diff options
Diffstat (limited to 'Server/Plugins/APIDump/Classes/BlockEntities.lua')
-rw-r--r-- | Server/Plugins/APIDump/Classes/BlockEntities.lua | 110 |
1 files changed, 71 insertions, 39 deletions
diff --git a/Server/Plugins/APIDump/Classes/BlockEntities.lua b/Server/Plugins/APIDump/Classes/BlockEntities.lua index f3e53351b..4e19e03c0 100644 --- a/Server/Plugins/APIDump/Classes/BlockEntities.lua +++ b/Server/Plugins/APIDump/Classes/BlockEntities.lua @@ -13,6 +13,7 @@ return GetBlockType = { Params = "", Return = "BLOCKTYPE", Notes = "Returns the blocktype which is represented by this blockentity. This is the primary means of type-identification" }, GetChunkX = { Params = "", Return = "number", Notes = "Returns the chunk X-coord of the block entity's chunk" }, GetChunkZ = { Params = "", Return = "number", Notes = "Returns the chunk Z-coord of the block entity's chunk" }, + GetPos = { Params = "", Return = "{{Vector3i}}", Notes = "Returns the name of the parent class, or empty string if no parent class." }, GetPosX = { Params = "", Return = "number", Notes = "Returns the block X-coord of the block entity's block" }, GetPosY = { Params = "", Return = "number", Notes = "Returns the block Y-coord of the block entity's block" }, GetPosZ = { Params = "", Return = "number", Notes = "Returns the block Z-coord of the block entity's block" }, @@ -36,16 +37,16 @@ return Functions = { - GetContents = { Params = "", Return = "{{cItemGrid|cItemGrid}}", Notes = "Returns the cItemGrid object representing the items stored within this block entity" }, + GetContents = { Params = "", Return = "{{cItemGrid}}", Notes = "Returns the cItemGrid object representing the items stored within this block entity" }, GetSlot = { - { Params = "SlotNum", Return = "{{cItem|cItem}}", Notes = "Returns the cItem for the specified slot number. Returns nil for invalid slot numbers" }, - { Params = "X, Y", Return = "{{cItem|cItem}}", Notes = "Returns the cItem for the specified slot coords. Returns nil for invalid slot coords" }, + { Params = "SlotNum", Return = "{{cItem}}", Notes = "Returns the cItem for the specified slot number. Returns nil for invalid slot numbers" }, + { Params = "X, Y", Return = "{{cItem}}", Notes = "Returns the cItem for the specified slot coords. Returns nil for invalid slot coords" }, }, SetSlot = { - { Params = "SlotNum, {{cItem|cItem}}", Return = "", Notes = "Sets the cItem for the specified slot number. Ignored if invalid slot number" }, - { Params = "X, Y, {{cItem|cItem}}", Return = "", Notes = "Sets the cItem for the specified slot coords. Ignored if invalid slot coords" }, + { Params = "SlotNum, {{cItem}}", Return = "", Notes = "Sets the cItem for the specified slot number. Ignored if invalid slot number" }, + { Params = "X, Y, {{cItem}}", Return = "", Notes = "Sets the cItem for the specified slot coords. Ignored if invalid slot coords" }, }, }, }, @@ -53,7 +54,7 @@ return cBeaconEntity = { Desc = [[ - A beacon entity is a {{cBlockEntityWithItems|cBlockEntityWithItems}} descendant that represents a beacon + A beacon entity is a {{cBlockEntityWithItems}} descendant that represents a beacon in the world. ]], @@ -61,18 +62,18 @@ return Functions = { - IsActive = { Params = "", Return = "bool", Notes = "Is the beacon active?" }, - GetBeaconLevel = { Params = "", Return = "number", Notes = "Returns the beacon level. (0 - 4)" }, - GetPrimaryEffect = { Params = "", Return = "EffectType", Notes = "Returns the primary effect." }, - GetSecondaryEffect = { Params = "", Return = "EffectType", Notes = "Returns the secondary effect." }, - SetPrimaryEffect = { Params = "EffectType", Return = "bool", Notes = "Select the primary effect. Returns false when the effect is invalid." }, - SetSecondaryEffect = { Params = "EffectType", Return = "bool", Notes = "Select the secondary effect. Returns false when the effect is invalid." }, CalculatePyramidLevel = { Params = "", Return = "number", Notes = "Calculate the amount of layers the pyramid below the beacon has." }, + GetBeaconLevel = { Params = "", Return = "number", Notes = "Returns the beacon level. (0 - 4)" }, + GetPrimaryEffect = { Params = "", Return = "{{cEntityEffect#eType|EffectType}}", Notes = "Returns the primary effect." }, + GetSecondaryEffect = { Params = "", Return = "{{cEntityEffect#eType|EffectType}}", Notes = "Returns the secondary effect." }, + GiveEffects = { Params = "", Return = "", Notes = "Give the near-players the effects." }, + IsActive = { Params = "", Return = "bool", Notes = "Is the beacon active?" }, IsBeaconBlocked = { Params = "", Return = "bool", Notes = "Is the beacon blocked by non-transparent blocks that are higher than the beacon?" }, + IsMineralBlock = { Params = "BLOCKTYPE", Return = "bool", IsStatic = true, Notes = "Returns true if the block is a diamond block, a golden block, an iron block or an emerald block." }, + IsValidEffect = { Params = "{{cEntityEffect#eType|EffectType}}, BeaconLevel", Return = "boolean", IsStatic = true, Notes = "Returns true if the effect can be used." }, + SetPrimaryEffect = { Params = "{{cEntityEffect#eType|EffectType}}", Return = "bool", Notes = "Select the primary effect. Returns false when the effect is invalid." }, + SetSecondaryEffect = { Params = "{{cEntityEffect#eType|EffectType}}", Return = "bool", Notes = "Select the secondary effect. Returns false when the effect is invalid." }, UpdateBeacon = { Params = "", Return = "", Notes = "Update the beacon." }, - GiveEffects = { Params = "", Return = "", Notes = "Give the near-players the effects." }, - IsMineralBlock = { Params = "BLOCKTYPE", Return = "bool", Notes = "Returns true if the block is a diamond block, a golden block, an iron block or an emerald block." }, - IsValidEffect = { Params = "EffectType", Return = "bool", Notes = "Returns true if the effect can be used." }, }, }, @@ -87,15 +88,15 @@ return { GetBrewingTimeLeft = { Params = "", Return = "number", Notes = "Returns the time until the current items finishes brewing, in ticks" }, GetTimeBrewed = { Params = "", Return = "number", Notes = "Returns the time that the current items has been brewing, in ticks" }, - GetLeftBottleSlot = { Params = "", Return = "{{cItem|cItem}}", Notes = "Returns the item in the left bottle slot" }, - GetMiddleBottleSlot = { Params = "", Return = "{{cItem|cItem}}", Notes = "Returns the item in the middle bottle slot" }, - GetRightBottleSlot = { Params = "", Return = "{{cItem|cItem}}", Notes = "Returns the item in the right bottle slot" }, - GetIndgredientSlot = { Params = "", Return = "{{cItem|cItem}}", Notes = "Returns the item in the ingredient slot" }, - GetResultItem = { Params = "number", Return = "{{cItem|cItem}}", Notes = "Returns the expected result item for the given slot number." }, - SetLeftBottleSlot = { Params = "{{cItem|cItem}}", Return = "", Notes = "Sets the item in the left bottle slot" }, - SetMiddleBottleSlot = { Params = "{{cItem|cItem}}", Return = "", Notes = "Sets the item in the middle bottle slot" }, - SetRightBottleSlot = { Params = "{{cItem|cItem}}", Return = "", Notes = "Sets the item in the right bottle slot" }, - SetIngredientSlot = { Params = "{{cItem|cItem}}", Return = "", Notes = "Sets the item in the ingredient bottle slot" }, + GetLeftBottleSlot = { Params = "", Return = "{{cItem}}", Notes = "Returns the item in the left bottle slot" }, + GetMiddleBottleSlot = { Params = "", Return = "{{cItem}}", Notes = "Returns the item in the middle bottle slot" }, + GetRightBottleSlot = { Params = "", Return = "{{cItem}}", Notes = "Returns the item in the right bottle slot" }, + GetIndgredientSlot = { Params = "", Return = "{{cItem}}", Notes = "Returns the item in the ingredient slot" }, + GetResultItem = { Params = "number", Return = "{{cItem}}", Notes = "Returns the expected result item for the given slot number." }, + SetLeftBottleSlot = { Params = "{{cItem|LeftSlot}}", Return = "", Notes = "Sets the item in the left bottle slot" }, + SetMiddleBottleSlot = { Params = "{{cItem|MiddleSlot}}", Return = "", Notes = "Sets the item in the middle bottle slot" }, + SetRightBottleSlot = { Params = "{{cItem|RightSlot}}", Return = "", Notes = "Sets the item in the right bottle slot" }, + SetIngredientSlot = { Params = "{{cItem|Ingredient}}", Return = "", Notes = "Sets the item in the ingredient bottle slot" }, }, Constants = { @@ -154,16 +155,36 @@ World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(), ]], }, }, -- AdditionalInfo - }, + }, -- cChestEntity + + + cCommandBlockEntity = + { + Inherits = "cBlockEntity", + Functions = + { + Activate = { Params = "", Return = "", Notes = "Sets the command block to execute a command in the next tick" }, + GetCommand = { Params = "", Return = "string", Notes = "Retrieves stored command" }, + GetLastOutput = { Params = "", Return = "string", Notes = "Retrieves the last line of output generated by the command block" }, + GetResult = { Params = "", Return = "number", Notes = "Retrieves the result (signal strength) of the last operation" }, + SetCommand = { Params = "Cmd", Return = "string", Notes = "Sets the command" }, + }, + }, -- cCommandBlockEntity + cDispenserEntity = { Desc = [[ This class represents a dispenser block entity in the world. Most of this block entity's - functionality is implemented in the {{cDropSpenserEntity|cDropSpenserEntity}} class that represents - the behavior common with a {{cDropperEntity|dropper}} entity. + functionality is implemented in the {{cDropSpenserEntity}} class that represents + the behavior common with the {{cDropperEntity|dropper}} block entity. ]], Inherits = "cDropSpenserEntity", + Functions = + { + GetShootVector = { Params = "BlockMeta", Return = "{{Vector3d}}", IsStatic = true, Notes = "Returns a unit vector in the cardinal direction of where the dispenser with the specified meta would be facing." }, + SpawnProjectileFromDispenser = { Params = "BlockX, BlockY, BlockZ, {{cProjectileEntity#eKind|Kind}}, Speed, {{cItem|Item}}", Return = "number", Notes = "Spawns a projectile of the given kind in front of the dispenser with the specified speed. Returns the UniqueID of the spawned projectile, or {{cEntity#INVALID_ID|cEntity.INVALID_ID}} on failure." }, + }, }, cDropperEntity = @@ -178,6 +199,7 @@ World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(), Inherits = "cDropSpenserEntity", }, -- cDropperEntity + cDropSpenserEntity = { Desc = [[ @@ -197,6 +219,7 @@ World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(), Inherits = "cBlockEntityWithItems"; }, -- cDropSpenserEntity + cFurnaceEntity = { Desc = [[ @@ -236,6 +259,7 @@ World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(), Inherits = "cBlockEntityWithItems" }, -- cFurnaceEntity + cHopperEntity = { Desc = [[ @@ -254,6 +278,7 @@ World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(), Inherits = "cBlockEntityWithItems", }, -- cHopperEntity + cJukeboxEntity = { Desc = [[ @@ -272,6 +297,7 @@ World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(), }, }, -- cJukeboxEntity + cMobHeadEntity = { Desc = [[ @@ -280,18 +306,23 @@ World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(), Inherits = "cBlockEntity", Functions = { - SetType = { Params = "eMobHeadType", Return = "", Notes = "Set the type of the mob head" }, - SetRotation = { Params = "eMobHeadRotation", Return = "", Notes = "Sets the rotation of the mob head" }, - SetOwner = { Params = "cPlayer", Return = "", Notes = "Set the {{cPlayer|player}} for mob heads with player type" }, - GetType = { Params = "", Return = "eMobHeadType", Notes = "Returns the type of the mob head" }, - GetRotation = { Params = "", Return = "eMobHeadRotation", Notes = "Returns the rotation of the mob head" }, GetOwnerName = { Params = "", Return = "string", Notes = "Returns the player name of the mob head" }, - GetOwnerUUID = { Params = "", Return = "string", Notes = "Returns the player UUID of the mob head" }, GetOwnerTexture = { Params = "", Return = "string", Notes = "Returns the player texture of the mob head" }, GetOwnerTextureSignature = { Params = "", Return = "string", Notes = "Returns the signature of the player texture of the mob head" }, + GetOwnerUUID = { Params = "", Return = "string", Notes = "Returns the player UUID of the mob head" }, + GetRotation = { Params = "", Return = "eMobHeadRotation", Notes = "Returns the rotation of the mob head" }, + GetType = { Params = "", Return = "eMobHeadType", Notes = "Returns the type of the mob head" }, + SetOwner = + { + { Params = "cPlayer", Return = "", Notes = "Set the {{cPlayer|player}} for mob heads with player type" }, + { Params = "OwnerUUID, OwnerName, OwnerTexture, OwnerTextureSignature", Return = "", Notes = "Sets the player components for the mob heads with player type" }, + }, + SetRotation = { Params = "eMobHeadRotation", Return = "", Notes = "Sets the rotation of the mob head" }, + SetType = { Params = "eMobHeadType", Return = "", Notes = "Set the type of the mob head" }, }, }, -- cMobHeadEntity + cMobSpawnerEntity = { Desc = [[ @@ -300,18 +331,19 @@ World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(), Inherits = "cBlockEntity", Functions = { - UpdateActiveState = { Params = "", Return = "", Notes = "Upate the active flag from the mob spawner. This function will called every 5 seconds from the Tick() function." }, - ResetTimer = { Params = "", Return = "", Notes = "Sets the spawn delay to a new random value." }, - SpawnEntity = { Params = "", Return = "", Notes = "Spawns the entity. This function automaticly change the spawn delay!" }, GetEntity = { Params = "", Return = "{{Globals#MobType|MobType}}", Notes = "Returns the entity type that will be spawn by this mob spawner." }, - SetEntity = { Params = "{{Globals#MobType|MobType}}", Return = "", Notes = "Sets the entity type who will be spawn by this mob spawner." }, + GetNearbyMonsterNum = { Params = "EntityType", Return = "number", Notes = "Returns the amount of this monster type in a 8-block radius (Y: 4-block radius)." }, + GetNearbyPlayersNum = { Params = "", Return = "number", Notes = "Returns the amount of the nearby players in a 16-block radius." }, GetSpawnDelay = { Params = "", Return = "number", Notes = "Returns the spawn delay. This is the tick delay that is needed to spawn new monsters." }, + ResetTimer = { Params = "", Return = "", Notes = "Sets the spawn delay to a new random value." }, + SetEntity = { Params = "{{Globals#MobType|MobType}}", Return = "", Notes = "Sets the entity type who will be spawn by this mob spawner." }, SetSpawnDelay = { Params = "number", Return = "", Notes = "Sets the spawn delay." }, - GetNearbyPlayersNum = { Params = "", Return = "number", Notes = "Returns the amount of the nearby players in a 16-block radius." }, - GetNearbyMonsterNum = { Params = "", Return = "number", Notes = "Returns the amount of this monster type in a 8-block radius (Y: 4-block radius)." }, + SpawnEntity = { Params = "", Return = "", Notes = "Spawns the entity. This function automaticly change the spawn delay!" }, + UpdateActiveState = { Params = "", Return = "", Notes = "Upate the active flag from the mob spawner. This function will called every 5 seconds from the Tick() function." }, }, }, -- cMobSpawnerEntity + cNoteEntity = { Desc = [[ |