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-rw-r--r--source/Player.h171
1 files changed, 171 insertions, 0 deletions
diff --git a/source/Player.h b/source/Player.h
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+++ b/source/Player.h
@@ -0,0 +1,171 @@
+
+#pragma once
+
+#include "Pawn.h"
+#include "Inventory.h"
+#include "Defines.h"
+
+
+
+
+
+class cGroup;
+class cWindow;
+class cClientHandle;
+
+
+
+
+
+class cPlayer : public cPawn //tolua_export
+{ //tolua_export
+public:
+ typedef cPawn super;
+
+ CLASS_PROTOTYPE()
+
+ cPlayer(cClientHandle * a_Client, const AString & a_PlayerName);
+ virtual ~cPlayer();
+
+ virtual void Initialize( cWorld* a_World ); //tolua_export
+
+ virtual void SpawnOn(cClientHandle & a_Client) override;
+
+ virtual void Tick(float a_Dt) override;
+
+ void SetTouchGround( bool a_bTouchGround );
+ inline void SetStance( const double a_Stance ) { m_Stance = a_Stance; }
+ double GetEyeHeight(); //tolua_export
+ Vector3d GetEyePosition(); //tolua_export
+ OBSOLETE
+ inline bool GetFlying() { return m_bTouchGround; } //tolua_export
+ inline bool IsOnGround(void) const {return m_bTouchGround; } // tolua_export
+ inline const double GetStance(void) const { return m_Pos.y + 1.62; } //tolua_export // TODO: Proper stance when crouching etc.
+ inline cInventory & GetInventory(void) { return m_Inventory; } //tolua_export
+ inline const cInventory & GetInventory(void) const { return m_Inventory; }
+
+ inline const cItem & GetEquippedItem(void) const {return GetInventory().GetEquippedItem(); }
+
+ virtual void TeleportTo( const double & a_PosX, const double & a_PosY, const double & a_PosZ ); //tolua_export
+
+ eGameMode GetGameMode(void) const { return m_GameMode; } //tolua_export
+ std::string GetIP() { return m_IP; } //tolua_export
+ float GetLastBlockActionTime() { return m_LastBlockActionTime; } //tolua_export
+ int GetLastBlockActionCnt() { return m_LastBlockActionCnt; } //tolua_export
+ void SetLastBlockActionCnt( int ); //tolua_export
+ void SetLastBlockActionTime(); //tolua_export
+ void SetGameMode( eGameMode a_GameMode ); //tolua_export
+ void LoginSetGameMode( eGameMode a_GameMode );
+ void SetIP(const AString & a_IP);
+
+ // Tries to move to a new position, with collision checks and stuff
+ virtual void MoveTo( const Vector3d & a_NewPos ); //tolua_export
+
+ cWindow* GetWindow() { return m_CurrentWindow; }
+ void OpenWindow( cWindow* a_Window );
+ void CloseWindow(char a_WindowType);
+
+ cClientHandle * GetClientHandle(void) const { return m_ClientHandle; } //tolua_export
+
+ void SendMessage(const AString & a_Message); //tolua_export
+
+ const AString & GetName(void) const { return m_PlayerName; } //tolua_export
+ void SetName(const AString & a_Name) { m_PlayerName = a_Name; } //tolua_export
+
+ typedef std::list< cGroup* > GroupList;
+ typedef std::list< std::string > StringList;
+ void AddToGroup( const char* a_GroupName ); //tolua_export
+ bool CanUseCommand( const char* a_Command ); //tolua_export
+ bool HasPermission( const char* a_Permission ); //tolua_export
+ const GroupList & GetGroups() { return m_Groups; } // >> EXPORTED IN MANUALBINDINGS <<
+ StringList GetResolvedPermissions(); // >> EXPORTED IN MANUALBINDINGS <<
+ bool IsInGroup( const char* a_Group ); //tolua_export
+
+ AString GetColor(void) const; //tolua_export
+
+ void TossItem(bool a_bDraggingItem, char a_Amount = 1, short a_CreateType = 0, short a_CreateHealth = 0); //tolua_export
+
+ void Heal( int a_Health ); //tolua_export
+
+ /// Returns true if any food has been consumed, false if player "full"
+ bool Feed(short a_Food, float a_Saturation);
+
+ short GetMaxFoodLevel() { return m_MaxFoodLevel; }
+ short GetFoodLevel() { return m_FoodLevel; }
+
+ float GetMaxFoodSaturationLevel() { return m_MaxFoodSaturationLevel; }
+ float GetFoodSaturationLevel() { return m_FoodSaturationLevel; }
+
+ void AddFoodExhaustion(float a_Exhaustion) { m_FoodExhaustionLevel += a_Exhaustion; }
+
+ void TakeDamage( int a_Damage, cEntity* a_Instigator ); //tolua_export
+ void KilledBy( cEntity* a_Killer ); //tolua_export
+ void Respawn(); //tolua_export
+
+ void SetVisible( bool a_bVisible ); //tolua_export
+ bool IsVisible() { return m_bVisible; } //tolua_export
+
+ bool MoveToWorld( const char* a_WorldName ); //tolua_export
+
+ bool SaveToDisk();
+ bool LoadFromDisk();
+ void LoadPermissionsFromDisk(); //tolua_export
+
+ const AString & GetLoadedWorldName() { return m_LoadedWorldName; }
+
+ void UseEquippedItem(void);
+
+ void SendHealth();
+
+ // In UI windows, the item that the player is dragging:
+ bool IsDraggingItem(void) const { return !m_DraggingItem.IsEmpty(); }
+ cItem & GetDraggingItem(void) {return m_DraggingItem; }
+
+protected:
+ virtual void Destroyed();
+
+ typedef std::map< std::string, bool > PermissionMap;
+ PermissionMap m_ResolvedPermissions;
+ PermissionMap m_Permissions;
+
+ GroupList m_ResolvedGroups;
+ GroupList m_Groups;
+
+ std::string m_PlayerName;
+ std::string m_LoadedWorldName;
+
+ bool m_bVisible;
+
+ short m_FoodLevel;
+ short m_MaxFoodLevel;
+ float m_FoodSaturationLevel;
+ float m_MaxFoodSaturationLevel;
+ float m_FoodExhaustionLevel;
+ char m_FoodTickTimer;
+
+ float m_LastGroundHeight;
+ bool m_bTouchGround;
+ double m_Stance;
+ cInventory m_Inventory;
+ cWindow * m_CurrentWindow;
+ cWindow * m_InventoryWindow;
+
+ float m_TimeLastPickupCheck;
+
+ void ResolvePermissions();
+
+ void ResolveGroups();
+ char m_Color;
+
+ float m_LastBlockActionTime;
+ int m_LastBlockActionCnt;
+ eGameMode m_GameMode;
+ std::string m_IP;
+
+ cItem m_DraggingItem;
+
+ long long m_LastPlayerListTime;
+ static const unsigned short PLAYER_LIST_TIME_MS = 1000; // 1000 = once per second
+
+ cClientHandle* m_ClientHandle;
+}; //tolua_export