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-rw-r--r--Server/Plugins/APIDump/Classes/RankManager.lua16
-rw-r--r--Server/Plugins/APIDump/Classes/World.lua4
2 files changed, 10 insertions, 10 deletions
diff --git a/Server/Plugins/APIDump/Classes/RankManager.lua b/Server/Plugins/APIDump/Classes/RankManager.lua
index be2969298..d41201ca9 100644
--- a/Server/Plugins/APIDump/Classes/RankManager.lua
+++ b/Server/Plugins/APIDump/Classes/RankManager.lua
@@ -258,7 +258,7 @@ return
{
{
Name = "PlayerUUID",
- Type = "string",
+ Type = "cUUID",
},
},
Returns =
@@ -276,7 +276,7 @@ return
{
{
Name = "PlayerUUID",
- Type = "string",
+ Type = "cUUID",
},
},
Returns =
@@ -303,7 +303,7 @@ return
{
{
Name = "PlayerUUID",
- Type = "string",
+ Type = "cUUID",
},
},
Returns =
@@ -322,7 +322,7 @@ return
{
{
Name = "PlayerUUID",
- Type = "string",
+ Type = "cUUID",
},
},
Returns =
@@ -340,7 +340,7 @@ return
{
{
Name = "PlayerUUID",
- Type = "string",
+ Type = "cUUID",
},
},
Returns =
@@ -502,7 +502,7 @@ return
{
{
Name = "PlayerUUID",
- Type = "string",
+ Type = "cUUID",
},
},
Returns =
@@ -604,7 +604,7 @@ return
{
{
Name = "PlayerUUID",
- Type = "string",
+ Type = "cUUID",
},
},
Notes = "Removes the player's rank; the player's left without a rank. Note that this doesn't change the {{cPlayer}} instances for the already connected players, you need to update all the instances manually. No action if the player has no rank assigned to them already.",
@@ -699,7 +699,7 @@ return
{
{
Name = "PlayerUUID",
- Type = "string",
+ Type = "cUUID",
},
{
Name = "PlayerName",
diff --git a/Server/Plugins/APIDump/Classes/World.lua b/Server/Plugins/APIDump/Classes/World.lua
index 62d71828f..d523f3881 100644
--- a/Server/Plugins/APIDump/Classes/World.lua
+++ b/Server/Plugins/APIDump/Classes/World.lua
@@ -18,7 +18,7 @@ return
Each world runs several separate threads used for various housekeeping purposes, the most important
of those is the Tick thread. This thread updates the game logic 20 times per second, and it is
the thread where all the gameplay actions are evaluated. Liquid physics, entity interactions,
- player ovement etc., all are applied in this thread.</p>
+ player movement etc., all are applied in this thread.</p>
<p>
Additional threads include the generation thread (generates new chunks as needed, storage thread
(saves and loads chunk from the disk), lighting thread (updates block light values) and the
@@ -901,7 +901,7 @@ function OnAllChunksAvailable()</pre> All return values from the callbacks are i
{
{
Name = "PlayerUUID",
- Type = "string",
+ Type = "cUUID",
},
{
Name = "CallbackFunction",