diff options
Diffstat (limited to '')
-rw-r--r-- | source/Player.cpp | 18 |
1 files changed, 5 insertions, 13 deletions
diff --git a/source/Player.cpp b/source/Player.cpp index 0076b2cff..031b7a6c9 100644 --- a/source/Player.cpp +++ b/source/Player.cpp @@ -360,25 +360,18 @@ void cPlayer::KilledBy(cPawn * a_Killer) m_bVisible = false; // So new clients don't see the player // Puke out all the items - const cItem * Items = m_Inventory.GetSlots(); cItems Pickups; - for (unsigned int i = 1; i < m_Inventory.c_NumSlots; ++i) - { - if (!Items[i].IsEmpty()) - { - Pickups.push_back(Items[i]); - } - } + m_Inventory.CopyToItems(Pickups); m_Inventory.Clear(); m_World->SpawnItemPickups(Pickups, GetPosX(), GetPosY(), GetPosZ(), 10); - SaveToDisk(); // Save it, yeah the world is a tough place ! + SaveToDisk(); // Save it, yeah the world is a tough place ! } -void cPlayer::Respawn() +void cPlayer::Respawn(void) { m_Health = GetMaxHealth(); @@ -768,7 +761,7 @@ void cPlayer::TossItem( ) { cItems Drops; - if (a_CreateType) + if (a_CreateType != 0) { // Just create item without touching the inventory (used in creative mode) Drops.push_back(cItem(a_CreateType, a_Amount, a_CreateHealth)); @@ -800,8 +793,7 @@ void cPlayer::TossItem( cItem DroppedItem(GetInventory().GetEquippedItem()); if (!DroppedItem.IsEmpty()) { - DroppedItem.m_ItemCount = 1; - if (GetInventory().RemoveItem(DroppedItem)) + if (GetInventory().RemoveOneEquippedItem()) { DroppedItem.m_ItemCount = 1; // RemoveItem decreases the count, so set it to 1 again Drops.push_back(DroppedItem); |