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-rw-r--r--source/Pawn.cpp378
1 files changed, 2 insertions, 376 deletions
diff --git a/source/Pawn.cpp b/source/Pawn.cpp
index b3cba7ab0..b58c2b544 100644
--- a/source/Pawn.cpp
+++ b/source/Pawn.cpp
@@ -15,12 +15,9 @@
-cPawn::cPawn(eEntityType a_EntityType)
- : cEntity(a_EntityType, 0, 0, 0)
- , m_Health(1)
- , m_MaxHealth(1)
+cPawn::cPawn(eEntityType a_EntityType, double a_Width, double a_Height)
+ : cEntity(a_EntityType, 0, 0, 0, a_Width, a_Height)
, m_bBurnable(true)
- , m_MetaData(NORMAL)
{
}
@@ -28,374 +25,3 @@ cPawn::cPawn(eEntityType a_EntityType)
-void cPawn::Heal(int a_HitPoints)
-{
- m_Health += a_HitPoints;
- if (m_Health > m_MaxHealth)
- {
- m_Health = m_MaxHealth;
- }
-}
-
-
-
-
-
-void cPawn::TakeDamage(cPawn & a_Attacker)
-{
- int RawDamage = a_Attacker.GetRawDamageAgainst(*this);
-
- TakeDamage(dtAttack, &a_Attacker, RawDamage, a_Attacker.GetKnockbackAmountAgainst(*this));
-}
-
-
-
-
-
-void cPawn::TakeDamage(eDamageType a_DamageType, cPawn * a_Attacker, int a_RawDamage, double a_KnockbackAmount)
-{
- int FinalDamage = a_RawDamage - GetArmorCoverAgainst(a_Attacker, a_DamageType, a_RawDamage);
- TakeDamage(a_DamageType, a_Attacker, a_RawDamage, FinalDamage, a_KnockbackAmount);
-}
-
-
-
-
-
-void cPawn::TakeDamage(eDamageType a_DamageType, cPawn * a_Attacker, int a_RawDamage, int a_FinalDamage, double a_KnockbackAmount)
-{
- TakeDamageInfo TDI;
- TDI.DamageType = a_DamageType;
- TDI.Attacker = a_Attacker;
- TDI.RawDamage = a_RawDamage;
- TDI.FinalDamage = a_FinalDamage;
- Vector3d Heading;
- Heading.x = sin(GetRotation());
- Heading.y = 0.4; // TODO: adjust the amount of "up" knockback when testing
- Heading.z = cos(GetRotation());
- TDI.Knockback = Heading * a_KnockbackAmount;
- DoTakeDamage(TDI);
-}
-
-
-
-
-
-void cPawn::DoTakeDamage(TakeDamageInfo & a_TDI)
-{
- if (cRoot::Get()->GetPluginManager()->CallHookTakeDamage(*this, a_TDI))
- {
- return;
- }
-
- if (m_Health <= 0)
- {
- // Can't take damage if already dead
- return;
- }
-
- m_Health -= (short)a_TDI.FinalDamage;
-
- // TODO: Apply damage to armor
-
- if (m_Health < 0)
- {
- m_Health = 0;
- }
-
- m_World->BroadcastEntityStatus(*this, ENTITY_STATUS_HURT);
-
- if (m_Health <= 0)
- {
- KilledBy(a_TDI.Attacker);
- }
-}
-
-
-
-
-
-void cPawn::KilledBy(cPawn * a_Killer)
-{
- m_Health = 0;
-
- cRoot::Get()->GetPluginManager()->CallHookKilling(*this, a_Killer);
-
- if (m_Health > 0)
- {
- // Plugin wants to 'unkill' the pawn. Abort
- return;
- }
-
- // Drop loot:
- cItems Drops;
- GetDrops(Drops, a_Killer);
- m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ());
-
- m_World->BroadcastEntityStatus(*this, ENTITY_STATUS_DEAD);
-}
-
-
-
-
-
-int cPawn::GetRawDamageAgainst(const cPawn & a_Receiver)
-{
- // Returns the hitpoints that this pawn can deal to a_Receiver using its equipped items
- // Ref: http://www.minecraftwiki.net/wiki/Damage#Dealing_damage as of 2012_12_20
- switch (this->GetEquippedWeapon().m_ItemType)
- {
- case E_ITEM_WOODEN_SWORD: return 4;
- case E_ITEM_GOLD_SWORD: return 4;
- case E_ITEM_STONE_SWORD: return 5;
- case E_ITEM_IRON_SWORD: return 6;
- case E_ITEM_DIAMOND_SWORD: return 7;
-
- case E_ITEM_WOODEN_AXE: return 3;
- case E_ITEM_GOLD_AXE: return 3;
- case E_ITEM_STONE_AXE: return 4;
- case E_ITEM_IRON_AXE: return 5;
- case E_ITEM_DIAMOND_AXE: return 6;
-
- case E_ITEM_WOODEN_PICKAXE: return 2;
- case E_ITEM_GOLD_PICKAXE: return 2;
- case E_ITEM_STONE_PICKAXE: return 3;
- case E_ITEM_IRON_PICKAXE: return 4;
- case E_ITEM_DIAMOND_PICKAXE: return 5;
-
- case E_ITEM_WOODEN_SHOVEL: return 1;
- case E_ITEM_GOLD_SHOVEL: return 1;
- case E_ITEM_STONE_SHOVEL: return 2;
- case E_ITEM_IRON_SHOVEL: return 3;
- case E_ITEM_DIAMOND_SHOVEL: return 4;
- }
- // All other equipped items give a damage of 1:
- return 1;
-}
-
-
-
-
-
-int cPawn::GetArmorCoverAgainst(const cPawn * a_Attacker, eDamageType a_DamageType, int a_Damage)
-{
- // Returns the hitpoints out of a_RawDamage that the currently equipped armor would cover
-
- // Filter out damage types that are not protected by armor:
- // Ref.: http://www.minecraftwiki.net/wiki/Armor#Effects as of 2012_12_20
- switch (a_DamageType)
- {
- case dtOnFire:
- case dtSuffocating:
- case dtDrowning: // TODO: This one could be a special case - in various MC versions (PC vs XBox) it is and isn't armor-protected
- case dtStarving:
- case dtInVoid:
- case dtPoisoning:
- case dtPotionOfHarming:
- case dtFalling:
- case dtLightning:
- {
- return 0;
- }
- }
-
- // Add up all armor points:
- // Ref.: http://www.minecraftwiki.net/wiki/Armor#Defense_points as of 2012_12_20
- int ArmorValue = 0;
- switch (GetEquippedHelmet().m_ItemType)
- {
- case E_ITEM_LEATHER_CAP: ArmorValue += 1; break;
- case E_ITEM_GOLD_HELMET: ArmorValue += 2; break;
- case E_ITEM_CHAIN_HELMET: ArmorValue += 2; break;
- case E_ITEM_IRON_HELMET: ArmorValue += 2; break;
- case E_ITEM_DIAMOND_HELMET: ArmorValue += 3; break;
- }
- switch (GetEquippedChestplate().m_ItemType)
- {
- case E_ITEM_LEATHER_TUNIC: ArmorValue += 3; break;
- case E_ITEM_GOLD_CHESTPLATE: ArmorValue += 5; break;
- case E_ITEM_CHAIN_CHESTPLATE: ArmorValue += 5; break;
- case E_ITEM_IRON_CHESTPLATE: ArmorValue += 6; break;
- case E_ITEM_DIAMOND_CHESTPLATE: ArmorValue += 8; break;
- }
- switch (GetEquippedLeggings().m_ItemType)
- {
- case E_ITEM_LEATHER_PANTS: ArmorValue += 2; break;
- case E_ITEM_GOLD_LEGGINGS: ArmorValue += 3; break;
- case E_ITEM_CHAIN_LEGGINGS: ArmorValue += 4; break;
- case E_ITEM_IRON_LEGGINGS: ArmorValue += 5; break;
- case E_ITEM_DIAMOND_LEGGINGS: ArmorValue += 6; break;
- }
- switch (GetEquippedBoots().m_ItemType)
- {
- case E_ITEM_LEATHER_BOOTS: ArmorValue += 1; break;
- case E_ITEM_GOLD_BOOTS: ArmorValue += 1; break;
- case E_ITEM_CHAIN_BOOTS: ArmorValue += 1; break;
- case E_ITEM_IRON_BOOTS: ArmorValue += 2; break;
- case E_ITEM_DIAMOND_BOOTS: ArmorValue += 3; break;
- }
-
- // TODO: Special armor cases, such as wool, saddles, dog's collar
- // Ref.: http://www.minecraftwiki.net/wiki/Armor#Mob_armor as of 2012_12_20
-
- // Now ArmorValue is in [0, 20] range, which corresponds to [0, 80%] protection. Calculate the hitpoints from that:
- return a_Damage * (ArmorValue * 4) / 100;
-}
-
-
-
-
-
-double cPawn::GetKnockbackAmountAgainst(const cPawn & a_Receiver)
-{
- // Returns the knockback amount that the currently equipped items would cause to a_Receiver on a hit
-
- // TODO: Enchantments
- return 1;
-}
-
-
-
-
-
-void cPawn::GetDrops(cItems & a_Drops, cPawn * a_Killer)
-{
- UNUSED(a_Drops);
- UNUSED(a_Killer);
-}
-
-
-
-
-
-void cPawn::TeleportToEntity(cEntity & a_Entity)
-{
- TeleportTo(a_Entity.GetPosX(), a_Entity.GetPosY(), a_Entity.GetPosZ());
-}
-
-
-
-
-
-void cPawn::TeleportTo(double a_PosX, double a_PosY, double a_PosZ)
-{
- SetPosition(a_PosX, a_PosY, a_PosZ);
-
- GetWorld()->BroadcastTeleportEntity(*this);
-}
-
-
-
-
-
-void cPawn::Tick(float a_Dt, cChunk & a_Chunk)
-{
- CheckMetaDataBurn(a_Chunk); // Check to see if pawn should burn based on block they are on
-
- if (IsBurning())
- {
- InStateBurning(a_Dt);
- }
-}
-
-
-
-
-
-
-void cPawn::SetMetaData(MetaData a_MetaData)
-{
- //Broadcast new status to clients in the chunk
- m_MetaData = a_MetaData;
- m_World->BroadcastMetadata(*this);
-}
-
-
-
-
-
-//----Change Entity MetaData
-void cPawn::CheckMetaDataBurn(cChunk & a_Chunk)
-{
- // TODO: Rewrite this function to use a_Chunk instead of m_World
-
- if ((GetPosY() < 1) || (GetPosY() >= 254))
- {
- // Y coord out of range
- return;
- }
-
- BLOCKTYPE Block = GetWorld()->GetBlock((int) GetPosX(), (int) GetPosY(), (int) GetPosZ());
- BLOCKTYPE BlockAbove = GetWorld()->GetBlock((int) GetPosX(), (int) GetPosY() + 1, (int) GetPosZ());
- BLOCKTYPE BlockBelow = GetWorld()->GetBlock((int) GetPosX(), (int) GetPosY() - 1, (int) GetPosZ());
-
- if (
- (GetMetaData() == BURNING) &&
- (IsBlockWater(Block) || IsBlockWater(BlockAbove) || IsBlockWater(BlockBelow))
- )
- {
- SetMetaData(NORMAL);
- }
- else if (
- m_bBurnable &&
- (GetMetaData() != BURNING) &&
- (
- IsBlockLava(Block) || (Block == E_BLOCK_FIRE) ||
- IsBlockLava(BlockAbove) || (BlockAbove == E_BLOCK_FIRE) ||
- IsBlockLava(BlockBelow) || (BlockBelow == E_BLOCK_FIRE)
- )
- )
- {
- SetMetaData(BURNING);
- }
-}
-
-
-
-
-
-// What to do if On fire
-void cPawn::InStateBurning(float a_Dt)
-{
- m_FireDamageInterval += a_Dt;
- if (m_FireDamageInterval < 800)
- {
- return;
- }
-
- BLOCKTYPE Block = GetWorld()->GetBlock((int)GetPosX(), (int)GetPosY(), (int)GetPosZ());
- BLOCKTYPE BlockAbove = GetWorld()->GetBlock((int)GetPosX(), (int)GetPosY() + 1, (int)GetPosZ());
- m_FireDamageInterval = 0;
- TakeDamage(dtOnFire, NULL, 1, 0);
-
- m_BurnPeriod++;
- if (
- IsBlockLava(Block) ||
- (Block == E_BLOCK_FIRE) ||
- IsBlockLava(BlockAbove) ||
- (BlockAbove == E_BLOCK_FIRE)
- )
- {
- m_BurnPeriod = 0;
- TakeDamage(dtLavaContact, NULL, 6, 0);
- }
-
- if (m_BurnPeriod > 7)
- {
- SetMetaData(NORMAL);
- m_BurnPeriod = 0;
- }
-}
-
-
-
-
-
-void cPawn::SetMaxHealth(short a_MaxHealth)
-{
- this->m_MaxHealth = a_MaxHealth;
-
- // Reset health
- m_Health = a_MaxHealth;
-}
-