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-rw-r--r--Tools/QtBiomeVisualiser/ChunkSource.cpp40
1 files changed, 30 insertions, 10 deletions
diff --git a/Tools/QtBiomeVisualiser/ChunkSource.cpp b/Tools/QtBiomeVisualiser/ChunkSource.cpp
index 44dcf1fa7..2235816bc 100644
--- a/Tools/QtBiomeVisualiser/ChunkSource.cpp
+++ b/Tools/QtBiomeVisualiser/ChunkSource.cpp
@@ -1,6 +1,8 @@
#include "Globals.h"
#include "ChunkSource.h"
+#include <QThread>
#include "Generating/BioGen.h"
+#include "inifile/iniFile.h"
@@ -101,9 +103,9 @@ public:
for (size_t i = 0; i < ARRAYCOUNT(biomeColors); i++)
{
uchar * color = &biomeToColor[4 * biomeColors[i].m_Biome];
- color[0] = biomeColors[i].m_Color[0];
+ color[0] = biomeColors[i].m_Color[2];
color[1] = biomeColors[i].m_Color[1];
- color[2] = biomeColors[i].m_Color[2];
+ color[2] = biomeColors[i].m_Color[0];
color[3] = 0xff;
}
}
@@ -118,8 +120,8 @@ static void biomesToImage(cChunkDef::BiomeMap & a_Biomes, Chunk::Image & a_Image
{
// Make sure the two arrays are of the same size, compile-time.
// Note that a_Image is actually 4 items per pixel, so the array is 4 times bigger:
- static const char Check1[4 * ARRAYCOUNT(a_Biomes) - ARRAYCOUNT(a_Image) + 1];
- static const char Check2[ARRAYCOUNT(a_Image) - 4 * ARRAYCOUNT(a_Biomes) + 1];
+ static const char Check1[4 * ARRAYCOUNT(a_Biomes) - ARRAYCOUNT(a_Image) + 1] = {};
+ static const char Check2[ARRAYCOUNT(a_Image) - 4 * ARRAYCOUNT(a_Biomes) + 1] = {};
// Convert the biomes into color:
for (size_t i = 0; i < ARRAYCOUNT(a_Biomes); i++)
@@ -138,9 +140,11 @@ static void biomesToImage(cChunkDef::BiomeMap & a_Biomes, Chunk::Image & a_Image
////////////////////////////////////////////////////////////////////////////////
// BioGenSource:
-BioGenSource::BioGenSource(cBiomeGen * a_BiomeGen) :
- m_BiomeGen(a_BiomeGen)
+BioGenSource::BioGenSource(QString a_WorldIniPath) :
+ m_WorldIniPath(a_WorldIniPath),
+ m_Mtx(QMutex::Recursive)
{
+ reload();
}
@@ -149,11 +153,11 @@ BioGenSource::BioGenSource(cBiomeGen * a_BiomeGen) :
void BioGenSource::getChunkBiomes(int a_ChunkX, int a_ChunkZ, ChunkPtr a_DestChunk)
{
- // TODO: To make use of multicore machines, we need multiple copies of the biomegen
- // Right now we have only one, so we can let only one thread use it (hence the mutex)
- QMutexLocker lock(&m_Mtx);
cChunkDef::BiomeMap biomes;
- m_BiomeGen->GenBiomes(a_ChunkX, a_ChunkZ, biomes);
+ {
+ QMutexLocker lock(&m_Mtx);
+ m_BiomeGen->GenBiomes(a_ChunkX, a_ChunkZ, biomes);
+ }
Chunk::Image img;
biomesToImage(biomes, img);
a_DestChunk->setImage(img);
@@ -162,3 +166,19 @@ void BioGenSource::getChunkBiomes(int a_ChunkX, int a_ChunkZ, ChunkPtr a_DestChu
+
+void BioGenSource::reload()
+{
+ cIniFile ini;
+ ini.ReadFile(m_WorldIniPath.toStdString());
+ int seed = ini.GetValueSetI("Seed", "Seed", 0);
+ bool unused = false;
+ QMutexLocker lock(&m_Mtx);
+ m_BiomeGen.reset(cBiomeGen::CreateBiomeGen(ini, seed, unused));
+ lock.unlock();
+ ini.WriteFile(m_WorldIniPath.toStdString());
+}
+
+
+
+