diff options
Diffstat (limited to 'source/Plugin.cpp')
-rw-r--r-- | source/Plugin.cpp | 308 |
1 files changed, 308 insertions, 0 deletions
diff --git a/source/Plugin.cpp b/source/Plugin.cpp new file mode 100644 index 000000000..563e6237d --- /dev/null +++ b/source/Plugin.cpp @@ -0,0 +1,308 @@ + +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "Plugin.h" + + + + + +cPlugin::cPlugin() + : m_Version( 0 ) + , m_Language( E_CPP ) + , m_bCanBindCommands( false ) +{ +} + +cPlugin::~cPlugin() +{ +} + +// bool cPlugin::Initialize() +// { +// LOG("cPlugin::Initialize()"); +// return false; +// } + + + + + +void cPlugin::Tick(float a_Dt) +{ + UNUSED(a_Dt); +} + + + + + +bool cPlugin::OnBlockDig(cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status, BLOCKTYPE a_OldBlock, NIBBLETYPE a_OldMeta) +{ + UNUSED(a_Player); + UNUSED(a_BlockX); + UNUSED(a_BlockY); + UNUSED(a_BlockZ); + UNUSED(a_BlockFace); + UNUSED(a_Status); + UNUSED(a_OldBlock); + UNUSED(a_OldMeta); + return false; +} + + + + + +bool cPlugin::OnBlockPlace(cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, const cItem & a_HeldItem) +{ + UNUSED(a_Player); + UNUSED(a_BlockX); + UNUSED(a_BlockY); + UNUSED(a_BlockZ); + UNUSED(a_BlockFace); + UNUSED(a_HeldItem); + return false; +} + + + + + +bool cPlugin::OnBlockToPickup(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, const cPlayer * a_Player, const cItem & a_EquippedItem, cItems & a_Pickups) +{ + UNUSED(a_BlockType); + UNUSED(a_BlockMeta); + UNUSED(a_Player); + UNUSED(a_EquippedItem); + UNUSED(a_Pickups); + return false; +} + + + + + +bool cPlugin::OnChat(cPlayer * a_Player, const AString & a_Message) +{ + UNUSED(a_Player); + UNUSED(a_Message); + return false; +} + + + + + +void cPlugin::OnChunkGenerated(cWorld * a_World, int a_ChunkX, int a_ChunkZ) +{ + UNUSED(a_World); + UNUSED(a_ChunkX); + UNUSED(a_ChunkZ); +} + + + + + +bool cPlugin::OnChunkGenerating(cWorld * a_World, int a_ChunkX, int a_ChunkZ, cLuaChunk * a_pLuaChunk) +{ + UNUSED(a_World); + UNUSED(a_ChunkX); + UNUSED(a_ChunkZ); + UNUSED(a_pLuaChunk); + return false; +} + + + + + +bool cPlugin::OnCollectPickup(cPlayer * a_Player, cPickup * a_Pickup) +{ + UNUSED(a_Player); + UNUSED(a_Pickup); + return false; +} + + + + + +bool cPlugin::OnCraftingNoRecipe(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) +{ + UNUSED(a_Player); + UNUSED(a_Grid); + UNUSED(a_Recipe); + return false; +} + + + + + +bool cPlugin::OnDisconnect(cPlayer * a_Player, const AString & a_Reason) +{ + UNUSED(a_Reason); + UNUSED(a_Player); + return false; +} + + + + + +bool cPlugin::OnKilled(cPawn * a_Killed, cEntity * a_Killer) +{ + UNUSED(a_Killed); + UNUSED(a_Killer); + return false; +} + + + + + +bool cPlugin::OnLogin(cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username) +{ + UNUSED(a_Client); + UNUSED(a_ProtocolVersion); + UNUSED(a_Username); + return false; +} + + + + + +bool cPlugin::OnPlayerJoin(cPlayer * a_Player) +{ + UNUSED(a_Player); + return false; +} + + + + + +void cPlugin::OnPlayerMove(cPlayer * a_Player) +{ + UNUSED(a_Player); +} + + + + + +void cPlugin::OnPlayerSpawn(cPlayer * a_Player) +{ + UNUSED(a_Player); +} + + + + + +bool cPlugin::OnPostCrafting(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) +{ + UNUSED(a_Player); + UNUSED(a_Grid); + UNUSED(a_Recipe); + return false; +} + + + + + +bool cPlugin::OnPreCrafting(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) +{ + UNUSED(a_Player); + UNUSED(a_Grid); + UNUSED(a_Recipe); + return false; +} + + + + + +void cPlugin::OnTakeDamage(cPawn * a_Pawn, TakeDamageInfo * a_TakeDamageInfo) +{ + UNUSED(a_Pawn); + UNUSED(a_TakeDamageInfo); +} + + + + + +bool cPlugin::OnUpdatedSign(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player) +{ + UNUSED(a_World); + UNUSED(a_BlockX); + UNUSED(a_BlockY); + UNUSED(a_BlockZ); + UNUSED(a_Line1); + UNUSED(a_Line2); + UNUSED(a_Line3); + UNUSED(a_Line4); + UNUSED(a_Player); + return false; +} + + + + + +bool cPlugin::OnUpdatingSign(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player) +{ + UNUSED(a_World); + UNUSED(a_BlockX); + UNUSED(a_BlockY); + UNUSED(a_BlockZ); + UNUSED(a_Line1); + UNUSED(a_Line2); + UNUSED(a_Line3); + UNUSED(a_Line4); + UNUSED(a_Player); + return false; +} + + + + + +bool cPlugin::OnWeatherChanged(cWorld * a_World) +{ + UNUSED(a_World); + return false; +} + + + + + +bool cPlugin::OnHandshake(cClientHandle * a_Client, const AString & a_Username) +{ + UNUSED(a_Client); + UNUSED(a_Username); + return false; +} + + + + + +void cPlugin::AddCommand(const AString & a_Command, const AString & a_Description, const AString & a_Permission) +{ + CommandStruct Command; + Command.Command = a_Command; + Command.Description = a_Description; + Command.Permission = a_Permission; + m_Commands.push_back( Command ); +} + + + + |