diff options
Diffstat (limited to 'Tools/QtBiomeVisualiser/ChunkSource.cpp')
-rw-r--r-- | Tools/QtBiomeVisualiser/ChunkSource.cpp | 40 |
1 files changed, 30 insertions, 10 deletions
diff --git a/Tools/QtBiomeVisualiser/ChunkSource.cpp b/Tools/QtBiomeVisualiser/ChunkSource.cpp index 44dcf1fa7..2235816bc 100644 --- a/Tools/QtBiomeVisualiser/ChunkSource.cpp +++ b/Tools/QtBiomeVisualiser/ChunkSource.cpp @@ -1,6 +1,8 @@ #include "Globals.h" #include "ChunkSource.h" +#include <QThread> #include "Generating/BioGen.h" +#include "inifile/iniFile.h" @@ -101,9 +103,9 @@ public: for (size_t i = 0; i < ARRAYCOUNT(biomeColors); i++) { uchar * color = &biomeToColor[4 * biomeColors[i].m_Biome]; - color[0] = biomeColors[i].m_Color[0]; + color[0] = biomeColors[i].m_Color[2]; color[1] = biomeColors[i].m_Color[1]; - color[2] = biomeColors[i].m_Color[2]; + color[2] = biomeColors[i].m_Color[0]; color[3] = 0xff; } } @@ -118,8 +120,8 @@ static void biomesToImage(cChunkDef::BiomeMap & a_Biomes, Chunk::Image & a_Image { // Make sure the two arrays are of the same size, compile-time. // Note that a_Image is actually 4 items per pixel, so the array is 4 times bigger: - static const char Check1[4 * ARRAYCOUNT(a_Biomes) - ARRAYCOUNT(a_Image) + 1]; - static const char Check2[ARRAYCOUNT(a_Image) - 4 * ARRAYCOUNT(a_Biomes) + 1]; + static const char Check1[4 * ARRAYCOUNT(a_Biomes) - ARRAYCOUNT(a_Image) + 1] = {}; + static const char Check2[ARRAYCOUNT(a_Image) - 4 * ARRAYCOUNT(a_Biomes) + 1] = {}; // Convert the biomes into color: for (size_t i = 0; i < ARRAYCOUNT(a_Biomes); i++) @@ -138,9 +140,11 @@ static void biomesToImage(cChunkDef::BiomeMap & a_Biomes, Chunk::Image & a_Image //////////////////////////////////////////////////////////////////////////////// // BioGenSource: -BioGenSource::BioGenSource(cBiomeGen * a_BiomeGen) : - m_BiomeGen(a_BiomeGen) +BioGenSource::BioGenSource(QString a_WorldIniPath) : + m_WorldIniPath(a_WorldIniPath), + m_Mtx(QMutex::Recursive) { + reload(); } @@ -149,11 +153,11 @@ BioGenSource::BioGenSource(cBiomeGen * a_BiomeGen) : void BioGenSource::getChunkBiomes(int a_ChunkX, int a_ChunkZ, ChunkPtr a_DestChunk) { - // TODO: To make use of multicore machines, we need multiple copies of the biomegen - // Right now we have only one, so we can let only one thread use it (hence the mutex) - QMutexLocker lock(&m_Mtx); cChunkDef::BiomeMap biomes; - m_BiomeGen->GenBiomes(a_ChunkX, a_ChunkZ, biomes); + { + QMutexLocker lock(&m_Mtx); + m_BiomeGen->GenBiomes(a_ChunkX, a_ChunkZ, biomes); + } Chunk::Image img; biomesToImage(biomes, img); a_DestChunk->setImage(img); @@ -162,3 +166,19 @@ void BioGenSource::getChunkBiomes(int a_ChunkX, int a_ChunkZ, ChunkPtr a_DestChu + +void BioGenSource::reload() +{ + cIniFile ini; + ini.ReadFile(m_WorldIniPath.toStdString()); + int seed = ini.GetValueSetI("Seed", "Seed", 0); + bool unused = false; + QMutexLocker lock(&m_Mtx); + m_BiomeGen.reset(cBiomeGen::CreateBiomeGen(ini, seed, unused)); + lock.unlock(); + ini.WriteFile(m_WorldIniPath.toStdString()); +} + + + + |