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-rw-r--r--source/Protocol/Protocol125.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/source/Protocol/Protocol125.cpp b/source/Protocol/Protocol125.cpp
index d45ea8837..4fef5623e 100644
--- a/source/Protocol/Protocol125.cpp
+++ b/source/Protocol/Protocol125.cpp
@@ -618,7 +618,7 @@ void cProtocol125::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_Src
void cProtocol125::SendSpawnFallingBlock(const cFallingBlock & a_FallingBlock)
{
// This protocol version implements falling blocks using the spawn object / vehicle packet:
- SendSpawnObject(a_FallingBlock, 70, a_FallingBlock.GetBlockType(), 0, 0, 0, 0, 0);
+ SendSpawnObject(a_FallingBlock, 70, a_FallingBlock.GetBlockType(), 0, 0);
}
@@ -644,7 +644,7 @@ void cProtocol125::SendSpawnMob(const cMonster & a_Mob)
-void cProtocol125::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, short a_SpeedX, short a_SpeedY, short a_SpeedZ, Byte a_Yaw, Byte a_Pitch)
+void cProtocol125::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch)
{
UNUSED(a_Yaw);
UNUSED(a_Pitch);
@@ -659,9 +659,9 @@ void cProtocol125::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType,
WriteInt (a_ObjectData);
if (a_ObjectData != 0)
{
- WriteShort(a_SpeedX);
- WriteShort(a_SpeedY);
- WriteShort(a_SpeedZ);
+ WriteShort((short)a_Entity.GetSpeedX());
+ WriteShort((short)a_Entity.GetSpeedY());
+ WriteShort((short)a_Entity.GetSpeedZ());
}
Flush();
}