diff options
Diffstat (limited to 'MCServer/Plugins/APIDump/APIDesc.lua')
-rw-r--r-- | MCServer/Plugins/APIDump/APIDesc.lua | 41 |
1 files changed, 37 insertions, 4 deletions
diff --git a/MCServer/Plugins/APIDump/APIDesc.lua b/MCServer/Plugins/APIDump/APIDesc.lua index 28e7744ed..451b7364a 100644 --- a/MCServer/Plugins/APIDump/APIDesc.lua +++ b/MCServer/Plugins/APIDump/APIDesc.lua @@ -200,6 +200,8 @@ g_APIDesc = msFillAir = { Notes = "Dst is overwritten by Src only where Src has air blocks" }, msImprint = { Notes = "Src overwrites Dst anywhere where Dst has non-air blocks" }, msLake = { Notes = "Special mode for merging lake images" }, + msSpongePrint = { Notes = "Similar to msImprint, sponge block doesn't overwrite anything, all other blocks overwrite everything"}, + msMask = { Notes = "The blocks that are exactly the same are kept in Dst, all differing blocks are replaced by air"}, }, ConstantGroups = { @@ -247,6 +249,9 @@ g_APIDesc = <tr> <td> A </td><td> B </td><td> B </td><td> A </td><td> B </td> </tr> + <tr> + <td> A </td><td> A </td><td> A </td><td> A </td><td> A </td> + </td> </tbody></table> <p> @@ -260,7 +265,20 @@ g_APIDesc = <h3>Special strategies</h3> <p>For each strategy, evaluate the table rows from top downwards, the first match wins.</p> - + + <p> + <strong>msDifference</strong> - changes all the blocks which are the same to air. Otherwise the source block gets placed. + </p> + <table><tbody<tr> + <th colspan="2"> area block </th><th> </th><th> Notes </th> + </tr><tr> + <td> * </td><td> B </td><td> B </td><td> The blocks are different so we use block B </td> + </tr><tr> + <td> B </td><td> B </td><td> Air </td><td> The blocks are the same so we get air. </td> + </tr> + </tbody></table> + + <p> <strong>msLake</strong> - used for merging areas with lava and water lakes, in the appropriate generator. </p> @@ -293,7 +311,6 @@ g_APIDesc = </tr> </tbody></table> - <p> <strong>msSpongePrint</strong> - used for most prefab-generators to merge the prefabs. Similar to msImprint, but uses the sponge block as the NOP block instead, so that the prefabs may carve out air @@ -306,10 +323,26 @@ g_APIDesc = </tr><tr> <td> A </td><td> sponge </td><td> A </td><td> Sponge is the NOP block </td> </tr><tr> - <td> * </td><td> B </td><td> B </td><td> Everything else overwrites anything </td> + <td> * </td><td> B </td><td> B </td><td> Everything else overwrites anything </td> </tr> </tbody></table> - ]], + + <p> + <strong>msMask</strong> - the blocks that are the same in the other area are kept, all the + differing blocks are replaced with air. Meta is used in the comparison, too, two blocks of the + same type but different meta are considered different and thus replaced with air. + </p> + <table><tbody><tr> + <th colspan="2"> area block </th><th> </th><th> Notes </th> + </tr><tr> + <th> this </th><th> Src </th><th> result </th><th> </th> + </tr><tr> + <td> A </td><td> A </td><td> A </td><td> Same blocks are kept </td> + </tr><tr> + <td> A </td><td> non-A </td><td> air </td><td> Differing blocks are replaced with air </td> + </tr> + </tbody></table> +]], }, -- Merge strategies }, -- AdditionalInfo }, -- cBlockArea |