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-rw-r--r--source/Vector3d.h9
1 files changed, 6 insertions, 3 deletions
diff --git a/source/Vector3d.h b/source/Vector3d.h
index 081ce353f..a06a17c09 100644
--- a/source/Vector3d.h
+++ b/source/Vector3d.h
@@ -11,9 +11,6 @@ class Vector3f;
class Vector3d
{
public:
- static const double EPS; ///< The max difference between two coords for which the coords are assumed equal
- static const double NO_INTERSECTION; ///< Return value of LineCoeffToPlane() if the line is parallel to the plane
-
// convert from float
Vector3d(const Vector3f & v);
Vector3d(const Vector3f * v);
@@ -33,18 +30,21 @@ public:
/** Returns the coefficient for the (a_OtherEnd - this) line to reach the specified Z coord
The result satisfies the following equation:
(*this + Result * (a_OtherEnd - *this)).z = a_Z
+ If the line is too close to being parallel, this function returns NO_INTERSECTION
*/
double LineCoeffToXYPlane(const Vector3d & a_OtherEnd, double a_Z) const;
/** Returns the coefficient for the (a_OtherEnd - this) line to reach the specified Y coord
The result satisfies the following equation:
(*this + Result * (a_OtherEnd - *this)).y = a_Y
+ If the line is too close to being parallel, this function returns NO_INTERSECTION
*/
double LineCoeffToXZPlane(const Vector3d & a_OtherEnd, double a_Y) const;
/** Returns the coefficient for the (a_OtherEnd - this) line to reach the specified X coord
The result satisfies the following equation:
(*this + Result * (a_OtherEnd - *this)).x = a_X
+ If the line is too close to being parallel, this function returns NO_INTERSECTION
*/
double LineCoeffToYZPlane(const Vector3d & a_OtherEnd, double a_X) const;
@@ -69,6 +69,9 @@ public:
Vector3d operator / (const double f) const { return Vector3d(x / f, y / f, z / f ); }
double x, y, z;
+
+ static const double EPS; ///< The max difference between two coords for which the coords are assumed equal
+ static const double NO_INTERSECTION; ///< Return value of LineCoeffToPlane() if the line is parallel to the plane
} ;
// tolua_end