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-rw-r--r--source/LuaChunk.h139
1 files changed, 139 insertions, 0 deletions
diff --git a/source/LuaChunk.h b/source/LuaChunk.h
new file mode 100644
index 000000000..dc6f2a0f2
--- /dev/null
+++ b/source/LuaChunk.h
@@ -0,0 +1,139 @@
+#pragma once
+
+#include "ChunkDef.h"
+
+class cLuaChunk //tolua_export
+{ //tolua_export
+public:
+ cLuaChunk( cChunkDef::BlockTypes & a_BlockTypes
+ , cChunkDef::BlockNibbles & a_BlockNibbles
+ , cChunkDef::HeightMap & a_HeightMap
+ , cChunkDef::BiomeMap & a_BiomeMap
+ )
+ : m_BiomeMap( a_BiomeMap )
+ , m_BlockTypes( a_BlockTypes )
+ , m_BlockMeta( a_BlockNibbles )
+ , m_HeightMap( a_HeightMap )
+ , m_bUseDefaultBiomes( false )
+ , m_bUseDefaultComposition( false )
+ , m_bUseDefaultStructures( false )
+ , m_bUseDefaultFinish( false )
+ {
+ memset( m_BlockTypes, 0, sizeof( cChunkDef::BlockTypes ) );
+ memset( m_BlockMeta, 0, sizeof( cChunkDef::BlockNibbles ) );
+ memset( m_BiomeMap, 0, sizeof( cChunkDef::BiomeMap ) );
+ memset( m_HeightMap, 0, sizeof( cChunkDef::HeightMap ) );
+ }
+ ~cLuaChunk()
+ {}
+
+ //tolua_begin
+
+ // Block functions
+ void FillBlocks( char a_BlockID, unsigned char a_BlockMeta )
+ {
+ const NIBBLETYPE CompressedMeta = a_BlockMeta | a_BlockMeta << 4;
+ memset( m_BlockTypes, a_BlockID, sizeof( cChunkDef::BlockTypes ) );
+ memset( m_BlockMeta, CompressedMeta, sizeof( cChunkDef::BlockNibbles ) );
+ }
+
+ void SetBlock( int a_X, int a_Y, int a_Z, char a_BlockID, unsigned char a_BlockMeta )
+ {
+ cChunkDef::SetBlock( m_BlockTypes, a_X, a_Y, a_Z, a_BlockID );
+ cChunkDef::SetNibble( m_BlockMeta, a_X, a_Y, a_Z, a_BlockMeta );
+ }
+
+ char GetBlock( int a_X, int a_Y, int a_Z )
+ {
+ return cChunkDef::GetBlock( m_BlockTypes, a_X, a_Y, a_Z );
+ }
+
+ char GetBlockMeta( int a_X, int a_Y, int a_Z )
+ {
+ return cChunkDef::GetNibble( m_BlockMeta, a_X, a_Y, a_Z );
+ }
+
+
+
+
+
+ // Biome functinos
+ void SetBiome( int a_X, int a_Z, int a_BiomeID )
+ {
+ cChunkDef::SetBiome( m_BiomeMap, a_X, a_Z, (EMCSBiome)a_BiomeID );
+ }
+
+ int GetBiome( int a_X, int a_Z )
+ {
+ return cChunkDef::GetBiome( m_BiomeMap, a_X, a_Z );
+ }
+
+
+
+
+
+ // Height functions
+ void SetHeight( int a_X, int a_Z, int a_Height )
+ {
+ cChunkDef::SetHeight( m_HeightMap, a_X, a_Z, a_Height );
+ }
+
+ int GetHeight( int a_X, int a_Z )
+ {
+ return cChunkDef::GetHeight( m_HeightMap, a_X, a_Z );
+ }
+
+
+
+
+
+ // Functions to explicitly tell the server to use default behavior for certain parts of generating terrain
+ void SetUseDefaultBiomes( bool a_bUseDefaultBiomes )
+ {
+ m_bUseDefaultBiomes = a_bUseDefaultBiomes;
+ }
+ bool IsUsingDefaultBiomes()
+ {
+ return m_bUseDefaultBiomes;
+ }
+
+ void SetUseDefaultComposition( bool a_bUseDefaultComposition )
+ {
+ m_bUseDefaultComposition = a_bUseDefaultComposition;
+ }
+ bool IsUsingDefaultComposition()
+ {
+ return m_bUseDefaultComposition;
+ }
+
+ void SetUseDefaultStructures( bool a_bUseDefaultStructures )
+ {
+ m_bUseDefaultStructures = a_bUseDefaultStructures;
+ }
+ bool IsUsingDefaultStructures()
+ {
+ return m_bUseDefaultStructures;
+ }
+
+ void SetUseDefaultFinish( bool a_bUseDefaultFinish )
+ {
+ m_bUseDefaultFinish = a_bUseDefaultFinish;
+ }
+ bool IsUsingDefaultFinish()
+ {
+ return m_bUseDefaultFinish;
+ }
+
+ //tolua_end
+
+private:
+ bool m_bUseDefaultBiomes;
+ bool m_bUseDefaultComposition;
+ bool m_bUseDefaultStructures;
+ bool m_bUseDefaultFinish;
+
+ cChunkDef::BiomeMap & m_BiomeMap;
+ cChunkDef::BlockTypes & m_BlockTypes;
+ cChunkDef::BlockNibbles & m_BlockMeta;
+ cChunkDef::HeightMap & m_HeightMap;
+}; //tolua_export \ No newline at end of file