diff options
Diffstat (limited to 'source/Protocol')
-rw-r--r-- | source/Protocol/Protocol.h | 1 | ||||
-rw-r--r-- | source/Protocol/Protocol125.cpp | 28 | ||||
-rw-r--r-- | source/Protocol/Protocol125.h | 1 | ||||
-rw-r--r-- | source/Protocol/ProtocolRecognizer.cpp | 10 | ||||
-rw-r--r-- | source/Protocol/ProtocolRecognizer.h | 1 |
5 files changed, 41 insertions, 0 deletions
diff --git a/source/Protocol/Protocol.h b/source/Protocol/Protocol.h index 4cf041cdf..48d32384c 100644 --- a/source/Protocol/Protocol.h +++ b/source/Protocol/Protocol.h @@ -67,6 +67,7 @@ public: virtual void SendEntRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) = 0;
virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) = 0;
virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) = 0;
+ virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, cVector3iList a_BlocksAffected, float a_PlayerMotionX, float a_PlayerMotionY, float a_PlayerMotionZ) = 0;
virtual void SendGameMode (eGameMode a_GameMode) = 0;
virtual void SendHealth (void) = 0;
virtual void SendInventoryProgress (char a_WindowID, short a_Progressbar, short a_Value) = 0;
diff --git a/source/Protocol/Protocol125.cpp b/source/Protocol/Protocol125.cpp index c3cfdfd81..e588bc595 100644 --- a/source/Protocol/Protocol125.cpp +++ b/source/Protocol/Protocol125.cpp @@ -352,6 +352,34 @@ void cProtocol125::SendEntityStatus(const cEntity & a_Entity, char a_Status) +void cProtocol125::SendExplosion(double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, cVector3iList a_BlocksAffected, float a_PlayerMotionX, float a_PlayerMotionY, float a_PlayerMotionZ)
+{
+ cCSLock Lock(m_CSPacket);
+ WriteByte(PACKET_EXPLOSION);
+ WriteDouble (a_BlockX);
+ WriteDouble (a_BlockY);
+ WriteDouble (a_BlockZ);
+ WriteFloat (a_Radius);
+ WriteInt (a_BlocksAffected.size());//it should be a_RecordCount
+ /*WriteByte (0); //It should be the record
+ WriteByte (0);
+ WriteByte (0);*/
+ for (cVector3iList::iterator itr = a_BlocksAffected.begin(); itr != a_BlocksAffected.end(); ++itr)
+ {
+ WriteByte ((Byte)((*itr)->x - a_BlockX));
+ WriteByte ((Byte)((*itr)->y - a_BlockY));
+ WriteByte ((Byte)((*itr)->z - a_BlockZ));
+ }
+ WriteFloat (a_PlayerMotionX);
+ WriteFloat (a_PlayerMotionY);
+ WriteFloat (a_PlayerMotionZ);
+ Flush();
+}
+
+
+
+
+
void cProtocol125::SendEntRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ)
{
ASSERT(a_Entity.GetUniqueID() != m_Client->GetPlayer()->GetUniqueID()); // Must not send for self
diff --git a/source/Protocol/Protocol125.h b/source/Protocol/Protocol125.h index 4191d0793..1cf03357d 100644 --- a/source/Protocol/Protocol125.h +++ b/source/Protocol/Protocol125.h @@ -44,6 +44,7 @@ public: virtual void SendEntRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override;
virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) override;
+ virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, cVector3iList a_BlocksAffected, float a_PlayerMotionX, float a_PlayerMotionY, float a_PlayerMotionZ) override;
virtual void SendGameMode (eGameMode a_GameMode) override;
virtual void SendHealth (void) override;
virtual void SendInventoryProgress (char a_WindowID, short a_Progressbar, short a_Value) override;
diff --git a/source/Protocol/ProtocolRecognizer.cpp b/source/Protocol/ProtocolRecognizer.cpp index ad99839e4..ea60dafae 100644 --- a/source/Protocol/ProtocolRecognizer.cpp +++ b/source/Protocol/ProtocolRecognizer.cpp @@ -266,6 +266,16 @@ void cProtocolRecognizer::SendEntityStatus(const cEntity & a_Entity, char a_Stat +void cProtocolRecognizer::SendExplosion(double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, cVector3iList a_BlocksAffected, float a_PlayerMotionX, float a_PlayerMotionY, float a_PlayerMotionZ)
+{
+ ASSERT(m_Protocol != NULL);
+ m_Protocol->SendExplosion(a_BlockX,a_BlockY,a_BlockZ,a_Radius, a_BlocksAffected, a_PlayerMotionX, a_PlayerMotionY,a_PlayerMotionZ);
+}
+
+
+
+
+
void cProtocolRecognizer::SendGameMode(eGameMode a_GameMode)
{
ASSERT(m_Protocol != NULL);
diff --git a/source/Protocol/ProtocolRecognizer.h b/source/Protocol/ProtocolRecognizer.h index 8218dbcaa..f897f1804 100644 --- a/source/Protocol/ProtocolRecognizer.h +++ b/source/Protocol/ProtocolRecognizer.h @@ -71,6 +71,7 @@ public: virtual void SendEntRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override;
virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) override;
+ virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, cVector3iList a_BlocksAffected, float a_PlayerMotionX, float a_PlayerMotionY, float a_PlayerMotionZ) override;
virtual void SendGameMode (eGameMode a_GameMode) override;
virtual void SendHealth (void) override;
virtual void SendInventoryProgress (char a_WindowID, short a_Progressbar, short a_Value) override;
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