Height / 4))); + + for (int Y = y; Y < Height; Y++) + { + a_LogBlocks.push_back(sSetBlock(a_BlockX + x, a_BlockY + Y, a_BlockZ + z, E_BLOCK_NEW_LOG, E_META_NEW_LOG_DARK_OAK_WOOD)); + } + } + + int hei = a_BlockY + Height - 2; + + // The lower two leaves layers are BigO4 with log in the middle and possibly corners: + for (int i = 0; i < 2; i++) + { + PushCoordBlocks(a_BlockX, hei, a_BlockZ, a_OtherBlocks, BigO4, ARRAYCOUNT(BigO4), E_BLOCK_NEW_LEAVES, E_META_NEW_LEAVES_DARK_OAK_WOOD); + PushCornerBlocks(a_BlockX, hei, a_BlockZ, a_Seq, a_Noise, 0x5fffffff, a_OtherBlocks, 3, E_BLOCK_NEW_LEAVES, E_META_NEW_LEAVES_DARK_OAK_WOOD); + hei++; + } // for i < 2 + + // The top leaves layer is a BigO3 with leaves in the middle and possibly corners: + PushCoordBlocks(a_BlockX, hei, a_BlockZ, a_OtherBlocks, BigO3, ARRAYCOUNT(BigO3), E_BLOCK_NEW_LEAVES, E_META_NEW_LEAVES_DARK_OAK_WOOD); + PushCornerBlocks(a_BlockX, hei, a_BlockZ, a_Seq, a_Noise, 0x5fffffff, a_OtherBlocks, 3, E_BLOCK_NEW_LEAVES, E_META_NEW_LEAVES_DARK_OAK_WOOD); + a_OtherBlocks.push_back(sSetBlock(a_BlockX, hei, a_BlockZ, E_BLOCK_NEW_LEAVES, E_META_NEW_LEAVES_DARK_OAK_WOOD)); } @@ -598,11 +650,11 @@ void GetPineTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise } int h = a_BlockY + TrunkHeight + 2; - // Top layer - just a single leaves block: + // Top layer - just a single leaves block: a_OtherBlocks.push_back(sSetBlock(a_BlockX, h, a_BlockZ, E_BLOCK_LEAVES, E_META_LEAVES_CONIFER)); h--; - // One more layer is above the trunk, push the central leaves: + // One more layer is above the trunk, push the central leaves: a_OtherBlocks.push_back(sSetBlock(a_BlockX, h, a_BlockZ, E_BLOCK_LEAVES, E_META_LEAVES_CONIFER)); // Layers expanding in size, then collapsing again: @@ -773,10 +825,10 @@ void GetSmallJungleTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_LogBlocks.reserve(Height); a_OtherBlocks.reserve( - 2 * ARRAYCOUNT(BigO3) + // O3 layer, 2x - 2 * ARRAYCOUNT(BigO2) + // O2 layer, 2x - ARRAYCOUNT(BigO1) + 1 + // Plus on the top - Height * ARRAYCOUNT(Vines) + // Vines + 2 * ARRAYCOUNT(BigO3) + // O3 layer, 2x + 2 * ARRAYCOUNT(BigO2) + // O2 layer, 2x + ARRAYCOUNT(BigO1) + 1 + // Plus on the top + Height * ARRAYCOUNT(Vines) + // Vines 50 // some safety ); diff --git a/src/Generating/Trees.h b/src/Generating/Trees.h index 00f343a3d..1f6ac4dff 100644 --- a/src/Generating/Trees.h +++ b/src/Generating/Trees.h @@ -70,7 +70,7 @@ void GetAcaciaTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noi void GetDarkoakTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks); /// Generates an image of a random large birch tree -void GetTallBirchTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks,sSetBlockVector & a_OtherBlocks); +void GetTallBirchTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks); /// Generates an image of a random conifer tree void GetConiferTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks); diff --git a/src/Generating/UnderwaterBaseGen.cpp b/src/Generating/UnderwaterBaseGen.cpp index d3abae9b7..9278ea546 100644 --- a/src/Generating/UnderwaterBaseGen.cpp +++ b/src/Generating/UnderwaterBaseGen.cpp @@ -18,7 +18,7 @@ static cPrefabPiecePool g_UnderwaterBase(g_UnderwaterBasePrefabs, g_UnderwaterBa -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cUnderwaterBaseGen::cUnderwaterBase: class cUnderwaterBaseGen::cUnderwaterBase : @@ -86,7 +86,7 @@ protected: -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cUnderwaterBaseGen: diff --git a/src/Generating/VillageGen.cpp b/src/Generating/VillageGen.cpp index 2b7ecc837..cade923c9 100644 --- a/src/Generating/VillageGen.cpp +++ b/src/Generating/VillageGen.cpp @@ -95,7 +95,7 @@ public: return ((const cPrefab &)a_NewPiece).GetPieceWeight(a_PlacedPiece, a_ExistingConnector); } -} ; +}; @@ -333,7 +333,7 @@ protected: -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cVillageGen: static cVillagePiecePool g_SandVillage(g_SandVillagePrefabs, g_SandVillagePrefabsCount, g_SandVillageStartingPrefabs, g_SandVillageStartingPrefabsCount); diff --git a/src/Globals.h b/src/Globals.h index c5768facf..b35af9604 100644 --- a/src/Globals.h +++ b/src/Globals.h @@ -14,18 +14,18 @@ #pragma warning(disable:4481) // Disable some warnings that we don't care about: - #pragma warning(disable:4100) // Unreferenced formal parameter - - // Useful warnings from warning level 4: - #pragma warning(3 : 4127) // Conditional expression is constant - #pragma warning(3 : 4189) // Local variable is initialized but not referenced - #pragma warning(3 : 4245) // Conversion from 'type1' to 'type2', signed/unsigned mismatch - #pragma warning(3 : 4310) // Cast truncates constant value - #pragma warning(3 : 4389) // Signed/unsigned mismatch - #pragma warning(3 : 4505) // Unreferenced local function has been removed - #pragma warning(3 : 4701) // Potentially unitialized local variable used - #pragma warning(3 : 4702) // Unreachable code - #pragma warning(3 : 4706) // Assignment within conditional expression + #pragma warning(disable:4100) // Unreferenced formal parameter + + // Useful warnings from warning level 4: + #pragma warning(3 : 4127) // Conditional expression is constant + #pragma warning(3 : 4189) // Local variable is initialized but not referenced + #pragma warning(3 : 4245) // Conversion from 'type1' to 'type2', signed/unsigned mismatch + #pragma warning(3 : 4310) // Cast truncates constant value + #pragma warning(3 : 4389) // Signed/unsigned mismatch + #pragma warning(3 : 4505) // Unreferenced local function has been removed + #pragma warning(3 : 4701) // Potentially unitialized local variable used + #pragma warning(3 : 4702) // Unreachable code + #pragma warning(3 : 4706) // Assignment within conditional expression // Disabling this warning, because we know what we're doing when we're doing this: #pragma warning(disable: 4355) // 'this' used in initializer list @@ -34,7 +34,7 @@ #pragma warning(disable: 4512) // 'class': assignment operator could not be generated - reported for each class that has a reference-type member // 2014_01_06 xoft: Disabled this warning because MSVC is stupid and reports it in obviously wrong places - // #pragma warning(3 : 4244) // Conversion from 'type1' to 'type2', possible loss of data + // #pragma warning(3 : 4244) // Conversion from 'type1' to 'type2', possible loss of data #define OBSOLETE __declspec(deprecated) @@ -58,8 +58,8 @@ // override is part of c++11 #if __cplusplus < 201103L - #define override - #endif + #define override + #endif #define OBSOLETE __attribute__((deprecated)) @@ -71,9 +71,24 @@ #define FORMATSTRING(formatIndex, va_argsIndex) __attribute__((format (printf, formatIndex, va_argsIndex))) - #define SIZE_T_FMT "%zu" - #define SIZE_T_FMT_PRECISION(x) "%" #x "zu" - #define SIZE_T_FMT_HEX "%zx" + #if defined(_WIN32) + // We're compiling on MinGW, which uses an old MSVCRT library that has no support for size_t printfing. + // We need direct size formats: + #if defined(_WIN64) + #define SIZE_T_FMT "%I64u" + #define SIZE_T_FMT_PRECISION(x) "%" #x "I64u" + #define SIZE_T_FMT_HEX "%I64x" + #else + #define SIZE_T_FMT "%u" + #define SIZE_T_FMT_PRECISION(x) "%" #x "u" + #define SIZE_T_FMT_HEX "%x" + #endif + #else + // We're compiling on Linux, so we can use libc's size_t printf format: + #define SIZE_T_FMT "%zu" + #define SIZE_T_FMT_PRECISION(x) "%" #x "zu" + #define SIZE_T_FMT_HEX "%zx" + #endif #define NORETURN __attribute((__noreturn__)) @@ -130,7 +145,7 @@ class SizeChecker; template <typename T, size_t Size> class SizeChecker<T, Size, true> { - T v; + T v; }; template class SizeChecker<Int64, 8>; @@ -237,7 +252,7 @@ template class SizeChecker<UInt16, 2>; #include "MCLogger.h" #else // Logging functions -void inline LOGERROR(const char* a_Format, ...) FORMATSTRING(1,2); +void inline LOGERROR(const char* a_Format, ...) FORMATSTRING(1, 2); void inline LOGERROR(const char* a_Format, ...) { @@ -257,12 +272,12 @@ void inline LOGERROR(const char* a_Format, ...) /// Evaluates to the number of elements in an array (compile-time!) #define ARRAYCOUNT(X) (sizeof(X) / sizeof(*(X))) -/// Allows arithmetic expressions like "32 KiB" (but consider using parenthesis around it, "(32 KiB)" ) +/// Allows arithmetic expressions like "32 KiB" (but consider using parenthesis around it, "(32 KiB)") #define KiB * 1024 #define MiB * 1024 * 1024 /// Faster than (int)floorf((float)x / (float)div) -#define FAST_FLOOR_DIV( x, div ) (((x) - (((x) < 0) ? ((div) - 1) : 0)) / (div)) +#define FAST_FLOOR_DIV( x, div) (((x) - (((x) < 0) ? ((div) - 1) : 0)) / (div)) // Own version of assert() that writes failed assertions to the log for review #ifdef TEST_GLOBALS @@ -294,19 +309,19 @@ void inline LOGERROR(const char* a_Format, ...) } #endif #define ASSERT(x) do { if (!(x)) { throw cAssertFailure();} } while (0) - #define testassert(x) do { if(!(x)) { REPORT_ERROR("Test failure: %s, file %s, line %d\n", #x, __FILE__, __LINE__); exit(1); } } while (0) + #define testassert(x) do { if (!(x)) { REPORT_ERROR("Test failure: %s, file %s, line %d\n", #x, __FILE__, __LINE__); exit(1); } } while (0) #define CheckAsserts(x) do { try {x} catch (cAssertFailure) { break; } REPORT_ERROR("Test failure: assert didn't fire for %s, file %s, line %d\n", #x, __FILE__, __LINE__); exit(1); } while (0) #else #ifdef _DEBUG - #define ASSERT( x ) ( !!(x) || ( LOGERROR("Assertion failed: %s, file %s, line %i", #x, __FILE__, __LINE__ ), assert(0), 0 ) ) + #define ASSERT( x) ( !!(x) || ( LOGERROR("Assertion failed: %s, file %s, line %i", #x, __FILE__, __LINE__), assert(0), 0)) #else #define ASSERT(x) ((void)(x)) #endif #endif // Pretty much the same as ASSERT() but stays in Release builds -#define VERIFY( x ) ( !!(x) || ( LOGERROR("Verification failed: %s, file %s, line %i", #x, __FILE__, __LINE__ ), exit(1), 0 ) ) +#define VERIFY( x) ( !!(x) || ( LOGERROR("Verification failed: %s, file %s, line %i", #x, __FILE__, __LINE__), exit(1), 0)) // Same as assert but in all Self test builds #ifdef SELF_TEST @@ -368,6 +383,5 @@ T Clamp(T a_Value, T a_Min, T a_Max) #include "BiomeDef.h" #include "BlockID.h" #include "BlockInfo.h" -#include "Entities/Effects.h" diff --git a/src/Group.cpp b/src/Group.cpp index 725740905..def585618 100644 --- a/src/Group.cpp +++ b/src/Group.cpp @@ -7,7 +7,7 @@ -void cGroup::AddCommand( const AString & a_Command ) +void cGroup::AddCommand( const AString & a_Command) { m_Commands[ a_Command ] = true; } @@ -16,7 +16,7 @@ void cGroup::AddCommand( const AString & a_Command ) -void cGroup::AddPermission( const AString & a_Permission ) +void cGroup::AddPermission( const AString & a_Permission) { m_Permissions[ a_Permission ] = true; } @@ -25,10 +25,10 @@ void cGroup::AddPermission( const AString & a_Permission ) -void cGroup::InheritFrom( cGroup* a_Group ) +void cGroup::InheritFrom( cGroup* a_Group) { - m_Inherits.remove( a_Group ); - m_Inherits.push_back( a_Group ); + m_Inherits.remove( a_Group); + m_Inherits.push_back( a_Group); } diff --git a/src/Group.h b/src/Group.h index 47088d50d..5816f8a06 100644 --- a/src/Group.h +++ b/src/Group.h @@ -5,18 +5,22 @@ -class cGroup // tolua_export -{ // tolua_export -public: // tolua_export +// tolua_begin +class cGroup +{ +public: + // tolua_end cGroup() {} ~cGroup() {} - void SetName( const AString & a_Name ) { m_Name = a_Name; } // tolua_export - const AString & GetName() const { return m_Name; } // tolua_export - void SetColor( const AString & a_Color ) { m_Color = a_Color; } // tolua_export - void AddCommand( const AString & a_Command ); // tolua_export - void AddPermission( const AString & a_Permission ); // tolua_export - void InheritFrom( cGroup* a_Group ); // tolua_export + // tolua_begin + void SetName( const AString & a_Name) { m_Name = a_Name; } + const AString & GetName() const { return m_Name; } + void SetColor( const AString & a_Color) { m_Color = a_Color; } + void AddCommand( const AString & a_Command); + void AddPermission( const AString & a_Permission); + void InheritFrom( cGroup* a_Group); + // tolua_end typedef std::map< AString, bool > PermissionMap; const PermissionMap & GetPermissions() const { return m_Permissions; } @@ -26,7 +30,7 @@ public: // tolua_export typedef std::map< AString, bool > CommandMap; const CommandMap & GetCommands() const { return m_Commands; } - const AString & GetColor() const { return m_Color; } // tolua_export + const AString & GetColor() const { return m_Color; } // tolua_export typedef std::list< cGroup* > GroupList; const GroupList & GetInherits() const { return m_Inherits; } @@ -37,4 +41,4 @@ private: PermissionMap m_Permissions; CommandMap m_Commands; GroupList m_Inherits; -};// tolua_export +}; // tolua_export diff --git a/src/GroupManager.cpp b/src/GroupManager.cpp index e570bb2b1..4c3dfc6f0 100644 --- a/src/GroupManager.cpp +++ b/src/GroupManager.cpp @@ -27,13 +27,15 @@ struct cGroupManager::sGroupManagerState cGroupManager::~cGroupManager() { - for( GroupMap::iterator itr = m_pState->Groups.begin(); itr != m_pState->Groups.end(); ++itr ) + for (GroupMap::iterator itr = m_pState->Groups.begin(); itr != m_pState->Groups.end(); ++itr) { delete itr->second; + itr->second = NULL; } m_pState->Groups.clear(); delete m_pState; + m_pState = NULL; } @@ -41,7 +43,7 @@ cGroupManager::~cGroupManager() cGroupManager::cGroupManager() - : m_pState( new sGroupManagerState ) + : m_pState( new sGroupManagerState) { LOGD("-- Loading Groups --"); @@ -123,7 +125,7 @@ bool cGroupManager::LoadGroups() IniFile.SetValue("Owner", "Permissions", "*", true); IniFile.SetValue("Owner", "Color", "2", true); - IniFile.SetValue("Moderator", "Permissions", "core.time,core.item,core.tpa,core.tpaccept,core.ban,core.unban,core.save-all,core.toggledownfall"); + IniFile.SetValue("Moderator", "Permissions", "core.time, core.item, core.tpa, core.tpaccept, core.ban, core.unban, core.save-all, core.toggledownfall"); IniFile.SetValue("Moderator", "Color", "2", true); IniFile.SetValue("Moderator", "Inherits", "Player", true); @@ -131,7 +133,7 @@ bool cGroupManager::LoadGroups() IniFile.SetValue("Player", "Color", "f", true); IniFile.SetValue("Player", "Inherits", "Default", true); - IniFile.SetValue("Default", "Permissions", "core.help,core.plugins,core.spawn,core.worlds,core.back,core.motd,core.build,core.locate,core.viewdistance", true); + IniFile.SetValue("Default", "Permissions", "core.help, core.plugins, core.spawn, core.worlds, core.back, core.motd, core.build, core.locate, core.viewdistance", true); IniFile.SetValue("Default", "Color", "f", true); IniFile.WriteFile("groups.ini"); @@ -143,7 +145,7 @@ bool cGroupManager::LoadGroups() AString KeyName = IniFile.GetKeyName(i); cGroup * Group = GetGroup(KeyName.c_str()); - Group->ClearPermission(); // Needed in case the groups are reloaded. + Group->ClearPermission(); // Needed in case the groups are reloaded. LOGD("Loading group %s", KeyName.c_str()); @@ -151,7 +153,7 @@ bool cGroupManager::LoadGroups() AString Color = IniFile.GetValue(KeyName, "Color", "-"); if ((Color != "-") && (Color.length() >= 1)) { - Group->SetColor(cChatColor::Color + Color[0]); + Group->SetColor(AString(cChatColor::Delimiter) + Color[0]); } else { @@ -196,20 +198,20 @@ bool cGroupManager::LoadGroups() -bool cGroupManager::ExistsGroup( const AString & a_Name ) +bool cGroupManager::ExistsGroup( const AString & a_Name) { - GroupMap::iterator itr = m_pState->Groups.find( a_Name ); - return ( itr != m_pState->Groups.end() ); + GroupMap::iterator itr = m_pState->Groups.find( a_Name); + return ( itr != m_pState->Groups.end()); } -cGroup* cGroupManager::GetGroup( const AString & a_Name ) +cGroup* cGroupManager::GetGroup( const AString & a_Name) { - GroupMap::iterator itr = m_pState->Groups.find( a_Name ); - if( itr != m_pState->Groups.end() ) + GroupMap::iterator itr = m_pState->Groups.find( a_Name); + if (itr != m_pState->Groups.end()) { return itr->second; } diff --git a/src/HTTPServer/CMakeLists.txt b/src/HTTPServer/CMakeLists.txt index dc894368d..b0efc810d 100644 --- a/src/HTTPServer/CMakeLists.txt +++ b/src/HTTPServer/CMakeLists.txt @@ -4,9 +4,26 @@ project (MCServer) include_directories ("${PROJECT_SOURCE_DIR}/../") -file(GLOB SOURCE - "*.cpp" - "*.h" -) +SET (SRCS + EnvelopeParser.cpp + HTTPConnection.cpp + HTTPFormParser.cpp + HTTPMessage.cpp + HTTPServer.cpp + MultipartParser.cpp + NameValueParser.cpp + SslHTTPConnection.cpp) -add_library(HTTPServer ${SOURCE}) +SET (HDRS + EnvelopeParser.h + HTTPConnection.h + HTTPFormParser.h + HTTPMessage.h + HTTPServer.h + MultipartParser.h + NameValueParser.h + SslHTTPConnection.h) + +if(NOT MSVC) + add_library(HTTPServer ${SRCS} ${HDRS}) +endif() diff --git a/src/HTTPServer/HTTPConnection.cpp b/src/HTTPServer/HTTPConnection.cpp index b127e7091..b9c762e7c 100644 --- a/src/HTTPServer/HTTPConnection.cpp +++ b/src/HTTPServer/HTTPConnection.cpp @@ -28,6 +28,7 @@ cHTTPConnection::~cHTTPConnection() { // LOGD("HTTP: Connection deleting: %p", this); delete m_CurrentRequest; + m_CurrentRequest = NULL; } @@ -99,7 +100,7 @@ void cHTTPConnection::AwaitNextRequest(void) { case wcsRecvHeaders: { - // Nothing has been received yet, or a special response was given (SendStatusAndReason() or SendNeedAuth() ) + // Nothing has been received yet, or a special response was given (SendStatusAndReason() or SendNeedAuth()) break; } diff --git a/src/HTTPServer/HTTPMessage.cpp b/src/HTTPServer/HTTPMessage.cpp index 44feda469..4226352e9 100644 --- a/src/HTTPServer/HTTPMessage.cpp +++ b/src/HTTPServer/HTTPMessage.cpp @@ -20,7 +20,7 @@ -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cHTTPMessage: cHTTPMessage::cHTTPMessage(eKind a_Kind) : @@ -64,7 +64,7 @@ void cHTTPMessage::AddHeader(const AString & a_Key, const AString & a_Value) -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cHTTPRequest: cHTTPRequest::cHTTPRequest(void) : @@ -139,7 +139,7 @@ AString cHTTPRequest::GetBareURL(void) const size_t cHTTPRequest::ParseRequestLine(const char * a_Data, size_t a_Size) -{ +{ m_IncomingHeaderData.append(a_Data, a_Size); size_t IdxEnd = m_IncomingHeaderData.size(); @@ -248,7 +248,7 @@ void cHTTPRequest::OnHeaderLine(const AString & a_Key, const AString & a_Value) -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cHTTPResponse: cHTTPResponse::cHTTPResponse(void) : diff --git a/src/HTTPServer/HTTPMessage.h b/src/HTTPServer/HTTPMessage.h index dab942136..e402c8ad6 100644 --- a/src/HTTPServer/HTTPMessage.h +++ b/src/HTTPServer/HTTPMessage.h @@ -33,7 +33,7 @@ public: cHTTPMessage(eKind a_Kind); // Force a virtual destructor in all descendants - virtual ~cHTTPMessage() {}; + virtual ~cHTTPMessage() {} /** Adds a header into the internal map of headers. Recognizes special headers: Content-Type and Content-Length */ void AddHeader(const AString & a_Key, const AString & a_Value); diff --git a/src/HTTPServer/HTTPServer.cpp b/src/HTTPServer/HTTPServer.cpp index d288c83c9..8eabe5cb2 100644 --- a/src/HTTPServer/HTTPServer.cpp +++ b/src/HTTPServer/HTTPServer.cpp @@ -118,12 +118,12 @@ class cDebugCallbacks : -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cHTTPServer: cHTTPServer::cHTTPServer(void) : - m_ListenThreadIPv4(*this, cSocket::IPv4, "WebServer IPv4"), - m_ListenThreadIPv6(*this, cSocket::IPv6, "WebServer IPv6"), + m_ListenThreadIPv4(*this, cSocket::IPv4, "WebServer"), + m_ListenThreadIPv6(*this, cSocket::IPv6, "WebServer"), m_Callbacks(NULL) { } @@ -179,6 +179,8 @@ bool cHTTPServer::Initialize(const AString & a_PortsIPv4, const AString & a_Port // Open up requested ports: bool HasAnyPort; + m_ListenThreadIPv4.SetReuseAddr(true); + m_ListenThreadIPv6.SetReuseAddr(true); HasAnyPort = m_ListenThreadIPv4.Initialize(a_PortsIPv4); HasAnyPort = m_ListenThreadIPv6.Initialize(a_PortsIPv6) || HasAnyPort; if (!HasAnyPort) diff --git a/src/HTTPServer/MultipartParser.cpp b/src/HTTPServer/MultipartParser.cpp index 309495dd7..09732c5f7 100644 --- a/src/HTTPServer/MultipartParser.cpp +++ b/src/HTTPServer/MultipartParser.cpp @@ -21,7 +21,7 @@ -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // self-test: #if 0 @@ -87,7 +87,7 @@ ThisIsIgnoredEpilogue"; -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cMultipartParser: diff --git a/src/HTTPServer/NameValueParser.cpp b/src/HTTPServer/NameValueParser.cpp index f16ea1915..b345fef88 100644 --- a/src/HTTPServer/NameValueParser.cpp +++ b/src/HTTPServer/NameValueParser.cpp @@ -69,7 +69,7 @@ public: -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cNameValueParser: cNameValueParser::cNameValueParser(bool a_AllowsKeyOnly) : diff --git a/src/Inventory.cpp b/src/Inventory.cpp index bce882c88..8da3dea5f 100644 --- a/src/Inventory.cpp +++ b/src/Inventory.cpp @@ -102,13 +102,17 @@ int cInventory::AddItem(const cItem & a_Item, bool a_AllowNewStacks, bool a_tryT { cItem ToAdd(a_Item); int res = 0; + + // When the item is a armor, try to set it directly to the armor slot. if (ItemCategory::IsArmor(a_Item.m_ItemType)) { - res = m_ArmorSlots.AddItem(ToAdd, a_AllowNewStacks); - ToAdd.m_ItemCount -= res; - if (ToAdd.m_ItemCount == 0) + for (size_t i = 0; i < (size_t)m_ArmorSlots.GetNumSlots(); i++) { - return res; + if (m_ArmorSlots.GetSlot(i).IsEmpty() && cSlotAreaArmor::CanPlaceArmorInSlot(i, a_Item)) + { + m_ArmorSlots.SetSlot(i, a_Item); + return a_Item.m_ItemCount; + } } } @@ -151,6 +155,24 @@ int cInventory::AddItems(cItems & a_ItemStackList, bool a_AllowNewStacks, bool a +int cInventory::RemoveItem(const cItem & a_ItemStack) +{ + int RemovedItems = m_HotbarSlots.RemoveItem(a_ItemStack); + + if (RemovedItems < a_ItemStack.m_ItemCount) + { + cItem Temp(a_ItemStack); + Temp.m_ItemCount -= RemovedItems; + RemovedItems += m_InventorySlots.RemoveItem(Temp); + } + + return RemovedItems; +} + + + + + bool cInventory::RemoveOneEquippedItem(void) { if (m_HotbarSlots.GetSlot(m_EquippedSlotNum).IsEmpty()) @@ -204,12 +226,6 @@ void cInventory::SetSlot(int a_SlotNum, const cItem & a_Item) return; } Grid->SetSlot(GridSlotNum, a_Item); - - // Broadcast the Equipped Item, if the Slot is changed. - if ((Grid == &m_HotbarSlots) && (m_EquippedSlotNum == (a_SlotNum - invHotbarOffset))) - { - m_Owner.GetWorld()->BroadcastEntityEquipment(m_Owner, 0, a_Item, m_Owner.GetClientHandle()); - } } @@ -375,6 +391,10 @@ bool cInventory::DamageItem(int a_SlotNum, short a_Amount) LOGWARNING("%s: requesting an invalid slot index: %d out of %d", __FUNCTION__, a_SlotNum, invNumSlots - 1); return false; } + if (a_Amount <= 0) + { + return false; + } int GridSlotNum = 0; cItemGrid * Grid = GetGridForSlotNum(a_SlotNum, GridSlotNum); @@ -479,21 +499,21 @@ int cInventory::ArmorSlotNumToEntityEquipmentID(short a_ArmorSlotNum) #if 0 -bool cInventory::AddToBar( cItem & a_Item, const int a_Offset, const int a_Size, bool* a_bChangedSlots, int a_Mode /* = 0 */ ) +bool cInventory::AddToBar( cItem & a_Item, const int a_Offset, const int a_Size, bool* a_bChangedSlots, int a_Mode /* = 0 */) { // Fill already present stacks - if( a_Mode < 2 ) + if (a_Mode < 2) { int MaxStackSize = cItemHandler::GetItemHandler(a_Item.m_ItemType)->GetMaxStackSize(); - for(int i = 0; i < a_Size; i++) + for (int i = 0; i < a_Size; i++) { - if( m_Slots[i + a_Offset].m_ItemType == a_Item.m_ItemType && m_Slots[i + a_Offset].m_ItemCount < MaxStackSize && m_Slots[i + a_Offset].m_ItemDamage == a_Item.m_ItemDamage ) + if (m_Slots[i + a_Offset].m_ItemType == a_Item.m_ItemType && m_Slots[i + a_Offset].m_ItemCount < MaxStackSize && m_Slots[i + a_Offset].m_ItemDamage == a_Item.m_ItemDamage) { int NumFree = MaxStackSize - m_Slots[i + a_Offset].m_ItemCount; - if( NumFree >= a_Item.m_ItemCount ) + if (NumFree >= a_Item.m_ItemCount) { - //printf("1. Adding %i items ( free: %i )\n", a_Item.m_ItemCount, NumFree ); + // printf("1. Adding %i items ( free: %i)\n", a_Item.m_ItemCount, NumFree); m_Slots[i + a_Offset].m_ItemCount += a_Item.m_ItemCount; a_Item.m_ItemCount = 0; a_bChangedSlots[i + a_Offset] = true; @@ -501,7 +521,7 @@ bool cInventory::AddToBar( cItem & a_Item, const int a_Offset, const int a_Size, } else { - //printf("2. Adding %i items\n", NumFree ); + // printf("2. Adding %i items\n", NumFree); m_Slots[i + a_Offset].m_ItemCount += (char)NumFree; a_Item.m_ItemCount -= (char)NumFree; a_bChangedSlots[i + a_Offset] = true; @@ -510,12 +530,12 @@ bool cInventory::AddToBar( cItem & a_Item, const int a_Offset, const int a_Size, } } - if( a_Mode > 0 ) + if (a_Mode > 0) { // If we got more left, find first empty slot - for(int i = 0; i < a_Size && a_Item.m_ItemCount > 0; i++) + for (int i = 0; i < a_Size && a_Item.m_ItemCount > 0; i++) { - if( m_Slots[i + a_Offset].m_ItemType == -1 ) + if (m_Slots[i + a_Offset].m_ItemType == -1) { m_Slots[i + a_Offset] = a_Item; a_Item.m_ItemCount = 0; @@ -695,6 +715,12 @@ void cInventory::OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum) m_ArmorSlots.GetSlot(a_SlotNum), m_Owner.GetClientHandle() ); } + + // Broadcast the Equipped Item, if the Slot is changed. + if ((a_ItemGrid == &m_HotbarSlots) && (m_EquippedSlotNum == a_SlotNum)) + { + m_Owner.GetWorld()->BroadcastEntityEquipment(m_Owner, 0, GetEquippedItem(), m_Owner.GetClientHandle()); + } // Convert the grid-local a_SlotNum to our global SlotNum: int Base = 0; diff --git a/src/Inventory.h b/src/Inventory.h index 39aef1538..ed134aee4 100644 --- a/src/Inventory.h +++ b/src/Inventory.h @@ -86,6 +86,10 @@ public: */ int AddItems(cItems & a_ItemStackList, bool a_AllowNewStacks, bool a_tryToFillEquippedFirst); + /** Removes the specified item from the inventory, as many as possible, up to a_ItemStack.m_ItemCount. + Returns the number of items that were removed. */ + int RemoveItem(const cItem & a_ItemStack); + /** Removes one item out of the currently equipped item stack, returns true if successful, false if empty-handed */ bool RemoveOneEquippedItem(void); @@ -165,7 +169,7 @@ public: bool LoadFromJson(Json::Value & a_Value); protected: - bool AddToBar( cItem & a_Item, const int a_Offset, const int a_Size, bool* a_bChangedSlots, int a_Mode = 0 ); + bool AddToBar( cItem & a_Item, const int a_Offset, const int a_Size, bool* a_bChangedSlots, int a_Mode = 0); cItemGrid m_ArmorSlots; cItemGrid m_InventorySlots; @@ -183,7 +187,7 @@ protected: // cItemGrid::cListener override: virtual void OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum) override; -}; // tolua_export +}; // tolua_export diff --git a/src/Item.cpp b/src/Item.cpp index d6e8b224a..2c5deaddf 100644 --- a/src/Item.cpp +++ b/src/Item.cpp @@ -1,4 +1,4 @@ - + #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Item.h" @@ -41,33 +41,33 @@ short cItem::GetMaxDamage(void) const switch (m_ItemType) { case E_ITEM_BOW: return 384; - case E_ITEM_DIAMOND_AXE: return 1563; - case E_ITEM_DIAMOND_HOE: return 1563; - case E_ITEM_DIAMOND_PICKAXE: return 1563; - case E_ITEM_DIAMOND_SHOVEL: return 1563; - case E_ITEM_DIAMOND_SWORD: return 1563; - case E_ITEM_FLINT_AND_STEEL: return 65; + case E_ITEM_DIAMOND_AXE: return 1561; + case E_ITEM_DIAMOND_HOE: return 1561; + case E_ITEM_DIAMOND_PICKAXE: return 1561; + case E_ITEM_DIAMOND_SHOVEL: return 1561; + case E_ITEM_DIAMOND_SWORD: return 1561; + case E_ITEM_FLINT_AND_STEEL: return 64; case E_ITEM_GOLD_AXE: return 32; case E_ITEM_GOLD_HOE: return 32; case E_ITEM_GOLD_PICKAXE: return 32; case E_ITEM_GOLD_SHOVEL: return 32; case E_ITEM_GOLD_SWORD: return 32; - case E_ITEM_IRON_AXE: return 251; - case E_ITEM_IRON_HOE: return 251; - case E_ITEM_IRON_PICKAXE: return 251; - case E_ITEM_IRON_SHOVEL: return 251; - case E_ITEM_IRON_SWORD: return 251; - case E_ITEM_SHEARS: return 251; - case E_ITEM_STONE_AXE: return 132; - case E_ITEM_STONE_HOE: return 132; - case E_ITEM_STONE_PICKAXE: return 132; - case E_ITEM_STONE_SHOVEL: return 132; - case E_ITEM_STONE_SWORD: return 132; - case E_ITEM_WOODEN_AXE: return 60; - case E_ITEM_WOODEN_HOE: return 60; - case E_ITEM_WOODEN_PICKAXE: return 60; - case E_ITEM_WOODEN_SHOVEL: return 60; - case E_ITEM_WOODEN_SWORD: return 60; + case E_ITEM_IRON_AXE: return 250; + case E_ITEM_IRON_HOE: return 250; + case E_ITEM_IRON_PICKAXE: return 250; + case E_ITEM_IRON_SHOVEL: return 250; + case E_ITEM_IRON_SWORD: return 250; + case E_ITEM_SHEARS: return 250; + case E_ITEM_STONE_AXE: return 131; + case E_ITEM_STONE_HOE: return 131; + case E_ITEM_STONE_PICKAXE: return 131; + case E_ITEM_STONE_SHOVEL: return 131; + case E_ITEM_STONE_SWORD: return 131; + case E_ITEM_WOODEN_AXE: return 59; + case E_ITEM_WOODEN_HOE: return 59; + case E_ITEM_WOODEN_PICKAXE: return 59; + case E_ITEM_WOODEN_SHOVEL: return 59; + case E_ITEM_WOODEN_SWORD: return 59; } return 0; } @@ -86,7 +86,7 @@ bool cItem::DamageItem(short a_Amount) } m_ItemDamage += a_Amount; - return (m_ItemDamage >= MaxDamage); + return (m_ItemDamage > MaxDamage); } @@ -162,11 +162,11 @@ void cItem::GetJson(Json::Value & a_OutValue) const void cItem::FromJson(const Json::Value & a_Value) { - m_ItemType = (ENUM_ITEM_ID)a_Value.get("ID", -1 ).asInt(); + m_ItemType = (ENUM_ITEM_ID)a_Value.get("ID", -1).asInt(); if (m_ItemType > 0) { - m_ItemCount = (char)a_Value.get("Count", -1 ).asInt(); - m_ItemDamage = (short)a_Value.get("Health", -1 ).asInt(); + m_ItemCount = (char)a_Value.get("Count", -1).asInt(); + m_ItemDamage = (short)a_Value.get("Health", -1).asInt(); m_Enchantments.Clear(); m_Enchantments.AddFromString(a_Value.get("ench", "").asString()); m_CustomName = a_Value.get("Name", "").asString(); @@ -193,17 +193,29 @@ void cItem::FromJson(const Json::Value & a_Value) bool cItem::IsEnchantable(short item) { if ((item >= 256) && (item <= 259)) + { return true; + } if ((item >= 267) && (item <= 279)) + { return true; - if ((item >= 283) && (item <= 286)) + } + if ((item >= 283) && (item <= 286)) + { return true; + } if ((item >= 290) && (item <= 294)) + { return true; + } if ((item >= 298) && (item <= 317)) + { return true; + } if ((item == 346) || (item == 359) || (item == 261)) + { return true; + } return false; } @@ -363,7 +375,7 @@ bool cItem::EnchantByXPLevels(int a_NumXPLevels) -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cItems: cItem * cItems::Get(int a_Idx) diff --git a/src/Item.h b/src/Item.h index acbc880dc..d8b9e78a0 100644 --- a/src/Item.h +++ b/src/Item.h @@ -150,7 +150,7 @@ public: bool IsCustomNameEmpty(void) const { return (m_CustomName.empty()); } - bool IsLoreEmpty(void) const { return (m_Lore.empty()); } + bool IsLoreEmpty(void) const { return (m_Lore.empty()); } /** Returns a copy of this item with m_ItemCount set to 1. Useful to preserve enchantments etc. on stacked items */ cItem CopyOne(void) const; @@ -184,14 +184,14 @@ public: void FromJson(const Json::Value & a_Value); /** Returns true if the specified item type is enchantable (as per 1.2.5 protocol requirements) */ - static bool IsEnchantable(short a_ItemType); // tolua_export + static bool IsEnchantable(short a_ItemType); // tolua_export /** Returns the enchantability of the item. When the item hasn't a enchantability, it will returns 0 */ - int GetEnchantability(); // tolua_export + int GetEnchantability(); // tolua_export /** Enchants the item using the specified number of XP levels. Returns true if item enchanted, false if not. */ - bool EnchantByXPLevels(int a_NumXPLevels); // tolua_export + bool EnchantByXPLevels(int a_NumXPLevels); // tolua_export // tolua_begin diff --git a/src/ItemGrid.cpp b/src/ItemGrid.cpp index 34a267bab..2344dc0a5 100644 --- a/src/ItemGrid.cpp +++ b/src/ItemGrid.cpp @@ -28,6 +28,7 @@ cItemGrid::cItemGrid(int a_Width, int a_Height) : cItemGrid::~cItemGrid() { delete[] m_Slots; + m_Slots = NULL; } @@ -268,7 +269,7 @@ int cItemGrid::AddItemToSlot(const cItem & a_ItemStack, int a_Slot, int a_Num, i int cItemGrid::AddItem(cItem & a_ItemStack, bool a_AllowNewStacks, int a_PrioritarySlot) { int NumLeft = a_ItemStack.m_ItemCount; - int MaxStack = ItemHandler(a_ItemStack.m_ItemType)->GetMaxStackSize(); + int MaxStack = a_ItemStack.GetMaxStackSize(); // Try prioritarySlot first: if ( @@ -283,7 +284,7 @@ int cItemGrid::AddItem(cItem & a_ItemStack, bool a_AllowNewStacks, int a_Priorit } // Scan existing stacks: - for (int i = m_NumSlots - 1; i >= 0; i--) + for (int i = 0; i < m_NumSlots; i++) { if (m_Slots[i].IsEqual(a_ItemStack)) { @@ -301,7 +302,7 @@ int cItemGrid::AddItem(cItem & a_ItemStack, bool a_AllowNewStacks, int a_Priorit return (a_ItemStack.m_ItemCount - NumLeft); } - for (int i = m_NumSlots - 1; i >= 0; i--) + for (int i = 0; i < m_NumSlots; i++) { if (m_Slots[i].IsEmpty()) { @@ -344,6 +345,39 @@ int cItemGrid::AddItems(cItems & a_ItemStackList, bool a_AllowNewStacks, int a_P +int cItemGrid::RemoveItem(const cItem & a_ItemStack) +{ + int NumLeft = a_ItemStack.m_ItemCount; + + for (int i = 0; i < m_NumSlots; i++) + { + if (NumLeft <= 0) + { + break; + } + + if (m_Slots[i].IsEqual(a_ItemStack)) + { + int NumToRemove = std::min(NumLeft, (int)m_Slots[i].m_ItemCount); + NumLeft -= NumToRemove; + m_Slots[i].m_ItemCount -= NumToRemove; + + if (m_Slots[i].m_ItemCount <= 0) + { + m_Slots[i].Empty(); + } + + TriggerListeners(i); + } + } + + return (a_ItemStack.m_ItemCount - NumLeft); +} + + + + + int cItemGrid::ChangeSlotCount(int a_SlotNum, int a_AddToCount) { if ((a_SlotNum < 0) || (a_SlotNum >= m_NumSlots)) diff --git a/src/ItemGrid.h b/src/ItemGrid.h index c34d5e9e2..8d6544792 100644 --- a/src/ItemGrid.h +++ b/src/ItemGrid.h @@ -96,6 +96,10 @@ public: Returns the total number of items that fit. */ int AddItems(cItems & a_ItemStackList, bool a_AllowNewStacks = true, int a_PrioritarySlot = -1); + + /** Removes the specified item from the grid, as many as possible, up to a_ItemStack.m_ItemCount. + Returns the number of items that were removed. */ + int RemoveItem(const cItem & a_ItemStack); /** Adds (or subtracts, if a_AddToCount is negative) to the count of items in the specified slot. If the slot is empty, ignores the call. diff --git a/src/Items/CMakeLists.txt b/src/Items/CMakeLists.txt index a6fe6ea70..12a467672 100644 --- a/src/Items/CMakeLists.txt +++ b/src/Items/CMakeLists.txt @@ -4,9 +4,53 @@ project (MCServer) include_directories ("${PROJECT_SOURCE_DIR}/../") -file(GLOB SOURCE - "*.cpp" - "*.h" -) +SET (SRCS + ItemHandler.cpp) -add_library(Items ${SOURCE}) +SET (HDRS + ItemArmor.h + ItemBed.h + ItemBoat.h + ItemBow.h + ItemBrewingStand.h + ItemBucket.h + ItemCake.h + ItemCauldron.h + ItemCloth.h + ItemComparator.h + ItemDoor.h + ItemDye.h + ItemEmptyMap.h + ItemFishingRod.h + ItemFlowerPot.h + ItemFood.h + ItemHandler.h + ItemHoe.h + ItemItemFrame.h + ItemLeaves.h + ItemLighter.h + ItemLilypad.h + ItemMap.h + ItemMilk.h + ItemMinecart.h + ItemMobHead.h + ItemNetherWart.h + ItemPainting.h + ItemPickaxe.h + ItemPotion.h + ItemRedstoneDust.h + ItemRedstoneRepeater.h + ItemSapling.h + ItemSeeds.h + ItemShears.h + ItemShovel.h + ItemSign.h + ItemSpawnEgg.h + ItemString.h + ItemSugarcane.h + ItemSword.h + ItemThrowable.h) + +if(NOT MSVC) + add_library(Items ${SRCS} ${HDRS}) +endif() diff --git a/src/Items/ItemBed.h b/src/Items/ItemBed.h index f23d69731..94a14cf16 100644 --- a/src/Items/ItemBed.h +++ b/src/Items/ItemBed.h @@ -26,7 +26,7 @@ public: virtual bool GetPlacementBlockTypeMeta( cWorld * a_World, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override diff --git a/src/Items/ItemBow.h b/src/Items/ItemBow.h index e0ab339d3..e7a77dcbc 100644 --- a/src/Items/ItemBow.h +++ b/src/Items/ItemBow.h @@ -46,20 +46,17 @@ public: { // Actual shot - produce the arrow with speed based on the ticks that the bow was charged ASSERT(a_Player != NULL); - + int BowCharge = a_Player->FinishChargingBow(); - double Force = (double)BowCharge / 20; - Force = (Force * Force + 2 * Force) / 3; // This formula is used by the 1.6.2 client + double Force = (double)BowCharge / 20.0; + Force = (Force * Force + 2.0 * Force) / 3.0; // This formula is used by the 1.6.2 client if (Force < 0.1) { // Too little force, ignore the shot return; } - if (Force > 1) - { - Force = 1; - } - + Force = std::min(Force, 1.0); + // Create the arrow entity: cArrowEntity * Arrow = new cArrowEntity(*a_Player, Force * 2); if (Arrow == NULL) @@ -69,11 +66,11 @@ public: if (!Arrow->Initialize(*a_Player->GetWorld())) { delete Arrow; + Arrow = NULL; return; } - a_Player->GetWorld()->BroadcastSpawnEntity(*Arrow); - a_Player->GetWorld()->BroadcastSoundEffect("random.bow", (int)a_Player->GetPosX() * 8, (int)a_Player->GetPosY() * 8, (int)a_Player->GetPosZ() * 8, 0.5, (float)Force); + a_Player->GetWorld()->BroadcastSoundEffect("random.bow", a_Player->GetPosX(), a_Player->GetPosY(), a_Player->GetPosZ(), 0.5, (float)Force); if (!a_Player->IsGameModeCreative()) { a_Player->UseEquippedItem(); diff --git a/src/Items/ItemBrewingStand.h b/src/Items/ItemBrewingStand.h index d5eefb855..7be57763c 100644 --- a/src/Items/ItemBrewingStand.h +++ b/src/Items/ItemBrewingStand.h @@ -25,7 +25,7 @@ public: virtual bool GetPlacementBlockTypeMeta( cWorld * a_World, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override diff --git a/src/Items/ItemBucket.h b/src/Items/ItemBucket.h index 68c89dd85..a17c4838b 100644 --- a/src/Items/ItemBucket.h +++ b/src/Items/ItemBucket.h @@ -41,7 +41,7 @@ public: bool ScoopUpFluid(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace) { - if (a_BlockFace > 0) + if (a_BlockFace != BLOCK_FACE_NONE) { return false; } @@ -49,7 +49,7 @@ public: Vector3i BlockPos; if (!GetBlockFromTrace(a_World, a_Player, BlockPos)) { - return false; // Nothing in range. + return false; // Nothing in range. } if (a_World->GetBlockMeta(BlockPos.x, BlockPos.y, BlockPos.z) != 0) @@ -94,30 +94,16 @@ public: bool PlaceFluid(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, BLOCKTYPE a_FluidBlock) - { - if (a_BlockFace < 0) + { + if (a_BlockFace != BLOCK_FACE_NONE) { return false; } - BLOCKTYPE CurrentBlock = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ); - bool CanWashAway = cFluidSimulator::CanWashAway(CurrentBlock); - if (!CanWashAway) + BLOCKTYPE CurrentBlock; + Vector3i BlockPos; + if (!GetPlacementCoordsFromTrace(a_World, a_Player, BlockPos, CurrentBlock)) { - // The block pointed at cannot be washed away, so put fluid on top of it / on its sides - AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace); - CurrentBlock = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ); - } - if ( - !CanWashAway && - (CurrentBlock != E_BLOCK_AIR) && - (CurrentBlock != E_BLOCK_WATER) && - (CurrentBlock != E_BLOCK_STATIONARY_WATER) && - (CurrentBlock != E_BLOCK_LAVA) && - (CurrentBlock != E_BLOCK_STATIONARY_LAVA) - ) - { - // Cannot place water here return false; } @@ -131,14 +117,14 @@ public: return false; } cItem Item(E_ITEM_BUCKET, 1); - if (!a_Player->GetInventory().AddItem(Item,true,true)) + if (!a_Player->GetInventory().AddItem(Item, true, true)) { return false; } } // Wash away anything that was there prior to placing: - if (CanWashAway) + if (cFluidSimulator::CanWashAway(CurrentBlock)) { cBlockHandler * Handler = BlockHandler(CurrentBlock); if (Handler->DoesDropOnUnsuitable()) @@ -149,13 +135,13 @@ public: } } - a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, a_FluidBlock, 0); + a_World->SetBlock(BlockPos.x, BlockPos.y, BlockPos.z, a_FluidBlock, 0); return true; } - bool GetBlockFromTrace(cWorld * a_World, cPlayer * a_Player, Vector3i & BlockPos) + bool GetBlockFromTrace(cWorld * a_World, cPlayer * a_Player, Vector3i & a_BlockPos) { class cCallbacks : public cBlockTracer::cCallbacks @@ -174,7 +160,7 @@ public: { if (IsBlockWater(a_BlockType) || IsBlockLava(a_BlockType)) { - if (a_BlockMeta != 0) // GetBlockFromTrace is called for scooping up fluids; the hit block should be a source + if (a_BlockMeta != 0) // GetBlockFromTrace is called for scooping up fluids; the hit block should be a source { return false; } @@ -198,8 +184,49 @@ public: } - BlockPos.Set(Callbacks.m_Pos.x, Callbacks.m_Pos.y, Callbacks.m_Pos.z); + a_BlockPos = Callbacks.m_Pos; return true; } + + + bool GetPlacementCoordsFromTrace(cWorld * a_World, cPlayer * a_Player, Vector3i & a_BlockPos, BLOCKTYPE & a_BlockType) + { + class cCallbacks : + public cBlockTracer::cCallbacks + { + public: + Vector3i m_Pos; + BLOCKTYPE m_ReplacedBlock; + + virtual bool OnNextBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, char a_EntryFace) override + { + if (a_BlockType != E_BLOCK_AIR) + { + m_ReplacedBlock = a_BlockType; + if (!cFluidSimulator::CanWashAway(a_BlockType) && !IsBlockLiquid(a_BlockType)) + { + AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, (eBlockFace)a_EntryFace); // Was an unwashawayable block, can't overwrite it! + } + m_Pos.Set(a_BlockX, a_BlockY, a_BlockZ); // (Block could be washed away, replace it) + return true; // Abort tracing + } + return false; + } + } Callbacks; + cLineBlockTracer Tracer(*a_World, Callbacks); + Vector3d Start(a_Player->GetEyePosition()); + Vector3d End(a_Player->GetEyePosition() + a_Player->GetLookVector() * 5); + + // cTracer::Trace returns true when whole line was traversed. By returning true when we hit something, we ensure that this never happens if liquid could be placed + // Use this to judge whether the position is valid + if (!Tracer.Trace(Start.x, Start.y, Start.z, End.x, End.y, End.z)) + { + a_BlockPos = Callbacks.m_Pos; + a_BlockType = Callbacks.m_ReplacedBlock; + return true; + } + + return false; + } }; diff --git a/src/Items/ItemCake.h b/src/Items/ItemCake.h index 48e23ed59..d1cb091b6 100644 --- a/src/Items/ItemCake.h +++ b/src/Items/ItemCake.h @@ -25,7 +25,7 @@ public: virtual bool GetPlacementBlockTypeMeta( cWorld * a_World, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override diff --git a/src/Items/ItemCauldron.h b/src/Items/ItemCauldron.h index 07ae12660..9617c30ef 100644 --- a/src/Items/ItemCauldron.h +++ b/src/Items/ItemCauldron.h @@ -25,7 +25,7 @@ public: virtual bool GetPlacementBlockTypeMeta( cWorld * a_World, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override diff --git a/src/Items/ItemComparator.h b/src/Items/ItemComparator.h index 60d9c3648..fc843c186 100644 --- a/src/Items/ItemComparator.h +++ b/src/Items/ItemComparator.h @@ -24,7 +24,7 @@ public: virtual bool GetPlacementBlockTypeMeta( cWorld * a_World, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override diff --git a/src/Items/ItemDoor.h b/src/Items/ItemDoor.h index f3677c28c..c1b439024 100644 --- a/src/Items/ItemDoor.h +++ b/src/Items/ItemDoor.h @@ -25,7 +25,7 @@ public: virtual bool GetPlacementBlockTypeMeta( cWorld * a_World, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override @@ -33,8 +33,8 @@ public: a_BlockType = (m_ItemType == E_ITEM_WOODEN_DOOR) ? E_BLOCK_WOODEN_DOOR : E_BLOCK_IRON_DOOR; cChunkInterface ChunkInterface(a_World->GetChunkMap()); bool Meta = BlockHandler(a_BlockType)->GetPlacementBlockTypeMeta( - ChunkInterface, a_Player, - a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, + ChunkInterface, a_Player, + a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, a_BlockType, a_BlockMeta ); diff --git a/src/Items/ItemFishingRod.h b/src/Items/ItemFishingRod.h index 3b1ad1717..6350a38ba 100644 --- a/src/Items/ItemFishingRod.h +++ b/src/Items/ItemFishingRod.h @@ -17,13 +17,15 @@ -///////////////////////////////////////////////////////////////////////////////////// + + +//////////////////////////////////////////////////////////////////////////////// // cFloaterCallback class cFloaterCallback : public cEntityCallback { public: - cFloaterCallback(void) : + cFloaterCallback(void) : m_CanPickup(false), m_AttachedMobID(-1) { @@ -49,14 +51,19 @@ protected: Vector3d m_Pos; } ; -//////////////////////////////////////////////////////////////////////////// -// cSweepEntityCallback + + + + +//////////////////////////////////////////////////////////////////////////////// +// cSweepEntityCallback: + class cSweepEntityCallback : public cEntityCallback { public: cSweepEntityCallback(Vector3d a_PlayerPos) : - m_PlayerPos(a_PlayerPos) + m_PlayerPos(a_PlayerPos) { } @@ -73,6 +80,8 @@ protected: + + class cItemFishingRodHandler : public cItemHandler { @@ -106,19 +115,19 @@ public: { cItems Drops; int ItemCategory = a_World->GetTickRandomNumber(99); - if (ItemCategory <= 4) // Treasures 5% + if (ItemCategory <= 4) // Treasures 5% { int Treasure = a_World->GetTickRandomNumber(5); switch (Treasure) { case 0: { - Drops.Add(cItem(E_ITEM_BOW)); // TODO: Enchantments + Drops.Add(cItem(E_ITEM_BOW)); // TODO: Enchantments break; } case 1: { - Drops.Add(cItem(E_ITEM_BOOK)); // TODO: Enchanted book + Drops.Add(cItem(E_ITEM_BOOK)); // TODO: Enchanted book break; } case 2: @@ -201,7 +210,7 @@ public: if (FishType <= 1) // Clownfish has a 2% chance of spawning { Drops.Add(cItem(E_ITEM_RAW_FISH, 1, E_META_RAW_FISH_CLOWNFISH)); - } + } else if (FishType <= 12) // Pufferfish has a 13% chance of spawning { Drops.Add(cItem(E_ITEM_RAW_FISH, 1, E_META_RAW_FISH_CLOWNFISH)); @@ -237,3 +246,7 @@ public: return true; } } ; + + + + diff --git a/src/Items/ItemFlowerPot.h b/src/Items/ItemFlowerPot.h index 60bf87985..320dce997 100644 --- a/src/Items/ItemFlowerPot.h +++ b/src/Items/ItemFlowerPot.h @@ -25,7 +25,7 @@ public: virtual bool GetPlacementBlockTypeMeta( cWorld * a_World, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override diff --git a/src/Items/ItemFood.h b/src/Items/ItemFood.h index 961cf482d..ff1d7991b 100644 --- a/src/Items/ItemFood.h +++ b/src/Items/ItemFood.h @@ -26,7 +26,7 @@ public: virtual FoodInfo GetFoodInfo(void) override { - switch(m_ItemType) + switch (m_ItemType) { // Please keep alpha-sorted. case E_ITEM_BAKED_POTATO: return FoodInfo(6, 7.2); diff --git a/src/Items/ItemHandler.cpp b/src/Items/ItemHandler.cpp index d97f986ba..d36b5d663 100644 --- a/src/Items/ItemHandler.cpp +++ b/src/Items/ItemHandler.cpp @@ -19,6 +19,7 @@ #include "ItemCloth.h" #include "ItemComparator.h" #include "ItemDoor.h" +#include "ItemMilk.h" #include "ItemDye.h" #include "ItemEmptyMap.h" #include "ItemFishingRod.h" @@ -34,6 +35,7 @@ #include "ItemNetherWart.h" #include "ItemPainting.h" #include "ItemPickaxe.h" +#include "ItemPotion.h" #include "ItemThrowable.h" #include "ItemRedstoneDust.h" #include "ItemRedstoneRepeater.h" @@ -44,6 +46,7 @@ #include "ItemSign.h" #include "ItemMobHead.h" #include "ItemSpawnEgg.h" +#include "ItemString.h" #include "ItemSugarcane.h" #include "ItemSword.h" @@ -62,7 +65,7 @@ cItemHandler * cItemHandler::m_ItemHandler[2268]; cItemHandler * cItemHandler::GetItemHandler(int a_ItemType) { - if (a_ItemType < 0) + if ((a_ItemType < 0) || ((unsigned long)a_ItemType >= ARRAYCOUNT(m_ItemHandler))) { // Either nothing (-1), or bad value, both cases should return the air handler if (a_ItemType < -1) @@ -91,7 +94,7 @@ cItemHandler * cItemHandler::GetItemHandler(int a_ItemType) cItemHandler *cItemHandler::CreateItemHandler(int a_ItemType) { - switch(a_ItemType) + switch (a_ItemType) { default: return new cItemHandler(a_ItemType); @@ -119,9 +122,11 @@ cItemHandler *cItemHandler::CreateItemHandler(int a_ItemType) case E_ITEM_FLOWER_POT: return new cItemFlowerPotHandler(a_ItemType); case E_BLOCK_LILY_PAD: return new cItemLilypadHandler(a_ItemType); case E_ITEM_MAP: return new cItemMapHandler(); + case E_ITEM_MILK: return new cItemMilkHandler(); case E_ITEM_ITEM_FRAME: return new cItemItemFrameHandler(a_ItemType); case E_ITEM_NETHER_WART: return new cItemNetherWartHandler(a_ItemType); case E_ITEM_PAINTING: return new cItemPaintingHandler(a_ItemType); + case E_ITEM_POTIONS: return new cItemPotionHandler(); case E_ITEM_REDSTONE_DUST: return new cItemRedstoneDustHandler(a_ItemType); case E_ITEM_REDSTONE_REPEATER: return new cItemRedstoneRepeaterHandler(a_ItemType); case E_ITEM_SHEARS: return new cItemShearsHandler(a_ItemType); @@ -129,6 +134,7 @@ cItemHandler *cItemHandler::CreateItemHandler(int a_ItemType) case E_ITEM_HEAD: return new cItemMobHeadHandler(a_ItemType); case E_ITEM_SNOWBALL: return new cItemSnowballHandler(); case E_ITEM_SPAWN_EGG: return new cItemSpawnEggHandler(a_ItemType); + case E_ITEM_STRING: return new cItemStringHandler(a_ItemType); case E_ITEM_SUGARCANE: return new cItemSugarcaneHandler(a_ItemType); case E_ITEM_WOODEN_HOE: @@ -257,9 +263,10 @@ cItemHandler *cItemHandler::CreateItemHandler(int a_ItemType) void cItemHandler::Deinit() { - for(int i = 0; i < 2267; i++) + for (int i = 0; i < 2267; i++) { delete m_ItemHandler[i]; + m_ItemHandler[i] = NULL; } memset(m_ItemHandler, 0, sizeof(m_ItemHandler)); // Don't leave any dangling pointers around, just in case m_HandlerInitialized = false; @@ -321,15 +328,25 @@ void cItemHandler::OnBlockDestroyed(cWorld * a_World, cPlayer * a_Player, const if (a_Player->IsGameModeSurvival()) { - if (!BlockRequiresSpecialTool(Block) || CanHarvestBlock(Block)) - { - cChunkInterface ChunkInterface(a_World->GetChunkMap()); - cBlockInServerPluginInterface PluginInterface(*a_World); - Handler->DropBlock(ChunkInterface, *a_World, PluginInterface, a_Player, a_BlockX, a_BlockY, a_BlockZ); - } + cChunkInterface ChunkInterface(a_World->GetChunkMap()); + cBlockInServerPluginInterface PluginInterface(*a_World); + Handler->DropBlock(ChunkInterface, *a_World, PluginInterface, a_Player, a_BlockX, a_BlockY, a_BlockZ, CanHarvestBlock(Block), a_Player->GetEquippedItem().m_Enchantments.GetLevel(cEnchantments::enchSilkTouch) > 0); } - - a_Player->UseEquippedItem(); + + if (!cBlockInfo::IsOneHitDig(Block)) + { + a_Player->UseEquippedItem(GetDurabilityLossByAction(dlaBreakBlock)); + } +} + + + + + +void cItemHandler::OnEntityAttack(cPlayer * a_Attacker, cEntity * a_AttackedEntity) +{ + UNUSED(a_AttackedEntity); + a_Attacker->UseEquippedItem(GetDurabilityLossByAction(dlaAttackEntity)); } @@ -347,6 +364,20 @@ void cItemHandler::OnFoodEaten(cWorld * a_World, cPlayer * a_Player, cItem * a_I +short cItemHandler::GetDurabilityLossByAction(eDurabilityLostAction a_Action) +{ + switch ((int)a_Action) + { + case dlaAttackEntity: return 2; + case dlaBreakBlock: return 1; + } + return 0; +} + + + + + char cItemHandler::GetMaxStackSize(void) { if (m_ItemType < 256) @@ -355,7 +386,7 @@ char cItemHandler::GetMaxStackSize(void) return 64; } - switch (m_ItemType) //sorted by id + switch (m_ItemType) { case E_ITEM_ARROW: return 64; case E_ITEM_BAKED_POTATO: return 64; @@ -451,14 +482,14 @@ char cItemHandler::GetMaxStackSize(void) bool cItemHandler::IsTool() { // TODO: Rewrite this to list all tools specifically - return - (m_ItemType >= 256 && m_ItemType <= 259) - || (m_ItemType == 261) - || (m_ItemType >= 267 && m_ItemType <= 279) - || (m_ItemType >= 283 && m_ItemType <= 286) - || (m_ItemType >= 290 && m_ItemType <= 294) - || (m_ItemType == 325) - || (m_ItemType == 346); + return + ((m_ItemType >= 256) && (m_ItemType <= 259)) || + (m_ItemType == 261) || + ((m_ItemType >= 267) && (m_ItemType <= 279)) || + ((m_ItemType >= 283) && (m_ItemType <= 286)) || + ((m_ItemType >= 290) && (m_ItemType <= 294)) || + (m_ItemType == 325) || + (m_ItemType == 346); } @@ -467,33 +498,17 @@ bool cItemHandler::IsTool() bool cItemHandler::IsFood(void) { - switch (m_ItemType) - { - case E_ITEM_RED_APPLE: - case E_ITEM_GOLDEN_APPLE: - case E_ITEM_MUSHROOM_SOUP: - case E_ITEM_BREAD: - case E_ITEM_RAW_PORKCHOP: - case E_ITEM_COOKED_PORKCHOP: - case E_ITEM_MILK: - case E_ITEM_RAW_FISH: - case E_ITEM_COOKED_FISH: - case E_ITEM_COOKIE: - case E_ITEM_MELON_SLICE: - case E_ITEM_RAW_BEEF: - case E_ITEM_STEAK: - case E_ITEM_RAW_CHICKEN: - case E_ITEM_COOKED_CHICKEN: - case E_ITEM_ROTTEN_FLESH: - case E_ITEM_SPIDER_EYE: - case E_ITEM_CARROT: - case E_ITEM_POTATO: - case E_ITEM_BAKED_POTATO: - case E_ITEM_POISONOUS_POTATO: - { - return true; - } - } // switch (m_ItemType) + return false; +} + + + + + +bool cItemHandler::IsDrinkable(short a_ItemDamage) +{ + UNUSED(a_ItemDamage); + return false; } @@ -514,6 +529,7 @@ bool cItemHandler::IsPlaceable(void) bool cItemHandler::CanRepairWithRawMaterial(short a_ItemType) { + UNUSED(a_ItemType); return false; } @@ -523,9 +539,50 @@ bool cItemHandler::CanRepairWithRawMaterial(short a_ItemType) bool cItemHandler::CanHarvestBlock(BLOCKTYPE a_BlockType) { - UNUSED(a_BlockType); - - return false; + switch (a_BlockType) + { + case E_BLOCK_ANVIL: + case E_BLOCK_ENCHANTMENT_TABLE: + case E_BLOCK_FURNACE: + case E_BLOCK_LIT_FURNACE: + case E_BLOCK_COAL_ORE: + case E_BLOCK_STONE: + case E_BLOCK_COBBLESTONE: + case E_BLOCK_END_STONE: + case E_BLOCK_MOSSY_COBBLESTONE: + case E_BLOCK_SANDSTONE_STAIRS: + case E_BLOCK_SANDSTONE: + case E_BLOCK_STONE_BRICKS: + case E_BLOCK_NETHER_BRICK: + case E_BLOCK_NETHERRACK: + case E_BLOCK_STONE_SLAB: + case E_BLOCK_DOUBLE_STONE_SLAB: + case E_BLOCK_STONE_PRESSURE_PLATE: + case E_BLOCK_BRICK: + case E_BLOCK_COBBLESTONE_STAIRS: + case E_BLOCK_COBBLESTONE_WALL: + case E_BLOCK_STONE_BRICK_STAIRS: + case E_BLOCK_NETHER_BRICK_STAIRS: + case E_BLOCK_CAULDRON: + case E_BLOCK_OBSIDIAN: + case E_BLOCK_DIAMOND_BLOCK: + case E_BLOCK_DIAMOND_ORE: + case E_BLOCK_GOLD_BLOCK: + case E_BLOCK_GOLD_ORE: + case E_BLOCK_REDSTONE_ORE: + case E_BLOCK_REDSTONE_ORE_GLOWING: + case E_BLOCK_EMERALD_ORE: + case E_BLOCK_IRON_BLOCK: + case E_BLOCK_IRON_ORE: + case E_BLOCK_LAPIS_ORE: + case E_BLOCK_LAPIS_BLOCK: + case E_BLOCK_SNOW: + case E_BLOCK_VINES: + { + return false; + } + default: return true; + } } @@ -534,7 +591,7 @@ bool cItemHandler::CanHarvestBlock(BLOCKTYPE a_BlockType) bool cItemHandler::GetPlacementBlockTypeMeta( cWorld * a_World, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) @@ -551,7 +608,7 @@ bool cItemHandler::GetPlacementBlockTypeMeta( cChunkInterface ChunkInterface(a_World->GetChunkMap()); return BlockH->GetPlacementBlockTypeMeta( ChunkInterface, a_Player, - a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, + a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, a_BlockType, a_BlockMeta ); @@ -577,7 +634,7 @@ bool cItemHandler::EatItem(cPlayer * a_Player, cItem * a_Item) cFastRandom r1; if ((r1.NextInt(100, a_Player->GetUniqueID()) - Info.PoisonChance) <= 0) { - a_Player->FoodPoison(300); + a_Player->FoodPoison(600); // Give the player food poisoning for 30 seconds. } } diff --git a/src/Items/ItemHandler.h b/src/Items/ItemHandler.h index e13198cd7..1d5f59f3e 100644 --- a/src/Items/ItemHandler.h +++ b/src/Items/ItemHandler.h @@ -19,6 +19,13 @@ class cPlayer; class cItemHandler { public: + + enum eDurabilityLostAction + { + dlaBreakBlock, + dlaAttackEntity, + }; + cItemHandler(int a_ItemType); /** Force virtual destructor */ @@ -28,7 +35,7 @@ public: virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir); /** Called when the client sends the SHOOT status in the lclk packet */ - virtual void OnItemShoot(cPlayer *, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace) + virtual void OnItemShoot(cPlayer *, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace) { UNUSED(a_BlockX); UNUSED(a_BlockY); @@ -48,11 +55,17 @@ public: virtual bool OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, const cItem & a_HeldItem, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace); /** Called when the player destroys a block using this item. This also calls the drop function for the destroyed block */ - virtual void OnBlockDestroyed(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_X, int a_Y, int a_Z); + virtual void OnBlockDestroyed(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ); + + /** Called when a player attacks a other entity. */ + virtual void OnEntityAttack(cPlayer * a_Attacker, cEntity * a_AttackedEntity); /** Called after the player has eaten this item. */ virtual void OnFoodEaten(cWorld *a_World, cPlayer *a_Player, cItem *a_Item); - + + /** Get the durability lost which the item will get, when a specified action was performed. */ + virtual short GetDurabilityLossByAction(eDurabilityLostAction a_Action); + /** Returns the maximum stack size for a given item */ virtual char GetMaxStackSize(void); @@ -60,7 +73,7 @@ public: { double Saturation; int FoodLevel; - int PoisonChance; // 0 - 100, in percent. 0 = no chance of poisoning, 100 = sure poisoning + int PoisonChance; // 0 - 100, in percent. 0 = no chance of poisoning, 100 = sure poisoning FoodInfo(int a_FoodLevel, double a_Saturation, int a_PoisonChance = 0) : Saturation(a_Saturation), @@ -82,24 +95,27 @@ public: /** Indicates if this item is food */ virtual bool IsFood(void); + /** Indicates if this item is drinkable */ + virtual bool IsDrinkable(short a_ItemDamage); + /** Blocks simply get placed */ virtual bool IsPlaceable(void); /** Can the anvil repair this item, when a_Item is the second input? */ virtual bool CanRepairWithRawMaterial(short a_ItemType); - /** Called before a block is placed into a world. + /** Called before a block is placed into a world. The handler should return true to allow placement, false to refuse. Also, the handler should set a_BlockType and a_BlockMeta to correct values for the newly placed block. */ virtual bool GetPlacementBlockTypeMeta( cWorld * a_World, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ); - /** Returns whether this tool/item can harvest a specific block (e.g. wooden pickaxe can harvest stone, but wood can�t) DEFAULT: False */ + /** Returns whether this tool/item can harvest a specific block (e.g. wooden pickaxe can harvest stone, but wood can't) DEFAULT: False */ virtual bool CanHarvestBlock(BLOCKTYPE a_BlockType); static cItemHandler * GetItemHandler(int a_ItemType); @@ -109,11 +125,11 @@ public: protected: int m_ItemType; - static cItemHandler *CreateItemHandler(int m_ItemType); + static cItemHandler * CreateItemHandler(int m_ItemType); static cItemHandler * m_ItemHandler[E_ITEM_LAST + 1]; - static bool m_HandlerInitialized; //used to detect if the itemhandlers are initialized + static bool m_HandlerInitialized; // used to detect if the itemhandlers are initialized }; -//Short function +// Short function inline cItemHandler *ItemHandler(int a_ItemType) { return cItemHandler::GetItemHandler(a_ItemType); } diff --git a/src/Items/ItemHoe.h b/src/Items/ItemHoe.h index 29f7c83d5..8d0b71478 100644 --- a/src/Items/ItemHoe.h +++ b/src/Items/ItemHoe.h @@ -16,7 +16,6 @@ public: cItemHoeHandler(int a_ItemType) : cItemHandler(a_ItemType) { - } virtual bool OnItemUse(cWorld *a_World, cPlayer *a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override @@ -26,13 +25,18 @@ public: if ((Block == E_BLOCK_DIRT) || (Block == E_BLOCK_GRASS)) { a_World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_FARMLAND, 0); - a_Player->UseEquippedItem(); return true; - } + return false; } + + + virtual short GetDurabilityLossByAction(eDurabilityLostAction a_Action) override + { + return 0; + } } ; diff --git a/src/Items/ItemItemFrame.h b/src/Items/ItemItemFrame.h index 097f04d0b..87e20ecf0 100644 --- a/src/Items/ItemItemFrame.h +++ b/src/Items/ItemItemFrame.h @@ -27,9 +27,9 @@ public: return false; } - AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_Dir); // Make sure block that will be occupied is free + AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_Dir); // Make sure block that will be occupied is free BLOCKTYPE Block = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ); - AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_Dir, true); // We want the clicked block, so go back again + AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_Dir, true); // We want the clicked block, so go back again if (Block == E_BLOCK_AIR) { @@ -37,6 +37,7 @@ public: if (!ItemFrame->Initialize(*a_World)) { delete ItemFrame; + ItemFrame = NULL; return false; } diff --git a/src/Items/ItemLeaves.h b/src/Items/ItemLeaves.h index 12cb45d1c..f48126dc5 100644 --- a/src/Items/ItemLeaves.h +++ b/src/Items/ItemLeaves.h @@ -20,7 +20,7 @@ public: virtual bool GetPlacementBlockTypeMeta( cWorld * a_World, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override @@ -31,7 +31,7 @@ public: a_CursorX, a_CursorY, a_CursorZ, a_BlockType, a_BlockMeta ); - a_BlockMeta = a_BlockMeta | 0x4; //0x4 bit set means this is a player-placed leaves block, not to be decayed + a_BlockMeta = a_BlockMeta | 0x4; // 0x4 bit set means this is a player-placed leaves block, not to be decayed return res; } } ; diff --git a/src/Items/ItemLighter.h b/src/Items/ItemLighter.h index 32f49cab6..9f98bf85f 100644 --- a/src/Items/ItemLighter.h +++ b/src/Items/ItemLighter.h @@ -52,8 +52,8 @@ public: case E_BLOCK_TNT: { // Activate the TNT: - a_World->BroadcastSoundEffect("game.tnt.primed", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 1.0f, 1.0f); - a_World->SetBlock(a_BlockX,a_BlockY,a_BlockZ, E_BLOCK_AIR, 0); + a_World->BroadcastSoundEffect("game.tnt.primed", (double)a_BlockX, (double)a_BlockY, (double)a_BlockZ, 1.0f, 1.0f); + a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0); a_World->SpawnPrimedTNT(a_BlockX + 0.5, a_BlockY + 0.5, a_BlockZ + 0.5); // 80 ticks to boom break; } @@ -68,7 +68,7 @@ public: if (a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_AIR) { a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_FIRE, 0); - a_World->BroadcastSoundEffect("fire.ignite", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 1.0F, 1.04F); + a_World->BroadcastSoundEffect("fire.ignite", (double)a_BlockX, (double)a_BlockY, (double)a_BlockZ, 1.0F, 1.04F); break; } } diff --git a/src/Items/ItemLilypad.h b/src/Items/ItemLilypad.h index bc650cdbd..b9d837384 100644 --- a/src/Items/ItemLilypad.h +++ b/src/Items/ItemLilypad.h @@ -25,7 +25,7 @@ public: virtual bool IsPlaceable(void) override { - return false; // Set as not placeable so OnItemUse is called + return false; // Set as not placeable so OnItemUse is called } @@ -57,7 +57,7 @@ public: { if (IsBlockWater(a_CBBlockType)) { - if ((a_CBBlockMeta != 0) || (a_CBEntryFace == BLOCK_FACE_NONE)) // The hit block should be a source. The FACE_NONE check is clicking whilst submerged + if ((a_CBBlockMeta != 0) || (a_CBEntryFace == BLOCK_FACE_NONE)) // The hit block should be a source. The FACE_NONE check is clicking whilst submerged { return false; } diff --git a/src/Items/ItemMilk.h b/src/Items/ItemMilk.h new file mode 100644 index 000000000..db7bc13be --- /dev/null +++ b/src/Items/ItemMilk.h @@ -0,0 +1,28 @@ + +#pragma once + +class cItemMilkHandler: + public cItemHandler +{ + typedef cItemHandler super; +public: + cItemMilkHandler(): + super(E_ITEM_MILK) + { + } + + virtual bool IsDrinkable(short a_ItemDamage) override + { + UNUSED(a_ItemDamage); + return true; + } + + virtual bool EatItem(cPlayer * a_Player, cItem * a_Item) override + { + UNUSED(a_Item); + a_Player->ClearEntityEffects(); + a_Player->GetInventory().RemoveOneEquippedItem(); + a_Player->GetInventory().AddItem(E_ITEM_BUCKET); + return true; + } +}; diff --git a/src/Items/ItemMobHead.h b/src/Items/ItemMobHead.h index 5ae040282..4c36fe8d8 100644 --- a/src/Items/ItemMobHead.h +++ b/src/Items/ItemMobHead.h @@ -26,7 +26,7 @@ public: virtual bool GetPlacementBlockTypeMeta( cWorld * a_World, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override diff --git a/src/Items/ItemNetherWart.h b/src/Items/ItemNetherWart.h index a6a9a286a..10a0864b5 100644 --- a/src/Items/ItemNetherWart.h +++ b/src/Items/ItemNetherWart.h @@ -25,7 +25,7 @@ public: virtual bool GetPlacementBlockTypeMeta( cWorld * a_World, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override diff --git a/src/Items/ItemPainting.h b/src/Items/ItemPainting.h index e4bb76ebe..a2a77ce21 100644 --- a/src/Items/ItemPainting.h +++ b/src/Items/ItemPainting.h @@ -27,9 +27,9 @@ public: return false; } - AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_Dir); // Make sure block that will be occupied is free + AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_Dir); // Make sure block that will be occupied is free BLOCKTYPE Block = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ); - AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_Dir, true); // We want the clicked block, so go back again + AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_Dir, true); // We want the clicked block, so go back again if (Block == E_BLOCK_AIR) { @@ -38,14 +38,14 @@ public: // The client uses different values for painting directions and block faces. Our constants are for the block faces, so we convert them here to painting faces switch (a_Dir) { - case BLOCK_FACE_ZP: break; // Initialised to zero + case BLOCK_FACE_ZP: break; // Initialised to zero case BLOCK_FACE_ZM: Dir = 2; break; case BLOCK_FACE_XM: Dir = 1; break; case BLOCK_FACE_XP: Dir = 3; break; default: ASSERT(!"Unhandled block face when trying spawn painting!"); return false; } - static const struct // Define all the possible painting titles + static const struct // Define all the possible painting titles { AString Title; } gPaintingTitlesList[] = diff --git a/src/Items/ItemPickaxe.h b/src/Items/ItemPickaxe.h index 82bec52d4..17fd96822 100644 --- a/src/Items/ItemPickaxe.h +++ b/src/Items/ItemPickaxe.h @@ -8,6 +8,7 @@ class cItemPickaxeHandler : public cItemHandler { + typedef cItemHandler super; public: cItemPickaxeHandler(int a_ItemType) : cItemHandler(a_ItemType) @@ -17,7 +18,7 @@ public: char PickaxeLevel() { - switch(m_ItemType) + switch (m_ItemType) { case E_ITEM_WOODEN_PICKAXE: return 1; case E_ITEM_GOLD_PICKAXE: return 1; @@ -31,7 +32,7 @@ public: virtual bool CanHarvestBlock(BLOCKTYPE a_BlockType) override { - switch(a_BlockType) + switch (a_BlockType) { case E_BLOCK_OBSIDIAN: { @@ -84,7 +85,7 @@ public: return PickaxeLevel() >= 1; } } - return false; + return super::CanHarvestBlock(a_BlockType); } virtual bool CanRepairWithRawMaterial(short a_ItemType) override diff --git a/src/Items/ItemPotion.h b/src/Items/ItemPotion.h new file mode 100644 index 000000000..24614cd8a --- /dev/null +++ b/src/Items/ItemPotion.h @@ -0,0 +1,79 @@ + +#pragma once + +#include "../Entities/EntityEffect.h" +#include "../Entities/SplashPotionEntity.h" + +class cItemPotionHandler: + public cItemHandler +{ + typedef cItemHandler super; + +public: + + cItemPotionHandler(): + super(E_ITEM_POTION) + { + } + + + // cItemHandler overrides: + virtual bool IsDrinkable(short a_ItemDamage) override + { + // Drinkable potion if 13th lowest bit is set + // Ref.: http://minecraft.gamepedia.com/Potions#Data_value_table + return cEntityEffect::IsPotionDrinkable(a_ItemDamage); + } + + + virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override + { + short PotionDamage = a_Item.m_ItemDamage; + + // Do not throw non-splash potions: + if (cEntityEffect::IsPotionDrinkable(PotionDamage)) + { + return false; + } + + Vector3d Pos = a_Player->GetThrowStartPos(); + Vector3d Speed = a_Player->GetLookVector() * 7; + + if (a_World->CreateProjectile(Pos.x, Pos.y, Pos.z, cProjectileEntity::pkSplashPotion, a_Player, &a_Player->GetEquippedItem(), &Speed) < 0) + { + return false; + } + + if (!a_Player->IsGameModeCreative()) + { + a_Player->GetInventory().RemoveOneEquippedItem(); + } + + return true; + } + + + virtual bool EatItem(cPlayer * a_Player, cItem * a_Item) override + { + short PotionDamage = a_Item->m_ItemDamage; + + // Do not drink undrinkable potions: + if (!cEntityEffect::IsPotionDrinkable(a_Item->m_ItemDamage)) + { + return false; + } + + a_Player->AddEntityEffect( + cEntityEffect::GetPotionEffectType(PotionDamage), + cEntityEffect::GetPotionEffectDuration(PotionDamage), + cEntityEffect::GetPotionEffectIntensity(PotionDamage) + ); + a_Player->GetInventory().RemoveOneEquippedItem(); + a_Player->GetInventory().AddItem(E_ITEM_GLASS_BOTTLE); + return true; + } +}; + + + + diff --git a/src/Items/ItemRedstoneDust.h b/src/Items/ItemRedstoneDust.h index 274d905a5..a2289239c 100644 --- a/src/Items/ItemRedstoneDust.h +++ b/src/Items/ItemRedstoneDust.h @@ -22,12 +22,12 @@ public: virtual bool GetPlacementBlockTypeMeta( cWorld * a_World, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override { - if (!cBlockInfo::FullyOccupiesVoxel(a_World->GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ))) // Some solid blocks, such as cocoa beans, are not suitable for dust + if (!cBlockInfo::FullyOccupiesVoxel(a_World->GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ))) // Some solid blocks, such as cocoa beans, are not suitable for dust { return false; } diff --git a/src/Items/ItemRedstoneRepeater.h b/src/Items/ItemRedstoneRepeater.h index c5fb5d566..13a797d00 100644 --- a/src/Items/ItemRedstoneRepeater.h +++ b/src/Items/ItemRedstoneRepeater.h @@ -24,7 +24,7 @@ public: virtual bool GetPlacementBlockTypeMeta( cWorld * a_World, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override diff --git a/src/Items/ItemSapling.h b/src/Items/ItemSapling.h index 61b1a32be..dbcb12be5 100644 --- a/src/Items/ItemSapling.h +++ b/src/Items/ItemSapling.h @@ -20,7 +20,7 @@ public: virtual bool GetPlacementBlockTypeMeta( cWorld * a_World, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override diff --git a/src/Items/ItemSeeds.h b/src/Items/ItemSeeds.h index 7283edcee..54a1183d7 100644 --- a/src/Items/ItemSeeds.h +++ b/src/Items/ItemSeeds.h @@ -25,12 +25,12 @@ public: virtual bool IsFood(void) override { - switch (m_ItemType) // Special cases, both a seed and food + switch (m_ItemType) // Special cases, both a seed and food { case E_ITEM_CARROT: case E_ITEM_POTATO: return true; default: return false; - } + } } virtual FoodInfo GetFoodInfo(void) override @@ -40,12 +40,12 @@ public: case E_ITEM_CARROT: return FoodInfo(4, 4.8); case E_ITEM_POTATO: return FoodInfo(1, 0.6); default: return FoodInfo(0, 0); - } + } } virtual bool GetPlacementBlockTypeMeta( cWorld * a_World, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override diff --git a/src/Items/ItemShears.h b/src/Items/ItemShears.h index 39d2776fa..fa2794df2 100644 --- a/src/Items/ItemShears.h +++ b/src/Items/ItemShears.h @@ -12,6 +12,7 @@ class cItemShearsHandler : public cItemHandler { + typedef cItemHandler super; public: cItemShearsHandler(int a_ItemType) : cItemHandler(a_ItemType) @@ -30,8 +31,12 @@ public: BLOCKTYPE Block = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ); if ((Block == E_BLOCK_LEAVES) || (Block == E_BLOCK_NEW_LEAVES)) { + NIBBLETYPE Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); + cBlockHandler * Handler = cBlockInfo::GetHandler(Block); + cItems Drops; - Drops.push_back(cItem(Block, 1, a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) & 0x03)); + Handler->ConvertToPickups(Drops, Meta); + Drops.push_back(cItem(Block, 1, Meta & 3)); a_World->SpawnItemPickups(Drops, a_BlockX, a_BlockY, a_BlockZ); a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0); @@ -54,7 +59,25 @@ public: return true; } } // switch (a_BlockType) - return false; + return super::CanHarvestBlock(a_BlockType); + } + + + virtual short GetDurabilityLossByAction(eDurabilityLostAction a_Action) override + { + return 0; + } + + + virtual void OnBlockDestroyed(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ) override + { + super::OnBlockDestroyed(a_World, a_Player, a_Item, a_BlockX, a_BlockY, a_BlockZ); + + BLOCKTYPE Block = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ); + if ((Block == E_BLOCK_TRIPWIRE) || (Block == E_BLOCK_VINES)) + { + a_Player->UseEquippedItem(); + } } } ; diff --git a/src/Items/ItemShovel.h b/src/Items/ItemShovel.h index 333ba46e8..7d5760fa9 100644 --- a/src/Items/ItemShovel.h +++ b/src/Items/ItemShovel.h @@ -14,6 +14,7 @@ class cItemShovelHandler : public cItemHandler { + typedef cItemHandler super; public: cItemShovelHandler(int a_ItemType) : cItemHandler(a_ItemType) @@ -28,7 +29,7 @@ public: { cChunkInterface ChunkInterface(a_World->GetChunkMap()); cBlockInServerPluginInterface PluginInterface(*a_World); - BlockHandler(Block)->DropBlock(ChunkInterface,*a_World, PluginInterface, a_Player, a_BlockX, a_BlockY, a_BlockZ); + BlockHandler(Block)->DropBlock(ChunkInterface, *a_World, PluginInterface, a_Player, a_BlockX, a_BlockY, a_BlockZ); a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0); a_Player->UseEquippedItem(); @@ -39,7 +40,11 @@ public: virtual bool CanHarvestBlock(BLOCKTYPE a_BlockType) override { - return (a_BlockType == E_BLOCK_SNOW); + if (a_BlockType == E_BLOCK_SNOW) + { + return true; + } + return super::CanHarvestBlock(a_BlockType); } virtual bool CanRepairWithRawMaterial(short a_ItemType) override diff --git a/src/Items/ItemSign.h b/src/Items/ItemSign.h index 60cf0f5f8..0fa0fa0be 100644 --- a/src/Items/ItemSign.h +++ b/src/Items/ItemSign.h @@ -3,7 +3,8 @@ #include "ItemHandler.h" #include "../World.h" -#include "../Blocks/BlockSign.h" +#include "../Blocks/BlockSignPost.h" +#include "../Blocks/BlockWallSign.h" @@ -27,19 +28,19 @@ public: virtual bool GetPlacementBlockTypeMeta( cWorld * a_World, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override { if (a_BlockFace == BLOCK_FACE_TOP) { - a_BlockMeta = cBlockSignHandler::RotationToMetaData(a_Player->GetYaw()); + a_BlockMeta = cBlockSignPostHandler::RotationToMetaData(a_Player->GetYaw()); a_BlockType = E_BLOCK_SIGN_POST; } else { - a_BlockMeta = cBlockSignHandler::DirectionToMetaData(a_BlockFace); + a_BlockMeta = cBlockWallSignHandler::DirectionToMetaData(a_BlockFace); a_BlockType = E_BLOCK_WALLSIGN; } return true; diff --git a/src/Items/ItemString.h b/src/Items/ItemString.h new file mode 100644 index 000000000..a97fbe0ce --- /dev/null +++ b/src/Items/ItemString.h @@ -0,0 +1,39 @@ + +#pragma once + +#include "ItemHandler.h" + + + + + +class cItemStringHandler : + public cItemHandler +{ +public: + cItemStringHandler(int a_ItemType) : + cItemHandler(a_ItemType) + { + } + + virtual bool IsPlaceable(void) override + { + return true; + } + + virtual bool GetPlacementBlockTypeMeta( + cWorld * a_World, cPlayer * a_Player, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_CursorX, int a_CursorY, int a_CursorZ, + BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta + ) override + { + a_BlockType = E_BLOCK_TRIPWIRE; + a_BlockMeta = 0; + return true; + } +}; + + + + diff --git a/src/Items/ItemSugarcane.h b/src/Items/ItemSugarcane.h index e891cc367..dd2e2ece3 100644 --- a/src/Items/ItemSugarcane.h +++ b/src/Items/ItemSugarcane.h @@ -23,7 +23,7 @@ public: virtual bool GetPlacementBlockTypeMeta( cWorld * a_World, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override diff --git a/src/Items/ItemSword.h b/src/Items/ItemSword.h index 44feb2d83..2b2dbfc0d 100644 --- a/src/Items/ItemSword.h +++ b/src/Items/ItemSword.h @@ -12,18 +12,24 @@ class cItemSwordHandler : public cItemHandler { + typedef cItemHandler super; public: cItemSwordHandler(int a_ItemType) : cItemHandler(a_ItemType) { - } - + + virtual bool CanHarvestBlock(BLOCKTYPE a_BlockType) override { - return (a_BlockType == E_BLOCK_COBWEB); + if (a_BlockType == E_BLOCK_COBWEB) + { + return true; + } + return super::CanHarvestBlock(a_BlockType); } + virtual bool CanRepairWithRawMaterial(short a_ItemType) override { switch (m_ItemType) @@ -36,6 +42,17 @@ public: } return false; } + + + virtual short GetDurabilityLossByAction(eDurabilityLostAction a_Action) override + { + switch ((int)a_Action) + { + case dlaAttackEntity: return 1; + case dlaBreakBlock: return 2; + } + return 0; + } } ; diff --git a/src/Items/ItemThrowable.h b/src/Items/ItemThrowable.h index 35c2b8731..c151c5d3a 100644 --- a/src/Items/ItemThrowable.h +++ b/src/Items/ItemThrowable.h @@ -31,7 +31,11 @@ public: Vector3d Pos = a_Player->GetThrowStartPos(); Vector3d Speed = a_Player->GetLookVector() * m_SpeedCoeff; - if (a_World->CreateProjectile(Pos.x, Pos.y, Pos.z, m_ProjectileKind, a_Player, a_Player->GetEquippedItem(), &Speed) < 0) + // Play sound + cFastRandom Random; + a_World->BroadcastSoundEffect("random.bow", a_Player->GetPosX(), a_Player->GetPosY() - a_Player->GetHeight(), a_Player->GetPosZ(), 0.5f, 0.4f / (Random.NextFloat(1.0f) * 0.4f + 0.8f)); + + if (a_World->CreateProjectile(Pos.x, Pos.y, Pos.z, m_ProjectileKind, a_Player, &a_Player->GetEquippedItem(), &Speed) < 0) { return false; } @@ -131,7 +135,7 @@ public: return false; } - if (a_World->CreateProjectile(a_BlockX + 0.5, a_BlockY + 1, a_BlockZ + 0.5, m_ProjectileKind, a_Player, a_Player->GetEquippedItem()) < 0) + if (a_World->CreateProjectile(a_BlockX + 0.5, a_BlockY + 1, a_BlockZ + 0.5, m_ProjectileKind, a_Player, &a_Player->GetEquippedItem()) < 0) { return false; } diff --git a/src/LightingThread.cpp b/src/LightingThread.cpp index 33bc08467..3fbbee6b5 100644 --- a/src/LightingThread.cpp +++ b/src/LightingThread.cpp @@ -84,7 +84,7 @@ public: -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cLightingThread: cLightingThread::cLightingThread(void) : @@ -495,7 +495,7 @@ void cLightingThread::CalcLight(NIBBLETYPE * a_Light) void cLightingThread::CalcLightStep( - NIBBLETYPE * a_Light, + NIBBLETYPE * a_Light, int a_NumSeedsIn, unsigned char * a_IsSeedIn, unsigned int * a_SeedIdxIn, int & a_NumSeedsOut, unsigned char * a_IsSeedOut, unsigned int * a_SeedIdxOut ) @@ -582,7 +582,7 @@ void cLightingThread::QueueChunkStay(cLightingChunkStay & a_ChunkStay) -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cLightingThread::cLightingChunkStay: cLightingThread::cLightingChunkStay::cLightingChunkStay(cLightingThread & a_LightingThread, int a_ChunkX, int a_ChunkZ, cChunkCoordCallback * a_CallbackAfter) : diff --git a/src/LightingThread.h b/src/LightingThread.h index a484fcbed..f71d2cf1a 100644 --- a/src/LightingThread.h +++ b/src/LightingThread.h @@ -16,7 +16,7 @@ Lighting is calculated in a flood-fill fashion: The seeds need two fast operations: - Check if a block at [x, y, z] is already a seed - Get the next seed in the row -For that reason it is stored in two arrays, one stores a bool saying a seed is in that position, +For that reason it is stored in two arrays, one stores a bool saying a seed is in that position, the other is an array of seed coords, encoded as a single int. Step 2 needs two separate storages for old seeds and new seeds, so there are two actual storages for that purpose, their content is swapped after each full step-2-cycle. @@ -82,7 +82,7 @@ protected: cLightingChunkStay(cLightingThread & a_LightingThread, int a_ChunkX, int a_ChunkZ, cChunkCoordCallback * a_CallbackAfter); protected: - virtual void OnChunkAvailable(int a_ChunkX, int a_ChunkZ) override + virtual void OnChunkAvailable(int a_ChunkX, int a_ChunkZ) override { UNUSED(a_ChunkX); UNUSED(a_ChunkZ); @@ -157,7 +157,7 @@ protected: /** Does one step in the light calculation - one seed propagation and seed recalculation */ void CalcLightStep( - NIBBLETYPE * a_Light, + NIBBLETYPE * a_Light, int a_NumSeedsIn, unsigned char * a_IsSeedIn, unsigned int * a_SeedIdxIn, int & a_NumSeedsOut, unsigned char * a_IsSeedOut, unsigned int * a_SeedIdxOut ); @@ -166,7 +166,7 @@ protected: void CompressLight(NIBBLETYPE * a_LightArray, NIBBLETYPE * a_ChunkLight); inline void PropagateLight( - NIBBLETYPE * a_Light, + NIBBLETYPE * a_Light, unsigned int a_SrcIdx, unsigned int a_DstIdx, int & a_NumSeedsOut, unsigned char * a_IsSeedOut, unsigned int * a_SeedIdxOut ) diff --git a/src/LineBlockTracer.cpp b/src/LineBlockTracer.cpp index b03652bab..f03e796d1 100644 --- a/src/LineBlockTracer.cpp +++ b/src/LineBlockTracer.cpp @@ -203,54 +203,55 @@ bool cLineBlockTracer::Item(cChunk * a_Chunk) m_Callbacks->OnNoChunk(); return false; } - if (a_Chunk->IsValid()) + + // Move to next block + if (!MoveToNextBlock()) { - BLOCKTYPE BlockType; - NIBBLETYPE BlockMeta; - int RelX = m_CurrentX - a_Chunk->GetPosX() * cChunkDef::Width; - int RelZ = m_CurrentZ - a_Chunk->GetPosZ() * cChunkDef::Width; - a_Chunk->GetBlockTypeMeta(RelX, m_CurrentY, RelZ, BlockType, BlockMeta); - if (m_Callbacks->OnNextBlock(m_CurrentX, m_CurrentY, m_CurrentZ, BlockType, BlockMeta, m_CurrentFace)) - { - // The callback terminated the trace - return false; - } + // We've reached the end + m_Callbacks->OnNoMoreHits(); + return true; } - else + + if ((m_CurrentY < 0) || (m_CurrentY >= cChunkDef::Height)) { - if (m_Callbacks->OnNextBlockNoData(m_CurrentX, m_CurrentY, m_CurrentZ, m_CurrentFace)) + // We've gone out of the world, that's the end of this trace + double IntersectX, IntersectZ; + CalcXZIntersection(m_CurrentY, IntersectX, IntersectZ); + if (m_Callbacks->OnOutOfWorld(IntersectX, m_CurrentY, IntersectZ)) { // The callback terminated the trace return false; } - } - - // Move to next block - if (!MoveToNextBlock()) - { - // We've reached the end m_Callbacks->OnNoMoreHits(); return true; } - + // Update the current chunk if (a_Chunk != NULL) { a_Chunk = a_Chunk->GetNeighborChunk(m_CurrentX, m_CurrentZ); } - - if ((m_CurrentY < 0) || (m_CurrentY >= cChunkDef::Height)) + + if (a_Chunk->IsValid()) { - // We've gone out of the world, that's the end of this trace - double IntersectX, IntersectZ; - CalcXZIntersection(m_CurrentY, IntersectX, IntersectZ); - if (m_Callbacks->OnOutOfWorld(IntersectX, m_CurrentY, IntersectZ)) + BLOCKTYPE BlockType; + NIBBLETYPE BlockMeta; + int RelX = m_CurrentX - a_Chunk->GetPosX() * cChunkDef::Width; + int RelZ = m_CurrentZ - a_Chunk->GetPosZ() * cChunkDef::Width; + a_Chunk->GetBlockTypeMeta(RelX, m_CurrentY, RelZ, BlockType, BlockMeta); + if (m_Callbacks->OnNextBlock(m_CurrentX, m_CurrentY, m_CurrentZ, BlockType, BlockMeta, m_CurrentFace)) + { + // The callback terminated the trace + return false; + } + } + else + { + if (m_Callbacks->OnNextBlockNoData(m_CurrentX, m_CurrentY, m_CurrentZ, m_CurrentFace)) { // The callback terminated the trace return false; } - m_Callbacks->OnNoMoreHits(); - return true; } } } diff --git a/src/Log.cpp b/src/Log.cpp index a7be04b1a..7686a0fb4 100644 --- a/src/Log.cpp +++ b/src/Log.cpp @@ -17,7 +17,7 @@ cLog* cLog::s_Log = NULL; -cLog::cLog(const AString & a_FileName ) +cLog::cLog(const AString & a_FileName) : m_File(NULL) { s_Log = this; @@ -25,7 +25,7 @@ cLog::cLog(const AString & a_FileName ) // create logs directory cFile::CreateFolder(FILE_IO_PREFIX + AString("logs")); - OpenLog((FILE_IO_PREFIX + AString("logs/") + a_FileName).c_str() ); + OpenLog((FILE_IO_PREFIX + AString("logs/") + a_FileName).c_str()); } @@ -59,7 +59,7 @@ cLog * cLog::GetInstance() void cLog::CloseLog() { - if( m_File ) + if (m_File) fclose (m_File); m_File = 0; } @@ -68,13 +68,13 @@ void cLog::CloseLog() -void cLog::OpenLog( const char* a_FileName ) +void cLog::OpenLog( const char* a_FileName) { - if(m_File) fclose (m_File); + if (m_File) fclose (m_File); #ifdef _MSC_VER - fopen_s( &m_File, a_FileName, "a+" ); + fopen_s( &m_File, a_FileName, "a+"); #else - m_File = fopen(a_FileName, "a+" ); + m_File = fopen(a_FileName, "a+"); #endif } @@ -85,11 +85,11 @@ void cLog::OpenLog( const char* a_FileName ) void cLog::ClearLog() { #ifdef _MSC_VER - if( fopen_s( &m_File, "log.txt", "w" ) == 0) + if (fopen_s( &m_File, "log.txt", "w") == 0) fclose (m_File); #else - m_File = fopen("log.txt", "w" ); - if( m_File ) + m_File = fopen("log.txt", "w"); + if (m_File) fclose (m_File); #endif m_File = NULL; @@ -105,15 +105,15 @@ void cLog::Log(const char * a_Format, va_list argList) AppendVPrintf(Message, a_Format, argList); time_t rawtime; - time ( &rawtime ); + time ( &rawtime); struct tm* timeinfo; #ifdef _MSC_VER struct tm timeinforeal; timeinfo = &timeinforeal; - localtime_s(timeinfo, &rawtime ); + localtime_s(timeinfo, &rawtime); #else - timeinfo = localtime( &rawtime ); + timeinfo = localtime( &rawtime); #endif AString Line; @@ -130,9 +130,9 @@ void cLog::Log(const char * a_Format, va_list argList) // Print to console: #if defined(ANDROID_NDK) - //__android_log_vprint(ANDROID_LOG_ERROR,"MCServer", a_Format, argList); - __android_log_print(ANDROID_LOG_ERROR, "MCServer", "%s", Line.c_str() ); - //CallJavaFunction_Void_String(g_JavaThread, "AddToLog", Line ); + // __android_log_vprint(ANDROID_LOG_ERROR, "MCServer", a_Format, argList); + __android_log_print(ANDROID_LOG_ERROR, "MCServer", "%s", Line.c_str()); + // CallJavaFunction_Void_String(g_JavaThread, "AddToLog", Line); #else printf("%s", Line.c_str()); #endif @@ -6,7 +6,7 @@ class cLog -{ // tolua_export +{ private: FILE * m_File; static cLog * s_Log; @@ -23,7 +23,7 @@ public: void ClearLog(); static cLog* GetInstance(); }; -// tolua_end + diff --git a/src/MCLogger.cpp b/src/MCLogger.cpp index 583438d65..044e83937 100644 --- a/src/MCLogger.cpp +++ b/src/MCLogger.cpp @@ -57,6 +57,7 @@ cMCLogger::~cMCLogger() { m_Log->Log("--- Stopped Log ---\n"); delete m_Log; + m_Log = NULL; if (this == s_MCLogger) { s_MCLogger = NULL; @@ -226,14 +227,14 @@ void cMCLogger::ResetColor(void) -////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // Global functions void LOG(const char* a_Format, ...) { va_list argList; va_start(argList, a_Format); - cMCLogger::GetInstance()->Log( a_Format, argList ); + cMCLogger::GetInstance()->Log( a_Format, argList); va_end(argList); } @@ -241,7 +242,7 @@ void LOGINFO(const char* a_Format, ...) { va_list argList; va_start(argList, a_Format); - cMCLogger::GetInstance()->Info( a_Format, argList ); + cMCLogger::GetInstance()->Info( a_Format, argList); va_end(argList); } @@ -249,7 +250,7 @@ void LOGWARN(const char* a_Format, ...) { va_list argList; va_start(argList, a_Format); - cMCLogger::GetInstance()->Warn( a_Format, argList ); + cMCLogger::GetInstance()->Warn( a_Format, argList); va_end(argList); } @@ -257,7 +258,7 @@ void LOGERROR(const char* a_Format, ...) { va_list argList; va_start(argList, a_Format); - cMCLogger::GetInstance()->Error( a_Format, argList ); + cMCLogger::GetInstance()->Error( a_Format, argList); va_end(argList); } diff --git a/src/MCLogger.h b/src/MCLogger.h index 114210f63..aa3a52d02 100644 --- a/src/MCLogger.h +++ b/src/MCLogger.h @@ -10,7 +10,6 @@ class cLog; -// tolua_begin class cMCLogger { public: @@ -27,9 +26,9 @@ public: cMCLogger(void); /** Creates a logger with the specified filename inside "logs" folder */ - cMCLogger(const AString & a_FileName); // tolua_export + cMCLogger(const AString & a_FileName); - ~cMCLogger(); // tolua_export + ~cMCLogger(); void Log (const char * a_Format, va_list a_ArgList) FORMATSTRING(2, 0); void Info (const char * a_Format, va_list a_ArgList) FORMATSTRING(2, 0); @@ -37,7 +36,7 @@ public: void Error(const char * a_Format, va_list a_ArgList) FORMATSTRING(2, 0); /** Logs the simple text message at the specified log level. */ - void LogSimple(const char * a_Text, eLogLevel a_LogLevel = llRegular); // tolua_export + void LogSimple(const char * a_Text, eLogLevel a_LogLevel = llRegular); static cMCLogger * GetInstance(); private: @@ -63,7 +62,7 @@ private: /// Common initialization for all constructors, creates a logfile with the specified name and assigns s_MCLogger to this void InitLog(const AString & a_FileName); -}; // tolua_export +}; diff --git a/src/Map.cpp b/src/Map.cpp index 7721baa70..8f205a606 100644 --- a/src/Map.cpp +++ b/src/Map.cpp @@ -200,8 +200,8 @@ bool cMap::UpdatePixel(unsigned int a_X, unsigned int a_Z) int BlockX = m_CenterX + ((a_X - (m_Width / 2)) * PixelWidth); int BlockZ = m_CenterZ + ((a_Z - (m_Height / 2)) * PixelWidth); - int ChunkX, ChunkY, ChunkZ; - m_World->BlockToChunk(BlockX, 0, BlockZ, ChunkX, ChunkY, ChunkZ); + int ChunkX, ChunkZ; + cChunkDef::BlockToChunk(BlockX, BlockZ, ChunkX, ChunkZ); int RelX = BlockX - (ChunkX * cChunkDef::Width); int RelZ = BlockZ - (ChunkZ * cChunkDef::Width); @@ -29,13 +29,12 @@ class cMap; /** Encapsulates a map decorator. - * - * A map decorator represents an object drawn on the map that can move freely. - * (e.g. player trackers and item frame pointers) - * - * Excluding manually placed decorators, - * decorators are automatically managed (allocated and freed) by their parent cMap instance. - */ +A map decorator represents an object drawn on the map that can move freely. +(e.g. player trackers and item frame pointers) + +Excluding manually placed decorators, +decorators are automatically managed (allocated and freed) by their parent cMap instance. +*/ class cMapDecorator { public: @@ -194,10 +193,9 @@ public: protected: /** Encapsulates the state of a map client. - * - * In order to enhance performace, maps are streamed column-by-column to each client. - * This structure stores the state of the stream. - */ + In order to enhance performace, maps are streamed column-by-column to each client. + This structure stores the state of the stream. + */ struct cMapClient { cClientHandle * m_Handle; @@ -258,7 +256,7 @@ private: friend class cMapSerializer; -}; // tolua_export +}; // tolua_export diff --git a/src/MapManager.h b/src/MapManager.h index ceab8f126..a40ec2630 100644 --- a/src/MapManager.h +++ b/src/MapManager.h @@ -32,28 +32,25 @@ public: cMapManager(cWorld * a_World); /** Returns the map with the specified ID, NULL if out of range. - * - * WARNING: The returned map object is not thread safe. - */ + WARNING: The returned map object is not thread safe. + */ cMap * GetMapData(unsigned int a_ID); /** Creates a new map. Returns NULL on error */ cMap * CreateMap(int a_CenterX, int a_CenterY, int a_Scale = 3); /** Calls the callback for the map with the specified ID. - * - * Returns true if the map was found and the callback called, false if map not found. - * Callback return ignored. - */ - bool DoWithMap(int a_ID, cMapCallback & a_Callback); // Exported in ManualBindings.cpp - - /** Calls the callback for each map. - * - * Returns true if all maps processed, false if the callback aborted by returning true. - */ + Returns true if the map was found and the callback called, false if map not found. + Callback return value is ignored. + */ + bool DoWithMap(int a_ID, cMapCallback & a_Callback); // Exported in ManualBindings.cpp + + /** Calls the callback for each map. + Returns true if all maps processed, false if the callback aborted by returning true. + */ bool ForEachMap(cMapCallback & a_Callback); - size_t GetNumMaps(void) const; // tolua_export + size_t GetNumMaps(void) const; // tolua_export /** Loads the map data from the disk */ void LoadMapData(void); @@ -72,7 +69,7 @@ private: cWorld * m_World; -}; // tolua_export +}; // tolua_export diff --git a/src/Matrix4.h b/src/Matrix4.h index 456677f0f..081847b9f 100644 --- a/src/Matrix4.h +++ b/src/Matrix4.h @@ -3,7 +3,7 @@ -#define _USE_MATH_DEFINES // Enable non-standard math defines (MSVC) +#define _USE_MATH_DEFINES // Enable non-standard math defines (MSVC) #include <math.h> @@ -104,7 +104,7 @@ public: } inline void Translate(const Vector3<T> & a_Pos) - { + { cell[3] += a_Pos.x; cell[7] += a_Pos.y; cell[11] += a_Pos.z; diff --git a/src/MobCensus.cpp b/src/MobCensus.cpp index 23f74b59e..4109aff07 100644 --- a/src/MobCensus.cpp +++ b/src/MobCensus.cpp @@ -19,9 +19,9 @@ void cMobCensus::CollectMob(cMonster & a_Monster, cChunk & a_Chunk, double a_Dis bool cMobCensus::IsCapped(cMonster::eFamily a_MobFamily) { - const int ratio = 319; // this should be 256 as we are only supposed to take account from chunks that are in 17x17 from a player + const int ratio = 319; // This should be 256 as we are only supposed to take account from chunks that are in 17x17 from a player // but for now, we use all chunks loaded by players. that means 19 x 19 chunks. That's why we use 256 * (19*19) / (17*17) = 319 - // MG TODO : code the correct count + // MG TODO : code the correct count if ((GetCapMultiplier(a_MobFamily) * GetNumChunks()) / ratio >= m_MobFamilyCollecter.GetNumberOfCollectedMobs(a_MobFamily)) { return false; diff --git a/src/MobFamilyCollecter.h b/src/MobFamilyCollecter.h index 6cef133b5..c4324bd68 100644 --- a/src/MobFamilyCollecter.h +++ b/src/MobFamilyCollecter.h @@ -4,7 +4,7 @@ #include <map> #include <set> #include "BlockID.h" -#include "Mobs/Monster.h" //this is a side-effect of keeping Mobfamily inside Monster class. I'd prefer to keep both (Mobfamily and Monster) inside a "Monster" namespace MG TODO : do it +#include "Mobs/Monster.h" // This is a side-effect of keeping Mobfamily inside Monster class. I'd prefer to keep both (Mobfamily and Monster) inside a "Monster" namespace MG TODO : do it @@ -29,7 +29,7 @@ public : // return the number of mobs for this family int GetNumberOfCollectedMobs(cMonster::eFamily a_Family); -protected : +protected : std::map<cMonster::eFamily, std::set<cMonster *> > m_Mobs; } ; diff --git a/src/MobProximityCounter.cpp b/src/MobProximityCounter.cpp index ce20bf56b..82ba771ff 100644 --- a/src/MobProximityCounter.cpp +++ b/src/MobProximityCounter.cpp @@ -8,12 +8,12 @@ void cMobProximityCounter::CollectMob(cEntity& a_Monster, cChunk& a_Chunk, double a_Distance) { -// LOGD("Collecting monster %s, with distance %f",a_Monster->GetClass(),a_Distance); + // LOGD("Collecting monster %s, with distance %f", a_Monster->GetClass(), a_Distance); tMonsterToDistance::iterator it = m_MonsterToDistance.find(&a_Monster); if (it == m_MonsterToDistance.end()) { - sDistanceAndChunk newDistanceAndChunk(a_Distance,a_Chunk); - std::pair<tMonsterToDistance::iterator,bool> result = m_MonsterToDistance.insert(tMonsterToDistance::value_type(&a_Monster,newDistanceAndChunk)); + sDistanceAndChunk newDistanceAndChunk(a_Distance, a_Chunk); + std::pair<tMonsterToDistance::iterator, bool> result = m_MonsterToDistance.insert(tMonsterToDistance::value_type(&a_Monster, newDistanceAndChunk)); if (!result.second) { ASSERT(!"A collected Monster was not found inside distance map using find(), but insert() said there already is a key for it"); @@ -34,9 +34,9 @@ void cMobProximityCounter::CollectMob(cEntity& a_Monster, cChunk& a_Chunk, doubl void cMobProximityCounter::convertMaps() { - for(tMonsterToDistance::const_iterator itr = m_MonsterToDistance.begin(); itr != m_MonsterToDistance.end(); ++itr) + for (tMonsterToDistance::const_iterator itr = m_MonsterToDistance.begin(); itr != m_MonsterToDistance.end(); ++itr) { - m_DistanceToMonster.insert(tDistanceToMonster::value_type(itr->second.m_Distance,sMonsterAndChunk(*itr->first,*itr->second.m_Chunk))); + m_DistanceToMonster.insert(tDistanceToMonster::value_type(itr->second.m_Distance, sMonsterAndChunk(*itr->first, *itr->second.m_Chunk))); } } @@ -55,13 +55,13 @@ cMobProximityCounter::sIterablePair cMobProximityCounter::getMobWithinThosesDist convertMaps(); } - for(tDistanceToMonster::const_iterator itr = m_DistanceToMonster.begin(); itr != m_DistanceToMonster.end(); ++itr) + for (tDistanceToMonster::const_iterator itr = m_DistanceToMonster.begin(); itr != m_DistanceToMonster.end(); ++itr) { if (toReturn.m_Begin == m_DistanceToMonster.end()) { if ((a_DistanceMin == 1) || (itr->first > a_DistanceMin)) { - toReturn.m_Begin = itr; // this is the first one with distance > a_DistanceMin; + toReturn.m_Begin = itr; // This is the first one with distance > a_DistanceMin; } } @@ -69,7 +69,7 @@ cMobProximityCounter::sIterablePair cMobProximityCounter::getMobWithinThosesDist { if ((a_DistanceMax != 1) && (itr->first > a_DistanceMax)) { - toReturn.m_End = itr; // this is just after the last one with distance < a_DistanceMax + toReturn.m_End = itr; // This is just after the last one with distance < a_DistanceMax // Note : if we are not going through this, it's ok, toReturn.m_End will be end(); break; } diff --git a/src/MobProximityCounter.h b/src/MobProximityCounter.h index 79429eb60..2dabeaa21 100644 --- a/src/MobProximityCounter.h +++ b/src/MobProximityCounter.h @@ -27,11 +27,11 @@ protected : cChunk& m_Chunk; }; -public : - typedef std::map<cEntity*,sDistanceAndChunk> tMonsterToDistance; - typedef std::multimap<double,sMonsterAndChunk> tDistanceToMonster; +public : + typedef std::map<cEntity*, sDistanceAndChunk> tMonsterToDistance; + typedef std::multimap<double, sMonsterAndChunk> tDistanceToMonster; -protected : +protected : // this map is filled during collection phase, it will be later transformed into DistanceToMonster tMonsterToDistance m_MonsterToDistance; @@ -41,7 +41,7 @@ protected : // this are the collected chunks. Used to determinate the number of elligible chunk for spawning. std::set<cChunk*> m_EligibleForSpawnChunks; -protected : +protected : // transform monsterToDistance map (that was usefull for collecting) into distanceToMonster // that will be usefull for picking up. void convertMaps(); @@ -55,7 +55,8 @@ public : // return the mobs that are within the range of distance of the closest player they are // that means that if a mob is 30 m from a player and 150 m from another one. It will be // in the range [0..50] but not in [100..200] - struct sIterablePair{ + struct sIterablePair + { tDistanceToMonster::const_iterator m_Begin; tDistanceToMonster::const_iterator m_End; int m_Count; diff --git a/src/MobSpawner.cpp b/src/MobSpawner.cpp index de8e01b8a..db05b70af 100644 --- a/src/MobSpawner.cpp +++ b/src/MobSpawner.cpp @@ -8,7 +8,7 @@ -cMobSpawner::cMobSpawner(cMonster::eFamily a_MonsterFamily,const std::set<cMonster::eType>& a_AllowedTypes) : +cMobSpawner::cMobSpawner(cMonster::eFamily a_MonsterFamily, const std::set<cMonster::eType>& a_AllowedTypes) : m_MonsterFamily(a_MonsterFamily), m_NewPack(true), m_MobType(cMonster::mtInvalidType) @@ -91,7 +91,7 @@ cMonster::eType cMobSpawner::ChooseMobType(EMCSBiome a_Biome) addIfAllowed(cMonster::mtCow, allowedMobs); addIfAllowed(cMonster::mtChicken, allowedMobs); addIfAllowed(cMonster::mtEnderman, allowedMobs); - addIfAllowed(cMonster::mtSlime, allowedMobs); // MG TODO : much more complicated rule + addIfAllowed(cMonster::mtSlime, allowedMobs); // MG TODO : much more complicated rule if (a_Biome == biForest || a_Biome == biForestHills || a_Biome == biTaiga || a_Biome == biTaigaHills) { @@ -141,7 +141,7 @@ bool cMobSpawner::CanSpawnHere(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_R SkyLight = a_Chunk->GetTimeAlteredLight(SkyLight); - switch(a_MobType) + switch (a_MobType) { case cMonster::mtSquid: { @@ -208,7 +208,7 @@ bool cMobSpawner::CanSpawnHere(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_R bool HasFloor = false; for (int x = 0; x < 2; ++x) { - for(int z = 0; z < 2; ++z) + for (int z = 0; z < 2; ++z) { CanSpawn = a_Chunk->UnboundedRelGetBlockType(a_RelX + x, a_RelY, a_RelZ + z, TargetBlock); CanSpawn = CanSpawn && (TargetBlock == E_BLOCK_AIR); @@ -241,7 +241,8 @@ bool cMobSpawner::CanSpawnHere(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_R (m_Random.NextInt(2, a_Biome) == 0) ); } - + + case cMonster::mtMagmaCube: case cMonster::mtSlime: { return ( diff --git a/src/MobSpawner.h b/src/MobSpawner.h index ea6636310..f3c56fe2d 100644 --- a/src/MobSpawner.h +++ b/src/MobSpawner.h @@ -6,7 +6,7 @@ #include "ChunkDef.h" #include "Chunk.h" #include "FastRandom.h" -#include "Mobs/Monster.h" //this is a side-effect of keeping Mobfamily inside Monster class. I'd prefer to keep both (Mobfamily and Monster) inside a "Monster" namespace MG TODO : do it +#include "Mobs/Monster.h" // This is a side-effect of keeping Mobfamily inside Monster class. I'd prefer to keep both (Mobfamily and Monster) inside a "Monster" namespace MG TODO : do it @@ -51,7 +51,7 @@ public : typedef const std::set<cMonster *> tSpawnedContainer; tSpawnedContainer & getSpawned(void); -protected : +protected : // return true if specified type of mob can spawn on specified block bool CanSpawnHere(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, cMonster::eType a_MobType, EMCSBiome a_Biome); @@ -62,7 +62,7 @@ protected : // add toAdd inside toAddIn, if toAdd is in m_AllowedTypes void addIfAllowed(cMonster::eType toAdd, std::set<cMonster::eType> & toAddIn); -protected : +protected : cMonster::eFamily m_MonsterFamily; std::set<cMonster::eType> m_AllowedTypes; bool m_NewPack; diff --git a/src/Mobs/AggressiveMonster.cpp b/src/Mobs/AggressiveMonster.cpp index 85b122034..5f5b1853d 100644 --- a/src/Mobs/AggressiveMonster.cpp +++ b/src/Mobs/AggressiveMonster.cpp @@ -42,7 +42,7 @@ void cAggressiveMonster::InStateChasing(float a_Dt) MoveToPosition(m_Target->GetPosition()); } } -} +} @@ -95,12 +95,14 @@ void cAggressiveMonster::Attack(float a_Dt) { m_AttackInterval += a_Dt * m_AttackRate; - if ((m_Target != NULL) && (m_AttackInterval > 3.0)) + if ((m_Target == NULL) || (m_AttackInterval < 3.0)) { - // Setting this higher gives us more wiggle room for attackrate - m_AttackInterval = 0.0; - m_Target->TakeDamage(dtMobAttack, this, m_AttackDamage, 0); + return; } + + // Setting this higher gives us more wiggle room for attackrate + m_AttackInterval = 0.0; + m_Target->TakeDamage(dtMobAttack, this, m_AttackDamage, 0); } diff --git a/src/Mobs/Bat.h b/src/Mobs/Bat.h index e878d0ee8..6b06aeb4f 100644 --- a/src/Mobs/Bat.h +++ b/src/Mobs/Bat.h @@ -15,7 +15,7 @@ class cBat : public: cBat(void); - CLASS_PROTODEF(cBat); + CLASS_PROTODEF(cBat) bool IsHanging(void) const {return false; } } ; diff --git a/src/Mobs/Blaze.cpp b/src/Mobs/Blaze.cpp index 19bdf8737..b4104d530 100644 --- a/src/Mobs/Blaze.cpp +++ b/src/Mobs/Blaze.cpp @@ -47,6 +47,7 @@ void cBlaze::Attack(float a_Dt) if (!FireCharge->Initialize(*m_World)) { delete FireCharge; + FireCharge = NULL; return; } m_World->BroadcastSpawnEntity(*FireCharge); diff --git a/src/Mobs/Blaze.h b/src/Mobs/Blaze.h index 5970451c7..f283b1070 100644 --- a/src/Mobs/Blaze.h +++ b/src/Mobs/Blaze.h @@ -15,7 +15,7 @@ class cBlaze : public: cBlaze(void); - CLASS_PROTODEF(cBlaze); + CLASS_PROTODEF(cBlaze) virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; virtual void Attack(float a_Dt) override; diff --git a/src/Mobs/CMakeLists.txt b/src/Mobs/CMakeLists.txt index 53c265803..2c092c15f 100644 --- a/src/Mobs/CMakeLists.txt +++ b/src/Mobs/CMakeLists.txt @@ -4,9 +4,75 @@ project (MCServer) include_directories ("${PROJECT_SOURCE_DIR}/../") -file(GLOB SOURCE - "*.cpp" - "*.h" -) +SET (SRCS + AggressiveMonster.cpp + Bat.cpp + Blaze.cpp + CaveSpider.cpp + Chicken.cpp + Cow.cpp + Creeper.cpp + EnderDragon.cpp + Enderman.cpp + Ghast.cpp + Giant.cpp + Horse.cpp + IronGolem.cpp + MagmaCube.cpp + Monster.cpp + Mooshroom.cpp + PassiveAggressiveMonster.cpp + PassiveMonster.cpp + Pig.cpp + Sheep.cpp + Skeleton.cpp + Slime.cpp + SnowGolem.cpp + Spider.cpp + Squid.cpp + Villager.cpp + Witch.cpp + Wither.cpp + Wolf.cpp + Zombie.cpp + ZombiePigman.cpp) + +SET (HDRS + AggressiveMonster.h + Bat.h + Blaze.h + CaveSpider.h + Chicken.h + Cow.h + Creeper.h + EnderDragon.h + Enderman.h + Ghast.h + Giant.h + Horse.h + IncludeAllMonsters.h + IronGolem.h + MagmaCube.h + Monster.h + Mooshroom.h + Ocelot.h + PassiveAggressiveMonster.h + PassiveMonster.h + Pig.h + Sheep.h + Silverfish.h + Skeleton.h + Slime.h + SnowGolem.h + Spider.h + Squid.h + Villager.h + Witch.h + Wither.h + Wolf.h + Zombie.h + ZombiePigman.h) -add_library(Mobs ${SOURCE}) +if(NOT MSVC) + add_library(Mobs ${SRCS} ${HDRS}) +endif() diff --git a/src/Mobs/CaveSpider.cpp b/src/Mobs/CaveSpider.cpp index 1157b81f9..118a6e93b 100644 --- a/src/Mobs/CaveSpider.cpp +++ b/src/Mobs/CaveSpider.cpp @@ -27,6 +27,21 @@ void cCaveSpider::Tick(float a_Dt, cChunk & a_Chunk) +void cCaveSpider::Attack(float a_Dt) +{ + super::Attack(a_Dt); + + if (m_Target->IsPawn()) + { + // TODO: Easy = no poison, Medium = 7 seconds, Hard = 15 seconds + ((cPawn *) m_Target)->AddEntityEffect(cEntityEffect::effPoison, 7 * 20, 0); + } +} + + + + + void cCaveSpider::GetDrops(cItems & a_Drops, cEntity * a_Killer) { int LootingLevel = 0; diff --git a/src/Mobs/CaveSpider.h b/src/Mobs/CaveSpider.h index be9f174f9..f9ed10e1b 100644 --- a/src/Mobs/CaveSpider.h +++ b/src/Mobs/CaveSpider.h @@ -14,9 +14,10 @@ class cCaveSpider : public: cCaveSpider(void); - CLASS_PROTODEF(cCaveSpider); + CLASS_PROTODEF(cCaveSpider) virtual void Tick(float a_Dt, cChunk & a_Chunk) override; + virtual void Attack(float a_Dt) override; virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; } ; diff --git a/src/Mobs/Chicken.h b/src/Mobs/Chicken.h index a4c1d6b9e..b1a50b61c 100644 --- a/src/Mobs/Chicken.h +++ b/src/Mobs/Chicken.h @@ -14,7 +14,7 @@ class cChicken : public: cChicken(void); - CLASS_PROTODEF(cChicken); + CLASS_PROTODEF(cChicken) virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; virtual void Tick(float a_Dt, cChunk & a_Chunk) override; diff --git a/src/Mobs/Cow.h b/src/Mobs/Cow.h index 973171ab5..8814b7e09 100644 --- a/src/Mobs/Cow.h +++ b/src/Mobs/Cow.h @@ -15,7 +15,7 @@ class cCow : public: cCow(); - CLASS_PROTODEF(cCow); + CLASS_PROTODEF(cCow) virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; virtual void OnRightClicked(cPlayer & a_Player) override; diff --git a/src/Mobs/Creeper.cpp b/src/Mobs/Creeper.cpp index a7b97f604..02718edf8 100644 --- a/src/Mobs/Creeper.cpp +++ b/src/Mobs/Creeper.cpp @@ -37,13 +37,13 @@ void cCreeper::Tick(float a_Dt, cChunk & a_Chunk) { if (m_bIsBlowing) { - m_ExplodingTimer += 1; + m_ExplodingTimer += 1; } if (m_ExplodingTimer == 30) { m_World->DoExplosionAt((m_bIsCharged ? 5 : 3), GetPosX(), GetPosY(), GetPosZ(), false, esMonster, this); - Destroy(); // Just in case we aren't killed by the explosion + Destroy(); // Just in case we aren't killed by the explosion } } } @@ -67,9 +67,27 @@ void cCreeper::GetDrops(cItems & a_Drops, cEntity * a_Killer) } AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_GUNPOWDER); - if ((a_Killer != NULL) && (a_Killer->IsProjectile())) + if ((a_Killer != NULL) && a_Killer->IsProjectile() && (((cProjectileEntity *)a_Killer)->GetCreatorUniqueID() >= 0)) { - if (((cMonster *)((cProjectileEntity *)a_Killer)->GetCreator())->GetMobType() == mtSkeleton) + class cProjectileCreatorCallback : public cEntityCallback + { + public: + cProjectileCreatorCallback(void) + { + } + + virtual bool Item(cEntity * a_Entity) override + { + if (a_Entity->IsMob() && ((cMonster *)a_Entity)->GetMobType() == mtSkeleton) + { + return true; + } + return false; + } + }; + + cProjectileCreatorCallback PCC; + if (GetWorld()->DoWithEntityByID(((cProjectileEntity *)a_Killer)->GetCreatorUniqueID(), PCC)) { // 12 music discs. TickRand starts from 0 to 11. Disk IDs start at 2256, so add that. There. AddRandomDropItem(a_Drops, 1, 1, (short)m_World->GetTickRandomNumber(11) + 2256); @@ -107,7 +125,7 @@ void cCreeper::Attack(float a_Dt) if (!m_bIsBlowing) { - m_World->BroadcastSoundEffect("game.tnt.primed", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 1.f, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64)); + m_World->BroadcastSoundEffect("game.tnt.primed", GetPosX(), GetPosY(), GetPosZ(), 1.f, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64)); m_bIsBlowing = true; m_World->BroadcastEntityMetadata(*this); } @@ -125,7 +143,7 @@ void cCreeper::OnRightClicked(cPlayer & a_Player) { a_Player.UseEquippedItem(); } - m_World->BroadcastSoundEffect("game.tnt.primed", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 1.f, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64)); + m_World->BroadcastSoundEffect("game.tnt.primed", GetPosX(), GetPosY(), GetPosZ(), 1.f, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64)); m_bIsBlowing = true; m_World->BroadcastEntityMetadata(*this); m_BurnedWithFlintAndSteel = true; diff --git a/src/Mobs/Creeper.h b/src/Mobs/Creeper.h index fc7db6716..747daca09 100644 --- a/src/Mobs/Creeper.h +++ b/src/Mobs/Creeper.h @@ -15,7 +15,7 @@ class cCreeper : public: cCreeper(void); - CLASS_PROTODEF(cCreeper); + CLASS_PROTODEF(cCreeper) virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override; diff --git a/src/Mobs/EnderDragon.h b/src/Mobs/EnderDragon.h index 77177edfe..1d4cd657c 100644 --- a/src/Mobs/EnderDragon.h +++ b/src/Mobs/EnderDragon.h @@ -15,7 +15,7 @@ class cEnderDragon : public: cEnderDragon(void); - CLASS_PROTODEF(cEnderDragon); + CLASS_PROTODEF(cEnderDragon) virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; } ; diff --git a/src/Mobs/Enderman.h b/src/Mobs/Enderman.h index 044b40511..da857ee09 100644 --- a/src/Mobs/Enderman.h +++ b/src/Mobs/Enderman.h @@ -15,7 +15,7 @@ class cEnderman : public: cEnderman(void); - CLASS_PROTODEF(cEnderman); + CLASS_PROTODEF(cEnderman) virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; virtual void CheckEventSeePlayer(void) override; diff --git a/src/Mobs/Ghast.cpp b/src/Mobs/Ghast.cpp index 4df8e165c..6aac14779 100644 --- a/src/Mobs/Ghast.cpp +++ b/src/Mobs/Ghast.cpp @@ -49,6 +49,7 @@ void cGhast::Attack(float a_Dt) if (!GhastBall->Initialize(*m_World)) { delete GhastBall; + GhastBall = NULL; return; } m_World->BroadcastSpawnEntity(*GhastBall); diff --git a/src/Mobs/Ghast.h b/src/Mobs/Ghast.h index 43e8bedb6..1d4e6b94a 100644 --- a/src/Mobs/Ghast.h +++ b/src/Mobs/Ghast.h @@ -15,7 +15,7 @@ class cGhast : public: cGhast(void); - CLASS_PROTODEF(cGhast); + CLASS_PROTODEF(cGhast) virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; virtual void Attack(float a_Dt) override; diff --git a/src/Mobs/Giant.h b/src/Mobs/Giant.h index 356dd4352..7c04c9b4f 100644 --- a/src/Mobs/Giant.h +++ b/src/Mobs/Giant.h @@ -15,7 +15,7 @@ class cGiant : public: cGiant(void); - CLASS_PROTODEF(cGiant); + CLASS_PROTODEF(cGiant) virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; } ; diff --git a/src/Mobs/Horse.cpp b/src/Mobs/Horse.cpp index 9d130301f..67a09d4ab 100644 --- a/src/Mobs/Horse.cpp +++ b/src/Mobs/Horse.cpp @@ -63,7 +63,7 @@ void cHorse::Tick(float a_Dt, cChunk & a_Chunk) m_Attachee->Detach(); m_bIsRearing = true; } - } + } else { m_bIsTame = true; diff --git a/src/Mobs/Horse.h b/src/Mobs/Horse.h index be0c23f9b..47189b3b0 100644 --- a/src/Mobs/Horse.h +++ b/src/Mobs/Horse.h @@ -15,7 +15,7 @@ class cHorse : public: cHorse(int Type, int Color, int Style, int TameTimes); - CLASS_PROTODEF(cHorse); + CLASS_PROTODEF(cHorse) virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; virtual void Tick(float a_Dt, cChunk & a_Chunk) override; diff --git a/src/Mobs/IronGolem.h b/src/Mobs/IronGolem.h index 41c60438c..c5341ed76 100644 --- a/src/Mobs/IronGolem.h +++ b/src/Mobs/IronGolem.h @@ -15,11 +15,11 @@ class cIronGolem : public: cIronGolem(void); - CLASS_PROTODEF(cIronGolem); + CLASS_PROTODEF(cIronGolem) virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; - // Iron golems do not drown + // Iron golems do not drown nor float virtual void HandleAir(void) override {} virtual void SetSwimState(cChunk & a_Chunk) override {} } ; diff --git a/src/Mobs/MagmaCube.h b/src/Mobs/MagmaCube.h index 43065cae5..bfe63fa2e 100644 --- a/src/Mobs/MagmaCube.h +++ b/src/Mobs/MagmaCube.h @@ -15,7 +15,7 @@ public: /// Creates a MagmaCube of the specified size; size is 1 .. 3, with 1 being the smallest cMagmaCube(int a_Size); - CLASS_PROTODEF(cMagmaCube); + CLASS_PROTODEF(cMagmaCube) virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; int GetSize(void) const { return m_Size; } diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp index 5843ca5a6..622a67816 100644 --- a/src/Mobs/Monster.cpp +++ b/src/Mobs/Monster.cpp @@ -46,8 +46,8 @@ static const struct {cMonster::mtSheep, "sheep"}, {cMonster::mtSilverfish, "silverfish"}, {cMonster::mtSkeleton, "skeleton"}, - {cMonster::mtSnowGolem, "snowgolem"}, {cMonster::mtSlime, "slime"}, + {cMonster::mtSnowGolem, "snowgolem"}, {cMonster::mtSpider, "spider"}, {cMonster::mtSquid, "squid"}, {cMonster::mtVillager, "villager"}, @@ -62,7 +62,7 @@ static const struct -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cMonster: cMonster::cMonster(const AString & a_ConfigName, eType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height) @@ -115,12 +115,10 @@ void cMonster::TickPathFinding() const int PosY = POSY_TOINT; const int PosZ = POSZ_TOINT; - m_FinalDestination.y = (double)FindFirstNonAirBlockPosition(m_FinalDestination.x, m_FinalDestination.z); - std::vector<Vector3d> m_PotentialCoordinates; m_TraversedCoordinates.push_back(Vector3i(PosX, PosY, PosZ)); - static const struct // Define which directions to try to move to + static const struct // Define which directions to try to move to { int x, z; } gCrossCoords[] = @@ -128,7 +126,7 @@ void cMonster::TickPathFinding() { 1, 0}, {-1, 0}, { 0, 1}, - { 0,-1}, + { 0, -1}, } ; if ((PosY - 1 < 0) || (PosY + 2 > cChunkDef::Height) /* PosY + 1 will never be true if PosY + 2 is not */) @@ -201,19 +199,6 @@ void cMonster::TickPathFinding() -void cMonster::MoveToPosition(const Vector3f & a_Position) -{ - FinishPathFinding(); - - m_FinalDestination = a_Position; - m_bMovingToDestination = true; - TickPathFinding(); -} - - - - - void cMonster::MoveToPosition(const Vector3d & a_Position) { FinishPathFinding(); @@ -227,15 +212,7 @@ void cMonster::MoveToPosition(const Vector3d & a_Position) bool cMonster::IsCoordinateInTraversedList(Vector3i a_Coords) { - for (std::vector<Vector3i>::const_iterator itr = m_TraversedCoordinates.begin(); itr != m_TraversedCoordinates.end(); ++itr) - { - if (itr->Equals(a_Coords)) - { - return true; - } - } - - return false; + return (std::find(m_TraversedCoordinates.begin(), m_TraversedCoordinates.end(), a_Coords) != m_TraversedCoordinates.end()); } @@ -296,17 +273,15 @@ void cMonster::Tick(float a_Dt, cChunk & a_Chunk) { if (m_bOnGround) { - m_Destination.y = FindFirstNonAirBlockPosition(m_Destination.x, m_Destination.z); - if (DoesPosYRequireJump((int)floor(m_Destination.y))) { m_bOnGround = false; - AddSpeedY(5.2); // Jump!! + AddSpeedY(5.2); // Jump!! } } Vector3f Distance = m_Destination - GetPosition(); - if(!ReachedDestination() && !ReachedFinalDestination()) // If we haven't reached any sort of destination, move + if (!ReachedDestination() && !ReachedFinalDestination()) // If we haven't reached any sort of destination, move { Distance.y = 0; Distance.Normalize(); @@ -325,20 +300,20 @@ void cMonster::Tick(float a_Dt, cChunk & a_Chunk) AddSpeedZ(Distance.z); if (m_EMState == ESCAPING) - { //Runs Faster when escaping :D otherwise they just walk away + { // Runs Faster when escaping :D otherwise they just walk away SetSpeedX (GetSpeedX() * 2.f); SetSpeedZ (GetSpeedZ() * 2.f); } } else { - if (ReachedFinalDestination()) // If we have reached the ultimate, final destination, stop pathfinding and attack if appropriate + if (ReachedFinalDestination()) // If we have reached the ultimate, final destination, stop pathfinding and attack if appropriate { FinishPathFinding(); } else { - TickPathFinding(); // We have reached the next point in our path, calculate another point + TickPathFinding(); // We have reached the next point in our path, calculate another point } } } @@ -353,13 +328,13 @@ void cMonster::Tick(float a_Dt, cChunk & a_Chunk) // If enemy passive we ignore checks for player visibility InStateIdle(a_Dt); break; - } + } case CHASING: { // If we do not see a player anymore skip chasing action InStateChasing(a_Dt); break; - } + } case ESCAPING: { InStateEscaping(a_Dt); @@ -435,14 +410,11 @@ void cMonster::HandleFalling() + int cMonster::FindFirstNonAirBlockPosition(double a_PosX, double a_PosZ) { int PosY = POSY_TOINT; - - if (PosY < 0) - PosY = 0; - else if (PosY > cChunkDef::Height) - PosY = cChunkDef::Height; + PosY = Clamp(PosY, 0, cChunkDef::Height); if (!cBlockInfo::IsSolid(m_World->GetBlock((int)floor(a_PosX), PosY, (int)floor(a_PosZ)))) { @@ -478,7 +450,7 @@ bool cMonster::DoTakeDamage(TakeDamageInfo & a_TDI) if (!m_SoundHurt.empty() && (m_Health > 0)) { - m_World->BroadcastSoundEffect(m_SoundHurt, (int)(GetPosX() * 8), (int)(GetPosY() * 8), (int)(GetPosZ() * 8), 1.0f, 0.8f); + m_World->BroadcastSoundEffect(m_SoundHurt, GetPosX(), GetPosY(), GetPosZ(), 1.0f, 0.8f); } if (a_TDI.Attacker != NULL) @@ -492,12 +464,12 @@ bool cMonster::DoTakeDamage(TakeDamageInfo & a_TDI) -void cMonster::KilledBy(cEntity * a_Killer) +void cMonster::KilledBy(TakeDamageInfo & a_TDI) { - super::KilledBy(a_Killer); + super::KilledBy(a_TDI); if (m_SoundHurt != "") { - m_World->BroadcastSoundEffect(m_SoundDeath, (int)(GetPosX() * 8), (int)(GetPosY() * 8), (int)(GetPosZ() * 8), 1.0f, 0.8f); + m_World->BroadcastSoundEffect(m_SoundDeath, GetPosX(), GetPosY(), GetPosZ(), 1.0f, 0.8f); } int Reward; switch (m_MobType) @@ -558,7 +530,7 @@ void cMonster::KilledBy(cEntity * a_Killer) break; } } - if ((a_Killer != NULL) && (!IsBaby())) + if ((a_TDI.Attacker != NULL) && (!IsBaby())) { m_World->SpawnExperienceOrb(GetPosX(), GetPosY(), GetPosZ(), Reward); } @@ -569,8 +541,8 @@ void cMonster::KilledBy(cEntity * a_Killer) -//Checks to see if EventSeePlayer should be fired -//monster sez: Do I see the player +// Checks to see if EventSeePlayer should be fired +// monster sez: Do I see the player void cMonster::CheckEventSeePlayer(void) { // TODO: Rewrite this to use cWorld's DoWithPlayers() @@ -587,7 +559,7 @@ void cMonster::CheckEventSeePlayer(void) void cMonster::CheckEventLostPlayer(void) -{ +{ if (m_Target != NULL) { if ((m_Target->GetPosition() - GetPosition()).Length() > m_SightDistance) @@ -630,7 +602,7 @@ void cMonster::InStateIdle(float a_Dt) { if (m_bMovingToDestination) { - return; // Still getting there + return; // Still getting there } m_IdleInterval += a_Dt; @@ -639,7 +611,7 @@ void cMonster::InStateIdle(float a_Dt) { // At this interval the results are predictable int rem = m_World->GetTickRandomNumber(6) + 1; - m_IdleInterval -= 1; // So nothing gets dropped when the server hangs for a few seconds + m_IdleInterval -= 1; // So nothing gets dropped when the server hangs for a few seconds Vector3d Dist; Dist.x = (double)m_World->GetTickRandomNumber(10) - 5; @@ -706,6 +678,15 @@ void cMonster::GetMonsterConfig(const AString & a_Name) +bool cMonster::IsUndead(void) +{ + return false; +} + + + + + AString cMonster::MobTypeToString(cMonster::eType a_MobType) { // Mob types aren't sorted, so we need to search linearly: @@ -847,13 +828,13 @@ cMonster * cMonster::NewMonsterFromType(cMonster::eType a_MobType) } case mtSlime: { - toReturn = new cSlime(Random.NextInt(2) + 1); + toReturn = new cSlime(1 << Random.NextInt(3)); // Size 1, 2 or 4 break; } case mtSkeleton: { // TODO: Actual detection of spawning in Nether - toReturn = new cSkeleton(Random.NextInt(1) == 0 ? false : true); + toReturn = new cSkeleton((Random.NextInt(1) == 0) ? false : true); break; } case mtVillager: @@ -900,7 +881,7 @@ cMonster * cMonster::NewMonsterFromType(cMonster::eType a_MobType) case mtMooshroom: toReturn = new cMooshroom(); break; case mtOcelot: toReturn = new cOcelot(); break; case mtPig: toReturn = new cPig(); break; - case mtSheep: toReturn = new cSheep (Random.NextInt(15)); break; // Colour parameter + case mtSheep: toReturn = new cSheep(); break; case mtSilverfish: toReturn = new cSilverfish(); break; case mtSnowGolem: toReturn = new cSnowGolem(); break; case mtSpider: toReturn = new cSpider(); break; @@ -908,7 +889,7 @@ cMonster * cMonster::NewMonsterFromType(cMonster::eType a_MobType) case mtWitch: toReturn = new cWitch(); break; case mtWither: toReturn = new cWither(); break; case mtWolf: toReturn = new cWolf(); break; - case mtZombie: toReturn = new cZombie(false); break; // TODO: Infected zombie parameter + case mtZombie: toReturn = new cZombie(false); break; // TODO: Infected zombie parameter case mtZombiePigman: toReturn = new cZombiePigman(); break; default: { @@ -1034,7 +1015,7 @@ void cMonster::HandleDaylightBurning(cChunk & a_Chunk) (a_Chunk.GetBlock(RelX, RelY, RelZ) != E_BLOCK_SOULSAND) && // Not on soulsand (GetWorld()->GetTimeOfDay() < (12000 + 1000)) && // It is nighttime !IsOnFire() && // Not already burning - (GetWorld()->GetWeather() != eWeather_Rain) // Not raining + GetWorld()->IsWeatherWetAt(POSX_TOINT, POSZ_TOINT) // Not raining ) { // Burn for 100 ticks, then decide again diff --git a/src/Mobs/Monster.h b/src/Mobs/Monster.h index 7d7e90eb2..cdbd26c09 100644 --- a/src/Mobs/Monster.h +++ b/src/Mobs/Monster.h @@ -61,28 +61,28 @@ public: enum eFamily { - mfHostile = 0, // Spider, Zombies ... - mfPassive = 1, // Cows, Pigs - mfAmbient = 2, // Bats - mfWater = 3, // Squid + mfHostile = 0, // Spider, Zombies ... + mfPassive = 1, // Cows, Pigs + mfAmbient = 2, // Bats + mfWater = 3, // Squid mfNoSpawn, - mfUnhandled, // Nothing. Be sure this is the last and the others are in order + mfUnhandled, // Nothing. Be sure this is the last and the others are in order } ; // tolua_end enum MState{ATTACKING, IDLE, CHASING, ESCAPING} m_EMState; - enum MPersonality{PASSIVE,AGGRESSIVE,COWARDLY} m_EMPersonality; + enum MPersonality{PASSIVE, AGGRESSIVE, COWARDLY} m_EMPersonality; /** Creates the mob object. - * If a_ConfigName is not empty, the configuration is loaded using GetMonsterConfig() - * a_MobType is the type of the mob (also used in the protocol ( http://wiki.vg/Entities#Mobs , 2012_12_22)) - * a_SoundHurt and a_SoundDeath are assigned into m_SoundHurt and m_SoundDeath, respectively + If a_ConfigName is not empty, the configuration is loaded using GetMonsterConfig() + a_MobType is the type of the mob (also used in the protocol ( http://wiki.vg/Entities#Mobs 2012_12_22)) + a_SoundHurt and a_SoundDeath are assigned into m_SoundHurt and m_SoundDeath, respectively */ cMonster(const AString & a_ConfigName, eType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height); - CLASS_PROTODEF(cMonster); + CLASS_PROTODEF(cMonster) virtual void SpawnOn(cClientHandle & a_ClientHandle) override; @@ -90,10 +90,9 @@ public: virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override; - virtual void KilledBy(cEntity * a_Killer) override; + virtual void KilledBy(TakeDamageInfo & a_TDI) override; - virtual void MoveToPosition(const Vector3f & a_Position); - virtual void MoveToPosition(const Vector3d & a_Position); // tolua_export + virtual void MoveToPosition(const Vector3d & a_Position); // tolua_export virtual bool ReachedDestination(void); // tolua_begin @@ -107,6 +106,9 @@ public: /// Reads the monster configuration for the specified monster name and assigns it to this object. void GetMonsterConfig(const AString & a_Name); + /** Returns whether this mob is undead (skeleton, zombie, etc.) */ + virtual bool IsUndead(void); + virtual void EventLosePlayer(void); virtual void CheckEventLostPlayer(void); @@ -178,6 +180,7 @@ protected: /** Stores if mobile is currently moving towards the ultimate, final destination */ bool m_bMovingToDestination; + /** Finds the first non-air block position (not the highest, as cWorld::GetHeight does) If current Y is nonsolid, goes down to try to find a solid block, then returns that + 1 If current Y is solid, goes up to find first nonsolid block, and returns that */ @@ -229,7 +232,7 @@ protected: AString m_SoundHurt; AString m_SoundDeath; - float m_AttackRate; + float m_AttackRate; int m_AttackDamage; int m_AttackRange; float m_AttackInterval; @@ -246,13 +249,13 @@ protected: bool m_BurnsInDaylight; /** Adds a random number of a_Item between a_Min and a_Max to itemdrops a_Drops*/ - void AddRandomDropItem(cItems & a_Drops, unsigned int a_Min, unsigned int a_Max, short a_Item, short a_ItemHealth = 0); + void AddRandomDropItem(cItems & a_Drops, unsigned int a_Min, unsigned int a_Max, short a_Item, short a_ItemHealth = 0); /** Adds a item a_Item with the chance of a_Chance (in percent) to itemdrops a_Drops*/ - void AddRandomUncommonDropItem(cItems & a_Drops, float a_Chance, short a_Item, short a_ItemHealth = 0); + void AddRandomUncommonDropItem(cItems & a_Drops, float a_Chance, short a_Item, short a_ItemHealth = 0); /** Adds one rare item out of the list of rare items a_Items modified by the looting level a_LootingLevel(I-III or custom) to the itemdrop a_Drops*/ - void AddRandomRareDropItem(cItems & a_Drops, cItems & a_Items, short a_LootingLevel); + void AddRandomRareDropItem(cItems & a_Drops, cItems & a_Items, short a_LootingLevel); /** Adds armor that is equipped with the chance saved in m_DropChance[...] (this will be greter than 1 if piccked up or 0.085 + (0.01 per LootingLevel) if born with) to the drop*/ void AddRandomArmorDropItem(cItems & a_Drops, short a_LootingLevel); @@ -261,7 +264,7 @@ protected: void AddRandomWeaponDropItem(cItems & a_Drops, short a_LootingLevel); -} ; // tolua_export +} ; // tolua_export diff --git a/src/Mobs/Mooshroom.h b/src/Mobs/Mooshroom.h index 16f6c8248..fb002c2bf 100644 --- a/src/Mobs/Mooshroom.h +++ b/src/Mobs/Mooshroom.h @@ -15,7 +15,7 @@ class cMooshroom : public: cMooshroom(void); - CLASS_PROTODEF(cMooshroom); + CLASS_PROTODEF(cMooshroom) virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; virtual void OnRightClicked(cPlayer & a_Player) override; diff --git a/src/Mobs/Ocelot.h b/src/Mobs/Ocelot.h index adb7a1f75..f2727d354 100644 --- a/src/Mobs/Ocelot.h +++ b/src/Mobs/Ocelot.h @@ -18,7 +18,7 @@ public: { } - CLASS_PROTODEF(cOcelot); + CLASS_PROTODEF(cOcelot) } ; diff --git a/src/Mobs/Pig.cpp b/src/Mobs/Pig.cpp index e862f5aaa..1f77cf613 100644 --- a/src/Mobs/Pig.cpp +++ b/src/Mobs/Pig.cpp @@ -78,3 +78,23 @@ void cPig::OnRightClicked(cPlayer & a_Player) + + +void cPig::Tick(float a_Dt, cChunk & a_Chunk) +{ + super::Tick(a_Dt, a_Chunk); + + // If the attachee player is holding a carrot-on-stick, let them drive this pig: + if (m_bIsSaddled && (m_Attachee != NULL)) + { + if (m_Attachee->IsPlayer() && (m_Attachee->GetEquippedWeapon().m_ItemType == E_ITEM_CARROT_ON_STICK)) + { + MoveToPosition((m_Attachee->GetPosition()) + (m_Attachee->GetLookVector()*10)); + m_bMovingToDestination = true; + } + } +} + + + + diff --git a/src/Mobs/Pig.h b/src/Mobs/Pig.h index d434324c1..534a0ca6f 100644 --- a/src/Mobs/Pig.h +++ b/src/Mobs/Pig.h @@ -15,10 +15,11 @@ class cPig : public: cPig(void); - CLASS_PROTODEF(cPig); + CLASS_PROTODEF(cPig) virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; virtual void OnRightClicked(cPlayer & a_Player) override; + virtual void Tick(float a_Dt, cChunk & a_Chunk) override; virtual const cItem GetFollowedItem(void) const override { return cItem(E_ITEM_CARROT); } diff --git a/src/Mobs/Sheep.cpp b/src/Mobs/Sheep.cpp index 5a6b760af..9fb47201d 100644 --- a/src/Mobs/Sheep.cpp +++ b/src/Mobs/Sheep.cpp @@ -5,6 +5,7 @@ #include "../BlockID.h" #include "../Entities/Player.h" #include "../World.h" +#include "FastRandom.h" @@ -16,6 +17,16 @@ cSheep::cSheep(int a_Color) : m_WoolColor(a_Color), m_TimeToStopEating(-1) { + // Generate random wool color. + if (m_WoolColor == -1) + { + m_WoolColor = GenerateNaturalRandomColor(); + } + + if ((m_WoolColor < 0) || (m_WoolColor > 15)) + { + m_WoolColor = 0; + } } @@ -37,20 +48,17 @@ void cSheep::GetDrops(cItems & a_Drops, cEntity * a_Killer) void cSheep::OnRightClicked(cPlayer & a_Player) { const cItem & EquippedItem = a_Player.GetEquippedItem(); - if ((EquippedItem.m_ItemType == E_ITEM_SHEARS) && (!m_IsSheared)) + if ((EquippedItem.m_ItemType == E_ITEM_SHEARS) && !IsSheared() && !IsBaby()) { m_IsSheared = true; m_World->BroadcastEntityMetadata(*this); - - if (!a_Player.IsGameModeCreative()) - { - a_Player.UseEquippedItem(); - } + a_Player.UseEquippedItem(); cItems Drops; int NumDrops = m_World->GetTickRandomNumber(2) + 1; Drops.push_back(cItem(E_BLOCK_WOOL, NumDrops, m_WoolColor)); m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ(), 10); + m_World->BroadcastSoundEffect("mob.sheep.shear", GetPosX(), GetPosY(), GetPosZ(), 1.0f, 1.0f); } else if ((EquippedItem.m_ItemType == E_ITEM_DYE) && (m_WoolColor != 15 - EquippedItem.m_ItemDamage)) { @@ -81,12 +89,12 @@ void cSheep::Tick(float a_Dt, cChunk & a_Chunk) if (m_TimeToStopEating > 0) { - m_bMovingToDestination = false; // The sheep should not move when he's eating + m_bMovingToDestination = false; // The sheep should not move when he's eating m_TimeToStopEating--; if (m_TimeToStopEating == 0) { - if (m_World->GetBlock(PosX, PosY, PosZ) == E_BLOCK_GRASS) // Make sure grass hasn't been destroyed in the meantime + if (m_World->GetBlock(PosX, PosY, PosZ) == E_BLOCK_GRASS) // Make sure grass hasn't been destroyed in the meantime { // The sheep ate the grass so we change it to dirt m_World->SetBlock(PosX, PosY, PosZ, E_BLOCK_DIRT, 0); @@ -109,3 +117,38 @@ void cSheep::Tick(float a_Dt, cChunk & a_Chunk) } } + + + + +NIBBLETYPE cSheep::GenerateNaturalRandomColor(void) +{ + cFastRandom Random; + int Chance = Random.NextInt(101); + + if (Chance <= 81) + { + return E_META_WOOL_WHITE; + } + else if (Chance <= 86) + { + return E_META_WOOL_BLACK; + } + else if (Chance <= 91) + { + return E_META_WOOL_GRAY; + } + else if (Chance <= 96) + { + return E_META_WOOL_LIGHTGRAY; + } + else if (Chance <= 99) + { + return E_META_WOOL_BROWN; + } + else + { + return E_META_WOOL_PINK; + } +} + diff --git a/src/Mobs/Sheep.h b/src/Mobs/Sheep.h index 402e8e61c..28e1c7254 100644 --- a/src/Mobs/Sheep.h +++ b/src/Mobs/Sheep.h @@ -13,21 +13,32 @@ class cSheep : typedef cPassiveMonster super; public: - cSheep(int a_Color); - - CLASS_PROTODEF(cSheep); - + + /** The number is the color of the sheep. + Use E_META_WOOL_* constants for the wool color. + If you type -1, the server will generate a random color + with the GenerateNaturalRandomColor() function. */ + cSheep(int a_Color = -1); + + CLASS_PROTODEF(cSheep) + virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; virtual void OnRightClicked(cPlayer & a_Player) override; virtual void Tick(float a_Dt, cChunk & a_Chunk) override; virtual const cItem GetFollowedItem(void) const override { return cItem(E_ITEM_WHEAT); } + /** Generates a random color for the sheep like the vanilla server. + The percent's where used are from the wiki: http://minecraft.gamepedia.com/Sheep#Breeding */ + static NIBBLETYPE GenerateNaturalRandomColor(void); + bool IsSheared(void) const { return m_IsSheared; } + void SetSheared(bool a_IsSheared) { m_IsSheared = a_IsSheared; } + int GetFurColor(void) const { return m_WoolColor; } + void SetFurColor(int a_WoolColor) { m_WoolColor = a_WoolColor; } private: - bool m_IsSheared; int m_WoolColor; int m_TimeToStopEating; diff --git a/src/Mobs/Silverfish.h b/src/Mobs/Silverfish.h index a6e11c49d..2df333dbc 100644 --- a/src/Mobs/Silverfish.h +++ b/src/Mobs/Silverfish.h @@ -18,7 +18,7 @@ public: { } - CLASS_PROTODEF(cSilverfish); + CLASS_PROTODEF(cSilverfish) } ; diff --git a/src/Mobs/Skeleton.cpp b/src/Mobs/Skeleton.cpp index e7f3971cc..cd707f4bb 100644 --- a/src/Mobs/Skeleton.cpp +++ b/src/Mobs/Skeleton.cpp @@ -4,6 +4,7 @@ #include "Skeleton.h" #include "../World.h" #include "../Entities/ArrowEntity.h" +#include "ClientHandle.h" @@ -47,13 +48,12 @@ void cSkeleton::GetDrops(cItems & a_Drops, cEntity * a_Killer) -void cSkeleton::MoveToPosition(const Vector3f & a_Position) +void cSkeleton::MoveToPosition(const Vector3d & a_Position) { - // If the destination is in the sun and if it is not night AND the skeleton isn't on fire then block the movement. + // If the destination is sufficiently skylight challenged AND the skeleton isn't on fire then block the movement if ( !IsOnFire() && - (m_World->GetTimeOfDay() < 13187) && - (m_World->GetBlockSkyLight((int) a_Position.x, (int) a_Position.y, (int) a_Position.z) == 15) + (m_World->GetBlockSkyLight((int)floor(a_Position.x), (int)floor(a_Position.y), (int)floor(a_Position.z)) - m_World->GetSkyDarkness() > 8) ) { m_bMovingToDestination = false; @@ -84,9 +84,24 @@ void cSkeleton::Attack(float a_Dt) if (!Arrow->Initialize(*m_World)) { delete Arrow; + Arrow = NULL; return; } m_World->BroadcastSpawnEntity(*Arrow); m_AttackInterval = 0.0; } } + + + + + +void cSkeleton::SpawnOn(cClientHandle & a_ClientHandle) +{ + super::SpawnOn(a_ClientHandle); + a_ClientHandle.SendEntityEquipment(*this, 0, cItem(E_ITEM_BOW)); +} + + + + diff --git a/src/Mobs/Skeleton.h b/src/Mobs/Skeleton.h index 8f31b42e1..577588b32 100644 --- a/src/Mobs/Skeleton.h +++ b/src/Mobs/Skeleton.h @@ -15,12 +15,16 @@ class cSkeleton : public: cSkeleton(bool IsWither); - CLASS_PROTODEF(cSkeleton); + CLASS_PROTODEF(cSkeleton) virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; - virtual void MoveToPosition(const Vector3f & a_Position) override; + virtual void MoveToPosition(const Vector3d & a_Position) override; virtual void Attack(float a_Dt) override; - bool IsWither(void) const { return m_bIsWither; }; + virtual void SpawnOn(cClientHandle & a_ClientHandle) override; + + virtual bool IsUndead(void) override { return true; } + + bool IsWither(void) const { return m_bIsWither; } private: diff --git a/src/Mobs/Slime.cpp b/src/Mobs/Slime.cpp index 52a52bb39..b709ec664 100644 --- a/src/Mobs/Slime.cpp +++ b/src/Mobs/Slime.cpp @@ -2,16 +2,25 @@ #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Slime.h" +#include "FastRandom.h" +#include "World.h" -/// Creates a slime of the specified size; size is 1 .. 3, with 1 being the smallest cSlime::cSlime(int a_Size) : - super("Slime", mtSlime, "mob.slime.attack", "mob.slime.attack", 0.6 * a_Size, 0.6 * a_Size), + super("Slime", + mtSlime, + Printf("mob.slime.%s", GetSizeName(a_Size).c_str()), + Printf("mob.slime.%s", GetSizeName(a_Size).c_str()), + 0.6 * a_Size, + 0.6 * a_Size + ), m_Size(a_Size) { + SetMaxHealth(a_Size * a_Size); + SetAttackDamage(a_Size); } @@ -25,7 +34,9 @@ void cSlime::GetDrops(cItems & a_Drops, cEntity * a_Killer) { LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting); } - if (GetSize() == 1) + + // Only slimes with the size 1 can drop slimeballs. + if (m_Size == 1) { AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_SLIMEBALL); } @@ -34,3 +45,62 @@ void cSlime::GetDrops(cItems & a_Drops, cEntity * a_Killer) + +void cSlime::Attack(float a_Dt) +{ + if (m_Size > 1) + { + // Only slimes larger than size 1 attack a player. + super::Attack(a_Dt); + } +} + + + + + +void cSlime::KilledBy(TakeDamageInfo & a_TDI) +{ + if (GetHealth() > 0) + { + return; + } + + if (m_Size != 1) + { + cFastRandom Random; + int SpawnAmount = 2 + Random.NextInt(3); + + for (int i = 0; i < SpawnAmount; ++i) + { + double AddX = (i % 2 - 0.5) * m_Size / 4.0; + double AddZ = (i / 2 - 0.5) * m_Size / 4.0; + + cSlime * NewSlime = new cSlime(m_Size / 2); + NewSlime->SetPosition(GetPosX() + AddX, GetPosY() + 0.5, GetPosZ() + AddZ); + NewSlime->SetYaw(Random.NextFloat(1.0f) * 360.0f); + m_World->SpawnMobFinalize(NewSlime); + } + } + super::KilledBy(a_TDI); +} + + + + + +const AString cSlime::GetSizeName(int a_Size) const +{ + if (a_Size > 1) + { + return "big"; + } + else + { + return "small"; + } +} + + + + diff --git a/src/Mobs/Slime.h b/src/Mobs/Slime.h index 782c3113f..f0b800f94 100644 --- a/src/Mobs/Slime.h +++ b/src/Mobs/Slime.h @@ -13,17 +13,26 @@ class cSlime : typedef cAggressiveMonster super; public: - /// Creates a slime of the specified size; size is 1 .. 3, with 1 being the smallest + /** Creates a slime of the specified size; size can be 1, 2 or 4, with 1 is the smallest and 4 is the tallest. */ cSlime(int a_Size); - CLASS_PROTODEF(cSlime); + CLASS_PROTODEF(cSlime) + // cAggressiveMonster overrides: virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; + virtual void Attack(float a_Dt) override; + virtual void KilledBy(TakeDamageInfo & a_TDI) override; + int GetSize(void) const { return m_Size; } + /** Returns the text describing the slime's size, as used by the client's resource subsystem for sounds. + Returns either "big" or "small". */ + const AString GetSizeName(int a_Size) const; + protected: - /// Size of the slime, 1 .. 3, with 1 being the smallest + /** Size of the slime, with 1 being the smallest. + Vanilla uses sizes 1, 2 and 4 only. */ int m_Size; } ; diff --git a/src/Mobs/SnowGolem.cpp b/src/Mobs/SnowGolem.cpp index c1979a495..76334d970 100644 --- a/src/Mobs/SnowGolem.cpp +++ b/src/Mobs/SnowGolem.cpp @@ -30,7 +30,7 @@ void cSnowGolem::GetDrops(cItems & a_Drops, cEntity * a_Killer) void cSnowGolem::Tick(float a_Dt, cChunk & a_Chunk) { super::Tick(a_Dt, a_Chunk); - if (IsBiomeNoDownfall(m_World->GetBiomeAt((int) floor(GetPosX()), (int) floor(GetPosZ())) )) + if (IsBiomeNoDownfall(m_World->GetBiomeAt((int) floor(GetPosX()), (int) floor(GetPosZ())))) { TakeDamage(*this); } diff --git a/src/Mobs/SnowGolem.h b/src/Mobs/SnowGolem.h index ff5e90da8..aba89e52d 100644 --- a/src/Mobs/SnowGolem.h +++ b/src/Mobs/SnowGolem.h @@ -15,7 +15,7 @@ class cSnowGolem : public: cSnowGolem(void); - CLASS_PROTODEF(cSnowGolem); + CLASS_PROTODEF(cSnowGolem) virtual void Tick(float a_Dt, cChunk & a_Chunk) override; virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; diff --git a/src/Mobs/Spider.h b/src/Mobs/Spider.h index 51e65d028..813d2e266 100644 --- a/src/Mobs/Spider.h +++ b/src/Mobs/Spider.h @@ -15,7 +15,7 @@ class cSpider : public: cSpider(void); - CLASS_PROTODEF(cSpider); + CLASS_PROTODEF(cSpider) virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; } ; diff --git a/src/Mobs/Squid.h b/src/Mobs/Squid.h index a9dba8b70..b57340427 100644 --- a/src/Mobs/Squid.h +++ b/src/Mobs/Squid.h @@ -17,7 +17,7 @@ public: virtual void Tick(float a_Dt, cChunk & a_Chunk) override; - CLASS_PROTODEF(cSquid); + CLASS_PROTODEF(cSquid) virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; diff --git a/src/Mobs/Villager.cpp b/src/Mobs/Villager.cpp index 41283acf4..1cdac7c74 100644 --- a/src/Mobs/Villager.cpp +++ b/src/Mobs/Villager.cpp @@ -55,7 +55,7 @@ void cVillager::Tick(float a_Dt, cChunk & a_Chunk) { switch (m_Type) { - case vtFarmer: + case vtFarmer: { HandleFarmerPlaceCrops(); } @@ -138,8 +138,8 @@ void cVillager::HandleFarmerPrepareFarmCrops() m_CropsPos = Vector3i((int) GetPosX() + X - 5, (int) GetPosY() + Y - 3, (int) GetPosZ() + Z - 5); MoveToPosition(Vector3f((float) (m_CropsPos.x + 0.5), (float) m_CropsPos.y, (float) (m_CropsPos.z + 0.5))); return; - } // for Y loop. - } // Repeat the procces 5 times. + } // for Y loop. + } // Repeat the procces 5 times. } diff --git a/src/Mobs/Villager.h b/src/Mobs/Villager.h index abde48407..aa81f0790 100644 --- a/src/Mobs/Villager.h +++ b/src/Mobs/Villager.h @@ -27,7 +27,7 @@ public: cVillager(eVillagerType VillagerType); - CLASS_PROTODEF(cVillager); + CLASS_PROTODEF(cVillager) // cEntity overrides virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override; @@ -37,9 +37,8 @@ public: /** return true if the given blocktype are: crops, potatoes or carrots.*/ bool IsBlockFarmable(BLOCKTYPE a_BlockType); - ////////////////////////////////////////////////////////////////// // Farmer functions - /** It searches in a 11x7x11 area for crops. If it found some it will navigate to them.*/ + /** Searches in a 11x7x11 area for crops. If it found some it will navigate to them.*/ void HandleFarmerPrepareFarmCrops(); /** Looks if the farmer has reached it's destination, and if it's still crops and the destination is closer then 2 blocks it will harvest them.*/ @@ -49,7 +48,7 @@ public: void HandleFarmerPlaceCrops(); // Get and set functions. - int GetVilType(void) const { return m_Type; } + int GetVilType(void) const { return m_Type; } Vector3i GetCropsPos(void) const { return m_CropsPos; } bool DoesHaveActionActivated(void) const { return m_VillagerAction; } diff --git a/src/Mobs/Witch.h b/src/Mobs/Witch.h index 51c63322a..bd059f61d 100644 --- a/src/Mobs/Witch.h +++ b/src/Mobs/Witch.h @@ -16,7 +16,7 @@ class cWitch : public: cWitch(); - CLASS_PROTODEF(cWitch); + CLASS_PROTODEF(cWitch) virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; diff --git a/src/Mobs/Wither.cpp b/src/Mobs/Wither.cpp index da4cc7765..578b47995 100644 --- a/src/Mobs/Wither.cpp +++ b/src/Mobs/Wither.cpp @@ -103,9 +103,9 @@ void cWither::GetDrops(cItems & a_Drops, cEntity * a_Killer) -void cWither::KilledBy(cEntity * a_Killer) +void cWither::KilledBy(TakeDamageInfo & a_TDI) { - super::KilledBy(a_Killer); + super::KilledBy(a_TDI); class cPlayerCallback : public cPlayerListCallback { diff --git a/src/Mobs/Wither.h b/src/Mobs/Wither.h index 03a320788..2403823ed 100644 --- a/src/Mobs/Wither.h +++ b/src/Mobs/Wither.h @@ -15,7 +15,7 @@ class cWither : public: cWither(void); - CLASS_PROTODEF(cWither); + CLASS_PROTODEF(cWither) unsigned int GetWitherInvulnerableTicks(void) const { return m_WitherInvulnerableTicks; } @@ -29,7 +29,9 @@ public: virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override; virtual void Tick(float a_Dt, cChunk & a_Chunk) override; - virtual void KilledBy(cEntity * a_Killer) override; + virtual void KilledBy(TakeDamageInfo & a_TDI) override; + + virtual bool IsUndead(void) override { return true; } private: diff --git a/src/Mobs/Wolf.cpp b/src/Mobs/Wolf.cpp index e6268abc7..5bb97d30e 100644 --- a/src/Mobs/Wolf.cpp +++ b/src/Mobs/Wolf.cpp @@ -36,7 +36,7 @@ bool cWolf::DoTakeDamage(TakeDamageInfo & a_TDI) { m_IsAngry = true; } - m_World->BroadcastEntityMetadata(*this); // Broadcast health and possibly angry face + m_World->BroadcastEntityMetadata(*this); // Broadcast health and possibly angry face return true; } @@ -114,7 +114,7 @@ void cWolf::OnRightClicked(cPlayer & a_Player) } case E_ITEM_DYE: { - if (a_Player.GetName() == m_OwnerName) // Is the player the owner of the dog? + if (a_Player.GetName() == m_OwnerName) // Is the player the owner of the dog? { SetCollarColor(15 - a_Player.GetEquippedItem().m_ItemDamage); if (!a_Player.IsGameModeCreative()) @@ -126,7 +126,7 @@ void cWolf::OnRightClicked(cPlayer & a_Player) } default: { - if (a_Player.GetName() == m_OwnerName) // Is the player the owner of the dog? + if (a_Player.GetName() == m_OwnerName) // Is the player the owner of the dog? { SetIsSitting(!IsSitting()); } @@ -172,7 +172,7 @@ void cWolf::Tick(float a_Dt, cChunk & a_Chunk) m_World->BroadcastEntityMetadata(*this); } - m_FinalDestination = a_Closest_Player->GetPosition(); // So that we will look at a player holding food + m_FinalDestination = a_Closest_Player->GetPosition(); // So that we will look at a player holding food // Don't move to the player if the wolf is sitting. if (!IsSitting()) diff --git a/src/Mobs/Wolf.h b/src/Mobs/Wolf.h index fb8a7c995..2e83db701 100644 --- a/src/Mobs/Wolf.h +++ b/src/Mobs/Wolf.h @@ -16,7 +16,7 @@ class cWolf : public: cWolf(void); - CLASS_PROTODEF(cWolf); + CLASS_PROTODEF(cWolf) virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override; virtual void OnRightClicked(cPlayer & a_Player) override; diff --git a/src/Mobs/Zombie.cpp b/src/Mobs/Zombie.cpp index f19e096ee..30225c32d 100644 --- a/src/Mobs/Zombie.cpp +++ b/src/Mobs/Zombie.cpp @@ -42,13 +42,12 @@ void cZombie::GetDrops(cItems & a_Drops, cEntity * a_Killer) -void cZombie::MoveToPosition(const Vector3f & a_Position) +void cZombie::MoveToPosition(const Vector3d & a_Position) { - // If the destination is in the sun and if it is not night AND the zombie isn't on fire then block the movement. + // If the destination is sufficiently skylight challenged AND the skeleton isn't on fire then block the movement if ( !IsOnFire() && - (m_World->GetTimeOfDay() < 13187) && - (m_World->GetBlockSkyLight((int)a_Position.x, (int)a_Position.y, (int)a_Position.z) == 15) + (m_World->GetBlockSkyLight((int)floor(a_Position.x), (int)floor(a_Position.y), (int)floor(a_Position.z)) - m_World->GetSkyDarkness() > 8) ) { m_bMovingToDestination = false; diff --git a/src/Mobs/Zombie.h b/src/Mobs/Zombie.h index 1ba368f9c..118b6e6e7 100644 --- a/src/Mobs/Zombie.h +++ b/src/Mobs/Zombie.h @@ -14,13 +14,15 @@ class cZombie : public: cZombie(bool a_IsVillagerZombie); - CLASS_PROTODEF(cZombie); + CLASS_PROTODEF(cZombie) virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; - virtual void MoveToPosition(const Vector3f & a_Position) override; + virtual void MoveToPosition(const Vector3d & a_Position) override; - bool IsVillagerZombie(void) const {return m_IsVillagerZombie; } - bool IsConverting (void) const {return m_IsConverting; } + virtual bool IsUndead(void) override { return true; } + + bool IsVillagerZombie(void) const { return m_IsVillagerZombie; } + bool IsConverting (void) const { return m_IsConverting; } private: diff --git a/src/Mobs/ZombiePigman.cpp b/src/Mobs/ZombiePigman.cpp index c9d94face..05350f877 100644 --- a/src/Mobs/ZombiePigman.cpp +++ b/src/Mobs/ZombiePigman.cpp @@ -37,11 +37,11 @@ void cZombiePigman::GetDrops(cItems & a_Drops, cEntity * a_Killer) -void cZombiePigman::KilledBy(cEntity * a_Killer) +void cZombiePigman::KilledBy(TakeDamageInfo & a_TDI) { - super::KilledBy(a_Killer); + super::KilledBy(a_TDI); - if ((a_Killer != NULL) && (a_Killer->IsPlayer())) + if ((a_TDI.Attacker != NULL) && (a_TDI.Attacker->IsPlayer())) { // TODO: Anger all nearby zombie pigmen // TODO: In vanilla, if one player angers ZPs, do they attack any nearby player, or only that one attacker? diff --git a/src/Mobs/ZombiePigman.h b/src/Mobs/ZombiePigman.h index ab3cebf6d..bae0115eb 100644 --- a/src/Mobs/ZombiePigman.h +++ b/src/Mobs/ZombiePigman.h @@ -14,10 +14,12 @@ class cZombiePigman : public: cZombiePigman(void); - CLASS_PROTODEF(cZombiePigman); + CLASS_PROTODEF(cZombiePigman) virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; - virtual void KilledBy(cEntity * a_Killer) override; + virtual void KilledBy(TakeDamageInfo & a_TDI) override; + + virtual bool IsUndead(void) override { return true; } } ; diff --git a/src/MonsterConfig.cpp b/src/MonsterConfig.cpp index 72a3a3245..f5e078213 100644 --- a/src/MonsterConfig.cpp +++ b/src/MonsterConfig.cpp @@ -35,7 +35,7 @@ struct cMonsterConfig::sMonsterConfigState cMonsterConfig::cMonsterConfig(void) - : m_pState( new sMonsterConfigState ) + : m_pState( new sMonsterConfigState) { Initialize(); } @@ -47,6 +47,7 @@ cMonsterConfig::cMonsterConfig(void) cMonsterConfig::~cMonsterConfig() { delete m_pState; + m_pState = NULL; } diff --git a/src/Noise.cpp b/src/Noise.cpp index 040421106..507d05ea5 100644 --- a/src/Noise.cpp +++ b/src/Noise.cpp @@ -9,7 +9,7 @@ -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // Globals: void Debug3DNoise(const NOISE_DATATYPE * a_Noise, int a_SizeX, int a_SizeY, int a_SizeZ, const AString & a_FileNameBase) @@ -90,7 +90,7 @@ void Debug2DNoise(const NOISE_DATATYPE * a_Noise, int a_SizeX, int a_SizeY, cons -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cCubicCell2D: class cCubicCell2D @@ -239,7 +239,7 @@ void cCubicCell2D::Move(int a_NewFloorX, int a_NewFloorY) -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cCubicCell3D: class cCubicCell3D @@ -422,7 +422,7 @@ void cCubicCell3D::Move(int a_NewFloorX, int a_NewFloorY, int a_NewFloorZ) -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cNoise: cNoise::cNoise(int a_Seed) : @@ -487,8 +487,8 @@ NOISE_DATATYPE cNoise::SmoothNoise1D(int a_X) const NOISE_DATATYPE cNoise::CubicNoise2D(NOISE_DATATYPE a_X, NOISE_DATATYPE a_Y) const { - const int BaseX = FAST_FLOOR(a_X); - const int BaseY = FAST_FLOOR(a_Y); + const int BaseX = FAST_FLOOR(a_X); + const int BaseY = FAST_FLOOR(a_Y); const NOISE_DATATYPE points[4][4] = { @@ -515,74 +515,78 @@ NOISE_DATATYPE cNoise::CubicNoise2D(NOISE_DATATYPE a_X, NOISE_DATATYPE a_Y) cons NOISE_DATATYPE cNoise::CubicNoise3D(NOISE_DATATYPE a_X, NOISE_DATATYPE a_Y, NOISE_DATATYPE a_Z) const { - const int BaseX = FAST_FLOOR(a_X); - const int BaseY = FAST_FLOOR(a_Y); - const int BaseZ = FAST_FLOOR(a_Z); + const int BaseX = FAST_FLOOR(a_X); + const int BaseY = FAST_FLOOR(a_Y); + const int BaseZ = FAST_FLOOR(a_Z); - const NOISE_DATATYPE points1[4][4] = { + const NOISE_DATATYPE points1[4][4] = + { { IntNoise3D(BaseX - 1, BaseY - 1, BaseZ - 1), IntNoise3D(BaseX, BaseY - 1, BaseZ - 1), IntNoise3D(BaseX + 1, BaseY - 1, BaseZ - 1), IntNoise3D(BaseX + 2, BaseY - 1, BaseZ - 1), }, { IntNoise3D(BaseX - 1, BaseY, BaseZ - 1), IntNoise3D(BaseX, BaseY, BaseZ - 1), IntNoise3D(BaseX + 1, BaseY, BaseZ - 1), IntNoise3D(BaseX + 2, BaseY, BaseZ - 1), }, { IntNoise3D(BaseX - 1, BaseY + 1, BaseZ - 1), IntNoise3D(BaseX, BaseY + 1, BaseZ - 1), IntNoise3D(BaseX + 1, BaseY + 1, BaseZ - 1), IntNoise3D(BaseX + 2, BaseY + 1, BaseZ - 1), }, { IntNoise3D(BaseX - 1, BaseY + 2, BaseZ - 1), IntNoise3D(BaseX, BaseY + 2, BaseZ - 1), IntNoise3D(BaseX + 1, BaseY + 2, BaseZ - 1), IntNoise3D(BaseX + 2, BaseY + 2, BaseZ - 1), }, }; - const NOISE_DATATYPE FracX = (a_X) - BaseX; - const NOISE_DATATYPE x1interp1 = CubicInterpolate( points1[0][0], points1[0][1], points1[0][2], points1[0][3], FracX ); - const NOISE_DATATYPE x1interp2 = CubicInterpolate( points1[1][0], points1[1][1], points1[1][2], points1[1][3], FracX ); - const NOISE_DATATYPE x1interp3 = CubicInterpolate( points1[2][0], points1[2][1], points1[2][2], points1[2][3], FracX ); - const NOISE_DATATYPE x1interp4 = CubicInterpolate( points1[3][0], points1[3][1], points1[3][2], points1[3][3], FracX ); - - const NOISE_DATATYPE points2[4][4] = { - { IntNoise3D( BaseX-1, BaseY-1, BaseZ ), IntNoise3D( BaseX, BaseY-1, BaseZ ), IntNoise3D( BaseX+1, BaseY-1, BaseZ ), IntNoise3D( BaseX+2, BaseY-1, BaseZ ), }, - { IntNoise3D( BaseX-1, BaseY, BaseZ ), IntNoise3D( BaseX, BaseY, BaseZ ), IntNoise3D( BaseX+1, BaseY, BaseZ ), IntNoise3D( BaseX+2, BaseY, BaseZ ), }, - { IntNoise3D( BaseX-1, BaseY+1, BaseZ ), IntNoise3D( BaseX, BaseY+1, BaseZ ), IntNoise3D( BaseX+1, BaseY+1, BaseZ ), IntNoise3D( BaseX+2, BaseY+1, BaseZ ), }, - { IntNoise3D( BaseX-1, BaseY+2, BaseZ ), IntNoise3D( BaseX, BaseY+2, BaseZ ), IntNoise3D( BaseX+1, BaseY+2, BaseZ ), IntNoise3D( BaseX+2, BaseY+2, BaseZ ), }, + const NOISE_DATATYPE FracX = (a_X) - BaseX; + const NOISE_DATATYPE x1interp1 = CubicInterpolate( points1[0][0], points1[0][1], points1[0][2], points1[0][3], FracX); + const NOISE_DATATYPE x1interp2 = CubicInterpolate( points1[1][0], points1[1][1], points1[1][2], points1[1][3], FracX); + const NOISE_DATATYPE x1interp3 = CubicInterpolate( points1[2][0], points1[2][1], points1[2][2], points1[2][3], FracX); + const NOISE_DATATYPE x1interp4 = CubicInterpolate( points1[3][0], points1[3][1], points1[3][2], points1[3][3], FracX); + + const NOISE_DATATYPE points2[4][4] = + { + { IntNoise3D(BaseX - 1, BaseY - 1, BaseZ), IntNoise3D(BaseX, BaseY - 1, BaseZ), IntNoise3D(BaseX + 1, BaseY - 1, BaseZ), IntNoise3D(BaseX + 2, BaseY - 1, BaseZ), }, + { IntNoise3D(BaseX - 1, BaseY, BaseZ), IntNoise3D(BaseX, BaseY, BaseZ), IntNoise3D(BaseX + 1, BaseY, BaseZ), IntNoise3D(BaseX + 2, BaseY, BaseZ), }, + { IntNoise3D(BaseX - 1, BaseY + 1, BaseZ), IntNoise3D(BaseX, BaseY + 1, BaseZ), IntNoise3D(BaseX + 1, BaseY + 1, BaseZ), IntNoise3D(BaseX + 2, BaseY + 1, BaseZ), }, + { IntNoise3D(BaseX - 1, BaseY + 2, BaseZ), IntNoise3D(BaseX, BaseY + 2, BaseZ), IntNoise3D(BaseX + 1, BaseY + 2, BaseZ), IntNoise3D(BaseX + 2, BaseY + 2, BaseZ), }, }; - const NOISE_DATATYPE x2interp1 = CubicInterpolate( points2[0][0], points2[0][1], points2[0][2], points2[0][3], FracX ); - const NOISE_DATATYPE x2interp2 = CubicInterpolate( points2[1][0], points2[1][1], points2[1][2], points2[1][3], FracX ); - const NOISE_DATATYPE x2interp3 = CubicInterpolate( points2[2][0], points2[2][1], points2[2][2], points2[2][3], FracX ); - const NOISE_DATATYPE x2interp4 = CubicInterpolate( points2[3][0], points2[3][1], points2[3][2], points2[3][3], FracX ); + const NOISE_DATATYPE x2interp1 = CubicInterpolate( points2[0][0], points2[0][1], points2[0][2], points2[0][3], FracX); + const NOISE_DATATYPE x2interp2 = CubicInterpolate( points2[1][0], points2[1][1], points2[1][2], points2[1][3], FracX); + const NOISE_DATATYPE x2interp3 = CubicInterpolate( points2[2][0], points2[2][1], points2[2][2], points2[2][3], FracX); + const NOISE_DATATYPE x2interp4 = CubicInterpolate( points2[3][0], points2[3][1], points2[3][2], points2[3][3], FracX); - const NOISE_DATATYPE points3[4][4] = { - { IntNoise3D( BaseX-1, BaseY-1, BaseZ+1 ), IntNoise3D( BaseX, BaseY-1, BaseZ+1 ), IntNoise3D( BaseX+1, BaseY-1, BaseZ+1 ), IntNoise3D( BaseX+2, BaseY-1, BaseZ + 1), }, - { IntNoise3D( BaseX-1, BaseY, BaseZ+1 ), IntNoise3D( BaseX, BaseY, BaseZ+1 ), IntNoise3D( BaseX+1, BaseY, BaseZ+1 ), IntNoise3D( BaseX+2, BaseY, BaseZ + 1), }, - { IntNoise3D( BaseX-1, BaseY+1, BaseZ+1 ), IntNoise3D( BaseX, BaseY+1, BaseZ+1 ), IntNoise3D( BaseX+1, BaseY+1, BaseZ+1 ), IntNoise3D( BaseX+2, BaseY+1, BaseZ + 1), }, - { IntNoise3D( BaseX-1, BaseY+2, BaseZ+1 ), IntNoise3D( BaseX, BaseY+2, BaseZ+1 ), IntNoise3D( BaseX+1, BaseY+2, BaseZ+1 ), IntNoise3D( BaseX+2, BaseY+2, BaseZ + 1), }, + const NOISE_DATATYPE points3[4][4] = + { + { IntNoise3D( BaseX-1, BaseY-1, BaseZ+1), IntNoise3D( BaseX, BaseY-1, BaseZ+1), IntNoise3D( BaseX+1, BaseY-1, BaseZ+1), IntNoise3D( BaseX+2, BaseY-1, BaseZ + 1), }, + { IntNoise3D( BaseX-1, BaseY, BaseZ+1), IntNoise3D( BaseX, BaseY, BaseZ+1), IntNoise3D( BaseX+1, BaseY, BaseZ+1), IntNoise3D( BaseX+2, BaseY, BaseZ + 1), }, + { IntNoise3D( BaseX-1, BaseY+1, BaseZ+1), IntNoise3D( BaseX, BaseY+1, BaseZ+1), IntNoise3D( BaseX+1, BaseY+1, BaseZ+1), IntNoise3D( BaseX+2, BaseY+1, BaseZ + 1), }, + { IntNoise3D( BaseX-1, BaseY+2, BaseZ+1), IntNoise3D( BaseX, BaseY+2, BaseZ+1), IntNoise3D( BaseX+1, BaseY+2, BaseZ+1), IntNoise3D( BaseX+2, BaseY+2, BaseZ + 1), }, }; - const NOISE_DATATYPE x3interp1 = CubicInterpolate( points3[0][0], points3[0][1], points3[0][2], points3[0][3], FracX ); - const NOISE_DATATYPE x3interp2 = CubicInterpolate( points3[1][0], points3[1][1], points3[1][2], points3[1][3], FracX ); - const NOISE_DATATYPE x3interp3 = CubicInterpolate( points3[2][0], points3[2][1], points3[2][2], points3[2][3], FracX ); - const NOISE_DATATYPE x3interp4 = CubicInterpolate( points3[3][0], points3[3][1], points3[3][2], points3[3][3], FracX ); + const NOISE_DATATYPE x3interp1 = CubicInterpolate( points3[0][0], points3[0][1], points3[0][2], points3[0][3], FracX); + const NOISE_DATATYPE x3interp2 = CubicInterpolate( points3[1][0], points3[1][1], points3[1][2], points3[1][3], FracX); + const NOISE_DATATYPE x3interp3 = CubicInterpolate( points3[2][0], points3[2][1], points3[2][2], points3[2][3], FracX); + const NOISE_DATATYPE x3interp4 = CubicInterpolate( points3[3][0], points3[3][1], points3[3][2], points3[3][3], FracX); - const NOISE_DATATYPE points4[4][4] = { - { IntNoise3D( BaseX-1, BaseY-1, BaseZ+2 ), IntNoise3D( BaseX, BaseY-1, BaseZ+2 ), IntNoise3D( BaseX+1, BaseY-1, BaseZ+2 ), IntNoise3D( BaseX+2, BaseY-1, BaseZ+2 ), }, - { IntNoise3D( BaseX-1, BaseY, BaseZ+2 ), IntNoise3D( BaseX, BaseY, BaseZ+2 ), IntNoise3D( BaseX+1, BaseY, BaseZ+2 ), IntNoise3D( BaseX+2, BaseY, BaseZ+2 ), }, - { IntNoise3D( BaseX-1, BaseY+1, BaseZ+2 ), IntNoise3D( BaseX, BaseY+1, BaseZ+2 ), IntNoise3D( BaseX+1, BaseY+1, BaseZ+2 ), IntNoise3D( BaseX+2, BaseY+1, BaseZ+2 ), }, - { IntNoise3D( BaseX-1, BaseY+2, BaseZ+2 ), IntNoise3D( BaseX, BaseY+2, BaseZ+2 ), IntNoise3D( BaseX+1, BaseY+2, BaseZ+2 ), IntNoise3D( BaseX+2, BaseY+2, BaseZ+2 ), }, + const NOISE_DATATYPE points4[4][4] = + { + { IntNoise3D( BaseX-1, BaseY-1, BaseZ+2), IntNoise3D( BaseX, BaseY-1, BaseZ+2), IntNoise3D( BaseX+1, BaseY-1, BaseZ+2), IntNoise3D( BaseX+2, BaseY-1, BaseZ+2), }, + { IntNoise3D( BaseX-1, BaseY, BaseZ+2), IntNoise3D( BaseX, BaseY, BaseZ+2), IntNoise3D( BaseX+1, BaseY, BaseZ+2), IntNoise3D( BaseX+2, BaseY, BaseZ+2), }, + { IntNoise3D( BaseX-1, BaseY+1, BaseZ+2), IntNoise3D( BaseX, BaseY+1, BaseZ+2), IntNoise3D( BaseX+1, BaseY+1, BaseZ+2), IntNoise3D( BaseX+2, BaseY+1, BaseZ+2), }, + { IntNoise3D( BaseX-1, BaseY+2, BaseZ+2), IntNoise3D( BaseX, BaseY+2, BaseZ+2), IntNoise3D( BaseX+1, BaseY+2, BaseZ+2), IntNoise3D( BaseX+2, BaseY+2, BaseZ+2), }, }; - const NOISE_DATATYPE x4interp1 = CubicInterpolate( points4[0][0], points4[0][1], points4[0][2], points4[0][3], FracX ); - const NOISE_DATATYPE x4interp2 = CubicInterpolate( points4[1][0], points4[1][1], points4[1][2], points4[1][3], FracX ); - const NOISE_DATATYPE x4interp3 = CubicInterpolate( points4[2][0], points4[2][1], points4[2][2], points4[2][3], FracX ); - const NOISE_DATATYPE x4interp4 = CubicInterpolate( points4[3][0], points4[3][1], points4[3][2], points4[3][3], FracX ); + const NOISE_DATATYPE x4interp1 = CubicInterpolate( points4[0][0], points4[0][1], points4[0][2], points4[0][3], FracX); + const NOISE_DATATYPE x4interp2 = CubicInterpolate( points4[1][0], points4[1][1], points4[1][2], points4[1][3], FracX); + const NOISE_DATATYPE x4interp3 = CubicInterpolate( points4[2][0], points4[2][1], points4[2][2], points4[2][3], FracX); + const NOISE_DATATYPE x4interp4 = CubicInterpolate( points4[3][0], points4[3][1], points4[3][2], points4[3][3], FracX); - const NOISE_DATATYPE FracY = (a_Y) - BaseY; - const NOISE_DATATYPE yinterp1 = CubicInterpolate( x1interp1, x1interp2, x1interp3, x1interp4, FracY ); - const NOISE_DATATYPE yinterp2 = CubicInterpolate( x2interp1, x2interp2, x2interp3, x2interp4, FracY ); - const NOISE_DATATYPE yinterp3 = CubicInterpolate( x3interp1, x3interp2, x3interp3, x3interp4, FracY ); - const NOISE_DATATYPE yinterp4 = CubicInterpolate( x4interp1, x4interp2, x4interp3, x4interp4, FracY ); + const NOISE_DATATYPE FracY = (a_Y) - BaseY; + const NOISE_DATATYPE yinterp1 = CubicInterpolate( x1interp1, x1interp2, x1interp3, x1interp4, FracY); + const NOISE_DATATYPE yinterp2 = CubicInterpolate( x2interp1, x2interp2, x2interp3, x2interp4, FracY); + const NOISE_DATATYPE yinterp3 = CubicInterpolate( x3interp1, x3interp2, x3interp3, x3interp4, FracY); + const NOISE_DATATYPE yinterp4 = CubicInterpolate( x4interp1, x4interp2, x4interp3, x4interp4, FracY); - const NOISE_DATATYPE FracZ = (a_Z) - BaseZ; - return CubicInterpolate( yinterp1, yinterp2, yinterp3, yinterp4, FracZ ); + const NOISE_DATATYPE FracZ = (a_Z) - BaseZ; + return CubicInterpolate( yinterp1, yinterp2, yinterp3, yinterp4, FracZ); } -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cCubicNoise: #ifdef _DEBUG @@ -631,7 +635,7 @@ void cCubicNoise::Generate2D( Cell.InitWorkRnds(FloorX[0], FloorY[0]); #ifdef _DEBUG - // Statistics on the noise-space coords: + // Statistics on the noise-space coords: if (NumSameX == 1) { m_NumSingleX++; @@ -782,7 +786,7 @@ void cCubicNoise::CalcFloorFrac( -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cPerlinNoise: cPerlinNoise::cPerlinNoise(void) : @@ -877,6 +881,7 @@ void cPerlinNoise::Generate2D( if (ShouldFreeWorkspace) { delete[] a_Workspace; + a_Workspace = NULL; } } @@ -943,6 +948,7 @@ void cPerlinNoise::Generate3D( if (ShouldFreeWorkspace) { delete[] a_Workspace; + a_Workspace = NULL; } } @@ -950,7 +956,7 @@ void cPerlinNoise::Generate3D( -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cRidgedMultiNoise: cRidgedMultiNoise::cRidgedMultiNoise(void) : @@ -1045,6 +1051,7 @@ void cRidgedMultiNoise::Generate2D( if (ShouldFreeWorkspace) { delete[] a_Workspace; + a_Workspace = NULL; } } @@ -1111,6 +1118,7 @@ void cRidgedMultiNoise::Generate3D( if (ShouldFreeWorkspace) { delete[] a_Workspace; + a_Workspace = NULL; } } diff --git a/src/Noise.h b/src/Noise.h index 83af0cf08..4cf8d4ad8 100644 --- a/src/Noise.h +++ b/src/Noise.h @@ -5,6 +5,12 @@ #pragma once +#include <cmath> + + + + + // Some settings #define NOISE_DATATYPE float @@ -33,6 +39,12 @@ public: INLINE NOISE_DATATYPE IntNoise2D(int a_X, int a_Y) const; INLINE NOISE_DATATYPE IntNoise3D(int a_X, int a_Y, int a_Z) const; + // Return a float number in the specified range: + INLINE NOISE_DATATYPE IntNoise2DInRange(int a_X, int a_Y, float a_Min, float a_Max) const + { + return a_Min + std::abs(IntNoise2D(a_X, a_Y)) * (a_Max - a_Min); + } + // Note: These functions have a mod8-irregular chance - each of the mod8 remainders has different chance of occurrence. Divide by 8 to rectify. INLINE int IntNoise1DInt(int a_X) const; INLINE int IntNoise2DInt(int a_X, int a_Y) const; @@ -100,7 +112,7 @@ protected: cNoise m_Noise; // Used for integral rnd values #ifdef _DEBUG - // Statistics on the noise-space coords: + // Statistics on the noise-space coords: static int m_NumSingleX; static int m_NumSingleXY; static int m_NumSingleY; @@ -256,7 +268,7 @@ protected: -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // Inline function definitions: // These need to be in the header, otherwise linker error occur in MSVC @@ -361,7 +373,7 @@ NOISE_DATATYPE cNoise::LinearInterpolate(NOISE_DATATYPE a_A, NOISE_DATATYPE a_B, -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // Global functions: extern void Debug2DNoise(const NOISE_DATATYPE * a_Noise, int a_SizeX, int a_SizeY, const AString & a_FileNameBase); diff --git a/src/OSSupport/CMakeLists.txt b/src/OSSupport/CMakeLists.txt index dee60b450..a42fcbed4 100644 --- a/src/OSSupport/CMakeLists.txt +++ b/src/OSSupport/CMakeLists.txt @@ -3,13 +3,42 @@ cmake_minimum_required (VERSION 2.6) project (MCServer) include_directories ("${PROJECT_SOURCE_DIR}/../") -file(GLOB SOURCE - "*.cpp" - "*.h" -) -add_library(OSSupport ${SOURCE}) +SET (SRCS + CriticalSection.cpp + Errors.cpp + Event.cpp + File.cpp + GZipFile.cpp + IsThread.cpp + ListenThread.cpp + Semaphore.cpp + Sleep.cpp + Socket.cpp + SocketThreads.cpp + Thread.cpp + Timer.cpp) -if(UNIX) - target_link_libraries(OSSupport pthread) +SET (HDRS + CriticalSection.h + Errors.h + Event.h + File.h + GZipFile.h + IsThread.h + ListenThread.h + Queue.h + Semaphore.h + Sleep.h + Socket.h + SocketThreads.h + Thread.h + Timer.h) + +if(NOT MSVC) + add_library(OSSupport ${SRCS} ${HDRS}) + + if(UNIX) + target_link_libraries(OSSupport pthread) + endif() endif() diff --git a/src/OSSupport/CriticalSection.cpp b/src/OSSupport/CriticalSection.cpp index bda97e3a1..5dfc8b5f9 100644 --- a/src/OSSupport/CriticalSection.cpp +++ b/src/OSSupport/CriticalSection.cpp @@ -6,7 +6,7 @@ -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cCriticalSection: cCriticalSection::cCriticalSection() @@ -105,10 +105,10 @@ bool cCriticalSection::IsLockedByCurrentThread(void) -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cCSLock -cCSLock::cCSLock(cCriticalSection * a_CS) +cCSLock::cCSLock(cCriticalSection * a_CS) : m_CS(a_CS) , m_IsLocked(false) { @@ -119,7 +119,7 @@ cCSLock::cCSLock(cCriticalSection * a_CS) -cCSLock::cCSLock(cCriticalSection & a_CS) +cCSLock::cCSLock(cCriticalSection & a_CS) : m_CS(&a_CS) , m_IsLocked(false) { @@ -165,7 +165,7 @@ void cCSLock::Unlock(void) -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cCSUnlock: cCSUnlock::cCSUnlock(cCSLock & a_Lock) : diff --git a/src/OSSupport/CriticalSection.h b/src/OSSupport/CriticalSection.h index 73a71f5e1..c3c6e57f0 100644 --- a/src/OSSupport/CriticalSection.h +++ b/src/OSSupport/CriticalSection.h @@ -47,7 +47,7 @@ class cCSLock cCriticalSection * m_CS; // Unlike a cCriticalSection, this object should be used from a single thread, therefore access to m_IsLocked is not threadsafe - // In Windows, it is an error to call cCriticalSection::Unlock() multiple times if the lock is not held, + // In Windows, it is an error to call cCriticalSection::Unlock() multiple times if the lock is not held, // therefore we need to check this value whether we are locked or not. bool m_IsLocked; diff --git a/src/OSSupport/Errors.cpp b/src/OSSupport/Errors.cpp index 6072b6ac6..9401ec257 100644 --- a/src/OSSupport/Errors.cpp +++ b/src/OSSupport/Errors.cpp @@ -3,7 +3,7 @@ #include "Errors.h" -AString GetOSErrorString( int a_ErrNo ) +AString GetOSErrorString( int a_ErrNo) { char buffer[ 1024 ]; AString Out; @@ -22,10 +22,10 @@ AString GetOSErrorString( int a_ErrNo ) // According to http://linux.die.net/man/3/strerror_r there are two versions of strerror_r(): - #if !defined(__APPLE__) && ( _GNU_SOURCE ) && !defined(ANDROID_NDK) // GNU version of strerror_r() + #if !defined(__APPLE__) && ( _GNU_SOURCE) && !defined(ANDROID_NDK) // GNU version of strerror_r() - char * res = strerror_r( errno, buffer, ARRAYCOUNT(buffer) ); - if( res != NULL ) + char * res = strerror_r( errno, buffer, ARRAYCOUNT(buffer)); + if (res != NULL) { Printf(Out, "%d: %s", a_ErrNo, res); return Out; @@ -33,8 +33,8 @@ AString GetOSErrorString( int a_ErrNo ) #else // XSI version of strerror_r(): - int res = strerror_r( errno, buffer, ARRAYCOUNT(buffer) ); - if( res == 0 ) + int res = strerror_r( errno, buffer, ARRAYCOUNT(buffer)); + if (res == 0) { Printf(Out, "%d: %s", a_ErrNo, buffer); return Out; diff --git a/src/OSSupport/Event.cpp b/src/OSSupport/Event.cpp index 649a0a3cf..74f823216 100644 --- a/src/OSSupport/Event.cpp +++ b/src/OSSupport/Event.cpp @@ -18,7 +18,7 @@ cEvent::cEvent(void) m_Event = CreateEvent(NULL, FALSE, FALSE, NULL); if (m_Event == NULL) { - LOGERROR("cEvent: cannot create event, GLE = %d. Aborting server.", GetLastError()); + LOGERROR("cEvent: cannot create event, GLE = %u. Aborting server.", (unsigned)GetLastError()); abort(); } #else // *nix @@ -32,7 +32,7 @@ cEvent::cEvent(void) AString EventName; Printf(EventName, "cEvent%p", this); - m_Event = sem_open(EventName.c_str(), O_CREAT, 777, 0 ); + m_Event = sem_open(EventName.c_str(), O_CREAT, 777, 0); if (m_Event == SEM_FAILED) { AString error = GetOSErrorString(errno); @@ -71,6 +71,7 @@ cEvent::~cEvent() { sem_destroy(m_Event); delete m_Event; + m_Event = NULL; } #endif } @@ -85,11 +86,11 @@ void cEvent::Wait(void) DWORD res = WaitForSingleObject(m_Event, INFINITE); if (res != WAIT_OBJECT_0) { - LOGWARN("cEvent: waiting for the event failed: %d, GLE = %d. Continuing, but server may be unstable.", res, GetLastError()); + LOGWARN("cEvent: waiting for the event failed: %u, GLE = %u. Continuing, but server may be unstable.", (unsigned)res, (unsigned)GetLastError()); } #else int res = sem_wait(m_Event); - if (res != 0 ) + if (res != 0) { AString error = GetOSErrorString(errno); LOGWARN("cEvent: waiting for the event failed: %i, err = %s. Continuing, but server may be unstable.", res, error.c_str()); @@ -106,7 +107,7 @@ void cEvent::Set(void) #ifdef _WIN32 if (!SetEvent(m_Event)) { - LOGWARN("cEvent: Could not set cEvent: GLE = %d", GetLastError()); + LOGWARN("cEvent: Could not set cEvent: GLE = %u", (unsigned)GetLastError()); } #else int res = sem_post(m_Event); diff --git a/src/OSSupport/File.cpp b/src/OSSupport/File.cpp index 8c24fa541..ff6fb5898 100644 --- a/src/OSSupport/File.cpp +++ b/src/OSSupport/File.cpp @@ -7,6 +7,9 @@ #include "File.h" #include <fstream> +#ifdef _WIN32 + #include <share.h> // for _SH_DENYWRITE +#endif // _WIN32 @@ -78,7 +81,7 @@ bool cFile::Open(const AString & iFileName, eMode iMode) m_File = _fsopen((FILE_IO_PREFIX + iFileName).c_str(), Mode, _SH_DENYWR); #else m_File = fopen((FILE_IO_PREFIX + iFileName).c_str(), Mode); -#endif // _WIN32 +#endif // _WIN32 if ((m_File == NULL) && (iMode == fmReadWrite)) { @@ -91,7 +94,7 @@ bool cFile::Open(const AString & iFileName, eMode iMode) m_File = _fsopen((FILE_IO_PREFIX + iFileName).c_str(), "wb+", _SH_DENYWR); #else m_File = fopen((FILE_IO_PREFIX + iFileName).c_str(), "wb+"); -#endif // _WIN32 +#endif // _WIN32 } return (m_File != NULL); diff --git a/src/OSSupport/IsThread.cpp b/src/OSSupport/IsThread.cpp index 67f336c97..1a436623a 100644 --- a/src/OSSupport/IsThread.cpp +++ b/src/OSSupport/IsThread.cpp @@ -90,7 +90,7 @@ bool cIsThread::Start(void) m_Handle = CreateThread(NULL, 0, thrExecute, this, CREATE_SUSPENDED, &m_ThreadID); if (m_Handle == NULL) { - LOGERROR("ERROR: Could not create thread \"%s\", GLE = %d!", m_ThreadName.c_str(), GetLastError()); + LOGERROR("ERROR: Could not create thread \"%s\", GLE = %u!", m_ThreadName.c_str(), (unsigned)GetLastError()); return false; } ResumeThread(m_Handle); diff --git a/src/OSSupport/Queue.h b/src/OSSupport/Queue.h index beb6a63f1..bf4d7f004 100644 --- a/src/OSSupport/Queue.h +++ b/src/OSSupport/Queue.h @@ -21,19 +21,19 @@ cQueueFuncs and is used as the default behavior. /// This empty struct allows for the callback functions to be inlined template<class T> -struct cQueueFuncs +struct cQueueFuncs { public: /// Called when an Item is deleted from the queue without being returned - static void Delete(T) {}; + static void Delete(T) {} /// Called when an Item is inserted with EnqueueItemIfNotPresent and there is another equal value already inserted static void Combine(T & a_existing, const T & a_new) { UNUSED(a_existing); UNUSED(a_new); - }; + } }; @@ -88,7 +88,7 @@ public: cCSLock Lock(m_CS); if (m_Contents.size() == 0) { - return false; + return false; } item = m_Contents.front(); m_Contents.pop_front(); diff --git a/src/OSSupport/Semaphore.cpp b/src/OSSupport/Semaphore.cpp index 468de6858..c1fc7d9c7 100644 --- a/src/OSSupport/Semaphore.cpp +++ b/src/OSSupport/Semaphore.cpp @@ -5,9 +5,9 @@ -cSemaphore::cSemaphore( unsigned int a_MaxCount, unsigned int a_InitialCount /* = 0 */ ) +cSemaphore::cSemaphore( unsigned int a_MaxCount, unsigned int a_InitialCount /* = 0 */) #ifndef _WIN32 - : m_bNamed( false ) + : m_bNamed( false) #endif { #ifndef _WIN32 @@ -20,15 +20,15 @@ cSemaphore::cSemaphore( unsigned int a_MaxCount, unsigned int a_InitialCount /* m_bNamed = true; AString Name; - Printf(Name, "cSemaphore%p", this ); + Printf(Name, "cSemaphore%p", this); m_Handle = sem_open(Name.c_str(), O_CREAT, 777, a_InitialCount); - if( m_Handle == SEM_FAILED ) + if (m_Handle == SEM_FAILED) { - LOG("ERROR: Could not create Semaphore. (%i)", errno ); + LOG("ERROR: Could not create Semaphore. (%i)", errno); } else { - if( sem_unlink(Name.c_str()) != 0 ) + if (sem_unlink(Name.c_str()) != 0) { LOG("ERROR: Could not unlink cSemaphore. (%i)", errno); } @@ -36,56 +36,72 @@ cSemaphore::cSemaphore( unsigned int a_MaxCount, unsigned int a_InitialCount /* } #else m_Handle = CreateSemaphore( - NULL, // security attribute - a_InitialCount, // initial count - a_MaxCount, // maximum count - 0 // name (optional) + NULL, // security attribute + a_InitialCount, // initial count + a_MaxCount, // maximum count + 0 // name (optional) ); #endif } + + + + cSemaphore::~cSemaphore() { #ifdef _WIN32 - CloseHandle( m_Handle ); + CloseHandle( m_Handle); #else - if( m_bNamed ) - { - if( sem_close( (sem_t*)m_Handle ) != 0 ) - { - LOG("ERROR: Could not close cSemaphore. (%i)", errno); - } - } - else - { - sem_destroy( (sem_t*)m_Handle ); - delete (sem_t*)m_Handle; - } + if (m_bNamed) + { + if (sem_close( (sem_t*)m_Handle) != 0) + { + LOG("ERROR: Could not close cSemaphore. (%i)", errno); + } + } + else + { + sem_destroy( (sem_t*)m_Handle); + delete (sem_t*)m_Handle; + } m_Handle = 0; #endif } + + + + void cSemaphore::Wait() { #ifndef _WIN32 - if( sem_wait( (sem_t*)m_Handle ) != 0) - { - LOG("ERROR: Could not wait for cSemaphore. (%i)", errno); - } + if (sem_wait( (sem_t*)m_Handle) != 0) + { + LOG("ERROR: Could not wait for cSemaphore. (%i)", errno); + } #else WaitForSingleObject( m_Handle, INFINITE); #endif } + + + + void cSemaphore::Signal() { #ifndef _WIN32 - if( sem_post( (sem_t*)m_Handle ) != 0 ) + if (sem_post( (sem_t*)m_Handle) != 0) { - LOG("ERROR: Could not signal cSemaphore. (%i)", errno); + LOG("ERROR: Could not signal cSemaphore. (%i)", errno); } #else - ReleaseSemaphore( m_Handle, 1, NULL ); + ReleaseSemaphore( m_Handle, 1, NULL); #endif } + + + + diff --git a/src/OSSupport/Semaphore.h b/src/OSSupport/Semaphore.h index fbe8907f1..adc531ed8 100644 --- a/src/OSSupport/Semaphore.h +++ b/src/OSSupport/Semaphore.h @@ -3,13 +3,13 @@ class cSemaphore { public: - cSemaphore( unsigned int a_MaxCount, unsigned int a_InitialCount = 0 ); + cSemaphore( unsigned int a_MaxCount, unsigned int a_InitialCount = 0); ~cSemaphore(); void Wait(); void Signal(); private: - void* m_Handle; // HANDLE pointer + void* m_Handle; // HANDLE pointer #ifndef _WIN32 bool m_bNamed; diff --git a/src/OSSupport/Sleep.cpp b/src/OSSupport/Sleep.cpp index 70fb06b40..297d668d7 100644 --- a/src/OSSupport/Sleep.cpp +++ b/src/OSSupport/Sleep.cpp @@ -9,11 +9,11 @@ -void cSleep::MilliSleep( unsigned int a_MilliSeconds ) +void cSleep::MilliSleep( unsigned int a_MilliSeconds) { #ifdef _WIN32 - Sleep(a_MilliSeconds); // Don't tick too much + Sleep(a_MilliSeconds); // Don't tick too much #else - usleep(a_MilliSeconds*1000); + usleep(a_MilliSeconds*1000); #endif } diff --git a/src/OSSupport/Sleep.h b/src/OSSupport/Sleep.h index 0ec0adf9d..57d29682c 100644 --- a/src/OSSupport/Sleep.h +++ b/src/OSSupport/Sleep.h @@ -3,5 +3,5 @@ class cSleep { public: - static void MilliSleep( unsigned int a_MilliSeconds ); + static void MilliSleep( unsigned int a_MilliSeconds); }; diff --git a/src/OSSupport/Socket.cpp b/src/OSSupport/Socket.cpp index 56835b518..c07d31c8b 100644 --- a/src/OSSupport/Socket.cpp +++ b/src/OSSupport/Socket.cpp @@ -25,15 +25,6 @@ cSocket::cSocket(xSocket a_Socket) -cSocket::~cSocket() -{ - // Do NOT close the socket; this class is an API wrapper, not a RAII! -} - - - - - cSocket::operator cSocket::xSocket() const { return m_Socket; @@ -138,7 +129,7 @@ int cSocket::WSAStartup(void) #ifdef _WIN32 WSADATA wsaData; memset(&wsaData, 0, sizeof(wsaData)); - return ::WSAStartup(MAKEWORD(2, 2),&wsaData); + return ::WSAStartup(MAKEWORD(2, 2), &wsaData); #else return 0; #endif @@ -244,7 +235,7 @@ cSocket cSocket::AcceptIPv6(void) // Windows XP doesn't have inet_ntop, so we need to improvise. And MSVC has different headers than GCC #ifdef _MSC_VER // MSVC version - Printf(SClient.m_IPString, "%x:%x:%x:%x:%x:%x:%x:%x", + Printf(SClient.m_IPString, "%x:%x:%x:%x:%x:%x:%x:%x", from.sin6_addr.u.Word[0], from.sin6_addr.u.Word[1], from.sin6_addr.u.Word[2], @@ -256,7 +247,7 @@ cSocket cSocket::AcceptIPv6(void) ); #else // _MSC_VER // MinGW - Printf(SClient.m_IPString, "%x:%x:%x:%x:%x:%x:%x:%x", + Printf(SClient.m_IPString, "%x:%x:%x:%x:%x:%x:%x:%x", from.sin6_addr.s6_addr16[0], from.sin6_addr.s6_addr16[1], from.sin6_addr.s6_addr16[2], diff --git a/src/OSSupport/Socket.h b/src/OSSupport/Socket.h index 35ecadfa0..e4ec895cb 100644 --- a/src/OSSupport/Socket.h +++ b/src/OSSupport/Socket.h @@ -41,7 +41,6 @@ public: cSocket(void) : m_Socket(INVALID_SOCKET) {} cSocket(xSocket a_Socket); - ~cSocket(); bool IsValid(void) const { return IsValidSocket(m_Socket); } void CloseSocket(void); diff --git a/src/OSSupport/SocketThreads.cpp b/src/OSSupport/SocketThreads.cpp index 0ab5b6298..f436318a5 100644 --- a/src/OSSupport/SocketThreads.cpp +++ b/src/OSSupport/SocketThreads.cpp @@ -13,7 +13,7 @@ -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cSocketThreads: cSocketThreads::cSocketThreads(void) @@ -61,6 +61,7 @@ bool cSocketThreads::AddClient(const cSocket & a_Socket, cCallback * a_Client) // There was an error launching the thread (but it was already logged along with the reason) LOGERROR("A new cSocketThread failed to start"); delete Thread; + Thread = NULL; return false; } Thread->AddClient(a_Socket, a_Client); diff --git a/src/OSSupport/Thread.cpp b/src/OSSupport/Thread.cpp index 7a10ef8d2..faaccce96 100644 --- a/src/OSSupport/Thread.cpp +++ b/src/OSSupport/Thread.cpp @@ -47,13 +47,13 @@ static void SetThreadName(DWORD dwThreadID, const char * threadName) -cThread::cThread( ThreadFunc a_ThreadFunction, void* a_Param, const char* a_ThreadName /* = 0 */ ) - : m_ThreadFunction( a_ThreadFunction ) - , m_Param( a_Param ) - , m_Event( new cEvent() ) - , m_StopEvent( 0 ) +cThread::cThread( ThreadFunc a_ThreadFunction, void* a_Param, const char* a_ThreadName /* = 0 */) + : m_ThreadFunction( a_ThreadFunction) + , m_Param( a_Param) + , m_Event( new cEvent()) + , m_StopEvent( 0) { - if( a_ThreadName ) + if (a_ThreadName) { m_ThreadName.assign(a_ThreadName); } @@ -66,11 +66,13 @@ cThread::cThread( ThreadFunc a_ThreadFunction, void* a_Param, const char* a_Thre cThread::~cThread() { delete m_Event; + m_Event = NULL; - if( m_StopEvent ) + if (m_StopEvent) { m_StopEvent->Wait(); delete m_StopEvent; + m_StopEvent = NULL; } } @@ -78,24 +80,24 @@ cThread::~cThread() -void cThread::Start( bool a_bWaitOnDelete /* = true */ ) +void cThread::Start( bool a_bWaitOnDelete /* = true */) { - if( a_bWaitOnDelete ) + if (a_bWaitOnDelete) m_StopEvent = new cEvent(); #ifndef _WIN32 pthread_t SndThread; - if( pthread_create( &SndThread, NULL, MyThread, this) ) + if (pthread_create( &SndThread, NULL, MyThread, this)) LOGERROR("ERROR: Could not create thread!"); #else DWORD ThreadID = 0; - HANDLE hThread = CreateThread( 0 // security - ,0 // stack size - , (LPTHREAD_START_ROUTINE) MyThread // function name - ,this // parameters - ,0 // flags - ,&ThreadID ); // thread id - CloseHandle( hThread ); + HANDLE hThread = CreateThread(NULL // security + , 0 // stack size + , (LPTHREAD_START_ROUTINE) MyThread // function name + , this // parameters + , 0 // flags + , &ThreadID); // thread id + CloseHandle( hThread); #ifdef _MSC_VER if (!m_ThreadName.empty()) @@ -114,9 +116,9 @@ void cThread::Start( bool a_bWaitOnDelete /* = true */ ) #ifdef _WIN32 -unsigned long cThread::MyThread(void* a_Param ) +unsigned long cThread::MyThread(void* a_Param) #else -void *cThread::MyThread( void *a_Param ) +void *cThread::MyThread( void *a_Param) #endif { cThread* self = (cThread*)a_Param; @@ -128,8 +130,8 @@ void *cThread::MyThread( void *a_Param ) // Set event to let other thread know this thread has been created and it's safe to delete the cThread object self->m_Event->Set(); - ThreadFunction( ThreadParam ); + ThreadFunction( ThreadParam); - if( StopEvent ) StopEvent->Set(); + if (StopEvent) StopEvent->Set(); return 0; } diff --git a/src/OSSupport/Thread.h b/src/OSSupport/Thread.h index 4153b2427..7ee352c82 100644 --- a/src/OSSupport/Thread.h +++ b/src/OSSupport/Thread.h @@ -4,18 +4,18 @@ class cThread { public: typedef void (ThreadFunc)(void*); - cThread( ThreadFunc a_ThreadFunction, void* a_Param, const char* a_ThreadName = 0 ); + cThread( ThreadFunc a_ThreadFunction, void* a_Param, const char* a_ThreadName = 0); ~cThread(); - void Start( bool a_bWaitOnDelete = true ); + void Start( bool a_bWaitOnDelete = true); void WaitForThread(); private: ThreadFunc* m_ThreadFunction; #ifdef _WIN32 - static unsigned long MyThread(void* a_Param ); + static unsigned long MyThread(void* a_Param); #else - static void *MyThread( void *lpParam ); + static void *MyThread( void *lpParam); #endif void* m_Param; diff --git a/src/PolarSSL++/CMakeLists.txt b/src/PolarSSL++/CMakeLists.txt index 9a59cdb2c..39d41292d 100644 --- a/src/PolarSSL++/CMakeLists.txt +++ b/src/PolarSSL++/CMakeLists.txt @@ -3,7 +3,7 @@ project (MCServer) include_directories ("${PROJECT_SOURCE_DIR}/../") -set(SOURCES +set(SRCS AesCfb128Decryptor.cpp AesCfb128Encryptor.cpp BlockingSslClientSocket.cpp @@ -18,7 +18,7 @@ set(SOURCES X509Cert.cpp ) -set(HEADERS +set(HDRS AesCfb128Decryptor.h AesCfb128Encryptor.h BlockingSslClientSocket.h @@ -33,8 +33,10 @@ set(HEADERS X509Cert.h ) -add_library(PolarSSL++ ${SOURCES} ${HEADERS}) +if(NOT MSVC) + add_library(PolarSSL++ ${SRCS} ${HDRS}) -if (UNIX) - target_link_libraries(PolarSSL++ polarssl) + if (UNIX) + target_link_libraries(PolarSSL++ polarssl) + endif() endif() diff --git a/src/PolarSSL++/Sha1Checksum.cpp b/src/PolarSSL++/Sha1Checksum.cpp index a1ee9d7b9..e69ef236f 100644 --- a/src/PolarSSL++/Sha1Checksum.cpp +++ b/src/PolarSSL++/Sha1Checksum.cpp @@ -50,7 +50,7 @@ public: -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cSha1Checksum: cSha1Checksum::cSha1Checksum(void) : diff --git a/src/Protocol/Authenticator.cpp b/src/Protocol/Authenticator.cpp index 2050393c2..2a7cbc7bc 100644 --- a/src/Protocol/Authenticator.cpp +++ b/src/Protocol/Authenticator.cpp @@ -11,9 +11,6 @@ #include "PolarSSL++/BlockingSslClientSocket.h" -#include <sstream> -#include <iomanip> - @@ -21,6 +18,63 @@ #define DEFAULT_AUTH_SERVER "sessionserver.mojang.com" #define DEFAULT_AUTH_ADDRESS "/session/minecraft/hasJoined?username=%USERNAME%&serverId=%SERVERID%" +/** This is the data of the root certs for Starfield Technologies, the CA that signed sessionserver.mojang.com's cert: +Downloaded from http://certs.starfieldtech.com/repository/ */ +static const AString StarfieldCACert() +{ + return AString( + // G2 cert + "-----BEGIN CERTIFICATE-----\n" + "MIID3TCCAsWgAwIBAgIBADANBgkqhkiG9w0BAQsFADCBjzELMAkGA1UEBhMCVVMx\n" + "EDAOBgNVBAgTB0FyaXpvbmExEzARBgNVBAcTClNjb3R0c2RhbGUxJTAjBgNVBAoT\n" + "HFN0YXJmaWVsZCBUZWNobm9sb2dpZXMsIEluYy4xMjAwBgNVBAMTKVN0YXJmaWVs\n" + "ZCBSb290IENlcnRpZmljYXRlIEF1dGhvcml0eSAtIEcyMB4XDTA5MDkwMTAwMDAw\n" + "MFoXDTM3MTIzMTIzNTk1OVowgY8xCzAJBgNVBAYTAlVTMRAwDgYDVQQIEwdBcml6\n" + "b25hMRMwEQYDVQQHEwpTY290dHNkYWxlMSUwIwYDVQQKExxTdGFyZmllbGQgVGVj\n" + "aG5vbG9naWVzLCBJbmMuMTIwMAYDVQQDEylTdGFyZmllbGQgUm9vdCBDZXJ0aWZp\n" + "Y2F0ZSBBdXRob3JpdHkgLSBHMjCCASIwDQYJKoZIhvcNAQEBBQADggEPADCCAQoC\n" + "ggEBAL3twQP89o/8ArFvW59I2Z154qK3A2FWGMNHttfKPTUuiUP3oWmb3ooa/RMg\n" + "nLRJdzIpVv257IzdIvpy3Cdhl+72WoTsbhm5iSzchFvVdPtrX8WJpRBSiUZV9Lh1\n" + "HOZ/5FSuS/hVclcCGfgXcVnrHigHdMWdSL5stPSksPNkN3mSwOxGXn/hbVNMYq/N\n" + "Hwtjuzqd+/x5AJhhdM8mgkBj87JyahkNmcrUDnXMN/uLicFZ8WJ/X7NfZTD4p7dN\n" + "dloedl40wOiWVpmKs/B/pM293DIxfJHP4F8R+GuqSVzRmZTRouNjWwl2tVZi4Ut0\n" + "HZbUJtQIBFnQmA4O5t78w+wfkPECAwEAAaNCMEAwDwYDVR0TAQH/BAUwAwEB/zAO\n" + "BgNVHQ8BAf8EBAMCAQYwHQYDVR0OBBYEFHwMMh+n2TB/xH1oo2Kooc6rB1snMA0G\n" + "CSqGSIb3DQEBCwUAA4IBAQARWfolTwNvlJk7mh+ChTnUdgWUXuEok21iXQnCoKjU\n" + "sHU48TRqneSfioYmUeYs0cYtbpUgSpIB7LiKZ3sx4mcujJUDJi5DnUox9g61DLu3\n" + "4jd/IroAow57UvtruzvE03lRTs2Q9GcHGcg8RnoNAX3FWOdt5oUwF5okxBDgBPfg\n" + "8n/Uqgr/Qh037ZTlZFkSIHc40zI+OIF1lnP6aI+xy84fxez6nH7PfrHxBy22/L/K\n" + "pL/QlwVKvOoYKAKQvVR4CSFx09F9HdkWsKlhPdAKACL8x3vLCWRFCztAgfd9fDL1\n" + "mMpYjn0q7pBZc2T5NnReJaH1ZgUufzkVqSr7UIuOhWn0\n" + "-----END CERTIFICATE-----\n\n" + // Original (G1) cert: + "-----BEGIN CERTIFICATE-----\n" + "MIIEDzCCAvegAwIBAgIBADANBgkqhkiG9w0BAQUFADBoMQswCQYDVQQGEwJVUzEl\n" + "MCMGA1UEChMcU3RhcmZpZWxkIFRlY2hub2xvZ2llcywgSW5jLjEyMDAGA1UECxMp\n" + "U3RhcmZpZWxkIENsYXNzIDIgQ2VydGlmaWNhdGlvbiBBdXRob3JpdHkwHhcNMDQw\n" + "NjI5MTczOTE2WhcNMzQwNjI5MTczOTE2WjBoMQswCQYDVQQGEwJVUzElMCMGA1UE\n" + "ChMcU3RhcmZpZWxkIFRlY2hub2xvZ2llcywgSW5jLjEyMDAGA1UECxMpU3RhcmZp\n" + "ZWxkIENsYXNzIDIgQ2VydGlmaWNhdGlvbiBBdXRob3JpdHkwggEgMA0GCSqGSIb3\n" + "DQEBAQUAA4IBDQAwggEIAoIBAQC3Msj+6XGmBIWtDBFk385N78gDGIc/oav7PKaf\n" + "8MOh2tTYbitTkPskpD6E8J7oX+zlJ0T1KKY/e97gKvDIr1MvnsoFAZMej2YcOadN\n" + "+lq2cwQlZut3f+dZxkqZJRRU6ybH838Z1TBwj6+wRir/resp7defqgSHo9T5iaU0\n" + "X9tDkYI22WY8sbi5gv2cOj4QyDvvBmVmepsZGD3/cVE8MC5fvj13c7JdBmzDI1aa\n" + "K4UmkhynArPkPw2vCHmCuDY96pzTNbO8acr1zJ3o/WSNF4Azbl5KXZnJHoe0nRrA\n" + "1W4TNSNe35tfPe/W93bC6j67eA0cQmdrBNj41tpvi/JEoAGrAgEDo4HFMIHCMB0G\n" + "A1UdDgQWBBS/X7fRzt0fhvRbVazc1xDCDqmI5zCBkgYDVR0jBIGKMIGHgBS/X7fR\n" + "zt0fhvRbVazc1xDCDqmI56FspGowaDELMAkGA1UEBhMCVVMxJTAjBgNVBAoTHFN0\n" + "YXJmaWVsZCBUZWNobm9sb2dpZXMsIEluYy4xMjAwBgNVBAsTKVN0YXJmaWVsZCBD\n" + "bGFzcyAyIENlcnRpZmljYXRpb24gQXV0aG9yaXR5ggEAMAwGA1UdEwQFMAMBAf8w\n" + "DQYJKoZIhvcNAQEFBQADggEBAAWdP4id0ckaVaGsafPzWdqbAYcaT1epoXkJKtv3\n" + "L7IezMdeatiDh6GX70k1PncGQVhiv45YuApnP+yz3SFmH8lU+nLMPUxA2IGvd56D\n" + "eruix/U0F47ZEUD0/CwqTRV/p2JdLiXTAAsgGh1o+Re49L2L7ShZ3U0WixeDyLJl\n" + "xy16paq8U4Zt3VekyvggQQto8PT7dL5WXXp59fkdheMtlb71cZBDzI0fmgAKhynp\n" + "VSJYACPq4xJDKVtHCN2MQWplBqjlIapBtJUhlbl90TSrE9atvNziPTnNvT51cKEY\n" + "WQPJIrSPnNVeKtelttQKbfi3QBFGmh95DmK/D5fs4C8fF5Q=\n" + "-----END CERTIFICATE-----\n" + ); +} + @@ -61,7 +115,8 @@ void cAuthenticator::Authenticate(int a_ClientID, const AString & a_UserName, co { if (!m_ShouldAuthenticate) { - cRoot::Get()->AuthenticateUser(a_ClientID, a_UserName, cClientHandle::GenerateOfflineUUID(a_UserName)); + Json::Value Value; + cRoot::Get()->AuthenticateUser(a_ClientID, a_UserName, cClientHandle::GenerateOfflineUUID(a_UserName), Value); return; } @@ -121,10 +176,11 @@ void cAuthenticator::Execute(void) AString NewUserName = UserName; AString UUID; - if (AuthWithYggdrasil(NewUserName, ServerID, UUID)) + Json::Value Properties; + if (AuthWithYggdrasil(NewUserName, ServerID, UUID, Properties)) { - LOGINFO("User %s authenticated with UUID '%s'", NewUserName.c_str(), UUID.c_str()); - cRoot::Get()->AuthenticateUser(ClientID, NewUserName, UUID); + LOGINFO("User %s authenticated with UUID %s", NewUserName.c_str(), UUID.c_str()); + cRoot::Get()->AuthenticateUser(ClientID, NewUserName, UUID, Properties); } else { @@ -137,97 +193,27 @@ void cAuthenticator::Execute(void) -bool cAuthenticator::AuthWithYggdrasil(AString & a_UserName, const AString & a_ServerId, AString & a_UUID) +bool cAuthenticator::SecureGetFromAddress(const AString & a_CACerts, const AString & a_ExpectedPeerName, const AString & a_Data, AString & a_Response) { - LOGD("Trying to auth user %s", a_UserName.c_str()); - - int ret; - unsigned char buf[1024]; - - /* Initialize certificates */ - // This is the data of the root certs for Starfield Technologies, the CA that signed sessionserver.mojang.com's cert: - // Downloaded from http://certs.starfieldtech.com/repository/ - static const AString StarfieldCACert( - // G2 cert - "-----BEGIN CERTIFICATE-----\n" - "MIID3TCCAsWgAwIBAgIBADANBgkqhkiG9w0BAQsFADCBjzELMAkGA1UEBhMCVVMx\n" - "EDAOBgNVBAgTB0FyaXpvbmExEzARBgNVBAcTClNjb3R0c2RhbGUxJTAjBgNVBAoT\n" - "HFN0YXJmaWVsZCBUZWNobm9sb2dpZXMsIEluYy4xMjAwBgNVBAMTKVN0YXJmaWVs\n" - "ZCBSb290IENlcnRpZmljYXRlIEF1dGhvcml0eSAtIEcyMB4XDTA5MDkwMTAwMDAw\n" - "MFoXDTM3MTIzMTIzNTk1OVowgY8xCzAJBgNVBAYTAlVTMRAwDgYDVQQIEwdBcml6\n" - "b25hMRMwEQYDVQQHEwpTY290dHNkYWxlMSUwIwYDVQQKExxTdGFyZmllbGQgVGVj\n" - "aG5vbG9naWVzLCBJbmMuMTIwMAYDVQQDEylTdGFyZmllbGQgUm9vdCBDZXJ0aWZp\n" - "Y2F0ZSBBdXRob3JpdHkgLSBHMjCCASIwDQYJKoZIhvcNAQEBBQADggEPADCCAQoC\n" - "ggEBAL3twQP89o/8ArFvW59I2Z154qK3A2FWGMNHttfKPTUuiUP3oWmb3ooa/RMg\n" - "nLRJdzIpVv257IzdIvpy3Cdhl+72WoTsbhm5iSzchFvVdPtrX8WJpRBSiUZV9Lh1\n" - "HOZ/5FSuS/hVclcCGfgXcVnrHigHdMWdSL5stPSksPNkN3mSwOxGXn/hbVNMYq/N\n" - "Hwtjuzqd+/x5AJhhdM8mgkBj87JyahkNmcrUDnXMN/uLicFZ8WJ/X7NfZTD4p7dN\n" - "dloedl40wOiWVpmKs/B/pM293DIxfJHP4F8R+GuqSVzRmZTRouNjWwl2tVZi4Ut0\n" - "HZbUJtQIBFnQmA4O5t78w+wfkPECAwEAAaNCMEAwDwYDVR0TAQH/BAUwAwEB/zAO\n" - "BgNVHQ8BAf8EBAMCAQYwHQYDVR0OBBYEFHwMMh+n2TB/xH1oo2Kooc6rB1snMA0G\n" - "CSqGSIb3DQEBCwUAA4IBAQARWfolTwNvlJk7mh+ChTnUdgWUXuEok21iXQnCoKjU\n" - "sHU48TRqneSfioYmUeYs0cYtbpUgSpIB7LiKZ3sx4mcujJUDJi5DnUox9g61DLu3\n" - "4jd/IroAow57UvtruzvE03lRTs2Q9GcHGcg8RnoNAX3FWOdt5oUwF5okxBDgBPfg\n" - "8n/Uqgr/Qh037ZTlZFkSIHc40zI+OIF1lnP6aI+xy84fxez6nH7PfrHxBy22/L/K\n" - "pL/QlwVKvOoYKAKQvVR4CSFx09F9HdkWsKlhPdAKACL8x3vLCWRFCztAgfd9fDL1\n" - "mMpYjn0q7pBZc2T5NnReJaH1ZgUufzkVqSr7UIuOhWn0\n" - "-----END CERTIFICATE-----\n\n" - // Original (G1) cert: - "-----BEGIN CERTIFICATE-----\n" - "MIIEDzCCAvegAwIBAgIBADANBgkqhkiG9w0BAQUFADBoMQswCQYDVQQGEwJVUzEl\n" - "MCMGA1UEChMcU3RhcmZpZWxkIFRlY2hub2xvZ2llcywgSW5jLjEyMDAGA1UECxMp\n" - "U3RhcmZpZWxkIENsYXNzIDIgQ2VydGlmaWNhdGlvbiBBdXRob3JpdHkwHhcNMDQw\n" - "NjI5MTczOTE2WhcNMzQwNjI5MTczOTE2WjBoMQswCQYDVQQGEwJVUzElMCMGA1UE\n" - "ChMcU3RhcmZpZWxkIFRlY2hub2xvZ2llcywgSW5jLjEyMDAGA1UECxMpU3RhcmZp\n" - "ZWxkIENsYXNzIDIgQ2VydGlmaWNhdGlvbiBBdXRob3JpdHkwggEgMA0GCSqGSIb3\n" - "DQEBAQUAA4IBDQAwggEIAoIBAQC3Msj+6XGmBIWtDBFk385N78gDGIc/oav7PKaf\n" - "8MOh2tTYbitTkPskpD6E8J7oX+zlJ0T1KKY/e97gKvDIr1MvnsoFAZMej2YcOadN\n" - "+lq2cwQlZut3f+dZxkqZJRRU6ybH838Z1TBwj6+wRir/resp7defqgSHo9T5iaU0\n" - "X9tDkYI22WY8sbi5gv2cOj4QyDvvBmVmepsZGD3/cVE8MC5fvj13c7JdBmzDI1aa\n" - "K4UmkhynArPkPw2vCHmCuDY96pzTNbO8acr1zJ3o/WSNF4Azbl5KXZnJHoe0nRrA\n" - "1W4TNSNe35tfPe/W93bC6j67eA0cQmdrBNj41tpvi/JEoAGrAgEDo4HFMIHCMB0G\n" - "A1UdDgQWBBS/X7fRzt0fhvRbVazc1xDCDqmI5zCBkgYDVR0jBIGKMIGHgBS/X7fR\n" - "zt0fhvRbVazc1xDCDqmI56FspGowaDELMAkGA1UEBhMCVVMxJTAjBgNVBAoTHFN0\n" - "YXJmaWVsZCBUZWNobm9sb2dpZXMsIEluYy4xMjAwBgNVBAsTKVN0YXJmaWVsZCBD\n" - "bGFzcyAyIENlcnRpZmljYXRpb24gQXV0aG9yaXR5ggEAMAwGA1UdEwQFMAMBAf8w\n" - "DQYJKoZIhvcNAQEFBQADggEBAAWdP4id0ckaVaGsafPzWdqbAYcaT1epoXkJKtv3\n" - "L7IezMdeatiDh6GX70k1PncGQVhiv45YuApnP+yz3SFmH8lU+nLMPUxA2IGvd56D\n" - "eruix/U0F47ZEUD0/CwqTRV/p2JdLiXTAAsgGh1o+Re49L2L7ShZ3U0WixeDyLJl\n" - "xy16paq8U4Zt3VekyvggQQto8PT7dL5WXXp59fkdheMtlb71cZBDzI0fmgAKhynp\n" - "VSJYACPq4xJDKVtHCN2MQWplBqjlIapBtJUhlbl90TSrE9atvNziPTnNvT51cKEY\n" - "WQPJIrSPnNVeKtelttQKbfi3QBFGmh95DmK/D5fs4C8fF5Q=\n" - "-----END CERTIFICATE-----\n" - ); - // Connect the socket: cBlockingSslClientSocket Socket; - Socket.SetTrustedRootCertsFromString(StarfieldCACert, m_Server); - if (!Socket.Connect(m_Server, 443)) + Socket.SetTrustedRootCertsFromString(a_CACerts, a_ExpectedPeerName); + if (!Socket.Connect(a_ExpectedPeerName, 443)) { - LOGWARNING("cAuthenticator: Can't connect to %s: %s", m_Server.c_str(), Socket.GetLastErrorText().c_str()); + LOGWARNING("cAuthenticator: Can't connect to %s: %s", a_ExpectedPeerName.c_str(), Socket.GetLastErrorText().c_str()); return false; } - // Create the GET request: - AString ActualAddress = m_Address; - ReplaceString(ActualAddress, "%USERNAME%", a_UserName); - ReplaceString(ActualAddress, "%SERVERID%", a_ServerId); - - AString Request; - Request += "GET " + ActualAddress + " HTTP/1.0\r\n"; - Request += "Host: " + m_Server + "\r\n"; - Request += "User-Agent: MCServer\r\n"; - Request += "Connection: close\r\n"; - Request += "\r\n"; - - if (!Socket.Send(Request.c_str(), Request.size())) + if (!Socket.Send(a_Data.c_str(), a_Data.size())) { LOGWARNING("cAuthenticator: Writing SSL data failed: %s", Socket.GetLastErrorText().c_str()); return false; } // Read the HTTP response: - std::string Response; + int ret; + unsigned char buf[1024]; + for (;;) { ret = Socket.Receive(buf, sizeof(buf)); @@ -235,7 +221,7 @@ bool cAuthenticator::AuthWithYggdrasil(AString & a_UserName, const AString & a_S if ((ret == POLARSSL_ERR_NET_WANT_READ) || (ret == POLARSSL_ERR_NET_WANT_WRITE)) { // This value should never be returned, it is handled internally by cBlockingSslClientSocket - LOGWARNING("cAuthenticator: SSL reading failed internally."); + LOGWARNING("cAuthenticator: SSL reading failed internally"); return false; } if (ret == POLARSSL_ERR_SSL_PEER_CLOSE_NOTIFY) @@ -252,18 +238,46 @@ bool cAuthenticator::AuthWithYggdrasil(AString & a_UserName, const AString & a_S break; } - Response.append((const char *)buf, (size_t)ret); + a_Response.append((const char *)buf, (size_t)ret); } Socket.Disconnect(); + return true; +} + + + + + +bool cAuthenticator::AuthWithYggdrasil(AString & a_UserName, const AString & a_ServerId, AString & a_UUID, Json::Value & a_Properties) +{ + LOGD("Trying to authenticate user %s", a_UserName.c_str()); + + // Create the GET request: + AString ActualAddress = m_Address; + ReplaceString(ActualAddress, "%USERNAME%", a_UserName); + ReplaceString(ActualAddress, "%SERVERID%", a_ServerId); + + AString Request; + Request += "GET " + ActualAddress + " HTTP/1.0\r\n"; + Request += "Host: " + m_Server + "\r\n"; + Request += "User-Agent: MCServer\r\n"; + Request += "Connection: close\r\n"; + Request += "\r\n"; + + AString Response; + if (!SecureGetFromAddress(StarfieldCACert(), m_Server, Request, Response)) + { + return false; + } // Check the HTTP status line: - AString prefix("HTTP/1.1 200 OK"); + const AString Prefix("HTTP/1.1 200 OK"); AString HexDump; - if (Response.compare(0, prefix.size(), prefix)) + if (Response.compare(0, Prefix.size(), Prefix)) { - LOGINFO("User \"%s\" failed to auth, bad http status line received", a_UserName.c_str()); - LOG("Response: \n%s", CreateHexDump(HexDump, Response.data(), Response.size(), 16).c_str()); + LOGINFO("User %s failed to auth, bad HTTP status line received", a_UserName.c_str()); + LOGD("Response: \n%s", CreateHexDump(HexDump, Response.data(), Response.size(), 16).c_str()); return false; } @@ -271,8 +285,8 @@ bool cAuthenticator::AuthWithYggdrasil(AString & a_UserName, const AString & a_S size_t idxHeadersEnd = Response.find("\r\n\r\n"); if (idxHeadersEnd == AString::npos) { - LOGINFO("User \"%s\" failed to authenticate, bad http response header received", a_UserName.c_str()); - LOG("Response: \n%s", CreateHexDump(HexDump, Response.data(), Response.size(), 16).c_str()); + LOGINFO("User %s failed to authenticate, bad HTTP response header received", a_UserName.c_str()); + LOGD("Response: \n%s", CreateHexDump(HexDump, Response.data(), Response.size(), 16).c_str()); return false; } Response.erase(0, idxHeadersEnd + 4); @@ -286,12 +300,13 @@ bool cAuthenticator::AuthWithYggdrasil(AString & a_UserName, const AString & a_S Json::Reader reader; if (!reader.parse(Response, root, false)) { - LOGWARNING("cAuthenticator: Cannot parse Received Data to json!"); + LOGWARNING("cAuthenticator: Cannot parse received data (authentication) to JSON!"); return false; } a_UserName = root.get("name", "Unknown").asString(); a_UUID = root.get("id", "").asString(); - + a_Properties = root["properties"]; + // If the UUID doesn't contain the hashes, insert them at the proper places: if (a_UUID.size() == 32) { @@ -300,6 +315,7 @@ bool cAuthenticator::AuthWithYggdrasil(AString & a_UserName, const AString & a_S a_UUID.insert(18, "-"); a_UUID.insert(23, "-"); } + return true; } @@ -307,3 +323,69 @@ bool cAuthenticator::AuthWithYggdrasil(AString & a_UserName, const AString & a_S +/* In case we want to export this function to the plugin API later - don't forget to add the relevant INI configuration lines for DEFAULT_PROPERTIES_ADDRESS + +#define DEFAULT_PROPERTIES_ADDRESS "/session/minecraft/profile/%UUID%" + +// Gets the properties, such as skin, of a player based on their UUID via Mojang's API +bool GetPlayerProperties(const AString & a_UUID, Json::Value & a_Properties); + +bool cAuthenticator::GetPlayerProperties(const AString & a_UUID, Json::Value & a_Properties) +{ + LOGD("Trying to get properties for user %s", a_UUID.c_str()); + + // Create the GET request: + AString ActualAddress = m_PropertiesAddress; + ReplaceString(ActualAddress, "%UUID%", a_UUID); + + AString Request; + Request += "GET " + ActualAddress + " HTTP/1.0\r\n"; + Request += "Host: " + m_Server + "\r\n"; + Request += "User-Agent: MCServer\r\n"; + Request += "Connection: close\r\n"; + Request += "\r\n"; + + AString Response; + if (!ConnectSecurelyToAddress(StarfieldCACert(), m_Server, Request, Response)) + { + return false; + } + + // Check the HTTP status line: + const AString Prefix("HTTP/1.1 200 OK"); + AString HexDump; + if (Response.compare(0, Prefix.size(), Prefix)) + { + LOGINFO("Failed to get properties for user %s, bad HTTP status line received", a_UUID.c_str()); + LOGD("Response: \n%s", CreateHexDump(HexDump, Response.data(), Response.size(), 16).c_str()); + return false; + } + + // Erase the HTTP headers from the response: + size_t idxHeadersEnd = Response.find("\r\n\r\n"); + if (idxHeadersEnd == AString::npos) + { + LOGINFO("Failed to get properties for user %s, bad HTTP response header received", a_UUID.c_str()); + LOGD("Response: \n%s", CreateHexDump(HexDump, Response.data(), Response.size(), 16).c_str()); + return false; + } + Response.erase(0, idxHeadersEnd + 4); + + // Parse the Json response: + if (Response.empty()) + { + return false; + } + + Json::Value root; + Json::Reader reader; + if (!reader.parse(Response, root, false)) + { + LOGWARNING("cAuthenticator: Cannot parse received properties data to JSON!"); + return false; + } + + a_Properties = root["properties"]; + return true; +} +*/ diff --git a/src/Protocol/Authenticator.h b/src/Protocol/Authenticator.h index 211f51394..244d94c0b 100644 --- a/src/Protocol/Authenticator.h +++ b/src/Protocol/Authenticator.h @@ -23,6 +23,11 @@ // fwd: "cRoot.h" class cRoot; +namespace Json +{ + class Value; +} + @@ -73,13 +78,19 @@ private: AString m_Server; AString m_Address; + AString m_PropertiesAddress; bool m_ShouldAuthenticate; /** cIsThread override: */ virtual void Execute(void) override; - /** Returns true if the user authenticated okay, false on error; iLevel is the recursion deptht (bails out if too deep) */ - bool AuthWithYggdrasil(AString & a_UserName, const AString & a_ServerId, AString & a_UUID); + /** Connects to a hostname using SSL, sends given data, and sets the response, returning whether all was successful or not */ + bool SecureGetFromAddress(const AString & a_CACerts, const AString & a_ExpectedPeerName, const AString & a_Request, AString & a_Response); + + /** Returns true if the user authenticated okay, false on error + Sets the username, UUID, and properties (i.e. skin) fields + */ + bool AuthWithYggdrasil(AString & a_UserName, const AString & a_ServerId, AString & a_UUID, Json::Value & a_Properties); }; diff --git a/src/Protocol/CMakeLists.txt b/src/Protocol/CMakeLists.txt index 849ec27ca..ae447ce54 100644 --- a/src/Protocol/CMakeLists.txt +++ b/src/Protocol/CMakeLists.txt @@ -4,9 +4,29 @@ project (MCServer) include_directories ("${PROJECT_SOURCE_DIR}/../") -file(GLOB SOURCE - "*.cpp" - "*.h" -) +SET (SRCS + Authenticator.cpp + ChunkDataSerializer.cpp + Protocol125.cpp + Protocol132.cpp + Protocol14x.cpp + Protocol15x.cpp + Protocol16x.cpp + Protocol17x.cpp + ProtocolRecognizer.cpp) -add_library(Protocol ${SOURCE}) +SET (HDRS + Authenticator.h + ChunkDataSerializer.h + Protocol.h + Protocol125.h + Protocol132.h + Protocol14x.h + Protocol15x.h + Protocol16x.h + Protocol17x.h + ProtocolRecognizer.h) + +if(NOT MSVC) + add_library(Protocol ${SRCS} ${HDRS}) +endif() diff --git a/src/Protocol/Protocol.h b/src/Protocol/Protocol.h index c6e569919..d110f2af9 100644 --- a/src/Protocol/Protocol.h +++ b/src/Protocol/Protocol.h @@ -64,7 +64,7 @@ public: virtual void SendChat (const AString & a_Message) = 0; virtual void SendChat (const cCompositeChat & a_Message) = 0; virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) = 0; - virtual void SendCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player) = 0; + virtual void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player) = 0; virtual void SendDestroyEntity (const cEntity & a_Entity) = 0; virtual void SendDisconnect (const AString & a_Reason) = 0; virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) = 0; ///< Request the client to open up the sign editor for the sign (1.6+) @@ -100,13 +100,13 @@ public: virtual void SendPlayerSpawn (const cPlayer & a_Player) = 0; virtual void SendPluginMessage (const AString & a_Channel, const AString & a_Message) = 0; virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) = 0; - virtual void SendRespawn (const cWorld & a_World) = 0; + virtual void SendRespawn (eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks) = 0; virtual void SendExperience (void) = 0; virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) = 0; virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) = 0; virtual void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) = 0; virtual void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) = 0; - virtual void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) = 0; // a_Src coords are Block * 8 + virtual void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) = 0; virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) = 0; virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) = 0; virtual void SendSpawnMob (const cMonster & a_Mob) = 0; @@ -120,7 +120,7 @@ public: virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) = 0; virtual void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity) = 0; virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) = 0; - virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) = 0; + virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) = 0; virtual void SendWeather (eWeather a_Weather) = 0; virtual void SendWholeInventory (const cWindow & a_Window) = 0; virtual void SendWindowClose (const cWindow & a_Window) = 0; @@ -132,13 +132,13 @@ public: protected: cClientHandle * m_Client; - cCriticalSection m_CSPacket; //< Each SendXYZ() function must acquire this CS in order to send the whole packet at once + cCriticalSection m_CSPacket; // Each SendXYZ() function must acquire this CS in order to send the whole packet at once /// A generic data-sending routine, all outgoing packet data needs to be routed through this so that descendants may override it virtual void SendData(const char * a_Data, size_t a_Size) = 0; /// Called after writing each packet, enables descendants to flush their buffers - virtual void Flush(void) {}; + virtual void Flush(void) {} // Helpers for writing partial packet data, write using SendData() void WriteByte(Byte a_Value) diff --git a/src/Protocol/Protocol125.cpp b/src/Protocol/Protocol125.cpp index 491058919..538d31642 100644 --- a/src/Protocol/Protocol125.cpp +++ b/src/Protocol/Protocol125.cpp @@ -274,11 +274,11 @@ void cProtocol125::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerialize -void cProtocol125::SendCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player) +void cProtocol125::SendCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player) { cCSLock Lock(m_CSPacket); WriteByte(PACKET_COLLECT_PICKUP); - WriteInt (a_Pickup.GetUniqueID()); + WriteInt (a_Entity.GetUniqueID()); WriteInt (a_Player.GetUniqueID()); Flush(); } @@ -398,7 +398,7 @@ void cProtocol125::SendEntityMetadata(const cEntity & a_Entity) else { WriteEntityMetadata(a_Entity); - } + } WriteByte(0x7f); Flush(); @@ -473,7 +473,7 @@ void cProtocol125::SendEntityVelocity(const cEntity & a_Entity) cCSLock Lock(m_CSPacket); WriteByte(PACKET_ENTITY_VELOCITY); WriteInt (a_Entity.GetUniqueID()); - WriteShort((short) (a_Entity.GetSpeedX() * 400)); //400 = 8000 / 20 + WriteShort((short) (a_Entity.GetSpeedX() * 400)); // 400 = 8000 / 20 WriteShort((short) (a_Entity.GetSpeedY() * 400)); WriteShort((short) (a_Entity.GetSpeedZ() * 400)); Flush(); @@ -760,7 +760,7 @@ void cProtocol125::SendPlayerMoveLook(void) ); */ - WriteByte (PACKET_PLAYER_MOVE_LOOK); + WriteByte(PACKET_PLAYER_MOVE_LOOK); cPlayer * Player = m_Client->GetPlayer(); WriteDouble(Player->GetPosX()); WriteDouble(Player->GetStance() + 0.03); // Add a small amount so that the player doesn't start inside a block @@ -833,23 +833,23 @@ void cProtocol125::SendRemoveEntityEffect(const cEntity & a_Entity, int a_Effect -void cProtocol125::SendRespawn(const cWorld & a_World) +void cProtocol125::SendRespawn(eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks) { cCSLock Lock(m_CSPacket); - if (m_LastSentDimension == a_World.GetDimension()) + if ((m_LastSentDimension == a_Dimension) && !a_ShouldIgnoreDimensionChecks) { - // Must not send a respawn for the world with the same dimension, the client goes cuckoo if we do + // Must not send a respawn for the world with the same dimension, the client goes cuckoo if we do (unless we are respawning from death) return; } cPlayer * Player = m_Client->GetPlayer(); WriteByte (PACKET_RESPAWN); - WriteInt (a_World.GetDimension()); + WriteInt ((int)(a_Dimension)); WriteByte (2); // TODO: Difficulty; 2 = Normal WriteChar ((char)Player->GetGameMode()); WriteShort (256); // Current world height WriteString("default"); Flush(); - m_LastSentDimension = a_World.GetDimension(); + m_LastSentDimension = a_Dimension; } @@ -899,7 +899,7 @@ void cProtocol125::SendScoreboardObjective(const AString & a_Name, const AString -void cProtocol125::SendSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) +void cProtocol125::SendSoundEffect(const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) { // Not needed in this protocol version } @@ -1005,10 +1005,10 @@ void cProtocol125::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleTyp void cProtocol125::SendStatistics(const cStatManager & a_Manager) { /* NOTE: - * Versions prior to minecraft 1.7 use an incremental statistic sync - * method. The current setup does not allow us to implement that, because - * of performance considerations. - */ + Versions prior to minecraft 1.7 use an incremental statistic sync + method. The current setup does not allow us to implement that, because + of performance considerations. + */ #if 0 for (unsigned int i = 0; i < (unsigned int)statCount; ++i) { @@ -1116,12 +1116,12 @@ void cProtocol125::SendUpdateSign( -void cProtocol125::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) +void cProtocol125::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) { cCSLock Lock(m_CSPacket); WriteByte(PACKET_USE_BED); WriteInt (a_Entity.GetUniqueID()); - WriteByte(0); // Unknown byte only 0 has been observed + WriteByte(0); // Unknown byte only 0 has been observed WriteInt (a_BlockX); WriteByte((Byte)a_BlockY); WriteInt (a_BlockZ); @@ -1135,7 +1135,7 @@ void cProtocol125::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_Bloc void cProtocol125::SendWeather(eWeather a_Weather) { cCSLock Lock(m_CSPacket); - switch( a_Weather ) + switch (a_Weather) { case eWeather_Sunny: { @@ -1344,11 +1344,11 @@ int cProtocol125::ParseArmAnim(void) int cProtocol125::ParseBlockDig(void) { - HANDLE_PACKET_READ(ReadChar, char, Status); + HANDLE_PACKET_READ(ReadChar, char, Status); HANDLE_PACKET_READ(ReadBEInt, int, PosX); - HANDLE_PACKET_READ(ReadByte, Byte, PosY); + HANDLE_PACKET_READ(ReadByte, Byte, PosY); HANDLE_PACKET_READ(ReadBEInt, int, PosZ); - HANDLE_PACKET_READ(ReadChar, char, BlockFace); + HANDLE_PACKET_READ(ReadChar, char, BlockFace); m_Client->HandleLeftClick(PosX, PosY, PosZ, static_cast<eBlockFace>(BlockFace), Status); return PARSE_OK; } @@ -1426,11 +1426,11 @@ int cProtocol125::ParseEntityAction(void) switch (ActionID) { - case 1: m_Client->HandleEntityCrouch(EntityID, true); break; // Crouch - case 2: m_Client->HandleEntityCrouch(EntityID, false); break; // Uncrouch - case 3: m_Client->HandleEntityLeaveBed(EntityID); break; // Leave Bed - case 4: m_Client->HandleEntitySprinting(EntityID, true); break; // Start sprinting - case 5: m_Client->HandleEntitySprinting(EntityID, false); break; // Stop sprinting + case 1: m_Client->HandleEntityCrouch(EntityID, true); break; // Crouch + case 2: m_Client->HandleEntityCrouch(EntityID, false); break; // Uncrouch + case 3: m_Client->HandleEntityLeaveBed(EntityID); break; // Leave Bed + case 4: m_Client->HandleEntitySprinting(EntityID, true); break; // Start sprinting + case 5: m_Client->HandleEntitySprinting(EntityID, false); break; // Stop sprinting } return PARSE_OK; @@ -1444,7 +1444,7 @@ int cProtocol125::ParseHandshake(void) { HANDLE_PACKET_READ(ReadBEUTF16String16, AString, Username); - AStringVector UserData = StringSplit(Username, ";"); // "FakeTruth;localhost:25565" + AStringVector UserData = StringSplit(Username, ";"); // "FakeTruth;localhost:25565" if (UserData.empty()) { m_Client->Kick("Did not receive username"); @@ -1454,9 +1454,9 @@ int cProtocol125::ParseHandshake(void) LOGD("HANDSHAKE %s", Username.c_str()); - if (!m_Client->HandleHandshake( m_Username )) + if (!m_Client->HandleHandshake( m_Username)) { - return PARSE_OK; // Player is not allowed into the server + return PARSE_OK; // Player is not allowed into the server } SendHandshake(cRoot::Get()->GetServer()->GetServerID()); @@ -1916,22 +1916,22 @@ void cProtocol125::WriteEntityMetadata(const cEntity & a_Entity) { WriteByte(0x51); // No idea how Mojang makes their carts shakey shakey, so here is a complicated one-liner expression that does something similar - WriteInt( (((a_Entity.GetMaxHealth() / 2) - (a_Entity.GetHealth() - (a_Entity.GetMaxHealth() / 2))) * ((const cMinecart &)a_Entity).LastDamage()) * 4 ); + WriteInt( (((a_Entity.GetMaxHealth() / 2) - (a_Entity.GetHealth() - (a_Entity.GetMaxHealth() / 2))) * ((const cMinecart &)a_Entity).LastDamage()) * 4); WriteByte(0x52); - WriteInt(1); // Shaking direction, doesn't seem to affect anything + WriteInt(1); // Shaking direction, doesn't seem to affect anything WriteByte(0x73); - WriteFloat((float)(((const cMinecart &)a_Entity).LastDamage() + 10)); // Damage taken / shake effect multiplyer + WriteFloat((float)(((const cMinecart &)a_Entity).LastDamage() + 10)); // Damage taken / shake effect multiplyer if (((cMinecart &)a_Entity).GetPayload() == cMinecart::mpFurnace) { WriteByte(0x10); - WriteByte(((const cMinecartWithFurnace &)a_Entity).IsFueled() ? 1 : 0); // Fueled? + WriteByte(((const cMinecartWithFurnace &)a_Entity).IsFueled() ? 1 : 0); // Fueled? } } else if ((a_Entity.IsProjectile() && ((cProjectileEntity &)a_Entity).GetProjectileKind() == cProjectileEntity::pkArrow)) { WriteByte(0x10); - WriteByte(((const cArrowEntity &)a_Entity).IsCritical() ? 1 : 0); // Critical hitting arrow? + WriteByte(((const cArrowEntity &)a_Entity).IsCritical() ? 1 : 0); // Critical hitting arrow? } } @@ -1946,43 +1946,43 @@ void cProtocol125::WriteMobMetadata(const cMonster & a_Mob) case cMonster::mtCreeper: { WriteByte(0x10); - WriteChar(((const cCreeper &)a_Mob).IsBlowing() ? 1 : -1); // Blowing up? + WriteChar(((const cCreeper &)a_Mob).IsBlowing() ? 1 : -1); // Blowing up? WriteByte(0x11); - WriteByte(((const cCreeper &)a_Mob).IsCharged() ? 1 : 0); // Lightning-charged? + WriteByte(((const cCreeper &)a_Mob).IsCharged() ? 1 : 0); // Lightning-charged? break; } case cMonster::mtBat: { WriteByte(0x10); - WriteByte(((const cBat &)a_Mob).IsHanging() ? 1 : 0); // Upside down? + WriteByte(((const cBat &)a_Mob).IsHanging() ? 1 : 0); // Upside down? break; } case cMonster::mtPig: { WriteByte(0x10); - WriteByte(((const cPig &)a_Mob).IsSaddled() ? 1 : 0); // Saddled? + WriteByte(((const cPig &)a_Mob).IsSaddled() ? 1 : 0); // Saddled? break; } case cMonster::mtVillager: { WriteByte(0x50); - WriteInt(((const cVillager &)a_Mob).GetVilType()); // What sort of TESTIFICATE? + WriteInt(((const cVillager &)a_Mob).GetVilType()); // What sort of TESTIFICATE? break; } case cMonster::mtZombie: { WriteByte(0xC); - WriteByte(((const cZombie &)a_Mob).IsBaby() ? 1 : 0); // Babby zombie? + WriteByte(((const cZombie &)a_Mob).IsBaby() ? 1 : 0); // Baby zombie? WriteByte(0xD); - WriteByte(((const cZombie &)a_Mob).IsVillagerZombie() ? 1 : 0); // Converted zombie? + WriteByte(((const cZombie &)a_Mob).IsVillagerZombie() ? 1 : 0); // Converted zombie? WriteByte(0xE); - WriteByte(((const cZombie &)a_Mob).IsConverting() ? 1 : 0); // Converted-but-converting-back zombllager? + WriteByte(((const cZombie &)a_Mob).IsConverting() ? 1 : 0); // Converted-but-converting-back zombllager? break; } case cMonster::mtGhast: { WriteByte(0x10); - WriteByte(((const cGhast &)a_Mob).IsCharging()); // About to eject un flamé-bol? :P + WriteByte(((const cGhast &)a_Mob).IsCharging()); // About to spit a flameball? break; } case cMonster::mtWolf: @@ -2004,9 +2004,9 @@ void cProtocol125::WriteMobMetadata(const cMonster & a_Mob) WriteByte(WolfStatus); WriteByte(0x72); - WriteFloat((float)(a_Mob.GetHealth())); // Tail health-o-meter (only shown when tamed, by the way) + WriteFloat((float)(a_Mob.GetHealth())); // Tail health-o-meter (only shown when tamed, by the way) WriteByte(0x13); - WriteByte(((const cWolf &)a_Mob).IsBegging() ? 1 : 0); // Ultra cute mode? + WriteByte(((const cWolf &)a_Mob).IsBegging() ? 1 : 0); // Ultra cute mode? break; } case cMonster::mtSheep: @@ -2028,30 +2028,30 @@ void cProtocol125::WriteMobMetadata(const cMonster & a_Mob) case cMonster::mtEnderman: { WriteByte(0x10); - WriteByte((Byte)(((const cEnderman &)a_Mob).GetCarriedBlock())); // Block that he stole from your house + WriteByte((Byte)(((const cEnderman &)a_Mob).GetCarriedBlock())); // Block that he stole from your house WriteByte(0x11); - WriteByte((Byte)(((const cEnderman &)a_Mob).GetCarriedMeta())); // Meta of block that he stole from your house + WriteByte((Byte)(((const cEnderman &)a_Mob).GetCarriedMeta())); // Meta of block that he stole from your house WriteByte(0x12); - WriteByte(((const cEnderman &)a_Mob).IsScreaming() ? 1 : 0); // Screaming at your face? + WriteByte(((const cEnderman &)a_Mob).IsScreaming() ? 1 : 0); // Screaming at your face? break; } case cMonster::mtSkeleton: { WriteByte(0xD); - WriteByte(((const cSkeleton &)a_Mob).IsWither() ? 1 : 0); // It's a skeleton, but it's not + WriteByte(((const cSkeleton &)a_Mob).IsWither() ? 1 : 0); // It's a skeleton, but it's not break; } case cMonster::mtWitch: { WriteByte(0x15); - WriteByte(((const cWitch &)a_Mob).IsAngry() ? 1 : 0); // Aggravated? Doesn't seem to do anything + WriteByte(((const cWitch &)a_Mob).IsAngry() ? 1 : 0); // Aggravated? Doesn't seem to do anything break; } case cMonster::mtWither: { - WriteByte(0x54); // Int at index 20 + WriteByte(0x54); // Int at index 20 WriteInt((Int32)((const cWither &)a_Mob).GetWitherInvulnerableTicks()); - WriteByte(0x66); // Float at index 6 + WriteByte(0x66); // Float at index 6 WriteFloat((float)(a_Mob.GetHealth())); break; } @@ -2061,11 +2061,11 @@ void cProtocol125::WriteMobMetadata(const cMonster & a_Mob) WriteByte(0x10); if (a_Mob.GetMobType() == cMonster::mtSlime) { - WriteByte((Byte)((const cSlime &)a_Mob).GetSize()); // Size of slime - HEWGE, meh, cute BABBY SLIME + WriteByte((Byte)((const cSlime &)a_Mob).GetSize()); // Size of slime - HEWGE, meh, cute BABBY SLIME } else { - WriteByte((Byte)((const cMagmaCube &)a_Mob).GetSize()); // Size of slime - HEWGE, meh, cute BABBY SLIME + WriteByte((Byte)((const cMagmaCube &)a_Mob).GetSize()); // Size of slime - HEWGE, meh, cute BABBY SLIME } break; } @@ -2086,7 +2086,7 @@ void cProtocol125::WriteMobMetadata(const cMonster & a_Mob) } if (((const cHorse &)a_Mob).IsBaby()) { - Flags |= 0x10; // IsBred flag, according to wiki.vg - don't think it does anything in multiplayer + Flags |= 0x10; // IsBred flag, according to wiki.vg - don't think it does anything in multiplayer } if (((const cHorse &)a_Mob).IsEating()) { @@ -2104,16 +2104,16 @@ void cProtocol125::WriteMobMetadata(const cMonster & a_Mob) WriteInt(Flags); WriteByte(0x13); - WriteByte((Byte)((const cHorse &)a_Mob).GetHorseType()); // Type of horse (donkey, chestnut, etc.) + WriteByte((Byte)((const cHorse &)a_Mob).GetHorseType()); // Type of horse (donkey, chestnut, etc.) WriteByte(0x54); int Appearance = 0; - Appearance = ((const cHorse &)a_Mob).GetHorseColor(); // Mask FF - Appearance |= ((const cHorse &)a_Mob).GetHorseStyle() * 256; // Mask FF00, so multiply by 256 - WriteInt(Appearance); + Appearance = ((const cHorse &)a_Mob).GetHorseColor(); // Mask FF + Appearance |= ((const cHorse &)a_Mob).GetHorseStyle() * 256; // Mask FF00, so multiply by 256 + WriteInt(Appearance); WriteByte(0x56); - WriteInt(((const cHorse &)a_Mob).GetHorseArmour()); // Horshey armour + WriteInt(((const cHorse &)a_Mob).GetHorseArmour()); // Horshey armour break; } default: diff --git a/src/Protocol/Protocol125.h b/src/Protocol/Protocol125.h index 85418f71f..18efeb079 100644 --- a/src/Protocol/Protocol125.h +++ b/src/Protocol/Protocol125.h @@ -36,7 +36,7 @@ public: virtual void SendChat (const AString & a_Message) override; virtual void SendChat (const cCompositeChat & a_Message) override; virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override; - virtual void SendCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player) override; + virtual void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player) override; virtual void SendDestroyEntity (const cEntity & a_Entity) override; virtual void SendDisconnect (const AString & a_Reason) override; virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+) @@ -72,13 +72,13 @@ public: virtual void SendPlayerSpawn (const cPlayer & a_Player) override; virtual void SendPluginMessage (const AString & a_Channel, const AString & a_Message) override; virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) override; - virtual void SendRespawn (const cWorld & a_World) override; + virtual void SendRespawn (eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks) override; virtual void SendExperience (void) override; virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override; virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override; - virtual void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) override {} // This protocol doesn't support such message - virtual void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) override {} // This protocol doesn't support such message - virtual void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) override; // a_Src coords are Block * 8 + virtual void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) override {} // This protocol doesn't support such message + virtual void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) override {} // This protocol doesn't support such message + virtual void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) override; virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override; virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) override; virtual void SendSpawnMob (const cMonster & a_Mob) override; @@ -90,9 +90,9 @@ public: virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) override; virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay) override; virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override; - virtual void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity) override {}; + virtual void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity) override {} virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override; - virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) override; + virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) override; virtual void SendWeather (eWeather a_Weather) override; virtual void SendWholeInventory (const cWindow & a_Window) override; virtual void SendWindowClose (const cWindow & a_Window) override; @@ -103,7 +103,8 @@ public: protected: /// Results of packet-parsing: - enum { + enum + { PARSE_OK = 1, PARSE_ERROR = -1, PARSE_UNKNOWN = -2, @@ -123,7 +124,7 @@ protected: /// Sends the Handshake packet void SendHandshake(const AString & a_ConnectionHash); - /// Parse the packet of the specified type from m_ReceivedData (switch into ParseXYZ() ) + /// Parse the packet of the specified type from m_ReceivedData (switch into ParseXYZ()) virtual int ParsePacket(unsigned char a_PacketType); // Specific packet parsers: diff --git a/src/Protocol/Protocol132.cpp b/src/Protocol/Protocol132.cpp index 1e3fc8de8..5c58ab0ba 100644 --- a/src/Protocol/Protocol132.cpp +++ b/src/Protocol/Protocol132.cpp @@ -71,7 +71,7 @@ enum -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cProtocol132: cProtocol132::cProtocol132(cClientHandle * a_Client) : @@ -188,20 +188,13 @@ void cProtocol132::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerialize -void cProtocol132::SendCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player) +void cProtocol132::SendCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player) { cCSLock Lock(m_CSPacket); WriteByte(PACKET_COLLECT_PICKUP); - WriteInt (a_Pickup.GetUniqueID()); + WriteInt (a_Entity.GetUniqueID()); WriteInt (a_Player.GetUniqueID()); Flush(); - - // Also send the "pop" sound effect with a somewhat random pitch (fast-random using EntityID ;) - SendSoundEffect( - "random.pop", - (int)(a_Pickup.GetPosX() * 8), (int)(a_Pickup.GetPosY() * 8), (int)(a_Pickup.GetPosZ() * 8), - 0.5, (float)(0.75 + ((float)((a_Pickup.GetUniqueID() * 23) % 32)) / 64) - ); } @@ -285,14 +278,14 @@ void cProtocol132::SendPlayerSpawn(const cPlayer & a_Player) -void cProtocol132::SendSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) +void cProtocol132::SendSoundEffect(const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) { cCSLock Lock(m_CSPacket); WriteByte (PACKET_SOUND_EFFECT); WriteString (a_SoundName); - WriteInt (a_SrcX); - WriteInt (a_SrcY); - WriteInt (a_SrcZ); + WriteInt ((int)(a_X * 8.0)); + WriteInt ((int)(a_Y * 8.0)); + WriteInt ((int)(a_Z * 8.0)); WriteFloat (a_Volume); WriteChar ((char)(a_Pitch * 63.0f)); Flush(); @@ -389,7 +382,7 @@ void cProtocol132::SendUnloadChunk(int a_ChunkX, int a_ChunkZ) void cProtocol132::SendWholeInventory(const cWindow & a_Window) { - // 1.3.2 requires player inventory slots to be sent as SetSlot packets, + // 1.3.2 requires player inventory slots to be sent as SetSlot packets, // otherwise it sometimes fails to update the window // Send the entire window: @@ -481,9 +474,9 @@ int cProtocol132::ParseHandshake(void) HANDLE_PACKET_READ(ReadBEInt, int, ServerPort); m_Username = Username; - if (!m_Client->HandleHandshake( m_Username )) + if (!m_Client->HandleHandshake( m_Username)) { - return PARSE_OK; // Player is not allowed into the server + return PARSE_OK; // Player is not allowed into the server } // Send a 0xfd Encryption Key Request http://wiki.vg/Protocol#0xFD diff --git a/src/Protocol/Protocol132.h b/src/Protocol/Protocol132.h index 32bc7d581..1124a7253 100644 --- a/src/Protocol/Protocol132.h +++ b/src/Protocol/Protocol132.h @@ -48,12 +48,12 @@ public: virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) override; virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override; virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override; - virtual void SendCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player) override; + virtual void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player) override; virtual void SendDestroyEntity (const cEntity & a_Entity) override; virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override; virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override; virtual void SendPlayerSpawn (const cPlayer & a_Player) override; - virtual void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) override; // a_Src coords are Block * 8 + virtual void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) override; virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override; virtual void SendSpawnMob (const cMonster & a_Mob) override; virtual void SendTabCompletionResults(const AStringVector & a_Results) override; diff --git a/src/Protocol/Protocol14x.cpp b/src/Protocol/Protocol14x.cpp index f60e756fd..8b177ea48 100644 --- a/src/Protocol/Protocol14x.cpp +++ b/src/Protocol/Protocol14x.cpp @@ -66,7 +66,7 @@ enum -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cProtocol142: cProtocol142::cProtocol142(cClientHandle * a_Client) : @@ -144,7 +144,7 @@ void cProtocol142::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay) -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cProtocol146: cProtocol146::cProtocol146(cClientHandle * a_Client) : diff --git a/src/Protocol/Protocol15x.cpp b/src/Protocol/Protocol15x.cpp index 264a596b9..2b1f01b08 100644 --- a/src/Protocol/Protocol15x.cpp +++ b/src/Protocol/Protocol15x.cpp @@ -47,7 +47,7 @@ enum -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cProtocol150: cProtocol150::cProtocol150(cClientHandle * a_Client) : diff --git a/src/Protocol/Protocol16x.cpp b/src/Protocol/Protocol16x.cpp index 9e0f3f852..0d354a030 100644 --- a/src/Protocol/Protocol16x.cpp +++ b/src/Protocol/Protocol16x.cpp @@ -55,7 +55,7 @@ enum -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cProtocol161: cProtocol161::cProtocol161(cClientHandle * a_Client) : @@ -158,10 +158,10 @@ void cProtocol161::SendPlayerMaxSpeed(void) -void cProtocol161::SendRespawn(const cWorld & a_World) +void cProtocol161::SendRespawn(eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks) { // Besides sending the respawn, we need to also send the player max speed, otherwise the client reverts to super-fast - super::SendRespawn(a_World); + super::SendRespawn(a_Dimension, a_ShouldIgnoreDimensionChecks); SendPlayerMaxSpeed(); } @@ -202,11 +202,11 @@ int cProtocol161::ParseEntityAction(void) switch (ActionID) { - case 1: m_Client->HandleEntityCrouch(EntityID, true); break; // Crouch - case 2: m_Client->HandleEntityCrouch(EntityID, false); break; // Uncrouch - case 3: m_Client->HandleEntityLeaveBed(EntityID); break; // Leave Bed - case 4: m_Client->HandleEntitySprinting(EntityID, true); break; // Start sprinting - case 5: m_Client->HandleEntitySprinting(EntityID, false); break; // Stop sprinting + case 1: m_Client->HandleEntityCrouch(EntityID, true); break; // Crouch + case 2: m_Client->HandleEntityCrouch(EntityID, false); break; // Uncrouch + case 3: m_Client->HandleEntityLeaveBed(EntityID); break; // Leave Bed + case 4: m_Client->HandleEntitySprinting(EntityID, true); break; // Start sprinting + case 5: m_Client->HandleEntitySprinting(EntityID, false); break; // Stop sprinting } return PARSE_OK; @@ -282,7 +282,7 @@ int cProtocol161::ParsePacket(unsigned char a_PacketType) -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cProtocol162: cProtocol162::cProtocol162(cClientHandle * a_Client) : diff --git a/src/Protocol/Protocol16x.h b/src/Protocol/Protocol16x.h index e91dc8a1c..add761d1e 100644 --- a/src/Protocol/Protocol16x.h +++ b/src/Protocol/Protocol16x.h @@ -42,7 +42,7 @@ protected: virtual void SendGameMode (eGameMode a_GameMode) override; virtual void SendHealth (void) override; virtual void SendPlayerMaxSpeed(void) override; - virtual void SendRespawn (const cWorld & a_World) override; + virtual void SendRespawn (eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks) override; virtual void SendWindowOpen (const cWindow & a_Window) override; virtual int ParseEntityAction (void) override; diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp index 02c577dc8..45d39e0e9 100644 --- a/src/Protocol/Protocol17x.cpp +++ b/src/Protocol/Protocol17x.cpp @@ -81,7 +81,7 @@ extern bool g_ShouldLogCommIn, g_ShouldLogCommOut; -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cProtocol172: cProtocol172::cProtocol172(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State) : @@ -351,12 +351,12 @@ void cProtocol172::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerialize -void cProtocol172::SendCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player) +void cProtocol172::SendCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player) { ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x0d); // Collect Item packet - Pkt.WriteInt(a_Pickup.GetUniqueID()); + Pkt.WriteInt(a_Entity.GetUniqueID()); Pkt.WriteInt(a_Player.GetUniqueID()); } @@ -651,7 +651,7 @@ void cProtocol172::SendLogin(const cPlayer & a_Player, const cWorld & a_World) cServer * Server = cRoot::Get()->GetServer(); cPacketizer Pkt(*this, 0x01); // Join Game packet Pkt.WriteInt(a_Player.GetUniqueID()); - Pkt.WriteByte((Byte)a_Player.GetEffectiveGameMode() | (Server->IsHardcore() ? 0x08 : 0)); // Hardcore flag bit 4 + Pkt.WriteByte((Byte)a_Player.GetEffectiveGameMode() | (Server->IsHardcore() ? 0x08 : 0)); // Hardcore flag bit 4 Pkt.WriteChar((char)a_World.GetDimension()); Pkt.WriteByte(2); // TODO: Difficulty (set to Normal) Pkt.WriteByte(std::min(Server->GetMaxPlayers(), 60)); @@ -807,7 +807,7 @@ void cProtocol172::SendPlayerAbilities(void) if (Player->IsGameModeCreative()) { Flags |= 0x01; - Flags |= 0x08; // Godmode, used for creative + Flags |= 0x08; // Godmode, used for creative } if (Player->IsFlying()) { @@ -986,21 +986,21 @@ void cProtocol172::SendRemoveEntityEffect(const cEntity & a_Entity, int a_Effect -void cProtocol172::SendRespawn(const cWorld & a_World) +void cProtocol172::SendRespawn(eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks) { - if (m_LastSentDimension == a_World.GetDimension()) + if ((m_LastSentDimension == a_Dimension) && !a_ShouldIgnoreDimensionChecks) { - // Must not send a respawn for the world with the same dimension, the client goes cuckoo if we do + // Must not send a respawn for the world with the same dimension, the client goes cuckoo if we do (unless we are respawning from death) return; } cPacketizer Pkt(*this, 0x07); // Respawn packet cPlayer * Player = m_Client->GetPlayer(); - Pkt.WriteInt(a_World.GetDimension()); + Pkt.WriteInt((int)a_Dimension); Pkt.WriteByte(2); // TODO: Difficulty (set to Normal) Pkt.WriteByte((Byte)Player->GetEffectiveGameMode()); Pkt.WriteString("default"); - m_LastSentDimension = a_World.GetDimension(); + m_LastSentDimension = a_Dimension; } @@ -1026,7 +1026,7 @@ void cProtocol172::SendExperienceOrb(const cExpOrb & a_ExpOrb) { ASSERT(m_State == 3); // In game mode? - cPacketizer Pkt(*this, 0x11); + cPacketizer Pkt(*this, 0x11); Pkt.WriteVarInt(a_ExpOrb.GetUniqueID()); Pkt.WriteInt((int) a_ExpOrb.GetPosX()); Pkt.WriteInt((int) a_ExpOrb.GetPosY()); @@ -1084,15 +1084,15 @@ void cProtocol172::SendDisplayObjective(const AString & a_Objective, cScoreboard -void cProtocol172::SendSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) // a_Src coords are Block * 8 +void cProtocol172::SendSoundEffect(const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) { ASSERT(m_State == 3); // In game mode? - + cPacketizer Pkt(*this, 0x29); // Sound Effect packet Pkt.WriteString(a_SoundName); - Pkt.WriteInt(a_SrcX); - Pkt.WriteInt(a_SrcY); - Pkt.WriteInt(a_SrcZ); + Pkt.WriteInt((int)(a_X * 8.0)); + Pkt.WriteInt((int)(a_Y * 8.0)); + Pkt.WriteInt((int)(a_Z * 8.0)); Pkt.WriteFloat(a_Volume); Pkt.WriteByte((Byte)(a_Pitch * 63)); } @@ -1130,7 +1130,7 @@ void cProtocol172::SendSpawnFallingBlock(const cFallingBlock & a_FallingBlock) Pkt.WriteFPInt(a_FallingBlock.GetPosZ()); Pkt.WriteByteAngle(a_FallingBlock.GetYaw()); Pkt.WriteByteAngle(a_FallingBlock.GetPitch()); - Pkt.WriteInt(((int)a_FallingBlock.GetBlockType()) | (((int)a_FallingBlock.GetBlockMeta()) << 16)); // Or 0x10 + Pkt.WriteInt(((int)a_FallingBlock.GetBlockType()) | (((int)a_FallingBlock.GetBlockMeta()) << 16)); // Or 0x10 Pkt.WriteShort((short)(a_FallingBlock.GetSpeedX() * 400)); Pkt.WriteShort((short)(a_FallingBlock.GetSpeedY() * 400)); Pkt.WriteShort((short)(a_FallingBlock.GetSpeedZ() * 400)); @@ -1219,12 +1219,11 @@ void cProtocol172::SendStatistics(const cStatManager & a_Manager) ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x37); - Pkt.WriteVarInt(statCount); // TODO 2014-05-11 xdot: Optimization: Send "dirty" statistics only + Pkt.WriteVarInt(statCount); // TODO 2014-05-11 xdot: Optimization: Send "dirty" statistics only - for (unsigned int i = 0; i < (unsigned int)statCount; ++i) + for (size_t i = 0; i < (size_t)statCount; ++i) { StatValue Value = a_Manager.GetValue((eStatistic) i); - const AString & StatName = cStatInfo::GetName((eStatistic) i); Pkt.WriteString(StatName); @@ -1327,10 +1326,10 @@ void cProtocol172::SendUpdateBlockEntity(cBlockEntity & a_BlockEntity) Byte Action = 0; switch (a_BlockEntity.GetBlockType()) { - case E_BLOCK_MOB_SPAWNER: Action = 1; break; // Update mob spawner spinny mob thing - case E_BLOCK_COMMAND_BLOCK: Action = 2; break; // Update command block text - case E_BLOCK_HEAD: Action = 4; break; // Update Mobhead entity - case E_BLOCK_FLOWER_POT: Action = 5; break; // Update flower pot + case E_BLOCK_MOB_SPAWNER: Action = 1; break; // Update mob spawner spinny mob thing + case E_BLOCK_COMMAND_BLOCK: Action = 2; break; // Update command block text + case E_BLOCK_HEAD: Action = 4; break; // Update Mobhead entity + case E_BLOCK_FLOWER_POT: Action = 5; break; // Update flower pot default: ASSERT(!"Unhandled or unimplemented BlockEntity update request!"); break; } Pkt.WriteByte(Action); @@ -1588,7 +1587,7 @@ void cProtocol172::AddReceivedData(const char * a_Data, size_t a_Size) ASSERT(!"Read wrong number of bytes!"); m_Client->PacketError(PacketType); } - } // for(ever) + } // for (ever) // Log any leftover bytes into the logfile: if (g_ShouldLogCommIn && (m_ReceivedData.GetReadableSpace() > 0)) @@ -1657,7 +1656,7 @@ bool cProtocol172::HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType) case 0x0c: HandlePacketSteerVehicle (a_ByteBuffer); return true; case 0x0d: HandlePacketWindowClose (a_ByteBuffer); return true; case 0x0e: HandlePacketWindowClick (a_ByteBuffer); return true; - case 0x0f: // Confirm transaction - not used in MCS + case 0x0f: // Confirm transaction - not used in MCS case 0x10: HandlePacketCreativeInventoryAction(a_ByteBuffer); return true; case 0x11: HandlePacketEnchantItem (a_ByteBuffer); return true; case 0x12: HandlePacketUpdateSign (a_ByteBuffer); return true; @@ -1713,16 +1712,16 @@ void cProtocol172::HandlePacketStatusPing(cByteBuffer & a_ByteBuffer) void cProtocol172::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer) { // Send the response: - AString Response = "{\"version\":{\"name\":\"1.7.2\",\"protocol\":4},\"players\":{"; + AString Response = "{\"version\":{\"name\":\"1.7.2\", \"protocol\":4}, \"players\":{"; cServer * Server = cRoot::Get()->GetServer(); - AppendPrintf(Response, "\"max\":%u,\"online\":%u,\"sample\":[]},", + AppendPrintf(Response, "\"max\":%u, \"online\":%u, \"sample\":[]},", Server->GetMaxPlayers(), Server->GetNumPlayers() ); AppendPrintf(Response, "\"description\":{\"text\":\"%s\"},", Server->GetDescription().c_str() ); - AppendPrintf(Response, "\"favicon\":\"data:image/png;base64,%s\"", + AppendPrintf(Response, "\"favicon\": \"data:image/png;base64,%s\"", Server->GetFaviconData().c_str() ); Response.append("}"); @@ -1951,11 +1950,11 @@ void cProtocol172::HandlePacketEntityAction(cByteBuffer & a_ByteBuffer) switch (Action) { - case 1: m_Client->HandleEntityCrouch(PlayerID, true); break; // Crouch - case 2: m_Client->HandleEntityCrouch(PlayerID, false); break; // Uncrouch - case 3: m_Client->HandleEntityLeaveBed(PlayerID); break; // Leave Bed - case 4: m_Client->HandleEntitySprinting(PlayerID, true); break; // Start sprinting - case 5: m_Client->HandleEntitySprinting(PlayerID, false); break; // Stop sprinting + case 1: m_Client->HandleEntityCrouch(PlayerID, true); break; // Crouch + case 2: m_Client->HandleEntityCrouch(PlayerID, false); break; // Uncrouch + case 3: m_Client->HandleEntityLeaveBed(PlayerID); break; // Leave Bed + case 4: m_Client->HandleEntitySprinting(PlayerID, true); break; // Start sprinting + case 5: m_Client->HandleEntitySprinting(PlayerID, false); break; // Stop sprinting } } @@ -2312,7 +2311,7 @@ void cProtocol172::ParseItemMetadata(cItem & a_Item, const AString & a_Metadata) { case TAG_List: { - if ((TagName == "ench") || (TagName == "StoredEnchantments")) // Enchantments tags + if ((TagName == "ench") || (TagName == "StoredEnchantments")) // Enchantments tags { EnchantmentSerializer::ParseFromNBT(a_Item.m_Enchantments, NBT, tag); } @@ -2320,21 +2319,21 @@ void cProtocol172::ParseItemMetadata(cItem & a_Item, const AString & a_Metadata) } case TAG_Compound: { - if (TagName == "display") // Custom name and lore tag + if (TagName == "display") // Custom name and lore tag { for (int displaytag = NBT.GetFirstChild(tag); displaytag >= 0; displaytag = NBT.GetNextSibling(displaytag)) { - if ((NBT.GetType(displaytag) == TAG_String) && (NBT.GetName(displaytag) == "Name")) // Custon name tag + if ((NBT.GetType(displaytag) == TAG_String) && (NBT.GetName(displaytag) == "Name")) // Custon name tag { a_Item.m_CustomName = NBT.GetString(displaytag); } - else if ((NBT.GetType(displaytag) == TAG_List) && (NBT.GetName(displaytag) == "Lore")) // Lore tag + else if ((NBT.GetType(displaytag) == TAG_List) && (NBT.GetName(displaytag) == "Lore")) // Lore tag { AString Lore; - for (int loretag = NBT.GetFirstChild(displaytag); loretag >= 0; loretag = NBT.GetNextSibling(loretag)) // Loop through array of strings + for (int loretag = NBT.GetFirstChild(displaytag); loretag >= 0; loretag = NBT.GetNextSibling(loretag)) // Loop through array of strings { - AppendPrintf(Lore, "%s`", NBT.GetString(loretag).c_str()); // Append the lore with a newline, used internally by MCS to display a new line in the client; don't forget to c_str ;) + AppendPrintf(Lore, "%s`", NBT.GetString(loretag).c_str()); // Append the lore with a grave accent/backtick, used internally by MCS to display a new line in the client; don't forget to c_str ;) } a_Item.m_Lore = Lore; @@ -2464,7 +2463,7 @@ void cProtocol172::AddChatPartStyle(Json::Value & a_Value, const AString & a_Par -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cProtocol172::cPacketizer: cProtocol172::cPacketizer::~cPacketizer() @@ -2534,7 +2533,7 @@ void cProtocol172::cPacketizer::WriteItem(const cItem & a_Item) if (!a_Item.m_Enchantments.IsEmpty()) { const char * TagName = (a_Item.m_ItemType == E_ITEM_BOOK) ? "StoredEnchantments" : "ench"; - EnchantmentSerializer::WriteToNBTCompound(a_Item.m_Enchantments,Writer, TagName); + EnchantmentSerializer::WriteToNBTCompound(a_Item.m_Enchantments, Writer, TagName); } if (!a_Item.IsBothNameAndLoreEmpty()) { @@ -2586,7 +2585,7 @@ void cProtocol172::cPacketizer::WriteBlockEntity(const cBlockEntity & a_BlockEnt { cCommandBlockEntity & CommandBlockEntity = (cCommandBlockEntity &)a_BlockEntity; - Writer.AddByte("TrackOutput", 1); // Neither I nor the MC wiki has any idea about this + Writer.AddByte("TrackOutput", 1); // Neither I nor the MC wiki has any idea about this Writer.AddInt("SuccessCount", CommandBlockEntity.GetResult()); Writer.AddInt("x", CommandBlockEntity.GetPosX()); Writer.AddInt("y", CommandBlockEntity.GetPosY()); @@ -2596,7 +2595,7 @@ void cProtocol172::cPacketizer::WriteBlockEntity(const cBlockEntity & a_BlockEnt // For a command block, this would be the 'name' prepended to anything it outputs into global chat // MCS doesn't have this, so just leave it @ '@'. (geddit?) Writer.AddString("CustomName", "@"); - Writer.AddString("id", "Control"); // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though + Writer.AddString("id", "Control"); // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though if (!CommandBlockEntity.GetLastOutput().empty()) { @@ -2617,7 +2616,7 @@ void cProtocol172::cPacketizer::WriteBlockEntity(const cBlockEntity & a_BlockEnt Writer.AddByte("SkullType", MobHeadEntity.GetType() & 0xFF); Writer.AddByte("Rot", MobHeadEntity.GetRotation() & 0xFF); Writer.AddString("ExtraType", MobHeadEntity.GetOwner().c_str()); - Writer.AddString("id", "Skull"); // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though + Writer.AddString("id", "Skull"); // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though break; } case E_BLOCK_FLOWER_POT: @@ -2629,7 +2628,7 @@ void cProtocol172::cPacketizer::WriteBlockEntity(const cBlockEntity & a_BlockEnt Writer.AddInt("z", FlowerPotEntity.GetPosZ()); Writer.AddInt("Item", (Int32) FlowerPotEntity.GetItem().m_ItemType); Writer.AddInt("Data", (Int32) FlowerPotEntity.GetItem().m_ItemDamage); - Writer.AddString("id", "FlowerPot"); // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though + Writer.AddString("id", "FlowerPot"); // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though break; } default: break; @@ -2708,15 +2707,16 @@ void cProtocol172::cPacketizer::WriteEntityMetadata(const cEntity & a_Entity) // The following expression makes Minecarts shake more with less health or higher damage taken // It gets half the maximum health, and takes it away from the current health minus the half health: - /* Health: 5 | 3 - (5 - 3) = 1 (shake power) - Health: 3 | 3 - (3 - 3) = 3 - Health: 1 | 3 - (1 - 3) = 5 + /* + Health: 5 | 3 - (5 - 3) = 1 (shake power) + Health: 3 | 3 - (3 - 3) = 3 + Health: 1 | 3 - (1 - 3) = 5 */ WriteInt((((a_Entity.GetMaxHealth() / 2) - (a_Entity.GetHealth() - (a_Entity.GetMaxHealth() / 2))) * ((const cMinecart &)a_Entity).LastDamage()) * 4); WriteByte(0x52); - WriteInt(1); // Shaking direction, doesn't seem to affect anything + WriteInt(1); // Shaking direction, doesn't seem to affect anything WriteByte(0x73); - WriteFloat((float)(((const cMinecart &)a_Entity).LastDamage() + 10)); // Damage taken / shake effect multiplyer + WriteFloat((float)(((const cMinecart &)a_Entity).LastDamage() + 10)); // Damage taken / shake effect multiplyer if (((cMinecart &)a_Entity).GetPayload() == cMinecart::mpNone) { @@ -2904,9 +2904,9 @@ void cProtocol172::cPacketizer::WriteMobMetadata(const cMonster & a_Mob) case cMonster::mtWither: { - WriteByte(0x54); // Int at index 20 + WriteByte(0x54); // Int at index 20 WriteInt(((const cWither &)a_Mob).GetWitherInvulnerableTicks()); - WriteByte(0x66); // Float at index 6 + WriteByte(0x66); // Float at index 6 WriteFloat((float)(a_Mob.GetHealth())); break; } @@ -2986,7 +2986,7 @@ void cProtocol172::cPacketizer::WriteEntityProperties(const cEntity & a_Entity) return; } - //const cMonster & Mob = (const cMonster &)a_Entity; + // const cMonster & Mob = (const cMonster &)a_Entity; // TODO: Send properties and modifiers based on the mob type @@ -2997,7 +2997,7 @@ void cProtocol172::cPacketizer::WriteEntityProperties(const cEntity & a_Entity) -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cProtocol176: cProtocol176::cProtocol176(cClientHandle * a_Client, const AString &a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State) : @@ -3016,7 +3016,18 @@ void cProtocol176::SendPlayerSpawn(const cPlayer & a_Player) Pkt.WriteVarInt(a_Player.GetUniqueID()); Pkt.WriteString(a_Player.GetClientHandle()->GetUUID()); Pkt.WriteString(a_Player.GetName()); - Pkt.WriteVarInt(0); // We have no data to send here + + const Json::Value & Properties = m_Client->GetProperties(); + const Json::Value::const_iterator End = Properties.end(); + Pkt.WriteVarInt(Properties.size()); + + for (Json::Value::iterator itr = Properties.begin(); itr != End; ++itr) + { + Pkt.WriteString(((Json::Value)*itr).get("name", "").toStyledString()); + Pkt.WriteString(((Json::Value)*itr).get("value", "").toStyledString()); + Pkt.WriteString(((Json::Value)*itr).get("signature", "").toStyledString()); + } + Pkt.WriteFPInt(a_Player.GetPosX()); Pkt.WriteFPInt(a_Player.GetPosY()); Pkt.WriteFPInt(a_Player.GetPosZ()); @@ -3036,15 +3047,15 @@ void cProtocol176::SendPlayerSpawn(const cPlayer & a_Player) void cProtocol176::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer) { // Send the response: - AString Response = "{\"version\":{\"name\":\"1.7.6\",\"protocol\":5},\"players\":{"; - AppendPrintf(Response, "\"max\":%u,\"online\":%u,\"sample\":[]},", + AString Response = "{\"version\": {\"name\": \"1.7.6\", \"protocol\":5}, \"players\": {"; + AppendPrintf(Response, "\"max\": %u, \"online\": %u, \"sample\": []},", cRoot::Get()->GetServer()->GetMaxPlayers(), cRoot::Get()->GetServer()->GetNumPlayers() ); - AppendPrintf(Response, "\"description\":{\"text\":\"%s\"},", + AppendPrintf(Response, "\"description\": {\"text\": \"%s\"},", cRoot::Get()->GetServer()->GetDescription().c_str() ); - AppendPrintf(Response, "\"favicon\":\"data:image/png;base64,%s\"", + AppendPrintf(Response, "\"favicon\": \"data:image/png;base64,%s\"", cRoot::Get()->GetServer()->GetFaviconData().c_str() ); Response.append("}"); diff --git a/src/Protocol/Protocol17x.h b/src/Protocol/Protocol17x.h index 8be1d9211..9c9f563e0 100644 --- a/src/Protocol/Protocol17x.h +++ b/src/Protocol/Protocol17x.h @@ -68,7 +68,7 @@ public: virtual void SendChat (const AString & a_Message) override; virtual void SendChat (const cCompositeChat & a_Message) override; virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override; - virtual void SendCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player) override; + virtual void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player) override; virtual void SendDestroyEntity (const cEntity & a_Entity) override; virtual void SendDisconnect (const AString & a_Reason) override; virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+) @@ -104,8 +104,8 @@ public: virtual void SendPlayerSpawn (const cPlayer & a_Player) override; virtual void SendPluginMessage (const AString & a_Channel, const AString & a_Message) override; virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) override; - virtual void SendRespawn (const cWorld & a_World) override; - virtual void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) override; // a_Src coords are Block * 8 + virtual void SendRespawn (eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks) override; + virtual void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) override; virtual void SendExperience (void) override; virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override; virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override; @@ -124,7 +124,7 @@ public: virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override; virtual void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity) override; virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override; - virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) override; + virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) override; virtual void SendWeather (eWeather a_Weather) override; virtual void SendWholeInventory (const cWindow & a_Window) override; virtual void SendWindowClose (const cWindow & a_Window) override; diff --git a/src/Protocol/ProtocolRecognizer.cpp b/src/Protocol/ProtocolRecognizer.cpp index 35a331f43..a7fb7bcc2 100644 --- a/src/Protocol/ProtocolRecognizer.cpp +++ b/src/Protocol/ProtocolRecognizer.cpp @@ -1,7 +1,7 @@ // ProtocolRecognizer.cpp -// Implements the cProtocolRecognizer class representing the meta-protocol that recognizes possibly multiple +// Implements the cProtocolRecognizer class representing the meta-protocol that recognizes possibly multiple // protocol versions and redirects everything to them #include "Globals.h" @@ -37,6 +37,7 @@ cProtocolRecognizer::cProtocolRecognizer(cClientHandle * a_Client) : cProtocolRecognizer::~cProtocolRecognizer() { delete m_Protocol; + m_Protocol = NULL; } @@ -180,10 +181,10 @@ void cProtocolRecognizer::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSe -void cProtocolRecognizer::SendCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player) +void cProtocolRecognizer::SendCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player) { ASSERT(m_Protocol != NULL); - m_Protocol->SendCollectPickup(a_Pickup, a_Player); + m_Protocol->SendCollectEntity(a_Entity, a_Player); } @@ -330,7 +331,7 @@ void cProtocolRecognizer::SendEntityVelocity(const cEntity & a_Entity) void cProtocolRecognizer::SendExplosion(double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) { ASSERT(m_Protocol != NULL); - m_Protocol->SendExplosion(a_BlockX,a_BlockY,a_BlockZ,a_Radius, a_BlocksAffected, a_PlayerMotion); + m_Protocol->SendExplosion(a_BlockX, a_BlockY, a_BlockZ, a_Radius, a_BlocksAffected, a_PlayerMotion); } @@ -555,10 +556,10 @@ void cProtocolRecognizer::SendRemoveEntityEffect(const cEntity & a_Entity, int a -void cProtocolRecognizer::SendRespawn(const cWorld & a_World) +void cProtocolRecognizer::SendRespawn(eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks) { ASSERT(m_Protocol != NULL); - m_Protocol->SendRespawn(a_World); + m_Protocol->SendRespawn(a_Dimension, a_ShouldIgnoreDimensionChecks); } @@ -615,10 +616,10 @@ void cProtocolRecognizer::SendDisplayObjective(const AString & a_Objective, cSco -void cProtocolRecognizer::SendSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) +void cProtocolRecognizer::SendSoundEffect(const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) { ASSERT(m_Protocol != NULL); - m_Protocol->SendSoundEffect(a_SoundName, a_SrcX, a_SrcY, a_SrcZ, a_Volume, a_Pitch); + m_Protocol->SendSoundEffect(a_SoundName, a_X, a_Y, a_Z, a_Volume, a_Pitch); } @@ -755,7 +756,7 @@ void cProtocolRecognizer::SendUpdateSign(int a_BlockX, int a_BlockY, int a_Block -void cProtocolRecognizer::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) +void cProtocolRecognizer::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) { ASSERT(m_Protocol != NULL); m_Protocol->SendUseBed(a_Entity, a_BlockX, a_BlockY, a_BlockZ); @@ -827,7 +828,7 @@ void cProtocolRecognizer::SendData(const char * a_Data, size_t a_Size) bool cProtocolRecognizer::TryRecognizeProtocol(void) { - // NOTE: If a new protocol is added or an old one is removed, adjust MCS_CLIENT_VERSIONS and + // NOTE: If a new protocol is added or an old one is removed, adjust MCS_CLIENT_VERSIONS and // MCS_PROTOCOL_VERSIONS macros in the header file, as well as PROTO_VERSION_LATEST macro // The first packet should be a Handshake, 0x02: @@ -952,7 +953,6 @@ bool cProtocolRecognizer::TryRecognizeLengthlessProtocol(void) bool cProtocolRecognizer::TryRecognizeLengthedProtocol(UInt32 a_PacketLengthRemaining) { UInt32 PacketType; - UInt32 NumBytesRead = (UInt32)m_Buffer.GetReadableSpace(); if (!m_Buffer.ReadVarInt(PacketType)) { return false; @@ -971,7 +971,6 @@ bool cProtocolRecognizer::TryRecognizeLengthedProtocol(UInt32 a_PacketLengthRema { return false; } - NumBytesRead -= (UInt32)m_Buffer.GetReadableSpace(); switch (ProtocolVersion) { case PROTO_VERSION_1_7_2: @@ -1020,11 +1019,11 @@ void cProtocolRecognizer::SendLengthlessServerPing(void) case PROTO_VERSION_1_3_2: { // http://wiki.vg/wiki/index.php?title=Protocol&oldid=3099#Server_List_Ping_.280xFE.29 - Printf(Reply, "%s%s%i%s%i", + Printf(Reply, "%s%s%i%s%i", Server->GetDescription().c_str(), - cChatColor::Delimiter.c_str(), + cChatColor::Delimiter, Server->GetNumPlayers(), - cChatColor::Delimiter.c_str(), + cChatColor::Delimiter, Server->GetMaxPlayers() ); break; diff --git a/src/Protocol/ProtocolRecognizer.h b/src/Protocol/ProtocolRecognizer.h index 5e178447c..65829ef73 100644 --- a/src/Protocol/ProtocolRecognizer.h +++ b/src/Protocol/ProtocolRecognizer.h @@ -1,7 +1,7 @@ // ProtocolRecognizer.h -// Interfaces to the cProtocolRecognizer class representing the meta-protocol that recognizes possibly multiple +// Interfaces to the cProtocolRecognizer class representing the meta-protocol that recognizes possibly multiple // protocol versions and redirects everything to them @@ -71,7 +71,7 @@ public: virtual void SendChat (const AString & a_Message) override; virtual void SendChat (const cCompositeChat & a_Message) override; virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override; - virtual void SendCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player) override; + virtual void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player) override; virtual void SendDestroyEntity (const cEntity & a_Entity) override; virtual void SendDisconnect (const AString & a_Reason) override; virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+) @@ -107,13 +107,13 @@ public: virtual void SendPlayerSpawn (const cPlayer & a_Player) override; virtual void SendPluginMessage (const AString & a_Channel, const AString & a_Message) override; virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) override; - virtual void SendRespawn (const cWorld & a_World) override; + virtual void SendRespawn (eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks) override; virtual void SendExperience (void) override; virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override; virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override; virtual void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) override; virtual void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) override; - virtual void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) override; + virtual void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) override; virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override; virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) override; virtual void SendSpawnMob (const cMonster & a_Mob) override; @@ -127,7 +127,7 @@ public: virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override; virtual void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity) override; virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override; - virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) override; + virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) override; virtual void SendWeather (eWeather a_Weather) override; virtual void SendWholeInventory (const cWindow & a_Window) override; virtual void SendWindowClose (const cWindow & a_Window) override; @@ -139,8 +139,8 @@ public: virtual void SendData(const char * a_Data, size_t a_Size) override; protected: - cProtocol * m_Protocol; //< The recognized protocol - cByteBuffer m_Buffer; //< Buffer for the incoming data until we recognize the protocol + cProtocol * m_Protocol; ///< The recognized protocol + cByteBuffer m_Buffer; ///< Buffer for the incoming data until we recognize the protocol /// Tries to recognize protocol based on m_Buffer contents; returns true if recognized bool TryRecognizeProtocol(void); diff --git a/src/RCONServer.cpp b/src/RCONServer.cpp index c511968be..141c67d1b 100644 --- a/src/RCONServer.cpp +++ b/src/RCONServer.cpp @@ -38,7 +38,7 @@ enum -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cRCONCommandOutput: class cRCONCommandOutput : @@ -73,13 +73,13 @@ protected: -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cRCONServer: cRCONServer::cRCONServer(cServer & a_Server) : m_Server(a_Server), - m_ListenThread4(*this, cSocket::IPv4, "RCON IPv4"), - m_ListenThread6(*this, cSocket::IPv6, "RCON IPv6") + m_ListenThread4(*this, cSocket::IPv4, "RCON"), + m_ListenThread6(*this, cSocket::IPv6, "RCON") { } @@ -154,7 +154,7 @@ void cRCONServer::OnConnectionAccepted(cSocket & a_Socket) -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cRCONServer::cConnection: cRCONServer::cConnection::cConnection(cRCONServer & a_RCONServer, cSocket & a_Socket) : diff --git a/src/Root.cpp b/src/Root.cpp index c82b05a66..af6aa5efb 100644 --- a/src/Root.cpp +++ b/src/Root.cpp @@ -30,8 +30,6 @@ #include <mach/mach.h> #endif -extern bool g_TERMINATE_EVENT_RAISED; - @@ -79,17 +77,17 @@ void cRoot::InputThread(void * a_Params) cLogCommandOutputCallback Output; - while (!self.m_bStop && !self.m_bRestart && !g_TERMINATE_EVENT_RAISED && std::cin.good()) + while (!self.m_bStop && !self.m_bRestart && !m_TerminateEventRaised && std::cin.good()) { AString Command; std::getline(std::cin, Command); if (!Command.empty()) - { + { self.ExecuteConsoleCommand(TrimString(Command), Output); } } - if (g_TERMINATE_EVENT_RAISED || !std::cin.good()) + if (m_TerminateEventRaised || !std::cin.good()) { // We have come here because the std::cin has received an EOF / a terminate signal has been sent, and the server is still running; stop the server: self.m_bStop = true; @@ -105,7 +103,7 @@ void cRoot::Start(void) #ifdef _WIN32 HWND hwnd = GetConsoleWindow(); HMENU hmenu = GetSystemMenu(hwnd, FALSE); - EnableMenuItem(hmenu, SC_CLOSE, MF_GRAYED); // Disable close button when starting up; it causes problems with our CTRL-CLOSE handling + EnableMenuItem(hmenu, SC_CLOSE, MF_GRAYED); // Disable close button when starting up; it causes problems with our CTRL-CLOSE handling #endif cDeadlockDetect dd; @@ -193,8 +191,8 @@ void cRoot::Start(void) #if !defined(ANDROID_NDK) LOGD("Starting InputThread..."); - m_InputThread = new cThread( InputThread, this, "cRoot::InputThread" ); - m_InputThread->Start( false ); // We should NOT wait? Otherwise we can't stop the server from other threads than the input thread + m_InputThread = new cThread( InputThread, this, "cRoot::InputThread"); + m_InputThread->Start( false); // We should NOT wait? Otherwise we can't stop the server from other threads than the input thread #endif long long finishmseconds = Time.GetNowTime(); @@ -202,15 +200,15 @@ void cRoot::Start(void) LOG("Startup complete, took %lld ms!", finishmseconds); #ifdef _WIN32 - EnableMenuItem(hmenu, SC_CLOSE, MF_ENABLED); // Re-enable close button + EnableMenuItem(hmenu, SC_CLOSE, MF_ENABLED); // Re-enable close button #endif - while (!m_bStop && !m_bRestart && !g_TERMINATE_EVENT_RAISED) // These are modified by external threads + while (!m_bStop && !m_bRestart && !m_TerminateEventRaised) // These are modified by external threads { cSleep::MilliSleep(1000); } - if (g_TERMINATE_EVENT_RAISED) + if (m_TerminateEventRaised) { m_bStop = true; } @@ -271,12 +269,12 @@ void cRoot::LoadWorlds(cIniFile & IniFile) { // First get the default world AString DefaultWorldName = IniFile.GetValueSet("Worlds", "DefaultWorld", "world"); - m_pDefaultWorld = new cWorld( DefaultWorldName.c_str() ); + m_pDefaultWorld = new cWorld(DefaultWorldName.c_str()); m_WorldsByName[ DefaultWorldName ] = m_pDefaultWorld; // Then load the other worlds unsigned int KeyNum = IniFile.FindKey("Worlds"); - unsigned int NumWorlds = IniFile.GetNumValues( KeyNum ); + unsigned int NumWorlds = IniFile.GetNumValues(KeyNum); if (NumWorlds <= 0) { return; @@ -285,18 +283,18 @@ void cRoot::LoadWorlds(cIniFile & IniFile) bool FoundAdditionalWorlds = false; for (unsigned int i = 0; i < NumWorlds; i++) { - AString ValueName = IniFile.GetValueName(KeyNum, i ); + AString ValueName = IniFile.GetValueName(KeyNum, i); if (ValueName.compare("World") != 0) { continue; } - AString WorldName = IniFile.GetValue(KeyNum, i ); + AString WorldName = IniFile.GetValue(KeyNum, i); if (WorldName.empty()) { continue; } FoundAdditionalWorlds = true; - cWorld* NewWorld = new cWorld( WorldName.c_str() ); + cWorld* NewWorld = new cWorld( WorldName.c_str()); m_WorldsByName[ WorldName ] = NewWorld; } // for i - Worlds @@ -314,13 +312,15 @@ void cRoot::LoadWorlds(cIniFile & IniFile) -cWorld * cRoot::CreateAndInitializeWorld(const AString & a_WorldName) +cWorld * cRoot::CreateAndInitializeWorld(const AString & a_WorldName, eDimension a_Dimension, const AString & a_OverworldName) { - if (m_WorldsByName[a_WorldName] != NULL) + cWorld * World = m_WorldsByName[a_WorldName]; + if (World != NULL) { - return NULL; + return World; } - cWorld* NewWorld = new cWorld(a_WorldName.c_str()); + + cWorld * NewWorld = new cWorld(a_WorldName.c_str(), a_Dimension, a_OverworldName); m_WorldsByName[a_WorldName] = NewWorld; NewWorld->Start(); NewWorld->InitializeSpawn(); @@ -361,7 +361,7 @@ void cRoot::StopWorlds(void) void cRoot::UnloadWorlds(void) { m_pDefaultWorld = NULL; - for( WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr ) + for (WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr) { delete itr->second; } @@ -372,7 +372,7 @@ void cRoot::UnloadWorlds(void) -cWorld* cRoot::GetDefaultWorld() +cWorld * cRoot::GetDefaultWorld() { return m_pDefaultWorld; } @@ -381,12 +381,19 @@ cWorld* cRoot::GetDefaultWorld() -cWorld* cRoot::GetWorld( const AString & a_WorldName ) +cWorld * cRoot::GetWorld(const AString & a_WorldName, bool a_SearchForFolder) { - WorldMap::iterator itr = m_WorldsByName.find( a_WorldName ); - if( itr != m_WorldsByName.end() ) + WorldMap::iterator itr = m_WorldsByName.find(a_WorldName); + if (itr != m_WorldsByName.end()) + { return itr->second; - return 0; + } + + if (a_SearchForFolder && cFile::IsFolder(FILE_IO_PREFIX + a_WorldName)) + { + return CreateAndInitializeWorld(a_WorldName); + } + return NULL; } @@ -398,9 +405,12 @@ bool cRoot::ForEachWorld(cWorldListCallback & a_Callback) for (WorldMap::iterator itr = m_WorldsByName.begin(), itr2 = itr; itr != m_WorldsByName.end(); itr = itr2) { ++itr2; - if (a_Callback.Item(itr->second)) + if (itr->second != NULL) { - return false; + if (a_Callback.Item(itr->second)) + { + return false; + } } } return true; @@ -499,9 +509,9 @@ void cRoot::KickUser(int a_ClientID, const AString & a_Reason) -void cRoot::AuthenticateUser(int a_ClientID, const AString & a_Name, const AString & a_UUID) +void cRoot::AuthenticateUser(int a_ClientID, const AString & a_Name, const AString & a_UUID, const Json::Value & a_Properties) { - m_Server->AuthenticateUser(a_ClientID, a_Name, a_UUID); + m_Server->AuthenticateUser(a_ClientID, a_Name, a_UUID, a_Properties); } @@ -511,7 +521,7 @@ void cRoot::AuthenticateUser(int a_ClientID, const AString & a_Name, const AStri int cRoot::GetTotalChunkCount(void) { int res = 0; - for ( WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr ) + for (WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr) { res += itr->second->GetNumChunks(); } @@ -607,7 +617,7 @@ bool cRoot::FindAndDoWithPlayer(const AString & a_PlayerName, cPlayerListCallbac m_BestRating = Rating; ++m_NumMatches; } - if (Rating == m_NameLength) // Perfect match + if (Rating == m_NameLength) // Perfect match { return true; } @@ -687,7 +697,7 @@ int cRoot::GetVirtualRAMUsage(void) &t_info_count )) { - return (int)(t_info.virtual_size / 1024); + return (int)(t_info.virtual_size / 1024); } return -1; #else @@ -739,7 +749,7 @@ int cRoot::GetPhysicalRAMUsage(void) &t_info_count )) { - return (int)(t_info.resident_size / 1024); + return (int)(t_info.resident_size / 1024); } return -1; #else diff --git a/src/Root.h b/src/Root.h index d2a4d1eed..93117389e 100644 --- a/src/Root.h +++ b/src/Root.h @@ -26,25 +26,45 @@ class cCompositeChat; typedef cItemCallback<cPlayer> cPlayerListCallback; typedef cItemCallback<cWorld> cWorldListCallback; +namespace Json +{ + class Value; +} + /// The root of the object hierarchy -class cRoot // tolua_export -{ // tolua_export +// tolua_begin +class cRoot +{ public: - static cRoot * Get() { return s_Root; } // tolua_export + static bool m_TerminateEventRaised; + + static cRoot * Get() { return s_Root; } + // tolua_end cRoot(void); ~cRoot(); void Start(void); - cServer * GetServer(void) { return m_Server; } // tolua_export - cWorld * GetDefaultWorld(void); // tolua_export - cWorld * GetWorld(const AString & a_WorldName); // tolua_export - cWorld * CreateAndInitializeWorld(const AString & a_WorldName); // tolua_export + // tolua_begin + cServer * GetServer(void) { return m_Server; } + cWorld * GetDefaultWorld(void); + + /** Returns a pointer to the world specified + If no world of that name was currently loaded and a_SearchForFolder was true, it will consult cFile::IsFolder() to see if a world folder of that name exists and if so, initialise a world based on that name + */ + cWorld * GetWorld(const AString & a_WorldName, bool a_SearchForFolder = false); + + /** Returns a pointer to a world of specified name - will search loaded worlds first, then create anew if not found + The dimension parameter is used to create a world with a specific dimension + a_OverworldName should be set for non-overworld dimensions if one wishes that world to link back to an overworld via portals + */ + cWorld * CreateAndInitializeWorld(const AString & a_WorldName, eDimension a_Dimension = dimOverworld, const AString & a_OverworldName = ""); + // tolua_end /// Calls the callback for each world; returns true if the callback didn't abort (return true) bool ForEachWorld(cWorldListCallback & a_Callback); // >> Exported in ManualBindings << @@ -89,7 +109,7 @@ public: void KickUser(int a_ClientID, const AString & a_Reason); /// Called by cAuthenticator to auth the specified user - void AuthenticateUser(int a_ClientID, const AString & a_Name, const AString & a_UUID); + void AuthenticateUser(int a_ClientID, const AString & a_Name, const AString & a_UUID, const Json::Value & a_Properties); /// Executes commands queued in the command queue void TickCommands(void); @@ -101,13 +121,13 @@ public: void SaveAllChunks(void); // tolua_export /// Reloads all the groups - void ReloadGroups(void); // tolua_export + void ReloadGroups(void); // tolua_export /// Calls the callback for each player in all worlds - bool ForEachPlayer(cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS << + bool ForEachPlayer(cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS << /// Finds a player from a partial or complete player name and calls the callback - case-insensitive - bool FindAndDoWithPlayer(const AString & a_PlayerName, cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS << + bool FindAndDoWithPlayer(const AString & a_PlayerName, cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS << // tolua_begin @@ -197,8 +217,8 @@ private: static void InputThread(void* a_Params); - static cRoot* s_Root; -}; // tolua_export + static cRoot* s_Root; +}; // tolua_export diff --git a/src/Scoreboard.cpp b/src/Scoreboard.cpp index 250f63aa9..def952029 100644 --- a/src/Scoreboard.cpp +++ b/src/Scoreboard.cpp @@ -45,7 +45,8 @@ AString cObjective::TypeToString(eType a_Type) cObjective::eType cObjective::StringToType(const AString & a_Name) { - static struct { + static struct + { eType m_Type; const char * m_String; } TypeMap [] = @@ -197,15 +198,18 @@ void cObjective::SendTo(cClientHandle & a_Client) -cTeam::cTeam(const AString & a_Name, const AString & a_DisplayName, - const AString & a_Prefix, const AString & a_Suffix) +cTeam::cTeam( + const AString & a_Name, const AString & a_DisplayName, + const AString & a_Prefix, const AString & a_Suffix +) : m_AllowsFriendlyFire(true) , m_CanSeeFriendlyInvisible(false) , m_DisplayName(a_DisplayName) , m_Name(a_Name) , m_Prefix(a_Prefix) , m_Suffix(a_Suffix) -{} +{ +} diff --git a/src/Scoreboard.h b/src/Scoreboard.h index 1e1973a10..f53b8c803 100644 --- a/src/Scoreboard.h +++ b/src/Scoreboard.h @@ -118,7 +118,7 @@ private: friend class cScoreboardSerializer; -}; // tolua_export +}; // tolua_export @@ -197,7 +197,7 @@ private: friend class cScoreboardSerializer; -}; // tolua_export +}; // tolua_export @@ -259,25 +259,22 @@ public: /** Send this scoreboard to the specified client */ void SendTo(cClientHandle & a_Client); - cTeam * QueryPlayerTeam(const AString & a_Name); // WARNING: O(n logn) + cTeam * QueryPlayerTeam(const AString & a_Name); // WARNING: O(n logn) - /** Execute callback for each objective with the specified type - * - * Returns true if all objectives processed, false if the callback aborted by returning true. - */ + /** Execute callback for each objective with the specified type + Returns true if all objectives processed, false if the callback aborted by returning true. + */ bool ForEachObjectiveWith(cObjective::eType a_Type, cObjectiveCallback& a_Callback); /** Execute callback for each objective. - * - * Returns true if all objectives have been processed, false if the callback aborted by returning true. - */ - bool ForEachObjective(cObjectiveCallback& a_Callback); // Exported in ManualBindings.cpp + Returns true if all objectives have been processed, false if the callback aborted by returning true. + */ + bool ForEachObjective(cObjectiveCallback& a_Callback); // Exported in ManualBindings.cpp /** Execute callback for each team. - * - * Returns true if all teams have been processed, false if the callback aborted by returning true. - */ - bool ForEachTeam(cTeamCallback& a_Callback); // Exported in ManualBindings.cpp + Returns true if all teams have been processed, false if the callback aborted by returning true. + */ + bool ForEachTeam(cTeamCallback& a_Callback); // Exported in ManualBindings.cpp void SetDisplay(cObjective * a_Objective, eDisplaySlot a_Slot); @@ -304,7 +301,7 @@ private: friend class cScoreboardSerializer; -}; // tolua_export +}; // tolua_export diff --git a/src/Server.cpp b/src/Server.cpp index 66bccd680..42ad133f1 100644 --- a/src/Server.cpp +++ b/src/Server.cpp @@ -30,7 +30,8 @@ #include <sstream> #include <iostream> -extern "C" { +extern "C" +{ #include "zlib/zlib.h" } @@ -60,7 +61,7 @@ typedef std::list< cClientHandle* > ClientList; -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cServer::cTickThread: cServer::cTickThread::cTickThread(cServer & a_Server) : @@ -101,12 +102,12 @@ void cServer::cTickThread::Execute(void) -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cServer: cServer::cServer(void) : - m_ListenThreadIPv4(*this, cSocket::IPv4, "Client IPv4"), - m_ListenThreadIPv6(*this, cSocket::IPv6, "Client IPv6"), + m_ListenThreadIPv4(*this, cSocket::IPv4, "Client"), + m_ListenThreadIPv6(*this, cSocket::IPv6, "Client"), m_PlayerCount(0), m_PlayerCountDiff(0), m_ClientViewDistance(0), @@ -202,7 +203,7 @@ bool cServer::InitServer(cIniFile & a_SettingsIni) m_PlayerCount = 0; m_PlayerCountDiff = 0; - m_FaviconData = Base64Encode(cFile::ReadWholeFile(FILE_IO_PREFIX + AString("favicon.png"))); // Will return empty string if file nonexistant; client doesn't mind + m_FaviconData = Base64Encode(cFile::ReadWholeFile(FILE_IO_PREFIX + AString("favicon.png"))); // Will return empty string if file nonexistant; client doesn't mind if (m_bIsConnected) { @@ -213,7 +214,7 @@ bool cServer::InitServer(cIniFile & a_SettingsIni) LOGINFO("Compatible clients: %s", MCS_CLIENT_VERSIONS); LOGINFO("Compatible protocol versions %s", MCS_PROTOCOL_VERSIONS); - if (cSocket::WSAStartup() != 0) // Only does anything on Windows, but whatever + if (cSocket::WSAStartup() != 0) // Only does anything on Windows, but whatever { LOGERROR("WSAStartup() != 0"); return false; @@ -258,6 +259,9 @@ bool cServer::InitServer(cIniFile & a_SettingsIni) m_ServerID.resize(16, '0'); } + m_ShouldLoadOfflinePlayerData = a_SettingsIni.GetValueSetB("PlayerData", "LoadOfflinePlayerData", false); + m_ShouldLoadNamedPlayerData = a_SettingsIni.GetValueSetB("PlayerData", "LoadNamedPlayerData", true); + m_ClientViewDistance = a_SettingsIni.GetValueSetI("Server", "DefaultViewDistance", cClientHandle::DEFAULT_VIEW_DISTANCE); if (m_ClientViewDistance < cClientHandle::MIN_VIEW_DISTANCE) { @@ -326,6 +330,7 @@ void cServer::OnConnectionAccepted(cSocket & a_Socket) LOGERROR("Client \"%s\" cannot be handled, server probably unstable", ClientIP.c_str()); a_Socket.CloseSocket(); delete NewHandle; + NewHandle = NULL; return; } @@ -393,7 +398,7 @@ void cServer::TickClients(float a_Dt) { if ((*itr)->IsDestroyed()) { - // Remove the client later, when CS is not held, to avoid deadlock ( http://forum.mc-server.org/showthread.php?tid=374 ) + // Remove the client later, when CS is not held, to avoid deadlock: http://forum.mc-server.org/showthread.php?tid=374 RemoveClients.push_back(*itr); itr = m_Clients.erase(itr); continue; @@ -407,7 +412,7 @@ void cServer::TickClients(float a_Dt) for (cClientHandleList::iterator itr = RemoveClients.begin(); itr != RemoveClients.end(); ++itr) { delete *itr; - } // for itr - RemoveClients[] + } // for itr - RemoveClients[] } @@ -626,7 +631,7 @@ void cServer::Shutdown(void) cRoot::Get()->SaveAllChunks(); cCSLock Lock(m_CSClients); - for( ClientList::iterator itr = m_Clients.begin(); itr != m_Clients.end(); ++itr ) + for (ClientList::iterator itr = m_Clients.begin(); itr != m_Clients.end(); ++itr) { (*itr)->Destroy(); delete *itr; @@ -654,14 +659,14 @@ void cServer::KickUser(int a_ClientID, const AString & a_Reason) -void cServer::AuthenticateUser(int a_ClientID, const AString & a_Name, const AString & a_UUID) +void cServer::AuthenticateUser(int a_ClientID, const AString & a_Name, const AString & a_UUID, const Json::Value & a_Properties) { cCSLock Lock(m_CSClients); for (ClientList::iterator itr = m_Clients.begin(); itr != m_Clients.end(); ++itr) { if ((*itr)->GetUniqueID() == a_ClientID) { - (*itr)->Authenticate(a_Name, a_UUID); + (*itr)->Authenticate(a_Name, a_UUID, a_Properties); return; } } // for itr - m_Clients[] @@ -671,7 +676,7 @@ void cServer::AuthenticateUser(int a_ClientID, const AString & a_Name, const ASt -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cServer::cNotifyWriteThread: cServer::cNotifyWriteThread::cNotifyWriteThread(void) : diff --git a/src/Server.h b/src/Server.h index 3d76c8ccf..c1640b388 100644 --- a/src/Server.h +++ b/src/Server.h @@ -37,18 +37,23 @@ class cPlayer; class cClientHandle; class cIniFile; -class cCommandOutputCallback ; +class cCommandOutputCallback; typedef std::list<cClientHandle *> cClientHandleList; +namespace Json +{ + class Value; +} -class cServer // tolua_export + +class cServer // tolua_export : public cListenThread::cCallback -{ // tolua_export -public: // tolua_export +{ // tolua_export +public: // tolua_export virtual ~cServer() {} bool InitServer(cIniFile & a_SettingsIni); @@ -58,12 +63,12 @@ public: // tolua_export const AString & GetDescription(void) const {return m_Description; } // Player counts: - int GetMaxPlayers(void) const {return m_MaxPlayers; } + int GetMaxPlayers(void) const { return m_MaxPlayers; } int GetNumPlayers(void) const; void SetMaxPlayers(int a_MaxPlayers) { m_MaxPlayers = a_MaxPlayers; } // Hardcore mode or not: - bool IsHardcore(void) const {return m_bIsHardcore; } + bool IsHardcore(void) const { return m_bIsHardcore; } // tolua_end @@ -83,7 +88,9 @@ public: // tolua_export void Shutdown(void); void KickUser(int a_ClientID, const AString & a_Reason); - void AuthenticateUser(int a_ClientID, const AString & a_Name, const AString & a_UUID); // Called by cAuthenticator to auth the specified user + + /** Authenticates the specified user, called by cAuthenticator */ + void AuthenticateUser(int a_ClientID, const AString & a_Name, const AString & a_UUID, const Json::Value & a_Properties); const AString & GetServerID(void) const { return m_ServerID; } // tolua_export @@ -112,11 +119,21 @@ public: // tolua_export cRsaPrivateKey & GetPrivateKey(void) { return m_PrivateKey; } const AString & GetPublicKeyDER(void) const { return m_PublicKeyDER; } + /** Returns true if authentication has been turned on in server settings. */ bool ShouldAuthenticate(void) const { return m_ShouldAuthenticate; } + /** Returns true if offline UUIDs should be used to load data for players whose normal UUIDs cannot be found. + Loaded from the settings.ini [PlayerData].LoadOfflinePlayerData setting. */ + bool ShouldLoadOfflinePlayerData(void) const { return m_ShouldLoadOfflinePlayerData; } + + /** Returns true if old-style playernames should be used to load data for players whose regular datafiles cannot be found. + This allows a seamless transition from name-based to UUID-based player storage. + Loaded from the settings.ini [PlayerData].LoadNamedPlayerData setting. */ + bool ShouldLoadNamedPlayerData(void) const { return m_ShouldLoadNamedPlayerData; } + private: - friend class cRoot; // so cRoot can create and destroy cServer + friend class cRoot; // so cRoot can create and destroy cServer /** When NotifyClientWrite() is called, it is queued for this thread to process (to avoid deadlocks between cSocketThreads, cClientHandle and cChunkMap) */ class cNotifyWriteThread : @@ -132,7 +149,7 @@ private: virtual void Execute(void); - public: + public: cNotifyWriteThread(void); ~cNotifyWriteThread(); @@ -177,7 +194,7 @@ private: int m_ClientViewDistance; // The default view distance for clients; settable in Settings.ini - bool m_bIsConnected; // true - connected false - not connected + bool m_bIsConnected; // true - connected false - not connected bool m_bRestarting; @@ -204,6 +221,16 @@ private: This setting is the same as the "online-mode" setting in Vanilla. */ bool m_ShouldAuthenticate; + /** True if offline UUIDs should be used to load data for players whose normal UUIDs cannot be found. + This allows transitions from an offline (no-auth) server to an online one. + Loaded from the settings.ini [PlayerData].LoadOfflinePlayerData setting. */ + bool m_ShouldLoadOfflinePlayerData; + + /** True if old-style playernames should be used to load data for players whose regular datafiles cannot be found. + This allows a seamless transition from name-based to UUID-based player storage. + Loaded from the settings.ini [PlayerData].LoadNamedPlayerData setting. */ + bool m_ShouldLoadNamedPlayerData; + cServer(void); @@ -217,7 +244,7 @@ private: // cListenThread::cCallback overrides: virtual void OnConnectionAccepted(cSocket & a_Socket) override; -}; // tolua_export +}; // tolua_export diff --git a/src/SetChunkData.cpp b/src/SetChunkData.cpp new file mode 100644 index 000000000..6e0c2733e --- /dev/null +++ b/src/SetChunkData.cpp @@ -0,0 +1,115 @@ + +// SetChunkData.cpp + +// Implements the cSetChunkData class used for sending loaded / generated chunk + +#include "Globals.h" +#include "SetChunkData.h" + + + + + +cSetChunkData::cSetChunkData(int a_ChunkX, int a_ChunkZ, bool a_ShouldMarkDirty) : + m_ChunkX(a_ChunkX), + m_ChunkZ(a_ChunkZ), + m_ShouldMarkDirty(a_ShouldMarkDirty) +{ +} + + + + + +cSetChunkData::cSetChunkData( + int a_ChunkX, int a_ChunkZ, + const BLOCKTYPE * a_BlockTypes, + const NIBBLETYPE * a_BlockMetas, + const NIBBLETYPE * a_BlockLight, + const NIBBLETYPE * a_SkyLight, + const cChunkDef::HeightMap * a_HeightMap, + const cChunkDef::BiomeMap * a_Biomes, + cEntityList & a_Entities, + cBlockEntityList & a_BlockEntities, + bool a_ShouldMarkDirty +) : + m_ChunkX(a_ChunkX), + m_ChunkZ(a_ChunkZ), + m_ShouldMarkDirty(a_ShouldMarkDirty) +{ + // Check the params' validity: + ASSERT(a_BlockTypes != NULL); + ASSERT(a_BlockMetas != NULL); + ASSERT(a_Biomes != NULL); + + // Copy block types and metas: + memcpy(m_BlockTypes, a_BlockTypes, sizeof(cChunkDef::BlockTypes)); + memcpy(m_BlockMetas, a_BlockMetas, sizeof(cChunkDef::BlockNibbles)); + + // Copy lights, if both given: + if ((a_BlockLight != NULL) && (a_SkyLight != NULL)) + { + memcpy(m_BlockLight, a_BlockLight, sizeof(m_BlockLight)); + memcpy(m_SkyLight, a_SkyLight, sizeof(m_SkyLight)); + m_IsLightValid = true; + } + else + { + m_IsLightValid = false; + } + + // Copy the heightmap, if available: + if (a_HeightMap != NULL) + { + memcpy(m_HeightMap, a_HeightMap, sizeof(m_HeightMap)); + m_IsHeightMapValid = true; + } + else + { + m_IsHeightMapValid = false; + } + + // Copy biomes, if available: + if (a_Biomes != NULL) + { + memcpy(m_Biomes, a_Biomes, sizeof(m_Biomes)); + m_AreBiomesValid = true; + } + else + { + m_AreBiomesValid = false; + } + + // Move entities and blockentities: + std::swap(m_Entities, a_Entities); + std::swap(m_BlockEntities, a_BlockEntities); +} + + + + + +void cSetChunkData::CalculateHeightMap(void) +{ + for (int x = 0; x < cChunkDef::Width; x++) + { + for (int z = 0; z < cChunkDef::Width; z++) + { + for (int y = cChunkDef::Height - 1; y > -1; y--) + { + int index = cChunkDef::MakeIndexNoCheck(x, y, z); + if (m_BlockTypes[index] != E_BLOCK_AIR) + { + m_HeightMap[x + z * cChunkDef::Width] = (HEIGHTTYPE)y; + break; + } + } // for y + } // for z + } // for x + m_IsHeightMapValid = true; +} + + + + + diff --git a/src/SetChunkData.h b/src/SetChunkData.h new file mode 100644 index 000000000..a2f776f6b --- /dev/null +++ b/src/SetChunkData.h @@ -0,0 +1,120 @@ + +// SetChunkData.h + +// Declares the cSetChunkData class used for sending loaded / generated chunk data into cWorld + + + + + +#pragma once + + + + + +class cSetChunkData +{ +public: + /** Constructs a new instance with empty data. + Allocates new buffers for the block data. + Prefer to use this constructor, then fill the object with data and then send it to cWorld, as this will + reduce the copying required to queue the set operation. */ + cSetChunkData(int a_ChunkX, int a_ChunkZ, bool a_ShouldMarkDirty); + + /** Constructs a new instance based on data existing elsewhere, will copy all the memory. Prefer to use the + other constructor as much as possible. + Will move the entity and blockentity lists into the internal storage, and empty the a_Entities and + a_BlockEntities lists. + a_BlockTypes and a_BlockMetas must always be valid. + If either of the light arrays are NULL, the chunk data will be marked as not having any light at all and + will be scheduled for re-lighting once it is set into the chunkmap. + If a_Biomes is not valid, the internal flag is set and the world will calculate the biomes using the chunk + generator when setting the chunk data. + If a_HeightMap is not assigned, the world will calculate the heightmap based on the blocktypes when setting + the chunk data. */ + cSetChunkData( + int a_ChunkX, int a_ChunkZ, + const BLOCKTYPE * a_BlockTypes, + const NIBBLETYPE * a_BlockMetas, + const NIBBLETYPE * a_BlockLight, + const NIBBLETYPE * a_SkyLight, + const cChunkDef::HeightMap * a_HeightMap, + const cChunkDef::BiomeMap * a_Biomes, + cEntityList & a_Entities, + cBlockEntityList & a_BlockEntities, + bool a_ShouldMarkDirty + ); + + int GetChunkX(void) const { return m_ChunkX; } + int GetChunkZ(void) const { return m_ChunkZ; } + + /** Returns the internal storage of the block types, read-only. */ + const cChunkDef::BlockTypes & GetBlockTypes(void) const { return m_BlockTypes; } + + /** Returns the internal storage of the block types, read-only. */ + const cChunkDef::BlockNibbles & GetBlockMetas(void) const { return m_BlockMetas; } + + /** Returns the internal storage of the block light, read-only. */ + const cChunkDef::BlockNibbles & GetBlockLight(void) const { return m_BlockLight; } + + /** Returns the internal storage of the block types, read-only. */ + const cChunkDef::BlockNibbles & GetSkyLight(void) const { return m_SkyLight; } + + /** Returns the internal storage for heightmap, read-only. */ + const cChunkDef::HeightMap & GetHeightMap(void) const { return m_HeightMap; } + + /** Returns the internal storage for biomes, read-write. */ + cChunkDef::BiomeMap & GetBiomes(void) { return m_Biomes; } + + /** Returns the internal storage for entities, read-write. */ + cEntityList & GetEntities(void) { return m_Entities; } + + /** Returns the internal storage for block entities, read-write. */ + cBlockEntityList & GetBlockEntities(void) { return m_BlockEntities; } + + /** Returns whether both light arrays stored in this object are valid. */ + bool IsLightValid(void) const { return m_IsLightValid; } + + /** Returns whether the heightmap stored in this object is valid. */ + bool IsHeightMapValid(void) const { return m_IsHeightMapValid; } + + /** Returns whether the biomes stored in this object are valid. */ + bool AreBiomesValid(void) const { return m_AreBiomesValid; } + + /** Returns whether the chunk should be marked as dirty after its data is set. + Used by the generator to save chunks after generating. */ + bool ShouldMarkDirty(void) const { return m_ShouldMarkDirty; } + + /** Marks the biomes stored in this object as valid. */ + void MarkBiomesValid(void) { m_AreBiomesValid = true; } + + /** Calculates the heightmap based on the contained blocktypes and marks it valid. */ + void CalculateHeightMap(void); + +protected: + int m_ChunkX; + int m_ChunkZ; + + cChunkDef::BlockTypes m_BlockTypes; + cChunkDef::BlockNibbles m_BlockMetas; + cChunkDef::BlockNibbles m_BlockLight; + cChunkDef::BlockNibbles m_SkyLight; + cChunkDef::HeightMap m_HeightMap; + cChunkDef::BiomeMap m_Biomes; + cEntityList m_Entities; + cBlockEntityList m_BlockEntities; + + bool m_IsLightValid; + bool m_IsHeightMapValid; + bool m_AreBiomesValid; + bool m_ShouldMarkDirty; +}; + +typedef SharedPtr<cSetChunkData> cSetChunkDataPtr; // TODO: Change to unique_ptr once we go C++11 +typedef std::vector<cSetChunkDataPtr> cSetChunkDataPtrs; + + + + + diff --git a/src/Simulator/CMakeLists.txt b/src/Simulator/CMakeLists.txt index b2a29d45c..521b145b6 100644 --- a/src/Simulator/CMakeLists.txt +++ b/src/Simulator/CMakeLists.txt @@ -4,9 +4,34 @@ project (MCServer) include_directories ("${PROJECT_SOURCE_DIR}/../") -file(GLOB SOURCE - "*.cpp" - "*.h" -) +SET (SRCS + DelayedFluidSimulator.cpp + FireSimulator.cpp + FloodyFluidSimulator.cpp + FluidSimulator.cpp + IncrementalRedstoneSimulator.cpp + RedstoneSimulator.cpp + SandSimulator.cpp + Simulator.cpp + SimulatorManager.cpp + VanillaFluidSimulator.cpp + VaporizeFluidSimulator.cpp) -add_library(Simulator ${SOURCE}) +SET (HDRS + DelayedFluidSimulator.h + FireSimulator.h + FloodyFluidSimulator.h + FluidSimulator.h + IncrementalRedstoneSimulator.h + NoopFluidSimulator.h + NoopRedstoneSimulator.h + RedstoneSimulator.h + SandSimulator.h + Simulator.h + SimulatorManager.h + VanillaFluidSimulator.h + VaporizeFluidSimulator.h) + +if(NOT MSVC) + add_library(Simulator ${SRCS} ${HDRS}) +endif() diff --git a/src/Simulator/DelayedFluidSimulator.cpp b/src/Simulator/DelayedFluidSimulator.cpp index 5ff736231..59ea51aa0 100644 --- a/src/Simulator/DelayedFluidSimulator.cpp +++ b/src/Simulator/DelayedFluidSimulator.cpp @@ -14,7 +14,7 @@ -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cDelayedFluidSimulatorChunkData::cSlot bool cDelayedFluidSimulatorChunkData::cSlot::Add(int a_RelX, int a_RelY, int a_RelZ) @@ -40,7 +40,7 @@ bool cDelayedFluidSimulatorChunkData::cSlot::Add(int a_RelX, int a_RelY, int a_R -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cDelayedFluidSimulatorChunkData: cDelayedFluidSimulatorChunkData::cDelayedFluidSimulatorChunkData(int a_TickDelay) : @@ -62,7 +62,7 @@ cDelayedFluidSimulatorChunkData::~cDelayedFluidSimulatorChunkData() -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cDelayedFluidSimulator: cDelayedFluidSimulator::cDelayedFluidSimulator(cWorld & a_World, BLOCKTYPE a_Fluid, BLOCKTYPE a_StationaryFluid, int a_TickDelay) : @@ -131,7 +131,7 @@ void cDelayedFluidSimulator::Simulate(float a_Dt) void cDelayedFluidSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) -{ +{ void * ChunkDataRaw = (m_FluidBlock == E_BLOCK_WATER) ? a_Chunk->GetWaterSimulatorData() : a_Chunk->GetLavaSimulatorData(); cDelayedFluidSimulatorChunkData * ChunkData = (cDelayedFluidSimulatorChunkData *)ChunkDataRaw; cDelayedFluidSimulatorChunkData::cSlot & Slot = ChunkData->m_Slots[m_SimSlotNum]; diff --git a/src/Simulator/DelayedFluidSimulator.h b/src/Simulator/DelayedFluidSimulator.h index c81500741..8a6c26c7a 100644 --- a/src/Simulator/DelayedFluidSimulator.h +++ b/src/Simulator/DelayedFluidSimulator.h @@ -50,7 +50,7 @@ class cDelayedFluidSimulator : { typedef cFluidSimulator super; -public: +public: cDelayedFluidSimulator(cWorld & a_World, BLOCKTYPE a_Fluid, BLOCKTYPE a_StationaryFluid, int a_TickDelay); // cSimulator overrides: @@ -70,7 +70,7 @@ protected: /* Slots: | 0 | 1 | ... | m_AddSlotNum | m_SimSlotNum | ... | m_TickDelay - 1 | - adding blocks here ^ | ^ simulating here + | adding blocks here ^ | ^ simulating here */ /// Called from SimulateChunk() to simulate each block in one slot of blocks. Descendants override this method to provide custom simulation. diff --git a/src/Simulator/FireSimulator.cpp b/src/Simulator/FireSimulator.cpp index 311f8b4c4..69dc7164e 100644 --- a/src/Simulator/FireSimulator.cpp +++ b/src/Simulator/FireSimulator.cpp @@ -63,7 +63,7 @@ static const struct -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cFireSimulator: cFireSimulator::cFireSimulator(cWorld & a_World, cIniFile & a_IniFile) : @@ -98,7 +98,7 @@ void cFireSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChun int x = itr->x; int y = itr->y; int z = itr->z; - BLOCKTYPE BlockType = a_Chunk->GetBlock(x,y,z); + BLOCKTYPE BlockType = a_Chunk->GetBlock(x, y, z); if (!IsAllowedBlock(BlockType)) { @@ -140,7 +140,7 @@ void cFireSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChun continue; } - if((itr->y > 0) && (!DoesBurnForever(a_Chunk->GetBlock(itr->x, itr->y - 1, itr->z)))) + if ((itr->y > 0) && (!DoesBurnForever(a_Chunk->GetBlock(itr->x, itr->y - 1, itr->z)))) { a_Chunk->SetMeta(x, y, z, BlockMeta + 1); } @@ -306,14 +306,14 @@ void cFireSimulator::TrySpreadFire(cChunk * a_Chunk, int a_RelX, int a_RelY, int // No need to check the coords for equality with the parent block, // it cannot catch fire anyway (because it's not an air block) - if (m_World.GetTickRandomNumber(MAX_CHANCE_FLAMMABILITY) > m_Flammability) + if (m_World.GetTickRandomNumber(MAX_CHANCE_FLAMMABILITY) > m_Flammability) { continue; } // Start the fire in the neighbor {x, y, z} /* - FLOG("FS: Trying to start fire at {%d, %d, %d}.", + FLOG("FS: Trying to start fire at {%d, %d, %d}.", x + a_Chunk->GetPosX() * cChunkDef::Width, y, z + a_Chunk->GetPosZ() * cChunkDef::Width ); */ diff --git a/src/Simulator/FloodyFluidSimulator.cpp b/src/Simulator/FloodyFluidSimulator.cpp index e95af3a1c..2c5c4b658 100644 --- a/src/Simulator/FloodyFluidSimulator.cpp +++ b/src/Simulator/FloodyFluidSimulator.cpp @@ -48,7 +48,7 @@ cFloodyFluidSimulator::cFloodyFluidSimulator( void cFloodyFluidSimulator::SimulateBlock(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ) { - FLOG("Simulating block {%d, %d, %d}: block %d, meta %d", + FLOG("Simulating block {%d, %d, %d}: block %d, meta %d", a_Chunk->GetPosX() * cChunkDef::Width + a_RelX, a_RelY, a_Chunk->GetPosZ() * cChunkDef::Width + a_RelZ, a_Chunk->GetBlock(a_RelX, a_RelY, a_RelZ), a_Chunk->GetMeta(a_RelX, a_RelY, a_RelZ) @@ -217,14 +217,20 @@ void cFloodyFluidSimulator::SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, i { ASSERT(a_NewMeta <= 8); // Invalid meta values ASSERT(a_NewMeta > 0); // Source blocks aren't spread - - BLOCKTYPE BlockType; - NIBBLETYPE BlockMeta; - if (!a_NearChunk->UnboundedRelGetBlock(a_RelX, a_RelY, a_RelZ, BlockType, BlockMeta)) + + a_NearChunk = a_NearChunk->GetRelNeighborChunkAdjustCoords(a_RelX, a_RelZ); + if ((a_NearChunk == NULL) || (!a_NearChunk->IsValid())) { // Chunk not available return; } + + const int BlockX = a_NearChunk->GetPosX() * cChunkDef::Width + a_RelX; + const int BlockZ = a_NearChunk->GetPosZ() * cChunkDef::Width + a_RelZ; + + BLOCKTYPE BlockType; + NIBBLETYPE BlockMeta; + a_NearChunk->GetBlockTypeMeta(a_RelX, a_RelY, a_RelZ, BlockType, BlockMeta); if (IsAllowedBlock(BlockType)) { @@ -242,19 +248,13 @@ void cFloodyFluidSimulator::SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, i { // Lava flowing into water, change to stone / cobblestone based on direction: BLOCKTYPE NewBlock = (a_NewMeta == 8) ? E_BLOCK_STONE : E_BLOCK_COBBLESTONE; - FLOG(" Lava flowing into water, turning water at rel {%d, %d, %d} into stone", + FLOG(" Lava flowing into water, turning water at rel {%d, %d, %d} into stone", a_RelX, a_RelY, a_RelZ, ItemTypeToString(NewBlock).c_str() ); - a_NearChunk->UnboundedRelSetBlock(a_RelX, a_RelY, a_RelZ, NewBlock, 0); + a_NearChunk->SetBlock(a_RelX, a_RelY, a_RelZ, NewBlock, 0); - int BaseX = a_NearChunk->GetPosX() * cChunkDef::Width; - int BaseZ = a_NearChunk->GetPosZ() * cChunkDef::Width; - - BaseX += a_RelX; - BaseZ += a_RelZ; - - a_NearChunk->BroadcastSoundEffect("random.fizz", BaseX * 8, a_RelY * 8, BaseZ * 8, 0.5f, 1.5f); + a_NearChunk->BroadcastSoundEffect("random.fizz", (double)BlockX, (double)a_RelY, (double)BlockZ, 0.5f, 1.5f); return; } } @@ -264,18 +264,12 @@ void cFloodyFluidSimulator::SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, i { // Water flowing into lava, change to cobblestone / obsidian based on dest block: BLOCKTYPE NewBlock = (BlockMeta == 0) ? E_BLOCK_OBSIDIAN : E_BLOCK_COBBLESTONE; - FLOG(" Water flowing into lava, turning lava at rel {%d, %d, %d} into %s", + FLOG(" Water flowing into lava, turning lava at rel {%d, %d, %d} into %s", a_RelX, a_RelY, a_RelZ, ItemTypeToString(NewBlock).c_str() ); - a_NearChunk->UnboundedRelSetBlock(a_RelX, a_RelY, a_RelZ, NewBlock, 0); - - int BaseX = a_NearChunk->GetPosX() * cChunkDef::Width; - int BaseZ = a_NearChunk->GetPosZ() * cChunkDef::Width; - - BaseX += a_RelX; - BaseZ += a_RelZ; + a_NearChunk->SetBlock(a_RelX, a_RelY, a_RelZ, NewBlock, 0); - a_NearChunk->BroadcastSoundEffect("random.fizz", BaseX * 8, a_RelY * 8, BaseZ * 8, 0.5f, 1.5f); + a_NearChunk->BroadcastSoundEffect("random.fizz", (double)BlockX, (double)a_RelY, (double)BlockZ, 0.5f, 1.5f); return; } } @@ -302,22 +296,18 @@ void cFloodyFluidSimulator::SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, i ChunkInterface, m_World, PluginInterface, - NULL, - a_NearChunk->GetPosX() * cChunkDef::Width + a_RelX, + NULL, + BlockX, a_RelY, - a_NearChunk->GetPosZ() * cChunkDef::Width + a_RelZ + BlockZ ); } } // if (CanWashAway) - + // Spread: - FLOG(" Spreading to {%d, %d, %d} with meta %d", - a_NearChunk->GetPosX() * cChunkDef::Width + a_RelX, - a_RelY, - a_NearChunk->GetPosZ() * cChunkDef::Width + a_RelZ, - a_NewMeta - ); - a_NearChunk->UnboundedRelSetBlock(a_RelX, a_RelY, a_RelZ, m_FluidBlock, a_NewMeta); + FLOG(" Spreading to {%d, %d, %d} with meta %d", BlockX, a_RelY, BlockZ, a_NewMeta); + a_NearChunk->SetBlock(a_RelX, a_RelY, a_RelZ, m_FluidBlock, a_NewMeta); + m_World.GetSimulatorManager()->WakeUp(BlockX, a_RelY, BlockZ, a_NearChunk); HardenBlock(a_NearChunk, a_RelX, a_RelY, a_RelZ, m_FluidBlock, a_NewMeta); } @@ -409,13 +399,13 @@ bool cFloodyFluidSimulator::HardenBlock(cChunk * a_Chunk, int a_RelX, int a_RelY if (a_Meta == 0) { // Source lava block - a_Chunk->UnboundedRelSetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_OBSIDIAN, 0); + a_Chunk->SetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_OBSIDIAN, 0); return true; } // Ignore last lava level else if (a_Meta <= 4) { - a_Chunk->UnboundedRelSetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_COBBLESTONE, 0); + a_Chunk->SetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_COBBLESTONE, 0); return true; } } diff --git a/src/Simulator/FluidSimulator.cpp b/src/Simulator/FluidSimulator.cpp index 4a84084d2..58501326f 100644 --- a/src/Simulator/FluidSimulator.cpp +++ b/src/Simulator/FluidSimulator.cpp @@ -125,31 +125,31 @@ Direction cFluidSimulator::GetFlowingDirection(int a_X, int a_Y, int a_Z, bool a return NONE; } BLOCKTYPE BlockID = m_World.GetBlock(a_X, a_Y, a_Z); - if (!IsAllowedBlock(BlockID)) // No Fluid -> No Flowing direction :D + if (!IsAllowedBlock(BlockID)) // No Fluid -> No Flowing direction :D { return NONE; } /* Disabled because of causing problems and being useless atm - char BlockBelow = m_World.GetBlock(a_X, a_Y - 1, a_Z); //If there is nothing or fluid below it -> dominating flow is down :D + char BlockBelow = m_World.GetBlock(a_X, a_Y - 1, a_Z); // If there is nothing or fluid below it -> dominating flow is down :D if (BlockBelow == E_BLOCK_AIR || IsAllowedBlock(BlockBelow)) return Y_MINUS; */ - NIBBLETYPE LowestPoint = m_World.GetBlockMeta(a_X, a_Y, a_Z); //Current Block Meta so only lower points will be counted - int X = 0, Z = 0; //Lowest Pos will be stored here + NIBBLETYPE LowestPoint = m_World.GetBlockMeta(a_X, a_Y, a_Z); // Current Block Meta so only lower points will be counted + int X = 0, Z = 0; // Lowest Pos will be stored here - if (IsAllowedBlock(m_World.GetBlock(a_X, a_Y + 1, a_Z)) && a_Over) //check for upper block to flow because this also affects the flowing direction + if (IsAllowedBlock(m_World.GetBlock(a_X, a_Y + 1, a_Z)) && a_Over) // check for upper block to flow because this also affects the flowing direction { return GetFlowingDirection(a_X, a_Y + 1, a_Z, false); } std::vector< Vector3i * > Points; - Points.reserve(4); //Already allocate 4 places :D + Points.reserve(4); // Already allocate 4 places :D - //add blocks around the checking pos + // add blocks around the checking pos Points.push_back(new Vector3i(a_X - 1, a_Y, a_Z)); Points.push_back(new Vector3i(a_X + 1, a_Y, a_Z)); Points.push_back(new Vector3i(a_X, a_Y, a_Z + 1)); @@ -159,24 +159,26 @@ Direction cFluidSimulator::GetFlowingDirection(int a_X, int a_Y, int a_Z, bool a { Vector3i *Pos = (*it); char BlockID = m_World.GetBlock(Pos->x, Pos->y, Pos->z); - if(IsAllowedBlock(BlockID)) + if (IsAllowedBlock(BlockID)) { char Meta = m_World.GetBlockMeta(Pos->x, Pos->y, Pos->z); - if(Meta > LowestPoint) + if (Meta > LowestPoint) { LowestPoint = Meta; X = Pos->x; Z = Pos->z; } - }else if(BlockID == E_BLOCK_AIR) + } + else if (BlockID == E_BLOCK_AIR) { - LowestPoint = 9; //This always dominates + LowestPoint = 9; // This always dominates X = Pos->x; Z = Pos->z; } delete Pos; + Pos = NULL; } if (LowestPoint == m_World.GetBlockMeta(a_X, a_Y, a_Z)) diff --git a/src/Simulator/IncrementalRedstoneSimulator.cpp b/src/Simulator/IncrementalRedstoneSimulator.cpp index b8da978f2..ada8de4b8 100644 --- a/src/Simulator/IncrementalRedstoneSimulator.cpp +++ b/src/Simulator/IncrementalRedstoneSimulator.cpp @@ -2,8 +2,10 @@ #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "IncrementalRedstoneSimulator.h" +#include "BoundingBox.h" #include "../BlockEntities/DropSpenserEntity.h" #include "../BlockEntities/NoteEntity.h" +#include "../BlockEntities/ChestEntity.h" #include "../BlockEntities/CommandBlockEntity.h" #include "../Entities/TNTEntity.h" #include "../Entities/Pickup.h" @@ -12,10 +14,11 @@ #include "../Blocks/BlockButton.h" #include "../Blocks/BlockLever.h" #include "../Blocks/BlockPiston.h" +#include "../Blocks/BlockTripwireHook.h" + - cIncrementalRedstoneSimulator::cIncrementalRedstoneSimulator(cWorld & a_World) : super(a_World), @@ -56,24 +59,25 @@ void cIncrementalRedstoneSimulator::RedstoneAddBlock(int a_BlockX, int a_BlockY, // Use that Chunk pointer to get a relative position int RelX = 0; - int RelZ = 0; + int RelZ = 0; BLOCKTYPE Block; NIBBLETYPE Meta; - cChunk * Chunk; if (a_OtherChunk != NULL) { RelX = a_BlockX - a_OtherChunk->GetPosX() * cChunkDef::Width; RelZ = a_BlockZ - a_OtherChunk->GetPosZ() * cChunkDef::Width; a_OtherChunk->GetBlockTypeMeta(RelX, a_BlockY, RelZ, Block, Meta); - Chunk = a_OtherChunk; + + // If a_OtherChunk is passed (not NULL), it is the chunk that had a block change, and a_Chunk will be the neighbouring chunk of that block + // Because said neighbouring chunk does not know of this change but still needs to update its redstone, we set it to dirty + a_Chunk->SetIsRedstoneDirty(true); } else { RelX = a_BlockX - a_Chunk->GetPosX() * cChunkDef::Width; RelZ = a_BlockZ - a_Chunk->GetPosZ() * cChunkDef::Width; a_Chunk->GetBlockTypeMeta(RelX, a_BlockY, RelZ, Block, Meta); - Chunk = a_Chunk; } // Every time a block is changed (AddBlock called), we want to go through all lists and check to see if the coordiantes stored within are still valid @@ -92,40 +96,21 @@ void cIncrementalRedstoneSimulator::RedstoneAddBlock(int a_BlockX, int a_BlockY, { LOGD("cIncrementalRedstoneSimulator: Erased block @ {%i, %i, %i} from powered blocks list as it no longer connected to a source", itr->a_BlockPos.x, itr->a_BlockPos.y, itr->a_BlockPos.z); itr = PoweredBlocks->erase(itr); - Chunk->SetIsRedstoneDirty(true); continue; } else if ( // Changeable sources ((Block == E_BLOCK_REDSTONE_WIRE) && (Meta == 0)) || ((Block == E_BLOCK_LEVER) && !IsLeverOn(Meta)) || - ((Block == E_BLOCK_DETECTOR_RAIL) && (Meta & 0x08) == 0) || + ((Block == E_BLOCK_DETECTOR_RAIL) && ((Meta & 0x08) == 0)) || (((Block == E_BLOCK_STONE_BUTTON) || (Block == E_BLOCK_WOODEN_BUTTON)) && (!IsButtonOn(Meta))) || - (((Block == E_BLOCK_STONE_PRESSURE_PLATE) || (Block == E_BLOCK_WOODEN_PRESSURE_PLATE)) && (Meta == 0)) || - (((Block == E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE) || (Block == E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE)) && (Meta == 0)) + ((Block == E_BLOCK_TRIPWIRE_HOOK) && ((Meta & 0x08) == 0)) ) { LOGD("cIncrementalRedstoneSimulator: Erased block @ {%i, %i, %i} from powered blocks list due to present/past metadata mismatch", itr->a_BlockPos.x, itr->a_BlockPos.y, itr->a_BlockPos.z); itr = PoweredBlocks->erase(itr); - Chunk->SetIsRedstoneDirty(true); continue; } - else if (Block == E_BLOCK_DAYLIGHT_SENSOR) - { - if (!m_World.IsChunkLighted(Chunk->GetPosX(), Chunk->GetPosZ())) - { - m_World.QueueLightChunk(Chunk->GetPosX(), Chunk->GetPosZ()); - } - else - { - if (Chunk->GetTimeAlteredLight(Chunk->GetSkyLight(RelX, a_BlockY + 1, RelZ)) <= 7) - { - itr = PoweredBlocks->erase(itr); - Chunk->SetIsRedstoneDirty(true); - continue; - } - } - } ++itr; } @@ -139,21 +124,17 @@ void cIncrementalRedstoneSimulator::RedstoneAddBlock(int a_BlockX, int a_BlockY, { LOGD("cIncrementalRedstoneSimulator: Erased block @ {%i, %i, %i} from linked powered blocks list as it is no longer connected to a source", itr->a_BlockPos.x, itr->a_BlockPos.y, itr->a_BlockPos.z); itr = LinkedPoweredBlocks->erase(itr); - Chunk->SetIsRedstoneDirty(true); continue; } else if ( // Things that can send power through a block but which depends on meta ((Block == E_BLOCK_REDSTONE_WIRE) && (Meta == 0)) || ((Block == E_BLOCK_LEVER) && !IsLeverOn(Meta)) || - (((Block == E_BLOCK_STONE_BUTTON) || (Block == E_BLOCK_WOODEN_BUTTON)) && (!IsButtonOn(Meta))) || - (((Block == E_BLOCK_STONE_PRESSURE_PLATE) || (Block == E_BLOCK_WOODEN_PRESSURE_PLATE)) && (Meta == 0)) || - (((Block == E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE) || (Block == E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE)) && (Meta == 0)) + (((Block == E_BLOCK_STONE_BUTTON) || (Block == E_BLOCK_WOODEN_BUTTON)) && (!IsButtonOn(Meta))) ) { LOGD("cIncrementalRedstoneSimulator: Erased block @ {%i, %i, %i} from linked powered blocks list due to present/past metadata mismatch", itr->a_BlockPos.x, itr->a_BlockPos.y, itr->a_BlockPos.z); itr = LinkedPoweredBlocks->erase(itr); - Chunk->SetIsRedstoneDirty(true); continue; } } @@ -163,7 +144,6 @@ void cIncrementalRedstoneSimulator::RedstoneAddBlock(int a_BlockX, int a_BlockY, { LOGD("cIncrementalRedstoneSimulator: Erased block @ {%i, %i, %i} from linked powered blocks list as it is no longer powered through a valid middle block", itr->a_BlockPos.x, itr->a_BlockPos.y, itr->a_BlockPos.z); itr = LinkedPoweredBlocks->erase(itr); - Chunk->SetIsRedstoneDirty(true); continue; } } @@ -210,16 +190,16 @@ void cIncrementalRedstoneSimulator::RedstoneAddBlock(int a_BlockX, int a_BlockY, cRedstoneSimulatorChunkData * RedstoneSimulatorChunkData = a_Chunk->GetRedstoneSimulatorData(); for (cRedstoneSimulatorChunkData::iterator itr = RedstoneSimulatorChunkData->begin(); itr != RedstoneSimulatorChunkData->end(); ++itr) { - if ((itr->x == RelX) && (itr->y == a_BlockY) && (itr->z == RelZ)) // We are at an entry matching the current (changed) block + if ((itr->x == RelX) && (itr->y == a_BlockY) && (itr->z == RelZ)) // We are at an entry matching the current (changed) block { if (!IsAllowedBlock(Block)) { - itr->DataTwo = true; // The new blocktype is not redstone; it must be queued to be removed from this list + itr->DataTwo = true; // The new blocktype is not redstone; it must be queued to be removed from this list } else { itr->DataTwo = false; - itr->Data = Block; // Update block information + itr->Data = Block; // Update block information } return; } @@ -271,6 +251,8 @@ void cIncrementalRedstoneSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int ShouldUpdateSimulateOnceBlocks = true; } + HandleRedstoneRepeaterDelays(); + for (cRedstoneSimulatorChunkData::iterator dataitr = m_RedstoneSimulatorChunkData->begin(); dataitr != m_RedstoneSimulatorChunkData->end();) { if (dataitr->DataTwo) @@ -282,26 +264,9 @@ void cIncrementalRedstoneSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int switch (dataitr->Data) { case E_BLOCK_DAYLIGHT_SENSOR: HandleDaylightSensor(dataitr->x, dataitr->y, dataitr->z); break; + case E_BLOCK_TRIPWIRE: HandleTripwire(dataitr->x, dataitr->y, dataitr->z); break; + case E_BLOCK_TRIPWIRE_HOOK: HandleTripwireHook(dataitr->x, dataitr->y, dataitr->z); break; - case E_BLOCK_REDSTONE_REPEATER_OFF: - case E_BLOCK_REDSTONE_REPEATER_ON: - { - bool FoundItem = false; - for (RepeatersDelayList::iterator repeateritr = m_RepeatersDelayList->begin(); repeateritr != m_RepeatersDelayList->end(); ++repeateritr) - { - if (repeateritr->a_RelBlockPos == Vector3i(dataitr->x, dataitr->y, dataitr->z)) - { - HandleRedstoneRepeater(dataitr->x, dataitr->y, dataitr->z, dataitr->Data, repeateritr); - FoundItem = true; - break; - } - } - if (!FoundItem && ShouldUpdateSimulateOnceBlocks) - { - HandleRedstoneRepeater(dataitr->x, dataitr->y, dataitr->z, dataitr->Data, m_RepeatersDelayList->end()); - } - break; - } case E_BLOCK_WOODEN_PRESSURE_PLATE: case E_BLOCK_STONE_PRESSURE_PLATE: case E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE: @@ -316,7 +281,7 @@ void cIncrementalRedstoneSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int if (ShouldUpdateSimulateOnceBlocks) { switch (dataitr->Data) - { + { case E_BLOCK_REDSTONE_WIRE: HandleRedstoneWire(dataitr->x, dataitr->y, dataitr->z); break; case E_BLOCK_COMMAND_BLOCK: HandleCommandBlock(dataitr->x, dataitr->y, dataitr->z); break; case E_BLOCK_NOTE_BLOCK: HandleNoteBlock(dataitr->x, dataitr->y, dataitr->z); break; @@ -325,6 +290,7 @@ void cIncrementalRedstoneSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int case E_BLOCK_FENCE_GATE: HandleFenceGate(dataitr->x, dataitr->y, dataitr->z); break; case E_BLOCK_TNT: HandleTNT(dataitr->x, dataitr->y, dataitr->z); break; case E_BLOCK_TRAPDOOR: HandleTrapdoor(dataitr->x, dataitr->y, dataitr->z); break; + case E_BLOCK_TRAPPED_CHEST: HandleTrappedChest(dataitr->x, dataitr->y, dataitr->z); break; case E_BLOCK_ACTIVATOR_RAIL: case E_BLOCK_DETECTOR_RAIL: @@ -357,6 +323,12 @@ void cIncrementalRedstoneSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int HandlePiston(dataitr->x, dataitr->y, dataitr->z); break; } + case E_BLOCK_REDSTONE_REPEATER_OFF: + case E_BLOCK_REDSTONE_REPEATER_ON: + { + HandleRedstoneRepeater(dataitr->x, dataitr->y, dataitr->z, dataitr->Data); + break; + } case E_BLOCK_REDSTONE_TORCH_OFF: case E_BLOCK_REDSTONE_TORCH_ON: { @@ -381,18 +353,13 @@ void cIncrementalRedstoneSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int void cIncrementalRedstoneSimulator::WakeUp(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) { - if ( - ((a_BlockX % cChunkDef::Width) <= 1) || - ((a_BlockX % cChunkDef::Width) >= 14) || - ((a_BlockZ % cChunkDef::Width) <= 1) || - ((a_BlockZ % cChunkDef::Width) >= 14) - ) // Are we on a chunk boundary? +- 2 because of LinkedPowered blocks + if (AreCoordsOnChunkBoundary(a_BlockX, a_BlockY, a_BlockZ)) { // On a chunk boundary, alert all four sides (i.e. at least one neighbouring chunk) AddBlock(a_BlockX, a_BlockY, a_BlockZ, a_Chunk); // Pass the original coordinates, because when adding things to our simulator lists, we get the chunk that they are in, and therefore any updates need to preseve their position - // RedstoneAddBlock to pass both the neighbouring chunk and the chunk which the coordiantes are in and +- 2 in GetNeighbour() to accomodate for LinkedPowered blocks being 2 away from chunk boundaries + // RedstoneAddBlock to pass both the neighbouring chunk and the chunk which the coordinates are in and +- 2 in GetNeighbour() to accomodate for LinkedPowered blocks being 2 away from chunk boundaries RedstoneAddBlock(a_BlockX, a_BlockY, a_BlockZ, a_Chunk->GetNeighborChunk(a_BlockX - 2, a_BlockZ), a_Chunk); RedstoneAddBlock(a_BlockX, a_BlockY, a_BlockZ, a_Chunk->GetNeighborChunk(a_BlockX + 2, a_BlockZ), a_Chunk); RedstoneAddBlock(a_BlockX, a_BlockY, a_BlockZ, a_Chunk->GetNeighborChunk(a_BlockX, a_BlockZ - 2), a_Chunk); @@ -411,7 +378,7 @@ void cIncrementalRedstoneSimulator::WakeUp(int a_BlockX, int a_BlockY, int a_Blo void cIncrementalRedstoneSimulator::HandleRedstoneTorch(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, BLOCKTYPE a_MyState) { - static const struct // Define which directions the torch can power + static const struct // Define which directions the torch can power { int x, y, z; } gCrossCoords[] = @@ -425,11 +392,17 @@ void cIncrementalRedstoneSimulator::HandleRedstoneTorch(int a_RelBlockX, int a_R if (a_MyState == E_BLOCK_REDSTONE_TORCH_ON) { - // Check if the block the torch is on is powered + // Check if the block the torch is on is powered int X = a_RelBlockX; int Y = a_RelBlockY; int Z = a_RelBlockZ; - AddFaceDirection(X, Y, Z, cBlockTorchHandler::MetaDataToDirection(m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ)), true); // Inverse true to get the block torch is on + AddFaceDirection(X, Y, Z, cBlockTorchHandler::MetaDataToDirection(m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ)), true); // Inverse true to get the block torch is on - if (AreCoordsDirectlyPowered(X, Y, Z)) + cChunk * Neighbour = m_Chunk->GetRelNeighborChunk(X, Z); + if ((Neighbour == NULL) || !Neighbour->IsValid()) + { + return; + } + + if (AreCoordsDirectlyPowered(X, Y, Z, Neighbour)) { // There was a match, torch goes off m_Chunk->SetBlock(a_RelBlockX, a_RelBlockY, a_RelBlockZ, E_BLOCK_REDSTONE_TORCH_OFF, m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ)); @@ -444,11 +417,11 @@ void cIncrementalRedstoneSimulator::HandleRedstoneTorch(int a_RelBlockX, int a_R { continue; } - if (i + 1 < ARRAYCOUNT(gCrossCoords)) // Sides of torch, not top (top is last) + if (i + 1 < ARRAYCOUNT(gCrossCoords)) // Sides of torch, not top (top is last) { if ( - ((IsMechanism(Type)) || (Type == E_BLOCK_REDSTONE_WIRE)) && // Is it a mechanism or wire? Not block/other torch etc. - (!Vector3i(a_RelBlockX + gCrossCoords[i].x, a_RelBlockY + gCrossCoords[i].y, a_RelBlockZ + gCrossCoords[i].z).Equals(Vector3i(X, Y, Z))) // CAN'T power block is that it is on + IsMechanism(Type) && // Is it a mechanism? Not block/other torch etc. + (!Vector3i(a_RelBlockX + gCrossCoords[i].x, a_RelBlockY + gCrossCoords[i].y, a_RelBlockZ + gCrossCoords[i].z).Equals(Vector3i(X, Y, Z))) // CAN'T power block is that it is on ) { SetBlockPowered(a_RelBlockX + gCrossCoords[i].x, a_RelBlockY + gCrossCoords[i].y, a_RelBlockZ + gCrossCoords[i].z, a_RelBlockX, a_RelBlockY, a_RelBlockZ); @@ -463,11 +436,11 @@ void cIncrementalRedstoneSimulator::HandleRedstoneTorch(int a_RelBlockX, int a_R } } - if (m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ) != 0x5) // Is torch standing on ground? If NOT (i.e. on wall), power block beneath + if (m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ) != 0x5) // Is torch standing on ground? If NOT (i.e. on wall), power block beneath { BLOCKTYPE Type = m_Chunk->GetBlock(a_RelBlockX, a_RelBlockY - 1, a_RelBlockZ); - if ((IsMechanism(Type)) || (Type == E_BLOCK_REDSTONE_WIRE)) // Still can't make a normal block powered though! + if (IsMechanism(Type)) // Still can't make a normal block powered though! { SetBlockPowered(a_RelBlockX, a_RelBlockY - 1, a_RelBlockZ, a_RelBlockX, a_RelBlockY, a_RelBlockZ); } @@ -475,14 +448,20 @@ void cIncrementalRedstoneSimulator::HandleRedstoneTorch(int a_RelBlockX, int a_R } else { - // Check if the block the torch is on is powered + // Check if the block the torch is on is powered int X = a_RelBlockX; int Y = a_RelBlockY; int Z = a_RelBlockZ; - AddFaceDirection(X, Y, Z, cBlockTorchHandler::MetaDataToDirection(m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ)), true); // Inverse true to get the block torch is on - + AddFaceDirection(X, Y, Z, cBlockTorchHandler::MetaDataToDirection(m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ)), true); // Inverse true to get the block torch is on + + cChunk * Neighbour = m_Chunk->GetRelNeighborChunk(X, Z); + if ((Neighbour == NULL) || !Neighbour->IsValid()) + { + return; + } + // See if off state torch can be turned on again - if (AreCoordsDirectlyPowered(X, Y, Z)) + if (AreCoordsDirectlyPowered(X, Y, Z, Neighbour)) { - return; // Something matches, torch still powered + return; // Something matches, torch still powered } // Block torch on not powered, can be turned on again! @@ -497,7 +476,7 @@ void cIncrementalRedstoneSimulator::HandleRedstoneTorch(int a_RelBlockX, int a_R void cIncrementalRedstoneSimulator::HandleRedstoneBlock(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ) { SetAllDirsAsPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ); - SetBlockPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, a_RelBlockX, a_RelBlockY, a_RelBlockZ); // Set self as powered + SetBlockPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, a_RelBlockX, a_RelBlockY, a_RelBlockZ); // Set self as powered } @@ -511,29 +490,10 @@ void cIncrementalRedstoneSimulator::HandleRedstoneLever(int a_RelBlockX, int a_R { SetAllDirsAsPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ); - NIBBLETYPE Dir = cBlockLeverHandler::BlockMetaDataToBlockFace(Meta); - switch (Dir) // Now, flip the direction into the type used by SetBlockLinkedPowered() - { - case BLOCK_FACE_YP: - case BLOCK_FACE_XP: - case BLOCK_FACE_ZP: - { - Dir--; - break; - } - case BLOCK_FACE_XM: - case BLOCK_FACE_ZM: - case BLOCK_FACE_YM: - { - Dir++; - break; - } - default: - { - ASSERT(!"Unhandled lever metadata!"); - return; - } - } + eBlockFace Dir = cBlockLeverHandler::BlockMetaDataToBlockFace(Meta); + + Dir = ReverseBlockFace(Dir); + SetDirectionLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, Dir); } } @@ -552,8 +512,11 @@ void cIncrementalRedstoneSimulator::HandleFenceGate(int a_RelBlockX, int a_RelBl { if (!AreCoordsSimulated(a_RelBlockX, a_RelBlockY, a_RelBlockZ, true)) { - m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, MetaData | 0x4); - m_Chunk->BroadcastSoundParticleEffect(1003, BlockX, a_RelBlockY, BlockZ, 0); + if ((MetaData & 0x4) == 0) + { + m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, MetaData | 0x4); + m_Chunk->BroadcastSoundParticleEffect(1003, BlockX, a_RelBlockY, BlockZ, 0); + } SetPlayerToggleableBlockAsSimulated(a_RelBlockX, a_RelBlockY, a_RelBlockZ, true); } } @@ -561,8 +524,11 @@ void cIncrementalRedstoneSimulator::HandleFenceGate(int a_RelBlockX, int a_RelBl { if (!AreCoordsSimulated(a_RelBlockX, a_RelBlockY, a_RelBlockZ, false)) { - m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, MetaData & 0xFFFFFFFB); - m_Chunk->BroadcastSoundParticleEffect(1003, BlockX, a_RelBlockY, BlockZ, 0); + if ((MetaData & 0x4) != 0) + { + m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, MetaData & ~0x04); + m_Chunk->BroadcastSoundParticleEffect(1003, BlockX, a_RelBlockY, BlockZ, 0); + } SetPlayerToggleableBlockAsSimulated(a_RelBlockX, a_RelBlockY, a_RelBlockZ, false); } } @@ -579,27 +545,8 @@ void cIncrementalRedstoneSimulator::HandleRedstoneButton(int a_RelBlockX, int a_ { SetAllDirsAsPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ); - NIBBLETYPE Dir = cBlockButtonHandler::BlockMetaDataToBlockFace(Meta); - switch (Dir) // Now, flip the direction into the type used by SetBlockLinkedPowered() - { - case BLOCK_FACE_XP: - case BLOCK_FACE_ZP: - { - Dir--; - break; - } - case BLOCK_FACE_XM: - case BLOCK_FACE_ZM: - { - Dir++; - break; - } - default: - { - ASSERT(!"Unhandled button metadata!"); - return; - } - } + eBlockFace Dir = cBlockButtonHandler::BlockMetaDataToBlockFace(Meta); + Dir = ReverseBlockFace(Dir); SetDirectionLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, Dir); } } @@ -610,7 +557,7 @@ void cIncrementalRedstoneSimulator::HandleRedstoneButton(int a_RelBlockX, int a_ void cIncrementalRedstoneSimulator::HandleRedstoneWire(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ) { - static const struct // Define which directions the wire can receive power from + static const struct // Define which directions the wire can receive power from { int x, y, z; } gCrossCoords[] = @@ -623,13 +570,13 @@ void cIncrementalRedstoneSimulator::HandleRedstoneWire(int a_RelBlockX, int a_Re {-1, 1, 0}, { 0, 1, 1}, { 0, 1, -1}, /* Wires one higher, surrounding self stop */ - { 1,-1, 0}, /* Wires one lower, surrounding self start */ - {-1,-1, 0}, - { 0,-1, 1}, - { 0,-1, -1}, /* Wires one lower, surrounding self stop */ + { 1, -1, 0}, /* Wires one lower, surrounding self start */ + {-1, -1, 0}, + { 0, -1, 1}, + { 0, -1, -1}, /* Wires one lower, surrounding self stop */ } ; - static const struct // Define which directions the wire will check for repeater prescence + static const struct // Define which directions the wire will check for repeater prescence { int x, y, z; } gSideCoords[] = @@ -637,7 +584,7 @@ void cIncrementalRedstoneSimulator::HandleRedstoneWire(int a_RelBlockX, int a_Re { 1, 0, 0 }, {-1, 0, 0 }, { 0, 0, 1 }, - { 0, 0,-1 }, + { 0, 0, -1 }, { 0, 1, 0 }, }; @@ -661,9 +608,9 @@ void cIncrementalRedstoneSimulator::HandleRedstoneWire(int a_RelBlockX, int a_Re MyPower--; - for (size_t i = 0; i < ARRAYCOUNT(gCrossCoords); i++) // Loop through all directions to transfer or receive power + for (size_t i = 0; i < ARRAYCOUNT(gCrossCoords); i++) // Loop through all directions to transfer or receive power { - if ((i >= 4) && (i <= 7)) // If we are currently checking for wire surrounding ourself one block above... + if ((i >= 4) && (i <= 7)) // If we are currently checking for wire surrounding ourself one block above... { BLOCKTYPE Type = 0; if (a_RelBlockY + 1 >= cChunkDef::Height) @@ -674,12 +621,12 @@ void cIncrementalRedstoneSimulator::HandleRedstoneWire(int a_RelBlockX, int a_Re { continue; } - if (cBlockInfo::IsSolid(Type)) // If there is something solid above us (wire cut off)... + if (cBlockInfo::IsSolid(Type)) // If there is something solid above us (wire cut off)... { - continue; // We don't receive power from that wire + continue; // We don't receive power from that wire } } - else if ((i >= 8) && (i <= 11)) // See above, but this is for wire below us + else if ((i >= 8) && (i <= 11)) // See above, but this is for wire below us { BLOCKTYPE Type = 0; if (!m_Chunk->UnboundedRelGetBlockType(a_RelBlockX + gCrossCoords[i].x, a_RelBlockY, a_RelBlockZ + gCrossCoords[i].z, Type)) @@ -703,7 +650,7 @@ void cIncrementalRedstoneSimulator::HandleRedstoneWire(int a_RelBlockX, int a_Re } } - for (size_t i = 0; i < ARRAYCOUNT(gSideCoords); i++) // Look for repeaters immediately surrounding self and try to power them + for (size_t i = 0; i < ARRAYCOUNT(gSideCoords); i++) // Look for repeaters immediately surrounding self and try to power them { BLOCKTYPE Type = 0; if (!m_Chunk->UnboundedRelGetBlockType(a_RelBlockX + gSideCoords[i].x, a_RelBlockY + gSideCoords[i].y, a_RelBlockZ + gSideCoords[i].z, Type)) @@ -766,7 +713,7 @@ void cIncrementalRedstoneSimulator::HandleRedstoneWire(int a_RelBlockX, int a_Re -void cIncrementalRedstoneSimulator::HandleRedstoneRepeater(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, BLOCKTYPE a_MyState, RepeatersDelayList::iterator a_Itr) +void cIncrementalRedstoneSimulator::HandleRedstoneRepeater(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, BLOCKTYPE a_MyState) { /* Repeater Orientation Mini Guide: =================================== @@ -777,7 +724,7 @@ void cIncrementalRedstoneSimulator::HandleRedstoneRepeater(int a_RelBlockX, int X Axis ----> - Repeater directions, values from a cWorld::GetBlockMeta(a_RelBlockX , a_RelBlockY, a_RelBlockZ) lookup: + Repeater directions, values from a cWorld::GetBlockMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ) lookup: East (Right) (X+): 0x1 West (Left) (X-): 0x3 @@ -792,103 +739,81 @@ void cIncrementalRedstoneSimulator::HandleRedstoneRepeater(int a_RelBlockX, int // Create a variable holding my meta to avoid multiple lookups. NIBBLETYPE a_Meta = m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ); bool IsOn = (a_MyState == E_BLOCK_REDSTONE_REPEATER_ON); - - bool WereItrsChanged = false; - if (!IsRepeaterLocked(a_RelBlockX, a_RelBlockY, a_RelBlockZ, a_Meta)) // If we're locked, change nothing. Otherwise: + + if (!IsRepeaterLocked(a_RelBlockX, a_RelBlockY, a_RelBlockZ, a_Meta)) // If we're locked, change nothing. Otherwise: { bool IsSelfPowered = IsRepeaterPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, a_Meta); - if (IsSelfPowered && !IsOn) // Queue a power change if powered, but not on and not locked. - { - WereItrsChanged = QueueRepeaterPowerChange(a_RelBlockX, a_RelBlockY, a_RelBlockZ, a_Meta, true); - } - else if (!IsSelfPowered && IsOn) // Queue a power change if unpowered, on, and not locked. + if (IsSelfPowered && !IsOn) // Queue a power change if powered, but not on and not locked. { - WereItrsChanged = QueueRepeaterPowerChange(a_RelBlockX, a_RelBlockY, a_RelBlockZ, a_Meta, false); + QueueRepeaterPowerChange(a_RelBlockX, a_RelBlockY, a_RelBlockZ, a_Meta, true); } - else if (a_Itr == m_RepeatersDelayList->end()) + else if (!IsSelfPowered && IsOn) // Queue a power change if unpowered, on, and not locked. { - return; - } - } - else if (a_Itr == m_RepeatersDelayList->end()) - { - return; - } - - if (WereItrsChanged) - { - for (a_Itr = m_RepeatersDelayList->begin(); a_Itr != m_RepeatersDelayList->end(); ++a_Itr) - { - if (a_Itr->a_RelBlockPos == Vector3i(a_RelBlockX, a_RelBlockY, a_RelBlockZ)) - { - // Leave a_Itr at where we found the entry - break; - } + QueueRepeaterPowerChange(a_RelBlockX, a_RelBlockY, a_RelBlockZ, a_Meta, false); } } +} - // a_Itr may be passed with m_RepeatersDelayList::end, however, we can guarantee this iterator is always valid because... - // ...QueueRepeaterPowerChange is called to add an entry (and the above code updates iterator). However, if the repeater was locked or something similar... - // ...we will never get here because of the returns. - if (a_Itr->a_ElapsedTicks >= a_Itr->a_DelayTicks) // Has the elapsed ticks reached the target ticks? +void cIncrementalRedstoneSimulator::HandleRedstoneRepeaterDelays() +{ + for (RepeatersDelayList::iterator itr = m_RepeatersDelayList->begin(); itr != m_RepeatersDelayList->end();) { - if (a_Itr->ShouldPowerOn) + if (itr->a_ElapsedTicks >= itr->a_DelayTicks) // Has the elapsed ticks reached the target ticks? { - if (!IsOn) + int RelBlockX = itr->a_RelBlockPos.x; + int RelBlockY = itr->a_RelBlockPos.y; + int RelBlockZ = itr->a_RelBlockPos.z; + BLOCKTYPE Block; + NIBBLETYPE Meta; + m_Chunk->GetBlockTypeMeta(RelBlockX, RelBlockY, RelBlockZ, Block, Meta); + if (itr->ShouldPowerOn) { - m_Chunk->SetBlock(a_RelBlockX, a_RelBlockY, a_RelBlockZ, E_BLOCK_REDSTONE_REPEATER_ON, a_Meta); // For performance - } - - switch (a_Meta & 0x3) // We only want the direction (bottom) bits - { - case 0x0: - { - SetBlockPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ - 1, a_RelBlockX, a_RelBlockY, a_RelBlockZ); - SetDirectionLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, BLOCK_FACE_ZM); - break; - } - case 0x1: + if (Block != E_BLOCK_REDSTONE_REPEATER_ON) // For performance { - SetBlockPowered(a_RelBlockX + 1, a_RelBlockY, a_RelBlockZ, a_RelBlockX, a_RelBlockY, a_RelBlockZ); - SetDirectionLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, BLOCK_FACE_XP); - break; - } - case 0x2: - { - SetBlockPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ + 1, a_RelBlockX, a_RelBlockY, a_RelBlockZ); - SetDirectionLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, BLOCK_FACE_ZP); - break; + m_Chunk->SetBlock(itr->a_RelBlockPos, E_BLOCK_REDSTONE_REPEATER_ON, Meta); } - case 0x3: + + switch (Meta & 0x3) // We only want the direction (bottom) bits { - SetBlockPowered(a_RelBlockX - 1, a_RelBlockY, a_RelBlockZ, a_RelBlockX, a_RelBlockY, a_RelBlockZ); - SetDirectionLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, BLOCK_FACE_XM); - break; + case 0x0: + { + SetBlockPowered(RelBlockX, RelBlockY, RelBlockZ - 1, RelBlockX, RelBlockY, RelBlockZ); + SetDirectionLinkedPowered(RelBlockX, RelBlockY, RelBlockZ, BLOCK_FACE_ZM); + break; + } + case 0x1: + { + SetBlockPowered(RelBlockX + 1, RelBlockY, RelBlockZ, RelBlockX, RelBlockY, RelBlockZ); + SetDirectionLinkedPowered(RelBlockX, RelBlockY, RelBlockZ, BLOCK_FACE_XP); + break; + } + case 0x2: + { + SetBlockPowered(RelBlockX, RelBlockY, RelBlockZ + 1, RelBlockX, RelBlockY, RelBlockZ); + SetDirectionLinkedPowered(RelBlockX, RelBlockY, RelBlockZ, BLOCK_FACE_ZP); + break; + } + case 0x3: + { + SetBlockPowered(RelBlockX - 1, RelBlockY, RelBlockZ, RelBlockX, RelBlockY, RelBlockZ); + SetDirectionLinkedPowered(RelBlockX, RelBlockY, RelBlockZ, BLOCK_FACE_XM); + break; + } } } - - // Removal of the data entry will be handled in SimChunk - we still want to continue trying to power blocks, even if our delay time has reached - // Otherwise, the power state of blocks in front won't update after we have powered on - return; + else if (Block != E_BLOCK_REDSTONE_REPEATER_OFF) + { + m_Chunk->SetBlock(RelBlockX, RelBlockY, RelBlockZ, E_BLOCK_REDSTONE_REPEATER_OFF, Meta); + } + itr = m_RepeatersDelayList->erase(itr); } else { - if (IsOn) - { - m_Chunk->SetBlock(a_RelBlockX, a_RelBlockY, a_RelBlockZ, E_BLOCK_REDSTONE_REPEATER_OFF, a_Meta); - } - m_RepeatersDelayList->erase(a_Itr); // We can remove off repeaters which don't need further updating - return; + LOGD("Incremented a repeater @ {%i %i %i} | Elapsed ticks: %i | Target delay: %i", itr->a_RelBlockPos.x, itr->a_RelBlockPos.y, itr->a_RelBlockPos.z, itr->a_ElapsedTicks, itr->a_DelayTicks); + itr->a_ElapsedTicks++; + itr++; } } - else - { - // Apparently, incrementing ticks only works reliably here, and not in SimChunk; - // With a world with lots of redstone, the repeaters simply do not delay - // I am confounded to say why. Perhaps optimisation failure. - LOGD("Incremented a repeater @ {%i %i %i} | Elapsed ticks: %i | Target delay: %i", a_Itr->a_RelBlockPos.x, a_Itr->a_RelBlockPos.y, a_Itr->a_RelBlockPos.z, a_Itr->a_ElapsedTicks, a_Itr->a_DelayTicks); - a_Itr->a_ElapsedTicks++; - } } @@ -896,11 +821,11 @@ void cIncrementalRedstoneSimulator::HandleRedstoneRepeater(int a_RelBlockX, int void cIncrementalRedstoneSimulator::HandlePiston(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ) -{ +{ int BlockX = (m_Chunk->GetPosX() * cChunkDef::Width) + a_RelBlockX; int BlockZ = (m_Chunk->GetPosZ() * cChunkDef::Width) + a_RelBlockZ; - if (IsPistonPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ) & 0x7)) // We only want the bottom three bits (4th controls extended-ness) + if (IsPistonPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ) & 0x7)) // We only want the bottom three bits (4th controls extended-ness) { cBlockPistonHandler::ExtendPiston(BlockX, a_RelBlockY, BlockZ, &m_World); } @@ -968,7 +893,7 @@ void cIncrementalRedstoneSimulator::HandleTNT(int a_RelBlockX, int a_RelBlockY, if (AreCoordsPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ)) { - m_Chunk->BroadcastSoundEffect("game.tnt.primed", BlockX * 8, a_RelBlockY * 8, BlockZ * 8, 0.5f, 0.6f); + m_Chunk->BroadcastSoundEffect("game.tnt.primed", (double)BlockX, (double)a_RelBlockY, (double)BlockZ, 0.5f, 0.6f); m_Chunk->SetBlock(a_RelBlockX, a_RelBlockY, a_RelBlockZ, E_BLOCK_AIR, 0); m_World.SpawnPrimedTNT(BlockX + 0.5, a_RelBlockY + 0.5, BlockZ + 0.5); // 80 ticks to boom } @@ -1146,19 +1071,17 @@ void cIncrementalRedstoneSimulator::HandleNoteBlock(int a_RelBlockX, int a_RelBl void cIncrementalRedstoneSimulator::HandleDaylightSensor(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ) { - int a_ChunkX, a_ChunkZ; - cChunkDef::BlockToChunk(a_RelBlockX, a_RelBlockZ, a_ChunkX, a_ChunkZ); + int BlockX = (m_Chunk->GetPosX() * cChunkDef::Width) + a_RelBlockX, BlockZ = (m_Chunk->GetPosZ() * cChunkDef::Width) + a_RelBlockZ; + int ChunkX, ChunkZ; + cChunkDef::BlockToChunk(BlockX, BlockZ, ChunkX, ChunkZ); - if (!m_World.IsChunkLighted(a_ChunkX, a_ChunkZ)) + if (!m_World.IsChunkLighted(ChunkX, ChunkZ)) { - m_World.QueueLightChunk(a_ChunkX, a_ChunkZ); + m_World.QueueLightChunk(ChunkX, ChunkZ); } else { - int BlockX = (m_Chunk->GetPosX() * cChunkDef::Width) + a_RelBlockX; - int BlockZ = (m_Chunk->GetPosZ() * cChunkDef::Width) + a_RelBlockZ; - NIBBLETYPE SkyLight = m_Chunk->GetTimeAlteredLight(m_World.GetBlockSkyLight(BlockX, a_RelBlockY + 1, BlockZ)); - if (SkyLight > 8) + if (m_Chunk->GetTimeAlteredLight(m_World.GetBlockSkyLight(BlockX, a_RelBlockY + 1, BlockZ)) > 8) { SetAllDirsAsPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ); } @@ -1183,7 +1106,7 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_RelBlockX, int a_R case E_BLOCK_STONE_PRESSURE_PLATE: { // MCS feature - stone pressure plates can only be triggered by players :D - cPlayer * a_Player = m_World.FindClosestPlayer(Vector3f(BlockX + 0.5f, (float)a_RelBlockY, BlockZ + 0.5f), 0.7f, false); + cPlayer * a_Player = m_World.FindClosestPlayer(Vector3f(BlockX + 0.5f, (float)a_RelBlockY, BlockZ + 0.5f), 0.5f, false); if (a_Player != NULL) { @@ -1194,7 +1117,7 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_RelBlockX, int a_R else { m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, 0x0); - m_World.WakeUpSimulators(BlockX, a_RelBlockY, BlockZ); + SetSourceUnpowered(BlockX, a_RelBlockY, BlockZ, m_Chunk); } break; } @@ -1218,7 +1141,7 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_RelBlockX, int a_R Vector3f BlockPos(m_X + 0.5f, (float)m_Y, m_Z + 0.5f); double Distance = (EntityPos - BlockPos).Length(); - if (Distance <= 0.7) + if (Distance <= 0.5) { m_NumberOfEntities++; } @@ -1240,7 +1163,7 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_RelBlockX, int a_R }; cPressurePlateCallback PressurePlateCallback(BlockX, a_RelBlockY, BlockZ); - m_World.ForEachEntity(PressurePlateCallback); + m_World.ForEachEntityInChunk(m_Chunk->GetPosX(), m_Chunk->GetPosZ(), PressurePlateCallback); unsigned char Power; NIBBLETYPE Meta = m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ); @@ -1248,7 +1171,7 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_RelBlockX, int a_R { if (Meta == E_META_PRESSURE_PLATE_RAISED) { - m_Chunk->BroadcastSoundEffect("random.click", (int)((BlockX + 0.5) * 8.0), (int)((a_RelBlockY + 0.1) * 8.0), (int)((BlockZ + 0.5) * 8.0), 0.3F, 0.5F); + m_Chunk->BroadcastSoundEffect("random.click", (double)BlockX + 0.5, (double)a_RelBlockY + 0.1, (double)BlockZ + 0.5, 0.3F, 0.5F); } m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, E_META_PRESSURE_PLATE_DEPRESSED); SetAllDirsAsPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, Power); @@ -1258,10 +1181,10 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_RelBlockX, int a_R { if (Meta == E_META_PRESSURE_PLATE_DEPRESSED) { - m_Chunk->BroadcastSoundEffect("random.click", (int)((BlockX + 0.5) * 8.0), (int)((a_RelBlockY + 0.1) * 8.0), (int)((BlockZ + 0.5) * 8.0), 0.3F, 0.6F); + m_Chunk->BroadcastSoundEffect("random.click", (double)BlockX + 0.5, (double)a_RelBlockY + 0.1, (double)BlockZ + 0.5, 0.3F, 0.6F); } m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, E_META_PRESSURE_PLATE_RAISED); - m_World.WakeUpSimulators(BlockX, a_RelBlockY, BlockZ); + SetSourceUnpowered(BlockX, a_RelBlockY, BlockZ, m_Chunk); } break; @@ -1286,7 +1209,7 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_RelBlockX, int a_R Vector3f BlockPos(m_X + 0.5f, (float)m_Y, m_Z + 0.5f); double Distance = (EntityPos - BlockPos).Length(); - if (Distance <= 0.7) + if (Distance <= 0.5) { m_NumberOfEntities++; } @@ -1295,7 +1218,7 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_RelBlockX, int a_R bool GetPowerLevel(unsigned char & a_PowerLevel) const { - a_PowerLevel = std::min((int)ceil(m_NumberOfEntities / (float)10), MAX_POWER_LEVEL); + a_PowerLevel = std::min((int)ceil(m_NumberOfEntities / 10.f), MAX_POWER_LEVEL); return (a_PowerLevel > 0); } @@ -1308,7 +1231,7 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_RelBlockX, int a_R }; cPressurePlateCallback PressurePlateCallback(BlockX, a_RelBlockY, BlockZ); - m_World.ForEachEntity(PressurePlateCallback); + m_World.ForEachEntityInChunk(m_Chunk->GetPosX(), m_Chunk->GetPosZ(), PressurePlateCallback); unsigned char Power; NIBBLETYPE Meta = m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ); @@ -1316,7 +1239,7 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_RelBlockX, int a_R { if (Meta == E_META_PRESSURE_PLATE_RAISED) { - m_Chunk->BroadcastSoundEffect("random.click", (int)((BlockX + 0.5) * 8.0), (int)((a_RelBlockY + 0.1) * 8.0), (int)((BlockZ + 0.5) * 8.0), 0.3F, 0.5F); + m_Chunk->BroadcastSoundEffect("random.click", (double)BlockX + 0.5, (double)a_RelBlockY + 0.1, (double)BlockZ + 0.5, 0.3F, 0.5F); } m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, E_META_PRESSURE_PLATE_DEPRESSED); SetAllDirsAsPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, Power); @@ -1326,10 +1249,10 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_RelBlockX, int a_R { if (Meta == E_META_PRESSURE_PLATE_DEPRESSED) { - m_Chunk->BroadcastSoundEffect("random.click", (int)((BlockX + 0.5) * 8.0), (int)((a_RelBlockY + 0.1) * 8.0), (int)((BlockZ + 0.5) * 8.0), 0.3F, 0.6F); + m_Chunk->BroadcastSoundEffect("random.click", (double)BlockX + 0.5, (double)a_RelBlockY + 0.1, (double)BlockZ + 0.5, 0.3F, 0.6F); } m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, E_META_PRESSURE_PLATE_RAISED); - m_World.WakeUpSimulators(BlockX, a_RelBlockY, BlockZ); + SetSourceUnpowered(BlockX, a_RelBlockY, BlockZ, m_Chunk); } break; @@ -1354,10 +1277,10 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_RelBlockX, int a_R Vector3f BlockPos(m_X + 0.5f, (float)m_Y, m_Z + 0.5f); double Distance = (EntityPos - BlockPos).Length(); - if (Distance <= 0.7) + if (Distance <= 0.5) { m_FoundEntity = true; - return true; // Break out, we only need to know for plates that at least one entity is on top + return true; // Break out, we only need to know for plates that at least one entity is on top } return false; } @@ -1376,14 +1299,14 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_RelBlockX, int a_R } ; cPressurePlateCallback PressurePlateCallback(BlockX, a_RelBlockY, BlockZ); - m_World.ForEachEntity(PressurePlateCallback); + m_World.ForEachEntityInChunk(m_Chunk->GetPosX(), m_Chunk->GetPosZ(), PressurePlateCallback); NIBBLETYPE Meta = m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ); if (PressurePlateCallback.FoundEntity()) { if (Meta == E_META_PRESSURE_PLATE_RAISED) { - m_Chunk->BroadcastSoundEffect("random.click", (int)((BlockX + 0.5) * 8.0), (int)((a_RelBlockY + 0.1) * 8.0), (int)((BlockZ + 0.5) * 8.0), 0.3F, 0.5F); + m_Chunk->BroadcastSoundEffect("random.click", (double)BlockX + 0.5, (double)a_RelBlockY + 0.1, (double)BlockZ + 0.5, 0.3F, 0.5F); } m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, E_META_PRESSURE_PLATE_DEPRESSED); SetAllDirsAsPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ); @@ -1393,10 +1316,10 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_RelBlockX, int a_R { if (Meta == E_META_PRESSURE_PLATE_DEPRESSED) { - m_Chunk->BroadcastSoundEffect("random.click", (int)((BlockX + 0.5) * 8.0), (int)((a_RelBlockY + 0.1) * 8.0), (int)((BlockZ + 0.5) * 8.0), 0.3F, 0.6F); + m_Chunk->BroadcastSoundEffect("random.click", (double)BlockX + 0.5, (double)a_RelBlockY + 0.1, (double)BlockZ + 0.5, 0.3F, 0.6F); } m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, E_META_PRESSURE_PLATE_RAISED); - m_World.WakeUpSimulators(BlockX, a_RelBlockY, BlockZ); + SetSourceUnpowered(BlockX, a_RelBlockY, BlockZ, m_Chunk); } break; } @@ -1412,20 +1335,190 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_RelBlockX, int a_R -bool cIncrementalRedstoneSimulator::AreCoordsDirectlyPowered(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ) +void cIncrementalRedstoneSimulator::HandleTripwireHook(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ) +{ + int BlockX = m_Chunk->GetPosX() * cChunkDef::Width + a_RelBlockX; + int BlockZ = m_Chunk->GetPosZ() * cChunkDef::Width + a_RelBlockZ; + int RelX = a_RelBlockX, RelZ = a_RelBlockZ; + bool FoundActivated = false; + eBlockFace FaceToGoTowards = cBlockTripwireHookHandler::MetadataToDirection(m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ)); + + for (int i = 0; i < 40; ++i) // Tripwires can be connected up to 40 blocks + { + BLOCKTYPE Type; + NIBBLETYPE Meta; + + AddFaceDirection(RelX, a_RelBlockY, RelZ, FaceToGoTowards); + m_Chunk->UnboundedRelGetBlock(RelX, a_RelBlockY, RelZ, Type, Meta); + + if (Type == E_BLOCK_TRIPWIRE) + { + if (Meta == 0x1) + { + FoundActivated = true; + } + } + else if (Type == E_BLOCK_TRIPWIRE_HOOK) + { + if (ReverseBlockFace(cBlockTripwireHookHandler::MetadataToDirection(Meta)) == FaceToGoTowards) + { + // Other hook facing in opposite direction - circuit completed! + break; + } + else + { + // Tripwire hook not connected at all, AND away all the power state bits + m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ) & 0x3); + SetSourceUnpowered(BlockX, a_RelBlockY, BlockZ, m_Chunk); + return; + } + } + else + { + // Tripwire hook not connected at all, AND away all the power state bits + m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ) & 0x3); + SetSourceUnpowered(BlockX, a_RelBlockY, BlockZ, m_Chunk); + return; + } + } + + if (FoundActivated) + { + // Connected and activated, set the 3rd and 4th highest bits + m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ) | 0xC); + SetAllDirsAsPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ); + } + else + { + // Connected but not activated, AND away the highest bit + m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, (m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ) & 0x7) | 0x4); + SetSourceUnpowered(BlockX, a_RelBlockY, BlockZ, m_Chunk); + } +} + + + + + +void cIncrementalRedstoneSimulator::HandleTrappedChest(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ) +{ + class cGetTrappedChestPlayers : + public cChestCallback + { + public: + cGetTrappedChestPlayers(void) : + m_NumberOfPlayers(0) + { + } + + virtual bool Item(cChestEntity * a_Chest) override + { + ASSERT(a_Chest->GetBlockType() == E_BLOCK_TRAPPED_CHEST); + m_NumberOfPlayers = a_Chest->GetNumberOfPlayers(); + return (m_NumberOfPlayers <= 0); + } + + unsigned char GetPowerLevel(void) const + { + return std::min(m_NumberOfPlayers, MAX_POWER_LEVEL); + } + + private: + int m_NumberOfPlayers; + + } GTCP; + + int BlockX = m_Chunk->GetPosX() * cChunkDef::Width + a_RelBlockX; + int BlockZ = m_Chunk->GetPosZ() * cChunkDef::Width + a_RelBlockZ; + if (m_Chunk->DoWithChestAt(BlockX, a_RelBlockY, BlockZ, GTCP)) + { + SetAllDirsAsPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, GTCP.GetPowerLevel()); + } + else + { + SetSourceUnpowered(BlockX, a_RelBlockY, BlockZ, m_Chunk); + } +} + + + + + +void cIncrementalRedstoneSimulator::HandleTripwire(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ) { + int BlockX = m_Chunk->GetPosX() * cChunkDef::Width + a_RelBlockX; + int BlockZ = m_Chunk->GetPosZ() * cChunkDef::Width + a_RelBlockZ; + + class cTripwireCallback : + public cEntityCallback + { + public: + cTripwireCallback(int a_BlockX, int a_BlockY, int a_BlockZ) : + m_FoundEntity(false), + m_X(a_BlockX), + m_Y(a_BlockY), + m_Z(a_BlockZ) + { + } + + virtual bool Item(cEntity * a_Entity) override + { + cBoundingBox bbWire(m_X, m_X + 1, m_Y, m_Y + 0.1, m_Z, m_Z + 1); + cBoundingBox bbEntity(a_Entity->GetPosition(), a_Entity->GetWidth() / 2, a_Entity->GetHeight()); + + if (bbEntity.DoesIntersect(bbWire)) + { + m_FoundEntity = true; + return true; // One entity is sufficient to trigger the wire + } + return false; + } + + bool FoundEntity(void) const + { + return m_FoundEntity; + } + + protected: + bool m_FoundEntity; + + int m_X; + int m_Y; + int m_Z; + }; + + cTripwireCallback TripwireCallback(BlockX, a_RelBlockY, BlockZ); + m_World.ForEachEntityInChunk(m_Chunk->GetPosX(), m_Chunk->GetPosZ(), TripwireCallback); + + if (TripwireCallback.FoundEntity()) + { + m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, 0x1); + } + else + { + m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, 0x0); + } +} + + + + + +bool cIncrementalRedstoneSimulator::AreCoordsDirectlyPowered(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, cChunk * a_Chunk) +{ + // Torches want to access neighbour's data when on a wall, hence the extra chunk parameter + int BlockX = (m_Chunk->GetPosX() * cChunkDef::Width) + a_RelBlockX; int BlockZ = (m_Chunk->GetPosZ() * cChunkDef::Width) + a_RelBlockZ; - PoweredBlocksList * Powered = m_Chunk->GetNeighborChunk(BlockX, BlockZ)->GetRedstoneSimulatorPoweredBlocksList(); // Torches want to access neighbour's data when on a wall - for (PoweredBlocksList::const_iterator itr = Powered->begin(); itr != Powered->end(); ++itr) // Check powered list + for (PoweredBlocksList::const_iterator itr = a_Chunk->GetRedstoneSimulatorPoweredBlocksList()->begin(); itr != a_Chunk->GetRedstoneSimulatorPoweredBlocksList()->end(); ++itr) // Check powered list { if (itr->a_BlockPos.Equals(Vector3i(BlockX, a_RelBlockY, BlockZ))) { return true; } } - return false; + return false; } @@ -1437,7 +1530,7 @@ bool cIncrementalRedstoneSimulator::AreCoordsLinkedPowered(int a_RelBlockX, int int BlockX = (m_Chunk->GetPosX() * cChunkDef::Width) + a_RelBlockX; int BlockZ = (m_Chunk->GetPosZ() * cChunkDef::Width) + a_RelBlockZ; - for (LinkedBlocksList::const_iterator itr = m_LinkedPoweredBlocks->begin(); itr != m_LinkedPoweredBlocks->end(); ++itr) // Check linked powered list + for (LinkedBlocksList::const_iterator itr = m_LinkedPoweredBlocks->begin(); itr != m_LinkedPoweredBlocks->end(); ++itr) // Check linked powered list { if (itr->a_BlockPos.Equals(Vector3i(BlockX, a_RelBlockY, BlockZ))) { @@ -1515,7 +1608,7 @@ bool cIncrementalRedstoneSimulator::IsRepeaterPowered(int a_RelBlockX, int a_Rel } } } - return false; // Couldn't find power source behind repeater + return false; // Couldn't find power source behind repeater } @@ -1523,8 +1616,8 @@ bool cIncrementalRedstoneSimulator::IsRepeaterPowered(int a_RelBlockX, int a_Rel bool cIncrementalRedstoneSimulator::IsRepeaterLocked(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, NIBBLETYPE a_Meta) -{ - switch (a_Meta & 0x3) // We only want the 'direction' part of our metadata +{ + switch (a_Meta & 0x3) // We only want the 'direction' part of our metadata { // If the repeater is looking up or down (If parallel to the Z axis) case 0x0: @@ -1532,17 +1625,17 @@ bool cIncrementalRedstoneSimulator::IsRepeaterLocked(int a_RelBlockX, int a_RelB { // Check if eastern(right) neighbor is a powered on repeater who is facing us BLOCKTYPE Block = 0; - if (m_Chunk->UnboundedRelGetBlockType(a_RelBlockX + 1, a_RelBlockY, a_RelBlockZ, Block) && (Block == E_BLOCK_REDSTONE_REPEATER_ON)) // Is right neighbor a powered repeater? + if (m_Chunk->UnboundedRelGetBlockType(a_RelBlockX + 1, a_RelBlockY, a_RelBlockZ, Block) && (Block == E_BLOCK_REDSTONE_REPEATER_ON)) // Is right neighbor a powered repeater? { NIBBLETYPE OtherRepeaterDir = m_Chunk->GetMeta(a_RelBlockX + 1, a_RelBlockY, a_RelBlockZ) & 0x3; - if (OtherRepeaterDir == 0x3) { return true; } // If so, I am latched/locked + if (OtherRepeaterDir == 0x3) { return true; } // If so, I am latched/locked } // Check if western(left) neighbor is a powered on repeater who is facing us if (m_Chunk->UnboundedRelGetBlockType(a_RelBlockX - 1, a_RelBlockY, a_RelBlockZ, Block) && (Block == E_BLOCK_REDSTONE_REPEATER_ON)) { NIBBLETYPE OtherRepeaterDir = m_Chunk->GetMeta(a_RelBlockX -1, a_RelBlockY, a_RelBlockZ) & 0x3; - if (OtherRepeaterDir == 0x1) { return true; } // If so, I am latched/locked + if (OtherRepeaterDir == 0x1) { return true; } // If so, I am latched/locked } break; @@ -1555,23 +1648,23 @@ bool cIncrementalRedstoneSimulator::IsRepeaterLocked(int a_RelBlockX, int a_RelB // Check if southern(down) neighbor is a powered on repeater who is facing us BLOCKTYPE Block = 0; if (m_Chunk->UnboundedRelGetBlockType(a_RelBlockX, a_RelBlockY, a_RelBlockZ + 1, Block) && (Block == E_BLOCK_REDSTONE_REPEATER_ON)) - { + { NIBBLETYPE OtherRepeaterDir = m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ + 1) & 0x3; - if (OtherRepeaterDir == 0x0) { return true; } // If so, am latched/locked + if (OtherRepeaterDir == 0x0) { return true; } // If so, am latched/locked } // Check if northern(up) neighbor is a powered on repeater who is facing us if (m_Chunk->UnboundedRelGetBlockType(a_RelBlockX, a_RelBlockY, a_RelBlockZ - 1, Block) && (Block == E_BLOCK_REDSTONE_REPEATER_ON)) - { + { NIBBLETYPE OtherRepeaterDir = m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ - 1) & 0x3; - if (OtherRepeaterDir == 0x2) { return true; } // If so, I am latched/locked + if (OtherRepeaterDir == 0x2) { return true; } // If so, I am latched/locked } break; } } - return false; // None of the checks succeeded, I am not a locked repeater + return false; // None of the checks succeeded, I am not a locked repeater } @@ -1612,7 +1705,7 @@ bool cIncrementalRedstoneSimulator::IsPistonPowered(int a_RelBlockX, int a_RelBl AddFaceDirection(BlockX, a_RelBlockY, BlockZ, Face, true); } - return false; // Source was in front of the piston's front face + return false; // Source was in front of the piston's front face } @@ -1621,28 +1714,36 @@ bool cIncrementalRedstoneSimulator::IsPistonPowered(int a_RelBlockX, int a_RelBl bool cIncrementalRedstoneSimulator::IsWirePowered(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, unsigned char & a_PowerLevel) { a_PowerLevel = 0; - int BlockX = (m_Chunk->GetPosX() * cChunkDef::Width) + a_RelBlockX; - int BlockZ = (m_Chunk->GetPosZ() * cChunkDef::Width) + a_RelBlockZ; + int BlockX = m_Chunk->GetPosX() * cChunkDef::Width + a_RelBlockX; + int BlockZ = m_Chunk->GetPosZ() * cChunkDef::Width + a_RelBlockZ; - for (PoweredBlocksList::const_iterator itr = m_PoweredBlocks->begin(); itr != m_PoweredBlocks->end(); ++itr) // Check powered list + for (PoweredBlocksList::const_iterator itr = m_PoweredBlocks->begin(); itr != m_PoweredBlocks->end(); ++itr) // Check powered list { if (!itr->a_BlockPos.Equals(Vector3i(BlockX, a_RelBlockY, BlockZ))) { continue; } - a_PowerLevel = itr->a_PowerLevel; + a_PowerLevel = std::max(itr->a_PowerLevel, a_PowerLevel); // Get the highest power level (a_PowerLevel is initialised already and there CAN be multiple levels for one block) } - for (LinkedBlocksList::const_iterator itr = m_LinkedPoweredBlocks->begin(); itr != m_LinkedPoweredBlocks->end(); ++itr) // Check linked powered list + for (LinkedBlocksList::const_iterator itr = m_LinkedPoweredBlocks->begin(); itr != m_LinkedPoweredBlocks->end(); ++itr) // Check linked powered list { if (!itr->a_BlockPos.Equals(Vector3i(BlockX, a_RelBlockY, BlockZ))) { continue; } - a_PowerLevel = itr->a_PowerLevel; + + BLOCKTYPE Type = E_BLOCK_AIR; + int RelSourceX = itr->a_SourcePos.x - m_Chunk->GetPosX() * cChunkDef::Width; + int RelSourceZ = itr->a_SourcePos.z - m_Chunk->GetPosZ() * cChunkDef::Width; + if (!m_Chunk->UnboundedRelGetBlockType(RelSourceX, itr->a_SourcePos.y, RelSourceZ, Type) || (Type == E_BLOCK_REDSTONE_WIRE)) + { + continue; + } + a_PowerLevel = std::max(itr->a_PowerLevel, a_PowerLevel); } - return (a_PowerLevel != 0); // Answer the inital question: is the wire powered? + return (a_PowerLevel != 0); // Answer the inital question: is the wire powered? } @@ -1655,17 +1756,17 @@ bool cIncrementalRedstoneSimulator::AreCoordsSimulated(int a_RelBlockX, int a_Re { if (itr->a_RelBlockPos.Equals(Vector3i(a_RelBlockX, a_RelBlockY, a_RelBlockZ))) { - if (itr->WasLastStatePowered != IsCurrentStatePowered) // Was the last power state different to the current? + if (itr->WasLastStatePowered != IsCurrentStatePowered) // Was the last power state different to the current? { - return false; // It was, coordinates are no longer simulated + return false; // It was, coordinates are no longer simulated } else { - return true; // It wasn't, don't resimulate block, and allow players to toggle + return true; // It wasn't, don't resimulate block, and allow players to toggle } } } - return false; // Block wasn't even in the list, not simulated + return false; // Block wasn't even in the list, not simulated } @@ -1769,7 +1870,7 @@ void cIncrementalRedstoneSimulator::SetDirectionLinkedPowered(int a_RelBlockX, i } default: { - ASSERT(!"Unhandled face direction when attempting to set blocks as linked powered!"); // Zombies, that wasn't supposed to happen... + ASSERT(!"Unhandled face direction when attempting to set blocks as linked powered!"); // Zombies, that wasn't supposed to happen... break; } } @@ -1794,7 +1895,7 @@ void cIncrementalRedstoneSimulator::SetAllDirsAsPowered(int a_RelBlockX, int a_R { 0, -1, 0 } }; - for (size_t i = 0; i < ARRAYCOUNT(gCrossCoords); i++) // Loop through struct to power all directions + for (size_t i = 0; i < ARRAYCOUNT(gCrossCoords); i++) // Loop through struct to power all directions { SetBlockPowered(a_RelBlockX + gCrossCoords[i].x, a_RelBlockY + gCrossCoords[i].y, a_RelBlockZ + gCrossCoords[i].z, a_RelBlockX, a_RelBlockY, a_RelBlockZ, a_PowerLevel); } @@ -1811,20 +1912,14 @@ void cIncrementalRedstoneSimulator::SetBlockPowered(int a_RelBlockX, int a_RelBl int SourceX = (m_Chunk->GetPosX() * cChunkDef::Width) + a_RelSourceX; int SourceZ = (m_Chunk->GetPosZ() * cChunkDef::Width) + a_RelSourceZ; - BLOCKTYPE Block = 0; - if (!m_Chunk->UnboundedRelGetBlockType(a_RelBlockX, a_RelBlockY, a_RelBlockZ, Block)) + cChunk * Neighbour = m_Chunk->GetRelNeighborChunkAdjustCoords(a_RelBlockX, a_RelBlockZ); // Adjust coordinates for the later call using these values + if ((Neighbour == NULL) || !Neighbour->IsValid()) { return; } - if (Block == E_BLOCK_AIR) - { - // Don't set air, fixes some bugs (wires powering themselves) - return; - } - cChunk * Neighbour = m_Chunk->GetNeighborChunk(BlockX, BlockZ); - PoweredBlocksList * Powered = Neighbour->GetRedstoneSimulatorPoweredBlocksList(); - for (PoweredBlocksList::iterator itr = Powered->begin(); itr != Powered->end(); ++itr) // Check powered list + PoweredBlocksList * Powered = Neighbour->GetRedstoneSimulatorPoweredBlocksList(); // We need to insert the value into the chunk who owns the block position + for (PoweredBlocksList::iterator itr = Powered->begin(); itr != Powered->end(); ++itr) { if ( itr->a_BlockPos.Equals(Vector3i(BlockX, a_RelBlockY, BlockZ)) && @@ -1837,16 +1932,33 @@ void cIncrementalRedstoneSimulator::SetBlockPowered(int a_RelBlockX, int a_RelBl } } - PoweredBlocksList * OtherPowered = m_Chunk->GetNeighborChunk(SourceX, SourceZ)->GetRedstoneSimulatorPoweredBlocksList(); - for (PoweredBlocksList::const_iterator itr = OtherPowered->begin(); itr != OtherPowered->end(); ++itr) // Check powered list + // No need to get neighbouring chunk as we can guarantee that when something is powering us, the entry will be in our chunk + // TODO: on C++11 support, change this to a llama function pased to a std::remove_if + for (PoweredBlocksList::iterator itr = m_PoweredBlocks->begin(); itr != m_PoweredBlocks->end(); ++itr) { if ( itr->a_BlockPos.Equals(Vector3i(SourceX, a_RelSourceY, SourceZ)) && - itr->a_SourcePos.Equals(Vector3i(BlockX, a_RelBlockY, BlockZ)) + itr->a_SourcePos.Equals(Vector3i(BlockX, a_RelBlockY, BlockZ)) && + (m_Chunk->GetBlock(a_RelSourceX, a_RelSourceY, a_RelSourceZ) == E_BLOCK_REDSTONE_WIRE) ) { - // Powered wires try to power their source - don't let them! - return; + BLOCKTYPE Block; + NIBBLETYPE Meta; + Neighbour->GetBlockTypeMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, Block, Meta); + + if (Block == E_BLOCK_REDSTONE_WIRE) + { + if (Meta < a_PowerLevel) + { + m_PoweredBlocks->erase(itr); // Powering source with higher power level, allow it + break; + } + else + { + // Powered wires try to power their source - don't let them! + return; + } + } } } @@ -1877,26 +1989,17 @@ void cIncrementalRedstoneSimulator::SetBlockLinkedPowered( int SourceX = (m_Chunk->GetPosX() * cChunkDef::Width) + a_RelSourceX; int SourceZ = (m_Chunk->GetPosZ() * cChunkDef::Width) + a_RelSourceZ; - BLOCKTYPE DestBlock = 0; - if (!m_Chunk->UnboundedRelGetBlockType(a_RelBlockX, a_RelBlockY, a_RelBlockZ, DestBlock)) - { - return; - } - if (DestBlock == E_BLOCK_AIR) - { - // Don't set air, fixes some bugs (wires powering themselves) - return; - } - if ((DestBlock == E_BLOCK_REDSTONE_WIRE) && (m_Chunk->GetBlock(a_RelSourceX, a_RelSourceY, a_RelSourceZ) == E_BLOCK_REDSTONE_WIRE)) + if (!IsViableMiddleBlock(a_MiddleBlock)) { return; } - if (!IsViableMiddleBlock(a_MiddleBlock)) + + cChunk * Neighbour = m_Chunk->GetNeighborChunk(BlockX, BlockZ); + if ((Neighbour == NULL) || !Neighbour->IsValid()) { return; } - cChunk * Neighbour = m_Chunk->GetNeighborChunk(BlockX, BlockZ); LinkedBlocksList * Linked = Neighbour->GetRedstoneSimulatorLinkedBlocksList(); for (LinkedBlocksList::iterator itr = Linked->begin(); itr != Linked->end(); ++itr) // Check linked powered list { @@ -1965,13 +2068,13 @@ bool cIncrementalRedstoneSimulator::QueueRepeaterPowerChange(int a_RelBlockX, in { if (itr->a_RelBlockPos.Equals(Vector3i(a_RelBlockX, a_RelBlockY, a_RelBlockZ))) { - if (ShouldPowerOn == itr->ShouldPowerOn) // We are queued already for the same thing, don't replace entry + if (ShouldPowerOn == itr->ShouldPowerOn) // We are queued already for the same thing, don't replace entry { return false; } // Already in here (normal to allow repeater to continue on powering and updating blocks in front) - just update info and quit - itr->a_DelayTicks = (((a_Meta & 0xC) >> 0x2) + 1) * 2; // See below for description + itr->a_DelayTicks = (((a_Meta & 0xC) >> 0x2) + 1) * 2; // See below for description itr->a_ElapsedTicks = 0; itr->ShouldPowerOn = ShouldPowerOn; return false; @@ -1979,11 +2082,11 @@ bool cIncrementalRedstoneSimulator::QueueRepeaterPowerChange(int a_RelBlockX, in } // Self not in list, add self to list - sRepeatersDelayList RC; + sRepeatersDelayList RC; RC.a_RelBlockPos = Vector3i(a_RelBlockX, a_RelBlockY, a_RelBlockZ); // Gets the top two bits (delay time), shifts them into the lower two bits, and adds one (meta 0 = 1 tick; 1 = 2 etc.) - // * 2 because in MCS, 1 redstone tick = 1 world tick, but in Vanilla, 1 redstone tick = 2 world ticks, and we need to maintain compatibility + // Multiply by 2 because in MCS, 1 redstone tick = 1 world tick, but in Vanilla, 1 redstone tick = 2 world ticks, and we need to maintain compatibility RC.a_DelayTicks = (((a_Meta & 0xC) >> 0x2) + 1) * 2; RC.a_ElapsedTicks = 0; @@ -1996,6 +2099,52 @@ bool cIncrementalRedstoneSimulator::QueueRepeaterPowerChange(int a_RelBlockX, in +void cIncrementalRedstoneSimulator::SetSourceUnpowered(int a_SourceX, int a_SourceY, int a_SourceZ, cChunk * a_Chunk, bool a_IsFirstCall) +{ + if (!a_IsFirstCall) // The neighbouring chunks passed when this parameter is false may be invalid + { + if ((a_Chunk == NULL) || !a_Chunk->IsValid()) + { + return; + } + } + // TODO: on C++11 support, change both of these to llama functions pased to a std::remove_if + + for (PoweredBlocksList::iterator itr = a_Chunk->GetRedstoneSimulatorPoweredBlocksList()->begin(); itr != a_Chunk->GetRedstoneSimulatorPoweredBlocksList()->end();) + { + if (itr->a_SourcePos.Equals(Vector3i(a_SourceX, a_SourceY, a_SourceZ))) + { + itr = a_Chunk->GetRedstoneSimulatorPoweredBlocksList()->erase(itr); + a_Chunk->SetIsRedstoneDirty(true); + continue; + } + ++itr; + } + for (LinkedBlocksList::iterator itr = a_Chunk->GetRedstoneSimulatorLinkedBlocksList()->begin(); itr != a_Chunk->GetRedstoneSimulatorLinkedBlocksList()->end();) + { + if (itr->a_SourcePos.Equals(Vector3i(a_SourceX, a_SourceY, a_SourceZ))) + { + itr = a_Chunk->GetRedstoneSimulatorLinkedBlocksList()->erase(itr); + a_Chunk->SetIsRedstoneDirty(true); + continue; + } + ++itr; + } + + if (a_IsFirstCall && AreCoordsOnChunkBoundary(a_SourceX, a_SourceY, a_SourceZ)) + { + // +- 2 to accomodate linked powered blocks + SetSourceUnpowered(a_SourceX, a_SourceY, a_SourceZ, a_Chunk->GetNeighborChunk(a_SourceX - 2, a_SourceZ), false); + SetSourceUnpowered(a_SourceX, a_SourceY, a_SourceZ, a_Chunk->GetNeighborChunk(a_SourceX + 2, a_SourceZ), false); + SetSourceUnpowered(a_SourceX, a_SourceY, a_SourceZ, a_Chunk->GetNeighborChunk(a_SourceX, a_SourceZ - 2), false); + SetSourceUnpowered(a_SourceX, a_SourceY, a_SourceZ, a_Chunk->GetNeighborChunk(a_SourceX, a_SourceZ + 2), false); + } +} + + + + + cIncrementalRedstoneSimulator::eRedstoneDirection cIncrementalRedstoneSimulator::GetWireDirection(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ) { int Dir = REDSTONE_NONE; diff --git a/src/Simulator/IncrementalRedstoneSimulator.h b/src/Simulator/IncrementalRedstoneSimulator.h index 1d6a49aca..79740a8f6 100644 --- a/src/Simulator/IncrementalRedstoneSimulator.h +++ b/src/Simulator/IncrementalRedstoneSimulator.h @@ -38,33 +38,33 @@ private: #define MAX_POWER_LEVEL 15 - struct sPoweredBlocks // Define structure of the directly powered blocks list + struct sPoweredBlocks // Define structure of the directly powered blocks list { - Vector3i a_BlockPos; // Position of powered block - Vector3i a_SourcePos; // Position of source powering the block at a_BlockPos + Vector3i a_BlockPos; // Position of powered block + Vector3i a_SourcePos; // Position of source powering the block at a_BlockPos unsigned char a_PowerLevel; }; - struct sLinkedPoweredBlocks // Define structure of the indirectly powered blocks list (i.e. repeaters powering through a block to the block at the other side) + struct sLinkedPoweredBlocks // Define structure of the indirectly powered blocks list (i.e. repeaters powering through a block to the block at the other side) { Vector3i a_BlockPos; - Vector3i a_MiddlePos; // Position of block that is betwixt a source and the destination + Vector3i a_MiddlePos; // Position of block that is betwixt a source and the destination Vector3i a_SourcePos; unsigned char a_PowerLevel; }; - struct sSimulatedPlayerToggleableList // Define structure of the list containing simulate-on-update blocks (such as trapdoors that respond once to a block update, and can be toggled by a player) + struct sSimulatedPlayerToggleableList // Define structure of the list containing simulate-on-update blocks (such as trapdoors that respond once to a block update, and can be toggled by a player) { Vector3i a_RelBlockPos; - bool WasLastStatePowered; // Was the last state powered or not? Determines whether a source update has happened and if I should resimulate + bool WasLastStatePowered; // Was the last state powered or not? Determines whether a source update has happened and if I should resimulate }; - struct sRepeatersDelayList // Define structure of list containing repeaters' delay states + struct sRepeatersDelayList // Define structure of list containing repeaters' delay states { Vector3i a_RelBlockPos; - unsigned char a_DelayTicks; // For how many ticks should the repeater delay - unsigned char a_ElapsedTicks; // How much of the previous has been elapsed? - bool ShouldPowerOn; // What happens when the delay time is fulfilled? + unsigned char a_DelayTicks; // For how many ticks should the repeater delay + unsigned char a_ElapsedTicks; // How much of the previous has been elapsed? + bool ShouldPowerOn; // What happens when the delay time is fulfilled? }; public: @@ -102,13 +102,20 @@ private: void HandleDaylightSensor(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ); /** Handles pressure plates */ void HandlePressurePlate(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, BLOCKTYPE a_MyType); + /** Handles tripwire hooks + Performs correct meta and power setting for self by going in the direction it faces and looking for a continous line of tripwire bounded by another oppositely facing hook + If this line is complete, it verifies that at least on wire reports an entity is on top (via its meta), and performs its task + */ + void HandleTripwireHook(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ); + /** Handles trapped chests */ + void HandleTrappedChest(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ); /* ==================== */ /* ====== CARRIERS ====== */ /** Handles redstone wire */ void HandleRedstoneWire(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ); /** Handles repeaters */ - void HandleRedstoneRepeater(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, BLOCKTYPE a_MyState, RepeatersDelayList::iterator a_Itr); + void HandleRedstoneRepeater(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, BLOCKTYPE a_MyState); /* ====================== */ /* ====== DEVICES ====== */ @@ -132,6 +139,8 @@ private: void HandleFenceGate(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ); /** Handles noteblocks */ void HandleNoteBlock(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ); + /** Handles tripwires */ + void HandleTripwire(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ); /* ===================== */ /* ====== Helper functions ====== */ @@ -147,11 +156,15 @@ private: void SetAllDirsAsPowered(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, unsigned char a_PowerLevel = MAX_POWER_LEVEL); /** Queues a repeater to be powered or unpowered and returns if the m_RepeatersDelayList iterators were invalidated */ bool QueueRepeaterPowerChange(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, NIBBLETYPE a_Meta, bool ShouldPowerOn); + /** Removes a block from the Powered and LinkedPowered lists + Used for variable sources such as tripwire hooks, daylight sensors, and trapped chests + */ + void SetSourceUnpowered(int a_RelSourceX, int a_RelSourceY, int a_RelSourceZ, cChunk * a_Chunk, bool a_IsFirstCall = true); /** Returns if a coordinate is powered or linked powered */ - bool AreCoordsPowered(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ) { return AreCoordsDirectlyPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ) || AreCoordsLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ); } + bool AreCoordsPowered(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ) { return AreCoordsDirectlyPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, m_Chunk) || AreCoordsLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ); } /** Returns if a coordinate is in the directly powered blocks list */ - bool AreCoordsDirectlyPowered(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ); + bool AreCoordsDirectlyPowered(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, cChunk * a_Chunk); /** Returns if a coordinate is in the indirectly powered blocks list */ bool AreCoordsLinkedPowered(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ); /** Returns if a coordinate was marked as simulated (for blocks toggleable by players) */ @@ -165,7 +178,8 @@ private: /** Returns if a wire is powered The only diffence between this and a normal AreCoordsPowered is that this function checks for a wire powering another wire */ bool IsWirePowered(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, unsigned char & a_PowerLevel); - + /** Handles delayed updates to repeaters **/ + void HandleRedstoneRepeaterDelays(void); /** Returns if lever metadata marks it as emitting power */ bool IsLeverOn(NIBBLETYPE a_BlockMeta); @@ -177,7 +191,9 @@ private: /** Returns if a block is viable to be the MiddleBlock of a SetLinkedPowered operation */ inline static bool IsViableMiddleBlock(BLOCKTYPE Block) { return cBlockInfo::FullyOccupiesVoxel(Block); } - /** Returns if a block is a mechanism (something that accepts power and does something) */ + /** Returns if a block is a mechanism (something that accepts power and does something) + Used by torches to determine if they power a block whilst not standing on the ground + */ inline static bool IsMechanism(BLOCKTYPE Block) { switch (Block) @@ -200,6 +216,7 @@ private: case E_BLOCK_REDSTONE_REPEATER_OFF: case E_BLOCK_REDSTONE_REPEATER_ON: case E_BLOCK_POWERED_RAIL: + case E_BLOCK_REDSTONE_WIRE: { return true; } @@ -226,6 +243,7 @@ private: case E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE: case E_BLOCK_STONE_PRESSURE_PLATE: case E_BLOCK_WOODEN_PRESSURE_PLATE: + case E_BLOCK_TRAPPED_CHEST: { return true; } @@ -268,17 +286,29 @@ private: case E_BLOCK_STONE_PRESSURE_PLATE: case E_BLOCK_TNT: case E_BLOCK_TRAPDOOR: + case E_BLOCK_TRAPPED_CHEST: case E_BLOCK_TRIPWIRE_HOOK: + case E_BLOCK_TRIPWIRE: case E_BLOCK_WOODEN_BUTTON: case E_BLOCK_WOODEN_DOOR: case E_BLOCK_WOODEN_PRESSURE_PLATE: case E_BLOCK_PISTON: { - return true; + return true; } default: return false; } } + + inline static bool AreCoordsOnChunkBoundary(int a_BlockX, int a_BlockY, int a_BlockZ) + { + return ( // Are we on a chunk boundary? +- 2 because of LinkedPowered blocks + ((a_BlockX % cChunkDef::Width) <= 1) || + ((a_BlockX % cChunkDef::Width) >= 14) || + ((a_BlockZ % cChunkDef::Width) <= 1) || + ((a_BlockZ % cChunkDef::Width) >= 14) + ); + } }; diff --git a/src/Simulator/NoopFluidSimulator.h b/src/Simulator/NoopFluidSimulator.h index 9113aec3c..9fe2f9040 100644 --- a/src/Simulator/NoopFluidSimulator.h +++ b/src/Simulator/NoopFluidSimulator.h @@ -27,7 +27,7 @@ public: } // cSimulator overrides: - virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) override + virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) override { UNUSED(a_BlockX); UNUSED(a_BlockY); diff --git a/src/Simulator/NoopRedstoneSimulator.h b/src/Simulator/NoopRedstoneSimulator.h index fe3949198..f9ed47982 100644 --- a/src/Simulator/NoopRedstoneSimulator.h +++ b/src/Simulator/NoopRedstoneSimulator.h @@ -18,17 +18,17 @@ public: { } - //~cRedstoneNoopSimulator(); + // ~cRedstoneNoopSimulator(); virtual void Simulate(float a_Dt) override { UNUSED(a_Dt);} // not used - virtual void SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) override + virtual void SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) override { UNUSED(a_Dt); UNUSED(a_ChunkX); UNUSED(a_ChunkZ); UNUSED(a_Chunk); } - virtual bool IsAllowedBlock( BLOCKTYPE a_BlockType ) override { return false; } + virtual bool IsAllowedBlock( BLOCKTYPE a_BlockType) override { return false; } virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) override { UNUSED(a_BlockX); diff --git a/src/Simulator/SandSimulator.h b/src/Simulator/SandSimulator.h index 6e64aa425..1262f2792 100644 --- a/src/Simulator/SandSimulator.h +++ b/src/Simulator/SandSimulator.h @@ -37,7 +37,7 @@ public: based on the block currently present in the world at the dest specified coords */ static void FinishFalling( - cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, + cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_FallingBlockType, NIBBLETYPE a_FallingBlockMeta ); diff --git a/src/Simulator/Simulator.h b/src/Simulator/Simulator.h index a2e2a5742..4d9a18867 100644 --- a/src/Simulator/Simulator.h +++ b/src/Simulator/Simulator.h @@ -26,13 +26,13 @@ public: /// Called in each tick for each chunk, a_Dt is the time passed since the last tick, in msec; direct access to chunk data available virtual void SimulateChunk(float a_Dt, int a_ChunkX, - int a_ChunkZ, cChunk * a_Chunk) + int a_ChunkZ, cChunk * a_Chunk) { UNUSED(a_Dt); UNUSED(a_ChunkX); UNUSED(a_ChunkZ); UNUSED(a_Chunk); - }; + } /// Called when a block changes virtual void WakeUp(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk); diff --git a/src/Simulator/SimulatorManager.cpp b/src/Simulator/SimulatorManager.cpp index 2bc483cbd..918bac7a1 100644 --- a/src/Simulator/SimulatorManager.cpp +++ b/src/Simulator/SimulatorManager.cpp @@ -29,7 +29,7 @@ cSimulatorManager::~cSimulatorManager() void cSimulatorManager::Simulate(float a_Dt) { m_Ticks++; - for (cSimulators::iterator itr = m_Simulators.begin(); itr != m_Simulators.end(); ++itr ) + for (cSimulators::iterator itr = m_Simulators.begin(); itr != m_Simulators.end(); ++itr) { if ((m_Ticks % itr->second) == 0) { @@ -45,7 +45,7 @@ void cSimulatorManager::Simulate(float a_Dt) void cSimulatorManager::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) { // m_Ticks has already been increased in Simulate() - for (cSimulators::iterator itr = m_Simulators.begin(); itr != m_Simulators.end(); ++itr ) + for (cSimulators::iterator itr = m_Simulators.begin(); itr != m_Simulators.end(); ++itr) { if ((m_Ticks % itr->second) == 0) { @@ -60,7 +60,7 @@ void cSimulatorManager::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cC void cSimulatorManager::WakeUp(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) { - for (cSimulators::iterator itr = m_Simulators.begin(); itr != m_Simulators.end(); ++itr ) + for (cSimulators::iterator itr = m_Simulators.begin(); itr != m_Simulators.end(); ++itr) { itr->first->WakeUp(a_BlockX, a_BlockY, a_BlockZ, a_Chunk); } diff --git a/src/Simulator/VaporizeFluidSimulator.cpp b/src/Simulator/VaporizeFluidSimulator.cpp index 4206c64d1..484cac334 100644 --- a/src/Simulator/VaporizeFluidSimulator.cpp +++ b/src/Simulator/VaporizeFluidSimulator.cpp @@ -27,7 +27,7 @@ void cVaporizeFluidSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, return; } int RelX = a_BlockX - a_Chunk->GetPosX() * cChunkDef::Width; - int RelZ = a_BlockZ - a_Chunk->GetPosZ() * cChunkDef::Width; + int RelZ = a_BlockZ - a_Chunk->GetPosZ() * cChunkDef::Width; BLOCKTYPE BlockType = a_Chunk->GetBlock(RelX, a_BlockY, RelZ); if ( (BlockType == m_FluidBlock) || @@ -35,7 +35,7 @@ void cVaporizeFluidSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, ) { a_Chunk->SetBlock(RelX, a_BlockY, RelZ, E_BLOCK_AIR, 0); - a_Chunk->BroadcastSoundEffect("random.fizz", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 1.0f, 0.6f); + a_Chunk->BroadcastSoundEffect("random.fizz", (double)a_BlockX, (double)a_BlockY, (double)a_BlockZ, 1.0f, 0.6f); } } diff --git a/src/Statistics.cpp b/src/Statistics.cpp index 5c0524f9e..e0c0dd925 100644 --- a/src/Statistics.cpp +++ b/src/Statistics.cpp @@ -7,7 +7,8 @@ -cStatInfo cStatInfo::ms_Info[statCount] = { +cStatInfo cStatInfo::ms_Info[statCount] = +{ // The order must match the order of enum eStatistic // http://minecraft.gamepedia.com/Achievements diff --git a/src/Statistics.h b/src/Statistics.h index f37f32e1e..d70a2aeab 100644 --- a/src/Statistics.h +++ b/src/Statistics.h @@ -62,7 +62,7 @@ enum eStatistic statDistDove, statDistMinecart, statDistBoat, - statDistPig, + statDistPig, statDistHorse, statJumps, statItemsDropped, @@ -118,7 +118,7 @@ private: /* Signed (?) integral value. */ -typedef int StatValue; // tolua_export +typedef int StatValue; // tolua_export @@ -143,10 +143,9 @@ public: /** Reset everything. */ void Reset(); - /** Increment the specified stat. - * - * Returns the new value. - */ + /** Increments the specified stat. + Returns the new value. + */ StatValue AddValue(const eStatistic a_Stat, const StatValue a_Delta = 1); // tolua_end @@ -158,7 +157,7 @@ private: // TODO 10-05-2014 xdot: Use, mine, craft statistics -}; // tolua_export +}; // tolua_export diff --git a/src/StringUtils.cpp b/src/StringUtils.cpp index 7488a3073..b0e5a4ffe 100644 --- a/src/StringUtils.cpp +++ b/src/StringUtils.cpp @@ -233,13 +233,13 @@ AString & StrToLower(AString & s) int NoCaseCompare(const AString & s1, const AString & s2) { #ifdef _MSC_VER - // MSVC has stricmp that compares case-insensitive: - return _stricmp(s1.c_str(), s2.c_str()); - #else - // Do it the hard way: - AString s1Copy(s1); - AString s2Copy(s2); - return StrToUpper(s1Copy).compare(StrToUpper(s2Copy)); + // MSVC has stricmp that compares case-insensitive: + return _stricmp(s1.c_str(), s2.c_str()); + #else + // Do it the hard way: + AString s1Copy(s1); + AString s2Copy(s2); + return StrToUpper(s1Copy).compare(StrToUpper(s2Copy)); #endif // else _MSC_VER } @@ -339,16 +339,16 @@ AString & RawBEToUTF8(const char * a_RawData, size_t a_NumShorts, AString & a_UT // UTF-8 conversion code adapted from: // http://stackoverflow.com/questions/2867123/convert-utf-16-to-utf-8-under-windows-and-linux-in-c -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // Begin of Unicode, Inc.'s code / information -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// /* Notice from the original file: * Copyright 2001-2004 Unicode, Inc. -* +* * Disclaimer -* +* * This source code is provided as is by Unicode, Inc. No claims are * made as to fitness for any particular purpose. No warranties of any * kind are expressed or implied. The recipient agrees to determine @@ -356,9 +356,9 @@ Notice from the original file: * purchased on magnetic or optical media from Unicode, Inc., the * sole remedy for any claim will be exchange of defective media * within 90 days of receipt. -* +* * Limitations on Rights to Redistribute This Code -* +* * Unicode, Inc. hereby grants the right to freely use the information * supplied in this file in the creation of products supporting the * Unicode Standard, and to make copies of this file in any form @@ -378,13 +378,13 @@ Notice from the original file: static const char trailingBytesForUTF8[256] = { - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5 }; @@ -394,7 +394,7 @@ static const char trailingBytesForUTF8[256] = static const unsigned int offsetsFromUTF8[6] = { - 0x00000000UL, 0x00003080UL, 0x000E2080UL, + 0x00000000UL, 0x00003080UL, 0x000E2080UL, 0x03C82080UL, 0xFA082080UL, 0x82082080UL }; @@ -502,27 +502,27 @@ AString & UTF8ToRawBEUTF16(const char * a_UTF8, size_t a_UTF8Length, AString & a return a_UTF16; } -/* --------------------------------------------------------------------- - - Note A. - The fall-through switches in UTF-8 reading code save a - temp variable, some decrements & conditionals. The switches - are equivalent to the following loop: - { - int tmpBytesToRead = extraBytesToRead+1; - do { - ch += *source++; - --tmpBytesToRead; - if (tmpBytesToRead) ch <<= 6; - } while (tmpBytesToRead > 0); - } - - --------------------------------------------------------------------- +/* +--------------------------------------------------------------------- +Note A. +The fall-through switches in UTF-8 reading code save a +temp variable, some decrements & conditionals. The switches +are equivalent to the following loop: +{ + int tmpBytesToRead = extraBytesToRead + 1; + do + { + ch += *source++; + --tmpBytesToRead; + if (tmpBytesToRead) ch <<= 6; + } while (tmpBytesToRead > 0); +} +--------------------------------------------------------------------- */ -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // End of Unicode, Inc.'s code / information -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// @@ -761,7 +761,7 @@ AString Base64Decode(const AString & a_Base64String) { switch (o & 7) { - case 0: res[o >> 3] |= (c << 2); break; + case 0: res[o >> 3] |= (c << 2); break; case 6: res[o >> 3] |= (c >> 4); res[(o >> 3) + 1] |= (c << 4); break; case 4: res[o >> 3] |= (c >> 2); res[(o >> 3) + 1] |= (c << 6); break; case 2: res[o >> 3] |= c; break; @@ -785,11 +785,12 @@ AString Base64Decode(const AString & a_Base64String) AString Base64Encode(const AString & a_Input) { - static const char BASE64[64] = { - 'A','B','C','D','E','F','G','H','I','J','K','L','M','N','O','P', - 'Q','R','S','T','U','V','W','X','Y','Z','a','b','c','d','e','f', - 'g','h','i','j','k','l','m','n','o','p','q','r','s','t','u','v', - 'w','x','y','z','0','1','2','3','4','5','6','7','8','9','+','/' + static const char BASE64[64] = + { + 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P', + 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z', 'a', 'b', 'c', 'd', 'e', 'f', + 'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o', 'p', 'q', 'r', 's', 't', 'u', 'v', + 'w', 'x', 'y', 'z', '0', '1', '2', '3', '4', '5', '6', '7', '8', '9', '+', '/' }; AString output; diff --git a/src/StringUtils.h b/src/StringUtils.h index 87b574a34..30b9904d1 100644 --- a/src/StringUtils.h +++ b/src/StringUtils.h @@ -6,10 +6,7 @@ -#ifndef STRINGUTILS_H_INCLUDED -#define STRINGUTILS_H_INCLUDED - - +#pragma once #include <string> @@ -101,8 +98,3 @@ extern void SetBEInt(char * a_Mem, Int32 a_Value); -#endif // STRINGUTILS_H_INCLUDED - - - - diff --git a/src/Tracer.cpp b/src/Tracer.cpp index be42430a5..756147a7b 100644 --- a/src/Tracer.cpp +++ b/src/Tracer.cpp @@ -7,7 +7,7 @@ #include "Entities/Entity.h" #ifndef _WIN32 - #include <stdlib.h> // abs() + #include <stdlib.h> #endif @@ -18,11 +18,11 @@ cTracer::cTracer(cWorld * a_World) : m_World(a_World) { m_NormalTable[0].Set(-1, 0, 0); - m_NormalTable[1].Set( 0, 0,-1); + m_NormalTable[1].Set( 0, 0, -1); m_NormalTable[2].Set( 1, 0, 0); m_NormalTable[3].Set( 0, 0, 1); m_NormalTable[4].Set( 0, 1, 0); - m_NormalTable[5].Set( 0,-1, 0); + m_NormalTable[5].Set( 0, -1, 0); } @@ -37,7 +37,7 @@ cTracer::~cTracer() -float cTracer::SigNum( float a_Num ) +float cTracer::SigNum( float a_Num) { if (a_Num < 0.f) return -1.f; if (a_Num > 0.f) return 1.f; @@ -59,7 +59,7 @@ void cTracer::SetValues(const Vector3f & a_Start, const Vector3f & a_Direction) step.z = (int) SigNum(dir.z); // normalize the direction vector - if( dir.SqrLength() > 0.f ) dir.Normalize(); + if (dir.SqrLength() > 0.f) dir.Normalize(); // how far we must move in the ray direction before // we encounter a new voxel in x-direction @@ -192,7 +192,7 @@ bool cTracer::Trace( const Vector3f & a_Start, const Vector3f & a_Direction, int if (step.y > 0.0f) { - if(pos.y >= end1.y) + if (pos.y >= end1.y) { reachedY = true; } @@ -229,7 +229,7 @@ bool cTracer::Trace( const Vector3f & a_Start, const Vector3f & a_Direction, int if ((!a_LineOfSight && cBlockInfo::IsSolid(BlockID)) || (a_LineOfSight && (BlockID != E_BLOCK_AIR) && !IsBlockWater(BlockID))) { BlockHitPosition = pos; - int Normal = GetHitNormal(a_Start, End, pos ); + int Normal = GetHitNormal(a_Start, End, pos); if (Normal > 0) { HitNormal = m_NormalTable[Normal-1]; @@ -245,9 +245,9 @@ bool cTracer::Trace( const Vector3f & a_Start, const Vector3f & a_Direction, int // return 1 = hit, other is not hit -int LinesCross(float x0,float y0,float x1,float y1,float x2,float y2,float x3,float y3) +int LinesCross(float x0, float y0, float x1, float y1, float x2, float y2, float x3, float y3) { - //float linx, liny; + // float linx, liny; float d=(x1-x0)*(y3-y2)-(y1-y0)*(x3-x2); if (abs(d)<0.001) {return 0;} @@ -257,8 +257,8 @@ int LinesCross(float x0,float y0,float x1,float y1,float x2,float y2,float x3,fl float CD=((y0-y2)*(x1-x0)-(x0-x2)*(y1-y0))/d; if (CD>=0.0 && CD<=1.0) { - //linx=x0+AB*(x1-x0); - //liny=y0+AB*(y1-y0); + // linx=x0+AB*(x1-x0); + // liny=y0+AB*(y1-y0); return 1; } } @@ -271,38 +271,52 @@ int LinesCross(float x0,float y0,float x1,float y1,float x2,float y2,float x3,fl // Return: 0 = disjoint (no intersection) // 1 = intersection in the unique point *I0 // 2 = the segment lies in the plane -int cTracer::intersect3D_SegmentPlane( const Vector3f & a_Origin, const Vector3f & a_End, const Vector3f & a_PlanePos, const Vector3f & a_PlaneNormal ) +int cTracer::intersect3D_SegmentPlane( const Vector3f & a_Origin, const Vector3f & a_End, const Vector3f & a_PlanePos, const Vector3f & a_PlaneNormal) { - Vector3f u = a_End - a_Origin;//a_Ray.P1 - S.P0; - Vector3f w = a_Origin - a_PlanePos;//S.P0 - Pn.V0; + Vector3f u = a_End - a_Origin; // a_Ray.P1 - S.P0; + Vector3f w = a_Origin - a_PlanePos; // S.P0 - Pn.V0; - float D = a_PlaneNormal.Dot( u );//dot(Pn.n, u); - float N = -(a_PlaneNormal.Dot( w ) );//-dot(a_Plane.n, w); + float D = a_PlaneNormal.Dot( u); // dot(Pn.n, u); + float N = -(a_PlaneNormal.Dot( w)); // -dot(a_Plane.n, w); const float EPSILON = 0.0001f; - if (fabs(D) < EPSILON) { // segment is parallel to plane - if (N == 0) // segment lies in plane + if (fabs(D) < EPSILON) + { + // segment is parallel to plane + if (N == 0) + { + // segment lies in plane return 2; - return 0; // no intersection + } + return 0; // no intersection } + // they are not parallel // compute intersect param float sI = N / D; if (sI < 0 || sI > 1) - return 0; // no intersection + { + return 0; // no intersection + } - //Vector3f I ( a_Ray->GetOrigin() + sI * u );//S.P0 + sI * u; // compute segment intersect point + // Vector3f I ( a_Ray->GetOrigin() + sI * u);// S.P0 + sI * u; // compute segment intersect point RealHit = a_Origin + u * sI; return 1; } + + + + int cTracer::GetHitNormal(const Vector3f & start, const Vector3f & end, const Vector3i & a_BlockPos) { Vector3i SmallBlockPos = a_BlockPos; - char BlockID = m_World->GetBlock( a_BlockPos.x, a_BlockPos.y, a_BlockPos.z ); + char BlockID = m_World->GetBlock( a_BlockPos.x, a_BlockPos.y, a_BlockPos.z); - if( BlockID == E_BLOCK_AIR || IsBlockWater(BlockID)) + if (BlockID == E_BLOCK_AIR || IsBlockWater(BlockID)) + { return 0; + } Vector3f BlockPos; BlockPos = Vector3f(SmallBlockPos); @@ -310,86 +324,86 @@ int cTracer::GetHitNormal(const Vector3f & start, const Vector3f & end, const Ve Vector3f Look = (end - start); Look.Normalize(); - float dot = Look.Dot( Vector3f(-1, 0, 0) ); // first face normal is x -1 - if(dot < 0) + float dot = Look.Dot( Vector3f(-1, 0, 0)); // first face normal is x -1 + if (dot < 0) { - int Lines = LinesCross( start.x, start.y, end.x, end.y, BlockPos.x, BlockPos.y, BlockPos.x, BlockPos.y + 1 ); - if(Lines == 1) + int Lines = LinesCross( start.x, start.y, end.x, end.y, BlockPos.x, BlockPos.y, BlockPos.x, BlockPos.y + 1); + if (Lines == 1) { - Lines = LinesCross( start.x, start.z, end.x, end.z, BlockPos.x, BlockPos.z, BlockPos.x, BlockPos.z + 1 ); - if(Lines == 1) + Lines = LinesCross( start.x, start.z, end.x, end.z, BlockPos.x, BlockPos.z, BlockPos.x, BlockPos.z + 1); + if (Lines == 1) { - intersect3D_SegmentPlane( start, end, BlockPos, Vector3f(-1, 0, 0) ); + intersect3D_SegmentPlane( start, end, BlockPos, Vector3f(-1, 0, 0)); return 1; } } } - dot = Look.Dot( Vector3f(0, 0, -1) ); // second face normal is z -1 - if(dot < 0) + dot = Look.Dot( Vector3f(0, 0, -1)); // second face normal is z -1 + if (dot < 0) { - int Lines = LinesCross( start.z, start.y, end.z, end.y, BlockPos.z, BlockPos.y, BlockPos.z, BlockPos.y + 1 ); - if(Lines == 1) + int Lines = LinesCross( start.z, start.y, end.z, end.y, BlockPos.z, BlockPos.y, BlockPos.z, BlockPos.y + 1); + if (Lines == 1) { - Lines = LinesCross( start.z, start.x, end.z, end.x, BlockPos.z, BlockPos.x, BlockPos.z, BlockPos.x + 1 ); - if(Lines == 1) + Lines = LinesCross( start.z, start.x, end.z, end.x, BlockPos.z, BlockPos.x, BlockPos.z, BlockPos.x + 1); + if (Lines == 1) { - intersect3D_SegmentPlane( start, end, BlockPos, Vector3f(0, 0, -1) ); + intersect3D_SegmentPlane( start, end, BlockPos, Vector3f(0, 0, -1)); return 2; } } } - dot = Look.Dot( Vector3f(1, 0, 0) ); // third face normal is x 1 - if(dot < 0) + dot = Look.Dot( Vector3f(1, 0, 0)); // third face normal is x 1 + if (dot < 0) { - int Lines = LinesCross( start.x, start.y, end.x, end.y, BlockPos.x + 1, BlockPos.y, BlockPos.x + 1, BlockPos.y + 1 ); - if(Lines == 1) + int Lines = LinesCross( start.x, start.y, end.x, end.y, BlockPos.x + 1, BlockPos.y, BlockPos.x + 1, BlockPos.y + 1); + if (Lines == 1) { - Lines = LinesCross( start.x, start.z, end.x, end.z, BlockPos.x + 1, BlockPos.z, BlockPos.x + 1, BlockPos.z + 1 ); - if(Lines == 1) + Lines = LinesCross( start.x, start.z, end.x, end.z, BlockPos.x + 1, BlockPos.z, BlockPos.x + 1, BlockPos.z + 1); + if (Lines == 1) { - intersect3D_SegmentPlane( start, end, BlockPos + Vector3f(1, 0, 0), Vector3f(1, 0, 0) ); + intersect3D_SegmentPlane( start, end, BlockPos + Vector3f(1, 0, 0), Vector3f(1, 0, 0)); return 3; } } } - dot = Look.Dot( Vector3f(0, 0, 1) ); // fourth face normal is z 1 - if(dot < 0) + dot = Look.Dot( Vector3f(0, 0, 1)); // fourth face normal is z 1 + if (dot < 0) { - int Lines = LinesCross( start.z, start.y, end.z, end.y, BlockPos.z + 1, BlockPos.y, BlockPos.z + 1, BlockPos.y + 1 ); - if(Lines == 1) + int Lines = LinesCross( start.z, start.y, end.z, end.y, BlockPos.z + 1, BlockPos.y, BlockPos.z + 1, BlockPos.y + 1); + if (Lines == 1) { - Lines = LinesCross( start.z, start.x, end.z, end.x, BlockPos.z + 1, BlockPos.x, BlockPos.z + 1, BlockPos.x + 1 ); - if(Lines == 1) + Lines = LinesCross( start.z, start.x, end.z, end.x, BlockPos.z + 1, BlockPos.x, BlockPos.z + 1, BlockPos.x + 1); + if (Lines == 1) { - intersect3D_SegmentPlane( start, end, BlockPos + Vector3f(0, 0, 1), Vector3f(0, 0, 1) ); + intersect3D_SegmentPlane( start, end, BlockPos + Vector3f(0, 0, 1), Vector3f(0, 0, 1)); return 4; } } } - dot = Look.Dot( Vector3f(0, 1, 0) ); // fifth face normal is y 1 - if(dot < 0) + dot = Look.Dot( Vector3f(0, 1, 0)); // fifth face normal is y 1 + if (dot < 0) { - int Lines = LinesCross( start.y, start.x, end.y, end.x, BlockPos.y + 1, BlockPos.x, BlockPos.y + 1, BlockPos.x + 1 ); - if(Lines == 1) + int Lines = LinesCross( start.y, start.x, end.y, end.x, BlockPos.y + 1, BlockPos.x, BlockPos.y + 1, BlockPos.x + 1); + if (Lines == 1) { - Lines = LinesCross( start.y, start.z, end.y, end.z, BlockPos.y + 1, BlockPos.z, BlockPos.y + 1, BlockPos.z + 1 ); - if(Lines == 1) + Lines = LinesCross( start.y, start.z, end.y, end.z, BlockPos.y + 1, BlockPos.z, BlockPos.y + 1, BlockPos.z + 1); + if (Lines == 1) { - intersect3D_SegmentPlane( start, end, BlockPos + Vector3f(0, 1, 0), Vector3f(0, 1, 0) ); + intersect3D_SegmentPlane( start, end, BlockPos + Vector3f(0, 1, 0), Vector3f(0, 1, 0)); return 5; } } } - dot = Look.Dot( Vector3f(0, -1, 0) ); // sixth face normal is y -1 - if(dot < 0) + dot = Look.Dot( Vector3f(0, -1, 0)); // sixth face normal is y -1 + if (dot < 0) { - int Lines = LinesCross( start.y, start.x, end.y, end.x, BlockPos.y, BlockPos.x, BlockPos.y, BlockPos.x + 1 ); - if(Lines == 1) + int Lines = LinesCross( start.y, start.x, end.y, end.x, BlockPos.y, BlockPos.x, BlockPos.y, BlockPos.x + 1); + if (Lines == 1) { - Lines = LinesCross( start.y, start.z, end.y, end.z, BlockPos.y, BlockPos.z, BlockPos.y, BlockPos.z + 1 ); - if(Lines == 1) + Lines = LinesCross( start.y, start.z, end.y, end.z, BlockPos.y, BlockPos.z, BlockPos.y, BlockPos.z + 1); + if (Lines == 1) { - intersect3D_SegmentPlane( start, end, BlockPos, Vector3f(0, -1, 0) ); + intersect3D_SegmentPlane( start, end, BlockPos, Vector3f(0, -1, 0)); return 6; } } diff --git a/src/Tracer.h b/src/Tracer.h index bdb080f0d..ec87d449e 100644 --- a/src/Tracer.h +++ b/src/Tracer.h @@ -48,20 +48,20 @@ public: private: /// Preps Tracer object for call of Trace function. Only used internally. - void SetValues( const Vector3f & a_Start, const Vector3f & a_Direction ); + void SetValues( const Vector3f & a_Start, const Vector3f & a_Direction); /// Calculates where on the block a collision occured, if it does occur /// Returns 0 if no intersection occured /// Returns 1 if an intersection occured at a single point - /// Returns 2 if the line segment lies in the plane being checked - int intersect3D_SegmentPlane( const Vector3f & a_Origin, const Vector3f & a_End, const Vector3f & a_PlanePos, const Vector3f & a_PlaneNormal ); + /// Returns 2 if the line segment lies in the plane being checked + int intersect3D_SegmentPlane( const Vector3f & a_Origin, const Vector3f & a_End, const Vector3f & a_PlanePos, const Vector3f & a_PlaneNormal); /// Determines which face on the block a collision occured, if it does occur /// Returns 0 if the block is air, water or no collision occured /// Return 1 through 6 for the following block faces, repectively: -x, -z, x, z, y, -y int GetHitNormal( const Vector3f & start, const Vector3f & end, const Vector3i & a_BlockPos); - float SigNum( float a_Num ); + float SigNum( float a_Num); cWorld* m_World; Vector3f m_NormalTable[6]; diff --git a/src/UI/CMakeLists.txt b/src/UI/CMakeLists.txt index 5b5b8cc18..2b094ef1d 100644 --- a/src/UI/CMakeLists.txt +++ b/src/UI/CMakeLists.txt @@ -4,9 +4,15 @@ project (MCServer) include_directories ("${PROJECT_SOURCE_DIR}/../") -file(GLOB SOURCE - "*.cpp" - "*.h" -) +SET (SRCS + SlotArea.cpp + Window.cpp) -add_library(UI ${SOURCE}) +SET (HDRS + SlotArea.h + Window.h + WindowOwner.h) + +if(NOT MSVC) + add_library(UI ${SRCS} ${HDRS}) +endif() diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp index 728692f2a..b5f84c24c 100644 --- a/src/UI/SlotArea.cpp +++ b/src/UI/SlotArea.cpp @@ -20,7 +20,7 @@ -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cSlotArea: cSlotArea::cSlotArea(int a_NumSlots, cWindow & a_ParentWindow) : @@ -36,8 +36,8 @@ cSlotArea::cSlotArea(int a_NumSlots, cWindow & a_ParentWindow) : void cSlotArea::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem) { /* - LOGD("Slot area with %d slots clicked at slot number %d, clicked item %s, slot item %s", - GetNumSlots(), a_SlotNum, + LOGD("Slot area with %d slots clicked at slot number %d, clicked item %s, slot item %s", + GetNumSlots(), a_SlotNum, ItemToFullString(a_ClickedItem).c_str(), ItemToFullString(*GetSlot(a_SlotNum, a_Player)).c_str() ); @@ -60,12 +60,35 @@ void cSlotArea::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickA ShiftClicked(a_Player, a_SlotNum, a_ClickedItem); return; } - case caDblClick: { DblClicked(a_Player, a_SlotNum); return; } + case caMiddleClick: + { + MiddleClicked(a_Player, a_SlotNum); + return; + } + case caDropKey: + case caCtrlDropKey: + { + DropClicked(a_Player, a_SlotNum, (a_ClickAction == caCtrlDropKey)); + return; + } + case caNumber1: + case caNumber2: + case caNumber3: + case caNumber4: + case caNumber5: + case caNumber6: + case caNumber7: + case caNumber8: + case caNumber9: + { + NumberClicked(a_Player, a_SlotNum, a_ClickAction); + return; + } default: { break; @@ -85,9 +108,9 @@ void cSlotArea::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickA { case caRightClick: { - if (DraggingItem.m_ItemType <= 0) // Empty-handed? + if (DraggingItem.m_ItemType <= 0) // Empty-handed? { - DraggingItem = Slot.CopyOne(); // Obtain copy of slot to preserve lore, enchantments, etc. + DraggingItem = Slot.CopyOne(); // Obtain copy of slot to preserve lore, enchantments, etc. DraggingItem.m_ItemCount = (char)(((float)Slot.m_ItemCount) / 2.f + 0.5f); Slot.m_ItemCount -= DraggingItem.m_ItemCount; @@ -105,7 +128,7 @@ void cSlotArea::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickA { char OldSlotCount = Slot.m_ItemCount; - Slot = DraggingItem.CopyOne(); // See above + Slot = DraggingItem.CopyOne(); // See above OldSlotCount++; Slot.m_ItemCount = OldSlotCount; @@ -226,6 +249,77 @@ void cSlotArea::DblClicked(cPlayer & a_Player, int a_SlotNum) +void cSlotArea::MiddleClicked(cPlayer & a_Player, int a_SlotNum) +{ + cItem Slot(*GetSlot(a_SlotNum, a_Player)); + cItem & DraggingItem = a_Player.GetDraggingItem(); + + if (!a_Player.IsGameModeCreative() || Slot.IsEmpty() || !DraggingItem.IsEmpty()) + { + return; + } + + DraggingItem = Slot; + DraggingItem.m_ItemCount = DraggingItem.GetMaxStackSize(); +} + + + + + +void cSlotArea::DropClicked(cPlayer & a_Player, int a_SlotNum, bool a_DropStack) +{ + cItem Slot(*GetSlot(a_SlotNum, a_Player)); + if (Slot.IsEmpty()) + { + return; + } + + cItem ItemToDrop = Slot.CopyOne(); + if (a_DropStack) + { + ItemToDrop.m_ItemCount = Slot.m_ItemCount; + } + + Slot.m_ItemCount -= ItemToDrop.m_ItemCount; + if (Slot.m_ItemCount <= 0) + { + Slot.Empty(); + } + SetSlot(a_SlotNum, a_Player, Slot); + + a_Player.TossPickup(ItemToDrop); +} + + + + + +void cSlotArea::NumberClicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction) +{ + if ((a_ClickAction < caNumber1) || (a_ClickAction > caNumber9)) + { + return; + } + + int HotbarSlot = (int)a_ClickAction - (int)caNumber1; + cItem ItemInHotbar(a_Player.GetInventory().GetHotbarSlot(HotbarSlot)); + cItem ItemInSlot(*GetSlot(a_SlotNum, a_Player)); + + // The items are equal. Do nothing. + if (ItemInHotbar.IsEqual(ItemInSlot)) + { + return; + } + + a_Player.GetInventory().SetHotbarSlot(HotbarSlot, ItemInSlot); + SetSlot(a_SlotNum, a_Player, ItemInHotbar); +} + + + + + void cSlotArea::OnPlayerAdded(cPlayer & a_Player) { UNUSED(a_Player); @@ -315,7 +409,7 @@ bool cSlotArea::CollectItemsToHand(cItem & a_Dragging, cPlayer & a_Player, bool -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cSlotAreaChest: cSlotAreaChest::cSlotAreaChest(cChestEntity * a_Chest, cWindow & a_ParentWindow) : @@ -347,7 +441,7 @@ void cSlotAreaChest::SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_ -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cSlotAreaDoubleChest: cSlotAreaDoubleChest::cSlotAreaDoubleChest(cChestEntity * a_TopChest, cChestEntity * a_BottomChest, cWindow & a_ParentWindow) : @@ -394,7 +488,7 @@ void cSlotAreaDoubleChest::SetSlot(int a_SlotNum, cPlayer & a_Player, const cIte -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cSlotAreaCrafting: cSlotAreaCrafting::cSlotAreaCrafting(int a_GridSize, cWindow & a_ParentWindow) : @@ -410,6 +504,12 @@ cSlotAreaCrafting::cSlotAreaCrafting(int a_GridSize, cWindow & a_ParentWindow) : void cSlotAreaCrafting::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem) { + if (a_ClickAction == caMiddleClick) + { + MiddleClicked(a_Player, a_SlotNum); + return; + } + // Override for craft result slot if (a_SlotNum == 0) { @@ -417,12 +517,17 @@ void cSlotAreaCrafting::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction { ShiftClickedResult(a_Player); } + else if ((a_ClickAction == caDropKey) || (a_ClickAction == caCtrlDropKey)) + { + DropClickedResult(a_Player); + } else { ClickedResult(a_Player); } return; } + super::Clicked(a_Player, a_SlotNum, a_ClickAction, a_ClickedItem); UpdateRecipe(a_Player); } @@ -468,6 +573,20 @@ void cSlotAreaCrafting::OnPlayerRemoved(cPlayer & a_Player) +void cSlotAreaCrafting::SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item) +{ + // Update the recipe after setting the slot, if the slot is not the result slot: + super::SetSlot(a_SlotNum, a_Player, a_Item); + if (a_SlotNum != 0) + { + UpdateRecipe(a_Player); + } +} + + + + + void cSlotAreaCrafting::DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots) { UNUSED(a_ItemStack); @@ -545,16 +664,20 @@ void cSlotAreaCrafting::ShiftClickedResult(cPlayer & a_Player) // Distribute the result, this time for real: ResultCopy = Result; m_ParentWindow.DistributeStack(ResultCopy, a_Player, this, true); - + // Remove the ingredients from the crafting grid and update the recipe: cCraftingRecipe & Recipe = GetRecipeForPlayer(a_Player); cCraftingGrid Grid(PlayerSlots, m_GridSize, m_GridSize); Recipe.ConsumeIngredients(Grid); Grid.CopyToItems(PlayerSlots); UpdateRecipe(a_Player); + + // Broadcast the window, we sometimes move items to different locations than Vanilla, causing needless desyncs: + m_ParentWindow.BroadcastWholeWindow(); + + // If the recipe has changed, bail out: if (!Recipe.GetResult().IsEqual(Result)) { - // The recipe has changed, bail out return; } } @@ -564,6 +687,27 @@ void cSlotAreaCrafting::ShiftClickedResult(cPlayer & a_Player) +void cSlotAreaCrafting::DropClickedResult(cPlayer & a_Player) +{ + // Get the current recipe: + cCraftingRecipe & Recipe = GetRecipeForPlayer(a_Player); + const cItem & Result = Recipe.GetResult(); + + cItem * PlayerSlots = GetPlayerSlots(a_Player) + 1; + cCraftingGrid Grid(PlayerSlots, m_GridSize, m_GridSize); + + a_Player.TossPickup(Result); + Recipe.ConsumeIngredients(Grid); + Grid.CopyToItems(PlayerSlots); + + HandleCraftItem(Result, a_Player); + UpdateRecipe(a_Player); +} + + + + + void cSlotAreaCrafting::UpdateRecipe(cPlayer & a_Player) { cCraftingGrid Grid(GetPlayerSlots(a_Player) + 1, m_GridSize, m_GridSize); @@ -620,7 +764,7 @@ void cSlotAreaCrafting::HandleCraftItem(const cItem & a_Result, cPlayer & a_Play -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cSlotAreaAnvil: cSlotAreaAnvil::cSlotAreaAnvil(cAnvilWindow & a_ParentWindow) : @@ -651,15 +795,37 @@ void cSlotAreaAnvil::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_C return; } - if (a_ClickAction == caDblClick) - { - return; - } - - if ((a_ClickAction == caShiftLeftClick) || (a_ClickAction == caShiftRightClick)) + switch (a_ClickAction) { - ShiftClicked(a_Player, a_SlotNum, a_ClickedItem); - return; + case caDblClick: + { + return; + } + case caShiftLeftClick: + case caShiftRightClick: + { + ShiftClicked(a_Player, a_SlotNum, a_ClickedItem); + return; + } + case caMiddleClick: + { + MiddleClicked(a_Player, a_SlotNum); + return; + } + case caDropKey: + case caCtrlDropKey: + { + if (CanTakeResultItem(a_Player)) + { + DropClicked(a_Player, a_SlotNum, true); + OnTakeResult(a_Player); + } + return; + } + default: + { + break; + } } cItem Slot(*GetSlot(a_SlotNum, a_Player)); @@ -1025,7 +1191,7 @@ void cSlotAreaAnvil::UpdateResult(cPlayer & a_Player) -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cSlotAreaEnchanting: cSlotAreaEnchanting::cSlotAreaEnchanting(cEnchantingWindow & a_ParentWindow) : @@ -1057,12 +1223,16 @@ void cSlotAreaEnchanting::Clicked(cPlayer & a_Player, int a_SlotNum, eClickActio ShiftClicked(a_Player, a_SlotNum, a_ClickedItem); return; } - case caDblClick: { DblClicked(a_Player, a_SlotNum); return; } + case caMiddleClick: + { + MiddleClicked(a_Player, a_SlotNum); + return; + } default: { break; @@ -1110,7 +1280,7 @@ void cSlotAreaEnchanting::Clicked(cPlayer & a_Player, int a_SlotNum, eClickActio } case caLeftClick: - { + { // Left-clicked if (DraggingItem.IsEmpty()) { @@ -1326,7 +1496,7 @@ int cSlotAreaEnchanting::GetBookshelvesCount(cWorld * a_World) -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cSlotAreaEnderChest: cSlotAreaEnderChest::cSlotAreaEnderChest(cEnderChestEntity * a_EnderChest, cWindow & a_ParentWindow) : @@ -1341,8 +1511,7 @@ cSlotAreaEnderChest::cSlotAreaEnderChest(cEnderChestEntity * a_EnderChest, cWind const cItem * cSlotAreaEnderChest::GetSlot(int a_SlotNum, cPlayer & a_Player) const { - // a_SlotNum ranges from 0 to 26, use that to index the chest entity's inventory directly: - return &(m_EnderChest->GetSlot(a_SlotNum)); + return &(a_Player.GetEnderChestContents().GetSlot(a_SlotNum)); } @@ -1351,14 +1520,14 @@ const cItem * cSlotAreaEnderChest::GetSlot(int a_SlotNum, cPlayer & a_Player) co void cSlotAreaEnderChest::SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item) { - m_EnderChest->SetSlot(a_SlotNum, a_Item); + a_Player.GetEnderChestContents().SetSlot(a_SlotNum, a_Item); } -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cSlotAreaFurnace: cSlotAreaFurnace::cSlotAreaFurnace(cFurnaceEntity * a_Furnace, cWindow & a_ParentWindow) : @@ -1408,11 +1577,32 @@ void cSlotAreaFurnace::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a bAsync = true; } - if ((a_ClickAction == caShiftLeftClick) || (a_ClickAction == caShiftRightClick)) + switch (a_ClickAction) { - HandleSmeltItem(Slot, a_Player); - ShiftClicked(a_Player, a_SlotNum, Slot); - return; + case caShiftLeftClick: + case caShiftRightClick: + { + HandleSmeltItem(Slot, a_Player); + ShiftClicked(a_Player, a_SlotNum, Slot); + return; + } + case caMiddleClick: + { + MiddleClicked(a_Player, a_SlotNum); + return; + } + case caDropKey: + case caCtrlDropKey: + { + DropClicked(a_Player, a_SlotNum, (a_SlotNum == caCtrlDropKey)); + Slot.m_ItemCount = Slot.m_ItemCount - GetSlot(a_SlotNum, a_Player)->m_ItemCount; + HandleSmeltItem(Slot, a_Player); + return; + } + default: + { + break; + } } cItem & DraggingItem = a_Player.GetDraggingItem(); @@ -1573,7 +1763,7 @@ void cSlotAreaFurnace::HandleSmeltItem(const cItem & a_Result, cPlayer & a_Playe -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cSlotAreaInventoryBase: cSlotAreaInventoryBase::cSlotAreaInventoryBase(int a_NumSlots, int a_SlotOffset, cWindow & a_ParentWindow) : @@ -1590,6 +1780,12 @@ void cSlotAreaInventoryBase::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAc { if (a_Player.IsGameModeCreative() && (m_ParentWindow.GetWindowType() == cWindow::wtInventory)) { + if ((a_ClickAction == caDropKey) || (a_ClickAction == caCtrlDropKey)) + { + DropClicked(a_Player, a_SlotNum, (a_ClickAction == caCtrlDropKey)); + return; + } + // Creative inventory must treat a_ClickedItem as a DraggedItem instead, replacing the inventory slot with it SetSlot(a_SlotNum, a_Player, a_ClickedItem); return; @@ -1623,7 +1819,7 @@ void cSlotAreaInventoryBase::SetSlot(int a_SlotNum, cPlayer & a_Player, const cI -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cSlotAreaArmor: void cSlotAreaArmor::DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots) @@ -1670,23 +1866,48 @@ void cSlotAreaArmor::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_C { ASSERT((a_SlotNum >= 0) && (a_SlotNum < GetNumSlots())); - bool bAsync = false; - if (GetSlot(a_SlotNum, a_Player) == NULL) + // When the player is in creative mode, the client sends the new item as a_ClickedItem, not the current item in the slot. + if (a_Player.IsGameModeCreative() && (m_ParentWindow.GetWindowType() == cWindow::wtInventory)) { - LOGWARNING("GetSlot(%d) returned NULL! Ignoring click", a_SlotNum); + if ((a_ClickAction == caDropKey) || (a_ClickAction == caCtrlDropKey)) + { + DropClicked(a_Player, a_SlotNum, (a_ClickAction == caCtrlDropKey)); + return; + } + + SetSlot(a_SlotNum, a_Player, a_ClickedItem); return; } - if ((a_ClickAction == caShiftLeftClick) || (a_ClickAction == caShiftRightClick)) + bool bAsync = false; + if (GetSlot(a_SlotNum, a_Player) == NULL) { - ShiftClicked(a_Player, a_SlotNum, a_ClickedItem); + LOGWARNING("GetSlot(%d) returned NULL! Ignoring click", a_SlotNum); return; } - // Armors haven't a dbl click - if (a_ClickAction == caDblClick) + switch (a_ClickAction) { - return; + case caDblClick: + { + // Armors haven't a dbl click + return; + } + case caShiftLeftClick: + case caShiftRightClick: + { + ShiftClicked(a_Player, a_SlotNum, a_ClickedItem); + return; + } + case caMiddleClick: + { + MiddleClicked(a_Player, a_SlotNum); + return; + } + default: + { + break; + } } cItem Slot(*GetSlot(a_SlotNum, a_Player)); @@ -1705,7 +1926,7 @@ void cSlotAreaArmor::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_C return; } - if (DraggingItem.IsEmpty() || CanPlaceInSlot(a_SlotNum, DraggingItem)) + if (DraggingItem.IsEmpty() || CanPlaceArmorInSlot(a_SlotNum, DraggingItem)) { // Swap contents cItem tmp(DraggingItem); @@ -1724,7 +1945,7 @@ void cSlotAreaArmor::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_C -bool cSlotAreaArmor::CanPlaceInSlot(int a_SlotNum, const cItem & a_Item) +bool cSlotAreaArmor::CanPlaceArmorInSlot(int a_SlotNum, const cItem & a_Item) { switch (a_SlotNum) { @@ -1740,7 +1961,7 @@ bool cSlotAreaArmor::CanPlaceInSlot(int a_SlotNum, const cItem & a_Item) -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cSlotAreaItemGrid: cSlotAreaItemGrid::cSlotAreaItemGrid(cItemGrid & a_ItemGrid, cWindow & a_ParentWindow) : @@ -1791,7 +2012,7 @@ void cSlotAreaItemGrid::OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum) -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cSlotAreaTemporary: cSlotAreaTemporary::cSlotAreaTemporary(int a_NumSlots, cWindow & a_ParentWindow) : @@ -1896,7 +2117,7 @@ void cSlotAreaTemporary::TossItems(cPlayer & a_Player, int a_Begin, int a_End) double vX = 0, vY = 0, vZ = 0; EulerToVector(-a_Player.GetYaw(), a_Player.GetPitch(), vZ, vX, vY); vY = -vY * 2 + 1.f; - a_Player.GetWorld()->SpawnItemPickups(Drops, a_Player.GetPosX(), a_Player.GetPosY() + 1.6f, a_Player.GetPosZ(), vX * 3, vY * 3, vZ * 3, true); // 'true' because player created + a_Player.GetWorld()->SpawnItemPickups(Drops, a_Player.GetPosX(), a_Player.GetPosY() + 1.6f, a_Player.GetPosZ(), vX * 3, vY * 3, vZ * 3, true); // 'true' because player created } diff --git a/src/UI/SlotArea.h b/src/UI/SlotArea.h index b4b693cf6..fa842bb81 100644 --- a/src/UI/SlotArea.h +++ b/src/UI/SlotArea.h @@ -46,10 +46,19 @@ public: /// Called from Clicked when the action is a shiftclick (left or right) virtual void ShiftClicked(cPlayer & a_Player, int a_SlotNum, const cItem & a_ClickedItem); - + /// Called from Clicked when the action is a caDblClick virtual void DblClicked(cPlayer & a_Player, int a_SlotNum); - + + /** Called from Clicked when the action is a middleclick */ + virtual void MiddleClicked(cPlayer & a_Player, int a_SlotNum); + + /** Called from Clicked when the action is a drop click. */ + virtual void DropClicked(cPlayer & a_Player, int a_SlotNum, bool a_DropStack); + + /** Called from Clicked when the action is a number click. */ + virtual void NumberClicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction); + /// Called when a new player opens the same parent window. The window already tracks the player. CS-locked. virtual void OnPlayerAdded(cPlayer & a_Player); @@ -126,7 +135,7 @@ class cSlotAreaHotBar : typedef cSlotAreaInventoryBase super; public: - cSlotAreaHotBar(cWindow & a_ParentWindow) : + cSlotAreaHotBar(cWindow & a_ParentWindow) : cSlotAreaInventoryBase(cInventory::invHotbarCount, cInventory::invHotbarOffset, a_ParentWindow) { } @@ -141,7 +150,7 @@ class cSlotAreaArmor : public cSlotAreaInventoryBase { public: - cSlotAreaArmor(cWindow & a_ParentWindow) : + cSlotAreaArmor(cWindow & a_ParentWindow) : cSlotAreaInventoryBase(cInventory::invArmorCount, cInventory::invArmorOffset, a_ParentWindow) { } @@ -152,7 +161,7 @@ public: /** Called when a player clicks in the window. Parameters taken from the click packet. */ virtual void Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem) override; - bool CanPlaceInSlot(int a_SlotNum, const cItem & a_Item); + static bool CanPlaceArmorInSlot(int a_SlotNum, const cItem & a_Item); } ; @@ -232,10 +241,12 @@ public: virtual void Clicked (cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem) override; virtual void DblClicked (cPlayer & a_Player, int a_SlotNum); virtual void OnPlayerRemoved(cPlayer & a_Player) override; + virtual void SetSlot (int a_SlotNum, cPlayer & a_Player, const cItem & a_Item) override; // Distributing items into this area is completely disabled virtual void DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots) override; + protected: /// Maps player's EntityID -> current recipe; not a std::map because cCraftingGrid needs proper constructor params typedef std::list<std::pair<int, cCraftingRecipe> > cRecipeMap; @@ -248,7 +259,10 @@ protected: /// Handles a shift-click in the result slot. Crafts using the current recipe until it changes or no more space for result. void ShiftClickedResult(cPlayer & a_Player); - + + /** Handles a drop-click in the result slot. */ + void DropClickedResult(cPlayer & a_Player); + /// Updates the current recipe and result slot based on the ingredients currently in the crafting grid of the specified player void UpdateRecipe(cPlayer & a_Player); diff --git a/src/UI/Window.cpp b/src/UI/Window.cpp index 98a9a0cec..4731f282b 100644 --- a/src/UI/Window.cpp +++ b/src/UI/Window.cpp @@ -146,7 +146,6 @@ void cWindow::GetSlots(cPlayer & a_Player, cItems & a_Slots) const int NumSlots = (*itr)->GetNumSlots(); for (int i = 0; i < NumSlots; i++) { - const cItem * Item = (*itr)->GetSlot(i, a_Player); if (Item == NULL) { @@ -165,12 +164,12 @@ void cWindow::GetSlots(cPlayer & a_Player, cItems & a_Slots) const void cWindow::Clicked( - cPlayer & a_Player, + cPlayer & a_Player, int a_WindowID, short a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem ) { - cPluginManager * PlgMgr = cRoot::Get()->GetPluginManager(); + cPluginManager * PlgMgr = cRoot::Get()->GetPluginManager(); if (a_WindowID != m_WindowID) { LOGWARNING("%s: Wrong window ID (exp %d, got %d) received from \"%s\"; ignoring click.", __FUNCTION__, m_WindowID, a_WindowID, a_Player.GetName().c_str()); @@ -179,6 +178,7 @@ void cWindow::Clicked( switch (a_ClickAction) { + case caLeftClickOutside: case caRightClickOutside: { if (PlgMgr->CallHookPlayerTossingItem(a_Player)) @@ -191,25 +191,16 @@ void cWindow::Clicked( a_Player.TossPickup(a_ClickedItem); } - // Toss one of the dragged items: - a_Player.TossHeldItem(); - return; - } - case caLeftClickOutside: - { - if (PlgMgr->CallHookPlayerTossingItem(a_Player)) + if (a_ClickAction == caLeftClickOutside) { - // A plugin doesn't agree with the tossing. The plugin itself is responsible for handling the consequences (possible inventory mismatch) - return; + // Toss all dragged items: + a_Player.TossHeldItem(a_Player.GetDraggingItem().m_ItemCount); } - - if (a_Player.IsGameModeCreative()) + else { - a_Player.TossPickup(a_ClickedItem); + // Toss one of the dragged items: + a_Player.TossHeldItem(); } - - // Toss all dragged items: - a_Player.TossHeldItem(a_Player.GetDraggingItem().m_ItemCount); return; } case caLeftClickOutsideHoldNothing: @@ -283,7 +274,7 @@ void cWindow::OpenedByPlayer(cPlayer & a_Player) bool cWindow::ClosedByPlayer(cPlayer & a_Player, bool a_CanRefuse) { // Checks whether the player is still holding an item - if (a_Player.IsDraggingItem()) + if (!a_Player.GetDraggingItem().IsEmpty()) { LOGD("Player holds item! Dropping it..."); a_Player.TossHeldItem(a_Player.GetDraggingItem().m_ItemCount); @@ -328,9 +319,9 @@ void cWindow::OwnerDestroyed() // Close window for each player. Note that the last one needs special handling while (m_OpenedBy.size() > 1) { - (*m_OpenedBy.begin() )->CloseWindow(); + (*m_OpenedBy.begin())->CloseWindow(); } - (*m_OpenedBy.begin() )->CloseWindow(); + (*m_OpenedBy.begin())->CloseWindow(); } @@ -772,7 +763,7 @@ void cWindow::SetProperty(int a_Property, int a_Value, cPlayer & a_Player) -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cInventoryWindow: cInventoryWindow::cInventoryWindow(cPlayer & a_Player) : @@ -789,7 +780,7 @@ cInventoryWindow::cInventoryWindow(cPlayer & a_Player) : -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cCraftingWindow: cCraftingWindow::cCraftingWindow(int a_BlockX, int a_BlockY, int a_BlockZ) : @@ -804,7 +795,7 @@ cCraftingWindow::cCraftingWindow(int a_BlockX, int a_BlockY, int a_BlockZ) : -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cAnvilWindow: cAnvilWindow::cAnvilWindow(int a_BlockX, int a_BlockY, int a_BlockZ) : @@ -849,7 +840,7 @@ void cAnvilWindow::GetBlockPos(int & a_PosX, int & a_PosY, int & a_PosZ) -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cEnchantingWindow: cEnchantingWindow::cEnchantingWindow(int a_BlockX, int a_BlockY, int a_BlockZ) : @@ -910,25 +901,27 @@ void cEnchantingWindow::GetBlockPos(int & a_PosX, int & a_PosY, int & a_PosZ) -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cChestWindow: cChestWindow::cChestWindow(cChestEntity * a_Chest) : - cWindow(wtChest, "Chest"), + cWindow(wtChest, (a_Chest->GetBlockType() == E_BLOCK_CHEST) ? "Chest" : "Trapped Chest"), m_World(a_Chest->GetWorld()), m_BlockX(a_Chest->GetPosX()), m_BlockY(a_Chest->GetPosY()), - m_BlockZ(a_Chest->GetPosZ()) + m_BlockZ(a_Chest->GetPosZ()), + m_PrimaryChest(a_Chest), + m_SecondaryChest(NULL) { m_SlotAreas.push_back(new cSlotAreaChest(a_Chest, *this)); m_SlotAreas.push_back(new cSlotAreaInventory(*this)); m_SlotAreas.push_back(new cSlotAreaHotBar(*this)); // Play the opening sound: - m_World->BroadcastSoundEffect("random.chestopen", m_BlockX * 8, m_BlockY * 8, m_BlockZ * 8, 1, 1); + m_World->BroadcastSoundEffect("random.chestopen", (double)m_BlockX, (double)m_BlockY, (double)m_BlockZ, 1, 1); // Send out the chest-open packet: - m_World->BroadcastBlockAction(m_BlockX, m_BlockY, m_BlockZ, 1, 1, E_BLOCK_CHEST); + m_World->BroadcastBlockAction(m_BlockX, m_BlockY, m_BlockZ, 1, 1, a_Chest->GetBlockType()); } @@ -936,11 +929,13 @@ cChestWindow::cChestWindow(cChestEntity * a_Chest) : cChestWindow::cChestWindow(cChestEntity * a_PrimaryChest, cChestEntity * a_SecondaryChest) : - cWindow(wtChest, "Double Chest"), + cWindow(wtChest, (a_PrimaryChest->GetBlockType() == E_BLOCK_CHEST) ? "Double Chest" : "Double Trapped Chest"), m_World(a_PrimaryChest->GetWorld()), m_BlockX(a_PrimaryChest->GetPosX()), m_BlockY(a_PrimaryChest->GetPosY()), - m_BlockZ(a_PrimaryChest->GetPosZ()) + m_BlockZ(a_PrimaryChest->GetPosZ()), + m_PrimaryChest(a_PrimaryChest), + m_SecondaryChest(a_SecondaryChest) { m_SlotAreas.push_back(new cSlotAreaDoubleChest(a_PrimaryChest, a_SecondaryChest, *this)); m_SlotAreas.push_back(new cSlotAreaInventory(*this)); @@ -949,10 +944,55 @@ cChestWindow::cChestWindow(cChestEntity * a_PrimaryChest, cChestEntity * a_Secon m_ShouldDistributeToHotbarFirst = false; // Play the opening sound: - m_World->BroadcastSoundEffect("random.chestopen", m_BlockX * 8, m_BlockY * 8, m_BlockZ * 8, 1, 1); + m_World->BroadcastSoundEffect("random.chestopen", (double)m_BlockX, (double)m_BlockY, (double)m_BlockZ, 1, 1); // Send out the chest-open packet: - m_World->BroadcastBlockAction(m_BlockX, m_BlockY, m_BlockZ, 1, 1, E_BLOCK_CHEST); + m_World->BroadcastBlockAction(m_BlockX, m_BlockY, m_BlockZ, 1, 1, a_PrimaryChest->GetBlockType()); +} + + + + + +void cChestWindow::OpenedByPlayer(cPlayer & a_Player) +{ + int ChunkX, ChunkZ; + + m_PrimaryChest->SetNumberOfPlayers(m_PrimaryChest->GetNumberOfPlayers() + 1); + cChunkDef::BlockToChunk(m_PrimaryChest->GetPosX(), m_PrimaryChest->GetPosZ(), ChunkX, ChunkZ); + m_PrimaryChest->GetWorld()->MarkRedstoneDirty(ChunkX, ChunkZ); + + if (m_SecondaryChest != NULL) + { + m_SecondaryChest->SetNumberOfPlayers(m_SecondaryChest->GetNumberOfPlayers() + 1); + cChunkDef::BlockToChunk(m_SecondaryChest->GetPosX(), m_SecondaryChest->GetPosZ(), ChunkX, ChunkZ); + m_SecondaryChest->GetWorld()->MarkRedstoneDirty(ChunkX, ChunkZ); + } + + cWindow::OpenedByPlayer(a_Player); +} + + + + + +bool cChestWindow::ClosedByPlayer(cPlayer & a_Player, bool a_CanRefuse) +{ + int ChunkX, ChunkZ; + + m_PrimaryChest->SetNumberOfPlayers(m_PrimaryChest->GetNumberOfPlayers() - 1); + cChunkDef::BlockToChunk(m_PrimaryChest->GetPosX(), m_PrimaryChest->GetPosZ(), ChunkX, ChunkZ); + m_PrimaryChest->GetWorld()->MarkRedstoneDirty(ChunkX, ChunkZ); + + if (m_SecondaryChest != NULL) + { + m_SecondaryChest->SetNumberOfPlayers(m_SecondaryChest->GetNumberOfPlayers() - 1); + cChunkDef::BlockToChunk(m_SecondaryChest->GetPosX(), m_SecondaryChest->GetPosZ(), ChunkX, ChunkZ); + m_SecondaryChest->GetWorld()->MarkRedstoneDirty(ChunkX, ChunkZ); + } + + cWindow::ClosedByPlayer(a_Player, a_CanRefuse); + return true; } @@ -962,20 +1002,20 @@ cChestWindow::cChestWindow(cChestEntity * a_PrimaryChest, cChestEntity * a_Secon cChestWindow::~cChestWindow() { // Send out the chest-close packet: - m_World->BroadcastBlockAction(m_BlockX, m_BlockY, m_BlockZ, 1, 0, E_BLOCK_CHEST); + m_World->BroadcastBlockAction(m_BlockX, m_BlockY, m_BlockZ, 1, 0, m_PrimaryChest->GetBlockType()); - m_World->BroadcastSoundEffect("random.chestclosed", m_BlockX * 8, m_BlockY * 8, m_BlockZ * 8, 1, 1); + m_World->BroadcastSoundEffect("random.chestclosed", (double)m_BlockX, (double)m_BlockY, (double)m_BlockZ, 1, 1); } -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cDropSpenserWindow: cDropSpenserWindow::cDropSpenserWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cDropSpenserEntity * a_DropSpenser) : - cWindow(wtDropSpenser, "Dropspenser") + cWindow(wtDropSpenser, (a_DropSpenser->GetBlockType() == E_BLOCK_DISPENSER) ? "Dispenser" : "Dropper") { m_ShouldDistributeToHotbarFirst = false; m_SlotAreas.push_back(new cSlotAreaItemGrid(a_DropSpenser->GetContents(), *this)); @@ -987,7 +1027,7 @@ cDropSpenserWindow::cDropSpenserWindow(int a_BlockX, int a_BlockY, int a_BlockZ, -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cEnderChestWindow: cEnderChestWindow::cEnderChestWindow(cEnderChestEntity * a_EnderChest) : @@ -1002,7 +1042,7 @@ cEnderChestWindow::cEnderChestWindow(cEnderChestEntity * a_EnderChest) : m_SlotAreas.push_back(new cSlotAreaHotBar(*this)); // Play the opening sound: - m_World->BroadcastSoundEffect("random.chestopen", m_BlockX * 8, m_BlockY * 8, m_BlockZ * 8, 1, 1); + m_World->BroadcastSoundEffect("random.chestopen", (double)m_BlockX, (double)m_BlockY, (double)m_BlockZ, 1, 1); // Send out the chest-open packet: m_World->BroadcastBlockAction(m_BlockX, m_BlockY, m_BlockZ, 1, 1, E_BLOCK_ENDER_CHEST); @@ -1017,14 +1057,15 @@ cEnderChestWindow::~cEnderChestWindow() // Send out the chest-close packet: m_World->BroadcastBlockAction(m_BlockX, m_BlockY, m_BlockZ, 1, 0, E_BLOCK_ENDER_CHEST); - m_World->BroadcastSoundEffect("random.chestclosed", m_BlockX * 8, m_BlockY * 8, m_BlockZ * 8, 1, 1); + // Play the closing sound + m_World->BroadcastSoundEffect("random.chestclosed", (double)m_BlockX, (double)m_BlockY, (double)m_BlockZ, 1, 1); } -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cHopperWindow: cHopperWindow::cHopperWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cHopperEntity * a_Hopper) : @@ -1040,7 +1081,7 @@ cHopperWindow::cHopperWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cHopperEn -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cFurnaceWindow: cFurnaceWindow::cFurnaceWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cFurnaceEntity * a_Furnace) : diff --git a/src/UI/Window.h b/src/UI/Window.h index 542dccb88..97db0ca88 100644 --- a/src/UI/Window.h +++ b/src/UI/Window.h @@ -36,12 +36,12 @@ typedef std::vector<cSlotArea *> cSlotAreas; // tolua_begin -/** +/** Represents a UI window. Each window has a list of players that are currently using it When there's no player using a window, it is destroyed. -A window consists of several areas of slots with similar functionality - for example the crafting grid area, or +A window consists of several areas of slots with similar functionality - for example the crafting grid area, or the inventory area. Each area knows what its slots are (GetSlot() function) and can handle mouse clicks. The window acts only as a top-level container for those areas, redirecting the click events to the correct areas. Inventory painting, introduced in 1.5, is handled by the window, too @@ -77,7 +77,7 @@ public: int GetWindowType(void) const { return m_WindowType; } // tolua_export cWindowOwner * GetOwner(void) { return m_Owner; } - void SetOwner( cWindowOwner * a_Owner ) { m_Owner = a_Owner; } + void SetOwner( cWindowOwner * a_Owner) { m_Owner = a_Owner; } /// Returns the total number of slots int GetNumSlots(void) const; @@ -109,12 +109,12 @@ public: /// Handles a click event from a player void Clicked( - cPlayer & a_Player, int a_WindowID, + cPlayer & a_Player, int a_WindowID, short a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem ); - void OpenedByPlayer(cPlayer & a_Player); + virtual void OpenedByPlayer(cPlayer & a_Player); /// Called when a player closes this window; notifies all slot areas. Returns true if close accepted virtual bool ClosedByPlayer(cPlayer & a_Player, bool a_CanRefuse); @@ -134,7 +134,7 @@ public: // tolua_begin const AString & GetWindowTitle() const { return m_WindowTitle; } - void SetWindowTitle(const AString & a_WindowTitle ) { m_WindowTitle = a_WindowTitle; } + void SetWindowTitle(const AString & a_WindowTitle) { m_WindowTitle = a_WindowTitle; } /// Sends the UpdateWindowProperty (0x69) packet to all clients of the window virtual void SetProperty(int a_Property, int a_Value); @@ -327,10 +327,15 @@ public: cChestWindow(cChestEntity * a_Chest); cChestWindow(cChestEntity * a_PrimaryChest, cChestEntity * a_SecondaryChest); ~cChestWindow(); + + virtual bool ClosedByPlayer(cPlayer & a_Player, bool a_CanRefuse) override; + virtual void OpenedByPlayer(cPlayer & a_Player) override; protected: cWorld * m_World; int m_BlockX, m_BlockY, m_BlockZ; // Position of the chest, for the window-close packet + cChestEntity * m_PrimaryChest; + cChestEntity * m_SecondaryChest; } ; diff --git a/src/UI/WindowOwner.h b/src/UI/WindowOwner.h index e3c73edc4..7a7941e37 100644 --- a/src/UI/WindowOwner.h +++ b/src/UI/WindowOwner.h @@ -6,7 +6,7 @@ #include "Window.h" /* -Being a descendant of cWindowOwner means that the class can own one window. That window can be +Being a descendant of cWindowOwner means that the class can own one window. That window can be queried, opened by other players, closed by players and finally destroyed. Also, a cWindowOwner can be queried for the block coords where the window is displayed. That will be used for entities / players in motion to close their windows when they get too far away from the window "source". diff --git a/src/Vector3.h b/src/Vector3.h index 5faac1457..1dcb38f64 100644 --- a/src/Vector3.h +++ b/src/Vector3.h @@ -3,7 +3,7 @@ -#define _USE_MATH_DEFINES // Enable non-standard math defines (MSVC) +#define _USE_MATH_DEFINES // Enable non-standard math defines (MSVC) #include <math.h> #include <list> #include <vector> @@ -134,6 +134,16 @@ public: z += a_Diff.z; } + /** Runs each value of the vector through std::floor() */ + inline Vector3<int> Floor(void) const + { + return Vector3<int>( + (int)floor(x), + (int)floor(y), + (int)floor(z) + ); + } + // tolua_end inline bool operator != (const Vector3<T> & a_Rhs) const @@ -146,6 +156,16 @@ public: return Equals(a_Rhs); } + inline bool operator > (const Vector3<T> & a_Rhs) const + { + return (SqrLength() > a_Rhs.SqrLength()); + } + + inline bool operator < (const Vector3<T> & a_Rhs) const + { + return (SqrLength() < a_Rhs.SqrLength()); + } + inline void operator += (const Vector3<T> & a_Rhs) { x += a_Rhs.x; @@ -288,6 +308,7 @@ protected: { return (a_Value < 0) ? -a_Value : a_Value; } + }; // tolua_end @@ -295,6 +316,15 @@ protected: +template <> inline Vector3<int> Vector3<int>::Floor(void) const +{ + return *this; +} + + + + + template <typename T> const double Vector3<T>::EPS = 0.000001; diff --git a/src/VoronoiMap.cpp b/src/VoronoiMap.cpp index 7a36edebc..5efd09c01 100644 --- a/src/VoronoiMap.cpp +++ b/src/VoronoiMap.cpp @@ -11,8 +11,12 @@ cVoronoiMap::cVoronoiMap(int a_Seed, int a_CellSize) : - m_Noise(a_Seed), - m_CellSize(a_CellSize) + m_Noise1(a_Seed + 1), + m_Noise2(a_Seed + 2), + m_Noise3(a_Seed + 3), + m_CellSize(a_CellSize), + m_CurrentCellX(9999999), // Cell coords that are definitely out of the range for normal generator, so that the first query will overwrite them + m_CurrentCellZ(9999999) { } @@ -57,26 +61,25 @@ int cVoronoiMap::GetValueAt(int a_X, int a_Y, int & a_MinDist1, int & a_MinDist2 int CellX = a_X / m_CellSize; int CellZ = a_Y / m_CellSize; + UpdateCell(CellX, CellZ); + // Get 5x5 neighboring cell seeds, compare distance to each. Return the value in the minumim-distance cell int MinDist = m_CellSize * m_CellSize * 16; // There has to be a cell closer than this int MinDist2 = MinDist; int res = 0; // Will be overriden - for (int x = CellX - 2; x <= CellX + 2; x++) + for (int x = 0; x < 5; x++) { - int BaseX = x * m_CellSize; - for (int z = CellZ - 2; z < CellZ + 2; z++) + for (int z = 0; z < 5; z++) { - int OffsetX = (m_Noise.IntNoise3DInt(x, 16 * x + 32 * z, z) / 8) % m_CellSize; - int OffsetZ = (m_Noise.IntNoise3DInt(x, 32 * x - 16 * z, z) / 8) % m_CellSize; - int SeedX = BaseX + OffsetX; - int SeedZ = z * m_CellSize + OffsetZ; + int SeedX = m_SeedX[x][z]; + int SeedZ = m_SeedZ[x][z]; int Dist = (SeedX - a_X) * (SeedX - a_X) + (SeedZ - a_Y) * (SeedZ - a_Y); if (Dist < MinDist) { MinDist2 = MinDist; MinDist = Dist; - res = m_Noise.IntNoise3DInt(x, x - z + 1000, z); + res = m_Noise3.IntNoise2DInt(x + CellX - 2, z + CellZ - 2); } else if (Dist < MinDist2) { @@ -93,3 +96,33 @@ int cVoronoiMap::GetValueAt(int a_X, int a_Y, int & a_MinDist1, int & a_MinDist2 + +void cVoronoiMap::UpdateCell(int a_CellX, int a_CellZ) +{ + // If the specified cell is currently cached, bail out: + if ((a_CellX == m_CurrentCellX) && (a_CellZ == m_CurrentCellZ)) + { + return; + } + + // Update the cell cache for the new cell position: + int NoiseBaseX = a_CellX - 2; + int NoiseBaseZ = a_CellZ - 2; + for (int x = 0; x < 5; x++) + { + int BaseX = (NoiseBaseX + x) * m_CellSize; + for (int z = 0; z < 5; z++) + { + int OffsetX = (m_Noise1.IntNoise2DInt(NoiseBaseX + x, NoiseBaseZ + z) / 8) % m_CellSize; + int OffsetZ = (m_Noise2.IntNoise2DInt(NoiseBaseX + x, NoiseBaseZ + z) / 8) % m_CellSize; + m_SeedX[x][z] = BaseX + OffsetX; + m_SeedZ[x][z] = (NoiseBaseZ + z) * m_CellSize + OffsetZ; + } // for z + } // for x + m_CurrentCellX = a_CellX; + m_CurrentCellZ = a_CellZ; +} + + + + diff --git a/src/VoronoiMap.h b/src/VoronoiMap.h index bcd37f9cf..84cf206e9 100644 --- a/src/VoronoiMap.h +++ b/src/VoronoiMap.h @@ -29,15 +29,34 @@ public: /// Returns the value in the cell into which the specified point lies, and the distance to the nearest Voronoi seed int GetValueAt(int a_X, int a_Y, int & a_MinDistance); - /// Returns the value in the cell into which the specified point lies, and the distances to the 2 nearest Voronoi seeds + /// Returns the value in the cell into which the specified point lies, and the distances to the 2 nearest Voronoi seeds. Uses a cache int GetValueAt(int a_X, int a_Y, int & a_MinDistance1, int & a_MinDistance2); - + protected: /// The noise used for generating Voronoi seeds - cNoise m_Noise; + cNoise m_Noise1; + cNoise m_Noise2; + cNoise m_Noise3; /// Size of the Voronoi cells (avg X/Y distance between the seeds) int m_CellSize; + + /** The X coordinate of the currently cached cell neighborhood */ + int m_CurrentCellX; + + /** The Z coordinate of the currently cached cell neighborhood */ + int m_CurrentCellZ; + + /** The seeds of cells around m_CurrentCellX, m_CurrentCellZ, X-coords */ + int m_SeedX[5][5]; + + /** The seeds of cells around m_CurrentCellX, m_CurrentCellZ, X-coords */ + int m_SeedZ[5][5]; + + + /** Updates the cached cell seeds to match the specified cell. Noop if cell pos already matches. + Updates m_SeedX and m_SeedZ. */ + void UpdateCell(int a_CellX, int a_CellZ); } ; diff --git a/src/WebAdmin.cpp b/src/WebAdmin.cpp index 08e164d78..f5dc6fde7 100644 --- a/src/WebAdmin.cpp +++ b/src/WebAdmin.cpp @@ -374,7 +374,7 @@ AString cWebAdmin::GetDefaultPage(void) { AString Content; Content += "<h4>Server Name:</h4>"; - Content += "<p>" + AString( cRoot::Get()->GetServer()->GetServerID() ) + "</p>"; + Content += "<p>" + AString( cRoot::Get()->GetServer()->GetServerID()) + "</p>"; Content += "<h4>Plugins:</h4><ul>"; cPluginManager * PM = cPluginManager::Get(); @@ -391,8 +391,8 @@ AString cWebAdmin::GetDefaultPage(void) Content += "<h4>Players:</h4><ul>"; cPlayerAccum PlayerAccum; - cWorld * World = cRoot::Get()->GetDefaultWorld(); // TODO - Create a list of worlds and players - if( World != NULL ) + cWorld * World = cRoot::Get()->GetDefaultWorld(); // TODO - Create a list of worlds and players + if (World != NULL) { World->ForEachPlayer(PlayerAccum); Content.append(PlayerAccum.m_Contents); @@ -404,7 +404,7 @@ AString cWebAdmin::GetDefaultPage(void) -AString cWebAdmin::GetBaseURL( const AString& a_URL ) +AString cWebAdmin::GetBaseURL( const AString& a_URL) { return GetBaseURL(StringSplit(a_URL, "/")); } @@ -524,13 +524,14 @@ void cWebAdmin::OnRequestFinished(cHTTPConnection & a_Connection, cHTTPRequest & // Delete any request data assigned to the request: cRequestData * Data = (cRequestData *)(a_Request.GetUserData()); delete Data; + Data = NULL; } -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cWebAdmin::cWebadminRequestData void cWebAdmin::cWebadminRequestData::OnBody(const char * a_Data, size_t a_Size) diff --git a/src/WebAdmin.h b/src/WebAdmin.h index d5e45828f..d679a097c 100644 --- a/src/WebAdmin.h +++ b/src/WebAdmin.h @@ -60,11 +60,11 @@ struct HTTPRequest StringStringMap Params; // >> EXPORTED IN MANUALBINDINGS << /** Parameters posted as a part of a form - either in the URL (GET method) or in the body (POST method) */ - StringStringMap PostParams; // >> EXPORTED IN MANUALBINDINGS << + StringStringMap PostParams; // >> EXPORTED IN MANUALBINDINGS << /** Same as PostParams */ FormDataMap FormData; // >> EXPORTED IN MANUALBINDINGS << -} ; // tolua_export +} ; // tolua_export @@ -120,7 +120,7 @@ public: void RemovePlugin(cWebPlugin * a_Plugin); // TODO: Convert this to the auto-locking callback mechanism used for looping players in worlds and such - PluginList GetPlugins() const { return m_Plugins; } // >> EXPORTED IN MANUALBINDINGS << + PluginList GetPlugins() const { return m_Plugins; } // >> EXPORTED IN MANUALBINDINGS << // tolua_begin @@ -218,7 +218,7 @@ protected: virtual void OnRequestBegun (cHTTPConnection & a_Connection, cHTTPRequest & a_Request) override; virtual void OnRequestBody (cHTTPConnection & a_Connection, cHTTPRequest & a_Request, const char * a_Data, size_t a_Size) override; virtual void OnRequestFinished(cHTTPConnection & a_Connection, cHTTPRequest & a_Request) override; -} ; // tolua_export +} ; // tolua_export diff --git a/src/World.cpp b/src/World.cpp index 6bcd1391a..348498693 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -11,6 +11,7 @@ #include "ChunkMap.h" #include "Generating/ChunkDesc.h" #include "OSSupport/Timer.h" +#include "SetChunkData.h" // Serializers #include "WorldStorage/ScoreboardSerializer.h" @@ -70,7 +71,7 @@ const int TIME_SPAWN_DIVISOR = 148; -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cWorldLoadProgress: /// A simple thread that displays the progress of world loading / saving in cWorld::InitializeSpawn() @@ -99,7 +100,7 @@ protected: { for (;;) { - LOG("" SIZE_T_FMT " chunks to load, %d chunks to generate", + LOG("" SIZE_T_FMT " chunks to load, %d chunks to generate", m_World->GetStorage().GetLoadQueueLength(), m_World->GetGenerator().GetQueueLength() ); @@ -122,7 +123,7 @@ protected: -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cWorldLightingProgress: /// A simple thread that displays the progress of world lighting in cWorld::InitializeSpawn() @@ -172,7 +173,7 @@ protected: -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cWorld::cLock: cWorld::cLock::cLock(cWorld & a_World) : @@ -184,7 +185,7 @@ cWorld::cLock::cLock(cWorld & a_World) : -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cWorld::cTickThread: cWorld::cTickThread::cTickThread(cWorld & a_World) : @@ -226,11 +227,12 @@ void cWorld::cTickThread::Execute(void) -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cWorld: -cWorld::cWorld(const AString & a_WorldName) : +cWorld::cWorld(const AString & a_WorldName, eDimension a_Dimension, const AString & a_OverworldName) : m_WorldName(a_WorldName), + m_OverworldName(a_OverworldName), m_IniFileName(m_WorldName + "/world.ini"), m_StorageSchema("Default"), #ifdef __arm__ @@ -238,6 +240,7 @@ cWorld::cWorld(const AString & a_WorldName) : #else m_StorageCompressionFactor(6), #endif + m_Dimension(a_Dimension), m_IsSpawnExplicitlySet(false), m_WorldAgeSecs(0), m_TimeOfDaySecs(0), @@ -267,12 +270,12 @@ cWorld::cWorld(const AString & a_WorldName) : cWorld::~cWorld() { - delete m_SimulatorManager; - delete m_SandSimulator; - delete m_WaterSimulator; - delete m_LavaSimulator; - delete m_FireSimulator; - delete m_RedstoneSimulator; + delete m_SimulatorManager; m_SimulatorManager = NULL; + delete m_SandSimulator; m_SandSimulator = NULL; + delete m_WaterSimulator; m_WaterSimulator = NULL; + delete m_LavaSimulator; m_LavaSimulator = NULL; + delete m_FireSimulator; m_FireSimulator = NULL; + delete m_RedstoneSimulator; m_RedstoneSimulator = NULL; UnloadUnusedChunks(); @@ -375,22 +378,20 @@ void cWorld::SetNextBlockTick(int a_BlockX, int a_BlockY, int a_BlockZ) void cWorld::InitializeSpawn(void) { - if (!m_IsSpawnExplicitlySet) // Check if spawn position was already explicitly set or not + if (!m_IsSpawnExplicitlySet) { - GenerateRandomSpawn(); // Generate random solid-land coordinate and then write it to the world configuration - + // Spawn position wasn't already explicitly set, enerate random solid-land coordinate and then write it to the world configuration: + GenerateRandomSpawn(); cIniFile IniFile; IniFile.ReadFile(m_IniFileName); - IniFile.SetValueF("SpawnPosition", "X", m_SpawnX); IniFile.SetValueF("SpawnPosition", "Y", m_SpawnY); IniFile.SetValueF("SpawnPosition", "Z", m_SpawnZ); - IniFile.WriteFile(m_IniFileName); } - int ChunkX = 0, ChunkY = 0, ChunkZ = 0; - BlockToChunk((int)m_SpawnX, (int)m_SpawnY, (int)m_SpawnZ, ChunkX, ChunkY, ChunkZ); + int ChunkX = 0, ChunkZ = 0; + cChunkDef::BlockToChunk((int)m_SpawnX, (int)m_SpawnZ, ChunkX, ChunkZ); // For the debugging builds, don't make the server build too much world upon start: #if defined(_DEBUG) || defined(ANDROID_NDK) @@ -519,9 +520,18 @@ void cWorld::Start(void) if (!IniFile.ReadFile(m_IniFileName)) { LOGWARNING("Cannot read world settings from \"%s\", defaults will be used.", m_IniFileName.c_str()); + + // TODO: More descriptions for each key + IniFile.AddHeaderComment(" This is the per-world configuration file, managing settings such as generators, simulators, and spawn points"); + IniFile.AddKeyComment(" LinkedWorlds", "This section governs portal world linkage; leave a value blank to disabled that associated method of teleportation"); } - AString Dimension = IniFile.GetValueSet("General", "Dimension", "Overworld"); - m_Dimension = StringToDimension(Dimension); + + // The presence of a configuration value overrides everything + // If no configuration value is found, GetDimension() is written to file and the variable is written to again to ensure that cosmic rays haven't sneakily changed its value + m_Dimension = StringToDimension(IniFile.GetValueSet("General", "Dimension", DimensionToString(GetDimension()))); + + m_BroadcastDeathMessages = IniFile.GetValueSetB("Broadcasting", "BroadcastDeathMessages", true); + m_BroadcastAchievementMessages = IniFile.GetValueSetB("Broadcasting", "BroadcastAchievementMessages", true); // Try to find the "SpawnPosition" key and coord values in the world configuration, set the flag if found int KeyNum = IniFile.FindKey("SpawnPosition"); @@ -529,8 +539,8 @@ void cWorld::Start(void) ( (KeyNum >= 0) && ( - (IniFile.FindValue(KeyNum, "X") >= 0) || - (IniFile.FindValue(KeyNum, "Y") >= 0) || + (IniFile.FindValue(KeyNum, "X") >= 0) && + (IniFile.FindValue(KeyNum, "Y") >= 0) && (IniFile.FindValue(KeyNum, "Z") >= 0) ) ); @@ -566,35 +576,26 @@ void cWorld::Start(void) m_bUseChatPrefixes = IniFile.GetValueSetB("Mechanics", "UseChatPrefixes", true); m_VillagersShouldHarvestCrops = IniFile.GetValueSetB("Monsters", "VillagersShouldHarvestCrops", true); int GameMode = IniFile.GetValueSetI("General", "Gamemode", (int)m_GameMode); - - // Adjust the enum-backed variables into their respective bounds: - m_GameMode = (eGameMode) Clamp(GameMode, (int)gmSurvival, (int)gmAdventure); - m_TNTShrapnelLevel = (eShrapnelLevel)Clamp(TNTShrapnelLevel, (int)slNone, (int)slAll); + int Weather = IniFile.GetValueSetI("General", "Weather", (int)m_Weather); + m_TimeOfDay = IniFile.GetValueSetI("General", "TimeInTicks", m_TimeOfDay); - // Load allowed mobs: - const char * DefaultMonsters = ""; - switch (m_Dimension) + if (GetDimension() == dimOverworld) { - case dimOverworld: DefaultMonsters = "bat, cavespider, chicken, cow, creeper, enderman, horse, mooshroom, ocelot, pig, sheep, silverfish, skeleton, slime, spider, squid, wolf, zombie"; break; - case dimNether: DefaultMonsters = "blaze, ghast, magmacube, skeleton, zombie, zombiepigman"; break; - case dimEnd: DefaultMonsters = "enderman"; break; + m_NetherWorldName = IniFile.GetValueSet("LinkedWorlds", "NetherWorldName", GetName() + "_nether"); + m_EndWorldName = IniFile.GetValueSet("LinkedWorlds", "EndWorldName", GetName() + "_end"); } - m_bAnimals = IniFile.GetValueSetB("Monsters", "AnimalsOn", true); - AString AllMonsters = IniFile.GetValueSet("Monsters", "Types", DefaultMonsters); - AStringVector SplitList = StringSplitAndTrim(AllMonsters, ","); - for (AStringVector::const_iterator itr = SplitList.begin(), end = SplitList.end(); itr != end; ++itr) + else { - cMonster::eType ToAdd = cMonster::StringToMobType(*itr); - if (ToAdd != cMonster::mtInvalidType) - { - m_AllowedMobs.insert(ToAdd); - LOGD("Allowed mob: %s", itr->c_str()); - } - else - { - LOG("World \"%s\": Unknown mob type: %s", m_WorldName.c_str(), itr->c_str()); - } + m_OverworldName = IniFile.GetValueSet("LinkedWorlds", "OverworldName", GetLinkedOverworldName()); } + + // Adjust the enum-backed variables into their respective bounds: + m_GameMode = (eGameMode) Clamp(GameMode, (int)gmSurvival, (int)gmAdventure); + m_TNTShrapnelLevel = (eShrapnelLevel)Clamp(TNTShrapnelLevel, (int)slNone, (int)slAll); + m_Weather = (eWeather) Clamp(Weather, (int)wSunny, (int)wStorm); + + InitialiseGeneratorDefaults(IniFile); + InitialiseAndLoadMobSpawningValues(IniFile); m_ChunkMap = new cChunkMap(this); @@ -618,7 +619,7 @@ void cWorld::Start(void) m_SimulatorManager->RegisterSimulator(m_FireSimulator, 1); m_Lighting.Start(this); - m_Storage.Start(this, m_StorageSchema, m_StorageCompressionFactor ); + m_Storage.Start(this, m_StorageSchema, m_StorageCompressionFactor); m_Generator.Start(m_GeneratorCallbacks, m_GeneratorCallbacks, IniFile); m_ChunkSender.Start(this); m_TickThread.Start(); @@ -648,7 +649,7 @@ void cWorld::GenerateRandomSpawn(void) while (IsBlockWaterOrIce(GetBlock((int)m_SpawnX, GetHeight((int)m_SpawnX, (int)m_SpawnZ), (int)m_SpawnZ))) { - if ((GetTickRandomNumber(4) % 2) == 0) // Randomise whether to increment X or Z coords + if ((GetTickRandomNumber(4) % 2) == 0) // Randomise whether to increment X or Z coords { m_SpawnX += cChunkDef::Width; } @@ -658,7 +659,7 @@ void cWorld::GenerateRandomSpawn(void) } } - m_SpawnY = (double)GetHeight((int)m_SpawnX, (int)m_SpawnZ) + 1.6f; // 1.6f to accomodate player height + m_SpawnY = (double)GetHeight((int)m_SpawnX, (int)m_SpawnZ) + 1.6f; // 1.6f to accomodate player height LOGD("Generated random spawnpoint %i %i %i", (int)m_SpawnX, (int)m_SpawnY, (int)m_SpawnZ); } @@ -691,6 +692,82 @@ eWeather cWorld::ChooseNewWeather() +void cWorld::InitialiseGeneratorDefaults(cIniFile & a_IniFile) +{ + switch (GetDimension()) + { + case dimEnd: + { + a_IniFile.GetValueSet("Generator", "BiomeGen", "Constant"); + a_IniFile.GetValueSet("Generator", "ConstantBiome", "End"); + a_IniFile.GetValueSet("Generator", "HeightGen", "Biomal"); + a_IniFile.GetValueSet("Generator", "CompositionGen", "End"); + break; + } + case dimOverworld: + { + a_IniFile.GetValueSet("Generator", "BiomeGen", "MultiStepMap"); + a_IniFile.GetValueSet("Generator", "HeightGen", "DistortedHeightmap"); + a_IniFile.GetValueSet("Generator", "CompositionGen", "DistortedHeightmap"); + a_IniFile.GetValueSet("Generator", "Finishers", "Ravines, WormNestCaves, WaterLakes, WaterSprings, LavaLakes, LavaSprings, OreNests, Mineshafts, Trees, SprinkleFoliage, Ice, Snow, Lilypads, BottomLava, DeadBushes, PreSimulator"); + break; + } + case dimNether: + { + a_IniFile.GetValueSet("Generator", "BiomeGen", "Constant"); + a_IniFile.GetValueSet("Generator", "ConstantBiome", "Nether"); + a_IniFile.GetValueSet("Generator", "HeightGen", "Flat"); + a_IniFile.GetValueSet("Generator", "FlatHeight", "128"); + a_IniFile.GetValueSet("Generator", "CompositionGen", "Nether"); + a_IniFile.GetValueSet("Generator", "Finishers", "WormNestCaves, BottomLava, LavaSprings, NetherClumpFoliage, NetherForts, PreSimulator"); + a_IniFile.GetValueSet("Generator", "BottomLavaHeight", "30"); + break; + } + } +} + + + + + +void cWorld::InitialiseAndLoadMobSpawningValues(cIniFile & a_IniFile) +{ + AString DefaultMonsters; + switch (m_Dimension) + { + case dimOverworld: DefaultMonsters = "bat, cavespider, chicken, cow, creeper, enderman, horse, mooshroom, ocelot, pig, sheep, silverfish, skeleton, slime, spider, squid, wolf, zombie"; break; + case dimNether: DefaultMonsters = "blaze, ghast, magmacube, skeleton, zombie, zombiepigman"; break; + case dimEnd: DefaultMonsters = "enderman"; break; + } + + m_bAnimals = a_IniFile.GetValueSetB("Monsters", "AnimalsOn", true); + AString AllMonsters = a_IniFile.GetValueSet("Monsters", "Types", DefaultMonsters); + + if (!m_bAnimals) + { + return; + } + + AStringVector SplitList = StringSplitAndTrim(AllMonsters, ","); + for (AStringVector::const_iterator itr = SplitList.begin(), end = SplitList.end(); itr != end; ++itr) + { + cMonster::eType ToAdd = cMonster::StringToMobType(*itr); + if (ToAdd != cMonster::mtInvalidType) + { + m_AllowedMobs.insert(ToAdd); + LOGD("Allowed mob: %s", itr->c_str()); + } + else + { + LOG("World \"%s\": Unknown mob type: %s", m_WorldName.c_str(), itr->c_str()); + } + } +} + + + + + void cWorld::Stop(void) { // Delete the clients that have been in this world: @@ -703,6 +780,25 @@ void cWorld::Stop(void) } // for itr - m_Clients[] m_Clients.clear(); } + + // Write settings to file; these are all plugin changeable values - keep updated! + cIniFile IniFile; + IniFile.ReadFile(m_IniFileName); + if (GetDimension() == dimOverworld) + { + IniFile.SetValue("LinkedWorlds", "NetherWorldName", m_NetherWorldName); + IniFile.SetValue("LinkedWorlds", "EndWorldName", m_EndWorldName); + } + else + { + IniFile.SetValue("LinkedWorlds", "OverworldName", m_OverworldName); + } + IniFile.SetValueI("Physics", "TNTShrapnelLevel", (int)m_TNTShrapnelLevel); + IniFile.SetValueB("Mechanics", "CommandBlocksEnabled", m_bCommandBlocksEnabled); + IniFile.SetValueB("Mechanics", "UseChatPrefixes", m_bUseChatPrefixes); + IniFile.SetValueI("General", "Weather", (int)m_Weather); + IniFile.SetValueI("General", "TimeInTicks", m_TimeOfDay); + IniFile.WriteFile(m_IniFileName); m_TickThread.Stop(); m_Lighting.Stop(); @@ -720,6 +816,17 @@ void cWorld::Tick(float a_Dt, int a_LastTickDurationMSec) // Call the plugins cPluginManager::Get()->CallHookWorldTick(*this, a_Dt, a_LastTickDurationMSec); + // Set any chunk data that has been queued for setting: + cSetChunkDataPtrs SetChunkDataQueue; + { + cCSLock Lock(m_CSSetChunkDataQueue); + std::swap(SetChunkDataQueue, m_SetChunkDataQueue); + } + for (cSetChunkDataPtrs::iterator itr = SetChunkDataQueue.begin(), end = SetChunkDataQueue.end(); itr != end; ++itr) + { + SetChunkData(**itr); + } // for itr - SetChunkDataQueue[] + // We need sub-tick precision here, that's why we store the time in seconds and calculate ticks off of it m_WorldAgeSecs += (double)a_Dt / 1000.0; m_TimeOfDaySecs += (double)a_Dt / 1000.0; @@ -770,12 +877,12 @@ void cWorld::Tick(float a_Dt, int a_LastTickDurationMSec) m_ChunkMap->FastSetQueuedBlocks(); - if (m_WorldAge - m_LastSave > 60 * 5 * 20) // Save each 5 minutes + if (m_WorldAge - m_LastSave > 60 * 5 * 20) // Save each 5 minutes { SaveAllChunks(); } - if (m_WorldAge - m_LastUnload > 10 * 20) // Unload every 10 seconds + if (m_WorldAge - m_LastUnload > 10 * 20) // Unload every 10 seconds { UnloadUnusedChunks(); } @@ -861,19 +968,19 @@ void cWorld::TickMobs(float a_Dt) SpawnMobFinalize(*itr2); } } - } // for i - AllFamilies[] - } // if (Spawning enabled) + } // for i - AllFamilies[] + } // if (Spawning enabled) // move close mobs cMobProximityCounter::sIterablePair allCloseEnoughToMoveMobs = MobCensus.GetProximityCounter().getMobWithinThosesDistances(-1, 64 * 16);// MG TODO : deal with this magic number (the 16 is the size of a block) - for(cMobProximityCounter::tDistanceToMonster::const_iterator itr = allCloseEnoughToMoveMobs.m_Begin; itr != allCloseEnoughToMoveMobs.m_End; ++itr) + for (cMobProximityCounter::tDistanceToMonster::const_iterator itr = allCloseEnoughToMoveMobs.m_Begin; itr != allCloseEnoughToMoveMobs.m_End; ++itr) { itr->second.m_Monster.Tick(a_Dt, itr->second.m_Chunk); } // remove too far mobs cMobProximityCounter::sIterablePair allTooFarMobs = MobCensus.GetProximityCounter().getMobWithinThosesDistances(128 * 16, -1);// MG TODO : deal with this magic number (the 16 is the size of a block) - for(cMobProximityCounter::tDistanceToMonster::const_iterator itr = allTooFarMobs.m_Begin; itr != allTooFarMobs.m_End; ++itr) + for (cMobProximityCounter::tDistanceToMonster::const_iterator itr = allTooFarMobs.m_Begin; itr != allTooFarMobs.m_End; ++itr) { itr->second.m_Monster.Destroy(true); } @@ -944,11 +1051,7 @@ void cWorld::TickClients(float a_Dt) // Add clients scheduled for adding: for (cClientHandleList::iterator itr = m_ClientsToAdd.begin(), end = m_ClientsToAdd.end(); itr != end; ++itr) { - if (std::find(m_Clients.begin(), m_Clients.end(), *itr) != m_Clients.end()) - { - ASSERT(!"Adding a client that is already in the clientlist"); - continue; - } + ASSERT(std::find(m_Clients.begin(), m_Clients.end(), *itr) == m_Clients.end()); m_Clients.push_back(*itr); } // for itr - m_ClientsToRemove[] m_ClientsToAdd.clear(); @@ -972,7 +1075,7 @@ void cWorld::TickClients(float a_Dt) for (cClientHandleList::iterator itr = RemoveClients.begin(); itr != RemoveClients.end(); ++itr) { delete *itr; - } // for itr - RemoveClients[] + } // for itr - RemoveClients[] } @@ -1088,7 +1191,7 @@ void cWorld::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_Blo Vector3d explosion_pos = Vector3d(a_BlockX, a_BlockY, a_BlockZ); cVector3iArray BlocksAffected; m_ChunkMap->DoExplosionAt(a_ExplosionSize, a_BlockX, a_BlockY, a_BlockZ, BlocksAffected); - BroadcastSoundEffect("random.explode", (int)floor(a_BlockX * 8), (int)floor(a_BlockY * 8), (int)floor(a_BlockZ * 8), 1.0f, 0.6f); + BroadcastSoundEffect("random.explode", (double)a_BlockX, (double)a_BlockY, (double)a_BlockZ, 1.0f, 0.6f); { cCSLock Lock(m_CSPlayers); for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) @@ -1877,9 +1980,9 @@ void cWorld::BroadcastChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer -void cWorld::BroadcastCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude) +void cWorld::BroadcastCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player, const cClientHandle * a_Exclude) { - m_ChunkMap->BroadcastCollectPickup(a_Pickup, a_Player, a_Exclude); + m_ChunkMap->BroadcastCollectEntity(a_Entity, a_Player, a_Exclude); } @@ -2074,9 +2177,9 @@ void cWorld::BroadcastDisplayObjective(const AString & a_Objective, cScoreboard: -void cWorld::BroadcastSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude) +void cWorld::BroadcastSoundEffect(const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude) { - m_ChunkMap->BroadcastSoundEffect(a_SoundName, a_SrcX, a_SrcY, a_SrcZ, a_Volume, a_Pitch, a_Exclude); + m_ChunkMap->BroadcastSoundEffect(a_SoundName, a_X, a_Y, a_Z, a_Volume, a_Pitch, a_Exclude); } @@ -2182,9 +2285,18 @@ void cWorld::SendBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cClientHa -void cWorld::MarkChunkDirty (int a_ChunkX, int a_ChunkZ) +void cWorld::MarkRedstoneDirty(int a_ChunkX, int a_ChunkZ) +{ + m_ChunkMap->MarkRedstoneDirty(a_ChunkX, a_ChunkZ); +} + + + + + +void cWorld::MarkChunkDirty(int a_ChunkX, int a_ChunkZ, bool a_MarkRedstoneDirty) { - m_ChunkMap->MarkChunkDirty (a_ChunkX, a_ChunkZ); + m_ChunkMap->MarkChunkDirty(a_ChunkX, a_ChunkZ, a_MarkRedstoneDirty); } @@ -2209,47 +2321,59 @@ void cWorld::MarkChunkSaved (int a_ChunkX, int a_ChunkZ) -void cWorld::SetChunkData( - int a_ChunkX, int a_ChunkZ, - const BLOCKTYPE * a_BlockTypes, - const NIBBLETYPE * a_BlockMeta, - const NIBBLETYPE * a_BlockLight, - const NIBBLETYPE * a_BlockSkyLight, - const cChunkDef::HeightMap * a_HeightMap, - const cChunkDef::BiomeMap * a_BiomeMap, - cEntityList & a_Entities, - cBlockEntityList & a_BlockEntities, - bool a_MarkDirty -) +void cWorld::QueueSetChunkData(const cSetChunkDataPtr & a_SetChunkData) { // Validate biomes, if needed: - cChunkDef::BiomeMap BiomeMap; - const cChunkDef::BiomeMap * Biomes = a_BiomeMap; - if (a_BiomeMap == NULL) + if (!a_SetChunkData->AreBiomesValid()) { // The biomes are not assigned, get them from the generator: - Biomes = &BiomeMap; - m_Generator.GenerateBiomes(a_ChunkX, a_ChunkZ, BiomeMap); + m_Generator.GenerateBiomes(a_SetChunkData->GetChunkX(), a_SetChunkData->GetChunkZ(), a_SetChunkData->GetBiomes()); + a_SetChunkData->MarkBiomesValid(); } - m_ChunkMap->SetChunkData( - a_ChunkX, a_ChunkZ, - a_BlockTypes, a_BlockMeta, a_BlockLight, a_BlockSkyLight, - a_HeightMap, *Biomes, - a_BlockEntities, - a_MarkDirty - ); + // Validate heightmap, if needed: + if (!a_SetChunkData->IsHeightMapValid()) + { + a_SetChunkData->CalculateHeightMap(); + } + + // Store a copy of the data in the queue: + // TODO: If the queue is too large, wait for it to get processed. Not likely, though. + cCSLock Lock(m_CSSetChunkDataQueue); + m_SetChunkDataQueue.push_back(a_SetChunkData); +} + + + + + +void cWorld::SetChunkData(cSetChunkData & a_SetChunkData) +{ + ASSERT(a_SetChunkData.AreBiomesValid()); + ASSERT(a_SetChunkData.IsHeightMapValid()); + + m_ChunkMap->SetChunkData(a_SetChunkData); // Initialize the entities (outside the m_ChunkMap's CS, to fix FS #347): - for (cEntityList::iterator itr = a_Entities.begin(), end = a_Entities.end(); itr != end; ++itr) + cEntityList Entities; + std::swap(a_SetChunkData.GetEntities(), Entities); + for (cEntityList::iterator itr = Entities.begin(), end = Entities.end(); itr != end; ++itr) { (*itr)->Initialize(*this); } // If a client is requesting this chunk, send it to them: - if (m_ChunkMap->HasChunkAnyClients(a_ChunkX, a_ChunkZ)) + int ChunkX = a_SetChunkData.GetChunkX(); + int ChunkZ = a_SetChunkData.GetChunkZ(); + if (m_ChunkMap->HasChunkAnyClients(ChunkX, ChunkZ)) + { + m_ChunkSender.ChunkReady(ChunkX, ChunkZ); + } + + // Save the chunk right after generating, so that we don't have to generate it again on next run + if (a_SetChunkData.ShouldMarkDirty()) { - m_ChunkSender.ChunkReady(a_ChunkX, a_ChunkZ); + m_Storage.QueueSaveChunk(ChunkX, 0, ChunkZ); } } @@ -2344,17 +2468,21 @@ void cWorld::AddPlayer(cPlayer * a_Player) -void cWorld::RemovePlayer(cPlayer * a_Player) +void cWorld::RemovePlayer(cPlayer * a_Player, bool a_RemoveFromChunk) { - - m_ChunkMap->RemoveEntity(a_Player); + if (a_RemoveFromChunk) + { + // To prevent iterator invalidations when an entity goes through a portal and calls this function whilst being ticked by cChunk + // we should not change cChunk's entity list if asked not to + m_ChunkMap->RemoveEntity(a_Player); + } { cCSLock Lock(m_CSPlayersToAdd); m_PlayersToAdd.remove(a_Player); } { cCSLock Lock(m_CSPlayers); - LOGD("Removing player \"%s\" from world \"%s\".", a_Player->GetName().c_str(), m_WorldName.c_str()); + LOGD("Removing player %s from world \"%s\"", a_Player->GetName().c_str(), m_WorldName.c_str()); m_Players.remove(a_Player); } @@ -2459,10 +2587,13 @@ cPlayer * cWorld::FindClosestPlayer(const Vector3d & a_Pos, float a_SightLimit, if (Distance < ClosestDistance) { - if (a_CheckLineOfSight && !LineOfSight.Trace(a_Pos,(Pos - a_Pos),(int)(Pos - a_Pos).Length())) + if (a_CheckLineOfSight) { - ClosestDistance = Distance; - ClosestPlayer = *itr; + if (!LineOfSight.Trace(a_Pos, (Pos - a_Pos), (int)(Pos - a_Pos).Length())) + { + ClosestDistance = Distance; + ClosestPlayer = *itr; + } } else { @@ -2767,10 +2898,8 @@ bool cWorld::ForEachChunkInRect(int a_MinChunkX, int a_MaxChunkX, int a_MinChunk void cWorld::SaveAllChunks(void) { - LOGINFO("Saving all chunks..."); m_LastSave = m_WorldAge; m_ChunkMap->SaveAllChunks(); - m_Storage.QueueSavedMessage(); } @@ -2849,20 +2978,11 @@ bool cWorld::HasEntity(int a_UniqueID) -void cWorld::RemoveEntity(cEntity * a_Entity) -{ - m_ChunkMap->RemoveEntity(a_Entity); -} - - - - - /* unsigned int cWorld::GetNumPlayers(void) { cCSLock Lock(m_CSPlayers); - return m_Players.size(); + return m_Players.size(); } */ @@ -2906,11 +3026,11 @@ void cWorld::TickQueuedBlocks(void) { // TODO: Handle the case when the chunk is already unloaded m_ChunkMap->TickBlock(Block->X, Block->Y, Block->Z); - delete Block; // We don't have to remove it from the vector, this will happen automatically on the next tick + delete Block; // We don't have to remove it from the vector, this will happen automatically on the next tick } else { - m_BlockTickQueue.push_back(Block); // Keep the block in the queue + m_BlockTickQueue.push_back(Block); // Keep the block in the queue } } // for itr - m_BlockTickQueueCopy[] } @@ -2966,19 +3086,31 @@ int cWorld::SpawnMob(double a_PosX, double a_PosY, double a_PosZ, cMonster::eTyp int cWorld::SpawnMobFinalize(cMonster * a_Monster) { + // Invalid cMonster object. Bail out. if (!a_Monster) + { return -1; + } + + // Give the mob full health. a_Monster->SetHealth(a_Monster->GetMaxHealth()); + + // A plugin doesn't agree with the spawn. bail out. if (cPluginManager::Get()->CallHookSpawningMonster(*this, *a_Monster)) { delete a_Monster; + a_Monster = NULL; return -1; } + + // Initialize the monster into the current world. if (!a_Monster->Initialize(*this)) { delete a_Monster; + a_Monster = NULL; return -1; } + BroadcastSpawnEntity(*a_Monster); cPluginManager::Get()->CallHookSpawnedMonster(*this, *a_Monster); @@ -2989,7 +3121,7 @@ int cWorld::SpawnMobFinalize(cMonster * a_Monster) -int cWorld::CreateProjectile(double a_PosX, double a_PosY, double a_PosZ, cProjectileEntity::eKind a_Kind, cEntity * a_Creator, const cItem & a_Item, const Vector3d * a_Speed) +int cWorld::CreateProjectile(double a_PosX, double a_PosY, double a_PosZ, cProjectileEntity::eKind a_Kind, cEntity * a_Creator, const cItem * a_Item, const Vector3d * a_Speed) { cProjectileEntity * Projectile = cProjectileEntity::Create(a_Kind, a_Creator, a_PosX, a_PosY, a_PosZ, a_Item, a_Speed); if (Projectile == NULL) @@ -2999,6 +3131,7 @@ int cWorld::CreateProjectile(double a_PosX, double a_PosY, double a_PosZ, cProje if (!Projectile->Initialize(*this)) { delete Projectile; + Projectile = NULL; return -1; } return Projectile->GetUniqueID(); @@ -3013,18 +3146,18 @@ void cWorld::TabCompleteUserName(const AString & a_Text, AStringVector & a_Resul cCSLock Lock(m_CSPlayers); for (cPlayerList::iterator itr = m_Players.begin(), end = m_Players.end(); itr != end; ++itr) { - size_t LastSpace = a_Text.find_last_of(" "); // Find the position of the last space + size_t LastSpace = a_Text.find_last_of(" "); // Find the position of the last space - AString LastWord = a_Text.substr(LastSpace + 1, a_Text.length()); // Find the last word + AString LastWord = a_Text.substr(LastSpace + 1, a_Text.length()); // Find the last word AString PlayerName ((*itr)->GetName()); - size_t Found = PlayerName.find(LastWord); // Try to find last word in playername + size_t Found = PlayerName.find(LastWord); // Try to find last word in playername if (Found == AString::npos) { - continue; // No match + continue; // No match } - a_Results.push_back(PlayerName); // Match! + a_Results.push_back(PlayerName); // Match! } } @@ -3032,6 +3165,15 @@ void cWorld::TabCompleteUserName(const AString & a_Text, AStringVector & a_Resul +void cWorld::SetChunkAlwaysTicked(int a_ChunkX, int a_ChunkZ, bool a_AlwaysTicked) +{ + m_ChunkMap->SetChunkAlwaysTicked(a_ChunkX, a_ChunkZ, a_AlwaysTicked); +} + + + + + cRedstoneSimulator * cWorld::InitializeRedstoneSimulator(cIniFile & a_IniFile) { AString SimulatorName = a_IniFile.GetValueSet("Physics", "RedstoneSimulator", ""); @@ -3142,7 +3284,8 @@ void cWorld::AddQueuedPlayers(void) cCSLock Lock(m_CSPlayers); for (cPlayerList::iterator itr = PlayersToAdd.begin(), end = PlayersToAdd.end(); itr != end; ++itr) { - ASSERT(std::find(m_Players.begin(), m_Players.end(), *itr) == m_Players.end()); // Is it already in the list? HOW? + ASSERT(std::find(m_Players.begin(), m_Players.end(), *itr) == m_Players.end()); // Is it already in the list? HOW? + LOGD("Adding player %s to world \"%s\".", (*itr)->GetName().c_str(), m_WorldName.c_str()); m_Players.push_back(*itr); (*itr)->SetWorld(this); @@ -3172,6 +3315,9 @@ void cWorld::AddQueuedPlayers(void) if (Client != NULL) { Client->StreamChunks(); + Client->SendPlayerMoveLook(); + Client->SendHealth(); + Client->SendWholeInventory(*(*itr)->GetWindow()); } } // for itr - PlayersToAdd[] } @@ -3180,7 +3326,7 @@ void cWorld::AddQueuedPlayers(void) -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cWorld::cTaskSaveAllChunks: void cWorld::cTaskSaveAllChunks::Run(cWorld & a_World) @@ -3192,7 +3338,7 @@ void cWorld::cTaskSaveAllChunks::Run(cWorld & a_World) -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cWorld::cTaskUnloadUnusedChunks void cWorld::cTaskUnloadUnusedChunks::Run(cWorld & a_World) @@ -3204,7 +3350,7 @@ void cWorld::cTaskUnloadUnusedChunks::Run(cWorld & a_World) -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cWorld::cTaskSendBlockTo cWorld::cTaskSendBlockToAllPlayers::cTaskSendBlockToAllPlayers(std::vector<Vector3i> & a_SendQueue) : @@ -3247,7 +3393,7 @@ void cWorld::cTaskSendBlockToAllPlayers::Run(cWorld & a_World) -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cWorld::cChunkGeneratorCallbacks: cWorld::cChunkGeneratorCallbacks::cChunkGeneratorCallbacks(cWorld & a_World) : @@ -3264,17 +3410,14 @@ void cWorld::cChunkGeneratorCallbacks::OnChunkGenerated(cChunkDesc & a_ChunkDesc cChunkDef::BlockNibbles BlockMetas; a_ChunkDesc.CompressBlockMetas(BlockMetas); - m_World->SetChunkData( + m_World->QueueSetChunkData(cSetChunkDataPtr(new cSetChunkData( a_ChunkDesc.GetChunkX(), a_ChunkDesc.GetChunkZ(), a_ChunkDesc.GetBlockTypes(), BlockMetas, NULL, NULL, // We don't have lighting, chunk will be lighted when needed &a_ChunkDesc.GetHeightMap(), &a_ChunkDesc.GetBiomeMap(), a_ChunkDesc.GetEntities(), a_ChunkDesc.GetBlockEntities(), true - ); - - // Save the chunk right after generating, so that we don't have to generate it again on next run - m_World->GetStorage().QueueSaveChunk(a_ChunkDesc.GetChunkX(), 0, a_ChunkDesc.GetChunkZ()); + ))); } diff --git a/src/World.h b/src/World.h index 3e63e2b8c..4d0ccf2dd 100644 --- a/src/World.h +++ b/src/World.h @@ -49,9 +49,14 @@ class cNoteEntity; class cMobHeadEntity; class cCompositeChat; class cCuboid; +class cSetChunkData; + typedef std::list< cPlayer * > cPlayerList; +typedef SharedPtr<cSetChunkData> cSetChunkDataPtr; // TODO: Change to unique_ptr once we go C++11 +typedef std::vector<cSetChunkDataPtr> cSetChunkDataPtrs; + typedef cItemCallback<cPlayer> cPlayerListCallback; typedef cItemCallback<cEntity> cEntityCallback; typedef cItemCallback<cChestEntity> cChestCallback; @@ -91,7 +96,7 @@ public: class cTask { public: - virtual ~cTask(){}; + virtual ~cTask() {} virtual void Run(cWorld & a_World) = 0; } ; @@ -140,7 +145,7 @@ public: int GetTicksUntilWeatherChange(void) const { return m_WeatherInterval; } virtual Int64 GetWorldAge (void) const override { return m_WorldAge; } - virtual Int64 GetTimeOfDay(void) const override { return m_TimeOfDay; } + virtual Int64 GetTimeOfDay(void) const override { return m_TimeOfDay; } void SetTicksUntilWeatherChange(int a_WeatherInterval) { @@ -180,7 +185,7 @@ public: virtual eDimension GetDimension(void) const { return m_Dimension; } /** Returns the world height at the specified coords; waits for the chunk to get loaded / generated */ - int GetHeight(int a_BlockX, int a_BlockZ); + virtual int GetHeight(int a_BlockX, int a_BlockZ); // tolua_end @@ -206,7 +211,7 @@ public: // tolua_end void BroadcastChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude = NULL); - void BroadcastCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude = NULL); + void BroadcastCollectEntity (const cEntity & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude = NULL); void BroadcastDestroyEntity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); void BroadcastEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration, const cClientHandle * a_Exclude = NULL); void BroadcastEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude = NULL); @@ -217,15 +222,15 @@ public: void BroadcastEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude = NULL); void BroadcastEntityStatus (const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude = NULL); void BroadcastEntityVelocity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); - virtual void BroadcastEntityAnimation(const cEntity & a_Entity, char a_Animation, const cClientHandle * a_Exclude = NULL) override; - void BroadcastParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount, cClientHandle * a_Exclude = NULL); // tolua_export + virtual void BroadcastEntityAnimation(const cEntity & a_Entity, char a_Animation, const cClientHandle * a_Exclude = NULL) override; // tolua_export + void BroadcastParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount, cClientHandle * a_Exclude = NULL); // tolua_export void BroadcastPlayerListItem (const cPlayer & a_Player, bool a_IsOnline, const cClientHandle * a_Exclude = NULL); void BroadcastRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID, const cClientHandle * a_Exclude = NULL); void BroadcastScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode); void BroadcastScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode); void BroadcastDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display); - void BroadcastSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = NULL); // tolua_export a_Src coords are Block * 8 - void BroadcastSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude = NULL); // tolua_export + void BroadcastSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = NULL); // tolua_export + void BroadcastSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude = NULL); // tolua_export void BroadcastSpawnEntity (cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); void BroadcastTeleportEntity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); void BroadcastThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude = NULL); @@ -241,28 +246,14 @@ public: /** If there is a block entity at the specified coords, sends it to the client specified */ void SendBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cClientHandle & a_Client); - void MarkChunkDirty (int a_ChunkX, int a_ChunkZ); + void MarkRedstoneDirty(int a_ChunkX, int a_ChunkZ); + void MarkChunkDirty (int a_ChunkX, int a_ChunkZ, bool a_MarkRedstoneDirty = false); void MarkChunkSaving(int a_ChunkX, int a_ChunkZ); void MarkChunkSaved (int a_ChunkX, int a_ChunkZ); - /** Sets the chunk data as either loaded from the storage or generated. - a_BlockLight and a_BlockSkyLight are optional, if not present, chunk will be marked as unlighted. - a_BiomeMap is optional, if not present, biomes will be calculated by the generator - a_HeightMap is optional, if not present, will be calculated. - If a_MarkDirty is set, the chunk is set as dirty (used after generating) - */ - void SetChunkData( - int a_ChunkX, int a_ChunkZ, - const BLOCKTYPE * a_BlockTypes, - const NIBBLETYPE * a_BlockMeta, - const NIBBLETYPE * a_BlockLight, - const NIBBLETYPE * a_BlockSkyLight, - const cChunkDef::HeightMap * a_HeightMap, - const cChunkDef::BiomeMap * a_BiomeMap, - cEntityList & a_Entities, - cBlockEntityList & a_BlockEntities, - bool a_MarkDirty - ); + /** Puts the chunk data into a queue to be set into the chunkmap in the tick thread. + If the chunk data doesn't contain valid biomes, the biomes are calculated before adding the data into the queue. */ + void QueueSetChunkData(const cSetChunkDataPtr & a_SetChunkData); void ChunkLighted( int a_ChunkX, int a_ChunkZ, @@ -290,8 +281,9 @@ public: /** Removes the player from the world. Removes the player from the addition queue, too, if appropriate. - If the player has a ClientHandle, the ClientHandle is removed from all chunks in the world and will not be ticked by this world anymore. */ - void RemovePlayer(cPlayer * a_Player); + If the player has a ClientHandle, the ClientHandle is removed from all chunks in the world and will not be ticked by this world anymore. + @param a_RemoveFromChunk determines if the entity should be removed from its chunk as well. Should be false when ticking from cChunk. */ + void RemovePlayer(cPlayer * a_Player, bool a_RemoveFromChunk); /** Calls the callback for each player in the list; returns true if all players processed, false if the callback aborted by returning true */ virtual bool ForEachPlayer(cPlayerListCallback & a_Callback) override; // >> EXPORTED IN MANUALBINDINGS << @@ -300,10 +292,10 @@ public: bool DoWithPlayer(const AString & a_PlayerName, cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS << /** Finds a player from a partial or complete player name and calls the callback - case-insensitive */ - bool FindAndDoWithPlayer(const AString & a_PlayerNameHint, cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS << + bool FindAndDoWithPlayer(const AString & a_PlayerNameHint, cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS << // TODO: This interface is dangerous - rewrite to DoWithClosestPlayer(pos, sight, action) - cPlayer * FindClosestPlayer(const Vector3d & a_Pos, float a_SightLimit, bool a_CheckLineOfSight = true); + cPlayer * FindClosestPlayer(const Vector3d & a_Pos, float a_SightLimit, bool a_CheckLineOfSight = true); void SendPlayerList(cPlayer * a_DestPlayer); // Sends playerlist to the player @@ -313,9 +305,6 @@ public: bool HasEntity(int a_UniqueID); - /** Removes the entity, the entity ptr ownership is assumed taken by the caller */ - void RemoveEntity(cEntity * a_Entity); - /** Calls the callback for each entity in the entire world; returns true if all entities processed, false if the callback aborted by returning true */ bool ForEachEntity(cEntityCallback & a_Callback); // Exported in ManualBindings.cpp @@ -364,10 +353,10 @@ public: bool SetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player = NULL); // Exported in ManualBindings.cpp /** Sets the sign text, asking plugins for permission first. a_Player is the player who this change belongs to, may be NULL. Returns true if sign text changed. Same as SetSignLines() */ - bool UpdateSign(int a_X, int a_Y, int a_Z, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player = NULL); // Exported in ManualBindings.cpp + bool UpdateSign(int a_X, int a_Y, int a_Z, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player = NULL); // Exported in ManualBindings.cpp /** Sets the command block command. Returns true if command changed. */ - bool SetCommandBlockCommand(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Command); // tolua_export + bool SetCommandBlockCommand(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Command); // tolua_export /** Is the trapdoor open? Returns false if there is no trapdoor at the specified coords. */ bool IsTrapdoorOpen(int a_BlockX, int a_BlockY, int a_BlockZ); // tolua_export @@ -376,10 +365,10 @@ public: bool SetTrapdoorOpen(int a_BlockX, int a_BlockY, int a_BlockZ, bool a_Open); // tolua_export /** Regenerate the given chunk: */ - void RegenerateChunk(int a_ChunkX, int a_ChunkZ); // tolua_export + void RegenerateChunk(int a_ChunkX, int a_ChunkZ); // tolua_export /** Generates the given chunk, if not already generated */ - void GenerateChunk(int a_ChunkX, int a_ChunkZ); // tolua_export + void GenerateChunk(int a_ChunkX, int a_ChunkZ); // tolua_export /** Queues a chunk for lighting; a_Callback is called after the chunk is lighted */ void QueueLightChunk(int a_ChunkX, int a_ChunkZ, cChunkCoordCallback * a_Callback = NULL); @@ -435,10 +424,10 @@ public: // tolua_begin // Vector3i variants: - void FastSetBlock(const Vector3i & a_Pos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta ) { FastSetBlock( a_Pos.x, a_Pos.y, a_Pos.z, a_BlockType, a_BlockMeta ); } - BLOCKTYPE GetBlock (const Vector3i & a_Pos ) { return GetBlock( a_Pos.x, a_Pos.y, a_Pos.z ); } - NIBBLETYPE GetBlockMeta(const Vector3i & a_Pos ) { return GetBlockMeta( a_Pos.x, a_Pos.y, a_Pos.z ); } - void SetBlockMeta(const Vector3i & a_Pos, NIBBLETYPE a_MetaData ) { SetBlockMeta( a_Pos.x, a_Pos.y, a_Pos.z, a_MetaData ); } + void FastSetBlock(const Vector3i & a_Pos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) { FastSetBlock( a_Pos.x, a_Pos.y, a_Pos.z, a_BlockType, a_BlockMeta); } + BLOCKTYPE GetBlock (const Vector3i & a_Pos) { return GetBlock( a_Pos.x, a_Pos.y, a_Pos.z); } + NIBBLETYPE GetBlockMeta(const Vector3i & a_Pos) { return GetBlockMeta( a_Pos.x, a_Pos.y, a_Pos.z); } + void SetBlockMeta(const Vector3i & a_Pos, NIBBLETYPE a_MetaData) { SetBlockMeta( a_Pos.x, a_Pos.y, a_Pos.z, a_MetaData); } // tolua_end /** Writes the block area into the specified coords. @@ -485,7 +474,7 @@ public: double GetSpawnZ(void) const { return m_SpawnZ; } /** Wakes up the simulators for the specified block */ - void WakeUpSimulators(int a_BlockX, int a_BlockY, int a_BlockZ); + virtual void WakeUpSimulators(int a_BlockX, int a_BlockY, int a_BlockZ) override; /** Wakes up the simulators for the specified area of blocks */ void WakeUpSimulatorsInArea(int a_MinBlockX, int a_MaxBlockX, int a_MinBlockY, int a_MaxBlockY, int a_MinBlockZ, int a_MaxBlockZ); @@ -532,7 +521,7 @@ public: virtual void DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_BlockY, double a_BlockZ, bool a_CanCauseFire, eExplosionSource a_Source, void * a_SourceData) override; // tolua_export /** Calls the callback for the block entity at the specified coords; returns false if there's no block entity at those coords, true if found */ - bool DoWithBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBlockEntityCallback & a_Callback); // Exported in ManualBindings.cpp + virtual bool DoWithBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBlockEntityCallback & a_Callback) override; // Exported in ManualBindings.cpp /** Calls the callback for the chest at the specified coords; returns false if there's no chest at those coords, true if found */ bool DoWithChestAt(int a_BlockX, int a_BlockY, int a_BlockZ, cChestCallback & a_Callback); // Exported in ManualBindings.cpp @@ -631,21 +620,22 @@ public: bool ShouldUseChatPrefixes(void) const { return m_bUseChatPrefixes; } void SetShouldUseChatPrefixes(bool a_Flag) { m_bUseChatPrefixes = a_Flag; } + + bool ShouldBroadcastDeathMessages(void) const { return m_BroadcastDeathMessages; } + bool ShouldBroadcastAchievementMessages(void) const { return m_BroadcastAchievementMessages; } + + + AString GetNetherWorldName(void) const { return m_NetherWorldName; } + void SetNetherWorldName(const AString & a_Name) { m_NetherWorldName = a_Name; } + + AString GetEndWorldName(void) const { return m_EndWorldName; } + void SetEndWorldName(const AString & a_Name) { m_EndWorldName = a_Name; } + + AString GetLinkedOverworldName(void) const { return m_OverworldName; } + void SetLinkedOverworldName(const AString & a_Name) { m_OverworldName = a_Name; } // tolua_end - inline static void BlockToChunk( int a_X, int a_Y, int a_Z, int & a_ChunkX, int & a_ChunkY, int & a_ChunkZ ) - { - // TODO: Use floor() instead of weird if statements - // Also fix Y - (void)a_Y; // not unused anymore - a_ChunkX = a_X/cChunkDef::Width; - if(a_X < 0 && a_X % cChunkDef::Width != 0) a_ChunkX--; - a_ChunkY = 0; - a_ChunkZ = a_Z/cChunkDef::Width; - if(a_Z < 0 && a_Z % cChunkDef::Width != 0) a_ChunkZ--; - } - /** Saves all chunks immediately. Dangerous interface, may deadlock, use QueueSaveAllChunks() instead */ void SaveAllChunks(void); @@ -666,7 +656,7 @@ public: void GetChunkStats(int & a_NumValid, int & a_NumDirty, int & a_NumInLightingQueue); // Various queues length queries (cannot be const, they lock their CS): - inline int GetGeneratorQueueLength (void) { return m_Generator.GetQueueLength(); } // tolua_export + inline int GetGeneratorQueueLength (void) { return m_Generator.GetQueueLength(); } // tolua_export inline size_t GetLightingQueueLength (void) { return m_Lighting.GetQueueLength(); } // tolua_export inline size_t GetStorageLoadQueueLength(void) { return m_Storage.GetLoadQueueLength(); } // tolua_export inline size_t GetStorageSaveQueueLength(void) { return m_Storage.GetSaveQueueLength(); } // tolua_export @@ -698,13 +688,13 @@ public: void CastThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ); /** Sets the specified weather; resets weather interval; asks and notifies plugins of the change */ - void SetWeather (eWeather a_NewWeather); + void SetWeather(eWeather a_NewWeather); /** Forces a weather change in the next game tick */ - void ChangeWeather (void); + void ChangeWeather(void); /** Returns the current weather. Instead of comparing values directly to the weather constants, use IsWeatherXXX() functions, if possible */ - eWeather GetWeather (void) const { return m_Weather; }; + eWeather GetWeather(void) const { return m_Weather; } /** Returns true if the current weather is sun */ bool IsWeatherSunny(void) const { return (m_Weather == wSunny); } @@ -719,14 +709,14 @@ public: bool IsWeatherRain(void) const { return (m_Weather == wRain); } /** Returns true if it is raining at the specified location. This takes into account biomes. */ - bool IsWeatherRainAt (int a_BlockX, int a_BlockZ) + bool IsWeatherRainAt(int a_BlockX, int a_BlockZ) { return (IsWeatherRain() && !IsBiomeNoDownfall(GetBiomeAt(a_BlockX, a_BlockZ))); } /** Returns true if the current weather is stormy */ bool IsWeatherStorm(void) const { return (m_Weather == wStorm); } - + /** Returns true if the weather is stormy at the specified location. This takes into account biomes. */ bool IsWeatherStormAt(int a_BlockX, int a_BlockZ) { @@ -737,10 +727,11 @@ public: bool IsWeatherWet(void) const { return !IsWeatherSunny(); } /** Returns true if it is raining, stormy or snowing at the specified location. This takes into account biomes. */ - bool IsWeatherWetAt(int a_BlockX, int a_BlockZ) + virtual bool IsWeatherWetAt(int a_BlockX, int a_BlockZ) { return (IsWeatherWet() && !IsBiomeNoDownfall(GetBiomeAt(a_BlockX, a_BlockZ))); } + // tolua_end cChunkGenerator & GetGenerator(void) { return m_Generator; } @@ -762,7 +753,7 @@ public: /** Creates a projectile of the specified type. Returns the projectile's EntityID if successful, <0 otherwise Item parameter used currently for Fireworks to correctly set entity metadata based on item metadata */ - int CreateProjectile(double a_PosX, double a_PosY, double a_PosZ, cProjectileEntity::eKind a_Kind, cEntity * a_Creator, const cItem & a_Item, const Vector3d * a_Speed = NULL); // tolua_export + int CreateProjectile(double a_PosX, double a_PosY, double a_PosZ, cProjectileEntity::eKind a_Kind, cEntity * a_Creator, const cItem * a_Item, const Vector3d * a_Speed = NULL); // tolua_export /** Returns a random number from the m_TickRand in range [0 .. a_Range]. To be used only in the tick thread! */ int GetTickRandomNumber(unsigned a_Range) { return (int)(m_TickRand.randInt(a_Range)); } @@ -772,6 +763,13 @@ public: /** Get the current darkness level based on the time */ NIBBLETYPE GetSkyDarkness() { return m_SkyDarkness; } + + /** Increments (a_AlwaysTicked == true) or decrements (false) the m_AlwaysTicked counter for the specified chunk. + If the m_AlwaysTicked counter is greater than zero, the chunk is ticked in the tick-thread regardless of + whether it has any clients or not. + This function allows nesting and task-concurrency (multiple separate tasks can request ticking and as long + as at least one requests is active the chunk will be ticked). */ + void SetChunkAlwaysTicked(int a_ChunkX, int a_ChunkZ, bool a_AlwaysTicked = true); // tolua_export private: @@ -830,6 +828,7 @@ private: virtual ~cScheduledTask() { delete m_Task; + m_Task = NULL; } }; @@ -837,6 +836,12 @@ private: AString m_WorldName; + + /** The name of the world that a portal in this world should link to + Only has effect if this world is a nether or end world, as it is used by entities to see which world to teleport to when in a portal + */ + AString m_OverworldName; + AString m_IniFileName; /** Name of the storage schema used to load and save chunks */ @@ -855,6 +860,9 @@ private: double m_SpawnY; double m_SpawnZ; + bool m_BroadcastDeathMessages; + bool m_BroadcastAchievementMessages; + double m_WorldAgeSecs; // World age, in seconds. Is only incremented, cannot be set by plugins. double m_TimeOfDaySecs; // Time of day in seconds. Can be adjusted. Is wrapped to zero each day. Int64 m_WorldAge; // World age in ticks, calculated off of m_WorldAgeSecs @@ -862,7 +870,7 @@ private: Int64 m_LastTimeUpdate; // The tick in which the last time update has been sent. Int64 m_LastUnload; // The last WorldAge (in ticks) in which unloading was triggerred Int64 m_LastSave; // The last WorldAge (in ticks) in which save-all was triggerred - std::map<cMonster::eFamily,Int64> m_LastSpawnMonster; // The last WorldAge (in ticks) in which a monster was spawned (for each megatype of monster) // MG TODO : find a way to optimize without creating unmaintenability (if mob IDs are becoming unrowed) + std::map<cMonster::eFamily, Int64> m_LastSpawnMonster; // The last WorldAge (in ticks) in which a monster was spawned (for each megatype of monster) // MG TODO : find a way to optimize without creating unmaintenability (if mob IDs are becoming unrowed) NIBBLETYPE m_SkyDarkness; @@ -873,7 +881,7 @@ private: bool m_VillagersShouldHarvestCrops; std::vector<BlockTickQueueItem *> m_BlockTickQueue; - std::vector<BlockTickQueueItem *> m_BlockTickQueueCopy; // Second is for safely removing the objects from the queue + std::vector<BlockTickQueueItem *> m_BlockTickQueueCopy; // Second is for safely removing the objects from the queue cSimulatorManager * m_SimulatorManager; cSandSimulator * m_SandSimulator; @@ -921,6 +929,12 @@ private: See the eShrapnelLevel enumeration for details */ eShrapnelLevel m_TNTShrapnelLevel; + + /** Name of the nether world */ + AString m_NetherWorldName; + + /** Name of the end world */ + AString m_EndWorldName; cChunkGenerator m_Generator; @@ -972,9 +986,15 @@ private: /** List of players that are scheduled for adding, waiting for the Tick thread to add them. */ cPlayerList m_PlayersToAdd; + + /** CS protecting m_SetChunkDataQueue. */ + cCriticalSection m_CSSetChunkDataQueue; + + /** Queue for the chunk data to be set into m_ChunkMap by the tick thread. Protected by m_CSSetChunkDataQueue */ + cSetChunkDataPtrs m_SetChunkDataQueue; - cWorld(const AString & a_WorldName); + cWorld(const AString & a_WorldName, eDimension a_Dimension = dimOverworld, const AString & a_OverworldName = ""); virtual ~cWorld(); void Tick(float a_Dt, int a_LastTickDurationMSec); @@ -1014,7 +1034,18 @@ private: /** Adds the players queued in the m_PlayersToAdd queue into the m_Players list. Assumes it is called from the Tick thread. */ void AddQueuedPlayers(void); -}; // tolua_export + + /** Sets generator values to dimension specific defaults, if those values do not exist */ + void InitialiseGeneratorDefaults(cIniFile & a_IniFile); + + /** Sets mob spawning values if nonexistant to their dimension specific defaults */ + void InitialiseAndLoadMobSpawningValues(cIniFile & a_IniFile); + + /** Sets the specified chunk data into the chunkmap. Called in the tick thread. + Modifies the a_SetChunkData - moves the entities contained in it into the chunk. */ + void SetChunkData(cSetChunkData & a_SetChunkData); + +}; // tolua_export diff --git a/src/WorldStorage/CMakeLists.txt b/src/WorldStorage/CMakeLists.txt index 2844f7fe5..a00ff3b2f 100644 --- a/src/WorldStorage/CMakeLists.txt +++ b/src/WorldStorage/CMakeLists.txt @@ -4,11 +4,34 @@ project (MCServer) include_directories ("${PROJECT_SOURCE_DIR}/../") -file(GLOB SOURCE - "*.cpp" - "*.h" -) +SET (SRCS + EnchantmentSerializer.cpp + FastNBT.cpp + FireworksSerializer.cpp + MapSerializer.cpp + NBTChunkSerializer.cpp + SchematicFileSerializer.cpp + ScoreboardSerializer.cpp + StatSerializer.cpp + WSSAnvil.cpp + WSSCompact.cpp + WorldStorage.cpp) -add_library(WorldStorage ${SOURCE}) +SET (HDRS + EnchantmentSerializer.h + FastNBT.h + FireworksSerializer.h + MapSerializer.h + NBTChunkSerializer.h + SchematicFileSerializer.h + ScoreboardSerializer.h + StatSerializer.h + WSSAnvil.h + WSSCompact.h + WorldStorage.h) -target_link_libraries(WorldStorage OSSupport) +if(NOT MSVC) + add_library(WorldStorage ${SRCS} ${HDRS}) + + target_link_libraries(WorldStorage OSSupport) +endif() diff --git a/src/WorldStorage/FastNBT.cpp b/src/WorldStorage/FastNBT.cpp index a047d67c7..c6294b99c 100644 --- a/src/WorldStorage/FastNBT.cpp +++ b/src/WorldStorage/FastNBT.cpp @@ -10,7 +10,7 @@ -// The number of NBT tags that are reserved when an NBT parsing is started. +// The number of NBT tags that are reserved when an NBT parsing is started. // You can override this by using a cmdline define #ifndef NBT_RESERVE_SIZE #define NBT_RESERVE_SIZE 200 @@ -25,7 +25,7 @@ -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cParsedNBT: #define NEEDBYTES(N) \ @@ -69,7 +69,7 @@ bool cParsedNBT::Parse(void) m_Pos = 1; - RETURN_FALSE_IF_FALSE(ReadString(m_Tags.back().m_NameStart, m_Tags.back().m_NameLength)); + RETURN_FALSE_IF_FALSE(ReadString(m_Tags.back().m_NameStart, m_Tags.back().m_NameLength)); RETURN_FALSE_IF_FALSE(ReadCompound()); return true; @@ -329,7 +329,7 @@ int cParsedNBT::FindTagByPath(int a_Tag, const AString & a_Path) const -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cFastNBTWriter: cFastNBTWriter::cFastNBTWriter(const AString & a_RootTagName) : diff --git a/src/WorldStorage/FastNBT.h b/src/WorldStorage/FastNBT.h index fe28005ac..4ef72e379 100644 --- a/src/WorldStorage/FastNBT.h +++ b/src/WorldStorage/FastNBT.h @@ -5,11 +5,11 @@ /* The fast parser parses the data into a vector of cFastNBTTag structures. These structures describe the NBT tree, -but themselves are allocated in a vector, thus minimizing reallocation. +but themselves are allocated in a vector, thus minimizing reallocation. The structures have a minimal constructor, setting all member "pointers" to "invalid". The fast writer doesn't need a NBT tree structure built beforehand, it is commanded to open, append and close tags -(just like XML); it keeps the internal tag stack and reports errors in usage. +(just like XML); it keeps the internal tag stack and reports errors in usage. It directly outputs a string containing the serialized NBT data. */ @@ -160,7 +160,7 @@ public: /** Returns the direct child tag of the specified name, or -1 if no such tag. */ int FindChildByName(int a_Tag, const char * a_Name, size_t a_NameLength = 0) const; - /** Returns the child tag of the specified path (Name1\Name2\Name3...), or -1 if no such tag. */ + /** Returns the child tag of the specified path (Name1/Name2/Name3...), or -1 if no such tag. */ int FindTagByPath(int a_Tag, const AString & a_Path) const; eTagType GetType(int a_Tag) const { return m_Tags[(size_t)a_Tag].m_Type; } @@ -173,7 +173,7 @@ public: } /** Returns the value stored in a Byte tag. Not valid for any other tag type. */ - inline unsigned char GetByte(int a_Tag) const + inline unsigned char GetByte(int a_Tag) const { ASSERT(m_Tags[(size_t)a_Tag].m_Type == TAG_Byte); return (unsigned char)(m_Data[(size_t)m_Tags[(size_t)a_Tag].m_DataStart]); diff --git a/src/WorldStorage/FireworksSerializer.cpp b/src/WorldStorage/FireworksSerializer.cpp index 181cfde0d..ecb600483 100644 --- a/src/WorldStorage/FireworksSerializer.cpp +++ b/src/WorldStorage/FireworksSerializer.cpp @@ -72,7 +72,7 @@ void cFireworkItem::ParseFromNBT(cFireworkItem & a_FireworkItem, const cParsedNB for (int explosiontag = a_NBT.GetFirstChild(a_TagIdx); explosiontag >= 0; explosiontag = a_NBT.GetNextSibling(explosiontag)) { eTagType TagType = a_NBT.GetType(explosiontag); - if (TagType == TAG_Byte) // Custon name tag + if (TagType == TAG_Byte) // Custon name tag { AString ExplosionName = a_NBT.GetName(explosiontag); @@ -98,7 +98,7 @@ void cFireworkItem::ParseFromNBT(cFireworkItem & a_FireworkItem, const cParsedNB // Divide by four as data length returned in bytes size_t DataLength = a_NBT.GetDataLength(explosiontag); // round to the next highest multiple of four - DataLength -= DataLength % 4; + DataLength -= DataLength % 4; if (DataLength == 0) { continue; @@ -114,7 +114,7 @@ void cFireworkItem::ParseFromNBT(cFireworkItem & a_FireworkItem, const cParsedNB { size_t DataLength = a_NBT.GetDataLength(explosiontag) / 4; // round to the next highest multiple of four - DataLength -= DataLength % 4; + DataLength -= DataLength % 4; if (DataLength == 0) { continue; @@ -135,7 +135,7 @@ void cFireworkItem::ParseFromNBT(cFireworkItem & a_FireworkItem, const cParsedNB for (int fireworkstag = a_NBT.GetFirstChild(a_TagIdx); fireworkstag >= 0; fireworkstag = a_NBT.GetNextSibling(fireworkstag)) { eTagType TagType = a_NBT.GetType(fireworkstag); - if (TagType == TAG_Byte) // Custon name tag + if (TagType == TAG_Byte) // Custon name tag { if (a_NBT.GetName(fireworkstag) == "Flight") { diff --git a/src/WorldStorage/MapSerializer.h b/src/WorldStorage/MapSerializer.h index eb7678a08..4fa40f6f9 100644 --- a/src/WorldStorage/MapSerializer.h +++ b/src/WorldStorage/MapSerializer.h @@ -52,10 +52,9 @@ private: /** Utility class used to serialize item ID counts. - * - * In order to perform bounds checking (while loading), - * the last registered ID of each item is serialized to an NBT file. - */ +In order to perform bounds checking (while loading), +the last registered ID of each item is serialized to an NBT file. +*/ class cIDCountSerializer { public: diff --git a/src/WorldStorage/NBTChunkSerializer.cpp b/src/WorldStorage/NBTChunkSerializer.cpp index a3b0d57be..4857da1b6 100644 --- a/src/WorldStorage/NBTChunkSerializer.cpp +++ b/src/WorldStorage/NBTChunkSerializer.cpp @@ -29,6 +29,7 @@ #include "../Entities/Minecart.h" #include "../Entities/Pickup.h" #include "../Entities/ArrowEntity.h" +#include "../Entities/SplashPotionEntity.h" #include "../Entities/TNTEntity.h" #include "../Entities/ExpOrb.h" #include "../Entities/HangingEntity.h" @@ -175,10 +176,10 @@ void cNBTChunkSerializer::AddBasicTileEntity(cBlockEntity * a_Entity, const char -void cNBTChunkSerializer::AddChestEntity(cChestEntity * a_Entity) +void cNBTChunkSerializer::AddChestEntity(cChestEntity * a_Entity, BLOCKTYPE a_ChestType) { m_Writer.BeginCompound(""); - AddBasicTileEntity(a_Entity, "Chest"); + AddBasicTileEntity(a_Entity, (a_ChestType == E_BLOCK_CHEST) ? "Chest" : "TrappedChest"); m_Writer.BeginList("Items", TAG_Compound); AddItemGrid(a_Entity->GetContents()); m_Writer.EndList(); @@ -278,7 +279,7 @@ void cNBTChunkSerializer::AddCommandBlockEntity(cCommandBlockEntity * a_CmdBlock m_Writer.AddString("Command", a_CmdBlock->GetCommand()); m_Writer.AddInt ("SuccessCount", a_CmdBlock->GetResult()); m_Writer.AddString("LastOutput", a_CmdBlock->GetLastOutput()); - m_Writer.AddByte ("TrackOutput", 1); // TODO 2014-01-18 xdot: Figure out what TrackOutput is and save it. + m_Writer.AddByte ("TrackOutput", 1); // TODO 2014-01-18 xdot: Figure out what TrackOutput is and save it. m_Writer.EndCompound(); } @@ -345,6 +346,7 @@ void cNBTChunkSerializer::AddBasicEntity(cEntity * a_Entity, const AString & a_C m_Writer.AddDouble("", a_Entity->GetYaw()); m_Writer.AddDouble("", a_Entity->GetPitch()); m_Writer.EndList(); + m_Writer.AddShort("Health", a_Entity->GetHealth()); } @@ -575,7 +577,6 @@ void cNBTChunkSerializer::AddPickupEntity(cPickup * a_Pickup) m_Writer.BeginCompound(""); AddBasicEntity(a_Pickup, "Item"); AddItem(a_Pickup->GetItem(), -1, "Item"); - m_Writer.AddShort("Health", (Int16)(unsigned char)a_Pickup->GetHealth()); m_Writer.AddShort("Age", (Int16)a_Pickup->GetAge()); m_Writer.EndCompound(); } @@ -589,36 +590,41 @@ void cNBTChunkSerializer::AddProjectileEntity(cProjectileEntity * a_Projectile) m_Writer.BeginCompound(""); AddBasicEntity(a_Projectile, a_Projectile->GetMCAClassName()); Vector3d Pos = a_Projectile->GetPosition(); - m_Writer.AddShort("xTile", (Int16)floor(Pos.x)); - m_Writer.AddShort("yTile", (Int16)floor(Pos.y)); - m_Writer.AddShort("zTile", (Int16)floor(Pos.z)); - m_Writer.AddShort("inTile", 0); // TODO: Query the block type - m_Writer.AddShort("shake", 0); // TODO: Any shake? - m_Writer.AddByte ("inGround", a_Projectile->IsInGround() ? 1 : 0); + m_Writer.AddByte("inGround", a_Projectile->IsInGround() ? 1 : 0); switch (a_Projectile->GetProjectileKind()) { case cProjectileEntity::pkArrow: { - m_Writer.AddByte("inData", 0); // TODO: Query the block meta (is it needed?) - m_Writer.AddByte("pickup", ((cArrowEntity *)a_Projectile)->GetPickupState()); - m_Writer.AddDouble("damage", ((cArrowEntity *)a_Projectile)->GetDamageCoeff()); + cArrowEntity * Arrow = (cArrowEntity *)a_Projectile; + + m_Writer.AddInt("xTile", (Int16)Arrow->GetBlockHit().x); + m_Writer.AddInt("yTile", (Int16)Arrow->GetBlockHit().y); + m_Writer.AddInt("zTile", (Int16)Arrow->GetBlockHit().z); + m_Writer.AddByte("pickup", Arrow->GetPickupState()); + m_Writer.AddDouble("damage", Arrow->GetDamageCoeff()); + break; + } + case cProjectileEntity::pkSplashPotion: + { + cSplashPotionEntity * Potion = (cSplashPotionEntity *)a_Projectile; + + m_Writer.AddInt("EffectType", (Int16)Potion->GetEntityEffectType()); + m_Writer.AddInt("EffectDuration", (Int16)Potion->GetEntityEffect().GetDuration()); + m_Writer.AddShort("EffectIntensity", Potion->GetEntityEffect().GetIntensity()); + m_Writer.AddDouble("EffectDistanceModifier", Potion->GetEntityEffect().GetDistanceModifier()); + m_Writer.AddInt("PotionName", Potion->GetPotionColor()); break; } case cProjectileEntity::pkGhastFireball: { m_Writer.AddInt("ExplosionPower", 1); - // fall-through: + break; } case cProjectileEntity::pkFireCharge: case cProjectileEntity::pkWitherSkull: case cProjectileEntity::pkEnderPearl: { - m_Writer.BeginList("Motion", TAG_Double); - m_Writer.AddDouble("", a_Projectile->GetSpeedX()); - m_Writer.AddDouble("", a_Projectile->GetSpeedY()); - m_Writer.AddDouble("", a_Projectile->GetSpeedZ()); - m_Writer.EndList(); break; } default: @@ -626,13 +632,10 @@ void cNBTChunkSerializer::AddProjectileEntity(cProjectileEntity * a_Projectile) ASSERT(!"Unsaved projectile entity!"); } } // switch (ProjectileKind) - cEntity * Creator = a_Projectile->GetCreator(); - if (Creator != NULL) + + if (!a_Projectile->GetCreatorName().empty()) { - if (Creator->GetEntityType() == cEntity::etPlayer) - { - m_Writer.AddString("ownerName", ((cPlayer *)Creator)->GetName()); - } + m_Writer.AddString("ownerName", a_Projectile->GetCreatorName()); } m_Writer.EndCompound(); } @@ -683,7 +686,6 @@ void cNBTChunkSerializer::AddExpOrbEntity(cExpOrb * a_ExpOrb) { m_Writer.BeginCompound(""); AddBasicEntity(a_ExpOrb, "XPOrb"); - m_Writer.AddShort("Health", (Int16)(unsigned char)a_ExpOrb->GetHealth()); m_Writer.AddShort("Age", (Int16)a_ExpOrb->GetAge()); m_Writer.AddShort("Value", (Int16)a_ExpOrb->GetReward()); m_Writer.EndCompound(); @@ -823,18 +825,21 @@ void cNBTChunkSerializer::BlockEntity(cBlockEntity * a_Entity) // Add tile-entity into NBT: switch (a_Entity->GetBlockType()) { - case E_BLOCK_CHEST: AddChestEntity ((cChestEntity *) a_Entity); break; - case E_BLOCK_DISPENSER: AddDispenserEntity ((cDispenserEntity *) a_Entity); break; - case E_BLOCK_DROPPER: AddDropperEntity ((cDropperEntity *) a_Entity); break; - case E_BLOCK_FLOWER_POT: AddFlowerPotEntity ((cFlowerPotEntity *) a_Entity); break; - case E_BLOCK_FURNACE: AddFurnaceEntity ((cFurnaceEntity *) a_Entity); break; - case E_BLOCK_HOPPER: AddHopperEntity ((cHopperEntity *) a_Entity); break; - case E_BLOCK_SIGN_POST: - case E_BLOCK_WALLSIGN: AddSignEntity ((cSignEntity *) a_Entity); break; - case E_BLOCK_HEAD: AddMobHeadEntity ((cMobHeadEntity *) a_Entity); break; - case E_BLOCK_NOTE_BLOCK: AddNoteEntity ((cNoteEntity *) a_Entity); break; - case E_BLOCK_JUKEBOX: AddJukeboxEntity ((cJukeboxEntity *) a_Entity); break; - case E_BLOCK_COMMAND_BLOCK: AddCommandBlockEntity((cCommandBlockEntity *) a_Entity); break; + case E_BLOCK_CHEST: AddChestEntity ((cChestEntity *) a_Entity, a_Entity->GetBlockType()); break; + case E_BLOCK_COMMAND_BLOCK: AddCommandBlockEntity((cCommandBlockEntity *)a_Entity); break; + case E_BLOCK_DISPENSER: AddDispenserEntity ((cDispenserEntity *) a_Entity); break; + case E_BLOCK_DROPPER: AddDropperEntity ((cDropperEntity *) a_Entity); break; + case E_BLOCK_ENDER_CHEST: /* No data to be saved */ break; + case E_BLOCK_FLOWER_POT: AddFlowerPotEntity ((cFlowerPotEntity *) a_Entity); break; + case E_BLOCK_FURNACE: AddFurnaceEntity ((cFurnaceEntity *) a_Entity); break; + case E_BLOCK_HEAD: AddMobHeadEntity ((cMobHeadEntity *) a_Entity); break; + case E_BLOCK_HOPPER: AddHopperEntity ((cHopperEntity *) a_Entity); break; + case E_BLOCK_JUKEBOX: AddJukeboxEntity ((cJukeboxEntity *) a_Entity); break; + case E_BLOCK_LIT_FURNACE: AddFurnaceEntity ((cFurnaceEntity *) a_Entity); break; + case E_BLOCK_NOTE_BLOCK: AddNoteEntity ((cNoteEntity *) a_Entity); break; + case E_BLOCK_SIGN_POST: AddSignEntity ((cSignEntity *) a_Entity); break; + case E_BLOCK_TRAPPED_CHEST: AddChestEntity ((cChestEntity *) a_Entity, a_Entity->GetBlockType()); break; + case E_BLOCK_WALLSIGN: AddSignEntity ((cSignEntity *) a_Entity); break; default: { diff --git a/src/WorldStorage/NBTChunkSerializer.h b/src/WorldStorage/NBTChunkSerializer.h index 112afc27e..710a06a70 100644 --- a/src/WorldStorage/NBTChunkSerializer.h +++ b/src/WorldStorage/NBTChunkSerializer.h @@ -46,6 +46,7 @@ class cTNTEntity; class cExpOrb; class cHangingEntity; class cItemFrame; +class cEntityEffect; @@ -92,7 +93,7 @@ protected: // Block entities: void AddBasicTileEntity(cBlockEntity * a_Entity, const char * a_EntityTypeID); - void AddChestEntity (cChestEntity * a_Entity); + void AddChestEntity (cChestEntity * a_Entity, BLOCKTYPE a_ChestType); void AddDispenserEntity(cDispenserEntity * a_Entity); void AddDropperEntity (cDropperEntity * a_Entity); void AddFurnaceEntity (cFurnaceEntity * a_Furnace); diff --git a/src/WorldStorage/SchematicFileSerializer.cpp b/src/WorldStorage/SchematicFileSerializer.cpp index 1cf99efd9..64f4cb00d 100644 --- a/src/WorldStorage/SchematicFileSerializer.cpp +++ b/src/WorldStorage/SchematicFileSerializer.cpp @@ -44,7 +44,7 @@ public: -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cSchematicFileSerializer: bool cSchematicFileSerializer::LoadFromSchematicFile(cBlockArea & a_BlockArea, const AString & a_FileName) diff --git a/src/WorldStorage/ScoreboardSerializer.cpp b/src/WorldStorage/ScoreboardSerializer.cpp index 6c885bb45..da8236e0d 100644 --- a/src/WorldStorage/ScoreboardSerializer.cpp +++ b/src/WorldStorage/ScoreboardSerializer.cpp @@ -117,7 +117,7 @@ void cScoreboardSerializer::SaveScoreboardToNBT(cFastNBTWriter & a_Writer) a_Writer.EndCompound(); } - a_Writer.EndList(); // Objectives + a_Writer.EndList(); // Objectives a_Writer.BeginList("PlayerScores", TAG_Compound); @@ -138,7 +138,7 @@ void cScoreboardSerializer::SaveScoreboardToNBT(cFastNBTWriter & a_Writer) } } - a_Writer.EndList(); // PlayerScores + a_Writer.EndList(); // PlayerScores a_Writer.BeginList("Teams", TAG_Compound); @@ -169,7 +169,7 @@ void cScoreboardSerializer::SaveScoreboardToNBT(cFastNBTWriter & a_Writer) a_Writer.EndCompound(); } - a_Writer.EndList(); // Teams + a_Writer.EndList(); // Teams a_Writer.BeginCompound("DisplaySlots"); @@ -182,9 +182,9 @@ void cScoreboardSerializer::SaveScoreboardToNBT(cFastNBTWriter & a_Writer) Objective = m_ScoreBoard->GetObjectiveIn(cScoreboard::dsName); a_Writer.AddString("slot_2", (Objective == NULL) ? "" : Objective->GetName()); - a_Writer.EndCompound(); // DisplaySlots + a_Writer.EndCompound(); // DisplaySlots - a_Writer.EndCompound(); // Data + a_Writer.EndCompound(); // Data } diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp index 1891762fd..71ff3ef99 100644 --- a/src/WorldStorage/WSSAnvil.cpp +++ b/src/WorldStorage/WSSAnvil.cpp @@ -14,6 +14,7 @@ #include "../Item.h" #include "../ItemGrid.h" #include "../StringCompression.h" +#include "../SetChunkData.h" #include "../BlockEntities/ChestEntity.h" #include "../BlockEntities/CommandBlockEntity.h" @@ -36,6 +37,7 @@ #include "../Entities/Minecart.h" #include "../Entities/Pickup.h" #include "../Entities/ArrowEntity.h" +#include "../Entities/SplashPotionEntity.h" #include "../Entities/ThrownEggEntity.h" #include "../Entities/ThrownEnderPearlEntity.h" #include "../Entities/ThrownSnowballEntity.h" @@ -55,7 +57,7 @@ thus making skylight visible in Minutor's Lighting mode */ // #define DEBUG_SKYLIGHT -/** Maximum number of MCA files that are cached in memory. +/** Maximum number of MCA files that are cached in memory. Since only the header is actually in the memory, this number can be high, but still, each file means an OS FS handle. */ #define MAX_MCA_FILES 32 @@ -68,7 +70,7 @@ Since only the header is actually in the memory, this number can be high, but st -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cWSSAnvil: cWSSAnvil::cWSSAnvil(cWorld * a_World, int a_CompressionFactor) : @@ -390,15 +392,15 @@ bool cWSSAnvil::LoadChunkFromNBT(const cChunkCoords & a_Chunk, const cParsedNBT } // for y //*/ - m_World->SetChunkData( + m_World->QueueSetChunkData(cSetChunkDataPtr(new cSetChunkData( a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, - BlockTypes, MetaData, + BlockTypes, MetaData, IsLightValid ? BlockLight : NULL, IsLightValid ? SkyLight : NULL, NULL, Biomes, Entities, BlockEntities, false - ); + ))); return true; } @@ -448,7 +450,7 @@ bool cWSSAnvil::SaveChunkToNBT(const cChunkCoords & a_Chunk, cFastNBTWriter & a_ const char * BlockLight = (const char *)(Serializer.m_BlockSkyLight); #else const char * BlockLight = (const char *)(Serializer.m_BlockLight); - #endif + #endif const char * BlockSkyLight = (const char *)(Serializer.m_BlockSkyLight); for (int Y = 0; Y < 16; Y++) { @@ -462,13 +464,16 @@ bool cWSSAnvil::SaveChunkToNBT(const cChunkCoords & a_Chunk, cFastNBTWriter & a_ } a_Writer.EndList(); // "Sections" - // Store the information that the lighting is valid. + // Store the information that the lighting is valid. // For compatibility reason, the default is "invalid" (missing) - this means older data is re-lighted upon loading. if (Serializer.IsLightValid()) { a_Writer.AddByte("MCSIsLightValid", 1); } + // Store the flag that the chunk has all the ores, trees, dungeons etc. MCS chunks are always complete. + a_Writer.AddByte("TerrainPopulated", 1); + a_Writer.EndCompound(); // "Level" return true; } @@ -579,7 +584,7 @@ void cWSSAnvil::LoadBlockEntitiesFromNBT(cBlockEntityList & a_BlockEntities, con } if (strncmp(a_NBT.GetData(sID), "Chest", a_NBT.GetDataLength(sID)) == 0) { - LoadChestFromNBT(a_BlockEntities, a_NBT, Child); + LoadChestFromNBT(a_BlockEntities, a_NBT, Child, E_BLOCK_CHEST); } else if (strncmp(a_NBT.GetData(sID), "Control", a_NBT.GetDataLength(sID)) == 0) { @@ -621,6 +626,10 @@ void cWSSAnvil::LoadBlockEntitiesFromNBT(cBlockEntityList & a_BlockEntities, con { LoadDispenserFromNBT(a_BlockEntities, a_NBT, Child); } + else if (strncmp(a_NBT.GetData(sID), "TrappedChest", a_NBT.GetDataLength(sID)) == 0) + { + LoadChestFromNBT(a_BlockEntities, a_NBT, Child, E_BLOCK_TRAPPED_CHEST); + } // TODO: Other block entities } // for Child - tag children } @@ -737,7 +746,7 @@ void cWSSAnvil::LoadItemGridFromNBT(cItemGrid & a_ItemGrid, const cParsedNBT & a -void cWSSAnvil::LoadChestFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx) +void cWSSAnvil::LoadChestFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_ChestType) { ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound); int x, y, z; @@ -750,7 +759,7 @@ void cWSSAnvil::LoadChestFromNBT(cBlockEntityList & a_BlockEntities, const cPars { return; // Make it an empty chest - the chunk loader will provide an empty cChestEntity for this } - std::auto_ptr<cChestEntity> Chest(new cChestEntity(x, y, z, m_World)); + std::auto_ptr<cChestEntity> Chest(new cChestEntity(x, y, z, m_World, a_ChestType)); LoadItemGridFromNBT(Chest->GetContents(), a_NBT, Items); a_BlockEntities.push_back(Chest.release()); } @@ -1149,6 +1158,10 @@ void cWSSAnvil::LoadEntityFromNBT(cEntityList & a_Entities, const cParsedNBT & a { LoadArrowFromNBT(a_Entities, a_NBT, a_EntityTagIdx); } + else if (strncmp(a_IDTag, "SplashPotion", a_IDTagLength) == 0) + { + LoadSplashPotionFromNBT(a_Entities, a_NBT, a_EntityTagIdx); + } else if (strncmp(a_IDTag, "Snowball", a_IDTagLength) == 0) { LoadSnowballFromNBT(a_Entities, a_NBT, a_EntityTagIdx); @@ -1344,7 +1357,7 @@ void cWSSAnvil::LoadFallingBlockFromNBT(cEntityList & a_Entities, const cParsedN void cWSSAnvil::LoadMinecartRFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx) { - std::auto_ptr<cRideableMinecart> Minecart(new cRideableMinecart(0, 0, 0, cItem(), 1)); // TODO: Load the block and the height + std::auto_ptr<cRideableMinecart> Minecart(new cRideableMinecart(0, 0, 0, cItem(), 1)); // TODO: Load the block and the height if (!LoadEntityBaseFromNBT(*Minecart.get(), a_NBT, a_TagIdx)) { return; @@ -1453,18 +1466,11 @@ void cWSSAnvil::LoadPickupFromNBT(cEntityList & a_Entities, const cParsedNBT & a return; } - std::auto_ptr<cPickup> Pickup(new cPickup(0, 0, 0, Item, false)); // Pickup delay doesn't matter, just say false + std::auto_ptr<cPickup> Pickup(new cPickup(0, 0, 0, Item, false)); // Pickup delay doesn't matter, just say false if (!LoadEntityBaseFromNBT(*Pickup.get(), a_NBT, a_TagIdx)) { return; } - - // Load health: - int Health = a_NBT.FindChildByName(a_TagIdx, "Health"); - if (Health > 0) - { - Pickup->SetHealth((int) (a_NBT.GetShort(Health) & 0xFF)); - } // Load age: int Age = a_NBT.FindChildByName(a_TagIdx, "Age"); @@ -1510,13 +1516,6 @@ void cWSSAnvil::LoadExpOrbFromNBT(cEntityList & a_Entities, const cParsedNBT & a return; } - // Load Health: - int Health = a_NBT.FindChildByName(a_TagIdx, "Health"); - if (Health > 0) - { - ExpOrb->SetHealth((int) (a_NBT.GetShort(Health) & 0xFF)); - } - // Load Age: int Age = a_NBT.FindChildByName(a_TagIdx, "Age"); if (Age > 0) @@ -1653,6 +1652,15 @@ void cWSSAnvil::LoadArrowFromNBT(cEntityList & a_Entities, const cParsedNBT & a_ Arrow->SetDamageCoeff(a_NBT.GetDouble(DamageIdx)); } + // Load block hit: + int InBlockXIdx = a_NBT.FindChildByName(a_TagIdx, "xTile"); + int InBlockYIdx = a_NBT.FindChildByName(a_TagIdx, "yTile"); + int InBlockZIdx = a_NBT.FindChildByName(a_TagIdx, "zTile"); + if ((InBlockXIdx > 0) && (InBlockYIdx > 0) && (InBlockZIdx > 0)) + { + Arrow->SetBlockHit(Vector3i(a_NBT.GetInt(InBlockXIdx), a_NBT.GetInt(InBlockYIdx), a_NBT.GetInt(InBlockZIdx))); + } + // Store the new arrow in the entities list: a_Entities.push_back(Arrow.release()); } @@ -1660,6 +1668,29 @@ void cWSSAnvil::LoadArrowFromNBT(cEntityList & a_Entities, const cParsedNBT & a_ +void cWSSAnvil::LoadSplashPotionFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx) +{ + std::auto_ptr<cSplashPotionEntity> SplashPotion(new cSplashPotionEntity(NULL, 0, 0, 0, Vector3d(0, 0, 0), cItem())); + if (!LoadProjectileBaseFromNBT(*SplashPotion.get(), a_NBT, a_TagIdx)) + { + return; + } + + int EffectDuration = a_NBT.FindChildByName(a_TagIdx, "EffectDuration"); + int EffectIntensity = a_NBT.FindChildByName(a_TagIdx, "EffectIntensity"); + int EffectDistanceModifier = a_NBT.FindChildByName(a_TagIdx, "EffectDistanceModifier"); + + SplashPotion->SetEntityEffectType((cEntityEffect::eType) a_NBT.FindChildByName(a_TagIdx, "EffectType")); + SplashPotion->SetEntityEffect(cEntityEffect(EffectDuration, EffectIntensity, EffectDistanceModifier)); + SplashPotion->SetPotionColor(a_NBT.FindChildByName(a_TagIdx, "PotionName")); + + // Store the new splash potion in the entities list: + a_Entities.push_back(SplashPotion.release()); +} + + + + void cWSSAnvil::LoadSnowballFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx) { @@ -2084,10 +2115,11 @@ void cWSSAnvil::LoadPigFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NB void cWSSAnvil::LoadSheepFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx) { int ColorIdx = a_NBT.FindChildByName(a_TagIdx, "Color"); - - if (ColorIdx < 0) { return; } - - int Color = (int)a_NBT.GetByte(ColorIdx); + int Color = -1; + if (ColorIdx > 0) + { + Color = (int)a_NBT.GetByte(ColorIdx); + } std::auto_ptr<cSheep> Monster(new cSheep(Color)); if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx)) @@ -2100,6 +2132,12 @@ void cWSSAnvil::LoadSheepFromNBT(cEntityList & a_Entities, const cParsedNBT & a_ return; } + int ShearedIdx = a_NBT.FindChildByName(a_TagIdx, "Sheared"); + if (ShearedIdx > 0) + { + Monster->SetSheared(a_NBT.GetByte(ShearedIdx) != 0); + } + a_Entities.push_back(Monster.release()); } @@ -2326,8 +2364,8 @@ void cWSSAnvil::LoadWolfFromNBT(cEntityList & a_Entities, const cParsedNBT & a_N return; } int OwnerIdx = a_NBT.FindChildByName(a_TagIdx, "Owner"); - if (OwnerIdx > 0) - { + if (OwnerIdx > 0) + { AString OwnerName = a_NBT.GetString(OwnerIdx); if (OwnerName != "") { @@ -2434,6 +2472,10 @@ bool cWSSAnvil::LoadEntityBaseFromNBT(cEntity & a_Entity, const cParsedNBT & a_N } a_Entity.SetYaw(Rotation[0]); a_Entity.SetRoll(Rotation[1]); + + // Load health: + int Health = a_NBT.FindChildByName(a_TagIdx, "Health"); + a_Entity.SetHealth(Health > 0 ? a_NBT.GetShort(Health) : a_Entity.GetMaxHealth()); return true; } @@ -2454,8 +2496,14 @@ bool cWSSAnvil::LoadMonsterBaseFromNBT(cMonster & a_Monster, const cParsedNBT & a_Monster.SetDropChanceChestplate(DropChance[2]); a_Monster.SetDropChanceLeggings(DropChance[3]); a_Monster.SetDropChanceBoots(DropChance[4]); - bool CanPickUpLoot = (a_NBT.GetByte(a_NBT.FindChildByName(a_TagIdx, "CanPickUpLoot")) == 1); - a_Monster.SetCanPickUpLoot(CanPickUpLoot); + + int LootTag = a_NBT.FindChildByName(a_TagIdx, "CanPickUpLoot"); + if (LootTag > 0) + { + bool CanPickUpLoot = (a_NBT.GetByte(LootTag) == 1); + a_Monster.SetCanPickUpLoot(CanPickUpLoot); + } + return true; } @@ -2478,8 +2526,6 @@ bool cWSSAnvil::LoadProjectileBaseFromNBT(cProjectileEntity & a_Entity, const cP } a_Entity.SetIsInGround(IsInGround); - // TODO: Load inTile, TileCoords - return true; } @@ -2550,7 +2596,7 @@ bool cWSSAnvil::GetBlockEntityNBTPos(const cParsedNBT & a_NBT, int a_TagIdx, int -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cWSSAnvil::cMCAFile: cWSSAnvil::cMCAFile::cMCAFile(const AString & a_FileName, int a_RegionX, int a_RegionZ) : diff --git a/src/WorldStorage/WSSAnvil.h b/src/WorldStorage/WSSAnvil.h index 7542a828a..9f8714404 100644 --- a/src/WorldStorage/WSSAnvil.h +++ b/src/WorldStorage/WSSAnvil.h @@ -133,7 +133,7 @@ protected: */ void LoadItemGridFromNBT(cItemGrid & a_ItemGrid, const cParsedNBT & a_NBT, int a_ItemsTagIdx, int s_SlotOffset = 0); - void LoadChestFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx); + void LoadChestFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_ChestType); void LoadDispenserFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx); void LoadDropperFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx); void LoadFlowerPotFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx); @@ -153,7 +153,7 @@ protected: void LoadPickupFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx); void LoadTNTFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx); void LoadExpOrbFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx); - void LoadHangingFromNBT (cHangingEntity & a_Hanging,const cParsedNBT & a_NBT, int a_TagIdx); + void LoadHangingFromNBT (cHangingEntity & a_Hanging, const cParsedNBT & a_NBT, int a_TagIdx); void LoadItemFrameFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx); void LoadMinecartRFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx); @@ -163,6 +163,7 @@ protected: void LoadMinecartHFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx); void LoadArrowFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx); + void LoadSplashPotionFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx); void LoadSnowballFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx); void LoadEggFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx); void LoadFireballFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx); diff --git a/src/WorldStorage/WSSCompact.cpp b/src/WorldStorage/WSSCompact.cpp index 7a113849a..ee47047a0 100644 --- a/src/WorldStorage/WSSCompact.cpp +++ b/src/WorldStorage/WSSCompact.cpp @@ -18,6 +18,7 @@ #include "../BlockEntities/MobHeadEntity.h" #include "../BlockEntities/NoteEntity.h" #include "../BlockEntities/SignEntity.h" +#include "../SetChunkData.h" @@ -48,7 +49,7 @@ const int MAX_DIRTY_CHUNKS = 16; -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cJsonChunkSerializer: cJsonChunkSerializer::cJsonChunkSerializer(void) : @@ -120,7 +121,7 @@ void cJsonChunkSerializer::LightIsValid(bool a_IsLightValid) -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cWSSCompact: cWSSCompact::~cWSSCompact() @@ -196,7 +197,7 @@ cWSSCompact::cPAKFile * cWSSCompact::LoadPAKFile(const cChunkCoords & a_Chunk) // Load it anew: AString FileName; - Printf(FileName, "%s/X%i_Z%i.pak", m_World->GetName().c_str(), LayerX, LayerZ ); + Printf(FileName, "%s/X%i_Z%i.pak", m_World->GetName().c_str(), LayerX, LayerZ); cPAKFile * f = new cPAKFile(FileName, LayerX, LayerZ, m_CompressionFactor); if (f == NULL) { @@ -271,12 +272,12 @@ void cWSSCompact::LoadEntitiesFromJson(Json::Value & a_Value, cEntityList & a_En Json::Value AllChests = a_Value.get("Chests", Json::nullValue); if (!AllChests.empty()) { - for (Json::Value::iterator itr = AllChests.begin(); itr != AllChests.end(); ++itr ) + for (Json::Value::iterator itr = AllChests.begin(); itr != AllChests.end(); ++itr) { - std::auto_ptr<cChestEntity> ChestEntity(new cChestEntity(0, 0, 0, a_World)); + std::auto_ptr<cChestEntity> ChestEntity(new cChestEntity(0, 0, 0, a_World, E_BLOCK_CHEST)); if (!ChestEntity->LoadFromJson(*itr)) { - LOGWARNING("ERROR READING CHEST FROM JSON!" ); + LOGWARNING("ERROR READING CHEST FROM JSON!"); } else { @@ -292,7 +293,7 @@ void cWSSCompact::LoadEntitiesFromJson(Json::Value & a_Value, cEntityList & a_En std::auto_ptr<cDispenserEntity> DispenserEntity(new cDispenserEntity(0, 0, 0, a_World)); if (!DispenserEntity->LoadFromJson(*itr)) { - LOGWARNING("ERROR READING DISPENSER FROM JSON!" ); + LOGWARNING("ERROR READING DISPENSER FROM JSON!"); } else { @@ -307,7 +308,7 @@ void cWSSCompact::LoadEntitiesFromJson(Json::Value & a_Value, cEntityList & a_En std::auto_ptr<cFlowerPotEntity> FlowerPotEntity(new cFlowerPotEntity(0, 0, 0, a_World)); if (!FlowerPotEntity->LoadFromJson(*itr)) { - LOGWARNING("ERROR READING FLOWERPOT FROM JSON!" ); + LOGWARNING("ERROR READING FLOWERPOT FROM JSON!"); } else { @@ -323,7 +324,7 @@ void cWSSCompact::LoadEntitiesFromJson(Json::Value & a_Value, cEntityList & a_En std::auto_ptr<cFurnaceEntity> FurnaceEntity(new cFurnaceEntity(0, 0, 0, E_BLOCK_FURNACE, 0, a_World)); if (!FurnaceEntity->LoadFromJson(*itr)) { - LOGWARNING("ERROR READING FURNACE FROM JSON!" ); + LOGWARNING("ERROR READING FURNACE FROM JSON!"); } else { @@ -353,7 +354,7 @@ void cWSSCompact::LoadEntitiesFromJson(Json::Value & a_Value, cEntityList & a_En std::auto_ptr<cNoteEntity> NoteEntity(new cNoteEntity(0, 0, 0, a_World)); if (!NoteEntity->LoadFromJson(*itr)) { - LOGWARNING("ERROR READING NOTE BLOCK FROM JSON!" ); + LOGWARNING("ERROR READING NOTE BLOCK FROM JSON!"); } else { @@ -368,7 +369,7 @@ void cWSSCompact::LoadEntitiesFromJson(Json::Value & a_Value, cEntityList & a_En std::auto_ptr<cJukeboxEntity> JukeboxEntity(new cJukeboxEntity(0, 0, 0, a_World)); if (!JukeboxEntity->LoadFromJson(*itr)) { - LOGWARNING("ERROR READING JUKEBOX FROM JSON!" ); + LOGWARNING("ERROR READING JUKEBOX FROM JSON!"); } else { @@ -383,7 +384,7 @@ void cWSSCompact::LoadEntitiesFromJson(Json::Value & a_Value, cEntityList & a_En std::auto_ptr<cCommandBlockEntity> CommandBlockEntity(new cCommandBlockEntity(0, 0, 0, a_World)); if (!CommandBlockEntity->LoadFromJson(*itr)) { - LOGWARNING("ERROR READING COMMAND BLOCK FROM JSON!" ); + LOGWARNING("ERROR READING COMMAND BLOCK FROM JSON!"); } else { @@ -398,7 +399,7 @@ void cWSSCompact::LoadEntitiesFromJson(Json::Value & a_Value, cEntityList & a_En std::auto_ptr<cMobHeadEntity> MobHeadEntity(new cMobHeadEntity(0, 0, 0, a_World)); if (!MobHeadEntity->LoadFromJson(*itr)) { - LOGWARNING("ERROR READING MOB HEAD FROM JSON!" ); + LOGWARNING("ERROR READING MOB HEAD FROM JSON!"); } else { @@ -411,7 +412,7 @@ void cWSSCompact::LoadEntitiesFromJson(Json::Value & a_Value, cEntityList & a_En -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cWSSCompact::cPAKFile #define READ(Var) \ @@ -427,8 +428,8 @@ cWSSCompact::cPAKFile::cPAKFile(const AString & a_FileName, int a_LayerX, int a_ m_LayerX(a_LayerX), m_LayerZ(a_LayerZ), m_NumDirty(0), - m_ChunkVersion( CHUNK_VERSION ), // Init with latest version - m_PakVersion( PAK_VERSION ) + m_ChunkVersion( CHUNK_VERSION), // Init with latest version + m_PakVersion( PAK_VERSION) { cFile f; if (!f.Open(m_FileName, cFile::fmRead)) @@ -445,18 +446,24 @@ cWSSCompact::cPAKFile::cPAKFile(const AString & a_FileName, int a_LayerX, int a_ } READ(m_ChunkVersion); - switch( m_ChunkVersion ) + switch (m_ChunkVersion) { - case 1: - m_ChunkSize.Set(16, 128, 16); - break; - case 2: - case 3: - m_ChunkSize.Set(16, 256, 16); - break; - default: - LOGERROR("File \"%s\" is in an unknown chunk format (%d)", m_FileName.c_str(), m_ChunkVersion); - return; + case 1: + { + m_ChunkSize.Set(16, 128, 16); + break; + } + case 2: + case 3: + { + m_ChunkSize.Set(16, 256, 16); + break; + } + default: + { + LOGERROR("File \"%s\" is in an unknown chunk format (%d)", m_FileName.c_str(), m_ChunkVersion); + return; + } }; short NumChunks = 0; @@ -473,6 +480,7 @@ cWSSCompact::cPAKFile::cPAKFile(const AString & a_FileName, int a_LayerX, int a_ { LOGERROR("ERROR READING %s FROM FILE %s (line %d); file offset %d", "Header", m_FileName.c_str(), __LINE__, f.Tell()); delete Header; + Header = NULL; return; } m_ChunkHeaders.push_back(Header); @@ -485,12 +493,12 @@ cWSSCompact::cPAKFile::cPAKFile(const AString & a_FileName, int a_LayerX, int a_ return; } - if( m_ChunkVersion == 1 ) // Convert chunks to version 2 + if (m_ChunkVersion == 1) // Convert chunks to version 2 { UpdateChunk1To2(); } #if AXIS_ORDER == AXIS_ORDER_XZY - if( m_ChunkVersion == 2 ) // Convert chunks to version 3 + if (m_ChunkVersion == 2) // Convert chunks to version 3 { UpdateChunk2To3(); } @@ -573,9 +581,9 @@ void cWSSCompact::cPAKFile::UpdateChunk1To2() { sChunkHeader * Header = *itr; - if( ChunksConverted % 32 == 0 ) + if (ChunksConverted % 32 == 0) { - LOGINFO("Updating \"%s\" version 1 to version 2: " SIZE_T_FMT " %%", m_FileName.c_str(), (ChunksConverted * 100) / m_ChunkHeaders.size() ); + LOGINFO("Updating \"%s\" version 1 to version 2: " SIZE_T_FMT " %%", m_FileName.c_str(), (ChunksConverted * 100) / m_ChunkHeaders.size()); } ChunksConverted++; @@ -585,7 +593,7 @@ void cWSSCompact::cPAKFile::UpdateChunk1To2() Offset += Header->m_CompressedSize; // Crude data integrity check: - int ExpectedSize = (16*128*16)*2 + (16*128*16)/2; // For version 1 + int ExpectedSize = (16*128*16)*2 + (16*128*16)/2; // For version 1 if (UncompressedSize < ExpectedSize) { LOGWARNING("Chunk [%d, %d] has too short decompressed data (%d bytes out of %d needed), erasing", @@ -602,7 +610,7 @@ void cWSSCompact::cPAKFile::UpdateChunk1To2() int errorcode = UncompressString(Data.data(), Data.size(), UncompressedData, (size_t)UncompressedSize); if (errorcode != Z_OK) { - LOGERROR("Error %d decompressing data for chunk [%d, %d]", + LOGERROR("Error %d decompressing data for chunk [%d, %d]", errorcode, Header->m_ChunkX, Header->m_ChunkZ ); @@ -626,9 +634,9 @@ void cWSSCompact::cPAKFile::UpdateChunk1To2() char ConvertedData[cChunkDef::BlockDataSize]; int Index = 0; unsigned int InChunkOffset = 0; - for( int x = 0; x < 16; ++x ) for( int z = 0; z < 16; ++z ) + for (int x = 0; x < 16; ++x) for (int z = 0; z < 16; ++z) { - for( int y = 0; y < 128; ++y ) + for (int y = 0; y < 128; ++y) { ConvertedData[Index++] = UncompressedData[y + z * 128 + x * 128 * 16 + InChunkOffset]; } @@ -637,9 +645,9 @@ void cWSSCompact::cPAKFile::UpdateChunk1To2() Index += 128; } InChunkOffset += (16 * 128 * 16); - for( int x = 0; x < 16; ++x ) for( int z = 0; z < 16; ++z ) // Metadata + for (int x = 0; x < 16; ++x) for (int z = 0; z < 16; ++z) // Metadata { - for( int y = 0; y < 64; ++y ) + for (int y = 0; y < 64; ++y) { ConvertedData[Index++] = UncompressedData[y + z * 64 + x * 64 * 16 + InChunkOffset]; } @@ -647,9 +655,9 @@ void cWSSCompact::cPAKFile::UpdateChunk1To2() Index += 64; } InChunkOffset += (16 * 128 * 16) / 2; - for( int x = 0; x < 16; ++x ) for( int z = 0; z < 16; ++z ) // Block light + for (int x = 0; x < 16; ++x) for (int z = 0; z < 16; ++z) // Block light { - for( int y = 0; y < 64; ++y ) + for (int y = 0; y < 64; ++y) { ConvertedData[Index++] = UncompressedData[y + z * 64 + x * 64 * 16 + InChunkOffset]; } @@ -657,9 +665,9 @@ void cWSSCompact::cPAKFile::UpdateChunk1To2() Index += 64; } InChunkOffset += (16*128*16)/2; - for( int x = 0; x < 16; ++x ) for( int z = 0; z < 16; ++z ) // Sky light + for (int x = 0; x < 16; ++x) for (int z = 0; z < 16; ++z) // Sky light { - for( int y = 0; y < 64; ++y ) + for (int y = 0; y < 64; ++y) { ConvertedData[Index++] = UncompressedData[y + z * 64 + x * 64 * 16 + InChunkOffset]; } @@ -673,7 +681,7 @@ void cWSSCompact::cPAKFile::UpdateChunk1To2() // Add JSON data afterwards if (UncompressedData.size() > InChunkOffset) { - Converted.append( UncompressedData.begin() + InChunkOffset, UncompressedData.end() ); + Converted.append( UncompressedData.begin() + InChunkOffset, UncompressedData.end()); } // Re-compress data @@ -682,7 +690,7 @@ void cWSSCompact::cPAKFile::UpdateChunk1To2() int errorcode = CompressString(Converted.data(), Converted.size(), CompressedData, m_CompressionFactor); if (errorcode != Z_OK) { - LOGERROR("Error %d compressing data for chunk [%d, %d]", + LOGERROR("Error %d compressing data for chunk [%d, %d]", errorcode, Header->m_ChunkX, Header->m_ChunkZ ); @@ -701,7 +709,7 @@ void cWSSCompact::cPAKFile::UpdateChunk1To2() m_ChunkVersion = 2; SynchronizeFile(); - LOGINFO("Updated \"%s\" version 1 to version 2", m_FileName.c_str() ); + LOGINFO("Updated \"%s\" version 1 to version 2", m_FileName.c_str()); } @@ -717,9 +725,9 @@ void cWSSCompact::cPAKFile::UpdateChunk2To3() { sChunkHeader * Header = *itr; - if( ChunksConverted % 32 == 0 ) + if (ChunksConverted % 32 == 0) { - LOGINFO("Updating \"%s\" version 2 to version 3: " SIZE_T_FMT " %%", m_FileName.c_str(), (ChunksConverted * 100) / m_ChunkHeaders.size() ); + LOGINFO("Updating \"%s\" version 2 to version 3: " SIZE_T_FMT " %%", m_FileName.c_str(), (ChunksConverted * 100) / m_ChunkHeaders.size()); } ChunksConverted++; @@ -746,7 +754,7 @@ void cWSSCompact::cPAKFile::UpdateChunk2To3() int errorcode = UncompressString(Data.data(), Data.size(), UncompressedData, (size_t)UncompressedSize); if (errorcode != Z_OK) { - LOGERROR("Error %d decompressing data for chunk [%d, %d]", + LOGERROR("Error %d decompressing data for chunk [%d, %d]", errorcode, Header->m_ChunkX, Header->m_ChunkZ ); @@ -770,10 +778,10 @@ void cWSSCompact::cPAKFile::UpdateChunk2To3() // Cannot use cChunk::MakeIndex because it might change again????????? // For compatibility, use what we know is current - #define MAKE_3_INDEX( x, y, z ) ( x + (z * 16) + (y * 16 * 16) ) + #define MAKE_3_INDEX( x, y, z) ( x + (z * 16) + (y * 16 * 16)) unsigned int InChunkOffset = 0; - for( int x = 0; x < 16; ++x ) for( int z = 0; z < 16; ++z ) for( int y = 0; y < 256; ++y ) // YZX Loop order is important, in 1.1 Y was first then Z then X + for (int x = 0; x < 16; ++x) for (int z = 0; z < 16; ++z) for (int y = 0; y < 256; ++y) // YZX Loop order is important, in 1.1 Y was first then Z then X { ConvertedData[ MAKE_3_INDEX(x, y, z) ] = UncompressedData[InChunkOffset]; ++InChunkOffset; @@ -781,25 +789,25 @@ void cWSSCompact::cPAKFile::UpdateChunk2To3() unsigned int index2 = 0; - for( int x = 0; x < 16; ++x ) for( int z = 0; z < 16; ++z ) for( int y = 0; y < 256; ++y ) + for (int x = 0; x < 16; ++x) for (int z = 0; z < 16; ++z) for (int y = 0; y < 256; ++y) { - ConvertedData[ InChunkOffset + MAKE_3_INDEX(x, y, z)/2 ] |= ( (UncompressedData[ InChunkOffset + index2/2 ] >> ((index2&1)*4) ) & 0x0f ) << ((x&1)*4); + ConvertedData[ InChunkOffset + MAKE_3_INDEX(x, y, z)/2 ] |= ( (UncompressedData[ InChunkOffset + index2/2 ] >> ((index2&1)*4)) & 0x0f) << ((x&1)*4); ++index2; } InChunkOffset += index2 / 2; index2 = 0; - for( int x = 0; x < 16; ++x ) for( int z = 0; z < 16; ++z ) for( int y = 0; y < 256; ++y ) + for (int x = 0; x < 16; ++x) for (int z = 0; z < 16; ++z) for (int y = 0; y < 256; ++y) { - ConvertedData[ InChunkOffset + MAKE_3_INDEX(x, y, z)/2 ] |= ( (UncompressedData[ InChunkOffset + index2/2 ] >> ((index2&1)*4) ) & 0x0f ) << ((x&1)*4); + ConvertedData[ InChunkOffset + MAKE_3_INDEX(x, y, z)/2 ] |= ( (UncompressedData[ InChunkOffset + index2/2 ] >> ((index2&1)*4)) & 0x0f) << ((x&1)*4); ++index2; } InChunkOffset += index2 / 2; index2 = 0; - for( int x = 0; x < 16; ++x ) for( int z = 0; z < 16; ++z ) for( int y = 0; y < 256; ++y ) + for (int x = 0; x < 16; ++x) for (int z = 0; z < 16; ++z) for (int y = 0; y < 256; ++y) { - ConvertedData[ InChunkOffset + MAKE_3_INDEX(x, y, z)/2 ] |= ( (UncompressedData[ InChunkOffset + index2/2 ] >> ((index2&1)*4) ) & 0x0f ) << ((x&1)*4); + ConvertedData[ InChunkOffset + MAKE_3_INDEX(x, y, z)/2 ] |= ( (UncompressedData[ InChunkOffset + index2/2 ] >> ((index2&1)*4)) & 0x0f) << ((x&1)*4); ++index2; } InChunkOffset += index2 / 2; @@ -809,7 +817,7 @@ void cWSSCompact::cPAKFile::UpdateChunk2To3() // Add JSON data afterwards if (UncompressedData.size() > InChunkOffset) { - Converted.append( UncompressedData.begin() + InChunkOffset, UncompressedData.end() ); + Converted.append( UncompressedData.begin() + InChunkOffset, UncompressedData.end()); } // Re-compress data @@ -818,7 +826,7 @@ void cWSSCompact::cPAKFile::UpdateChunk2To3() int errorcode = CompressString(Converted.data(), Converted.size(), CompressedData, m_CompressionFactor); if (errorcode != Z_OK) { - LOGERROR("Error %d compressing data for chunk [%d, %d]", + LOGERROR("Error %d compressing data for chunk [%d, %d]", errorcode, Header->m_ChunkX, Header->m_ChunkZ ); @@ -837,7 +845,7 @@ void cWSSCompact::cPAKFile::UpdateChunk2To3() m_ChunkVersion = 3; SynchronizeFile(); - LOGINFO("Updated \"%s\" version 2 to version 3", m_FileName.c_str() ); + LOGINFO("Updated \"%s\" version 2 to version 3", m_FileName.c_str()); } @@ -862,7 +870,7 @@ bool cWSSCompact::LoadChunkFromData(const cChunkCoords & a_Chunk, int a_Uncompre int errorcode = UncompressString(a_Data.data(), a_Data.size(), UncompressedData, (size_t)a_UncompressedSize); if (errorcode != Z_OK) { - LOGERROR("Error %d decompressing data for chunk [%d, %d]", + LOGERROR("Error %d decompressing data for chunk [%d, %d]", errorcode, a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ ); @@ -886,7 +894,7 @@ bool cWSSCompact::LoadChunkFromData(const cChunkCoords & a_Chunk, int a_Uncompre { Json::Value root; // will contain the root value after parsing. Json::Reader reader; - if ( !reader.parse( UncompressedData.data() + cChunkDef::BlockDataSize, root, false ) ) + if (!reader.parse( UncompressedData.data() + cChunkDef::BlockDataSize, root, false)) { LOGERROR("Failed to parse trailing JSON in chunk [%d, %d]!", a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ @@ -904,7 +912,7 @@ bool cWSSCompact::LoadChunkFromData(const cChunkCoords & a_Chunk, int a_Uncompre NIBBLETYPE * BlockLight = (NIBBLETYPE *)(BlockData + LightOffset); NIBBLETYPE * SkyLight = (NIBBLETYPE *)(BlockData + SkyLightOffset); - a_World->SetChunkData( + a_World->QueueSetChunkData(cSetChunkDataPtr(new cSetChunkData( a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, BlockData, MetaData, IsLightValid ? BlockLight : NULL, @@ -912,7 +920,7 @@ bool cWSSCompact::LoadChunkFromData(const cChunkCoords & a_Chunk, int a_Uncompre NULL, NULL, Entities, BlockEntities, false - ); + ))); return true; } @@ -969,7 +977,7 @@ bool cWSSCompact::cPAKFile::SaveChunkToData(const cChunkCoords & a_Chunk, cWorld // Compress the data: AString CompressedData; int errorcode = CompressString(Data.data(), Data.size(), CompressedData, m_CompressionFactor); - if ( errorcode != Z_OK ) + if (errorcode != Z_OK) { LOGERROR("Error %i compressing data for chunk [%d, %d, %d]", errorcode, a_Chunk.m_ChunkX, a_Chunk.m_ChunkY, a_Chunk.m_ChunkZ); return false; diff --git a/src/WorldStorage/WSSCompact.h b/src/WorldStorage/WSSCompact.h index b148005f6..83e9cb49f 100644 --- a/src/WorldStorage/WSSCompact.h +++ b/src/WorldStorage/WSSCompact.h @@ -105,15 +105,15 @@ protected: int m_NumDirty; // Number of chunks that were written into m_DataContents but not into the file - Vector3i m_ChunkSize; // Is related to m_ChunkVersion + Vector3i m_ChunkSize; // Is related to m_ChunkVersion char m_ChunkVersion; char m_PakVersion; bool SaveChunkToData(const cChunkCoords & a_Chunk, cWorld * a_World); // Saves the chunk to m_DataContents, updates headers and m_NumDirty void SynchronizeFile(void); // Writes m_DataContents along with the headers to file, resets m_NumDirty - void UpdateChunk1To2(void); // Height from 128 to 256 - void UpdateChunk2To3(void); // Axis order from YZX to XZY + void UpdateChunk1To2(void); // Height from 128 to 256 + void UpdateChunk2To3(void); // Axis order from YZX to XZY } ; typedef std::list<cPAKFile *> cPAKFiles; diff --git a/src/WorldStorage/WorldStorage.cpp b/src/WorldStorage/WorldStorage.cpp index 6867ad5bc..707e8f929 100644 --- a/src/WorldStorage/WorldStorage.cpp +++ b/src/WorldStorage/WorldStorage.cpp @@ -17,13 +17,6 @@ -/// If a chunk with this Y coord is de-queued, it is a signal to emit the saved-all message (cWorldStorage::QueueSavedMessage()) -#define CHUNK_Y_MESSAGE 2 - - - - - /// Example storage schema - forgets all chunks ;) class cWSSForgetful : public cWSSchema @@ -42,7 +35,7 @@ protected: -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cWorldStorage: cWorldStorage::cWorldStorage(void) : @@ -68,7 +61,7 @@ cWorldStorage::~cWorldStorage() -bool cWorldStorage::Start(cWorld * a_World, const AString & a_StorageSchemaName, int a_StorageCompressionFactor ) +bool cWorldStorage::Start(cWorld * a_World, const AString & a_StorageSchemaName, int a_StorageCompressionFactor) { m_World = a_World; m_StorageSchemaName = a_StorageSchemaName; @@ -103,7 +96,7 @@ void cWorldStorage::WaitForFinish(void) // Wait for the thread to finish: m_ShouldTerminate = true; - m_Event.Set(); // Wake up the thread if waiting + m_Event.Set(); // Wake up the thread if waiting super::Wait(); LOG("World storage thread finished"); } @@ -168,20 +161,9 @@ void cWorldStorage::QueueSaveChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ) -void cWorldStorage::QueueSavedMessage(void) -{ - // Pushes a special coord pair into the queue, signalizing a message instead - m_SaveQueue.EnqueueItem(cChunkCoords(0, CHUNK_Y_MESSAGE, 0)); - m_Event.Set(); -} - - - - - void cWorldStorage::UnqueueLoad(int a_ChunkX, int a_ChunkY, int a_ChunkZ) { - m_LoadQueue.Remove(sChunkLoad(a_ChunkX, a_ChunkY, a_ChunkZ,true)); + m_LoadQueue.Remove(sChunkLoad(a_ChunkX, a_ChunkY, a_ChunkZ, true)); } @@ -200,8 +182,8 @@ void cWorldStorage::UnqueueSave(const cChunkCoords & a_Chunk) void cWorldStorage::InitSchemas(int a_StorageCompressionFactor) { // The first schema added is considered the default - m_Schemas.push_back(new cWSSAnvil (m_World,a_StorageCompressionFactor)); - m_Schemas.push_back(new cWSSCompact (m_World,a_StorageCompressionFactor)); + m_Schemas.push_back(new cWSSAnvil (m_World, a_StorageCompressionFactor)); + m_Schemas.push_back(new cWSSCompact (m_World, a_StorageCompressionFactor)); m_Schemas.push_back(new cWSSForgetful(m_World)); // Add new schemas here @@ -220,7 +202,7 @@ void cWorldStorage::InitSchemas(int a_StorageCompressionFactor) } // for itr - m_Schemas[] // Unknown schema selected, let the admin know: - LOGWARNING("Unknown storage schema name \"%s\". Using default (\"%s\"). Available schemas:", + LOGWARNING("Unknown storage schema name \"%s\". Using default (\"%s\"). Available schemas:", m_StorageSchemaName.c_str(), m_SaveSchema->GetName().c_str() ); for (cWSSchemaList::iterator itr = m_Schemas.begin(); itr != m_Schemas.end(); ++itr) @@ -286,19 +268,12 @@ bool cWorldStorage::SaveOneChunk(void) { cChunkCoords ToSave(0, 0, 0); bool ShouldSave = m_SaveQueue.TryDequeueItem(ToSave); - if(ShouldSave) { - if (ToSave.m_ChunkY == CHUNK_Y_MESSAGE) - { - LOGINFO("Saved all chunks in world %s", m_World->GetName().c_str()); - return ShouldSave; - } - if (ShouldSave && m_World->IsChunkValid(ToSave.m_ChunkX, ToSave.m_ChunkZ)) + if (ShouldSave && m_World->IsChunkValid(ToSave.m_ChunkX, ToSave.m_ChunkZ)) + { + m_World->MarkChunkSaving(ToSave.m_ChunkX, ToSave.m_ChunkZ); + if (m_SaveSchema->SaveChunk(ToSave)) { - m_World->MarkChunkSaving(ToSave.m_ChunkX, ToSave.m_ChunkZ); - if (m_SaveSchema->SaveChunk(ToSave)) - { - m_World->MarkChunkSaved(ToSave.m_ChunkX, ToSave.m_ChunkZ); - } + m_World->MarkChunkSaved(ToSave.m_ChunkX, ToSave.m_ChunkZ); } } return ShouldSave; diff --git a/src/WorldStorage/WorldStorage.h b/src/WorldStorage/WorldStorage.h index bb189b6c9..978a5b5d1 100644 --- a/src/WorldStorage/WorldStorage.h +++ b/src/WorldStorage/WorldStorage.h @@ -67,9 +67,6 @@ public: void QueueLoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, bool a_Generate); // Queues the chunk for loading; if not loaded, the chunk will be generated if a_Generate is true void QueueSaveChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ); - /// Signals that a message should be output to the console when all the chunks have been saved - void QueueSavedMessage(void); - /// Loads the chunk specified; returns true on success, false on failure bool LoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ); @@ -98,21 +95,22 @@ protected: bool operator==(const sChunkLoad other) const { - return this->m_ChunkX == other.m_ChunkX && + return this->m_ChunkX == other.m_ChunkX && this->m_ChunkY == other.m_ChunkY && this->m_ChunkZ == other.m_ChunkZ; } } ; - struct FuncTable { - static void Delete(sChunkLoad) {}; - static void Combine(sChunkLoad& a_orig, const sChunkLoad a_new) + struct FuncTable + { + static void Delete(sChunkLoad) {} + static void Combine(sChunkLoad & a_orig, const sChunkLoad a_new) { a_orig.m_Generate |= a_new.m_Generate; - }; + } }; - typedef cQueue<sChunkLoad,FuncTable> sChunkLoadQueue; + typedef cQueue<sChunkLoad, FuncTable> sChunkLoadQueue; cWorld * m_World; AString m_StorageSchemaName; diff --git a/src/XMLParser.h b/src/XMLParser.h index f492d1a5d..e39405529 100644 --- a/src/XMLParser.h +++ b/src/XMLParser.h @@ -55,13 +55,13 @@ protected: -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // The following template has been modified from code available at // http://www.codeproject.com/Articles/1847/C-Wrappers-for-the-Expat-XML-Parser // It uses templates to remove the virtual function call penalty (both size and speed) for each callback /* Usage: -1, Declare a subclass: +1, Declare a subclass: class CMyParser : public CExpatImpl<CMyParser> 2, Declare handlers that you want in that subclass: void CMyParser::OnEndElement(const XML_Char * iTagName); @@ -318,7 +318,7 @@ protected: void EnableEndDoctypeDeclHandler (bool fEnable = true) { assert (m_p != NULL); - XML_SetEndDoctypeDeclHandler (m_p, + XML_SetEndDoctypeDeclHandler (m_p, fEnable ? EndDoctypeDeclHandler : NULL); } @@ -336,7 +336,7 @@ public: // @cmember Get last error - enum XML_Error GetErrorCode () + enum XML_Error GetErrorCode () { assert (m_p != NULL); return XML_GetErrorCode (m_p); @@ -344,7 +344,7 @@ public: // @cmember Get the current byte index - long GetCurrentByteIndex () + long GetCurrentByteIndex () { assert (m_p != NULL); return XML_GetCurrentByteIndex (m_p); @@ -352,7 +352,7 @@ public: // @cmember Get the current line number - int GetCurrentLineNumber () + int GetCurrentLineNumber () { assert (m_p != NULL); return XML_GetCurrentLineNumber (m_p); @@ -360,7 +360,7 @@ public: // @cmember Get the current column number - int GetCurrentColumnNumber () + int GetCurrentColumnNumber () { assert (m_p != NULL); return XML_GetCurrentColumnNumber (m_p); @@ -368,7 +368,7 @@ public: // @cmember Get the current byte count - int GetCurrentByteCount () + int GetCurrentByteCount () { assert (m_p != NULL); return XML_GetCurrentByteCount (m_p); @@ -384,7 +384,7 @@ public: // @cmember Get last error string - const XML_LChar *GetErrorString () + const XML_LChar *GetErrorString () { return XML_ErrorString (GetErrorCode ()); } @@ -411,7 +411,7 @@ public: // @cmember Get last error string - static const XML_LChar *GetErrorString (enum XML_Error nError) + static const XML_LChar *GetErrorString (enum XML_Error nError) { return XML_ErrorString (nError); } @@ -443,7 +443,7 @@ public: // @cmember Processing instruction handler - void OnProcessingInstruction (const XML_Char *pszTarget, + void OnProcessingInstruction (const XML_Char *pszTarget, const XML_Char *pszData) { return; @@ -495,7 +495,7 @@ public: // @cmember Start namespace declaration handler - void OnStartNamespaceDecl (const XML_Char *pszPrefix, + void OnStartNamespaceDecl (const XML_Char *pszPrefix, const XML_Char *pszURI) { return; @@ -518,7 +518,7 @@ public: // @cmember Start DOCTYPE declaration handler - void OnStartDoctypeDecl (const XML_Char *pszDoctypeName, + void OnStartDoctypeDecl (const XML_Char *pszDoctypeName, const XML_Char *pszSysID, const XML_Char *pszPubID, bool fHasInternalSubset) { @@ -607,7 +607,7 @@ protected: // @cmember Default wrapper - static void __cdecl DefaultHandler (void *pUserData, + static void __cdecl DefaultHandler (void *pUserData, const XML_Char *pszData, int nLength) { _T *pThis = static_cast <_T *> ((CExpatImpl <_T> *) pUserData); @@ -616,12 +616,12 @@ protected: // @cmember External entity ref wrapper - static int __cdecl ExternalEntityRefHandler (void *pUserData, - const XML_Char *pszContext, const XML_Char *pszBase, + static int __cdecl ExternalEntityRefHandler (void *pUserData, + const XML_Char *pszContext, const XML_Char *pszBase, const XML_Char *pszSystemID, const XML_Char *pszPublicID) { _T *pThis = static_cast <_T *> ((CExpatImpl <_T> *) pUserData); - return pThis ->OnExternalEntityRef (pszContext, + return pThis ->OnExternalEntityRef (pszContext, pszBase, pszSystemID, pszPublicID) ? 1 : 0; } @@ -660,12 +660,12 @@ protected: // @cmember Start Doctype declaration wrapper static void __cdecl StartDoctypeDeclHandler ( - void *pUserData, const XML_Char *pszDoctypeName, const XML_Char *pszSysID, + void *pUserData, const XML_Char *pszDoctypeName, const XML_Char *pszSysID, const XML_Char *pszPubID, int nHasInternalSubset ) { _T *pThis = static_cast <_T *> ((CExpatImpl <_T> *) pUserData); - pThis ->OnStartDoctypeDecl (pszDoctypeName, pszSysID, + pThis ->OnStartDoctypeDecl (pszDoctypeName, pszSysID, pszPubID, nHasInternalSubset != 0); } diff --git a/src/main.cpp b/src/main.cpp index 6925d9ff1..106233342 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -3,17 +3,17 @@ #include "Root.h" -#include <exception> //std::exception -#include <csignal> //std::signal -#include <stdlib.h> //exit() +#include <exception> +#include <csignal> +#include <stdlib.h> #ifdef _MSC_VER #include <dbghelp.h> #endif // _MSC_VER -// Here, we have some ALL CAPS variables, to give the impression that this is deeeep, gritty programming :P -bool g_TERMINATE_EVENT_RAISED = false; // If something has told the server to stop; checked periodically in cRoot -bool g_SERVER_TERMINATED = false; // Set to true when the server terminates, so our CTRL handler can then tell Windows to close the console + +bool cRoot::m_TerminateEventRaised = false; // If something has told the server to stop; checked periodically in cRoot +static bool g_ServerTerminated = false; // Set to true when the server terminates, so our CTRL handler can then tell the OS to close the console @@ -49,10 +49,10 @@ bool g_ShouldLogCommOut; -void NonCtrlHandler(int a_Signal) +void NonCtrlHandler(int a_Signal) { LOGD("Terminate event raised from std::signal"); - g_TERMINATE_EVENT_RAISED = true; + cRoot::m_TerminateEventRaised = true; switch (a_Signal) { @@ -76,7 +76,7 @@ void NonCtrlHandler(int a_Signal) case SIGINT: case SIGTERM: { - std::signal(a_Signal, SIG_IGN); // Server is shutting down, wait for it... + std::signal(a_Signal, SIG_IGN); // Server is shutting down, wait for it... break; } default: break; @@ -88,7 +88,7 @@ void NonCtrlHandler(int a_Signal) #if defined(_WIN32) && !defined(_WIN64) && defined(_MSC_VER) -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // Windows 32-bit stuff: when the server crashes, create a "dump file" containing the callstack of each thread and some variables; let the user send us that crash file for analysis typedef BOOL (WINAPI *pMiniDumpWriteDump)( @@ -155,12 +155,12 @@ LONG WINAPI LastChanceExceptionFilter(__in struct _EXCEPTION_POINTERS * a_Except // Handle CTRL events in windows, including console window close BOOL CtrlHandler(DWORD fdwCtrlType) { - g_TERMINATE_EVENT_RAISED = true; + cRoot::m_TerminateEventRaised = true; LOGD("Terminate event raised from the Windows CtrlHandler"); - if (fdwCtrlType == CTRL_CLOSE_EVENT) // Console window closed via 'x' button, Windows will try to close immediately, therefore... + if (fdwCtrlType == CTRL_CLOSE_EVENT) // Console window closed via 'x' button, Windows will try to close immediately, therefore... { - while (!g_SERVER_TERMINATED) { cSleep::MilliSleep(100); } // Delay as much as possible to try to get the server to shut down cleanly + while (!g_ServerTerminated) { cSleep::MilliSleep(100); } // Delay as much as possible to try to get the server to shut down cleanly } return TRUE; @@ -171,10 +171,10 @@ BOOL CtrlHandler(DWORD fdwCtrlType) -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // main: -int main( int argc, char **argv ) +int main( int argc, char **argv) { UNUSED(argc); UNUSED(argv); @@ -218,7 +218,7 @@ int main( int argc, char **argv ) #endif #if defined(_DEBUG) && defined(_MSC_VER) - _CrtSetDbgFlag ( _CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF ); + _CrtSetDbgFlag ( _CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF); // _X: The simple built-in CRT leak finder - simply break when allocating the Nth block ({N} is listed in the leak output) // Only useful when the leak is in the same sequence all the time @@ -233,7 +233,7 @@ int main( int argc, char **argv ) std::signal(SIGABRT, NonCtrlHandler); #ifdef SIGABRT_COMPAT std::signal(SIGABRT_COMPAT, NonCtrlHandler); - #endif // SIGABRT_COMPAT + #endif // SIGABRT_COMPAT #endif // DEBUG: test the dumpfile creation: @@ -277,15 +277,15 @@ int main( int argc, char **argv ) try #endif { - cRoot Root; + cRoot Root; Root.Start(); } #if !defined(ANDROID_NDK) - catch( std::exception& e ) + catch (std::exception & e) { - LOGERROR("Standard exception: %s", e.what() ); + LOGERROR("Standard exception: %s", e.what()); } - catch( ... ) + catch (...) { LOGERROR("Unknown exception!"); } @@ -296,7 +296,7 @@ int main( int argc, char **argv ) DeinitLeakFinder(); #endif - g_SERVER_TERMINATED = true; + g_ServerTerminated = true; return EXIT_SUCCESS; } |