diff options
Diffstat (limited to 'source/Player.h')
-rw-r--r-- | source/Player.h | 171 |
1 files changed, 171 insertions, 0 deletions
diff --git a/source/Player.h b/source/Player.h new file mode 100644 index 000000000..d9cfddece --- /dev/null +++ b/source/Player.h @@ -0,0 +1,171 @@ + +#pragma once + +#include "Pawn.h" +#include "Inventory.h" +#include "Defines.h" + + + + + +class cGroup; +class cWindow; +class cClientHandle; + + + + + +class cPlayer : public cPawn //tolua_export +{ //tolua_export +public: + typedef cPawn super; + + CLASS_PROTOTYPE() + + cPlayer(cClientHandle * a_Client, const AString & a_PlayerName); + virtual ~cPlayer(); + + virtual void Initialize( cWorld* a_World ); //tolua_export + + virtual void SpawnOn(cClientHandle & a_Client) override; + + virtual void Tick(float a_Dt) override; + + void SetTouchGround( bool a_bTouchGround ); + inline void SetStance( const double a_Stance ) { m_Stance = a_Stance; } + double GetEyeHeight(); //tolua_export + Vector3d GetEyePosition(); //tolua_export + OBSOLETE + inline bool GetFlying() { return m_bTouchGround; } //tolua_export + inline bool IsOnGround(void) const {return m_bTouchGround; } // tolua_export + inline const double GetStance(void) const { return m_Pos.y + 1.62; } //tolua_export // TODO: Proper stance when crouching etc. + inline cInventory & GetInventory(void) { return m_Inventory; } //tolua_export + inline const cInventory & GetInventory(void) const { return m_Inventory; } + + inline const cItem & GetEquippedItem(void) const {return GetInventory().GetEquippedItem(); } + + virtual void TeleportTo( const double & a_PosX, const double & a_PosY, const double & a_PosZ ); //tolua_export + + eGameMode GetGameMode(void) const { return m_GameMode; } //tolua_export + std::string GetIP() { return m_IP; } //tolua_export + float GetLastBlockActionTime() { return m_LastBlockActionTime; } //tolua_export + int GetLastBlockActionCnt() { return m_LastBlockActionCnt; } //tolua_export + void SetLastBlockActionCnt( int ); //tolua_export + void SetLastBlockActionTime(); //tolua_export + void SetGameMode( eGameMode a_GameMode ); //tolua_export + void LoginSetGameMode( eGameMode a_GameMode ); + void SetIP(const AString & a_IP); + + // Tries to move to a new position, with collision checks and stuff + virtual void MoveTo( const Vector3d & a_NewPos ); //tolua_export + + cWindow* GetWindow() { return m_CurrentWindow; } + void OpenWindow( cWindow* a_Window ); + void CloseWindow(char a_WindowType); + + cClientHandle * GetClientHandle(void) const { return m_ClientHandle; } //tolua_export + + void SendMessage(const AString & a_Message); //tolua_export + + const AString & GetName(void) const { return m_PlayerName; } //tolua_export + void SetName(const AString & a_Name) { m_PlayerName = a_Name; } //tolua_export + + typedef std::list< cGroup* > GroupList; + typedef std::list< std::string > StringList; + void AddToGroup( const char* a_GroupName ); //tolua_export + bool CanUseCommand( const char* a_Command ); //tolua_export + bool HasPermission( const char* a_Permission ); //tolua_export + const GroupList & GetGroups() { return m_Groups; } // >> EXPORTED IN MANUALBINDINGS << + StringList GetResolvedPermissions(); // >> EXPORTED IN MANUALBINDINGS << + bool IsInGroup( const char* a_Group ); //tolua_export + + AString GetColor(void) const; //tolua_export + + void TossItem(bool a_bDraggingItem, char a_Amount = 1, short a_CreateType = 0, short a_CreateHealth = 0); //tolua_export + + void Heal( int a_Health ); //tolua_export + + /// Returns true if any food has been consumed, false if player "full" + bool Feed(short a_Food, float a_Saturation); + + short GetMaxFoodLevel() { return m_MaxFoodLevel; } + short GetFoodLevel() { return m_FoodLevel; } + + float GetMaxFoodSaturationLevel() { return m_MaxFoodSaturationLevel; } + float GetFoodSaturationLevel() { return m_FoodSaturationLevel; } + + void AddFoodExhaustion(float a_Exhaustion) { m_FoodExhaustionLevel += a_Exhaustion; } + + void TakeDamage( int a_Damage, cEntity* a_Instigator ); //tolua_export + void KilledBy( cEntity* a_Killer ); //tolua_export + void Respawn(); //tolua_export + + void SetVisible( bool a_bVisible ); //tolua_export + bool IsVisible() { return m_bVisible; } //tolua_export + + bool MoveToWorld( const char* a_WorldName ); //tolua_export + + bool SaveToDisk(); + bool LoadFromDisk(); + void LoadPermissionsFromDisk(); //tolua_export + + const AString & GetLoadedWorldName() { return m_LoadedWorldName; } + + void UseEquippedItem(void); + + void SendHealth(); + + // In UI windows, the item that the player is dragging: + bool IsDraggingItem(void) const { return !m_DraggingItem.IsEmpty(); } + cItem & GetDraggingItem(void) {return m_DraggingItem; } + +protected: + virtual void Destroyed(); + + typedef std::map< std::string, bool > PermissionMap; + PermissionMap m_ResolvedPermissions; + PermissionMap m_Permissions; + + GroupList m_ResolvedGroups; + GroupList m_Groups; + + std::string m_PlayerName; + std::string m_LoadedWorldName; + + bool m_bVisible; + + short m_FoodLevel; + short m_MaxFoodLevel; + float m_FoodSaturationLevel; + float m_MaxFoodSaturationLevel; + float m_FoodExhaustionLevel; + char m_FoodTickTimer; + + float m_LastGroundHeight; + bool m_bTouchGround; + double m_Stance; + cInventory m_Inventory; + cWindow * m_CurrentWindow; + cWindow * m_InventoryWindow; + + float m_TimeLastPickupCheck; + + void ResolvePermissions(); + + void ResolveGroups(); + char m_Color; + + float m_LastBlockActionTime; + int m_LastBlockActionCnt; + eGameMode m_GameMode; + std::string m_IP; + + cItem m_DraggingItem; + + long long m_LastPlayerListTime; + static const unsigned short PLAYER_LIST_TIME_MS = 1000; // 1000 = once per second + + cClientHandle* m_ClientHandle; +}; //tolua_export |