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-rw-r--r--source/Items/ItemSlab.h45
1 files changed, 45 insertions, 0 deletions
diff --git a/source/Items/ItemSlab.h b/source/Items/ItemSlab.h
new file mode 100644
index 000000000..0bab038a2
--- /dev/null
+++ b/source/Items/ItemSlab.h
@@ -0,0 +1,45 @@
+
+#pragma once
+
+#include "ItemHandler.h"
+#include "../World.h"
+
+
+
+
+
+class cItemSlabHandler : public cItemHandler
+{
+public:
+ cItemSlabHandler(int a_ItemID)
+ : cItemHandler(a_ItemID)
+ {
+
+ }
+
+ virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, cItem * a_Item, int a_X, int a_Y, int a_Z, char a_Dir) override
+ {
+ BLOCKTYPE Block;
+ NIBBLETYPE Meta;
+ a_World->GetBlockTypeMeta(a_X, a_Y, a_Z, Block, Meta);
+
+ if (
+ (a_Dir == 0 || a_Dir == 1) // Only when clicking on top or on bottom of the block
+ && (Block == E_BLOCK_WOODEN_SLAB || Block == E_BLOCK_STONE_SLAB) // It is a slab
+ && (Block == a_Item->m_ItemID) // Same slab
+ && ((Meta & 0x7) == (a_Item->m_ItemHealth & 0x7))) // Same Texture
+ {
+ cItem Item(a_Item->m_ItemID, 1);
+ if (a_Player->GetInventory().RemoveItem(Item))
+ {
+ a_World->SetBlock(a_X, a_Y, a_Z, Block - 1, Meta); //Block - 1 simple hack to save one if statement
+ return true;
+ }
+ }
+ return false;
+ }
+} ;
+
+
+
+