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Diffstat (limited to 'source/Pickup.h')
-rw-r--r-- | source/Pickup.h | 63 |
1 files changed, 63 insertions, 0 deletions
diff --git a/source/Pickup.h b/source/Pickup.h new file mode 100644 index 000000000..56a34c6a6 --- /dev/null +++ b/source/Pickup.h @@ -0,0 +1,63 @@ + +#pragma once + +#include "Entity.h" + + + + +class cPlayer; +class cItem; + + + + + +// tolua_begin +class cPickup : + public cEntity +{ + // tolua_end + typedef cEntity super; + // tolua_begin + +public: + // tolua_end + CLASS_PROTOTYPE(); + + cPickup(int a_X, int a_Y, int a_Z, const cItem & a_Item, float a_SpeedX = 0.f, float a_SpeedY = 0.f, float a_SpeedZ = 0.f); //tolua_export + ~cPickup(); //tolua_export + + virtual void Initialize(cWorld * a_World) override; + + cItem * GetItem(void) {return m_Item; } //tolua_export + const cItem * GetItem(void) const {return m_Item; } + + virtual void SpawnOn(cClientHandle & a_ClientHandle) override; + + virtual bool CollectedBy( cPlayer* a_Dest ); //tolua_export + + void Tick(float a_Dt); + void HandlePhysics(float a_Dt); + + const Vector3f & GetSpeed(void) const {return m_Speed; } + +private: + + Vector3f m_Speed; + Vector3f m_ResultingSpeed; //Can be used to modify the resulting speed for the current tick ;) + + Vector3f m_WaterSpeed; + bool m_bOnGround; + bool m_bReplicated; + + float m_Timer; + + cItem* m_Item; + + bool m_bCollected; +}; //tolua_export + + + + |