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Diffstat (limited to '')
-rw-r--r-- | MCServer/Plugins/APIDump/Hooks/OnExecuteCommand.lua | 12 |
1 files changed, 10 insertions, 2 deletions
diff --git a/MCServer/Plugins/APIDump/Hooks/OnExecuteCommand.lua b/MCServer/Plugins/APIDump/Hooks/OnExecuteCommand.lua index d7a5d383d..d920a83ba 100644 --- a/MCServer/Plugins/APIDump/Hooks/OnExecuteCommand.lua +++ b/MCServer/Plugins/APIDump/Hooks/OnExecuteCommand.lua @@ -2,7 +2,10 @@ return { HOOK_EXECUTE_COMMAND = { - CalledWhen = "A player executes an in-game command, or the admin issues a console command. Note that built-in console commands are exempt to this hook - they are always performed and the hook is not called.", + CalledWhen = [[ + A player executes an in-game command, or the admin issues a console command. Note that built-in + console commands are exempt to this hook - they are always performed and the hook is not called. + ]], DefaultFnName = "OnExecuteCommand", -- also used as pagename Desc = [[ A plugin may implement a callback for this hook to intercept both in-game commands executed by the @@ -11,7 +14,12 @@ return server.</p> <p> If the command is in-game, the first parameter to the hook function is the {{cPlayer|player}} who's - executing the command. If the command comes from the server console, the first parameter is nil. + executing the command. If the command comes from the server console, the first parameter is nil.</p> + <p> + The server calls this hook even for unregistered (unknown) console commands. However, it doesn't call + the hook for unregistered in-game commands, simply because there's no way to distinguish between a + command and a chat message. If a plugin needs to intercept unknown in-game commands, it should use the + {{OnChat|HOOK_CHAT}} hook. ]], Params = { |