diff options
Diffstat (limited to '')
-rw-r--r-- | source/Blocks/BlockBed.cpp | 170 |
1 files changed, 85 insertions, 85 deletions
diff --git a/source/Blocks/BlockBed.cpp b/source/Blocks/BlockBed.cpp index 513874252..2ae6980ac 100644 --- a/source/Blocks/BlockBed.cpp +++ b/source/Blocks/BlockBed.cpp @@ -1,85 +1,85 @@ -#include "Globals.h"
-#include "BlockBed.h"
-
-
-
-
-
-void cBlockBedHandler::OnPlacedByPlayer(
- cWorld * a_World, cPlayer * a_Player,
- int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
- int a_CursorX, int a_CursorY, int a_CursorZ,
- BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta
-)
-{
- if (a_BlockMeta < 8)
- {
- Vector3i Direction = MetaDataToDirection(a_BlockMeta);
- a_World->SetBlock(a_BlockX + Direction.x, a_BlockY, a_BlockZ + Direction.z, E_BLOCK_BED, a_BlockMeta | 0x8);
- }
-}
-
-
-
-
-
-void cBlockBedHandler::OnDestroyed(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ)
-{
- NIBBLETYPE OldMeta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
-
- Vector3i ThisPos( a_BlockX, a_BlockY, a_BlockZ );
- Vector3i Direction = MetaDataToDirection( OldMeta & 0x7 );
- if (OldMeta & 0x8)
- {
- // Was pillow
- if (a_World->GetBlock(ThisPos - Direction) == E_BLOCK_BED)
- {
- a_World->FastSetBlock(ThisPos - Direction, E_BLOCK_AIR, 0);
- }
- }
- else
- {
- // Was foot end
- if (a_World->GetBlock(ThisPos + Direction) == E_BLOCK_BED)
- {
- a_World->FastSetBlock(ThisPos + Direction, E_BLOCK_AIR, 0);
- }
- }
-}
-
-
-
-
-
-void cBlockBedHandler::OnUse(cWorld *a_World, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ)
-{
- if (a_World->GetDimension() != 0)
- {
- a_World->DoExplosiontAt(5, a_BlockX, a_BlockY, a_BlockZ);
- } else {
- if (a_World->GetTimeOfDay() > 13000)
- {
- NIBBLETYPE Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
- if (Meta & 0x8)
- {
- // Is pillow
- a_World->BroadcastUseBed(*a_Player, a_BlockX, a_BlockY, a_BlockZ);
- }
- else
- {
- // Is foot end
- Vector3i Direction = MetaDataToDirection( Meta & 0x7 );
- if (a_World->GetBlock(a_BlockX + Direction.x, a_BlockY, a_BlockZ + Direction.z) == E_BLOCK_BED) // Must always use pillow location for sleeping
- {
- a_World->BroadcastUseBed(*a_Player, a_BlockX + Direction.x, a_BlockY, a_BlockZ + Direction.z);
- }
- }
- } else {
- a_Player->SendMessage("You can only sleep at night");
- }
- }
-}
-
-
-
-
+#include "Globals.h" +#include "BlockBed.h" + + + + + +void cBlockBedHandler::OnPlacedByPlayer( + cWorld * a_World, cPlayer * a_Player, + int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, + int a_CursorX, int a_CursorY, int a_CursorZ, + BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta +) +{ + if (a_BlockMeta < 8) + { + Vector3i Direction = MetaDataToDirection(a_BlockMeta); + a_World->SetBlock(a_BlockX + Direction.x, a_BlockY, a_BlockZ + Direction.z, E_BLOCK_BED, a_BlockMeta | 0x8); + } +} + + + + + +void cBlockBedHandler::OnDestroyed(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) +{ + NIBBLETYPE OldMeta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); + + Vector3i ThisPos( a_BlockX, a_BlockY, a_BlockZ ); + Vector3i Direction = MetaDataToDirection( OldMeta & 0x7 ); + if (OldMeta & 0x8) + { + // Was pillow + if (a_World->GetBlock(ThisPos - Direction) == E_BLOCK_BED) + { + a_World->FastSetBlock(ThisPos - Direction, E_BLOCK_AIR, 0); + } + } + else + { + // Was foot end + if (a_World->GetBlock(ThisPos + Direction) == E_BLOCK_BED) + { + a_World->FastSetBlock(ThisPos + Direction, E_BLOCK_AIR, 0); + } + } +} + + + + + +void cBlockBedHandler::OnUse(cWorld *a_World, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) +{ + if (a_World->GetDimension() != 0) + { + a_World->DoExplosiontAt(5, a_BlockX, a_BlockY, a_BlockZ); + } else { + if (a_World->GetTimeOfDay() > 13000) + { + NIBBLETYPE Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); + if (Meta & 0x8) + { + // Is pillow + a_World->BroadcastUseBed(*a_Player, a_BlockX, a_BlockY, a_BlockZ); + } + else + { + // Is foot end + Vector3i Direction = MetaDataToDirection( Meta & 0x7 ); + if (a_World->GetBlock(a_BlockX + Direction.x, a_BlockY, a_BlockZ + Direction.z) == E_BLOCK_BED) // Must always use pillow location for sleeping + { + a_World->BroadcastUseBed(*a_Player, a_BlockX + Direction.x, a_BlockY, a_BlockZ + Direction.z); + } + } + } else { + a_Player->SendMessage("You can only sleep at night"); + } + } +} + + + + |