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-rw-r--r--source/World.h38
1 files changed, 22 insertions, 16 deletions
diff --git a/source/World.h b/source/World.h
index b9182e300..1ae56a410 100644
--- a/source/World.h
+++ b/source/World.h
@@ -204,13 +204,6 @@ public:
void CollectPickupsByPlayer(cPlayer * a_Player);
- // MOTD
- const AString & GetDescription(void) const {return m_Description; } // FIXME: This should not be in cWorld
-
- // Max Players
- unsigned int GetMaxPlayers(void) const {return m_MaxPlayers; } // tolua_export
- void SetMaxPlayers(int iMax); // tolua_export
-
void AddPlayer( cPlayer* a_Player );
void RemovePlayer( cPlayer* a_Player );
@@ -223,8 +216,6 @@ public:
/// Finds a player from a partial or complete player name and calls the callback - case-insensitive
bool FindAndDoWithPlayer(const AString & a_PlayerNameHint, cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS <<
- unsigned int GetNumPlayers(); // tolua_export
-
// TODO: This interface is dangerous - rewrite to DoWithClosestPlayer(pos, sight, action)
cPlayer * FindClosestPlayer(const Vector3f & a_Pos, float a_SightLimit);
@@ -484,8 +475,6 @@ public:
inline int GetStorageLoadQueueLength(void) { return m_Storage.GetLoadQueueLength(); } // tolua_export
inline int GetStorageSaveQueueLength(void) { return m_Storage.GetSaveQueueLength(); } // tolua_export
- void Tick(float a_Dt);
-
void InitializeSpawn(void);
/// Stops threads that belong to this world (part of deinit)
@@ -540,7 +529,25 @@ public:
private:
friend class cRoot;
+
+ class cTickThread :
+ public cIsThread
+ {
+ typedef cIsThread super;
+ public:
+ cTickThread(cWorld & a_World);
+
+ protected:
+ cWorld & m_World;
+
+ // cIsThread overrides:
+ virtual void Execute(void) override;
+ } ;
+
+ AString m_WorldName;
+ AString m_IniFileName;
+
/// The dimension of the world, used by the client to provide correct lighting scheme
eDimension m_Dimension;
@@ -583,8 +590,6 @@ private:
cWorldStorage m_Storage;
- AString m_Description;
-
unsigned int m_MaxPlayers;
cChunkMap * m_ChunkMap;
@@ -616,13 +621,14 @@ private:
cChunkSender m_ChunkSender;
cLightingThread m_Lighting;
+ cTickThread m_TickThread;
+
- AString m_WorldName;
- AString m_IniFileName;
-
cWorld(const AString & a_WorldName);
~cWorld();
+ void Tick(float a_Dt);
+
void TickWeather(float a_Dt); // Handles weather each tick
void TickSpawnMobs(float a_Dt); // Handles mob spawning each tick