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-rw-r--r--Tools/QtBiomeVisualiser/MainWindow.h45
1 files changed, 40 insertions, 5 deletions
diff --git a/Tools/QtBiomeVisualiser/MainWindow.h b/Tools/QtBiomeVisualiser/MainWindow.h
index b37bf4120..840e01b0f 100644
--- a/Tools/QtBiomeVisualiser/MainWindow.h
+++ b/Tools/QtBiomeVisualiser/MainWindow.h
@@ -1,5 +1,7 @@
#pragma once
+#include <memory>
+#include <QList>
#include <QMainWindow>
#include "BiomeView.h"
@@ -7,6 +9,13 @@
+// fwd:
+class GeneratorSetupDlg;
+
+
+
+
+
class MainWindow :
public QMainWindow
{
@@ -15,29 +24,55 @@ class MainWindow :
BiomeView * m_BiomeView;
public:
- MainWindow(QWidget *parent = 0);
+ MainWindow(QWidget * parent = nullptr);
~MainWindow();
private slots:
+ /** Creates a generator definition from scratch, lets user modify generator params in realtime. */
+ void newGenerator();
+
/** Opens a generator definition and generates the biomes based on that. */
- void generate();
+ void openGenerator();
/** Opens an existing world and displays the loaded biomes. */
- void open();
+ void openWorld();
+
+ /** Opens a vanilla world that is specified by the calling action. */
+ void openVanillaWorld();
protected:
// Actions:
- QAction * m_actGen;
- QAction * m_actOpen;
+ QAction * m_actNewGen;
+ QAction * m_actOpenGen;
+ QAction * m_actOpenWorld;
QAction * m_actReload;
QAction * m_actExit;
+ /** List of actions that open the specific vanilla world. */
+ QList<QAction *> m_WorldActions;
+
+ /** Path to the vanilla folder. */
+ QString m_MinecraftPath;
+
+ /** The dialog for setting up the generator. */
+ std::unique_ptr<GeneratorSetupDlg> m_GeneratorSetupDlg;
+
+
+ /** Initializes the m_MinecraftPath based on the proper MC path */
+ void initMinecraftPath();
/** Creates the actions that the UI supports. */
void createActions();
+ /** Creates the actions that open a specific vanilla world. Iterates over the minecraft saves folder. */
+ void createWorldActions();
+
/** Creates the menu bar and connects its events. */
void createMenus();
+
+ /** Returns the name of the vanilla world in the specified path.
+ Reads the level.dat file for the name. Returns an empty string on failure. */
+ QString getWorldName(const AString & a_Path);
};