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-rw-r--r--MCServer/Plugins/APIDump/Hooks/OnExecuteCommand.lua7
1 files changed, 3 insertions, 4 deletions
diff --git a/MCServer/Plugins/APIDump/Hooks/OnExecuteCommand.lua b/MCServer/Plugins/APIDump/Hooks/OnExecuteCommand.lua
index 79b7bb055..db7eb97d1 100644
--- a/MCServer/Plugins/APIDump/Hooks/OnExecuteCommand.lua
+++ b/MCServer/Plugins/APIDump/Hooks/OnExecuteCommand.lua
@@ -16,10 +16,9 @@ return
If the command is in-game, the first parameter to the hook function is the {{cPlayer|player}} who's
executing the command. If the command comes from the server console, the first parameter is nil.</p>
<p>
- The server calls this hook even for unregistered (unknown) console commands. However, it doesn't call
- the hook for unregistered in-game commands, simply because there's no way to distinguish between a
- command and a chat message. If a plugin needs to intercept unknown in-game commands, it should use the
- {{OnChat|HOOK_CHAT}} hook.
+ The server calls this hook even for unregistered (unknown) console commands. It also calls the hook
+ for unknown in-game commands, as long as they begin with a slash ('/'). If a plugin needs to intercept
+ in-game chat messages not beginning with a slash, it should use the {{OnChat|HOOK_CHAT}} hook.
]],
Params =
{