diff options
Diffstat (limited to '')
-rw-r--r-- | Server/Plugins/Debuggers/Debuggers.lua | 98 |
1 files changed, 89 insertions, 9 deletions
diff --git a/Server/Plugins/Debuggers/Debuggers.lua b/Server/Plugins/Debuggers/Debuggers.lua index 5f04d12ee..585b2e1cc 100644 --- a/Server/Plugins/Debuggers/Debuggers.lua +++ b/Server/Plugins/Debuggers/Debuggers.lua @@ -1178,12 +1178,12 @@ function HandleSpideyCmd(a_Split, a_Player) local World = a_Player:GetWorld(); local Callbacks = { - OnNextBlock = function(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta) + OnNextBlock = function(a_BlockPos, a_BlockType, a_BlockMeta) if (a_BlockType ~= E_BLOCK_AIR) then -- abort the trace return true; end - World:SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_COBWEB, 0); + World:SetBlock(a_BlockPos, E_BLOCK_COBWEB, 0); end }; @@ -1195,7 +1195,7 @@ function HandleSpideyCmd(a_Split, a_Player) local Start = EyePos + LookVector + LookVector; local End = EyePos + LookVector * 50; - cLineBlockTracer.Trace(World, Callbacks, Start.x, Start.y, Start.z, End.x, End.y, End.z); + cLineBlockTracer.Trace(World, Callbacks, Start, End); return true; end @@ -2424,6 +2424,89 @@ function HandleConsoleTestTracer(a_Split, a_EntireCmd) -- Define the callbacks to use for tracing: local Callbacks = { + OnNextBlock = function(a_BlockPos, a_BlockType, a_BlockMeta, a_EntryFace) + LOG(string.format("{%d, %d, %d}: %s", a_Block.x, a_Block.y, a_Block.z, ItemToString(cItem(a_BlockType, 1, a_BlockMeta)))) + end, + OnNextBlockNoData = function(a_BlockPos, a_EntryFace) + LOG(string.format("{%d, %d, %d} (no data)", a_Block.x, a_Block.y, a_Block.z)) + end, + OnNoChunk = function() + LOG("Chunk not loaded") + end, + OnNoMoreHits = function() + LOG("Trace finished") + end, + OnOutOfWorld = function() + LOG("Out of world") + end, + OnIntoWorld = function() + LOG("Into world") + end, + } + + -- Approximate the chunks needed for the trace by iterating over all chunks and measuring their center's distance from the traced line + local Chunks = {} + local sx = math.floor(Coords[1] / 16) + local sz = math.floor(Coords[3] / 16) + local ex = math.floor(Coords[4] / 16) + local ez = math.floor(Coords[6] / 16) + local sgnx = (sx < ex) and 1 or -1 + local sgnz = (sz < ez) and 1 or -1 + for z = sz, ez, sgnz do + local ChunkCenterZ = z * 16 + 8 + for x = sx, ex, sgnx do + local ChunkCenterX = x * 16 + 8 + local sqdist = SqDistPtFromLine(ChunkCenterX, ChunkCenterZ, Coords[1], Coords[3], Coords[4], Coords[6]) + if (sqdist <= 128) then + table.insert(Chunks, {x, z}) + end + end + end + + -- Load the chunks and do the trace once loaded: + local startPos = Vector3i(Coords[1], Coords[2], Coords[3]) + local endPos = Vector3i(Coords[4], Coords[5], Coords[6]) + World:ChunkStay(Chunks, + nil, + function() + cLineBlockTracer:Trace(World, Callbacks, startPos, endPos) + end + ) + return true +end + + + + + +function HandleConsoleTestTracerDeprecated(a_Split, a_EntireCmd) + -- Check required params: + if not(a_Split[7]) then + return true, "Usage: " .. a_Split[1] .. " <x1> <y1> <z1> <x2> <y2> <z2> [<WorldName>]" + end + local Coords = {} + for i = 1, 6 do + local v = tonumber(a_Split[i + 1]) + if not(v) then + return true, "Parameter " .. (i + 1) .. " (" .. tostring(a_Split[i + 1]) .. ") not a number " + end + Coords[i] = v + end + + -- Get the world in which to test: + local World + if (a_Split[8]) then + World = cRoot:GetWorld(a_Split[2]) + else + World = cRoot:Get():GetDefaultWorld() + end + if not(World) then + return true, "No such world" + end + + -- Define the callbacks to use for tracing: + local Callbacks = + { OnNextBlock = function(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, a_EntryFace) LOG(string.format("{%d, %d, %d}: %s", a_BlockX, a_BlockY, a_BlockZ, ItemToString(cItem(a_BlockType, 1, a_BlockMeta)))) end, @@ -2716,9 +2799,9 @@ function HandleBlkCmd(a_Split, a_Player) local World = a_Player:GetWorld(); local Callbacks = { - OnNextBlock = function(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta) + OnNextBlock = function(a_BlockPos, a_BlockType, a_BlockMeta) if (a_BlockType ~= E_BLOCK_AIR) then - a_Player:SendMessage("Block at " .. a_BlockX .. ", " .. a_BlockY .. ", " .. a_BlockZ .. " is " .. a_BlockType .. ":" .. a_BlockMeta) + a_Player:SendMessage("Block at " .. a_BlockPos.x .. ", " .. a_BlockPos.y .. ", " .. a_BlockPos.z .. " is " .. a_BlockType .. ":" .. a_BlockMeta) return true; end end @@ -2730,7 +2813,7 @@ function HandleBlkCmd(a_Split, a_Player) local End = EyePos + LookVector * 50; - cLineBlockTracer.Trace(World, Callbacks, EyePos.x, EyePos.y, EyePos.z, End.x, End.y, End.z); + cLineBlockTracer.Trace(World, Callbacks, EyePos, End); return true; end @@ -2760,6 +2843,3 @@ function HandleTeamsCmd(a_Split, a_Player) end - - - |